mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts: code/game/jobs/job/captain.dm
This commit is contained in:
@@ -62,7 +62,7 @@ Filter types:
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var/output_starting_pressure = air3.return_pressure()
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if(output_starting_pressure >= target_pressure)
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if(output_starting_pressure >= target_pressure || air2.return_pressure() >= target_pressure )
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//No need to mix if target is already full!
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return 1
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+3
-3
@@ -248,8 +248,8 @@ atom/movable
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if(src:buckled)
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return
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if(src:shoes)
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if(src:shoes.type == /obj/item/clothing/shoes/magboots)
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if(src:shoes.flags & NOSLIP)
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if(istype(src:shoes, /obj/item/clothing/shoes/magboots))
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if(src:shoes:magpulse)
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return
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src << "\red You are sucked away by airflow!"
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var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful.
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@@ -303,7 +303,6 @@ atom/movable
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if(airflow_speed)
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airflow_speed = n/max(get_dist(src,airflow_dest),1)
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return
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last_airflow = world.time
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if(airflow_dest == loc)
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step_away(src,loc)
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if(ismob(src))
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@@ -317,6 +316,7 @@ atom/movable
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if(src:shoes.flags & NOSLIP)
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return
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src << "\red You are pushed away by airflow!"
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last_airflow = world.time
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var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful.
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if(airflow_falloff < 1)
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airflow_dest = null
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@@ -12,6 +12,50 @@ client/verb/Zone_Info(turf/T as null|turf)
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T.overlays -= 'debug_group.dmi'
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T.overlays -= 'debug_connect.dmi'
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client/verb/Test_ZAS_Connection(var/turf/simulated/T as turf)
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set category = "Debug"
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if(!istype(T))
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return
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var/direction_list = list(\
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"North" = NORTH,\
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"South" = SOUTH,\
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"East" = EAST,\
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"West" = WEST,\
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"None" = null)
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var/direction = input("What direction do you wish to test?","Set direction") as null|anything in direction_list
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if(!direction)
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return
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if(direction == "None")
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if(T.CanPass(null, T, 0,0))
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mob << "The turf can pass air! :D"
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else
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mob << "No air passage :x"
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return
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var/turf/simulated/other_turf = get_step(T, direction_list[direction])
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if(!istype(other_turf))
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return
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var/pass_directions = T.CanPass(null, other_turf, 0, 0) + 2*other_turf.CanPass(null, T, 0, 0)
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switch(pass_directions)
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if(0)
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mob << "Neither turf can connect. :("
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if(1)
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mob << "The initial turf only can connect. :\\"
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if(2)
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mob << "The other turf can connect, but not the initial turf. :/"
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if(3)
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mob << "Both turfs can connect! :)"
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zone/proc
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DebugDisplay(mob/M)
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if(!dbg_output)
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@@ -346,7 +346,7 @@ datum
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if(current == NT)
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return //We made it, yaaay~
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stepped_back = 0
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zone.rebuild = 1
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zone.rebuild = 1
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else if ( current.air_check_directions&test_dir )
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//Try to connect to the left hand side.
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+66
-65
@@ -11,8 +11,6 @@ Attach to transfer valve and open. BOOM.
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*/
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//Some legacy definitions so fires can be started.
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atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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return null
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@@ -21,21 +19,12 @@ atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed
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turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
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if(fire_protection > world.time-300) return
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var/datum/gas_mixture/air_contents = return_air(1)
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if(!air_contents)
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var/datum/gas_mixture/air_contents = return_air()
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if(!air_contents || exposed_temperature < PLASMA_MINIMUM_BURN_TEMPERATURE)
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return 0
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/*if(active_hotspot)
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if(soh)
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if(air_contents.toxins > 0.5 && air_contents.oxygen > 0.5)
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if(active_hotspot.temperature < exposed_temperature)
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active_hotspot.temperature = exposed_temperature
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if(active_hotspot.volume < exposed_volume)
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active_hotspot.volume = exposed_volume
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return 1*/
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var/igniting = 0
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if(locate(/obj/fire) in src)
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return 1
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@@ -47,9 +36,8 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
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return 0
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if(! (locate(/obj/fire) in src))
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var/obj/fire/F = new(src,1000)
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F.temperature = exposed_temperature
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F.volume = CELL_VOLUME
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new /obj/fire(src,1000)
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//active_hotspot.just_spawned = (current_cycle < air_master.current_cycle)
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//remove just_spawned protection if no longer processing this cell
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@@ -71,10 +59,7 @@ obj
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layer = TURF_LAYER
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var
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volume = CELL_VOLUME
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temperature = FIRE_MINIMUM_TEMPERATURE_TO_EXIST
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firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel()
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archived_firelevel = 0
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process()
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. = 1
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@@ -92,7 +77,7 @@ obj
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//Also get liquid fuels on the ground.
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obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S
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var/datum/gas_mixture/flow = air_contents.remove_ratio(0.25)
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var/datum/gas_mixture/flow = air_contents.remove_ratio(vsc.fire_consuption_rate)
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//The reason we're taking a part of the air instead of all of it is so that it doesn't jump to
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//the fire's max temperature instantaneously.
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@@ -126,10 +111,13 @@ obj
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//Change icon depending on the fuel, and thus temperature.
