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Adds Syndiborg to NukeOps, enables shortcuts for borgs/drones, notifies the AI of borg changes
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@@ -285,6 +285,19 @@ var/list/uplink_items = list()
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item = /obj/mecha/combat/marauder/mauler/loaded
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cost = 140
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gamemodes = list("nuclear emergency")
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/datum/uplink_item/dangerous/syndieborg
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name = "Syndicate Cyborg"
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desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel."
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item = /obj/item/weapon/antag_spawner/borg_tele
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cost = 50
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gamemodes = list("nuclear emergency")
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//for refunding the syndieborg teleporter
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/datum/uplink_item/dangerous/syndieborg/spawn_item()
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var/obj/item/weapon/antag_spawner/borg_tele/T = ..()
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if(istype(T))
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T.TC_cost = cost
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// Ammunition
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@@ -66,6 +66,7 @@ var/const/BORG_WIRE_LAWCHECK = 16 // Not used on MoMMIs
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if (BORG_WIRE_AI_CONTROL) //pulse the AI wire to make the borg reselect an AI
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if(!R.emagged)
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R.connected_ai = select_active_ai()
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R.notify_ai(1)
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if (BORG_WIRE_CAMERA)
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if(!isnull(R.camera) && R.camera.can_use() && !R.scrambledcodes)
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