mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Merge remote-tracking branch 'upstream/master' into rename-organs
This commit is contained in:
@@ -43,9 +43,10 @@
|
||||
var/y_distance = TO.y - FROM.y
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||||
var/x_distance = TO.x - FROM.x
|
||||
for(var/atom/movable/A in range(12, FROM )) // iterate thru list of mobs in the area
|
||||
if(istype(A, /obj/item/radio/beacon)) continue // don't teleport beacons because that's just insanely stupid
|
||||
if(A.anchored) continue
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||||
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||||
if(istype(A, /obj/item/radio/beacon)) // don't teleport beacons because that's just insanely stupid
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continue
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if(A.anchored || A.move_resist == INFINITY)
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continue
|
||||
var/turf/newloc = locate(A.x + x_distance, A.y + y_distance, TO.z) // calculate the new place
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if(!A.Move(newloc)) // if the atom, for some reason, can't move, FORCE them to move! :) We try Move() first to invoke any movement-related checks the atom needs to perform after moving
|
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A.loc = locate(A.x + x_distance, A.y + y_distance, TO.z)
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||||
@@ -163,7 +163,7 @@
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||||
desc = "A boat used for traversing lava."
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icon_state = "goliath_boat"
|
||||
icon = 'icons/obj/lavaland/dragonboat.dmi'
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keytype = /obj/item/oar
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||||
held_key_type = /obj/item/oar
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burn_state = LAVA_PROOF
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||||
|
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/obj/vehicle/lavaboat/relaymove(mob/user, direction)
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||||
@@ -174,7 +174,7 @@
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||||
..()
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else
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||||
to_chat(user, "<span class='warning'>Boats don't go on land!</span>")
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||||
return 0
|
||||
return FALSE
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||||
|
||||
/obj/item/oar
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name = "oar"
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||||
@@ -218,7 +218,7 @@
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||||
/obj/vehicle/lavaboat/dragon
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name = "mysterious boat"
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||||
desc = "This boat moves where you will it, without the need for an oar."
|
||||
keytype = null
|
||||
held_key_type = null
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||||
icon_state = "dragon_boat"
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||||
generic_pixel_y = 2
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generic_pixel_x = 1
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||||
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||||
@@ -36,7 +36,7 @@
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||||
new /datum/data/mining_equipment("Fulton Pack", /obj/item/extraction_pack, 1000),
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new /datum/data/mining_equipment("Lazarus Injector", /obj/item/lazarus_injector, 1000),
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new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
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new /datum/data/mining_equipment("Mining Conscription Kit", /obj/item/storage/backpack/duffel/mining_conscript, 1500),
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new /datum/data/mining_equipment("Mining Conscription Kit", /obj/item/storage/backpack/duffel/mining_conscript/full, 1500),
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new /datum/data/mining_equipment("Jetpack Upgrade", /obj/item/tank/jetpack/suit, 2000),
|
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new /datum/data/mining_equipment("Mining Hardsuit", /obj/item/clothing/suit/space/hardsuit/mining, 2000),
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new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000),
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||||
@@ -235,7 +235,7 @@
|
||||
new /obj/item/extinguisher/mini(drop_location)
|
||||
new /obj/item/twohanded/kinetic_crusher(drop_location)
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if("Mining Conscription Kit")
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new /obj/item/storage/backpack/duffel/mining_conscript(drop_location)
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new /obj/item/storage/backpack/duffel/mining_conscript/full(drop_location)
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||||
|
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qdel(voucher)
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|
||||
@@ -293,19 +293,14 @@
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to_chat(user, "You upgrade [I] with mining access.")