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if(firelevel > 6)
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icon_state = "3"
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SetLuminosity(7)
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else if(firelevel > 2.5)
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icon_state = "2"
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SetLuminosity(5)
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else
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icon_state = "1"
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SetLuminosity(3)
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//Ensure flow temperature is higher than minimum fire temperatures.
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flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature)
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@@ -153,11 +141,10 @@ obj
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else
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del src
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//Should fix fire being extra damaging, temperature of the environment will now be the main source of fire damage.
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/*
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for(var/mob/living/carbon/human/M in loc)
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M.FireBurn(min(max(0.1,firelevel / 20),10)) //Burn the humans!
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*/
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M.FireBurn(firelevel) //Burn the humans!
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New(newLoc,fl)
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..()
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@@ -166,13 +153,14 @@ obj
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del src
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dir = pick(cardinal)
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//sd_SetLuminosity(3,2,0)
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SetLuminosity(3)
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firelevel = fl
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air_master.active_hotspots.Add(src)
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Del()
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if (istype(loc, /turf/simulated))
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//sd_SetLuminosity(0)
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SetLuminosity(0)
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loc = null
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air_master.active_hotspots.Remove(src)
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@@ -180,36 +168,34 @@ obj
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..()
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turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again.
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turf/proc/apply_fire_protection()
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turf/simulated/apply_fire_protection()
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fire_protection = world.time
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datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid)
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//This proc is similar to fire(), but uses a simple logarithm to calculate temp, and is thus more stable with ZAS.
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if(temperature > PLASMA_MINIMUM_BURN_TEMPERATURE)
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var
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total_fuel = toxins
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fuel_sources = 0 //We'll divide by this later so that fuel is consumed evenly.
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datum/gas/volatile_fuel/fuel = locate() in trace_gases
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if(fuel)
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//Volatile Fuel
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total_fuel += fuel.moles
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fuel_sources++
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if(liquid)
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//Liquid Fuel
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if(liquid.amount <= 0)
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del liquid
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else
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total_fuel += liquid.amount
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fuel_sources++
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total_fuel += liquid.amount*15
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//Toxins
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if(toxins > 0.3) fuel_sources++
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if(!fuel_sources) return 0 //If there's no fuel, there's no burn. Can't divide by zero anyway.
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if(! (fuel || toxins || liquid) )
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return 0 //If there's no fuel, there's no burn. Can't divide by zero anyway.
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if(oxygen > 0.3)
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@@ -219,46 +205,54 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid)
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//Reaches a maximum practical temperature of around 4500.
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//Increase temperature.
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temperature = max( 1700*log(0.4*firelevel + 1.23) , temperature )
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temperature = max( vsc.fire_temperature_multiplier*log(0.04*firelevel + 1.24) , temperature )
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var/total_reactants = min(oxygen, 2*total_fuel) + total_fuel
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//Consume some gas.
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var/consumed_gas = min(oxygen,0.05*firelevel,total_fuel) / fuel_sources
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var/consumed_gas = max( min( total_reactants, vsc.fire_gas_combustion_ratio*firelevel ), 0.2)
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oxygen = max(0,oxygen-consumed_gas)
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oxygen -= min(oxygen, (total_reactants-total_fuel)*consumed_gas/total_reactants )
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toxins = max(0,toxins-consumed_gas)
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toxins -= min(toxins, toxins*consumed_gas/total_reactants )
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|
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carbon_dioxide += consumed_gas*2
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carbon_dioxide += max(consumed_gas, 0)
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if(fuel)
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fuel.moles -= consumed_gas
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fuel.moles -= fuel.moles*consumed_gas/total_reactants
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if(fuel.moles <= 0) del fuel
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if(liquid)
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liquid.amount -= consumed_gas
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liquid.amount -= liquid.amount*consumed_gas/(total_reactants)
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if(liquid.amount <= 0) del liquid
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|
||||
update_values()
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return consumed_gas*fuel_sources
|
||||
return consumed_gas
|
||||
return 0
|
||||
|
||||
|
||||
datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fuel/liquid)
|
||||
//Calculates the firelevel based on one equation instead of having to do this multiple times in different areas.
|
||||
var
|
||||
datum/gas/volatile_fuel/fuel = locate() in trace_gases
|
||||
liquid_concentration = 0
|
||||
|
||||
oxy_concentration = oxygen / volume
|
||||
tox_concentration = toxins / volume
|
||||
fuel_concentration = 0
|
||||
var/total_fuel = toxins - 0.5
|
||||
|
||||
if(fuel) fuel_concentration = (fuel.moles) / volume
|
||||
if(liquid) liquid_concentration = (liquid.amount*15) / volume
|
||||
return (oxy_concentration + tox_concentration + liquid_concentration + fuel_concentration)*100
|
||||
if(liquid)
|
||||
total_fuel += (liquid.amount*15)
|
||||
|
||||
/mob/living/carbon/human/proc/FireBurn(mx as num)
|
||||
if(fuel)
|
||||
total_fuel += fuel.moles
|
||||
|
||||
var/total_combustables = (total_fuel + oxygen)
|
||||
if(total_fuel <= 0 || oxygen <= 0)
|
||||
return 0
|
||||
|
||||
return max( 0, vsc.fire_firelevel_multiplier*(total_combustables/(total_combustables + nitrogen))*log(2*total_combustables/oxygen)*log(total_combustables/total_fuel))
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/FireBurn(var/firelevel)
|
||||
//Burns mobs due to fire. Respects heat transfer coefficients on various body parts.
