Everyone gets to see their own little nation icon.

This commit is contained in:
ZomgPonies
2014-05-31 19:52:29 -04:00
parent 5149029042
commit 30ff023926
+31 -3
View File
@@ -4,8 +4,8 @@ datum/game_mode/nations
name = "nations"
config_tag = "nations"
required_players_secret = 25
var/const/waittime_l = 3000 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 6000 //upper bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_l = 1200 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 3000 //upper bound on time before intercept arrives (in tenths of seconds)
var/kickoff = 0
var/victory = 0
var/list/cargonians = list("Quartermaster","Cargo Technician","Shaft Miner")
@@ -63,6 +63,8 @@ datum/game_mode/nations
if(H.mind.assigned_role in engineering_positions)
H.mind.nation = all_nations["Atmosia"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudatmosia")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -72,6 +74,8 @@ datum/game_mode/nations
else if(H.mind.assigned_role in medical_positions)
H.mind.nation = all_nations["Medistan"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudmedistan")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -81,6 +85,8 @@ datum/game_mode/nations
else if(H.mind.assigned_role in science_positions)
H.mind.nation = all_nations["Scientopia"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudscientopia")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -90,6 +96,8 @@ datum/game_mode/nations
else if(H.mind.assigned_role in security_positions)
H.mind.nation = all_nations["Brigston"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudbrigston")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -99,6 +107,8 @@ datum/game_mode/nations
else if(H.mind.assigned_role in cargonians)
H.mind.nation = all_nations["Cargonia"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcargonia")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -108,6 +118,8 @@ datum/game_mode/nations
else if(H.mind.assigned_role in civilian_positions)
H.mind.nation = all_nations["People's Republic of Commandzakstan"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcommand")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -117,6 +129,8 @@ datum/game_mode/nations
else if(H.mind.assigned_role in command_positions)
H.mind.nation = all_nations["People's Republic of Commandzakstan"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcommand")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -164,6 +178,7 @@ datum/game_mode/nations
world << "[N.name] has captured all of the station. All glory to [N.name]"
victory = 1
/*
/mob/proc/nations_status()
set category = "OOC"
@@ -310,6 +325,8 @@ datum/game_mode/nations
if(H.mind.assigned_role in engineering_positions)
H.mind.nation = all_nations["Atmosia"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudatmosia")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -319,6 +336,8 @@ datum/game_mode/nations
else if(H.mind.assigned_role in medical_positions)
H.mind.nation = all_nations["Medistan"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudmedistan")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -328,6 +347,8 @@ datum/game_mode/nations
else if(H.mind.assigned_role in science_positions)
H.mind.nation = all_nations["Scientopia"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudscientopia")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -337,6 +358,8 @@ datum/game_mode/nations
else if(H.mind.assigned_role in security_positions)
H.mind.nation = all_nations["Brigston"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudbrigston")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -346,6 +369,8 @@ datum/game_mode/nations
else if(H.mind.assigned_role in cargonians)
H.mind.nation = all_nations["Cargonia"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcargonia")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -355,6 +380,8 @@ datum/game_mode/nations
else if(H.mind.assigned_role in civilian_positions)
H.mind.nation = all_nations["People's Republic of Commandzakstan"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcommand")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -364,6 +391,8 @@ datum/game_mode/nations
else if(H.mind.assigned_role in command_positions)
H.mind.nation = all_nations["People's Republic of Commandzakstan"]
H.hud_updateflag |= 1 << SPECIALROLE_HUD
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcommand")
H.client.images += I
H.verbs += /mob/proc/respawn_self
// H.verbs += /mob/proc/nations_status
H.verbs -= /mob/living/verb/ghost
@@ -374,7 +403,6 @@ datum/game_mode/nations
message_admins("[H.name] with [H.mind.assigned_role] could not find any nation to assign!")
return 1
/proc/get_nations_mode()
if(!ticker || !istype(ticker.mode, /datum/game_mode/nations))
return null