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[PTBF] [ready for review] Anomalous particulate processing objective. (#30649)
* pausing work on this till pickweight * push * more stuff * proper file it * these 2 would be interested * and examine fix * I should be more awake before resolving merge conflicts * god you are stupid stop commiting every 2 seconds * temp buff size change * Event inhand descriptions * behold the c o d e * the rest of the owl * sprite correction * 2 more words to the list * and this one * yes I am having too much fun with this * m o r e * better glow, tech levels * Apply suggestions from code review Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> * message admins, variable * Apply suggestions from code review Co-authored-by: Taurtura <141481662+Taurtura@users.noreply.github.com> Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> * PPPProcessor --------- Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: Taurtura <141481662+Taurtura@users.noreply.github.com>
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co-authored by
PollardTheDragon
Taurtura
parent
07b2f76367
commit
2ecff9033a
+17
-15
@@ -29,6 +29,7 @@
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#define JANI_HUD "24" // Sign overlay over cleanable decals
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#define PRESSURE_HUD "25" // Pressure coloring for tiles
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#define MALF_AI_HUD "26" // Malf status blips for borgs
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#define ANOMALOUS_HUD "27" // Seeing anomalous particulate
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//by default everything in the hud_list of an atom is an image
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//a value in hud_list with one of these will change that behavior
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@@ -46,22 +47,23 @@
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#define DATA_HUD_JANITOR 8
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#define DATA_HUD_PRESSURE 9
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#define DATA_HUD_MALF_AI 10
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#define DATA_HUD_ANOMALOUS 11
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//antag HUD defines
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#define ANTAG_HUD_CULT 11
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#define ANTAG_HUD_REV 12
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#define ANTAG_HUD_OPS 13
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#define ANTAG_HUD_WIZ 14
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#define ANTAG_HUD_SHADOW 15
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#define ANTAG_HUD_TRAITOR 16
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#define ANTAG_HUD_NINJA 17
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#define ANTAG_HUD_CHANGELING 18
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#define ANTAG_HUD_VAMPIRE 19
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#define ANTAG_HUD_ABDUCTOR 20
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#define DATA_HUD_ABDUCTOR 21
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#define ANTAG_HUD_EVENTMISC 22
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#define ANTAG_HUD_BLOB 23
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#define ANTAG_HUD_ZOMBIE 24
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#define ANTAG_HUD_MIND_FLAYER 25
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#define ANTAG_HUD_CULT 12
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#define ANTAG_HUD_REV 13
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#define ANTAG_HUD_OPS 14
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#define ANTAG_HUD_WIZ 15
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#define ANTAG_HUD_SHADOW 16
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#define ANTAG_HUD_TRAITOR 17
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#define ANTAG_HUD_NINJA 18
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#define ANTAG_HUD_CHANGELING 19
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#define ANTAG_HUD_VAMPIRE 20
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#define ANTAG_HUD_ABDUCTOR 21
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#define DATA_HUD_ABDUCTOR 22
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#define ANTAG_HUD_EVENTMISC 23
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#define ANTAG_HUD_BLOB 24
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#define ANTAG_HUD_ZOMBIE 25
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#define ANTAG_HUD_MIND_FLAYER 26
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// Notification action types
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#define NOTIFY_JUMP "jump"
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@@ -118,6 +118,8 @@
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#define STATUS_EFFECT_BLUESPACESLOWDOWN /datum/status_effect/bluespace_slowdown //Halfs victims next move modifier
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#define STATUS_EFFECT_BLUESPACESLOWDOWN_LONG /datum/status_effect/bluespace_slowdown/long
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#define STATUS_EFFECT_SHADOW_BOXING /datum/status_effect/shadow_boxing
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#define STATUS_EFFECT_CLINGTENTACLE /datum/status_effect/cling_tentacle //Imobilises target for 3 seconds
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