|
||||
//Due to TG reworking how fireprotection works, this is kinda less meaningful.
|
||||
|
||||
var
|
||||
head_exposure = 1
|
||||
@@ -267,20 +261,26 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue
|
||||
legs_exposure = 1
|
||||
arms_exposure = 1
|
||||
|
||||
var/mx = min(max(0.1,firelevel / 20),10)
|
||||
var/last_temperature = vsc.fire_temperature_multiplier*log(0.04*firelevel + 1.24)
|
||||
|
||||
//Get heat transfer coefficients for clothing.
|
||||
//skytodo: different handling of temp with tg
|
||||
/*for(var/obj/item/clothing/C in src)
|
||||
if(l_hand == C || r_hand == C) continue
|
||||
if(C.body_parts_covered & HEAD)
|
||||
head_exposure *= C.heat_transfer_coefficient
|
||||
if(C.body_parts_covered & UPPER_TORSO)
|
||||
chest_exposure *= C.heat_transfer_coefficient
|
||||
if(C.body_parts_covered & LOWER_TORSO)
|
||||
groin_exposure *= C.heat_transfer_coefficient
|
||||
if(C.body_parts_covered & LEGS)
|
||||
legs_exposure *= C.heat_transfer_coefficient
|
||||
if(C.body_parts_covered & ARMS)
|
||||
arms_exposure *= C.heat_transfer_coefficient*/
|
||||
//skytodo: kill anyone who breaks things then orders me to fix them
|
||||
for(var/obj/item/clothing/C in src)
|
||||
if(l_hand == C || r_hand == C)
|
||||
continue
|
||||
|
||||
if( C.max_heat_protection_temperature >= last_temperature )
|
||||
if(C.body_parts_covered & HEAD)
|
||||
head_exposure = 0
|
||||
if(C.body_parts_covered & UPPER_TORSO)
|
||||
chest_exposure = 0
|
||||
if(C.body_parts_covered & LOWER_TORSO)
|
||||
groin_exposure = 0
|
||||
if(C.body_parts_covered & LEGS)
|
||||
legs_exposure = 0
|
||||
if(C.body_parts_covered & ARMS)
|
||||
arms_exposure = 0
|
||||
|
||||
//Always check these damage procs first if fire damage isn't working. They're probably what's wrong.
|
||||
|
||||
@@ -292,4 +292,5 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue
|
||||
apply_damage(0.4*mx*arms_exposure, BURN, "l_arm", 0, 0, "Fire")
|
||||
apply_damage(0.4*mx*arms_exposure, BURN, "r_arm", 0, 0, "Fire")
|
||||
|
||||
//flash_pain()
|
||||
//flash_pain()
|
||||
#undef ZAS_FIRE_CONSUMPTION_RATE
|
||||
+21
-2
@@ -21,7 +21,24 @@ proc/FloodFill(turf/simulated/start)
|
||||
|
||||
if(istype(O) && !(O in open) && !(O in closed) && O.ZCanPass(T))
|
||||
|
||||
if(!O.HasDoor())
|
||||
if(T.HasDoor())
|
||||
//If they both have doors, then they are nto able to connect period.
|
||||
if(O.HasDoor())
|
||||
continue
|
||||
|
||||
//connect first to north and west
|
||||
if(d == NORTH || d == WEST)
|
||||
open += O
|
||||
|
||||
else
|
||||
var/turf/simulated/W = get_step(O, WEST)
|
||||
var/turf/simulated/N = get_step(O, NORTH)
|
||||
|
||||
if( !O.ZCanPass(N) && !O.ZCanPass(W) )
|
||||
//If it cannot connect either to the north or west, connect it!
|
||||
open += O
|
||||
|
||||
else if(!O.HasDoor())
|
||||
open += O
|
||||
|
||||
else
|
||||
@@ -108,8 +125,10 @@ proc/ZConnect(turf/simulated/A,turf/simulated/B)
|
||||
//Make some preliminary checks to see if the connection is valid.
|
||||
if(!A.zone || !B.zone) return
|
||||
if(A.zone == B.zone) return
|
||||
|
||||
if(!A.CanPass(null,B,0,0)) return
|
||||
if(A.CanPass(null,B,1.5,1))
|
||||
|
||||
if(A.CanPass(null,B,0,1))
|
||||
return ZMerge(A.zone,B.zone)
|
||||
|
||||
//Ensure the connection isn't already made.
|
||||
|
||||
+4
-5
@@ -5,7 +5,7 @@ pl_control/var
|
||||
PLASMA_DMG_NAME = "Plasma Damage Amount"
|
||||
PLASMA_DMG_DESC = "Self Descriptive"
|
||||
|
||||
CLOTH_CONTAMINATION = 0
|
||||
CLOTH_CONTAMINATION = 1
|
||||
CLOTH_CONTAMINATION_NAME = "Cloth Contamination"
|
||||
CLOTH_CONTAMINATION_DESC = "If this is on, plasma does damage by getting into cloth."
