mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
Clears up some relative pathing part 1
This commit is contained in:
@@ -22,102 +22,233 @@ var/datum/paiController/paiController // Global handler for pAI candidates
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var/askDelay = 10 * 60 * 1 // One minute [ms * sec * min]
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Topic(href, href_list[])
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if("signup" in href_list)
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var/mob/dead/observer/O = locate(href_list["signup"])
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if(!O) return
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if(!(O in respawnable_list))
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to_chat(O, "You've given up your ability to respawn!")
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return
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if(!check_recruit(O)) return
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recruitWindow(O)
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/datum/paiController/Topic(href, href_list[])
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if("signup" in href_list)
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var/mob/dead/observer/O = locate(href_list["signup"])
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if(!O) return
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if(!(O in respawnable_list))
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to_chat(O, "You've given up your ability to respawn!")
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return
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if(!check_recruit(O)) return
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recruitWindow(O)
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return
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if(href_list["download"])
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var/datum/paiCandidate/candidate = locate(href_list["candidate"])
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var/obj/item/paicard/card = locate(href_list["device"])
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if(card.pai)
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if(href_list["download"])
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var/datum/paiCandidate/candidate = locate(href_list["candidate"])
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var/obj/item/paicard/card = locate(href_list["device"])
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if(card.pai)
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return
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if(istype(card,/obj/item/paicard) && istype(candidate,/datum/paiCandidate))
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var/mob/living/silicon/pai/pai = new(card)
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if(!candidate.name)
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pai.name = pick(ninja_names)
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else
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pai.name = candidate.name
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pai.real_name = pai.name
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pai.key = candidate.key
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card.setPersonality(pai)
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card.looking_for_personality = 0
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ticker.mode.update_cult_icons_removed(card.pai.mind)
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ticker.mode.update_rev_icons_removed(card.pai.mind)
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pai_candidates -= candidate
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usr << browse(null, "window=findPai")
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if(href_list["new"])
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var/datum/paiCandidate/candidate = locate(href_list["candidate"])
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var/option = href_list["option"]
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var/t = ""
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switch(option)
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if("name")
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t = input("Enter a name for your pAI", "pAI Name", candidate.name) as text
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if(t)
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candidate.name = sanitize(copytext(t,1,MAX_NAME_LEN))
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if("desc")
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t = input("Enter a description for your pAI", "pAI Description", candidate.description) as message
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if(t)
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candidate.description = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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if("role")
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t = input("Enter a role for your pAI", "pAI Role", candidate.role) as text
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if(t)
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candidate.role = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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if("ooc")
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t = input("Enter any OOC comments", "pAI OOC Comments", candidate.comments) as message
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if(t)
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candidate.comments = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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if("save")
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candidate.savefile_save(usr)
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if("load")
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candidate.savefile_load(usr)
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//In case people have saved unsanitized stuff.
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if(candidate.name)
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candidate.name = sanitize(copytext(candidate.name,1,MAX_NAME_LEN))
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if(candidate.description)
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candidate.description = sanitize(copytext(candidate.description,1,MAX_MESSAGE_LEN))
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if(candidate.role)
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candidate.role = sanitize(copytext(candidate.role,1,MAX_MESSAGE_LEN))
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if(candidate.comments)
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candidate.comments = sanitize(copytext(candidate.comments,1,MAX_MESSAGE_LEN))
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if("submit")
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if(candidate)
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candidate.ready = 1
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for(var/obj/item/paicard/p in world)
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if(p.looking_for_personality == 1)
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p.alertUpdate()
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usr << browse(null, "window=paiRecruit")
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return
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if(istype(card,/obj/item/paicard) && istype(candidate,/datum/paiCandidate))
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var/mob/living/silicon/pai/pai = new(card)
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if(!candidate.name)
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pai.name = pick(ninja_names)
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else
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pai.name = candidate.name
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pai.real_name = pai.name
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pai.key = candidate.key
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recruitWindow(usr)
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card.setPersonality(pai)
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card.looking_for_personality = 0
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ticker.mode.update_cult_icons_removed(card.pai.mind)
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ticker.mode.update_rev_icons_removed(card.pai.mind)
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pai_candidates -= candidate
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usr << browse(null, "window=findPai")
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if(href_list["new"])
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var/datum/paiCandidate/candidate = locate(href_list["candidate"])
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var/option = href_list["option"]
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var/t = ""
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switch(option)
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if("name")
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t = input("Enter a name for your pAI", "pAI Name", candidate.name) as text
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if(t)
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candidate.name = reject_bad_name(sanitize(copytext(t,1,MAX_NAME_LEN)))
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if("desc")
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t = input("Enter a description for your pAI", "pAI Description", candidate.description) as message
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if(t)
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candidate.description = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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if("role")
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t = input("Enter a role for your pAI", "pAI Role", candidate.role) as text
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if(t)
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candidate.role = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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if("ooc")
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t = input("Enter any OOC comments", "pAI OOC Comments", candidate.comments) as message
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if(t)
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candidate.comments = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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if("save")
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candidate.savefile_save(usr)
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if("load")
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candidate.savefile_load(usr)
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//In case people have saved unsanitized stuff.
