diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 4a614897d19..bac62e79ae4 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -10,6 +10,7 @@ /proc/is_convertable_to_cult(datum/mind/mind) if(!istype(mind)) return 0 + // Convert ALL the people /* if(istype(mind.current, /mob/living/carbon/human) && (mind.assigned_role in list("Captain", "Head of Security", "Security Officer", "Detective", "Chaplain", "Warden"))) return 0 for(var/obj/item/weapon/implant/loyalty/L in mind.current) if(L && L.implanted) @@ -20,7 +21,9 @@ /datum/game_mode/cult name = "cult" config_tag = "cult" - restricted_jobs = list("AI", "Cyborg") + // Why is the Head of Security restricted always? It's because he is usually put in charge of dealing with the cult, + // as well as him having an easy time converting the rest of security, which leads to a bit of an unbalance. + restricted_jobs = list("AI", "Cyborg", "Head of Security") protected_jobs = list("Security Officer", "Warden", "Detective", "Captain", "Head of Security") required_players = 3 required_enemies = 3