|
||||
|
||||
@@ -17,7 +17,7 @@ pl_control/var
|
||||
GENETIC_CORRUPTION_NAME = "Genetic Corruption Chance"
|
||||
GENETIC_CORRUPTION_DESC = "Chance of genetic corruption as well as toxic damage, X in 10,000."
|
||||
|
||||
SKIN_BURNS = 1
|
||||
SKIN_BURNS = 0
|
||||
SKIN_BURNS_DESC = "Plasma has an effect similar to mustard gas on the un-suited."
|
||||
SKIN_BURNS_NAME = "Skin Burns"
|
||||
|
||||
@@ -25,7 +25,7 @@ pl_control/var
|
||||
EYE_BURNS_NAME = "Eye Burns"
|
||||
EYE_BURNS_DESC = "Plasma burns the eyes of anyone not wearing eye protection."
|
||||
|
||||
CONTAMINATION_LOSS = 0.01
|
||||
CONTAMINATION_LOSS = 0.02
|
||||
CONTAMINATION_LOSS_NAME = "Contamination Loss"
|
||||
CONTAMINATION_LOSS_DESC = "How much toxin damage is dealt from contaminated clothing" //Per tick? ASK ARYN
|
||||
|
||||
@@ -42,11 +42,10 @@ obj/var/contaminated = 0
|
||||
|
||||
obj/item/proc
|
||||
can_contaminate()
|
||||
return 0
|
||||
//Clothing and backpacks can be contaminated.
|
||||
if(flags & PLASMAGUARD) return 0
|
||||
else if(istype(src,/obj/item/clothing)) return 1
|
||||
else if(istype(src,/obj/item/weapon/storage/backpack)) return 1
|
||||
else if(istype(src,/obj/item/weapon/storage/backpack)) return 0 //Cannot be washed :(
|
||||
|
||||
contaminate()
|
||||
//Do a contamination overlay? Temporary measure to keep contamination less deadly than it was.
|
||||
|
||||
@@ -2,40 +2,69 @@ var/global/vs_control/vsc = new
|
||||
|
||||
vs_control/var
|
||||
IgnitionLevel = 0.5
|
||||
IgnitionLevel_DESC = "Moles of oxygen+plasma - co2 needed to burn."
|
||||
airflow_lightest_pressure = 30
|
||||
IgnitionLevel_DESC = "Determines point at which fire can ignite"
|
||||
|
||||
fire_consuption_rate = 0.25
|
||||
fire_consuption_rate_NAME = "Fire - Air Consumption Ratio"
|
||||
fire_consuption_rate_DESC = "Ratio of air removed and combusted per tick."
|
||||
|
||||
fire_firelevel_multiplier = 25
|
||||
fire_firelevel_multiplier_NAME = "Fire - Firelevel Constant"
|
||||
fire_firelevel_multiplier_DESC = "Multiplied by the equation for firelevel, affects the combustion and ignition of gas mixes."
|
||||
|
||||
fire_temperature_multiplier = 1700
|
||||
fire_temperature_multiplier_NAME = "Fire - Temperature Multiplier"
|
||||
fire_temperature_multiplier_DESC = "Base value for fire temperatures."
|
||||
|
||||
fire_gas_combustion_ratio = 0.25
|
||||
fire_gas_combustion_ratio_NAME = "Fire - Gas Conversion Ratio"
|
||||
fire_gas_combustion_ratio_DESC = "The rate at which oxygen and plasma are converted to CO2, expressed in terms of the firelevel."
|
||||
|
||||
|
||||
airflow_lightest_pressure = 20
|
||||
airflow_lightest_pressure_NAME = "Airflow - Small Movement Threshold %"
|
||||
airflow_lightest_pressure_DESC = "Percent of 1 Atm. at which items with the small weight classes will move."
|
||||
airflow_light_pressure = 45
|
||||
|
||||
airflow_light_pressure = 35
|
||||
airflow_light_pressure_NAME = "Airflow - Medium Movement Threshold %"
|
||||
airflow_light_pressure_DESC = "Percent of 1 Atm. at which items with the medium weight classes will move."
|
||||
airflow_medium_pressure = 90
|
||||
|
||||
airflow_medium_pressure = 50
|
||||
airflow_medium_pressure_NAME = "Airflow - Heavy Movement Threshold %"
|
||||
airflow_medium_pressure_DESC = "Percent of 1 Atm. at which items with the largest weight classes will move."
|
||||
airflow_heavy_pressure = 95
|
||||
|
||||
airflow_heavy_pressure = 65
|
||||
airflow_heavy_pressure_NAME = "Airflow - Mob Movement Threshold %"
|
||||
airflow_heavy_pressure_DESC = "Percent of 1 Atm. at which mobs will move."
|
||||
airflow_dense_pressure = 120
|
||||
|
||||
airflow_dense_pressure = 85
|
||||
airflow_dense_pressure_NAME = "Airflow - Dense Movement Threshold %"
|
||||
airflow_dense_pressure_DESC = "Percent of 1 Atm. at which items with canisters and closets will move."
