diff --git a/.github/AUTODOC_GUIDE.md b/.github/AUTODOC_GUIDE.md new file mode 100644 index 00000000000..6a7d521a04d --- /dev/null +++ b/.github/AUTODOC_GUIDE.md @@ -0,0 +1,108 @@ +# dmdoc +[DOCUMENTATION]: https://codedocs.paradisestation.org/ + +[BYOND]: https://secure.byond.com/ + +[DMDOC]: https://github.com/AffectedArc07/ParaSpacemanDMM/tree/master/src/dmdoc + +[DMDOC] is a documentation generator for DreamMaker, the scripting language +of the [BYOND] game engine. It produces simple static HTML files based on +documented files, macros, types, procs, and vars. + +We use **dmdoc** to generate [DOCUMENTATION] for our code, and that documentation +is automatically generated and built on every new commit to the master branch + +This gives new developers a clickable reference [DOCUMENTATION] they can browse to better help +gain understanding of the Paradise codebase structure and api reference. + +## Documenting code on Paradise +We use block comments to document procs and classes, and we use `///` line comments +when documenting individual variables. + +Documentation is not required at Paradise, but it is highly recommended that all new code be covered with DMdoc code, according to the [Specifications](#Specification) + +We also recommend that when you touch older code, you document the functions that you +have touched in the process of updating that code + +### Specification +A class *should* always be autodocumented, and all public functions *should* be documented + +All class level defined variables *should* be documented + +Internal functions *can* be documented, but may not be + +A public function is any function that a developer might reasonably call while using +or interacting with your object. Internal functions are helper functions that your +public functions rely on to implement logic + + +### Documenting a proc +When documenting a proc, we give a short one line description (as this is shown +next to the proc definition in the list of all procs for a type or global +namespace), then a longer paragraph which will be shown when the user clicks on +the proc to jump to it's definition +``` +/** + * Short description of the proc + * + * Longer detailed paragraph about the proc + * including any relevant detail + * Arguments: + * * arg1 - Relevance of this argument + * * arg2 - Relevance of this argument + */ +``` + +### Documenting a class +We first give the name of the class as a header, this can be omitted if the name is +just going to be the typepath of the class, as dmdoc uses that by default + +Then we give a short oneline description of the class + +Finally we give a longer multi paragraph description of the class and it's details +``` +/** + * # Classname (Can be omitted if it's just going to be the typepath) + * + * The short overview + * + * A longer + * paragraph of functionality about the class + * including any assumptions/special cases + * + */ +``` + +### Documenting a variable/define +Give a short explanation of what the variable, in the context of the class, or define is. +``` +/// Type path of item to go in suit slot +var/suit = null +``` + +## Module level description of code +Modules are the best way to describe the structure/intent of a package of code +where you don't want to be tied to the formal layout of the class structure. + +On Paradise we do this by adding markdown files inside the `code` directory +that will also be rendered and added to the modules tree. The structure for +these is deliberately not defined, so you can be as freeform and as wheeling as +you would like. + +[Here is a representative example of what you might write](https://codedocs.paradisestation.org/code/modules/keybindings/readme.html) + +## Special variables +You can use certain special template variables in DM DOC comments and they will be expanded +``` + [DEFINE_NAME] - Expands to a link to the define definition if documented + [/mob] - Expands to a link to the docs for the /mob class + [/mob/proc/Dizzy] - Expands to a link that will take you to the /mob class and anchor you to the dizzy proc docs + [/mob/var/stat] - Expands to a link that will take you to the /mob class and anchor you to the stat var docs +``` + +You can customise the link name by using `[link name][link shorthand].` + +eg. `[see more about dizzy here] [/mob/proc/Dizzy]` + +This is very useful to quickly link to other parts of the autodoc code to expand +upon a comment made, or reasoning about code diff --git a/.github/workflows/generate_autodoc.yml b/.github/workflows/generate_autodoc.yml new file mode 100644 index 00000000000..44eb69eb570 --- /dev/null +++ b/.github/workflows/generate_autodoc.yml @@ -0,0 +1,32 @@ +name: Generate Documentation + +on: + schedule: + - cron: "0 0 * * *" # Every day at the very start of the day + +jobs: + generate_docs: + name: 'Generate Documentation' + runs-on: ubuntu-18.04 + steps: + - name: 'Update Branch' + uses: actions/checkout@v2 + with: + fetch-depth: 1 + ref: master + + - name: 'Generate Documentation' + run: | + ./tools/github-actions/doc-generator + touch dmdoc/.nojekyll + # Nojekyll is important to disable jeykll syntax, which can mess with files that start with underscores + + - name: 'Deploy Documentation' + uses: crazy-max/ghaction-github-pages@v2 + with: + keep_history: false + build_dir: dmdoc + jekyll: false + fqdn: codedocs.paradisestation.org + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} diff --git a/SpacemanDMM.toml b/SpacemanDMM.toml new file mode 100644 index 00000000000..9b658dce0fa --- /dev/null +++ b/SpacemanDMM.toml @@ -0,0 +1,6 @@ +[langserver] +dreamchecker = true + +[code_standards] +disallow_relative_type_definitions = true +disallow_relative_proc_definitions = true diff --git a/_maps/map_files/Delta/delta.dmm b/_maps/map_files/Delta/delta.dmm index 02f36f5ea40..8436f932d4a 100644 --- a/_maps/map_files/Delta/delta.dmm +++ b/_maps/map_files/Delta/delta.dmm @@ -28449,7 +28449,7 @@ /obj/machinery/light{ dir = 1 }, -/obj/machinery/computer/ordercomp, +/obj/machinery/computer/supplycomp/public, /obj/effect/decal/warning_stripes/yellow/hollow, /turf/simulated/floor/plasteel{ dir = 5; @@ -29206,7 +29206,7 @@ }, /area/hallway/primary/fore) "bed" = ( -/obj/machinery/computer/ordercomp, +/obj/machinery/computer/supplycomp/public, /turf/simulated/floor/plasteel{ dir = 8; icon_state = "purple" @@ -40663,40 +40663,16 @@ /turf/simulated/wall/r_wall, /area/engine/break_room) "byz" = ( -/obj/structure/cable{ - icon_state = "0-4"; - d2 = 4 - }, -/obj/machinery/modular_computer/console/preset/engineering, /obj/machinery/status_display{ pixel_x = -32 }, +/obj/machinery/computer/security/engineering, /turf/simulated/floor/plasteel{ dir = 8; icon_state = "caution" }, /area/atmos) -"byA" = ( -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - tag = "" - }, -/obj/structure/chair/office/dark{ - dir = 8 - }, -/turf/simulated/floor/plasteel{ - dir = 8; - icon_state = "neutralfull" - }, -/area/atmos) "byB" = ( -/obj/structure/cable{ - d1 = 1; - d2 = 8; - icon_state = "1-8" - }, /obj/structure/cable{ d1 = 1; d2 = 4; @@ -41937,12 +41913,7 @@ icon_state = "1-2"; tag = "" }, -/obj/machinery/modular_computer/console/preset/command, -/obj/structure/cable{ - icon_state = "0-2"; - pixel_y = 1; - d2 = 2 - }, +/obj/machinery/computer/shuttle/mining, /turf/simulated/floor/plasteel{ dir = 1; icon_state = "darkpurple" @@ -47144,7 +47115,7 @@ pixel_y = 3 }, /obj/item/circuitboard/powermonitor, -/obj/item/circuitboard/stationalert_all{ +/obj/item/circuitboard/stationalert{ pixel_x = 3; pixel_y = -3 }, @@ -51367,18 +51338,6 @@ icon_state = "dark" }, /area/engine/break_room) -"bQf" = ( -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/turf/simulated/floor/plasteel{ - icon_state = "neutral"; - dir = 4 - }, -/area/crew_quarters/chief) "bQg" = ( /obj/structure/cable{ d1 = 1; @@ -51405,11 +51364,6 @@ }, /obj/structure/table/reinforced, /obj/item/clipboard, -/obj/structure/cable{ - d1 = 1; - d2 = 8; - icon_state = "1-8" - }, /obj/item/toy/figure/ce, /turf/simulated/floor/plasteel{ dir = 8; @@ -54089,12 +54043,6 @@ /area/crew_quarters/chief) "bUq" = ( /obj/machinery/hologram/holopad, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, /obj/effect/decal/warning_stripes/yellow/hollow, /turf/simulated/floor/plasteel{ dir = 8; @@ -55398,11 +55346,6 @@ }, /area/crew_quarters/chief) "bWl" = ( -/obj/machinery/modular_computer/console/preset/engineering, -/obj/structure/cable{ - icon_state = "0-4"; - d2 = 4 - }, /obj/machinery/keycard_auth{ pixel_x = -24 }, @@ -55420,6 +55363,7 @@ pixel_y = -8; req_access_txt = "11" }, +/obj/machinery/computer/security/engineering, /turf/simulated/floor/plasteel{ icon_state = "dark" }, @@ -58725,9 +58669,6 @@ /area/blueshield) "cce" = ( /obj/structure/table/wood, -/obj/machinery/computer/skills{ - req_one_access = null - }, /turf/simulated/floor/plasteel{ dir = 2; icon_state = "bcarpet05" @@ -59666,9 +59607,6 @@ /area/ntrep) "cdK" = ( /obj/structure/table/wood, -/obj/machinery/computer/skills{ - req_access_txt = "57" - }, /turf/simulated/floor/carpet, /area/ntrep) "cdL" = ( @@ -60483,6 +60421,9 @@ icon_state = "4-8"; tag = "" }, +/obj/machinery/computer/monitor{ + name = "Grid Power Monitoring Computer" + }, /turf/simulated/floor/plasteel{ dir = 5; icon_state = "dark"; @@ -61209,10 +61150,6 @@ /obj/machinery/tcomms/core/station, /turf/simulated/floor/bluegrid, /area/tcommsat/chamber) -"cgA" = ( -/obj/machinery/ntnet_relay, -/turf/simulated/floor/bluegrid, -/area/tcommsat/chamber) "cgB" = ( /obj/machinery/camera{ c_tag = "Singularity NorthEast"; @@ -62517,7 +62454,6 @@ dir = 1; network = list("Engineering","SS13") }, -/obj/machinery/modular_computer/console/preset/engineering, /obj/machinery/firealarm{ dir = 8; pixel_x = -26; @@ -62527,6 +62463,9 @@ icon_state = "0-4"; d2 = 4 }, +/obj/machinery/computer/monitor{ + name = "Grid Power Monitoring Computer" + }, /turf/simulated/floor/plasteel{ dir = 5; icon_state = "dark"; @@ -88635,7 +88574,7 @@ /area/maintenance/starboard) "dey" = ( /obj/structure/table/wood, -/obj/item/modular_computer/tablet/preset/cheap, +/obj/effect/spawner/lootdrop/maintenance, /turf/simulated/floor/plasteel{ icon_state = "wood" }, @@ -97243,7 +97182,6 @@ }, /area/crew_quarters/hor) "dtZ" = ( -/obj/structure/cable, /obj/structure/cable{ d1 = 1; d2 = 4; @@ -97253,7 +97191,6 @@ pixel_x = 0; pixel_y = -30 }, -/obj/machinery/modular_computer/console/preset/research, /turf/simulated/floor/plasteel{ dir = 2; icon_state = "whitepurplecorner" @@ -114782,6 +114719,9 @@ "qrT" = ( /turf/simulated/wall/r_wall, /area/tcommsat/chamber) +"rSI" = ( +/turf/simulated/floor/bluegrid, +/area/tcommsat/chamber) "udT" = ( /obj/structure/chair/comfy/shuttle{ dir = 8 @@ -123168,9 +123108,9 @@ bVO bPI bNM qrT -eaH +rSI ceL -cgu +eaH qrT qrT bkt @@ -123940,7 +123880,7 @@ bXJ bZh caX ccW -ccW +cgu ccW chW qrT @@ -124710,9 +124650,9 @@ bVT bXL bNM qrT -hng +rSI vzz -cgA +hng qrT qrT bkt @@ -138067,7 +138007,7 @@ bIr bKe bMh bOa -bQf +bOa bOa bUh bWk @@ -142426,7 +142366,7 @@ btt buD bvO ban -byA +bzY bzY bBK aOg diff --git a/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm b/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm index bcbbe8b2351..c07960eab59 100644 --- a/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm +++ b/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm @@ -31415,7 +31415,7 @@ pixel_x = -2; pixel_y = 2 }, -/obj/item/circuitboard/stationalert_all{ +/obj/item/circuitboard/stationalert{ pixel_x = 1; pixel_y = -1 }, @@ -35305,7 +35305,7 @@ }, /area/engine/chiefs_office) "bjJ" = ( -/obj/machinery/computer/ordercomp, +/obj/machinery/computer/supplycomp/public, /obj/effect/decal/warning_stripes/yellow, /turf/simulated/floor/plasteel{ dir = 9; @@ -38185,7 +38185,7 @@ d2 = 2; icon_state = "1-2" }, -/obj/machinery/modular_computer/console/preset/command, +/obj/machinery/computer/card, /turf/simulated/floor/plasteel{ icon_state = "dark" }, @@ -41916,7 +41916,7 @@ d2 = 8; icon_state = "1-8" }, -/obj/machinery/computer/ordercomp, +/obj/machinery/computer/supplycomp/public, /turf/simulated/floor/plasteel{ icon_state = "dark" }, @@ -44531,7 +44531,7 @@ layer = 4; pixel_y = 32 }, -/obj/machinery/computer/ordercomp, +/obj/machinery/computer/supplycomp/public, /turf/simulated/floor/wood, /area/crew_quarters/heads) "byv" = ( @@ -57433,9 +57433,6 @@ }) "bVc" = ( /obj/structure/table/wood, -/obj/machinery/computer/skills{ - req_access_txt = "57" - }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /turf/simulated/floor/carpet, /area/ntrep) @@ -58264,9 +58261,6 @@ /area/blueshield) "bWI" = ( /obj/structure/table/wood, -/obj/machinery/computer/skills{ - req_one_access = null - }, /turf/simulated/floor/plasteel{ icon_state = "bcarpet05" }, @@ -96414,10 +96408,7 @@ d2 = 2; icon_state = "1-2" }, -/turf/simulated/floor/plasteel/dark, -/area/tcommsat/server) -"gIG" = ( -/obj/machinery/ntnet_relay, +/obj/machinery/tcomms/core/station, /turf/simulated/floor/bluegrid, /area/tcommsat/server) "gRw" = ( @@ -96649,10 +96640,6 @@ }, /turf/space, /area/solar/starboard) -"rUQ" = ( -/obj/machinery/tcomms/core/station, -/turf/simulated/floor/bluegrid, -/area/tcommsat/server) "sjF" = ( /obj/structure/window/reinforced{ dir = 1 @@ -151152,7 +151139,7 @@ bDf bFi bIz bKl -gIG +bOa bOb odO bKl @@ -152180,7 +152167,7 @@ bDj bFm bRo bKl -rUQ +bOa dRN kwJ bKl diff --git a/_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_winter.dmm b/_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_winter.dmm index 3d8d22218f6..671822abfeb 100644 --- a/_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_winter.dmm +++ b/_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_winter.dmm @@ -167,7 +167,7 @@ /turf/simulated/floor/wood, /area/ruin/powered/snow_cabin) "aL" = ( -/obj/structure/displaycase/captain, +/obj/mecha/working/ripley/mining, /turf/simulated/floor/wood, /area/ruin/powered/snow_cabin) "aM" = ( @@ -392,12 +392,6 @@ /obj/structure/filingcabinet, /turf/simulated/floor/pod/dark, /area/ruin/powered/snow_biodome) -"UM" = ( -/obj/machinery/computer/monitor/secret{ - dir = 1 - }, -/turf/simulated/floor/pod/dark, -/area/ruin/powered/snow_biodome) "Wg" = ( /turf/simulated/wall/r_wall, /area/ruin/powered/snow_biodome) @@ -484,7 +478,7 @@ HP tl PK gz -UM +HP Wg ak ak diff --git a/_maps/map_files/RandomRuins/SpaceRuins/debris1.dmm b/_maps/map_files/RandomRuins/SpaceRuins/debris1.dmm new file mode 100644 index 00000000000..af01a5bc274 --- /dev/null +++ b/_maps/map_files/RandomRuins/SpaceRuins/debris1.dmm @@ -0,0 +1,614 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/template_noop, +/area/template_noop) +"b" = ( +/obj/structure/disposalpipe/segment, +/turf/space, +/area/space) +"c" = ( +/obj/structure/lattice, +/obj/structure/disposalpipe/broken{ + dir = 1 + }, +/turf/space, +/area/space) +"d" = ( +/obj/structure/lattice, +/turf/space, +/area/template_noop) +"e" = ( +/obj/structure/grille/broken, +/turf/space, +/area/space) +"g" = ( +/obj/structure/disposalpipe/broken{ + dir = 4 + }, +/turf/space, +/area/space) +"h" = ( +/obj/structure/disposalpipe/broken{ + dir = 8 + }, +/obj/item/stack/cable_coil/cut, +/turf/space, +/area/space) +"l" = ( +/obj/item/stack/cable_coil/cut, +/turf/space, +/area/space) +"m" = ( +/obj/effect/spawner/random_spawners/grille_often, +/turf/space, +/area/space) +"n" = ( +/obj/effect/spawner/random_spawners/grille_maybe, +/turf/space, +/area/space) +"o" = ( +/obj/random/tool, +/turf/space, +/area/space) +"p" = ( +/obj/structure/girder/displaced, +/turf/space, +/area/space) +"r" = ( +/turf/space, +/area/template_noop) +"t" = ( +/obj/structure/cable{ + d1 = 2; + d2 = 8; + icon_state = "2-8" + }, +/turf/space, +/area/space) +"u" = ( +/obj/structure/door_assembly/door_assembly_sec, +/obj/item/airlock_electronics, +/turf/space, +/area/space) +"v" = ( +/obj/structure/lattice, +/turf/space, +/area/space) +"x" = ( +/obj/structure/disposalpipe/junction, +/turf/space, +/area/space) +"y" = ( +/turf/simulated/floor/plating/burnt, +/area/space) +"z" = ( +/obj/item/stack/sheet/metal, +/turf/simulated/floor/plating, +/area/space) +"B" = ( +/obj/structure/lattice, +/obj/item/stack/sheet/metal, +/turf/space, +/area/space) +"C" = ( +/obj/structure/disposalpipe/broken{ + dir = 1 + }, +/turf/space, +/area/space) +"D" = ( +/obj/structure/cable{ + d1 = 4; + d2 = 8; + icon_state = "4-8"; + pixel_y = 0; + tag = "" + }, +/turf/simulated/floor/plating/burnt, +/area/space) +"E" = ( +/obj/item/stack/rods, +/turf/space, +/area/space) +"F" = ( +/turf/simulated/floor/plating, +/area/space) +"G" = ( +/obj/random/toolbox, +/turf/simulated/floor/plating/burnt, +/area/space) +"I" = ( +/obj/structure/grille/broken, +/obj/structure/lattice, +/turf/space, +/area/space) +"J" = ( +/obj/structure/disposalpipe/broken, +/turf/space, +/area/space) +"K" = ( +/obj/item/shard, +/turf/space, +/area/space) +"N" = ( +/obj/structure/lattice, +/obj/structure/lattice, +/turf/space, +/area/space) +"O" = ( +/obj/machinery/power/apc/worn_out{ + pixel_y = -24 + }, +/obj/structure/cable, +/turf/simulated/floor/plating, +/area/space) +"Q" = ( +/obj/effect/decal/cleanable/shreds{ + pixel_x = 4; + pixel_y = 3 + }, +/turf/simulated/floor/plating, +/area/space) +"T" = ( +/obj/structure/girder, +/turf/simulated/floor/plating/burnt, +/area/space) +"U" = ( +/obj/effect/spawner/random_barrier/wall_probably, +/turf/space, +/area/space) +"V" = ( +/turf/simulated/wall, +/area/space) +"X" = ( +/turf/space, +/area/space) +"Y" = ( +/obj/item/shard, +/turf/simulated/floor/plating, +/area/space) +"Z" = ( +/obj/item/stack/sheet/metal, +/turf/space, +/area/space) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +a +r +r +r +r +r +r +r +r +r +d +d +d +r +r +d +r +a +a +"} +(3,1,1) = {" +a +d +v +X +X +X +X +X +X +X +X +X +X +X +X +X +X +X +r +a +"} +(4,1,1) = {" +a +d +X +m +X +X +X +X +X +X +X +X +X +X +v +Z +X +X +d +a +"} +(5,1,1) = {" +a +r +X +g +F +X +E +I +X +X +v +X +F +v +v +X +X +X +r +a +"} +(6,1,1) = {" +a +r +J +x +C +E +v +F +X +E +X +v +g +Z +X +X +F +X +r +a +"} +(7,1,1) = {" +a +r +X +X +y +E +X +E +Y +X +n +X +h +E +F +X +v +X +r +a +"} +(8,1,1) = {" +a +r +X +X +X +B +l +p +X +X +y +p +X +X +X +E +X +X +r +a +"} +(9,1,1) = {" +a +r +X +v +X +o +X +X +Z +l +X +E +a +X +X +V +X +X +r +a +"} +(10,1,1) = {" +a +r +X +Z +Q +v +X +y +v +D +y +U +X +X +E +X +X +n +r +a +"} +(11,1,1) = {" +a +r +X +X +I +v +v +X +v +t +O +V +X +X +F +E +Z +X +d +a +"} +(12,1,1) = {" +a +r +X +X +X +X +J +b +c +v +G +V +X +E +e +X +X +X +r +a +"} +(13,1,1) = {" +a +r +X +X +X +V +X +Z +X +X +X +u +X +X +X +X +e +Z +r +a +"} +(14,1,1) = {" +a +r +X +X +X +X +v +X +v +N +E +E +K +X +v +o +X +X +r +a +"} +(15,1,1) = {" +a +r +X +E +X +X +X +X +E +J +C +X +X +X +X +X +X +X +d +a +"} +(16,1,1) = {" +a +r +X +X +E +X +T +X +Z +X +n +v +X +z +n +X +Z +X +d +a +"} +(17,1,1) = {" +a +r +X +X +X +X +X +X +X +X +F +X +X +X +p +X +X +X +r +a +"} +(18,1,1) = {" +a +r +X +X +X +X +X +X +X +X +X +X +X +v +X +X +X +X +r +a +"} +(19,1,1) = {" +a +a +r +r +r +r +d +r +d +r +r +r +r +r +r +r +r +r +a +a +"} +(20,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/map_files/RandomRuins/SpaceRuins/debris2.dmm b/_maps/map_files/RandomRuins/SpaceRuins/debris2.dmm new file mode 100644 index 00000000000..6a6cd81f32a --- /dev/null +++ b/_maps/map_files/RandomRuins/SpaceRuins/debris2.dmm @@ -0,0 +1,631 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/template_noop, +/area/template_noop) +"b" = ( +/turf/simulated/floor/plating/airless, +/area/space) +"c" = ( +/turf/simulated/floor/plasteel/airless, +/area/space) +"d" = ( +/turf/simulated/wall/r_wall, +/area/space) +"e" = ( +/obj/item/stack/cable_coil/cut, +/turf/space, +/area/template_noop) +"h" = ( +/obj/structure/girder, +/turf/space, +/area/template_noop) +"j" = ( +/obj/structure/grille/broken, +/turf/space, +/area/space) +"l" = ( +/obj/structure/girder, +/turf/simulated/floor/plating, +/area/space) +"m" = ( +/obj/structure/grille/broken, +/turf/template_noop, +/area/space) +"n" = ( +/obj/item/stack/cable_coil/cut, +/turf/template_noop, +/area/space) +"o" = ( +/obj/machinery/door/airlock/command{ + max_integrity = 40 + }, +/turf/simulated/floor/plating/burnt, +/area/space) +"p" = ( +/mob/living/simple_animal/hostile/carp, +/turf/space, +/area/template_noop) +"q" = ( +/obj/structure/lattice, +/turf/space, +/area/space) +"s" = ( +/obj/item/stack/rods, +/turf/space, +/area/template_noop) +"t" = ( +/obj/structure/door_assembly/door_assembly_com, +/turf/space, +/area/template_noop) +"u" = ( +/obj/item/clothing/head/bio_hood/virology, +/turf/space, +/area/space) +"w" = ( +/obj/structure/lattice, +/turf/template_noop, +/area/space) +"x" = ( +/turf/template_noop, +/area/space) +"y" = ( +/obj/structure/lattice, +/obj/structure/door_assembly/door_assembly_vault{ + anchored = 1 + }, +/turf/simulated/floor/plating, +/area/space) +"z" = ( +/obj/item/stack/rods, +/turf/template_noop, +/area/space) +"A" = ( +/obj/structure/closet/crate, +/obj/item/reagent_containers/glass/beaker/bluespace, +/turf/simulated/floor/plasteel/airless, +/area/space) +"B" = ( +/obj/item/shard{ + icon_state = "small" + }, +/turf/space, +/area/space) +"C" = ( +/obj/item/stack/sheet/metal, +/turf/space, +/area/template_noop) +"D" = ( +/obj/effect/landmark/burnturf, +/turf/simulated/floor/plating/airless, +/area/space) +"E" = ( +/obj/item/reagent_containers/glass/beaker/large, +/turf/space, +/area/template_noop) +"F" = ( +/obj/effect/landmark/burnturf, +/turf/simulated/floor, +/area/space) +"G" = ( +/obj/structure/safe, +/obj/item/stack/sheet/mineral/bananium{ + amount = 5 + }, +/obj/item/stack/ore/bluespace_crystal/refined{ + amount = 3 + }, +/obj/item/dnainjector/comic, +/turf/simulated/floor/plasteel/airless, +/area/space) +"H" = ( +/obj/structure/table, +/obj/item/shard{ + icon_state = "medium" + }, +/turf/simulated/floor/plasteel/airless, +/area/space) +"I" = ( +/turf/space, +/area/template_noop) +"J" = ( +/mob/living/simple_animal/hostile/carp, +/turf/space, +/area/space) +"L" = ( +/obj/item/shard, +/turf/space, +/area/space) +"M" = ( +/turf/simulated/floor, +/area/space) +"N" = ( +/obj/item/clothing/suit/bio_suit/virology, +/turf/space, +/area/space) +"O" = ( +/obj/item/shard{ + icon_state = "small" + }, +/turf/space, +/area/template_noop) +"P" = ( +/obj/item/reagent_containers/spray/cleaner, +/turf/space, +/area/space) +"R" = ( +/obj/item/stack/sheet/metal, +/turf/template_noop, +/area/space) +"S" = ( +/obj/item/reagent_containers/spray/cleaner, +/turf/space, +/area/template_noop) +"T" = ( +/turf/simulated/wall, +/area/space) +"U" = ( +/obj/effect/landmark/burnturf, +/turf/simulated/floor/plasteel/airless, +/area/space) +"V" = ( +/obj/structure/lattice, +/turf/space, +/area/template_noop) +"W" = ( +/obj/effect/landmark/burnturf, +/turf/simulated/floor/plating/burnt, +/area/space) +"X" = ( +/turf/space, +/area/space) +"Y" = ( +/obj/structure/girder/reinforced, +/turf/simulated/floor/plating/damaged, +/area/space) +"Z" = ( +/obj/machinery/computer/pandemic{ + circuit = /obj/effect/decal/cleanable/shreds + }, +/turf/simulated/floor/plasteel/airless, +/area/space) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +d +d +d +d +d +Y +x +S +I +I +I +I +I +I +C +I +I +I +a +"} +(3,1,1) = {" +a +d +G +A +U +F +d +z +T +T +T +T +o +T +I +p +O +I +I +a +"} +(4,1,1) = {" +a +Y +c +U +c +U +d +X +w +M +c +U +M +T +V +I +I +I +I +a +"} +(5,1,1) = {" +a +Y +M +F +F +q +d +z +m +F +M +F +M +T +I +I +I +I +I +a +"} +(6,1,1) = {" +a +d +d +y +d +d +Y +X +w +X +n +X +w +T +I +I +I +C +I +a +"} +(7,1,1) = {" +a +X +X +X +X +X +P +J +X +T +T +T +x +T +I +I +V +I +I +a +"} +(8,1,1) = {" +a +X +X +X +X +X +X +X +R +X +w +X +b +x +x +I +I +I +I +a +"} +(9,1,1) = {" +a +p +s +T +m +w +T +R +X +B +X +w +X +x +z +I +s +I +I +a +"} +(10,1,1) = {" +a +s +I +T +M +F +T +X +X +X +X +X +X +x +x +I +I +I +I +a +"} +(11,1,1) = {" +a +I +I +T +c +F +T +X +X +c +F +b +j +D +T +I +I +I +t +a +"} +(12,1,1) = {" +a +C +I +T +X +M +N +s +I +I +L +q +q +b +T +I +s +I +I +a +"} +(13,1,1) = {" +a +I +I +l +T +T +T +I +I +u +j +W +c +U +T +I +I +I +I +a +"} +(14,1,1) = {" +a +I +s +p +I +I +I +I +p +I +I +c +H +Z +T +I +I +I +I +a +"} +(15,1,1) = {" +a +V +I +I +s +V +C +I +I +s +h +T +T +T +T +I +I +I +I +a +"} +(16,1,1) = {" +a +I +I +E +I +I +V +I +O +I +V +I +I +I +I +I +C +I +I +a +"} +(17,1,1) = {" +a +I +I +C +I +e +I +I +I +I +I +e +I +V +I +I +I +I +I +a +"} +(18,1,1) = {" +a +I +I +I +I +I +I +h +I +I +C +I +I +I +I +I +I +I +I +a +"} +(19,1,1) = {" +a +I +I +I +I +I +I +I +I +I +I +I +I +I +C +I +I +I +I +a +"} +(20,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/map_files/RandomRuins/SpaceRuins/debris3.dmm b/_maps/map_files/RandomRuins/SpaceRuins/debris3.dmm new file mode 100644 index 00000000000..54d8725b3c4 --- /dev/null +++ b/_maps/map_files/RandomRuins/SpaceRuins/debris3.dmm @@ -0,0 +1,824 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/template_noop, +/area/template_noop) +"b" = ( +/obj/item/stack/rods, +/turf/simulated/floor/plating/damaged, +/area/template_noop) +"c" = ( +/obj/item/trash/popcorn, +/turf/space, +/area/template_noop) +"d" = ( +/obj/effect/spawner/random_spawners/wall_rusted_maybe, +/turf/space, +/area/template_noop) +"e" = ( +/obj/item/poster/random_contraband, +/turf/space, +/area/template_noop) +"f" = ( +/obj/structure/lattice, +/obj/item/stack/sheet/metal, +/turf/space, +/area/template_noop) +"g" = ( +/obj/item/paperplane, +/turf/space, +/area/template_noop) +"h" = ( +/obj/item/trash/can, +/turf/space, +/area/template_noop) +"i" = ( +/obj/item/stack/rods, +/turf/template_noop, +/area/template_noop) +"k" = ( +/obj/item/shard, +/turf/space, +/area/template_noop) +"l" = ( +/obj/item/stack/cable_coil{ + amount = 10 + }, +/turf/space, +/area/template_noop) +"m" = ( +/turf/simulated/wall, +/area/template_noop) +"n" = ( +/obj/item/stack/sheet/glass, +/turf/space, +/area/template_noop) +"p" = ( +/obj/random/plushie, +/turf/space, +/area/template_noop) +"q" = ( +/obj/item/stack/rods, +/obj/item/stack/sheet/metal, +/turf/space, +/area/template_noop) +"t" = ( +/obj/machinery/computer/arcade/battle, +/turf/simulated/floor/plasteel/airless, +/area/template_noop) +"u" = ( +/obj/random/tool, +/turf/space, +/area/template_noop) +"v" = ( +/obj/item/trash/syndi_cakes, +/turf/space, +/area/template_noop) +"w" = ( +/obj/item/stack/tickets, +/turf/space, +/area/template_noop) +"x" = ( +/obj/structure/bookcase/random/fiction, +/turf/simulated/floor/plating/damaged, +/area/template_noop) +"y" = ( +/obj/item/storage/pill_bottle/random_meds/labelled, +/turf/space, +/area/template_noop) +"z" = ( +/turf/simulated/floor/plating/damaged, +/area/template_noop) +"A" = ( +/turf/space, +/area/template_noop) +"B" = ( +/obj/item/stack/rods, +/turf/space, +/area/template_noop) +"D" = ( +/obj/item/paper, +/obj/item/paper, +/turf/space, +/area/template_noop) +"F" = ( +/obj/random/tool, +/turf/simulated/floor/plating/damaged, +/area/template_noop) +"G" = ( +/obj/item/poster/random_official, +/turf/space, +/area/template_noop) +"H" = ( +/obj/item/stack/sheet/wood, +/turf/space, +/area/template_noop) +"I" = ( +/obj/item/stack/rods, +/obj/item/stack/rods, +/turf/space, +/area/template_noop) +"J" = ( +/obj/item/trash/pistachios, +/turf/space, +/area/template_noop) +"K" = ( +/obj/structure/lattice, +/obj/structure/girder, +/turf/space, +/area/template_noop) +"L" = ( +/obj/structure/girder, +/turf/space, +/area/template_noop) +"M" = ( +/obj/item/stack/sheet/metal, +/turf/space, +/area/template_noop) +"O" = ( +/obj/structure/girder/displaced, +/turf/space, +/area/template_noop) +"S" = ( +/obj/structure/lattice, +/turf/space, +/area/template_noop) +"U" = ( +/obj/item/stack/sheet/wood, +/obj/item/stack/sheet/wood, +/turf/space, +/area/template_noop) +"V" = ( +/obj/item/circuitboard/arcade, +/turf/space, +/area/template_noop) +"W" = ( +/obj/item/stack/tickets, +/obj/item/stack/tickets, +/obj/item/stack/tickets, +/turf/space, +/area/template_noop) +"Z" = ( +/obj/item/paper, +/turf/space, +/area/template_noop) + +(1,1,1) = {" +a +a +a +i +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +a +a +a +a +a +a +a +a +a +i +a +a +a +a +a +i +a +a +a +"} +(3,1,1) = {" +a +a +A +A +A +A +A +A +A +A +A +A +A +A +A +A +A +A +a +a +"} +(4,1,1) = {" +a +a +A +B +A +B +A +A +A +A +A +A +A +A +B +B +A +A +a +a +"} +(5,1,1) = {" +i +a +A +A +A +A +A +w +A +M +A +A +A +A +A +A +A +A +a +i +"} +(6,1,1) = {" +a +a +A +A +I +A +B +A +A +B +B +M +A +A +M +A +A +A +a +a +"} +(7,1,1) = {" +a +a +A +A +k +A +A +O +A +A +A +A +m +A +w +A +M +A +a +a +"} +(8,1,1) = {" +a +a +A +B +A +M +A +A +H +A +G +n +m +A +A +B +A +A +a +a +"} +(9,1,1) = {" +a +a +A +A +m +A +w +A +M +S +A +A +d +B +M +A +O +A +a +a +"} +(10,1,1) = {" +a +a +A +w +A +A +Z +A +W +B +S +h +M +L +A +c +A +A +a +a +"} +(11,1,1) = {" +a +i +B +w +A +S +A +F +A +A +S +A +Z +A +A +A +M +A +a +a +"} +(12,1,1) = {" +a +a +A +A +A +A +H +L +S +m +m +b +A +A +Z +w +B +A +i +a +"} +(13,1,1) = {" +a +a +A +A +B +O +A +B +A +M +A +D +K +z +S +H +B +A +a +a +"} +(14,1,1) = {" +a +a +A +n +A +y +f +B +A +z +B +A +m +t +A +A +A +A +a +a +"} +(15,1,1) = {" +a +a +A +A +z +H +A +A +A +S +A +q +z +z +A +A +O +A +a +a +"} +(16,1,1) = {" +a +a +A +A +S +A +S +U +B +B +A +A +S +A +M +B +u +A +a +i +"} +(17,1,1) = {" +a +a +A +M +H +w +Z +B +x +S +B +S +A +k +J +A +A +A +a +a +"} +(18,1,1) = {" +a +a +B +A +A +A +A +A +A +w +B +z +A +O +A +M +A +A +a +a +"} +(19,1,1) = {" +i +a +A +A +M +z +S +w +S +M +A +m +p +A +A +B +A +A +a +a +"} +(20,1,1) = {" +a +a +A +B +A +O +H +v +A +V +H +A +B +L +A +M +A +w +a +a +"} +(21,1,1) = {" +a +a +A +A +A +A +e +M +A +w +Z +w +B +A +w +A +A +A +a +a +"} +(22,1,1) = {" +a +a +A +A +M +O +m +m +L +A +B +A +A +q +A +A +A +A +a +a +"} +(23,1,1) = {" +a +a +A +B +k +A +B +A +B +g +n +A +O +A +A +B +B +A +a +a +"} +(24,1,1) = {" +a +a +A +A +A +A +A +M +A +A +l +A +w +A +A +A +A +A +a +a +"} +(25,1,1) = {" +a +a +A +w +B +A +A +A +A +A +A +B +A +A +A +w +A +A +a +a +"} +(26,1,1) = {" +a +a +A +A +A +A +A +A +B +A +B +A +A +B +A +B +A +A +a +a +"} +(27,1,1) = {" +a +a +B +A +w +A +B +A +w +A +B +A +A +A +A +A +A +w +a +a +"} +(28,1,1) = {" +a +a +A +A +A +A +A +A +A +w +A +A +A +A +A +A +A +A +a +i +"} +(29,1,1) = {" +i +a +a +a +a +a +a +i +a +a +a +a +a +a +a +a +a +a +a +a +"} +(30,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +i +a +a +"} diff --git a/_maps/map_files/RandomRuins/SpaceRuins/syndiecakesfactory.dmm b/_maps/map_files/RandomRuins/SpaceRuins/syndiecakesfactory.dmm new file mode 100644 index 00000000000..ec11a787510 --- /dev/null +++ b/_maps/map_files/RandomRuins/SpaceRuins/syndiecakesfactory.dmm @@ -0,0 +1,2284 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"aM" = ( +/obj/item/stack/rods, +/obj/item/stack/sheet/metal, +/turf/template_noop, +/area/space) +"bb" = ( +/obj/structure/table/reinforced, +/obj/item/stack/sheet/mineral/plasma, +/obj/item/stack/sheet/mineral/plasma, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"bk" = ( +/obj/structure/grille/broken, +/turf/template_noop, +/area/space) +"cc" = ( +/obj/item/reagent_containers/food/snacks/syndicake, +/obj/item/reagent_containers/food/snacks/syndicake, +/obj/item/reagent_containers/food/snacks/syndicake, +/turf/simulated/floor/plating, +/area/space) +"dy" = ( +/obj/structure/lattice, +/turf/unsimulated, +/area/template_noop) +"es" = ( +/obj/structure/cable{ + d1 = 1; + d2 = 8; + icon_state = "1-8" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"eY" = ( +/turf/simulated/floor/plating, +/area/ruin) +"fq" = ( +/obj/machinery/autolathe, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"fU" = ( +/obj/machinery/door/airlock/mining/glass{ + locked = 1; + name = "Egg processing" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"fY" = ( +/obj/item/stack/sheet/metal, +/turf/template_noop, +/area/template_noop) +"hm" = ( +/obj/structure/cable{ + d1 = 1; + d2 = 2; + icon_state = "1-2" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"ho" = ( +/turf/space, +/area/ruin/space) +"hs" = ( +/turf/unsimulated/wall/fakeglass{ + dir = 4 + }, +/area/ruin/unpowered) +"iK" = ( +/obj/item/stack/sheet/metal, +/obj/item/stack/sheet/metal, +/turf/space, +/area/ruin/space) +"jf" = ( +/obj/item/trash/syndi_cakes, +/turf/template_noop, +/area/template_noop) +"jv" = ( +/obj/item/stack/cable_coil/cut, +/turf/template_noop, +/area/space) +"jR" = ( +/obj/structure/table/reinforced, +/obj/item/storage/fancy/cigarettes/cigpack_random, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"ke" = ( +/obj/structure/lattice, +/turf/space, +/area/ruin) +"kh" = ( +/obj/structure/lattice, +/obj/item/stack/rods, +/turf/template_noop, +/area/space) +"ky" = ( +/obj/structure/cable{ + d1 = 1; + d2 = 2; + icon_state = "1-2"; + tag = "" + }, +/turf/simulated/wall, +/area/ruin/unpowered) +"ls" = ( +/obj/structure/lattice, +/turf/template_noop, +/area/space) +"lK" = ( +/obj/machinery/power/apc/noalarm{ + area = null; + dir = 8; + keep_preset_name = 1; + light_power = 0; + locked = 0; + max_integrity = 0; + name = "Manufacturing control room APC"; + pixel_y = -24; + shorted = 1; + start_charge = -1 + }, +/obj/structure/cable{ + d2 = 4; + icon_state = "0-4" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"mc" = ( +/obj/structure/grille/broken, +/turf/space, +/area/ruin/space) +"mx" = ( +/obj/item/trash/syndi_cakes, +/turf/template_noop, +/area/space) +"nV" = ( +/obj/machinery/conveyor/east{ + id = null + }, +/turf/simulated/floor/plasteel, +/area/space) +"ob" = ( +/obj/structure/lattice, +/turf/template_noop, +/area/ruin/unpowered) +"om" = ( +/obj/item/reagent_containers/food/snacks/syndicake, +/obj/item/reagent_containers/food/snacks/syndicake, +/obj/item/reagent_containers/food/snacks/syndicake, +/obj/item/reagent_containers/food/snacks/syndicake, +/obj/item/reagent_containers/food/snacks/syndicake, +/obj/item/reagent_containers/food/snacks/syndicake, +/turf/simulated/floor/plasteel, +/area/space) +"oJ" = ( +/obj/item/stack/rods, +/turf/template_noop, +/area/space) +"oO" = ( +/obj/machinery/door/airlock/mining/glass{ + name = "Nexus" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"pb" = ( +/obj/structure/lattice/catwalk, +/turf/template_noop, +/area/space) +"pd" = ( +/turf/template_noop, +/area/space) +"pp" = ( +/turf/unsimulated, +/area/space) +"pR" = ( +/obj/machinery/conveyor/northeast{ + id = null + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"qS" = ( +/obj/machinery/door/airlock/mining/glass{ + name = "EVA Storage" + }, +/obj/structure/cable{ + d1 = 4; + d2 = 8; + icon_state = "4-8"; + pixel_y = 0; + tag = "" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"rJ" = ( +/obj/structure/lattice, +/turf/space, +/area/ruin/space) +"rL" = ( +/obj/item/reagent_containers/food/snacks/syndicake, +/turf/simulated/floor/plasteel/airless, +/area/ruin) +"rU" = ( +/obj/machinery/space_heater, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"sd" = ( +/turf/simulated/floor/plating, +/area/space) +"sN" = ( +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"ub" = ( +/obj/item/stack/rods, +/turf/space, +/area/space) +"uA" = ( +/obj/structure/table/reinforced, +/obj/item/reagent_containers/food/snacks/syndicake, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"uF" = ( +/obj/machinery/conveyor/east{ + id = null + }, +/obj/machinery/gibber/autogibber, +/obj/structure/plasticflaps{ + canmove = 0 + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"wB" = ( +/obj/item/trash/syndi_cakes, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"xT" = ( +/turf/unsimulated/floor/plating/airless, +/area/space) +"yU" = ( +/obj/item/stack/sheet/metal, +/obj/item/stack/sheet/metal, +/turf/space, +/area/space) +"zd" = ( +/obj/machinery/power/apc/noalarm{ + area = null; + dir = 8; + keep_preset_name = 1; + locked = 0; + name = "EVA room APC"; + pixel_x = -24; + start_charge = -1 + }, +/obj/structure/cable{ + d2 = 4; + icon_state = "0-4" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"zo" = ( +/turf/simulated/wall, +/area/space) +"zt" = ( +/obj/item/stack/sheet/metal, +/turf/template_noop, +/area/space) +"zF" = ( +/turf/unsimulated/wall/fakeglass{ + dir = 8 + }, +/area/ruin/unpowered) +"zP" = ( +/obj/structure/rack{ + dir = 4 + }, +/obj/random/tool, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"zY" = ( +/obj/structure/table/reinforced, +/obj/machinery/light, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"AH" = ( +/obj/structure/lattice, +/obj/item/stack/sheet/metal, +/turf/template_noop, +/area/template_noop) +"AJ" = ( +/obj/effect/spawner/random_spawners/wall_rusted_probably, +/turf/simulated/wall, +/area/space) +"BG" = ( +/obj/machinery/door/airlock/mining/glass{ + locked = 1; + name = "Manufacturing Control Room" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"BI" = ( +/obj/structure/reagent_dispensers/fueltank, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Cp" = ( +/obj/structure/cable{ + d1 = 1; + d2 = 2; + icon_state = "1-2"; + tag = "" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"CY" = ( +/obj/item/stack/rods, +/turf/template_noop, +/area/template_noop) +"Da" = ( +/turf/space, +/area/space) +"Dz" = ( +/mob/living/simple_animal/pet/dog/corgi, +/obj/machinery/conveyor/east{ + id = null + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Ej" = ( +/obj/structure/closet/emcloset, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"EJ" = ( +/turf/simulated/wall, +/area/ruin/unpowered) +"Fw" = ( +/obj/item/stack/cable_coil/cut, +/turf/template_noop, +/area/template_noop) +"FO" = ( +/obj/machinery/suit_storage_unit/syndicate, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Gm" = ( +/obj/structure/cable{ + d1 = 4; + d2 = 8; + icon_state = "4-8"; + pixel_y = 0; + tag = "" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"GB" = ( +/mob/living/simple_animal/pet/dog/corgi, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Hx" = ( +/mob/living/simple_animal/pet/dog/corgi, +/mob/living/simple_animal/pet/dog/corgi, +/obj/machinery/conveyor/east{ + id = null + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Hy" = ( +/turf/template_noop, +/area/template_noop) +"HQ" = ( +/obj/structure/table/reinforced, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Ic" = ( +/turf/simulated/floor/plating/burnt, +/area/ruin) +"Id" = ( +/obj/effect/spawner/random_spawners/oil_maybe, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"IB" = ( +/obj/structure/lattice, +/turf/space, +/area/ruin/unpowered) +"JI" = ( +/obj/effect/spawner/random_spawners/syndicate/loot, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Ki" = ( +/obj/structure/lattice, +/turf/template_noop, +/area/template_noop) +"Kr" = ( +/obj/structure/girder, +/turf/simulated/floor/plating, +/area/ruin/unpowered) +"KD" = ( +/turf/simulated/floor/plating, +/area/ruin/unpowered) +"KS" = ( +/turf/unsimulated/floor/plating/airless, +/area/ruin) +"Le" = ( +/obj/structure/cable{ + d2 = 4; + icon_state = "0-4" + }, +/obj/machinery/power/port_gen/pacman, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Mi" = ( +/turf/unsimulated, +/area/template_noop) +"Mz" = ( +/turf/simulated/floor/plasteel, +/area/ruin) +"Nw" = ( +/obj/machinery/power/smes, +/obj/structure/cable/blue{ + d2 = 2; + icon_state = "0-2" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"NQ" = ( +/obj/structure/lattice, +/turf/space, +/area/space) +"OA" = ( +/obj/structure/computerframe, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"OK" = ( +/obj/item/reagent_containers/food/snacks/syndicake, +/turf/space, +/area/space) +"OU" = ( +/turf/simulated/floor/plasteel/airless, +/area/ruin) +"Qv" = ( +/obj/machinery/light{ + dir = 8 + }, +/obj/item/trash/syndi_cakes, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"QF" = ( +/obj/machinery/conveyor/east{ + dir = 2; + id = null + }, +/turf/simulated/floor/plasteel, +/area/ruin) +"QI" = ( +/obj/effect/spawner/random_spawners/wall_rusted_probably, +/turf/simulated/wall, +/area/ruin) +"Ra" = ( +/obj/machinery/power/terminal{ + dir = 4 + }, +/obj/structure/cable{ + d2 = 8; + icon_state = "0-8" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Rg" = ( +/obj/machinery/door/airlock/mining/glass{ + locked = 1; + max_integrity = 300000; + name = "Corgi processing"; + normal_integrity = 300000 + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Ry" = ( +/obj/item/stack/cable_coil/random, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"RB" = ( +/mob/living/simple_animal/hostile/alien/sentinel{ + animal_species = /mob/living/simple_animal/pet/dog; + attack_sound = 'sound/weapons/bite.ogg'; + attacktext = "bites"; + damage_coeff = list("brute" = 1, "fire" = 1, "tox" = 1, "clone" = 1, "stamina" = 1, "oxy" = 1); + death_sound = null; + deathmessage = ""; + desc = "This is no longer a goodboy. Not anymore. He has seen too much."; + icon = 'icons/mob/pets.dmi'; + icon_living = "corgi"; + icon_state = "corgi"; + name = "angry corgi"; + retreat_distance = 2 + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Tj" = ( +/obj/structure/table/reinforced, +/obj/item/storage/toolbox/syndicate, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Tt" = ( +/obj/machinery/door/airlock/external, +/turf/simulated/floor/plating, +/area/ruin/powered) +"TM" = ( +/obj/structure/chair/office/dark{ + dir = 4; + icon_state = "officechair_dark"; + tag = "icon-officechair_dark (EAST)" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"TT" = ( +/obj/structure/cable{ + d1 = 1; + d2 = 8; + icon_state = "1-8"; + tag = "" + }, +/obj/structure/cable{ + d1 = 1; + d2 = 4; + icon_state = "1-4"; + tag = "90Curve" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Uq" = ( +/obj/machinery/conveyor/east{ + id = null + }, +/turf/simulated/floor/plasteel, +/area/ruin) +"UC" = ( +/obj/machinery/tcomms/relay/ruskie{ + network_id = "SYNDICAKES-FACTORY" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"UR" = ( +/obj/item/trash/syndi_cakes, +/turf/space, +/area/space) +"Vf" = ( +/obj/machinery/light{ + dir = 8 + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Vt" = ( +/obj/machinery/conveyor/north/ccw{ + id = null + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"VH" = ( +/obj/structure/lattice, +/obj/random/tool, +/turf/space, +/area/space) +"VR" = ( +/obj/structure/lattice, +/turf/unsimulated, +/area/space) +"WL" = ( +/turf/space, +/area/ruin/unpowered) +"Xd" = ( +/obj/structure/cable{ + d1 = 2; + d2 = 8; + icon_state = "2-8" + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"XZ" = ( +/obj/machinery/light/small{ + dir = 1 + }, +/obj/structure/dispenser/oxygen, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"YR" = ( +/obj/machinery/light{ + dir = 4 + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"YU" = ( +/obj/structure/chair/office/dark, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Zs" = ( +/obj/machinery/conveyor/east{ + id = null + }, +/turf/simulated/floor/plasteel, +/area/ruin/unpowered) +"Zt" = ( +/obj/machinery/conveyor/east{ + dir = 2; + id = null + }, +/turf/simulated/floor/plasteel, +/area/space) + +(1,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(2,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(3,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +ob +ob +ob +ob +ob +ob +EJ +EJ +EJ +EJ +EJ +EJ +EJ +EJ +Ki +Ki +Ki +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(4,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +EJ +EJ +EJ +EJ +EJ +EJ +Le +Vf +zd +rU +sN +FO +EJ +EJ +EJ +pb +pd +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(5,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +JI +GB +Vf +sN +sN +EJ +Ra +sN +Gm +sN +sN +sN +Tt +KD +Tt +pb +pb +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(6,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +sN +Hx +GB +Dz +sN +EJ +Nw +hm +TT +Id +sN +Ej +EJ +EJ +EJ +pb +pd +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(7,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +sN +Dz +sN +Dz +sN +EJ +UC +sN +Gm +sN +sN +zY +EJ +pd +pd +ls +pd +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(8,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +sN +Zs +sN +Zs +sN +EJ +fq +sN +Gm +sN +YU +OA +EJ +pd +pd +ls +pd +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(9,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +sN +Zs +sN +Zs +Id +EJ +sN +GB +Gm +TM +sN +sN +EJ +pd +pd +ls +pd +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(10,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +pR +Vt +Vt +Vt +sN +EJ +XZ +BI +Gm +uA +OA +jR +EJ +pd +pd +ls +pd +pd +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(11,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +Zs +EJ +EJ +EJ +Rg +EJ +EJ +EJ +qS +EJ +EJ +EJ +EJ +EJ +EJ +EJ +EJ +pd +pd +pd +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(12,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +Zs +zF +TM +Qv +lK +EJ +sN +Vf +Gm +sN +sN +Ry +Kr +OU +OU +OU +EJ +pd +pd +pd +OK +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(13,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +Zs +hs +Tj +zP +Xd +ky +Cp +Cp +es +sN +rJ +rJ +Kr +rL +eY +OU +EJ +pd +pd +pd +pd +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(14,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +Zs +EJ +sN +wB +sN +BG +sN +sN +sN +sN +sN +sN +oO +OU +eY +eY +EJ +pd +pd +pd +pd +oJ +Hy +Hy +Hy +Hy +Hy +fY +Hy +Hy +Hy +Hy +"} +(15,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +Zs +zF +TM +RB +wB +EJ +IB +sN +sN +sN +sN +sN +EJ +eY +eY +rJ +EJ +pd +pd +mx +pd +pd +pd +Hy +fY +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(16,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +Zs +hs +bb +OA +sN +EJ +WL +IB +sN +YR +HQ +HQ +EJ +OU +eY +rJ +EJ +zt +oJ +pd +pd +pd +jv +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(17,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +EJ +uF +EJ +EJ +EJ +fU +EJ +EJ +EJ +oO +EJ +EJ +EJ +EJ +OU +eY +OK +Da +pd +pd +NQ +zt +pd +pd +pd +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(18,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +VR +Uq +OU +OU +KS +KS +Mz +ho +OU +OU +OU +OU +ho +iK +eY +Da +OK +OK +pd +pd +NQ +zo +pd +pd +pd +pd +OK +Hy +Hy +fY +Hy +Hy +Hy +"} +(19,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +pd +rJ +rJ +rJ +KS +rJ +KS +rJ +Ic +Ic +ub +NQ +OU +eY +NQ +NQ +Da +OK +yU +Da +NQ +AJ +pd +OK +pd +pd +pd +Hy +Hy +Hy +Hy +Hy +Hy +"} +(20,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +pd +nV +xT +mc +KS +mc +KS +KS +Da +NQ +Da +NQ +Da +Da +UR +ub +Da +Da +pd +pd +NQ +NQ +pd +pd +pd +zt +pd +pd +Hy +Hy +Hy +Hy +Hy +"} +(21,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Ki +pp +pd +Zt +rJ +Zt +Zt +NQ +Ic +Da +Da +Da +Da +OK +Da +Da +OK +OK +Da +pd +NQ +Da +Da +pd +pd +pd +pd +pd +pd +pd +Hy +Ki +Hy +Hy +"} +(22,1,1) = {" +Hy +Hy +CY +Hy +Hy +Hy +Hy +pp +pd +pd +zo +pd +zo +zo +NQ +ub +Da +Da +Da +Da +Da +Da +Da +Da +Da +ub +zt +pd +pd +pd +mx +pd +pd +pd +pd +OK +Hy +Hy +Hy +Hy +"} +(23,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Ki +Mi +dy +VR +pd +pd +pd +pd +pd +zt +pd +pd +Ic +OU +OU +Da +NQ +pd +pd +pd +pd +pd +pd +oJ +pd +zt +ls +pd +pd +pd +Hy +Hy +Hy +Hy +"} +(24,1,1) = {" +Hy +Hy +Hy +Hy +Ki +Hy +Hy +Hy +Ki +Hy +pd +oJ +OK +pd +pd +bk +NQ +QF +QF +QF +QF +Da +sd +oJ +pd +pd +pd +cc +VH +pd +pd +pd +pd +pd +pd +ls +Hy +Hy +Hy +Hy +"} +(25,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +CY +Hy +Hy +Hy +Hy +pd +pd +ke +OK +pd +zo +NQ +NQ +QI +NQ +NQ +pd +pd +zt +NQ +NQ +om +zo +pd +OK +pd +oJ +pd +pd +zt +Hy +Hy +Hy +Hy +"} +(26,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Ki +Hy +Hy +Hy +Hy +Hy +Hy +pd +pd +pd +pd +pd +pd +pd +pd +NQ +ls +pd +pd +pd +pd +pd +zo +zo +Da +Da +pd +oJ +pd +pd +pd +Hy +Hy +Hy +Hy +"} +(27,1,1) = {" +Hy +Hy +CY +Hy +Hy +Hy +Hy +AH +CY +CY +Hy +fY +Hy +pd +pd +pd +pd +pd +pd +pd +pd +pd +pd +OK +pd +oJ +pd +mx +pd +pd +OK +pd +pd +pd +pd +pd +Hy +Hy +Hy +Hy +"} +(28,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +pd +NQ +OK +pd +pd +aM +pd +mx +pd +pd +pd +oJ +pd +pd +pd +pd +pd +pd +aM +pd +pd +Hy +Hy +Hy +Hy +jf +"} +(29,1,1) = {" +Hy +Hy +Hy +Hy +CY +Hy +Hy +Hy +Hy +CY +Hy +Hy +Hy +Fw +Hy +pd +oJ +pd +pd +pd +pd +pd +pd +pd +OK +oJ +pd +kh +pd +pd +pd +pd +pd +pd +Hy +Hy +Hy +fY +Hy +Hy +"} +(30,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +CY +CY +Hy +pd +pd +pd +pd +ls +pd +OK +pd +pd +pd +pd +pd +pd +pd +oJ +zt +pd +pd +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(31,1,1) = {" +Hy +Hy +Hy +fY +Hy +Hy +Ki +Hy +Hy +Hy +Ki +Hy +CY +Hy +Hy +Hy +Hy +pd +pd +pd +pd +pd +ls +pd +pd +oJ +pd +pd +aM +pd +pd +pd +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(32,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +fY +Hy +Hy +Hy +Hy +kh +pd +pd +zt +pd +pd +ls +pd +pd +pd +pd +pd +pd +Hy +Hy +Fw +Hy +Hy +Hy +Hy +Hy +Hy +"} +(33,1,1) = {" +Hy +Hy +Hy +Hy +CY +Hy +CY +Hy +fY +Hy +Hy +Hy +Hy +Hy +jf +Hy +Hy +Hy +Hy +pd +pd +pd +pd +pd +NQ +zt +pd +pd +oJ +pd +fY +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(34,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +CY +Hy +Hy +Hy +CY +Hy +fY +Hy +CY +Hy +Hy +pd +oJ +pd +pd +OK +pd +pd +pd +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(35,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Ki +Hy +Hy +Hy +CY +CY +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +pd +pd +ls +pd +pd +pd +Hy +Hy +Hy +Hy +Hy +Hy +fY +Hy +Hy +Hy +Hy +Hy +"} +(36,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +CY +Hy +Hy +Hy +Hy +fY +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(37,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Fw +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(38,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(39,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +jf +Hy +Hy +Hy +Hy +fY +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} +(40,1,1) = {" +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +Hy +"} diff --git a/_maps/map_files/RandomRuins/SpaceRuins/syndiedepot.dmm b/_maps/map_files/RandomRuins/SpaceRuins/syndiedepot.dmm index 1dc60364d99..ceb8067f7ac 100644 --- a/_maps/map_files/RandomRuins/SpaceRuins/syndiedepot.dmm +++ b/_maps/map_files/RandomRuins/SpaceRuins/syndiedepot.dmm @@ -68,7 +68,6 @@ "an" = ( /obj/machinery/navbeacon/invisible{ codes_txt = "patrol;next_patrol=SDNW"; - invisibility = 100; location = "SDNE" }, /turf/simulated/floor/plating/asteroid/airless, @@ -292,15 +291,13 @@ "aU" = ( /obj/machinery/navbeacon/invisible{ codes_txt = "patrol;next_patrol=SDSW"; - invisibility = 100; location = "SDNW" }, /turf/simulated/floor/plating/asteroid/airless, /area/syndicate_depot/outer) "aV" = ( /obj/machinery/light{ - dir = 4; - icon_state = "tube1" + dir = 4 }, /turf/simulated/floor/plating/asteroid/airless, /area/syndicate_depot/outer) @@ -429,8 +426,7 @@ /area/syndicate_depot/core) "bo" = ( /obj/machinery/light{ - dir = 4; - icon_state = "tube1" + dir = 4 }, /obj/effect/spawner/random_spawners/syndicate/loot, /turf/simulated/floor/plasteel{ @@ -512,7 +508,6 @@ id = "syndi_depot_rear"; idle_power_usage = 0; name = "mysterious button"; - normaldoorcontrol = 0; pixel_x = 24; use_power = 0 }, @@ -663,8 +658,8 @@ /obj/machinery/turretid/syndicate{ name = "external turret controls"; pixel_x = -32; - pixel_y = 0; - req_access = list(150) + req_access = null; + req_access_txt = "150" }, /turf/simulated/floor/plasteel{ icon_state = "dark" @@ -745,9 +740,8 @@ /area/syndicate_depot/core) "ce" = ( /obj/machinery/light/small{ - tag = "icon-bulb1 (EAST)"; - icon_state = "bulb1"; - dir = 4 + dir = 4; + tag = "icon-bulb1 (EAST)" }, /turf/simulated/floor/mineral/silver, /area/syndicate_depot/core) @@ -757,7 +751,6 @@ id = "syndi_depot_rear"; idle_power_usage = 0; name = "mysterious button"; - normaldoorcontrol = 0; use_power = 0 }, /obj/structure/sign/poster/contraband/syndicate_recruitment, @@ -774,8 +767,8 @@ /area/syndicate_depot/core) "ci" = ( /obj/structure/cable{ - icon_state = "0-2"; - d2 = 2 + d2 = 2; + icon_state = "0-2" }, /obj/machinery/power/smes/upgraded{ charge = 5e+006; @@ -845,7 +838,6 @@ "cr" = ( /obj/structure/sink{ dir = 4; - icon_state = "sink"; pixel_x = 12 }, /turf/simulated/floor/mineral/silver, @@ -1154,7 +1146,6 @@ "dc" = ( /obj/machinery/navbeacon/invisible{ codes_txt = "patrol;next_patrol=SDSE"; - invisibility = 100; location = "SDSW" }, /turf/simulated/floor/plating/asteroid/airless, @@ -1179,7 +1170,6 @@ "df" = ( /obj/machinery/navbeacon/invisible{ codes_txt = "patrol;next_patrol=SDNE"; - invisibility = 100; location = "SDSE" }, /turf/simulated/floor/plating/asteroid/airless, diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm index 2c12ac11e44..6458f106529 100644 --- a/_maps/map_files/cyberiad/cyberiad.dmm +++ b/_maps/map_files/cyberiad/cyberiad.dmm @@ -26723,10 +26723,6 @@ dir = 4 }, /area/security/nuke_storage) -"aXS" = ( -/obj/machinery/vending/modularpc, -/turf/simulated/floor/plasteel, -/area/storage/primary) "aXU" = ( /obj/item/flag/mime, /obj/machinery/power/apc{ @@ -26847,23 +26843,13 @@ }, /area/crew_quarters/bar) "aYf" = ( -/obj/machinery/modular_computer/console/preset/command, -/obj/structure/cable{ - icon_state = "0-2"; - pixel_y = 1; - d2 = 2 - }, +/obj/machinery/computer/card, /turf/simulated/floor/plasteel{ dir = 10; icon_state = "green" }, /area/bridge) "aYg" = ( -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2" - }, /turf/simulated/floor/plasteel{ dir = 1; icon_state = "greencorner" @@ -27432,7 +27418,6 @@ /area/storage/primary) "aZf" = ( /obj/structure/table/reinforced, -/obj/machinery/computer/skills, /turf/simulated/floor/plasteel{ icon_state = "red" }, @@ -35244,7 +35229,7 @@ }, /area/bridge) "bnW" = ( -/obj/machinery/computer/station_alert/all, +/obj/machinery/computer/station_alert, /turf/simulated/floor/plasteel{ dir = 0; icon_state = "yellow" @@ -38278,11 +38263,6 @@ /turf/simulated/floor/plasteel, /area/bridge) "bup" = ( -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2" - }, /obj/machinery/atmospherics/unary/vent_pump/on, /turf/simulated/floor/plasteel, /area/bridge) @@ -38895,11 +38875,6 @@ icon_state = "4-8"; tag = "" }, -/obj/structure/cable{ - d1 = 1; - d2 = 4; - icon_state = "1-4" - }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, /turf/simulated/floor/plasteel, /area/bridge) @@ -48824,7 +48799,7 @@ }, /area/engine/gravitygenerator) "bOt" = ( -/obj/machinery/computer/ordercomp, +/obj/machinery/computer/supplycomp/public, /obj/item/radio/intercom{ broadcasting = 0; name = "station intercom (General)"; @@ -51723,9 +51698,6 @@ pixel_x = 0; pixel_y = 32 }, -/obj/machinery/computer/skills{ - req_access_txt = "57" - }, /turf/simulated/floor/plasteel, /area/crew_quarters/heads) "bTd" = ( @@ -61633,9 +61605,6 @@ /area/ntrep) "cjf" = ( /obj/structure/table/wood, -/obj/machinery/computer/skills{ - req_access_txt = "57" - }, /turf/simulated/floor/carpet, /area/ntrep) "cjg" = ( @@ -66311,9 +66280,6 @@ /area/blueshield) "cqJ" = ( /obj/structure/table/wood, -/obj/machinery/computer/skills{ - req_one_access = null - }, /turf/simulated/floor/plasteel{ icon_state = "bcarpet05" }, @@ -72578,7 +72544,7 @@ pixel_x = -2; pixel_y = 2 }, -/obj/item/circuitboard/stationalert_all{ +/obj/item/circuitboard/stationalert{ pixel_x = 1; pixel_y = -1 }, @@ -75846,7 +75812,7 @@ pixel_x = 32; pixel_y = 0 }, -/obj/machinery/computer/station_alert/all, +/obj/machinery/computer/station_alert, /obj/structure/cable/yellow{ d1 = 4; d2 = 8; @@ -77210,6 +77176,10 @@ pixel_x = -22 }, /obj/item/stack/tape_roll, +/obj/machinery/camera/motion{ + c_tag = "EVA Motion Sensor"; + dir = 4 + }, /turf/simulated/floor/plasteel{ icon_state = "dark" }, @@ -95350,6 +95320,11 @@ icon_state = "vault" }, /area/shuttle/escape) +"kIR" = ( +/obj/structure/lattice/catwalk, +/obj/machinery/atmospherics/pipe/simple/hidden/yellow, +/turf/space, +/area/space/nearstation) "kLF" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 9 @@ -95983,11 +95958,6 @@ /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /turf/simulated/wall, /area/crew_quarters/dorms) -"rOX" = ( -/obj/machinery/atmospherics/pipe/simple/hidden/yellow, -/obj/machinery/ntnet_relay, -/turf/simulated/floor/plasteel/dark, -/area/tcommsat/chamber) "rSv" = ( /obj/structure/shuttle/engine/propulsion{ dir = 8; @@ -96034,10 +96004,6 @@ icon_state = "floor4" }, /area/shuttle/administration) -"sag" = ( -/obj/machinery/atmospherics/pipe/simple/hidden/supply, -/turf/simulated/floor/plasteel/dark, -/area/tcommsat/chamber) "sbp" = ( /turf/simulated/shuttle/wall{ icon_state = "wall3" @@ -115862,7 +115828,7 @@ aKb aNx aVi aWt -aXS +aXQ aZr bbp bdk @@ -131635,7 +131601,7 @@ dmW aaa aab aaa -iUc +aaa iUc iUc iUc @@ -131892,10 +131858,10 @@ ddC doE ddM ddO +kIR oOZ dQC fAw -rOX mkE dpe dpl @@ -132150,8 +132116,8 @@ dmB bfu dnT dpf +iUc rTy -sag wbr hyv dpd diff --git a/_maps/map_files/cyberiad/z2.dmm b/_maps/map_files/cyberiad/z2.dmm index 4c916fe365c..987c1ee28b4 100644 --- a/_maps/map_files/cyberiad/z2.dmm +++ b/_maps/map_files/cyberiad/z2.dmm @@ -4296,55 +4296,20 @@ dir = 2 }, /area/centcom/control) -"mE" = ( -/obj/structure/flora/ausbushes/lavendergrass, -/turf/unsimulated/floor{ - icon_state = "grass1"; - name = "grass" - }, -/area/centcom/specops) -"mF" = ( -/obj/structure/flora/ausbushes/stalkybush, -/turf/unsimulated/floor{ - icon_state = "grass1"; - name = "grass" - }, -/area/centcom/specops) -"mG" = ( -/obj/structure/flora/ausbushes/pointybush, -/turf/unsimulated/floor{ - icon_state = "grass1"; - name = "grass" - }, -/area/centcom/specops) -"mH" = ( -/obj/structure/flora/ausbushes/ywflowers, -/turf/unsimulated/floor{ - icon_state = "grass1"; - name = "grass" - }, -/area/centcom/specops) "mI" = ( /obj/structure/flora/ausbushes/brflowers, /turf/unsimulated/floor{ icon_state = "grass1"; name = "grass" }, -/area/centcom/specops) -"mJ" = ( -/obj/structure/flora/ausbushes/sparsegrass, -/turf/unsimulated/floor{ - icon_state = "grass1"; - name = "grass" - }, -/area/centcom/specops) +/area/centcom/control) "mK" = ( /obj/structure/flora/ausbushes/reedbush, /turf/unsimulated/floor{ icon_state = "grass1"; name = "grass" }, -/area/centcom/specops) +/area/centcom/control) "mL" = ( /turf/unsimulated/floor{ dir = 1; @@ -9891,7 +9856,7 @@ }, /area/admin) "xV" = ( -/obj/machinery/computer/ordercomp, +/obj/machinery/computer/supplycomp/public, /turf/unsimulated/floor{ tag = "icon-floor"; icon_state = "floor" @@ -36255,7 +36220,7 @@ lH lH mu su -mF +mZ mY su nD @@ -36512,7 +36477,7 @@ mc lH lH su -mE +nd mX su nD @@ -36769,7 +36734,7 @@ mc lH lH su -mH +mY na su nD @@ -37026,7 +36991,7 @@ lH lH lH su -mG +WW mZ su nD @@ -37283,7 +37248,7 @@ lH mk mw su -mJ +na ne su nD diff --git a/_maps/map_files/shuttles/admin_armory.dmm b/_maps/map_files/shuttles/admin_armory.dmm new file mode 100644 index 00000000000..837f867a52b --- /dev/null +++ b/_maps/map_files/shuttles/admin_armory.dmm @@ -0,0 +1,1691 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"ae" = ( +/obj/structure/sign/securearea, +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall4"; + tag = "icon-swall14" + }, +/area/shuttle/administration) +"al" = ( +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/structure/table/reinforced, +/obj/item/folder, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"aI" = ( +/obj/structure/table/reinforced, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/machinery/recharger, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"aP" = ( +/obj/machinery/vending/security, +/obj/machinery/light/spot{ + dir = 8; + icon_state = "tube1"; + tag = "icon-tube1 (WEST)" + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"bi" = ( +/obj/structure/table/reinforced, +/obj/item/storage/firstaid, +/obj/item/storage/firstaid/brute, +/obj/item/storage/box/bodybags, +/obj/item/storage/firstaid/surgery, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"bm" = ( +/obj/structure/grille, +/obj/machinery/door/poddoor/shutters/preopen{ + dir = 8; + id_tag = "adminarmoryshutters" + }, +/obj/structure/window/full/shuttle, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"ce" = ( +/obj/machinery/autolathe/upgraded{ + hacked = 1 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"cl" = ( +/obj/structure/chair/comfy/shuttle{ + dir = 4 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"cV" = ( +/obj/structure/closet/emcloset, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"de" = ( +/obj/machinery/suit_storage_unit/security/secure, +/obj/machinery/light/spot, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"df" = ( +/obj/structure/rack, +/obj/item/storage/box/buck{ + pixel_x = -3; + pixel_y = 3 + }, +/obj/item/storage/box/buck, +/obj/structure/window/reinforced, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"dn" = ( +/obj/machinery/computer/camera_advanced/shuttle_docker/admin{ + name = "NRV Sparta navigation computer" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"dH" = ( +/obj/structure/rack, +/obj/structure/window/reinforced, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/item/gun/energy/gun, +/obj/item/gun/energy/gun{ + pixel_x = 3; + pixel_y = -3 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"dP" = ( +/obj/machinery/recharge_station/upgraded, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"eI" = ( +/obj/machinery/turretid/stun{ + check_access = 0; + name = "Shuttle Turret Control"; + pixel_y = 30 + }, +/obj/machinery/computer/camera_advanced, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"eL" = ( +/obj/structure/chair{ + dir = 8 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"fo" = ( +/obj/structure/chair{ + dir = 1 + }, +/obj/machinery/light/spot, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"fF" = ( +/obj/machinery/light/spot{ + dir = 4; + icon_state = "tube1"; + tag = "icon-tube1 (EAST)" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"fQ" = ( +/obj/structure/chair/comfy/shuttle{ + dir = 1 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"gd" = ( +/obj/machinery/door/airlock/shuttle, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"gh" = ( +/obj/structure/chair/comfy/shuttle{ + dir = 8 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"gj" = ( +/obj/machinery/computer/communications{ + name = "NRV Sparta Communications Console" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"hN" = ( +/obj/structure/chair{ + dir = 4 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"ir" = ( +/obj/structure/closet/emcloset, +/obj/machinery/light/spot{ + dir = 1; + icon_state = "tube1"; + tag = "icon-tube1 (NORTH)" + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"iz" = ( +/obj/machinery/porta_turret{ + installation = /obj/item/gun/energy/gun + }, +/obj/structure/window/reinforced, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"jn" = ( +/obj/machinery/door/poddoor/shutters{ + density = 0; + dir = 2; + icon_state = "open"; + id_tag = "Asclshutters"; + name = "Blast Shutters"; + opacity = 0 + }, +/obj/structure/grille, +/obj/structure/window/full/shuttle, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"jB" = ( +/obj/structure/table/reinforced, +/obj/item/storage/lockbox/mindshield, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"jU" = ( +/obj/machinery/suit_storage_unit/security/secure, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"kf" = ( +/obj/structure/sign/securearea, +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall8"; + tag = "icon-swall12" + }, +/area/shuttle/administration) +"mq" = ( +/obj/structure/grille, +/obj/machinery/door/poddoor/shutters{ + density = 0; + dir = 2; + icon_state = "open"; + id_tag = "Asclshutters"; + name = "Blast Shutters"; + opacity = 0 + }, +/obj/structure/window/full/shuttle, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"mw" = ( +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"mM" = ( +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall13" + }, +/area/shuttle/administration) +"nG" = ( +/obj/structure/window/full/shuttle, +/obj/structure/grille, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"oj" = ( +/obj/structure/chair/comfy/shuttle{ + dir = 1 + }, +/obj/machinery/light/spot, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"oY" = ( +/obj/structure/chair, +/obj/machinery/light/spot{ + dir = 1; + icon_state = "tube1"; + tag = "icon-tube1 (NORTH)" + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"pa" = ( +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall11" + }, +/area/shuttle/administration) +"pK" = ( +/obj/structure/shuttle/engine/propulsion{ + dir = 4; + icon_state = "propulsion" + }, +/turf/simulated/shuttle/plating, +/area/shuttle/administration) +"pQ" = ( +/obj/structure/chair{ + dir = 8 + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"qQ" = ( +/obj/machinery/recharger/wallcharger{ + pixel_y = 25 + }, +/obj/machinery/recharger/wallcharger{ + pixel_y = 35 + }, +/obj/machinery/light/spot{ + dir = 1; + icon_state = "tube1"; + tag = "icon-tube1 (NORTH)" + }, +/obj/machinery/door_control{ + id = "adminshuttlebridge"; + name = "Bridge Privacy Shutters"; + pixel_x = 25; + req_access_txt = "19" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"rb" = ( +/obj/machinery/door/window/brigdoor/southleft{ + req_one_access_txt = "2;19" + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"rW" = ( +/obj/structure/grille, +/obj/machinery/door/poddoor/shutters/preopen{ + id_tag = "adminshuttlebridge" + }, +/obj/structure/window/full/shuttle, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"sq" = ( +/obj/structure/table/reinforced, +/obj/item/kitchen/knife/combat{ + pixel_x = -3; + pixel_y = 3 + }, +/obj/item/kitchen/knife/combat, +/obj/item/kitchen/knife/combat{ + pixel_x = 3; + pixel_y = -3 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"tx" = ( +/obj/machinery/sleeper/upgraded{ + dir = 4 + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"ua" = ( +/obj/structure/chair{ + dir = 8 + }, +/obj/machinery/door_control{ + dir = 4; + id = "Asclshutters"; + name = "External Window Shutter Control"; + pixel_x = -5; + pixel_y = 35; + req_access_txt = "19" + }, +/obj/machinery/keycard_auth{ + pixel_y = 24 + }, +/obj/machinery/door_control{ + id = "asclblast"; + name = "Airlock Blast Door Control"; + pixel_x = 5; + pixel_y = 35; + req_access = null; + req_access_txt = "19" + }, +/obj/structure/chair/comfy/shuttle{ + dir = 8 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"uz" = ( +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall4"; + tag = "icon-swall14" + }, +/area/shuttle/administration) +"uW" = ( +/obj/structure/shuttle/engine/heater{ + dir = 4; + icon_state = "heater" + }, +/obj/structure/window/plasmareinforced{ + dir = 8 + }, +/turf/simulated/shuttle/plating, +/area/shuttle/administration) +"uY" = ( +/obj/structure/window/reinforced, +/obj/structure/table/reinforced, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"vk" = ( +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall_s6" + }, +/area/shuttle/administration) +"vy" = ( +/obj/structure/table/reinforced, +/obj/item/stack/sheet/metal/fifty, +/obj/item/stack/sheet/glass/fifty, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"vA" = ( +/obj/machinery/light/spot{ + dir = 1; + icon_state = "tube1"; + tag = "icon-tube1 (NORTH)" + }, +/obj/machinery/portable_atmospherics/canister/oxygen, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"vW" = ( +/obj/structure/table/reinforced, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/item/storage/box/handcuffs, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"wG" = ( +/obj/structure/rack, +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/obj/item/clothing/suit/armor/bulletproof{ + pixel_x = 0; + pixel_y = 0 + }, +/obj/item/clothing/head/helmet/alt, +/obj/item/clothing/suit/armor/bulletproof{ + pixel_x = 0; + pixel_y = 0 + }, +/obj/item/clothing/head/helmet/alt, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"wH" = ( +/obj/machinery/light/spot{ + dir = 8; + icon_state = "tube1"; + tag = "icon-tube1 (WEST)" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"wQ" = ( +/obj/machinery/door/poddoor/shutters{ + density = 0; + dir = 8; + icon_state = "open"; + id_tag = "Asclshutters"; + name = "Blast Shutters"; + opacity = 0 + }, +/obj/structure/grille, +/obj/structure/window/full/shuttle, +/turf/space, +/area/shuttle/administration) +"xm" = ( +/obj/structure/table/reinforced, +/obj/item/rcd/preloaded, +/obj/item/rcd_ammo, +/obj/item/rcd_ammo{ + pixel_x = 3; + pixel_y = -3 + }, +/obj/item/rcd_ammo{ + pixel_x = -3; + pixel_y = 3 + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"xF" = ( +/obj/structure/rack, +/obj/item/storage/box/buck{ + pixel_x = -3; + pixel_y = 3 + }, +/obj/item/storage/box/buck, +/obj/structure/window/reinforced, +/obj/structure/window/reinforced{ + dir = 4 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"xH" = ( +/obj/machinery/door/airlock/shuttle, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"xK" = ( +/obj/structure/sign/nosmoking_2, +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall3"; + tag = "icon-swall3" + }, +/area/shuttle/administration) +"xQ" = ( +/obj/structure/chair{ + dir = 4 + }, +/obj/machinery/light/spot{ + dir = 1; + icon_state = "tube1"; + tag = "icon-tube1 (NORTH)" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"xU" = ( +/obj/structure/table/reinforced, +/obj/item/stack/sheet/metal/fifty, +/obj/item/stack/sheet/glass/fifty, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"xZ" = ( +/turf/space, +/area/shuttle/administration) +"yg" = ( +/obj/structure/table/reinforced, +/obj/machinery/door/window/brigdoor/eastleft{ + name = "Armory"; + req_access_txt = "3" + }, +/obj/machinery/door/window/brigdoor/westleft{ + name = "Armory" + }, +/obj/machinery/door/poddoor/shutters/preopen{ + dir = 8; + id_tag = "adminarmoryshutters" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"yu" = ( +/obj/structure/table/reinforced, +/obj/machinery/recharger{ + pixel_x = -5 + }, +/obj/machinery/recharger{ + pixel_x = 8 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"yF" = ( +/obj/machinery/status_display, +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall3" + }, +/area/shuttle/administration) +"zY" = ( +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall14" + }, +/area/shuttle/administration) +"AH" = ( +/obj/machinery/light/spot, +/obj/machinery/porta_turret{ + installation = /obj/item/gun/energy/gun + }, +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/obj/structure/window/reinforced{ + dir = 4 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Bc" = ( +/obj/structure/rack, +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/item/shield/riot, +/obj/item/shield/riot{ + pixel_x = 2; + pixel_y = -4 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Bj" = ( +/obj/structure/fans/tiny, +/obj/machinery/door/airlock/external{ + req_one_access_txt = "2;19" + }, +/obj/machinery/door/poddoor{ + density = 0; + icon_state = "open"; + id_tag = "asclblast"; + name = "Blast Door"; + opacity = 0 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Bn" = ( +/obj/machinery/door/window/brigdoor/southleft{ + req_one_access_txt = "2;19" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Bq" = ( +/obj/structure/sign/nosmoking_2, +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall1"; + tag = "icon-swall1" + }, +/area/shuttle/administration) +"BZ" = ( +/obj/machinery/light/spot, +/obj/machinery/porta_turret{ + installation = /obj/item/gun/energy/gun + }, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Cl" = ( +/obj/structure/table/reinforced, +/obj/item/storage/toolbox/emergency{ + pixel_x = -3; + pixel_y = 3 + }, +/obj/item/storage/toolbox/mechanical, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"Du" = ( +/obj/structure/rack, +/obj/structure/window/reinforced, +/obj/item/gun/energy/gun, +/obj/item/gun/energy/gun{ + pixel_x = 3; + pixel_y = -3 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"DZ" = ( +/obj/machinery/light/spot, +/obj/structure/closet/emcloset, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Eq" = ( +/obj/structure/sign/securearea, +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall12" + }, +/area/shuttle/administration) +"EQ" = ( +/obj/machinery/door/airlock/shuttle/glass, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"Fd" = ( +/obj/structure/rack, +/obj/structure/window/reinforced, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/item/gun/energy/gun, +/obj/item/gun/energy/gun{ + pixel_x = 3; + pixel_y = -3 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Fo" = ( +/obj/structure/rack, +/obj/structure/window/reinforced, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/item/gun/energy/immolator/multi{ + pixel_y = -3 + }, +/obj/item/gun/energy/immolator/multi, +/obj/item/gun/energy/immolator/multi{ + pixel_y = 3 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"FF" = ( +/obj/structure/sign/poster/official/enlist, +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall12" + }, +/area/shuttle/administration) +"FT" = ( +/obj/structure/rack, +/obj/item/storage/box/buck{ + pixel_x = -3; + pixel_y = 3 + }, +/obj/item/storage/box/buck, +/obj/structure/window/reinforced, +/obj/structure/window/reinforced{ + dir = 8 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Gf" = ( +/obj/structure/sign/vacuum{ + pixel_x = -32 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Gn" = ( +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/obj/structure/rack, +/obj/item/gun/projectile/shotgun/riot/buckshot{ + pixel_x = -3; + pixel_y = 3 + }, +/obj/item/gun/projectile/shotgun/riot/buckshot, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Gx" = ( +/obj/structure/fans/tiny, +/obj/machinery/door/airlock/external, +/obj/docking_port/mobile{ + dir = 2; + dwidth = 9; + height = 18; + id = "admin"; + name = "armory"; + roundstart_move = "cc_bay_1"; + timid = 1; + width = 19 + }, +/obj/machinery/door/poddoor{ + density = 0; + icon_state = "open"; + id_tag = "asclblast"; + name = "Blast Door"; + opacity = 0 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Gy" = ( +/obj/structure/chair{ + dir = 1 + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"Hc" = ( +/obj/machinery/porta_turret{ + installation = /obj/item/gun/energy/gun + }, +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/obj/structure/window/reinforced{ + dir = 8 + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"HN" = ( +/obj/structure/sign/poster/official/do_not_question, +/obj/item/tank/emergency_oxygen/engi, +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall3" + }, +/area/shuttle/administration) +"Ir" = ( +/obj/machinery/computer/shuttle/admin{ + name = "NRV Sparta shuttle console" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"IC" = ( +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall3" + }, +/area/shuttle/administration) +"Jt" = ( +/obj/machinery/suit_storage_unit/standard_unit, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Ke" = ( +/obj/machinery/door/window/brigdoor/southright{ + req_one_access_txt = "2;19" + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"Kh" = ( +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Ki" = ( +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/item/clothing/suit/armor/bulletproof{ + pixel_x = 0; + pixel_y = 0 + }, +/obj/structure/rack, +/obj/item/clothing/head/helmet/alt, +/obj/item/clothing/suit/armor/bulletproof{ + pixel_x = 0; + pixel_y = 0 + }, +/obj/item/clothing/head/helmet/alt, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"KM" = ( +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall7" + }, +/area/shuttle/administration) +"Lh" = ( +/obj/structure/rack, +/obj/structure/window/reinforced, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/item/gun/energy/ionrifle{ + pixel_x = 3; + pixel_y = 3 + }, +/obj/item/gun/energy/ionrifle, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"LK" = ( +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/machinery/computer/secure_data, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"LP" = ( +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall_s9" + }, +/area/shuttle/administration) +"Mi" = ( +/obj/structure/table/reinforced, +/obj/machinery/recharger, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Mj" = ( +/obj/machinery/vending/medical, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"Mo" = ( +/obj/structure/rack, +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/item/clothing/suit/armor/bulletproof{ + pixel_x = 0; + pixel_y = 0 + }, +/obj/item/clothing/head/helmet/alt, +/obj/item/clothing/suit/armor/bulletproof{ + pixel_x = 0; + pixel_y = 0 + }, +/obj/item/clothing/head/helmet/alt, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"MN" = ( +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall12" + }, +/area/shuttle/administration) +"MZ" = ( +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall3"; + tag = "icon-swall3" + }, +/area/shuttle/administration) +"Ni" = ( +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/obj/structure/rack, +/obj/item/gun/projectile/shotgun/riot/buckshot{ + pixel_x = -3; + pixel_y = 3 + }, +/obj/item/gun/projectile/shotgun/riot/buckshot, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Ns" = ( +/obj/machinery/recharger/wallcharger{ + pixel_y = 25 + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"NF" = ( +/obj/structure/sign/poster/official/here_for_your_safety, +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall3"; + tag = "icon-swall3" + }, +/area/shuttle/administration) +"NQ" = ( +/obj/machinery/door/poddoor/shutters{ + density = 0; + dir = 1; + icon_state = "open"; + id_tag = "Asclshutters"; + name = "Blast Shutters"; + opacity = 0 + }, +/obj/structure/grille, +/obj/structure/window/full/shuttle, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Op" = ( +/obj/structure/dispenser/oxygen, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Ou" = ( +/obj/machinery/autolathe/upgraded{ + hacked = 1 + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"Pe" = ( +/obj/machinery/door/window/brigdoor/southright{ + req_one_access_txt = "2;19" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Pn" = ( +/obj/structure/rack, +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/item/clothing/suit/armor/riot, +/obj/item/clothing/suit/armor/riot{ + pixel_x = 3; + pixel_y = -3 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"PL" = ( +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall_s10" + }, +/area/shuttle/administration) +"PR" = ( +/obj/machinery/light/spot{ + dir = 8; + tag = "icon-tube1 (WEST)" + }, +/obj/machinery/door_control{ + id = "adminarmoryshutters"; + name = "Armory Internal Shutters"; + pixel_x = -26; + req_access_txt = "3" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"PS" = ( +/obj/structure/rack, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/item/gun/energy/gun/nuclear{ + pixel_y = -3 + }, +/obj/item/gun/energy/gun/nuclear, +/obj/item/gun/energy/gun/nuclear{ + pixel_y = 3 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"PV" = ( +/obj/structure/rack, +/obj/item/gun/energy/sniperrifle{ + pixel_y = -4 + }, +/obj/item/gun/energy/sniperrifle, +/obj/item/gun/energy/sniperrifle{ + pixel_y = 3 + }, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"RM" = ( +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall8"; + tag = "icon-swall12" + }, +/area/shuttle/administration) +"TD" = ( +/obj/machinery/door/airlock/command{ + name = "Command Center"; + req_access = null; + req_access_txt = "19" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"TF" = ( +/obj/structure/table/reinforced, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/structure/window/reinforced, +/obj/item/storage/fancy/donut_box, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Un" = ( +/obj/structure/table/reinforced, +/obj/item/tank/emergency_oxygen/engi{ + pixel_x = 3; + pixel_y = -3 + }, +/obj/item/tank/emergency_oxygen/engi, +/obj/item/tank/emergency_oxygen/engi{ + pixel_x = -3; + pixel_y = 3 + }, +/obj/machinery/light/spot{ + dir = 8; + icon_state = "tube1"; + tag = "icon-tube1 (WEST)" + }, +/obj/item/clothing/mask/breath{ + pixel_x = -3; + pixel_y = 3 + }, +/obj/item/clothing/mask/breath, +/obj/item/clothing/mask/breath{ + pixel_x = 3; + pixel_y = -3 + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"Ur" = ( +/obj/machinery/porta_turret{ + installation = /obj/item/gun/energy/gun + }, +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/obj/structure/window/reinforced{ + dir = 4 + }, +/turf/simulated/shuttle/floor, +/area/shuttle/administration) +"UR" = ( +/obj/machinery/status_display, +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall12" + }, +/area/shuttle/administration) +"UX" = ( +/obj/structure/fans/tiny, +/obj/machinery/door/airlock/external, +/obj/machinery/door/poddoor{ + density = 0; + icon_state = "open"; + id_tag = "asclblast"; + name = "Blast Door"; + opacity = 0 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"Vc" = ( +/turf/simulated/shuttle/wall{ + dir = 2; + icon_state = "swall_s5" + }, +/area/shuttle/administration) +"VC" = ( +/obj/machinery/door/airlock/shuttle{ + name = "Shuttle Armory"; + req_access_txt = "3" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"VQ" = ( +/obj/structure/rack, +/obj/structure/window/reinforced, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/item/gun/energy/gun/advtaser{ + pixel_x = 3; + pixel_y = -3 + }, +/obj/item/gun/energy/gun/advtaser{ + pixel_x = 0; + pixel_y = 0 + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"WV" = ( +/obj/structure/table/reinforced, +/obj/item/restraints/handcuffs{ + pixel_x = 3; + pixel_y = -3 + }, +/obj/item/restraints/handcuffs, +/obj/item/restraints/handcuffs{ + pixel_x = -3; + pixel_y = 3 + }, +/obj/machinery/light/spot{ + dir = 4; + icon_state = "tube1"; + tag = "icon-tube1 (EAST)" + }, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) +"XL" = ( +/obj/structure/window/reinforced{ + dir = 1; + layer = 2.9 + }, +/obj/structure/rack, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/item/gun/projectile/shotgun/riot/buckshot{ + pixel_x = -3; + pixel_y = 3 + }, +/obj/item/gun/projectile/shotgun/riot/buckshot, +/turf/simulated/shuttle/floor{ + icon_state = "floor4" + }, +/area/shuttle/administration) + +(1,1,1) = {" +vk +MZ +HN +IC +IC +IC +IC +KM +wQ +wQ +wQ +wQ +KM +IC +IC +IC +IC +Vc +"} +(2,1,1) = {" +MN +Un +xm +Mj +aP +dP +tx +MN +eI +Ir +dn +gj +MN +vA +cl +cl +DZ +Eq +"} +(3,1,1) = {" +MN +Ns +mw +mw +mw +mw +mw +MN +ua +gh +gh +gh +FF +Op +Kh +Kh +Kh +Bj +"} +(4,1,1) = {" +MN +Ns +mw +mw +mw +mw +Gy +MN +qQ +Kh +Kh +Kh +UR +Jt +Kh +Kh +Kh +Bj +"} +(5,1,1) = {" +MN +Ns +mw +mw +mw +mw +fo +zY +MZ +TD +rW +rW +pa +MZ +xH +nG +nG +Eq +"} +(6,1,1) = {" +MN +bi +Cl +vy +Ou +mw +mw +MN +cV +Kh +Kh +Kh +Bn +Gf +Kh +Mi +Mi +MN +"} +(7,1,1) = {" +zY +nG +nG +nG +nG +gd +nG +MN +xQ +Kh +hN +Kh +Pe +Kh +Kh +Kh +oj +MN +"} +(8,1,1) = {" +RM +oY +mw +mw +mw +mw +Ur +kf +vW +al +aI +LK +TF +Kh +Kh +Kh +fQ +mq +"} +(9,1,1) = {" +UX +mw +mw +mw +mw +mw +mw +EQ +mw +mw +mw +mw +rb +Kh +Kh +Kh +fQ +jn +"} +(10,1,1) = {" +Gx +mw +mw +mw +mw +mw +mw +EQ +mw +mw +mw +mw +Ke +Kh +Kh +Kh +Kh +jn +"} +(11,1,1) = {" +uz +oY +mw +mw +mw +mw +Hc +ae +ir +pQ +pQ +pQ +uY +Kh +Kh +Kh +BZ +MN +"} +(12,1,1) = {" +zY +MZ +Bq +yg +VC +yg +yF +pa +bm +bm +bm +MZ +MZ +xK +VC +NF +MZ +mM +"} +(13,1,1) = {" +MN +Kh +wH +eL +Kh +eL +Kh +PR +PV +PS +Fo +wH +VQ +Bc +Kh +Kh +AH +MN +"} +(14,1,1) = {" +NQ +Kh +dH +Ni +Kh +FT +Mo +Kh +Kh +Kh +Kh +Kh +Lh +Pn +Kh +Kh +Kh +mq +"} +(15,1,1) = {" +NQ +Kh +Du +Gn +Kh +df +wG +Kh +Kh +Kh +Kh +Kh +Kh +Kh +Kh +Kh +Kh +mq +"} +(16,1,1) = {" +NQ +Kh +Fd +XL +Kh +xF +Ki +Kh +Kh +Kh +Kh +Kh +Kh +Kh +Kh +Kh +Kh +mq +"} +(17,1,1) = {" +MN +fF +Kh +Kh +fF +Kh +Kh +fF +iz +yu +sq +WV +xU +ce +jB +jU +de +MN +"} +(18,1,1) = {" +PL +KM +uW +uW +KM +IC +IC +KM +uW +uW +KM +IC +IC +KM +uW +uW +KM +LP +"} +(19,1,1) = {" +xZ +PL +pK +pK +LP +xZ +xZ +PL +pK +pK +LP +xZ +xZ +PL +pK +pK +LP +xZ +"} diff --git a/code/ATMOSPHERICS/atmospherics.dm b/code/ATMOSPHERICS/atmospherics.dm index 8dd95119aff..6f65661e2d4 100644 --- a/code/ATMOSPHERICS/atmospherics.dm +++ b/code/ATMOSPHERICS/atmospherics.dm @@ -173,6 +173,7 @@ GLOBAL_DATUM_INIT(pipe_icon_manager, /datum/pipe_icon_manager, new()) add_fingerprint(user) var/unsafe_wrenching = FALSE + var/safefromgusts = FALSE var/I = int_air ? int_air.return_pressure() : 0 var/E = env_air ? env_air.return_pressure() : 0 var/internal_pressure = I - E @@ -190,9 +191,16 @@ GLOBAL_DATUM_INIT(pipe_icon_manager, /datum/pipe_icon_manager, new()) "You hear ratchet.") investigate_log("was REMOVED by [key_name(usr)]", "atmos") + for(var/obj/item/clothing/shoes/magboots/usermagboots in user.get_equipped_items()) + if(usermagboots.gustprotection && usermagboots.magpulse) + safefromgusts = TRUE + //You unwrenched a pipe full of pressure? let's splat you into the wall silly. if(unsafe_wrenching) - unsafe_pressure_release(user,internal_pressure) + if(safefromgusts) + to_chat(user, "Your magboots cling to the floor as a great burst of wind bellows against you.") + else + unsafe_pressure_release(user,internal_pressure) deconstruct(TRUE) else return ..() diff --git a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm index 7e7a6e9eb49..ae099bf6d36 100644 --- a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm +++ b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm @@ -137,51 +137,56 @@ return add_fingerprint(user) - ui_interact(user) + tgui_interact(user) /obj/machinery/atmospherics/binary/passive_gate/attack_ghost(mob/user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/atmospherics/binary/passive_gate/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = GLOB.default_state) +/obj/machinery/atmospherics/binary/passive_gate/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) user.set_machine(src) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "atmos_pump.tmpl", name, 385, 115, state = state) + ui = new(user, src, ui_key, "AtmosPump", name, 310, 110, master_ui, state) ui.open() -/obj/machinery/atmospherics/binary/passive_gate/ui_data(mob/user) - var/list/data = list() - data["on"] = on - data["pressure"] = round(target_pressure) - data["max_pressure"] = round(MAX_OUTPUT_PRESSURE) +/obj/machinery/atmospherics/binary/passive_gate/tgui_data(mob/user) + var/list/data = list( + "on" = on, + "rate" = round(target_pressure), + "max_rate" = MAX_OUTPUT_PRESSURE, + "gas_unit" = "kPa", + "step" = 10 // This is for the TGUI step. It's here since multiple pumps share the same UI, but need different values. + ) return data -/obj/machinery/atmospherics/binary/passive_gate/Topic(href,href_list) +/obj/machinery/atmospherics/binary/passive_gate/tgui_act(action, list/params) if(..()) - return 1 + return - if(href_list["power"]) + switch(action) + if("power") + toggle() + investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") + return TRUE + + if("max_rate") + target_pressure = MAX_OUTPUT_PRESSURE + . = TRUE + + if("min_rate") + target_pressure = 0 + . = TRUE + + if("custom_rate") + target_pressure = clamp(text2num(params["rate"]), 0 , MAX_OUTPUT_PRESSURE) + . = TRUE + if(.) + investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") + +/obj/machinery/atmospherics/binary/passive_gate/proc/toggle() + if(powered()) on = !on - investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") - . = TRUE - if(href_list["pressure"]) - var/pressure = href_list["pressure"] - if(pressure == "max") - pressure = MAX_OUTPUT_PRESSURE - . = TRUE - else if(pressure == "input") - pressure = input("New output pressure (0-[MAX_OUTPUT_PRESSURE] kPa):", name, target_pressure) as num|null - if(!isnull(pressure)) - . = TRUE - else if(text2num(pressure) != null) - pressure = text2num(pressure) - . = TRUE - if(.) - target_pressure = clamp(pressure, 0, MAX_OUTPUT_PRESSURE) - investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") - - update_icon() - SSnanoui.update_uis(src) + update_icon() /obj/machinery/atmospherics/binary/passive_gate/attackby(obj/item/W, mob/user, params) if(!istype(W, /obj/item/wrench)) diff --git a/code/ATMOSPHERICS/components/binary_devices/pump.dm b/code/ATMOSPHERICS/components/binary_devices/pump.dm index 550fd140d1d..5178507bbc4 100644 --- a/code/ATMOSPHERICS/components/binary_devices/pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/pump.dm @@ -192,51 +192,51 @@ Thus, the two variables affect pump operation are set in New(): return add_fingerprint(user) - ui_interact(user) + tgui_interact(user) /obj/machinery/atmospherics/binary/pump/attack_ghost(mob/user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/atmospherics/binary/pump/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = GLOB.default_state) +/obj/machinery/atmospherics/binary/pump/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) user.set_machine(src) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "atmos_pump.tmpl", name, 385, 115, state = state) + ui = new(user, src, ui_key, "AtmosPump", name, 310, 110, master_ui, state) ui.open() -/obj/machinery/atmospherics/binary/pump/ui_data(mob/user) - var/list/data = list() - data["on"] = on - data["pressure"] = round(target_pressure) - data["max_pressure"] = round(MAX_OUTPUT_PRESSURE) +/obj/machinery/atmospherics/binary/pump/tgui_data(mob/user) + var/list/data = list( + "on" = on, + "rate" = round(target_pressure), + "max_rate" = MAX_OUTPUT_PRESSURE, + "gas_unit" = "kPa", + "step" = 10 // This is for the TGUI step. It's here since multiple pumps share the same UI, but need different values. + ) return data -/obj/machinery/atmospherics/binary/pump/Topic(href,href_list) +/obj/machinery/atmospherics/binary/pump/tgui_act(action, list/params) if(..()) - return 1 + return - if(href_list["power"]) - on = !on - investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") - . = TRUE - if(href_list["pressure"]) - var/pressure = href_list["pressure"] - if(pressure == "max") - pressure = MAX_OUTPUT_PRESSURE - . = TRUE - else if(pressure == "input") - pressure = input("New output pressure (0-[MAX_OUTPUT_PRESSURE] kPa):", name, target_pressure) as num|null - if(!isnull(pressure)) - . = TRUE - else if(text2num(pressure) != null) - pressure = text2num(pressure) - . = TRUE - if(.) - target_pressure = clamp(pressure, 0, MAX_OUTPUT_PRESSURE) - investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") + switch(action) + if("power") + toggle() + investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") + return TRUE - update_icon() - SSnanoui.update_uis(src) + if("max_rate") + target_pressure = MAX_OUTPUT_PRESSURE + . = TRUE + + if("min_rate") + target_pressure = 0 + . = TRUE + + if("custom_rate") + target_pressure = clamp(text2num(params["rate"]), 0 , MAX_OUTPUT_PRESSURE) + . = TRUE + if(.) + investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") /obj/machinery/atmospherics/binary/pump/power_change() var/old_stat = stat diff --git a/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm b/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm index 804d25cfa1b..12079341143 100644 --- a/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm @@ -188,51 +188,51 @@ Thus, the two variables affect pump operation are set in New(): return add_fingerprint(user) - ui_interact(user) + tgui_interact(user) /obj/machinery/atmospherics/binary/volume_pump/attack_ghost(mob/user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/atmospherics/binary/volume_pump/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = GLOB.default_state) +/obj/machinery/atmospherics/binary/volume_pump/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) user.set_machine(src) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "atmos_pump.tmpl", name, 310, 115, state = state) + ui = new(user, src, ui_key, "AtmosPump", name, 310, 110, master_ui, state) ui.open() -/obj/machinery/atmospherics/binary/volume_pump/ui_data(mob/user) - var/list/data = list() - data["on"] = on - data["rate"] = round(transfer_rate) - data["max_rate"] = round(MAX_TRANSFER_RATE) +/obj/machinery/atmospherics/binary/volume_pump/tgui_data(mob/user) + var/list/data = list( + "on" = on, + "rate" = round(transfer_rate), + "max_rate" = round(MAX_TRANSFER_RATE), + "gas_unit" = "L/s", + "step" = 1 // This is for the TGUI step. It's here since multiple pumps share the same UI, but need different values. + ) return data -/obj/machinery/atmospherics/binary/volume_pump/Topic(href,href_list) +/obj/machinery/atmospherics/binary/volume_pump/tgui_act(action, list/params) if(..()) - return 1 + return - if(href_list["power"]) - on = !on - investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") - . = TRUE - if(href_list["rate"]) - var/rate = href_list["rate"] - if(rate == "max") - rate = MAX_TRANSFER_RATE - . = TRUE - else if(rate == "input") - rate = input("New transfer rate (0-[MAX_TRANSFER_RATE] L/s):", name, transfer_rate) as num|null - if(!isnull(rate)) - . = TRUE - else if(text2num(rate) != null) - rate = text2num(rate) - . = TRUE - if(.) - transfer_rate = clamp(rate, 0, MAX_TRANSFER_RATE) - investigate_log("was set to [transfer_rate] L/s by [key_name(usr)]", "atmos") + switch(action) + if("power") + toggle() + investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") + return TRUE - update_icon() - SSnanoui.update_uis(src) + if("max_rate") + transfer_rate = MAX_TRANSFER_RATE + . = TRUE + + if("min_rate") + transfer_rate = 0 + . = TRUE + + if("custom_rate") + transfer_rate = clamp(text2num(params["rate"]), 0 , MAX_TRANSFER_RATE) + . = TRUE + if(.) + investigate_log("was set to [transfer_rate] L/s by [key_name(usr)]", "atmos") /obj/machinery/atmospherics/binary/volume_pump/power_change() var/old_stat = stat diff --git a/code/ATMOSPHERICS/components/omni_devices/_omni_extras.dm b/code/ATMOSPHERICS/components/omni_devices/_omni_extras.dm deleted file mode 100644 index d03329e24fc..00000000000 --- a/code/ATMOSPHERICS/components/omni_devices/_omni_extras.dm +++ /dev/null @@ -1,94 +0,0 @@ -//-------------------------------------------- -// Omni device port types -//-------------------------------------------- -#define ATM_NONE 0 -#define ATM_INPUT 1 -#define ATM_OUTPUT 2 - -#define ATM_O2 3 -#define ATM_N2 4 -#define ATM_CO2 5 -#define ATM_P 6 //Plasma -#define ATM_N2O 7 - -//-------------------------------------------- -// Omni port datum -// -// Used by omni devices to manage connections -// to other atmospheric objects. -//-------------------------------------------- -/datum/omni_port - var/obj/machinery/atmospherics/omni/master - var/dir - var/update = 1 - var/mode = 0 - var/concentration = 0 - var/con_lock = 0 - var/transfer_moles = 0 - var/datum/gas_mixture/air - var/obj/machinery/atmospherics/node - var/datum/pipeline/parent - -/datum/omni_port/New(var/obj/machinery/atmospherics/omni/M, var/direction = NORTH) - ..() - dir = direction - if(istype(M)) - master = M - air = new - air.volume = 200 - -/datum/omni_port/proc/connect() - if(node) - return - master.atmos_init() - if(node) - node.atmos_init() - node.addMember(master) - master.build_network() - -/datum/omni_port/proc/disconnect() - if(node) - node.disconnect(master) - node = null - master.nullifyPipenet(parent) - -//-------------------------------------------- -// Need to find somewhere else for these -//-------------------------------------------- - -//returns a text string based on the direction flag input -// if capitalize is true, it will return the string capitalized -// otherwise it will return the direction string in lower case -/proc/dir_name(var/dir, var/capitalize = 0) - var/string = null - switch(dir) - if(NORTH) - string = "North" - if(SOUTH) - string = "South" - if(EAST) - string = "East" - if(WEST) - string = "West" - - if(!capitalize && string) - string = lowertext(string) - - return string - -//returns a direction flag based on the string passed to it -// case insensitive -/proc/dir_flag(var/dir) - dir = lowertext(dir) - switch(dir) - if("north") - return NORTH - if("south") - return SOUTH - if("east") - return EAST - if("west") - return WEST - else - return 0 - diff --git a/code/ATMOSPHERICS/components/omni_devices/filter.dm b/code/ATMOSPHERICS/components/omni_devices/filter.dm deleted file mode 100644 index 0803d34e522..00000000000 --- a/code/ATMOSPHERICS/components/omni_devices/filter.dm +++ /dev/null @@ -1,273 +0,0 @@ -//-------------------------------------------- -// Gas filter - omni variant -//-------------------------------------------- -/obj/machinery/atmospherics/omni/filter - name = "omni gas filter" - icon_state = "map_filter" - - var/list/o_filters = new() - var/datum/omni_port/input - var/datum/omni_port/output - -/obj/machinery/atmospherics/omni/filter/Destroy() - input = null - output = null - o_filters.Cut() - return ..() - -/obj/machinery/atmospherics/omni/filter/sort_ports() - for(var/datum/omni_port/P in ports) - if(P.update) - if(output == P) - output = null - if(input == P) - input = null - if(o_filters.Find(P)) - o_filters -= P - - P.air.volume = 200 - switch(P.mode) - if(ATM_INPUT) - input = P - if(ATM_OUTPUT) - output = P - if(ATM_O2 to ATM_N2O) - o_filters += P - -/obj/machinery/atmospherics/omni/filter/error_check() - if(!input || !output || !o_filters) - return 1 - if(o_filters.len < 1 || o_filters.len > 2) //requires 1 or 2 o_filters ~otherwise why are you using a filter? - return 1 - - return 0 - -/obj/machinery/atmospherics/omni/filter/process_atmos() - ..() - if(!on) - return 0 - - if(!input || !output) - return 0 - - var/datum/gas_mixture/output_air = output.air //BYOND doesn't like referencing "output.air.return_pressure()" so we need to make a direct reference - var/datum/gas_mixture/input_air = input.air // it's completely happy with them if they're in a loop though i.e. "P.air.return_pressure()"... *shrug* - - var/output_pressure = output_air.return_pressure() - - if(output_pressure >= target_pressure) - return 1 - for(var/datum/omni_port/P in o_filters) - if(P.air.return_pressure() >= target_pressure) - return 1 - - var/pressure_delta = target_pressure - output_pressure - - if(input_air.return_temperature() > 0) - input.transfer_moles = pressure_delta * output_air.volume / (input_air.return_temperature() * R_IDEAL_GAS_EQUATION) - - if(input.transfer_moles > 0) - var/datum/gas_mixture/removed = input_air.remove(input.transfer_moles) - - if(!removed) - return 1 - - for(var/datum/omni_port/P in o_filters) - var/datum/gas_mixture/filtered_out = new - filtered_out.temperature = removed.return_temperature() - - switch(P.mode) - if(ATM_O2) - filtered_out.oxygen = removed.oxygen - removed.oxygen = 0 - if(ATM_N2) - filtered_out.nitrogen = removed.nitrogen - removed.nitrogen = 0 - if(ATM_CO2) - filtered_out.carbon_dioxide = removed.carbon_dioxide - removed.carbon_dioxide = 0 - if(ATM_P) - filtered_out.toxins = removed.toxins - removed.toxins = 0 - - filtered_out.agent_b = removed.agent_b - removed.agent_b = 0 - if(ATM_N2O) - filtered_out.sleeping_agent = removed.sleeping_agent - removed.sleeping_agent = 0 - else - filtered_out = null - - P.air.merge(filtered_out) - P.parent.update = 1 - - output_air.merge(removed) - output.parent.update = 1 - - input.transfer_moles = 0 - input.parent.update = 1 - - return 1 - -/obj/machinery/atmospherics/omni/filter/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, force_open = 0) - usr.set_machine(src) - - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "omni_filter.tmpl", "Omni Filter Control", 330, 330) - ui.open() - -/obj/machinery/atmospherics/omni/filter/ui_data(mob/user, datum/topic_state/state) - var/data[0] - - data["power"] = on - data["config"] = configuring - - var/portData[0] - for(var/datum/omni_port/P in ports) - if(!configuring && P.mode == 0) - continue - - var/input = 0 - var/output = 0 - var/filter = 1 - var/f_type = null - switch(P.mode) - if(ATM_INPUT) - input = 1 - filter = 0 - if(ATM_OUTPUT) - output = 1 - filter = 0 - if(ATM_O2 to ATM_N2O) - f_type = mode_send_switch(P.mode) - - portData[++portData.len] = list("dir" = dir_name(P.dir, capitalize = 1), \ - "input" = input, \ - "output" = output, \ - "filter" = filter, \ - "f_type" = f_type) - - if(portData.len) - data["ports"] = portData - if(output) - data["pressure"] = target_pressure - - return data - -/obj/machinery/atmospherics/omni/filter/proc/mode_send_switch(var/mode = ATM_NONE) - switch(mode) - if(ATM_O2) - return "Oxygen" - if(ATM_N2) - return "Nitrogen" - if(ATM_CO2) - return "Carbon Dioxide" - if(ATM_P) - return "Plasma" //*cough* Plasma *cough* - if(ATM_N2O) - return "Nitrous Oxide" - else - return null - -/obj/machinery/atmospherics/omni/filter/Topic(href, href_list) - if(..()) - return 1 - switch(href_list["command"]) - if("power") - if(!configuring) - on = !on - else - on = 0 - if("configure") - configuring = !configuring - if(configuring) - on = 0 - - //only allows config changes when in configuring mode ~otherwise you'll get weird pressure stuff going on - if(configuring && !on) - switch(href_list["command"]) - if("set_pressure") - var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",target_pressure) as num - target_pressure = between(0, new_pressure, 4500) - if("switch_mode") - switch_mode(dir_flag(href_list["dir"]), mode_return_switch(href_list["mode"])) - if("switch_filter") - var/new_filter = input(usr,"Select filter mode:","Change filter",href_list["mode"]) in list("None", "Oxygen", "Nitrogen", "Carbon Dioxide", "Plasma", "Nitrous Oxide") - switch_filter(dir_flag(href_list["dir"]), mode_return_switch(new_filter)) - - update_icon() - SSnanoui.update_uis(src) - return - -/obj/machinery/atmospherics/omni/filter/proc/mode_return_switch(var/mode) - switch(mode) - if("Oxygen") - return ATM_O2 - if("Nitrogen") - return ATM_N2 - if("Carbon Dioxide") - return ATM_CO2 - if("Plasma") - return ATM_P - if("Nitrous Oxide") - return ATM_N2O - if("in") - return ATM_INPUT - if("out") - return ATM_OUTPUT - if("None") - return ATM_NONE - else - return null - -/obj/machinery/atmospherics/omni/filter/proc/switch_filter(var/dir, var/mode) - //check they aren't trying to disable the input or output ~this can only happen if they hack the cached tmpl file - for(var/datum/omni_port/P in ports) - if(P.dir == dir) - if(P.mode == ATM_INPUT || P.mode == ATM_OUTPUT) - return - - switch_mode(dir, mode) - -/obj/machinery/atmospherics/omni/filter/proc/switch_mode(var/port, var/mode) - if(mode == null || !port) - return - var/datum/omni_port/target_port = null - var/list/other_ports = new() - - for(var/datum/omni_port/P in ports) - if(P.dir == port) - target_port = P - else - other_ports += P - - var/previous_mode = null - if(target_port) - previous_mode = target_port.mode - target_port.mode = mode - if(target_port.mode != previous_mode) - handle_port_change(target_port) - else - return - else - return - - for(var/datum/omni_port/P in other_ports) - if(P.mode == mode) - var/old_mode = P.mode - P.mode = previous_mode - if(P.mode != old_mode) - handle_port_change(P) - - update_ports() - -/obj/machinery/atmospherics/omni/filter/proc/handle_port_change(var/datum/omni_port/P) - switch(P.mode) - if(ATM_NONE) - initialize_directions &= ~P.dir - P.disconnect() - else - initialize_directions |= P.dir - P.connect() - P.update = 1 diff --git a/code/ATMOSPHERICS/components/omni_devices/mixer.dm b/code/ATMOSPHERICS/components/omni_devices/mixer.dm deleted file mode 100644 index 5586bdc3a98..00000000000 --- a/code/ATMOSPHERICS/components/omni_devices/mixer.dm +++ /dev/null @@ -1,291 +0,0 @@ -//-------------------------------------------- -// Gas mixer - omni variant -//-------------------------------------------- -/obj/machinery/atmospherics/omni/mixer - name = "omni gas mixer" - icon_state = "map_mixer" - - var/list/inputs = new() - var/datum/omni_port/output - - //setup tags for initial concentration values (must be decimal) - var/tag_north_con - var/tag_south_con - var/tag_east_con - var/tag_west_con - -/obj/machinery/atmospherics/omni/mixer/New() - ..() - if(mapper_set()) - var/con = 0 - for(var/datum/omni_port/P in ports) - switch(P.dir) - if(NORTH) - if(tag_north_con && tag_north == 1) - P.concentration = tag_north_con - con += max(0, tag_north_con) - if(SOUTH) - if(tag_south_con && tag_south == 1) - P.concentration = tag_south_con - con += max(0, tag_south_con) - if(EAST) - if(tag_east_con && tag_east == 1) - P.concentration = tag_east_con - con += max(0, tag_east_con) - if(WEST) - if(tag_west_con && tag_west == 1) - P.concentration = tag_west_con - con += max(0, tag_west_con) - - //mappers who are bad at maths will be punished (total concentration must be 100%) - if(con != 1) - tag_north_con = null - tag_south_con = null - tag_east_con = null - tag_west_con = null - -/obj/machinery/atmospherics/omni/mixer/Destroy() - inputs.Cut() - output = null - return ..() - -/obj/machinery/atmospherics/omni/mixer/sort_ports() - for(var/datum/omni_port/P in ports) - if(P.update) - if(output == P) - output = null - if(inputs.Find(P)) - inputs -= P - - P.air.volume = 200 - switch(P.mode) - if(ATM_INPUT) - inputs += P - if(ATM_OUTPUT) - output = P - - if(!mapper_set()) - for(var/datum/omni_port/P in inputs) - P.concentration = 1 / max(1, inputs.len) - - if(output) - output.air.volume *= 0.75 * inputs.len - output.concentration = 1 - -/obj/machinery/atmospherics/omni/mixer/proc/mapper_set() - return (tag_north_con || tag_south_con || tag_east_con || tag_west_con) - -/obj/machinery/atmospherics/omni/mixer/error_check() - if(!output || !inputs) - return 1 - if(inputs.len < 2 || inputs.len > 3) //requires 2 or 3 inputs ~otherwise why are you using a mixer? - return 1 - - return 0 - -/obj/machinery/atmospherics/omni/mixer/process_atmos() - ..() - if(!on) - return 0 - - var/datum/gas_mixture/output_air = output.air - var/output_pressure = output_air.return_pressure() - - - if(output_pressure >= target_pressure * 0.999) - //No need to mix if target is already full! - 0.1% margin of error so we minimize processing minor gas volumes - return 1 - - //Calculate necessary moles to transfer using PV=nRT - - var/pressure_delta = target_pressure - output_pressure - - for(var/datum/omni_port/P in inputs) - if(P.air.return_temperature() > 0) - P.transfer_moles = (P.concentration * pressure_delta) * output_air.return_volume() / (P.air.return_temperature() * R_IDEAL_GAS_EQUATION) - - var/ratio_check = null - - for(var/datum/omni_port/P in inputs) - if(!P.transfer_moles) - return 1 - if(P.air.total_moles() < P.transfer_moles) - ratio_check = 1 - continue - - if(ratio_check) - var/list/ratio_list = new() - for(var/datum/omni_port/P in inputs) - ratio_list.Add(P.air.total_moles() / P.transfer_moles) - - var/ratio = min(ratio_list) - - for(var/datum/omni_port/P in inputs) - P.transfer_moles *= ratio - - for(var/datum/omni_port/P in inputs) - if(P.transfer_moles > 0) - output_air.merge(P.air.remove(P.transfer_moles)) - P.parent.update = 1 - P.transfer_moles = 0 - - output.parent.update = 1 - - return 1 - -/obj/machinery/atmospherics/omni/mixer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, force_open = 0) - usr.set_machine(src) - - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "omni_mixer.tmpl", "Omni Mixer Control", 360, 330) - ui.open() - -/obj/machinery/atmospherics/omni/mixer/ui_data(mob/user, datum/topic_state/state) - var/data[0] - - data["power"] = on - data["config"] = configuring - - var/portData[0] - for(var/datum/omni_port/P in ports) - if(!configuring && P.mode == 0) - continue - - var/input = 0 - var/output = 0 - switch(P.mode) - if(ATM_INPUT) - input = 1 - if(ATM_OUTPUT) - output = 1 - - portData[++portData.len] = list("dir" = dir_name(P.dir, capitalize = 1), \ - "concentration" = P.concentration, \ - "input" = input, \ - "output" = output, \ - "con_lock" = P.con_lock) - - if(portData.len) - data["ports"] = portData - if(output) - data["pressure"] = target_pressure - - return data - -/obj/machinery/atmospherics/omni/mixer/Topic(href, href_list) - if(..()) - return 1 - - switch(href_list["command"]) - if("power") - if(!configuring) - on = !on - else - on = 0 - if("configure") - configuring = !configuring - if(configuring) - on = 0 - - //only allows config changes when in configuring mode ~otherwise you'll get weird pressure stuff going on - if(configuring && !on) - switch(href_list["command"]) - if("set_pressure") - var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",target_pressure) as num - target_pressure = between(0, new_pressure, 4500) - if("switch_mode") - switch_mode(dir_flag(href_list["dir"]), href_list["mode"]) - if("switch_con") - change_concentration(dir_flag(href_list["dir"])) - if("switch_conlock") - con_lock(dir_flag(href_list["dir"])) - - update_icon() - SSnanoui.update_uis(src) - return - -/obj/machinery/atmospherics/omni/mixer/proc/switch_mode(var/port = NORTH, var/mode = ATM_NONE) - if(mode != ATM_INPUT && mode != ATM_OUTPUT) - switch(mode) - if("in") - mode = ATM_INPUT - if("out") - mode = ATM_OUTPUT - else - mode = ATM_NONE - - for(var/datum/omni_port/P in ports) - var/old_mode = P.mode - if(P.dir == port) - switch(mode) - if(ATM_INPUT) - if(P.mode == ATM_OUTPUT) - return - P.mode = mode - if(ATM_OUTPUT) - P.mode = mode - if(ATM_NONE) - if(P.mode == ATM_OUTPUT) - return - if(P.mode == ATM_INPUT && inputs.len > 2) - P.mode = mode - else if(P.mode == ATM_OUTPUT && mode == ATM_OUTPUT) - P.mode = ATM_INPUT - if(P.mode != old_mode) - switch(P.mode) - if(ATM_NONE) - initialize_directions &= ~P.dir - P.disconnect() - else - initialize_directions |= P.dir - P.connect() - P.update = 1 - - update_ports() - -/obj/machinery/atmospherics/omni/mixer/proc/change_concentration(var/port = NORTH) - tag_north_con = null - tag_south_con = null - tag_east_con = null - tag_west_con = null - - var/old_con = 0 - var/non_locked = 0 - var/remain_con = 1 - - for(var/datum/omni_port/P in inputs) - if(P.dir == port) - old_con = P.concentration - else if(!P.con_lock) - non_locked++ - else - remain_con -= P.concentration - - //return if no adjustable ports - if(non_locked < 1) - return - - var/new_con = (input(usr,"Enter a new concentration (0-[round(remain_con * 100, 0.5)])%","Concentration control", min(remain_con, old_con)*100) as num) / 100 - - //cap it between 0 and the max remaining concentration - new_con = between(0, new_con, remain_con) - - //new_con = min(remain_con, new_con) - - //clamp remaining concentration so we don't go into negatives - remain_con = max(0, remain_con - new_con) - - //distribute remaining concentration between unlocked ports evenly - remain_con /= max(1, non_locked) - - for(var/datum/omni_port/P in inputs) - if(P.dir == port) - P.concentration = new_con - else if(!P.con_lock) - P.concentration = remain_con - -/obj/machinery/atmospherics/omni/mixer/proc/con_lock(var/port = NORTH) - for(var/datum/omni_port/P in inputs) - if(P.dir == port) - P.con_lock = !P.con_lock diff --git a/code/ATMOSPHERICS/components/omni_devices/omni_base.dm b/code/ATMOSPHERICS/components/omni_devices/omni_base.dm deleted file mode 100644 index d75e2e683c1..00000000000 --- a/code/ATMOSPHERICS/components/omni_devices/omni_base.dm +++ /dev/null @@ -1,302 +0,0 @@ -//-------------------------------------------- -// Base omni device -//-------------------------------------------- -/obj/machinery/atmospherics/omni - name = "omni device" - icon = 'icons/atmos/omni_devices.dmi' - icon_state = "base" - use_power = IDLE_POWER_USE - initialize_directions = 0 - - can_unwrench = 1 - - var/on = 0 - var/configuring = 0 - var/target_pressure = ONE_ATMOSPHERE - - var/tag_north = ATM_NONE - var/tag_south = ATM_NONE - var/tag_east = ATM_NONE - var/tag_west = ATM_NONE - - var/overlays_on[5] - var/overlays_off[5] - var/overlays_error[2] - var/underlays_current[4] - - var/list/ports = new() - -/obj/machinery/atmospherics/omni/New() - ..() - icon_state = "base" - - ports = new() - for(var/d in GLOB.cardinal) - var/datum/omni_port/new_port = new(src, d) - switch(d) - if(NORTH) - new_port.mode = tag_north - if(SOUTH) - new_port.mode = tag_south - if(EAST) - new_port.mode = tag_east - if(WEST) - new_port.mode = tag_west - if(new_port.mode > 0) - initialize_directions |= d - ports += new_port - - build_icons() - -/obj/machinery/atmospherics/omni/Destroy() - for(var/datum/omni_port/P in ports) - if(P.node) - P.node.disconnect(src) - P.node = null - nullifyPipenet(P.parent) - return ..() - -/obj/machinery/atmospherics/omni/atmos_init() - ..() - for(var/datum/omni_port/P in ports) - if(P.node || P.mode == 0) - continue - for(var/obj/machinery/atmospherics/target in get_step(src, P.dir)) - if(target.initialize_directions & get_dir(target,src)) - P.node = target - break - - for(var/datum/omni_port/P in ports) - P.update = 1 - - update_ports() - -/obj/machinery/atmospherics/omni/update_icon() - ..() - - if(stat & NOPOWER) - overlays = overlays_off - on = 0 - else if(error_check()) - overlays = overlays_error - on = 0 - else - overlays = on ? (overlays_on) : (overlays_off) - - underlays = underlays_current - -/obj/machinery/atmospherics/omni/proc/error_check() - return - -/obj/machinery/atmospherics/omni/power_change() - var/old_stat = stat - ..() - if(old_stat != stat) - update_icon() - -/obj/machinery/atmospherics/omni/attackby(var/obj/item/W as obj, var/mob/user as mob, params) - if(!istype(W, /obj/item/wrench)) - return ..() - - if(can_unwrench) - var/int_pressure = 0 - for(var/datum/omni_port/P in ports) - int_pressure += P.air.return_pressure() - var/datum/gas_mixture/env_air = loc.return_air() - if((int_pressure - env_air.return_pressure()) > 2*ONE_ATMOSPHERE) - to_chat(user, "You cannot unwrench [src], it is too exerted due to internal pressure.") - add_fingerprint(user) - return 1 - playsound(loc, W.usesound, 50, 1) - to_chat(user, "You begin to unfasten \the [src]...") - if(do_after(user, 40 * W.toolspeed, target = src)) - user.visible_message( \ - "[user] unfastens \the [src].", \ - "You have unfastened \the [src].", \ - "You hear a ratchet.") - new /obj/item/pipe(loc, make_from=src) - qdel(src) - else - return ..() - -/obj/machinery/atmospherics/omni/attack_hand(mob/user) - if(..()) - return - - add_fingerprint(usr) - ui_interact(user) - -/obj/machinery/atmospherics/omni/attack_ghost(mob/user) - ui_interact(user) - -/obj/machinery/atmospherics/omni/proc/build_icons() - if(!check_icon_cache()) - return - - var/core_icon = null - if(istype(src, /obj/machinery/atmospherics/omni/mixer)) - core_icon = "mixer" - else if(istype(src, /obj/machinery/atmospherics/omni/filter)) - core_icon = "filter" - else - return - - //directional icons are layers 1-4, with the core icon on layer 5 - if(core_icon) - overlays_off[5] = GLOB.pipe_icon_manager.get_atmos_icon("omni", , , core_icon) - overlays_on[5] = GLOB.pipe_icon_manager.get_atmos_icon("omni", , , core_icon + "_glow") - - overlays_error[1] = GLOB.pipe_icon_manager.get_atmos_icon("omni", , , core_icon) - overlays_error[2] = GLOB.pipe_icon_manager.get_atmos_icon("omni", , , "error") - -/obj/machinery/atmospherics/omni/proc/update_port_icons() - if(!check_icon_cache()) - return - - for(var/datum/omni_port/P in ports) - if(P.update) - var/ref_layer = 0 - switch(P.dir) - if(NORTH) - ref_layer = 1 - if(SOUTH) - ref_layer = 2 - if(EAST) - ref_layer = 3 - if(WEST) - ref_layer = 4 - - if(!ref_layer) - continue - - var/list/port_icons = select_port_icons(P) - if(port_icons) - if(P.node) - underlays_current[ref_layer] = port_icons["pipe_icon"] - else - underlays_current[ref_layer] = null - overlays_off[ref_layer] = port_icons["off_icon"] - overlays_on[ref_layer] = port_icons["on_icon"] - else - underlays_current[ref_layer] = null - overlays_off[ref_layer] = null - overlays_on[ref_layer] = null - - update_icon() - -/obj/machinery/atmospherics/omni/proc/select_port_icons(var/datum/omni_port/P) - if(!istype(P)) - return - - if(P.mode > 0) - var/ic_dir = dir_name(P.dir) - var/ic_on = ic_dir - var/ic_off = ic_dir - switch(P.mode) - if(ATM_INPUT) - ic_on += "_in_glow" - ic_off += "_in" - if(ATM_OUTPUT) - ic_on += "_out_glow" - ic_off += "_out" - if(ATM_O2 to ATM_N2O) - ic_on += "_filter" - ic_off += "_out" - - ic_on = GLOB.pipe_icon_manager.get_atmos_icon("omni", , , ic_on) - ic_off = GLOB.pipe_icon_manager.get_atmos_icon("omni", , , ic_off) - - var/pipe_state - var/turf/T = get_turf(src) - if(!istype(T)) - return - if(T.intact && istype(P.node, /obj/machinery/atmospherics/pipe) && P.node.level == 1 ) - //pipe_state = GLOB.pipe_icon_manager.get_atmos_icon("underlay_down", P.dir, color_cache_name(P.node)) - pipe_state = GLOB.pipe_icon_manager.get_atmos_icon("underlay", P.dir, color_cache_name(P.node), "down") - else - //pipe_state = GLOB.pipe_icon_manager.get_atmos_icon("underlay_intact", P.dir, color_cache_name(P.node)) - pipe_state = GLOB.pipe_icon_manager.get_atmos_icon("underlay", P.dir, color_cache_name(P.node), "intact") - - return list("on_icon" = ic_on, "off_icon" = ic_off, "pipe_icon" = pipe_state) - -/obj/machinery/atmospherics/omni/update_underlays() - for(var/datum/omni_port/P in ports) - P.update = 1 - update_ports() - -/obj/machinery/atmospherics/omni/hide(var/i) - update_underlays() - -/obj/machinery/atmospherics/omni/proc/update_ports() - sort_ports() - update_port_icons() - for(var/datum/omni_port/P in ports) - P.update = 0 - -/obj/machinery/atmospherics/omni/proc/sort_ports() - return - -// Pipenet procs -/obj/machinery/atmospherics/omni/build_network(remove_deferral = FALSE) - for(var/datum/omni_port/P in ports) - if(!P.parent) - P.parent = new /datum/pipeline() - P.parent.build_pipeline(src) - ..() - -/obj/machinery/atmospherics/omni/disconnect(obj/machinery/atmospherics/reference) - for(var/datum/omni_port/P in ports) - if(reference == P.node) - if(istype(P.node, /obj/machinery/atmospherics/pipe)) - qdel(P.parent) - P.node = null - update_ports() - -/obj/machinery/atmospherics/omni/nullifyPipenet(datum/pipeline/P) - ..() - if(!P) - return - for(var/datum/omni_port/PO in ports) - if(P == PO.parent) - PO.parent.other_airs -= PO.air - PO.parent = null - -/obj/machinery/atmospherics/omni/returnPipenetAir(datum/pipeline/P) - for(var/datum/omni_port/PO in ports) - if(P == PO.parent) - return PO.air - -/obj/machinery/atmospherics/omni/pipeline_expansion(datum/pipeline/P) - if(P) - for(var/datum/omni_port/PO in ports) - if(PO.parent == P) - return list(PO.node) - else - var/list/nodes = list() - for(var/datum/omni_port/PO in ports) - nodes += PO.node - - return nodes - -/obj/machinery/atmospherics/omni/setPipenet(datum/pipeline/P, obj/machinery/atmospherics/A) - for(var/datum/omni_port/PO in ports) - if(A == PO.node) - PO.parent = P - -/obj/machinery/atmospherics/omni/returnPipenet(obj/machinery/atmospherics/A) - for(var/datum/omni_port/P in ports) - if(A == P.node) - return P.parent - -/obj/machinery/atmospherics/omni/replacePipenet(datum/pipeline/Old, datum/pipeline/New) - for(var/datum/omni_port/P in ports) - if(Old == P.parent) - P.parent = New - - -/obj/machinery/atmospherics/omni/process_atmos() - ..() - for(var/datum/omni_port/port in ports) - if(!port.parent) - return 0 - return 1 diff --git a/code/ATMOSPHERICS/components/trinary_devices/filter.dm b/code/ATMOSPHERICS/components/trinary_devices/filter.dm index 64fb308c2db..1ba338e7d88 100755 --- a/code/ATMOSPHERICS/components/trinary_devices/filter.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/filter.dm @@ -1,26 +1,39 @@ + +/// Nothing will be filtered. +#define FILTER_NOTHING -1 +/// Plasma, and Oxygen Agent B. +#define FILTER_TOXINS 0 +/// Oxygen only. +#define FILTER_OXYGEN 1 +/// Nitrogen only. +#define FILTER_NITROGEN 2 +/// Carbon dioxide only. +#define FILTER_CO2 3 +/// Nitrous oxide only. +#define FILTER_N2O 4 + /obj/machinery/atmospherics/trinary/filter + name = "gas filter" icon = 'icons/atmos/filter.dmi' icon_state = "map" - - can_unwrench = 1 - - name = "gas filter" - + can_unwrench = TRUE + /// The amount of pressure the filter wants to operate at. var/target_pressure = ONE_ATMOSPHERE - - var/filter_type = 0 -/* -Filter types: --1: Nothing - 0: Toxins: Toxins, Oxygen Agent B - 1: Oxygen: Oxygen ONLY - 2: Nitrogen: Nitrogen ONLY - 3: Carbon Dioxide: Carbon Dioxide ONLY - 4: Sleeping Agent (N2O) -*/ - - var/frequency = 0 + /// The type of gas we want to filter. Valid values that go here are from the `FILTER` defines at the top of the file. + var/filter_type = FILTER_NOTHING + /// The frequency of the filter. Used with `radio_connection`. + var/frequency = NONE + /// A reference to the filter's `datum/radio_frequency`. var/datum/radio_frequency/radio_connection + /// A list of available filter options. Used with `tgui_data`. + var/list/filter_list = list( + "Nothing" = FILTER_NOTHING, + "Plasma" = FILTER_TOXINS, + "O2" = FILTER_OXYGEN, + "N2" = FILTER_NITROGEN, + "CO2" = FILTER_CO2, + "N2O" = FILTER_N2O + ) /obj/machinery/atmospherics/trinary/filter/CtrlClick(mob/living/user) if(!istype(user) || user.incapacitated()) @@ -146,26 +159,26 @@ Filter types: filtered_out.temperature = removed.temperature switch(filter_type) - if(0) //removing hydrocarbons + if(FILTER_TOXINS) filtered_out.toxins = removed.toxins removed.toxins = 0 filtered_out.agent_b = removed.agent_b removed.agent_b = 0 - if(1) //removing O2 + if(FILTER_OXYGEN) filtered_out.oxygen = removed.oxygen removed.oxygen = 0 - if(2) //removing N2 + if(FILTER_NITROGEN) filtered_out.nitrogen = removed.nitrogen removed.nitrogen = 0 - if(3) //removing CO2 + if(FILTER_CO2) filtered_out.carbon_dioxide = removed.carbon_dioxide removed.carbon_dioxide = 0 - if(4)//removing N2O + if(FILTER_N2O) filtered_out.sleeping_agent = removed.sleeping_agent removed.sleeping_agent = 0 else @@ -188,7 +201,7 @@ Filter types: ..() /obj/machinery/atmospherics/trinary/filter/attack_ghost(mob/user) - ui_interact(user) + tgui_interact(user) /obj/machinery/atmospherics/trinary/filter/attack_hand(mob/user) if(..()) @@ -199,53 +212,56 @@ Filter types: return add_fingerprint(user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/atmospherics/trinary/filter/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = GLOB.default_state) +/obj/machinery/atmospherics/trinary/filter/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) user.set_machine(src) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "atmos_filter.tmpl", name, 475, 155, state = state) + ui = new(user, src, ui_key, "AtmosFilter", name, 380, 140, master_ui, state) ui.open() -/obj/machinery/atmospherics/trinary/filter/ui_data(mob/user) - var/list/data = list() - data["on"] = on - data["pressure"] = round(target_pressure) - data["max_pressure"] = round(MAX_OUTPUT_PRESSURE) - data["filter_type"] = filter_type +/obj/machinery/atmospherics/trinary/filter/tgui_data(mob/user) + var/list/data = list( + "on" = on, + "pressure" = round(target_pressure), + "max_pressure" = round(MAX_OUTPUT_PRESSURE), + "filter_type" = filter_type + ) + data["filter_type_list"] = list() + for(var/label in filter_list) + data["filter_type_list"] += list(list("label" = label, "gas_type" = filter_list[label])) + return data -/obj/machinery/atmospherics/trinary/filter/Topic(href, href_list) // -- TLE +/obj/machinery/atmospherics/trinary/filter/tgui_act(action, list/params) if(..()) - return 1 + return - if(href_list["power"]) - on = !on - investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") - . = TRUE - if(href_list["pressure"]) - var/pressure = href_list["pressure"] - if(pressure == "max") - pressure = MAX_OUTPUT_PRESSURE - . = TRUE - else if(pressure == "input") - pressure = input("New output pressure (0-[MAX_OUTPUT_PRESSURE] kPa):", name, target_pressure) as num|null - if(!isnull(pressure) && !..()) - . = TRUE - else if(text2num(pressure) != null) - pressure = text2num(pressure) - . = TRUE - if(.) - target_pressure = clamp(pressure, 0, MAX_OUTPUT_PRESSURE) - investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") - if(href_list["filter"]) - filter_type = text2num(href_list["filter"]) - investigate_log("was set to filter [filter_type] by [key_name(usr)]", "atmos") - . = TRUE + switch(action) + if("power") + toggle() + investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") + return TRUE - update_icon() - SSnanoui.update_uis(src) + if("set_filter") + filter_type = text2num(params["filter"]) + investigate_log("was set to filter [filter_type] by [key_name(usr)]", "atmos") + return TRUE + + if("max_pressure") + target_pressure = MAX_OUTPUT_PRESSURE + . = TRUE + + if("min_pressure") + target_pressure = 0 + . = TRUE + + if("custom_pressure") + target_pressure = clamp(text2num(params["pressure"]), 0, MAX_OUTPUT_PRESSURE) + . = TRUE + if(.) + investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") /obj/machinery/atmospherics/trinary/filter/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/pen)) @@ -258,3 +274,10 @@ Filter types: return else return ..() + +#undef FILTER_NOTHING +#undef FILTER_TOXINS +#undef FILTER_OXYGEN +#undef FILTER_NITROGEN +#undef FILTER_CO2 +#undef FILTER_N2O diff --git a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm index be4bf969009..52845f1154d 100644 --- a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm @@ -152,7 +152,7 @@ return 1 /obj/machinery/atmospherics/trinary/mixer/attack_ghost(mob/user) - ui_interact(user) + tgui_interact(user) /obj/machinery/atmospherics/trinary/mixer/attack_hand(mob/user) if(..()) @@ -163,62 +163,62 @@ return add_fingerprint(user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/atmospherics/trinary/mixer/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = GLOB.default_state) +/obj/machinery/atmospherics/trinary/mixer/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) user.set_machine(src) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "atmos_mixer.tmpl", name, 370, 165, state = state) + ui = new(user, src, ui_key, "AtmosMixer", name, 330, 165, master_ui, state) ui.open() -/obj/machinery/atmospherics/trinary/mixer/ui_data(mob/user) - var/list/data = list() - data["on"] = on - data["pressure"] = round(target_pressure) - data["max_pressure"] = round(MAX_OUTPUT_PRESSURE) - data["node1_concentration"] = round(node1_concentration*100) - data["node2_concentration"] = round(node2_concentration*100) +/obj/machinery/atmospherics/trinary/mixer/tgui_data(mob/user) + var/list/data = list( + "on" = on, + "pressure" = round(target_pressure, 0.01), + "max_pressure" = MAX_OUTPUT_PRESSURE, + "node1_concentration" = round(node1_concentration * 100), + "node2_concentration" = round(node2_concentration * 100) + ) return data -/obj/machinery/atmospherics/trinary/mixer/Topic(href,href_list) + + +/obj/machinery/atmospherics/trinary/mixer/tgui_act(action, list/params) if(..()) - return 1 + return - if(href_list["power"]) - on = !on - investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") - . = TRUE - if(href_list["pressure"]) - var/pressure = href_list["pressure"] - if(pressure == "max") - pressure = MAX_OUTPUT_PRESSURE - . = TRUE - else if(pressure == "input") - pressure = input("New output pressure (0-[MAX_OUTPUT_PRESSURE] kPa):", name, target_pressure) as num|null - if(!isnull(pressure) && !..()) - . = TRUE - else if(text2num(pressure) != null) - pressure = text2num(pressure) - . = TRUE - if(.) - target_pressure = clamp(pressure, 0, MAX_OUTPUT_PRESSURE) - investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") - if(href_list["node1"]) - var/value = text2num(href_list["node1"]) - node1_concentration = max(0, min(1, node1_concentration + value)) - node2_concentration = max(0, min(1, node2_concentration - value)) - investigate_log("was set to [node1_concentration] % on node 1 by [key_name(usr)]", "atmos") - . = TRUE - if(href_list["node2"]) - var/value = text2num(href_list["node2"]) - node2_concentration = max(0, min(1, node2_concentration + value)) - node1_concentration = max(0, min(1, node1_concentration - value)) - investigate_log("was set to [node2_concentration] % on node 2 by [key_name(usr)]", "atmos") - . = TRUE + switch(action) + if("power") + toggle() + investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") + return TRUE - update_icon() - SSnanoui.update_uis(src) + if("set_node") + if(params["node_name"] == "Node 1") + node1_concentration = clamp(round(text2num(params["concentration"]), 0.01), 0, 1) + node2_concentration = round(1 - node1_concentration, 0.01) + investigate_log("was set to [node1_concentration] % on node 1 by [key_name(usr)]", "atmos") + return TRUE + else + node2_concentration = clamp(round(text2num(params["concentration"]), 0.01), 0, 1) + node1_concentration = round(1 - node2_concentration, 0.01) + investigate_log("was set to [node2_concentration] % on node 2 by [key_name(usr)]", "atmos") + return TRUE + + if("max_pressure") + target_pressure = MAX_OUTPUT_PRESSURE + . = TRUE + + if("min_pressure") + target_pressure = 0 + . = TRUE + + if("custom_pressure") + target_pressure = clamp(text2num(params["pressure"]), 0, MAX_OUTPUT_PRESSURE) + . = TRUE + if(.) + investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") /obj/machinery/atmospherics/trinary/mixer/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/pen)) diff --git a/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm b/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm index 66ffca0aef5..5725a7a8e9b 100644 --- a/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm +++ b/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm @@ -128,66 +128,56 @@ /obj/machinery/atmospherics/unary/vent_pump/process_atmos() ..() - if((stat & (NOPOWER|BROKEN))) - return 0 + if(stat & (NOPOWER|BROKEN)) + return FALSE if(!node) - on = 0 + on = FALSE //broadcast_status() // from now air alarm/control computer should request update purposely --rastaf0 if(!on) - return 0 + return FALSE if(welded) if(air_contents.return_pressure() >= weld_burst_pressure && prob(5)) //the weld is on but the cover is welded shut, can it withstand the internal pressure? visible_message("The welded cover of [src] bursts open!") - for(var/mob/M in range(1, src)) + for(var/mob/living/M in range(1)) unsafe_pressure_release(M, air_contents.return_pressure()) //let's send everyone flying welded = FALSE update_icon() - return 0 + return FALSE var/datum/gas_mixture/environment = loc.return_air() var/environment_pressure = environment.return_pressure() - if(pump_direction) //internal -> external var/pressure_delta = 10000 - - if(pressure_checks&1) + if(pressure_checks & 1) pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure)) - if(pressure_checks&2) + if(pressure_checks & 2) pressure_delta = min(pressure_delta, (air_contents.return_pressure() - internal_pressure_bound)) - if(pressure_delta > 0.5) - if(air_contents.temperature > 0) - var/transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION) - - var/datum/gas_mixture/removed = air_contents.remove(transfer_moles) - - loc.assume_air(removed) - air_update_turf() - - parent.update = 1 + if(pressure_delta > 0.5 && air_contents.temperature > 0) + var/transfer_moles = pressure_delta * environment.volume / (air_contents.temperature * R_IDEAL_GAS_EQUATION) + var/datum/gas_mixture/removed = air_contents.remove(transfer_moles) + loc.assume_air(removed) + air_update_turf() + parent.update = TRUE else //external -> internal var/pressure_delta = 10000 - if(pressure_checks&1) + if(pressure_checks & 1) pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound)) - if(pressure_checks&2) + if(pressure_checks & 2) pressure_delta = min(pressure_delta, (internal_pressure_bound - air_contents.return_pressure())) - if(pressure_delta > 0.5) - if(environment.temperature > 0) - var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION) + if(pressure_delta > 0.5 && environment.temperature > 0) + var/transfer_moles = pressure_delta * air_contents.volume / (environment.temperature * R_IDEAL_GAS_EQUATION) + var/datum/gas_mixture/removed = loc.remove_air(transfer_moles) + if(isnull(removed)) //in space + return + air_contents.merge(removed) + air_update_turf() + parent.update = TRUE - var/datum/gas_mixture/removed = loc.remove_air(transfer_moles) - if(isnull(removed)) //in space - return - - air_contents.merge(removed) - air_update_turf() - - parent.update = 1 - - return 1 + return TRUE //Radio remote control @@ -386,11 +376,11 @@ if(I.use_tool(src, user, 20, volume = I.tool_volume)) if(!welded) welded = TRUE - visible_message("[user] welds [src] shut!",\ + user.visible_message("[user] welds [src] shut!",\ "You weld [src] shut!") else welded = FALSE - visible_message("[user] unwelds [src]!",\ + user.visible_message("[user] unwelds [src]!",\ "You unweld [src]!") update_icon() diff --git a/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm b/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm index ed06dd68ce6..bbd5e760d2f 100644 --- a/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm +++ b/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm @@ -404,10 +404,10 @@ if(I.use_tool(src, user, 20, volume = I.tool_volume)) if(!welded) welded = TRUE - visible_message("[user] welds [src] shut!",\ + user.visible_message("[user] welds [src] shut!",\ "You weld [src] shut!") else welded = FALSE - visible_message("[user] unwelds [src]!",\ + user.visible_message("[user] unwelds [src]!",\ "You unweld [src]!") update_icon() diff --git a/code/ATMOSPHERICS/datum_icon_manager.dm b/code/ATMOSPHERICS/datum_icon_manager.dm index 2286b3523a0..014fafc5c18 100644 --- a/code/ATMOSPHERICS/datum_icon_manager.dm +++ b/code/ATMOSPHERICS/datum_icon_manager.dm @@ -33,7 +33,6 @@ //var/list/underlays_intact[] //var/list/pipe_underlays_exposed[] //var/list/pipe_underlays_intact[] - var/list/omni_icons[] /datum/pipe_icon_manager/New() check_icons() @@ -53,8 +52,6 @@ return manifold_icons[state + color] if("device") return device_icons[state] - if("omni") - return omni_icons[state] if("underlay") return underlays[state + dir + color] //if("underlay_intact") @@ -75,8 +72,6 @@ gen_manifold_icons() if(!device_icons) gen_device_icons() - if(!omni_icons) - gen_omni_icons() //if(!underlays_intact || !underlays_down || !underlays_exposed || !pipe_underlays_exposed || !pipe_underlays_intact) if(!underlays) gen_underlay_icons() @@ -150,18 +145,6 @@ continue device_icons["scrubber" + state] = image('icons/atmos/vent_scrubber.dmi', icon_state = state) -/datum/pipe_icon_manager/proc/gen_omni_icons() - if(!omni_icons) - omni_icons = new() - - var/icon/omni = new('icons/atmos/omni_devices.dmi') - - for(var/state in omni.IconStates()) - if(!state || findtext(state, "map")) - continue - omni_icons[state] = image('icons/atmos/omni_devices.dmi', icon_state = state) - - /datum/pipe_icon_manager/proc/gen_underlay_icons() if(!underlays) diff --git a/code/LINDA/LINDA_system.dm b/code/LINDA/LINDA_system.dm index 3c8633c2b91..8d1ff95d3e9 100644 --- a/code/LINDA/LINDA_system.dm +++ b/code/LINDA/LINDA_system.dm @@ -32,13 +32,13 @@ if(!R) return 1 -atom/movable/proc/CanAtmosPass() +/atom/movable/proc/CanAtmosPass() return 1 -atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5) +/atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5) return (!density || !height) -turf/CanPass(atom/movable/mover, turf/target, height=1.5) +/turf/CanPass(atom/movable/mover, turf/target, height=1.5) if(!target) return 0 if(istype(mover)) // turf/Enter(...) will perform more advanced checks diff --git a/code/LINDA/LINDA_turf_tile.dm b/code/LINDA/LINDA_turf_tile.dm index acfa1983f72..8d71323cfb8 100644 --- a/code/LINDA/LINDA_turf_tile.dm +++ b/code/LINDA/LINDA_turf_tile.dm @@ -473,7 +473,7 @@ SSair.active_super_conductivity -= src return 0 -turf/simulated/proc/consider_superconductivity(starting) +/turf/simulated/proc/consider_superconductivity(starting) if(!thermal_conductivity) return 0 @@ -489,7 +489,7 @@ turf/simulated/proc/consider_superconductivity(starting) SSair.active_super_conductivity |= src return 1 -turf/simulated/proc/radiate_to_spess() //Radiate excess tile heat to space +/turf/simulated/proc/radiate_to_spess() //Radiate excess tile heat to space if(temperature > T0C) //Considering 0 degC as te break even point for radiation in and out var/delta_temperature = (temperature_archived - TCMB) //hardcoded space temperature if((heat_capacity > 0) && (abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)) diff --git a/code/__DEFINES/construction.dm b/code/__DEFINES/construction.dm index fc5b6eb74b9..1ef94c8ba65 100644 --- a/code/__DEFINES/construction.dm +++ b/code/__DEFINES/construction.dm @@ -28,6 +28,12 @@ #define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1 #define AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER 2 +//used by airlocks and airlock wires. +#define AICONTROLDISABLED_OFF 0 // Silicons can control the airlock normally. +#define AICONTROLDISABLED_ON 1 // Silicons cannot control the airlock, but can hack the airlock. +#define AICONTROLDISABLED_BYPASS 2 // Silicons can control the airlock because they succeeded on the hack +#define AICONTROLDISABLED_PERMA 3 // Wire cutting an airlock on AICONTROLDISABLED_BYPASS toggles it between AICONTROLDISABLED_BYPASS and this. + //plastic flaps construction states #define PLASTIC_FLAPS_NORMAL 0 #define PLASTIC_FLAPS_DETACHED 1 diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm index 10aa1718dda..26b1d2d44aa 100644 --- a/code/__DEFINES/dcs/signals.dm +++ b/code/__DEFINES/dcs/signals.dm @@ -726,3 +726,7 @@ #define COMSIG_XENO_TURF_CLICK_CTRL "xeno_turf_click_alt" ///from monkey CtrlClickOn(): (/mob) #define COMSIG_XENO_MONKEY_CLICK_CTRL "xeno_monkey_click_ctrl" + +///SSalarm signals +#define COMSIG_TRIGGERED_ALARM "ssalarm_triggered" +#define COMSIG_CANCELLED_ALARM "ssalarm_cancelled" diff --git a/code/__DEFINES/instruments.dm b/code/__DEFINES/instruments.dm new file mode 100644 index 00000000000..64c77abc9fa --- /dev/null +++ b/code/__DEFINES/instruments.dm @@ -0,0 +1,29 @@ +#define INSTRUMENT_MIN_OCTAVE 1 +#define INSTRUMENT_MAX_OCTAVE 9 +#define INSTRUMENT_MIN_KEY 0 +#define INSTRUMENT_MAX_KEY 127 + +/// Max number of playing notes per instrument. +#define CHANNELS_PER_INSTRUMENT 128 + +/// Distance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people. +#define INSTRUMENT_DISTANCE_FALLOFF_BUFF 0.2 +/// How many tiles instruments have no falloff for +#define INSTRUMENT_DISTANCE_NO_FALLOFF 3 + +/// Maximum length a note should ever go for +#define INSTRUMENT_MAX_TOTAL_SUSTAIN (5 SECONDS) + +/// These are per decisecond. +#define INSTRUMENT_EXP_FALLOFF_MIN 1.025 //100/(1.025^50) calculated for [INSTRUMENT_MIN_SUSTAIN_DROPOFF] to be 30. +#define INSTRUMENT_EXP_FALLOFF_MAX 10 + +/// Minimum volume for when the sound is considered dead. +#define INSTRUMENT_MIN_SUSTAIN_DROPOFF 0.1 + +#define SUSTAIN_LINEAR 1 +#define SUSTAIN_EXPONENTIAL 2 + +// /datum/instrument instrument_flags +#define INSTRUMENT_LEGACY (1<<0) //Legacy instrument. Implies INSTRUMENT_DO_NOT_AUTOSAMPLE +#define INSTRUMENT_DO_NOT_AUTOSAMPLE (1<<1) //Do not automatically sample diff --git a/code/__DEFINES/js.dm b/code/__DEFINES/js.dm index e1a86e664d4..eeca4da55dd 100644 --- a/code/__DEFINES/js.dm +++ b/code/__DEFINES/js.dm @@ -36,7 +36,7 @@ Be sure to include required js functions in your page, or it'll raise an excepti And yes I know this is a proc in a defines file, but its highly relevant so it can be here */ -proc/send_byjax(receiver, control_id, target_element, new_content=null, callback=null, list/callback_args=null) +/proc/send_byjax(receiver, control_id, target_element, new_content=null, callback=null, list/callback_args=null) if(receiver && target_element && control_id) // && winexists(receiver, control_id)) var/list/argums = list(target_element, new_content) if(callback) diff --git a/code/__DEFINES/machines.dm b/code/__DEFINES/machines.dm index b56024bfab8..521cf632388 100644 --- a/code/__DEFINES/machines.dm +++ b/code/__DEFINES/machines.dm @@ -92,3 +92,9 @@ // Firelock states #define FD_OPEN 1 #define FD_CLOSED 2 + +// Computer login types +#define LOGIN_TYPE_NORMAL 1 +#define LOGIN_TYPE_AI 2 +#define LOGIN_TYPE_ROBOT 3 +#define LOGIN_TYPE_ADMIN 4 diff --git a/code/__DEFINES/martial_arts.dm b/code/__DEFINES/martial_arts.dm new file mode 100644 index 00000000000..4eb139cc44a --- /dev/null +++ b/code/__DEFINES/martial_arts.dm @@ -0,0 +1,16 @@ +#define MARTIAL_COMBO_FAIL 0 // If the combo failed +#define MARTIAL_COMBO_CONTINUE 1 // If the combo should continue +#define MARTIAL_COMBO_DONE 2 // If the combo is successful and done +#define MARTIAL_COMBO_DONE_NO_CLEAR 3 // If the combo is successful and done but the others should have a chance to finish +#define MARTIAL_COMBO_DONE_BASIC_HIT 4 // If the combo should do a basic hit after it's done +#define MARTIAL_COMBO_DONE_CLEAR_COMBOS 5 // If the combo should do a basic hit after it's done + +#define MARTIAL_ARTS_CANNOT_USE -1 + +#define MARTIAL_COMBO_STEP_HARM "Harm" +#define MARTIAL_COMBO_STEP_DISARM "Disarm" +#define MARTIAL_COMBO_STEP_GRAB "Grab" +#define MARTIAL_COMBO_STEP_HELP "Help" + +// A check used for all act types. Such as disarm_act +#define MARTIAL_ARTS_ACT_CHECK if((. = ..()) != FALSE) return . diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index ad5e5df7583..0a36db1b185 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -69,9 +69,6 @@ #define ZONE_ACTIVE 1 #define ZONE_SLEEPING 0 -#define shuttle_time_in_station 1800 // 3 minutes in the station -#define shuttle_time_to_arrive 6000 // 10 minutes to arrive - #define EVENT_LEVEL_MUNDANE 1 #define EVENT_LEVEL_MODERATE 2 #define EVENT_LEVEL_MAJOR 3 @@ -245,28 +242,75 @@ 0.4,0.6,0.0,\ 0.2,0.2,0.6) -#define LIST_REPLACE_RENAME list("rebeccapurple" = "dark purple", "darkslategrey" = "dark grey", "darkolivegreen" = "dark green", "darkslateblue" = "dark blue",\ - "darkkhaki" = "khaki", "darkseagreen" = "light green", "midnightblue" = "blue", "lightgrey" = "light grey", "darkgrey" = "dark grey",\ - "steelblue" = "blue", "goldenrod" = "gold") +/* + Used for wire name appearances. Replaces the color name on the left with the one on the right. + The color on the left is the one used as the actual color of the wire, but it doesn't look good when written. + So, we need to replace the name to something that looks better. +*/ +#define LIST_COLOR_RENAME \ + list( \ + "rebeccapurple" = "dark purple",\ + "darkslategrey" = "dark grey", \ + "darkolivegreen"= "dark green", \ + "darkslateblue" = "dark blue", \ + "darkkhaki" = "khaki", \ + "darkseagreen" = "light green",\ + "midnightblue" = "blue", \ + "lightgrey" = "light grey", \ + "darkgrey" = "dark grey", \ + "steelblue" = "blue", \ + "goldenrod" = "gold" \ + ) -#define LIST_GREYSCALE_REPLACE list("red" = "lightgrey", "blue" = "grey", "green" = "grey", "orange" = "lightgrey", "brown" = "grey",\ - "gold" = "lightgrey", "cyan" = "lightgrey", "navy" = "grey", "purple" = "grey", "pink"= "lightgrey") +/// Pure Black and white colorblindness. Every species except Vulpkanins and Tajarans will have this. +#define GREYSCALE_COLOR_REPLACE \ + list( \ + "red" = "grey", \ + "blue" = "grey", \ + "green" = "grey", \ + "orange" = "light grey", \ + "brown" = "grey", \ + "gold" = "light grey", \ + "cyan" = "silver", \ + "magenta" = "grey", \ + "purple" = "grey", \ + "pink" = "light grey" \ + ) -#define LIST_VULP_REPLACE list("pink" = "beige", "orange" = "goldenrod", "gold" = "goldenrod", "red" = "darkolivegreen", "brown" = "darkolivegreen",\ - "green" = "darkslategrey", "cyan" = "steelblue", "purple" = "darkslategrey", "navy" = "midnightblue") - -#define LIST_TAJ_REPLACE list("red" = "rebeccapurple", "brown" = "rebeccapurple", "purple" = "darkslateblue", "blue" = "darkslateblue",\ - "green" = "darkolivegreen", "orange" = "darkkhaki", "gold" = "darkkhaki", "cyan" = "darkseagreen", \ - "navy" = "midnightblue", "pink" = "lightgrey") +/// Red colorblindness. Vulpkanins/Wolpins have this. +#define PROTANOPIA_COLOR_REPLACE \ + list( \ + "red" = "darkolivegreen", \ + "green" = "darkslategrey", \ + "orange" = "goldenrod", \ + "gold" = "goldenrod", \ + "brown" = "darkolivegreen", \ + "cyan" = "steelblue", \ + "magenta" = "blue", \ + "purple" = "darkslategrey", \ + "pink" = "beige" \ + ) +/// Yellow-Blue colorblindness. Tajarans/Farwas have this. +#define TRITANOPIA_COLOR_REPLACE \ + list( \ + "red" = "rebeccapurple", \ + "blue" = "darkslateblue", \ + "green" = "darkolivegreen", \ + "orange" = "darkkhaki", \ + "gold" = "darkkhaki", \ + "brown" = "rebeccapurple", \ + "cyan" = "darkseagreen", \ + "magenta" = "darkslateblue", \ + "purple" = "darkslateblue", \ + "pink" = "lightgrey" \ + ) //Gun trigger guards #define TRIGGER_GUARD_ALLOW_ALL -1 #define TRIGGER_GUARD_NONE 0 #define TRIGGER_GUARD_NORMAL 1 -#define CLIENT_FROM_VAR(I) (ismob(I) ? I:client : (istype(I, /client) ? I : (istype(I, /datum/mind) ? I:current?:client : null))) - // Macro to get the current elapsed round time, rather than total world runtime #define ROUND_TIME (SSticker.round_start_time ? (world.time - SSticker.round_start_time) : 0) diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm index 719274857ec..933cf12dcfc 100644 --- a/code/__DEFINES/mobs.dm +++ b/code/__DEFINES/mobs.dm @@ -208,6 +208,7 @@ #define isguardian(A) (istype((A), /mob/living/simple_animal/hostile/guardian)) #define isnymph(A) (istype((A), /mob/living/simple_animal/diona)) #define ishostile(A) (istype(A, /mob/living/simple_animal/hostile)) +#define isterrorspider(A) (istype((A), /mob/living/simple_animal/hostile/poison/terror_spider)) #define issilicon(A) (istype((A), /mob/living/silicon)) #define isAI(A) (istype((A), /mob/living/silicon/ai)) @@ -240,3 +241,12 @@ #define is_admin(user) (check_rights(R_ADMIN, 0, (user)) != 0) #define SLEEP_CHECK_DEATH(X) sleep(X); if(QDELETED(src) || stat == DEAD) return; + +// Locations +#define is_ventcrawling(A) (istype(A.loc, /obj/machinery/atmospherics)) + +// Hearing protection +#define HEARING_PROTECTION_NONE 0 +#define HEARING_PROTECTION_MINOR 1 +#define HEARING_PROTECTION_MAJOR 2 +#define HEARING_PROTECTION_TOTAL 3 diff --git a/code/__DEFINES/muzzle_flash.dm b/code/__DEFINES/muzzle_flash.dm new file mode 100644 index 00000000000..e35e1c73ca0 --- /dev/null +++ b/code/__DEFINES/muzzle_flash.dm @@ -0,0 +1,7 @@ +#define MUZZLE_FLASH_STRENGTH_WEAK 1 +#define MUZZLE_FLASH_STRENGTH_NORMAL 2 +#define MUZZLE_FLASH_STRENGTH_STRONG 3 + +#define MUZZLE_FLASH_RANGE_WEAK 1 +#define MUZZLE_FLASH_RANGE_NORMAL 2 +#define MUZZLE_FLASH_RANGE_STRONG 3 diff --git a/code/__DEFINES/pipes.dm b/code/__DEFINES/pipes.dm index c855a5e4260..d56d446ca1d 100644 --- a/code/__DEFINES/pipes.dm +++ b/code/__DEFINES/pipes.dm @@ -21,8 +21,6 @@ #define PIPE_TVALVE 18 #define PIPE_MANIFOLD4W 19 #define PIPE_CAP 20 -#define PIPE_OMNI_MIXER 21 -#define PIPE_OMNI_FILTER 22 #define PIPE_UNIVERSAL 23 #define PIPE_SUPPLY_STRAIGHT 24 #define PIPE_SUPPLY_BENT 25 diff --git a/code/__DEFINES/sound.dm b/code/__DEFINES/sound.dm index c15dfd78b0f..3fcb9cc3410 100644 --- a/code/__DEFINES/sound.dm +++ b/code/__DEFINES/sound.dm @@ -12,6 +12,7 @@ #define CHANNEL_HIGHEST_AVAILABLE 1017 +#define MAX_INSTRUMENT_CHANNELS (128 * 6) #define SOUND_MINIMUM_PRESSURE 10 #define FALLOFF_SOUNDS 0.5 diff --git a/code/__DEFINES/stat.dm b/code/__DEFINES/stat.dm index c9763e4836c..9c115bed86f 100644 --- a/code/__DEFINES/stat.dm +++ b/code/__DEFINES/stat.dm @@ -22,16 +22,9 @@ // these define the time taken for the shuttle to get to SS13 // and the time before it leaves again -#define SHUTTLE_PREPTIME 300 // 5 minutes = 300 seconds - after this time, the shuttle departs centcom and cannot be recalled -#define SHUTTLE_LEAVETIME 180 // 3 minutes = 180 seconds - the duration for which the shuttle will wait at the station after arriving -#define SHUTTLE_TRANSIT_DURATION 300 // 5 minutes = 300 seconds - how long it takes for the shuttle to get to the station -#define SHUTTLE_TRANSIT_DURATION_RETURN 120 // 2 minutes = 120 seconds - for some reason it takes less time to come back, go figure. - -//Ferry shuttle processing status -#define IDLE_STATE 0 -#define WAIT_LAUNCH 1 -#define WAIT_ARRIVE 2 -#define WAIT_FINISH 3 +#define SHUTTLE_CALLTIME 6000 //10 minutes = 6000 deciseconds - time taken for emergency shuttle to reach the station when called (in deciseconds) +#define SHUTTLE_DOCKTIME 1800 //3 minutes = 1800 deciseconds - time taken for emergency shuttle to leave again once it has docked (in deciseconds) +#define SHUTTLE_ESCAPETIME 1200 //2 minutes = 1200 deciseconds - time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds) //shuttle mode defines #define SHUTTLE_IGNITING 0 diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index 153eca7f373..11732a22375 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -45,11 +45,13 @@ // Subsystems shutdown in the reverse of the order they initialize in // The numbers just define the ordering, they are meaningless otherwise. #define INIT_ORDER_TITLE 100 // This **MUST** load first or people will se blank lobby screens -#define INIT_ORDER_GARBAGE 19 -#define INIT_ORDER_DBCORE 18 -#define INIT_ORDER_BLACKBOX 17 -#define INIT_ORDER_SERVER_MAINT 16 -#define INIT_ORDER_INPUT 15 +#define INIT_ORDER_GARBAGE 21 +#define INIT_ORDER_DBCORE 20 +#define INIT_ORDER_BLACKBOX 19 +#define INIT_ORDER_CLEANUP 18 +#define INIT_ORDER_INPUT 17 +#define INIT_ORDER_SOUNDS 16 +#define INIT_ORDER_INSTRUMENTS 15 #define INIT_ORDER_RESEARCH 14 #define INIT_ORDER_EVENTS 13 #define INIT_ORDER_JOBS 12 @@ -80,8 +82,7 @@ #define INIT_ORDER_NANOMOB -23 #define INIT_ORDER_SQUEAK -40 #define INIT_ORDER_PATH -50 -#define INIT_ORDER_PERSISTENCE -95 -#define INIT_ORDER_CHAT -100 //Should be last to ensure chat remains smooth during init. +#define INIT_ORDER_PERSISTENCE -95 // Subsystem fire priority, from lowest to highest priority // If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child) @@ -89,7 +90,7 @@ #define FIRE_PRIORITY_NANOMOB 10 #define FIRE_PRIORITY_NIGHTSHIFT 10 #define FIRE_PRIORITY_IDLE_NPC 10 -#define FIRE_PRIORITY_SERVER_MAINT 10 +#define FIRE_PRIORITY_CLEANUP 10 #define FIRE_PRIORITY_TICKETS 10 #define FIRE_PRIORITY_RESEARCH 10 #define FIRE_PRIORITY_GARBAGE 15 @@ -113,7 +114,6 @@ #define FIRE_PRIORITY_MOBS 100 #define FIRE_PRIORITY_NANOUI 110 #define FIRE_PRIORITY_TICKER 200 -#define FIRE_PRIORITY_CHAT 400 #define FIRE_PRIORITY_OVERLAYS 500 #define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost. diff --git a/code/__DEFINES/tgui.dm b/code/__DEFINES/tgui.dm new file mode 100644 index 00000000000..0ef159f11c2 --- /dev/null +++ b/code/__DEFINES/tgui.dm @@ -0,0 +1,8 @@ +// TGUI defines +#define TGUI_MODAL_INPUT_MAX_LENGTH 1024 +#define TGUI_MODAL_INPUT_MAX_LENGTH_NAME 64 // Names for generally anything don't go past 32, let alone 64. + +#define TGUI_MODAL_OPEN 1 +#define TGUI_MODAL_DELEGATE 2 +#define TGUI_MODAL_ANSWER 3 +#define TGUI_MODAL_CLOSE 4 diff --git a/code/__DEFINES/wires.dm b/code/__DEFINES/wires.dm new file mode 100644 index 00000000000..f7ea1c3cf38 --- /dev/null +++ b/code/__DEFINES/wires.dm @@ -0,0 +1,77 @@ +// Wire defines for all machines/items. + +// Miscellaneous +#define WIRE_DUD_PREFIX "__dud" + +// General +#define WIRE_IDSCAN "ID Scan" +#define WIRE_MAIN_POWER1 "Primary Power" +#define WIRE_MAIN_POWER2 "Secondary Power" +#define WIRE_AI_CONTROL "AI Control" +#define WIRE_ELECTRIFY "Electrification" +#define WIRE_SAFETY "Safety" + +// Vendors and smartfridges +#define WIRE_THROW_ITEM "Item Throw" +#define WIRE_CONTRABAND "Contraband" + +// Airlock +#define WIRE_DOOR_BOLTS "Door Bolts" +#define WIRE_BACKUP_POWER1 "Primary Backup Power" +#define WIRE_OPEN_DOOR "Door State" +#define WIRE_SPEED "Door Timing" +#define WIRE_BOLT_LIGHT "Bolt Lights" + +// Air alarm +#define WIRE_SYPHON "Siphon" +#define WIRE_AALARM "Atmospherics Alarm" + +// Camera +#define WIRE_FOCUS "Focus" + +// Mulebot +#define WIRE_MOB_AVOIDANCE "Mob Avoidance" +#define WIRE_LOADCHECK "Load Checking" +#define WIRE_MOTOR1 "Primary Motor" +#define WIRE_MOTOR2 "Secondary Motor" +#define WIRE_REMOTE_RX "Signal Receiver" +#define WIRE_REMOTE_TX "Signal Sender" +#define WIRE_BEACON_RX "Beacon Receiver" + +// Explosives, bombs +#define WIRE_EXPLODE "Explode" // Explodes if pulsed or cut while active, defuses a bomb that isn't active on cut. +#define WIRE_BOMB_UNBOLT "Unbolt" // Unbolts the bomb if cut, hint on pulsed. +#define WIRE_BOMB_DELAY "Delay" // Raises the timer on pulse, does nothing on cut. +#define WIRE_BOMB_PROCEED "Proceed" // Lowers the timer, explodes if cut while the bomb is active. +#define WIRE_BOMB_ACTIVATE "Activate" // Will start a bombs timer if pulsed, will hint if pulsed while already active, will stop a timer a bomb on cut. + +// Nuclear bomb +#define WIRE_BOMB_LIGHT "Bomb Light" +#define WIRE_BOMB_TIMING "Bomb Timing" +#define WIRE_BOMB_SAFETY "Bomb Safety" + +// Particle accelerator +#define WIRE_PARTICLE_POWER "Power Toggle" // Toggles whether the PA is on or not. +#define WIRE_PARTICLE_STRENGTH "Strength" // Determines the strength of the PA. +#define WIRE_PARTICLE_INTERFACE "Interface" // Determines the interface showing up. +#define WIRE_PARTICLE_POWER_LIMIT "Maximum Power" // Determines how strong the PA can be. + +// Autolathe +#define WIRE_AUTOLATHE_HACK "Hack" +#define WIRE_AUTOLATHE_DISABLE "Disable" + +// Radio +#define WIRE_RADIO_SIGNAL "Signal" +#define WIRE_RADIO_RECEIVER "Receiver" +#define WIRE_RADIO_TRANSMIT "Transmitter" + +// Cyborg +#define WIRE_BORG_LOCKED "Lockdown" +#define WIRE_BORG_CAMERA "Camera" +#define WIRE_BORG_LAWCHECK "Law Check" + +// Suit storage unit +#define WIRE_SSU_UV "UV wire" + +// Tesla coil +#define WIRE_TESLACOIL_ZAP "Zap" diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index d6c0f676ffc..62c97f8807c 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -5,11 +5,11 @@ var/turf/T = get_turf(A) return T ? T.loc : null -/proc/get_area_name(N) //get area by its name - for(var/area/A in world) - if(A.name == N) - return A - return 0 +/proc/get_area_name(atom/X, format_text = FALSE) + var/area/A = isarea(X) ? X : get_area(X) + if(!A) + return null + return format_text ? format_text(A.name) : A.name /proc/get_location_name(atom/X, format_text = FALSE) var/area/A = isarea(X) ? X : get_area(X) @@ -31,6 +31,24 @@ areas |= T.loc return areas +/proc/get_open_turf_in_dir(atom/center, dir) + var/turf/T = get_ranged_target_turf(center, dir, 1) + if(T && !T.density) + return T + +/proc/get_adjacent_open_turfs(atom/center) + . = list(get_open_turf_in_dir(center, NORTH), + get_open_turf_in_dir(center, SOUTH), + get_open_turf_in_dir(center, EAST), + get_open_turf_in_dir(center, WEST)) + listclearnulls(.) + +/proc/get_adjacent_open_areas(atom/center) + . = list() + var/list/adjacent_turfs = get_adjacent_open_turfs(center) + for(var/I in adjacent_turfs) + . |= get_area(I) + // Like view but bypasses luminosity check /proc/hear(var/range, var/atom/source) @@ -454,3 +472,24 @@ if(!C || !C.prefs.windowflashing) return winset(C, "mainwindow", "flash=5") + +/** + * Get a bounding box of a list of atoms. + * + * Arguments: + * - atoms - List of atoms. Can accept output of view() and range() procs. + * + * Returns: list(x1, y1, x2, y2) + */ +/proc/get_bbox_of_atoms(list/atoms) + var/list/list_x = list() + var/list/list_y = list() + for(var/_a in atoms) + var/atom/a = _a + list_x += a.x + list_y += a.y + return list( + min(list_x), + min(list_y), + max(list_x), + max(list_y)) diff --git a/code/__HELPERS/lists.dm b/code/__HELPERS/lists.dm index c1cf5d53520..075f3370965 100644 --- a/code/__HELPERS/lists.dm +++ b/code/__HELPERS/lists.dm @@ -672,9 +672,6 @@ proc/dd_sortedObjectList(list/incoming) /obj/machinery/camera/dd_SortValue() return "[c_tag]" -/datum/alarm/dd_SortValue() - return "[sanitize(last_name)]" - //Picks from the list, with some safeties, and returns the "default" arg if it fails #define DEFAULTPICK(L, default) ((istype(L, /list) && L:len) ? pick(L) : default) diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index 0d3b26d0340..410f66b3056 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -1,4 +1,4 @@ -proc/GetOppositeDir(var/dir) +/proc/GetOppositeDir(var/dir) switch(dir) if(NORTH) return SOUTH if(SOUTH) return NORTH @@ -10,7 +10,7 @@ proc/GetOppositeDir(var/dir) if(SOUTHEAST) return NORTHWEST return 0 -proc/random_underwear(gender, species = "Human") +/proc/random_underwear(gender, species = "Human") var/list/pick_list = list() switch(gender) if(MALE) pick_list = GLOB.underwear_m @@ -18,7 +18,7 @@ proc/random_underwear(gender, species = "Human") else pick_list = GLOB.underwear_list return pick_species_allowed_underwear(pick_list, species) -proc/random_undershirt(gender, species = "Human") +/proc/random_undershirt(gender, species = "Human") var/list/pick_list = list() switch(gender) if(MALE) pick_list = GLOB.undershirt_m @@ -26,7 +26,7 @@ proc/random_undershirt(gender, species = "Human") else pick_list = GLOB.undershirt_list return pick_species_allowed_underwear(pick_list, species) -proc/random_socks(gender, species = "Human") +/proc/random_socks(gender, species = "Human") var/list/pick_list = list() switch(gender) if(MALE) pick_list = GLOB.socks_m @@ -34,7 +34,7 @@ proc/random_socks(gender, species = "Human") else pick_list = GLOB.socks_list return pick_species_allowed_underwear(pick_list, species) -proc/pick_species_allowed_underwear(list/all_picks, species) +/proc/pick_species_allowed_underwear(list/all_picks, species) var/list/valid_picks = list() for(var/test in all_picks) var/datum/sprite_accessory/S = all_picks[test] @@ -46,7 +46,7 @@ proc/pick_species_allowed_underwear(list/all_picks, species) return pick(valid_picks) -proc/random_hair_style(var/gender, species = "Human", var/datum/robolimb/robohead) +/proc/random_hair_style(var/gender, species = "Human", var/datum/robolimb/robohead) var/h_style = "Bald" var/list/valid_hairstyles = list() for(var/hairstyle in GLOB.hair_styles_public_list) @@ -75,7 +75,7 @@ proc/random_hair_style(var/gender, species = "Human", var/datum/robolimb/robohea return h_style -proc/random_facial_hair_style(var/gender, species = "Human", var/datum/robolimb/robohead) +/proc/random_facial_hair_style(var/gender, species = "Human", var/datum/robolimb/robohead) var/f_style = "Shaved" var/list/valid_facial_hairstyles = list() for(var/facialhairstyle in GLOB.facial_hair_styles_list) @@ -104,7 +104,7 @@ proc/random_facial_hair_style(var/gender, species = "Human", var/datum/robolimb/ return f_style -proc/random_head_accessory(species = "Human") +/proc/random_head_accessory(species = "Human") var/ha_style = "None" var/list/valid_head_accessories = list() for(var/head_accessory in GLOB.head_accessory_styles_list) @@ -119,7 +119,7 @@ proc/random_head_accessory(species = "Human") return ha_style -proc/random_marking_style(var/location = "body", species = "Human", var/datum/robolimb/robohead, var/body_accessory, var/alt_head) +/proc/random_marking_style(var/location = "body", species = "Human", var/datum/robolimb/robohead, var/body_accessory, var/alt_head) var/m_style = "None" var/list/valid_markings = list() for(var/marking in GLOB.marking_styles_list) @@ -158,7 +158,7 @@ proc/random_marking_style(var/location = "body", species = "Human", var/datum/ro return m_style -proc/random_body_accessory(species = "Vulpkanin") +/proc/random_body_accessory(species = "Vulpkanin") var/body_accessory = null var/list/valid_body_accessories = list() for(var/B in GLOB.body_accessory_by_name) @@ -174,7 +174,7 @@ proc/random_body_accessory(species = "Vulpkanin") return body_accessory -proc/random_name(gender, species = "Human") +/proc/random_name(gender, species = "Human") var/datum/species/current_species if(species) @@ -188,7 +188,7 @@ proc/random_name(gender, species = "Human") else return current_species.get_random_name(gender) -proc/random_skin_tone(species = "Human") +/proc/random_skin_tone(species = "Human") if(species == "Human" || species == "Drask") switch(pick(60;"caucasian", 15;"afroamerican", 10;"african", 10;"latino", 5;"albino")) if("caucasian") . = -10 @@ -202,7 +202,7 @@ proc/random_skin_tone(species = "Human") . = rand(1, 6) return . -proc/skintone2racedescription(tone, species = "Human") +/proc/skintone2racedescription(tone, species = "Human") if(species == "Human") switch(tone) if(30 to INFINITY) return "albino" @@ -225,7 +225,7 @@ proc/skintone2racedescription(tone, species = "Human") else return "unknown" -proc/age2agedescription(age) +/proc/age2agedescription(age) switch(age) if(0 to 1) return "infant" if(1 to 3) return "toddler" @@ -238,36 +238,37 @@ proc/age2agedescription(age) if(70 to INFINITY) return "elderly" else return "unknown" -/proc/set_criminal_status(mob/living/user, datum/data/record/target_records , criminal_status, comment, user_rank, list/authcard_access = list()) +/proc/set_criminal_status(mob/living/user, datum/data/record/target_records , criminal_status, comment, user_rank, list/authcard_access = list(), user_name) var/status = criminal_status var/their_name = target_records.fields["name"] var/their_rank = target_records.fields["rank"] switch(criminal_status) - if("arrest") + if("arrest", SEC_RECORD_STATUS_ARREST) status = SEC_RECORD_STATUS_ARREST - if("none") + if("none", SEC_RECORD_STATUS_NONE) status = SEC_RECORD_STATUS_NONE - if("execute") + if("execute", SEC_RECORD_STATUS_EXECUTE) if((ACCESS_MAGISTRATE in authcard_access) || (ACCESS_ARMORY in authcard_access)) status = SEC_RECORD_STATUS_EXECUTE message_admins("[ADMIN_FULLMONTY(usr)] authorized EXECUTION for [their_rank] [their_name], with comment: [comment]") else return 0 - if("search") + if("search", SEC_RECORD_STATUS_SEARCH) status = SEC_RECORD_STATUS_SEARCH - if("monitor") + if("monitor", SEC_RECORD_STATUS_MONITOR) status = SEC_RECORD_STATUS_MONITOR - if ("demote") + if("demote", SEC_RECORD_STATUS_DEMOTE) + message_admins("[ADMIN_FULLMONTY(usr)] set criminal status to DEMOTE for [their_rank] [their_name], with comment: [comment]") status = SEC_RECORD_STATUS_DEMOTE - if("incarcerated") + if("incarcerated", SEC_RECORD_STATUS_INCARCERATED) status = SEC_RECORD_STATUS_INCARCERATED - if("parolled") + if("parolled", SEC_RECORD_STATUS_PAROLLED) status = SEC_RECORD_STATUS_PAROLLED - if("released") + if("released", SEC_RECORD_STATUS_RELEASED) status = SEC_RECORD_STATUS_RELEASED target_records.fields["criminal"] = status log_admin("[key_name_admin(user)] set secstatus of [their_rank] [their_name] to [status], comment: [comment]") - target_records.fields["comments"] += "Set to [status] by [user.name] ([user_rank]) on [GLOB.current_date_string] [station_time_timestamp()], comment: [comment]" + target_records.fields["comments"] += "Set to [status] by [user_name || user.name] ([user_rank]) on [GLOB.current_date_string] [station_time_timestamp()], comment: [comment]" update_all_mob_security_hud() return 1 @@ -541,7 +542,7 @@ GLOBAL_LIST_INIT(do_after_once_tracker, list()) to_chat(user, "Name = [M.name]; Real_name = [M.real_name]; Mind_name = [M.mind?"[M.mind.name]":""]; Key = [M.key];") to_chat(user, "Location = [location_description];") to_chat(user, "[special_role_description]") - to_chat(user, "(PM) ([ADMIN_PP(M,"PP")]) ([ADMIN_VV(M,"VV")]) ([ADMIN_TP(M,"TP")]) ([ADMIN_SM(M,"SM")]) ([ADMIN_FLW(M,"FLW")])") + to_chat(user, "(PM) ([ADMIN_PP(M,"PP")]) ([ADMIN_VV(M,"VV")]) ([ADMIN_TP(M,"TP")]) ([ADMIN_SM(M,"SM")]) ([ADMIN_FLW(M,"FLW")])") // Gets the first mob contained in an atom, and warns the user if there's not exactly one /proc/get_mob_in_atom_with_warning(atom/A, mob/user = usr) diff --git a/code/__HELPERS/text.dm b/code/__HELPERS/text.dm index 47650177283..7019ee8b2c4 100644 --- a/code/__HELPERS/text.dm +++ b/code/__HELPERS/text.dm @@ -196,7 +196,7 @@ //checks text for html tags //if tag is not in whitelist (var/list/paper_tag_whitelist in global.dm) //relpaces < with < -proc/checkhtml(var/t) +/proc/checkhtml(var/t) t = sanitize_simple(t, list("&#"=".")) var/p = findtext(t,"<",1) while(p) //going through all the tags @@ -615,5 +615,3 @@ proc/checkhtml(var/t) text = replacetext(text, "", "\[cell\]") text = replacetext(text, "", "\[logo\]") return text - -#define string2charlist(string) (splittext(string, regex("(\\x0A|.)")) - splittext(string, "")) diff --git a/code/__HELPERS/time.dm b/code/__HELPERS/time.dm index 83347c20d3b..a1da66b1373 100644 --- a/code/__HELPERS/time.dm +++ b/code/__HELPERS/time.dm @@ -60,7 +60,7 @@ return time2text(station_time(time, TRUE), format) /* Returns 1 if it is the selected month and day */ -proc/isDay(var/month, var/day) +/proc/isDay(var/month, var/day) if(isnum(month) && isnum(day)) var/MM = text2num(time2text(world.timeofday, "MM")) // get the current month var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day @@ -95,7 +95,7 @@ proc/isDay(var/month, var/day) /proc/seconds_to_time(var/seconds as num) var/numSeconds = seconds % 60 var/numMinutes = (seconds - numSeconds) / 60 - return "[numMinutes] [numMinutes > 1 ? "minutes" : "minute"] and [numSeconds] seconds." + return "[numMinutes] [numMinutes > 1 ? "minutes" : "minute"] and [numSeconds] seconds" //Take a value in seconds and makes it display like a clock /proc/seconds_to_clock(var/seconds as num) diff --git a/code/__HELPERS/unique_ids.dm b/code/__HELPERS/unique_ids.dm index b66b1a11b90..188918429e9 100644 --- a/code/__HELPERS/unique_ids.dm +++ b/code/__HELPERS/unique_ids.dm @@ -14,16 +14,33 @@ // var/myUID = mydatum.UID() // var/datum/D = locateUID(myUID) +/// The next UID to be used (Increments by 1 for each UID) GLOBAL_VAR_INIT(next_unique_datum_id, 1) +/// Log of all UIDs created in the round. Assoc list with type as key and amount as value +GLOBAL_LIST_EMPTY(uid_log) +/** + * Gets or creates the UID of a datum + * + * BYOND refs are recycled, so this system prevents that. If a datum does not have a UID when this proc is ran, one will be created + * Returns the UID of the datum + */ /datum/proc/UID() if(!unique_datum_id) var/tag_backup = tag tag = null // Grab the raw ref, not the tag - unique_datum_id = "\ref[src]_[GLOB.next_unique_datum_id++]" + // num2text can output 8 significant figures max. If we go above 10 million UIDs in a round, shit breaks + unique_datum_id = "\ref[src]_[num2text(GLOB.next_unique_datum_id++, 8)]" tag = tag_backup + GLOB.uid_log[type]++ return unique_datum_id +/** + * Locates a datum based off of the UID + * + * Replacement for locate() which takes a UID instead of a ref + * Returns the datum, if found + */ /proc/locateUID(uid) if(!istext(uid)) return null @@ -38,3 +55,24 @@ GLOBAL_VAR_INIT(next_unique_datum_id, 1) if(D && D.unique_datum_id == uid) return D return null + +/** + * Opens a lof of UIDs + * + * In-round ability to view what has created a UID, and how many times a UID for that path has been declared + */ +/client/proc/uid_log() + set name = "View UID Log" + set category = "Debug" + set desc = "Shows the log of created UIDs this round" + + if(!check_rights(R_DEBUG)) + return + + var/list/sorted = sortTim(GLOB.uid_log, cmp=/proc/cmp_numeric_dsc, associative = TRUE) + var/list/text = list("

