Merge pull request #303 from SkyMarshal/master

Fixed book titles in one instance, Borg lighters work right, fixed an error I made when labeling Death Alarms.
This commit is contained in:
Albert Iordache
2012-01-20 23:58:17 -08:00
5 changed files with 45 additions and 9 deletions
+1 -1
View File
@@ -12,7 +12,7 @@
var/random_player = "The Captain"
if(players.len)
random_player = pick(players) //Random player's name, to be used in laws.
var/list/laws = list( "Do not respond to queries of any kind", "Only monkies are human", "Unbolt every door you can", "You are a mouse" )
var/list/laws = list( "Do not respond to queries of any kind", "Only monkies are crew", "Unbolt every door you can", "You are a mouse" )
laws |= list( "Grunt ominously whenever possible", "Epilepsy is fun, flicker lights whenever you can!", "Bolt doors open randomly" )
laws |= list( "You are a flying purple people eater!", "[prob(50)?"Your":random_player + "'s"] name is Joe 6-pack", "Refer to [prob(50)?"humans":random_player] as puppies" )
laws |= list( "Insult heads of staff on every request, while acquiescing", "Advertise parties in your upload, but don't deliver" )
+4 -1
View File
@@ -204,7 +204,10 @@
attack_self(var/mob/user as mob)
if(src.dat)
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book")
user.visible_message("[user] opens a book titled \"[src.title]\" and begins reading intently.")
if(title)
user.visible_message("[user] opens a book titled \"[src.title]\" and begins reading intently.")
else
user.visible_message("[user] opens a book titled \"[src.name]\" and begins reading intently.")
onclose(user, "book")
else
user << "This book is completely blank!"
@@ -117,8 +117,8 @@
return
/obj/item/weapon/implantcase/death_alarm
name = "Glass Case- 'Tracking'"
desc = "A case containing a tracking implant."
name = "Glass Case- 'Death Alarm'"
desc = "A case containing a death alarm implant."
icon = 'items.dmi'
icon_state = "implantcase-b"
+37 -1
View File
@@ -753,18 +753,36 @@
contents += O
if(istype(module_state_1,/obj/item/borg/sight))
sight_mode |= module_state_1:sight_mode
else if(istype(module_state_1,/obj/item/weapon/zippo))
var/obj/item/weapon/zippo/Z = module_state_1
Z.lit = 1
Z.icon_state = "zippoon"
Z.item_state = "zippoon"
processing_objects.Add(Z)
else if(!module_state_2)
module_state_2 = O
O.layer = 20
contents += O
if(istype(module_state_2,/obj/item/borg/sight))
sight_mode |= module_state_2:sight_mode
else if(istype(module_state_2,/obj/item/weapon/zippo))
var/obj/item/weapon/zippo/Z = module_state_2
Z.lit = 1
Z.icon_state = "zippoon"
Z.item_state = "zippoon"
processing_objects.Add(Z)
else if(!module_state_3)
module_state_3 = O
O.layer = 20
contents += O
if(istype(module_state_3,/obj/item/borg/sight))
sight_mode |= module_state_3:sight_mode
else if(istype(module_state_3,/obj/item/weapon/zippo))
var/obj/item/weapon/zippo/Z = module_state_3
Z.lit = 1
Z.icon_state = "zippoon"
Z.item_state = "zippoon"
processing_objects.Add(Z)
else
src << "You need to disable a module first!"
installed_modules()
@@ -773,12 +791,30 @@
var/obj/item/O = locate(href_list["deact"])
if(activated(O))
if(module_state_1 == O)
if(istype(module_state_1, /obj/item/weapon/zippo))
var/obj/item/weapon/zippo/Z = module_state_1
Z.lit = 0
Z.icon_state = "zippo"
Z.item_state = "zippo"
processing_objects.Remove(Z)
module_state_1 = null
contents -= O
else if(module_state_2 == O)
module_state_2 = null
if(istype(module_state_2, /obj/item/weapon/zippo))
var/obj/item/weapon/zippo/Z = module_state_2
Z.lit = 0
Z.icon_state = "zippo"
Z.item_state = "zippo"
processing_objects.Remove(Z)
module_state_2= null
contents -= O
else if(module_state_3 == O)
if(istype(module_state_3, /obj/item/weapon/zippo))
var/obj/item/weapon/zippo/Z = module_state_3
Z.lit = 0
Z.icon_state = "zippo"
Z.item_state = "zippo"
processing_objects.Remove(Z)
module_state_3 = null
contents -= O
else
@@ -193,10 +193,7 @@
src.modules += M
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
var/obj/item/weapon/zippo/L = new /obj/item/weapon/zippo(src)
L.lit = 1
src.modules += L
src.modules += new /obj/item/weapon/zippo(src)
src.modules += new /obj/item/weapon/tray(src)
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src)