mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-03 14:12:29 +00:00
overhaul/cleanup to ano utilizers: they're now consistent with modern ss13 interactions + process more cleanly and operate more robustly, they properly interact with the rest of the updated xenoarch content, activating them should also give a message to anyone watching
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -61,7 +61,10 @@
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display_msg = pick("momentarily glows brightly!","distorts slightly for a moment!","flickers slightly!","vibrates!","shimmers slightly for a moment!")
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else
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display_msg = pick("grows dull!","fades in intensity!","suddenly becomes very still!","suddenly becomes very quiet!")
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holder.visible_message("\red \icon[holder] [holder] [display_msg]")
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var/atom/toplevelholder = holder
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while(!istype(toplevelholder.loc, /turf))
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toplevelholder = holder.loc
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toplevelholder.visible_message("\red \icon[holder] [holder] [display_msg]")
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/datum/artifact_effect/proc/DoEffectTouch(var/mob/user)
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/datum/artifact_effect/proc/DoEffectAura(var/atom/holder)
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@@ -1,17 +1,19 @@
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/obj/item/weapon/anobattery
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name = "Anomaly power battery"
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icon = 'xenoarchaeology.dmi'
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "anobattery0"
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var/datum/artifact_effect/battery_effect
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var/capacity = 200
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var/stored_charge = 0
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var/effect_id = ""
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/obj/item/weapon/anobattery/New()
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battery_effect = new()
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/obj/item/weapon/anobattery/proc/UpdateSprite()
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var/p = (stored_charge/capacity)*100
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p = min(p, 100)
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icon_state = "anobattery[round(p,25)]"
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/obj/item/weapon/anodevice
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@@ -20,48 +22,15 @@
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icon_state = "anodev"
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var/cooldown = 0
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var/activated = 0
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var/timing = 0
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var/time = 50
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var/archived_time = 50
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var/obj/item/weapon/anobattery/inserted_battery
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var/turf/archived_loc
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/obj/item/weapon/anodevice/New()
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spawn(10)
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pulse()
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/obj/item/weapon/anodevice/proc/UpdateSprite()
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if(!inserted_battery)
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icon_state = "anodev"
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return
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var/p = (inserted_battery.stored_charge/inserted_battery.capacity)*100
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var/s = round(p,25)
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icon_state = "anodev[s]"
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/obj/item/weapon/anodevice/interact(var/mob/user)
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user.machine = src
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var/dat = "<b>Anomalous Materials Energy Utiliser</b><br>"
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if(activated)
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dat += "Device active, stand by.<BR>"
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else if(cooldown)
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dat += "Cooldown in progress, please wait.<BR>"
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else
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if(!inserted_battery)
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dat += "Please insert battery<BR>"
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else
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dat += "[inserted_battery] inserted, anomaly ID: [inserted_battery.battery_effect.artifact_id == "" ? "???" : "[inserted_battery.battery_effect.artifact_id]"]<BR>"
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dat += "<b>Total Power:</b> [inserted_battery.stored_charge]/[inserted_battery.capacity]<BR><BR>"
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dat += "<b>Timed activation:</b> <A href='?src=\ref[src];neg_changetime_max=-100'>--</a> <A href='?src=\ref[src];neg_changetime=-10'>-</a> [time >= 1000 ? "[time/10]" : time >= 100 ? " [time/10]" : " [time/10]" ] <A href='?src=\ref[src];changetime=10'>+</a> <A href='?src=\ref[src];changetime_max=100'>++</a><BR>"
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if(cooldown && !activated)
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dat += "<font color=red>Cooldown in progress.</font><BR>"
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else if(activated)
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dat += "<A href='?src=\ref[src];stoptimer=1'>Stop timer</a><BR>"
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else
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dat += "<A href='?src=\ref[src];starttimer=1'>Start timer</a><BR>"
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dat += "<A href='?src=\ref[src];ejectbattery=1'>Eject battery</a><BR>"
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dat += "<A href='?src=\ref[src];refresh=1'>Refresh</a><BR>"
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dat += "<A href='?src=\ref[src];close=1'>Close</a><BR>"
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user << browse(dat, "window=anodevice;size=400x500")
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onclose(user, "anodevice")
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return
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..()
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processing_objects.Add(src)
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/obj/item/weapon/anodevice/attackby(var/obj/I as obj, var/mob/user as mob)
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if(istype(I, /obj/item/weapon/anobattery))
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@@ -77,27 +46,95 @@
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/obj/item/weapon/anodevice/attack_self(var/mob/user as mob)
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return src.interact(user)
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/obj/item/weapon/anodevice/proc/pulse()
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if(activated)
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if(time <= 0 || !inserted_battery)
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time = 0
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activated = 0
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var/turf/T = get_turf(src)
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T.visible_message("\icon[src]\blue The utiliser device buzzes.", "\icon[src]\blue You hear something buzz.")