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if(candidate.name)
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candidate.name = reject_bad_name(sanitize(copytext(candidate.name,1,MAX_NAME_LEN)))
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if(candidate.description)
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candidate.description = sanitize(copytext(candidate.description,1,MAX_MESSAGE_LEN))
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if(candidate.role)
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candidate.role = sanitize(copytext(candidate.role,1,MAX_MESSAGE_LEN))
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if(candidate.comments)
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candidate.comments = sanitize(copytext(candidate.comments,1,MAX_MESSAGE_LEN))
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if("submit")
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if(candidate)
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candidate.ready = 1
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for(var/obj/item/paicard/p in world)
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if(p.looking_for_personality == 1)
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p.alertUpdate()
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usr << browse(null, "window=paiRecruit")
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return
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recruitWindow(usr)
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proc/recruitWindow(var/mob/M as mob)
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var/datum/paiCandidate/candidate
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for(var/datum/paiCandidate/c in pai_candidates)
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if(!istype(c) || !istype(M))
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break
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if(c.key == M.key)
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candidate = c
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if(!candidate)
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candidate = new /datum/paiCandidate()
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candidate.key = M.key
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pai_candidates.Add(candidate)
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/datum/paiController/proc/recruitWindow(var/mob/M as mob)
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var/datum/paiCandidate/candidate
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for(var/datum/paiCandidate/c in pai_candidates)
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if(!istype(c) || !istype(M))
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break
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if(c.key == M.key)
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candidate = c
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if(!candidate)
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candidate = new /datum/paiCandidate()
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candidate.key = M.key
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pai_candidates.Add(candidate)
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var/dat = ""
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dat += {"
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<style type="text/css">
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var/dat = ""
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dat += {"
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<style type="text/css">
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body {
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margin-top:5px;
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font-family:Verdana;
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color:white;
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font-size:13px;
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background-image:url('uiBackground.png');
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background-repeat:repeat-x;
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background-color:#272727;
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background-position:center top;
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}
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table {
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border-collapse:collapse;
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font-size:13px;
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}
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th, td {
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border: 1px solid #333333;
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}
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p.top {
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background-color: none;
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color: white;
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}
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tr.d0 td {
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background-color: #c0c0c0;
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color: black;
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border:0px;
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border: 1px solid #333333;
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}
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tr.d0 th {
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background-color: none;
