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Attack chain migration: structures. (#30365)
* Attack chain migration: structures. * whoops * wth
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@@ -109,8 +109,9 @@
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move_speed_multiplier = 0.5 // You can move at run speed while in this box.
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material_drop = null
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/obj/structure/closet/cardboard/agent/attackby__legacy__attackchain(obj/item/I, mob/living/user)
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return
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/obj/structure/closet/cardboard/agent/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_ATTACK_BY, TYPE_PROC_REF(/datum, signal_cancel_attack_by))
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/obj/structure/closet/cardboard/agent/open()
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. = ..()
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