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Datumizes Cult. (#24379)
* cult 1 * massive data refactor * progress * More crap * IM SCARED IT COMPILES * oops * more fixes * good comment * hell yeah, team control * lol * blamo * blam * More stuff * team refactor * epic merge fail * src not _src_ * more * progress * cult * more stuff * water * goodbye __IMPLIED_TYPE__ * time to undraft * FUCK FUCK FUCK * okay this is better * goodbye todos * fix * order of operations * last fix? maybe * yeah * oops * okay this should be ALL the fixes * wow * hell yeah * wow * fixes duplicate teams + adds more team safeties * how the fuck did this happen * admin objective improvements * wah more bullshit * guh * fuuuuck * fucking hell * fixes
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@@ -37,8 +37,8 @@ SUBSYSTEM_DEF(ticker)
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var/Bible_name
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/// Name of the bible deity
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var/Bible_deity_name
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/// Cult data. Here instead of cult for adminbus purposes
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var/datum/cult_info/cultdat = null
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/// Cult static info, used for things like sprites. Someone should refactor the sprites out of it someday and just use SEPERATE ICONS DEPNDING ON THE TYPE OF CULT... like a sane person
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var/datum/cult_info/cult_data
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/// If set to nonzero, ALL players who latejoin or declare-ready join will have random appearances/genders
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var/random_players = FALSE
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/// Did we broadcast the tip of the round yet?
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@@ -159,7 +159,8 @@ SUBSYSTEM_DEF(ticker)
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reboot_helper("Round ended.", "proper completion")
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/datum/controller/subsystem/ticker/proc/setup()
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cultdat = setupcult()
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var/random_cult = pick(typesof(/datum/cult_info))
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cult_data = new random_cult()
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score = new()
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// Create and announce mode
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