diff --git a/code/_onclick/hud/radial.dm b/code/_onclick/hud/radial.dm
index cea30327af1..d0c0c29fe81 100644
--- a/code/_onclick/hud/radial.dm
+++ b/code/_onclick/hud/radial.dm
@@ -66,7 +66,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
var/max_elements
var/pages = 1
var/current_page = 1
-
+
var/hudfix_method = TRUE //TRUE to change anchor to user, FALSE to shift by py_shift
var/py_shift = 0
var/entry_animation = TRUE
@@ -74,9 +74,9 @@ GLOBAL_LIST_EMPTY(radial_menus)
//If we swap to vis_contens inventory these will need a redo
/datum/radial_menu/proc/check_screen_border(mob/user)
var/atom/movable/AM = anchor
- if(!istype(AM) || !AM.screen_loc)
+ if(!istype(AM))
return
- if(AM in user.client.screen)
+ if((AM in user.client.screen) || !AM.screen_loc)
if(hudfix_method)
anchor = user
else
@@ -84,7 +84,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
restrict_to_dir(NORTH) //I was going to parse screen loc here but that's more effort than it's worth.
//Sets defaults
-//These assume 45 deg min_angle
+//These assume 45 deg min_angle
/datum/radial_menu/proc/restrict_to_dir(dir)
switch(dir)
if(NORTH)
@@ -105,7 +105,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
zone = ending_angle - starting_angle
else
zone = 360 - starting_angle + ending_angle
-
+
max_elements = round(zone / min_angle)
var/paged = max_elements < choices.len
if(elements.len < max_elements)
@@ -172,7 +172,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
else
E.pixel_y = py
E.pixel_x = px
-
+
//Visuals
E.alpha = 255
E.mouse_opacity = MOUSE_OPACITY_ICON
@@ -192,7 +192,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
E.next_page = FALSE
if(choices_icons[choice_id])
E.add_overlay(choices_icons[choice_id])
-
+
/datum/radial_menu/New()
close_button = new
close_button.parent = src
@@ -230,7 +230,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
MA.layer = ABOVE_HUD_LAYER
MA.appearance_flags |= RESET_TRANSFORM
return MA
-
+
/datum/radial_menu/proc/next_page()
if(pages > 1)
@@ -268,7 +268,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
. = ..()
/*
- Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
+ Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
Choices should be a list where list keys are movables or text used for element names and return value
and list values are movables/icons/images used for element icons
*/
@@ -297,4 +297,4 @@ GLOBAL_LIST_EMPTY(radial_menus)
GLOB.radial_menus -= uniqueid
return answer
-#undef ANIM_SPEED
\ No newline at end of file
+#undef ANIM_SPEED
diff --git a/code/datums/action.dm b/code/datums/action.dm
index aba3e5aa82f..0ade0fe5907 100644
--- a/code/datums/action.dm
+++ b/code/datums/action.dm
@@ -104,10 +104,14 @@
/datum/action/item_action
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
var/use_itemicon = TRUE
-/datum/action/item_action/New(Target)
+/datum/action/item_action/New(Target, custom_icon, custom_icon_state)
..()
var/obj/item/I = target
I.actions += src
+ if(custom_icon && custom_icon_state)
+ use_itemicon = FALSE
+ icon_icon = custom_icon
+ button_icon_state = custom_icon_state
/datum/action/item_action/Destroy()
var/obj/item/I = target
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index ba36bc0b199..e3812286714 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -35,6 +35,8 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
var/list/actions = list() //list of /datum/action's that this item has.
var/list/actions_types = list() //list of paths of action datums to give to the item on New().
+ var/list/action_icon = list() //list of icons-sheets for a given action to override the icon.
+ var/list/action_icon_state = list() //list of icon states for a given action to override the icon_state.
var/list/materials = list()
//Since any item can now be a piece of clothing, this has to be put here so all items share it.
@@ -100,7 +102,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
/obj/item/New()
..()
for(var/path in actions_types)
- new path(src)
+ new path(src, action_icon[path], action_icon_state[path])
if(!hitsound)
if(damtype == "fire")
@@ -592,4 +594,4 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
target.visible_message("[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!",
"You block the attack!")
user.Stun(2)
- return TRUE
\ No newline at end of file
+ return TRUE
diff --git a/code/modules/surgery/organs/augments_arms.dm b/code/modules/surgery/organs/augments_arms.dm
index d9a572c1a0e..10263cce153 100644
--- a/code/modules/surgery/organs/augments_arms.dm
+++ b/code/modules/surgery/organs/augments_arms.dm
@@ -133,14 +133,28 @@
holder = null
if(contents.len == 1)
Extend(contents[1])
- else // TODO: make it similar to borg's storage-like module selection
- var/obj/item/choise = input("Activate which item?", "Arm Implant", null, null) as null|anything in items_list
- if(owner && owner == usr && owner.stat != DEAD && (src in owner.internal_organs) && !holder && istype(choise) && (choise in contents))
- // This monster sanity check is a nice example of how bad input() is.
