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-tg- smoothing/floor refactor
Squashed: Add plasteel goonplaque turf Builtin_tile nulling Levelupdate() Fix falsewalls, update smoothing.dmm fixes rwall decon
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@@ -27,7 +27,7 @@ datum/reagent/carpet
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color = "#701345"
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/datum/reagent/carpet/reaction_turf(var/turf/simulated/T, var/volume)
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if(T.is_plating() || T.is_plasteel_floor())
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if(istype(T, /turf/simulated/floor/plating) || istype(T, /turf/simulated/floor/plasteel))
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var/turf/simulated/floor/F = T
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F.ChangeTurf(/turf/simulated/floor/carpet)
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..()
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