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Merge pull request #515 from Markolie/master
Adds Syndiborg to Nuke Ops, enables shortcuts for borgs/drones, notifies the AI of borg changes
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@@ -18,31 +18,31 @@
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var/charge_tick = 0
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var/recharge_time = 10 //Time it takes for shots to recharge (in ticks)
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New()
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..()
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processing_objects.Add(src)
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/obj/item/weapon/gun/energy/taser/cyborg/New()
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..()
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processing_objects.Add(src)
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Destroy()
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processing_objects.Remove(src)
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..()
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/obj/item/weapon/gun/energy/taser/cyborg/Destroy()
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processing_objects.Remove(src)
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..()
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process() //Every [recharge_time] ticks, recharge a shot for the cyborg
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charge_tick++
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if(charge_tick < recharge_time) return 0
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charge_tick = 0
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/obj/item/weapon/gun/energy/taser/cyborg/process() //Every [recharge_time] ticks, recharge a shot for the cyborg
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charge_tick++
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if(charge_tick < recharge_time) return 0
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charge_tick = 0
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if(!power_supply) return 0 //sanity
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if(power_supply.charge >= power_supply.maxcharge) return 0 // check if we actually need to recharge
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if(!power_supply) return 0 //sanity
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if(power_supply.charge >= power_supply.maxcharge) return 0 // check if we actually need to recharge
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if(isrobot(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell)
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R.cell.use(charge_cost) //Take power from the borg...
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power_supply.give(charge_cost) //... to recharge the shot
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if(isrobot(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell)
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R.cell.use(charge_cost) //Take power from the borg...
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power_supply.give(charge_cost) //... to recharge the shot
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update_icon()
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return 1
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update_icon()
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return 1
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/obj/item/weapon/gun/energy/stunrevolver
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@@ -70,30 +70,39 @@
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cell_type = "/obj/item/weapon/cell/crap"
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var/charge_tick = 0
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/obj/item/weapon/gun/energy/crossbow/New()
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..()
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processing_objects.Add(src)
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New()
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..()
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processing_objects.Add(src)
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/obj/item/weapon/gun/energy/crossbow/Destroy()
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processing_objects.Remove(src)
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..()
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/obj/item/weapon/gun/energy/crossbow/process()
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charge_tick++
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if(charge_tick < 4) return 0
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charge_tick = 0
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if(!power_supply) return 0
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power_supply.give(1000)
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return 1
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Destroy()
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processing_objects.Remove(src)
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..()
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process()
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charge_tick++
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if(charge_tick < 4) return 0
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charge_tick = 0
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if(!power_supply) return 0
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power_supply.give(1000)
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/obj/item/weapon/gun/energy/crossbow/update_icon()
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return
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/obj/item/weapon/gun/energy/crossbow/cyborg/process()
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..()
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return
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/obj/item/weapon/gun/energy/crossbow/cyborg/process_chambered()
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if(in_chamber)
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return 1
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update_icon()
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return
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if(isrobot(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell)
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R.cell.use(100)
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in_chamber = new /obj/item/projectile/energy/bolt(src)
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return 1
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return 0
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/obj/item/weapon/gun/energy/crossbow/largecrossbow
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name = "Energy Crossbow"
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