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qdel(src)
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|
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/obj/item/storage/backpack/duffel/mining_conscript
|
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/obj/item/storage/backpack/duffel/mining_conscript/full
|
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name = "mining conscription kit"
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desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
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|
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/obj/item/storage/backpack/duffel/mining_conscript/New()
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/obj/item/storage/backpack/duffel/mining_conscript/full/New()
|
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..()
|
||||
new /obj/item/clothing/glasses/meson(src)
|
||||
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
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||||
new /obj/item/storage/bag/ore(src)
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||||
new /obj/item/clothing/suit/hooded/explorer(src)
|
||||
new /obj/item/encryptionkey/headset_cargo(src)
|
||||
new /obj/item/clothing/mask/gas/explorer(src)
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new /obj/item/card/id/mining_access_card(src)
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||||
new /obj/item/gun/energy/kinetic_accelerator(src)
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||||
new /obj/item/kitchen/knife/combat/survival(src)
|
||||
new /obj/item/flashlight/seclite(src)
|
||||
new /obj/item/flashlight/seclite(src)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
cold_level_3 = 200
|
||||
coldmod = 3
|
||||
|
||||
brain_mod = 2.5
|
||||
brain_mod = 1.5
|
||||
|
||||
male_cough_sounds = list('sound/effects/slime_squish.ogg')
|
||||
female_cough_sounds = list('sound/effects/slime_squish.ogg')
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
braintype = "Robot"
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||||
lawupdate = 0
|
||||
density = 0
|
||||
req_access = list(access_engine, access_robotics)
|
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req_one_access = list(access_engine, access_robotics)
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ventcrawler = 2
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magpulse = 1
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
|
||||
@@ -65,7 +65,8 @@ var/list/robot_verbs_default = list(
|
||||
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||||
var/wiresexposed = 0
|
||||
var/locked = 1
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var/list/req_access = list(access_robotics)
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||||
var/list/req_one_access = list(access_robotics)
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var/list/req_access
|
||||
var/ident = 0
|
||||
//var/list/laws = list()
|
||||
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list())
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||||
@@ -891,6 +892,7 @@ var/list/robot_verbs_default = list(
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||||
/mob/living/silicon/robot/proc/allowed(obj/item/I)
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var/obj/dummy = new /obj(null) // Create a dummy object to check access on as to avoid having to snowflake check_access on every mob
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dummy.req_access = req_access
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dummy.req_one_access = req_one_access
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||||
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||||
if(dummy.check_access(I))
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||||
qdel(dummy)
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@@ -1302,7 +1304,7 @@ var/list/robot_verbs_default = list(
|
||||
designation = "SpecOps"
|
||||
lawupdate = 0
|
||||
scrambledcodes = 1
|
||||
req_access = list(access_cent_specops)
|
||||
req_one_access = list(access_cent_specops)
|
||||
ionpulse = 1
|
||||
magpulse = 1
|
||||
pdahide = 1
|
||||
@@ -1352,7 +1354,7 @@ var/list/robot_verbs_default = list(
|
||||
designation = "ERT"
|
||||
lawupdate = 0
|
||||
scrambledcodes = 1