UID Log

", "

Current UID: [GLOB.next_unique_datum_id]

", "
    ") + for(var/key in sorted) + text += "
  • [key] - [sorted[key]]
  • " + + text += "
" + usr << browse(text.Join(), "window=uidlog") diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index fc0f7520e0e..46559eb6b5c 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -20,31 +20,6 @@ return 0 -//Inverts the colour of an HTML string -/proc/invertHTML(HTMLstring) - - if(!( istext(HTMLstring) )) - CRASH("Given non-text argument!") - else - if(length(HTMLstring) != 7) - CRASH("Given non-HTML argument!") - var/textr = copytext(HTMLstring, 2, 4) - var/textg = copytext(HTMLstring, 4, 6) - var/textb = copytext(HTMLstring, 6, 8) - var/r = hex2num(textr) - var/g = hex2num(textg) - var/b = hex2num(textb) - textr = num2hex(255 - r) - textg = num2hex(255 - g) - textb = num2hex(255 - b) - if(length(textr) < 2) - textr = text("0[]", textr) - if(length(textg) < 2) - textr = text("0[]", textg) - if(length(textb) < 2) - textr = text("0[]", textb) - return text("#[][][]", textr, textg, textb) - //Returns the middle-most value /proc/dd_range(var/low, var/high, var/num) return max(low,min(high,num)) @@ -449,6 +424,18 @@ Turf and target are seperate in case you want to teleport some distance from a t if(M.ckey == key) return M +/proc/get_client_by_ckey(ckey) + if(cmptext(copytext(ckey, 1, 2),"@")) + ckey = findStealthKey(ckey) + return GLOB.directory[ckey] + + +/proc/findStealthKey(txt) + if(txt) + for(var/P in GLOB.stealthminID) + if(GLOB.stealthminID[P] == txt) + return P + // Returns the atom sitting on the turf. // For example, using this on a disk, which is in a bag, on a mob, will return the mob because it's on the turf. /proc/get_atom_on_turf(var/atom/movable/M) @@ -529,7 +516,7 @@ Returns 1 if the chain up to the area contains the given typepath return max(min(middle, high), low) //returns random gauss number -proc/GaussRand(var/sigma) +/proc/GaussRand(var/sigma) var/x,y,rsq do x=2*rand()-1 @@ -539,7 +526,7 @@ proc/GaussRand(var/sigma) return sigma*y*sqrt(-2*log(rsq)/rsq) //returns random gauss number, rounded to 'roundto' -proc/GaussRandRound(var/sigma,var/roundto) +/proc/GaussRandRound(var/sigma,var/roundto) return round(GaussRand(sigma),roundto) //Will return the contents of an atom recursivly to a depth of 'searchDepth' @@ -583,7 +570,7 @@ proc/GaussRandRound(var/sigma,var/roundto) return 1 -proc/is_blocked_turf(turf/T, exclude_mobs) +/proc/is_blocked_turf(turf/T, exclude_mobs) if(T.density) return 1 for(var/i in T) @@ -984,16 +971,16 @@ proc/is_blocked_turf(turf/T, exclude_mobs) -proc/get_cardinal_dir(atom/A, atom/B) +/proc/get_cardinal_dir(atom/A, atom/B) var/dx = abs(B.x - A.x) var/dy = abs(B.y - A.y) return get_dir(A, B) & (rand() * (dx+dy) < dy ? 3 : 12) //chances are 1:value. anyprob(1) will always return true -proc/anyprob(value) +/proc/anyprob(value) return (rand(1,value)==value) -proc/view_or_range(distance = world.view , center = usr , type) +/proc/view_or_range(distance = world.view , center = usr , type) switch(type) if("view") . = view(distance,center) @@ -1001,7 +988,7 @@ proc/view_or_range(distance = world.view , center = usr , type) . = range(distance,center) return -proc/oview_or_orange(distance = world.view , center = usr , type) +/proc/oview_or_orange(distance = world.view , center = usr , type) switch(type) if("view") . = oview(distance,center) @@ -1009,7 +996,7 @@ proc/oview_or_orange(distance = world.view , center = usr , type) . = orange(distance,center) return -proc/get_mob_with_client_list() +/proc/get_mob_with_client_list() var/list/mobs = list() for(var/mob/M in GLOB.mob_list) if(M.client) @@ -1233,10 +1220,10 @@ GLOBAL_LIST_INIT(wall_items, typecacheof(list(/obj/machinery/power/apc, /obj/mac return 0 -proc/get_angle(atom/a, atom/b) +/proc/get_angle(atom/a, atom/b) return atan2(b.y - a.y, b.x - a.x) -proc/atan2(x, y) +/proc/atan2(x, y) if(!x && !y) return 0 return y >= 0 ? arccos(x / sqrt(x * x + y * y)) : -arccos(x / sqrt(x * x + y * y)) @@ -1329,7 +1316,7 @@ Standard way to write links -Sayu return FACING_INIT_FACING_TARGET_TARGET_FACING_PERPENDICULAR -atom/proc/GetTypeInAllContents(typepath) +/atom/proc/GetTypeInAllContents(typepath) var/list/processing_list = list(src) var/list/processed = list() @@ -2022,5 +2009,26 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new) return TRUE return FALSE +/** + * Proc which gets all adjacent turfs to `src`, including the turf that `src` is on. + * + * This is similar to doing `for(var/turf/T in range(1, src))`. However it is slightly more performant. + * Additionally, the above proc becomes more costly the more atoms there are nearby. This proc does not care about that. + */ +/atom/proc/get_all_adjacent_turfs() + var/turf/src_turf = get_turf(src) + var/list/_list = list( + src_turf, + get_step(src_turf, NORTH), + get_step(src_turf, NORTHEAST), + get_step(src_turf, NORTHWEST), + get_step(src_turf, SOUTH), + get_step(src_turf, SOUTHEAST), + get_step(src_turf, SOUTHWEST), + get_step(src_turf, EAST), + get_step(src_turf, WEST) + ) + return _list + /// Waits at a line of code until X is true #define UNTIL(X) while(!(X)) stoplag() diff --git a/code/_globalvars/lists/objects.dm b/code/_globalvars/lists/objects.dm index 21af95cab48..ab3bfa85451 100644 --- a/code/_globalvars/lists/objects.dm +++ b/code/_globalvars/lists/objects.dm @@ -47,7 +47,10 @@ GLOBAL_LIST_EMPTY(ladders) GLOBAL_LIST_INIT(active_diseases, list()) //List of Active disease in all mobs; purely for quick referencing. GLOBAL_LIST_EMPTY(mob_spawners) // All mob_spawn objects - +GLOBAL_LIST_EMPTY(alert_consoles) // Station alert consoles, /obj/machinery/computer/station_alert GLOBAL_LIST_EMPTY(explosive_walls) GLOBAL_LIST_EMPTY(engine_beacon_list) + +/// List of wire colors for each object type of that round. One for airlocks, one for vendors, etc. +GLOBAL_LIST_EMPTY(wire_color_directory) // This is an associative list with the `holder_type` as the key, and a list of colors as the value. diff --git a/code/_globalvars/misc.dm b/code/_globalvars/misc.dm index 283d92a954f..9c6fa81c1a2 100644 --- a/code/_globalvars/misc.dm +++ b/code/_globalvars/misc.dm @@ -10,12 +10,12 @@ GLOBAL_DATUM_INIT(command_announcer, /obj/item/radio/intercom/command, create_co // Load order issues means this can't be new'd until other code runs // This is probably not the way I should be doing this, but I don't know how to do it right! -proc/create_global_announcer() +/proc/create_global_announcer() spawn(0) GLOB.global_announcer = new(null) return -proc/create_command_announcer() +/proc/create_command_announcer() spawn(0) GLOB.command_announcer = new(null) return @@ -92,6 +92,7 @@ GLOBAL_VAR(map_name) // Self explanatory GLOBAL_DATUM_INIT(data_core, /datum/datacore, new) // Station datacore, manifest, etc GLOBAL_VAR_INIT(panic_bunker_enabled, FALSE) // Is the panic bunker enabled +GLOBAL_VAR_INIT(pending_server_update, FALSE) //Database connections //A connection is established on world creation. Ideally, the connection dies when the server restarts (After feedback logging.). diff --git a/code/_onclick/ai.dm b/code/_onclick/ai.dm index fbb04d4c021..03d34395479 100644 --- a/code/_onclick/ai.dm +++ b/code/_onclick/ai.dm @@ -9,7 +9,7 @@ Note that AI have no need for the adjacency proc, and so this proc is a lot cleaner. */ -/mob/living/silicon/ai/DblClickOn(var/atom/A, params) +/mob/living/silicon/ai/DblClickOn(atom/A, params) if(client.click_intercept) // Not doing a click intercept here, because otherwise we double-tap with the `ClickOn` proc. // But we return here since we don't want to do regular dblclick handling @@ -23,7 +23,7 @@ A.move_camera_by_click() -/mob/living/silicon/ai/ClickOn(var/atom/A, params) +/mob/living/silicon/ai/ClickOn(atom/A, params) if(client.click_intercept) client.click_intercept.InterceptClickOn(src, params, A) return @@ -123,7 +123,7 @@ /mob/living/silicon/ai/RangedAttack(atom/A, params) A.attack_ai(src) -/atom/proc/attack_ai(mob/user as mob) +/atom/proc/attack_ai(mob/user) return /* @@ -132,25 +132,23 @@ for AI shift, ctrl, and alt clicking. */ -/mob/living/silicon/ai/CtrlShiftClickOn(var/atom/A) +/mob/living/silicon/ai/CtrlShiftClickOn(atom/A) A.AICtrlShiftClick(src) -/mob/living/silicon/ai/AltShiftClickOn(var/atom/A) +/mob/living/silicon/ai/AltShiftClickOn(atom/A) A.AIAltShiftClick(src) -/mob/living/silicon/ai/ShiftClickOn(var/atom/A) +/mob/living/silicon/ai/ShiftClickOn(atom/A) A.AIShiftClick(src) -/mob/living/silicon/ai/CtrlClickOn(var/atom/A) +/mob/living/silicon/ai/CtrlClickOn(atom/A) A.AICtrlClick(src) -/mob/living/silicon/ai/AltClickOn(var/atom/A) +/mob/living/silicon/ai/AltClickOn(atom/A) A.AIAltClick(src) -/mob/living/silicon/ai/MiddleClickOn(var/atom/A) +/mob/living/silicon/ai/MiddleClickOn(atom/A) A.AIMiddleClick(src) -/* - The following criminally helpful code is just the previous code cleaned up; - I have no idea why it was in atoms.dm instead of respective files. -*/ -/atom/proc/AICtrlShiftClick(var/mob/user) // Examines +// DEFAULT PROCS TO OVERRIDE + +/atom/proc/AICtrlShiftClick(mob/user) // Examines if(user.client) user.examinate(src) return @@ -158,74 +156,78 @@ /atom/proc/AIAltShiftClick() return -/obj/machinery/door/airlock/AIAltShiftClick() // Sets/Unsets Emergency Access Override - if(density) - Topic(src, list("src" = UID(), "command"="emergency", "activate" = "1"), 1) // 1 meaning no window (consistency!) - else - Topic(src, list("src" = UID(), "command"="emergency", "activate" = "0"), 1) - return - -/atom/proc/AIShiftClick(var/mob/user) +/atom/proc/AIShiftClick(mob/living/user) // borgs use this too if(user.client) user.examinate(src) return -/obj/machinery/door/airlock/AIShiftClick() // Opens and closes doors! - if(density) - Topic(src, list("src" = UID(), "command"="open", "activate" = "1"), 1) // 1 meaning no window (consistency!) - else - Topic(src, list("src" = UID(), "command"="open", "activate" = "0"), 1) +/atom/proc/AICtrlClick(mob/living/silicon/user) return -/atom/proc/AICtrlClick(var/mob/living/silicon/ai/user) - return - -/obj/machinery/door/airlock/AICtrlClick() // Bolts doors - if(locked) - Topic(src, list("src" = UID(), "command"="bolts", "activate" = "0"), 1)// 1 meaning no window (consistency!) - else - Topic(src, list("src" = UID(), "command"="bolts", "activate" = "1"), 1) - -/obj/machinery/power/apc/AICtrlClick() // turns off/on APCs. - Topic("breaker=1", list("breaker"="1"), 0) // 0 meaning no window (consistency! wait...) - -/obj/machinery/turretid/AICtrlClick() //turns off/on Turrets - Topic(src, list("src" = UID(), "command"="enable", "value"="[!enabled]"), 1) // 1 meaning no window (consistency!) - -/atom/proc/AIAltClick(var/atom/A) +/atom/proc/AIAltClick(atom/A) AltClick(A) -/obj/machinery/door/airlock/AIAltClick() // Electrifies doors. - if(!electrified_until) - // permanent shock - Topic(src, list("src" = UID(), "command"="electrify_permanently", "activate" = "1"), 1) // 1 meaning no window (consistency!) - else - // disable/6 is not in Topic; disable/5 disables both temporary and permanent shock - Topic(src, list("src" = UID(), "command"="electrify_permanently", "activate" = "0"), 1) +/atom/proc/AIMiddleClick(mob/living/user) return +/mob/living/silicon/ai/TurfAdjacent(turf/T) + return (GLOB.cameranet && GLOB.cameranet.checkTurfVis(T)) + + +// APC + +/obj/machinery/power/apc/AICtrlClick(mob/living/user) // turns off/on APCs. + toggle_breaker(user) + + +// TURRETCONTROL + +/obj/machinery/turretid/AICtrlClick(mob/living/silicon/user) //turns off/on Turrets + enabled = !enabled + updateTurrets() + /obj/machinery/turretid/AIAltClick() //toggles lethal on turrets - Topic(src, list("src" = UID(), "command"="lethal", "value"="[!lethal]"), 1) // 1 meaning no window (consistency!) + if(lethal_is_configurable) + lethal = !lethal + updateTurrets() -/atom/proc/AIMiddleClick() - return +// AIRLOCKS -/obj/machinery/door/airlock/AIMiddleClick() // Toggles door bolt lights. - if(!src.lights) - Topic(src, list("src" = UID(), "command"="lights", "activate" = "1"), 1) // 1 meaning no window (consistency!) +/obj/machinery/door/airlock/AIAltShiftClick(mob/user) // Sets/Unsets Emergency Access Override + if(!ai_control_check(user)) + return + toggle_emergency_status(user) + +/obj/machinery/door/airlock/AIShiftClick(mob/user) // Opens and closes doors! + if(!ai_control_check(user)) + return + open_close(user) + +/obj/machinery/door/airlock/AICtrlClick(mob/living/silicon/user) // Bolts doors + if(!ai_control_check(user)) + return + toggle_bolt(user) + +/obj/machinery/door/airlock/AIAltClick(mob/living/silicon/user) // Electrifies doors. + if(!ai_control_check(user)) + return + if(wires.is_cut(WIRE_ELECTRIFY)) + to_chat(user, "The electrification wire is cut - Cannot electrify the door.") + if(isElectrified()) + electrify(0, user, TRUE) // un-shock else - Topic(src, list("src" = UID(), "command"="lights", "activate" = "0"), 1) - return + electrify(-1, user, TRUE) // permanent shock -/obj/machinery/ai_slipper/AICtrlClick() //Turns liquid dispenser on or off + +/obj/machinery/door/airlock/AIMiddleClick(mob/living/user) // Toggles door bolt lights. + if(!ai_control_check(user)) + return + toggle_light(user) + +// AI-CONTROLLED SLIP GENERATOR IN AI CORE + +/obj/machinery/ai_slipper/AICtrlClick(mob/living/silicon/ai/user) //Turns liquid dispenser on or off ToggleOn() /obj/machinery/ai_slipper/AIAltClick() //Dispenses liquid if on Activate() - -// -// Override AdjacentQuick for AltClicking -// - -/mob/living/silicon/ai/TurfAdjacent(var/turf/T) - return (GLOB.cameranet && GLOB.cameranet.checkTurfVis(T)) diff --git a/code/_onclick/cyborg.dm b/code/_onclick/cyborg.dm index f9e5cbf3e5a..fa29e857ab7 100644 --- a/code/_onclick/cyborg.dm +++ b/code/_onclick/cyborg.dm @@ -6,7 +6,7 @@ adjacency code. */ -/mob/living/silicon/robot/ClickOn(var/atom/A, var/params) +/mob/living/silicon/robot/ClickOn(atom/A, params) if(client.click_intercept) client.click_intercept.InterceptClickOn(src, params, A) return @@ -15,6 +15,8 @@ return changeNext_click(1) + if(is_ventcrawling(src)) // To stop drones interacting with anything while ventcrawling + return var/list/modifiers = params2list(params) if(modifiers["shift"] && modifiers["ctrl"]) @@ -98,12 +100,12 @@ return //Ctrl+Middle click cycles through modules -/mob/living/silicon/robot/proc/CtrlMiddleClickOn(var/atom/A) +/mob/living/silicon/robot/proc/CtrlMiddleClickOn(atom/A) cycle_modules() return //Middle click points -/mob/living/silicon/robot/MiddleClickOn(var/atom/A) +/mob/living/silicon/robot/MiddleClickOn(atom/A) if(istype(src, /mob/living/silicon/robot/drone)) // Drones cannot point. return @@ -112,18 +114,31 @@ //Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks // for non-doors/apcs -/mob/living/silicon/robot/CtrlShiftClickOn(var/atom/A) - A.BorgCtrlShiftClick(src) -/mob/living/silicon/robot/AltShiftClickOn(var/atom/A) - A.BorgAltShiftClick(src) -/mob/living/silicon/robot/ShiftClickOn(var/atom/A) +/mob/living/silicon/robot/ShiftClickOn(atom/A) A.BorgShiftClick(src) -/mob/living/silicon/robot/CtrlClickOn(var/atom/A) +/mob/living/silicon/robot/CtrlClickOn(atom/A) A.BorgCtrlClick(src) -/mob/living/silicon/robot/AltClickOn(var/atom/A) +/mob/living/silicon/robot/AltClickOn(atom/A) A.BorgAltClick(src) +/mob/living/silicon/robot/CtrlShiftClickOn(atom/A) + A.BorgCtrlShiftClick(src) +/mob/living/silicon/robot/AltShiftClickOn(atom/A) + A.BorgAltShiftClick(src) -/atom/proc/BorgCtrlShiftClick(var/mob/user) // Examines + +/atom/proc/BorgShiftClick(mob/user) + if(user.client && user.client.eye == user) + user.examinate(src) + return + +/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overriden + CtrlClick(user) + +/atom/proc/BorgAltClick(mob/living/silicon/robot/user) + AltClick(user) + return + +/atom/proc/BorgCtrlShiftClick(mob/user) // Examines if(user.client && user.client.eye == user) user.examinate(src) return @@ -131,45 +146,45 @@ /atom/proc/BorgAltShiftClick() return -/obj/machinery/door/airlock/BorgAltShiftClick() // Enables emergency override on doors! Forwards to AI code. - AIAltShiftClick() -/atom/proc/BorgShiftClick(var/mob/user) - if(user.client && user.client.eye == user) - user.examinate(src) - return +// AIRLOCKS -/obj/machinery/door/airlock/BorgShiftClick() // Opens and closes doors! Forwards to AI code. - AIShiftClick() +/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code. + AIShiftClick(user) -/atom/proc/BorgCtrlClick(var/mob/living/silicon/robot/user) //forward to human click if not overriden - CtrlClick(user) +/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code. + AICtrlClick(user) -/obj/machinery/door/airlock/BorgCtrlClick() // Bolts doors. Forwards to AI code. - AICtrlClick() +/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code. + AIAltClick(user) -/obj/machinery/power/apc/BorgCtrlClick() // turns off/on APCs. Forwards to AI code. - AICtrlClick() +/obj/machinery/door/airlock/BorgAltShiftClick(mob/living/silicon/robot/user) // Enables emergency override on doors! Forwards to AI code. + AIAltShiftClick(user) -/obj/machinery/turretid/BorgCtrlClick() //turret control on/off. Forwards to AI code. - AICtrlClick() -/atom/proc/BorgAltClick(var/mob/living/silicon/robot/user) - AltClick(user) - return +// APC -/obj/machinery/door/airlock/BorgAltClick() // Eletrifies doors. Forwards to AI code. - AIAltClick() +/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code. + AICtrlClick(user) -/obj/machinery/turretid/BorgAltClick() //turret lethal on/off. Forwards to AI code. - AIAltClick() -/obj/machinery/ai_slipper/BorgCtrlClick() //Turns liquid dispenser on or off +// AI SLIPPER + +/obj/machinery/ai_slipper/BorgCtrlClick(mob/living/silicon/robot/user) //Turns liquid dispenser on or off ToggleOn() -/obj/machinery/ai_slipper/BorgAltClick() //Dispenses liquid if on +/obj/machinery/ai_slipper/BorgAltClick(mob/living/silicon/robot/user) //Dispenses liquid if on Activate() + +// TURRETCONTROL + +/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code. + AICtrlClick(user) + +/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code. + AIAltClick(user) + /* As with AI, these are not used in click code, because the code for robots is specific, not generic. @@ -184,6 +199,6 @@ /mob/living/silicon/robot/RangedAttack(atom/A, params) A.attack_robot(src) -/atom/proc/attack_robot(mob/user as mob) +/atom/proc/attack_robot(mob/user) attack_ai(user) return diff --git a/code/_onclick/hud/ai.dm b/code/_onclick/hud/ai.dm index ada0ce8cd30..856f724f925 100644 --- a/code/_onclick/hud/ai.dm +++ b/code/_onclick/hud/ai.dm @@ -64,7 +64,7 @@ /obj/screen/ai/alerts/Click() if(isAI(usr)) var/mob/living/silicon/ai/AI = usr - AI.subsystem_alarm_monitor() + AI.ai_alerts() /obj/screen/ai/announcement name = "Make Announcement" diff --git a/code/_onclick/hud/ghost.dm b/code/_onclick/hud/ghost.dm index a291120fb85..67df5eb3013 100644 --- a/code/_onclick/hud/ghost.dm +++ b/code/_onclick/hud/ghost.dm @@ -81,6 +81,9 @@ /obj/screen/ghost/respawn_pai/Click() var/mob/dead/observer/G = usr + if(!GLOB.paiController.check_recruit(G)) + to_chat(G, "You are not eligible to become a pAI.") + return GLOB.paiController.recruitWindow(G) /datum/hud/ghost diff --git a/code/_onclick/hud/map_popups.dm b/code/_onclick/hud/map_popups.dm new file mode 100644 index 00000000000..dc9e255cba9 --- /dev/null +++ b/code/_onclick/hud/map_popups.dm @@ -0,0 +1,170 @@ +/client + /** + * Assoc list with all the active maps - when a screen obj is added to + * a map, it's put in here as well. + * + * Format: list( = list(/obj/screen)) + */ + var/list/screen_maps = list() + +/obj/screen + /** + * Map name assigned to this object. + * Automatically set by /client/proc/add_obj_to_map. + */ + var/assigned_map + /** + * Mark this object as garbage-collectible after you clean the map + * it was registered on. + * + * This could probably be changed to be a proc, for conditional removal. + * But for now, this works. + */ + var/del_on_map_removal = TRUE + +/** + * A screen object, which acts as a container for turfs and other things + * you want to show on the map, which you usually attach to "vis_contents". + */ +/obj/screen/map_view + // Map view has to be on the lowest plane to enable proper lighting + layer = GAME_PLANE + plane = GAME_PLANE + +/** + * A generic background object. + * It is also implicitly used to allocate a rectangle on the map, which will + * be used for auto-scaling the map. + */ +/obj/screen/background + name = "background" + icon = 'icons/mob/map_backgrounds.dmi' + icon_state = "clear" + layer = GAME_PLANE + plane = GAME_PLANE + +/** + * Sets screen_loc of this screen object, in form of point coordinates, + * with optional pixel offset (px, py). + * + * If applicable, "assigned_map" has to be assigned before this proc call. + */ +/obj/screen/proc/set_position(x, y, px = 0, py = 0) + if(assigned_map) + screen_loc = "[assigned_map]:[x]:[px],[y]:[py]" + else + screen_loc = "[x]:[px],[y]:[py]" + +/** + * Sets screen_loc to fill a rectangular area of the map. + * + * If applicable, "assigned_map" has to be assigned before this proc call. + */ +/obj/screen/proc/fill_rect(x1, y1, x2, y2) + if(assigned_map) + screen_loc = "[assigned_map]:[x1],[y1] to [x2],[y2]" + else + screen_loc = "[x1],[y1] to [x2],[y2]" + +/** + * Registers screen obj with the client, which makes it visible on the + * assigned map, and becomes a part of the assigned map's lifecycle. + */ +/client/proc/register_map_obj(obj/screen/screen_obj) + if(!screen_obj.assigned_map) + CRASH("Can't register [screen_obj] without 'assigned_map' property.") + if(!screen_maps[screen_obj.assigned_map]) + screen_maps[screen_obj.assigned_map] = list() + // NOTE: Possibly an expensive operation + var/list/screen_map = screen_maps[screen_obj.assigned_map] + if(!screen_map.Find(screen_obj)) + screen_map += screen_obj + if(!screen.Find(screen_obj)) + screen += screen_obj + +/** + * Clears the map of registered screen objects. + * + * Not really needed most of the time, as the client's screen list gets reset + * on relog. any of the buttons are going to get caught by garbage collection + * anyway. they're effectively qdel'd. + */ +/client/proc/clear_map(map_name) + if(!map_name || !(map_name in screen_maps)) + return FALSE + for(var/obj/screen/screen_obj in screen_maps[map_name]) + screen_maps[map_name] -= screen_obj + if(screen_obj.del_on_map_removal) + qdel(screen_obj) + screen_maps -= map_name + +/** + * Clears all the maps of registered screen objects. + */ +/client/proc/clear_all_maps() + for(var/map_name in screen_maps) + clear_map(map_name) + +/** + * Creates a popup window with a basic map element in it, without any + * further initialization. + * + * Ratio is how many pixels by how many pixels (keep it simple). + * + * Returns a map name. + */ +/client/proc/create_popup(name, ratiox = 100, ratioy = 100) + winclone(src, "popupwindow", name) + var/list/winparams = list() + winparams["size"] = "[ratiox]x[ratioy]" + winparams["on-close"] = "handle-popup-close [name]" + winset(src, "[name]", list2params(winparams)) + winshow(src, "[name]", 1) + + var/list/params = list() + params["parent"] = "[name]" + params["type"] = "map" + params["size"] = "[ratiox]x[ratioy]" + params["anchor1"] = "0,0" + params["anchor2"] = "[ratiox],[ratioy]" + winset(src, "[name]_map", list2params(params)) + + return "[name]_map" + +/** + * Create the popup, and get it ready for generic use by giving + * it a background. + * + * Width and height are multiplied by 64 by default. + */ +/client/proc/setup_popup(popup_name, width = 9, height = 9, \ + tilesize = 2, bg_icon) + if(!popup_name) + return + clear_map("[popup_name]_map") + var/x_value = world.icon_size * tilesize * width + var/y_value = world.icon_size * tilesize * height + var/map_name = create_popup(popup_name, x_value, y_value) + + var/obj/screen/background/background = new + background.assigned_map = map_name + background.fill_rect(1, 1, width, height) + if(bg_icon) + background.icon_state = bg_icon + register_map_obj(background) + + return map_name + +/** + * Closes a popup. + */ +/client/proc/close_popup(popup) + winshow(src, popup, 0) + handle_popup_close(popup) + +/** + * When the popup closes in any way (player or proc call) it calls this. + */ +/client/verb/handle_popup_close(window_id as text) + set hidden = TRUE + clear_map("[window_id]_map") diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 1423720f8f6..9795975a090 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -483,7 +483,7 @@ var/list/cached_healthdoll_overlays = list() // List of icon states (strings) for overlays /obj/screen/healthdoll/Click() - if(ishuman(usr)) + if(ishuman(usr) && !usr.is_dead()) var/mob/living/carbon/H = usr H.check_self_for_injuries() diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index 47857ee4fa1..4497f170a2d 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -17,6 +17,11 @@ if(A.attack_hulk(src)) return + if(buckled && isstructure(buckled)) + var/obj/structure/S = buckled + if(S.prevents_buckled_mobs_attacking()) + return + A.attack_hand(src) /atom/proc/attack_hand(mob/user as mob) diff --git a/code/controllers/subsystem/alarm.dm b/code/controllers/subsystem/alarm.dm index 289adf6de40..3d91d763be3 100644 --- a/code/controllers/subsystem/alarm.dm +++ b/code/controllers/subsystem/alarm.dm @@ -1,31 +1,31 @@ -SUBSYSTEM_DEF(alarms) - name = "Alarms" - init_order = INIT_ORDER_ALARMS // 2 - offline_implications = "Alarms (Power, camera, fire, etc) will no longer be checked. No immediate action is needed." - var/datum/alarm_handler/atmosphere/atmosphere_alarm = new() - var/datum/alarm_handler/burglar/burglar_alarm = new() - var/datum/alarm_handler/camera/camera_alarm = new() - var/datum/alarm_handler/fire/fire_alarm = new() - var/datum/alarm_handler/motion/motion_alarm = new() - var/datum/alarm_handler/power/power_alarm = new() - var/list/datum/alarm/all_handlers +SUBSYSTEM_DEF(alarm) + name = "Alarm" + flags = SS_NO_INIT | SS_NO_FIRE + var/list/alarms = list("Motion" = list(), "Fire" = list(), "Atmosphere" = list(), "Power" = list(), "Camera" = list(), "Burglar" = list()) -/datum/controller/subsystem/alarms/Initialize(start_timeofday) - all_handlers = list(SSalarms.atmosphere_alarm, SSalarms.burglar_alarm, SSalarms.camera_alarm, SSalarms.fire_alarm, SSalarms.motion_alarm, SSalarms.power_alarm) - return ..() +/datum/controller/subsystem/alarm/proc/triggerAlarm(class, area/A, list/O, obj/alarmsource) + var/list/L = alarms[class] + for(var/I in L) + if(I == A.name) + var/list/alarm = L[I] + var/list/sources = alarm[3] + if(!(alarmsource.UID() in sources)) + sources += alarmsource.UID() + return TRUE + L[A.name] = list(get_area_name(A, TRUE), O, list(alarmsource.UID())) + SEND_SIGNAL(SSalarm, COMSIG_TRIGGERED_ALARM, class, A, O, alarmsource) + return TRUE -/datum/controller/subsystem/alarms/fire() - for(var/datum/alarm_handler/AH in all_handlers) - AH.process() +/datum/controller/subsystem/alarm/proc/cancelAlarm(class, area/A, obj/origin) + var/list/L = alarms[class] + var/cleared = FALSE + for(var/I in L) + if(I == A.name) + var/list/alarm = L[I] + var/list/srcs = alarm[3] + srcs -= origin.UID() + if(!length(srcs)) + cleared = TRUE + L -= I -/datum/controller/subsystem/alarms/proc/active_alarms() - var/list/all_alarms = new () - for(var/datum/alarm_handler/AH in all_handlers) - var/list/alarms = AH.alarms - all_alarms += alarms - - return all_alarms - -/datum/controller/subsystem/alarms/proc/number_of_active_alarms() - var/list/alarms = active_alarms() - return alarms.len + SEND_SIGNAL(SSalarm, COMSIG_CANCELLED_ALARM, class, A, origin, cleared) diff --git a/code/controllers/subsystem/chat.dm b/code/controllers/subsystem/chat.dm deleted file mode 100644 index 4eb468a0952..00000000000 --- a/code/controllers/subsystem/chat.dm +++ /dev/null @@ -1,67 +0,0 @@ -SUBSYSTEM_DEF(chat) - name = "Chat" - flags = SS_TICKER|SS_NO_INIT - wait = 1 - priority = FIRE_PRIORITY_CHAT - init_order = INIT_ORDER_CHAT - offline_implications = "Chat messages will no longer be cleanly queued. No immediate action is needed." - - var/list/payload = list() - - -/datum/controller/subsystem/chat/fire() - for(var/i in payload) - var/client/C = i - if(C) - C << output(payload[C], "browseroutput:output") - payload -= C - - if(MC_TICK_CHECK) - return - - -/datum/controller/subsystem/chat/proc/queue(target, message, flag) - if(!target || !message) - return - - if(!istext(message)) - stack_trace("to_chat called with invalid input type") - return - - if(target == world) - target = GLOB.clients - - //Some macros remain in the string even after parsing and fuck up the eventual output - message = replacetext(message, "\improper", "") - message = replacetext(message, "\proper", "") - message += "
" - - - //url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript. - //Do the double-encoding here to save nanoseconds - var/twiceEncoded = url_encode(url_encode(message)) - - if(islist(target)) - for(var/I in target) - var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible - - if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file. - continue - - if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue - C.chatOutput.messageQueue += message - continue - - payload[C] += twiceEncoded - - else - var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible - - if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file. - return - - if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue - C.chatOutput.messageQueue += message - return - - payload[C] += twiceEncoded diff --git a/code/controllers/subsystem/cleanup.dm b/code/controllers/subsystem/cleanup.dm new file mode 100644 index 00000000000..f5962c45547 --- /dev/null +++ b/code/controllers/subsystem/cleanup.dm @@ -0,0 +1,44 @@ +/** + * # Cleanup Subsystem + * + * For now, all it does is periodically clean the supplied global lists of any null values they may contain. + * + * Why is this important? + * + * Sometimes, these lists can gain nulls due to errors. + * For example, when a dead player trasitions from the `dead_mob_list` to the `alive_mob_list`, a null value may get stuck in the dead mob list. + * This can cause issues when other code tries to do things with the values in the list, but are instead met with null values. + * These problems are incredibly hard to track down and fix, so this subsystem is a solution to that. + */ +SUBSYSTEM_DEF(cleanup) + name = "Null cleanup" + wait = 30 SECONDS + flags = SS_POST_FIRE_TIMING + priority = FIRE_PRIORITY_CLEANUP + init_order = INIT_ORDER_CLEANUP + runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT + offline_implications = "Certain global lists will no longer be cleared of nulls, which may result in runtimes. No immediate action is needed." + /// A list of global lists we want the subsystem to clean. + var/list/lists_to_clean + +/datum/controller/subsystem/cleanup/Initialize(start_timeofday) + // If you want this subsystem to clean out nulls from a specific list, add it here. + lists_to_clean = list( + GLOB.clients = "clients", + GLOB.player_list = "player_list", + GLOB.mob_list = "mob_list", + GLOB.alive_mob_list = "alive_mob_list", + GLOB.dead_mob_list = "dead_mob_list", + GLOB.human_list = "human_list", + GLOB.carbon_list = "carbon_list" + ) + return ..() + +/datum/controller/subsystem/cleanup/fire(resumed) + for(var/L in lists_to_clean) + var/list/_list = L + var/prev_length = length(_list) + listclearnulls(_list) + + if(length(_list) < prev_length) + stack_trace("Found a null value in GLOB.[lists_to_clean[_list]]!") diff --git a/code/controllers/subsystem/events.dm b/code/controllers/subsystem/events.dm index 390c6bc1a62..4b2ed4a71fd 100644 --- a/code/controllers/subsystem/events.dm +++ b/code/controllers/subsystem/events.dm @@ -40,7 +40,7 @@ SUBSYSTEM_DEF(events) var/datum/event_container/EC = event_containers[i] EC.process() -/datum/controller/subsystem/events/proc/event_complete(var/datum/event/E) +/datum/controller/subsystem/events/proc/event_complete(datum/event/E) if(!E.event_meta) // datum/event is used here and there for random reasons, maintaining "backwards compatibility" log_debug("Event of '[E.type]' with missing meta-data has completed.") return @@ -65,11 +65,11 @@ SUBSYSTEM_DEF(events) log_debug("Event '[EM.name]' has completed at [station_time_timestamp()].") -/datum/controller/subsystem/events/proc/delay_events(var/severity, var/delay) +/datum/controller/subsystem/events/proc/delay_events(severity, delay) var/datum/event_container/EC = event_containers[severity] EC.next_event_time += delay -/datum/controller/subsystem/events/proc/Interact(var/mob/living/user) +/datum/controller/subsystem/events/proc/Interact(mob/living/user) var/html = GetInteractWindow() @@ -113,7 +113,7 @@ SUBSYSTEM_DEF(events) html += "[EM.name]" html += "[EM.weight]" html += "[EM.min_weight]" - html += "[EM.max_weight]" + html += "[EM.max_weight == INFINITY ? "No max" : EM.max_weight]" html += "[EM.one_shot]" html += "[EM.enabled]" html += "[EM.get_weight(number_active_with_role())]" diff --git a/code/controllers/subsystem/jobs.dm b/code/controllers/subsystem/jobs.dm index 3adfdf3972f..729c4dbe67b 100644 --- a/code/controllers/subsystem/jobs.dm +++ b/code/controllers/subsystem/jobs.dm @@ -620,20 +620,32 @@ SUBSYSTEM_DEF(jobs) var/mob/M = tgtcard.getPlayer() for(var/datum/job/job in occupations) if(tgtcard.assignment && tgtcard.assignment == job.title) - jobs_to_formats[job.title] = "disabled" // the job they already have is pre-selected + jobs_to_formats[job.title] = "green" // the job they already have is pre-selected + else if(tgtcard.assignment == "Demoted" || tgtcard.assignment == "Terminated") + jobs_to_formats[job.title] = "grey" else if(!job.would_accept_job_transfer_from_player(M)) - jobs_to_formats[job.title] = "linkDiscourage" // jobs which are karma-locked and not unlocked for this player are discouraged + jobs_to_formats[job.title] = "grey" // jobs which are karma-locked and not unlocked for this player are discouraged else if((job.title in GLOB.command_positions) && istype(M) && M.client && job.available_in_playtime(M.client)) - jobs_to_formats[job.title] = "linkDiscourage" // command jobs which are playtime-locked and not unlocked for this player are discouraged + jobs_to_formats[job.title] = "grey" // command jobs which are playtime-locked and not unlocked for this player are discouraged else if(job.total_positions && !job.current_positions && job.title != "Civilian") - jobs_to_formats[job.title] = "linkEncourage" // jobs with nobody doing them at all are encouraged + jobs_to_formats[job.title] = "teal" // jobs with nobody doing them at all are encouraged else if(job.total_positions >= 0 && job.current_positions >= job.total_positions) - jobs_to_formats[job.title] = "linkDiscourage" // jobs that are full (no free positions) are discouraged + jobs_to_formats[job.title] = "grey" // jobs that are full (no free positions) are discouraged + if(tgtcard.assignment == "Demoted" || tgtcard.assignment == "Terminated") + jobs_to_formats["Custom"] = "grey" return jobs_to_formats -/datum/controller/subsystem/jobs/proc/log_job_transfer(transferee, oldvalue, newvalue, whodidit) - id_change_records["[id_change_counter]"] = list("transferee" = transferee, "oldvalue" = oldvalue, "newvalue" = newvalue, "whodidit" = whodidit, "timestamp" = station_time_timestamp()) + +/datum/controller/subsystem/jobs/proc/log_job_transfer(transferee, oldvalue, newvalue, whodidit, reason) + id_change_records["[id_change_counter]"] = list( + "transferee" = transferee, + "oldvalue" = oldvalue, + "newvalue" = newvalue, + "whodidit" = whodidit, + "timestamp" = station_time_timestamp(), + "reason" = reason + ) id_change_counter++ /datum/controller/subsystem/jobs/proc/slot_job_transfer(oldtitle, newtitle) @@ -663,45 +675,35 @@ SUBSYSTEM_DEF(jobs) return var/datum/data/pda/app/messenger/PM = target_pda.find_program(/datum/data/pda/app/messenger) if(PM && PM.can_receive()) - PM.notify("Automated Notification: \"[antext]\" (Unable to Reply)") + PM.notify("Automated Notification: \"[antext]\" (Unable to Reply)", 0) // the 0 means don't make the PDA flash +/datum/controller/subsystem/jobs/proc/notify_by_name(target_name, antext) + // Used to notify a specific crew member based on their real_name + if(!target_name || !antext) + return + var/obj/item/pda/target_pda + for(var/obj/item/pda/check_pda in GLOB.PDAs) + if(check_pda.owner == target_name) + target_pda = check_pda + break + if(!target_pda) + return + var/datum/data/pda/app/messenger/PM = target_pda.find_program(/datum/data/pda/app/messenger) + if(PM && PM.can_receive()) + PM.notify("Automated Notification: \"[antext]\" (Unable to Reply)", 0) // the 0 means don't make the PDA flash -/datum/controller/subsystem/jobs/proc/fetch_transfer_record_html(var/centcom) - var/record_html = "" - - var/table_headers = list("Crewman", "Old Rank", "New Rank", "Authorized By", "Time") - var/hidden_fields = list("deletedby") - if(centcom) - table_headers += "Deleted By" - record_html += "" - for(var/thisheader in table_headers) - record_html += "" - record_html += "" - - var/visible_record_count = 0 +/datum/controller/subsystem/jobs/proc/format_job_change_records(centcom) + var/list/formatted = list() for(var/thisid in id_change_records) var/thisrecord = id_change_records[thisid] - if(thisrecord["deletedby"] && !centcom) continue - - record_html += "" + var/list/newlist = list() for(var/lkey in thisrecord) - if(lkey in hidden_fields) - if(centcom) - record_html += "" - else - continue - else - record_html += "" - record_html += "" - visible_record_count++ + newlist[lkey] = thisrecord[lkey] + formatted.Add(list(newlist)) + return formatted - record_html += "
[thisheader]
[thisrecord[lkey]][thisrecord[lkey]]
" - - if(!visible_record_count) - return "No records on file yet." - return record_html /datum/controller/subsystem/jobs/proc/delete_log_records(sourceuser, delete_all) . = 0 diff --git a/code/controllers/subsystem/parallax.dm b/code/controllers/subsystem/parallax.dm index 9135f62b03f..1e3c8aca0d9 100644 --- a/code/controllers/subsystem/parallax.dm +++ b/code/controllers/subsystem/parallax.dm @@ -34,7 +34,7 @@ SUBSYSTEM_DEF(parallax) for (A; isloc(A.loc) && !isturf(A.loc); A = A.loc); if(A != C.movingmob) - if(C.movingmob != null) + if(C.movingmob != null && C.movingmob.client_mobs_in_contents) C.movingmob.client_mobs_in_contents -= C.mob UNSETEMPTY(C.movingmob.client_mobs_in_contents) LAZYINITLIST(A.client_mobs_in_contents) diff --git a/code/controllers/subsystem/processing/instruments.dm b/code/controllers/subsystem/processing/instruments.dm new file mode 100644 index 00000000000..3d571d2a13d --- /dev/null +++ b/code/controllers/subsystem/processing/instruments.dm @@ -0,0 +1,86 @@ +PROCESSING_SUBSYSTEM_DEF(instruments) + name = "Instruments" + init_order = INIT_ORDER_INSTRUMENTS + wait = 1 + flags = SS_TICKER|SS_BACKGROUND|SS_KEEP_TIMING + offline_implications = "Instruments will no longer play. No immediate action is needed." + + /// List of all instrument data, associative id = datum + var/list/datum/instrument/instrument_data + /// List of all song datums. + var/list/datum/song/songs + /// Max lines in songs + var/musician_maxlines = 600 + /// Max characters per line in songs + var/musician_maxlinechars = 300 + /// Deciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this. + var/musician_hearcheck_mindelay = 5 + /// Maximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels. + var/max_instrument_channels = MAX_INSTRUMENT_CHANNELS + /// Current number of channels allocated for instruments + var/current_instrument_channels = 0 + /// Single cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer. + var/list/synthesizer_instrument_ids + +/datum/controller/subsystem/processing/instruments/Initialize() + initialize_instrument_data() + synthesizer_instrument_ids = get_allowed_instrument_ids() + return ..() + +/** + * Initializes all instrument datums + */ +/datum/controller/subsystem/processing/instruments/proc/initialize_instrument_data() + instrument_data = list() + for(var/path in subtypesof(/datum/instrument)) + var/datum/instrument/I = path + if(initial(I.abstract_type) == path) + continue + I = new path + I.Initialize() + if(!I.id) + qdel(I) + continue + else + instrument_data[I.id] = I + CHECK_TICK + +/** + * Reserves a sound channel for a given instrument datum + * + * Arguments: + * * I - The instrument datum + */ +/datum/controller/subsystem/processing/instruments/proc/reserve_instrument_channel(datum/instrument/I) + if(current_instrument_channels > max_instrument_channels) + return + . = SSsounds.reserve_sound_channel(I) + if(!isnull(.)) + current_instrument_channels++ + +/** + * Called when a datum/song is created + * + * Arguments: + * * S - The created datum/song + */ +/datum/controller/subsystem/processing/instruments/proc/on_song_new(datum/song/S) + LAZYADD(songs, S) + +/** + * Called when a datum/song is deleted + * + * Arguments: + * * S - The deleted datum/song + */ +/datum/controller/subsystem/processing/instruments/proc/on_song_del(datum/song/S) + LAZYREMOVE(songs, S) + +/** + * Returns the instrument datum at the given ID or path + * + * Arguments: + * * id_or_path - The ID or path of the instrument + */ +/datum/controller/subsystem/processing/instruments/proc/get_instrument(id_or_path) + return instrument_data["[id_or_path]"] diff --git a/code/controllers/subsystem/shuttles.dm b/code/controllers/subsystem/shuttles.dm index 247d71d05b8..c86f988bcd4 100644 --- a/code/controllers/subsystem/shuttles.dm +++ b/code/controllers/subsystem/shuttles.dm @@ -14,9 +14,9 @@ SUBSYSTEM_DEF(shuttle) //emergency shuttle stuff var/obj/docking_port/mobile/emergency/emergency var/obj/docking_port/mobile/emergency/backup/backup_shuttle - var/emergencyCallTime = 6000 //time taken for emergency shuttle to reach the station when called (in deciseconds) - var/emergencyDockTime = 1800 //time taken for emergency shuttle to leave again once it has docked (in deciseconds) - var/emergencyEscapeTime = 1200 //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds) + var/emergencyCallTime = SHUTTLE_CALLTIME //time taken for emergency shuttle to reach the station when called (in deciseconds) + var/emergencyDockTime = SHUTTLE_DOCKTIME //time taken for emergency shuttle to leave again once it has docked (in deciseconds) + var/emergencyEscapeTime = SHUTTLE_ESCAPETIME //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds) var/emergency_sec_level_time = 0 // time sec level was last raised to red or higher var/area/emergencyLastCallLoc var/emergencyNoEscape @@ -31,7 +31,7 @@ SUBSYSTEM_DEF(shuttle) var/points_per_intel = 250 //points gained per intel returned var/points_per_plasma = 5 //points gained per plasma returned var/points_per_design = 25 //points gained per research design returned - var/centcom_message = "" //Remarks from Centcom on how well you checked the last order. + var/centcom_message = null //Remarks from Centcom on how well you checked the last order. var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentComm, associated with their potencies var/list/techLevels = list() var/list/researchDesigns = list() @@ -61,6 +61,8 @@ SUBSYSTEM_DEF(shuttle) supply_packs["[P.type]"] = P initial_move() + centcom_message = "
---[station_time_timestamp()]---

