diff --git a/baystation12.dme b/baystation12.dme
index 3cbe22830d9..cf5a652545b 100644
--- a/baystation12.dme
+++ b/baystation12.dme
@@ -683,7 +683,6 @@
#include "code\game\objects\items\weapons\table_rack_parts.dm"
#include "code\game\objects\items\weapons\teleportation.dm"
#include "code\game\objects\items\weapons\tiles_wires.dm"
-#include "code\game\objects\items\weapons\toilets.dm"
#include "code\game\objects\items\weapons\tools.dm"
#include "code\game\objects\items\weapons\twohanded.dm"
#include "code\game\objects\items\weapons\implants\implant.dm"
@@ -799,6 +798,7 @@
#include "code\modules\critters\critters.dm"
#include "code\modules\critters\hivebots\hivebot.dm"
#include "code\modules\flufftext\Dreaming.dm"
+#include "code\modules\flufftext\Hallucination.dm"
#include "code\modules\flufftext\TextFilters.dm"
#include "code\modules\food\food.dm"
#include "code\modules\food\recipes_microwave.dm"
diff --git a/code/WorkInProgress/detective_work.dm b/code/WorkInProgress/detective_work.dm
index 9c2e126c863..be5b9138830 100644
--- a/code/WorkInProgress/detective_work.dm
+++ b/code/WorkInProgress/detective_work.dm
@@ -631,20 +631,21 @@ turf/Entered(mob/living/carbon/human/M)
M.shoes.track_blood--
src.add_bloody_footprints(M.shoes.track_blood_mob,0,M.dir,M.shoes.name)
- for(var/obj/effect/decal/cleanable/blood/B in src)
- if(B.track_amt <= 0) continue
- if(B.type != /obj/effect/decal/cleanable/blood/tracks)
- if(istype(M,/mob/living/carbon/human))
- if(M.shoes)
- M.shoes.add_blood(B.blood_owner)
- M.shoes.track_blood_mob = B.blood_owner
- M.shoes.track_blood = max(M.shoes.track_blood,8)
- else
- M.add_blood(B.blood_owner)
- M.track_blood_mob = B.blood_owner
- M.track_blood = max(M.track_blood,rand(4,8))
- B.track_amt--
- break
+//REMOVED until we improve it.
+// for(var/obj/effect/decal/cleanable/blood/B in src)
+// if(B.track_amt <= 0) continue
+// if(B.type != /obj/effect/decal/cleanable/blood/tracks)
+// if(istype(M,/mob/living/carbon/human))
+// if(M.shoes)
+// M.shoes.add_blood(B.blood_owner)
+// M.shoes.track_blood_mob = B.blood_owner
+// M.shoes.track_blood = max(M.shoes.track_blood,8)
+// else
+// M.add_blood(B.blood_owner)
+// M.track_blood_mob = B.blood_owner
+// M.track_blood = max(M.track_blood,rand(4,8))
+// B.track_amt--
+// break
. = ..()
turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info)
@@ -694,4 +695,19 @@ proc/blood_incompatible(donor,receiver)
if("O")
if(donor_antigen != "O") return 1
//AB is a universal receiver.
- return 0
\ No newline at end of file
+ return 0
+
+/obj/item/weapon/rag
+ name = "damp rag"
+ desc = "For cleaning up messes, I suppose."
+ w_class = 1
+ icon = 'toy.dmi'
+ icon_state = "rag"
+
+ afterattack(atom/A as obj|turf|area, mob/user as mob)
+ if(istype(A))
+ user.visible_message("[user] starts to wipe the prints off of [A] with \the [src]!")
+ if(do_after(user,30))
+ user.visible_message("[user] finishes wiping away the evidence!")
+ A.clean_blood()
+ return
\ No newline at end of file
diff --git a/code/WorkInProgress/virus2/base.dm b/code/WorkInProgress/virus2/base.dm
index 039aa7934a5..d5520802310 100644
--- a/code/WorkInProgress/virus2/base.dm
+++ b/code/WorkInProgress/virus2/base.dm
@@ -322,6 +322,12 @@ proc/airborne_can_reach(turf/source, turf/target)
activate(var/mob/living/carbon/mob,var/multiplier)
mob.gib()
+/datum/disease2/effect/greater/hallucinations
+ name = "Hallucinational Syndrome"
+ stage = 3
+ activate(var/mob/living/carbon/mob,var/multiplier)
+ mob.hallucination += 25
+
/datum/disease2/effect/greater/radian
name = "Radian's syndrome"
stage = 4
@@ -452,6 +458,12 @@ proc/airborne_can_reach(turf/source, turf/target)
mob.suiciding = 0
// lesser syndromes, partly just copypastes
+/datum/disease2/effect/lesser/hallucinations
+ name = "Hallucinational Syndrome"
+ stage = 3
+ activate(var/mob/living/carbon/mob,var/multiplier)
+ mob.hallucination += 5
+
/datum/disease2/effect/lesser/mind
name = "Lazy mind syndrome"
stage = 3
diff --git a/code/datums/diseases/flu.dm b/code/datums/diseases/flu.dm
index 13f9e04d666..0606d4a208d 100644
--- a/code/datums/diseases/flu.dm
+++ b/code/datums/diseases/flu.dm
@@ -51,4 +51,9 @@
if(prob(20))
affected_mob.adjustToxLoss(1)
affected_mob.updatehealth()
+ if(prob(25))
+ affected_mob << "\red The world around you feels surreal"
+ if(prob(50))
+ affected_mob.hallucination += 100
+ shake_camera(affected_mob,20)
return
diff --git a/code/defines/mob/mob.dm b/code/defines/mob/mob.dm
index a20e0b28f98..0119cbbf265 100644
--- a/code/defines/mob/mob.dm
+++ b/code/defines/mob/mob.dm
@@ -247,6 +247,10 @@ the mob is also allowed to move without any sort of restriction. For instance, i
// var/obj/effect/organstructure/organStructure = null //for dem organs
var/list/organs = list( ) //List of organs.