|
||||
req_access = list(access_cent_specops)
|
||||
req_one_access = list(access_cent_specops)
|
||||
ionpulse = 1
|
||||
|
||||
force_modules = list("Engineering", "Medical", "Security")
|
||||
|
||||
@@ -354,19 +354,31 @@
|
||||
icon_state = "bottle3"
|
||||
origin_tech = "biotech=5"
|
||||
|
||||
/obj/item/slimepotion/speed/afterattack(obj/item/C, mob/user, proximity_flag)
|
||||
/obj/item/slimepotion/speed/afterattack(obj/O, mob/user, proximity_flag)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
..()
|
||||
if(!istype(C))
|
||||
to_chat(user, "<span class='warning'>The potion can only be used on items!</span>")
|
||||
if(!istype(O))
|
||||
to_chat(user, "<span class='warning'>The potion can only be used on items or vehicles!</span>")
|
||||
return
|
||||
if(C.slowdown <= 0)
|
||||
to_chat(user, "<span class='warning'>[C] can't be made any faster!</span>")
|
||||
return..()
|
||||
to_chat(user, "<span class='notice'>You slather the red gunk over [C], making it faster.</span>")
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||||
C.color = "#FF0000"
|
||||
C.slowdown = 0
|
||||
if(isitem(O))
|
||||
var/obj/item/I = O
|
||||
if(I.slowdown <= 0)
|
||||
to_chat(user, "<span class='warning'>[I] can't be made any faster!</span>")
|
||||
return ..()
|
||||
I.slowdown = 0
|
||||
|
||||
if(istype(O, /obj/vehicle))
|
||||
var/obj/vehicle/V = O
|
||||
var/vehicle_speed_mod = config.run_speed
|
||||
if(V.vehicle_move_delay <= vehicle_speed_mod)
|
||||
to_chat(user, "<span class='warning'>[V] can't be made any faster!</span>")
|
||||
return ..()
|
||||
V.vehicle_move_delay = vehicle_speed_mod
|
||||
|
||||
to_chat(user, "<span class='notice'>You slather the red gunk over [O], making it faster.</span>")
|
||||
O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
O.add_atom_colour("#FF0000", FIXED_COLOUR_PRIORITY)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/slimepotion/speed/MouseDrop(obj/over_object)
|
||||
|
||||
@@ -3,6 +3,10 @@
|
||||
name = "slime heart"
|
||||
icon_state = "heart"
|
||||
desc = "This is a slime's osmotic pressure regulator, it appears to be some kind of biological pump that uses osmotic pressure to regulate water flow. It seems to work similar to a heart."
|
||||
dead_icon = null
|
||||
|
||||
/obj/item/organ/internal/heart/slime/update_icon()
|
||||
return
|
||||
|
||||
/obj/item/organ/internal/lungs/slime
|
||||
icon = 'icons/obj/species_organs/slime.dmi'
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/obj/item/organ/external/chest/unbreakable
|
||||
cannot_break = TRUE
|
||||
encased = null
|
||||
|
||||
/obj/item/organ/external/groin/unbreakable
|
||||
cannot_break = TRUE
|
||||
@@ -30,6 +31,7 @@
|
||||
|
||||
/obj/item/organ/external/head/unbreakable
|
||||
cannot_break = TRUE
|
||||
encased = null
|
||||
|
||||
// Cannot dismember or break
|
||||
/obj/item/organ/external/chest/unbreakable/sturdy
|
||||
|
||||
@@ -545,7 +545,7 @@
|
||||
/datum/surgery/cybernetic_customization
|
||||
name = "Cybernetic Appearance Customization"
|
||||
steps = list(/datum/surgery_step/robotics/external/unscrew_hatch, /datum/surgery_step/robotics/external/customize_appearance)
|
||||
possible_locs = list("head", "chest", "l_arm", "r_arm", "r_leg", "l_leg")
|
||||
possible_locs = list("head", "chest", "l_arm", "l_hand", "r_arm", "r_hand", "r_leg", "r_foot", "l_leg", "l_foot", "groin")
|
||||
requires_organic_bodypart = FALSE
|
||||
|
||||
/datum/surgery/cybernetic_customization/can_start(mob/user, mob/living/carbon/human/target)
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
name = "ambulance"
|
||||
desc = "This is what the paramedic uses to run over people they need to take to medbay."
|
||||
icon_state = "docwagon2"
|
||||
keytype = /obj/item/key/ambulance
|
||||
key_type = /obj/item/key/ambulance
|
||||
var/obj/structure/bed/amb_trolley/bed = null
|
||||
var/datum/action/ambulance_alarm/AA
|
||||
var/datum/looping_sound/ambulance_alarm/soundloop
|
||||
|
||||
/obj/vehicle/ambulance/New()
|
||||
/obj/vehicle/ambulance/Initialize(mapload)
|
||||
. = ..()
|
||||
AA = new(src)
|
||||
soundloop = new(list(src), FALSE)
|
||||
|
||||
+11
-13
@@ -2,18 +2,16 @@
|
||||
name = "all-terrain vehicle"
|
||||
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-earth technologies that are still relevant on most planet-bound outposts."