|
||||
airflow_stun_pressure = 100
|
||||
|
||||
airflow_stun_pressure = 60
|
||||
airflow_stun_pressure_NAME = "Airflow - Mob Stunning Threshold %"
|
||||
airflow_stun_pressure_DESC = "Percent of 1 Atm. at which mobs will be stunned by airflow."
|
||||
|
||||
airflow_stun_cooldown = 60
|
||||
airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown"
|
||||
airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again."
|
||||
airflow_stun = 0.15
|
||||
|
||||
airflow_stun = 1
|
||||
airflow_stun_NAME = "Airflow Impact - Stunning"
|
||||
airflow_stun_DESC = "How much a mob is stunned when hit by an object."
|
||||
airflow_damage = 0.3
|
||||
|
||||
airflow_damage = 2
|
||||
airflow_damage_NAME = "Airflow Impact - Damage"
|
||||
airflow_damage_DESC = "Damage from airflow impacts."
|
||||
|
||||
airflow_speed_decay = 1.5
|
||||
airflow_speed_decay_NAME = "Airflow Speed Decay"
|
||||
airflow_speed_decay_DESC = "How rapidly the speed gained from airflow decays."
|
||||
|
||||
airflow_delay = 30
|
||||
airflow_delay_NAME = "Airflow Retrigger Delay"
|
||||
airflow_delay_DESC = "Time in deciseconds before things can be moved by airflow again."
|
||||
|
||||
airflow_mob_slowdown = 1
|
||||
airflow_mob_slowdown_NAME = "Airflow Slowdown"
|
||||
airflow_mob_slowdown_DESC = "Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow."
|
||||
@@ -164,21 +193,22 @@ vs_control
|
||||
return
|
||||
switch(def)
|
||||
if("Plasma - Standard")
|
||||
plc.CLOTH_CONTAMINATION = 0 //If this is on, plasma does damage by getting into cloth.
|
||||
plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
|
||||
plc.PLASMAGUARD_ONLY = 0
|
||||
plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
|
||||
plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 0 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.PLASMA_HALLUCINATION = 0
|
||||
plc.CONTAMINATION_LOSS = 0
|
||||
plc.CONTAMINATION_LOSS = 0.02
|
||||
|
||||
if("Plasma - Low Hazard")
|
||||
plc.CLOTH_CONTAMINATION = 0 //If this is on, plasma does damage by getting into cloth.
|
||||
plc.PLASMAGUARD_ONLY = 0
|
||||
plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000
|
||||
plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 0 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.CONTAMINATION_LOSS = 0
|
||||
plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.PLASMA_HALLUCINATION = 0
|
||||
plc.CONTAMINATION_LOSS = 0.01
|
||||
|
||||
if("Plasma - High Hazard")
|
||||
plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
|
||||
@@ -186,6 +216,8 @@ vs_control
|
||||
plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
|
||||
plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.PLASMA_HALLUCINATION = 1
|
||||
plc.CONTAMINATION_LOSS = 0.05
|
||||
|
||||
if("Plasma - Oh Shit!")
|
||||
plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
|
||||
@@ -193,18 +225,20 @@ vs_control
|
||||
plc.GENETIC_CORRUPTION = 5 //Chance of genetic corruption as well as toxic damage, X in 1000.
|
||||
plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.PLASMA_HALLUCINATION = 1
|
||||
plc.CONTAMINATION_LOSS = 0.075
|
||||
|
||||
if("ZAS - Normal")
|
||||
IgnitionLevel = 0.5
|
||||
airflow_lightest_pressure = 30
|
||||
airflow_light_pressure = 45
|
||||
airflow_medium_pressure = 90
|
||||
airflow_heavy_pressure = 95
|
||||
airflow_dense_pressure = 120
|
||||
airflow_stun_pressure = 100
|
||||
airflow_lightest_pressure = 20
|
||||
airflow_light_pressure = 35
|
||||
airflow_medium_pressure = 50
|
||||
airflow_heavy_pressure = 65
|
||||
airflow_dense_pressure = 85
|
||||
airflow_stun_pressure = 60
|
||||
airflow_stun_cooldown = 60
|
||||
airflow_stun = 0.15
|
||||
airflow_damage = 0.3
|
||||
airflow_stun = 1
|
||||
airflow_damage = 2
|
||||
airflow_speed_decay = 1.5
|
||||
airflow_delay = 30
|
||||
airflow_mob_slowdown = 1
|
||||
@@ -226,15 +260,15 @@ vs_control
|
||||
|
||||
if("ZAS - Dangerous")
|
||||
IgnitionLevel = 0.4
|
||||
airflow_lightest_pressure = 25
|
||||
airflow_light_pressure = 35
|
||||
airflow_medium_pressure = 75
|
||||
airflow_heavy_pressure = 80
|
||||
airflow_dense_pressure = 100
|
||||
airflow_stun_pressure = 90
|
||||
airflow_lightest_pressure = 15
|
||||
airflow_light_pressure = 30
|
||||
airflow_medium_pressure = 45
|
||||
airflow_heavy_pressure = 55
|
||||
airflow_dense_pressure = 70
|
||||
airflow_stun_pressure = 50
|
||||
airflow_stun_cooldown = 50
|
||||
airflow_stun = 2
|
||||
airflow_damage = 1
|
||||
airflow_damage = 3
|
||||