+//Yes, yes I did. --SkyMarshal
+ var/list/atom/hallucinations = list()
+ var/halloss = 0
+ var/hallucination = 0
/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0, var/force_species_check=1)
// world << "Contract_disease called by [src] with virus [virus]"
diff --git a/code/defines/procs/helpers.dm b/code/defines/procs/helpers.dm
index 92e06cea72d..b85669488ee 100644
--- a/code/defines/procs/helpers.dm
+++ b/code/defines/procs/helpers.dm
@@ -1519,7 +1519,7 @@ proc/get_opposite(var/checkdir)
if(!text || !character)
return 0
var/count = 0
- for(var/i = 1, i < lentext(text), i++)
+ for(var/i = 1, i <= lentext(text), i++)
var/a = copytext(text,i,i+1)
if(a == character)
count++
diff --git a/code/game/atom_procs.dm b/code/game/atom_procs.dm
index 311fa63548c..dbcc4a4b881 100644
--- a/code/game/atom_procs.dm
+++ b/code/game/atom_procs.dm
@@ -107,7 +107,16 @@
prints = L[num2text(2)]
break
else
- src.fingerprints[i] = "1=" + L[num2text(1)] + "&2=" + stars(L[num2text(2)], rand(80,90))
+ var/test_print = stars(L[num2text(2)], rand(80,90))
+ if(stringpercent(test_print) == 32)
+ if(src.fingerprints.len == 1)
+ src.fingerprints = list()
+ else
+ for(var/j = (i + 1), j < (src.fingerprints.len), j++)
+ src.fingerprints[j-1] = src.fingerprints[j]
+ src.fingerprints.len--
+ else
+ src.fingerprints[i] = "1=" + L[num2text(1)] + "&2=" + test_print
else
var/turf/T = get_turf(src)
for (var/mob/N in world)
@@ -245,6 +254,25 @@
source2.blood_DNA = null
var/icon/I = new /icon(source2.icon_old, source2.icon_state)
source2.icon = I
+ if(src.fingerprints && src.fingerprints.len)
+ var/done = 0
+ while(!done)
+ done = 1
+ for(var/i = 1, i < (src.fingerprints.len + 1), i++)
+ var/list/prints = params2list(src.fingerprints[i])
+ var/test_print = prints["2"]
+ var/new_print = stars(test_print, rand(1,20))
+ if(stringpercent(new_print) == 32)
+ if(src.fingerprints.len == 1)
+ src.fingerprints = list()
+ else
+ for(var/j = (i + 1), j < (src.fingerprints.len), j++)
+ src.fingerprints[j-1] = src.fingerprints[j]
+ src.fingerprints.len--
+ done = 0
+ break
+ else
+ src.fingerprints[i] = "1=" + prints["1"] + "&2=" + new_print
return
/atom/MouseDrop(atom/over_object as mob|obj|turf|area)
diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm
index 52071fc0f52..dca6d7b4b41 100644
--- a/code/game/gamemodes/traitor/traitor.dm
+++ b/code/game/gamemodes/traitor/traitor.dm
@@ -101,7 +101,7 @@
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = traitor
kill_objective.find_target()
- for(var/j, j < traitor.objectives.len, j++)
+ for(var/j, j < (traitor.objectives.len + 1), j++)
var/compare = istype(traitor.objectives[j],/datum/objective/assassinate)
if(compare)
var/datum/objective/assassinate/test = traitor.objectives[j]
@@ -129,7 +129,7 @@
var/datum/objective/protect/protect_objective = new
protect_objective.owner = traitor
protect_objective.find_target()
- for(var/j, j < traitor.objectives.len, j++)
+ for(var/j, j < (traitor.objectives.len + 1), j++)
var/compare = istype(traitor.objectives[j],/datum/objective/assassinate)
if(compare)
var/datum/objective/assassinate/test = traitor.objectives[j]
@@ -157,7 +157,7 @@
var/datum/objective/steal/steal_objective = new
steal_objective.owner = traitor
steal_objective.find_target()
- for(var/j, j < traitor.objectives.len, j++)
+ for(var/j, j < (traitor.objectives.len + 1), j++)
var/compare = istype(traitor.objectives[j],/datum/objective/steal)
if(compare)
var/datum/objective/steal/test = traitor.objectives[j]
diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm
index 22ab01630dd..9027ed0023c 100644
--- a/code/game/machinery/cloning.dm
+++ b/code/game/machinery/cloning.dm
@@ -68,7 +68,8 @@
/obj/machinery/computer/cloning/New()
..()
spawn(5)
- src.scanner = locate(/obj/machinery/dna_scannernew, get_step(src, scandir))
+ updatemodules()
+ /*src.scanner = locate(/obj/machinery/dna_scannernew, get_step(src, scandir))
src.pod1 = locate(/obj/machinery/clonepod, get_step(src, poddir))
src.temp = ""
@@ -80,10 +81,54 @@
src.pod1.connected = src
if (src.temp == "")
- src.temp = "System ready."