|
||||
icon = 'icons/vehicles/4wheeler.dmi'
|
||||
icon_state = "fourwheel"
|
||||
keytype = /obj/item/key
|
||||
icon_state = "atv"
|
||||
key_type = /obj/item/key
|
||||
generic_pixel_x = 0
|
||||
generic_pixel_y = 4
|
||||
vehicle_move_delay = 1
|
||||
var/static/image/atvcover = null
|
||||
var/static/mutable_appearance/atvcover
|
||||
|
||||
/obj/vehicle/atv/New()
|
||||
..()
|
||||
if(!atvcover)
|
||||
atvcover = image("icons/vehicles/4wheeler.dmi", "4wheeler_north")
|
||||
atvcover.layer = MOB_LAYER + 0.1
|
||||
/obj/vehicle/atv/Initialize(mapload)
|
||||
. = ..()
|
||||
atvcover = mutable_appearance(icon, atvcover, ABOVE_MOB_LAYER)
|
||||
|
||||
/obj/vehicle/atv/post_buckle_mob(mob/living/M)
|
||||
add_overlay(atvcover)
|
||||
@@ -26,7 +24,7 @@
|
||||
|
||||
/obj/vehicle/atv/handle_vehicle_layer()
|
||||
if(dir == SOUTH)
|
||||
layer = MOB_LAYER+0.1
|
||||
layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
layer = OBJ_LAYER
|
||||
|
||||
@@ -40,20 +38,20 @@
|
||||
emp_vulnerable = 1
|
||||
density = 0
|
||||
|
||||
/obj/vehicle/atv/turret/New()
|
||||
..()
|
||||
/obj/vehicle/atv/turret/Initialize(mapload)
|
||||
. = ..()
|
||||
turret = new(loc)
|
||||
//turret.base = src
|
||||
|
||||
/obj/vehicle/atv/turret/handle_vehicle_layer()
|
||||
if(dir == SOUTH)
|
||||
layer = MOB_LAYER+0.1
|
||||
layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
layer = OBJ_LAYER
|
||||
|
||||
if(turret)
|
||||
if(dir == NORTH)
|
||||
turret.layer = MOB_LAYER+0.1
|
||||
turret.layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
turret.layer = OBJ_LAYER
|
||||
|
||||
|
||||
@@ -3,10 +3,13 @@
|
||||
name = "janicart (pimpin' ride)"
|
||||
desc = "A brave janitor cyborg gave its life to produce such an amazing combination of speed and utility."
|
||||
icon_state = "pussywagon"
|
||||
keytype = /obj/item/key/janitor
|
||||
var/obj/item/storage/bag/trash/mybag = null
|
||||
var/floorbuffer = 0
|
||||
key_type = /obj/item/key/janitor
|
||||
var/obj/item/storage/bag/trash/mybag
|
||||
var/floorbuffer = FALSE
|
||||
|
||||
/obj/vehicle/janicart/Destroy()
|
||||
QDEL_NULL(mybag)
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/janicart/handle_vehicle_offsets()
|
||||
..()
|
||||
@@ -63,35 +66,34 @@
|
||||
|
||||
/obj/vehicle/janicart/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/storage/bag/trash))
|
||||
if(keytype == /obj/item/key/janitor)
|
||||
if(!user.drop_item())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You hook the trashbag onto \the [name].</span>")
|
||||
I.loc = src
|
||||
mybag = I
|
||||
else if(istype(I, /obj/item/janiupgrade))
|
||||
if(keytype == /obj/item/key/janitor)
|
||||
floorbuffer = 1
|
||||
qdel(I)
|
||||
to_chat(user,"<span class='notice'>You upgrade \the [name] with the floor buffer.</span>")
|
||||
update_icon()
|
||||
|
||||
..()
|
||||
|
||||
if(!user.drop_item())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You hook [I] onto [src].</span>")
|
||||
I.forceMove(src)
|
||||
mybag = I
|
||||
update_icon()
|
||||
return
|
||||
if(istype(I, /obj/item/janiupgrade))
|
||||
floorbuffer = TRUE
|
||||
qdel(I)
|
||||
to_chat(user,"<span class='notice'>You upgrade [src] with [I].</span>")
|
||||
update_icon()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/janicart/update_icon()
|
||||
overlays.Cut()
|
||||
cut_overlays()
|
||||
if(mybag)