airflow_speed_decay = 1.2
|
||||
airflow_delay = 25
|
||||
airflow_mob_slowdown = 2
|
||||
@@ -243,13 +277,13 @@ vs_control
|
||||
IgnitionLevel = 0.3
|
||||
airflow_lightest_pressure = 20
|
||||
airflow_light_pressure = 30
|
||||
airflow_medium_pressure = 70
|
||||
airflow_heavy_pressure = 75
|
||||
airflow_dense_pressure = 80
|
||||
airflow_stun_pressure = 70
|
||||
airflow_medium_pressure = 40
|
||||
airflow_heavy_pressure = 50
|
||||
airflow_dense_pressure = 60
|
||||
airflow_stun_pressure = 40
|
||||
airflow_stun_cooldown = 40
|
||||
airflow_stun = 3
|
||||
airflow_damage = 2
|
||||
airflow_damage = 4
|
||||
airflow_speed_decay = 1
|
||||
airflow_delay = 20
|
||||
airflow_mob_slowdown = 3
|
||||
|
||||
@@ -218,7 +218,7 @@ zone/proc/process()
|
||||
if(air.temperature > PLASMA_FLASHPOINT)
|
||||
for(var/atom/movable/item in S)
|
||||
item.temperature_expose(air, air.temperature, CELL_VOLUME)
|
||||
S.hotspot_expose(air, air.temperature, CELL_VOLUME)
|
||||
S.hotspot_expose(air.temperature, CELL_VOLUME)
|
||||
|
||||
progress = "problem with: calculating air graphic"
|
||||
|
||||
@@ -275,13 +275,13 @@ zone/proc/process()
|
||||
//Air Movement//
|
||||
////////////////
|
||||
|
||||
var/list/sharing_lookup_table = list(0.06, 0.11, 0.15, 0.18, 0.20, 0.21)
|
||||
var/list/sharing_lookup_table = list(0.08, 0.15, 0.21, 0.26, 0.30, 0.33)
|
||||
|
||||
proc/ShareRatio(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
|
||||
//Shares a specific ratio of gas between mixtures using simple weighted averages.
|
||||
var
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
ratio = 0.21
|
||||
ratio = 0.33
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
|
||||
size = max(1,A.group_multiplier)
|
||||
@@ -368,7 +368,7 @@ proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles)
|
||||
|
||||
var
|
||||
// Depressurize very, very fast(it's fine since many rooms are internally multiple zones)
|
||||
ratio = 0.21
|
||||
ratio = 0.33
|
||||
|
||||
old_pressure = A.return_pressure()
|
||||
|
||||
|
||||
@@ -38,12 +38,6 @@ datum/controller/game_controller/New()
|
||||
del(master_controller)
|
||||
master_controller = src
|
||||
|
||||
createRandomZlevel()
|
||||
|
||||
if(!air_master)
|
||||
air_master = new /datum/controller/air_system()
|
||||
air_master.setup()
|
||||
|
||||
if(!job_master)
|
||||
job_master = new /datum/controller/occupations()
|
||||
job_master.SetupOccupations()
|
||||
@@ -52,13 +46,20 @@ datum/controller/game_controller/New()
|
||||
|
||||
if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
|
||||
if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
|
||||
if(!ticker) ticker = new /datum/controller/gameticker()
|
||||
if(!emergency_shuttle) emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
|
||||
|
||||
|
||||
datum/controller/game_controller/proc/setup()
|
||||
world.tick_lag = config.Ticklag
|
||||
|
||||
createRandomZlevel()
|
||||
|
||||
if(!air_master)
|
||||
air_master = new /datum/controller/air_system()
|
||||
air_master.setup()
|
||||
|
||||
if(!ticker)
|
||||
ticker = new /datum/controller/gameticker()
|
||||
|
||||
setup_objects()
|
||||
setupgenetics()
|
||||
setupfactions()
|
||||
@@ -70,6 +71,7 @@ datum/controller/game_controller/proc/setup()
|
||||
spawn(0)
|
||||
if(ticker)
|
||||
ticker.pregame()
|
||||
lighting_controller.Initialize()
|
||||
|
||||
datum/controller/game_controller/proc/setup_objects()
|
||||
world << "\red \b Initializing objects"
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
U.hastie = new /obj/item/clothing/tie/medal/gold/captain(U)
|
||||
H.equip_to_slot_or_del(U, slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
|
||||
//H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/captain(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
|
||||
|
||||
@@ -136,6 +136,9 @@
|
||||
else
|
||||
can_label = 0
|
||||
|
||||
if(air_contents.temperature > PLASMA_FLASHPOINT)
|
||||
air_contents.zburn()
|
||||
|
||||
src.updateDialog()
|
||||
return
|
||||
|
||||
|
||||
@@ -78,6 +78,8 @@
|
||||
|
||||
/obj/machinery/door/proc/bumpopen(mob/user as mob)
|
||||
if(operating) return
|
||||
if(user.last_airflow > world.time - vsc.airflow_delay) //Fakkit
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
if(!src.requiresID())
|
||||
user = null
|
||||
@@ -229,6 +231,11 @@
|
||||
SetOpacity(1) //caaaaarn!
|
||||
operating = 0
|
||||
update_nearby_tiles()
|
||||
|
||||
//I shall not add a check every x ticks if a door has closed over some fire.