+ src.temp = "System ready."*/
return
return
+/obj/machinery/computer/cloning/proc/updatemodules()
+ //world << "UPDATING MODULES"
+ src.scanner = findscanner()//locate(/obj/machinery/dna_scannernew, get_step(src, WEST))
+ src.pod1 = findcloner()//locate(/obj/machinery/clonepod, get_step(src, EAST))
+ //world << "SEARCHING FOR MACHEIN"
+ //src.temp = ""
+ //if (isnull(src.scanner))
+ // src.temp += " SCNR-ERROR"
+ if (!isnull(src.pod1) && !wantspod)
+ src.pod1.connected = src
+ // src.temp += " POD1-ERROR"
+ //else
+
+ //if (src.temp == "")
+ // src.temp = "System ready."
+
+/obj/machinery/computer/cloning/proc/findscanner()
+ //..()
+ //world << "SEARCHING FOR SCANNER"
+ var/obj/machinery/dna_scannernew/scannerf = null
+ for(dir in list(NORTH,EAST,SOUTH,WEST))
+ //world << "SEARCHING IN [dir]"
+ scannerf = locate(/obj/machinery/dna_scannernew, get_step(src, dir))
+ if (!isnull(scannerf))
+ //world << "FOUND"
+ break
+ if(isnull(scannerf) && wantsscan)
+ src.temp += " SCNR-ERROR"
+ return scannerf
+
+/obj/machinery/computer/cloning/proc/findcloner()
+ //..()
+ //world << "SEARCHING FOR POD"
+ var/obj/machinery/clonepod/podf = null
+ for(dir in list(NORTH,EAST,SOUTH,WEST))
+ //world << "SEARCHING IN [dir]"
+ podf = locate(/obj/machinery/clonepod, get_step(src, dir))
+ if (!isnull(podf))
+ //world << "FOUND"
+ break
+ if(isnull(podf) && wantspod)
+ src.temp += " POD1-ERROR"
+ return podf
+
/obj/machinery/computer/cloning/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES
if (!src.diskette)
@@ -110,6 +155,7 @@
if(stat & (BROKEN|NOPOWER))
return
+ updatemodules()
var/dat = "
Cloning System Control
"
dat += "Refresh"
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index d5144e09d02..5331787cd48 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -211,6 +211,11 @@ About the new airlock wires panel:
return
else /*if (src.justzap)*/
return
+ else if(user.hallucination > 50 && prob(10) && src.operating == 0)
+ user << "\red You feel a powerful shock course through your body!"
+ user.halloss += 10
+ user.stunned += 10
+ return
..(user)
diff --git a/code/game/machinery/sink.dm b/code/game/machinery/sink.dm
index d488b9235d7..d0319d4de42 100644
--- a/code/game/machinery/sink.dm
+++ b/code/game/machinery/sink.dm
@@ -11,44 +11,38 @@
if(busy)
M << "\red Someone's already washing something here."
return
-
- var/turf/location = M.loc
- if(!isturf(location)) return
usr << "\blue You start washing up."
busy = 1
- sleep(40)
+ if(do_after(M,40))
+ M.clean_blood()
+ if(istype(M, /mob/living/carbon))
+ var/mob/living/carbon/C = M
+ C.clean_blood()
+ /*
+ if(C.r_hand)
+ C.r_hand.clean_blood() // The hand you attack with is empty anyway, the other one should not be washed while doing this.
+ if(C.l_hand)
+ C.l_hand.clean_blood()
+
+ if(C.wear_mask)
+ C.wear_mask.clean_blood() //- NOPE, Washing machine -Errorage
+ */
+ if(istype(M, /mob/living/carbon/human))
+ /*if(C:w_uniform)
+ C:w_uniform.clean_blood() //- NOPE, Washing machine -Errorage
+ if(C:wear_suit)
+ C:wear_suit.clean_blood() //- NOPE, Washing machine -Errorage
+ if(C:shoes)
+ C:shoes.clean_blood()*/ //- NOPE, Washing machine -Errorage
+ if(C:gloves)
+ C:gloves.clean_blood()
+ /*if(C:head)
+ C:head.clean_blood()*/ //- NOPE, Washing machine -Errorage
+ for(var/mob/V in viewers(src, null))
+ V.show_message(text("\blue [M] washes up using \the [src]."))
busy = 0
- if(M.loc != location) return //Person has moved away from the sink
-
- M.clean_blood()
- if(istype(M, /mob/living/carbon))
- var/mob/living/carbon/C = M
- C.clean_blood()
- /*
- if(C.r_hand)
- C.r_hand.clean_blood() // The hand you attack with is empty anyway, the other one should not be washed while doing this.
- if(C.l_hand)
- C.l_hand.clean_blood()
-
- if(C.wear_mask)
- C.wear_mask.clean_blood() //- NOPE, Washing machine -Errorage
- */
- if(istype(M, /mob/living/carbon/human))
- /*if(C:w_uniform)
- C:w_uniform.clean_blood() //- NOPE, Washing machine -Errorage
- if(C:wear_suit)
- C:wear_suit.clean_blood() //- NOPE, Washing machine -Errorage
- if(C:shoes)
- C:shoes.clean_blood()*/ //- NOPE, Washing machine -Errorage
- if(C:gloves)
- C:gloves.clean_blood()
- /*if(C:head)
- C:head.clean_blood()*/ //- NOPE, Washing machine -Errorage
- for(var/mob/V in viewers(src, null))
- V.show_message(text("\blue [M] washes up using \the [src]."))
