mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 12:04:48 +01:00
Migrates Surgery Tools, Nuke Kits, and Nuke Cores to the New Attack Chain (#30442)
* super * Update theft_items.dm * Update theft_items.dm * Update outfit_debug.dm * Update code/game/objects/items/theft_items.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
@@ -1,8 +1,4 @@
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//Items for nuke theft, supermatter theft traitor objective
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// STEALING THE NUKE
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//the nuke core, base item
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/obj/item/nuke_core
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name = "plutonium core"
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@@ -12,6 +8,7 @@
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inhand_icon_state = "plutoniumcore"
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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flags_2 = RAD_NO_CONTAMINATE_2 //This is made from radioactive material so cannot really be contaminated
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new_attack_chain = TRUE
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var/cooldown = 0
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var/pulseicon = "plutonium_core_pulse"
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// Is this made from radioactive material or not.
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@@ -26,16 +23,11 @@
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/obj/item/nuke_core/Destroy()
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return ..()
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/obj/item/nuke_core/attackby__legacy__attackchain(obj/item/nuke_core_container/container, mob/user)
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if(istype(container))
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container.load(src, user)
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else
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return ..()
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/obj/item/nuke_core/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is rubbing [src] against [user.p_themselves()]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return TOXLOSS
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// MARK: Plutonium core
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/// The steal objective, so it doesnt mess with the SM sliver on pinpointers and objectives
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/obj/item/nuke_core/plutonium
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@@ -52,22 +44,10 @@
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inhand_icon_state = "syringe_kit"
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //Don't want people trying to break it open with acid, then destroying the core.
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var/obj/item/nuke_core/plutonium/core
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new_attack_chain = TRUE
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var/dented = FALSE
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var/cracked = FALSE
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/obj/item/nuke_core_container/Destroy()
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QDEL_NULL(core)
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return ..()
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/obj/item/nuke_core_container/ex_act(severity)
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switch(severity)
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if(EXPLODE_DEVASTATE)
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if(!cracked)
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crack_open()
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if(EXPLODE_HEAVY)
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if(!dented)
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dented = TRUE
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/obj/item/nuke_core_container/examine(mob/user)
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. = ..()
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if(cracked) // Cracked open.
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@@ -75,7 +55,22 @@
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else if(dented) // Not cracked, but dented.
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. += "<span class='notice'>[src] looks dented. Perhaps a bigger explosion may break it.</span>"
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else // Not cracked or dented.
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. += "Fine print on the box reads \"Syndicate Field Operations secure core extraction container. Guaranteed thermite proof, assistant proof, and explosive resistant.\""
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. += "<span class='notice'>Fine print on the box reads \"Syndicate Field Operations secure core extraction container. Guaranteed thermite proof, assistant proof, and explosive resistant.\"</span>"
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/obj/item/nuke_core_container/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(!istype(used, /obj/item/nuke_core/plutonium))
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return ..()
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var/obj/item/nuke_core/plutonium/core = used
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if(cracked)
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return ITEM_INTERACT_COMPLETE
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if(!user.drop_item())
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to_chat(user, "<span class='warning'>[core] is stuck to your hand!</span>")
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return ITEM_INTERACT_COMPLETE
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load(core, user)
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return ITEM_INTERACT_COMPLETE
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/obj/item/nuke_core_container/attack_hand(mob/user)
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if(cracked && core)
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@@ -83,6 +78,17 @@
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else
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return ..()
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/obj/item/nuke_core_container/ex_act(severity)
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switch(severity)
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if(EXPLODE_DEVASTATE)
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if(!cracked)
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crack_open()
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if(EXPLODE_HEAVY)
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dented = TRUE
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/obj/item/nuke_core_container/Destroy()
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QDEL_NULL(core)
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return ..()
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/obj/item/nuke_core_container/proc/load(obj/item/nuke_core/plutonium/new_core, mob/user)
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if(core || !istype(new_core) || cracked)
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@@ -111,16 +117,6 @@
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if(ismob(loc))
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to_chat(loc, "<span class='warning'>[src] is permanently sealed, [core]'s radiation is contained.</span>")
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/obj/item/nuke_core_container/attackby__legacy__attackchain(obj/item/nuke_core/plutonium/core, mob/user)
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if(!istype(core) || cracked)
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return ..()
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if(!user.drop_item())
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to_chat(user, "<span class='warning'>[core] is stuck to your hand!</span>")
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return
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else
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load(core, user)
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/obj/item/nuke_core_container/proc/crack_open()
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visible_message("<span class='boldnotice'>[src] bursts open!</span>")
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if(core)
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@@ -145,8 +141,7 @@
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<li>???</li>\
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</ul>"
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// STEALING SUPERMATTER.