|
||||
var/obj/fire/fire = locate() in loc
|
||||
if(fire)
|
||||
del fire
|
||||
return
|
||||
|
||||
/obj/machinery/door/proc/requiresID()
|
||||
|
||||
@@ -17,6 +17,11 @@
|
||||
|
||||
New()
|
||||
. = ..()
|
||||
for(var/obj/machinery/door/firedoor/F in loc)
|
||||
if(F != src)
|
||||
spawn(1)
|
||||
del src
|
||||
return .
|
||||
var/area/A = get_area(src)
|
||||
ASSERT(istype(A))
|
||||
|
||||
@@ -134,7 +139,7 @@
|
||||
else
|
||||
users_name = "Unknown"
|
||||
|
||||
if( !stat && ( istype(C, /obj/item/weapon/card/id) || istype(C, /obj/item/device/pda) ) )
|
||||
if( ishuman(user) && !stat && ( istype(C, /obj/item/weapon/card/id) || istype(C, /obj/item/device/pda) ) )
|
||||
var/obj/item/weapon/card/id/ID = C
|
||||
|
||||
if( istype(C, /obj/item/device/pda) )
|
||||
|
||||
@@ -40,6 +40,9 @@
|
||||
for(var/atom/A in contents)
|
||||
A.clean_blood()
|
||||
|
||||
for(var/obj/item/I in contents)
|
||||
I.decontaminate()
|
||||
|
||||
//Tanning!
|
||||
for(var/obj/item/stack/sheet/hairlesshide/HH in contents)
|
||||
var/obj/item/stack/sheet/wetleather/WL = new(src)
|
||||
|
||||
@@ -26,10 +26,11 @@ obj/effect/decal/cleanable/liquid_fuel
|
||||
if(!istype(S)) return
|
||||
for(var/d in cardinal)
|
||||
if(rand(25))
|
||||
var/turf/simulated/O = get_step(src,d)
|
||||
if(O.CanPass(target = get_turf(src), air_group = 1))
|
||||
if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in O)
|
||||
new/obj/effect/decal/cleanable/liquid_fuel(O,amount*0.25)
|
||||
var/turf/simulated/target = get_step(src,d)
|
||||
var/turf/simulated/origin = get_turf(src)
|
||||
if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0))
|
||||
if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in target)
|
||||
new/obj/effect/decal/cleanable/liquid_fuel(target, amount*0.25)
|
||||
amount *= 0.75
|
||||
|
||||
flamethrower_fuel
|
||||
@@ -38,18 +39,19 @@ obj/effect/decal/cleanable/liquid_fuel
|
||||
New(newLoc, amt = 1, d = 0)
|
||||
dir = d //Setting this direction means you won't get torched by your own flamethrower.
|
||||
. = ..()
|
||||
|
||||
Spread()
|
||||
//The spread for flamethrower fuel is much more precise, to create a wide fire pattern.
|
||||
if(amount < 0.1) return
|
||||
var/turf/simulated/S = loc
|
||||
if(!istype(S)) return
|
||||
|
||||
for(var/d in list(turn(dir,90),turn(dir,-90)))
|
||||
for(var/d in list(turn(dir,90),turn(dir,-90), dir))
|
||||
var/turf/simulated/O = get_step(S,d)
|
||||
if(locate(/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel) in O)
|
||||
continue
|
||||
if(O.CanPass(target = get_turf(src), air_group = 1))
|
||||
if(O.CanPass(null, S, 0, 0) && S.CanPass(null, O, 0, 0))
|
||||
new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(O,amount*0.25,d)
|
||||
O.hotspot_expose((T20C*2) + 380,500) //Light flamethrower fuel on fire immediately.
|
||||
|
||||
amount *= 0.5
|
||||
amount *= 0.25
|
||||
|
||||
@@ -499,9 +499,12 @@ var/global/floorIsLava = 0
|
||||
<A href='?src=\ref[src];quick_create_object=1'>Quick Create Object</A><br>
|
||||
<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>
|
||||
<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>
|
||||
<br><A href='?src=\ref[src];vsc=airflow'>Edit Airflow Settings</A><br>
|
||||
<A href='?src=\ref[src];vsc=plasma'>Edit Plasma Settings</A><br>
|
||||
<A href='?src=\ref[src];vsc=default'>Choose a default ZAS setting</A><br>
|
||||
"}
|
||||
|
||||
usr << browse(dat, "window=admin2;size=210x180")
|
||||
usr << browse(dat, "window=admin2;size=210x280")
|
||||
return
|
||||
|
||||
/datum/admins/proc/Secrets()
|
||||
|
||||
@@ -2422,6 +2422,15 @@
|
||||
if(check_rights(R_ADMIN|R_SERVER))
|
||||
populate_inactive_customitems_list(src.owner)
|
||||
|
||||
else if(href_list["vsc"])
|
||||
if(check_rights(R_ADMIN|R_SERVER))
|
||||
if(href_list["vsc"] == "airflow")
|
||||
vsc.ChangeSettingsDialog(usr,vsc.settings)
|
||||
if(href_list["vsc"] == "plasma")
|
||||
vsc.ChangeSettingsDialog(usr,vsc.plc.settings)
|
||||
if(href_list["vsc"] == "default")
|
||||
vsc.SetDefault(usr)
|
||||
|
||||
// player info stuff
|
||||
|
||||
if(href_list["add_player_info"])
|
||||
|
||||
@@ -7,12 +7,18 @@
|
||||
|
||||
/obj/effect/spawner/lootdrop/initialize()
|
||||
var/list/things = params2list(loot)
|
||||
|
||||
if(things && things.len)
|
||||
for(var/i = lootcount, i > 0, i--)
|
||||
if(!things.len) return
|
||||
var/lootspawn = text2path(pick(things))
|
||||
if(!lootdoubles)
|
||||
things.Remove(lootspawn)
|
||||
if(!things.len)
|
||||
return
|
||||
|
||||
new lootspawn(get_turf(src))
|
||||
var/loot_spawn = pick(things)
|
||||
var/loot_path = text2path(loot_spawn)
|
||||
|
||||
if(!loot_path || !lootdoubles)
|
||||
things.Remove(loot_spawn)
|
||||
continue
|
||||
|
||||
new loot_path(get_turf(src))
|
||||
del(src)
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(!brainmob.key && searching == 0)
|
||||
if(brainmob && !brainmob.key && searching == 0)
|
||||
//Start the process of searching for a new user.
