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Refactor sync_nightvision_screen() into sync_lighting_plane_alpha()
Done to avoid having to manually write in the call of the proc since it is needed everywhere sync_lighting_plane_alph() is anyhow.
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@@ -301,5 +301,4 @@ Des: Removes all infected images from the alien.
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lighting_alpha = min(lighting_alpha, E.lighting_alpha)
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SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
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sync_lighting_plane_alpha()
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sync_nightvision_screen()
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sync_lighting_plane_alpha()
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@@ -1165,4 +1165,3 @@ so that different stomachs can handle things in different ways VB*/
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SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
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sync_lighting_plane_alpha()
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sync_nightvision_screen()
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@@ -567,7 +567,6 @@
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dna.species.update_sight(src)
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SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
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sync_lighting_plane_alpha()
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sync_nightvision_screen()
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//Added a safety check in case you want to shock a human mob directly through electrocute_act.
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/mob/living/carbon/human/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = FALSE, override = FALSE, tesla_shock = FALSE, illusion = FALSE, stun = TRUE)
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@@ -717,7 +717,6 @@ It'll return null if the organ doesn't correspond, so include null checks when u
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H.sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
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H.sync_lighting_plane_alpha()
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H.sync_nightvision_screen()
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/datum/species/proc/water_act(mob/living/carbon/human/M, volume, temperature, source)
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if(abs(temperature - M.bodytemperature) > 10) //If our water and mob temperature varies by more than 10K, cool or/ heat them appropriately
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@@ -235,7 +235,6 @@
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_OBSERVER
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sync_lighting_plane_alpha()
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sync_nightvision_screen()
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/mob/living/proc/handle_hud_icons()
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handle_hud_icons_health()
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@@ -1314,4 +1314,3 @@ var/list/ai_verbs_default = list(
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SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
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sync_lighting_plane_alpha()
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sync_nightvision_screen()
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@@ -1453,5 +1453,4 @@ var/list/robot_verbs_default = list(
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SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
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sync_lighting_plane_alpha()
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sync_nightvision_screen()
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@@ -1357,7 +1357,6 @@ var/list/slot_equipment_priority = list( \
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/mob/proc/update_sight()
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SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
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sync_lighting_plane_alpha()
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sync_nightvision_screen()
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/mob/proc/sync_lighting_plane_alpha()
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if(hud_used)
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@@ -1365,6 +1364,8 @@ var/list/slot_equipment_priority = list( \
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if(L)
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L.alpha = lighting_alpha
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sync_nightvision_screen() //Sync up the overlay used for nightvision to the amount of see_in_dark a mob has. This needs to be called everywhere sync_lighting_plane_alpha() is.
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/mob/proc/sync_nightvision_screen()
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var/obj/screen/fullscreen/see_through_darkness/S = screens["see_through_darkness"]
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if(S)
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