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Syndicate Strike Team and Deathsquad Improvements
- SST and DS members now get advanced magboots instead of combat boots, with the SST getting ones that share a sprite with the blood-red magboots. - SST and DS members now get a fully pressurized double emergency oxygen tank, as the emergency oxygen tanks they were getting were laughably inadequate. - Filled double emergency oxygen tank is a subtype of the 1/3 filled one, so those are left unchanged. - SST space suits are now as armored and acid-proof as DS space suits. - SST space suits are now a subtype of the two specific colored Syndicate spacesuits they used, so the originals remain unchanged, as they spawn on away missions.
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@@ -131,7 +131,7 @@ var/global/sent_strike_team = 0
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equip_to_slot_or_del(new /obj/item/clothing/under/color/green(src), slot_w_uniform)
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else
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equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform)
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equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(src), slot_shoes)
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equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/advance(src), slot_shoes)
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad(src), slot_wear_suit)
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equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
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equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad(src), slot_head)
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@@ -153,7 +153,7 @@ var/global/sent_strike_team = 0
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equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(src), slot_l_store)
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equip_to_slot_or_del(new /obj/item/weapon/grenade/flashbang(src), slot_r_store)
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equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(src), slot_s_store)
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equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(src), slot_s_store)
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equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(src), slot_belt)
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equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(src), slot_r_hand)
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@@ -133,16 +133,16 @@ var/global/sent_syndicate_strike_team = 0
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R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
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equip_to_slot_or_del(R, slot_l_ear)
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equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)
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equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(src), slot_shoes)
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equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/syndie/advance(src), slot_shoes)
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if (!syndicate_leader_selected)
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black(src), slot_wear_suit)
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/strike(src), slot_wear_suit)
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else
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/red(src), slot_wear_suit)
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/red/strike(src), slot_wear_suit)
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equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
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if (!syndicate_leader_selected)
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equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black(src), slot_head)
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equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/strike(src), slot_head)
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else
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equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/red(src), slot_head)
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equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/red/strike(src), slot_head)
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equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(src), slot_wear_mask)
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equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(src), slot_glasses)
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@@ -161,7 +161,7 @@ var/global/sent_syndicate_strike_team = 0
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equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(src), slot_l_store)
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equip_to_slot_or_del(new /obj/item/weapon/grenade/empgrenade(src), slot_r_store)
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equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(src), slot_s_store)
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equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(src), slot_s_store)
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equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/m2411(src), slot_belt)
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equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(src), slot_r_hand) //Will change to something different at a later time -- Superxpdude
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@@ -41,4 +41,9 @@
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desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
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name = "blood-red magboots"
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icon_state = "syndiemag0"
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magboot_state = "syndiemag"
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magboot_state = "syndiemag"
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obj/item/clothing/shoes/magboots/syndie/advance //For the Syndicate Strike Team
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desc = "Reverse-engineered magboots that appear to be based on an advanced model, as they have a lighter magnetic pull. Property of Gorlex Marauders."
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name = "advanced blood-red magboots"
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slowdown_active = SHOES_SLOWDOWN
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@@ -74,11 +74,26 @@
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icon_state = "syndicate-helm-black"
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item_state = "syndicate-helm-black"
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obj/item/clothing/head/helmet/space/syndicate/black/strike
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name = "Syndicate Strike Team commando helmet"
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desc = "A heavily armored black helmet that is only given to high-ranking Syndicate operatives."
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armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) //Matches DS gear.
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siemens_coefficient = 0.2
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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unacidable = 1
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/obj/item/clothing/suit/space/syndicate/black
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name = "Black Space Suit"
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icon_state = "syndicate-black"
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item_state = "syndicate-black"
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obj/item/clothing/suit/space/syndicate/black/strike
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name = "Syndicate Strike Team commando space suit"
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desc = "A heavily armored, black space suit that is only given to high-ranking Syndicate operatives."
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armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) //Matches DS gear.
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siemens_coefficient = 0.2
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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unacidable = 1
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//Black-green syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/green
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@@ -134,11 +149,27 @@
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icon_state = "syndicate-helm-black-red"
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item_state = "syndicate-helm-black-red"
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obj/item/clothing/head/helmet/space/syndicate/black/red/strike
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name = "Syndicate Strike Team leader helmet"
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desc = "A heavily armored, black and red space helmet that is only given to elite Syndicate operatives, it looks particularly menacing."
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armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) //Matches DS gear.
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siemens_coefficient = 0.2
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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unacidable = 1
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/obj/item/clothing/suit/space/syndicate/black/red
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name = "Black and Red Space Suit"
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icon_state = "syndicate-black-red"
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item_state = "syndicate-black-red"
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obj/item/clothing/suit/space/syndicate/black/red/strike
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name = "Syndicate Strike Team leader space suit"
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desc = "A heavily armored, black and red space suit that is only given to elite Syndicate operatives, it looks particularly menacing."
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armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) //Matches DS gear.
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siemens_coefficient = 0.2
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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unacidable = 1
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//Black with yellow/red engineering syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/engie
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