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@@ -813,12 +813,12 @@ The _flatIcons list is a cache for generated icon files.
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if(4) I.pixel_y++
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overlays += I//And finally add the overlay.
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/proc/getHologramIcon(icon/A, double, safety=1)//If safety is on, a new icon is not created. Double is for 32x64 icons.
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/proc/getHologramIcon(icon/A, safety=1)//If safety is on, a new icon is not created. Double is for 32x64 icons.
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var/icon/flat_icon = safety ? A : new(A)//Has to be a new icon to not constantly change the same icon.
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var/icon/alpha_mask
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flat_icon.ColorTone(rgb(125,180,225))//Let's make it bluish.
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flat_icon.ChangeOpacity(0.5)//Make it half transparent.
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if(double)
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if(A.Height() == 64)
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alpha_mask = new('icons/mob/reaper.dmi', "scanline2")//Scaline for tall icons.
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else
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alpha_mask = new('icons/effects/effects.dmi', "scanline")//Scanline effect.
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@@ -831,7 +831,7 @@ var/list/ai_verbs_default = list(
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if("eldritch")
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holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo4"))
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if("reaper")
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holo_icon = getHologramIcon(icon('icons/mob/reaper.dmi', "reaper"), 1)
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holo_icon = getHologramIcon(icon('icons/mob/reaper.dmi', "reaper"))
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return
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/mob/living/silicon/ai/proc/corereturn()
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