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color: #4477E0;
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text-align:right;
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vertical-align:top;
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width:120px;
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border:0px;
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}
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tr.d1 td {
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background-color: #555555;
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color: white;
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}
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td.button {
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border: 1px solid #161616;
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background-color: #40628a;
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}
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td.desc {
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font-weight:bold;
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}
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a {
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color:#4477E0;
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}
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a.button {
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color:white;
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text-decoration: none;
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}
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</style>
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"}
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dat += {"
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<body>
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<b><font size="3px">pAI Personality Configuration</font></b>
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<p class="top">Please configure your pAI personality's options. Remember, what you enter here could determine whether or not the user requesting a personality chooses you!</p>
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<table>
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<tr class="d0">
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<th rowspan="2"><a href='byond://?src=[UID()];option=name;new=1;candidate=\ref[candidate]'>Name</a>:</th>
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<td class="desc">[candidate.name] </td>
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</tr>
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<tr class="d1">
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<td>What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.</td>
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</tr>
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<tr class="d0">
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<th rowspan="2"><a href='byond://?src=[UID()];option=desc;new=1;candidate=\ref[candidate]'>Description</a>:</th>
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<td class="desc">[candidate.description] </td>
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</tr>
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<tr class="d1">
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<td>What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.</td>
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</tr>
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<tr class="d0">
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<th rowspan="2"><a href='byond://?src=[UID()];option=role;new=1;candidate=\ref[candidate]'>Preferred Role</a>:</th>
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<td class="desc">[candidate.role] </td>
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</tr>
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<tr class="d1">
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<td>Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.</td>
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</tr>
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<tr class="d0">
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<th rowspan="2"><a href='byond://?src=[UID()];option=ooc;new=1;candidate=\ref[candidate]'>OOC Comments</a>:</th>
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<td class="desc">[candidate.comments] </td>
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</tr>
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<tr class="d1">
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<td>Anything you'd like to address specifically to the player reading this in an OOC manner. \"I prefer more serious RP.\", \"I'm still learning the interface!\", etc. Feel free to leave this blank if you want.</td>
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</tr>
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</table>
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<br>
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<table>
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<tr>
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<td class="button">
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<a href='byond://?src=[UID()];option=save;new=1;candidate=\ref[candidate]' class="button">Save Personality</a>
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</td>
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</tr>
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<tr>
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<td class="button">
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<a href='byond://?src=[UID()];option=load;new=1;candidate=\ref[candidate]' class="button">Load Personality</a>
