Merge pull request #515 from Markolie/master

Adds Syndiborg to Nuke Ops, enables shortcuts for borgs/drones, notifies the AI of borg changes
This commit is contained in:
Fox-McCloud
2014-11-23 02:25:40 -05:00
27 changed files with 287 additions and 216 deletions
@@ -371,7 +371,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
if(isliving(user))
user:brainloss += 20
return
if(locate(/obj/item/weapon/implant/traitor) in H.contents || locate(/obj/item/weapon/implant/traitor) in H.contents)
if(locate(/obj/item/weapon/implant/traitor) in H.contents || locate(/obj/item/weapon/implant/loyalty) in H.contents)
H.visible_message("[H] seems to resist the implant!", "You feel a strange sensation in your head that quickly dissipates.")
return 0
else if(H.mind in ticker.mode.traitors)
@@ -49,6 +49,20 @@
sharp = 1
edge = 1
/obj/item/weapon/melee/energy/sword/cyborg
var/hitcost = 500
/obj/item/weapon/melee/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R)
if(R.cell)
var/obj/item/weapon/cell/C = R.cell
if(active && !(C.use(hitcost)))
attack_self()
R << "<span class='notice'>It's out of charge!</span>"
return
C.use(hitcost)
..()
return
/obj/item/weapon/melee/energy/sword/pirate
name = "energy cutlass"
desc = "Arrrr matey."