|
||||
overlays += "cart_garbage"
|
||||
add_overlay("cart_garbage")
|
||||
if(floorbuffer)
|
||||
overlays += "cart_buffer"
|
||||
add_overlay("cart_buffer")
|
||||
|
||||
|
||||
/obj/vehicle/janicart/attack_hand(mob/user)
|
||||
if(..())
|
||||
return 1
|
||||
return TRUE
|
||||
else if(mybag)
|
||||
mybag.loc = get_turf(user)
|
||||
mybag.forceMove(get_turf(user))
|
||||
user.put_in_hands(mybag)
|
||||
mybag = null
|
||||
update_icon()
|
||||
@@ -6,15 +6,11 @@
|
||||
generic_pixel_x = 0
|
||||
generic_pixel_y = 4
|
||||
vehicle_move_delay = 1
|
||||
var/static/image/bikecover = null
|
||||
|
||||
|
||||
/obj/vehicle/motorcycle/New()
|
||||
..()
|
||||
if(!bikecover)
|
||||
bikecover = image("icons/vehicles/motorcycle.dmi", "motorcycle_overlay_4d")
|
||||
bikecover.layer = MOB_LAYER + 0.1
|
||||
var/mutable_appearance/bikecover
|
||||
|
||||
/obj/vehicle/motorcycle/Initialize(mapload)
|
||||
. = ..()
|
||||
bikecover = mutable_appearance(icon, "motorcycle_overlay_4d", ABOVE_MOB_LAYER)
|
||||
|
||||
/obj/vehicle/motorcycle/post_buckle_mob(mob/living/M)
|
||||
add_overlay(bikecover)
|
||||
@@ -28,6 +24,6 @@
|
||||
|
||||
/obj/vehicle/motorcycle/handle_vehicle_layer()
|
||||
if(dir == SOUTH)
|
||||
layer = MOB_LAYER+0.1
|
||||
layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
layer = OBJ_LAYER
|
||||
@@ -2,9 +2,10 @@
|
||||
name = "secway"
|
||||
desc = "A brave security cyborg gave its life to help you look like a complete tool."
|
||||
icon_state = "secway"
|
||||
keytype = /obj/item/key/security
|
||||
key_type = /obj/item/key/security
|
||||
generic_pixel_x = 0
|
||||
generic_pixel_y = 4
|
||||
vehicle_move_delay = 1
|
||||
|
||||
|
||||
/obj/item/key/security
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Wheeeeeeeeeeee."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "snowmobile"
|
||||
keytype = /obj/item/key/snowmobile
|
||||
key_type = /obj/item/key/snowmobile
|
||||
generic_pixel_x = 0
|
||||
generic_pixel_y = 4
|
||||
|
||||
|
||||
@@ -3,16 +3,14 @@
|
||||
icon = 'icons/obj/bike.dmi'
|
||||
icon_state = "speedbike_blue"
|
||||
layer = MOB_LAYER - 0.1
|
||||
keytype = null
|
||||
vehicle_move_delay = 0
|
||||
var/overlay_state = "cover_blue"
|
||||
var/image/overlay = null
|
||||
var/mutable_appearance/overlay
|
||||
|
||||
/obj/vehicle/space/speedbike/New()
|
||||
..()
|
||||
overlay = image("icons/obj/bike.dmi", overlay_state)
|
||||
overlay.layer = MOB_LAYER + 0.1
|
||||
overlays += overlay
|
||||
/obj/vehicle/space/speedbike/Initialize(mapload)
|
||||
. = ..()
|
||||
overlay = mutable_appearance(icon, overlay_state, ABOVE_MOB_LAYER)
|
||||
add_overlay(overlay)
|
||||
|
||||
/obj/vehicle/space/speedbike/Move(newloc,move_dir)
|
||||
if(has_buckled_mobs())
|
||||
|
||||
@@ -6,14 +6,11 @@
|
||||
generic_pixel_x = 0
|
||||
generic_pixel_y = 4
|
||||
vehicle_move_delay = 1
|
||||
var/static/image/carcover = null
|
||||
var/mutable_appearance/carcover
|
||||
|
||||
|
||||
/obj/vehicle/car/New()
|
||||
..()
|
||||
if(!carcover)
|
||||
carcover = image("icons/vehicles/sportscar.dmi", "sportscar_cover")
|
||||
carcover.layer = MOB_LAYER + 0.1
|
||||
/obj/vehicle/car/Initialize(mapload)
|
||||
. = ..()
|
||||
carcover = mutable_appearance(icon, "sportscar_cover", ABOVE_MOB_LAYER)
|
||||
|
||||
/obj/vehicle/car/post_buckle_mob(mob/living/M)
|
||||
add_overlay(carcover)
