From 30dc181e60d3dcf4a7e145368c0edd0a765b32d3 Mon Sep 17 00:00:00 2001 From: datlo Date: Mon, 3 Dec 2018 21:16:37 +0000 Subject: [PATCH] added var for power need --- code/game/objects/structures/displaycase.dm | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index ff3123944e1..91b3fcd8a3e 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -107,6 +107,7 @@ var/global/list/captain_display_cases = list() var/image/occupant_overlay = null var/obj/item/airlock_electronics/circuit var/start_showpiece_type = null //add type for items on display + var/alarm_needs_power = TRUE /obj/structure/displaycase/New() . = ..() @@ -184,9 +185,12 @@ var/global/list/captain_display_cases = list() playsound(get_turf(src), "shatter", 70, 1) update_icon() spawn(0) - var/area/a = get_area(src) - if(isarea(a) && a.power_equip) + if (!alarm_needs_power) burglar_alarm() + else + var/area/a = get_area(src) + if(isarea(a) && a.power_equip) + burglar_alarm() else playsound(get_turf(src), 'sound/effects/Glasshit.ogg', 75, 1) return