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synced 2026-07-20 03:25:49 +01:00
fixed edit-appearence to assign hair and facial style correctly. somehow I didn't notice it wasn't changing in testing :p
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@@ -802,15 +802,50 @@
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M.s_tone = max(min(round(text2num(new_tone)), 220), 1)
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M.s_tone = -M.s_tone + 35
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var/new_style = input("Please select hair style", "Character Generation") as null|anything in list( "Cut Hair", "Short Hair", "Long Hair", "Mohawk", "Balding", "Wave", "Bedhead", "Dreadlocks", "Ponytail", "Bald" )
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// hair
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var/list/all_hairs = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
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var/list/hairs = list()
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// loop through potential hairs
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for(var/x in all_hairs)
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var/datum/sprite_accessory/hair/H = new x // create new hair datum based on type x
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hairs.Add(H.name) // add hair name to hairs
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del(H) // delete the hair after it's all done
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var/new_style = input("Please select hair style", "Character Generation") as null|anything in hairs
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// if new style selected (not cancel)
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if (new_style)
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M.h_style = new_style
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new_style = input("Please select facial style", "Character Generation") as null|anything in list("Watson", "Chaplin", "Selleck", "Full Beard", "Long Beard", "Neckbeard", "Van Dyke", "Elvis", "Abe", "Chinstrap", "Hipster", "Goatee", "Hogan", "Shaved")
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for(var/x in all_hairs) // loop through all_hairs again. Might be slightly CPU expensive, but not significantly.
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var/datum/sprite_accessory/hair/H = new x // create new hair datum
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if(H.name == new_style)
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M.hair_style = H // assign the hair_style variable a new hair datum
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break
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else
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del(H) // if hair H not used, delete. BYOND can garbage collect, but better safe than sorry
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if (new_style)
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// facial hair
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var/list/all_fhairs = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
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var/list/fhairs = list()
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for(var/x in all_fhairs)
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var/datum/sprite_accessory/facial_hair/H = new x
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fhairs.Add(H.name)
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del(H)
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new_style = input("Please select facial style", "Character Generation") as null|anything in fhairs
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if(new_style)
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M.f_style = new_style
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for(var/x in all_fhairs)
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var/datum/sprite_accessory/facial_hair/H = new x
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if(H.name == new_style)
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M.facial_hair_style = H
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break
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else
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del(H)
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var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
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if (new_gender)
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