|
||||
@@ -46,6 +43,6 @@
|
||||
|
||||
/obj/vehicle/car/handle_vehicle_layer()
|
||||
if(dir == SOUTH)
|
||||
layer = MOB_LAYER+0.1
|
||||
layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
layer = OBJ_LAYER
|
||||
@@ -9,8 +9,12 @@
|
||||
can_buckle = TRUE
|
||||
buckle_lying = FALSE
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0)
|
||||
var/keytype = null //item typepath, if non-null an item of this type is needed in your hands to drive this vehicle
|
||||
var/next_vehicle_move = 0 //used for move delays
|
||||
var/key_type
|
||||
var/held_key_type //Similar to above, but the vehicle needs the key in hands as opposed to inserted into the ignition
|
||||
var/obj/item/key/inserted_key
|
||||
var/key_type_exact = TRUE //can subtypes work
|
||||
var/last_vehicle_move = 0 //used for move delays
|
||||
var/last_move_diagonal = FALSE
|
||||
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
|
||||
var/auto_door_open = TRUE
|
||||
var/needs_gravity = 0 //To allow non-space vehicles to move in no gravity or not, mostly for adminbus
|
||||
@@ -20,10 +24,56 @@
|
||||
var/spaceworthy = FALSE
|
||||
|
||||
|
||||
/obj/vehicle/New()
|
||||
..()
|
||||
/obj/vehicle/Initialize(mapload)
|
||||
. = ..()
|
||||
handle_vehicle_layer()
|
||||
|
||||
/obj/vehicle/Destroy()
|
||||
QDEL_NULL(inserted_key)
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/examine(mob/user)
|
||||
. = ..()
|
||||
if(key_type)
|
||||
if(!inserted_key)
|
||||
. += "<span class='notice'>Put a key inside it by clicking it with the key.</span>"
|
||||
else
|
||||
. += "<span class='notice'>Alt-click [src] to remove the key.</span>"
|
||||
|
||||
/obj/vehicle/attackby(obj/item/I, mob/user, params)
|
||||
if(key_type && !is_key(inserted_key) && is_key(I))
|
||||
if(user.drop_item())
|
||||
I.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
if(inserted_key) //just in case there's an invalid key
|
||||
inserted_key.forceMove(drop_location())
|
||||
inserted_key = I
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[I] seems to be stuck to your hand!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/AltClick(mob/user)
|
||||
if(inserted_key && user.Adjacent(user))
|
||||
if(!(user in buckled_mobs))
|
||||
to_chat(user, "<span class='warning'>You must be riding [src] to remove [src]'s key!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You remove [inserted_key] from [src].</span>")
|
||||
inserted_key.forceMove(drop_location())
|
||||
user.put_in_hands(inserted_key)
|
||||
inserted_key = null
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/proc/is_key(obj/item/I)
|
||||
return I ? (key_type_exact ? (I.type == key_type) : istype(I, key_type)) : FALSE
|
||||
|
||||
/obj/vehicle/proc/held_keycheck(mob/user)
|
||||
if(held_key_type)
|
||||
if(istype(user.l_hand, held_key_type) || istype(user.r_hand, held_key_type))
|
||||
return TRUE
|
||||
else
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//APPEARANCE
|
||||
/obj/vehicle/proc/handle_vehicle_layer()
|
||||
@@ -49,15 +99,6 @@
|
||||
return
|
||||
|
||||
|
||||
//KEYS
|
||||
/obj/vehicle/proc/keycheck(mob/user)
|
||||
if(keytype)
|
||||
if(istype(user.l_hand, keytype) || istype(user.r_hand, keytype))
|
||||
return TRUE
|
||||
else
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/key
|
||||
name = "key"
|
||||
desc = "A small grey key."