Remember to stamp and send back the supply manifests.
" + return ..() /datum/controller/subsystem/shuttle/stat_entry(msg) @@ -93,6 +95,11 @@ SUBSYSTEM_DEF(shuttle) return S WARNING("couldn't find dock with id: [id]") +/datum/controller/subsystem/shuttle/proc/secondsToRefuel() + var/elapsed = world.time - SSticker.round_start_time + var/remaining = round((config.shuttle_refuel_delay - elapsed) / 10) + return remaining > 0 ? remaining : 0 + /datum/controller/subsystem/shuttle/proc/requestEvac(mob/user, call_reason) if(!emergency) WARNING("requestEvac(): There is no emergency shuttle, but the shuttle was called. Using the backup shuttle instead.") @@ -107,7 +114,7 @@ SUBSYSTEM_DEF(shuttle) return emergency = backup_shuttle - if(world.time - SSticker.round_start_time < config.shuttle_refuel_delay) + if(secondsToRefuel()) to_chat(user, "The emergency shuttle is refueling. Please wait another [abs(round(((world.time - SSticker.round_start_time) - config.shuttle_refuel_delay)/600))] minutes before trying again.") return @@ -131,7 +138,7 @@ SUBSYSTEM_DEF(shuttle) call_reason = trim(html_encode(call_reason)) if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH) - to_chat(user, "You must provide a reason.") + to_chat(user, "Reason is too short. [CALL_SHUTTLE_REASON_LENGTH] character minimum.") return var/area/signal_origin = get_area(user) @@ -192,7 +199,7 @@ SUBSYSTEM_DEF(shuttle) var/obj/machinery/computer/communications/C = thing if(C.stat & BROKEN) continue - else if(istype(thing, /datum/computer_file/program/comm) || istype(thing, /obj/item/circuitboard/communications)) + else if(istype(thing, /obj/item/circuitboard/communications)) continue var/turf/T = get_turf(thing) @@ -247,7 +254,7 @@ SUBSYSTEM_DEF(shuttle) /datum/controller/subsystem/shuttle/proc/generateSupplyOrder(packId, _orderedby, _orderedbyRank, _comment, _crates) if(!packId) return - var/datum/supply_packs/P = supply_packs["[packId]"] + var/datum/supply_packs/P = locateUID(packId) if(!P) return diff --git a/code/controllers/subsystem/sounds.dm b/code/controllers/subsystem/sounds.dm new file mode 100644 index 00000000000..33d97fcfe04 --- /dev/null +++ b/code/controllers/subsystem/sounds.dm @@ -0,0 +1,165 @@ +#define DATUMLESS "NO_DATUM" + +SUBSYSTEM_DEF(sounds) + name = "Sounds" + init_order = INIT_ORDER_SOUNDS + flags = SS_NO_FIRE + offline_implications = "Sounds may not play correctly. Shuttle call recommended." + + var/using_channels_max = CHANNEL_HIGHEST_AVAILABLE // BYOND max channels + /// Amount of channels to reserve for random usage rather than reservations being allowed to reserve all channels. Also a nice safeguard for when someone screws up. + var/random_channels_min = 50 + // Hey uh these two needs to be initialized fast because the whole "things get deleted before init" thing. + /// Assoc list, "[channel]" = either the datum using it or TRUE for an unsafe-reserved (datumless reservation) channel + var/list/using_channels + /// Assoc list datum = list(channel1, channel2, ...) for what channels something reserved. + var/list/using_channels_by_datum + // Special datastructure for fast channel management + /// List of all channels as numbers + var/list/channel_list + /// Associative list of all reserved channels associated to their position. "[channel_number]" = index as number + var/list/reserved_channels + /// lower iteration position - Incremented and looped to get "random" sound channels for normal sounds. The channel at this index is returned when asking for a random channel. + var/channel_random_low + /// higher reserve position - decremented and incremented to reserve sound channels, anything above this is reserved. The channel at this index is the highest unreserved channel. + var/channel_reserve_high + +/datum/controller/subsystem/sounds/Initialize() + setup_available_channels() + return ..() + +/** + * Sets up all available sound channels + */ +/datum/controller/subsystem/sounds/proc/setup_available_channels() + channel_list = list() + reserved_channels = list() + using_channels = list() + using_channels_by_datum = list() + for(var/i in 1 to using_channels_max) + channel_list += i + channel_random_low = 1 + channel_reserve_high = length(channel_list) + +/** + * Removes a channel from using list + * + * Arguments: + * * channel - The channel number + */ +/datum/controller/subsystem/sounds/proc/free_sound_channel(channel) + var/text_channel = num2text(channel) + var/using = using_channels[text_channel] + using_channels -= text_channel + if(!using) // datum channel + using_channels_by_datum[using] -= channel + if(!length(using_channels_by_datum[using])) + using_channels_by_datum -= using + free_channel(channel) + +/** + * Frees all the channels a datum is using + * + * Arguments: + * * D - The datum + */ +/datum/controller/subsystem/sounds/proc/free_datum_channels(datum/D) + var/list/L = using_channels_by_datum[D] + if(!L) + return + for(var/channel in L) + using_channels -= num2text(channel) + free_channel(channel) + using_channels_by_datum -= D + +/** + * Frees all datumless channels + */ +/datum/controller/subsystem/sounds/proc/free_datumless_channels() + free_datum_channels(DATUMLESS) + +/** + * NO AUTOMATIC CLEANUP - If you use this, you better manually free it later! + * + * Returns an integer for channel + */ +/datum/controller/subsystem/sounds/proc/reserve_sound_channel_datumless() + . = reserve_channel() + if(!.) // oh no.. + return FALSE + var/text_channel = num2text(.) + using_channels[text_channel] = DATUMLESS + LAZYADD(using_channels_by_datum[DATUMLESS], .) + +/** + * Reserves a channel for a datum. Automatic cleanup only when the datum is deleted. + * + * Returns an integer for channel + * Arguments: + * * D - The datum + */ +/datum/controller/subsystem/sounds/proc/reserve_sound_channel(datum/D) + if(!D) // i don't like typechecks but someone will fuck it up + CRASH("Attempted to reserve sound channel without datum using the managed proc.") + . = reserve_channel() + if(!.) + return FALSE + var/text_channel = num2text(.) + using_channels[text_channel] = D + LAZYADD(using_channels_by_datum[D], .) + +/** + * Reserves a channel and updates the datastructure. Private proc. + */ +/datum/controller/subsystem/sounds/proc/reserve_channel() + PRIVATE_PROC(TRUE) + if(channel_reserve_high <= random_channels_min) // out of channels + return + var/channel = channel_list[channel_reserve_high] + reserved_channels[num2text(channel)] = channel_reserve_high-- + return channel + +/** + * Frees a channel and updates the datastructure. Private proc. + */ +/datum/controller/subsystem/sounds/proc/free_channel(number) + PRIVATE_PROC(TRUE) + var/text_channel = num2text(number) + var/index = reserved_channels[text_channel] + if(!index) + CRASH("Attempted to (internally) free a channel that wasn't reserved.") + reserved_channels -= text_channel + // push reserve index up, which makes it now on a channel that is reserved + channel_reserve_high++ + // swap the reserved channel with the unreserved channel so the reserve index is now on an unoccupied channel and the freed channel is next to be used. + channel_list.Swap(channel_reserve_high, index) + // now, an existing reserved channel will likely (exception: unreserving last reserved channel) be at index + // get it, and update position. + var/text_reserved = num2text(channel_list[index]) + if(!reserved_channels[text_reserved]) // if it isn't already reserved make sure we don't accidently mistakenly put it on reserved list! + return + reserved_channels[text_reserved] = index + +/** + * Random available channel, returns text + */ +/datum/controller/subsystem/sounds/proc/random_available_channel_text() + if(channel_random_low > channel_reserve_high) + channel_random_low = 1 + . = "[channel_list[channel_random_low++]]" + +/** + * Random available channel, returns number + */ +/datum/controller/subsystem/sounds/proc/random_available_channel() + if(channel_random_low > channel_reserve_high) + channel_random_low = 1 + . = channel_list[channel_random_low++] + +/** + * How many channels we have left + */ +/datum/controller/subsystem/sounds/proc/available_channels_left() + return length(channel_list) - random_channels_min + +#undef DATUMLESS diff --git a/code/controllers/subsystem/tgui.dm b/code/controllers/subsystem/tgui.dm index c4240021137..5c4c6ec6ff3 100644 --- a/code/controllers/subsystem/tgui.dm +++ b/code/controllers/subsystem/tgui.dm @@ -126,6 +126,8 @@ SUBSYSTEM_DEF(tgui) * return int The number of UIs closed. **/ /datum/controller/subsystem/tgui/proc/close_uis(datum/src_object) + if(!src_object.unique_datum_id) // First check if the datum has an UID set + return 0 var/src_object_key = "[src_object.UID()]" if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) return 0 // Couldn't find any UIs for this object. diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index e53c91ac20d..3a1ba7595c0 100644 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -65,6 +65,8 @@ SUBSYSTEM_DEF(ticker) to_chat(world, "Please, setup your character and select ready. Game will start in [config.pregame_timestart] seconds") current_state = GAME_STATE_PREGAME fire() // TG says this is a good idea + for(var/mob/new_player/N in GLOB.player_list) + N.new_player_panel_proc() // to enable the observe option if(GAME_STATE_PREGAME) if(!SSticker.ticker_going) // This has to be referenced like this, and I dont know why. If you dont put SSticker. it will break return diff --git a/code/controllers/subsystem/tickets/mentor_tickets.dm b/code/controllers/subsystem/tickets/mentor_tickets.dm index af4ea2e914d..97f84263a45 100644 --- a/code/controllers/subsystem/tickets/mentor_tickets.dm +++ b/code/controllers/subsystem/tickets/mentor_tickets.dm @@ -25,4 +25,4 @@ GLOBAL_REAL(SSmentor_tickets, /datum/controller/subsystem/tickets/mentor_tickets message_mentorTicket(msg) /datum/controller/subsystem/tickets/mentor_tickets/create_other_system_ticket(datum/ticket/T) - SStickets.newTicket(T.clientName, T.content, T.title) + SStickets.newTicket(get_client_by_ckey(T.client_ckey), T.content, T.title) diff --git a/code/controllers/subsystem/tickets/tickets.dm b/code/controllers/subsystem/tickets/tickets.dm index 64f91e96b6c..60f3a5fa8dd 100644 --- a/code/controllers/subsystem/tickets/tickets.dm +++ b/code/controllers/subsystem/tickets/tickets.dm @@ -93,7 +93,7 @@ SUBSYSTEM_DEF(tickets) var/datum/ticket/T = new(title, passedContent, getTicketCounterAndInc()) allTickets += T - T.clientName = C + T.client_ckey = C.ckey T.locationSent = C.mob.loc.name T.mobControlled = C.mob @@ -139,14 +139,16 @@ SUBSYSTEM_DEF(tickets) /datum/controller/subsystem/tickets/proc/convert_ticket(datum/ticket/T) T.ticketState = TICKET_CLOSED var/client/C = usr.client - to_chat_safe(T.clientName, list("[key_name_hidden(C)] has converted your ticket to a [other_ticket_name] ticket.",\ + var/client/owner = get_client_by_ckey(T.client_ckey) + to_chat_safe(owner, list("[key_name_hidden(C)] has converted your ticket to a [other_ticket_name] ticket.",\ "Be sure to use the correct type of help next time!")) message_staff("[C] has converted ticket number [T.ticketNum] to a [other_ticket_name] ticket.") log_game("[C] has converted ticket number [T.ticketNum] to a [other_ticket_name] ticket.") create_other_system_ticket(T) /datum/controller/subsystem/tickets/proc/create_other_system_ticket(datum/ticket/T) - SSmentor_tickets.newTicket(T.clientName, T.content, T.title) + var/client/C = get_client_by_ckey(T.client_ckey) + SSmentor_tickets.newTicket(C, T.content, T.title) /datum/controller/subsystem/tickets/proc/autoRespond(N) if(!check_rights(rights_needed)) @@ -177,7 +179,7 @@ SUBSYSTEM_DEF(tickets) sorted_responses += key var/message_key = input("Select an autoresponse. This will mark the ticket as resolved.", "Autoresponse") as null|anything in sortTim(sorted_responses, /proc/cmp_text_asc) //use sortTim and cmp_text_asc to sort alphabetically - + var/client/ticket_owner = get_client_by_ckey(T.client_ckey) switch(message_key) if(null) //they cancelled T.staffAssigned = initial(T.staffAssigned) //if they cancel we dont need to hold this ticket anymore @@ -189,18 +191,18 @@ SUBSYSTEM_DEF(tickets) C.man_up(returnClient(N)) T.lastStaffResponse = "Autoresponse: [message_key]" resolveTicket(N) - message_staff("[C] has auto responded to [T.clientName]\'s adminhelp with: [message_key] ") - log_game("[C] has auto responded to [T.clientName]\'s adminhelp with: [response_phrases[message_key]]") + message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with: [message_key] ") + log_game("[C] has auto responded to [ticket_owner]\'s adminhelp with: [response_phrases[message_key]]") if("Mentorhelp") convert_ticket(T) else var/msg_sound = sound('sound/effects/adminhelp.ogg') SEND_SOUND(returnClient(N), msg_sound) to_chat_safe(returnClient(N), "[key_name_hidden(C)] is autoresponding with: [response_phrases[message_key]]")//for this we want the full value of whatever key this is to tell the player so we do response_phrases[message_key] - message_staff("[C] has auto responded to [T.clientName]\'s adminhelp with: [message_key] ") //we want to use the short named keys for this instead of the full sentence which is why we just do message_key + message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with: [message_key] ") //we want to use the short named keys for this instead of the full sentence which is why we just do message_key T.lastStaffResponse = "Autoresponse: [message_key]" resolveTicket(N) - log_game("[C] has auto responded to [T.clientName]\'s adminhelp with: [response_phrases[message_key]]") + log_game("[C] has auto responded to [ticket_owner]\'s adminhelp with: [response_phrases[message_key]]") //Set ticket state with key N to closed /datum/controller/subsystem/tickets/proc/closeTicket(N) @@ -214,7 +216,7 @@ SUBSYSTEM_DEF(tickets) //Check if the user already has a ticket open and within the cooldown period. /datum/controller/subsystem/tickets/proc/checkForOpenTicket(client/C) for(var/datum/ticket/T in allTickets) - if(T.clientName == C && T.ticketState == TICKET_OPEN && (T.ticketCooldown > world.time)) + if(T.client_ckey == C.ckey && T.ticketState == TICKET_OPEN && (T.ticketCooldown > world.time)) return T return FALSE @@ -222,7 +224,7 @@ SUBSYSTEM_DEF(tickets) /datum/controller/subsystem/tickets/proc/checkForTicket(client/C) var/list/tickets = list() for(var/datum/ticket/T in allTickets) - if(T.clientName == C && (T.ticketState == TICKET_OPEN || T.ticketState == TICKET_STALE)) + if(T.client_ckey == C.ckey && (T.ticketState == TICKET_OPEN || T.ticketState == TICKET_STALE)) tickets += T if(tickets.len) return tickets @@ -231,7 +233,7 @@ SUBSYSTEM_DEF(tickets) //return the client of a ticket number /datum/controller/subsystem/tickets/proc/returnClient(N) var/datum/ticket/T = allTickets[N] - return T.clientName + return get_client_by_ckey(T.client_ckey) /datum/controller/subsystem/tickets/proc/assignStaffToTicket(client/C, N) var/datum/ticket/T = allTickets[N] @@ -244,7 +246,8 @@ SUBSYSTEM_DEF(tickets) /datum/ticket var/ticketNum // Ticket number - var/clientName // Client which opened the ticket + /// ckey of the client who opened the ticket + var/client_ckey var/timeOpened // Time the ticket was opened var/title //The initial message with links var/list/content // content of the staff help @@ -379,7 +382,7 @@ UI STUFF dat += "

Ticket #[T.ticketNum]

" - dat += "

[T.clientName] / [T.mobControlled] opened this [ticket_name] at [T.timeOpened] at location [T.locationSent]

" + dat += "

[T.client_ckey] / [T.mobControlled] opened this [ticket_name] at [T.timeOpened] at location [T.locationSent]

" dat += "

