From 2f80db2cb4728c76d2d4dc9504de4f3e34dbace9 Mon Sep 17 00:00:00 2001 From: Burzah <116982774+Burzah@users.noreply.github.com> Date: Wed, 29 Jan 2025 14:42:22 -0700 Subject: [PATCH] Removes outdated traitor round tips (#28167) * Dynamic Traitor Cost Adjustment * Removes some old tips * Removed a file change that tried to sneak in --- strings/tips.txt | 2 -- 1 file changed, 2 deletions(-) diff --git a/strings/tips.txt b/strings/tips.txt index 9aa338604e8..bf56b84d246 100644 --- a/strings/tips.txt +++ b/strings/tips.txt @@ -130,8 +130,6 @@ As a Traitor, you can manufacture and recycle revolver bullets at a hacked autol As a Traitor, you may sometimes be assigned to hunt other traitors, and in turn be hunted by others. As a Traitor, the syndicate encryption key is very useful for coordinating plans with your fellow traitors -- or, of course, betraying them. As a Traitor, plasma can be injected into many things to sabotage them. Power cells, light bulbs, cigars and e-cigs will all explode when used. -As a Traitor, if you can find another Traitor and pool your TC you can buy a mega surplus crate, which costs 200 TC but contains a lot of random syndicate gear. -As a Traitor, you can eject someone from cloning early by disabling power in genetics. Note that they will suffer more genetic damage and may lose vital organs from this. As a Nuclear Operative, communication is key! Use ; to speak to your fellow operatives and coordinate an attack plan. As a Nuclear Operative, you should look into purchasing a syndicate cyborg, as they can provide heavy fire support, full access, are immune to conventional stuns, and can easily take down the AI. As a Nuclear Operative, stick together! While your equipment is robust, your fellow operatives are much better at saving your life: they can drag you away from danger while stunned and provide cover fire.