From 2f899a1ef3ba1efc20cc0cc94fb0edcd3ca38035 Mon Sep 17 00:00:00 2001
From: Vi3trice <80771500+Vi3trice@users.noreply.github.com>
Date: Wed, 22 Sep 2021 15:06:26 -0400
Subject: [PATCH] Made lighting the match happen after the message, and do
nothing if it's a burnt one
---
code/modules/clothing/clothing.dm | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index bbcebdc519d..ea74a9778ca 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -458,10 +458,12 @@ BLIND // can't see anything
/obj/item/clothing/shoes/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/match) && src.loc == user)
var/obj/item/match/M = I
- if(M.matchignite()) // Match isn't lit, but isn't burnt.
+ if(!M.lit && !M.burnt) // Match isn't lit, but isn't burnt.
user.visible_message("[user] strikes a [M] on the bottom of [src], lighting it.","You strike [M] on the bottom of [src] to light it.")
+ M.matchignite()
playsound(user.loc, 'sound/goonstation/misc/matchstick_light.ogg', 50, 1)
- else
+ return
+ if(M.lit && !M.burnt)
user.visible_message("[user] crushes [M] into the bottom of [src], extinguishing it.","You crush [M] into the bottom of [src], extinguishing it.")
M.dropped()
return