Makes wall lockers more consistent with other lockers (#13671)

* Makes wall lockers more consistent with other lockers

* fuck you too travis

fucker
This commit is contained in:
Tom Heeren
2020-12-16 14:21:52 -05:00
committed by GitHub
parent bfad9ee952
commit 321171730a
@@ -15,33 +15,24 @@
..()
density = 0 //It's a locker in a wall, you aren't going to be walking into it.
//spawns endless (3 sets) amounts of breathmask, emergency oxy tank and crowbar
/obj/structure/closet/walllocker/CtrlClick()
if(ishuman(usr) && Adjacent(usr))
verb_toggleopen()
/obj/structure/closet/walllocker/emerglocker
name = "emergency locker"
desc = "A wall mounted locker with emergency supplies"
var/list/spawnitems = list(/obj/item/tank/emergency_oxygen,/obj/item/clothing/mask/breath,/obj/item/crowbar)
var/amount = 3 // spawns each items X times.
icon_state = "emerg"
icon_closed = "emerg"
icon_opened = "emergopen"
/obj/structure/closet/walllocker/emerglocker/attack_hand(mob/user as mob)
if(istype(user, /mob/living/silicon/ai)) //Added by Strumpetplaya - AI shouldn't be able to
return //activate emergency lockers. This fixes that. (Does this make sense, the AI can't call attack_hand, can it? --Mloc)
if(!amount)
to_chat(usr, "<spawn class='notice'>It's empty.")
return
if(amount)
to_chat(usr, "<spawn class='notice'>You take out some items from \the [src].")
for(var/path in spawnitems)
new path(src.loc)
amount--
return
/obj/structure/closet/walllocker/emerglocker/New()
..()
new /obj/item/tank/emergency_oxygen(src)
new /obj/item/tank/emergency_oxygen(src)
new /obj/item/tank/emergency_oxygen(src)
new /obj/item/clothing/mask/breath(src)
new /obj/item/clothing/mask/breath(src)
new /obj/item/clothing/mask/breath(src)
new /obj/item/crowbar(src)
new /obj/item/crowbar(src)
new /obj/item/crowbar(src)
/obj/structure/closet/walllocker/emerglocker/north
pixel_y = 32