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Attack chain migration: structures. (#30365)
* Attack chain migration: structures. * whoops * wth
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@@ -53,7 +53,6 @@
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icon_state = "wall"
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var/torn = /obj/item/inflatable/torn
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var/intact = /obj/item/inflatable
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new_attack_chain = TRUE
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/obj/structure/inflatable/examine(mob/user)
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. = ..()
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@@ -219,7 +218,7 @@
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if(!useResource(user))
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return ITEM_INTERACT_COMPLETE
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return ..()
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/obj/item/inflatable/cyborg/proc/useResource(mob/user)
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