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</td>
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</tr>
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</table><br>
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<table>
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<td class="button"><a href='byond://?src=[UID()];option=submit;new=1;candidate=\ref[candidate]' class="button"><b><font size="4px">Submit Personality</font></b></a></td>
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</table><br>
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</body>
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"}
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M << browse(dat, "window=paiRecruit;size=580x580;")
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/datum/paiController/proc/findPAI(var/obj/item/paicard/p, var/mob/user)
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requestRecruits(p, user)
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var/list/available = list()
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for(var/datum/paiCandidate/c in paiController.pai_candidates)
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if(c.ready)
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var/found = 0
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for(var/mob/o in respawnable_list)
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if(o.key == c.key)
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found = 1
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if(found)
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available.Add(c)
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var/dat = ""
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dat += {"
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<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\" \"http://www.w3.org/TR/html4/loose.dtd\">
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<html>
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<head>
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<style>
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body {
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margin-top:5px;
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font-family:Verdana;
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@@ -129,257 +260,126 @@ var/datum/paiController/paiController // Global handler for pAI candidates
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background-position:center top;
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}
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table {
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border-collapse:collapse;
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font-size:13px;
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}
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th, td {
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border: 1px solid #333333;
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table.desc {
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border-collapse:collapse;
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font-size:13px;
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border: 1px solid #161616;
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width:100%;
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}
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p.top {
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background-color: none;
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table.download {
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border-collapse:collapse;
|
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font-size:13px;
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border: 1px solid #161616;
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width:100%;
|
||||
}
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tr.d0 td, tr.d0 th {
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background-color: #506070;
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color: white;
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||||
}
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tr.d0 td {
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background-color: #c0c0c0;
|
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color: black;
|
||||
border:0px;
|
||||
border: 1px solid #333333;
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}
|
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tr.d0 th {
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background-color: none;
|
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color: #4477E0;
|
||||
text-align:right;
|
||||
vertical-align:top;
|
||||
width:120px;
|
||||
border:0px;
|
||||
}
|
||||
tr.d1 td {
|
||||
background-color: #555555;
|
||||
tr.d1 td, tr.d1 th {
|
||||
background-color: #708090;
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color: white;
|
||||
}
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tr.d2 td {
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background-color: #00FF00;
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color: white;
|
||||
text-align:center;
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}
|
||||
td.button {
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border: 1px solid #161616;
|
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background-color: #40628a;
|
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text-align: center;
|
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}
|
