diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index a0ccb1f7a31..8c4a5644ee2 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -89,7 +89,7 @@ /obj/item/stack/rods{amount = 50} = 10, /obj/item/stack/sheet/cardboard = 20, /obj/item/stack/sheet/metal{amount = 20} = 10, - /obj/item/stack/sheet/mineral/plasma{layer = 2.9} = 10, + /obj/item/stack/sheet/mineral/plasma = 10, /obj/item/stack/sheet/rglass = 10, /obj/item/book/manual/engineering_construction = 10, /obj/item/book/manual/engineering_hacking = 10, @@ -102,11 +102,10 @@ /obj/item/crowbar/red = 10, /obj/item/restraints/handcuffs/toy = 5, /obj/item/extinguisher = 90, - //obj/item/gun/projectile/revolver/russian = 1, //disabled until lootdrop is a proper world proc. /obj/item/hand_labeler = 10, /obj/item/paper/crumpled = 10, /obj/item/pen = 10, - /obj/item/cultivator = 10, + /obj/item/cultivator = 10, /obj/item/reagent_containers/spray/pestspray = 10, /obj/item/stock_parts/cell = 30, /obj/item/storage/belt/utility = 20, @@ -134,6 +133,7 @@ /obj/item/caution = 10, ////////////////CONTRABAND STUFF////////////////// /obj/item/grenade/clown_grenade = 3, + /obj/item/grenade/smokebomb = 3, /obj/item/seeds/ambrosia/cruciatus = 3, /obj/item/gun/projectile/automatic/pistol = 1, /obj/item/ammo_box/magazine/m10mm = 4, @@ -158,7 +158,7 @@ /obj/item/storage/secure/briefcase/syndie = 2, /obj/item/storage/fancy/cigarettes/cigpack_syndicate = 2, /obj/item/storage/pill_bottle/fakedeath = 2, - "" = 64 // Reduce this number if you add things above. Make sure all the numbers in the list add to 100 EXACTLY + "" = 60 // This should be a decently high number for chances where no loot will spawn ) /obj/effect/spawner/lootdrop/maintenance/two