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Fixes Holstering a Few Guns
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@@ -80,6 +80,9 @@
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item_state = "gun"
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cell_type = "/obj/item/weapon/stock_parts/cell/pulse/pistol"
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/obj/item/weapon/gun/energy/pulse_rifle/pistol/isHandgun()
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return 1
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/obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911
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name = "\improper M1911-P"
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desc = "A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people."
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@@ -74,6 +74,9 @@
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if (chambered)
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user << "A [chambered.BB ? "live" : "spent"] one is in the chamber."
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/obj/item/weapon/gun/projectile/shotgun/isHandgun() //You cannot, in fact, holster a shotgun.
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return 0
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// RIOT SHOTGUN //
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/obj/item/weapon/gun/projectile/shotgun/riot //for spawn in the armory
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@@ -160,6 +163,9 @@
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else
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user << "<span class='notice'>[src] is empty.</span>"
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/isHandgun() //contrary to popular opinion, double barrels are not, shockingly, handguns
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return 0
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// IMPROVISED SHOTGUN //
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised
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