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Gamemodes bugfix:
- heads, security officers, wardens and detectives cannot be cultists or revs again. - chaplain cannot be cultist. - players with unfilled preferences wouldn't huddle together in same departments. - fixed bug in get_players_for_role caused to players jobbanned from syndicate get special roles. Fixed major bug with reagents not adding when same reagent is already present in container. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1802 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -10,6 +10,7 @@ mob/new_player
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canmove = 0
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anchored = 1 // don't get pushed around
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var/list/jobs_restricted_by_gamemode
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Login()
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//Next line is commented out because seem it does nothing helpful and on the other hand it calls mob/new_player/Move() to EACH turf in the world. --rastaf0
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