fixed edit-appearence to assign hair and facial style correctly. somehow I didn't notice it wasn't changing in testing :p

This commit is contained in:
Tastyfish
2012-01-02 06:33:59 -05:00
parent 1feb16439e
commit 32492a51fe
+38 -3
View File
@@ -802,15 +802,50 @@
M.s_tone = max(min(round(text2num(new_tone)), 220), 1)
M.s_tone = -M.s_tone + 35
var/new_style = input("Please select hair style", "Character Generation") as null|anything in list( "Cut Hair", "Short Hair", "Long Hair", "Mohawk", "Balding", "Wave", "Bedhead", "Dreadlocks", "Ponytail", "Bald" )
// hair
var/list/all_hairs = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
var/list/hairs = list()
// loop through potential hairs
for(var/x in all_hairs)
var/datum/sprite_accessory/hair/H = new x // create new hair datum based on type x
hairs.Add(H.name) // add hair name to hairs
del(H) // delete the hair after it's all done
var/new_style = input("Please select hair style", "Character Generation") as null|anything in hairs
// if new style selected (not cancel)
if (new_style)
M.h_style = new_style
new_style = input("Please select facial style", "Character Generation") as null|anything in list("Watson", "Chaplin", "Selleck", "Full Beard", "Long Beard", "Neckbeard", "Van Dyke", "Elvis", "Abe", "Chinstrap", "Hipster", "Goatee", "Hogan", "Shaved")
for(var/x in all_hairs) // loop through all_hairs again. Might be slightly CPU expensive, but not significantly.
var/datum/sprite_accessory/hair/H = new x // create new hair datum
if(H.name == new_style)
M.hair_style = H // assign the hair_style variable a new hair datum
break
else
del(H) // if hair H not used, delete. BYOND can garbage collect, but better safe than sorry
if (new_style)
// facial hair
var/list/all_fhairs = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
var/list/fhairs = list()
for(var/x in all_fhairs)
var/datum/sprite_accessory/facial_hair/H = new x
fhairs.Add(H.name)
del(H)
new_style = input("Please select facial style", "Character Generation") as null|anything in fhairs
if(new_style)
M.f_style = new_style
for(var/x in all_fhairs)
var/datum/sprite_accessory/facial_hair/H = new x
if(H.name == new_style)
M.facial_hair_style = H
break
else
del(H)
var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
if (new_gender)