-
attackby(var/obj/item/O as obj, var/mob/user as mob)
if(busy)
@@ -83,27 +77,21 @@
"\red You have wet \the [O], it shocks you!")
return
- var/turf/location = user.loc
- if(!isturf(location)) return
-
var/obj/item/I = O
if(!I || !istype(I,/obj/item)) return
usr << "\blue You start washing up."
busy = 1
- sleep(40)
+ if(do_after(user,40))
+ if(!I) return //Item's been destroyed while washing
+
+ O.clean_blood()
+ user.visible_message( \
+ "\blue [user] washes \a [I] using \the [src].", \
+ "\blue You wash \a [I] using \the [src].")
busy = 0
- if(user.loc != location) return //User has moved
- if(!I) return //Item's been destroyed while washing
- if(user.get_active_hand() != I) return //Person has switched hands or the item in their hands
-
- O.clean_blood()
- user.visible_message( \
- "\blue [user] washes \a [I] using \the [src].", \
- "\blue You wash \a [I] using \the [src].")
-
shower
name = "Shower"
desc = "This is dumb."
diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm
index 482271c349b..14566b53fb7 100644
--- a/code/game/objects/items/weapons/cards_ids.dm
+++ b/code/game/objects/items/weapons/cards_ids.dm
@@ -45,13 +45,10 @@ FINGERPRINT CARD
return
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
- if(!src.registered)
- src.registered = input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name)
- src.assignment = input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")
- src.name = "[src.registered]'s ID Card ([src.assignment])"
- user << "\blue You successfully forge the ID card."
- else
- ..()
+ src.registered = input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name)
+ src.assignment = input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")
+ src.name = "[src.registered]'s ID Card ([src.assignment])"
+ user << "\blue You successfully forge the ID card."
/obj/item/weapon/card/id/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
diff --git a/code/game/vote.dm b/code/game/vote.dm
index 7741f2c1828..8e43a0c56b5 100644
--- a/code/game/vote.dm
+++ b/code/game/vote.dm
@@ -56,6 +56,9 @@
M << browse(null, "window=vote")
M.client.showvote = 0
+ if(winner == "none")
+ winner = "default"
+
calcwin()
if(mode == 2)
diff --git a/code/modules/chemical/Chemistry-Reagents.dm b/code/modules/chemical/Chemistry-Reagents.dm
index 8bafb59cc9d..b95d019cd77 100644
--- a/code/modules/chemical/Chemistry-Reagents.dm
+++ b/code/modules/chemical/Chemistry-Reagents.dm
@@ -1531,6 +1531,19 @@ datum
for(var/mob/living/carbon/metroid/M in T)
M.adjustToxLoss(rand(15,30))
+ LSD
+ name = "LSD"
+ id = "LSD"
+ description = "A hallucinogen"
+ reagent_state = LIQUID
+ color = "#B31008" // rgb: 139, 166, 233
+
+ on_mob_life(var/mob/M)
+ if(!M) M = holder.my_atom
+ M:hallucination += 5
+ ..()
+ return
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
nanites
diff --git a/code/modules/chemical/Chemistry-Recipes.dm b/code/modules/chemical/Chemistry-Recipes.dm
index 250c3222221..617ccde9384 100644
--- a/code/modules/chemical/Chemistry-Recipes.dm
+++ b/code/modules/chemical/Chemistry-Recipes.dm
@@ -417,6 +417,12 @@ datum
required_reagents = list("carpotoxin" = 5, "stoxin" = 5, "copper" = 5)
result_amount = 2
+ LSD
+ name = "LSD"
+ id = "LSD"
+ result = "LSD"
+ required_reagents = list("silicon" = 1, "hydrogen" = 1, "anti_toxin" = 1)
+ result_amount = 5
///////////////////////////////////////////////////////////////////////////////////
// foam and foam precursor
diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm
index 83d46443fc2..6dc7f313356 100644
--- a/code/modules/flufftext/Hallucination.dm
+++ b/code/modules/flufftext/Hallucination.dm
@@ -13,15 +13,17 @@ Gunshots/explosions/opening doors/less rare audio (done)
mob/living/carbon/var
image/halimage
+ image/halbody
obj/halitem
hal_screwyhud = 0 //1 - critical, 2 - dead, 3 - oxygen indicator, 4 - toxin indicator
handling_hal = 0
+ hal_crit = 0
mob/living/carbon/proc/handle_hallucinations()
if(handling_hal) return
handling_hal = 1
while(hallucination > 20)
- sleep(rand(200,500))
+ sleep(rand(200,500)/(hallucination/10))
var/halpick = rand(1,100)
switch(halpick)
if(0 to 15)
@@ -103,7 +105,7 @@ mob/living/carbon/proc/handle_hallucinations()
if(41 to 65)
//Strange audio
- src << "Strange Audio"
+ //src << "Strange Audio"
switch(rand(1,12))
if(1) src << 'airlock.ogg'
if(2)
@@ -133,6 +135,30 @@ mob/living/carbon/proc/handle_hallucinations()
if(2) src << 'ghost2.ogg'
if(3) src << 'Heart Beat.ogg'
if(4) src << 'screech.ogg'
+ if(66 to 70)
+ //Flashes of danger
+ //src << "Danger Flash"
+ var/possible_points = list()
+ for(var/turf/simulated/floor/F in view(src,world.view))
+ possible_points += F
+ var/turf/simulated/floor/target = pick(possible_points)
+ halbody = image('human.dmi',target,"husk_l",TURF_LAYER)
+
+ if(client) client.images += halbody
+ spawn(rand(50,80)) //Only seen for a brief moment.
