diff --git a/code/modules/mob/living/living_emote.dm b/code/modules/mob/living/living_emote.dm index b97a64cd63e..23f8fef9904 100644 --- a/code/modules/mob/living/living_emote.dm +++ b/code/modules/mob/living/living_emote.dm @@ -76,7 +76,7 @@ bypass_unintentional_cooldown = TRUE // again, this absolutely MUST play when a user dies, if it can. message = "seizes up and falls limp, their eyes dead and lifeless..." message_alien = "lets out a waning guttural screech, green blood bubbling from its maw..." - message_robot = "shudders violently for a moment before falling still, its eyes slowly darkening." + message_robot = "shudders violently for a moment before falling still, their eyes slowly darkening." message_AI = "screeches, its screen flickering as its systems slowly halt." message_larva = "lets out a sickly hiss of air and falls limply to the floor..." message_monkey = "lets out a faint chimper as it collapses and stops moving..." diff --git a/code/modules/mob/living/silicon/robot/robot_examine.dm b/code/modules/mob/living/silicon/robot/robot_examine.dm index 633e799dc41..30786e3f66e 100644 --- a/code/modules/mob/living/silicon/robot/robot_examine.dm +++ b/code/modules/mob/living/silicon/robot/robot_examine.dm @@ -3,48 +3,48 @@ var/msg = "" if(module) - msg += "It has loaded a [module.name].\n" + msg += "[p_they(TRUE)] [p_have()] loaded a [module.name].\n" var/obj/act_module = get_active_hand() if(act_module) - msg += "It is holding [bicon(act_module)] \a [act_module].\n" + msg += "[p_they(TRUE)] [p_are()] holding [bicon(act_module)] \a [act_module].\n" msg += "" if(getBruteLoss()) if(getBruteLoss() < maxHealth*0.5) - msg += "It looks slightly dented.\n" + msg += "[p_they(TRUE)] look[p_s()] slightly dented.\n" else - msg += "It looks severely dented!\n" + msg += "[p_they(TRUE)] look[p_s()] severely dented!\n" if(getFireLoss()) if(getFireLoss() < maxHealth*0.5) - msg += "It looks slightly charred.\n" + msg += "[p_they(TRUE)] look[p_s()] slightly charred.\n" else - msg += "It looks severely burnt and heat-warped!\n" + msg += "[p_they(TRUE)] look[p_s()] severely burnt and heat-warped!\n" if(health < -maxHealth*0.5) - msg += "It looks barely operational.\n" + msg += "[p_they(TRUE)] look[p_s()] barely operational.\n" if(fire_stacks < 0) - msg += "It's covered in water.\n" + msg += "[p_theyre(TRUE)] covered in water.\n" else if(fire_stacks > 0) - msg += "It's coated in something flammable.\n" + msg += "[p_theyre(TRUE)] coated in something flammable.\n" msg += "" if(opened) - msg += "[SPAN_WARNING("Its cover is open and the power cell is [cell ? "installed" : "missing"].")]\n" + msg += "[SPAN_WARNING("[p_their(TRUE)] cover is open and [p_their()] power cell is [cell ? "installed" : "missing"].")]\n" else - msg += "Its cover is closed[locked ? "" : ", and looks unlocked"].\n" + msg += "[p_their(TRUE)] cover is closed[locked ? "" : ", and looks unlocked"].\n" if(cell && cell.charge <= 0) - msg += "[SPAN_WARNING("Its battery indicator is blinking red!")]\n" + msg += "[SPAN_WARNING("[p_their(TRUE)] battery indicator is blinking red!")]\n" switch(stat) if(CONSCIOUS) if(!client) - msg += "It appears to be in stand-by mode.\n" //afk + msg += "[p_they(TRUE)] appear[p_s()] to be in stand-by mode.\n" //afk if(UNCONSCIOUS) - msg += "[SPAN_WARNING("It doesn't seem to be responding.")]\n" + msg += "[SPAN_WARNING("[p_they(TRUE)] [p_do()]n't seem to be responding.")]\n" if(DEAD) if(!suiciding) - msg += "[SPAN_DEADSAY("It looks like its internal subsystems are beyond repair and require replacing.")]\n" + msg += "[SPAN_DEADSAY("It looks like [p_their()] internal subsystems are beyond repair and require replacing.")]\n" else - msg += "[SPAN_WARNING("It looks like its system is corrupted beyond repair. There is no hope of recovery.")]\n" + msg += "[SPAN_WARNING("It looks like [p_their()] system is corrupted beyond repair. There is no hope of recovery.")]\n" msg += "" if(print_flavor_text()) diff --git a/code/modules/mob/living/silicon/silicon_mob.dm b/code/modules/mob/living/silicon/silicon_mob.dm index 11c34b83a24..e061ebac713 100644 --- a/code/modules/mob/living/silicon/silicon_mob.dm +++ b/code/modules/mob/living/silicon/silicon_mob.dm @@ -392,7 +392,7 @@ set desc = "Sets a description which will be shown when someone examines you." set category = "IC" - pose = tgui_input_text(usr, "This is [src]. It...", "Pose", pose) + pose = tgui_input_text(usr, "This is [src]. [p_they()]...", "Pose", pose) /mob/living/silicon/verb/set_flavor() set name = "Set Flavour Text" @@ -654,7 +654,7 @@ /mob/living/silicon/examine(mob/user) . = ..() if(silicon_hat) - . += "They are wearing a [bicon(silicon_hat)] [silicon_hat.name]." + . += "[p_they(TRUE)] [p_are()] wearing a [bicon(silicon_hat)] [silicon_hat.name]." . += "Use an empty hand on [src] on grab mode to remove [silicon_hat]." /mob/living/silicon/plushify(plushie_override, curse_time)