|
||||
@@ -93,25 +134,30 @@
|
||||
|
||||
//MOVEMENT
|
||||
/obj/vehicle/relaymove(mob/user, direction)
|
||||
if(key_type && !is_key(inserted_key))
|
||||
to_chat(user, "<span class='warning'>[src] has no key inserted!</span>")
|
||||
return
|
||||
|
||||
if(user.incapacitated())
|
||||
unbuckle_mob(user)
|
||||
return
|
||||
|
||||
if(world.time < next_vehicle_move)
|
||||
if(world.time < last_vehicle_move + ((last_move_diagonal? 2 : 1) * (vehicle_move_delay + config.human_delay)))
|
||||
return
|
||||
next_vehicle_move = world.time + vehicle_move_delay
|
||||
if(keycheck(user))
|
||||
last_vehicle_move = world.time
|
||||
|
||||
if(held_keycheck(user))
|
||||
var/turf/next = get_step(src, direction)
|
||||
if(!Process_Spacemove(direction) || !isturf(loc))
|
||||
return
|
||||
step(src, direction)
|
||||
|
||||
if(has_buckled_mobs())
|
||||
for(var/m in buckled_mobs)
|
||||
var/mob/living/buckled_mob = m
|
||||
if(buckled_mob.loc != loc)
|
||||
buckled_mob.buckled = null //Temporary, so Move() succeeds.
|
||||
buckled_mob.buckled = src //Restoring
|
||||
if((direction & (direction - 1)) && (loc == next)) //moved diagonally
|
||||
last_move_diagonal = TRUE
|
||||
else
|
||||
last_move_diagonal = FALSE
|
||||
|
||||
if(has_buckled_mobs())
|
||||
if(issimulatedturf(loc))
|
||||
var/turf/simulated/T = loc
|
||||
if(T.wet == TURF_WET_LUBE) //Lube! Fall off!
|
||||
@@ -125,20 +171,15 @@
|
||||
handle_vehicle_layer()
|
||||
handle_vehicle_offsets()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to drive \the [name].</span>")
|
||||
to_chat(user, "<span class='warning'>You'll need the keys in one of your hands to drive [src].</span>")
|
||||
|
||||
|
||||
/obj/vehicle/Move(NewLoc,Dir=0,step_x=0,step_y=0)
|
||||
/obj/vehicle/Move(NewLoc, Dir = 0, step_x = 0, step_y = 0)
|
||||
. = ..()
|
||||
handle_vehicle_layer()
|
||||
handle_vehicle_offsets()
|
||||
|
||||
|
||||
/obj/vehicle/attackby(obj/item/I, mob/user, params)
|
||||
if(keytype && istype(I, keytype))
|
||||
to_chat(user, "Hold [I] in one of your hands while you drive \the [name].")
|
||||
|
||||
|
||||
/obj/vehicle/Bump(atom/movable/M)
|
||||
if(!spaceworthy && isspaceturf(get_turf(src)))
|
||||
return FALSE
|
||||
|
||||
Reference in New Issue
Block a user