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// MARK: Supermatter sliver
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/obj/item/paper/guides/antag/supermatter_sliver
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info = "How to safely extract a supermatter sliver:<br>\
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<ul>\
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@@ -188,39 +183,54 @@
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return TRUE
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return FALSE
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/obj/item/nuke_core/supermatter_sliver/attackby__legacy__attackchain(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/retractor/supermatter))
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var/obj/item/retractor/supermatter/tongs = I
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/obj/item/nuke_core/supermatter_sliver/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(istype(used, /obj/item/retractor/supermatter))
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var/obj/item/retractor/supermatter/tongs = used
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if(tongs.sliver)
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to_chat(user, "<span class='warning'>[tongs] are already holding a supermatter sliver!</span>")
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return FALSE
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return ITEM_INTERACT_COMPLETE
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forceMove(tongs)
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tongs.sliver = src
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tongs.update_icon(UPDATE_ICON_STATE)
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to_chat(user, "<span class='notice'>You carefully pick up [src] with [tongs].</span>")
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else if(istype(I, /obj/item/scalpel/supermatter) || istype(I, /obj/item/nuke_core_container/supermatter) || HAS_TRAIT(I, TRAIT_SUPERMATTER_IMMUNE)) // we don't want it to dust
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return
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else
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if(issilicon(user))
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to_chat(user, "<span class='userdanger'>You try to touch [src] with one of your modules. Error!</span>")
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radiation_pulse(user, 2000, GAMMA_RAD)
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playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
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user.dust()
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qdel(src)
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return
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to_chat(user, "<span class='danger'>As it touches [src], both [src] and [I] burst into dust!</span>")
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radiation_pulse(user, 400, GAMMA_RAD)
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return ITEM_INTERACT_COMPLETE
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if(istype(used, /obj/item/scalpel/supermatter) || istype(used, /obj/item/nuke_core_container/supermatter)) // we don't want it to dust
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return ITEM_INTERACT_COMPLETE
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if(user.status_flags & GODMODE || HAS_TRAIT(user, TRAIT_SUPERMATTER_IMMUNE))
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return ITEM_INTERACT_COMPLETE
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if(issilicon(user))
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to_chat(user, "<span class='userdanger'>You try to touch [src] with [used]. ERROR!</span>")
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radiation_pulse(user, 2000, GAMMA_RAD)
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playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
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qdel(I)
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user.dust()
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qdel(src)
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return ..()
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return ITEM_INTERACT_COMPLETE
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// Don't poke it with no-drops!
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if(!user.drop_item())
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radiation_pulse(user, 2000, GAMMA_RAD)
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to_chat(user, "<span class='userdanger'>As it touches [src], both [src] and [used] burst into dust. The resonance then consumes you as well!</span>")
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user.dust()
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else
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to_chat(user, "<span class='danger'>As it touches [src], both [src] and [used] burst into dust!</span>")
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radiation_pulse(user, 400, GAMMA_RAD)
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qdel(used)
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playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
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qdel(src)
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return ITEM_INTERACT_COMPLETE
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/obj/item/nuke_core/supermatter_sliver/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(!isliving(hit_atom))
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return ..()
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var/mob/living/victim = hit_atom
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if(victim.incorporeal_move || victim.status_flags & GODMODE || HAS_TRAIT(victim, TRAIT_SUPERMATTER_IMMUNE)) //try to keep this in sync with supermatter's consume fail conditions
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return ..()
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var/mob/user = throwingdatum?.get_thrower()
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if(user)
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add_attack_logs(user, victim, "[victim] consumed by [src] thrown by [user] ")
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@@ -241,8 +251,10 @@
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..()
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if(HAS_TRAIT(user, TRAIT_SUPERMATTER_IMMUNE))
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return TRUE //yay sliver throwing memes!
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if(!isliving(user) || user.status_flags & GODMODE) //try to keep this in sync with supermatter's consume fail conditions
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return FALSE
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user.visible_message("<span class='danger'>[user] reaches out and tries to pick up [src]. [user.p_their()] body starts to glow and bursts into flames before flashing into dust!</span>",
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"<span class='userdanger'>You reach for [src] with your hands. That was dumb.</span>",
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"<span class='hear'>Everything suddenly goes silent.</span>")
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@@ -262,6 +274,7 @@
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/obj/item/nuke_core_container/supermatter/load(obj/item/retractor/supermatter/I, mob/user)
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if(!istype(I) || !I.sliver || sliver)
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return
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I.sliver.forceMove(src)
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sliver = I.sliver
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I.sliver = null
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@@ -285,6 +298,7 @@
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/obj/item/nuke_core_container/supermatter/unload(obj/item/retractor/supermatter/I, mob/user)
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if(!istype(I) || I.sliver)
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return
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sliver.forceMove(I)
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I.sliver = sliver
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sliver = null
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@@ -292,21 +306,23 @@
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icon_state = "core_container_cracked_empty"
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to_chat(user, "<span class='notice'>You carefully pick up [I.sliver] with [I].</span>")
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/obj/item/nuke_core_container/supermatter/attackby__legacy__attackchain(obj/item/retractor/supermatter/tongs, mob/user)
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if(istype(tongs))
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if(cracked)
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//lets take that shard out
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unload(tongs, user)
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else
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//try to load shard into core
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load(tongs, user)
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else
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/obj/item/nuke_core_container/supermatter/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(!istype(used, /obj/item/retractor/supermatter))
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return ..()
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var/obj/item/retractor/supermatter/tongs = used
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if(cracked)
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unload(tongs, user)
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return ITEM_INTERACT_COMPLETE
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load(tongs, user)
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return ITEM_INTERACT_COMPLETE
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/obj/item/nuke_core_container/supermatter/attack_hand(mob/user)
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if(cracked && sliver) //What did we say about touching the shard...
