windows arent instant build anymore (#31540)

This commit is contained in:
BiancaWilkson
2026-02-13 11:22:01 -05:00
committed by GitHub
parent 9007b47eae
commit 2ec0d8b685
2 changed files with 23 additions and 19 deletions
+10 -6
View File
@@ -19,7 +19,7 @@
var/state = WINDOW_OUT_OF_FRAME
var/reinf = FALSE
var/heat_resistance = 800
var/decon_speed = null
var/decon_speed = 2 SECONDS
var/fulltile = FALSE
var/shardtype = /obj/item/shard
var/glass_decal = /obj/effect/decal/cleanable/glass
@@ -80,9 +80,6 @@
if(fulltile)
setDir()
if(decon_speed == null && fulltile)
decon_speed = 2 SECONDS
//windows only block while reinforced and fulltile, so we'll use the proc
real_explosion_block = explosion_block
explosion_block = EXPLOSION_BLOCK_PROC
@@ -534,7 +531,7 @@
if(barricaded)
to_chat(user, SPAN_WARNING("[src] is already barricaded!"))
return
if(used.get_amount() < 2)
to_chat(user, SPAN_WARNING("You need at least two planks of wood to barricade [src]!"))
return
@@ -546,7 +543,7 @@
to_chat(user, SPAN_NOTICE("You begin boarding up [src]..."))
if(!do_after_once(user, 4 SECONDS, target = src))
return
/// Quick checks to make sure nothing has changed during the timer.
if(!density || barricaded)
return
@@ -699,6 +696,7 @@
heat_resistance = 32000
max_integrity = 150
explosion_block = 1
decon_speed = 3 SECONDS
armor = list(MELEE = 75, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 45, RAD = 100, FIRE = 99, ACID = 100)
rad_insulation_beta = RAD_NO_INSULATION
rad_insulation_gamma = RAD_GAMMA_WINDOW
@@ -716,6 +714,7 @@
heat_resistance = 32000
max_integrity = 500
explosion_block = 2
decon_speed = 5 SECONDS
armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, RAD = 100, FIRE = 99, ACID = 100)
rad_insulation_beta = RAD_NO_INSULATION
rad_insulation_gamma = RAD_GAMMA_WINDOW
@@ -735,6 +734,7 @@
heat_resistance = 32000
max_integrity = 600
explosion_block = 2
decon_speed = 7 SECONDS
armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, RAD = 100, FIRE = 99, ACID = 100)
rad_insulation_beta = RAD_NO_INSULATION
rad_insulation_gamma = RAD_GAMMA_WINDOW
@@ -790,6 +790,7 @@
heat_resistance = 32000
max_integrity = 300
explosion_block = 1
decon_speed = 3 SECONDS
armor = list(MELEE = 75, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 45, RAD = 100, FIRE = 99, ACID = 100)
edge_overlay_file = 'icons/obj/smooth_structures/windows/window_edges.dmi'
env_smash_level = ENVIRONMENT_SMASH_WALLS // these windows are a fair bit tougher
@@ -811,6 +812,7 @@
heat_resistance = 32000
max_integrity = 1000
explosion_block = 2
decon_speed = 5 SECONDS
armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, RAD = 100, FIRE = 99, ACID = 100)
edge_overlay_file = 'icons/obj/smooth_structures/windows/reinforced_window_edges.dmi'
env_smash_level = ENVIRONMENT_SMASH_RWALLS // these ones are insanely tough
@@ -861,6 +863,7 @@
reinf = TRUE
heat_resistance = 1600
explosion_block = 3
decon_speed = 6 SECONDS
armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, RAD = 100, FIRE = 80, ACID = 100)
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE, SMOOTH_GROUP_TITANIUM_WALLS)
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE, SMOOTH_GROUP_TITANIUM_WALLS)
@@ -884,6 +887,7 @@
max_integrity = 1200
reinf = TRUE
heat_resistance = 32000
decon_speed = 7 SECONDS
armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, RAD = 100, FIRE = 99, ACID = 100)
explosion_block = 3
glass_type = /obj/item/stack/sheet/plastitaniumglass