Makes the Supermatter Announcements More Noticeable. (#25191)

* The SM is LOUD!

* Whoops.

* Hallucination

* Update code/modules/power/engines/supermatter/supermatter.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
CRUNCH
2024-05-03 16:58:36 +00:00
committed by GitHub
co-authored by DGamerL
parent 6ae62bde9c
commit 3126eaf97c
3 changed files with 18 additions and 18 deletions
@@ -234,7 +234,7 @@
/obj/effect/hallucination/delamination_alarm/Initialize(mapload, mob/living/carbon/target)
. = ..()
target.playsound_local(target, 'sound/machines/engine_alert2.ogg', 25, FALSE, 30, 30)
target.hear_radio(message_to_multilingual("Danger! Crystal hyperstructure integrity faltering! Integrity: [rand(30, 50)]%"), vname = "supermatter crystal", part_a = "<span class='[SSradio.frequency_span_class(PUB_FREQ)]'><b>\[[get_frequency_name(PUB_FREQ)]\]</b> <span class='name'>", part_b = "</span> <span class='message'>")
target.hear_radio(message_to_multilingual("<b>Danger! Crystal hyperstructure integrity faltering! Integrity: [rand(30, 50)]%</b>"), vname = "supermatter crystal", part_a = "<span class='[SSradio.frequency_span_class(PUB_FREQ)]'><b>\[[get_frequency_name(PUB_FREQ)]\]</b> <span class='name'>", part_b = "</span> <span class='message'>")
/**
* # Hallucination - Plasma Flood