diff --git a/code/game/objects/items/documents.dm b/code/game/objects/items/documents.dm index e19561444e3..91ba15b519a 100644 --- a/code/game/objects/items/documents.dm +++ b/code/game/objects/items/documents.dm @@ -8,7 +8,6 @@ w_class = WEIGHT_CLASS_TINY throw_range = 1 throw_speed = 1 - layer = 4 pressure_resistance = 2 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm index a2431dfeffc..de03ea7f233 100644 --- a/code/game/objects/structures/bedsheet_bin.dm +++ b/code/game/objects/structures/bedsheet_bin.dm @@ -10,7 +10,7 @@ LINEN BINS icon = 'icons/obj/items.dmi' icon_state = "sheet" item_state = "bedsheet" - layer = 4.0 + layer = 4 throwforce = 1 throw_speed = 1 throw_range = 2 diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index 0dd0f6dd087..b6a32279298 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -13,7 +13,6 @@ w_class = WEIGHT_CLASS_TINY throw_range = 1 throw_speed = 1 - layer = 4 pressure_resistance = 0 slot_flags = SLOT_HEAD body_parts_covered = HEAD diff --git a/code/modules/paperwork/paper_bundle.dm b/code/modules/paperwork/paper_bundle.dm index 760d04b7d3f..a1d6a401f1d 100644 --- a/code/modules/paperwork/paper_bundle.dm +++ b/code/modules/paperwork/paper_bundle.dm @@ -7,7 +7,6 @@ w_class = WEIGHT_CLASS_TINY throw_range = 2 throw_speed = 1 - layer = 4 pressure_resistance = 2 attack_verb = list("bapped") var/amount = 0 //Amount of total items clipped to the paper. Note: If you have 2 paper, this should be 1