[PTBF] [ready for review] Anomalous particulate processing objective. (#30649)

* pausing work on this till pickweight

* push

* more stuff

* proper file it

* these 2 would be interested

* and examine fix

* I should be more awake before resolving merge conflicts

* god you are stupid stop commiting every 2 seconds

* temp buff size change

* Event inhand descriptions

* behold the c o d e

* the rest of the owl

* sprite correction

* 2 more words to the list

* and this one

* yes I am having too much fun with this

* m o r e

* better glow, tech levels

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* message admins, variable

* Apply suggestions from code review

Co-authored-by: Taurtura <141481662+Taurtura@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* PPPProcessor

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Taurtura <141481662+Taurtura@users.noreply.github.com>
This commit is contained in:
Qwertytoforty
2025-10-25 01:01:03 +00:00
committed by GitHub
co-authored by PollardTheDragon Taurtura
parent 07b2f76367
commit 2ecff9033a
27 changed files with 1009 additions and 38 deletions
+17 -15
View File
@@ -29,6 +29,7 @@
#define JANI_HUD "24" // Sign overlay over cleanable decals
#define PRESSURE_HUD "25" // Pressure coloring for tiles
#define MALF_AI_HUD "26" // Malf status blips for borgs
#define ANOMALOUS_HUD "27" // Seeing anomalous particulate
//by default everything in the hud_list of an atom is an image
//a value in hud_list with one of these will change that behavior
@@ -46,22 +47,23 @@
#define DATA_HUD_JANITOR 8
#define DATA_HUD_PRESSURE 9
#define DATA_HUD_MALF_AI 10
#define DATA_HUD_ANOMALOUS 11
//antag HUD defines
#define ANTAG_HUD_CULT 11
#define ANTAG_HUD_REV 12
#define ANTAG_HUD_OPS 13
#define ANTAG_HUD_WIZ 14
#define ANTAG_HUD_SHADOW 15
#define ANTAG_HUD_TRAITOR 16
#define ANTAG_HUD_NINJA 17
#define ANTAG_HUD_CHANGELING 18
#define ANTAG_HUD_VAMPIRE 19
#define ANTAG_HUD_ABDUCTOR 20
#define DATA_HUD_ABDUCTOR 21
#define ANTAG_HUD_EVENTMISC 22
#define ANTAG_HUD_BLOB 23
#define ANTAG_HUD_ZOMBIE 24
#define ANTAG_HUD_MIND_FLAYER 25
#define ANTAG_HUD_CULT 12
#define ANTAG_HUD_REV 13
#define ANTAG_HUD_OPS 14
#define ANTAG_HUD_WIZ 15
#define ANTAG_HUD_SHADOW 16
#define ANTAG_HUD_TRAITOR 17
#define ANTAG_HUD_NINJA 18
#define ANTAG_HUD_CHANGELING 19
#define ANTAG_HUD_VAMPIRE 20
#define ANTAG_HUD_ABDUCTOR 21
#define DATA_HUD_ABDUCTOR 22
#define ANTAG_HUD_EVENTMISC 23
#define ANTAG_HUD_BLOB 24
#define ANTAG_HUD_ZOMBIE 25
#define ANTAG_HUD_MIND_FLAYER 26
// Notification action types
#define NOTIFY_JUMP "jump"
+2
View File
@@ -118,6 +118,8 @@
#define STATUS_EFFECT_BLUESPACESLOWDOWN /datum/status_effect/bluespace_slowdown //Halfs victims next move modifier
#define STATUS_EFFECT_BLUESPACESLOWDOWN_LONG /datum/status_effect/bluespace_slowdown/long
#define STATUS_EFFECT_SHADOW_BOXING /datum/status_effect/shadow_boxing
#define STATUS_EFFECT_CLINGTENTACLE /datum/status_effect/cling_tentacle //Imobilises target for 3 seconds