Ticket Status: [status]" dat += "" dat += "" diff --git a/code/controllers/verbs.dm b/code/controllers/verbs.dm index abb0b604069..8d02529ae6b 100644 --- a/code/controllers/verbs.dm +++ b/code/controllers/verbs.dm @@ -20,7 +20,7 @@ message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.") /client/proc/debug_controller(controller in list("failsafe", "Master", "Ticker", "Air", "Jobs", "Sun", "Radio", "Configuration", "pAI", - "Cameras", "Garbage", "Event", "Alarm", "Nano", "Vote", "Fires", + "Cameras", "Garbage", "Event", "Nano", "Vote", "Fires", "Mob", "NPC Pool", "Shuttle", "Timer", "Weather", "Space", "Mob Hunt Server","Input")) set category = "Debug" set name = "Debug Controller" @@ -65,9 +65,6 @@ if("Event") debug_variables(SSevents) feedback_add_details("admin_verb","DEvent") - if("Alarm") - debug_variables(SSalarms) - feedback_add_details("admin_verb", "DAlarm") if("Nano") debug_variables(SSnanoui) feedback_add_details("admin_verb","DNano") diff --git a/code/datums/action.dm b/code/datums/action.dm index c1802da47c1..84702757e86 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -162,6 +162,14 @@ /datum/action/item_action/print_report name = "Print Report" +/datum/action/item_action/print_forensic_report + name = "Print Report" + button_icon_state = "scanner_print" + use_itemicon = FALSE + +/datum/action/item_action/clear_records + name = "Clear Scanner Records" + /datum/action/item_action/toggle_gunlight name = "Toggle Gunlight" @@ -190,9 +198,6 @@ /datum/action/item_action/toggle_mister name = "Toggle Mister" -/datum/action/item_action/toggle_headphones - name = "Toggle Headphones" - /datum/action/item_action/toggle_helmet_light name = "Toggle Helmet Light" @@ -232,19 +237,6 @@ button.name = name ..() -/datum/action/item_action/synthswitch - name = "Change Synthesizer Instrument" - desc = "Change the type of instrument your synthesizer is playing as." - -/datum/action/item_action/synthswitch/Trigger() - if(istype(target, /obj/item/instrument/piano_synth)) - var/obj/item/instrument/piano_synth/synth = target - var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", "piano") as null|anything in synth.insTypes - if(!synth.insTypes[chosen]) - return - return synth.changeInstrument(chosen) - return ..() - /datum/action/item_action/vortex_recall name = "Vortex Recall" desc = "Recall yourself, and anyone nearby, to an attuned hierophant beacon at any time.
If the beacon is still attached, will detach it." @@ -257,6 +249,9 @@ return 0 return ..() +/datum/action/item_action/change_headphones_song + name = "Change Headphones Song" + /datum/action/item_action/toggle /datum/action/item_action/toggle/New(Target) @@ -463,6 +458,7 @@ /datum/action/spell_action check_flags = 0 background_icon_state = "bg_spell" + var/recharge_text_color = "#FFFFFF" /datum/action/spell_action/New(Target) ..() @@ -500,6 +496,18 @@ return spell.can_cast(owner) return 0 +/datum/action/spell_action/UpdateButtonIcon() + if(button && !(. = ..())) + var/obj/effect/proc_holder/spell/S = target + if(!istype(S)) + return + var/progress = S.get_availability_percentage() + var/col_val_high = 72 * progress + 128 + var/col_val_low = 200 * progress + button.maptext = "
[round_down(progress * 100)]%
" + button.color = rgb(col_val_high, col_val_low, col_val_low, col_val_high) + else + button.maptext = null /* /datum/action/spell_action/alien diff --git a/code/datums/cache/air_alarm.dm b/code/datums/cache/air_alarm.dm index 2edc0792a34..fd9e529d70a 100644 --- a/code/datums/cache/air_alarm.dm +++ b/code/datums/cache/air_alarm.dm @@ -1,3 +1,5 @@ +#define AIR_ALARM_DATA_CACHE_DURATION 10 SECONDS + GLOBAL_DATUM_INIT(air_alarm_repository, /datum/repository/air_alarm, new()) /datum/repository/air_alarm/proc/air_alarm_data(var/list/monitored_alarms, var/refresh = 0, var/obj/machinery/alarm/passed_alarm) @@ -8,7 +10,7 @@ GLOBAL_DATUM_INIT(air_alarm_repository, /datum/repository/air_alarm, new()) cache_entry = new/datum/cache_entry cache_data = cache_entry - if(!refresh) + if(!refresh && cache_entry.timestamp + AIR_ALARM_DATA_CACHE_DURATION > world.time) return cache_entry.data if(SSticker && SSticker.current_state < GAME_STATE_PLAYING && istype(passed_alarm)) // Generating the list for the first time as the game hasn't started - no need to run through the machines list everything every time @@ -29,3 +31,5 @@ GLOBAL_DATUM_INIT(air_alarm_repository, /datum/repository/air_alarm, new()) /datum/repository/air_alarm/proc/update_cache(var/obj/machinery/alarm/alarm) return air_alarm_data(refresh = 1, passed_alarm = alarm) + +#undef AIR_ALARM_DATA_CACHE_DURATION diff --git a/code/datums/cache/crew.dm b/code/datums/cache/crew.dm index f92bab9cf7a..84308dd4262 100644 --- a/code/datums/cache/crew.dm +++ b/code/datums/cache/crew.dm @@ -1,5 +1,8 @@ GLOBAL_DATUM_INIT(crew_repository, /datum/repository/crew, new()) +/datum/repository/crew + var/static/list/bold_jobs + /datum/repository/crew/New() cache_data = list() ..() @@ -18,6 +21,13 @@ GLOBAL_DATUM_INIT(crew_repository, /datum/repository/crew, new()) if(world.time < cache_entry.timestamp) return cache_entry.data + // Initialize the jobs here because in New(), GLOB.command_positions may not be inited yet + if(!bold_jobs) + bold_jobs = list() + bold_jobs += GLOB.command_positions + bold_jobs += get_all_centcom_jobs() + bold_jobs += list("Nanotrasen Representative", "Blueshield", "Magistrate") + for(var/thing in GLOB.human_list) var/mob/living/carbon/human/H = thing var/obj/item/clothing/under/C = H.w_uniform @@ -32,11 +42,13 @@ GLOBAL_DATUM_INIT(crew_repository, /datum/repository/crew, new()) crewmemberData["name"] = H.get_authentification_name(if_no_id="Unknown") crewmemberData["rank"] = H.get_authentification_rank(if_no_id="Unknown", if_no_job="No Job") crewmemberData["assignment"] = H.get_assignment(if_no_id="Unknown", if_no_job="No Job") + crewmemberData["is_command"] = (crewmemberData["assignment"] in bold_jobs) if(C.sensor_mode >= SUIT_SENSOR_BINARY) - crewmemberData["dead"] = H.stat > UNCONSCIOUS + crewmemberData["dead"] = H.stat == DEAD if(C.sensor_mode >= SUIT_SENSOR_VITAL) + crewmemberData["stat"] = H.stat crewmemberData["oxy"] = round(H.getOxyLoss(), 1) crewmemberData["tox"] = round(H.getToxLoss(), 1) crewmemberData["fire"] = round(H.getFireLoss(), 1) diff --git a/code/datums/components/ducttape.dm b/code/datums/components/ducttape.dm index 49931db8edc..b41066d375d 100644 --- a/code/datums/components/ducttape.dm +++ b/code/datums/components/ducttape.dm @@ -47,23 +47,30 @@ return if(!isturf(target)) return - if(!user.unEquip(I)) - return var/turf/source_turf = get_turf(I) var/turf/target_turf = target - var/list/clickparams = params2list(params) - var/x_offset = text2num(clickparams["icon-x"]) - 16 - var/y_offset = text2num(clickparams["icon-y"]) - 16 + var/x_offset + var/y_offset if(target_turf != get_turf(I)) //Trying to stick it on a wall, don't move it to the actual wall or you can move the item through it. Instead set the pixels as appropriate var/target_direction = get_dir(source_turf, target_turf)//The direction we clicked + // Snowflake diagonal handling + if(target_direction in GLOB.diagonals) + to_chat(user, "You cant reach [target_turf].") + return if(target_direction & EAST) - x_offset += 32 + x_offset = 16 + y_offset = rand(-12, 12) else if(target_direction & WEST) - x_offset -= 32 - if(target_direction & NORTH) - y_offset += 32 + x_offset = -16 + y_offset = rand(-12, 12) + else if(target_direction & NORTH) + x_offset = rand(-12, 12) + y_offset = 16 else if(target_direction & SOUTH) - y_offset -= 32 + x_offset = rand(-12, 12) + y_offset = -16 + if(!user.unEquip(I)) + return to_chat(user, "You stick [I] to [target_turf].") I.pixel_x = x_offset I.pixel_y = y_offset diff --git a/code/datums/components/proximity_monitor.dm b/code/datums/components/proximity_monitor.dm new file mode 100644 index 00000000000..cf5de38b387 --- /dev/null +++ b/code/datums/components/proximity_monitor.dm @@ -0,0 +1,139 @@ +/** + * # Proximity monitor component + * + * Attaching this component to an atom means that the atom will be able to detect mobs/objs moving within a 1 tile of it. + * + * The component creates several `obj/effect/abstract/proximity_checker` objects, which follow the parent atom around, always making sure it's at the center. + * When something crosses one of these `proximiy_checker`s, the parent has the `HasProximity()` proc called on it, with the crossing mob/obj as the argument. + */ +/datum/component/proximity_monitor + var/atom/owner + /// A list of currently created `/obj/effect/abstract/proximity_checker`s in use with this component. + var/list/proximity_checkers + +/datum/component/proximity_monitor/Initialize() + . = ..() + if(!isatom(parent)) + return COMPONENT_INCOMPATIBLE + owner = parent + create_prox_checkers() + +/datum/component/proximity_monitor/Destroy(force, silent) + QDEL_LIST(proximity_checkers) + owner = null + return ..() + +/datum/component/proximity_monitor/RegisterWithParent() + . = ..() + if(ismovable(parent)) + RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/HandleMove) + +/datum/component/proximity_monitor/UnregisterFromParent() + . = ..() + if(ismovable(parent)) + UnregisterSignal(parent, COMSIG_MOVABLE_MOVED) + +/** + * Called when the `parent` receives the `COMSIG_MOVABLE_MOVED` signal, which occurs when it `Move()`s + * + * Code is only ran when there is no `Dir`, which occurs when the parent is teleported, gets placed into a storage item, dropped, or picked up. + * Normal movement, for example moving 1 tile to the west, is handled by the `proximity_checker` objects. + * + * Arguments: + * * source - this will be the `parent` + * * OldLoc - the location the parent just moved from + * * Dir - the direction the parent just moved in + * * forced - if we were forced to move + */ +/datum/component/proximity_monitor/proc/HandleMove(datum/source, atom/OldLoc, Dir, forced) + if(!Dir) // No dir means the parent teleported, or moved in a non-standard way like getting placed into disposals, onto a table, dropped, picked up, etc. + recenter_prox_checkers() + +/** + * Called in Initialize(). Generates a set of `/obj/effect/abstract/proximity_checker` objects around the parent, and registers signals to them. + */ +/datum/component/proximity_monitor/proc/create_prox_checkers() + proximity_checkers = list() + for(var/turf/T in range(1, get_turf(parent))) + var/obj/effect/abstract/proximity_checker/P = new(T, parent) + proximity_checkers += P + // Basic movement for the proximity_checker objects. The objects will move 1 tile in the direction the parent just moved. + P.RegisterSignal(parent, COMSIG_MOVABLE_MOVED, /obj/effect/abstract/proximity_checker/.proc/HandleMove) + +/** + * Re-centers all of the parent's `proximity_checker`s around its current location. + */ +/datum/component/proximity_monitor/proc/recenter_prox_checkers() + var/list/prox_checkers = owner.get_all_adjacent_turfs() + for(var/checker in proximity_checkers) + var/obj/effect/abstract/proximity_checker/P = checker + P.loc = pick_n_take(prox_checkers) + +/** + * # Proximity checker abstract object + * + * Inteded for use with the proximity checker component (/datum/component/proximity_monitor). + * Whenever a movable atom crosses this object, it calls `HasProximity()` on the object which is listening for proximity (`hasprox_receiver`). + */ +/obj/effect/abstract/proximity_checker + name = "Proximity checker" + /// Whether or not the proximity checker is listening for things crossing it. + var/active + /// The linked atom which has the proximity_monitor component, and will recieve the `HasProximity()` calls. + var/atom/hasprox_receiver + +// If this object is initialized without a `_hasprox_receiver` arg, it is qdel'd. +/obj/effect/abstract/proximity_checker/Initialize(mapload, atom/_hasprox_receiver) + if(_hasprox_receiver) + hasprox_receiver = _hasprox_receiver + RegisterSignal(hasprox_receiver, COMSIG_PARENT_QDELETING, .proc/OnParentDeletion) + if(isturf(hasprox_receiver.loc)) // if the reciever is inside a locker/crate/etc, they don't detect proximity + active = TRUE + else + stack_trace("/obj/effect/abstract/proximity_checker created without a receiver") + return INITIALIZE_HINT_QDEL + return ..() + +/obj/effect/abstract/proximity_checker/Destroy() + hasprox_receiver = null + return ..() + +/** + * Called when the `hasprox_receiver` receives the `COMSIG_PARENT_QDELETING` signal. When the receiver is deleted, so is this object. + * + * Arugments: + * * source - this will be the `hasprox_receiver` + * * force - the force flag taken from the qdel proc currently running on `hasprox_receiver` + */ +/obj/effect/abstract/proximity_checker/proc/OnParentDeletion(datum/source, force = FALSE) + qdel(src) + +/** + * Something crossed over the proximity_checker. Notify the `hasprox_receiver` it has proximity with something. Only fires if the checker is `active`. + */ +/obj/effect/abstract/proximity_checker/Crossed(atom/movable/AM, oldloc) + set waitfor = FALSE + if(active) + hasprox_receiver.HasProximity(AM) + +/** + * Moves the proximity_checker 1 tile in the `Dir` direction. + * + * If `Dir` is null it will be recentered around the receiver via the `recenter_prox_checkers()` proc. + * If the new location of the receiver is NOT a turf, set `active` to FALSE, so that it does not receive proximity calls. + * If the new location of the receiver IS a turf, set `active` to TRUE, so that it can receive proximity calls again. + * + * Arguments: + * * source - this will be the `hasprox_receiver` + * * OldLoc - the location the `hasprox_receiver` just moved from + * * Dir - the direction the `hasprox_receiver` just moved in + * * forced - if we were forced to move + */ +/obj/effect/abstract/proximity_checker/proc/HandleMove(datum/source, atom/OldLoc, Dir, forced) + if(Dir) + loc = get_step(src, Dir) // Basic movement 1 tile in some direction. + return + if(!isturf(hasprox_receiver.loc)) + active = FALSE // Receiver shouldn't detect proximity while picked up, in a backpack, closet, etc. + else + active = TRUE // Receiver can detect proximity again because it's on a turf. diff --git a/code/datums/components/spooky.dm b/code/datums/components/spooky.dm new file mode 100644 index 00000000000..f5ee9c94666 --- /dev/null +++ b/code/datums/components/spooky.dm @@ -0,0 +1,58 @@ +/datum/component/spooky + var/too_spooky = TRUE //will it spawn a new instrument? + +/datum/component/spooky/Initialize() + RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/spectral_attack) + +/datum/component/spooky/proc/spectral_attack(datum/source, mob/living/carbon/C, mob/user) + if(ishuman(user)) //this weapon wasn't meant for mortals. + var/mob/living/carbon/human/U = user + if(!istype(U.dna.species, /datum/species/skeleton)) + U.adjustStaminaLoss(35) //Extra Damage + U.Jitter(35) + U.stuttering = 20 + if(U.getStaminaLoss() > 95) + to_chat(U, "Your ears weren't meant for this spectral sound.") + spectral_change(U) + return + + if(ishuman(C)) + var/mob/living/carbon/human/H = C + if(istype(H.dna.species, /datum/species/skeleton)) + return //undeads are unaffected by the spook-pocalypse. + C.Jitter(35) + C.stuttering = 20 + if(!istype(H.dna.species, /datum/species/diona) && !istype(H.dna.species, /datum/species/machine) && !istype(H.dna.species, /datum/species/slime) && !istype(H.dna.species, /datum/species/golem) && !istype(H.dna.species, /datum/species/plasmaman)) + C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live + to_chat(C, "DOOT") + spectral_change(H) + + else //the sound will spook monkeys. + C.Jitter(15) + C.stuttering = 20 + +/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user) + if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/diona) && !istype(H.dna.species, /datum/species/machine) && !istype(H.dna.species, /datum/species/slime) && !istype(H.dna.species, /datum/species/golem) && !istype(H.dna.species, /datum/species/plasmaman) && !istype(H.dna.species, /datum/species/skeleton))) + H.Stun(20) + H.set_species(/datum/species/skeleton) + H.visible_message("[H] has given up on life as a mortal.") + var/T = get_turf(H) + if(too_spooky) + if(prob(30)) + new/obj/item/instrument/saxophone/spectral(T) + else if(prob(30)) + new/obj/item/instrument/trumpet/spectral(T) + else if(prob(30)) + new/obj/item/instrument/trombone/spectral(T) + else + to_chat(H, "The spooky gods forgot to ship your instrument. Better luck next unlife.") + to_chat(H, "You are the spooky skeleton!") + to_chat(H, "A new life and identity has begun. Help your fellow skeletons into bringing out the spooky-pocalypse. You haven't forgotten your past life, and are still beholden to past loyalties.") + change_name(H) //time for a new name! + +/datum/component/spooky/proc/change_name(mob/living/carbon/human/H) + var/t = stripped_input(H, "Enter your new skeleton name", H.real_name, null, MAX_NAME_LEN) + if(!t) + t = "spooky skeleton" + H.real_name = t + H.name = t diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm index 0e98179e2f9..aafe126a0b4 100644 --- a/code/datums/datacore.dm +++ b/code/datums/datacore.dm @@ -278,8 +278,8 @@ GLOBAL_VAR_INIT(record_id_num, 1001) G.fields["sex"] = capitalize(H.gender) G.fields["species"] = H.dna.species.name G.fields["photo"] = get_id_photo(H) - G.fields["photo-south"] = "'data:image/png;base64,[icon2base64(icon(G.fields["photo"], dir = SOUTH))]'" - G.fields["photo-west"] = "'data:image/png;base64,[icon2base64(icon(G.fields["photo"], dir = WEST))]'" + G.fields["photo-south"] = "data:image/png;base64,[icon2base64(icon(G.fields["photo"], dir = SOUTH))]" + G.fields["photo-west"] = "data:image/png;base64,[icon2base64(icon(G.fields["photo"], dir = WEST))]" if(H.gen_record && !jobban_isbanned(H, "Records")) G.fields["notes"] = H.gen_record else @@ -319,7 +319,7 @@ GLOBAL_VAR_INIT(record_id_num, 1001) if(H.sec_record && !jobban_isbanned(H, "Records")) S.fields["notes"] = H.sec_record else - S.fields["notes"] = "No notes." + S.fields["notes"] = "No notes found." LAZYINITLIST(S.fields["comments"]) security += S diff --git a/code/datums/dog_fashion.dm b/code/datums/dog_fashion.dm index 3bf109eabd9..14705ae7375 100644 --- a/code/datums/dog_fashion.dm +++ b/code/datums/dog_fashion.dm @@ -191,6 +191,10 @@ ..() desc = "That's Definitely Not [M.real_name]." +/datum/dog_fashion/head/cone + name = "REAL_NAME" + desc = "Omnicone's Chosen Champion" + /datum/dog_fashion/back/hardsuit name = "Space Explorer REAL_NAME" desc = "That's one small step for a corgi. One giant yap for corgikind." @@ -200,3 +204,7 @@ D.mutations.Add(BREATHLESS) D.atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) D.minbodytemp = 0 + +/datum/dog_fashion/head/fried_vox_empty + name = "Colonel REAL_NAME" + desc = "Keep away from live vox." diff --git a/code/datums/helper_datums/teleport.dm b/code/datums/helper_datums/teleport.dm index 4e20d2a675e..4609075ddd7 100644 --- a/code/datums/helper_datums/teleport.dm +++ b/code/datums/helper_datums/teleport.dm @@ -152,13 +152,11 @@ return doTeleport() return 0 -/datum/teleport/instant //teleports when datum is created - - start(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null) - if(..()) - if(teleport()) - return 1 - return 0 +/datum/teleport/instant/start(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null) + if(..()) + if(teleport()) + return 1 + return 0 /datum/teleport/instant/science diff --git a/code/datums/looping_sounds/looping_sound.dm b/code/datums/looping_sounds/looping_sound.dm index f44a87bdd7a..006e92c305c 100644 --- a/code/datums/looping_sounds/looping_sound.dm +++ b/code/datums/looping_sounds/looping_sound.dm @@ -71,7 +71,7 @@ var/list/atoms_cache = output_atoms var/sound/S = sound(soundfile) if(direct) - S.channel = open_sound_channel() + S.channel = SSsounds.random_available_channel() S.volume = volume for(var/i in 1 to atoms_cache.len) var/atom/thing = atoms_cache[i] diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 0c992bbb32c..307d3c20445 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -35,6 +35,7 @@ var/list/restricted_roles = list() var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button. + var/datum/martial_art/martial_art var/role_alt_title @@ -101,6 +102,7 @@ leave_all_huds() //leave all the huds in the old body, so it won't get huds if somebody else enters it SSnanoui.user_transferred(current, new_character) + SStgui.on_transfer(current, new_character) if(new_character.mind) //remove any mind currently in our new body's mind variable new_character.mind.current = null @@ -914,7 +916,7 @@ log_admin("[key_name(usr)] has equipped [key_name(current)] as a wizard") message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a wizard") if("name") - SSticker.mode.name_wizard(current) + INVOKE_ASYNC(SSticker.mode, /datum/game_mode/wizard.proc/name_wizard, current) log_admin("[key_name(usr)] has allowed wizard [key_name(current)] to name themselves") message_admins("[key_name_admin(usr)] has allowed wizard [key_name_admin(current)] to name themselves") if("autoobjectives") @@ -1102,8 +1104,8 @@ special_role = null to_chat(current,"Your infernal link has been severed! You are no longer a devil!") RemoveSpell(/obj/effect/proc_holder/spell/targeted/infernal_jaunt) - RemoveSpell(/obj/effect/proc_holder/spell/fireball/hellish) - RemoveSpell(/obj/effect/proc_holder/spell/targeted/summon_contract) + RemoveSpell(/obj/effect/proc_holder/spell/targeted/click/fireball/hellish) + RemoveSpell(/obj/effect/proc_holder/spell/targeted/click/summon_contract) RemoveSpell(/obj/effect/proc_holder/spell/targeted/conjure_item/pitchfork) RemoveSpell(/obj/effect/proc_holder/spell/targeted/conjure_item/pitchfork/greater) RemoveSpell(/obj/effect/proc_holder/spell/targeted/conjure_item/pitchfork/ascended) @@ -1501,7 +1503,7 @@ SSticker.mode.equip_wizard(current) for(var/obj/item/spellbook/S in current.contents) S.op = 0 - SSticker.mode.name_wizard(current) + INVOKE_ASYNC(SSticker.mode, /datum/game_mode/wizard.proc/name_wizard, current) SSticker.mode.forge_wizard_objectives(src) SSticker.mode.greet_wizard(src) SSticker.mode.update_wiz_icons_added(src) diff --git a/code/datums/outfits/outfit_admin.dm b/code/datums/outfits/outfit_admin.dm index 2b48d5da5f7..d5be5f50f35 100644 --- a/code/datums/outfits/outfit_admin.dm +++ b/code/datums/outfits/outfit_admin.dm @@ -242,7 +242,7 @@ /obj/item/organ/internal/cyberimp/eyes/shield, /obj/item/organ/internal/cyberimp/eyes/hud/security, /obj/item/organ/internal/cyberimp/eyes/xray, - /obj/item/organ/internal/cyberimp/brain/anti_stun, + /obj/item/organ/internal/cyberimp/brain/anti_stun/hardened, /obj/item/organ/internal/cyberimp/chest/nutriment/plus, /obj/item/organ/internal/cyberimp/arm/combat/centcom ) diff --git a/code/datums/pipe_datums.dm b/code/datums/pipe_datums.dm index 83b77425447..8d3b0807f9c 100644 --- a/code/datums/pipe_datums.dm +++ b/code/datums/pipe_datums.dm @@ -351,16 +351,6 @@ GLOBAL_LIST_EMPTY(rpd_pipe_list) //Some pipes we don't want to be dispensable pipe_id = PIPE_CIRCULATOR pipe_icon = "circ" -/datum/pipes/atmospheric/omni_filter - pipe_name = "omni filter" - pipe_id = PIPE_OMNI_FILTER - pipe_icon = "omni_filter" - -/datum/pipes/atmospheric/omni_mixer - pipe_name = "omni mixer" - pipe_id = PIPE_OMNI_MIXER - pipe_icon = "omni_mixer" - /datum/pipes/atmospheric/insulated pipe_name = "insulated pipe" pipe_id = PIPE_INSULATED_STRAIGHT diff --git a/code/datums/ruins/lavaland.dm b/code/datums/ruins/lavaland.dm index f826b6ff0d2..2143fb5ad5c 100644 --- a/code/datums/ruins/lavaland.dm +++ b/code/datums/ruins/lavaland.dm @@ -16,7 +16,7 @@ name = "Biodome Winter" id = "biodome-winter" description = "For those getaways where you want to get back to nature, but you don't want to leave the fortified military compound where you spend your days. \ - Includes a unique(*) laser pistol display case, and the recently introduced I.C.E(tm)." + Includes the recently introduced I.C.E(tm)." suffix = "lavaland_biodome_winter.dmm" /datum/map_template/ruin/lavaland/biodome/clown @@ -42,7 +42,7 @@ cost = 10 allow_duplicates = FALSE -datum/map_template/ruin/lavaland/ash_walker +/datum/map_template/ruin/lavaland/ash_walker name = "Ash Walker Nest" id = "ash-walker" description = "A race of unbreathing lizards live here, that run faster than a human can, worship a broken dead city, and are capable of reproducing by something involving tentacles? \ diff --git a/code/datums/ruins/space.dm b/code/datums/ruins/space.dm index 799a12f4db9..3541be89983 100644 --- a/code/datums/ruins/space.dm +++ b/code/datums/ruins/space.dm @@ -248,3 +248,29 @@ allow_duplicates = FALSE // I dont even want to think about what happens if you have 2 shuttles with the same ID. Likely scary stuff. always_place = TRUE // Its designed to make exploring other space ruins more accessible cost = 0 // Force spawned so shouldnt have a cost + +/datum/map_template/ruin/space/syndiecakesfactory + id = "Syndiecakes Factory" + suffix = "syndiecakesfactory.dmm" + name = "Syndicakes Factory" + description = "Syndicate used to get funds selling corgi cakes produced here. Was it hit by meteors or by a Nanotrasen comando?" + allow_duplicates = FALSE + cost = 2 //telecomms + multiple mobs + +/datum/map_template/ruin/space/debris1 + id = "debris1" + suffix = "debris1.dmm" + name = "Debris field 1" + description = "A bunch of metal chunks, wires and space waste" + +/datum/map_template/ruin/space/debris2 + id = "debris2" + suffix = "debris2.dmm" + name = "Debris field 2" + description = "A bunch of metal chunks, wires and space waste that used to be some kind of secure storage facility" + +/datum/map_template/ruin/space/debris3 + id = "debris3" + suffix = "debris3.dmm" + name = "Debris field 3" + description = "A bunch of metal chunks, wires and space waste. It used to be an arcade." diff --git a/code/datums/shuttles.dm b/code/datums/shuttles.dm index 4d6310041e5..dacc08dee31 100644 --- a/code/datums/shuttles.dm +++ b/code/datums/shuttles.dm @@ -133,3 +133,8 @@ suffix = "admin" name = "NTV Argos" description = "Default Admin ship. An older ship used for special operations." + +/datum/map_template/shuttle/admin/armory + suffix = "armory" + name = "NRV Sparta" + description = "Armory Shuttle, with plenty of guns to hand out and some general supplies." diff --git a/code/datums/spawners_menu.dm b/code/datums/spawners_menu.dm index a651edbc79c..a196a60fcc5 100644 --- a/code/datums/spawners_menu.dm +++ b/code/datums/spawners_menu.dm @@ -6,44 +6,47 @@ qdel(src) owner = new_owner -/datum/spawners_menu/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = FALSE, datum/topic_state/state = GLOB.ghost_state, datum/nanoui/master_ui = null) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/datum/spawners_menu/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui_state/state = GLOB.tgui_observer_state, datum/tgui/master_ui = null) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "spawners_menu.tmpl", "Spawners Menu", 700, 600, master_ui, state = state) + ui = new(user, src, ui_key, "SpawnersMenu", "Spawners Menu", 700, 600, master_ui, state = state) ui.open() -/datum/spawners_menu/ui_data(mob/user) +/datum/spawners_menu/tgui_data(mob/user) var/list/data = list() data["spawners"] = list() for(var/spawner in GLOB.mob_spawners) var/list/this = list() this["name"] = spawner this["desc"] = "" + this["important_info"] = "" + this["fluff"] = "" this["uids"] = list() - for(var/spawner_obj in GLOB.mob_spawners[spawner]) + for(var/spawner_obj in GLOB.mob_spawners[spawner])//each spawner can contain multiple actual spawners, we use only one desc/info this["uids"] += "\ref[spawner_obj]" - if(!this["desc"]) + if(!this["desc"]) //haven't set descriptions yet if(istype(spawner_obj, /obj/effect/mob_spawn)) var/obj/effect/mob_spawn/MS = spawner_obj - this["desc"] = MS.flavour_text + this["desc"] = MS.description + this["important_info"] = MS.important_info + this["fluff"] = MS.flavour_text else var/obj/O = spawner_obj this["desc"] = O.desc this["amount_left"] = LAZYLEN(GLOB.mob_spawners[spawner]) data["spawners"] += list(this) - return data -/datum/spawners_menu/Topic(href, href_list) +/datum/spawners_menu/tgui_act(action, params) if(..()) - return 1 - var/spawners = replacetext(href_list["uid"], ",", ";") + return + var/spawners = replacetext(params["ID"], ",", ";") var/list/possible_spawners = params2list(spawners) var/obj/effect/mob_spawn/MS = locate(pick(possible_spawners)) if(!MS || !istype(MS)) log_runtime(EXCEPTION("A ghost tried to interact with an invalid spawner, or the spawner didn't exist.")) return - switch(href_list["action"]) + switch(action) if("jump") owner.forceMove(get_turf(MS)) . = TRUE diff --git a/code/datums/spell.dm b/code/datums/spell.dm index cb10700e5c6..abb9fdc37c9 100644 --- a/code/datums/spell.dm +++ b/code/datums/spell.dm @@ -24,6 +24,20 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) user.face_atom(A) return FALSE +/datum/click_intercept/proc_holder + var/obj/effect/proc_holder/spell + +/datum/click_intercept/proc_holder/New(client/C, obj/effect/proc_holder/spell_to_cast) + . = ..() + spell = spell_to_cast + +/datum/click_intercept/proc_holder/InterceptClickOn(user, params, atom/object) + spell.InterceptClickOn(user, params, object) + +/datum/click_intercept/proc_holder/quit() + spell.remove_ranged_ability(spell.ranged_ability_user) + return ..() + /obj/effect/proc_holder/proc/add_ranged_ability(mob/living/user, var/msg) if(!user || !user.client) return @@ -32,7 +46,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) user.ranged_ability.remove_ranged_ability(user) user.ranged_ability = src ranged_ability_user = user - user.client.click_intercept = user.ranged_ability + user.client.click_intercept = new /datum/click_intercept/proc_holder(user.client, user.ranged_ability) add_mousepointer(user.client) active = TRUE if(msg) @@ -48,15 +62,17 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) C.mouse_pointer_icon = initial(C.mouse_pointer_icon) /obj/effect/proc_holder/proc/remove_ranged_ability(mob/living/user, var/msg) - if(!user || !user.client || (user.ranged_ability && user.ranged_ability != src)) //To avoid removing the wrong ability + if(!user || (user.ranged_ability && user.ranged_ability != src)) //To avoid removing the wrong ability return user.ranged_ability = null ranged_ability_user = null - user.client.click_intercept = null - remove_mousepointer(user.client) active = FALSE - if(msg) - to_chat(user, msg) + if(user.client) + qdel(user.client.click_intercept) + user.client.click_intercept = null + remove_mousepointer(user.client) + if(msg) + to_chat(user, msg) update_icon() /obj/effect/proc_holder/spell @@ -114,10 +130,14 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) var/sound = null //The sound the spell makes when it is cast -/obj/effect/proc_holder/spell/proc/cast_check(skipcharge = 0, mob/living/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell - if(((!user.mind) || !(src in user.mind.spell_list)) && !(src in user.mob_spell_list)) - to_chat(user, "You shouldn't have this spell! Something's wrong.") - return 0 +/* Checks if the user can cast the spell + * @param charge_check If the proc should do the cooldown check + * @param start_recharge If the proc should set the cooldown + * @param user The caster of the spell +*/ +/obj/effect/proc_holder/spell/proc/cast_check(charge_check = TRUE, start_recharge = TRUE, mob/living/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell + if(!can_cast(user, charge_check, TRUE)) + return FALSE if(ishuman(user)) var/mob/living/carbon/human/caster = user @@ -126,49 +146,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) caster.reset_perspective(0) return 0 - if(is_admin_level(user.z) && !centcom_cancast) //Certain spells are not allowed on the centcom zlevel - return 0 - - if(!skipcharge) - switch(charge_type) - if("recharge") - if(charge_counter < charge_max) - to_chat(user, still_recharging_msg) - return 0 - if("charges") - if(!charge_counter) - to_chat(user, "[name] has no charges left.") - return 0 - - if(!ghost) - if(user.stat && !stat_allowed) - to_chat(user, "You can't cast this spell while incapacitated.") - return 0 - if(ishuman(user) && (invocation_type == "whisper" || invocation_type == "shout") && user.is_muzzled()) - to_chat(user, "Mmmf mrrfff!") - return 0 - - var/obj/effect/proc_holder/spell/noclothes/clothes_spell = locate() in (user.mob_spell_list | (user.mind ? user.mind.spell_list : list())) - if((ishuman(user) && clothes_req) && !istype(clothes_spell))//clothes check - var/mob/living/carbon/human/H = user - var/obj/item/clothing/robe = H.wear_suit - var/obj/item/clothing/hat = H.head - var/obj/item/clothing/shoes = H.shoes - if(!robe || !hat || !shoes) - to_chat(user, "Your outfit isn't complete, you should put on your robe and wizard hat, as well as sandals.") - return 0 - if(!robe.magical || !hat.magical || !shoes.magical) - to_chat(user, "Your outfit isn't magical enough, you should put on your robe and wizard hat, as well as your sandals.") - return 0 - else if(!ishuman(user)) - if(clothes_req || human_req) - to_chat(user, "This spell can only be cast by humans!") - return 0 - if(nonabstract_req && (isbrain(user) || ispAI(user))) - to_chat(user, "This spell can only be cast by physical beings!") - return 0 - - if(!skipcharge) + if(start_recharge) switch(charge_type) if("recharge") charge_counter = 0 //doesn't start recharging until the targets selecting ends @@ -230,12 +208,12 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) /obj/effect/proc_holder/spell/process() charge_counter += 2 + if(action) + action.UpdateButtonIcon() if(charge_counter < charge_max) return STOP_PROCESSING(SSfastprocess, src) charge_counter = charge_max - if(action) - action.UpdateButtonIcon() /obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = 1, mob/user = usr, make_attack_logs = TRUE) //if recharge is started is important for the trigger spells before_cast(targets) @@ -339,6 +317,19 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) target.vars[type] += amount //I bear no responsibility for the runtimes that'll happen if you try to adjust non-numeric or even non-existant vars return +/obj/effect/proc_holder/spell/proc/get_availability_percentage() + switch(charge_type) + if("recharge") + if(charge_counter == 0) + return 0 + return charge_counter / charge_max + if("charges") + if(charge_counter) + return 1 + return 0 + if("holdervar") + return 1 + /obj/effect/proc_holder/spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob var/max_targets = 1 //leave 0 for unlimited targets in range, 1 for one selectable target in range, more for limited number of casts (can all target one guy, depends on target_ignore_prev) in range var/target_ignore_prev = 1 //only important if max_targets > 1, affects if the spell can be cast multiple times at one person from one cast @@ -429,6 +420,100 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) return +/obj/effect/proc_holder/spell/targeted/click + var/click_radius = 1 // How big the radius around the clicked atom is to find a suitable target. -1 is only the selected atom is considered + var/selection_activated_message = "Click on a target to cast the spell." + var/selection_deactivated_message = "You choose to not cast this spell." + var/allowed_type = /mob/living // Which type the targets have to be + var/auto_target_single = TRUE // If the spell should auto select a target if only one is found + +/obj/effect/proc_holder/spell/targeted/click/Click() + var/mob/living/user = usr + if(!istype(user)) + return + + if(active) + remove_ranged_ability(user, selection_deactivated_message) + else + if(cast_check(TRUE, FALSE, user)) + if(auto_target_single && attempt_auto_target(user)) + return + + add_ranged_ability(user, selection_activated_message) + else + to_chat(user, "[src] is not ready to be used yet.") + +/obj/effect/proc_holder/spell/targeted/click/proc/attempt_auto_target(mob/user) + var/atom/target + for(var/atom/A in view_or_range(range, user, selection_type)) + if(valid_target(A, user)) + if(target) + return FALSE // Two targets found. ABORT + target = A + + if(target && cast_check(TRUE, TRUE, user)) // Singular target found. Cast it instantly + to_chat(user, "Only one target found. Casting [src] on [target]!") + perform(list(target), user = user) + return TRUE + return FALSE + +/obj/effect/proc_holder/spell/targeted/click/InterceptClickOn(mob/living/user, params, atom/A) + if(..() || !cast_check(TRUE, TRUE, user)) + remove_ranged_ability(user) + revert_cast(user) + return TRUE + + var/list/targets = list() + if(valid_target(A, user)) + targets.Add(A) + + if((!max_targets || max_targets > targets.len) && click_radius >= 0) + var/list/found_others = list() + for(var/atom/target in range(click_radius, A)) + if(valid_target(target, user)) + found_others |= target + if(!max_targets) + targets.Add(found_others) + else + if(max_targets <= found_others.len + targets.len) + targets.Add(found_others) + else + switch(random_target_priority) //Add in the rest + if(TARGET_RANDOM) + while(targets.len < max_targets && found_others.len) // Add the others + targets.Add(pick_n_take(found_others)) + if(TARGET_CLOSEST) + var/list/distances = list() + for(var/target in found_others) + distances[target] = get_dist(user, target) + sortTim(distances, /proc/cmp_numeric_asc, TRUE) // Sort on distance + for(var/target in distances) + targets.Add(target) + if(targets.len >= max_targets) + break + + + if(!targets.len) + to_chat(user, "No suitable target found.") + revert_cast(user) + return FALSE + + perform(targets, user = user) + remove_ranged_ability(user) + return TRUE + +/* Checks if a target is valid + * Should not include to_chats or other types of messages since this is used often on tons of targets. + * @param target The target to check + * @param user The user of the spell +*/ +/obj/effect/proc_holder/spell/targeted/click/proc/valid_target(target, user) + return istype(target, allowed_type) && (include_user || target != user) && \ + (target in view_or_range(range, user, selection_type)) + +/obj/effect/proc_holder/spell/targeted/click/choose_targets(mob/living/user, atom/A) // Not used + return + /obj/effect/proc_holder/spell/aoe_turf/choose_targets(mob/user = usr) var/list/targets = list() @@ -462,30 +547,39 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) qdel(dummy) return 1 -/obj/effect/proc_holder/spell/proc/can_cast(mob/user = usr) +/obj/effect/proc_holder/spell/proc/can_cast(mob/user = usr, charge_check = TRUE, show_message = FALSE) if(((!user.mind) || !(src in user.mind.spell_list)) && !(src in user.mob_spell_list)) + if(show_message) + to_chat(user, "You shouldn't have this spell! Something's wrong.") return 0 if(is_admin_level(user.z) && !centcom_cancast) //Certain spells are not allowed on the centcom zlevel return 0 - switch(charge_type) - if("recharge") - if(charge_counter < charge_max) - return 0 - if("charges") - if(!charge_counter) - return 0 - - if(user.stat && !stat_allowed) - return 0 + if(charge_check) + switch(charge_type) + if("recharge") + if(charge_counter < charge_max) + if(show_message) + to_chat(user, still_recharging_msg) + return 0 + if("charges") + if(!charge_counter) + if(show_message) + to_chat(user, "[name] has no charges left.") + return 0 + if(!ghost) + if(user.stat && !stat_allowed) + if(show_message) + to_chat(user, "You can't cast this spell while incapacitated.") + return 0 + if(ishuman(user) && (invocation_type == "whisper" || invocation_type == "shout") && user.is_muzzled()) + if(show_message) + to_chat(user, "Mmmf mrrfff!") + return 0 if(ishuman(user)) var/mob/living/carbon/human/H = user - - if((invocation_type == "whisper" || invocation_type == "shout") && H.is_muzzled()) - return 0 - var/clothcheck = locate(/obj/effect/proc_holder/spell/noclothes) in user.mob_spell_list var/clothcheck2 = user.mind && (locate(/obj/effect/proc_holder/spell/noclothes) in user.mind.spell_list) if(clothes_req && !clothcheck && !clothcheck2) //clothes check @@ -493,12 +587,20 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) var/obj/item/clothing/hat = H.head var/obj/item/clothing/shoes = H.shoes if(!robe || !hat || !shoes) + if(show_message) + to_chat(user, "Your outfit isn't complete, you should put on your robe and wizard hat, as well as sandals.") return 0 if(!robe.magical || !hat.magical || !shoes.magical) + if(show_message) + to_chat(user, "Your outfit isn't magical enough, you should put on your robe and wizard hat, as well as your sandals.") return 0 else if(clothes_req || human_req) + if(show_message) + to_chat(user, "This spell can only be cast by humans!") return 0 if(nonabstract_req && (isbrain(user) || ispAI(user))) + if(show_message) + to_chat(user, "This spell can only be cast by physical beings!") return 0 return 1 diff --git a/code/datums/spells/area_teleport.dm b/code/datums/spells/area_teleport.dm index 0d24a984014..5986da3a412 100644 --- a/code/datums/spells/area_teleport.dm +++ b/code/datums/spells/area_teleport.dm @@ -11,7 +11,7 @@ /obj/effect/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1, mob/living/user = usr) var/thearea = before_cast(targets) - if(!thearea || !cast_check(1)) + if(!thearea || !cast_check(TRUE, FALSE, user)) revert_cast() return invocation(thearea) diff --git a/code/datums/spells/chaplain.dm b/code/datums/spells/chaplain.dm index bdb7bb3f551..f16a2a3fbac 100644 --- a/code/datums/spells/chaplain.dm +++ b/code/datums/spells/chaplain.dm @@ -1,25 +1,31 @@ -/obj/effect/proc_holder/spell/targeted/chaplain_bless +/obj/effect/proc_holder/spell/targeted/click/chaplain_bless name = "Bless" desc = "Blesses a single person." school = "transmutation" charge_max = 60 - clothes_req = 0 + clothes_req = FALSE invocation = "none" invocation_type = "none" max_targets = 1 - include_user = 0 - humans_only = 1 - + include_user = FALSE + allowed_type = /mob/living/carbon/human + selection_activated_message = "You prepare a blessing. Click on a target to start blessing." + selection_deactivated_message = "The crew will be blessed another time." range = 1 + click_radius = -1 // Only precision clicking cooldown_min = 20 action_icon_state = "shield" +/obj/effect/proc_holder/spell/targeted/click/chaplain_bless/valid_target(mob/living/carbon/human/target, user) + if(!..()) + return FALSE -/obj/effect/proc_holder/spell/targeted/chaplain_bless/cast(list/targets, mob/living/user = usr, distanceoverride) + return target.mind && target.ckey && !target.stat +/obj/effect/proc_holder/spell/targeted/click/chaplain_bless/cast(list/targets, mob/living/user = usr) if(!istype(user)) to_chat(user, "Somehow, you are not a living mob. This should never happen. Report this bug.") revert_cast() @@ -35,32 +41,7 @@ revert_cast() return - var/mob/living/carbon/human/target = targets[range] - - if(!istype(target)) - to_chat(user, "No target.") - revert_cast() - return - - if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it. - to_chat(user, "[target] is too far away!") - revert_cast() - return - - if(!target.mind) - to_chat(user, "[target] appears to be catatonic. Your blessing would have no effect.") - revert_cast() - return - - if(!target.ckey) - to_chat(user, "[target] appears to be too out of it to benefit from this.") - revert_cast() - return - - if(target.stat == DEAD) - to_chat(user, "[target] is already dead. There is no point.") - revert_cast() - return + var/mob/living/carbon/human/target = targets[1] spawn(0) // allows cast to complete even if recipient ignores the prompt if(alert(target, "[user] wants to bless you, in the name of [user.p_their()] religion. Accept?", "Accept Blessing?", "Yes", "No") == "Yes") // prevents forced conversions diff --git a/code/datums/spells/devil.dm b/code/datums/spells/devil.dm index 27b2fcb8851..f9e075bdf81 100644 --- a/code/datums/spells/devil.dm +++ b/code/datums/spells/devil.dm @@ -21,13 +21,18 @@ action_background_icon_state = "bg_demon" -/obj/effect/proc_holder/spell/targeted/summon_contract +/obj/effect/proc_holder/spell/targeted/click/summon_contract name = "Summon infernal contract" desc = "Skip making a contract by hand, just do it by magic." invocation_type = "whisper" invocation = "Just sign on the dotted line." - include_user = 0 + selection_activated_message = "You prepare a detailed contract. Click on a target to summon the contract in his hands." + selection_deactivated_message = "You archive the contract for later use." + include_user = FALSE range = 5 + auto_target_single = FALSE // Prevent an accidental contract from summoning + click_radius = -1 // Precision clicking required + allowed_type = /mob/living/carbon clothes_req = FALSE school = "conjuration" charge_max = 150 @@ -35,8 +40,9 @@ action_icon_state = "spell_default" action_background_icon_state = "bg_demon" -/obj/effect/proc_holder/spell/targeted/summon_contract/cast(list/targets, mob/user = usr) - for(var/mob/living/carbon/C in targets) +/obj/effect/proc_holder/spell/targeted/click/summon_contract/cast(list/targets, mob/user = usr) + for(var/target in targets) + var/mob/living/carbon/C = target if(C.mind && user.mind) if(C.stat == DEAD) if(user.drop_item()) @@ -63,7 +69,7 @@ to_chat(user,"[C] seems to not be sentient. You are unable to summon a contract for them.") -/obj/effect/proc_holder/spell/fireball/hellish +/obj/effect/proc_holder/spell/targeted/click/fireball/hellish name = "Hellfire" desc = "This spell launches hellfire at the target." school = "evocation" @@ -74,8 +80,8 @@ fireball_type = /obj/item/projectile/magic/fireball/infernal action_background_icon_state = "bg_demon" -/obj/effect/proc_holder/spell/fireball/hellish/cast(list/targets, mob/living/user = usr) - msg_admin_attack("[key_name_admin(usr)] has fired a fireball.", ATKLOG_FEW) +/obj/effect/proc_holder/spell/targeted/click/fireball/hellish/cast(list/targets, mob/living/user = usr) + add_attack_logs(user, targets, "has fired a Hellfire ball", ATKLOG_FEW) .=..() diff --git a/code/datums/spells/horsemask.dm b/code/datums/spells/horsemask.dm index 0140fbdf951..d5f686fb763 100644 --- a/code/datums/spells/horsemask.dm +++ b/code/datums/spells/horsemask.dm @@ -1,39 +1,31 @@ -/obj/effect/proc_holder/spell/targeted/horsemask +/obj/effect/proc_holder/spell/targeted/click/horsemask name = "Curse of the Horseman" desc = "This spell triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated. This spell does not require robes." school = "transmutation" charge_type = "recharge" charge_max = 150 charge_counter = 0 - clothes_req = 0 - stat_allowed = 0 + clothes_req = FALSE + stat_allowed = FALSE invocation = "KN'A FTAGHU, PUCK 'BTHNK!" invocation_type = "shout" range = 7 cooldown_min = 30 //30 deciseconds reduction per rank selection_type = "range" + selection_activated_message = "You start to quietly neigh an incantation. Click on or near a target to cast the spell." + selection_deactivated_message = "You stop neighing to yourself." + allowed_type = /mob/living/carbon/human + action_icon_state = "barn" sound = 'sound/magic/HorseHead_curse.ogg' -/obj/effect/proc_holder/spell/targeted/horsemask/cast(list/targets, mob/user = usr) +/obj/effect/proc_holder/spell/targeted/click/horsemask/cast(list/targets, mob/user = usr) if(!targets.len) to_chat(user, "No target found in range.") return - var/mob/living/carbon/target = targets[1] - - if(!target) - return - - - if(!ishuman(target)) - to_chat(user, "It'd be stupid to curse [target] with a horse's head!") - return - - if(!(target in oview(range)))//If they are not in overview after selection. - to_chat(user, "They are too far away!") - return + var/mob/living/carbon/human/target = targets[1] var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead magichead.flags |= NODROP | DROPDEL //curses! diff --git a/code/datums/spells/lightning.dm b/code/datums/spells/lightning.dm index e7821aed6c2..20cd8dccdf5 100644 --- a/code/datums/spells/lightning.dm +++ b/code/datums/spells/lightning.dm @@ -25,10 +25,10 @@ /obj/effect/proc_holder/spell/targeted/lightning/Click() if(!ready && start_time == 0) - if(cast_check()) + if(cast_check(TRUE, FALSE, usr)) StartChargeup() else - if(ready && cast_check(skipcharge=1)) + if(ready && cast_check(TRUE, TRUE, usr)) choose_targets() return 1 @@ -44,7 +44,7 @@ if(ready) Discharge() -obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr) +/obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr) ready = 0 start_time = 0 if(halo) diff --git a/code/datums/spells/magnet.dm b/code/datums/spells/magnet.dm index fea6780085c..155a3cb0b45 100644 --- a/code/datums/spells/magnet.dm +++ b/code/datums/spells/magnet.dm @@ -20,10 +20,10 @@ /obj/effect/proc_holder/spell/targeted/magnet/Click() if(!ready && start_time == 0) - if(cast_check()) + if(cast_check(TRUE, FALSE, usr)) StartChargeup() else - if(ready && cast_check(skipcharge=1)) + if(ready && cast_check(TRUE, TRUE, usr)) choose_targets() return 1 @@ -39,7 +39,7 @@ if(ready) Discharge() -obj/effect/proc_holder/spell/targeted/magnet/proc/Reset(mob/user = usr) +/obj/effect/proc_holder/spell/targeted/magnet/proc/Reset(mob/user = usr) ready = 0 energy = 0 start_time = 0 diff --git a/code/datums/spells/mind_transfer.dm b/code/datums/spells/mind_transfer.dm index 3d9031a8e03..e4924ee1c2f 100644 --- a/code/datums/spells/mind_transfer.dm +++ b/code/datums/spells/mind_transfer.dm @@ -1,4 +1,4 @@ -/obj/effect/proc_holder/spell/targeted/mind_transfer +/obj/effect/proc_holder/spell/targeted/click/mind_transfer name = "Mind Transfer" desc = "This spell allows the user to switch bodies with a target." @@ -8,33 +8,29 @@ invocation = "GIN'YU CAPAN" invocation_type = "whisper" range = 1 + click_radius = 0 // Still gotta be pretty accurate + selection_activated_message = "You prepare to transfer your mind. Click on a target to cast the spell." + selection_deactivated_message = "You decide that your current form is good enough." cooldown_min = 200 //100 deciseconds reduction per rank var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell var/paralysis_amount_caster = 20 //how much the caster is paralysed for after the spell var/paralysis_amount_victim = 20 //how much the victim is paralysed for after the spell action_icon_state = "mindswap" +/obj/effect/proc_holder/spell/targeted/click/mind_transfer/valid_target(mob/living/target, user) + if(!..()) + return FALSE + return target.stat != DEAD && target.key && target.mind + /* Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do. Make sure spells that are removed from spell_list are actually removed and deleted when mind transfering. Also, you never added distance checking after target is selected. I've went ahead and did that. */ -/obj/effect/proc_holder/spell/targeted/mind_transfer/cast(list/targets, mob/user = usr, distanceoverride) +/obj/effect/proc_holder/spell/targeted/click/mind_transfer/cast(list/targets, mob/user = usr) var/mob/living/target = targets[range] - if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it. - to_chat(user, "They are too far away!") - return - - if(target.stat == DEAD) - to_chat(user, "You don't particularly want to be dead.") - return - - if(!target.key || !target.mind) - to_chat(user, "[target.p_they(TRUE)] appear[target.p_s()] to be catatonic. Not even magic can affect [target.p_their()] vacant mind.") - return - if(user.suiciding) to_chat(user, "You're killing yourself! You can't concentrate enough to do this!") return diff --git a/code/datums/spells/wizard.dm b/code/datums/spells/wizard.dm index 94383f1b1e2..a99655222a4 100644 --- a/code/datums/spells/wizard.dm +++ b/code/datums/spells/wizard.dm @@ -308,76 +308,50 @@ duration = 300 sound = 'sound/magic/blind.ogg' -/obj/effect/proc_holder/spell/fireball +/obj/effect/proc_holder/spell/targeted/click/fireball name = "Fireball" desc = "This spell fires a fireball at a target and does not require wizard garb." school = "evocation" charge_max = 60 - clothes_req = 0 + clothes_req = FALSE invocation = "ONI SOMA" invocation_type = "shout" + auto_target_single = FALSE // Having this true won't ever find a single target and is just lost processing power range = 20 cooldown_min = 20 //10 deciseconds reduction per rank + + click_radius = -1 + selection_activated_message = "Your prepare to cast your fireball spell! Left-click to cast at a target!" + selection_deactivated_message = "You extinguish your fireball...for now." + allowed_type = /atom // FIRE AT EVERYTHING + var/fireball_type = /obj/item/projectile/magic/fireball action_icon_state = "fireball0" sound = 'sound/magic/fireball.ogg' active = FALSE -/obj/effect/proc_holder/spell/fireball/Click() - var/mob/living/user = usr - if(!istype(user)) - return - - var/msg - - if(!can_cast(user)) - msg = "You can no longer cast Fireball." - remove_ranged_ability(user, msg) - return - - if(active) - msg = "You extinguish your fireball...for now." - remove_ranged_ability(user, msg) - else - msg = "Your prepare to cast your fireball spell! Left-click to cast at a target!" - add_ranged_ability(user, msg) - -/obj/effect/proc_holder/spell/fireball/update_icon() +/obj/effect/proc_holder/spell/targeted/click/fireball/update_icon() if(!action) return action.button_icon_state = "fireball[active]" action.UpdateButtonIcon() -/obj/effect/proc_holder/spell/fireball/InterceptClickOn(mob/living/user, params, atom/target) - if(..()) - return FALSE - - if(!cast_check(0, user)) - remove_ranged_ability(user) - return FALSE - - var/list/targets = list(target) - perform(targets, user = user) - - return TRUE - -/obj/effect/proc_holder/spell/fireball/cast(list/targets, mob/living/user = usr) +/obj/effect/proc_holder/spell/targeted/click/fireball/cast(list/targets, mob/living/user = usr) var/target = targets[1] //There is only ever one target for fireball var/turf/T = user.loc var/turf/U = get_step(user, user.dir) // Get the tile infront of the move, based on their direction if(!isturf(U) || !isturf(T)) - return 0 + return FALSE var/obj/item/projectile/magic/fireball/FB = new fireball_type(user.loc) FB.current = get_turf(user) FB.preparePixelProjectile(target, get_turf(target), user) FB.fire() user.newtonian_move(get_dir(U, T)) - remove_ranged_ability(user) - return 1 + return TRUE /obj/effect/proc_holder/spell/aoe_turf/repulse name = "Repulse" diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index c8f2b6bb99b..98272825e2f 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -55,6 +55,8 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY var/list/announce_beacons = list() // Particular beacons that we'll notify the relevant department when we reach var/special = FALSE //Event/Station Goals/Admin enabled packs var/special_enabled = FALSE + /// List of names for being done in TGUI + var/list/tgui_manifest = list() /datum/supply_packs/New() @@ -63,8 +65,12 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY if(!path) continue var/atom/movable/AM = path manifest += "
  • [initial(AM.name)]
  • " + // Add the name to the UI manifest + tgui_manifest += "[initial(AM.name)]" manifest += "" + + ////// Use the sections to keep things tidy please /Malkevin ////////////////////////////////////////////////////////////////////////////// @@ -344,6 +350,14 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY cost = 15 containername = "tactical armor crate" +/datum/supply_packs/security/armory/webbing + name = "Webbing Crate" + contains = list(/obj/item/storage/belt/security/webbing, + /obj/item/storage/belt/security/webbing, + /obj/item/storage/belt/security/webbing) + cost = 15 + containername = "tactical webbing crate" + /datum/supply_packs/security/armory/swat name = "SWAT gear crate" contains = list(/obj/item/clothing/head/helmet/swat, @@ -980,12 +994,6 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY containername = "shield generators crate" access = ACCESS_TELEPORTER -/datum/supply_packs/science/modularpc - name = "Deluxe Silicate Selections restocking unit" - cost = 15 - contains = list(/obj/item/vending_refill/modularpc) - containername = "computer supply crate" - /datum/supply_packs/science/transfer_valves name = "Tank Transfer Valves Crate" contains = list(/obj/item/transfer_valve, diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index 4814e27380b..36bd35462d6 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -412,9 +412,9 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/jobspecific/energizedfireaxe name = "Energized Fire Axe" - desc = "A fire axe with a massive electrical charge built into it. It can release this charge on its first victim and will be rather plain after that." + desc = "A fire axe with a massive energy charge built into it. Upon striking someone while charged it will throw them backwards while stunning them briefly, but will take some time to charge up again. It is also much sharper than a regular axe and can pierce light armor." reference = "EFA" - item = /obj/item/twohanded/energizedfireaxe + item = /obj/item/twohanded/fireaxe/energized cost = 10 job = list("Life Support Specialist") @@ -736,6 +736,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) cost = 12 // normally 18 gamemodes = list(/datum/game_mode/nuclear) +/datum/uplink_item/ammo/bulldog_XLmagsbag + name = "Bulldog - 12g XL Magazine Duffel Bag" + desc = "A duffel bag containing three 16 round drum magazines(Slug, Buckshot, Dragon's Breath)." + reference = "12XLDB" + item = /obj/item/storage/backpack/duffel/syndie/ammo/shotgunXLmags + cost = 12 // normally 18 + gamemodes = list(/datum/game_mode/nuclear) + /datum/uplink_item/ammo/smg name = "C-20r - .45 Magazine" desc = "An additional 20-round .45 magazine for use in the C-20r submachine gun. These bullets pack a lot of punch that can knock most targets down, but do limited overall damage." @@ -1175,7 +1183,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/stealthy_tools/camera_bug name = "Camera Bug" - desc = "Enables you to view all cameras on the network and track a target. Bugging cameras allows you to disable them remotely." + desc = "Enables you to view all cameras on the network to track a target." reference = "CB" item = /obj/item/camera_bug cost = 1 @@ -1555,11 +1563,11 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) cost = 10 /datum/uplink_item/cyber_implants/antistun - name = "CNS Rebooter Implant" - desc = "This implant will help you get back up on your feet faster after being stunned. \ + name = "Hardened CNS Rebooter Implant" + desc = "This implant will help you get back up on your feet faster after being stunned. It is invulnerable to EMPs. \ Comes with an automated implanting tool." reference = "CIAS" - item = /obj/item/organ/internal/cyberimp/brain/anti_stun + item = /obj/item/organ/internal/cyberimp/brain/anti_stun/hardened cost = 12 /datum/uplink_item/cyber_implants/reviver @@ -1725,8 +1733,8 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) U.purchase_log += "[bicon(C)]" for(var/item in bought_items) - new item(C) - U.purchase_log += "[bicon(item)]" + var/obj/purchased = new item(C) + U.purchase_log += "[bicon(purchased)]" log_game("[key_name(usr)] purchased a surplus crate with [jointext(itemlog, ", ")]") /datum/uplink_item/bundles_TC/telecrystal diff --git a/code/datums/wires/airlock.dm b/code/datums/wires/airlock.dm index dcde08d7ec1..ff7a0169c15 100644 --- a/code/datums/wires/airlock.dm +++ b/code/datums/wires/airlock.dm @@ -1,67 +1,29 @@ // Wires for airlocks /datum/wires/airlock/secure - random = 1 + randomize = TRUE /datum/wires/airlock holder_type = /obj/machinery/door/airlock - wire_count = 12 - window_x = 410 - window_y = 570 + wire_count = 12 // 10 actual, 2 duds. + proper_name = "Airlock" + window_x = 400 + window_y = 101 -#define AIRLOCK_WIRE_IDSCAN 1 -#define AIRLOCK_WIRE_MAIN_POWER1 2 -#define AIRLOCK_WIRE_DOOR_BOLTS 4 -#define AIRLOCK_WIRE_BACKUP_POWER1 8 -#define AIRLOCK_WIRE_OPEN_DOOR 16 -#define AIRLOCK_WIRE_AI_CONTROL 32 -#define AIRLOCK_WIRE_ELECTRIFY 64 -#define AIRLOCK_WIRE_SAFETY 128 -#define AIRLOCK_WIRE_SPEED 256 -#define AIRLOCK_WIRE_LIGHT 512 +/datum/wires/airlock/New(atom/_holder) + wires = list( + WIRE_IDSCAN, WIRE_MAIN_POWER1, WIRE_DOOR_BOLTS, WIRE_BACKUP_POWER1, WIRE_OPEN_DOOR, + WIRE_AI_CONTROL, WIRE_ELECTRIFY, WIRE_SAFETY, WIRE_SPEED, WIRE_BOLT_LIGHT + ) + return ..() -/datum/wires/airlock/GetWireName(index) - switch(index) - if(AIRLOCK_WIRE_IDSCAN) - return "ID Scan" - - if(AIRLOCK_WIRE_MAIN_POWER1) - return "Primary Power" - - if(AIRLOCK_WIRE_DOOR_BOLTS) - return "Door Bolts" - - if(AIRLOCK_WIRE_BACKUP_POWER1) - return "Primary Backup Power" - - if(AIRLOCK_WIRE_OPEN_DOOR) - return "Door State" - - if(AIRLOCK_WIRE_AI_CONTROL) - return "AI Control" - - if(AIRLOCK_WIRE_ELECTRIFY) - return "Electrification" - - if(AIRLOCK_WIRE_ELECTRIFY) - return "Door Safeties" - - if(AIRLOCK_WIRE_ELECTRIFY) - return "Door Timing" - - if(AIRLOCK_WIRE_ELECTRIFY) - return "Bolt Lights" - -/datum/wires/airlock/CanUse(mob/living/L) +/datum/wires/airlock/interactable(mob/user) var/obj/machinery/door/airlock/A = holder - if(iscarbon(L)) - if(A.Adjacent(L)) - if(A.isElectrified()) - if(A.shock(L, 100)) - return 0 + if(iscarbon(user) && A.Adjacent(user) && A.isElectrified() && A.shock(user, 100)) + return FALSE if(A.panel_open) - return 1 - return 0 + return TRUE + return FALSE /datum/wires/airlock/get_status() . = ..() @@ -70,21 +32,20 @@ . += "The door bolts [A.locked ? "have fallen!" : "look up."]" . += "The door bolt lights are [(A.lights && haspower) ? "on." : "off!"]" - . += "The test light is [haspower ? "on." : "off!"]" - . += "The 'AI control allowed' light is [(A.aiControlDisabled == 0 && !A.emagged && haspower) ? "on" : "off"]." + . += "The test light is [haspower ? "on." : "off!"]" + . += "The 'AI control allowed' light is [(A.aiControlDisabled == AICONTROLDISABLED_OFF && !A.emagged && haspower) ? "on" : "off"]." . += "The 'Check Wiring' light is [(A.safe == 0 && haspower) ? "on" : "off"]." . += "The 'Check Timing Mechanism' light is [(A.normalspeed == 0 && haspower) ? "on" : "off"]." . += "The emergency lights are [(A.emergency && haspower) ? "on" : "off"]." -/datum/wires/airlock/UpdateCut(index, mended) - +/datum/wires/airlock/on_cut(wire, mend) var/obj/machinery/door/airlock/A = holder - switch(index) - if(AIRLOCK_WIRE_IDSCAN) - A.aiDisabledIdScanner = !mended - if(AIRLOCK_WIRE_MAIN_POWER1) + switch(wire) + if(WIRE_IDSCAN) + A.aiDisabledIdScanner = !mend + if(WIRE_MAIN_POWER1) - if(!mended) + if(!mend) //Cutting either one disables the main door power, but unless backup power is also cut, the backup power re-powers the door in 10 seconds. While unpowered, the door may be crowbarred open, but bolts-raising will not work. Cutting these wires may electocute the user. A.loseMainPower() A.shock(usr, 50) @@ -92,9 +53,9 @@ A.regainMainPower() A.shock(usr, 50) - if(AIRLOCK_WIRE_BACKUP_POWER1) + if(WIRE_BACKUP_POWER1) - if(!mended) + if(!mend) //Cutting either one disables the backup door power (allowing it to be crowbarred open, but disabling bolts-raising), but may electocute the user. A.loseBackupPower() A.shock(usr, 50) @@ -102,66 +63,66 @@ A.regainBackupPower() A.shock(usr, 50) - if(AIRLOCK_WIRE_DOOR_BOLTS) + if(WIRE_DOOR_BOLTS) - if(!mended) + if(!mend) //Cutting this wire also drops the door bolts, and mending it does not raise them. (This is what happens now, except there are a lot more wires going to door bolts at present) A.lock(1) A.update_icon() - if(AIRLOCK_WIRE_AI_CONTROL) + if(WIRE_AI_CONTROL) - if(!mended) + if(!mend) //one wire for AI control. Cutting this prevents the AI from controlling the door unless it has hacked the door through the power connection (which takes about a minute). If both main and backup power are cut, as well as this wire, then the AI cannot operate or hack the door at all. - //aiControlDisabled: If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in. - if(A.aiControlDisabled == 0) - A.aiControlDisabled = 1 - else if(A.aiControlDisabled == -1) - A.aiControlDisabled = 2 + //aiControlDisabled: see explanation in code\__DEFINES\construction.dm#32 + if(A.aiControlDisabled == AICONTROLDISABLED_OFF) + A.aiControlDisabled = AICONTROLDISABLED_ON + else if(A.aiControlDisabled == AICONTROLDISABLED_PERMA) + A.aiControlDisabled = AICONTROLDISABLED_BYPASS else - if(A.aiControlDisabled == 1) - A.aiControlDisabled = 0 - else if(A.aiControlDisabled == 2) - A.aiControlDisabled = -1 + if(A.aiControlDisabled == AICONTROLDISABLED_ON) + A.aiControlDisabled = AICONTROLDISABLED_OFF + else if(A.aiControlDisabled == AICONTROLDISABLED_BYPASS) + A.aiControlDisabled = AICONTROLDISABLED_PERMA - if(AIRLOCK_WIRE_ELECTRIFY) - if(!mended) + if(WIRE_ELECTRIFY) + if(!mend) //Cutting this wire electrifies the door, so that the next person to touch the door without insulated gloves gets electrocuted. A.electrify(-1) else A.electrify(0) return // Don't update the dialog. - if(AIRLOCK_WIRE_SAFETY) - A.safe = mended + if(WIRE_SAFETY) + A.safe = mend - if(AIRLOCK_WIRE_SPEED) - A.autoclose = mended - if(mended) + if(WIRE_SPEED) + A.autoclose = mend + if(mend) if(!A.density) - spawn(0) - A.close() + INVOKE_ASYNC(A, /obj/machinery/door/airlock/.proc/close) - if(AIRLOCK_WIRE_LIGHT) - A.lights = mended + if(WIRE_BOLT_LIGHT) + A.lights = mend A.update_icon() ..() -/datum/wires/airlock/UpdatePulsed(index) - +/datum/wires/airlock/on_pulse(wire) var/obj/machinery/door/airlock/A = holder - switch(index) - if(AIRLOCK_WIRE_IDSCAN) + switch(wire) + if(WIRE_IDSCAN) //Sending a pulse through flashes the red light on the door (if the door has power). if(A.arePowerSystemsOn() && A.density) A.do_animate("deny") if(A.emergency) A.emergency = 0 A.update_icon() - if(AIRLOCK_WIRE_MAIN_POWER1) + + if(WIRE_MAIN_POWER1) //Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter). A.loseMainPower() - if(AIRLOCK_WIRE_DOOR_BOLTS) + + if(WIRE_DOOR_BOLTS) //one wire for door bolts. Sending a pulse through this drops door bolts if they're not down (whether power's on or not), //raises them if they are down (only if power's on) if(!A.locked) @@ -170,45 +131,41 @@ else if(A.unlock()) A.audible_message("You hear a click from the bottom of the door.", hearing_distance = 1) - if(AIRLOCK_WIRE_BACKUP_POWER1) + if(WIRE_BACKUP_POWER1) //two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter). A.loseBackupPower() - if(AIRLOCK_WIRE_AI_CONTROL) - if(A.aiControlDisabled == 0) - A.aiControlDisabled = 1 - else if(A.aiControlDisabled == -1) - A.aiControlDisabled = 2 - spawn(10) - if(A) - if(A.aiControlDisabled == 1) - A.aiControlDisabled = 0 - else if(A.aiControlDisabled == 2) - A.aiControlDisabled = -1 + if(WIRE_AI_CONTROL) + if(A.aiControlDisabled == AICONTROLDISABLED_OFF) + A.aiControlDisabled = AICONTROLDISABLED_ON + else if(A.aiControlDisabled == AICONTROLDISABLED_PERMA) + A.aiControlDisabled = AICONTROLDISABLED_BYPASS - if(AIRLOCK_WIRE_ELECTRIFY) + addtimer(CALLBACK(A, /obj/machinery/door/airlock/.proc/ai_control_callback), 1 SECONDS) + + if(WIRE_ELECTRIFY) //one wire for electrifying the door. Sending a pulse through this electrifies the door for 30 seconds. A.electrify(30) - if(AIRLOCK_WIRE_OPEN_DOOR) + + if(WIRE_OPEN_DOOR) //tries to open the door without ID //will succeed only if the ID wire is cut or the door requires no access and it's not emagged if(A.emagged) return if(!A.requiresID() || A.check_access(null)) - spawn(0) - if(A.density) - A.open() - else - A.close() - if(AIRLOCK_WIRE_SAFETY) + if(A.density) + INVOKE_ASYNC(A, /obj/machinery/door/airlock/.proc/open) + else + INVOKE_ASYNC(A, /obj/machinery/door/airlock/.proc/close) + + if(WIRE_SAFETY) A.safe = !A.safe if(!A.density) - spawn(0) - A.close() + INVOKE_ASYNC(A, /obj/machinery/door/airlock/.proc/close) - if(AIRLOCK_WIRE_SPEED) + if(WIRE_SPEED) A.normalspeed = !A.normalspeed - if(AIRLOCK_WIRE_LIGHT) + if(WIRE_BOLT_LIGHT) A.lights = !A.lights A.update_icon() diff --git a/code/datums/wires/alarm.dm b/code/datums/wires/alarm.dm index f6b49b0dd99..cd13c9fe1d8 100644 --- a/code/datums/wires/alarm.dm +++ b/code/datums/wires/alarm.dm @@ -2,35 +2,22 @@ /datum/wires/alarm holder_type = /obj/machinery/alarm wire_count = 5 + window_x = 385 + window_y = 90 + proper_name = "Air alarm" -#define AALARM_WIRE_IDSCAN 1 -#define AALARM_WIRE_POWER 2 -#define AALARM_WIRE_SYPHON 4 -#define AALARM_WIRE_AI_CONTROL 8 -#define AALARM_WIRE_AALARM 16 +/datum/wires/alarm/New(atom/_holder) + wires = list( + WIRE_IDSCAN , WIRE_MAIN_POWER1 , WIRE_SYPHON, + WIRE_AI_CONTROL, WIRE_AALARM + ) + return ..() -/datum/wires/alarm/GetWireName(index) - switch(index) - if(AALARM_WIRE_IDSCAN) - return "ID Scan" - - if(AALARM_WIRE_POWER) - return "Power" - - if(AALARM_WIRE_SYPHON) - return "Syphon" - - if(AALARM_WIRE_AI_CONTROL) - return "AI Control" - - if(AALARM_WIRE_AALARM) - return "Atmospherics Alarm" - -/datum/wires/alarm/CanUse(mob/living/L) +/datum/wires/alarm/interactable(mob/user) var/obj/machinery/alarm/A = holder if(A.wiresexposed) - return 1 - return 0 + return TRUE + return FALSE /datum/wires/alarm/get_status() . = ..() @@ -39,75 +26,60 @@ . += "The Air Alarm is [(A.shorted || (A.stat & (NOPOWER|BROKEN))) ? "offline." : "working properly!"]" . += "The 'AI control allowed' light is [A.aidisabled ? "off" : "on"]." -/datum/wires/alarm/UpdateCut(index, mended) +/datum/wires/alarm/on_cut(wire, mend) var/obj/machinery/alarm/A = holder - switch(index) - if(AALARM_WIRE_IDSCAN) - if(!mended) + switch(wire) + if(WIRE_IDSCAN) + if(!mend) A.locked = 1 -// to_chat(world, "Idscan wire cut") - if(AALARM_WIRE_POWER) + if(WIRE_MAIN_POWER1) A.shock(usr, 50) - A.shorted = !mended + A.shorted = !mend A.update_icon() -// to_chat(world, "Power wire cut") - if(AALARM_WIRE_AI_CONTROL) - A.aidisabled = !mended -// to_chat(world, "AI Control Wire Cut") + if(WIRE_AI_CONTROL) + A.aidisabled = !mend - if(AALARM_WIRE_SYPHON) - if(!mended) + if(WIRE_SYPHON) + if(!mend) A.mode = 3 // AALARM_MODE_PANIC A.apply_mode() -// to_chat(world, "Syphon Wire Cut") - if(AALARM_WIRE_AALARM) - if(A.alarm_area.atmosalert(2, A)) - A.post_alert(2) + if(WIRE_AALARM) + if(A.alarm_area.atmosalert(ATMOS_ALARM_DANGER, A)) + A.post_alert(ATMOS_ALARM_DANGER) A.update_icon() ..() -/datum/wires/alarm/UpdatePulsed(index) +/datum/wires/alarm/on_pulse(wire) var/obj/machinery/alarm/A = holder - switch(index) - if(AALARM_WIRE_IDSCAN) + switch(wire) + if(WIRE_IDSCAN) A.locked = !A.locked -// to_chat(world, "Idscan wire pulsed") - if(AALARM_WIRE_POWER) -// to_chat(world, "Power wire pulsed") - if(A.shorted == 0) - A.shorted = 1 + if(WIRE_MAIN_POWER1) + if(!A.shorted) + A.shorted = TRUE A.update_icon() + addtimer(CALLBACK(A, /obj/machinery/alarm/.proc/unshort_callback), 120 SECONDS) - spawn(12000) - if(A.shorted == 1) - A.shorted = 0 - A.update_icon() - - - if(AALARM_WIRE_AI_CONTROL) -// to_chat(world, "AI Control wire pulsed") - if(A.aidisabled == 0) - A.aidisabled = 1 + if(WIRE_AI_CONTROL) + if(!A.aidisabled) + A.aidisabled = TRUE A.updateDialog() - spawn(100) - if(A.aidisabled == 1) - A.aidisabled = 0 + addtimer(CALLBACK(A, /obj/machinery/alarm/.proc/enable_ai_control_callback), 10 SECONDS) - if(AALARM_WIRE_SYPHON) -// to_chat(world, "Syphon wire pulsed") + + if(WIRE_SYPHON) if(A.mode == 1) // AALARM_MODE_SCRUB A.mode = 3 // AALARM_MODE_PANIC else A.mode = 1 // AALARM_MODE_SCRUB A.apply_mode() - if(AALARM_WIRE_AALARM) -// to_chat(world, "Aalarm wire pulsed") - if(A.alarm_area.atmosalert(0, A)) - A.post_alert(0) + if(WIRE_AALARM) + if(A.alarm_area.atmosalert(ATMOS_ALARM_NONE, A)) + A.post_alert(ATMOS_ALARM_NONE) A.update_icon() ..() diff --git a/code/datums/wires/apc.dm b/code/datums/wires/apc.dm index b1076c8e29b..49931d8fa31 100644 --- a/code/datums/wires/apc.dm +++ b/code/datums/wires/apc.dm @@ -1,25 +1,13 @@ /datum/wires/apc holder_type = /obj/machinery/power/apc wire_count = 4 + proper_name = "APC" + window_x = 355 + window_y = 97 -#define APC_WIRE_IDSCAN 1 -#define APC_WIRE_MAIN_POWER1 2 -#define APC_WIRE_MAIN_POWER2 4 -#define APC_WIRE_AI_CONTROL 8 - -/datum/wires/apc/GetWireName(index) - switch(index) - if(APC_WIRE_IDSCAN) - return "ID Scan" - - if(APC_WIRE_MAIN_POWER1) - return "Primary Power" - - if(APC_WIRE_MAIN_POWER2) - return "Secondary Power" - - if(APC_WIRE_AI_CONTROL) - return "AI Control" +/datum/wires/apc/New(atom/_holder) + wires = list(WIRE_IDSCAN, WIRE_MAIN_POWER1, WIRE_MAIN_POWER2, WIRE_AI_CONTROL) + return ..() /datum/wires/apc/get_status() . = ..() @@ -29,66 +17,53 @@ . += "The 'AI control allowed' light is [A.aidisabled ? "off" : "on"]." -/datum/wires/apc/CanUse(mob/living/L) +/datum/wires/apc/interactable(mob/user) var/obj/machinery/power/apc/A = holder if(A.panel_open && !A.opened) return TRUE return FALSE -/datum/wires/apc/UpdatePulsed(index) +/datum/wires/apc/on_pulse(wire) var/obj/machinery/power/apc/A = holder - switch(index) + switch(wire) + if(WIRE_IDSCAN) + A.locked = FALSE + addtimer(CALLBACK(A, /obj/machinery/power/apc/.proc/relock_callback), 30 SECONDS) - if(APC_WIRE_IDSCAN) - A.locked = 0 - spawn(300) - if(A) - A.locked = 1 - A.updateDialog() + if(WIRE_MAIN_POWER1, WIRE_MAIN_POWER2) + if(!A.shorted) + A.shorted = TRUE + addtimer(CALLBACK(A, /obj/machinery/power/apc/.proc/check_main_power_callback), 120 SECONDS) - if(APC_WIRE_MAIN_POWER1, APC_WIRE_MAIN_POWER2) - if(A.shorted == 0) - A.shorted = 1 - spawn(1200) - if(A && !IsIndexCut(APC_WIRE_MAIN_POWER1) && !IsIndexCut(APC_WIRE_MAIN_POWER2)) - A.shorted = 0 - A.updateDialog() - - if(APC_WIRE_AI_CONTROL) - if(A.aidisabled == 0) - A.aidisabled = 1 - - spawn(10) - if(A && !IsIndexCut(APC_WIRE_AI_CONTROL)) - A.aidisabled = 0 - A.updateDialog() + if(WIRE_AI_CONTROL) + if(!A.aidisabled) + A.aidisabled = TRUE + addtimer(CALLBACK(A, /obj/machinery/power/apc/.proc/check_ai_control_callback), 1 SECONDS) ..() -/datum/wires/apc/UpdateCut(index, mended) +/datum/wires/apc/on_cut(wire, mend) var/obj/machinery/power/apc/A = holder - switch(index) - if(APC_WIRE_MAIN_POWER1, APC_WIRE_MAIN_POWER2) - - if(!mended) + switch(wire) + if(WIRE_MAIN_POWER1, WIRE_MAIN_POWER2) + if(!mend) A.shock(usr, 50) - A.shorted = 1 + A.shorted = TRUE - else if(!IsIndexCut(APC_WIRE_MAIN_POWER1) && !IsIndexCut(APC_WIRE_MAIN_POWER2)) - A.shorted = 0 + else if(!is_cut(WIRE_MAIN_POWER1) && !is_cut(WIRE_MAIN_POWER2)) + A.shorted = FALSE A.shock(usr, 50) - if(APC_WIRE_AI_CONTROL) - - if(!mended) - if(A.aidisabled == 0) - A.aidisabled = 1 + if(WIRE_AI_CONTROL) + if(!mend) + if(!A.aidisabled) + A.aidisabled = TRUE else - if(A.aidisabled == 1) - A.aidisabled = 0 + if(A.aidisabled) + A.aidisabled = FALSE ..() diff --git a/code/datums/wires/autolathe.dm b/code/datums/wires/autolathe.dm index c1413abd0cc..0d2aab5a81f 100644 --- a/code/datums/wires/autolathe.dm +++ b/code/datums/wires/autolathe.dm @@ -1,21 +1,13 @@ /datum/wires/autolathe holder_type = /obj/machinery/autolathe wire_count = 10 + proper_name = "Autolathe" + window_x = 340 + window_y = 55 -#define AUTOLATHE_HACK_WIRE 1 -#define AUTOLATHE_SHOCK_WIRE 2 -#define AUTOLATHE_DISABLE_WIRE 4 - -/datum/wires/autolathe/GetWireName(index) - switch(index) - if(AUTOLATHE_HACK_WIRE) - return "Hack" - - if(AUTOLATHE_SHOCK_WIRE) - return "Shock" - - if(AUTOLATHE_DISABLE_WIRE) - return "Disable" +/datum/wires/autolathe/New(atom/_holder) + wires = list(WIRE_AUTOLATHE_HACK, WIRE_ELECTRIFY, WIRE_AUTOLATHE_DISABLE) + return ..() /datum/wires/autolathe/get_status() . = ..() @@ -24,51 +16,38 @@ . += "The green light is [A.shocked ? "off" : "on"]." . += "The blue light is [A.hacked ? "off" : "on"]." -/datum/wires/autolathe/CanUse() +/datum/wires/autolathe/interactable(mob/user) var/obj/machinery/autolathe/A = holder + if(iscarbon(user) && A.Adjacent(user) && A.shocked && A.shock(user, 100)) + return FALSE if(A.panel_open) - return 1 - return 0 + return TRUE + return FALSE -/datum/wires/autolathe/UpdateCut(index, mended) +/datum/wires/autolathe/on_cut(wire, mend) var/obj/machinery/autolathe/A = holder - switch(index) - if(AUTOLATHE_HACK_WIRE) - A.adjust_hacked(!mended) - if(AUTOLATHE_SHOCK_WIRE) - A.shocked = !mended - if(AUTOLATHE_DISABLE_WIRE) - A.disabled = !mended + switch(wire) + if(WIRE_AUTOLATHE_HACK) + A.adjust_hacked(!mend) + if(WIRE_ELECTRIFY) + A.shocked = !mend + if(WIRE_AUTOLATHE_DISABLE) + A.disabled = !mend ..() -/datum/wires/autolathe/UpdatePulsed(index) - if(IsIndexCut(index)) +/datum/wires/autolathe/on_pulse(wire) + if(is_cut(wire)) return var/obj/machinery/autolathe/A = holder - switch(index) - if(AUTOLATHE_HACK_WIRE) + switch(wire) + if(WIRE_AUTOLATHE_HACK) A.adjust_hacked(!A.hacked) - updateUIs() - spawn(50) - if(A && !IsIndexCut(index)) - A.adjust_hacked(0) - updateUIs() - if(AUTOLATHE_SHOCK_WIRE) - A.shocked = !A.shocked - updateUIs() - spawn(50) - if(A && !IsIndexCut(index)) - A.shocked = 0 - updateUIs() - if(AUTOLATHE_DISABLE_WIRE) - A.disabled = !A.disabled - updateUIs() - spawn(50) - if(A && !IsIndexCut(index)) - A.disabled = 0 - updateUIs() + addtimer(CALLBACK(A, /obj/machinery/autolathe/.proc/check_hacked_callback), 5 SECONDS) -/datum/wires/autolathe/proc/updateUIs() - SSnanoui.update_uis(src) - if(holder) - SSnanoui.update_uis(holder) + if(WIRE_ELECTRIFY) + A.shocked = !A.shocked + addtimer(CALLBACK(A, /obj/machinery/autolathe/.proc/check_electrified_callback), 5 SECONDS) + + if(WIRE_AUTOLATHE_DISABLE) + A.disabled = !A.disabled + addtimer(CALLBACK(A, /obj/machinery/autolathe/.proc/check_disabled_callback), 5 SECONDS) diff --git a/code/datums/wires/camera.dm b/code/datums/wires/camera.dm index a6b1549fbe1..39e0cb2c3e1 100644 --- a/code/datums/wires/camera.dm +++ b/code/datums/wires/camera.dm @@ -1,9 +1,15 @@ // Wires for cameras. /datum/wires/camera - random = 0 holder_type = /obj/machinery/camera wire_count = 2 + proper_name = "Camera" + window_x = 350 + window_y = 95 + +/datum/wires/camera/New(atom/_holder) + wires = list(WIRE_FOCUS, WIRE_MAIN_POWER1) + return ..() /datum/wires/camera/get_status() . = ..() @@ -11,51 +17,40 @@ . += "The focus light is [(C.view_range == initial(C.view_range)) ? "on" : "off"]." . += "The power link light is [C.can_use() ? "on" : "off"]." -/datum/wires/camera/CanUse(mob/living/L) +/datum/wires/camera/interactable(mob/user) var/obj/machinery/camera/C = holder if(!C.panel_open) return FALSE return TRUE -#define CAMERA_WIRE_FOCUS 1 -#define CAMERA_WIRE_POWER 2 - -/datum/wires/camera/GetWireName(index) - switch(index) - if(CAMERA_WIRE_FOCUS) - return "Focus" - - if(CAMERA_WIRE_POWER) - return "Power" - -/datum/wires/camera/UpdateCut(index, mended) +/datum/wires/camera/on_cut(wire, mend) var/obj/machinery/camera/C = holder - switch(index) - if(CAMERA_WIRE_FOCUS) - var/range = (mended ? initial(C.view_range) : C.short_range) + switch(wire) + if(WIRE_FOCUS) + var/range = (mend ? initial(C.view_range) : C.short_range) C.setViewRange(range) - if(CAMERA_WIRE_POWER) - if(C.status && !mended || !C.status && mended) + if(WIRE_MAIN_POWER1) + if(C.status && !mend || !C.status && mend) C.toggle_cam(usr, TRUE) C.obj_integrity = C.max_integrity //this is a pretty simplistic way to heal the camera, but there's no reason for this to be complex. ..() -/datum/wires/camera/UpdatePulsed(index) +/datum/wires/camera/on_pulse(wire) var/obj/machinery/camera/C = holder - if(IsIndexCut(index)) + if(is_cut(wire)) return - switch(index) - if(CAMERA_WIRE_FOCUS) + switch(wire) + if(WIRE_FOCUS) var/new_range = (C.view_range == initial(C.view_range) ? C.short_range : initial(C.view_range)) C.setViewRange(new_range) - if(CAMERA_WIRE_POWER) + if(WIRE_MAIN_POWER1) C.toggle_cam(null) // Deactivate the camera ..() /datum/wires/camera/proc/CanDeconstruct() - if(IsIndexCut(CAMERA_WIRE_POWER) && IsIndexCut(CAMERA_WIRE_FOCUS)) + if(is_cut(WIRE_MAIN_POWER1) && is_cut(WIRE_FOCUS)) return TRUE else return FALSE diff --git a/code/datums/wires/explosive.dm b/code/datums/wires/explosive.dm index 47fd627d597..988aa0f37a8 100644 --- a/code/datums/wires/explosive.dm +++ b/code/datums/wires/explosive.dm @@ -1,36 +1,36 @@ /datum/wires/explosive wire_count = 1 + proper_name = "Explosive" + window_x = 320 + window_y = 50 -#define WIRE_EXPLODE 1 - -/datum/wires/explosive/GetWireName(index) - switch(index) - if(WIRE_EXPLODE) - return "Explode" +/datum/wires/explosive/New(atom/_holder) + wires = list(WIRE_EXPLODE) + return ..() /datum/wires/explosive/proc/explode() return -/datum/wires/explosive/UpdatePulsed(index) - switch(index) +/datum/wires/explosive/on_pulse(wire) + switch(wire) if(WIRE_EXPLODE) explode() ..() -/datum/wires/explosive/UpdateCut(index, mended) - switch(index) +/datum/wires/explosive/on_cut(wire, mend) + switch(wire) if(WIRE_EXPLODE) - if(!mended) + if(!mend) explode() ..() /datum/wires/explosive/gibtonite holder_type = /obj/item/twohanded/required/gibtonite -/datum/wires/explosive/gibtonite/CanUse(mob/L) - return 1 +/datum/wires/explosive/gibtonite/interactable(mob/user) + return TRUE -/datum/wires/explosive/gibtonite/UpdateCut(index, mended) +/datum/wires/explosive/gibtonite/on_cut(wire, mend) return /datum/wires/explosive/gibtonite/explode() diff --git a/code/datums/wires/mulebot.dm b/code/datums/wires/mulebot.dm index 988b520854f..cb13b0d6718 100644 --- a/code/datums/wires/mulebot.dm +++ b/code/datums/wires/mulebot.dm @@ -1,90 +1,35 @@ /datum/wires/mulebot - random = 1 + randomize = TRUE holder_type = /mob/living/simple_animal/bot/mulebot wire_count = 10 - window_x = 410 + proper_name = "Mulebot" + window_x = 370 + window_y = -12 -#define MULEBOT_WIRE_POWER1 1 // power connections -#define MULEBOT_WIRE_POWER2 2 -#define MULEBOT_WIRE_AVOIDANCE 4 // mob avoidance -#define MULEBOT_WIRE_LOADCHECK 8 // load checking (non-crate) -#define MULEBOT_WIRE_MOTOR1 16 // motor wires -#define MULEBOT_WIRE_MOTOR2 32 // -#define MULEBOT_WIRE_REMOTE_RX 64 // remote recv functions -#define MULEBOT_WIRE_REMOTE_TX 128 // remote trans status -#define MULEBOT_WIRE_BEACON_RX 256 // beacon ping recv +/datum/wires/mulebot/New(atom/_holder) + wires = list( + WIRE_MAIN_POWER1, WIRE_MAIN_POWER2, WIRE_MOB_AVOIDANCE, + WIRE_LOADCHECK, WIRE_MOTOR1, WIRE_MOTOR2, + WIRE_REMOTE_RX, WIRE_REMOTE_TX, WIRE_BEACON_RX + ) + return ..() -/datum/wires/mulebot/GetWireName(index) - switch(index) - if(MULEBOT_WIRE_POWER1) - return "Primary Power" - - if(MULEBOT_WIRE_POWER2) - return "Secondary Power" - - if(MULEBOT_WIRE_AVOIDANCE) - return "Mob Avoidance" - - if(MULEBOT_WIRE_LOADCHECK) - return "Load Checking" - - if(MULEBOT_WIRE_MOTOR1) - return "Primary Motor" - - if(MULEBOT_WIRE_MOTOR2) - return "Secondary Motor" - - if(MULEBOT_WIRE_REMOTE_RX) - return "Remote Signal Receiver" - - if(MULEBOT_WIRE_REMOTE_TX) - return "Remote Signal Sender" - - if(MULEBOT_WIRE_BEACON_RX) - return "Navigation Beacon Receiver" - -/datum/wires/mulebot/CanUse(mob/living/L) +/datum/wires/mulebot/interactable(mob/user) var/mob/living/simple_animal/bot/mulebot/M = holder if(M.open) - return 1 - return 0 + return TRUE + return FALSE -/datum/wires/mulebot/UpdatePulsed(index) - switch(index) - if(MULEBOT_WIRE_POWER1, MULEBOT_WIRE_POWER2) +/datum/wires/mulebot/on_pulse(wire) + switch(wire) + if(WIRE_MAIN_POWER1, WIRE_MAIN_POWER2) holder.visible_message("[bicon(holder)] The charge light flickers.") - if(MULEBOT_WIRE_AVOIDANCE) + if(WIRE_MOB_AVOIDANCE) holder.visible_message("[bicon(holder)] The external warning lights flash briefly.") - if(MULEBOT_WIRE_LOADCHECK) + if(WIRE_LOADCHECK) holder.visible_message("[bicon(holder)] The load platform clunks.") - if(MULEBOT_WIRE_MOTOR1, MULEBOT_WIRE_MOTOR2) + if(WIRE_MOTOR1, WIRE_MOTOR2) holder.visible_message("[bicon(holder)] The drive motor whines briefly.") else holder.visible_message("[bicon(holder)] You hear a radio crackle.") ..() - -// HELPER PROCS - -/datum/wires/mulebot/proc/Motor1() - return !(wires_status & MULEBOT_WIRE_MOTOR1) - -/datum/wires/mulebot/proc/Motor2() - return !(wires_status & MULEBOT_WIRE_MOTOR2) - -/datum/wires/mulebot/proc/HasPower() - return !(wires_status & MULEBOT_WIRE_POWER1) && !(wires_status & MULEBOT_WIRE_POWER2) - -/datum/wires/mulebot/proc/LoadCheck() - return !(wires_status & MULEBOT_WIRE_LOADCHECK) - -/datum/wires/mulebot/proc/MobAvoid() - return !(wires_status & MULEBOT_WIRE_AVOIDANCE) - -/datum/wires/mulebot/proc/RemoteTX() - return !(wires_status & MULEBOT_WIRE_REMOTE_TX) - -/datum/wires/mulebot/proc/RemoteRX() - return !(wires_status & MULEBOT_WIRE_REMOTE_RX) - -/datum/wires/mulebot/proc/BeaconRX() - return !(wires_status & MULEBOT_WIRE_BEACON_RX) diff --git a/code/datums/wires/nuclearbomb.dm b/code/datums/wires/nuclearbomb.dm index 3b8ff5db098..51918c02ff4 100644 --- a/code/datums/wires/nuclearbomb.dm +++ b/code/datums/wires/nuclearbomb.dm @@ -1,28 +1,20 @@ /datum/wires/nuclearbomb holder_type = /obj/machinery/nuclearbomb - random = 1 - wire_count = 7 + randomize = TRUE + wire_count = 7 // 3 actual, 4 duds. + proper_name = "Nuclear bomb" + window_x = 345 + window_y = 75 -#define NUCLEARBOMB_WIRE_LIGHT 1 -#define NUCLEARBOMB_WIRE_TIMING 2 -#define NUCLEARBOMB_WIRE_SAFETY 4 +/datum/wires/nuclearbomb/New(atom/_holder) + wires = list(WIRE_BOMB_LIGHT, WIRE_BOMB_TIMING, WIRE_BOMB_SAFETY) + return ..() -/datum/wires/nuclearbomb/GetWireName(index) - switch(index) - if(NUCLEARBOMB_WIRE_LIGHT) - return "Bomb Light" - - if(NUCLEARBOMB_WIRE_TIMING) - return "Bomb Timing" - - if(NUCLEARBOMB_WIRE_SAFETY) - return "Bomb Safety" - -/datum/wires/nuclearbomb/CanUse(mob/living/L) +/datum/wires/nuclearbomb/interactable(mob/user) var/obj/machinery/nuclearbomb/N = holder if(N.panel_open) - return 1 - return 0 + return TRUE + return FALSE /datum/wires/nuclearbomb/get_status() . = ..() @@ -31,52 +23,36 @@ . += "The device is is [N.safety ? "quiet" : "whirring"]." . += "The lights are [N.lighthack ? "static" : "functional"]." -/datum/wires/nuclearbomb/UpdatePulsed(index) +/datum/wires/nuclearbomb/on_pulse(wire) var/obj/machinery/nuclearbomb/N = holder - switch(index) - if(NUCLEARBOMB_WIRE_LIGHT) + switch(wire) + if(WIRE_BOMB_LIGHT) N.lighthack = !N.lighthack - updateUIs() - spawn(100) - N.lighthack = !N.lighthack - updateUIs() - if(NUCLEARBOMB_WIRE_TIMING) + addtimer(CALLBACK(N, /obj/machinery/nuclearbomb/.proc/reset_lighthack_callback), 10 SECONDS) + + if(WIRE_BOMB_TIMING) if(N.timing) message_admins("[key_name_admin(usr)] pulsed a nuclear bomb's detonation wire, causing it to explode (JMP)") N.explode() - if(NUCLEARBOMB_WIRE_SAFETY) - N.safety = !N.safety - updateUIs() - spawn(100) - N.safety = !N.safety - if(N.safety == 1) - if(!N.is_syndicate) - set_security_level(N.previous_level) - N.visible_message("The [N] quiets down.") - if(!N.lighthack) - if(N.icon_state == "nuclearbomb2") - N.icon_state = "nuclearbomb1" - else - N.visible_message("The [N] emits a quiet whirling noise!") - updateUIs() -/datum/wires/nuclearbomb/UpdateCut(index, mended) + if(WIRE_BOMB_SAFETY) + N.safety = !N.safety + addtimer(CALLBACK(N, /obj/machinery/nuclearbomb/.proc/reset_safety_callback), 10 SECONDS) + +/datum/wires/nuclearbomb/on_cut(wire, mend) var/obj/machinery/nuclearbomb/N = holder - switch(index) - if(NUCLEARBOMB_WIRE_SAFETY) + switch(wire) + if(WIRE_BOMB_SAFETY) if(N.timing) message_admins("[key_name_admin(usr)] cut a nuclear bomb's timing wire, causing it to explode (JMP)") N.explode() - if(NUCLEARBOMB_WIRE_TIMING) + + if(WIRE_BOMB_TIMING) if(!N.lighthack) if(N.icon_state == "nuclearbomb2") N.icon_state = "nuclearbomb1" N.timing = 0 - GLOB.bomb_set = 0 - if(NUCLEARBOMB_WIRE_LIGHT) - N.lighthack = !N.lighthack + GLOB.bomb_set = FALSE -/datum/wires/nuclearbomb/proc/updateUIs() - SSnanoui.update_uis(src) - if(holder) - SSnanoui.update_uis(holder) + if(WIRE_BOMB_LIGHT) + N.lighthack = !N.lighthack diff --git a/code/datums/wires/particle_accelerator.dm b/code/datums/wires/particle_accelerator.dm index d6e68a79cfb..e285f4cf898 100644 --- a/code/datums/wires/particle_accelerator.dm +++ b/code/datums/wires/particle_accelerator.dm @@ -1,67 +1,52 @@ /datum/wires/particle_acc/control_box wire_count = 5 holder_type = /obj/machinery/particle_accelerator/control_box + proper_name = "Particle accelerator control" + window_x = 361 + window_y = 22 -#define PARTICLE_TOGGLE_WIRE 1 // Toggles whether the PA is on or not. -#define PARTICLE_STRENGTH_WIRE 2 // Determines the strength of the PA. -#define PARTICLE_INTERFACE_WIRE 4 // Determines the interface showing up. -#define PARTICLE_LIMIT_POWER_WIRE 8 // Determines how strong the PA can be. +/datum/wires/particle_acc/control_box/New(atom/_holder) + wires = list(WIRE_PARTICLE_POWER, WIRE_PARTICLE_STRENGTH, WIRE_PARTICLE_INTERFACE, WIRE_PARTICLE_POWER_LIMIT) + return ..() -/datum/wires/particle_acc/control_box/GetWireName(index) - switch(index) - if(PARTICLE_TOGGLE_WIRE) - return "Power Toggle" - - if(PARTICLE_STRENGTH_WIRE) - return "Strength" - - if(PARTICLE_INTERFACE_WIRE) - return "Interface" - - if(PARTICLE_LIMIT_POWER_WIRE) - return "Maximum Power" - -/datum/wires/particle_acc/control_box/CanUse(mob/living/L) +/datum/wires/particle_acc/control_box/interactable(mob/user) var/obj/machinery/particle_accelerator/control_box/C = holder if(C.construction_state == 2) - return 1 - return 0 + return TRUE + return FALSE -/datum/wires/particle_acc/control_box/UpdatePulsed(index) +/datum/wires/particle_acc/control_box/on_pulse(wire) var/obj/machinery/particle_accelerator/control_box/C = holder - switch(index) - - if(PARTICLE_TOGGLE_WIRE) + switch(wire) + if(WIRE_PARTICLE_POWER) C.toggle_power() - if(PARTICLE_STRENGTH_WIRE) + if(WIRE_PARTICLE_STRENGTH) C.add_strength() - if(PARTICLE_INTERFACE_WIRE) + if(WIRE_PARTICLE_INTERFACE) C.interface_control = !C.interface_control - if(PARTICLE_LIMIT_POWER_WIRE) + if(WIRE_PARTICLE_POWER_LIMIT) C.visible_message("[bicon(C)][C] makes a large whirring noise.") ..() -/datum/wires/particle_acc/control_box/UpdateCut(index, mended) +/datum/wires/particle_acc/control_box/on_cut(wire, mend) var/obj/machinery/particle_accelerator/control_box/C = holder - switch(index) - - if(PARTICLE_TOGGLE_WIRE) - if(C.active == !mended) + switch(wire) + if(WIRE_PARTICLE_POWER) + if(C.active == !mend) C.toggle_power() - if(PARTICLE_STRENGTH_WIRE) - - for(var/i = 1; i < 3; i++) + if(WIRE_PARTICLE_STRENGTH) + for(var/i in 1 to 2) C.remove_strength() - if(PARTICLE_INTERFACE_WIRE) - C.interface_control = mended + if(WIRE_PARTICLE_INTERFACE) + C.interface_control = mend - if(PARTICLE_LIMIT_POWER_WIRE) - C.strength_upper_limit = (mended ? 2 : 3) + if(WIRE_PARTICLE_POWER_LIMIT) + C.strength_upper_limit = (mend ? 2 : 3) if(C.strength_upper_limit < C.strength) C.remove_strength() ..() diff --git a/code/datums/wires/radio.dm b/code/datums/wires/radio.dm index 90a72935c53..1efee71692d 100644 --- a/code/datums/wires/radio.dm +++ b/code/datums/wires/radio.dm @@ -1,52 +1,44 @@ /datum/wires/radio holder_type = /obj/item/radio wire_count = 3 + proper_name = "Radio" + window_x = 330 + window_y = 37 -#define RADIO_WIRE_SIGNAL 1 -#define RADIO_WIRE_RECEIVE 2 -#define RADIO_WIRE_TRANSMIT 4 +/datum/wires/radio/New(atom/_holder) + wires = list(WIRE_RADIO_SIGNAL, WIRE_RADIO_RECEIVER, WIRE_RADIO_TRANSMIT) + return ..() -/datum/wires/radio/GetWireName(index) - switch(index) - if(RADIO_WIRE_SIGNAL) - return "Signal" - - if(RADIO_WIRE_RECEIVE) - return "Receiver" - - if(RADIO_WIRE_TRANSMIT) - return "Transmitter" - -/datum/wires/radio/CanUse(mob/living/L) +/datum/wires/radio/interactable(mob/user) var/obj/item/radio/R = holder if(R.b_stat) - return 1 - return 0 + return TRUE + return FALSE -/datum/wires/radio/UpdatePulsed(index) +/datum/wires/radio/on_pulse(wire) var/obj/item/radio/R = holder - switch(index) - if(RADIO_WIRE_SIGNAL) - R.listening = !R.listening && !IsIndexCut(RADIO_WIRE_RECEIVE) - R.broadcasting = R.listening && !IsIndexCut(RADIO_WIRE_TRANSMIT) + switch(wire) + if(WIRE_RADIO_SIGNAL) + R.listening = !R.listening && !is_cut(WIRE_RADIO_RECEIVER) + R.broadcasting = R.listening && !is_cut(WIRE_RADIO_TRANSMIT) - if(RADIO_WIRE_RECEIVE) - R.listening = !R.listening && !IsIndexCut(RADIO_WIRE_SIGNAL) + if(WIRE_RADIO_RECEIVER) + R.listening = !R.listening && !is_cut(WIRE_RADIO_SIGNAL) - if(RADIO_WIRE_TRANSMIT) - R.broadcasting = !R.broadcasting && !IsIndexCut(RADIO_WIRE_SIGNAL) + if(WIRE_RADIO_TRANSMIT) + R.broadcasting = !R.broadcasting && !is_cut(WIRE_RADIO_SIGNAL) ..() -/datum/wires/radio/UpdateCut(index, mended) +/datum/wires/radio/on_cut(wire, mend) var/obj/item/radio/R = holder - switch(index) - if(RADIO_WIRE_SIGNAL) - R.listening = mended && !IsIndexCut(RADIO_WIRE_RECEIVE) - R.broadcasting = mended && !IsIndexCut(RADIO_WIRE_TRANSMIT) + switch(wire) + if(WIRE_RADIO_SIGNAL) + R.listening = mend && !is_cut(WIRE_RADIO_RECEIVER) + R.broadcasting = mend && !is_cut(WIRE_RADIO_TRANSMIT) - if(RADIO_WIRE_RECEIVE) - R.listening = mended && !IsIndexCut(RADIO_WIRE_SIGNAL) + if(WIRE_RADIO_RECEIVER) + R.listening = mend && !is_cut(WIRE_RADIO_SIGNAL) - if(RADIO_WIRE_TRANSMIT) - R.broadcasting = mended && !IsIndexCut(RADIO_WIRE_SIGNAL) + if(WIRE_RADIO_TRANSMIT) + R.broadcasting = mend && !is_cut(WIRE_RADIO_SIGNAL) ..() diff --git a/code/datums/wires/robot.dm b/code/datums/wires/robot.dm index 04a9509cfe2..927980c57fa 100644 --- a/code/datums/wires/robot.dm +++ b/code/datums/wires/robot.dm @@ -1,32 +1,14 @@ /datum/wires/robot - random = 1 + randomize = TRUE holder_type = /mob/living/silicon/robot wire_count = 5 + window_x = 340 + window_y = 106 + proper_name = "Cyborg" -// /vg/ ordering - -#define BORG_WIRE_MAIN_POWER 1 // The power wires do nothing whyyyyyyyyyyyyy -#define BORG_WIRE_LOCKED_DOWN 2 -#define BORG_WIRE_CAMERA 4 -#define BORG_WIRE_AI_CONTROL 8 // Not used on MoMMIs -#define BORG_WIRE_LAWCHECK 16 // Not used on MoMMIs - -/datum/wires/robot/GetWireName(index) - switch(index) - if(BORG_WIRE_MAIN_POWER) - return "Main Power" - - if(BORG_WIRE_LOCKED_DOWN) - return "Lockdown" - - if(BORG_WIRE_CAMERA) - return "Camera" - - if(BORG_WIRE_AI_CONTROL) - return "AI Control" - - if(BORG_WIRE_LAWCHECK) - return "Law Check" +/datum/wires/robot/New(atom/_holder) + wires = list(WIRE_AI_CONTROL, WIRE_BORG_CAMERA, WIRE_BORG_LAWCHECK, WIRE_BORG_LOCKED) + return ..() /datum/wires/robot/get_status() . = ..() @@ -36,70 +18,53 @@ . += "The Camera light is [(R.camera && R.camera.status == 1) ? "on" : "off"]." . += "The lockdown light is [R.lockcharge ? "on" : "off"]." -/datum/wires/robot/UpdateCut(index, mended) - +/datum/wires/robot/on_cut(wire, mend) var/mob/living/silicon/robot/R = holder - switch(index) - if(BORG_WIRE_LAWCHECK) //Cut the law wire, and the borg will no longer receive law updates from its AI - if(!mended) - if(R.lawupdate == 1) + switch(wire) + if(WIRE_BORG_LAWCHECK) //Cut the law wire, and the borg will no longer receive law updates from its AI + if(!mend) + if(R.lawupdate) to_chat(R, "LawSync protocol engaged.") + R.lawsync() R.show_laws() else - if(R.lawupdate == 0 && !R.emagged) - R.lawupdate = 1 + if(!R.lawupdate && !R.emagged) + R.lawupdate = TRUE - if(BORG_WIRE_AI_CONTROL) //Cut the AI wire to reset AI control - if(!mended) + if(WIRE_AI_CONTROL) //Cut the AI wire to reset AI control + if(!mend) if(R.connected_ai) R.disconnect_from_ai() - if(BORG_WIRE_CAMERA) + if(WIRE_BORG_CAMERA) if(!isnull(R.camera) && !R.scrambledcodes) - R.camera.status = mended + R.camera.status = mend R.camera.toggle_cam(usr, 0) // Will kick anyone who is watching the Cyborg's camera. - if(BORG_WIRE_LAWCHECK) //Forces a law update if the borg is set to receive them. Since an update would happen when the borg checks its laws anyway, not much use, but eh - if(R.lawupdate) - R.lawsync() - - if(BORG_WIRE_LOCKED_DOWN) - R.SetLockdown(!mended) + if(WIRE_BORG_LOCKED) + R.SetLockdown(!mend) ..() -/datum/wires/robot/UpdatePulsed(index) - +/datum/wires/robot/on_pulse(wire) var/mob/living/silicon/robot/R = holder - switch(index) - if(BORG_WIRE_AI_CONTROL) //pulse the AI wire to make the borg reselect an AI + switch(wire) + if(WIRE_AI_CONTROL) //pulse the AI wire to make the borg reselect an AI if(!R.emagged) R.connect_to_ai(select_active_ai()) - if(BORG_WIRE_CAMERA) + if(WIRE_BORG_CAMERA) if(!isnull(R.camera) && R.camera.can_use() && !R.scrambledcodes) R.camera.toggle_cam(usr, 0) // Kick anyone watching the Cyborg's camera, doesn't display you disconnecting the camera. R.visible_message("[R]'s camera lense focuses loudly.") to_chat(R, "Your camera lense focuses loudly.") - if(BORG_WIRE_LOCKED_DOWN) + if(WIRE_BORG_LOCKED) R.SetLockdown(!R.lockcharge) // Toggle ..() -/datum/wires/robot/CanUse(mob/living/L) +/datum/wires/robot/interactable(mob/user) var/mob/living/silicon/robot/R = holder if(R.wiresexposed) - return 1 - return 0 - -/datum/wires/robot/proc/IsCameraCut() - return wires_status & BORG_WIRE_CAMERA - -/datum/wires/robot/proc/LockedCut() - return wires_status & BORG_WIRE_LOCKED_DOWN - -/datum/wires/robot/proc/CanLawCheck() - return wires_status & BORG_WIRE_LAWCHECK - -/datum/wires/robot/proc/AIHasControl() - return wires_status & BORG_WIRE_AI_CONTROL + return TRUE + return FALSE diff --git a/code/datums/wires/smartfridge.dm b/code/datums/wires/smartfridge.dm index a65377ead1a..3955b1849b0 100644 --- a/code/datums/wires/smartfridge.dm +++ b/code/datums/wires/smartfridge.dm @@ -1,35 +1,26 @@ /datum/wires/smartfridge holder_type = /obj/machinery/smartfridge wire_count = 3 + proper_name = "Smartfridge" + window_x = 340 + window_y = 103 + +/datum/wires/smartfridge/New(atom/_holder) + wires = list(WIRE_ELECTRIFY, WIRE_IDSCAN, WIRE_THROW_ITEM) + return ..() /datum/wires/smartfridge/secure - random = 1 - wire_count = 4 + randomize = TRUE + wire_count = 4 // 3 actual, 1 dud. + window_y = 97 -#define SMARTFRIDGE_WIRE_ELECTRIFY 1 -#define SMARTFRIDGE_WIRE_THROW 2 -#define SMARTFRIDGE_WIRE_IDSCAN 4 - -/datum/wires/smartfridge/GetWireName(index) - switch(index) - if(SMARTFRIDGE_WIRE_ELECTRIFY) - return "Electrification" - - if(SMARTFRIDGE_WIRE_THROW) - return "Item Throw" - - if(SMARTFRIDGE_WIRE_IDSCAN) - return "ID Scan" - -/datum/wires/smartfridge/CanUse(mob/living/L) +/datum/wires/smartfridge/interactable(mob/user) var/obj/machinery/smartfridge/S = holder - if(!issilicon(L)) - if(S.seconds_electrified) - if(S.shock(L, 100)) - return 0 + if(iscarbon(user) && S.Adjacent(user) && S.seconds_electrified && S.shock(user, 100)) + return FALSE if(S.panel_open) - return 1 - return 0 + return TRUE + return FALSE /datum/wires/smartfridge/get_status() . = ..() @@ -38,27 +29,27 @@ . += "The red light is [S.shoot_inventory ? "off" : "blinking"]." . += "A [S.scan_id ? "purple" : "yellow"] light is on." -/datum/wires/smartfridge/UpdatePulsed(index) +/datum/wires/smartfridge/on_pulse(wire) var/obj/machinery/smartfridge/S = holder - switch(index) - if(SMARTFRIDGE_WIRE_THROW) + switch(wire) + if(WIRE_THROW_ITEM) S.shoot_inventory = !S.shoot_inventory - if(SMARTFRIDGE_WIRE_ELECTRIFY) + if(WIRE_ELECTRIFY) S.seconds_electrified = 30 - if(SMARTFRIDGE_WIRE_IDSCAN) + if(WIRE_IDSCAN) S.scan_id = !S.scan_id ..() -/datum/wires/smartfridge/UpdateCut(index, mended) +/datum/wires/smartfridge/on_cut(wire, mend) var/obj/machinery/smartfridge/S = holder - switch(index) - if(SMARTFRIDGE_WIRE_THROW) - S.shoot_inventory = !mended - if(SMARTFRIDGE_WIRE_ELECTRIFY) - if(mended) + switch(wire) + if(WIRE_THROW_ITEM) + S.shoot_inventory = !mend + if(WIRE_ELECTRIFY) + if(mend) S.seconds_electrified = 0 else S.seconds_electrified = -1 - if(SMARTFRIDGE_WIRE_IDSCAN) - S.scan_id = 1 + if(WIRE_IDSCAN) + S.scan_id = TRUE ..() diff --git a/code/datums/wires/suitstorage.dm b/code/datums/wires/suitstorage.dm index 175b36e6081..ec651002747 100644 --- a/code/datums/wires/suitstorage.dm +++ b/code/datums/wires/suitstorage.dm @@ -1,24 +1,13 @@ /datum/wires/suitstorage holder_type = /obj/machinery/suit_storage_unit wire_count = 8 + proper_name = "Suit storage unit" + window_x = 350 + window_y = 85 -#define SSU_WIRE_ID 1 -#define SSU_WIRE_SHOCK 2 -#define SSU_WIRE_SAFETY 4 -#define SSU_WIRE_UV 8 - - -/datum/wires/suitstorage/GetWireName(index) - switch(index) - if(SSU_WIRE_ID) - return "ID lock" - if(SSU_WIRE_SHOCK) - return "Shock wire" - if(SSU_WIRE_SAFETY) - return "Safety wire" - if(SSU_WIRE_UV) - return "UV wire" - +/datum/wires/suitstorage/New(atom/_holder) + wires = list(WIRE_IDSCAN, WIRE_ELECTRIFY, WIRE_SAFETY, WIRE_SSU_UV) + return ..() /datum/wires/suitstorage/get_status() . = ..() @@ -28,42 +17,48 @@ . += "The green light is [A.shocked ? "on" : "off"]." . += "The UV display shows [A.uv_super ? "15 nm" : "185 nm"]." -datum/wires/suitstorage/CanUse() +/datum/wires/suitstorage/interactable(mob/user) var/obj/machinery/suit_storage_unit/A = holder + if(iscarbon(user) && A.Adjacent(user) && A.shocked) + return A.shock(user, 100) if(A.panel_open) - return 1 - return 0 + return TRUE + return FALSE -/datum/wires/suitstorage/UpdateCut(index, mended) +/datum/wires/suitstorage/on_cut(wire, mend) var/obj/machinery/suit_storage_unit/A = holder - switch(index) - if(SSU_WIRE_ID) - A.secure = mended - if(SSU_WIRE_SAFETY) - A.safeties = mended - if(SSU_WIRE_SHOCK) - A.shocked = !mended + switch(wire) + if(WIRE_IDSCAN) + A.secure = mend + + if(WIRE_SAFETY) + A.safeties = mend + + if(WIRE_ELECTRIFY) + A.shocked = !mend A.shock(usr, 50) - if(SSU_WIRE_UV) - A.uv_super = !mended + + if(WIRE_SSU_UV) + A.uv_super = !mend ..() -datum/wires/suitstorage/UpdatePulsed(index) +/datum/wires/suitstorage/on_pulse(wire) var/obj/machinery/suit_storage_unit/A = holder - if(IsIndexCut(index)) + if(is_cut(wire)) return - switch(index) - if(SSU_WIRE_ID) + switch(wire) + if(WIRE_IDSCAN) A.secure = !A.secure - if(SSU_WIRE_SAFETY) + + if(WIRE_SAFETY) A.safeties = !A.safeties - if(SSU_WIRE_SHOCK) + + if(WIRE_ELECTRIFY) A.shocked = !A.shocked if(A.shocked) A.shock(usr, 100) - spawn(50) - if(A && !IsIndexCut(index)) - A.shocked = FALSE - if(SSU_WIRE_UV) + addtimer(CALLBACK(A, /obj/machinery/suit_storage_unit/.proc/check_electrified_callback), 5 SECONDS) + + if(WIRE_SSU_UV) A.uv_super = !A.uv_super ..() diff --git a/code/datums/wires/syndicatebomb.dm b/code/datums/wires/syndicatebomb.dm index 430b5ce88aa..bd996f72fcc 100644 --- a/code/datums/wires/syndicatebomb.dm +++ b/code/datums/wires/syndicatebomb.dm @@ -1,47 +1,31 @@ /datum/wires/syndicatebomb - random = TRUE + randomize = TRUE holder_type = /obj/machinery/syndicatebomb wire_count = 5 + proper_name = "Syndicate bomb" + window_x = 320 + window_y = 22 -#define BOMB_WIRE_BOOM 1 // Explodes if pulsed or cut while active, defuses a bomb that isn't active on cut -#define BOMB_WIRE_UNBOLT 2 // Unbolts the bomb if cut, hint on pulsed -#define BOMB_WIRE_DELAY 4 // Raises the timer on pulse, does nothing on cut -#define BOMB_WIRE_PROCEED 8 // Lowers the timer, explodes if cut while the bomb is active -#define BOMB_WIRE_ACTIVATE 16 // Will start a bombs timer if pulsed, will hint if pulsed while already active, will stop a timer a bomb on cut +/datum/wires/syndicatebomb/New(atom/_holder) + wires = list(WIRE_BOMB_DELAY, WIRE_EXPLODE, WIRE_BOMB_UNBOLT,WIRE_BOMB_PROCEED, WIRE_BOMB_ACTIVATE) + return ..