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td.desc {
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||||
font-weight:bold;
|
||||
td.download {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
text-align: center;
|
||||
}
|
||||
a {
|
||||
color:#4477E0;
|
||||
th {
|
||||
text-align:left;
|
||||
width:125px;
|
||||
vertical-align:top;
|
||||
}
|
||||
a.button {
|
||||
color:white;
|
||||
text-decoration: none;
|
||||
}
|
||||
</style>
|
||||
"}
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</head>
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<body>
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<b><font size='3px'>pAI Availability List</font></b><br><br>
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"}
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dat += "<p>Displaying available AI personalities from central database... If there are no entries, or if a suitable entry is not listed, check again later as more personalities may be added.</p>"
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for(var/datum/paiCandidate/c in available)
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dat += {"
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<body>
|
||||
<b><font size="3px">pAI Personality Configuration</font></b>
|
||||
<p class="top">Please configure your pAI personality's options. Remember, what you enter here could determine whether or not the user requesting a personality chooses you!</p>
|
||||
|
||||
<table>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=name;new=1;candidate=\ref[candidate]'>Name</a>:</th>
|
||||
<td class="desc">[candidate.name] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=desc;new=1;candidate=\ref[candidate]'>Description</a>:</th>
|
||||
<td class="desc">[candidate.description] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=role;new=1;candidate=\ref[candidate]'>Preferred Role</a>:</th>
|
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<td class="desc">[candidate.role] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=ooc;new=1;candidate=\ref[candidate]'>OOC Comments</a>:</th>
|
||||
<td class="desc">[candidate.comments] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>Anything you'd like to address specifically to the player reading this in an OOC manner. \"I prefer more serious RP.\", \"I'm still learning the interface!\", etc. Feel free to leave this blank if you want.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="button">
|
||||
<a href='byond://?src=[UID()];option=save;new=1;candidate=\ref[candidate]' class="button">Save Personality</a>
|
||||
<table class="desc">
|
||||
<tr class="d0">
|
||||
<th>Name:</th>
|
||||
<td>[c.name]</td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<th>Description:</th>
|
||||
<td>[c.description]</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th>Preferred Role:</th>
|
||||
<td>[c.role]</td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<th>OOC Comments:</th>
|
||||
<td>[c.comments]</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table class="download">
|
||||
<td class="download"><a href='byond://?src=[UID()];download=1;candidate=\ref[c];device=\ref[p]' class="button"><b>Download [c.name]</b></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="button">
|
||||
<a href='byond://?src=[UID()];option=load;new=1;candidate=\ref[candidate]' class="button">Load Personality</a>
|
||||
</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table>
|
||||
<td class="button"><a href='byond://?src=[UID()];option=submit;new=1;candidate=\ref[candidate]' class="button"><b><font size="4px">Submit Personality</font></b></a></td>
|
||||
</table><br>
|
||||
|
||||
</body>
|
||||
</table>
|
||||
<br>
|
||||
"}
|
||||
|
||||
M << browse(dat, "window=paiRecruit;size=580x580;")
|
||||
dat += {"
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
|
||||
proc/findPAI(var/obj/item/paicard/p, var/mob/user)
|
||||
requestRecruits(p, user)
|
||||
var/list/available = list()
|
||||
for(var/datum/paiCandidate/c in paiController.pai_candidates)
|
||||
if(c.ready)
|
||||
var/found = 0
|
||||
for(var/mob/o in respawnable_list)
|
||||
if(o.key == c.key)
|
||||
found = 1
|
||||
if(found)
|
||||
available.Add(c)
|
||||
var/dat = ""
|
||||
user << browse(dat, "window=findPai")
|
||||
|
||||
dat += {"
|
||||
<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\" \"http://www.w3.org/TR/html4/loose.dtd\">
|
||||
<html>
|
||||
<head>
|
||||
<style>
|
||||
body {
|
||||
margin-top:5px;
|
||||
font-family:Verdana;
|
||||
color:white;
|
||||
font-size:13px;
|
||||
background-image:url('uiBackground.png');
|
||||
background-repeat:repeat-x;
|
||||
background-color:#272727;
|
||||
background-position:center top;
|
||||
}
|
||||
table {
|
||||
font-size:13px;
|
||||
}
|
||||
table.desc {
|
||||
border-collapse:collapse;
|
||||
font-size:13px;
|
||||
border: 1px solid #161616;
|
||||
width:100%;
|
||||
}
|
||||
table.download {
|
||||
border-collapse:collapse;
|
||||
font-size:13px;
|
||||
border: 1px solid #161616;
|
||||
width:100%;
|
||||
}
|
||||
tr.d0 td, tr.d0 th {
|
||||
background-color: #506070;
|
||||
color: white;
|
||||
}
|
||||
tr.d1 td, tr.d1 th {
|
||||
background-color: #708090;
|
||||
color: white;
|
||||
}
|
||||
tr.d2 td {
|
||||
background-color: #00FF00;
|
||||
color: white;
|
||||
text-align:center;
|
||||
}
|
||||
td.button {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
text-align: center;
|
||||
}
|
||||
td.download {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
text-align: center;
|
||||
}
|
||||
th {
|
||||
text-align:left;
|
||||
width:125px;
|
||||
vertical-align:top;
|
||||
}
|
||||
a.button {
|
||||
color:white;
|
||||