+ if(client) client.images -= halbody
+ halbody = null
+ if(71 to 80)
+ //Fake death
+ src.sleeping_willingly = 1
+ src.sleeping = 1
+ hal_crit = 1
+ hal_screwyhud = 1
+ spawn(rand(50,100))
+ src.sleeping_willingly = 0
+ src.sleeping = 0
+ hal_crit = 0
+ hal_screwyhud = 0
handling_hal = 0
@@ -172,4 +198,193 @@ proc/check_panel(mob/M)
if (istype(M, /mob/living/carbon/human) || istype(M, /mob/living/silicon/ai))
if(M.hallucination < 15)
return 1
- return 0*/
\ No newline at end of file
+ return 0 */
+
+/obj/fake_attacker
+ icon = null
+ icon_state = null
+ name = ""
+ desc = ""
+ density = 0
+ anchored = 1
+ opacity = 0
+ var/mob/living/carbon/human/my_target = null
+ var/weapon_name = null
+ var/obj/item/weap = null
+ var/image/stand_icon = null
+ var/image/currentimage = null
+ var/icon/base = null
+ var/s_tone
+ var/mob/living/clone = null
+ var/image/left
+ var/image/right
+ var/image/up
+ var/collapse
+ var/image/down
+
+ var/health = 100
+
+ attackby(var/obj/item/weapon/P as obj, mob/user as mob)
+ step_away(src,my_target,2)
+ for(var/mob/M in oviewers(world.view,my_target))
+ M << "\red [my_target] flails around wildly."
+ my_target.show_message("\red [src] has been attacked by [my_target] ", 1) //Lazy.
+
+ //src.health -= P.power
+
+
+ return
+
+ HasEntered(var/mob/M, somenumber)
+ if(M == my_target)
+ step_away(src,my_target,2)
+ if(prob(30))
+ for(var/mob/O in oviewers(world.view , my_target))
+ O << "\red [my_target] stumbles around."
+
+ New()
+ spawn(300)
+ if(my_target)
+ my_target.hallucinations -= src
+ del(src)
+ step_away(src,my_target,2)
+ proccess()
+
+
+ proc/updateimage()
+ // del src.currentimage
+
+
+ if(src.dir == NORTH)
+ del src.currentimage
+ src.currentimage = new /image(up,src)
+ else if(src.dir == SOUTH)
+ del src.currentimage
+ src.currentimage = new /image(down,src)
+ else if(src.dir == EAST)
+ del src.currentimage
+ src.currentimage = new /image(right,src)
+ else if(src.dir == WEST)
+ del src.currentimage
+ src.currentimage = new /image(left,src)
+ my_target << currentimage
+
+
+ proc/proccess()
+ if(!my_target) spawn(5) .()
+ if(src.health < 0)
+ collapse()
+ return
+ if(get_dist(src,my_target) > 1)
+ src.dir = get_dir(src,my_target)
+ step_towards(src,my_target)
+ updateimage()
+ else
+ if(prob(15))
+ if(weapon_name)
+ my_target << sound(pick('genhit1.ogg', 'genhit2.ogg', 'genhit3.ogg'))
+ my_target.show_message("\red [my_target] has been attacked with [weapon_name] by [src.name] ", 1)
+ my_target.halloss += 8
+ if(prob(20)) my_target.eye_blurry += 3
+ if(prob(33))
+ if(!locate(/obj/effect/overlay) in my_target.loc)
+ fake_blood(my_target)
+ else
+ my_target << sound(pick('punch1.ogg','punch2.ogg','punch3.ogg','punch4.ogg'))
+ my_target.show_message("\red [src.name] has punched [my_target]!", 1)
+ my_target.halloss += 4
+ if(prob(33))
+ if(!locate(/obj/effect/overlay) in my_target.loc)
+ fake_blood(my_target)
+
+ if(prob(15))
+ step_away(src,my_target,2)
+ spawn(5) .()
+
+ proc/collapse()
+ collapse = 1
+ updateimage()
+
+/proc/fake_blood(var/mob/target)
+ var/obj/effect/overlay/O = new/obj/effect/overlay(target.loc)
+ O.name = "blood"
+ var/image/I = image('blood.dmi',O,"floor[rand(1,7)]",O.dir,1)
+ target << I
+ spawn(300)
+ del(O)
+ return
+
+var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/item/ammo_magazine/a357,\
+ /obj/item/weapon/gun/energy/crossbow, /obj/item/weapon/melee/energy/sword,\
+ /obj/item/weapon/storage/box/syndicate, /obj/item/weapon/storage/emp_kit,\
+ /obj/item/weapon/cartridge/syndicate, /obj/item/clothing/under/chameleon,\
+ /obj/item/clothing/shoes/syndigaloshes, /obj/item/weapon/card/id/syndicate,\
+ /obj/item/clothing/mask/gas/voice, /obj/item/clothing/glasses/thermal,\
+ /obj/item/device/chameleon, /obj/item/weapon/card/emag, /obj/item/device/hacktool,\
+ /obj/item/weapon/storage/toolbox/syndicate, /obj/item/weapon/aiModule,\
+ /obj/item/device/radio/headset/traitor, /obj/item/weapon/plastique,\
+ /obj/item/weapon/syndie/c4explosive, /obj/item/device/powersink,\
+ /obj/machinery/singularity_beacon/syndicate, /obj/item/weapon/storage/syndie_kit,\
+ /obj/item/toy/syndicateballoon, /obj/item/weapon/gun/energy/laser/captain,\
+ /obj/item/weapon/hand_tele, /obj/item/weapon/rcd, /obj/item/weapon/tank/jetpack,\
+ /obj/item/clothing/under/rank/captain, /obj/item/device/aicard,\
+ /obj/item/clothing/shoes/magboots, /obj/item/blueprints, /obj/item/weapon/disk/nuclear,\
+ /obj/item/clothing/suit/space/nasavoid, /obj/item/weapon/tank)
+
+/proc/fake_attack(var/mob/target)
+ var/list/possible_clones = new/list()
+ var/mob/living/carbon/human/clone = null
+ var/clone_weapon = null
+
+ for(var/mob/living/carbon/human/H in world)
+ if(H.stat || H.lying) continue
+ possible_clones += H
+
