Merge pull request #7802 from Fox-McCloud/gunshot-splatter

Adds Gunshot Blood Splatter
This commit is contained in:
tigercat2000
2017-07-19 14:21:52 -07:00
committed by GitHub
3 changed files with 31 additions and 12 deletions
+15 -12
View File
@@ -16,9 +16,9 @@
var/tmp/atom/BeamSource
New()
..()
spawn(10)
spawn(10)
qdel(src)
/obj/effect/overlay/palmtree_r
name = "Palm tree"
icon = 'icons/misc/beach2.dmi'
@@ -56,7 +56,7 @@
/obj/effect/overlay/temp/New()
if(randomdir)
dir = pick(cardinal)
flick("[icon_state]", src) //Because we might be pulling it from a pool, flick whatever icon it uses so it starts at the start of the icon's animation.
spawn(duration)
@@ -81,7 +81,7 @@
/obj/effect/overlay/temp/guardian/phase/out
icon_state = "phaseout"
/obj/effect/overlay/temp/emp
name = "emp sparks"
icon = 'icons/effects/effects.dmi'
@@ -92,7 +92,7 @@
icon_state = "emppulse"
duration = 8
randomdir = 0
/obj/effect/overlay/temp/heal //color is white by default, set to whatever is needed
name = "healing glow"
icon = 'icons/effects/effects.dmi'
@@ -112,7 +112,7 @@
icon_state = "kinetic_blast"
layer = 4.1
duration = 4
/obj/effect/overlay/temp/explosion
name = "explosion"
icon = 'icons/effects/96x96.dmi'
@@ -124,7 +124,7 @@
/obj/effect/overlay/temp/explosion/fast
icon_state = "explosionfast"
duration = 4
/obj/effect/overlay/temp/decoy
desc = "It's a decoy!"
duration = 15
@@ -150,14 +150,14 @@
/obj/effect/overlay/temp/cult/sparks
randomdir = 1
name = "blood sparks"
icon_state = "bloodsparkles"
icon_state = "bloodsparkles"
/obj/effect/overlay/temp/dir_setting
randomdir = FALSE
/obj/effect/overlay/temp/dir_setting/New(loc, set_dir)
if(set_dir)
dir = set_dir
setDir(set_dir)
..()
/obj/effect/overlay/temp/dir_setting/bloodsplatter
@@ -165,9 +165,12 @@
duration = 5
randomdir = FALSE
layer = MOB_LAYER - 0.1
color = "#C80000"
var/splatter_type = "splatter"
/obj/effect/overlay/temp/dir_setting/bloodsplatter/New(loc, set_dir)
/obj/effect/overlay/temp/dir_setting/bloodsplatter/New(loc, set_dir, blood_color)
if(blood_color)
color = blood_color
if(set_dir in diagonals)
icon_state = "[splatter_type][pick(1, 2, 6)]"
else
@@ -247,7 +250,7 @@
icon = 'icons/effects/effects.dmi'
icon_state = "heal"
duration = 15
/obj/effect/overlay/temp/heal/New(loc, colour)
..()
pixel_x = rand(-12, 12)