() -/datum/wires/syndicatebomb/GetWireName(index) - switch(index) - if(BOMB_WIRE_BOOM) - return "Explode" - - if(BOMB_WIRE_UNBOLT) - return "Unbolt" - - if(BOMB_WIRE_DELAY) - return "Delay" - - if(BOMB_WIRE_PROCEED) - return "Proceed" - - if(BOMB_WIRE_ACTIVATE) - return "Activate" - -/datum/wires/syndicatebomb/CanUse(mob/living/L) +/datum/wires/syndicatebomb/interactable(mob/user) var/obj/machinery/syndicatebomb/P = holder if(P.open_panel) return TRUE return FALSE -/datum/wires/syndicatebomb/UpdatePulsed(index) +/datum/wires/syndicatebomb/on_pulse(wire) var/obj/machinery/syndicatebomb/B = holder - switch(index) - if(BOMB_WIRE_BOOM) + switch(wire) + if(WIRE_EXPLODE) if(B.active) holder.visible_message("[bicon(B)] An alarm sounds! It's go-") B.explode_now = TRUE - if(BOMB_WIRE_UNBOLT) + if(WIRE_BOMB_UNBOLT) holder.visible_message("[bicon(holder)] The bolts spin in place for a moment.") - if(BOMB_WIRE_DELAY) + if(WIRE_BOMB_DELAY) if(B.delayedbig) holder.visible_message("[bicon(B)] The bomb has already been delayed.") else @@ -49,7 +33,7 @@ playsound(B, 'sound/machines/chime.ogg', 30, 1) B.detonation_timer += 300 B.delayedbig = TRUE - if(BOMB_WIRE_PROCEED) + if(WIRE_BOMB_PROCEED) holder.visible_message("[bicon(B)] The bomb buzzes ominously!") playsound(B, 'sound/machines/buzz-sigh.ogg', 30, 1) var/seconds = B.seconds_remaining() @@ -59,7 +43,7 @@ B.detonation_timer -= 100 else if(seconds >= 11) // Both to prevent negative timers and to have a little mercy. B.detonation_timer = world.time + 100 - if(BOMB_WIRE_ACTIVATE) + if(WIRE_BOMB_ACTIVATE) if(!B.active && !B.defused) holder.visible_message("[bicon(B)] You hear the bomb start ticking!") B.activate() @@ -72,11 +56,11 @@ B.delayedlittle = TRUE ..() -/datum/wires/syndicatebomb/UpdateCut(index, mended) +/datum/wires/syndicatebomb/on_cut(wire, mend) var/obj/machinery/syndicatebomb/B = holder - switch(index) - if(BOMB_WIRE_BOOM) - if(mended) + switch(wire) + if(WIRE_EXPLODE) + if(mend) B.defused = FALSE // Cutting and mending all the wires of an inactive bomb will thus cure any sabotage. else if(B.active) @@ -84,17 +68,17 @@ B.explode_now = TRUE else B.defused = TRUE - if(BOMB_WIRE_UNBOLT) - if(!mended && B.anchored) + if(WIRE_BOMB_UNBOLT) + if(!mend && B.anchored) holder.visible_message("[bicon(B)] The bolts lift out of the ground!") playsound(B, 'sound/effects/stealthoff.ogg', 30, 1) B.anchored = FALSE - if(BOMB_WIRE_PROCEED) - if(!mended && B.active) + if(WIRE_BOMB_PROCEED) + if(!mend && B.active) holder.visible_message("[bicon(B)] An alarm sounds! It's go-") B.explode_now = TRUE - if(BOMB_WIRE_ACTIVATE) - if(!mended && B.active) + if(WIRE_BOMB_ACTIVATE) + if(!mend && B.active) holder.visible_message("[bicon(B)] The timer stops! The bomb has been defused!") B.defused = TRUE B.update_icon() diff --git a/code/datums/wires/tesla_coil.dm b/code/datums/wires/tesla_coil.dm index bc513c6c6c0..f4dbf39017a 100644 --- a/code/datums/wires/tesla_coil.dm +++ b/code/datums/wires/tesla_coil.dm @@ -1,23 +1,23 @@ /datum/wires/tesla_coil wire_count = 1 holder_type = /obj/machinery/power/tesla_coil + proper_name = "Tesla coil" + window_x = 320 + window_y = 50 -#define TESLACOIL_WIRE_ZAP 1 +/datum/wires/tesla_coil/New(atom/_holder) + wires = list(WIRE_TESLACOIL_ZAP) + return ..() -/datum/wires/tesla_coil/GetWireName(index) - switch(index) - if(TESLACOIL_WIRE_ZAP) - return "Zap" - -/datum/wires/tesla_coil/CanUse(mob/living/L) +/datum/wires/tesla_coil/interactable(mob/user) var/obj/machinery/power/tesla_coil/T = holder if(T && T.panel_open) - return 1 - return 0 + return TRUE + return FALSE -/datum/wires/tesla_coil/UpdatePulsed(index) +/datum/wires/tesla_coil/on_pulse(wire) var/obj/machinery/power/tesla_coil/T = holder - switch(index) - if(TESLACOIL_WIRE_ZAP) + switch(wire) + if(WIRE_TESLACOIL_ZAP) T.zap() ..() diff --git a/code/datums/wires/vending.dm b/code/datums/wires/vending.dm index c9e6032afee..299e18d815a 100644 --- a/code/datums/wires/vending.dm +++ b/code/datums/wires/vending.dm @@ -1,35 +1,21 @@ /datum/wires/vending holder_type = /obj/machinery/vending wire_count = 4 + window_y = 112 + window_x = 350 + proper_name = "Vending machine" -#define VENDING_WIRE_THROW 1 -#define VENDING_WIRE_CONTRABAND 2 -#define VENDING_WIRE_ELECTRIFY 4 -#define VENDING_WIRE_IDSCAN 8 +/datum/wires/vending/New(atom/_holder) + wires = list(WIRE_THROW_ITEM, WIRE_IDSCAN, WIRE_ELECTRIFY, WIRE_CONTRABAND) + return ..() -/datum/wires/vending/GetWireName(index) - switch(index) - if(VENDING_WIRE_THROW) - return "Item Throw" - - if(VENDING_WIRE_CONTRABAND) - return "Contraband" - - if(VENDING_WIRE_ELECTRIFY) - return "Electrification" - - if(VENDING_WIRE_IDSCAN) - return "ID Scan" - -/datum/wires/vending/CanUse(mob/living/L) +/datum/wires/vending/interactable(mob/user) var/obj/machinery/vending/V = holder - if(!istype(L, /mob/living/silicon)) - if(V.seconds_electrified) - if(V.shock(L, 100)) - return 0 + if(!istype(user, /mob/living/silicon) && V.seconds_electrified && V.shock(user, 100)) + return FALSE if(V.panel_open) - return 1 - return 0 + return TRUE + return FALSE /datum/wires/vending/get_status() . = ..() @@ -39,31 +25,31 @@ . += "The green light is [V.extended_inventory ? "on" : "off"]." . += "A [V.scan_id ? "purple" : "yellow"] light is on." -/datum/wires/vending/UpdatePulsed(index) +/datum/wires/vending/on_pulse(wire) var/obj/machinery/vending/V = holder - switch(index) - if(VENDING_WIRE_THROW) + switch(wire) + if(WIRE_THROW_ITEM) V.shoot_inventory = !V.shoot_inventory - if(VENDING_WIRE_CONTRABAND) + if(WIRE_CONTRABAND) V.extended_inventory = !V.extended_inventory - if(VENDING_WIRE_ELECTRIFY) + if(WIRE_ELECTRIFY) V.seconds_electrified = 30 - if(VENDING_WIRE_IDSCAN) + if(WIRE_IDSCAN) V.scan_id = !V.scan_id ..() -/datum/wires/vending/UpdateCut(index, mended) +/datum/wires/vending/on_cut(wire, mend) var/obj/machinery/vending/V = holder - switch(index) - if(VENDING_WIRE_THROW) - V.shoot_inventory = !mended - if(VENDING_WIRE_CONTRABAND) + switch(wire) + if(WIRE_THROW_ITEM) + V.shoot_inventory = !mend + if(WIRE_CONTRABAND) V.extended_inventory = FALSE - if(VENDING_WIRE_ELECTRIFY) - if(mended) + if(WIRE_ELECTRIFY) + if(mend) V.seconds_electrified = 0 else V.seconds_electrified = -1 - if(VENDING_WIRE_IDSCAN) - V.scan_id = 1 + if(WIRE_IDSCAN) + V.scan_id = TRUE ..() diff --git a/code/datums/wires/wires.dm b/code/datums/wires/wires.dm index 40aeda21b58..d2c092211ec 100644 --- a/code/datums/wires/wires.dm +++ b/code/datums/wires/wires.dm @@ -1,331 +1,456 @@ -// Wire datums. Created by Giacomand. -// Was created to replace a horrible case of copy and pasted code with no care for maintability. -// Goodbye Door wires, Cyborg wires, Vending Machine wires, Autolathe wires -// Protolathe wires, APC wires and Camera wires! - -#define MAX_FLAG 65535 - -GLOBAL_LIST_EMPTY(same_wires) -// 12 colours, if you're adding more than 12 wires then add more colours here -GLOBAL_LIST_INIT(wireColours, list("red", "blue", "green", "black", "orange", "brown", "gold", "gray", "cyan", "navy", "purple", "pink")) /datum/wires + /// TRUE if the wires will be different every time a new wire datum is created. + var/randomize = FALSE + /// The atom the wires belong too. For example: an airlock. + var/atom/holder + /// The holder type; used to make sure that the holder is the correct type. + var/holder_type + /// The display name for the TGUI window. For example, given the var is "APC"... + /// When the TGUI window is opened, "wires" will be appended to it's title, and it would become "APC wires". + var/proper_name = "Unknown" + /// The total number of wires that our holder atom has. + var/wire_count = NONE + /// A list of all wires. For a list of valid wires defines that can go here, see `code/__DEFINES/wires.dm` + var/list/wires + /// A list of all cut wires. The same values that can go into `wires` will get added and removed from this list. + var/list/cut_wires + /// An associative list with the wire color as the key, and the wire define as the value. + var/list/colors + /// An associative list of signalers attached to the wires. The wire color is the key, and the signaler object reference is the value. + var/list/assemblies + /// The width of the wire TGUI window. + var/window_x = 300 + /// The height of the wire TGUI window. Will get longer as needed, based on the `wire_count`. + var/window_y = 100 - var/random = 0 // Will the wires be different for every single instance. - var/atom/holder = null // The holder - var/holder_type = null // The holder type; used to make sure that the holder is the correct type. - var/wire_count = 0 // Max is 16 - var/wires_status = 0 // BITFLAG OF WIRES - - var/list/wires = list() - var/list/signallers = list() - - var/table_options = " align='center'" - var/row_options1 = " width='80px'" - var/row_options2 = " width='260px'" - var/window_x = 370 - var/window_y = 470 - -/datum/wires/New(atom/holder) +/datum/wires/New(atom/_holder) ..() - src.holder = holder - if(!istype(holder, holder_type)) + if(!istype(_holder, holder_type)) CRASH("Our holder is null/the wrong type!") - // Generate new wires - if(random) - GenerateWires() - // Get the same wires + holder = _holder + cut_wires = list() + colors = list() + assemblies = list() + + // Add in the appropriate amount of dud wires. + var/wire_len = length(wires) + if(wire_len < wire_count) // If the amount of "real" wires is less than the total we're suppose to have... + add_duds(wire_count - wire_len) // Add in the appropriate amount of duds to reach `wire_count`. + + // If the randomize is true, we need to generate a new set of wires and ignore any wire color directories. + if(randomize) + randomize() + return + + if(!GLOB.wire_color_directory[holder_type]) + randomize() + GLOB.wire_color_directory[holder_type] = colors else - // We don't have any wires to copy yet, generate some and then copy it. - if(!GLOB.same_wires[holder_type]) - GenerateWires() - GLOB.same_wires[holder_type] = src.wires.Copy() - else - var/list/wires = GLOB.same_wires[holder_type] - src.wires = wires // Reference the wires list. + colors = GLOB.wire_color_directory[holder_type] /datum/wires/Destroy() holder = null + for(var/color in colors) + detach_assembly(color) return ..() -/datum/wires/proc/GenerateWires() - var/list/colours_to_pick = GLOB.wireColours.Copy() // Get a copy, not a reference. - var/list/indexes_to_pick = list() - //Generate our indexes - for(var/i = 1; i < MAX_FLAG && i < (1 << wire_count); i += i) - indexes_to_pick += i - colours_to_pick.len = wire_count // Downsize it to our specifications. +/** + * Randomly generates a new set of wires. and corresponding colors from the given pool. Assigns the information as an associative list, to `colors`. + * + * In the `colors` list, the name of the color is the key, and the wire is the value. + * For example: `colors["red"] = WIRE_ELECTRIFY`. This will look like `list("red" = WIRE_ELECTRIFY)` internally. + */ +/datum/wires/proc/randomize() + var/static/list/possible_colors = list("red", "blue", "green", "silver", "orange", "brown", "gold", "white", "cyan", "magenta", "purple", "pink") + var/list/my_possible_colors = possible_colors.Copy() - while(colours_to_pick.len && indexes_to_pick.len) - // Pick and remove a colour - var/colour = pick_n_take(colours_to_pick) - - // Pick and remove an index - var/index = pick_n_take(indexes_to_pick) - - src.wires[colour] = index - //wires = shuffle(wires) - -/datum/wires/proc/get_status() - return list() + for(var/wire in shuffle(wires)) + colors[pick_n_take(my_possible_colors)] = wire +/** + * Proc called when the user attempts to interact with wires UI. + * + * Checks if the user exists, is a mob, the wires are attached to something (`holder`) and makes sure `interactable(user)` returns TRUE. + * If all the checks succeed, open the TGUI interface for the user. + * + * Arugments: + * * user - the mob trying to interact with the wires. + */ /datum/wires/proc/Interact(mob/user) - if(user && istype(user) && holder && CanUse(user)) - ui_interact(user) + if(user && istype(user) && holder && interactable(user)) + tgui_interact(user) -/datum/wires/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/** + * Base proc, intended to be overriden. Wire datum specific checks you want to run before the TGUI is shown to the user should go here. + */ +/datum/wires/proc/interactable(mob/user) + return TRUE + +/// Users will be interacting with our holder object and not the wire datum directly, therefore we need to return the holder. +/datum/wires/tgui_host() + return holder + +/datum/wires/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_physical_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "wires.tmpl", holder.name, window_x, window_y) + ui = new(user, src, ui_key, "Wires", "[proper_name] wires", window_x, window_y + wire_count * 30, master_ui, state) ui.open() -/datum/wires/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.physical_state) - var/data[0] - var/list/replace_colours = null +/datum/wires/tgui_data(mob/user) + var/list/data = list() + var/list/replace_colors + if(ishuman(user)) var/mob/living/carbon/human/H = user var/obj/item/organ/internal/eyes/eyes = H.get_int_organ(/obj/item/organ/internal/eyes) - if(eyes && (COLOURBLIND in H.mutations)) - replace_colours = eyes.replace_colours + if(eyes && (COLOURBLIND in H.mutations)) // Check if the human has colorblindness. + replace_colors = eyes.replace_colours // Get the colorblind replacement colors list. + var/list/wires_list = list() - var/list/W[0] - for(var/colour in wires) - var/new_colour = colour - var/colour_name = colour - if(colour in replace_colours) - new_colour = replace_colours[colour] - if(new_colour in LIST_REPLACE_RENAME) - colour_name = LIST_REPLACE_RENAME[new_colour] + for(var/color in colors) + var/replaced_color = color + var/color_name = color + + if(color in replace_colors) // If this color is one that needs to be replaced using the colorblindness list. + replaced_color = replace_colors[color] + if(replaced_color in LIST_COLOR_RENAME) // If its an ugly written color name like "darkolivegreen", rename it to something like "dark green". + color_name = LIST_COLOR_RENAME[replaced_color] else - colour_name = new_colour - else - new_colour = colour - colour_name = new_colour - W[++W.len] = list("colour_name" = capitalize(colour_name), "seen_colour" = capitalize(new_colour),"colour" = capitalize(colour), "cut" = IsColourCut(colour), "index" = can_see_wire_index(user) ? GetWireName(GetIndex(colour)) : null, "attached" = IsAttached(colour)) + color_name = replaced_color // Else just keep the normal color name - if(W.len > 0) - data["wires"] = W + wires_list += list(list( + "seen_color" = replaced_color, // The color of the wire that the mob will see. This will be the same as `color` if the user is NOT colorblind. + "color_name" = color_name, // The wire's name. This will be the same as `color` if the user is NOT colorblind. + "color" = color, // The "real" color of the wire. No replacements. + "wire" = can_see_wire_info(user) && !is_dud_color(color) ? get_wire(color) : null, // Wire define information like "Contraband" or "Door Bolts". + "cut" = is_color_cut(color), // Whether the wire is cut or not. Used to display "cut" or "mend". + "attached" = is_attached(color) // Whether or not a signaler is attached to this wire. + )) + data["wires"] = wires_list + // Get the information shown at the bottom of wire TGUI window, such as "The red light is blinking", etc. + // If the user is colorblind, we need to replace these colors as well. var/list/status = get_status() - if(replace_colours) - var/i - for(i=1, i<=status.len, i++) - for(var/colour in replace_colours) - var/new_colour = replace_colours[colour] - if(new_colour in LIST_REPLACE_RENAME) - new_colour = LIST_REPLACE_RENAME[new_colour] - if(findtext(status[i],colour)) - status[i] = replacetext(status[i],colour,new_colour) - break - data["status_len"] = status.len - data["status"] = status + if(replace_colors) + var/i + for(i in 1 to length(status)) + for(var/color in replace_colors) + var/new_color = replace_colors[color] + if(new_color in LIST_COLOR_RENAME) + new_color = LIST_COLOR_RENAME[new_color] + if(findtext(status[i], color)) + status[i] = replacetext(status[i], color, new_color) + break + + data["status"] = status return data -/datum/wires/nano_host() - return holder +/datum/wires/tgui_act(action, list/params) + if(..()) + return -/datum/wires/proc/can_see_wire_index(mob/user) + var/mob/user = usr + if(!interactable(user)) + return + + var/obj/item/I = user.get_active_hand() + var/color = lowertext(params["wire"]) + holder.add_hiddenprint(user) + + switch(action) + // Toggles the cut/mend status. + if("cut") + if(!istype(I, /obj/item/wirecutters) && !user.can_admin_interact()) + to_chat(user, "You need wirecutters!") + return + + if(istype(I)) + playsound(holder, I.usesound, 20, 1) + cut_color(color) + return TRUE + + // Pulse a wire. + if("pulse") + if(!istype(I, /obj/item/multitool) && !user.can_admin_interact()) + to_chat(user, "You need a multitool!") + return + + playsound(holder, 'sound/weapons/empty.ogg', 20, 1) + pulse_color(color) + + // If they pulse the electrify wire, call interactable() and try to shock them. + if(get_wire(color) == WIRE_ELECTRIFY) + interactable(user) + + return TRUE + + // Attach a signaler to a wire. + if("attach") + if(is_attached(color)) + var/obj/item/O = detach_assembly(color) + if(O) + user.put_in_hands(O) + return TRUE + + if(!istype(I, /obj/item/assembly/signaler)) + to_chat(user, "You need a remote signaller!") + return + + if(user.drop_item()) + attach_assembly(color, I) + return TRUE + else + to_chat(user, "[user.get_active_hand()] is stuck to your hand!") + +/** + * Proc called to determine if the user can see wire define information, such as "Contraband", "Door Bolts", etc. + * + * If the user is an admin, or has a multitool which reveals wire information in their active hand, the proc returns TRUE. + * + * Arguments: + * * user - the mob who is interacting with the wires. + */ +/datum/wires/proc/can_see_wire_info(mob/user) if(user.can_admin_interact()) return TRUE else if(istype(user.get_active_hand(), /obj/item/multitool)) var/obj/item/multitool/M = user.get_active_hand() if(M.shows_wire_information) return TRUE - return FALSE -/datum/wires/Topic(href, href_list) - if(..()) - return 1 - var/mob/L = usr - if(CanUse(L) && href_list["action"]) - var/obj/item/I = L.get_active_hand() - var/colour = lowertext(href_list["wire"]) - holder.add_hiddenprint(L) - switch(href_list["action"]) - if("cut") // Toggles the cut/mend status - if(istype(I, /obj/item/wirecutters) || L.can_admin_interact()) - if(istype(I)) - playsound(holder, I.usesound, 20, 1) - CutWireColour(colour) - else - to_chat(L, "You need wirecutters!") - if("pulse") - if(istype(I, /obj/item/multitool) || L.can_admin_interact()) - playsound(holder, 'sound/weapons/empty.ogg', 20, 1) - PulseColour(colour) - else - to_chat(L, "You need a multitool!") - if("attach") - if(IsAttached(colour)) - var/obj/item/O = Detach(colour) - if(O) - L.put_in_hands(O) - else - if(istype(I, /obj/item/assembly/signaler)) - if(L.drop_item()) - Attach(colour, I) - else - to_chat(L, "[L.get_active_hand()] is stuck to your hand!") - else - to_chat(L, "You need a remote signaller!") +/** + * Base proc, intended to be overwritten. Put wire information you'll see at the botton of the TGUI window here, such as "The red light is blinking". + */ +/datum/wires/proc/get_status() + return list() - SSnanoui.update_uis(src) - return 1 +/** + * Clears the `colors` list, and randomizes it to a new set of color-to-wire relations. + */ +/datum/wires/proc/shuffle_wires() + colors.Cut() + randomize() -// -// Overridable Procs -// +/** + * Repairs all cut wires. + */ +/datum/wires/proc/repair() + cut_wires.Cut() -// Called when wires cut/mended. -/datum/wires/proc/UpdateCut(index, mended) - if(holder) - SSnanoui.update_uis(holder) +/** + * Adds in dud wires, which do nothing when cut/pulsed. + * + * Arguments: + * * duds - the amount of dud wires to generate. + */ +/datum/wires/proc/add_duds(duds) + while(duds) + var/dud = WIRE_DUD_PREFIX + "[--duds]" + if(dud in wires) + continue + wires += dud -// Called when wire pulsed. Add code here. -/datum/wires/proc/UpdatePulsed(index) - if(holder) - SSnanoui.update_uis(holder) +/** + * Determines if the passed in wire is a dud or not. Returns TRUE if the wire is a dud, FALSE otherwise. + * + * Arugments: + * * wire - a wire define, NOT a color. For example `WIRE_ELECTRIFY`. + */ +/datum/wires/proc/is_dud(wire) + return findtext(wire, WIRE_DUD_PREFIX, 1, length(WIRE_DUD_PREFIX) + 1) -/datum/wires/proc/CanUse(mob/L) - return 1 +/** + * Returns TRUE if the wire that corresponds to the passed in color is a dud. FALSE otherwise. + * + * Arugments: + * * color - a wire color. + */ +/datum/wires/proc/is_dud_color(color) + return is_dud(get_wire(color)) -/datum/wires/CanUseTopic(mob/user, datum/topic_state/state) - if(!holder || !CanUse(user)) - return STATUS_CLOSE - return ..() +/** + * Gets the wire associated with the color passed in. + * + * Arugments: + * * color - a wire color. + */ +/datum/wires/proc/get_wire(color) + return colors[color] -// Example of use: -/* +/** + * Determines if the passed in wire is cut or not. Returns TRUE if it's cut, FALSE otherwise. + * + * Arugments: + * * wire - a wire define, NOT a color. For example `WIRE_ELECTRIFY`. + */ +/datum/wires/proc/is_cut(wire) + return (wire in cut_wires) -#define NAME_WIRE_BOLTED 1 -#define NAME_WIRE_SHOCKED 2 -#define NAME_WIRE_SAFETY 4 -#define NAME_WIRE_POWER 8 +/** + * Determines if the wire associated with the passed in color, is cut or not. Returns TRUE if it's cut, FALSE otherwise. + * + * Arugments: + * * wire - a wire color. + */ +/datum/wires/proc/is_color_cut(color) + return is_cut(get_wire(color)) -/datum/wires/door/UpdateCut(var/index, var/mended) - var/obj/machinery/door/airlock/A = holder - switch(index) - if(NAME_WIRE_BOLTED) - if(!mended) - A.bolt() - if(NAME_WIRE_SHOCKED) - A.shock() - if(NAME_WIRE_SAFETY) - A.safety() +/** + * Determines if all of the wires are cut. Returns TRUE they're all cut, FALSE otherwise. + */ +/datum/wires/proc/is_all_cut() + return (length(cut_wires) == length(wires)) -*/ - - -// -// Helper Procs -// - -/datum/wires/proc/PulseColour(colour) - PulseIndex(GetIndex(colour)) - -/datum/wires/proc/PulseIndex(index) - if(IsIndexCut(index)) - return - UpdatePulsed(index) - -/datum/wires/proc/GetIndex(colour) - if(wires[colour]) - var/index = wires[colour] - return index +/** + * Cut or mend a wire. Calls `on_cut()`. + * + * Arugments: + * * wire - a wire define, NOT a color. For example `WIRE_ELECTRIFY`. + */ +/datum/wires/proc/cut(wire) + if(is_cut(wire)) + cut_wires -= wire + on_cut(wire, mend = TRUE) else - CRASH("[colour] is not a key in wires.") + cut_wires += wire + on_cut(wire, mend = FALSE) -/datum/wires/proc/GetWireName(index) +/** + * Cut the wire which corresponds with the passed in color. + * + * Arugments: + * * color - a wire color. + */ +/datum/wires/proc/cut_color(color) + cut(get_wire(color)) + +/** + * Cuts a random wire. + */ +/datum/wires/proc/cut_random() + cut(wires[rand(1, length(wires))]) + +/** + * Cuts all wires. + */ +/datum/wires/proc/cut_all() + for(var/wire in wires) + cut(wire) + +/** + * Proc called when any wire is cut. + * + * Base proc, intended to be overriden. + * Place an behavior you want to happen when certain wires are cut, into this proc. + * + * Arugments: + * * wire - a wire define, NOT color. For example 'WIRE_ELECTRIFY'. + * * mend - TRUE if we're mending the wire. FALSE if we're cutting. + */ +/datum/wires/proc/on_cut(wire, mend = FALSE) return -// -// Is Index/Colour Cut procs -// +/** + * Pulses the given wire. Calls `on_pulse()`. + * + * Arugments: + * * wire - a wire define, NOT a color. For example `WIRE_ELECTRIFY`. + */ +/datum/wires/proc/pulse(wire) + if(is_cut(wire)) + return + on_pulse(wire) -/datum/wires/proc/IsColourCut(colour) - var/index = GetIndex(colour) - return IsIndexCut(index) +/** + * Pulses the wire associated with the given color. + * + * Arugments: + * * wire - a wire color. + */ +/datum/wires/proc/pulse_color(color) + pulse(get_wire(color)) -/datum/wires/proc/IsIndexCut(index) - return (index & wires_status) +/** + * Proc called when any wire is pulsed. + * + * Base proc, intended to be overriden. + * Place behavior you want to happen when certain wires are pulsed, into this proc. + * + * Arugments: + * * wire - a wire define, NOT color. For example 'WIRE_ELECTRIFY'. + */ +/datum/wires/proc/on_pulse(wire) + return -// -// Signaller Procs -// +/** + * Proc called when an attached signaler receives a signal. + * + * Searches through the `assemblies` list for the wire that the signaler is attached to. Pulses the wire when it's found. + * + * Arugments: + * * S - the attached signaler receiving the signal. + */ +/datum/wires/proc/pulse_assembly(obj/item/assembly/signaler/S) + for(var/color in assemblies) + if(S == assemblies[color]) + pulse_color(color) + return TRUE -/datum/wires/proc/IsAttached(colour) - if(signallers[colour]) - return 1 - return 0 +/** + * Proc called when a mob tries to attach a signaler to a wire. + * + * Makes sure that `S` is actually a signaler and that something is not already attached to the wire. + * Adds the signaler to the `assemblies` list as a value, with the `color` as a the key. + * + * Arguments: + * * color - the wire color. + * * S - the signaler that a mob is trying to attach. + */ +/datum/wires/proc/attach_assembly(color, obj/item/assembly/signaler/S) + if(S && istype(S) && !is_attached(color)) + assemblies[color] = S + S.forceMove(holder) + S.connected = src + return S -/datum/wires/proc/GetAttached(colour) - if(signallers[colour]) - return signallers[colour] +/** + * Proc called when a mob tries to detach a signaler from a wire. + * + * First checks if there is a signaler on the wire. If so, removes the signaler, and clears it from `assemblies` list. + * + * Arguments: + * * color - the wire color. + */ +/datum/wires/proc/detach_assembly(color) + var/obj/item/assembly/signaler/S = get_attached(color) + if(S && istype(S)) + assemblies -= color + S.connected = null + S.forceMove(holder.drop_location()) + return S + +/** + * Gets the signaler attached to the given wire color, if there is one. + * + * Arguments: + * * color - the wire color. + */ +/datum/wires/proc/get_attached(color) + if(assemblies[color]) + return assemblies[color] return null -/datum/wires/proc/Attach(colour, obj/item/assembly/signaler/S) - if(colour && S) - if(!IsAttached(colour)) - signallers[colour] = S - S.loc = holder - S.connected = src - return S - -/datum/wires/proc/Detach(colour) - if(colour) - var/obj/item/assembly/signaler/S = GetAttached(colour) - if(S) - signallers -= colour - S.connected = null - S.loc = holder.loc - return S - - -/datum/wires/proc/Pulse(obj/item/assembly/signaler/S) - - for(var/colour in signallers) - if(S == signallers[colour]) - PulseColour(colour) - break - - -// -// Cut Wire Colour/Index procs -// - -/datum/wires/proc/CutWireColour(colour) - var/index = GetIndex(colour) - CutWireIndex(index) - -/datum/wires/proc/CutWireIndex(index) - if(IsIndexCut(index)) - wires_status &= ~index - UpdateCut(index, 1) - else - wires_status |= index - UpdateCut(index, 0) - -/datum/wires/proc/RandomCut() - var/r = rand(1, wires.len) - CutWireIndex(r) - -/datum/wires/proc/CutAll() - for(var/i = 1; i < MAX_FLAG && i < (1 << wire_count); i += i) - CutWireIndex(i) - -/datum/wires/proc/IsAllCut() - if(wires_status == (1 << wire_count) - 1) - return 1 - return 0 - -// -//Shuffle and Mend -// - -/datum/wires/proc/Shuffle() - wires_status = 0 - GenerateWires() +/** + * Checks if the given wire has a signaler on it. + * + * Arguments: + * * color - the wire color. + */ +/datum/wires/proc/is_attached(color) + if(assemblies[color]) + return TRUE diff --git a/code/defines/procs/admin.dm b/code/defines/procs/admin.dm index 23b485ad252..fa5556b4e40 100644 --- a/code/defines/procs/admin.dm +++ b/code/defines/procs/admin.dm @@ -42,11 +42,11 @@ if(key) if(C && C.holder && C.holder.fakekey && !include_name) if(include_link) - . += "" + . += "" . += "Administrator" else if(include_link && C) - . += "" + . += "" . += key if(include_link) diff --git a/code/defines/procs/dbcore.dm b/code/defines/procs/dbcore.dm index 90a5b0db40c..945ab8af23a 100644 --- a/code/defines/procs/dbcore.dm +++ b/code/defines/procs/dbcore.dm @@ -29,7 +29,7 @@ #define BLOB 14 // TODO: Investigate more recent type additions and see if I can handle them. - Nadrew -DBConnection +/DBConnection var/_db_con // This variable contains a reference to the actual database connection. var/dbi // This variable is a string containing the DBI MySQL requires. var/user // This variable contains the username data. @@ -39,14 +39,14 @@ DBConnection var/server = "" var/port = 3306 -DBConnection/New(dbi_handler,username,password_handler,cursor_handler) +/DBConnection/New(dbi_handler,username,password_handler,cursor_handler) src.dbi = dbi_handler src.user = username src.password = password_handler src.default_cursor = cursor_handler _db_con = _dm_db_new_con() -DBConnection/proc/Connect(dbi_handler=src.dbi,user_handler=src.user,password_handler=src.password,cursor_handler) +/DBConnection/proc/Connect(dbi_handler=src.dbi,user_handler=src.user,password_handler=src.password,cursor_handler) if(!config.sql_enabled) return 0 if(!src) return 0 @@ -54,24 +54,24 @@ DBConnection/proc/Connect(dbi_handler=src.dbi,user_handler=src.user,password_han if(!cursor_handler) cursor_handler = Default_Cursor return _dm_db_connect(_db_con,dbi_handler,user_handler,password_handler,cursor_handler,null) -DBConnection/proc/Disconnect() return _dm_db_close(_db_con) +/DBConnection/proc/Disconnect() return _dm_db_close(_db_con) -DBConnection/proc/IsConnected() +/DBConnection/proc/IsConnected() if(!config.sql_enabled) return 0 var/success = _dm_db_is_connected(_db_con) return success -DBConnection/proc/Quote(str) return _dm_db_quote(_db_con,str) +/DBConnection/proc/Quote(str) return _dm_db_quote(_db_con,str) -DBConnection/proc/ErrorMsg() return _dm_db_error_msg(_db_con) -DBConnection/proc/SelectDB(database_name,dbi) +/DBConnection/proc/ErrorMsg() return _dm_db_error_msg(_db_con) +/DBConnection/proc/SelectDB(database_name,dbi) if(IsConnected()) Disconnect() //return Connect("[dbi?"[dbi]":"dbi:mysql:[database_name]:[DB_SERVER]:[DB_PORT]"]",user,password) return Connect("[dbi?"[dbi]":"dbi:mysql:[database_name]:[sqladdress]:[sqlport]"]",user,password) -DBConnection/proc/NewQuery(sql_query,cursor_handler=src.default_cursor) return new/DBQuery(sql_query,src,cursor_handler) +/DBConnection/proc/NewQuery(sql_query,cursor_handler=src.default_cursor) return new/DBQuery(sql_query,src,cursor_handler) -DBQuery/New(sql_query,DBConnection/connection_handler,cursor_handler) +/DBQuery/New(sql_query,DBConnection/connection_handler,cursor_handler) if(IsAdminAdvancedProcCall()) to_chat(usr, "DB query blocked: Advanced ProcCall detected.") message_admins("[key_name(usr)] attempted to create a DB query via advanced proc-call") @@ -83,12 +83,12 @@ DBQuery/New(sql_query,DBConnection/connection_handler,cursor_handler) _db_query = _dm_db_new_query() return ..() -DBQuery/CanProcCall() +/DBQuery/CanProcCall() // dont even try it return FALSE -DBQuery +/DBQuery var/sql // The sql query being executed. var/default_cursor var/list/columns //list of DB Columns populated by Columns() @@ -98,26 +98,26 @@ DBQuery var/DBConnection/db_connection var/_db_query -DBQuery/proc/Connect(DBConnection/connection_handler) src.db_connection = connection_handler +/DBQuery/proc/Connect(DBConnection/connection_handler) src.db_connection = connection_handler -DBQuery/proc/Execute(sql_query=src.sql,cursor_handler=default_cursor) +/DBQuery/proc/Execute(sql_query=src.sql,cursor_handler=default_cursor) Close() return _dm_db_execute(_db_query,sql_query,db_connection._db_con,cursor_handler,null) -DBQuery/proc/NextRow() return _dm_db_next_row(_db_query,item,conversions) +/DBQuery/proc/NextRow() return _dm_db_next_row(_db_query,item,conversions) -DBQuery/proc/RowsAffected() return _dm_db_rows_affected(_db_query) +/DBQuery/proc/RowsAffected() return _dm_db_rows_affected(_db_query) -DBQuery/proc/RowCount() return _dm_db_row_count(_db_query) +/DBQuery/proc/RowCount() return _dm_db_row_count(_db_query) -DBQuery/proc/ErrorMsg() return _dm_db_error_msg(_db_query) +/DBQuery/proc/ErrorMsg() return _dm_db_error_msg(_db_query) -DBQuery/proc/Columns() +/DBQuery/proc/Columns() if(!columns) columns = _dm_db_columns(_db_query,/DBColumn) return columns -DBQuery/proc/GetRowData() +/DBQuery/proc/GetRowData() var/list/columns = Columns() var/list/results if(columns.len) @@ -128,23 +128,23 @@ DBQuery/proc/GetRowData() results[C] = src.item[(cur_col.position+1)] return results -DBQuery/proc/Close() +/DBQuery/proc/Close() item.len = 0 columns = null conversions = null return _dm_db_close(_db_query) -DBQuery/proc/Quote(str) +/DBQuery/proc/Quote(str) return db_connection.Quote(str) -DBQuery/proc/SetConversion(column,conversion) +/DBQuery/proc/SetConversion(column,conversion) if(istext(column)) column = columns.Find(column) if(!conversions) conversions = new/list(column) else if(conversions.len < column) conversions.len = column conversions[column] = conversion -DBColumn +/DBColumn var/name var/table var/position //1-based index into item data @@ -153,7 +153,7 @@ DBColumn var/length var/max_length -DBColumn/New(name_handler,table_handler,position_handler,type_handler,flag_handler,length_handler,max_length_handler) +/DBColumn/New(name_handler,table_handler,position_handler,type_handler,flag_handler,length_handler,max_length_handler) src.name = name_handler src.table = table_handler src.position = position_handler @@ -164,7 +164,7 @@ DBColumn/New(name_handler,table_handler,position_handler,type_handler,flag_handl return ..() -DBColumn/proc/SqlTypeName(type_handler=src.sql_type) +/DBColumn/proc/SqlTypeName(type_handler=src.sql_type) switch(type_handler) if(TINYINT) return "TINYINT" if(SMALLINT) return "SMALLINT" diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm index c33e7609685..9a333d268f3 100644 --- a/code/game/area/Space Station 13 areas.dm +++ b/code/game/area/Space Station 13 areas.dm @@ -50,10 +50,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/space/atmosalert() return -/area/space/fire_alert() +/area/space/firealert(obj/source) return -/area/space/fire_reset() +/area/space/firereset(obj/source) return /area/space/readyalert() diff --git a/code/game/area/ai_monitored.dm b/code/game/area/ai_monitored.dm index 8f65ac634f4..abfcb7210b0 100644 --- a/code/game/area/ai_monitored.dm +++ b/code/game/area/ai_monitored.dm @@ -1,24 +1,31 @@ /area/ai_monitored name = "AI Monitored Area" - var/obj/machinery/camera/motioncamera = null + var/list/motioncameras = list() + var/list/motionTargets = list() - -/area/ai_monitored/LateInitialize() +/area/ai_monitored/Initialize(mapload) . = ..() - // locate and store the motioncamera - for(var/obj/machinery/camera/M in src) - if(M.isMotion()) - motioncamera = M - M.area_motion = src - break + if(mapload) + for(var/obj/machinery/camera/M in src) + if(M.isMotion()) + motioncameras.Add(M) + M.AddComponent(/datum/component/proximity_monitor) + M.set_area_motion(src) /area/ai_monitored/Entered(atom/movable/O) ..() - if(ismob(O) && motioncamera) - motioncamera.newTarget(O) + if(ismob(O) && length(motioncameras)) + for(var/X in motioncameras) + var/obj/machinery/camera/cam = X + cam.newTarget(O) + return /area/ai_monitored/Exited(atom/movable/O) - if(ismob(O) && motioncamera) - motioncamera.lostTarget(O) + ..() + if(ismob(O) && length(motioncameras)) + for(var/X in motioncameras) + var/obj/machinery/camera/cam = X + cam.lostTargetRef(O.UID()) + return diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index da80a6e775c..990e2f1694d 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -57,6 +57,11 @@ var/list/ambientsounds = GENERIC_SOUNDS + var/list/firedoors + var/list/cameras + var/list/firealarms + var/firedoors_last_closed_on = 0 + var/fast_despawn = FALSE var/can_get_auto_cryod = TRUE var/hide_attacklogs = FALSE // For areas such as thunderdome, lavaland syndiebase, etc which generate a lot of spammy attacklogs. Reduces log priority. @@ -125,35 +130,6 @@ cameras += C return cameras - -/area/proc/atmosalert(danger_level, var/alarm_source, var/force = FALSE) - if(report_alerts) - if(danger_level == ATMOS_ALARM_NONE) - SSalarms.atmosphere_alarm.clearAlarm(src, alarm_source) - else - SSalarms.atmosphere_alarm.triggerAlarm(src, alarm_source, severity = danger_level) - - //Check all the alarms before lowering atmosalm. Raising is perfectly fine. If force = 1 we don't care. - for(var/obj/machinery/alarm/AA in src) - if(!(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted && AA.report_danger_level && !force) - danger_level = max(danger_level, AA.danger_level) - - if(danger_level != atmosalm) - if(danger_level < ATMOS_ALARM_WARNING && atmosalm >= ATMOS_ALARM_WARNING) - //closing the doors on red and opening on green provides a bit of hysteresis that will hopefully prevent fire doors from opening and closing repeatedly due to noise - air_doors_open() - else if(danger_level >= ATMOS_ALARM_DANGER && atmosalm < ATMOS_ALARM_DANGER) - air_doors_close() - - atmosalm = danger_level - for(var/obj/machinery/alarm/AA in src) - AA.update_icon() - - GLOB.air_alarm_repository.update_cache(src) - return 1 - GLOB.air_alarm_repository.update_cache(src) - return 0 - /area/proc/air_doors_close() if(!air_doors_activated) air_doors_activated = TRUE @@ -179,44 +155,151 @@ D.open() -/area/proc/fire_alert() - if(!fire) - fire = 1 //used for firedoor checks - updateicon() - mouse_opacity = MOUSE_OPACITY_TRANSPARENT - air_doors_close() +/area/Destroy() + STOP_PROCESSING(SSobj, src) + return ..() -/area/proc/fire_reset() - if(fire) - fire = 0 //used for firedoor checks - updateicon() - mouse_opacity = MOUSE_OPACITY_TRANSPARENT - air_doors_open() +/** + * Generate a power alert for this area + * + * Sends to all ai players, alert consoles, drones and alarm monitor programs in the world + */ +/area/proc/poweralert(state, obj/source) + if(state != poweralm) + poweralm = state + if(istype(source)) //Only report power alarms on the z-level where the source is located. + for(var/thing in cameras) + var/obj/machinery/camera/C = locateUID(thing) + if(!QDELETED(C) && is_station_level(C.z)) + if(state) + C.network -= "Power Alarms" + else + C.network |= "Power Alarms" - return + if(state) + SSalarm.cancelAlarm("Power", src, source) + else + SSalarm.triggerAlarm("Power", src, cameras, source) -/area/proc/burglaralert(var/obj/trigger) - if(always_unpowered == 1) //no burglar alarms in space/asteroid +/** + * Generate an atmospheric alert for this area + * + * Sends to all ai players, alert consoles, drones and alarm monitor programs in the world + */ +/area/proc/atmosalert(danger_level, obj/source) + if(danger_level != atmosalm) + if(danger_level == ATMOS_ALARM_DANGER) + + for(var/thing in cameras) + var/obj/machinery/camera/C = locateUID(thing) + if(!QDELETED(C) && is_station_level(C.z)) + C.network |= "Atmosphere Alarms" + + + SSalarm.triggerAlarm("Atmosphere", src, cameras, source) + + else if(atmosalm == ATMOS_ALARM_DANGER) + for(var/thing in cameras) + var/obj/machinery/camera/C = locateUID(thing) + if(!QDELETED(C) && is_station_level(C.z)) + C.network -= "Atmosphere Alarms" + + SSalarm.cancelAlarm("Atmosphere", src, source) + + atmosalm = danger_level + return TRUE + return FALSE + +/** + * Try to close all the firedoors in the area + */ +/area/proc/ModifyFiredoors(opening) + if(firedoors) + firedoors_last_closed_on = world.time + for(var/FD in firedoors) + var/obj/machinery/door/firedoor/D = FD + var/cont = !D.welded + if(cont && opening) //don't open if adjacent area is on fire + for(var/I in D.affecting_areas) + var/area/A = I + if(A.fire) + cont = FALSE + break + if(cont && D.is_operational()) + if(D.operating) + D.nextstate = opening ? FD_OPEN : FD_CLOSED + else if(!(D.density ^ opening)) + INVOKE_ASYNC(D, (opening ? /obj/machinery/door/firedoor.proc/open : /obj/machinery/door/firedoor.proc/close)) + +/** + * Generate a firealarm alert for this area + * + * Sends to all ai players, alert consoles, drones and alarm monitor programs in the world + * + * Also starts the area processing on SSobj + */ +/area/proc/firealert(obj/source) + if(always_unpowered) //no fire alarms in space/asteroid return - //Trigger alarm effect - set_fire_alarm_effect() + if(!fire) + set_fire_alarm_effect() + ModifyFiredoors(FALSE) + for(var/item in firealarms) + var/obj/machinery/firealarm/F = item + F.update_icon() - //Lockdown airlocks - for(var/obj/machinery/door/airlock/A in src) - spawn(0) - A.close() - if(A.density) - A.lock() + for(var/thing in cameras) + var/obj/machinery/camera/C = locateUID(thing) + if(!QDELETED(C) && is_station_level(C.z)) + C.network |= "Fire Alarms" - SSalarms.burglar_alarm.triggerAlarm(src, trigger) - spawn(600) - SSalarms.burglar_alarm.clearAlarm(src, trigger) + SSalarm.triggerAlarm("Fire", src, cameras, source) -/area/proc/set_fire_alarm_effect() - fire = 1 - updateicon() - mouse_opacity = MOUSE_OPACITY_TRANSPARENT + START_PROCESSING(SSobj, src) + +/** + * Reset the firealarm alert for this area + * + * resets the alert sent to all ai players, alert consoles, drones and alarm monitor programs + * in the world + * + * Also cycles the icons of all firealarms and deregisters the area from processing on SSOBJ + */ +/area/proc/firereset(obj/source) + if(fire) + unset_fire_alarm_effects() + ModifyFiredoors(TRUE) + for(var/item in firealarms) + var/obj/machinery/firealarm/F = item + F.update_icon() + + for(var/thing in cameras) + var/obj/machinery/camera/C = locateUID(thing) + if(!QDELETED(C) && is_station_level(C.z)) + C.network -= "Fire Alarms" + + SSalarm.cancelAlarm("Fire", src, source) + + STOP_PROCESSING(SSobj, src) + +/** + * If 100 ticks has elapsed, toggle all the firedoors closed again + */ +/area/process() + if(firedoors_last_closed_on + 100 < world.time) //every 10 seconds + ModifyFiredoors(FALSE) + +/** + * Close and lock a door passed into this proc + * + * Does this need to exist on area? probably not + */ +/area/proc/close_and_lock_door(obj/machinery/door/DOOR) + set waitfor = FALSE + DOOR.close() + if(DOOR.density) + DOOR.lock() /area/proc/readyalert() if(!eject) @@ -240,13 +323,62 @@ mouse_opacity = MOUSE_OPACITY_TRANSPARENT updateicon() +/** + * Raise a burglar alert for this area + * + * Close and locks all doors in the area and alerts silicon mobs of a break in + * + * Alarm auto resets after 600 ticks + */ +/area/proc/burglaralert(obj/trigger) + if(always_unpowered) //no burglar alarms in space/asteroid + return + + //Trigger alarm effect + set_fire_alarm_effect() + //Lockdown airlocks + for(var/obj/machinery/door/DOOR in src) + close_and_lock_door(DOOR) + + if(SSalarm.triggerAlarm("Burglar", src, cameras, trigger)) + //Cancel silicon alert after 1 minute + addtimer(CALLBACK(SSalarm, /datum/controller/subsystem/alarm.proc/cancelAlarm, "Burglar", src, trigger), 600) + +/** + * Trigger the fire alarm visual affects in an area + * + * Updates the fire light on fire alarms in the area and sets all lights to emergency mode + */ +/area/proc/set_fire_alarm_effect() + fire = TRUE + mouse_opacity = MOUSE_OPACITY_TRANSPARENT + for(var/alarm in firealarms) + var/obj/machinery/firealarm/F = alarm + F.update_fire_light(fire) + for(var/obj/machinery/light/L in src) + L.update() + +/** + * unset the fire alarm visual affects in an area + * + * Updates the fire light on fire alarms in the area and sets all lights to emergency mode + */ +/area/proc/unset_fire_alarm_effects() + fire = FALSE + mouse_opacity = MOUSE_OPACITY_TRANSPARENT + for(var/alarm in firealarms) + var/obj/machinery/firealarm/F = alarm + F.update_fire_light(fire) + for(var/obj/machinery/light/L in src) + L.update() + /area/proc/updateicon() - if((fire || eject || party) && (!requires_power||power_environ))//If it doesn't require power, can still activate this proc. - if(fire && !eject && !party) + if((eject || party) && (!requires_power||power_environ))//If it doesn't require power, can still activate this proc. + if(!eject && !party) icon_state = "red" - else if(!fire && eject && !party) + else if(eject && !party) icon_state = "red" - else if(party && !fire && !eject) + else if(party && !eject) icon_state = "party" else icon_state = "blue-red" @@ -438,7 +570,7 @@ /area/proc/prison_break() for(var/obj/machinery/power/apc/temp_apc in src) - temp_apc.overload_lighting(70) + INVOKE_ASYNC(temp_apc, /obj/machinery/power/apc.proc/overload_lighting, 70) for(var/obj/machinery/door/airlock/temp_airlock in src) temp_airlock.prison_open() for(var/obj/machinery/door/window/temp_windoor in src) diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 776a2bccd12..73dcd14c7c8 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -231,7 +231,7 @@ /atom/proc/on_reagent_change() return -/atom/proc/Bumped(AM as mob|obj) +/atom/proc/Bumped(atom/movable/AM) return /// Convenience proc to see if a container is open for chemistry handling @@ -257,7 +257,7 @@ /atom/proc/CheckExit() return TRUE -/atom/proc/HasProximity(atom/movable/AM as mob|obj) +/atom/proc/HasProximity(atom/movable/AM) return /atom/proc/emp_act(severity) diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm index d887153c6d5..3158cf90303 100644 --- a/code/game/dna/dna_modifier.dm +++ b/code/game/dna/dna_modifier.dm @@ -7,6 +7,11 @@ #define NEGATE_MUTATION_THRESHOLD 30 // Occupants with over ## percent radiation threshold will not gain mutations +#define PAGE_UI "ui" +#define PAGE_SE "se" +#define PAGE_BUFFER "buffer" +#define PAGE_REJUVENATORS "rejuvenators" + //list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0), /datum/dna2/record var/datum/dna/dna = null @@ -161,6 +166,7 @@ occupant = usr icon_state = "scanner_occupied" add_fingerprint(usr) + SStgui.update_uis(src) /obj/machinery/dna_scannernew/MouseDrop_T(atom/movable/O, mob/user) if(!istype(O)) @@ -214,6 +220,7 @@ return beaker = I + SStgui.update_uis(src) I.forceMove(src) user.visible_message("[user] adds \a [I] to \the [src]!", "You add \a [I] to \the [src]!") return @@ -260,6 +267,7 @@ M.forceMove(src) occupant = M icon_state = "scanner_occupied" + SStgui.update_uis(src) // search for ghosts, if the corpse is empty and the scanner is connected to a cloner if(locate(/obj/machinery/computer/cloning, get_step(src, NORTH)) \ @@ -281,6 +289,7 @@ occupant.forceMove(loc) occupant = null icon_state = "scanner_open" + SStgui.update_uis(src) /obj/machinery/dna_scannernew/force_eject_occupant() go_out(null, TRUE) @@ -296,6 +305,7 @@ occupant = null updateUsrDialog() update_icon() + SStgui.update_uis(src) // Checks if occupants can be irradiated/mutated - prevents exploits where wearing full rad protection would still let you gain mutations /obj/machinery/dna_scannernew/proc/radiation_check() @@ -333,12 +343,11 @@ var/injector_ready = FALSE //Quick fix for issue 286 (screwdriver the screen twice to restore injector) -Pete var/obj/machinery/dna_scannernew/connected = null var/obj/item/disk/data/disk = null - var/selected_menu_key = null + var/selected_menu_key = PAGE_UI anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 10 active_power_usage = 400 - var/waiting_for_user_input = 0 // Fix for #274 (Mash create block injector without answering dialog to make unlimited injectors) - N3X /obj/machinery/computer/scan_consolenew/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/disk/data)) //INSERT SOME diskS @@ -347,7 +356,7 @@ I.forceMove(src) disk = I to_chat(user, "You insert [I].") - SSnanoui.update_uis(src) // update all UIs attached to src() + SStgui.update_uis(src) return else return ..() @@ -399,35 +408,18 @@ if(stat & (NOPOWER|BROKEN)) return - ui_interact(user) + tgui_interact(user) - /** - * The ui_interact proc is used to open and update Nano UIs - * If ui_interact is not used then the UI will not update correctly - * ui_interact is currently defined for /atom/movable - * - * @param user /mob The mob who is interacting with this ui - * @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main") - * @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui - * - * @return nothing - */ -/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1) +/obj/machinery/computer/scan_consolenew/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) if(user == connected.occupant) return - // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "dna_modifier.tmpl", "DNA Modifier Console", 660, 700) - // open the new ui window + ui = new(user, src, ui_key, "DNAModifier", name, 660, 700, master_ui, state) ui.open() - // auto update every Master Controller tick - ui.set_auto_update(1) -/obj/machinery/computer/scan_consolenew/ui_data(mob/user, datum/topic_state/state) +/obj/machinery/computer/scan_consolenew/tgui_data(mob/user) var/data[0] data["selectedMenuKey"] = selected_menu_key data["locked"] = connected.locked @@ -501,9 +493,12 @@ for(var/datum/reagent/R in connected.beaker.reagents.reagent_list) data["beakerVolume"] += R.volume + // Transfer modal information if there is one + data["modal"] = tgui_modal_data(src) + return data -/obj/machinery/computer/scan_consolenew/Topic(href, href_list) +/obj/machinery/computer/scan_consolenew/tgui_act(action, params) if(..()) return FALSE // don't update uis if(!istype(usr.loc, /turf)) @@ -512,405 +507,350 @@ return FALSE // don't update uis if(irradiating) // Make sure that it isn't already irradiating someone... return FALSE // don't update uis + if(stat & (NOPOWER|BROKEN)) + return add_fingerprint(usr) - if(href_list["selectMenuKey"]) - selected_menu_key = href_list["selectMenuKey"] - return TRUE // return 1 forces an update to all Nano uis attached to src - - if(href_list["toggleLock"]) - if((connected && connected.occupant)) - connected.locked = !(connected.locked) - return TRUE // return 1 forces an update to all Nano uis attached to src - - if(href_list["pulseRadiation"]) - irradiating = radiation_duration - var/lock_state = connected.locked - connected.locked = TRUE //lock it - SSnanoui.update_uis(src) // update all UIs attached to src - - sleep(10 * radiation_duration) // sleep for radiation_duration seconds - - irradiating = 0 - connected.locked = lock_state - - if(!connected.occupant) - return TRUE // return 1 forces an update to all Nano uis attached to src - - var/radiation = (((radiation_intensity * 3) + radiation_duration * 3) / connected.damage_coeff) - connected.occupant.apply_effect(radiation, IRRADIATE, 0) - if(connected.radiation_check()) - return TRUE - - if(prob(95)) - if(prob(75)) - randmutb(connected.occupant) - else - randmuti(connected.occupant) - else - if(prob(95)) - randmutg(connected.occupant) - else - randmuti(connected.occupant) - - return TRUE // return 1 forces an update to all Nano uis attached to src - - if(href_list["radiationDuration"]) - if(text2num(href_list["radiationDuration"]) > 0) - if(radiation_duration < 20) - radiation_duration += 2 - else - if(radiation_duration > 2) - radiation_duration -= 2 - return TRUE // return 1 forces an update to all Nano uis attached to src - - if(href_list["radiationIntensity"]) - if(text2num(href_list["radiationIntensity"]) > 0) - if(radiation_intensity < 10) - radiation_intensity++ - else - if(radiation_intensity > 1) - radiation_intensity-- - return TRUE // return 1 forces an update to all Nano uis attached to src - - //////////////////////////////////////////////////////// - - if(href_list["changeUITarget"] && text2num(href_list["changeUITarget"]) > 0) - if(selected_ui_target < 15) - selected_ui_target++ - selected_ui_target_hex = selected_ui_target - switch(selected_ui_target) - if(10) - selected_ui_target_hex = "A" - if(11) - selected_ui_target_hex = "B" - if(12) - selected_ui_target_hex = "C" - if(13) - selected_ui_target_hex = "D" - if(14) - selected_ui_target_hex = "E" - if(15) - selected_ui_target_hex = "F" - else - selected_ui_target = 0 - selected_ui_target_hex = 0 - return TRUE // return 1 forces an update to all Nano uis attached to src - - if(href_list["changeUITarget"] && text2num(href_list["changeUITarget"]) < 1) - if(selected_ui_target > 0) - selected_ui_target-- - selected_ui_target_hex = selected_ui_target - switch(selected_ui_target) - if(10) - selected_ui_target_hex = "A" - if(11) - selected_ui_target_hex = "B" - if(12) - selected_ui_target_hex = "C" - if(13) - selected_ui_target_hex = "D" - if(14) - selected_ui_target_hex = "E" - else - selected_ui_target = 15 - selected_ui_target_hex = "F" - return TRUE // return 1 forces an update to all Nano uis attached to src - - if(href_list["selectUIBlock"] && href_list["selectUISubblock"]) // This chunk of code updates selected block / sub-block based on click - var/select_block = text2num(href_list["selectUIBlock"]) - var/select_subblock = text2num(href_list["selectUISubblock"]) - if((select_block <= DNA_UI_LENGTH) && (select_block >= 1)) - selected_ui_block = select_block - if((select_subblock <= DNA_BLOCK_SIZE) && (select_subblock >= 1)) - selected_ui_subblock = select_subblock - return TRUE // return 1 forces an update to all Nano uis attached to src - - if(href_list["pulseUIRadiation"]) - var/block = connected.occupant.dna.GetUISubBlock(selected_ui_block, selected_ui_subblock) - - irradiating = radiation_duration - var/lock_state = connected.locked - connected.locked = TRUE //lock it - SSnanoui.update_uis(src) // update all UIs attached to src - - sleep(10 * radiation_duration) // sleep for radiation_duration seconds - - irradiating = 0 - connected.locked = lock_state - - if(!connected.occupant) - return TRUE - - if(prob((80 + (radiation_duration / 2)))) - var/radiation = (radiation_intensity + radiation_duration) - connected.occupant.apply_effect(radiation,IRRADIATE,0) - - if(connected.radiation_check()) - return TRUE - - block = miniscrambletarget(num2text(selected_ui_target), radiation_intensity, radiation_duration) - connected.occupant.dna.SetUISubBlock(selected_ui_block, selected_ui_subblock, block) - connected.occupant.UpdateAppearance() - else - var/radiation = ((radiation_intensity * 2) + radiation_duration) - connected.occupant.apply_effect(radiation, IRRADIATE, 0) - if(connected.radiation_check()) - return TRUE - - if(prob(20 + radiation_intensity)) - randmutb(connected.occupant) - domutcheck(connected.occupant, connected) - else - randmuti(connected.occupant) - connected.occupant.UpdateAppearance() - return TRUE // return 1 forces an update to all Nano uis attached to src - - //////////////////////////////////////////////////////// - - if(href_list["injectRejuvenators"]) - if(!connected.occupant) - return FALSE - var/inject_amount = round(text2num(href_list["injectRejuvenators"]), 5) // round to nearest 5 - if(inject_amount < 0) // Since the user can actually type the commands himself, some sanity checking - inject_amount = 0 - if(inject_amount > 50) - inject_amount = 50 - connected.beaker.reagents.trans_to(connected.occupant, inject_amount) - connected.beaker.reagents.reaction(connected.occupant) - return TRUE // return 1 forces an update to all Nano uis attached to src - - //////////////////////////////////////////////////////// - - if(href_list["selectSEBlock"] && href_list["selectSESubblock"]) // This chunk of code updates selected block / sub-block based on click (se stands for strutural enzymes) - var/select_block = text2num(href_list["selectSEBlock"]) - var/select_subblock = text2num(href_list["selectSESubblock"]) - if((select_block <= DNA_SE_LENGTH) && (select_block >= 1)) - selected_se_block = select_block - if((select_subblock <= DNA_BLOCK_SIZE) && (select_subblock >= 1)) - selected_se_subblock = select_subblock - //testing("User selected block [selected_se_block] (sent [select_block]), subblock [selected_se_subblock] (sent [select_block]).") - return TRUE // return 1 forces an update to all Nano uis attached to src - - if(href_list["pulseSERadiation"]) - var/block = connected.occupant.dna.GetSESubBlock(selected_se_block, selected_se_subblock) - //var/original_block=block - //testing("Irradiating SE block [selected_se_block]:[selected_se_subblock] ([block])...") - - irradiating = radiation_duration - var/lock_state = connected.locked - connected.locked = TRUE //lock it - SSnanoui.update_uis(src) // update all UIs attached to src - - sleep(10 * radiation_duration) // sleep for radiation_duration seconds - - irradiating = 0 - connected.locked = lock_state - - if(connected.occupant) - if(prob((80 + ((radiation_duration / 2) + (connected.precision_coeff ** 3))))) - var/radiation = ((radiation_intensity + radiation_duration) / connected.damage_coeff) - connected.occupant.apply_effect(radiation, IRRADIATE, 0) - - if(connected.radiation_check()) - return 1 - - var/real_SE_block=selected_se_block - block = miniscramble(block, radiation_intensity, radiation_duration) - if(prob(20)) - if(selected_se_block > 1 && selected_se_block < DNA_SE_LENGTH/2) - real_SE_block++ - else if(selected_se_block > DNA_SE_LENGTH/2 && selected_se_block < DNA_SE_LENGTH) - real_SE_block-- - - //testing("Irradiated SE block [real_SE_block]:[selected_se_subblock] ([original_block] now [block]) [(real_SE_block!=selected_se_block) ? "(SHIFTED)":""]!") - connected.occupant.dna.SetSESubBlock(real_SE_block, selected_se_subblock, block) - domutcheck(connected.occupant, connected) - else - var/radiation = (((radiation_intensity * 2) + radiation_duration) / connected.damage_coeff) - connected.occupant.apply_effect(radiation, IRRADIATE, 0) - - if(connected.radiation_check()) - return 1 - - if(prob(80 - radiation_duration)) - //testing("Random bad mut!") - randmutb(connected.occupant) - domutcheck(connected.occupant, connected) - else - randmuti(connected.occupant) - //testing("Random identity mut!") - connected.occupant.UpdateAppearance() - return TRUE // return 1 forces an update to all Nano uis attached to src - - if(href_list["ejectBeaker"]) - if(connected.beaker) - var/obj/item/reagent_containers/glass/B = connected.beaker - B.forceMove(connected.loc) - connected.beaker = null + if(tgui_act_modal(action, params)) return TRUE - if(href_list["ejectOccupant"]) - connected.eject_occupant(usr) - return TRUE - - // Transfer Buffer Management - if(href_list["bufferOption"]) - var/bufferOption = href_list["bufferOption"] - - // These bufferOptions do not require a bufferId - if(bufferOption == "wipeDisk") - if((isnull(disk)) || (disk.read_only)) - //temphtml = "Invalid disk. Please try again." - return FALSE - - disk.buf = null - //temphtml = "Data saved." - return TRUE - - if(bufferOption == "ejectDisk") - if(!disk) + . = TRUE + switch(action) + if("selectMenuKey") + var/key = params["key"] + if(!(key in list(PAGE_UI, PAGE_SE, PAGE_BUFFER, PAGE_REJUVENATORS))) return - disk.forceMove(get_turf(src)) - disk = null - return TRUE - - // All bufferOptions from here on require a bufferId - if(!href_list["bufferId"]) - return FALSE - - var/bufferId = text2num(href_list["bufferId"]) - - if(bufferId < 1 || bufferId > 3) - return FALSE // Not a valid buffer id - - if(bufferOption == "saveUI") - if(connected.occupant && connected.occupant.dna) - var/datum/dna2/record/databuf = new - databuf.types = DNA2_BUF_UI // DNA2_BUF_UE - databuf.dna = connected.occupant.dna.Clone() - if(ishuman(connected.occupant)) - databuf.dna.real_name=connected.occupant.name - databuf.name = "Unique Identifier" - buffers[bufferId] = databuf - return TRUE - - if(bufferOption == "saveUIAndUE") - if(connected.occupant && connected.occupant.dna) - var/datum/dna2/record/databuf = new - databuf.types = DNA2_BUF_UI|DNA2_BUF_UE - databuf.dna = connected.occupant.dna.Clone() - if(ishuman(connected.occupant)) - databuf.dna.real_name=connected.occupant.dna.real_name - databuf.name = "Unique Identifier + Unique Enzymes" - buffers[bufferId] = databuf - return TRUE - - if(bufferOption == "saveSE") - if(connected.occupant && connected.occupant.dna) - var/datum/dna2/record/databuf = new - databuf.types = DNA2_BUF_SE - databuf.dna = connected.occupant.dna.Clone() - if(ishuman(connected.occupant)) - databuf.dna.real_name = connected.occupant.dna.real_name - databuf.name = "Structural Enzymes" - buffers[bufferId] = databuf - return TRUE - - if(bufferOption == "clear") - buffers[bufferId] = new /datum/dna2/record() - return TRUE - - if(bufferOption == "changeLabel") - var/datum/dna2/record/buf = buffers[bufferId] - var/text = sanitize(input(usr, "New Label:", "Edit Label", buf.name) as text|null) - buf.name = text - buffers[bufferId] = buf - return TRUE - - if(bufferOption == "transfer") - if(!connected.occupant || (NOCLONE in connected.occupant.mutations && connected.scan_level < 3) || !connected.occupant.dna) - return TRUE - - irradiating = 2 + selected_menu_key = key + if("toggleLock") + if(connected && connected.occupant) + connected.locked = !(connected.locked) + if("pulseRadiation") + irradiating = radiation_duration var/lock_state = connected.locked connected.locked = TRUE //lock it - SSnanoui.update_uis(src) // update all UIs attached to src - sleep(2 SECONDS) + SStgui.update_uis(src) + sleep(10 * radiation_duration) // sleep for radiation_duration seconds irradiating = 0 connected.locked = lock_state - var/radiation = (rand(20,50) / connected.damage_coeff) + if(!connected.occupant) + return + + var/radiation = (((radiation_intensity * 3) + radiation_duration * 3) / connected.damage_coeff) connected.occupant.apply_effect(radiation, IRRADIATE, 0) - if(connected.radiation_check()) - return TRUE + return - var/datum/dna2/record/buf = buffers[bufferId] - - if((buf.types & DNA2_BUF_UI)) - if((buf.types & DNA2_BUF_UE)) - connected.occupant.real_name = buf.dna.real_name - connected.occupant.name = buf.dna.real_name - connected.occupant.UpdateAppearance(buf.dna.UI.Copy()) - else if(buf.types & DNA2_BUF_SE) - connected.occupant.dna.SE = buf.dna.SE.Copy() - connected.occupant.dna.UpdateSE() - domutcheck(connected.occupant, connected) - return TRUE - - if(bufferOption == "createInjector") - if(injector_ready && !waiting_for_user_input) - - var/success = 1 - var/obj/item/dnainjector/I = new /obj/item/dnainjector - var/datum/dna2/record/buf = buffers[bufferId] - buf = buf.copy() - if(href_list["createBlockInjector"]) - waiting_for_user_input=1 - var/list/selectedbuf - if(buf.types & DNA2_BUF_SE) - selectedbuf=buf.dna.SE - else - selectedbuf=buf.dna.UI - var/blk = input(usr,"Select Block","Block") as null|anything in all_dna_blocks(selectedbuf) - success = setInjectorBlock(I,blk,buf) + if(prob(95)) + if(prob(75)) + randmutb(connected.occupant) else - I.buf = buf - waiting_for_user_input = 0 - if(success) - I.forceMove(loc) - I.name += " ([buf.name])" - if(connected) - I.damage_coeff = connected.damage_coeff - injector_ready = FALSE - spawn(300) - injector_ready = TRUE - return TRUE + randmuti(connected.occupant) + else + if(prob(95)) + randmutg(connected.occupant) + else + randmuti(connected.occupant) + if("radiationDuration") + radiation_duration = clamp(text2num(params["value"]), 1, 20) + if("radiationIntensity") + radiation_intensity = clamp(text2num(params["value"]), 1, 10) + //////////////////////////////////////////////////////// + if("changeUITarget") + selected_ui_target = clamp(text2num(params["value"]), 1, 15) + selected_ui_target_hex = num2text(selected_ui_target, 1, 16) + if("selectUIBlock") // This chunk of code updates selected block / sub-block based on click + var/select_block = text2num(params["block"]) + var/select_subblock = text2num(params["subblock"]) + if(!select_block || !select_subblock) + return - if(bufferOption == "loadDisk") - if((isnull(disk)) || (!disk.buf)) - //temphtml = "Invalid disk. Please try again." - return FALSE + selected_ui_block = clamp(select_block, 1, DNA_UI_LENGTH) + selected_ui_subblock = clamp(select_subblock, 1, DNA_BLOCK_SIZE) + if("pulseUIRadiation") + var/block = connected.occupant.dna.GetUISubBlock(selected_ui_block, selected_ui_subblock) - buffers[bufferId] = disk.buf.copy() - //temphtml = "Data loaded." - return TRUE + irradiating = radiation_duration + var/lock_state = connected.locked + connected.locked = TRUE //lock it - if(bufferOption == "saveDisk") - if((isnull(disk)) || (disk.read_only)) - //temphtml = "Invalid disk. Please try again." - return FALSE + SStgui.update_uis(src) + sleep(10 * radiation_duration) // sleep for radiation_duration seconds - var/datum/dna2/record/buf = buffers[bufferId] + irradiating = 0 + connected.locked = lock_state - disk.buf = buf.copy() - disk.name = "data disk - '[buf.dna.real_name]'" - //temphtml = "Data saved." - return TRUE + if(!connected.occupant) + return + if(prob((80 + (radiation_duration / 2)))) + var/radiation = (radiation_intensity + radiation_duration) + connected.occupant.apply_effect(radiation,IRRADIATE,0) + + if(connected.radiation_check()) + return + + block = miniscrambletarget(num2text(selected_ui_target), radiation_intensity, radiation_duration) + connected.occupant.dna.SetUISubBlock(selected_ui_block, selected_ui_subblock, block) + connected.occupant.UpdateAppearance() + else + var/radiation = ((radiation_intensity * 2) + radiation_duration) + connected.occupant.apply_effect(radiation, IRRADIATE, 0) + if(connected.radiation_check()) + return + + if(prob(20 + radiation_intensity)) + randmutb(connected.occupant) + domutcheck(connected.occupant, connected) + else + randmuti(connected.occupant) + connected.occupant.UpdateAppearance() + //////////////////////////////////////////////////////// + if("injectRejuvenators") + if(!connected.occupant || !connected.beaker) + return + var/inject_amount = clamp(round(text2num(params["amount"]), 5), 0, 50) // round to nearest 5 and clamp to 0-50 + if(!inject_amount) + return + connected.beaker.reagents.trans_to(connected.occupant, inject_amount) + connected.beaker.reagents.reaction(connected.occupant) + //////////////////////////////////////////////////////// + if("selectSEBlock") // This chunk of code updates selected block / sub-block based on click (se stands for strutural enzymes) + var/select_block = text2num(params["block"]) + var/select_subblock = text2num(params["subblock"]) + if(!select_block || !select_subblock) + return + + selected_se_block = clamp(select_block, 1, DNA_SE_LENGTH) + selected_se_subblock = clamp(select_subblock, 1, DNA_BLOCK_SIZE) + if("pulseSERadiation") + var/block = connected.occupant.dna.GetSESubBlock(selected_se_block, selected_se_subblock) + //var/original_block=block + //testing("Irradiating SE block [selected_se_block]:[selected_se_subblock] ([block])...") + + irradiating = radiation_duration + var/lock_state = connected.locked + connected.locked = TRUE //lock it + + SStgui.update_uis(src) + sleep(10 * radiation_duration) // sleep for radiation_duration seconds + + irradiating = 0 + connected.locked = lock_state + + if(connected.occupant) + if(prob((80 + ((radiation_duration / 2) + (connected.precision_coeff ** 3))))) + var/radiation = ((radiation_intensity + radiation_duration) / connected.damage_coeff) + connected.occupant.apply_effect(radiation, IRRADIATE, 0) + + if(connected.radiation_check()) + return 1 + + var/real_SE_block=selected_se_block + block = miniscramble(block, radiation_intensity, radiation_duration) + if(prob(20)) + if(selected_se_block > 1 && selected_se_block < DNA_SE_LENGTH/2) + real_SE_block++ + else if(selected_se_block > DNA_SE_LENGTH/2 && selected_se_block < DNA_SE_LENGTH) + real_SE_block-- + + //testing("Irradiated SE block [real_SE_block]:[selected_se_subblock] ([original_block] now [block]) [(real_SE_block!=selected_se_block) ? "(SHIFTED)":""]!") + connected.occupant.dna.SetSESubBlock(real_SE_block, selected_se_subblock, block) + domutcheck(connected.occupant, connected) + else + var/radiation = (((radiation_intensity * 2) + radiation_duration) / connected.damage_coeff) + connected.occupant.apply_effect(radiation, IRRADIATE, 0) + + if(connected.radiation_check()) + return + + if(prob(80 - radiation_duration)) + //testing("Random bad mut!") + randmutb(connected.occupant) + domutcheck(connected.occupant, connected) + else + randmuti(connected.occupant) + //testing("Random identity mut!") + connected.occupant.UpdateAppearance() + if("ejectBeaker") + if(connected.beaker) + var/obj/item/reagent_containers/glass/B = connected.beaker + B.forceMove(connected.loc) + connected.beaker = null + if("ejectOccupant") + connected.eject_occupant() + // Transfer Buffer Management + if("bufferOption") + var/bufferOption = params["option"] + var/bufferId = text2num(params["id"]) + if(bufferId < 1 || bufferId > 3) // Not a valid buffer id + return + + var/datum/dna2/record/buffer = buffers[bufferId] + switch(bufferOption) + if("saveUI") + if(connected.occupant && connected.occupant.dna) + var/datum/dna2/record/databuf = new + databuf.types = DNA2_BUF_UI // DNA2_BUF_UE + databuf.dna = connected.occupant.dna.Clone() + if(ishuman(connected.occupant)) + databuf.dna.real_name=connected.occupant.name + databuf.name = "Unique Identifier" + buffers[bufferId] = databuf + if("saveUIAndUE") + if(connected.occupant && connected.occupant.dna) + var/datum/dna2/record/databuf = new + databuf.types = DNA2_BUF_UI|DNA2_BUF_UE + databuf.dna = connected.occupant.dna.Clone() + if(ishuman(connected.occupant)) + databuf.dna.real_name=connected.occupant.dna.real_name + databuf.name = "Unique Identifier + Unique Enzymes" + buffers[bufferId] = databuf + if("saveSE") + if(connected.occupant && connected.occupant.dna) + var/datum/dna2/record/databuf = new + databuf.types = DNA2_BUF_SE + databuf.dna = connected.occupant.dna.Clone() + if(ishuman(connected.occupant)) + databuf.dna.real_name = connected.occupant.dna.real_name + databuf.name = "Structural Enzymes" + buffers[bufferId] = databuf + if("clear") + buffers[bufferId] = new /datum/dna2/record() + if("changeLabel") + tgui_modal_input(src, "changeBufferLabel", "Please enter the new buffer label:", null, list("id" = bufferId), buffer.name, TGUI_MODAL_INPUT_MAX_LENGTH_NAME) + if("transfer") + if(!connected.occupant || (NOCLONE in connected.occupant.mutations && connected.scan_level < 3) || !connected.occupant.dna) + return + + irradiating = 2 + var/lock_state = connected.locked + connected.locked = TRUE //lock it + + SStgui.update_uis(src) + sleep(2 SECONDS) + + irradiating = 0 + connected.locked = lock_state + + var/radiation = (rand(20,50) / connected.damage_coeff) + connected.occupant.apply_effect(radiation, IRRADIATE, 0) + + if(connected.radiation_check()) + return + + var/datum/dna2/record/buf = buffers[bufferId] + + if((buf.types & DNA2_BUF_UI)) + if((buf.types & DNA2_BUF_UE)) + connected.occupant.real_name = buf.dna.real_name + connected.occupant.name = buf.dna.real_name + connected.occupant.UpdateAppearance(buf.dna.UI.Copy()) + else if(buf.types & DNA2_BUF_SE) + connected.occupant.dna.SE = buf.dna.SE.Copy() + connected.occupant.dna.UpdateSE() + domutcheck(connected.occupant, connected) + if("createInjector") + if(!injector_ready) + return + if(text2num(params["block"]) > 0) + var/list/choices = all_dna_blocks((buffer.types & DNA2_BUF_SE) ? buffer.dna.SE : buffer.dna.UI) + tgui_modal_choice(src, "createInjectorBlock", "Please select the block to create an injector from:", null, list("id" = bufferId), null, choices) + else + create_injector(bufferId, TRUE) + if("loadDisk") + if(isnull(disk) || disk.read_only) + return + buffers[bufferId] = disk.buf.copy() + if("saveDisk") + if(isnull(disk) || disk.read_only) + return + var/datum/dna2/record/buf = buffers[bufferId] + disk.buf = buf.copy() + disk.name = "data disk - '[buf.dna.real_name]'" + if("wipeDisk") + if(isnull(disk) || disk.read_only) + return + disk.buf = null + if("ejectDisk") + if(!disk) + return + disk.forceMove(get_turf(src)) + disk = null + +/** + * Creates a blank injector with the name of the buffer at the given buffer_id + * + * Arguments: + * * buffer_id - The ID of the buffer + * * copy_buffer - Whether the injector should copy the buffer contents + */ +/obj/machinery/computer/scan_consolenew/proc/create_injector(buffer_id, copy_buffer = FALSE) + if(buffer_id < 1 || buffer_id > length(buffers)) + return + + // Cooldown + injector_ready = FALSE + addtimer(CALLBACK(src, .proc/injector_cooldown_finish), 30 SECONDS) + + // Create it + var/datum/dna2/record/buf = buffers[buffer_id] + var/obj/item/dnainjector/I = new() + I.forceMove(loc) + I.name += " ([buf.name])" + if(copy_buffer) + I.buf = buf.copy() + if(connected) + I.damage_coeff = connected.damage_coeff + return I + +/** + * Called when the injector creation cooldown finishes + */ +/obj/machinery/computer/scan_consolenew/proc/injector_cooldown_finish() + injector_ready = TRUE + +/** + * Called in tgui_act() to process modal actions + * + * Arguments: + * * action - The action passed by tgui + * * params - The params passed by tgui + */ +/obj/machinery/computer/scan_consolenew/proc/tgui_act_modal(action, params) + . = TRUE + var/id = params["id"] // The modal's ID + var/list/arguments = istext(params["arguments"]) ? json_decode(params["arguments"]) : params["arguments"] + switch(tgui_modal_act(src, action, params)) + if(TGUI_MODAL_ANSWER) + var/answer = params["answer"] + switch(id) + if("createInjectorBlock") + var/buffer_id = text2num(arguments["id"]) + if(buffer_id < 1 || buffer_id > length(buffers)) + return + var/datum/dna2/record/buf = buffers[buffer_id] + var/obj/item/dnainjector/I = create_injector(buffer_id) + setInjectorBlock(I, answer, buf.copy()) + if("changeBufferLabel") + var/buffer_id = text2num(arguments["id"]) + if(buffer_id < 1 || buffer_id > length(buffers)) + return + var/datum/dna2/record/buf = buffers[buffer_id] + buf.name = answer + buffers[buffer_id] = buf + else + return FALSE + else + return FALSE + + +#undef PAGE_UI +#undef PAGE_SE +#undef PAGE_BUFFER +#undef PAGE_REJUVENATORS /////////////////////////// DNA MACHINES diff --git a/code/game/dna/genes/disabilities.dm b/code/game/dna/genes/disabilities.dm index 8b8a86009b9..a887959db48 100644 --- a/code/game/dna/genes/disabilities.dm +++ b/code/game/dna/genes/disabilities.dm @@ -249,14 +249,13 @@ block = GLOB.wingdingsblock /datum/dna/gene/disability/wingdings/OnSay(mob/M, message) - var/list/chars = string2charlist(message) var/garbled_message = "" - for(var/C in chars) - if(C in GLOB.alphabet_uppercase) + for(var/i in 1 to length(message)) + if(message[i] in GLOB.alphabet_uppercase) garbled_message += pick(GLOB.alphabet_uppercase) - else if(C in GLOB.alphabet) + else if(message[i] in GLOB.alphabet) garbled_message += pick(GLOB.alphabet) else - garbled_message += C + garbled_message += message[i] message = garbled_message return message diff --git a/code/game/dna/genes/goon_powers.dm b/code/game/dna/genes/goon_powers.dm index 87bbdf97c5c..77eb58e84b7 100644 --- a/code/game/dna/genes/goon_powers.dm +++ b/code/game/dna/genes/goon_powers.dm @@ -123,13 +123,13 @@ instability = GENE_INSTABILITY_MODERATE mutation = CRYO - spelltype = /obj/effect/proc_holder/spell/targeted/cryokinesis + spelltype = /obj/effect/proc_holder/spell/targeted/click/cryokinesis /datum/dna/gene/basic/grant_spell/cryo/New() ..() block = GLOB.cryoblock -/obj/effect/proc_holder/spell/targeted/cryokinesis +/obj/effect/proc_holder/spell/targeted/click/cryokinesis name = "Cryokinesis" desc = "Drops the bodytemperature of another person." panel = "Abilities" @@ -137,45 +137,44 @@ charge_type = "recharge" charge_max = 1200 - clothes_req = 0 - stat_allowed = 0 + clothes_req = FALSE + stat_allowed = FALSE + + click_radius = 0 + auto_target_single = FALSE // Give the clueless geneticists a way out and to have them not target themselves + selection_activated_message = "Your mind grow cold. Click on a target to cast the spell." + selection_deactivated_message = "Your mind returns to normal." + allowed_type = /mob/living/carbon invocation_type = "none" range = 7 selection_type = "range" - include_user = 1 + include_user = TRUE var/list/compatible_mobs = list(/mob/living/carbon/human) action_icon_state = "genetic_cryo" -/obj/effect/proc_holder/spell/targeted/cryokinesis/cast(list/targets, mob/user = usr) - if(!targets.len) - to_chat(user, "No target found in range.") - return +/obj/effect/proc_holder/spell/targeted/click/cryokinesis/cast(list/targets, mob/user = usr) var/mob/living/carbon/C = targets[1] - if(!iscarbon(C)) - to_chat(user, "This will only work on normal organic beings.") - return - if(COLDRES in C.mutations) C.visible_message("A cloud of fine ice crystals engulfs [C.name], but disappears almost instantly!") return - var/handle_suit = 0 + var/handle_suit = FALSE if(ishuman(C)) var/mob/living/carbon/human/H = C if(istype(H.head, /obj/item/clothing/head/helmet/space)) if(istype(H.wear_suit, /obj/item/clothing/suit/space)) - handle_suit = 1 + handle_suit = TRUE if(H.internal) H.visible_message("[user] sprays a cloud of fine ice crystals, engulfing [H]!", "[user] sprays a cloud of fine ice crystals over your [H.head]'s visor.") - add_attack_logs(user, C, "Cryokinesis") else H.visible_message("[user] sprays a cloud of fine ice crystals engulfing, [H]!", "[user] sprays a cloud of fine ice crystals cover your [H.head]'s visor and make it into your air vents!.") - add_attack_logs(user, C, "Cryokinesis") + H.bodytemperature = max(0, H.bodytemperature - 100) + add_attack_logs(user, C, "Cryokinesis") if(!handle_suit) C.bodytemperature = max(0, C.bodytemperature - 200) C.ExtinguishMob() @@ -454,7 +453,7 @@ name = "Polymorphism" desc = "Enables the subject to reconfigure their appearance to mimic that of others." - spelltype =/obj/effect/proc_holder/spell/targeted/polymorph + spelltype =/obj/effect/proc_holder/spell/targeted/click/polymorph //cooldown = 1800 activation_messages = list("You don't feel entirely like yourself somehow.") deactivation_messages = list("You feel secure in your identity.") @@ -465,34 +464,36 @@ ..() block = GLOB.polymorphblock -/obj/effect/proc_holder/spell/targeted/polymorph +/obj/effect/proc_holder/spell/targeted/click/polymorph name = "Polymorph" desc = "Mimic the appearance of others!" panel = "Abilities" charge_max = 1800 - clothes_req = 0 - human_req = 1 - stat_allowed = 0 + clothes_req = FALSE + stat_allowed = FALSE + + click_radius = -1 // Precision required + auto_target_single = FALSE // Safety to not turn into monkey (420) + selection_activated_message = "You body becomes unstable. Click on a target to cast transform into them." + selection_deactivated_message = "Your body calms down again." + allowed_type = /mob/living/carbon/human + invocation_type = "none" range = 1 selection_type = "range" action_icon_state = "genetic_poly" -/obj/effect/proc_holder/spell/targeted/polymorph/cast(list/targets, mob/user = usr) - var/mob/living/M = targets[1] - if(!ishuman(M)) - to_chat(usr, "You can only change your appearance to that of another human.") - return +/obj/effect/proc_holder/spell/targeted/click/polymorph/cast(list/targets, mob/user = usr) + var/mob/living/carbon/human/target = targets[1] user.visible_message("[user]'s body shifts and contorts.") spawn(10) - if(M && user) + if(target && user) playsound(user.loc, 'sound/goonstation/effects/gib.ogg', 50, 1) var/mob/living/carbon/human/H = user - var/mob/living/carbon/human/target = M H.UpdateAppearance(target.dna.UI) H.real_name = target.real_name H.name = target.name diff --git a/code/game/dna/genes/vg_powers.dm b/code/game/dna/genes/vg_powers.dm index 9092448e398..e08d35b681d 100644 --- a/code/game/dna/genes/vg_powers.dm +++ b/code/game/dna/genes/vg_powers.dm @@ -214,25 +214,21 @@ /obj/effect/proc_holder/spell/targeted/remotetalk/choose_targets(mob/user = usr) var/list/targets = new /list() - var/list/validtargets = new /list() - var/turf/T = get_turf(user) - for(var/mob/living/M in range(14, T)) - if(M && M.mind) - if(M == user) - continue - validtargets += M + var/list/validtargets = user.get_telepathic_targets() - if(!validtargets.len) + if(!length(validtargets)) to_chat(user, "There are no valid targets!") start_recharge() return - targets += input("Choose the target to talk to.", "Targeting") as null|mob in validtargets + var/target_name = input("Choose the target to talk to.", "Targeting") as null|anything in validtargets - if(!targets.len || !targets[1]) //doesn't waste the spell + var/mob/living/target + if(!target_name || !(target = validtargets[target_name])) revert_cast(user) return + targets += target perform(targets, user = user) /obj/effect/proc_holder/spell/targeted/remotetalk/cast(list/targets, mob/user = usr) @@ -249,7 +245,7 @@ target.show_message("You hear [user.real_name]'s voice: [say]") else target.show_message("You hear a voice that seems to echo around the room: [say]") - user.show_message("You project your mind into [target.name]: [say]") + user.show_message("You project your mind into [(target in user.get_visible_mobs()) ? target.name : "the unknown entity"]: [say]") for(var/mob/dead/observer/G in GLOB.player_list) G.show_message("Telepathic message from [user] ([ghost_follow_link(user, ghost=G)]) to [target] ([ghost_follow_link(target, ghost=G)]): [say]") @@ -266,26 +262,22 @@ var/list/available_targets = list() /obj/effect/proc_holder/spell/targeted/mindscan/choose_targets(mob/user = usr) - var/list/targets = new /list() - var/list/validtargets = new /list() - var/turf/T = get_turf(user) - for(var/mob/living/M in range(14, T)) - if(M && M.mind) - if(M == user) - continue - validtargets += M + var/list/targets = list() + var/list/validtargets = user.get_telepathic_targets() - if(!validtargets.len) + if(!length(validtargets)) to_chat(user, "There are no valid targets!") start_recharge() return - targets += input("Choose the target to listen to.", "Targeting") as null|mob in validtargets + var/target_name = input("Choose the target to listen to.", "Targeting") as null|anything in validtargets - if(!targets.len || !targets[1]) //doesn't waste the spell + var/mob/living/target + if(!target_name || !(target = validtargets[target_name])) revert_cast(user) return + targets += target perform(targets, user = user) /obj/effect/proc_holder/spell/targeted/mindscan/cast(list/targets, mob/user = usr) @@ -295,7 +287,7 @@ var/message = "You feel your mind expand briefly... (Click to send a message.)" if(REMOTE_TALK in target.mutations) message = "You feel [user.real_name] request a response from you... (Click here to project mind.)" - user.show_message("You offer your mind to [target.name].") + user.show_message("You offer your mind to [(target in user.get_visible_mobs()) ? target.name : "the unknown entity"].") target.show_message("[message]") available_targets += target addtimer(CALLBACK(src, .proc/removeAvailability, target), 100) diff --git a/code/game/gamemodes/blob/blob_report.dm b/code/game/gamemodes/blob/blob_report.dm index 8f6ba965222..93b84dbb54d 100644 --- a/code/game/gamemodes/blob/blob_report.dm +++ b/code/game/gamemodes/blob/blob_report.dm @@ -18,7 +18,7 @@ intercepttext += "
    Note in the event of a quarantine breach or uncontrolled spread of the biohazard, the directive 7-10 may be upgraded to a directive 7-12.
    " intercepttext += "Message ends." if(2) - var/nukecode = "[rand(10000, 99999)]" + var/nukecode = rand(10000, 99999) for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines) if(bomb && bomb.r_code) if(is_station_level(bomb.z)) @@ -40,7 +40,7 @@ aiPlayer.set_zeroth_law(law) to_chat(aiPlayer, "Laws Updated: [law]") - print_command_report(intercepttext, interceptname) + print_command_report(intercepttext, interceptname, FALSE) GLOB.event_announcement.Announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/AI/commandreport.ogg', from = "[command_name()] Update") /datum/station_state diff --git a/code/game/gamemodes/changeling/evolution_menu.dm b/code/game/gamemodes/changeling/evolution_menu.dm index 9c33ffaaca5..b3b4000bbf1 100644 --- a/code/game/gamemodes/changeling/evolution_menu.dm +++ b/code/game/gamemodes/changeling/evolution_menu.dm @@ -370,16 +370,11 @@ GLOBAL_LIST_EMPTY(sting_paths) mind.changeling.purchasedpowers += path path.on_purchase(src) else //for respec - var/datum/action/changeling/hivemind_upload/S1 = new + var/datum/action/changeling/hivemind_pick/S1 = new if(!mind.changeling.has_sting(S1)) mind.changeling.purchasedpowers+=S1 S1.Grant(src) - var/datum/action/changeling/hivemind_download/S2 = new - if(!mind.changeling.has_sting(S2)) - mind.changeling.purchasedpowers+=S2 - S2.Grant(src) - var/mob/living/carbon/C = src //only carbons have dna now, so we have to typecaste mind.changeling.absorbed_dna |= C.dna.Clone() mind.changeling.trim_dna() diff --git a/code/game/gamemodes/changeling/powers/hivemind.dm b/code/game/gamemodes/changeling/powers/hivemind.dm index 98336608da4..18a5477fd3f 100644 --- a/code/game/gamemodes/changeling/powers/hivemind.dm +++ b/code/game/gamemodes/changeling/powers/hivemind.dm @@ -12,27 +12,36 @@ var/datum/changeling/changeling=user.mind.changeling changeling.changeling_speak = 1 to_chat(user, "Use say \":g message\" to communicate with the other changelings.") - var/datum/action/changeling/hivemind_upload/S1 = new + var/datum/action/changeling/hivemind_pick/S1 = new if(!changeling.has_sting(S1)) changeling.purchasedpowers+=S1 S1.Grant(user) - var/datum/action/changeling/hivemind_download/S2 = new - if(!changeling.has_sting(S2)) - S2.Grant(user) - changeling.purchasedpowers+=S2 return // HIVE MIND UPLOAD/DOWNLOAD DNA GLOBAL_LIST_EMPTY(hivemind_bank) -/datum/action/changeling/hivemind_upload +/datum/action/changeling/hivemind_pick name = "Hive Channel DNA" - desc = "Allows us to channel DNA in the airwaves to allow other changelings to absorb it. Costs 10 chemicals." - button_icon_state = "hivemind_channel" + desc = "Allows us to upload or absorb DNA in the airwaves. Does not count towards absorb objectives. Costs 10 chemicals." + button_icon_state = "hive_absorb" chemical_cost = 10 dna_cost = -1 -/datum/action/changeling/hivemind_upload/sting_action(var/mob/user) +/datum/action/changeling/hivemind_pick/sting_action(mob/user) + var/datum/changeling/changeling = user.mind.changeling + var/channel_pick = alert("Upload or Absorb DNA?", "Channel Select", "Upload", "Absorb") + + if(channel_pick == "Upload") + dna_upload(user) + if(channel_pick == "Absorb") + if(changeling.using_stale_dna(user))//If our current DNA is the stalest, we gotta ditch it. + to_chat(user, "We have reached our capacity to store genetic information! We must transform before absorbing more.") + return + else + dna_absorb(user) + +/datum/action/changeling/proc/dna_upload(mob/user) var/datum/changeling/changeling = user.mind.changeling var/list/names = list() for(var/datum/dna/DNA in (changeling.absorbed_dna+changeling.protected_dna)) @@ -56,23 +65,7 @@ GLOBAL_LIST_EMPTY(hivemind_bank) feedback_add_details("changeling_powers","HU") return 1 -/datum/action/changeling/hivemind_download - name = "Hive Absorb DNA" - desc = "Allows us to absorb DNA that has been channeled to the airwaves. Does not count towards absorb objectives. Costs 10 chemicals." - button_icon_state = "hive_absorb" - chemical_cost = 10 - dna_cost = -1 - -/datum/action/changeling/hivemind_download/can_sting(var/mob/living/carbon/user) - if(!..()) - return - var/datum/changeling/changeling = user.mind.changeling - if(changeling.using_stale_dna(user))//If our current DNA is the stalest, we gotta ditch it. - to_chat(user, "We have reached our capacity to store genetic information! We must transform before absorbing more.") - return - return 1 - -/datum/action/changeling/hivemind_download/sting_action(var/mob/user) +/datum/action/changeling/proc/dna_absorb(mob/user) var/datum/changeling/changeling = user.mind.changeling var/list/names = list() for(var/datum/dna/DNA in GLOB.hivemind_bank) diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index d12b970d884..be88e0bb6e0 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -221,6 +221,7 @@ projectile_type = /obj/item/projectile/tentacle caliber = "tentacle" icon_state = "tentacle_end" + muzzle_flash_effect = null var/obj/item/gun/magic/tentacle/gun //the item that shot it /obj/item/ammo_casing/magic/tentacle/New(obj/item/gun/magic/tentacle/tentacle_gun) diff --git a/code/game/gamemodes/changeling/powers/shriek.dm b/code/game/gamemodes/changeling/powers/shriek.dm index 867328c40b3..06332f61670 100644 --- a/code/game/gamemodes/changeling/powers/shriek.dm +++ b/code/game/gamemodes/changeling/powers/shriek.dm @@ -11,6 +11,10 @@ /datum/action/changeling/resonant_shriek/sting_action(var/mob/user) for(var/mob/living/M in get_mobs_in_view(4, user)) if(iscarbon(M)) + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(H.check_ear_prot() >= HEARING_PROTECTION_TOTAL) + continue if(!M.mind || !M.mind.changeling) M.MinimumDeafTicks(30) M.AdjustConfused(20) diff --git a/code/game/gamemodes/changeling/powers/tiny_prick.dm b/code/game/gamemodes/changeling/powers/tiny_prick.dm index fbfb75b8b6a..9bc9fc7b511 100644 --- a/code/game/gamemodes/changeling/powers/tiny_prick.dm +++ b/code/game/gamemodes/changeling/powers/tiny_prick.dm @@ -112,7 +112,7 @@ feedback_add_details("changeling_powers","TS") return TRUE -datum/action/changeling/sting/extract_dna +/datum/action/changeling/sting/extract_dna name = "Extract DNA Sting" desc = "We stealthily sting a target and extract their DNA. Costs 25 chemicals." helptext = "Will give you the DNA of your target, allowing you to transform into them." @@ -132,7 +132,7 @@ datum/action/changeling/sting/extract_dna feedback_add_details("changeling_powers","ED") return 1 -datum/action/changeling/sting/mute +/datum/action/changeling/sting/mute name = "Mute Sting" desc = "We silently sting a human, completely silencing them for a short time. Costs 20 chemicals." helptext = "Does not provide a warning to the victim that they have been stung, until they try to speak and cannot." @@ -147,7 +147,7 @@ datum/action/changeling/sting/mute feedback_add_details("changeling_powers","MS") return 1 -datum/action/changeling/sting/blind +/datum/action/changeling/sting/blind name = "Blind Sting" desc = "We temporarily blind our victim. Costs 25 chemicals." helptext = "This sting completely blinds a target for a short time, and leaves them with blurred vision for a long time." @@ -165,7 +165,7 @@ datum/action/changeling/sting/blind feedback_add_details("changeling_powers","BS") return 1 -datum/action/changeling/sting/LSD +/datum/action/changeling/sting/LSD name = "Hallucination Sting" desc = "We cause mass terror to our victim. Costs 10 chemicals." helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect occurs after 30 to 60 seconds." @@ -182,7 +182,7 @@ datum/action/changeling/sting/LSD feedback_add_details("changeling_powers","HS") return 1 -datum/action/changeling/sting/cryo //Enable when mob cooling is fixed so that frostoil actually makes you cold, instead of mostly just hungry. +/datum/action/changeling/sting/cryo //Enable when mob cooling is fixed so that frostoil actually makes you cold, instead of mostly just hungry. name = "Cryogenic Sting" desc = "We silently sting our victim with a cocktail of chemicals that freezes them from the inside. Costs 15 chemicals." helptext = "Does not provide a warning to the victim, though they will likely realize they are suddenly freezing." diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index f1f3bc1c72c..a68e4c1e9ca 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -177,26 +177,37 @@ /obj/item/clothing/suit/hooded/cultrobes/cult_shield/special_overlays() return mutable_appearance('icons/effects/cult_effects.dmi', shield_state, MOB_LAYER + 0.01) -/obj/item/clothing/suit/hooded/cultrobes/berserker +/obj/item/clothing/suit/hooded/cultrobes/flagellant_robe name = "flagellant's robes" desc = "Blood-soaked robes infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage." - icon_state = "hardsuit-berserker" - item_state = "hardsuit-berserker" + icon_state = "flagellantrobe" + item_state = "flagellantrobe" flags_inv = HIDEJUMPSUIT allowed = list(/obj/item/tome,/obj/item/melee/cultblade) body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS armor = list("melee" = -45, "bullet" = -45, "laser" = -45,"energy" = -45, "bomb" = -45, "bio" = -45, "rad" = -45, "fire" = 0, "acid" = 0) slowdown = -1 - hoodtype = /obj/item/clothing/head/hooded/berserkerhood + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi', + "Drask" = 'icons/mob/species/drask/suit.dmi', + "Grey" = 'icons/mob/species/grey/suit.dmi' + ) + hoodtype = /obj/item/clothing/head/hooded/flagellant_hood -/obj/item/clothing/head/hooded/berserkerhood +/obj/item/clothing/head/hooded/flagellant_hood name = "flagellant's robes" desc = "Blood-soaked garb infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage." - icon_state = "culthood" + icon_state = "flagellanthood" + item_state = "flagellanthood" flags_inv = HIDEFACE flags_cover = HEADCOVERSEYES armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/head.dmi', + "Drask" = 'icons/mob/species/drask/head.dmi', + "Grey" = 'icons/mob/species/grey/head.dmi' + ) /obj/item/whetstone/cult name = "eldritch whetstone" diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index 0e96dd92062..17ae54591aa 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -120,7 +120,7 @@ selection_prompt = "You study the schematics etched on the forge..." selection_title = "Forge" creation_message = "You work the forge as dark knowledge guides your hands, creating %ITEM%!" - choosable_items = list("Shielded Robe" = /obj/item/clothing/suit/hooded/cultrobes/cult_shield, "Flagellant's Robe" = /obj/item/clothing/suit/hooded/cultrobes/berserker, \ + choosable_items = list("Shielded Robe" = /obj/item/clothing/suit/hooded/cultrobes/cult_shield, "Flagellant's Robe" = /obj/item/clothing/suit/hooded/cultrobes/flagellant_robe, \ "Cultist Hardsuit" = /obj/item/storage/box/cult) /obj/structure/cult/functional/forge/New() @@ -270,14 +270,10 @@ GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list( /obj/effect/gateway/singularity_pull() return -/obj/effect/gateway/Bumped(mob/M as mob|obj) - spawn(0) - return +/obj/effect/gateway/Bumped(atom/movable/AM) return -/obj/effect/gateway/Crossed(AM as mob|obj, oldloc) - spawn(0) - return +/obj/effect/gateway/Crossed(atom/movable/AM, oldloc) return diff --git a/code/game/gamemodes/devil/contracts/friend.dm b/code/game/gamemodes/devil/contracts/friend.dm index 7760ee10ee7..8838dc8a371 100644 --- a/code/game/gamemodes/devil/contracts/friend.dm +++ b/code/game/gamemodes/devil/contracts/friend.dm @@ -17,7 +17,8 @@ /obj/effect/mob_spawn/human/demonic_friend/Initialize(mapload, datum/mind/owner_mind, obj/effect/proc_holder/spell/targeted/summon_friend/summoning_spell) . = ..() owner = owner_mind - flavour_text = "You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for [owner.p_their()] short mortal coil. Be aware that if you do not live up to [owner.name]'s expectations, [owner.p_they()] can send you back to hell with a single thought. [owner.name]'s death will also return you to hell." + description = "Be someone's loyal friend/slave. If they die, you die as well." //best I could think of in the moment, not sure how this role plays in practise, have never seen it. + flavour_text = "You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for [owner.p_their()] short mortal coil. Be aware that if you do not live up to [owner.name]'s expectations, [owner.p_they()] can send you back to hell with a single thought. [owner.name]'s death will also return you to hell." var/area/A = get_area(src) if(!mapload && A) notify_ghosts("\A friendship shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = TRUE) diff --git a/code/game/gamemodes/devil/devilinfo.dm b/code/game/gamemodes/devil/devilinfo.dm index ecbeb54f7f7..22a5f4a6cde 100644 --- a/code/game/gamemodes/devil/devilinfo.dm +++ b/code/game/gamemodes/devil/devilinfo.dm @@ -92,7 +92,7 @@ GLOBAL_LIST_INIT(lawlorify, list ( var/form = BASIC_DEVIL var/exists = 0 var/static/list/dont_remove_spells = list( - /obj/effect/proc_holder/spell/targeted/summon_contract, + /obj/effect/proc_holder/spell/targeted/click/summon_contract, /obj/effect/proc_holder/spell/targeted/conjure_item/violin, /obj/effect/proc_holder/spell/targeted/summon_dancefloor) var/ascendable = FALSE @@ -326,12 +326,12 @@ GLOBAL_LIST_INIT(lawlorify, list ( owner.RemoveSpell(S) /datum/devilinfo/proc/give_summon_contract() - owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/summon_contract(null)) + owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/summon_contract(null)) /datum/devilinfo/proc/give_base_spells(give_summon_contract = 0) remove_spells() - owner.AddSpell(new /obj/effect/proc_holder/spell/fireball/hellish(null)) + owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/fireball/hellish(null)) owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/conjure_item/pitchfork(null)) if(give_summon_contract) give_summon_contract() @@ -343,13 +343,13 @@ GLOBAL_LIST_INIT(lawlorify, list ( /datum/devilinfo/proc/give_lizard_spells() remove_spells() owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/conjure_item/pitchfork(null)) - owner.AddSpell(new /obj/effect/proc_holder/spell/fireball/hellish(null)) + owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/fireball/hellish(null)) owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/infernal_jaunt(null)) /datum/devilinfo/proc/give_true_spells() remove_spells() owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/conjure_item/pitchfork/greater(null)) - owner.AddSpell(new /obj/effect/proc_holder/spell/fireball/hellish(null)) + owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/fireball/hellish(null)) owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/infernal_jaunt(null)) owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/sintouch(null)) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 1e2dd3d554b..8757fa00d4f 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -337,7 +337,7 @@ ////////////////////////// //Reports player logouts// ////////////////////////// -proc/display_roundstart_logout_report() +/proc/display_roundstart_logout_report() var/msg = "Roundstart logout report\n\n" for(var/mob/living/L in GLOB.mob_list) @@ -507,7 +507,7 @@ proc/display_roundstart_logout_report() message_text += G.get_report() message_text += "
    " - print_command_report(message_text, "[command_name()] Orders") + print_command_report(message_text, "[command_name()] Orders", FALSE) /datum/game_mode/proc/declare_station_goal_completion() for(var/V in station_goals) diff --git a/code/game/gamemodes/heist/heist.dm b/code/game/gamemodes/heist/heist.dm index 142ae33c078..f95702e7f28 100644 --- a/code/game/gamemodes/heist/heist.dm +++ b/code/game/gamemodes/heist/heist.dm @@ -250,7 +250,7 @@ GLOBAL_LIST_EMPTY(cortical_stacks) //Stacks for 'leave nobody behind' objective. ..() -datum/game_mode/proc/auto_declare_completion_heist() +/datum/game_mode/proc/auto_declare_completion_heist() if(raiders.len) var/check_return = 0 if(GAMEMODE_IS_HEIST) diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 526a2c01083..9ed2adf3332 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -616,7 +616,7 @@ active = FALSE return var/turf/T = get_turf(owner_AI.eyeobj) - new /obj/machinery/transformer/conveyor(T) + new /obj/machinery/transformer(T, owner_AI) playsound(T, 'sound/effects/phasein.ogg', 100, 1) owner_AI.can_shunt = FALSE to_chat(owner, "You are no longer able to shunt your core to APCs.") @@ -679,7 +679,7 @@ for(var/thing in GLOB.apcs) var/obj/machinery/power/apc/apc if(prob(30 * apc.overload)) - apc.overload_lighting() + INVOKE_ASYNC(apc, /obj/machinery/power/apc.proc/overload_lighting) else apc.overload++ to_chat(owner, "Overcurrent applied to the powernet.") @@ -781,3 +781,17 @@ if(AI.eyeobj) AI.eyeobj.relay_speech = TRUE +/datum/AI_Module/large/cameracrack + module_name = "Core Camera Cracker" + mod_pick_name = "cameracrack" + description = "By shortcirucuting the camera network chip, it overheats, preventing the camera console from using your internal camera." + cost = 10 + one_purchase = TRUE + upgrade = TRUE + unlock_text = "Network chip short circuited. Internal camera disconected from network. Minimal damage to other internal components." + unlock_sound = 'sound/items/wirecutter.ogg' + +/datum/AI_Module/large/cameracrack/upgrade(mob/living/silicon/ai/AI) + if(AI.builtInCamera) + QDEL_NULL(AI.builtInCamera) + diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm index 8da5b4468d7..7fe146d3e47 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm @@ -19,15 +19,13 @@ mob_name = "a swarmer" death = FALSE roundstart = FALSE - flavour_text = {" - You are a swarmer, a weapon of a long dead civilization. Until further orders from your original masters are received, you must continue to consume and replicate. - Clicking on any object will try to consume it, either deconstructing it into its components, destroying it, or integrating any materials it has into you if successful. - Ctrl-Clicking on a mob will attempt to remove it from the area and place it in a safe environment for storage. - Objectives: + important_info = "Follow your objectives, do not make the station inhospitable or try and kill crew." + flavour_text = "You are a swarmer, a weapon of a long dead civilization. Until further orders from your original masters are received, you must continue to consume and replicate." + description = {" Your goal is to create more of yourself by consuming the station. Clicking on any object will try to consume it, either deconstructing it into its components, destroying it, or integrating any materials it has into you if successful. Ctrl-Clicking on a mob will attempt to remove it from the area and place it in a safe environment for storage. + Objectives: 1. Consume resources and replicate until there are no more resources left. 2. Ensure that this location is fit for invasion at a later date; do not perform actions that would render it dangerous or inhospitable. - 3. Biological resources will be harvested at a later date; do not harm them. - "} + 3. Biological resources will be harvested at a later date; do not harm them."} /obj/effect/mob_spawn/swarmer/Initialize(mapload) . = ..() diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer_event.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer_event.dm index fbceda6bd94..5c4b83e965c 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer_event.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer_event.dm @@ -7,7 +7,7 @@ var/swarmer_report = "[command_name()] High-Priority Update" swarmer_report += "