+ if(!possible_clones.len) return
+ clone = pick(possible_clones)
+ //var/obj/fake_attacker/F = new/obj/fake_attacker(outside_range(target))
+ var/obj/fake_attacker/F = new/obj/fake_attacker(target.loc)
+ if(clone.l_hand)
+ if(!(locate(clone.l_hand) in non_fakeattack_weapons))
+ clone_weapon = clone.l_hand.name
+ F.weap = clone.l_hand
+ else if (clone.r_hand)
+ if(!(locate(clone.r_hand) in non_fakeattack_weapons))
+ clone_weapon = clone.r_hand.name
+ F.weap = clone.r_hand
+
+ F.name = clone.name
+ F.my_target = target
+ F.weapon_name = clone_weapon
+ target.hallucinations += F
+
+
+ F.left = image(clone,dir = WEST)
+ F.right = image(clone,dir = EAST)
+ F.up = image(clone,dir = NORTH)
+ F.down = image(clone,dir = SOUTH)
+
+// F.base = new /icon(clone.stand_icon)
+// F.currentimage = new /image(clone)
+
+/*
+
+
+
+ F.left = new /icon(clone.stand_icon,dir=WEST)
+ for(var/icon/i in clone.overlays)
+ F.left.Blend(i)
+ F.up = new /icon(clone.stand_icon,dir=NORTH)
+ for(var/icon/i in clone.overlays)
+ F.up.Blend(i)
+ F.down = new /icon(clone.stand_icon,dir=SOUTH)
+ for(var/icon/i in clone.overlays)
+ F.down.Blend(i)
+ F.right = new /icon(clone.stand_icon,dir=EAST)
+ for(var/icon/i in clone.overlays)
+ F.right.Blend(i)
+
+ target << F.up
+ */
+
+ F.updateimage()
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm
index 0892d7ea1a4..2fd08fb4cb5 100644
--- a/code/modules/mob/living/carbon/human/death.dm
+++ b/code/modules/mob/living/carbon/human/death.dm
@@ -1,4 +1,10 @@
/mob/living/carbon/human/death(gibbed)
+ if(halloss > 0 && (!gibbed))
+ //hallucination = 0
+ halloss = 0
+ // And the suffocation was a hallucination (lazy)
+ //oxyloss = 0
+ return
if(src.stat == 2)
return
if(src.healths)
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index 096737be634..f5db92ac0b9 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -150,6 +150,24 @@
handle_disabilities()
+ if(hallucination > 0)
+
+ if(hallucinations.len == 0 && hallucination >= 20 && health > 0)
+ if(prob(5))
+ fake_attack(src)
+ //for(var/atom/a in hallucinations)
+ // a.hallucinate(src)
+ if(!handling_hal && hallucination > 20)
+ spawn handle_hallucinations() //The not boring kind!
+ hallucination -= 1
+ //if(health < 0)
+ // for(var/obj/a in hallucinations)
+ // del a
+ else
+ halloss = 0
+ for(var/atom/a in hallucinations)
+ del a
+
if (disabilities & 2)
if ((prob(1) && paralysis < 1 && r_epil < 1))
src << "\red You have a seizure!"
@@ -724,7 +742,7 @@
if(sleeping)
Paralyse(3)
- if (prob(10) && health) spawn(0) emote("snore")
+ if (prob(10) && health && !hal_crit) spawn(0) emote("snore")
if(!src.sleeping_willingly)
src.sleeping--
@@ -953,7 +971,7 @@
- if (src.sleep)
+ if (src.sleep && !hal_crit)
src.sleep.icon_state = text("sleep[]", src.sleeping > 0 ? 1 : 0)
src.sleep.overlays = null
if(src.sleeping_willingly)
@@ -979,6 +997,10 @@
healths.icon_state = "health6"
else
healths.icon_state = "health7"
+ if(hal_screwyhud == 1)
+ healths.icon_state = "health6"
+ if(hal_screwyhud == 2)
+ healths.icon_state = "health7"
if (nutrition_icon)
switch(nutrition)
@@ -998,8 +1020,8 @@
if(resting || lying || sleeping) rest.icon_state = "rest[(resting || lying || sleeping) ? 1 : 0]"
- if (toxin) toxin.icon_state = "tox[toxins_alert ? 1 : 0]"
- if (oxygen) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]"
+ if (toxin || hal_screwyhud == 4) toxin.icon_state = "tox[toxins_alert ? 1 : 0]"
+ if (oxygen || hal_screwyhud == 3) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]"
if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
//blame the person who coded them. Temporary fix added.
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 65f228af505..991df4346b8 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -8,7 +8,7 @@
/mob/living/proc/updatehealth()
if(!src.nodamage)
- src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss() - src.cloneloss
+ src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss() - src.cloneloss - src.halloss
else
src.health = 100
src.stat = 0
diff --git a/code/game/objects/items/weapons/toilets.dm b/code/unused/toilets.dm
similarity index 96%
rename from code/game/objects/items/weapons/toilets.dm
rename to code/unused/toilets.dm
index 5aa5e0d1690..d378181c397 100644
--- a/code/game/objects/items/weapons/toilets.dm
+++ b/code/unused/toilets.dm
@@ -1,96 +1,96 @@
-/*
-CONTAINS:
-TOILET
-
-/obj/item/weapon/storage/toilet
- name = "toilet"
- w_class = 4.0
- anchored = 1.0
- density = 0.0
- var/status = 0.0
- var/clogged = 0.0
- anchored = 1.0
- icon = 'stationobjs.dmi'
- icon_state = "toilet"
- item_state = "syringe_kit"
-
-/obj/item/weapon/storage/toilet/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
- if (src.contents.len >= 7)
- user << "The toilet is clogged!"