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if(!isliving(user) || user.status_flags & GODMODE)
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if(!isliving(user) || user.status_flags & GODMODE || HAS_TRAIT(user, TRAIT_SUPERMATTER_IMMUNE))
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return FALSE
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user.visible_message("<span class='danger'>[user] reaches out and tries to pick up [sliver]. [user.p_their()] body starts to glow and bursts into flames before flashing into dust!</span>",
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"<span class='userdanger'>You reach for [sliver] with your hands. That was dumb.</span>",
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"<span class='italics'>Everything suddenly goes silent.</span>")
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@@ -317,7 +333,6 @@
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user.dust()
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icon_state = "core_container_cracked_empty"
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qdel(sliver)
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else
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return ..()
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@@ -363,12 +378,14 @@
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/obj/item/retractor/supermatter/update_icon_state()
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icon_state = "[initial(icon_state)][sliver ? "_loaded" : ""]"
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/obj/item/retractor/supermatter/afterattack__legacy__attackchain(atom/O, mob/user, proximity)
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/obj/item/retractor/supermatter/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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. = ..()
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if(!sliver)
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return
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if(proximity && ismovable(O) && O != sliver)
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Consume(O, user)
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if(ismovable(target) && target != sliver)
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Consume(target, user)
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return ITEM_INTERACT_COMPLETE
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/obj/item/retractor/supermatter/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) // no instakill supermatter javelins
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if(sliver)
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@@ -379,32 +396,47 @@
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return ..()
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/obj/item/retractor/supermatter/proc/Consume(atom/movable/AM, mob/living/user)
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if(istype(AM, /obj/item/nuke_core_container))
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return
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if(istype(AM, /obj/machinery/atmospherics/supermatter_crystal))
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return
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if(istype(AM, /obj/singularity))
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return
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if(ismob(AM))
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if(!isliving(AM))
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return
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var/mob/living/victim = AM
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if(victim.incorporeal_move || victim.status_flags & GODMODE) //try to keep this in sync with supermatter's consume fail conditions
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if(victim.incorporeal_move || victim.status_flags & GODMODE || HAS_TRAIT(victim, TRAIT_SUPERMATTER_IMMUNE)) //try to keep this in sync with supermatter's consume fail conditions
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return
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victim.dust()
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radiation_pulse(src, 2000, GAMMA_RAD)
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message_admins("[src] has consumed [key_name_admin(victim)] [ADMIN_JMP(src)].")
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investigate_log("has irradiated [key_name(victim)].", INVESTIGATE_SUPERMATTER)
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else if(istype(AM, /obj/singularity))
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return
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else if(istype(AM, /obj/item/nuke_core_container))
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return
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else if(istype(AM, /obj/machinery/atmospherics/supermatter_crystal))
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return
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else
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investigate_log("has consumed [AM].", INVESTIGATE_SUPERMATTER)
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qdel(AM)
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if(user)
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add_attack_logs(user, AM, "[AM] and [user] consumed by melee attack with [src] by [user]")
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user.visible_message("<span class='danger'>As [user] touches [AM] with [src], both flash into dust and silence fills the room...</span>",
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"<span class='userdanger'>You touch [AM] with [src], and everything suddenly goes silent.\n[AM] and [sliver] flash into dust, and soon as you can register this, you do as well.</span>",
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"<span class='hear'>Everything suddenly goes silent.</span>")
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user.dust()
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radiation_pulse(src, 2000, GAMMA_RAD)
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playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
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investigate_log("has consumed [AM].", INVESTIGATE_SUPERMATTER)
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qdel(AM)
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if(user)
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if(!(HAS_TRAIT(user, TRAIT_SUPERMATTER_IMMUNE) || user.status_flags & GODMODE))
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add_attack_logs(user, AM, "[AM] and [user] consumed by melee attack with [src] by [user].")
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user.visible_message(
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"<span class='danger'>As [user] touches [AM] with [src], both flash into dust and silence fills the room...</span>",
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"<span class='userdanger'>You touch [AM] with [src], and everything suddenly goes silent.\n[AM] and [sliver] flash into dust, and soon as you can register this, you do as well.</span>",
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"<span class='hear'>Everything suddenly goes silent.</span>"
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)
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user.dust()
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radiation_pulse(src, 2000, GAMMA_RAD)
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else
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add_attack_logs(user, AM, "[AM] consumed by melee attack with [src] by [user].")
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user.visible_message(
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"<span class='danger'>As [user] touches [AM] with [src], [AM] flashes into dust and silence fills the room...</span>",
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"<span class='userdanger'>You touch [AM] with [src], and everything suddenly goes silent.\n[AM] and [sliver] flash into dust.</span>",
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"<span class='hear'>Everything suddenly goes silent.</span>"
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)
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QDEL_NULL(sliver)
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update_icon(UPDATE_ICON_STATE)
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