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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
@@ -129,7 +129,6 @@
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if(!parent.children)
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parent.children = list()
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parent.children.Add(src)
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parent.check_fracture()
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/obj/item/organ/external/attempt_become_organ(obj/item/organ/external/parent,mob/living/carbon/human/H)
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if(parent_organ != parent.limb_name)
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@@ -224,7 +223,7 @@
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droplimb(1) //Clean loss, just drop the limb and be done
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// See if bones need to break
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check_fracture()
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check_fracture(brute)
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var/mob/living/carbon/owner_old = owner //Need to update health, but need a reference in case the below check cuts off a limb.
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//If limb took enough damage, try to cut or tear it off
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if(owner && loc == owner)
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@@ -399,9 +398,10 @@ Note that amputating the affected organ does in fact remove the infection from t
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owner.adjustToxLoss(1)
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//Updates brute_damn and burn_damn from wound damages. Updates BLEEDING status.
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/obj/item/organ/external/proc/check_fracture()
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/obj/item/organ/external/proc/check_fracture(var/damage_inflicted)
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if(config.bones_can_break && brute_dam > min_broken_damage && !is_robotic())
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fracture()
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if(prob(damage_inflicted))
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fracture()
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/obj/item/organ/external/proc/check_for_internal_bleeding(damage)
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if(NO_BLOOD in owner.dna.species.species_traits)
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