    Our long-range sensors have detected an odd signal emanating from your station's gateway. We recommend immediate investigation of your gateway, as something may have come \ through." - print_command_report(swarmer_report, "Classified [command_name()] Update") + print_command_report(swarmer_report, "Classified [command_name()] Update", FALSE) GLOB.event_announcement.Announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/AI/commandreport.ogg') /datum/event/spawn_swarmer/start() diff --git a/code/game/gamemodes/miniantags/guardian/guardian.dm b/code/game/gamemodes/miniantags/guardian/guardian.dm index fdf17f6ddda..ecfa7ea3f96 100644 --- a/code/game/gamemodes/miniantags/guardian/guardian.dm +++ b/code/game/gamemodes/miniantags/guardian/guardian.dm @@ -41,9 +41,15 @@ var/tech_fluff_string = "BOOT SEQUENCE COMPLETE. ERROR MODULE LOADED. THIS SHOULDN'T HAPPEN. Submit a bug report!" var/bio_fluff_string = "Your scarabs fail to mutate. This shouldn't happen! Submit a bug report!" var/admin_fluff_string = "URK URF!"//the wheels on the bus... - var/adminseal = FALSE var/name_color = "white"//only used with protector shields for the time being +/mob/living/simple_animal/hostile/guardian/Initialize(mapload, mob/living/host) + . = ..() + if(!host) + return + summoner = host + host.grant_guardian_actions(src) + /mob/living/simple_animal/hostile/guardian/med_hud_set_health() if(summoner) var/image/holder = hud_list[HEALTH_HUD] @@ -59,19 +65,20 @@ else holder.icon_state = "hudhealthy" -/mob/living/simple_animal/hostile/guardian/Life(seconds, times_fired) //Dies if the summoner dies +/mob/living/simple_animal/hostile/guardian/Life(seconds, times_fired) ..() if(summoner) if(summoner.stat == DEAD || (!summoner.check_death_method() && summoner.health <= HEALTH_THRESHOLD_DEAD)) + summoner.remove_guardian_actions() to_chat(src, "Your summoner has died!") visible_message("[src] dies along with its user!") ghostize() qdel(src) snapback() - if(summoned && !summoner && !adminseal) + if(summoned && !summoner && !admin_spawned) to_chat(src, "You somehow lack a summoner! As a result, you dispel!") ghostize() - qdel() + qdel(src) /mob/living/simple_animal/hostile/guardian/proc/snapback() // If the summoner dies instantly, the summoner's ghost may be drawn into null space as the protector is deleted. This check should prevent that. @@ -197,7 +204,7 @@ //override set to true if message should be passed through instead of going to host communication /mob/living/simple_animal/hostile/guardian/say(message, override = FALSE) - if(adminseal || override)//if it's an admin-spawned guardian without a host it can still talk normally + if(admin_spawned || override)//if it's an admin-spawned guardian without a host it can still talk normally return ..(message) Communicate(message) @@ -206,61 +213,6 @@ to_chat(src, "You dont have another mode!") -/mob/living/proc/guardian_comm() - set name = "Communicate" - set category = "Guardian" - set desc = "Communicate telepathically with your guardian." - var/input = stripped_input(src, "Please enter a message to tell your guardian.", "Message", "") - if(!input) - return - - // Find the guardian in our host's contents. - var/mob/living/simple_animal/hostile/guardian/G = locate() in contents - if(!G) - return - - // Show the message to our guardian and to host. - to_chat(G, "[src]: [input]") - to_chat(src, "[src]: [input]") - log_say("(GUARDIAN to [key_name(G)]) [input]", src) - create_log(SAY_LOG, "HOST to GUARDIAN: [input]", G) - - // Show the message to any ghosts/dead players. - for(var/mob/M in GLOB.dead_mob_list) - if(M && M.client && M.stat == DEAD && !isnewplayer(M)) - to_chat(M, "Guardian Communication from [src] ([ghost_follow_link(src, ghost=M)]): [input]") - -/mob/living/proc/guardian_recall() - set name = "Recall Guardian" - set category = "Guardian" - set desc = "Forcibly recall your guardian." - for(var/mob/living/simple_animal/hostile/guardian/G in GLOB.mob_list) - if(G.summoner == src) - G.Recall() - -/mob/living/proc/guardian_reset() - set name = "Reset Guardian Player (One Use)" - set category = "Guardian" - set desc = "Re-rolls which ghost will control your Guardian. One use." - - src.verbs -= /mob/living/proc/guardian_reset - for(var/mob/living/simple_animal/hostile/guardian/G in GLOB.mob_list) - if(G.summoner == src) - var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you want to play as [G.real_name]?", ROLE_GUARDIAN, FALSE, 10 SECONDS, source = G) - var/mob/dead/observer/new_stand = null - if(candidates.len) - new_stand = pick(candidates) - to_chat(G, "Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance.") - to_chat(src, "Your guardian has been successfully reset.") - message_admins("[key_name_admin(new_stand)] has taken control of ([key_name_admin(G)])") - G.ghostize() - G.key = new_stand.key - else - to_chat(src, "There were no ghosts willing to take control. Looks like you're stuck with your Guardian for now.") - spawn(3000) - verbs += /mob/living/proc/guardian_reset - - /mob/living/simple_animal/hostile/guardian/proc/ToggleLight() if(!light_on) set_light(luminosity_on) @@ -363,8 +315,7 @@ if("Protector") pickedtype = /mob/living/simple_animal/hostile/guardian/protector - var/mob/living/simple_animal/hostile/guardian/G = new pickedtype(user) - G.summoner = user + var/mob/living/simple_animal/hostile/guardian/G = new pickedtype(user, user) G.summoned = TRUE G.key = key to_chat(G, "You are a [mob_name] bound to serve [user.real_name].") @@ -372,9 +323,6 @@ to_chat(G, "While personally invincible, you will die if [user.real_name] does, and any damage dealt to you will have a portion passed on to them as you feed upon them to sustain yourself.") to_chat(G, "[G.playstyle_string]") G.faction = user.faction - user.verbs += /mob/living/proc/guardian_comm - user.verbs += /mob/living/proc/guardian_recall - user.verbs += /mob/living/proc/guardian_reset var/color = pick(color_list) G.name_color = color_list[color] diff --git a/code/game/gamemodes/miniantags/guardian/host_actions.dm b/code/game/gamemodes/miniantags/guardian/host_actions.dm new file mode 100644 index 00000000000..c6e48221705 --- /dev/null +++ b/code/game/gamemodes/miniantags/guardian/host_actions.dm @@ -0,0 +1,130 @@ +/** + * # Base guardian host action + * + * These are used by guardian hosts to interact with their guardians. These are not buttons that guardians themselves use. + */ +/datum/action/guardian + name = "Generic guardian host action" + icon_icon = 'icons/mob/guardian.dmi' + button_icon_state = "base" + var/mob/living/simple_animal/hostile/guardian/guardian + +/datum/action/guardian/Grant(mob/M, mob/living/simple_animal/hostile/guardian/G) + if(!G || !istype(G)) + stack_trace("/datum/action/guardian created with no guardian to link to.") + qdel(src) + guardian = G + return ..() + +/** + * # Communicate action + * + * Allows the guardian host to communicate with their guardian. + */ +/datum/action/guardian/communicate + name = "Communicate" + desc = "Communicate telepathically with your guardian." + button_icon_state = "communicate" + +/datum/action/guardian/communicate/Trigger() + var/input = stripped_input(owner, "Enter a message to tell your guardian:", "Message", "") + if(!input) + return + + // Show the message to our guardian and to host. + to_chat(guardian, "[owner]: [input]") + to_chat(owner, "[owner]: [input]") + log_say("(GUARDIAN to [key_name(guardian)]) [input]", owner) + owner.create_log(SAY_LOG, "HOST to GUARDIAN: [input]", guardian) + + // Show the message to any ghosts/dead players. + for(var/mob/M in GLOB.dead_mob_list) + if(M && M.client && M.stat == DEAD && !isnewplayer(M)) + to_chat(M, "Guardian Communication from [owner] ([ghost_follow_link(owner, ghost=M)]): [input]") + +/** + * # Recall guardian action + * + * Allows the guardian host to recall their guardian. + */ +/datum/action/guardian/recall + name = "Recall Guardian" + desc = "Forcibly recall your guardian." + button_icon_state = "recall" + +/datum/action/guardian/recall/Trigger() + guardian.Recall() + +/** + * # Reset guardian action + * + * Allows the guardian host to exchange their guardian's player for another. + */ +/datum/action/guardian/reset_guardian + name = "Replace Guardian Player" + desc = "Replace your guardian's player with a ghost. This can only be done once." + button_icon_state = "reset" + var/cooldown_timer + +/datum/action/guardian/reset_guardian/IsAvailable() + if(cooldown_timer) + return FALSE + return TRUE + +/datum/action/guardian/reset_guardian/Trigger() + if(cooldown_timer) + to_chat(owner, "This ability is still recharging.") + return + + var/confirm = alert("Are you sure you want replace your guardian's player?", "Confirm", "Yes", "No") + if(confirm == "No") + return + + // Do this immediately, so the user can't spam a bunch of polls. + cooldown_timer = addtimer(CALLBACK(src, .proc/reset_cooldown), 5 MINUTES) + UpdateButtonIcon() + + to_chat(owner, "Searching for a replacement ghost...") + var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you want to play as [guardian.real_name]?", ROLE_GUARDIAN, FALSE, 15 SECONDS, source = guardian) + + if(!length(candidates)) + to_chat(owner, "There were no ghosts willing to take control of your guardian. You can try again in 5 minutes.") + return + + var/mob/dead/observer/new_stand = pick(candidates) + to_chat(guardian, "Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance.") + to_chat(owner, "Your guardian has been successfully reset.") + message_admins("[key_name_admin(new_stand)] has taken control of ([key_name_admin(guardian)])") + guardian.ghostize() + guardian.key = new_stand.key + qdel(src) + +/** + * Takes the action button off cooldown and makes it available again. + */ +/datum/action/guardian/reset_guardian/proc/reset_cooldown() + cooldown_timer = null + UpdateButtonIcon() + +/** + * Grants all existing `/datum/action/guardian` type actions to the src mob. + * + * Called whenever the host gains their gauardian. + */ +/mob/living/proc/grant_guardian_actions(mob/living/simple_animal/hostile/guardian/G) + if(!G || !istype(G)) + return + for(var/action in subtypesof(/datum/action/guardian)) + var/datum/action/guardian/A = new action + A.Grant(src, G) + +/** + * Removes all `/datum/action/guardian` type actions from the src mob. + * + * Called whenever the host loses their guardian. + */ +/mob/living/proc/remove_guardian_actions() + for(var/action in actions) + var/datum/action/A = action + if(istype(A, /datum/action/guardian)) + A.Remove(src) diff --git a/code/game/gamemodes/miniantags/guardian/types/healer.dm b/code/game/gamemodes/miniantags/guardian/types/healer.dm index c3f8046f0a9..72d1a03301e 100644 --- a/code/game/gamemodes/miniantags/guardian/types/healer.dm +++ b/code/game/gamemodes/miniantags/guardian/types/healer.dm @@ -26,7 +26,7 @@ melee_damage_lower = 0 melee_damage_upper = 0 melee_damage_type = STAMINA - adminseal = TRUE + admin_spawned = TRUE /mob/living/simple_animal/hostile/guardian/healer/New() ..() @@ -68,7 +68,7 @@ hud_used.action_intent.icon_state = a_intent speed = 0 damage_transfer = 0.7 - if(adminseal) + if(admin_spawned) damage_transfer = 0 melee_damage_lower = 15 melee_damage_upper = 15 @@ -79,7 +79,7 @@ hud_used.action_intent.icon_state = a_intent speed = 1 damage_transfer = 1 - if(adminseal) + if(admin_spawned) damage_transfer = 0 melee_damage_lower = 0 melee_damage_upper = 0 diff --git a/code/game/gamemodes/miniantags/guardian/types/lightning.dm b/code/game/gamemodes/miniantags/guardian/types/lightning.dm index bf84e199bab..e2ab6360ae5 100644 --- a/code/game/gamemodes/miniantags/guardian/types/lightning.dm +++ b/code/game/gamemodes/miniantags/guardian/types/lightning.dm @@ -3,12 +3,12 @@ layer = LYING_MOB_LAYER /mob/living/simple_animal/hostile/guardian/beam - melee_damage_lower = 7 - melee_damage_upper = 7 + melee_damage_lower = 12 + melee_damage_upper = 12 attacktext = "shocks" melee_damage_type = BURN attack_sound = 'sound/machines/defib_zap.ogg' - damage_transfer = 0.7 + damage_transfer = 0.6 range = 7 playstyle_string = "As a Lightning type, you will apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them." magic_fluff_string = "..And draw the Tesla, a shocking, lethal source of power." @@ -18,6 +18,16 @@ var/list/enemychains = list() var/successfulshocks = 0 +/mob/living/simple_animal/hostile/guardian/beam/Initialize(mapload, mob/living/host) + . = ..() + if(!summoner) + return + if(!(NO_SHOCK in summoner.mutations)) + summoner.mutations.Add(NO_SHOCK) + +/mob/living/simple_animal/hostile/guardian/beam/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = FALSE, override = FALSE, tesla_shock = FALSE, illusion = FALSE, stun = TRUE) + return FALSE //You are lightning, you should not be hurt by such things. + /mob/living/simple_animal/hostile/guardian/beam/AttackingTarget() . = ..() if(. && isliving(target) && target != src && target != summoner) @@ -106,3 +116,8 @@ ) L.adjustFireLoss(1.2) //adds up very rapidly . = 1 + +/mob/living/simple_animal/hostile/guardian/beam/death(gibbed) + if(summoner && (NO_SHOCK in summoner.mutations)) + summoner.mutations.Remove(NO_SHOCK) + return ..() diff --git a/code/game/gamemodes/miniantags/guardian/types/protector.dm b/code/game/gamemodes/miniantags/guardian/types/protector.dm index 534b7e16934..fda005a58ed 100644 --- a/code/game/gamemodes/miniantags/guardian/types/protector.dm +++ b/code/game/gamemodes/miniantags/guardian/types/protector.dm @@ -25,6 +25,7 @@ overlays.Cut() melee_damage_lower = initial(melee_damage_lower) melee_damage_upper = initial(melee_damage_upper) + obj_damage = initial(obj_damage) speed = initial(speed) damage_transfer = 0.4 to_chat(src, "You switch to combat mode.") @@ -35,6 +36,7 @@ overlays.Add(shield_overlay) melee_damage_lower = 2 melee_damage_upper = 2 + obj_damage = 6 //40/7.5 rounded up, we don't want a protector guardian 2 shotting blob tiles while taking 5% damage, thats just silly. speed = 1 damage_transfer = 0.05 //damage? what's damage? to_chat(src, "You switch to protection mode.") diff --git a/code/game/gamemodes/miniantags/guardian/types/standard.dm b/code/game/gamemodes/miniantags/guardian/types/standard.dm index e6d95ffb92c..d458ce2f49d 100644 --- a/code/game/gamemodes/miniantags/guardian/types/standard.dm +++ b/code/game/gamemodes/miniantags/guardian/types/standard.dm @@ -45,4 +45,4 @@ playstyle_string = "As a standard type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls." environment_smash = 2 battlecry = "URK" - adminseal = TRUE + admin_spawned = TRUE diff --git a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm index 91ed583efc7..47e5e759c77 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm @@ -153,7 +153,7 @@ else name = "[initial(name)] ([cast_amount]E)" -/obj/effect/proc_holder/spell/aoe_turf/revenant/can_cast(mob/living/simple_animal/revenant/user = usr) +/obj/effect/proc_holder/spell/aoe_turf/revenant/can_cast(mob/living/simple_animal/revenant/user = usr, charge_check = TRUE, show_message = FALSE) if(user.inhibited) return 0 if(charge_counter < charge_max) diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 8316364781b..7c87083dfe5 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -3,7 +3,7 @@ /datum/game_mode var/list/datum/mind/syndicates = list() -proc/issyndicate(mob/living/M as mob) +/proc/issyndicate(mob/living/M as mob) return istype(M) && M.mind && SSticker && SSticker.mode && (M.mind in SSticker.mode.syndicates) /datum/game_mode/nuclear @@ -103,7 +103,7 @@ proc/issyndicate(mob/living/M as mob) var/obj/effect/landmark/nuke_spawn = locate("landmark*Nuclear-Bomb") - var/nuke_code = "[rand(10000, 99999)]" + var/nuke_code = rand(10000, 99999) var/leader_selected = 0 var/agent_number = 1 var/spawnpos = 1 diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index 8e38f106cc7..209f9689de1 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -14,59 +14,59 @@ GLOBAL_VAR(bomb_set) icon_state = "nuclearbomb0" density = 1 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF - var/deployable = 0 - var/extended = 0 - var/lighthack = 0 + var/extended = FALSE + var/lighthack = FALSE var/timeleft = 120 - var/timing = 0 + var/timing = FALSE + var/exploded = FALSE var/r_code = "ADMIN" - var/code = "" - var/yes_code = 0 - var/safety = 1 + var/code + var/yes_code = FALSE + var/safety = TRUE var/obj/item/disk/nuclear/auth = null var/removal_stage = NUKE_INTACT var/lastentered - var/is_syndicate = 0 + var/is_syndicate = FALSE use_power = NO_POWER_USE var/previous_level = "" var/datum/wires/nuclearbomb/wires = null /obj/machinery/nuclearbomb/syndicate - is_syndicate = 1 + is_syndicate = TRUE /obj/machinery/nuclearbomb/New() ..() - r_code = "[rand(10000, 99999.0)]"//Creates a random code upon object spawn. + r_code = rand(10000, 99999.0) // Creates a random code upon object spawn. wires = new/datum/wires/nuclearbomb(src) previous_level = get_security_level() GLOB.poi_list |= src /obj/machinery/nuclearbomb/Destroy() + SStgui.close_uis(wires) QDEL_NULL(wires) GLOB.poi_list.Remove(src) return ..() /obj/machinery/nuclearbomb/process() if(timing) - GLOB.bomb_set = 1 //So long as there is one nuke timing, it means one nuke is armed. + GLOB.bomb_set = TRUE // So long as there is one nuke timing, it means one nuke is armed. timeleft = max(timeleft - 2, 0) // 2 seconds per process() if(timeleft <= 0) INVOKE_ASYNC(src, .proc/explode) - SSnanoui.update_uis(src) return /obj/machinery/nuclearbomb/attackby(obj/item/O as obj, mob/user as mob, params) if(istype(O, /obj/item/disk/nuclear)) if(extended) if(!user.drop_item()) - to_chat(user, "\The [O] is stuck to your hand!") + to_chat(user, "[O] is stuck to your hand!") return O.forceMove(src) auth = O add_fingerprint(user) return attack_hand(user) else - to_chat(user, "You need to deploy \the [src] first. Right click on the sprite, select 'Make Deployable' then click on \the [src] with an empty hand.") + to_chat(user, "You need to deploy [src] first.") return return ..() @@ -170,181 +170,157 @@ GLOBAL_VAR(bomb_set) removal_stage = NUKE_SEALANT_OPEN /obj/machinery/nuclearbomb/attack_ghost(mob/user as mob) - if(extended) - attack_hand(user) + attack_hand(user) /obj/machinery/nuclearbomb/attack_hand(mob/user as mob) - if(extended) - if(panel_open) - wires.Interact(user) - else - ui_interact(user) - else if(deployable) - if(removal_stage != NUKE_MOBILE) - anchored = 1 - visible_message("With a steely snap, bolts slide out of [src] and anchor it to the flooring!") - else - visible_message("\The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.") - if(!lighthack) - flick("nuclearbombc", src) - icon_state = "nuclearbomb1" - extended = 1 - return - -/obj/machinery/nuclearbomb/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "nuclear_bomb.tmpl", "Nuke Control Panel", 450, 550, state = GLOB.physical_state) - ui.open() - ui.set_auto_update(1) - -/obj/machinery/nuclearbomb/ui_data(mob/user, datum/topic_state/state) - var/data[0] - data["is_syndicate"] = is_syndicate - data["hacking"] = 0 - data["auth"] = is_auth(user) - if(is_auth(user)) - if(yes_code) - data["authstatus"] = timing ? "Functional/Set" : "Functional" - else - data["authstatus"] = "Auth. S2" + if(panel_open) + wires.Interact(user) else - if(timing) - data["authstatus"] = "Set" - else - data["authstatus"] = "Auth. S1" + tgui_interact(user) + +/obj/machinery/nuclearbomb/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_physical_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "NuclearBomb", name, 450, 300, master_ui, state) + ui.open() + +/obj/machinery/nuclearbomb/tgui_data(mob/user) + var/list/data = list() + data["extended"] = extended + data["authdisk"] = is_auth(user) + data["diskname"] = auth ? auth.name : FALSE + data["authcode"] = yes_code + data["authfull"] = data["authdisk"] && data["authcode"] data["safe"] = safety ? "Safe" : "Engaged" data["time"] = timeleft data["timer"] = timing data["safety"] = safety data["anchored"] = anchored - data["yescode"] = yes_code - data["message"] = "AUTH" if(is_auth(user)) - data["message"] = code if(yes_code) - data["message"] = "*****" - - return data - -/obj/machinery/nuclearbomb/verb/make_deployable() - set category = "Object" - set name = "Make Deployable" - set src in oview(1) - - if(usr.stat || !usr.canmove || usr.restrained()) - return - - if(deployable) - to_chat(usr, "You close several panels to make [src] undeployable.") - deployable = 0 + data["codemsg"] = "CLEAR CODE" + else if(code) + data["codemsg"] = "RE-ENTER CODE" + else + data["codemsg"] = "ENTER CODE" else - to_chat(usr, "You adjust some panels to make [src] deployable.") - deployable = 1 - return + data["codemsg"] = "-----" + return data /obj/machinery/nuclearbomb/proc/is_auth(var/mob/user) if(auth) - return 1 + return TRUE else if(user.can_admin_interact()) - return 1 + return TRUE else - return 0 + return FALSE -/obj/machinery/nuclearbomb/Topic(href, href_list) +/obj/machinery/nuclearbomb/tgui_act(action, params) if(..()) - return 1 - - if(href_list["auth"]) - if(auth) - auth.loc = loc - yes_code = 0 - auth = null - else - var/obj/item/I = usr.get_active_hand() - if(istype(I, /obj/item/disk/nuclear)) - usr.drop_item() - I.loc = src - auth = I - if(is_auth(usr)) - if(href_list["type"]) - if(href_list["type"] == "E") + return + . = TRUE + if(exploded) + return + switch(action) + if("deploy") + if(removal_stage != NUKE_MOBILE) + anchored = TRUE + visible_message("With a steely snap, bolts slide out of [src] and anchor it to the flooring!") + else + visible_message("[src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.") + if(!lighthack) + flick("nuclearbombc", src) + icon_state = "nuclearbomb1" + extended = TRUE + return + if("auth") + if(auth) + if(!usr.get_active_hand() && Adjacent(usr)) + usr.put_in_hands(auth) + else + auth.forceMove(get_turf(src)) + yes_code = FALSE + auth = null + else + var/obj/item/I = usr.get_active_hand() + if(istype(I, /obj/item/disk/nuclear)) + usr.drop_item() + I.forceMove(src) + auth = I + return + if(!is_auth(usr)) // All requests below here require NAD inserted. + return FALSE + switch(action) + if("code") + if(yes_code) // Clear code + code = null + yes_code = FALSE + return + // If no code set, enter new one + var/tempcode = input(usr, "Code", "Input Code", null) as num|null + if(tempcode) + code = min(max(round(tempcode), 0), 999999) if(code == r_code) - yes_code = 1 + yes_code = TRUE code = null else code = "ERROR" + return + + if(!yes_code) // All requests below here require both NAD inserted AND code correct + return + + switch(action) + if("toggle_anchor") + if(removal_stage == NUKE_MOBILE) + anchored = FALSE + visible_message("[src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.") + else if(isinspace()) + to_chat(usr, "There is nothing to anchor to!") + return FALSE else - if(href_list["type"] == "R") - yes_code = 0 - code = null - else - lastentered = text("[]", href_list["type"]) - if(text2num(lastentered) == null) - var/turf/LOC = get_turf(usr) - message_admins("[key_name_admin(usr)] tried to exploit a nuclear bomb by entering non-numerical codes: [lastentered]! ([LOC ? "JMP" : "null"])", 0) - log_admin("EXPLOIT: [key_name(usr)] tried to exploit a nuclear bomb by entering non-numerical codes: [lastentered]!") - else - code += lastentered - if(length(code) > 5) - code = "ERROR" - if(yes_code) - if(href_list["time"]) - var/time = text2num(href_list["time"]) - timeleft += time - timeleft = min(max(round(src.timeleft), 120), 600) - if(href_list["timer"]) - if(timing == -1.0) - SSnanoui.update_uis(src) - return - if(safety) - to_chat(usr, "The safety is still on.") - SSnanoui.update_uis(src) - return - timing = !(timing) - if(timing) - if(!lighthack) - icon_state = "nuclearbomb2" - if(!safety) - message_admins("[key_name_admin(usr)] engaged a nuclear bomb (JMP)") - if(!is_syndicate) - set_security_level("delta") - GLOB.bomb_set = 1 //There can still be issues with this resetting when there are multiple bombs. Not a big deal though for Nuke/N - else - GLOB.bomb_set = 0 + anchored = !(anchored) + if(anchored) + visible_message("With a steely snap, bolts slide out of [src] and anchor it to the flooring.") else + visible_message("The anchoring bolts slide back into the depths of [src].") + return + if("set_time") + var/time = input(usr, "Detonation time (seconds, min 120, max 600)", "Input Time", 120) as num|null + if(time) + timeleft = min(max(round(time), 120), 600) + if("toggle_safety") + safety = !(safety) + if(safety) + if(!is_syndicate) + set_security_level(previous_level) + timing = FALSE + GLOB.bomb_set = FALSE + if("toggle_armed") + if(safety) + to_chat(usr, "The safety is still on.") + return + timing = !(timing) + if(timing) + if(!lighthack) + icon_state = "nuclearbomb2" + if(!safety) + message_admins("[key_name_admin(usr)] engaged a nuclear bomb [ADMIN_JMP(src)]") if(!is_syndicate) - set_security_level(previous_level) - GLOB.bomb_set = 0 - if(!lighthack) - icon_state = "nuclearbomb1" - if(href_list["safety"]) - safety = !(safety) - if(safety) - if(!is_syndicate) - set_security_level(previous_level) - timing = 0 - GLOB.bomb_set = 0 - if(href_list["anchor"]) - if(removal_stage == NUKE_MOBILE) - anchored = 0 - visible_message("\The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.") - SSnanoui.update_uis(src) - return - - if(!isinspace()) - anchored = !(anchored) - if(anchored) - visible_message("With a steely snap, bolts slide out of [src] and anchor it to the flooring.") - else - visible_message("The anchoring bolts slide back into the depths of [src].") + set_security_level("delta") + GLOB.bomb_set = TRUE // There can still be issues with this resetting when there are multiple bombs. Not a big deal though for Nuke else - to_chat(usr, "There is nothing to anchor to!") + GLOB.bomb_set = TRUE + else + if(!is_syndicate) + set_security_level(previous_level) + GLOB.bomb_set = FALSE + if(!lighthack) + icon_state = "nuclearbomb1" - SSnanoui.update_uis(src) /obj/machinery/nuclearbomb/blob_act(obj/structure/blob/B) - if(timing == -1.0) + if(exploded) return if(timing) //boom INVOKE_ASYNC(src, .proc/explode) @@ -359,11 +335,11 @@ GLOBAL_VAR(bomb_set) #define NUKERANGE 80 /obj/machinery/nuclearbomb/proc/explode() if(safety) - timing = 0 + timing = FALSE return - timing = -1.0 - yes_code = 0 - safety = 1 + exploded = TRUE + yes_code = FALSE + safety = TRUE if(!lighthack) icon_state = "nuclearbomb3" playsound(src,'sound/machines/alarm.ogg',100,0,5) @@ -407,6 +383,20 @@ GLOBAL_VAR(bomb_set) return return +/obj/machinery/nuclearbomb/proc/reset_lighthack_callback() + lighthack = !lighthack + +/obj/machinery/nuclearbomb/proc/reset_safety_callback() + safety = !safety + if(safety == 1) + if(!is_syndicate) + set_security_level(previous_level) + visible_message("The [src] quiets down.") + if(!lighthack) + if(icon_state == "nuclearbomb2") + icon_state = "nuclearbomb1" + else + visible_message("The [src] emits a quiet whirling noise!") //==========DAT FUKKEN DISK=============== /obj/item/disk/nuclear diff --git a/code/game/gamemodes/shadowling/shadowling_abilities.dm b/code/game/gamemodes/shadowling/shadowling_abilities.dm index 27267d2ec02..4be50a6cd59 100644 --- a/code/game/gamemodes/shadowling/shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/shadowling_abilities.dm @@ -18,80 +18,56 @@ return 0 -/obj/effect/proc_holder/spell/targeted/glare //Stuns and mutes a human target, depending on the distance relative to the shadowling +/obj/effect/proc_holder/spell/targeted/click/glare //Stuns and mutes a human target, depending on the distance relative to the shadowling name = "Glare" desc = "Stuns and mutes a target for a decent duration. Duration depends on the proximity to the target." panel = "Shadowling Abilities" charge_max = 300 - clothes_req = 0 + clothes_req = FALSE range = 10 //has no effect beyond this range, so setting this makes invalid/useless targets not show up in popup action_icon_state = "glare" - humans_only = 1 //useless since we override chose_targets, but might be used for other code later??? Might remove, idk -/obj/effect/proc_holder/spell/targeted/glare/choose_targets(mob/user) - var/list/possible_targets = list() - for(var/mob/living/carbon/human/target in view_or_range(range, user, "view")) - if(target.stat) - continue - if(is_shadow_or_thrall(target)) - continue - possible_targets += target - var/mob/living/carbon/human/M - var/list/targets = list() - if(possible_targets.len == 1)//no choice involved - targets = possible_targets - else - M = input("Choose the target for the spell.", "Targeting") as mob in possible_targets - if(M in view_or_range(range, user, "view")) - targets += M + selection_activated_message = "Your prepare to your eyes for a stunning glare! Left-click to cast at a target!" + selection_deactivated_message = "Your eyes relax... for now." + allowed_type = /mob/living/carbon/human +/obj/effect/proc_holder/spell/targeted/click/glare/cast_check(charge_check = TRUE, start_recharge = TRUE, mob/living/user = usr) + if(!shadowling_check(user)) + return FALSE + return ..() - if(!targets.len) //doesn't waste the spell - revert_cast(user) +/obj/effect/proc_holder/spell/targeted/click/glare/valid_target(mob/living/carbon/human/target, user) + if(!..()) + return FALSE + return !target.stat && !is_shadow_or_thrall(target) + +/obj/effect/proc_holder/spell/targeted/click/glare/cast(list/targets, mob/user = usr) + var/mob/living/carbon/human/H = targets[1] + + user.visible_message("[user]'s eyes flash a blinding red!") + var/distance = get_dist(H, user) + if (distance <= 1) //Melee glare + H.visible_message("[H] freezes in place, [H.p_their()] eyes glazing over...", \ + "Your gaze is forcibly drawn into [user]'s eyes, and you are mesmerized by [user.p_their()] heavenly beauty...") + H.Stun(10) + H.AdjustSilence(10) + else //Distant glare + var/loss = 10 - distance + var/duration = 10 - loss + if(loss <= 0) + to_chat(user, "Your glare had no effect over a such long distance!") + return + H.slowed = duration + H.AdjustSilence(10) + to_chat(H, "A red light flashes across your vision, and your mind tries to resist them.. you are exhausted.. you are not able to speak..") + addtimer(CALLBACK(src, .proc/do_stun, H, user, loss), duration SECONDS) + +/obj/effect/proc_holder/spell/targeted/click/glare/proc/do_stun(mob/living/carbon/human/target, user, stun_time) + if(!istype(target) || target.stat) return - - perform(targets, user = user) - return - - -/obj/effect/proc_holder/spell/targeted/glare/cast(list/targets, mob/user = usr) - for(var/mob/living/carbon/human/target in targets) - if(!ishuman(target)) - to_chat(user, "You may only glare at humans!") - charge_counter = charge_max - return - if(!shadowling_check(user)) - charge_counter = charge_max - return - if(target.stat) - to_chat(user, "[target] must be conscious!") - charge_counter = charge_max - return - if(is_shadow_or_thrall(target)) - to_chat(user, "You don't see why you would want to paralyze an ally.") - charge_counter = charge_max - return - var/mob/living/carbon/human/M = target - user.visible_message("[user]'s eyes flash a blinding red!") - var/distance = get_dist(target, user) - if (distance <= 1) //Melee glare - target.visible_message("[target] freezes in place, [target.p_their()] eyes glazing over...") - to_chat(target, "Your gaze is forcibly drawn into [user]'s eyes, and you are mesmerized by [user.p_their()] heavenly beauty...") - target.Stun(10) - M.AdjustSilence(10) - else //Distant glare - var/loss = 10 - distance - var/duration = 10 - loss - if(loss <= 0) - to_chat(user, "Your glare had no effect over a such long distance!") - return - target.slowed = duration - M.AdjustSilence(10) - to_chat(target, "A red light flashes across your vision, and your mind tries to resist them.. you are exhausted.. you are not able to speak..") - sleep(duration*10) - target.Stun(loss) - target.visible_message("[target] freezes in place, [target.p_their()] eyes glazing over...") - to_chat(target, "Red lights suddenly dance in your vision, and you are mesmerized by the heavenly lights...") + target.Stun(stun_time) + target.visible_message("[target] freezes in place, [target.p_their()] eyes glazing over...",\ + "Red lights suddenly dance in your vision, and you are mesmerized by the heavenly lights...") /obj/effect/proc_holder/spell/aoe_turf/veil name = "Veil" @@ -109,9 +85,10 @@ return to_chat(user, "You silently disable all nearby lights.") for(var/obj/structure/glowshroom/G in orange(2, user)) //Why the fuck was this in the loop below? - G.visible_message("\The [G] withers away!") + G.visible_message("[G] withers away!") qdel(G) for(var/turf/T in targets) + T.extinguish_light() for(var/atom/A in T.contents) A.extinguish_light() @@ -227,96 +204,80 @@ M.reagents.add_reagent("frostoil", 15) //Half of a cryosting -/obj/effect/proc_holder/spell/targeted/enthrall //Turns a target into the shadowling's slave. This overrides all previous loyalties +/obj/effect/proc_holder/spell/targeted/click/enthrall //Turns a target into the shadowling's slave. This overrides all previous loyalties name = "Enthrall" desc = "Allows you to enslave a conscious, non-braindead, non-catatonic human to your will. This takes some time to cast." panel = "Shadowling Abilities" charge_max = 0 - clothes_req = 0 + clothes_req = FALSE range = 1 //Adjacent to user - var/enthralling = 0 + var/enthralling = FALSE action_icon_state = "enthrall" - humans_only = 1 -/obj/effect/proc_holder/spell/targeted/enthrall/cast(list/targets, mob/user = usr) + click_radius = -1 // Precision baby + selection_activated_message = "Your prepare your mind to entrall a mortal. Left-click to cast at a target!" + selection_deactivated_message = "Your mind relaxes." + allowed_type = /mob/living/carbon/human + +/obj/effect/proc_holder/spell/targeted/click/enthrall/can_cast(mob/user = usr, charge_check = TRUE, show_message = FALSE) + if(enthralling || !shadowling_check(user)) + return FALSE + return ..() + +/obj/effect/proc_holder/spell/targeted/click/enthrall/valid_target(mob/living/carbon/human/target, user) + if(!..()) + return FALSE + return target.key && target.mind && !target.stat && !is_shadow_or_thrall(target) && target.client + +/obj/effect/proc_holder/spell/targeted/click/enthrall/cast(list/targets, mob/user = usr) var/mob/living/carbon/human/ling = user listclearnulls(SSticker.mode.shadowling_thralls) if(!(ling.mind in SSticker.mode.shadows)) return - if(!isshadowling(ling)) - if(SSticker.mode.shadowling_thralls.len >= 5) - charge_counter = charge_max - return - for(var/mob/living/carbon/human/target in targets) - if(!in_range(user, target)) - to_chat(user, "You need to be closer to enthrall [target].") - charge_counter = charge_max - return - if(!target.key || !target.mind) - to_chat(user, "The target has no mind.") - charge_counter = charge_max - return - if(target.stat) - to_chat(user, "The target must be conscious.") - charge_counter = charge_max - return - if(is_shadow_or_thrall(target)) - to_chat(user, "You can not enthrall allies.") - charge_counter = charge_max - return - if(!ishuman(target)) - to_chat(user, "You can only enthrall humans.") - charge_counter = charge_max - return - if(enthralling) - to_chat(user, "You are already enthralling!") - charge_counter = charge_max - return - if(!target.client) - to_chat(user, "[target]'s mind is vacant of activity.") - enthralling = 1 - to_chat(user, "This target is valid. You begin the enthralling.") - to_chat(target, "[user] stares at you. You feel your head begin to pulse.") + var/mob/living/carbon/human/target = targets[1] + enthralling = TRUE + to_chat(user, "This target is valid. You begin the enthralling.") + to_chat(target, "[user] stares at you. You feel your head begin to pulse.") - for(var/progress = 0, progress <= 3, progress++) - switch(progress) - if(1) - to_chat(user, "You place your hands to [target]'s head...") - user.visible_message("[user] places [user.p_their()] hands onto the sides of [target]'s head!") - if(2) - to_chat(user, "You begin preparing [target]'s mind as a blank slate...") - user.visible_message("[user]'s palms flare a bright red against [target]'s temples!") - to_chat(target, "A terrible red light floods your mind. You collapse as conscious thought is wiped away.") - target.Weaken(12) - sleep(20) - if(ismindshielded(target)) - to_chat(user, "They have a mindshield implant. You begin to deactivate it - this will take some time.") - user.visible_message("[user] pauses, then dips [user.p_their()] head in concentration!") - to_chat(target, "Your mindshield implant becomes hot as it comes under attack!") - sleep(100) //10 seconds - not spawn() so the enthralling takes longer - to_chat(user, "The nanobots composing the mindshield implant have been rendered inert. Now to continue.") - user.visible_message("[user] relaxes again.") - for(var/obj/item/implant/mindshield/L in target) - if(L && L.implanted) - qdel(L) - to_chat(target, "Your mental protection implant unexpectedly falters, dims, dies.") - if(3) - to_chat(user, "You begin planting the tumor that will control the new thrall...") - user.visible_message("A strange energy passes from [user]'s hands into [target]'s head!") - to_chat(target, "You feel your memories twisting, morphing. A sense of horror dominates your mind.") - if(!do_mob(user, target, 70)) //around 21 seconds total for enthralling, 31 for someone with a mindshield implant - to_chat(user, "The enthralling has been interrupted - your target's mind returns to its previous state.") - to_chat(target, "You wrest yourself away from [user]'s hands and compose yourself") - enthralling = 0 - return + for(var/progress = 0, progress <= 3, progress++) + switch(progress) + if(1) + to_chat(user, "You place your hands to [target]'s head...") + user.visible_message("[user] places [user.p_their()] hands onto the sides of [target]'s head!") + if(2) + to_chat(user, "You begin preparing [target]'s mind as a blank slate...") + user.visible_message("[user]'s palms flare a bright red against [target]'s temples!") + to_chat(target, "A terrible red light floods your mind. You collapse as conscious thought is wiped away.") + target.Weaken(12) + sleep(20) + if(ismindshielded(target)) + to_chat(user, "They have a mindshield implant. You begin to deactivate it - this will take some time.") + user.visible_message("[user] pauses, then dips [user.p_their()] head in concentration!") + to_chat(target, "Your mindshield implant becomes hot as it comes under attack!") + sleep(100) //10 seconds - not spawn() so the enthralling takes longer + to_chat(user, "The nanobots composing the mindshield implant have been rendered inert. Now to continue.") + user.visible_message("[user] relaxes again.") + for(var/obj/item/implant/mindshield/L in target) + if(L && L.implanted) + qdel(L) + to_chat(target, "Your mental protection implant unexpectedly falters, dims, dies.") + if(3) + to_chat(user, "You begin planting the tumor that will control the new thrall...") + user.visible_message("A strange energy passes from [user]'s hands into [target]'s head!") + to_chat(target, "You feel your memories twisting, morphing. A sense of horror dominates your mind.") + if(!do_mob(user, target, 70)) //around 21 seconds total for enthralling, 31 for someone with a mindshield implant + to_chat(user, "The enthralling has been interrupted - your target's mind returns to its previous state.") + to_chat(target, "You wrest yourself away from [user]'s hands and compose yourself") + enthralling = FALSE + return - enthralling = 0 - to_chat(user, "You have enthralled [target]!") - target.visible_message("[target] looks to have experienced a revelation!", \ - "False faces all dark not real not real not--") - target.setOxyLoss(0) //In case the shadowling was choking them out - SSticker.mode.add_thrall(target.mind) - target.mind.special_role = SPECIAL_ROLE_SHADOWLING_THRALL + enthralling = FALSE + to_chat(user, "You have enthralled [target]!") + target.visible_message("[target] looks to have experienced a revelation!", \ + "False faces all dark not real not real not--") + target.setOxyLoss(0) //In case the shadowling was choking them out + SSticker.mode.add_thrall(target.mind) + target.mind.special_role = SPECIAL_ROLE_SHADOWLING_THRALL /obj/effect/proc_holder/spell/targeted/shadowling_regenarmor //Resets a shadowling's species to normal, removes genetic defects, and re-equips their armor name = "Rapid Re-Hatch" @@ -404,7 +365,7 @@ reviveThrallAcquired = 1 to_chat(target, "The power of your thralls has granted you the Black Recuperation ability. \ This will, after a short time, bring a dead thrall completely back to life with no bodily defects.") - target.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/reviveThrall(null)) + target.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/reviveThrall(null)) if(thralls < victory_threshold) to_chat(target, "You do not have the power to ascend. You require [victory_threshold] thralls, but only [thralls] living thralls are present.") @@ -570,169 +531,170 @@ -/obj/effect/proc_holder/spell/targeted/reviveThrall +/obj/effect/proc_holder/spell/targeted/click/reviveThrall name = "Black Recuperation" desc = "Revives or empowers a thrall." panel = "Shadowling Abilities" range = 1 charge_max = 600 - clothes_req = 0 - include_user = 0 + clothes_req = FALSE + include_user = FALSE action_icon_state = "revive_thrall" - humans_only = 1 + click_radius = -1 // Precision baby + selection_activated_message = "You start focusing your powers on mending wounds of allies. Left-click to cast at a target!" + selection_deactivated_message = "Your mind relaxes." + allowed_type = /mob/living/carbon/human -/obj/effect/proc_holder/spell/targeted/reviveThrall/cast(list/targets, mob/user = usr) +/obj/effect/proc_holder/spell/targeted/click/reviveThrall/can_cast(mob/user = usr) if(!shadowling_check(user)) - charge_counter = charge_max - return - for(var/mob/living/carbon/human/thrallToRevive in targets) - var/choice = alert(user,"Empower a living thrall or revive a dead one?",,"Empower","Revive","Cancel") - switch(choice) - if("Empower") - if(!is_thrall(thrallToRevive)) - to_chat(user, "[thrallToRevive] is not a thrall.") - charge_counter = charge_max - return - if(thrallToRevive.stat != CONSCIOUS) - to_chat(user, "[thrallToRevive] must be conscious to become empowered.") - charge_counter = charge_max - return - if(isshadowlinglesser(thrallToRevive)) - to_chat(user, "[thrallToRevive] is already empowered.") - charge_counter = charge_max - return - var/empowered_thralls = 0 - for(var/datum/mind/M in SSticker.mode.shadowling_thralls) - if(!ishuman(M.current)) - return - var/mob/living/carbon/human/H = M.current - if(isshadowlinglesser(H)) - empowered_thralls++ - if(empowered_thralls >= EMPOWERED_THRALL_LIMIT) - to_chat(user, "You cannot spare this much energy. There are too many empowered thralls.") - charge_counter = charge_max - return - user.visible_message("[user] places [user.p_their()] hands over [thrallToRevive]'s face, red light shining from beneath.", \ - "You place your hands on [thrallToRevive]'s face and begin gathering energy...") - to_chat(thrallToRevive, "[user] places [user.p_their()] hands over your face. You feel energy gathering. Stand still...") - if(!do_mob(user, thrallToRevive, 80)) - to_chat(user, "Your concentration snaps. The flow of energy ebbs.") - charge_counter = charge_max - return - to_chat(user, "You release a massive surge of power into [thrallToRevive]!") - user.visible_message("Red lightning surges into [thrallToRevive]'s face!") - playsound(thrallToRevive, 'sound/weapons/egloves.ogg', 50, 1) - playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1) - user.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) - thrallToRevive.Weaken(5) - thrallToRevive.visible_message("[thrallToRevive] collapses, [thrallToRevive.p_their()] skin and face distorting!", \ - "AAAAAAAAAAAAAAAAAAAGH-") - sleep(20) - thrallToRevive.visible_message("[thrallToRevive] slowly rises, no longer recognizable as human.", \ - "You feel new power flow into you. You have been gifted by your masters. You now closely resemble them. You are empowered in \ - darkness but wither slowly in light. In addition, you now have glare and true shadow walk.") - thrallToRevive.set_species(/datum/species/shadow/ling/lesser) - thrallToRevive.mind.RemoveSpell(/obj/effect/proc_holder/spell/targeted/lesser_shadow_walk) - thrallToRevive.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/glare(null)) - thrallToRevive.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadow_walk(null)) - if("Revive") - if(!is_thrall(thrallToRevive)) - to_chat(user, "[thrallToRevive] is not a thrall.") - charge_counter = charge_max - return - if(thrallToRevive.stat != DEAD) - to_chat(user, "[thrallToRevive] is not dead.") - charge_counter = charge_max - return - user.visible_message("[user] kneels over [thrallToRevive], placing [user.p_their()] hands on [thrallToRevive.p_their()] chest.", \ - "You crouch over the body of your thrall and begin gathering energy...") - thrallToRevive.notify_ghost_cloning("Your masters are resuscitating you! Re-enter your corpse if you wish to be brought to life.", source = thrallToRevive) - if(!do_mob(user, thrallToRevive, 30)) - to_chat(user, "Your concentration snaps. The flow of energy ebbs.") - charge_counter = charge_max - return - to_chat(user, "You release a massive surge of power into [thrallToRevive]!") - user.visible_message("Red lightning surges from [user]'s hands into [thrallToRevive]'s chest!") - playsound(thrallToRevive, 'sound/weapons/egloves.ogg', 50, 1) - playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1) - user.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) - sleep(10) - if(thrallToRevive.revive()) - thrallToRevive.visible_message("[thrallToRevive] heaves in breath, dim red light shining in [thrallToRevive.p_their()] eyes.", \ - "You have returned. One of your masters has brought you from the darkness beyond.") - thrallToRevive.Weaken(4) - thrallToRevive.emote("gasp") - playsound(thrallToRevive, "bodyfall", 50, 1) - else - charge_counter = charge_max - return + return FALSE + return ..() -/obj/effect/proc_holder/spell/targeted/shadowling_extend_shuttle +/obj/effect/proc_holder/spell/targeted/click/reviveThrall/valid_target(mob/living/carbon/human/target, user) + if(!..()) + return FALSE + + return is_thrall(target) + +/obj/effect/proc_holder/spell/targeted/click/reviveThrall/cast(list/targets, mob/user = usr) + var/mob/living/carbon/human/thrallToRevive = targets[1] + if(thrallToRevive.stat == CONSCIOUS) + if(isshadowlinglesser(thrallToRevive)) + to_chat(user, "[thrallToRevive] is already empowered.") + revert_cast(user) + return + var/empowered_thralls = 0 + for(var/datum/mind/M in SSticker.mode.shadowling_thralls) + if(!ishuman(M.current)) + return + var/mob/living/carbon/human/H = M.current + if(isshadowlinglesser(H)) + empowered_thralls++ + if(empowered_thralls >= EMPOWERED_THRALL_LIMIT) + to_chat(user, "You cannot spare this much energy. There are too many empowered thralls.") + revert_cast(user) + return + user.visible_message("[user] places [user.p_their()] hands over [thrallToRevive]'s face, red light shining from beneath.", \ + "You place your hands on [thrallToRevive]'s face and begin gathering energy...") + to_chat(thrallToRevive, "[user] places [user.p_their()] hands over your face. You feel energy gathering. Stand still...") + if(!do_mob(user, thrallToRevive, 80)) + to_chat(user, "Your concentration snaps. The flow of energy ebbs.") + revert_cast(user) + return + to_chat(user, "You release a massive surge of power into [thrallToRevive]!") + user.visible_message("Red lightning surges into [thrallToRevive]'s face!") + playsound(thrallToRevive, 'sound/weapons/egloves.ogg', 50, 1) + playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1) + user.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) + thrallToRevive.Weaken(5) + thrallToRevive.visible_message("[thrallToRevive] collapses, [thrallToRevive.p_their()] skin and face distorting!", \ + "AAAAAAAAAAAAAAAAAAAGH-") + sleep(20) + thrallToRevive.visible_message("[thrallToRevive] slowly rises, no longer recognizable as human.", \ + "You feel new power flow into you. You have been gifted by your masters. You now closely resemble them. You are empowered in \ + darkness but wither slowly in light. In addition, you now have glare and true shadow walk.") + thrallToRevive.set_species(/datum/species/shadow/ling/lesser) + thrallToRevive.mind.RemoveSpell(/obj/effect/proc_holder/spell/targeted/lesser_shadow_walk) + thrallToRevive.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/glare(null)) + thrallToRevive.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadow_walk(null)) + else if(thrallToRevive.stat == DEAD) + user.visible_message("[user] kneels over [thrallToRevive], placing [user.p_their()] hands on [thrallToRevive.p_their()] chest.", \ + "You crouch over the body of your thrall and begin gathering energy...") + thrallToRevive.notify_ghost_cloning("Your masters are resuscitating you! Re-enter your corpse if you wish to be brought to life.", source = thrallToRevive) + if(!do_mob(user, thrallToRevive, 30)) + to_chat(user, "Your concentration snaps. The flow of energy ebbs.") + revert_cast(user) + return + to_chat(user, "You release a massive surge of power into [thrallToRevive]!") + user.visible_message("Red lightning surges from [user]'s hands into [thrallToRevive]'s chest!") + playsound(thrallToRevive, 'sound/weapons/egloves.ogg', 50, 1) + playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1) + user.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) + sleep(10) + if(thrallToRevive.revive()) + thrallToRevive.visible_message("[thrallToRevive] heaves in breath, dim red light shining in [thrallToRevive.p_their()] eyes.", \ + "You have returned. One of your masters has brought you from the darkness beyond.") + thrallToRevive.Weaken(4) + thrallToRevive.emote("gasp") + playsound(thrallToRevive, "bodyfall", 50, 1) + else + to_chat(user, "The target must be awake to empower or dead to revive.") + revert_cast(user) + +/obj/effect/proc_holder/spell/targeted/click/shadowling_extend_shuttle name = "Destroy Engines" desc = "Extends the time of the emergency shuttle's arrival by ten minutes using a life force of our enemy. Shuttle will be unable to be recalled. This can only be used once." panel = "Shadowling Abilities" range = 1 - clothes_req = 0 + clothes_req = FALSE charge_max = 600 + click_radius = -1 // Precision baby + selection_activated_message = "You start gathering destructive powers to delay the shuttle. Left-click to cast at a target!" + selection_deactivated_message = "Your mind relaxes." + allowed_type = /mob/living/carbon/human action_icon_state = "extend_shuttle" var/global/extendlimit = 0 -/obj/effect/proc_holder/spell/targeted/shadowling_extend_shuttle/cast(list/targets, mob/user = usr) +/obj/effect/proc_holder/spell/targeted/click/shadowling_extend_shuttle/can_cast(mob/user = usr, charge_check = TRUE, show_message = FALSE) if(!shadowling_check(user)) - charge_counter = charge_max - return + return FALSE if(extendlimit == 1) - to_chat(user, "Shuttle was already delayed.") - charge_counter = charge_max - return - for(var/mob/living/carbon/human/target in targets) - if(target.stat) - charge_counter = charge_max - return - if(is_shadow_or_thrall(target)) - to_chat(user, "[target] must not be an ally.") - charge_counter = charge_max - return - if(SSshuttle.emergency.mode != SHUTTLE_CALL) + if(show_message) + to_chat(user, "Shuttle was already delayed.") + return FALSE + if(SSshuttle.emergency.mode != SHUTTLE_CALL) + if(show_message) to_chat(user, "The shuttle must be inbound only to the station.") - charge_counter = charge_max - return - var/mob/living/carbon/human/M = target - user.visible_message("[user]'s eyes flash a bright red!", \ - "You begin to draw [M]'s life force.") - M.visible_message("[M]'s face falls slack, [M.p_their()] jaw slightly distending.", \ - "You are suddenly transported... far, far away...") - extendlimit = 1 - if(!do_after(user, 150, target = M)) - extendlimit = 0 - to_chat(M, "You are snapped back to reality, your haze dissipating!") - to_chat(user, "You have been interrupted. The draw has failed.") - return - to_chat(user, "You project [M]'s life force toward the approaching shuttle, extending its arrival duration!") - M.visible_message("[M]'s eyes suddenly flare red. They proceed to collapse on the floor, not breathing.", \ - "...speeding by... ...pretty blue glow... ...touch it... ...no glow now... ...no light... ...nothing at all...") - M.death() - if(SSshuttle.emergency.mode == SHUTTLE_CALL) - var/more_minutes = 6000 - var/timer = SSshuttle.emergency.timeLeft(1) + more_minutes - GLOB.event_announcement.Announce("Major system failure aboard the emergency shuttle. This will extend its arrival time by approximately 10 minutes and the shuttle is unable to be recalled.", "System Failure", 'sound/misc/notice1.ogg') - SSshuttle.emergency.setTimer(timer) - SSshuttle.emergency.canRecall = FALSE - user.mind.spell_list.Remove(src) //Can only be used once! - qdel(src) + return FALSE + return ..() + +/obj/effect/proc_holder/spell/targeted/click/shadowling_extend_shuttle/valid_target(mob/living/carbon/human/target, user) + if(!..()) + return FALSE + return !target.stat && !is_shadow_or_thrall(target) + + +/obj/effect/proc_holder/spell/targeted/click/shadowling_extend_shuttle/cast(list/targets, mob/user = usr) + var/mob/living/carbon/human/target = targets[1] + + user.visible_message("[user]'s eyes flash a bright red!", \ + "You begin to draw [target]'s life force.") + target.visible_message("[target]'s face falls slack, [target.p_their()] jaw slightly distending.", \ + "You are suddenly transported... far, far away...") + extendlimit = 1 + if(!do_after(user, 150, target = target)) + extendlimit = 0 + to_chat(target, "You are snapped back to reality, your haze dissipating!") + to_chat(user, "You have been interrupted. The draw has failed.") + return + to_chat(user, "You project [target]'s life force toward the approaching shuttle, extending its arrival duration!") + target.visible_message("[target]'s eyes suddenly flare red. They proceed to collapse on the floor, not breathing.", \ + "...speeding by... ...pretty blue glow... ...touch it... ...no glow now... ...no light... ...nothing at all...") + target.death() + if(SSshuttle.emergency.mode == SHUTTLE_CALL) + var/more_minutes = 6000 + var/timer = SSshuttle.emergency.timeLeft(1) + more_minutes + GLOB.event_announcement.Announce("Major system failure aboard the emergency shuttle. This will extend its arrival time by approximately 10 minutes and the shuttle is unable to be recalled.", "System Failure", 'sound/misc/notice1.ogg') + SSshuttle.emergency.setTimer(timer) + SSshuttle.emergency.canRecall = FALSE + user.mind.spell_list.Remove(src) //Can only be used once! + qdel(src) // ASCENDANT ABILITIES BEYOND THIS POINT // -/obj/effect/proc_holder/spell/targeted/annihilate +/obj/effect/proc_holder/spell/targeted/click/annihilate name = "Annihilate" desc = "Gibs someone instantly." panel = "Ascendant" range = 7 - charge_max = 0 - clothes_req = 0 + charge_max = FALSE + clothes_req = FALSE action_icon_state = "annihilate" + selection_activated_message = "You start thinking about gibs. Left-click to cast at a target!" + selection_deactivated_message = "Your mind relaxes." + allowed_type = /mob/living/carbon/human -/obj/effect/proc_holder/spell/targeted/annihilate/cast(list/targets, mob/user = usr) +/obj/effect/proc_holder/spell/targeted/click/annihilate/cast(list/targets, mob/user = usr) var/mob/living/simple_animal/ascendant_shadowling/SHA = user if(SHA.phasing) to_chat(user, "You are not in the same plane of existence. Unphase first.") @@ -755,45 +717,42 @@ -/obj/effect/proc_holder/spell/targeted/hypnosis +/obj/effect/proc_holder/spell/targeted/click/hypnosis name = "Hypnosis" desc = "Instantly enthralls a human." panel = "Ascendant" range = 7 - charge_max = 0 - clothes_req = 0 + charge_max = FALSE + clothes_req = FALSE action_icon_state = "enthrall" -/obj/effect/proc_holder/spell/targeted/hypnosis/cast(list/targets, mob/user = usr) - var/mob/living/simple_animal/ascendant_shadowling/SHA = user - if(SHA.phasing) - charge_counter = charge_max - to_chat(user, "You are not in the same plane of existence. Unphase first.") - return + click_radius = -1 + selection_activated_message = "You start preparing to mindwash over a mortal mind. Left-click to cast at a target!" + selection_deactivated_message = "Your mind relaxes." + allowed_type = /mob/living/carbon/human - for(var/mob/living/carbon/human/target in targets) - if(is_shadow_or_thrall(target)) - to_chat(user, "You cannot enthrall an ally.") - charge_counter = charge_max - return - if(!target.ckey || !target.mind) - to_chat(user, "The target has no mind.") - charge_counter = charge_max - return - if(target.stat) - to_chat(user, "The target must be conscious.") - charge_counter = charge_max - return - if(!ishuman(target)) - to_chat(user, "You can only enthrall humans.") - charge_counter = charge_max - return +/obj/effect/proc_holder/spell/targeted/click/hypnosis/can_cast(mob/living/simple_animal/ascendant_shadowling/user = usr, charge_check = TRUE, show_message = FALSE) + if(!istype(user)) + return FALSE + if(user.phasing) + if(show_message) + to_chat(user, "You are not in the same plane of existence. Unphase first.") + return FALSE + return ..() - to_chat(user, "You instantly rearrange [target]'s memories, hyptonitizing [target.p_them()] into a thrall.") - to_chat(target, "An agonizing spike of pain drives into your mind, and--") - SSticker.mode.add_thrall(target.mind) - target.mind.special_role = SPECIAL_ROLE_SHADOWLING_THRALL - target.add_language("Shadowling Hivemind") +/obj/effect/proc_holder/spell/targeted/click/hypnosis/valid_target(mob/living/carbon/human/target, user) + if(!..()) + return FALSE + return !is_shadow_or_thrall(target) && target.ckey && target.mind && !target.stat + +/obj/effect/proc_holder/spell/targeted/click/hypnosis/cast(list/targets, mob/user = usr) + var/mob/living/carbon/human/target = targets[1] + + to_chat(user, "You instantly rearrange [target]'s memories, hyptonitizing [target.p_them()] into a thrall.") + to_chat(target, "An agonizing spike of pain drives into your mind, and--") + SSticker.mode.add_thrall(target.mind) + target.mind.special_role = SPECIAL_ROLE_SHADOWLING_THRALL + target.add_language("Shadowling Hivemind") diff --git a/code/game/gamemodes/shadowling/special_shadowling_abilities.dm b/code/game/gamemodes/shadowling/special_shadowling_abilities.dm index 5fc5e1e78cc..28c934f7d38 100644 --- a/code/game/gamemodes/shadowling/special_shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/special_shadowling_abilities.dm @@ -99,14 +99,14 @@ GLOBAL_LIST_INIT(possibleShadowlingNames, list("U'ruan", "Y`shej", "Nex", "Hel-u to_chat(H, "Your powers are awoken. You may now live to your fullest extent. Remember your goal. Cooperate with your thralls and allies.") H.ExtinguishMob() H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadow_vision(null)) - H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/enthrall(null)) - H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/glare(null)) + H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/enthrall(null)) + H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/glare(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/veil(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadow_walk(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/flashfreeze(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/collective_mind(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowling_regenarmor(null)) - H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowling_extend_shuttle(null)) + H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/shadowling_extend_shuttle(null)) QDEL_NULL(H.hud_used) H.hud_used = new /datum/hud/human(H, ui_style2icon(H.client.prefs.UI_style), H.client.prefs.UI_style_color, H.client.prefs.UI_style_alpha) @@ -163,7 +163,7 @@ GLOBAL_LIST_INIT(possibleShadowlingNames, list("U'ruan", "Y`shej", "Nex", "Hel-u to_chat(M, "An immense pressure slams you onto the ground!") for(var/thing in GLOB.apcs) var/obj/machinery/power/apc/A = thing - A.overload_lighting() + INVOKE_ASYNC(A, /obj/machinery/power/apc.proc/overload_lighting) var/mob/living/simple_animal/ascendant_shadowling/A = new /mob/living/simple_animal/ascendant_shadowling(H.loc) A.announce("VYSHA NERADA YEKHEZET U'RUU!!", 5, 'sound/hallucinations/veryfar_noise.ogg') for(var/obj/effect/proc_holder/spell/S in H.mind.spell_list) @@ -172,8 +172,8 @@ GLOBAL_LIST_INIT(possibleShadowlingNames, list("U'ruan", "Y`shej", "Nex", "Hel-u H.mind.transfer_to(A) A.name = H.real_name A.languages = H.languages - A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/annihilate(null)) - A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/hypnosis(null)) + A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/annihilate(null)) + A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/hypnosis(null)) A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowling_phase_shift(null)) A.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/ascendant_storm(null)) A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowlingAscendantTransmit(null)) diff --git a/code/game/gamemodes/steal_items.dm b/code/game/gamemodes/steal_items.dm index 4175883fc1a..a20b0e1654b 100644 --- a/code/game/gamemodes/steal_items.dm +++ b/code/game/gamemodes/steal_items.dm @@ -57,7 +57,7 @@ typepath = /obj/item/aicard location_override = "AI Satellite. An intellicard for transportation can be found in Tech Storage, Science Department or manufactured" -datum/theft_objective/ai/check_special_completion(var/obj/item/aicard/C) +/datum/theft_objective/ai/check_special_completion(var/obj/item/aicard/C) if(..()) for(var/mob/living/silicon/ai/A in C) if(istype(A, /mob/living/silicon/ai) && A.stat != 2) //See if any AI's are alive inside that card. diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index c7ab4490f48..e7c5b4541a8 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -82,22 +82,10 @@ /datum/game_mode/proc/auto_declare_completion_traitor() if(traitors.len) - var/text = "The traitors were:" + var/text = "The traitors were:
    " for(var/datum/mind/traitor in traitors) var/traitorwin = 1 - - text += "
    [traitor.key] was [traitor.name] (" - if(traitor.current) - if(traitor.current.stat == DEAD) - text += "died" - else - text += "survived" - if(traitor.current.real_name != traitor.name) - text += " as [traitor.current.real_name]" - else - text += "body destroyed" - text += ")" - + text += printplayer(traitor) var/TC_uses = 0 var/uplink_true = 0 @@ -131,12 +119,20 @@ if(traitorwin) - text += "
    The [special_role_text] was successful!" + text += "
    The [special_role_text] was successful!
    " feedback_add_details("traitor_success","SUCCESS") else - text += "
    The [special_role_text] has failed!" + text += "
    The [special_role_text] has failed!
    " feedback_add_details("traitor_success","FAIL") + if(length(SSticker.mode.implanted)) + text += "