text-decoration: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<b><font size='3px'>pAI Availability List</font></b><br><br>
|
||||
"}
|
||||
dat += "<p>Displaying available AI personalities from central database... If there are no entries, or if a suitable entry is not listed, check again later as more personalities may be added.</p>"
|
||||
/datum/paiController/proc/requestRecruits(var/obj/item/paicard/P, mob/user)
|
||||
for(var/mob/dead/observer/O in player_list)
|
||||
if(O.client && (ROLE_PAI in O.client.prefs.be_special))
|
||||
if(player_old_enough_antag(O.client,ROLE_PAI))
|
||||
if(check_recruit(O))
|
||||
to_chat(O, "<span class='boldnotice'>A pAI card activated by [user.real_name] is looking for personalities. (<a href='?src=[O.UID()];jump=\ref[P]'>Teleport</a> | <a href='?src=[UID()];signup=\ref[O]'>Sign Up</a>)</span>")
|
||||
//question(O.client)
|
||||
|
||||
for(var/datum/paiCandidate/c in available)
|
||||
dat += {"
|
||||
<table class="desc">
|
||||
<tr class="d0">
|
||||
<th>Name:</th>
|
||||
<td>[c.name]</td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<th>Description:</th>
|
||||
<td>[c.description]</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th>Preferred Role:</th>
|
||||
<td>[c.role]</td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<th>OOC Comments:</th>
|
||||
<td>[c.comments]</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table class="download">
|
||||
<td class="download"><a href='byond://?src=[UID()];download=1;candidate=\ref[c];device=\ref[p]' class="button"><b>Download [c.name]</b></a>
|
||||
</td>
|
||||
</table>
|
||||
<br>
|
||||
"}
|
||||
|
||||
dat += {"
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
|
||||
user << browse(dat, "window=findPai")
|
||||
|
||||
proc/requestRecruits(var/obj/item/paicard/P, mob/user)
|
||||
for(var/mob/dead/observer/O in player_list)
|
||||
if(O.client && (ROLE_PAI in O.client.prefs.be_special))
|
||||
if(player_old_enough_antag(O.client,ROLE_PAI))
|
||||
if(check_recruit(O))
|
||||
to_chat(O, "<span class='boldnotice'>A pAI card activated by [user.real_name] is looking for personalities. (<a href='?src=[O.UID()];jump=\ref[P]'>Teleport</a> | <a href='?src=[UID()];signup=\ref[O]'>Sign Up</a>)</span>")
|
||||
//question(O.client)
|
||||
|
||||
proc/check_recruit(var/mob/dead/observer/O)
|
||||
if(jobban_isbanned(O, ROLE_PAI) || jobban_isbanned(O,"nonhumandept"))
|
||||
return 0
|
||||
if(!player_old_enough_antag(O.client,ROLE_PAI))
|
||||
return 0
|
||||
if(cannotPossess(O))
|
||||
return 0
|
||||
if(!(O in respawnable_list))
|
||||
return 0
|
||||
if(O.client)
|
||||
return 1
|
||||
/datum/paiController/proc/check_recruit(var/mob/dead/observer/O)
|
||||
if(jobban_isbanned(O, ROLE_PAI) || jobban_isbanned(O,"nonhumandept"))
|
||||
return 0
|
||||
if(!player_old_enough_antag(O.client,ROLE_PAI))
|
||||
return 0
|
||||
if(cannotPossess(O))
|
||||
return 0
|
||||
if(!(O in respawnable_list))
|
||||
return 0
|
||||
if(O.client)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/question(var/client/C)
|
||||
spawn(0)
|
||||
if(!C) return
|
||||
asked.Add(C.key)
|
||||
asked[C.key] = world.time
|
||||
var/response = alert(C, "Someone is requesting a pAI personality. Would you like to play as a personal AI?", "pAI Request", "Yes", "No", "Never for this round")
|
||||
if(!C) return //handle logouts that happen whilst the alert is waiting for a response.
|
||||
if(response == "Yes")
|
||||
recruitWindow(C.mob)
|
||||
else if(response == "Never for this round")
|
||||
var/warning = alert(C, "Are you sure? This action will be undoable and you will need to wait until next round.", "You sure?", "Yes", "No")
|
||||
if(warning == "Yes")
|
||||
asked[C.key] = INFINITY
|
||||
else
|
||||
question(C)
|
||||
/datum/paiController/proc/question(var/client/C)
|
||||
spawn(0)
|
||||
if(!C) return
|
||||
asked.Add(C.key)
|
||||
asked[C.key] = world.time
|
||||
var/response = alert(C, "Someone is requesting a pAI personality. Would you like to play as a personal AI?", "pAI Request", "Yes", "No", "Never for this round")
|
||||
if(!C) return //handle logouts that happen whilst the alert is waiting for a response.
|
||||
if(response == "Yes")
|
||||
recruitWindow(C.mob)
|
||||
else if(response == "Never for this round")
|
||||
var/warning = alert(C, "Are you sure? This action will be undoable and you will need to wait until next round.", "You sure?", "Yes", "No")
|
||||
if(warning == "Yes")
|
||||
asked[C.key] = INFINITY
|
||||
else
|
||||
question(C)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
act = copytext(act, 1, t1)
|
||||
|
||||
//Emote Cooldown System (it's so simple!)
|
||||
// proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
|
||||
//proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
|
||||
var/on_CD = 0
|
||||
act = lowertext(act)
|
||||
switch(act)
|
||||
@@ -174,4 +174,4 @@
|
||||
"You announce you are operating in low power mode.")
|
||||
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You can only use this emote when you're out of charge.</span>")
|
||||
to_chat(src, "<span class='warning'>You can only use this emote when you're out of charge.</span>")
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
act = copytext(act,1,length(act))
|
||||
|
||||
//Emote Cooldown System (it's so simple!)
|
||||
// proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
|
||||
//proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
|
||||
var/on_CD = 0
|
||||
act = lowertext(act)
|
||||
switch(act)
|
||||
@@ -69,4 +69,4 @@
|
||||
playsound(src.loc, 'sound/goonstation/voice/robot_scream.ogg', 80, 0)
|
||||
m_type = 2
|
||||
|
||||
..(act, m_type, message)
|
||||
..(act, m_type, message)
|
||||
|
||||
Reference in New Issue
Block a user