|
||||
user << "\blue You carefully locate the manual activation switch and start the positronic brain's boot process."
|
||||
icon_state = "posibrain-searching"
|
||||
@@ -65,7 +65,7 @@
|
||||
|
||||
proc/reset_search() //We give the players sixty seconds to decide, then reset the timer.
|
||||
|
||||
if(brainmob) return
|
||||
if(src.brainmob && src.brainmob.key) return
|
||||
|
||||
src.searching = 0
|
||||
icon_state = "posibrain"
|
||||
@@ -86,7 +86,7 @@
|
||||
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n[desc]\n"
|
||||
msg += "<span class='warning'>"
|
||||
|
||||
if(src.brainmob.key)
|
||||
if(src.brainmob && src.brainmob.key)
|
||||
switch(src.brainmob.stat)
|
||||
if(CONSCIOUS)
|
||||
if(!src.brainmob.client) msg += "It appears to be in stand-by mode.\n" //afk
|
||||
@@ -124,4 +124,4 @@
|
||||
src.brainmob.brain_op_stage = 4.0
|
||||
dead_mob_list -= src.brainmob
|
||||
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -564,6 +564,9 @@
|
||||
pressure_alert = -2
|
||||
else
|
||||
pressure_alert = -1
|
||||
|
||||
if(environment.toxins > MOLES_PLASMA_VISIBLE)
|
||||
pl_effects()
|
||||
return
|
||||
|
||||
/*
|
||||
@@ -777,6 +780,12 @@
|
||||
|
||||
proc/handle_chemicals_in_body()
|
||||
if(reagents) reagents.metabolize(src)
|
||||
var/total_plasmaloss = 0
|
||||
for(var/obj/item/I in src)
|
||||
if(I.contaminated)
|
||||
total_plasmaloss += vsc.plc.CONTAMINATION_LOSS
|
||||
|
||||
adjustToxLoss(total_plasmaloss)
|
||||
|
||||
// if(dna && dna.mutantrace == "plant") //couldn't think of a better place to place it, since it handles nutrition -- Urist
|
||||
if(PLANT in mutations)
|
||||
|
||||
@@ -378,15 +378,17 @@ datum
|
||||
name = "Napalm"
|
||||
id = "napalm"
|
||||
result = null
|
||||
//required_reagents = list("aluminum" = 1, "plasma" = 1, "sacid" = 1 ) //Let's not make napalm.
|
||||
required_reagents = list("aluminum" = 1, "plasma" = 1, "sacid" = 1 )
|
||||
result_amount = 1
|
||||
on_reaction(var/datum/reagents/holder, var/created_volume)
|
||||
var/turf/location = get_turf(holder.my_atom.loc)
|
||||
for(var/turf/simulated/floor/target_tile in range(0,location))
|
||||
|
||||
var/datum/gas_mixture/napalm = new
|
||||
var/datum/gas/volatile_fuel/fuel = new
|
||||
fuel.moles = created_volume
|
||||
napalm.trace_gases += fuel
|
||||
|
||||
napalm.toxins = created_volume*10
|
||||
napalm.temperature = 400+T0C
|
||||
napalm.update_values()
|
||||
|
||||
|
||||
+5
-3
@@ -78,14 +78,16 @@
|
||||
|
||||
src.update_status()
|
||||
|
||||
. = ..()
|
||||
|
||||
sleep_offline = 1
|
||||
|
||||
master_controller = new /datum/controller/game_controller()
|
||||
spawn(-1)
|
||||
spawn(1)
|
||||
master_controller.setup()
|
||||
lighting_controller.Initialize()
|
||||
|
||||
process_teleport_locs() //Sets up the wizard teleport locations
|
||||
process_ghost_teleport_locs() //Sets up ghost teleport locations.
|
||||
sleep_offline = 1
|
||||
|
||||
spawn(3000) //so we aren't adding to the round-start lag
|
||||
if(config.ToRban)
|
||||
|
||||
Reference in New Issue
Block a user