- return
- if (istype(W, /obj/item/weapon/disk/nuclear))
- user << "This is far too important to flush!"
- return
- if (istype(W, /obj/item/weapon/storage/))
- return
- if (istype(W, /obj/item/weapon/grab))
- playsound(src.loc, 'slosh.ogg', 50, 1)
- for(var/mob/O in viewers(user, null))
- O << text("\blue [] gives [] a swirlie!", user, W)
- return
- var/t
- for(var/obj/item/weapon/O in src)
- t += O.w_class
- t += W.w_class
- if (t > 30)
- user << "You cannot fit the item inside."
- return
- user.u_equip(W)
- W.loc = src
- if ((user.client && user.s_active != src))
- user.client.screen -= W
- src.orient2hud(user)
- W.dropped(user)
- add_fingerprint(user)
- for(var/mob/O in viewers(user, null))
- O.show_message(text("\blue [] has put [] in []!", user, W, src), 1)
- return
-
-/obj/item/weapon/storage/toilet/MouseDrop_T(mob/M as mob, mob/user as mob)
- if (!ticker)
- user << "You can't help relieve anyone before the game starts."
- return
- if ((!( istype(M, /mob) ) || get_dist(src, user) > 1 || M.loc != src.loc || user.restrained() || usr.stat))
- return
- if (M == usr)
- for(var/mob/O in viewers(user, null))
- if ((O.client && !( O.blinded )))
- O << text("\blue [] sits on the toilet.", user)
- else
- for(var/mob/O in viewers(user, null))
- if ((O.client && !( O.blinded )))
- O << text("\blue [] is seated on the toilet by []!", M, user)
- M.anchored = 1
- M.buckled = src
- M.loc = src.loc
- src.add_fingerprint(user)
- return
-
-/obj/item/weapon/storage/toilet/attack_hand(mob/user as mob)
- for(var/mob/M in src.loc)
- if (M.buckled)
- if (M != user)
- for(var/mob/O in viewers(user, null))
- if ((O.client && !( O.blinded )))
- O << text("\blue [] is zipped up by [].", M, user)
- else
- for(var/mob/O in viewers(user, null))
- if ((O.client && !( O.blinded )))
- O << text("\blue [] zips up.", M)
-// world << "[M] is no longer buckled to [src]"
- M.anchored = 0
- M.buckled = null
- src.add_fingerprint(user)
- if((src.clogged < 1) || (src.contents.len < 7) || (user.loc != src.loc))
- for(var/mob/O in viewers(user, null))
- O << text("\blue [] flushes the toilet.", user)
- src.clogged = 0
- src.contents.len = 0
- else if((src.clogged >= 1) || (src.contents.len >= 7) || (user.buckled != src.loc))
- for(var/mob/O in viewers(user, null))
- O << text("\blue The toilet is clogged!")
- return
-
-
+/*
+CONTAINS:
+TOILET
+
+/obj/item/weapon/storage/toilet
+ name = "toilet"
+ w_class = 4.0
+ anchored = 1.0
+ density = 0.0
+ var/status = 0.0
+ var/clogged = 0.0
+ anchored = 1.0
+ icon = 'stationobjs.dmi'
+ icon_state = "toilet"
+ item_state = "syringe_kit"
+
+/obj/item/weapon/storage/toilet/attackby(obj/item/weapon/W as obj, mob/user as mob)
+ ..()
+ if (src.contents.len >= 7)
+ user << "The toilet is clogged!"
+ return
+ if (istype(W, /obj/item/weapon/disk/nuclear))
+ user << "This is far too important to flush!"
+ return
+ if (istype(W, /obj/item/weapon/storage/))
+ return
+ if (istype(W, /obj/item/weapon/grab))
+ playsound(src.loc, 'slosh.ogg', 50, 1)
+ for(var/mob/O in viewers(user, null))
+ O << text("\blue [] gives [] a swirlie!", user, W)
+ return
+ var/t
+ for(var/obj/item/weapon/O in src)
+ t += O.w_class
+ t += W.w_class
+ if (t > 30)
+ user << "You cannot fit the item inside."
+ return
+ user.u_equip(W)
+ W.loc = src
+ if ((user.client && user.s_active != src))
+ user.client.screen -= W
+ src.orient2hud(user)
+ W.dropped(user)
+ add_fingerprint(user)
+ for(var/mob/O in viewers(user, null))
+ O.show_message(text("\blue [] has put [] in []!", user, W, src), 1)
+ return
+
+/obj/item/weapon/storage/toilet/MouseDrop_T(mob/M as mob, mob/user as mob)
+ if (!ticker)
+ user << "You can't help relieve anyone before the game starts."
