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Attack chain migration: structures. (#30365)
* Attack chain migration: structures. * whoops * wth
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@@ -103,7 +103,7 @@
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L.Weaken(10 SECONDS)
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/obj/structure/transit_tube/station/attackby__legacy__attackchain(obj/item/W, mob/user, params)
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/obj/structure/transit_tube/station/item_interaction(mob/living/user, obj/item/W, list/modifiers)
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if(istype(W, /obj/item/grab) && hatch_state == TRANSIT_TUBE_OPEN)
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var/obj/item/grab/G = W
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if(ismob(G.affecting) && G.state >= GRAB_AGGRESSIVE)
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@@ -115,6 +115,7 @@
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Bumped(GM)
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qdel(G)
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break
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return ITEM_INTERACT_COMPLETE
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/obj/structure/transit_tube/station/proc/open_hatch()
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if(hatch_state == TRANSIT_TUBE_CLOSED)
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