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Fixed some borkenness with guns, and tried making the command channel readable.
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@@ -47,6 +47,8 @@
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M.apply_damage(70, BRUTE, "head")
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M.apply_damage(110, BRUTE, "chest")
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return
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else
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return ..()
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afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)//TODO: go over this
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if(flag) return //we're placing gun on a table or in backpack
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