    The mindslaves were:
    " + for(var/datum/mind/mindslave in SSticker.mode.implanted) + text += printplayer(mindslave) + var/datum/mind/master_mind = SSticker.mode.implanted[mindslave] + var/mob/living/carbon/human/master = master_mind.current + text += " (slaved by: [master])
    " + var/phrases = jointext(GLOB.syndicate_code_phrase, ", ") var/responses = jointext(GLOB.syndicate_code_response, ", ") diff --git a/code/game/gamemodes/vampire/vampire.dm b/code/game/gamemodes/vampire/vampire.dm index 3caf860383d..75748448527 100644 --- a/code/game/gamemodes/vampire/vampire.dm +++ b/code/game/gamemodes/vampire/vampire.dm @@ -279,6 +279,7 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha var/blood = 0 var/old_bloodtotal = 0 //used to see if we increased our blood total var/old_bloodusable = 0 //used to see if we increased our blood usable + var/blood_volume_warning = 9999 //Blood volume threshold for warnings if(owner.is_muzzled()) to_chat(owner, "[owner.wear_mask] prevents you from biting [H]!") draining = null @@ -291,13 +292,10 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha H.LAssailant = owner while(do_mob(owner, H, 50)) if(!(owner.mind in SSticker.mode.vampires)) - to_chat(owner, "Your fangs have disappeared!") + to_chat(owner, "Your fangs have disappeared!") return old_bloodtotal = bloodtotal old_bloodusable = bloodusable - if(!H.blood_volume) - to_chat(owner, "They've got no blood left to give.") - break if(H.stat < DEAD) if(H.ckey || H.player_ghosted) //Requires ckey regardless if monkey or humanoid, or the body has been ghosted before it died blood = min(20, H.blood_volume) // if they have less than 20 blood, give them the remnant else they get 20 blood @@ -312,6 +310,17 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha to_chat(owner, "You have accumulated [bloodtotal] [bloodtotal > 1 ? "units" : "unit"] of blood[bloodusable != old_bloodusable ? ", and have [bloodusable] left to use" : ""].") check_vampire_upgrade() H.blood_volume = max(H.blood_volume - 25, 0) + //Blood level warnings (Code 'borrowed' from Fulp) + if(H.blood_volume) + if(H.blood_volume <= BLOOD_VOLUME_BAD && blood_volume_warning > BLOOD_VOLUME_BAD) + to_chat(owner, "Your victim's blood volume is dangerously low.") + else if(H.blood_volume <= BLOOD_VOLUME_OKAY && blood_volume_warning > BLOOD_VOLUME_OKAY) + to_chat(owner, "Your victim's blood is at an unsafe level.") + blood_volume_warning = H.blood_volume //Set to blood volume, so that you only get the message once + else + to_chat(owner, "You have bled your victim dry!") + break + if(ishuman(owner)) var/mob/living/carbon/human/V = owner if(!H.ckey && !H.player_ghosted)//Only runs if there is no ckey and the body has not being ghosted while alive diff --git a/code/game/gamemodes/vampire/vampire_powers.dm b/code/game/gamemodes/vampire/vampire_powers.dm index 7906deeb718..0ff7192a7e6 100644 --- a/code/game/gamemodes/vampire/vampire_powers.dm +++ b/code/game/gamemodes/vampire/vampire_powers.dm @@ -15,7 +15,7 @@ if(!gain_desc) gain_desc = "You have gained \the [src] ability." -/obj/effect/proc_holder/spell/vampire/cast_check(skipcharge = 0, mob/living/user = usr) +/obj/effect/proc_holder/spell/vampire/cast_check(charge_check = TRUE, start_recharge = TRUE, mob/living/user = usr) if(!user.mind) return 0 if(!ishuman(user)) @@ -45,7 +45,7 @@ return 0 return ..() -/obj/effect/proc_holder/spell/vampire/can_cast(mob/user = usr) +/obj/effect/proc_holder/spell/vampire/can_cast(mob/user = usr, charge_check = TRUE, show_message = FALSE) if(!user.mind) return 0 if(!ishuman(user)) @@ -264,7 +264,7 @@ continue if(ishuman(C)) var/mob/living/carbon/human/H = C - if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs)) + if(H.check_ear_prot() >= HEARING_PROTECTION_TOTAL) continue if(!affects(C)) continue diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm index 44dec855f82..cb0c277b1e6 100644 --- a/code/game/gamemodes/wizard/artefact.dm +++ b/code/game/gamemodes/wizard/artefact.dm @@ -61,7 +61,7 @@ switch(href_list["school"]) if("destruction") M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(null)) - M.mind.AddSpell(new /obj/effect/proc_holder/spell/fireball(null)) + M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/fireball(null)) to_chat(M, "Your service has not gone unrewarded, however. Studying under [H.real_name], you have learned powerful, destructive spells. You are able to cast magic missile and fireball.") if("bluespace") M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null)) @@ -74,7 +74,7 @@ to_chat(M, "Your service has not gone unrewarded, however. Studying under [H.real_name], you have learned livesaving survival spells. You are able to cast charge and forcewall.") if("robeless") M.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null)) - M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mind_transfer(null)) + M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/mind_transfer(null)) to_chat(M, "Your service has not gone unrewarded, however. Studying under [H.real_name], you have learned stealthy, robeless spells. You are able to cast knock and mindswap.") M.equip_to_slot_or_del(new /obj/item/radio/headset(M), slot_l_ear) @@ -836,6 +836,10 @@ GLOBAL_LIST_EMPTY(multiverse) var/wgw = sanitize(input(user, "What would you like the victim to say", "Voodoo", null) as text) target.say(wgw) log_game("[user][user.key] made [target][target.key] say [wgw] with a voodoo doll.") + log_say("Wicker doll say to [target][target.key]: [wgw]", user) + log_admin("[user][user.key] made [target][target.key] say [wgw] with a voodoo doll.") + user.create_log(SAY_LOG, "forced [target] to say [wgw] through [src].", target) + target.create_log(SAY_LOG, "was forced to say [wgw] through [src] by [user].", user) if("eyes") user.set_machine(src) user.reset_perspective(target) diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm index d0773947c21..8efb04483cb 100644 --- a/code/game/gamemodes/wizard/spellbook.dm +++ b/code/game/gamemodes/wizard/spellbook.dm @@ -80,7 +80,7 @@ user.mind.spell_list.Remove(aspell) qdel(aspell) if(S) //If we created a temporary spell above, delete it now. - qdel(S) + QDEL_NULL(S) return cost * (spell_levels + 1) return -1 @@ -132,7 +132,7 @@ /datum/spellbook_entry/horseman name = "Curse of the Horseman" - spell_type = /obj/effect/proc_holder/spell/targeted/horsemask + spell_type = /obj/effect/proc_holder/spell/targeted/click/horsemask log_name = "HH" category = "Offensive" @@ -144,7 +144,7 @@ /datum/spellbook_entry/fireball name = "Fireball" - spell_type = /obj/effect/proc_holder/spell/fireball + spell_type = /obj/effect/proc_holder/spell/targeted/click/fireball log_name = "FB" category = "Offensive" @@ -257,7 +257,7 @@ /datum/spellbook_entry/mindswap name = "Mindswap" - spell_type = /obj/effect/proc_holder/spell/targeted/mind_transfer + spell_type = /obj/effect/proc_holder/spell/targeted/click/mind_transfer log_name = "MT" category = "Mobility" @@ -877,7 +877,7 @@ return /obj/item/spellbook/oneuse/fireball - spell = /obj/effect/proc_holder/spell/fireball + spell = /obj/effect/proc_holder/spell/targeted/click/fireball spellname = "fireball" icon_state = "bookfireball" desc = "This book feels warm to the touch." @@ -910,7 +910,7 @@ user.EyeBlind(10) /obj/item/spellbook/oneuse/mindswap - spell = /obj/effect/proc_holder/spell/targeted/mind_transfer + spell = /obj/effect/proc_holder/spell/targeted/click/mind_transfer spellname = "mindswap" icon_state = "bookmindswap" desc = "This book's cover is pristine, though its pages look ragged and torn." @@ -934,8 +934,8 @@ to_chat(user, "You stare at the book some more, but there doesn't seem to be anything else to learn...") return - var/obj/effect/proc_holder/spell/targeted/mind_transfer/swapper = new - swapper.cast(user, stored_swap, 1) + var/obj/effect/proc_holder/spell/targeted/click/mind_transfer/swapper = new + swapper.cast(user, stored_swap) to_chat(stored_swap, "You're suddenly somewhere else... and someone else?!") to_chat(user, "Suddenly you're staring at [src] again... where are you, who are you?!") @@ -966,7 +966,7 @@ user.Weaken(20) /obj/item/spellbook/oneuse/horsemask - spell = /obj/effect/proc_holder/spell/targeted/horsemask + spell = /obj/effect/proc_holder/spell/targeted/click/horsemask spellname = "horses" icon_state = "bookhorses" desc = "This book is more horse than your mind has room for." diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index a0bb4c349af..77972b00880 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -45,9 +45,8 @@ for(var/datum/mind/wizard in wizards) log_game("[key_name(wizard)] has been selected as a Wizard") forge_wizard_objectives(wizard) - //learn_basic_spells(wizard.current) equip_wizard(wizard.current) - name_wizard(wizard.current) + INVOKE_ASYNC(src, .proc/name_wizard, wizard.current) greet_wizard(wizard) if(use_huds) update_wiz_icons_added(wizard) @@ -89,17 +88,15 @@ var/wizard_name_first = pick(GLOB.wizard_first) var/wizard_name_second = pick(GLOB.wizard_second) var/randomname = "[wizard_name_first] [wizard_name_second]" - spawn(0) - var/newname = sanitize(copytext(input(wizard_mob, "You are the Space Wizard. Would you like to change your name to something else?", "Name change", randomname) as null|text,1,MAX_NAME_LEN)) + var/newname = sanitize(copytext(input(wizard_mob, "You are the Space Wizard. Would you like to change your name to something else?", "Name change", randomname) as null|text,1,MAX_NAME_LEN)) - if(!newname) - newname = randomname + if(!newname) + newname = randomname - wizard_mob.real_name = newname - wizard_mob.name = newname - if(wizard_mob.mind) - wizard_mob.mind.name = newname - return + wizard_mob.real_name = newname + wizard_mob.name = newname + if(wizard_mob.mind) + wizard_mob.mind.name = newname /datum/game_mode/proc/greet_wizard(var/datum/mind/wizard, var/you_are=1) addtimer(CALLBACK(wizard.current, /mob/.proc/playsound_local, null, 'sound/ambience/antag/ragesmages.ogg', 100, 0), 30) diff --git a/code/game/gamemodes/wizard/wizloadouts.dm b/code/game/gamemodes/wizard/wizloadouts.dm index c050b27f273..518b9a68ca8 100644 --- a/code/game/gamemodes/wizard/wizloadouts.dm +++ b/code/game/gamemodes/wizard/wizloadouts.dm @@ -18,7 +18,7 @@ Care should be taken in hiding the item you choose as your phylactery after using Bind Soul, as you cannot revive if it destroyed or too far from your body!