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/obj/item/weapon/anodevice/interact(var/mob/user)
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user.set_machine(src)
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var/dat = "<b>Anomalous Materials Energy Utiliser</b><br>"
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if(inserted_battery)
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if(cooldown)
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dat += "Cooldown in progress, please wait.<br>"
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else if(activated)
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if(timing)
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dat += "Device active.<br>"
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else
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dat += "Device active in timed mode.<br>"
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dat += "[inserted_battery] inserted, anomaly ID: [inserted_battery.battery_effect.artifact_id ? inserted_battery.battery_effect.artifact_id : "NA"]<BR>"
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dat += "<b>Total Power:</b> [inserted_battery.stored_charge]/[inserted_battery.capacity]<BR><BR>"
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dat += "<b>Timed activation:</b> <A href='?src=\ref[src];neg_changetime_max=-100'>--</a> <A href='?src=\ref[src];neg_changetime=-10'>-</a> [time >= 1000 ? "[time/10]" : time >= 100 ? " [time/10]" : " [time/10]" ] <A href='?src=\ref[src];changetime=10'>+</a> <A href='?src=\ref[src];changetime_max=100'>++</a><BR>"
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if(cooldown)
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dat += "<font color=red>Cooldown in progress.</font><BR>"
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dat += "<br>"
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else if(!activated)
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dat += "<A href='?src=\ref[src];startup=1'>Start</a><BR>"
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dat += "<A href='?src=\ref[src];startup=1;starttimer=1'>Start in timed mode</a><BR>"
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else
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inserted_battery.battery_effect.DoEffectPulse(src)
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time -= 10
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inserted_battery.stored_charge -= 10 + rand(-1,1)
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cooldown += 10
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else if(cooldown > 0)
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cooldown -= 10
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dat += "<a href='?src=\ref[src];shutdown=1'>Shutdown emission</a><br>"
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dat += "<br>"
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dat += "<A href='?src=\ref[src];ejectbattery=1'>Eject battery</a><BR>"
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else
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dat += "Please insert battery<br>"
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dat += "<br>"
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dat += "<br>"
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dat += "<br>"
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dat += "<br>"
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dat += "<br>"
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dat += "<br>"
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dat += "<hr>"
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dat += "<a href='?src=\ref[src]'>Refresh</a> <a href='?src=\ref[src];close=1'>Close</a>"
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user << browse(dat, "window=anodevice;size=400x500")
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onclose(user, "anodevice")
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/obj/item/weapon/anodevice/process()
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if(cooldown > 0)
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cooldown -= 1
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if(cooldown <= 0)
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cooldown = 0
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var/turf/T = get_turf(src)
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T.visible_message("\icon[src]\blue The utiliser device chimes.", "\icon[src]\blue You hear something chime.")
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src.visible_message("\blue \icon[src] [src] chimes.", "\blue \icon[src] You hear something chime.")
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else if(activated)
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if(inserted_battery && inserted_battery.battery_effect)
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//make sure the effect is active
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if(!inserted_battery.battery_effect.activated)
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inserted_battery.battery_effect.ToggleActivate(1)
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spawn(10)
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pulse()
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//update the effect loc
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var/turf/T = get_turf(src)
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if(T != archived_loc)
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archived_loc = T
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inserted_battery.battery_effect.UpdateMove()
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//process the effect
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inserted_battery.battery_effect.process()
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//if someone is holding the device, do the effect on them
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if(inserted_battery.battery_effect.effect == 0 && ismob(src.loc))
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inserted_battery.battery_effect.DoEffectTouch(src.loc)
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//handle charge
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inserted_battery.stored_charge -= 1
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if(inserted_battery.stored_charge <= 0)
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shutdown_emission()
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//handle timed mode
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if(timing)
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time -= 1
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if(time <= 0)
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shutdown_emission()
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else
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shutdown()
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/obj/item/weapon/anodevice/proc/shutdown_emission()
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if(activated)
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activated = 0
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timing = 0
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src.visible_message("\blue \icon[src] [src] buzzes.", "\icon[src]\blue You hear something buzz.")
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cooldown = archived_time / 2
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if(inserted_battery.battery_effect.activated)
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inserted_battery.battery_effect.ToggleActivate()
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/obj/item/weapon/anodevice/Topic(href, href_list)
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@@ -125,20 +162,35 @@
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time = inserted_battery.capacity
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else if (time < 0)
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time = 0
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if(href_list["stoptimer"])
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activated = 0
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if(href_list["starttimer"])
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if(href_list["startup"])
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activated = 1
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if(!inserted_battery.battery_effect.activated)
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inserted_battery.battery_effect.ToggleActivate(1)
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if(href_list["shutdown"])
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activated = 0
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if(href_list["starttimer"])
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timing = 1
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archived_time = time
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if(href_list["ejectbattery"])
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shutdown_emission()
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inserted_battery.loc = get_turf(src)
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inserted_battery = null
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UpdateSprite()
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if(href_list["close"])
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usr << browse(null, "window=anodevice")
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usr.machine = null
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else if(usr)
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src.interact(usr)
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usr.unset_machine(src)
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..()
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updateDialog()
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/obj/item/weapon/anodevice/proc/UpdateSprite()
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if(!inserted_battery)
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icon_state = "anodev"
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return
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var/p = (inserted_battery.stored_charge/inserted_battery.capacity)*100
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p = min(p, 100)
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icon_state = "anodev[round(p,25)]"
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/obj/item/weapon/anodevice/Del()
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processing_objects.Remove(src)
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..()
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