From 2eb5e26aba646cada73e02a9246d8b06a5ac3ed3 Mon Sep 17 00:00:00 2001 From: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Date: Mon, 26 Jul 2021 13:50:33 -0400 Subject: [PATCH] Final changes --- code/datums/status_effects/buffs.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm index 085d76d215e..5f6179a5118 100644 --- a/code/datums/status_effects/buffs.dm +++ b/code/datums/status_effects/buffs.dm @@ -109,8 +109,8 @@ alert_type = null var/hand var/deathTick = 0 - /// How many points the rod has to heal with, starts with 25, maxes at 50, or whatever heal_points_max is set to. - var/heal_points = 25 + /// How many points the rod has to heal with, maxes at 50, or whatever heal_points_max is set to. + var/heal_points = 50 /// Max heal points for the rod to spend on healing people var/max_heal_points = 50 @@ -181,9 +181,9 @@ itemUser.adjustStaminaLoss(-1.5) itemUser.adjustBrainLoss(-1.5) itemUser.adjustCloneLoss(-0.5) //Becasue apparently clone damage is the bastion of all health - //Heal all those around you, unbiased if(heal_points < (max_heal_points)) heal_points = min(heal_points += 3, max_heal_points) + //Heal all those around you, unbiased for(var/mob/living/L in view(7, owner)) if(heal_points <= 0) break