- Extend(choise)
+ else
+ radial_menu(owner)
else
Retract()
+/obj/item/organ/internal/cyberimp/arm/proc/check_menu(var/mob/user)
+ return (owner && owner == user && owner.stat != DEAD && (src in owner.internal_organs) && !holder)
+
+/obj/item/organ/internal/cyberimp/arm/proc/radial_menu(mob/user)
+ var/list/choices = list()
+ for(var/obj/I in items_list)
+ choices["[I.name]"] = image(icon = I.icon, icon_state = I.icon_state)
+ var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user))
+ if(!check_menu(user))
+ return
+ var/obj/item/selected
+ for(var/obj/item in items_list)
+ if(item.name == choice)
+ selected = item
+ break
+ if(istype(selected) && (selected in contents))
+ Extend(selected)
/obj/item/organ/internal/cyberimp/arm/gun/emp_act(severity)
if(emp_proof)
@@ -185,6 +199,8 @@
origin_tech = "materials=3;engineering=4;biotech=3;powerstorage=4"
contents = newlist(/obj/item/screwdriver/cyborg, /obj/item/wrench/cyborg, /obj/item/weldingtool/largetank/cyborg,
/obj/item/crowbar/cyborg, /obj/item/wirecutters/cyborg, /obj/item/multitool/cyborg)
+ action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/clothing/belts.dmi')
+ action_icon_state = list(/datum/action/item_action/organ_action/toggle = "utilitybelt")
/obj/item/organ/internal/cyberimp/arm/toolset/l
parent_organ = "l_arm"
@@ -207,12 +223,16 @@
desc = "A cybernetic implant that allows the user to project a healing beam from their hand."
contents = newlist(/obj/item/gun/medbeam)
origin_tech = "materials=5;combat=2;biotech=5;powerstorage=4;syndicate=1"
+ action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/chronos.dmi')
+ action_icon_state = list(/datum/action/item_action/organ_action/toggle = "chronogun")
/obj/item/organ/internal/cyberimp/arm/flash
name = "integrated high-intensity photon projector" //Why not
desc = "An integrated projector mounted onto a user's arm, that is able to be used as a powerful flash."
contents = newlist(/obj/item/flash/armimplant)
origin_tech = "materials=4;combat=3;biotech=4;magnets=4;powerstorage=3"
+ action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/device.dmi')
+ action_icon_state = list(/datum/action/item_action/organ_action/toggle = "flash")
/obj/item/organ/internal/cyberimp/arm/flash/New()
..()
@@ -251,6 +271,8 @@
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm"
contents = newlist(/obj/item/retractor/augment, /obj/item/hemostat/augment, /obj/item/cautery/augment, /obj/item/surgicaldrill/augment, /obj/item/scalpel/augment, /obj/item/circular_saw/augment, /obj/item/bonegel/augment, /obj/item/FixOVein/augment, /obj/item/bonesetter/augment)
origin_tech = "materials=3;engineering=3;biotech=3;programming=2;magnets=3"
+ action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/storage.dmi')
+ action_icon_state = list(/datum/action/item_action/organ_action/toggle = "duffel-med")
/obj/item/organ/internal/cyberimp/arm/surgery/l
parent_organ = "l_arm"
@@ -334,9 +356,13 @@
desc = "Telescopic baton implant. Does what it says on the tin" // A better description
contents = newlist(/obj/item/melee/classic_baton)
+ action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/items.dmi')
+ action_icon_state = list(/datum/action/item_action/organ_action/toggle = "baton")
/obj/item/organ/internal/cyberimp/arm/advmop
name = "advanced mop implant"
desc = "Advanced mop implant. Does what it says on the tin" // A better description
- contents = newlist(/obj/item/mop/advanced)
\ No newline at end of file
+ contents = newlist(/obj/item/mop/advanced)
+ action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/janitor.dmi')
+ action_icon_state = list(/datum/action/item_action/organ_action/toggle = "advmop")