Converts some borg equipment to radial menus (#20044)

* Borg stuff radial menus; I hate borg hypos

* sneaky

* borghypo can be it's own thing

* forgot ya

* ryan's review
This commit is contained in:
GDN
2023-01-20 18:59:35 -05:00
committed by GitHub
parent 208c110b77
commit 311cdae455
4 changed files with 88 additions and 83 deletions
+71 -74
View File
@@ -1,7 +1,6 @@
/*
CONTAINS:
RSF
*/
#define POWER_NONE 0
#define POWER_LOW 50
#define POWER_HIGH 4000
/obj/item/rsf
name = "\improper Rapid-Service-Fabricator"
@@ -12,85 +11,83 @@ RSF
opacity = FALSE
density = FALSE
anchored = FALSE
var/matter = 0
var/mode = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
w_class = WEIGHT_CLASS_NORMAL
var/list/configured_items = list()
var/atom/currently_dispensing
var/power_mode = POWER_NONE
/obj/item/rsf/New()
..()
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
// configured_items[ID_NUMBER] = list("Human-readable name", price in energy, /type/path)
configured_items[++configured_items.len] = list("Drinking Glass", 50, /obj/item/reagent_containers/food/drinks/drinkingglass)
configured_items[++configured_items.len] = list("Paper", 50, /obj/item/paper)
configured_items[++configured_items.len] = list("Pen", 50, /obj/item/pen)
configured_items[++configured_items.len] = list("Dice Pack", 50, /obj/item/storage/pill_bottle/dice)
configured_items[++configured_items.len] = list("Cigarette", 50, /obj/item/clothing/mask/cigarette)
configured_items[++configured_items.len] = list("Snack - Newdles", 4000, /obj/item/reagent_containers/food/snacks/chinese/newdles)
configured_items[++configured_items.len] = list("Snack - Donut", 4000, /obj/item/reagent_containers/food/snacks/donut)
configured_items[++configured_items.len] = list("Snack - Chicken Soup", 4000, /obj/item/reagent_containers/food/drinks/chicken_soup)
configured_items[++configured_items.len] = list("Snack - Tofu Burger", 4000, /obj/item/reagent_containers/food/snacks/tofuburger)
update_icon(UPDATE_OVERLAYS)
/obj/item/rsf/attackby(obj/item/W as obj, mob/user as mob, params)
..()
if(istype(W, /obj/item/rcd_ammo))
if((matter + 10) > 30)
to_chat(user, "The RSF can't hold any more matter.")
return
qdel(W)
matter += 10
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
update_icon(UPDATE_OVERLAYS)
return
/obj/item/rsf/attack_self(mob/user as mob)
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
if(mode == configured_items.len)
mode = 1
/obj/item/rsf/attack_self(mob/user)
playsound(loc, 'sound/effects/pop.ogg', 50, 0)
if(!currently_dispensing)
to_chat(user, "<span class='notice'>Choose an item to dispense!</span>")
else
mode++
to_chat(user, "Changed dispensing mode to '" + configured_items[mode][1] + "'")
/obj/item/rsf/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if(!(istype(A, /obj/structure/table) || isfloorturf(A)))
to_chat(user, "<span class='notice'>You are currently dispensing a [initial(currently_dispensing.name)].</span>")
var/static/list/rsf_items = list("Drinking Glass" = /obj/item/reagent_containers/food/drinks/drinkingglass,
"Paper" = /obj/item/paper,
"Pen" = /obj/item/pen,
"Dice Pack" = /obj/item/storage/pill_bottle/dice,
"Cigarette" = /obj/item/clothing/mask/cigarette,
"Newdles" = /obj/item/reagent_containers/food/snacks/chinese/newdles,
"Donut" = /obj/item/reagent_containers/food/snacks/donut,
"Chicken Soup" = /obj/item/reagent_containers/food/drinks/chicken_soup,
"Tofu Burger" = /obj/item/reagent_containers/food/snacks/tofuburger)
var/static/list/rsf_icons = list("Drinking Glass" = image(icon = 'icons/obj/drinks.dmi', icon_state = "glass_empty"),
"Paper" = image(icon = 'icons/obj/bureaucracy.dmi', icon_state = "paper"),
"Pen" = image(icon = 'icons/obj/bureaucracy.dmi', icon_state = "pen"),
"Dice Pack" = image(icon = 'icons/obj/dice.dmi', icon_state = "dicebag"),
"Cigarette" = image(icon = 'icons/obj/clothing/masks.dmi', icon_state = "cigon"),
"Newdles" = image(icon = 'icons/obj/food/food.dmi', icon_state = "chinese3"),
"Donut" = image(icon = 'icons/obj/food/food.dmi', icon_state = "donut1"),
"Chicken Soup" = image(icon = 'icons/obj/drinks.dmi', icon_state = "soupcan"),
"Tofu Burger" = image(icon = 'icons/obj/food/food.dmi', icon_state = "tofuburger"))
var/rsf_radial_choice = show_radial_menu(user, src, rsf_icons)
if(user.stat || !in_range(user, src))
return
var/spawn_location
var/turf/T = get_turf(A)
if(istype(T) && !T.density)
spawn_location = T
else
to_chat(user, "The RSF can only create service items on tables, or floors.")
currently_dispensing = rsf_items[rsf_radial_choice]
switch(rsf_radial_choice)
if("Drinking Glass")
power_mode = POWER_LOW
if("Paper")
power_mode = POWER_LOW
if("Pen")
power_mode = POWER_LOW
if("Dice Pack")
power_mode = POWER_LOW
if("Cigarette")
power_mode = POWER_LOW
if("Newdles")
power_mode = POWER_HIGH
if("Donut")
power_mode = POWER_HIGH
if("Chicken Soup")
power_mode = POWER_HIGH
if("Tofu Burger")
power_mode = POWER_HIGH
if(currently_dispensing)
to_chat(user, "<span class='notice'>Your RSF has been configured to now dispense a [initial(currently_dispensing.name)]!</span>")
return TRUE
/obj/item/rsf/afterattack(atom/A, mob/user, proximity)
if(!currently_dispensing)
return
if(!proximity)
return
if(!istype(A, /obj/structure/table) && !isfloorturf(A))
return
if(isrobot(user))
var/mob/living/silicon/robot/engy = user
if(!engy.cell.use(configured_items[mode][2]))
var/mob/living/silicon/robot/energy_check = user
if(!energy_check.cell.use(power_mode))
to_chat(user, "<span class='warning'>Insufficient energy.</span>")
flick("[icon_state]_empty", src)
return
else
if(!matter)
to_chat(user, "<span class='warning'>Insufficient matter.</span>")
flick("[icon_state]_empty", src)
return
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
to_chat(user, "Dispensing " + configured_items[mode][1] + "...")
var/turf/T = get_turf(A)
if(!istype(T) || T.density)
to_chat(user, "The RSF can only create service items on tables, or floors.")
return
playsound(loc, 'sound/machines/click.ogg', 10, 1)
update_icon(UPDATE_OVERLAYS)
var/type_path = configured_items[mode][3]
new type_path(spawn_location)
new currently_dispensing(T)
/obj/item/rsf/update_overlays()
..()
var/ratio = CEILING((matter / 30) * 10, 1)
cut_overlays()
add_overlay("[icon_state]_charge[ratio]")
#undef POWER_NONE
#undef POWER_LOW
#undef POWER_HIGH