+ return
+ if ((!( istype(M, /mob) ) || get_dist(src, user) > 1 || M.loc != src.loc || user.restrained() || usr.stat))
+ return
+ if (M == usr)
+ for(var/mob/O in viewers(user, null))
+ if ((O.client && !( O.blinded )))
+ O << text("\blue [] sits on the toilet.", user)
+ else
+ for(var/mob/O in viewers(user, null))
+ if ((O.client && !( O.blinded )))
+ O << text("\blue [] is seated on the toilet by []!", M, user)
+ M.anchored = 1
+ M.buckled = src
+ M.loc = src.loc
+ src.add_fingerprint(user)
+ return
+
+/obj/item/weapon/storage/toilet/attack_hand(mob/user as mob)
+ for(var/mob/M in src.loc)
+ if (M.buckled)
+ if (M != user)
+ for(var/mob/O in viewers(user, null))
+ if ((O.client && !( O.blinded )))
+ O << text("\blue [] is zipped up by [].", M, user)
+ else
+ for(var/mob/O in viewers(user, null))
+ if ((O.client && !( O.blinded )))
+ O << text("\blue [] zips up.", M)
+// world << "[M] is no longer buckled to [src]"
+ M.anchored = 0
+ M.buckled = null
+ src.add_fingerprint(user)
+ if((src.clogged < 1) || (src.contents.len < 7) || (user.loc != src.loc))
+ for(var/mob/O in viewers(user, null))
+ O << text("\blue [] flushes the toilet.", user)
+ src.clogged = 0
+ src.contents.len = 0
+ else if((src.clogged >= 1) || (src.contents.len >= 7) || (user.buckled != src.loc))
+ for(var/mob/O in viewers(user, null))
+ O << text("\blue The toilet is clogged!")
+ return
+
+
*/
\ No newline at end of file
diff --git a/icons/obj/toy.dmi b/icons/obj/toy.dmi
index 9ee65d27bf1..ad351e8fafb 100644
Binary files a/icons/obj/toy.dmi and b/icons/obj/toy.dmi differ
diff --git a/maps/tgstation.2.0.8.dmm b/maps/tgstation.2.0.8.dmm
index 87b1b1e8870..1a2f72638fd 100644
--- a/maps/tgstation.2.0.8.dmm
+++ b/maps/tgstation.2.0.8.dmm
@@ -1145,7 +1145,7 @@
"awa" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/command{name = "E.V.A."; req_access = null; req_access_txt = "18"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/ai_monitored/storage/eva)
"awb" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet)
"awc" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet)
-"awd" = (/obj/structure/table,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters)
+"awd" = (/obj/structure/table,/obj/item/weapon/rag,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters)
"awe" = (/obj/machinery/light,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters)
"awf" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters)
"awg" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters)
@@ -3431,7 +3431,7 @@
"bnY" = (/obj/structure/plasticflaps,/obj/machinery/conveyor{dir = 1; id = "miningToQM"},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/quartermaster/storage)
"bnZ" = (/turf/simulated/wall,/area/quartermaster/qm)
"boa" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Quartermaster's Office"; req_access_txt = "41"},/turf/simulated/floor,/area/quartermaster/qm)
-"bob" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/window/westleft{base_state = "right"; dir = 1; icon_state = "right"; name = "Quartermaster"; req_access_txt = "0"},/obj/machinery/door/window/westleft{base_state = "right"; dir = 2; icon_state = "right"; name = "Quartermaster"; req_access_txt = "41"},/turf/simulated/floor,/area/quartermaster/qm)
+"bob" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/window/westleft{base_state = "right"; dir = 1; icon_state = "right"; name = "Quartermaster"; req_access_txt = "0"},/obj/machinery/door/window/westleft{base_state = "right"; dir = 2; icon_state = "right"; name = "Quartermaster"; req_access_txt = "41"},/obj/item/weapon/rag,/turf/simulated/floor,/area/quartermaster/qm)
"boc" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/wall,/area/quartermaster/qm)
"bod" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/quartermaster/qm)
"boe" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/wall,/area/quartermaster/qm)
@@ -3571,1123 +3571,1123 @@
"bqI" = (/obj/machinery/door/window/westleft{base_state = "right"; dir = 1; icon_state = "right"; name = "Kitchen Delivery"; req_access_txt = "28"},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/kitchen)
"bqJ" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/machinery/computer/security/telescreen{name = "Entertainment monitor"; icon = 'status_display.dmi'; icon_state = "entertainment"; pixel_x = -30},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
"bqK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
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-"bsN" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/aft)
-"bsO" = (/turf/simulated/wall,/area/hallway/primary/aft)
-"bsP" = (/turf/simulated/wall,/area/janitor)
-"bsQ" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock{name = "Custodial Closet"; req_access_txt = "26"},/turf/simulated/floor,/area/janitor)
-"bsR" = (/turf/simulated/wall,/area/maintenance/asmaint)
-"bsS" = (/obj/structure/disposalpipe/segment{dir = 1},/turf/simulated/wall,/area/maintenance/asmaint)
-"bsT" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
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-"bsV" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/aft)
-"bsW" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/aft)
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-"btb" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
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-"btu" = (/obj/structure/window/reinforced{dir = 4},/mob/living/carbon/monkey,/turf/simulated/floor{icon_state = "white"},/area/medical/genetics)
-"btv" = (/obj/structure/table,/obj/item/weapon/storage/gl_kit,/obj/item/weapon/storage/diskbox{pixel_x = 2; pixel_y = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics)
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-"btB" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall/r_wall,/area/toxins/lab)
-"btC" = (/turf/simulated/wall/r_wall,/area/toxins/mixing)
-"btD" = (/turf/simulated/wall,/area/toxins/mixing)
-"btE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/toxins/test_area)
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-"btH" = (/turf/simulated/wall/r_wall,/area/toxins/test_area)
-"btI" = (/obj/machinery/conveyor{dir = 1; id = "miningToQM"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor/plating,/area/maintenance/apmaint)
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In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.
HONK!
"; name = "Old Note #6"},/area/maintenance/apmaint)
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+"bte" = (/obj/structure/table,/obj/item/clothing/head/cakehat,/obj/machinery/computer/security/telescreen{name = "Entertainment monitor"; desc = "Damn, they better have /tg/thechannel on these things."; icon = 'status_display.dmi'; icon_state = "entertainment"; pixel_y = -30},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
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+"btI" = (/turf/simulated/wall/r_wall,/area/toxins/test_area)
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