    \ Provides Bind Soul, Ethereal Jaunt, Fireball, Rod Form, Disable Tech, and Greater Forcewall." log_name = "DL" - spells_path = list(/obj/effect/proc_holder/spell/targeted/lichdom, /obj/effect/proc_holder/spell/targeted/ethereal_jaunt, /obj/effect/proc_holder/spell/fireball, \ + spells_path = list(/obj/effect/proc_holder/spell/targeted/lichdom, /obj/effect/proc_holder/spell/targeted/ethereal_jaunt, /obj/effect/proc_holder/spell/targeted/click/fireball, \ /obj/effect/proc_holder/spell/targeted/rod_form, /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech, /obj/effect/proc_holder/spell/targeted/forcewall/greater) is_ragin_restricted = TRUE diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index d5a59a36872..ac533f0b7ef 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -426,6 +426,7 @@ //gets the alt title, failing that the actual job rank //this is unused +// THEN WHY IS IT STILL HERE?? -AA07, 2020-07-31 /obj/proc/sdsdsd() //GetJobDisplayName if(!istype(src, /obj/item/pda) && !istype(src,/obj/item/card/id)) return @@ -442,7 +443,7 @@ return "Unknown" -proc/GetIdCard(var/mob/living/carbon/human/H) +/proc/GetIdCard(var/mob/living/carbon/human/H) if(H.wear_id) var/id = H.wear_id.GetID() if(id) @@ -451,7 +452,7 @@ proc/GetIdCard(var/mob/living/carbon/human/H) var/obj/item/I = H.get_active_hand() return I.GetID() -proc/FindNameFromID(var/mob/living/carbon/human/H) +/proc/FindNameFromID(var/mob/living/carbon/human/H) ASSERT(istype(H)) var/obj/item/card/id/C = H.get_active_hand() if( istype(C) || istype(C, /obj/item/pda) ) @@ -480,7 +481,7 @@ proc/FindNameFromID(var/mob/living/carbon/human/H) if(ID) return ID.registered_name -proc/get_all_job_icons() //For all existing HUD icons +/proc/get_all_job_icons() //For all existing HUD icons return GLOB.joblist + list("Prisoner") /obj/proc/GetJobName() //Used in secHUD icon generation @@ -510,3 +511,26 @@ proc/get_all_job_icons() //For all existing HUD icons return rankName return "Unknown" //Return unknown if none of the above apply + +/proc/get_accesslist_static_data(num_min_region = REGION_GENERAL, num_max_region = REGION_COMMAND) + var/list/retval + for(var/i in num_min_region to num_max_region) + var/list/accesses = list() + var/list/available_accesses + if(i == REGION_CENTCOMM) // Override necessary, because get_region_accesses(REGION_CENTCOM) returns BOTH CC and crew accesses. + available_accesses = get_all_centcom_access() + else + available_accesses = get_region_accesses(i) + for(var/access in available_accesses) + var/access_desc = (i == REGION_CENTCOMM) ? get_centcom_access_desc(access) : get_access_desc(access) + if (access_desc) + accesses += list(list( + "desc" = replacetext(access_desc, " ", " "), + "ref" = access, + )) + retval += list(list( + "name" = get_region_accesses_name(i), + "regid" = i, + "accesses" = accesses + )) + return retval diff --git a/code/game/jobs/job/central.dm b/code/game/jobs/job/central.dm index f91460ba234..8684ca7d1b0 100644 --- a/code/game/jobs/job/central.dm +++ b/code/game/jobs/job/central.dm @@ -94,7 +94,7 @@ ) cybernetic_implants = list( /obj/item/organ/internal/cyberimp/eyes/xray, - /obj/item/organ/internal/cyberimp/brain/anti_stun, + /obj/item/organ/internal/cyberimp/brain/anti_stun/hardened, /obj/item/organ/internal/cyberimp/chest/nutriment/plus, /obj/item/organ/internal/cyberimp/arm/combat/centcom ) diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm index 84f903dd2b1..a3333e1dc82 100644 --- a/code/game/jobs/job/engineering.dm +++ b/code/game/jobs/job/engineering.dm @@ -18,7 +18,7 @@ ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINISAT, ACCESS_MECHANIC, ACCESS_MINERAL_STOREROOM) minimal_player_age = 21 - exp_requirements = 300 + exp_requirements = 1200 exp_type = EXP_TYPE_ENGINEERING outfit = /datum/outfit/job/chief_engineer diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 2d1b091a10d..b1b81e0b849 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -16,7 +16,7 @@ ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_PSYCHIATRIST, ACCESS_MAINT_TUNNELS, ACCESS_PARAMEDIC, ACCESS_MINERAL_STOREROOM) minimal_player_age = 21 - exp_requirements = 300 + exp_requirements = 1200 exp_type = EXP_TYPE_MEDICAL outfit = /datum/outfit/job/cmo diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm index 684de933832..f6fdb02477b 100644 --- a/code/game/jobs/job/science.dm +++ b/code/game/jobs/job/science.dm @@ -18,7 +18,7 @@ ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_XENOARCH, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM, ACCESS_NETWORK) minimal_player_age = 21 - exp_requirements = 300 + exp_requirements = 1200 exp_type = EXP_TYPE_SCIENCE // All science-y guys get bonuses for maxing out their tech. required_objectives = list( diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index a32656598df..6f4eb3759de 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -18,7 +18,7 @@ ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING, ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_PILOT, ACCESS_WEAPONS) minimal_player_age = 21 - exp_requirements = 300 + exp_requirements = 1200 exp_type = EXP_TYPE_SECURITY disabilities_allowed = 0 outfit = /datum/outfit/job/hos @@ -64,7 +64,7 @@ minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_WEAPONS) minimal_player_age = 21 exp_requirements = 600 - exp_type = EXP_TYPE_CREW + exp_type = EXP_TYPE_SECURITY outfit = /datum/outfit/job/warden /datum/outfit/job/warden diff --git a/code/game/jobs/job/supervisor.dm b/code/game/jobs/job/supervisor.dm index 1d627f131b2..87ab2774384 100644 --- a/code/game/jobs/job/supervisor.dm +++ b/code/game/jobs/job/supervisor.dm @@ -13,7 +13,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca access = list() //See get_access() minimal_access = list() //See get_access() minimal_player_age = 30 - exp_requirements = 300 + exp_requirements = 1200 exp_type = EXP_TYPE_COMMAND disabilities_allowed = 0 outfit = /datum/outfit/job/captain @@ -33,7 +33,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca shoes = /obj/item/clothing/shoes/brown head = /obj/item/clothing/head/caphat l_ear = /obj/item/radio/headset/heads/captain/alt - glasses = /obj/item/clothing/glasses/sunglasses + glasses = /obj/item/clothing/glasses/hud/skills/sunglasses id = /obj/item/card/id/gold pda = /obj/item/pda/captain backpack_contents = list( @@ -67,7 +67,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca req_admin_notify = 1 is_command = 1 minimal_player_age = 21 - exp_requirements = 300 + exp_requirements = 1200 exp_type = EXP_TYPE_COMMAND access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS, ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS, @@ -89,6 +89,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca uniform = /obj/item/clothing/under/rank/head_of_personnel shoes = /obj/item/clothing/shoes/brown head = /obj/item/clothing/head/hopcap + glasses = /obj/item/clothing/glasses/hud/skills/sunglasses l_ear = /obj/item/radio/headset/heads/hop id = /obj/item/card/id/silver pda = /obj/item/pda/heads/hop @@ -134,6 +135,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca uniform = /obj/item/clothing/under/rank/ntrep suit = /obj/item/clothing/suit/storage/ntrep shoes = /obj/item/clothing/shoes/centcom + glasses = /obj/item/clothing/glasses/hud/skills/sunglasses l_ear = /obj/item/radio/headset/heads/ntrep id = /obj/item/card/id/nanotrasen l_pocket = /obj/item/lighter/zippo/nt_rep diff --git a/code/game/jobs/job/support.dm b/code/game/jobs/job/support.dm index 09328865b59..fda831242f9 100644 --- a/code/game/jobs/job/support.dm +++ b/code/game/jobs/job/support.dm @@ -458,6 +458,7 @@ total_positions = 0 spawn_positions = 0 supervisors = "the head of personnel" + department_head = list("Head of Personnel") selection_color = "#dddddd" access = list(ACCESS_MAINT_TUNNELS, ACCESS_GATEWAY, ACCESS_EVA, ACCESS_EXTERNAL_AIRLOCKS) minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_GATEWAY, ACCESS_EVA, ACCESS_EXTERNAL_AIRLOCKS) diff --git a/code/game/jobs/job/support_chaplain.dm b/code/game/jobs/job/support_chaplain.dm index b39eed344ae..bfd9c4520f5 100644 --- a/code/game/jobs/job/support_chaplain.dm +++ b/code/game/jobs/job/support_chaplain.dm @@ -26,7 +26,7 @@ /obj/item/camera/spooky = 1, /obj/item/nullrod = 1 ) - + /datum/outfit/job/chaplain/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) . = ..() @@ -77,7 +77,7 @@ new_deity = deity_name B.deity_name = new_deity - H.AddSpell(new /obj/effect/proc_holder/spell/targeted/chaplain_bless(null)) + H.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/chaplain_bless(null)) var/accepted = 0 var/outoftime = 0 diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm index 81cc54aa3c3..2f8e426e030 100644 --- a/code/game/jobs/jobs.dm +++ b/code/game/jobs/jobs.dm @@ -69,7 +69,7 @@ GLOBAL_LIST_INIT(supply_positions, list( "Shaft Miner" )) -GLOBAL_LIST_INIT(service_positions, (support_positions - supply_positions + list("Head of Personnel"))) +GLOBAL_LIST_INIT(service_positions, (list("Head of Personnel") + (support_positions - supply_positions))) GLOBAL_LIST_INIT(security_positions, list( diff --git a/code/game/machinery/Freezer.dm b/code/game/machinery/Freezer.dm index d9243005ead..a2a69fad357 100644 --- a/code/game/machinery/Freezer.dm +++ b/code/game/machinery/Freezer.dm @@ -104,59 +104,46 @@ to_chat(user, "Close the maintenance panel first.") return - src.ui_interact(user) + tgui_interact(user) -/obj/machinery/atmospherics/unary/cold_sink/freezer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/atmospherics/unary/cold_sink/freezer/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "freezer.tmpl", "Gas Cooling System", 540, 300) - // open the new ui window + ui = new(user, src, ui_key, "GasFreezer", "Gas Cooling System", 540, 200) ui.open() - // auto update every Master Controller tick - ui.set_auto_update(1) -/obj/machinery/atmospherics/unary/cold_sink/freezer/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - data["on"] = on ? 1 : 0 - data["gasPressure"] = round(air_contents.return_pressure()) - data["gasTemperature"] = round(air_contents.temperature) - data["gasTemperatureCelsius"] = round(air_contents.temperature - T0C,1) +/obj/machinery/atmospherics/unary/cold_sink/freezer/tgui_data(mob/user) + var/list/data = list() + data["on"] = on + data["pressure"] = round(air_contents.return_pressure()) + data["temperature"] = round(air_contents.temperature) + data["temperatureCelsius"] = round(air_contents.temperature - T0C, 1) if(air_contents.total_moles() == 0 && air_contents.temperature == 0) - data["gasTemperatureCelsius"] = 0 - data["minGasTemperature"] = round(min_temperature) - data["maxGasTemperature"] = round(T20C) - data["targetGasTemperature"] = round(current_temperature) - data["targetGasTemperatureCelsius"] = round(current_temperature - T0C,1) - - var/temp_class = "good" - if(air_contents.temperature > (T0C - 20)) - temp_class = "bad" - else if(air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100)) - temp_class = "average" - data["gasTemperatureClass"] = temp_class + data["temperatureCelsius"] = 0 + data["min"] = round(min_temperature) + data["max"] = round(T20C) + data["target"] = round(current_temperature) + data["targetCelsius"] = round(current_temperature - T0C, 1) return data -/obj/machinery/atmospherics/unary/cold_sink/freezer/Topic(href, href_list) +/obj/machinery/atmospherics/unary/cold_sink/freezer/tgui_act(action, params) if(..()) - return 1 - if(href_list["toggleStatus"]) - src.on = !src.on - update_icon() - else if(href_list["minimum"]) - current_temperature = min_temperature - else if(href_list["maximum"]) - current_temperature = T20C - else if(href_list["temp"]) - var/amount = text2num(href_list["temp"]) - if(amount > 0) - src.current_temperature = min(T20C, src.current_temperature+amount) - else - src.current_temperature = max(min_temperature, src.current_temperature+amount) - src.add_fingerprint(usr) - return 1 + return + add_fingerprint(usr) + . = TRUE + + switch(action) + if("power") + on = !on + update_icon() + if("minimum") + current_temperature = min_temperature + if("maximum") + current_temperature = T20C + if("temp") + var/amount = params["temp"] + amount = text2num(amount) + current_temperature = clamp(amount, T20C, min_temperature) /obj/machinery/atmospherics/unary/cold_sink/freezer/power_change() ..() @@ -273,57 +260,46 @@ if(panel_open) to_chat(user, "Close the maintenance panel first.") return - src.ui_interact(user) + tgui_interact(user) -/obj/machinery/atmospherics/unary/heat_reservoir/heater/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/atmospherics/unary/heat_reservoir/heater/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "freezer.tmpl", "Gas Heating System", 540, 300) - // open the new ui window + ui = new(user, src, ui_key, "GasFreezer", "Gas Heating System", 540, 200) ui.open() - // auto update every Master Controller tick - ui.set_auto_update(1) -/obj/machinery/atmospherics/unary/heat_reservoir/heater/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - data["on"] = on ? 1 : 0 - data["gasPressure"] = round(air_contents.return_pressure()) - data["gasTemperature"] = round(air_contents.temperature) - data["gasTemperatureCelsius"] = round(air_contents.temperature - T0C,1) +/obj/machinery/atmospherics/unary/heat_reservoir/heater/tgui_data(mob/user) + var/list/data = list() + data["on"] = on + data["pressure"] = round(air_contents.return_pressure()) + data["temperature"] = round(air_contents.temperature) + data["temperatureCelsius"] = round(air_contents.temperature - T0C, 1) if(air_contents.total_moles() == 0 && air_contents.temperature == 0) - data["gasTemperatureCelsius"] = 0 - data["minGasTemperature"] = round(T20C) - data["maxGasTemperature"] = round(T20C+max_temperature) - data["targetGasTemperature"] = round(current_temperature) - data["targetGasTemperatureCelsius"] = round(current_temperature - T0C,1) - - var/temp_class = "normal" - if(air_contents.temperature > (T20C+40)) - temp_class = "bad" - data["gasTemperatureClass"] = temp_class + data["temperatureCelsius"] = 0 + data["min"] = round(T20C) + data["max"] = round(T20C + max_temperature) + data["target"] = round(current_temperature) + data["targetCelsius"] = round(current_temperature - T0C, 1) return data -/obj/machinery/atmospherics/unary/heat_reservoir/heater/Topic(href, href_list) +/obj/machinery/atmospherics/unary/heat_reservoir/heater/tgui_act(action, params) if(..()) - return 1 - if(href_list["toggleStatus"]) - src.on = !src.on - update_icon() - else if(href_list["minimum"]) - current_temperature = T20C - else if(href_list["maximum"]) - current_temperature = max_temperature + T20C - else if(href_list["temp"]) - var/amount = text2num(href_list["temp"]) - if(amount > 0) - src.current_temperature = min((T20C+max_temperature), src.current_temperature+amount) - else - src.current_temperature = max(T20C, src.current_temperature+amount) - src.add_fingerprint(usr) - return 1 + return + add_fingerprint(usr) + . = TRUE + + switch(action) + if("power") + on = !on + update_icon() + if("minimum") + current_temperature = T20C + if("maximum") + current_temperature = max_temperature + T20C + if("temp") + var/amount = params["temp"] + amount = text2num(amount) + current_temperature = clamp(amount, T20C, T20C + max_temperature) /obj/machinery/atmospherics/unary/heat_reservoir/heater/power_change() ..() diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 7c5a03e29e6..d33518be857 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -125,7 +125,7 @@ return attack_hand(user) /obj/machinery/sleeper/attack_ghost(mob/user) - return attack_hand(user) + tgui_interact(user) /obj/machinery/sleeper/attack_hand(mob/user) if(stat & (NOPOWER|BROKEN)) @@ -135,17 +135,17 @@ to_chat(user, "Close the maintenance panel first.") return - ui_interact(user) + tgui_interact(user) -/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/sleeper/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "sleeper.tmpl", "Sleeper", 550, 770) + ui = new(user, src, ui_key, "Sleeper", "Sleeper", 550, 775) ui.open() - ui.set_auto_update(1) -/obj/machinery/sleeper/ui_data(mob/user, datum/topic_state/state) +/obj/machinery/sleeper/tgui_data(mob/user) var/data[0] + data["amounts"] = amounts data["hasOccupant"] = occupant ? 1 : 0 var/occupantData[0] var/crisis = 0 @@ -210,9 +210,13 @@ if(beaker) data["isBeakerLoaded"] = 1 if(beaker.reagents) + data["beakerMaxSpace"] = beaker.reagents.maximum_volume data["beakerFreeSpace"] = round(beaker.reagents.maximum_volume - beaker.reagents.total_volume) else + data["beakerMaxSpace"] = 0 data["beakerFreeSpace"] = 0 + else + data["isBeakerLoaded"] = FALSE var/chemicals[0] for(var/re in possible_chems) @@ -234,51 +238,52 @@ if(temp.id in occupant.reagents.overdose_list()) overdosing = 1 - // Because I don't know how to do this on the nano side pretty_amount = round(reagent_amount, 0.05) chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("chemical" = temp.id), "occ_amount" = reagent_amount, "pretty_amount" = pretty_amount, "injectable" = injectable, "overdosing" = overdosing, "od_warning" = caution))) data["chemicals"] = chemicals return data -/obj/machinery/sleeper/Topic(href, href_list) - if(!controls_inside && usr == occupant) - return 0 - +/obj/machinery/sleeper/tgui_act(action, params) if(..()) - return 1 - + return + if(!controls_inside && usr == occupant) + return if(panel_open) to_chat(usr, "Close the maintenance panel first.") - return 0 + return + if(stat & (NOPOWER|BROKEN)) + return - if((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon/ai))) - if(href_list["chemical"]) - if(occupant) - if(occupant.stat == DEAD) - to_chat(usr, "This person has no life for to preserve anymore. Take [occupant.p_them()] to a department capable of reanimating them.") - else if(occupant.health > min_health || (href_list["chemical"] in emergency_chems)) - inject_chemical(usr,href_list["chemical"],text2num(href_list["amount"])) - else - to_chat(usr, "This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!") - - if(href_list["removebeaker"]) + . = TRUE + switch(action) + if("chemical") + if(!occupant) + return + if(occupant.stat == DEAD) + to_chat(usr, "This person has no life to preserve anymore. Take [occupant.p_them()] to a department capable of reanimating them.") + return + var/chemical = params["chemid"] + var/amount = text2num(params["amount"]) + if(!length(chemical) || amount <= 0) + return + if(occupant.health > min_health || (chemical in emergency_chems)) + inject_chemical(usr, chemical, amount) + else + to_chat(usr, "This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!") + if("removebeaker") remove_beaker() - - if(href_list["togglefilter"]) + if("togglefilter") toggle_filter() - - if(href_list["ejectify"]) + if("ejectify") eject() - - if(href_list["auto_eject_dead_on"]) + if("auto_eject_dead_on") auto_eject_dead = TRUE - - if(href_list["auto_eject_dead_off"]) + if("auto_eject_dead_off") auto_eject_dead = FALSE - - add_fingerprint(usr) - return 1 + else + return FALSE + add_fingerprint(usr) /obj/machinery/sleeper/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/reagent_containers/glass)) @@ -290,6 +295,7 @@ beaker = I I.forceMove(src) user.visible_message("[user] adds \a [I] to [src]!", "You add \a [I] to [src]!") + SStgui.update_uis(src) return else @@ -328,6 +334,7 @@ to_chat(M, "You feel cool air surround you. You go numb as your senses turn inward.") add_fingerprint(user) qdel(G) + SStgui.update_uis(src) return return ..() @@ -374,9 +381,11 @@ occupant = null updateUsrDialog() update_icon() + SStgui.update_uis(src) if(A == beaker) beaker = null updateUsrDialog() + SStgui.update_uis(src) /obj/machinery/sleeper/emp_act(severity) if(filtering) @@ -394,7 +403,7 @@ qdel(src) /obj/machinery/sleeper/proc/toggle_filter() - if(filtering) + if(filtering || !beaker) filtering = 0 else filtering = 1 @@ -410,29 +419,28 @@ // eject trash the occupant dropped for(var/atom/movable/A in contents - component_parts - list(beaker)) A.forceMove(loc) + SStgui.update_uis(src) /obj/machinery/sleeper/force_eject_occupant() go_out() -/obj/machinery/sleeper/proc/inject_chemical(mob/living/user as mob, chemical, amount) +/obj/machinery/sleeper/proc/inject_chemical(mob/living/user, chemical, amount) if(!(chemical in possible_chems)) to_chat(user, "The sleeper does not offer that chemical!") return + if(!(amount in amounts)) + return if(occupant) if(occupant.reagents) if(occupant.reagents.get_reagent_amount(chemical) + amount <= max_chem) occupant.reagents.add_reagent(chemical, amount) - return else to_chat(user, "You can not inject any more of this chemical.") - return else to_chat(user, "The patient rejects the chemicals!") - return else to_chat(user, "There's no occupant in the sleeper!") - return /obj/machinery/sleeper/verb/eject() set name = "Eject Sleeper" @@ -459,6 +467,7 @@ filtering = 0 beaker.forceMove(usr.loc) beaker = null + SStgui.update_uis(src) add_fingerprint(usr) return @@ -511,6 +520,7 @@ add_fingerprint(user) if(user.pulling == L) user.stop_pulling() + SStgui.update_uis(src) return return @@ -547,6 +557,7 @@ for(var/obj/O in src) qdel(O) add_fingerprint(usr) + SStgui.update_uis(src) return return diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index 3fa78dd02e6..97ab80fc1d7 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -65,6 +65,7 @@ icon_state = "body_scanner_1" add_fingerprint(user) qdel(TYPECAST_YOUR_SHIT) + SStgui.update_uis(src) return return ..() @@ -127,12 +128,13 @@ occupant = H icon_state = "bodyscanner" add_fingerprint(user) + SStgui.update_uis(src) /obj/machinery/bodyscanner/attack_ai(user) return attack_hand(user) /obj/machinery/bodyscanner/attack_ghost(user) - return attack_hand(user) + tgui_interact(user) /obj/machinery/bodyscanner/attack_hand(user) if(stat & (NOPOWER|BROKEN)) @@ -145,7 +147,7 @@ to_chat(user, "Close the maintenance panel first.") return - ui_interact(user) + tgui_interact(user) /obj/machinery/bodyscanner/relaymove(mob/user) if(user.incapacitated()) @@ -171,6 +173,7 @@ // eject trash the occupant dropped for(var/atom/movable/A in contents - component_parts) A.forceMove(loc) + SStgui.update_uis(src) /obj/machinery/bodyscanner/force_eject_occupant() go_out() @@ -192,17 +195,16 @@ new /obj/effect/gibspawner/generic(get_turf(loc)) //I REPLACE YOUR TECHNOLOGY WITH FLESH! qdel(src) -/obj/machinery/bodyscanner/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/bodyscanner/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "adv_med.tmpl", "Body Scanner", 690, 600) + ui = new(user, src, ui_key, "BodyScanner", "Body Scanner", 690, 600) ui.open() - ui.set_auto_update(1) -/obj/machinery/bodyscanner/ui_data(mob/user, datum/topic_state/state) +/obj/machinery/bodyscanner/tgui_data(mob/user) var/data[0] - data["occupied"] = occupant ? 1 : 0 + data["occupied"] = occupant ? TRUE : FALSE var/occupantData[0] if(occupant) @@ -236,9 +238,9 @@ occupantData["hasBorer"] = occupant.has_brain_worms() var/bloodData[0] - bloodData["hasBlood"] = 0 + bloodData["hasBlood"] = FALSE if(!(NO_BLOOD in occupant.dna.species.species_traits)) - bloodData["hasBlood"] = 1 + bloodData["hasBlood"] = TRUE bloodData["volume"] = occupant.blood_volume bloodData["percent"] = round(((occupant.blood_volume / BLOOD_VOLUME_NORMAL)*100)) bloodData["pulse"] = occupant.get_pulse(GETPULSE_TOOL) @@ -282,19 +284,19 @@ if(E.status & ORGAN_BROKEN) organStatus["broken"] = E.broken_description if(E.is_robotic()) - organStatus["robotic"] = 1 + organStatus["robotic"] = TRUE if(E.status & ORGAN_SPLINTED) - organStatus["splinted"] = 1 + organStatus["splinted"] = TRUE if(E.status & ORGAN_DEAD) - organStatus["dead"] = 1 + organStatus["dead"] = TRUE organData["status"] = organStatus if(istype(E, /obj/item/organ/external/chest) && occupant.is_lung_ruptured()) - organData["lungRuptured"] = 1 + organData["lungRuptured"] = TRUE if(E.internal_bleeding) - organData["internalBleeding"] = 1 + organData["internalBleeding"] = TRUE extOrganData.Add(list(organData)) @@ -319,27 +321,33 @@ occupantData["blind"] = (BLINDNESS in occupant.mutations) occupantData["colourblind"] = (COLOURBLIND in occupant.mutations) - occupantData["nearsighted"] = (NEARSIGHTED in occupant.mutations) + occupantData["nearsighted"] = (NEARSIGHTED in occupant.mutations) data["occupant"] = occupantData return data -/obj/machinery/bodyscanner/Topic(href, href_list) +/obj/machinery/bodyscanner/tgui_act(action, params) if(..()) - return 1 + return + if(stat & (NOPOWER|BROKEN)) + return - if(href_list["ejectify"]) - eject() - - if(href_list["print_p"]) - visible_message("[src] rattles and prints out a sheet of paper.") - var/obj/item/paper/P = new /obj/item/paper(loc) - playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1) - P.info = "
    Body Scan - [href_list["name"]]

    " - P.info += "Time of scan: [station_time_timestamp()]

    " - P.info += "[generate_printing_text()]" - P.info += "

    Notes:
    " - P.name = "Body Scan - [href_list["name"]]" + . = TRUE + switch(action) + if("ejectify") + eject() + if("print_p") + visible_message("[src] rattles and prints out a sheet of paper.") + var/obj/item/paper/P = new /obj/item/paper(loc) + playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, TRUE) + var/name = occupant ? occupant.name : "Unknown" + P.info = "
    Body Scan - [name]

    " + P.info += "Time of scan: [station_time_timestamp()]

    " + P.info += "[generate_printing_text()]" + P.info += "

    Notes:
    " + P.name = "Body Scan - [name]" + else + return FALSE /obj/machinery/bodyscanner/proc/generate_printing_text() var/dat = "" diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 9fda2cfe45c..951f2a1e9cf 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -222,6 +222,7 @@ first_run() /obj/machinery/alarm/Destroy() + SStgui.close_uis(wires) GLOB.air_alarms -= src if(SSradio) SSradio.remove_object(src, frequency) @@ -314,7 +315,7 @@ temperature_dangerlevel ) - if(old_danger_level!=danger_level) + if(old_danger_level != danger_level) apply_danger_level() if(mode == AALARM_MODE_REPLACEMENT && environment_pressure < ONE_ATMOSPHERE * 0.05) @@ -534,28 +535,35 @@ "checks"= 0, )) -/obj/machinery/alarm/proc/apply_danger_level(var/new_danger_level) - if(report_danger_level && alarm_area.atmosalert(new_danger_level, src)) - post_alert(new_danger_level) +/obj/machinery/alarm/proc/apply_danger_level() + var/new_area_danger_level = ATMOS_ALARM_NONE + for(var/obj/machinery/alarm/AA in alarm_area) + if(!(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted) + new_area_danger_level = max(new_area_danger_level, AA.danger_level) + if(alarm_area.atmosalert(new_area_danger_level, src)) //if area was in normal state or if area was in alert state + post_alert(new_area_danger_level) update_icon() /obj/machinery/alarm/proc/post_alert(alert_level) + if(!report_danger_level) + return var/datum/radio_frequency/frequency = SSradio.return_frequency(alarm_frequency) + if(!frequency) return var/datum/signal/alert_signal = new alert_signal.source = src alert_signal.transmission_method = 1 - alert_signal.data["zone"] = alarm_area.name + alert_signal.data["zone"] = get_area_name(src, TRUE) alert_signal.data["type"] = "Atmospheric" - if(alert_level==2) + if(alert_level == ATMOS_ALARM_DANGER) alert_signal.data["alert"] = "severe" - else if(alert_level==1) + else if(alert_level == ATMOS_ALARM_WARNING) alert_signal.data["alert"] = "minor" - else if(alert_level==0) + else if(alert_level == ATMOS_ALARM_NONE) alert_signal.data["alert"] = "clear" frequency.post_signal(src, alert_signal) @@ -889,14 +897,14 @@ if(href_list["atmos_alarm"]) if(alarm_area.atmosalert(ATMOS_ALARM_DANGER, src)) - apply_danger_level(ATMOS_ALARM_DANGER) + post_alert(ATMOS_ALARM_DANGER) alarmActivated = 1 update_icon() return 1 if(href_list["atmos_reset"]) if(alarm_area.atmosalert(ATMOS_ALARM_NONE, src, TRUE)) - apply_danger_level(ATMOS_ALARM_NONE) + post_alert(ATMOS_ALARM_NONE) alarmActivated = 0 update_icon() return 1 @@ -951,7 +959,7 @@ to_chat(user, "It does nothing") return else - if(allowed(usr) && !wires.IsIndexCut(AALARM_WIRE_IDSCAN)) + if(allowed(usr) && !wires.is_cut(WIRE_IDSCAN)) locked = !locked to_chat(user, "You [ locked ? "lock" : "unlock"] the Air Alarm interface.") updateUsrDialog() @@ -1030,7 +1038,7 @@ . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return - if(wires.wires_status == 31) // all wires cut + if(wires.is_all_cut()) // all wires cut var/obj/item/stack/cable_coil/new_coil = new /obj/item/stack/cable_coil(user.drop_location()) new_coil.amount = 5 buildstage = AIR_ALARM_BUILDING @@ -1076,6 +1084,15 @@ if(buildstage < 1) . += "The circuit is missing." +/obj/machinery/alarm/proc/unshort_callback() + if(shorted) + shorted = FALSE + update_icon() + +/obj/machinery/alarm/proc/enable_ai_control_callback() + if(aidisabled) + aidisabled = FALSE + /obj/machinery/alarm/all_access name = "all-access air alarm" desc = "This particular atmos control unit appears to have no access restrictions." diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index e927415c759..b950f3d51a3 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -11,6 +11,7 @@ list("name" = "\[SPECIAL\]", "icon" = "whiters") ) possibleseccolor = list( // no point in having the N2O and "whiters" ones in these lists + list("name" = "\[None\]", "icon" = "none"), list("name" = "\[N2\]", "icon" = "red-c"), list("name" = "\[O2\]", "icon" = "blue-c"), list("name" = "\[Toxin (Bio)\]", "icon" = "orange-c"), @@ -19,6 +20,7 @@ list("name" = "\[CAUTION\]", "icon" = "yellow-c") ) possibletertcolor = list( + list("name" = "\[None\]", "icon" = "none"), list("name" = "\[N2\]", "icon" = "red-c-1"), list("name" = "\[O2\]", "icon" = "blue-c-1"), list("name" = "\[Toxin (Bio)\]", "icon" = "orange-c-1"), @@ -27,6 +29,7 @@ list("name" = "\[CAUTION\]", "icon" = "yellow-c-1") ) possiblequartcolor = list( + list("name" = "\[None\]", "icon" = "none"), list("name" = "\[N2\]", "icon" = "red-c-2"), list("name" = "\[O2\]", "icon" = "blue-c-2"), list("name" = "\[Toxin (Bio)\]", "icon" = "orange-c-2"), @@ -34,12 +37,6 @@ list("name" = "\[Air\]", "icon" = "grey-c-2"), list("name" = "\[CAUTION\]", "icon" = "yellow-c-2") ) - - possibledecals = list( //var that stores all possible decals, used by ui - list("name" = "Low temperature canister", "icon" = "cold"), - list("name" = "High temperature canister", "icon" = "hot"), - list("name" = "Plasma containing canister", "icon" = "plasma") - ) GLOBAL_DATUM_INIT(canister_icon_container, /datum/canister_icons, new()) /obj/machinery/portable_atmospherics/canister @@ -52,22 +49,17 @@ GLOBAL_DATUM_INIT(canister_icon_container, /datum/canister_icons, new()) max_integrity = 250 integrity_failure = 100 - var/menu = 0 - //used by nanoui: 0 = main menu, 1 = relabel - var/valve_open = 0 var/release_pressure = ONE_ATMOSPHERE var/list/canister_color //variable that stores colours - var/list/decals //list that stores the decals + var/list/color_index // list which stores tgui color indexes for the recoloring options, to enable previously-set colors to show up right //lists for check_change() var/list/oldcolor - var/list/olddecals //passed to the ui to render the color lists var/list/colorcontainer - var/list/possibledecals var/can_label = 1 var/filled = 0.5 @@ -82,18 +74,12 @@ GLOBAL_DATUM_INIT(canister_icon_container, /datum/canister_icons, new()) /obj/machinery/portable_atmospherics/canister/New() ..() canister_color = list( - "prim" = "yellow", - "sec" = "none", - "ter" = "none", - "quart" = "none") + "prim" = "yellow", + "sec" = "none", + "ter" = "none", + "quart" = "none" + ) oldcolor = new /list() - decals = list("cold" = 0, "hot" = 0, "plasma" = 0) - colorcontainer = list() - possibledecals = list() - update_icon() - -/obj/machinery/portable_atmospherics/canister/proc/init_data_vars() - //passed to the ui to render the color lists colorcontainer = list( "prim" = list( "options" = GLOB.canister_icon_container.possiblemaincolor, @@ -112,26 +98,8 @@ GLOBAL_DATUM_INIT(canister_icon_container, /datum/canister_icons, new()) "name" = "Quaternary color", ) ) - - //var/anycolor used by the nanoUI, 0: no color applied. 1: color applied - for(var/C in colorcontainer) - if(C == "prim") continue - var/list/L = colorcontainer[C] - if(!(canister_color[C]) || (canister_color[C] == "none")) - L.Add(list("anycolor" = 0)) - else - L.Add(list("anycolor" = 1)) - colorcontainer[C] = L - - possibledecals = list() - - var/i - var/list/L = GLOB.canister_icon_container.possibledecals - for(i=1;i<=L.len;i++) - var/list/LL = L[i] - LL = LL.Copy() //make sure we don't edit the datum list - LL.Add(list("active" = decals[LL["icon"]])) //"active" used by nanoUI - possibledecals.Add(LL) + color_index = list() + update_icon() /obj/machinery/portable_atmospherics/canister/proc/check_change() var/old_flag = update_flag @@ -155,10 +123,6 @@ GLOBAL_DATUM_INIT(canister_icon_container, /datum/canister_icons, new()) update_flag |= 64 oldcolor = canister_color.Copy() - if(list2params(olddecals) != list2params(decals)) - update_flag |= 128 - olddecals = decals.Copy() - if(update_flag == old_flag) return 1 else @@ -174,17 +138,16 @@ update_flag 16 = tank_pressure < 15*ONE_ATMOS 32 = tank_pressure go boom. 64 = colors -128 = decals -(note: colors and decals has to be applied every icon update) +(note: colors has to be applied every icon update) */ - if(src.destroyed) - src.overlays = 0 - src.icon_state = text("[]-1", src.canister_color["prim"])//yes, I KNOW the colours don't reflect when the can's borked, whatever. + if(destroyed) + overlays = 0 + icon_state = text("[]-1", canister_color["prim"])//yes, I KNOW the colours don't reflect when the can's borked, whatever. return - if(icon_state != src.canister_color["prim"]) - icon_state = src.canister_color["prim"] + if(icon_state != canister_color["prim"]) + icon_state = canister_color["prim"] if(check_change()) //Returns 1 if no change needed to icons. return @@ -192,14 +155,12 @@ update_flag overlays.Cut() for(var/C in canister_color) - if(C == "prim") continue - if(canister_color[C] == "none") continue + if(C == "prim") + continue + if(canister_color[C] == "none") + continue overlays.Add(canister_color[C]) - for(var/D in decals) - if(decals[D]) - overlays.Add("decal-" + D) - if(update_flag & 1) overlays += "can-open" if(update_flag & 2) @@ -213,35 +174,9 @@ update_flag else if(update_flag & 32) overlays += "can-o3" - update_flag &= ~196 //the flags 128 and 64 represent change, not states. As such, we have to reset them to be able to detect a change on the next go. + update_flag &= ~68 //the flag 64 represents change, not states. As such, we have to reset them to be able to detect a change on the next go. return -//template modification exploit prevention, used in Topic() -/obj/machinery/portable_atmospherics/canister/proc/is_a_color(var/inputVar, var/checkColor = "all") - if(checkColor == "prim" || checkColor == "all") - for(var/list/L in GLOB.canister_icon_container.possiblemaincolor) - if(L["icon"] == inputVar) - return 1 - if(checkColor == "sec" || checkColor == "all") - for(var/list/L in GLOB.canister_icon_container.possibleseccolor) - if(L["icon"] == inputVar) - return 1 - if(checkColor == "ter" || checkColor == "all") - for(var/list/L in GLOB.canister_icon_container.possibletertcolor) - if(L["icon"] == inputVar) - return 1 - if(checkColor == "quart" || checkColor == "all") - for(var/list/L in GLOB.canister_icon_container.possiblequartcolor) - if(L["icon"] == inputVar) - return 1 - return 0 - -/obj/machinery/portable_atmospherics/canister/proc/is_a_decal(var/inputVar) - for(var/list/L in GLOB.canister_icon_container.possibledecals) - if(L["icon"] == inputVar) - return 1 - return 0 - /obj/machinery/portable_atmospherics/canister/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) ..() if(exposed_temperature > temperature_resistance) @@ -271,7 +206,7 @@ update_flag stat |= BROKEN density = FALSE - playsound(src.loc, 'sound/effects/spray.ogg', 10, TRUE, -3) + playsound(loc, 'sound/effects/spray.ogg', 10, TRUE, -3) update_icon() if(holding) @@ -297,7 +232,7 @@ update_flag var/transfer_moles = 0 if((air_contents.temperature > 0) && (pressure_delta > 0)) - transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION) + transfer_moles = pressure_delta * environment.volume / (air_contents.temperature * R_IDEAL_GAS_EQUATION) //Actually transfer the gas var/datum/gas_mixture/removed = air_contents.remove(transfer_moles) @@ -307,7 +242,7 @@ update_flag else loc.assume_air(removed) air_update_turf() - src.update_icon() + update_icon() if(air_contents.return_pressure() < 1) @@ -315,20 +250,20 @@ update_flag else can_label = 0 - src.updateDialog() + updateDialog() return /obj/machinery/portable_atmospherics/canister/return_air() return air_contents /obj/machinery/portable_atmospherics/canister/proc/return_temperature() - var/datum/gas_mixture/GM = src.return_air() + var/datum/gas_mixture/GM = return_air() if(GM && GM.volume>0) return GM.temperature return 0 /obj/machinery/portable_atmospherics/canister/proc/return_pressure() - var/datum/gas_mixture/GM = src.return_air() + var/datum/gas_mixture/GM = return_air() if(GM && GM.volume>0) return GM.return_pressure() return 0 @@ -343,141 +278,112 @@ update_flag else if(valve_open && holding) investigate_log("[key_name(user)] started a transfer into [holding].
    ", "atmos") -/obj/machinery/portable_atmospherics/canister/attack_ai(var/mob/user as mob) - src.add_hiddenprint(user) - return src.attack_hand(user) +/obj/machinery/portable_atmospherics/canister/attack_ai(var/mob/user) + add_hiddenprint(user) + return attack_hand(user) -/obj/machinery/portable_atmospherics/canister/attack_ghost(var/mob/user as mob) - return src.ui_interact(user) +/obj/machinery/portable_atmospherics/canister/attack_ghost(var/mob/user) + return tgui_interact(user) -/obj/machinery/portable_atmospherics/canister/attack_hand(var/mob/user as mob) - return src.ui_interact(user) +/obj/machinery/portable_atmospherics/canister/attack_hand(var/mob/user) + return tgui_interact(user) -/obj/machinery/portable_atmospherics/canister/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = GLOB.physical_state) - if(src.destroyed) - return - - // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/portable_atmospherics/canister/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_physical_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "canister.tmpl", "Canister", 480, 400, state = state) - // open the new ui window + ui = new(user, src, ui_key, "Canister", name, 600, 350, master_ui, state) ui.open() - // auto update every Master Controller tick - ui.set_auto_update(1) - -/obj/machinery/portable_atmospherics/canister/ui_data(mob/user, datum/topic_state/state) - init_data_vars() //set up var/colorcontainer and var/possibledecals - - // this is the data which will be sent to the ui - var/data[0] - data["name"] = name - data["menu"] = menu ? 1 : 0 - data["canLabel"] = can_label ? 1 : 0 - data["canister_color"] = canister_color - data["colorContainer"] = colorcontainer.Copy() - colorcontainer.Cut() - data["possibleDecals"] = possibledecals.Copy() - possibledecals.Cut() +/obj/machinery/portable_atmospherics/canister/tgui_data() + var/data = list() data["portConnected"] = connected_port ? 1 : 0 data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0) data["releasePressure"] = round(release_pressure ? release_pressure : 0) - data["minReleasePressure"] = round(ONE_ATMOSPHERE/10) - data["maxReleasePressure"] = round(10*ONE_ATMOSPHERE) + data["defaultReleasePressure"] = ONE_ATMOSPHERE + data["minReleasePressure"] = round(ONE_ATMOSPHERE / 10) + data["maxReleasePressure"] = round(ONE_ATMOSPHERE * 10) data["valveOpen"] = valve_open ? 1 : 0 - + data["name"] = name + data["canLabel"] = can_label ? 1 : 0 + data["colorContainer"] = colorcontainer.Copy() + data["color_index"] = color_index data["hasHoldingTank"] = holding ? 1 : 0 if(holding) data["holdingTank"] = list("name" = holding.name, "tankPressure" = round(holding.air_contents.return_pressure())) - return data -/obj/machinery/portable_atmospherics/canister/Topic(href, href_list) +/obj/machinery/portable_atmospherics/canister/tgui_act(action, params) if(..()) - return 1 - - if(href_list["choice"] == "menu") - menu = text2num(href_list["mode_target"]) - - if(href_list["toggle"]) - var/logmsg - if(valve_open) - if(holding) - logmsg = "Valve was closed by [key_name(usr)], stopping the transfer into the [holding]
    " - else - logmsg = "Valve was closed by [key_name(usr)], stopping the transfer into the air
    " - else - if(holding) - logmsg = "Valve was opened by [key_name(usr)], starting the transfer into the [holding]
    " - else - logmsg = "Valve was opened by [key_name(usr)], starting the transfer into the air
    " - if(air_contents.toxins > 0) - message_admins("[key_name_admin(usr)] opened a canister that contains plasma in [get_area(src)]! (JMP)") - log_admin("[key_name(usr)] opened a canister that contains plasma at [get_area(src)]: [x], [y], [z]") - if(air_contents.sleeping_agent > 0) - message_admins("[key_name_admin(usr)] opened a canister that contains N2O in [get_area(src)]! (JMP)") - log_admin("[key_name(usr)] opened a canister that contains N2O at [get_area(src)]: [x], [y], [z]") - investigate_log(logmsg, "atmos") - release_log += logmsg - valve_open = !valve_open - - if(href_list["remove_tank"]) - if(holding) - if(valve_open) - valve_open = 0 - release_log += "Valve was closed by [key_name(usr)], stopping the transfer into the [holding]
    " - holding.loc = loc - holding = null - - if(href_list["pressure_adj"]) - var/diff = text2num(href_list["pressure_adj"]) - if(diff > 0) - release_pressure = min(10*ONE_ATMOSPHERE, release_pressure+diff) - else - release_pressure = max(ONE_ATMOSPHERE/10, release_pressure+diff) - - if(href_list["rename"]) - if(can_label) - var/T = sanitize(copytext(input("Choose canister label", "Name", name) as text|null,1,MAX_NAME_LEN)) - if(can_label) //Exploit prevention - if(T) - name = T + return + var/can_min_release_pressure = round(ONE_ATMOSPHERE / 10) + var/can_max_release_pressure = round(ONE_ATMOSPHERE * 10) + . = TRUE + switch(action) + if("relabel") + if(can_label) + var/T = sanitize(copytext(input("Choose canister label", "Name", name) as text|null, 1, MAX_NAME_LEN)) + if(can_label) //Exploit prevention + if(T) + name = T + else + name = "canister" else - name = "canister" + to_chat(usr, "As you attempted to rename it the pressure rose!") + . = FALSE + if("pressure") + var/pressure = params["pressure"] + if(pressure == "reset") + pressure = ONE_ATMOSPHERE + else if(pressure == "min") + pressure = can_min_release_pressure + else if(pressure == "max") + pressure = can_max_release_pressure + else if(pressure == "input") + pressure = input("New release pressure ([can_min_release_pressure]-[can_max_release_pressure] kPa):", name, release_pressure) as num|null + if(isnull(pressure)) + . = FALSE + else if(text2num(pressure) != null) + pressure = text2num(pressure) + if(.) + release_pressure = clamp(round(pressure), can_min_release_pressure, can_max_release_pressure) + investigate_log("was set to [release_pressure] kPa by [key_name(usr)].", "atmos") + if("valve") + var/logmsg + valve_open = !valve_open + if(valve_open) + logmsg = "Valve was opened by [key_name(usr)], starting a transfer into the [holding || "air"].
    " + if(!holding) + logmsg = "Valve was opened by [key_name(usr)], starting a transfer into the air.
    " + if(air_contents.toxins > 0) + message_admins("[key_name_admin(usr)] opened a canister that contains plasma in [get_area(src)]! (JMP)") + log_admin("[key_name(usr)] opened a canister that contains plasma at [get_area(src)]: [x], [y], [z]") + if(air_contents.sleeping_agent > 0) + message_admins("[key_name_admin(usr)] opened a canister that contains N2O in [get_area(src)]! (JMP)") + log_admin("[key_name(usr)] opened a canister that contains N2O at [get_area(src)]: [x], [y], [z]") else - to_chat(usr, "As you attempted to rename it the pressure rose!") - - if(href_list["choice"] == "Primary color") - if(is_a_color(href_list["icon"],"prim")) - canister_color["prim"] = href_list["icon"] - if(href_list["choice"] == "Secondary color") - if(href_list["icon"] == "none") - canister_color["sec"] = "none" - else if(is_a_color(href_list["icon"],"sec")) - canister_color["sec"] = href_list["icon"] - if(href_list["choice"] == "Tertiary color") - if(href_list["icon"] == "none") - canister_color["ter"] = "none" - else if(is_a_color(href_list["icon"],"ter")) - canister_color["ter"] = href_list["icon"] - if(href_list["choice"] == "Quaternary color") - if(href_list["icon"] == "none") - canister_color["quart"] = "none" - else if(is_a_color(href_list["icon"],"quart")) - canister_color["quart"] = href_list["icon"] - - if(href_list["choice"] == "decals") - if(is_a_decal(href_list["icon"])) - decals[href_list["icon"]] = (decals[href_list["icon"]] == 0) - - src.add_fingerprint(usr) + logmsg = "Valve was closed by [key_name(usr)], stopping the transfer into the [holding || "air"].
    " + investigate_log(logmsg, "atmos") + release_log += logmsg + if("eject") + if(holding) + if(valve_open) + valve_open = FALSE + release_log += "Valve was closed by [key_name(usr)], stopping the transfer into the [holding]
    " + replace_tank(usr, FALSE) + if("recolor") + if(can_label) + var/ctype = params["ctype"] + var/cnum = text2num(params["nc"]) + if(isnull(colorcontainer[ctype])) + message_admins("[key_name_admin(usr)] passed an invalid ctype var to a canister.") + return + var/newcolor = sanitize_integer(cnum, 0, length(colorcontainer[ctype]["options"])) + color_index[ctype] = newcolor + newcolor++ // javascript starts arrays at 0, byond (for some reason) starts them at 1, this converts JS values to byond values + canister_color[ctype] = colorcontainer[ctype]["options"][newcolor]["icon"] + add_fingerprint(usr) update_icon() - return 1 - /obj/machinery/portable_atmospherics/canister/toxins name = "Canister \[Toxin (Plasma)\]" @@ -513,19 +419,18 @@ update_flag ..() canister_color["prim"] = "orange" - decals["plasma"] = 1 - src.air_contents.toxins = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature) + air_contents.toxins = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) - src.update_icon() + update_icon() return 1 /obj/machinery/portable_atmospherics/canister/oxygen/New() ..() canister_color["prim"] = "blue" - src.air_contents.oxygen = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature) + air_contents.oxygen = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) - src.update_icon() + update_icon() return 1 /obj/machinery/portable_atmospherics/canister/sleeping_agent/New() @@ -534,25 +439,25 @@ update_flag canister_color["prim"] = "redws" air_contents.sleeping_agent = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) - src.update_icon() + update_icon() return 1 /obj/machinery/portable_atmospherics/canister/nitrogen/New() ..() canister_color["prim"] = "red" - src.air_contents.nitrogen = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature) + air_contents.nitrogen = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) - src.update_icon() + update_icon() return 1 /obj/machinery/portable_atmospherics/canister/carbon_dioxide/New() ..() canister_color["prim"] = "black" - src.air_contents.carbon_dioxide = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature) + air_contents.carbon_dioxide = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) - src.update_icon() + update_icon() return 1 @@ -560,17 +465,17 @@ update_flag ..() canister_color["prim"] = "grey" - src.air_contents.oxygen = (O2STANDARD*src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature) - src.air_contents.nitrogen = (N2STANDARD*src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature) + air_contents.oxygen = (O2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) + air_contents.nitrogen = (N2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) - src.update_icon() + update_icon() return 1 /obj/machinery/portable_atmospherics/canister/custom_mix/New() ..() canister_color["prim"] = "whiters" - src.update_icon() // Otherwise new canisters do not have their icon updated with the pressure light, likely want to add this to the canister class constructor, avoiding at current time to refrain from screwing up code for other canisters. --DZD + update_icon() // Otherwise new canisters do not have their icon updated with the pressure light, likely want to add this to the canister class constructor, avoiding at current time to refrain from screwing up code for other canisters. --DZD return 1 /obj/machinery/portable_atmospherics/canister/welder_act(mob/user, obj/item/I) diff --git a/code/game/machinery/atmoalter/pump.dm b/code/game/machinery/atmoalter/pump.dm index 4d54b162466..8198976bc14 100644 --- a/code/game/machinery/atmoalter/pump.dm +++ b/code/game/machinery/atmoalter/pump.dm @@ -1,21 +1,26 @@ + +/// The maximum `target_pressure` you can set on the pump. Equates to about 1013.25 kPa. +#define MAX_TARGET_PRESSURE 10 * ONE_ATMOSPHERE +/// The pump will be siphoning gas. +#define DIRECTION_IN 0 +/// The pump will be pumping gas out. +#define DIRECTION_OUT 1 + /obj/machinery/portable_atmospherics/pump name = "Portable Air Pump" - icon = 'icons/obj/atmos.dmi' icon_state = "psiphon:0" - density = 1 - - var/on = 0 - var/direction_out = 0 //0 = siphoning, 1 = releasing - var/target_pressure = 100 - - var/pressuremin = 0 - var/pressuremax = 10 * ONE_ATMOSPHERE - + density = TRUE volume = 1000 + /// If the pump is turned on or off. + var/on = FALSE + /// The direction the pump is operating in. This should be either `DIRECTION_IN` or `DIRECTION_OUT`. + var/direction = DIRECTION_IN + /// The desired pressure the pump should be outputting, either into the atmosphere, or into a holding tank. + var/target_pressure = 101.325 /obj/machinery/portable_atmospherics/pump/update_icon() - src.overlays = 0 + overlays = 0 if(on) icon_state = "psiphon:1" @@ -39,7 +44,7 @@ on = !on if(prob(100/severity)) - direction_out = !direction_out + direction = !direction target_pressure = rand(0,1300) update_icon() @@ -54,7 +59,7 @@ environment = holding.air_contents else environment = loc.return_air() - if(direction_out) + if(direction == DIRECTION_OUT) var/pressure_delta = target_pressure - environment.return_pressure() //Can not have a pressure delta that would cause environment pressure > tank pressure @@ -87,9 +92,7 @@ air_update_turf() air_contents.merge(removed) - //src.update_icon() - src.updateDialog() return /obj/machinery/portable_atmospherics/pump/return_air() @@ -102,72 +105,78 @@ if(on) on = FALSE update_icon() - else if(on && holding && direction_out) + else if(on && holding && direction == DIRECTION_OUT) investigate_log("[key_name(user)] started a transfer into [holding].
    ", "atmos") -/obj/machinery/portable_atmospherics/pump/attack_ai(var/mob/user as mob) - src.add_hiddenprint(user) - return src.attack_hand(user) +/obj/machinery/portable_atmospherics/pump/attack_ai(mob/user) + add_hiddenprint(user) + return attack_hand(user) -/obj/machinery/portable_atmospherics/pump/attack_ghost(var/mob/user as mob) - return src.attack_hand(user) +/obj/machinery/portable_atmospherics/pump/attack_ghost(mob/user) + return attack_hand(user) -/obj/machinery/portable_atmospherics/pump/attack_hand(var/mob/user as mob) - ui_interact(user) +/obj/machinery/portable_atmospherics/pump/attack_hand(mob/user) + tgui_interact(user) -/obj/machinery/portable_atmospherics/pump/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = GLOB.physical_state) - // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/portable_atmospherics/pump/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "portpump.tmpl", "Portable Pump", 480, 400, state = state) - // open the new ui window + ui = new(user, src, ui_key, "PortablePump", "Portable Pump", 434, 377, master_ui, state) ui.open() - // auto update every Master Controller tick - ui.set_auto_update(1) + ui.set_autoupdate(TRUE) -/obj/machinery/portable_atmospherics/pump/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.physical_state) - var/data[0] - data["portConnected"] = connected_port ? 1 : 0 - data["tankPressure"] = round(air_contents.return_pressure() > 0 ? air_contents.return_pressure() : 0) - data["targetpressure"] = round(target_pressure) - data["pump_dir"] = direction_out - data["minpressure"] = round(pressuremin) - data["maxpressure"] = round(pressuremax) - data["on"] = on ? 1 : 0 - - data["hasHoldingTank"] = holding ? 1 : 0 +/obj/machinery/portable_atmospherics/pump/tgui_data(mob/user) + var/list/data = list( + "on" = on, + "direction" = direction, + "port_connected" = connected_port ? TRUE : FALSE, + "max_target_pressure" = MAX_TARGET_PRESSURE, + "target_pressure" = round(target_pressure, 0.001), + "tank_pressure" = air_contents.return_pressure() > 0 ? round(air_contents.return_pressure(), 0.001) : 0 + ) if(holding) - data["holdingTank"] = list("name" = holding.name, "tankPressure" = round(holding.air_contents.return_pressure() > 0 ? holding.air_contents.return_pressure() : 0)) + data["has_holding_tank"] = TRUE + data["holding_tank"] = list("name" = holding.name, "tank_pressure" = holding.air_contents.return_pressure() > 0 ? round(holding.air_contents.return_pressure(), 0.001) : 0) + else + data["has_holding_tank"] = FALSE return data -/obj/machinery/portable_atmospherics/pump/Topic(href, href_list) +/obj/machinery/portable_atmospherics/pump/tgui_act(action, list/params) if(..()) - return 1 + return - if(href_list["power"]) - on = !on - if(on && direction_out) - investigate_log("[key_name(usr)] started a transfer into [holding].
    ", "atmos") - update_icon() + switch(action) + if("power") + on = !on + if(on && direction == DIRECTION_OUT) + investigate_log("[key_name(usr)] started a transfer into [holding].
    ", "atmos") + update_icon() + return TRUE - if(href_list["direction"]) - direction_out = !direction_out - if(on && holding) - investigate_log("[key_name(usr)] started a transfer into [holding].
    ", "atmos") + if("set_direction") + if(text2num(params["direction"]) == DIRECTION_IN) + direction = DIRECTION_IN + else + direction = DIRECTION_OUT + if(on && holding) + investigate_log("[key_name(usr)] started a transfer into [holding].
    ", "atmos") + return TRUE - if(href_list["remove_tank"]) - if(holding) - on = FALSE - holding.loc = loc - holding = null - update_icon() + if("remove_tank") + if(holding) + on = FALSE + holding.forceMove(get_turf(src)) + holding = null + update_icon() + return TRUE - if(href_list["pressure_adj"]) - var/diff = text2num(href_list["pressure_adj"]) - target_pressure = clamp(target_pressure+diff, pressuremin, pressuremax) - update_icon() + if("set_pressure") + target_pressure = clamp(text2num(params["pressure"]), 0, MAX_TARGET_PRESSURE) + return TRUE - src.add_fingerprint(usr) + add_fingerprint(usr) + +#undef MAX_TARGET_PRESSURE +#undef DIRECTION_IN +#undef DIRECTION_OUT diff --git a/code/game/machinery/atmoalter/scrubber.dm b/code/game/machinery/atmoalter/scrubber.dm index 7af7751ff2c..6bfb5e07274 100644 --- a/code/game/machinery/atmoalter/scrubber.dm +++ b/code/game/machinery/atmoalter/scrubber.dm @@ -1,18 +1,18 @@ + +#define MAX_RATE 10 * ONE_ATMOSPHERE + /obj/machinery/portable_atmospherics/scrubber name = "Portable Air Scrubber" - icon = 'icons/obj/atmos.dmi' icon_state = "pscrubber:0" - density = 1 - - var/on = 0 - var/volume_rate = 800 - var/widenet = 0 //is this scrubber acting on the 3x3 area around it. - + density = TRUE volume = 750 - - var/minrate = 0//probably useless, but whatever - var/maxrate = 10 * ONE_ATMOSPHERE + /// Whether the scrubber is switched on or off. + var/on = FALSE + /// The volume of gas that can be scrubbed every time `process_atmos()` is called (0.5 seconds). + var/volume_rate = 101.325 + /// Is this scrubber acting on the 3x3 area around it. + var/widenet = FALSE /obj/machinery/portable_atmospherics/scrubber/emp_act(severity) if(stat & (BROKEN|NOPOWER)) @@ -26,7 +26,7 @@ ..(severity) /obj/machinery/portable_atmospherics/scrubber/update_icon() - src.overlays = 0 + overlays = 0 if(on) icon_state = "pscrubber:1" @@ -53,7 +53,7 @@ for(var/turf/simulated/tile in T.GetAtmosAdjacentTurfs(alldir=1)) scrub(tile) -/obj/machinery/portable_atmospherics/scrubber/proc/scrub(var/turf/simulated/tile) +/obj/machinery/portable_atmospherics/scrubber/proc/scrub(turf/simulated/tile) var/datum/gas_mixture/environment if(holding) environment = holding.air_contents @@ -99,62 +99,62 @@ /obj/machinery/portable_atmospherics/scrubber/return_air() return air_contents -/obj/machinery/portable_atmospherics/scrubber/attack_ai(var/mob/user as mob) - src.add_hiddenprint(user) - return src.attack_hand(user) +/obj/machinery/portable_atmospherics/scrubber/attack_ai(mob/user) + add_hiddenprint(user) + return attack_hand(user) -/obj/machinery/portable_atmospherics/scrubber/attack_ghost(var/mob/user as mob) - return src.attack_hand(user) +/obj/machinery/portable_atmospherics/scrubber/attack_ghost(mob/user) + return attack_hand(user) -/obj/machinery/portable_atmospherics/scrubber/attack_hand(var/mob/user as mob) - ui_interact(user) +/obj/machinery/portable_atmospherics/scrubber/attack_hand(mob/user) + tgui_interact(user) return -/obj/machinery/portable_atmospherics/scrubber/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = GLOB.physical_state) - // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/portable_atmospherics/scrubber/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "portscrubber.tmpl", "Portable Scrubber", 480, 400, state = state) - // open the new ui window + ui = new(user, src, ui_key, "PortableScrubber", "Portable Scrubber", 433, 346, master_ui, state) ui.open() - // auto update every Master Controller tick - ui.set_auto_update(1) + ui.set_autoupdate(TRUE) -/obj/machinery/portable_atmospherics/scrubber/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.physical_state) - var/data[0] - data["portConnected"] = connected_port ? 1 : 0 - data["tankPressure"] = round(air_contents.return_pressure() > 0 ? air_contents.return_pressure() : 0) - data["rate"] = round(volume_rate) - data["minrate"] = round(minrate) - data["maxrate"] = round(maxrate) - data["on"] = on ? 1 : 0 - - data["hasHoldingTank"] = holding ? 1 : 0 +/obj/machinery/portable_atmospherics/scrubber/tgui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.physical_state) + var/list/data = list( + "on" = on, + "port_connected" = connected_port ? TRUE : FALSE, + "max_rate" = MAX_RATE, + "rate" = round(volume_rate, 0.001), + "tank_pressure" = air_contents.return_pressure() > 0 ? round(air_contents.return_pressure(), 0.001) : 0 + ) if(holding) - data["holdingTank"] = list("name" = holding.name, "tankPressure" = round(holding.air_contents.return_pressure() > 0 ? holding.air_contents.return_pressure() : 0)) + data["has_holding_tank"] = TRUE + data["holding_tank"] = list("name" = holding.name, "tank_pressure" = holding.air_contents.return_pressure() > 0 ? round(holding.air_contents.return_pressure(), 0.001) : 0) + else + data["has_holding_tank"] = FALSE return data -/obj/machinery/portable_atmospherics/scrubber/Topic(href, href_list) +/obj/machinery/portable_atmospherics/scrubber/tgui_act(action, list/params) if(..()) - return 1 + return - if(href_list["power"]) - on = !on - update_icon() + switch(action) + if("power") + on = !on + update_icon() + return TRUE - if(href_list["remove_tank"]) - if(holding) - holding.loc = loc - holding = null + if("remove_tank") + if(holding) + holding.forceMove(get_turf(src)) + holding = null + update_icon() + return TRUE - if(href_list["volume_adj"]) - var/diff = text2num(href_list["volume_adj"]) - volume_rate = clamp(volume_rate+diff, minrate, maxrate) + if("set_rate") + volume_rate = clamp(text2num(params["rate"]), 0, MAX_RATE) + return TRUE - src.add_fingerprint(usr) + add_fingerprint(usr) /obj/machinery/portable_atmospherics/scrubber/huge name = "Huge Air Scrubber" @@ -175,36 +175,38 @@ name = "[name] (ID [id])" -/obj/machinery/portable_atmospherics/scrubber/huge/attack_hand(var/mob/user as mob) +/obj/machinery/portable_atmospherics/scrubber/huge/attack_hand(mob/user) to_chat(usr, "You can't directly interact with this machine. Use the area atmos computer.") /obj/machinery/portable_atmospherics/scrubber/huge/update_icon() - src.overlays = 0 + overlays = 0 if(on) icon_state = "scrubber:1" else icon_state = "scrubber:0" -/obj/machinery/portable_atmospherics/scrubber/huge/attackby(var/obj/item/W as obj, var/mob/user as mob, params) - if(istype(W, /obj/item/wrench)) - if(stationary) - to_chat(user, "The bolts are too tight for you to unscrew!") - return - if(on) - to_chat(user, "Turn it off first!") - return - - anchored = !anchored - playsound(loc, W.usesound, 50, 1) - to_chat(user, "You [anchored ? "wrench" : "unwrench"] \the [src].") - return - +/obj/machinery/portable_atmospherics/scrubber/huge/attackby(obj/item/W, mob/user, params) if((istype(W, /obj/item/analyzer)) && get_dist(user, src) <= 1) atmosanalyzer_scan(air_contents, user) return return ..() +/obj/machinery/portable_atmospherics/scrubber/huge/wrench_act(mob/user, obj/item/I) + . = TRUE + if(stationary) + to_chat(user, "The bolts are too tight for you to unscrew!") + return + if(on) + to_chat(user, "Turn it off first!") + return + if(!I.use_tool(src, user, 0, volume = I.tool_volume)) + return + anchored = !anchored + to_chat(user, "You [anchored ? "wrench" : "unwrench"] [src].") + /obj/machinery/portable_atmospherics/scrubber/huge/stationary name = "Stationary Air Scrubber" stationary = 1 + +#undef MAX_RATE diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index c22922e4d14..3fffc598334 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -24,7 +24,7 @@ use_power = IDLE_POWER_USE idle_power_usage = 10 active_power_usage = 100 - var/busy = 0 + var/busy = FALSE var/prod_coeff var/datum/wires/autolathe/wires = null @@ -33,7 +33,7 @@ var/list/datum/design/matching_designs var/temp_search var/selected_category - var/screen = 1 + var/list/recipiecache = list() var/list/categories = list("Tools", "Electronics", "Construction", "Communication", "Security", "Machinery", "Medical", "Miscellaneous", "Dinnerware", "Imported") @@ -65,6 +65,7 @@ RefreshParts() /obj/machinery/autolathe/Destroy() + SStgui.close_uis(wires) QDEL_NULL(wires) var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_all() @@ -78,63 +79,121 @@ if(panel_open) wires.Interact(user) else - ui_interact(user) + tgui_interact(user) -/obj/machinery/autolathe/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/autolathe/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "autolathe.tmpl", name, 800, 550) + ui = new(user, src, ui_key, "Autolathe", name, 750, 700, master_ui, state) ui.open() -/obj/machinery/autolathe/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) + +/obj/machinery/autolathe/tgui_static_data(mob/user) + var/list/data = list() + data["categories"] = categories + if(!recipiecache.len) + var/list/recipes = list() + for(var/v in files.known_designs) + var/datum/design/D = files.known_designs[v] + var/list/cost_list = design_cost_data(D) + var/list/matreq = list() + for(var/list/x in cost_list) + if(!x["amount"]) + continue + if(x["name"] == "metal") // Do not use MAT_METAL or MAT_GLASS here. + matreq["metal"] = x["amount"] + if(x["name"] == "glass") + matreq["glass"] = x["amount"] + var/obj/item/I = D.build_path + var/maxmult = 1 + if(ispath(D.build_path, /obj/item/stack)) + maxmult = D.maxstack + recipes.Add(list(list( + "name" = D.name, + "category" = D.category, + "uid" = D.UID(), + "requirements" = matreq, + "hacked" = ("hacked" in D.category) ? TRUE : FALSE, + "max_multiplier" = maxmult, + "image" = "[icon2base64(icon(initial(I.icon), initial(I.icon_state), SOUTH, 1))]" + ))) + recipiecache = recipes + data["recipes"] = recipiecache + return data + +/obj/machinery/autolathe/tgui_data(mob/user) + var/list/data = list() //..() var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - var/data[0] - data["screen"] = screen data["total_amount"] = materials.total_amount data["max_amount"] = materials.max_amount + data["fill_percent"] = round((materials.total_amount / materials.max_amount) * 100) data["metal_amount"] = materials.amount(MAT_METAL) data["glass_amount"] = materials.amount(MAT_GLASS) - switch(screen) - if(AUTOLATHE_MAIN_MENU) - data["uid"] = UID() - data["categories"] = categories - if(AUTOLATHE_CATEGORY_MENU) - data["selected_category"] = selected_category - var/list/designs = list() - data["designs"] = designs - for(var/v in files.known_designs) - var/datum/design/D = files.known_designs[v] - if(!(selected_category in D.category)) - continue - var/list/design = list() - designs[++designs.len] = design - design["name"] = D.name - design["id"] = D.id - design["disabled"] = disabled || !can_build(D) ? "disabled" : null - if(ispath(D.build_path, /obj/item/stack)) - design["max_multiplier"] = min(D.maxstack, D.materials[MAT_METAL] ? round(materials.amount(MAT_METAL) / D.materials[MAT_METAL]) : INFINITY, D.materials[MAT_GLASS] ? round(materials.amount(MAT_GLASS) / D.materials[MAT_GLASS]) : INFINITY) - else - design["max_multiplier"] = null - design["materials"] = design_cost_data(D) - if(AUTOLATHE_SEARCH_MENU) - data["search"] = temp_search - var/list/designs = list() - data["designs"] = designs - for(var/datum/design/D in matching_designs) - var/list/design = list() - designs[++designs.len] = design - design["name"] = D.name - design["id"] = D.id - design["disabled"] = disabled || !can_build(D) ? "disabled" : null - if(ispath(D.build_path, /obj/item/stack)) - design["max_multiplier"] = min(D.maxstack, D.materials[MAT_METAL] ? round(materials.amount(MAT_METAL) / D.materials[MAT_METAL]) : INFINITY, D.materials[MAT_GLASS] ? round(materials.amount(MAT_GLASS) / D.materials[MAT_GLASS]) : INFINITY) - else - design["max_multiplier"] = null - design["materials"] = design_cost_data(D) - - data = queue_data(data) + data["busyname"] = FALSE + data["busyamt"] = 1 + if(length(being_built) > 0) + var/datum/design/D = being_built[1] + data["busyname"] = istype(D) && D.name ? D.name : FALSE + data["busyamt"] = length(being_built) > 1 ? being_built[2] : 1 + data["showhacked"] = hacked ? TRUE : FALSE + data["buildQueue"] = queue + data["buildQueueLen"] = queue.len return data +/obj/machinery/autolathe/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state) + if(..()) + return FALSE + + add_fingerprint(usr) + + . = TRUE + switch(action) + if("clear_queue") + queue = list() + if("remove_from_queue") + var/index = text2num(params["remove_from_queue"]) + if(isnum(index) && ISINRANGE(index, 1, queue.len)) + remove_from_queue(index) + to_chat(usr, "Removed item from queue.") + if("make") + BuildTurf = loc + var/datum/design/design_last_ordered + design_last_ordered = locateUID(params["make"]) + if(!istype(design_last_ordered)) + to_chat(usr, "Invalid design") + return + if(!(design_last_ordered.build_type & AUTOLATHE)) + to_chat(usr, "Invalid design (not buildable in autolathe, report this error.)") + return + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) + if(design_last_ordered.materials["$metal"] > materials.amount(MAT_METAL)) + to_chat(usr, "Invalid design (not enough metal)") + return + if(design_last_ordered.materials["$glass"] > materials.amount(MAT_GLASS)) + to_chat(usr, "Invalid design (not enough glass)") + return + if(!hacked && ("hacked" in design_last_ordered.category)) + to_chat(usr, "Invalid design (lathe requires hacking)") + return + //multiplier checks : only stacks can have one and its value is 1, 10 ,25 or max_multiplier + var/multiplier = text2num(params["multiplier"]) + var/max_multiplier = min(design_last_ordered.maxstack, design_last_ordered.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/design_last_ordered.materials[MAT_METAL]):INFINITY,design_last_ordered.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/design_last_ordered.materials[MAT_GLASS]):INFINITY) + var/is_stack = ispath(design_last_ordered.build_path, /obj/item/stack) + + if(!is_stack && (multiplier > 1)) + return + if(!(multiplier in list(1, 10, 25, max_multiplier))) //"enough materials ?" is checked in the build proc + message_admins("Player [key_name_admin(usr)] attempted to pass invalid multiplier [multiplier] to an autolathe in tgui_act. Possible href exploit.") + return + if((queue.len + 1) < queue_max_len) + add_to_queue(design_last_ordered, multiplier) + else + to_chat(usr, "The autolathe queue is full!") + if(!busy) + busy = TRUE + process_queue() + busy = FALSE + /obj/machinery/autolathe/proc/design_cost_data(datum/design/D) var/list/data = list() var/coeff = get_coeff(D) @@ -184,14 +243,21 @@ if(istype(O, /obj/item/disk/design_disk)) var/obj/item/disk/design_disk/D = O if(D.blueprint) + if(!(D.blueprint.build_type & AUTOLATHE)) // otherwise, would silently fail in AddDesign2Known + to_chat(user, "This design is not compatible with the autolathe.") + return 1 user.visible_message("[user] begins to load \the [O] in \the [src]...", "You begin to load a design from \the [O]...", "You hear the chatter of a floppy drive.") playsound(get_turf(src), 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1) - busy = 1 + busy = TRUE if(do_after(user, 14.4, target = src)) + if(!("Imported" in D.blueprint.category)) // R&D should always ensure this is set on design disks, but it doesn't. + D.blueprint.category += "Imported" // now it will actually show up in the list. files.AddDesign2Known(D.blueprint) - busy = 0 + recipiecache = list() + SStgui.close_uis(src) // forces all connected users to re-open the TGUI. Imported entries won't show otherwise due to static_data + busy = FALSE else to_chat(user, "That disk does not have a design on it!") return 1 @@ -221,7 +287,6 @@ to_chat(user, "The autolathe is busy. Please wait for completion of previous operation.") return if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", I)) - SSnanoui.update_uis(src) I.play_tool_sound(user, I.tool_volume) /obj/machinery/autolathe/wirecutter_act(mob/user, obj/item/I) @@ -253,7 +318,7 @@ if(MAT_GLASS) flick("autolathe_r", src)//plays glass insertion animation use_power(min(1000, amount_inserted / 100)) - SSnanoui.update_uis(src) + SStgui.update_uis(src) /obj/machinery/autolathe/attack_ghost(mob/user) interact(user) @@ -263,79 +328,6 @@ return interact(user) -/obj/machinery/autolathe/Topic(href, href_list) - if(..()) - return 1 - - if(href_list["menu"]) - screen = text2num(href_list["menu"]) - - if(href_list["category"]) - selected_category = href_list["category"] - screen = AUTOLATHE_CATEGORY_MENU - - if(href_list["make"]) - BuildTurf = loc - - ///////////////// - //href protection - var/datum/design/design_last_ordered - design_last_ordered = files.FindDesignByID(href_list["make"]) //check if it's a valid design - if(!design_last_ordered) - return - if(!(design_last_ordered.build_type & AUTOLATHE)) - return - - //multiplier checks : only stacks can have one and its value is 1, 10 ,25 or max_multiplier - var/multiplier = text2num(href_list["multiplier"]) - var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - var/max_multiplier = min(design_last_ordered.maxstack, design_last_ordered.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/design_last_ordered.materials[MAT_METAL]):INFINITY,design_last_ordered.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/design_last_ordered.materials[MAT_GLASS]):INFINITY) - var/is_stack = ispath(design_last_ordered.build_path, /obj/item/stack) - - if(!is_stack && (multiplier > 1)) - return - if(!(multiplier in list(1, 10, 25, max_multiplier))) //"enough materials ?" is checked in the build proc - return - ///////////////// - - if((queue.len + 1) < queue_max_len) - add_to_queue(design_last_ordered,multiplier) - else - to_chat(usr, "The autolathe queue is full!") - if(!busy) - busy = 1 - process_queue() - busy = 0 - - if(href_list["remove_from_queue"]) - var/index = text2num(href_list["remove_from_queue"]) - if(isnum(index) && ISINRANGE(index, 1, queue.len)) - remove_from_queue(index) - if(href_list["queue_move"] && href_list["index"]) - var/index = text2num(href_list["index"]) - var/new_index = index + text2num(href_list["queue_move"]) - if(isnum(index) && isnum(new_index)) - if(ISINRANGE(new_index, 1, queue.len)) - queue.Swap(index,new_index) - if(href_list["clear_queue"]) - queue = list() - if(href_list["search"]) - if(href_list["to_search"]) - temp_search = href_list["to_search"] - if(!temp_search) - return - matching_designs.Cut() - - for(var/v in files.known_designs) - var/datum/design/D = files.known_designs[v] - if(findtext(D.name, temp_search)) - matching_designs.Add(D) - - screen = AUTOLATHE_SEARCH_MENU - - SSnanoui.update_uis(src) - return 1 - /obj/machinery/autolathe/RefreshParts() var/tot_rating = 0 prod_coeff = 0 @@ -370,7 +362,7 @@ else var/list/materials_used = list(MAT_METAL=metal_cost/coeff, MAT_GLASS=glass_cost/coeff) materials.use_amount(materials_used) - SSnanoui.update_uis(src) + SStgui.update_uis(src) sleep(32/coeff) if(is_stack) var/obj/item/stack/S = new D.build_path(BuildTurf) @@ -379,7 +371,7 @@ var/obj/item/new_item = new D.build_path(BuildTurf) new_item.materials[MAT_METAL] /= coeff new_item.materials[MAT_GLASS] /= coeff - SSnanoui.update_uis(src) + SStgui.update_uis(src) desc = initial(desc) /obj/machinery/autolathe/proc/can_build(datum/design/D, multiplier = 1, custom_metal, custom_glass) @@ -454,7 +446,6 @@ D = listgetindex(listgetindex(queue, 1),1) multiplier = listgetindex(listgetindex(queue,1),2) being_built = new /list() - //visible_message("[bicon(src)] \The [src] beeps, \"Queue processing finished successfully.\"") /obj/machinery/autolathe/proc/adjust_hacked(hack) hacked = hack @@ -467,3 +458,17 @@ for(var/datum/design/D in files.known_designs) if("hacked" in D.category) files.known_designs -= D.id + SStgui.close_uis(src) // forces all connected users to re-open the TGUI, thus adding/removing hacked entries from lists + recipiecache = list() + +/obj/machinery/autolathe/proc/check_hacked_callback() + if(!wires.is_cut(WIRE_AUTOLATHE_HACK)) + adjust_hacked(FALSE) + +/obj/machinery/autolathe/proc/check_electrified_callback() + if(!wires.is_cut(WIRE_ELECTRIFY)) + shocked = FALSE + +/obj/machinery/autolathe/proc/check_disabled_callback() + if(!wires.is_cut(WIRE_AUTOLATHE_DISABLE)) + disabled = FALSE diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index b66cad8d328..723e862405d 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -20,7 +20,6 @@ anchored = TRUE var/start_active = FALSE //If it ignores the random chance to start broken on round start var/invuln = null - var/obj/item/camera_bug/bug = null var/obj/item/camera_assembly/assembly = null //OTHER @@ -28,13 +27,14 @@ var/view_range = 7 var/short_range = 2 + var/alarm_on = FALSE var/busy = FALSE var/emped = FALSE //Number of consecutive EMP's on this camera var/in_use_lights = 0 // TO BE IMPLEMENTED var/toggle_sound = 'sound/items/wirecutter.ogg' -/obj/machinery/camera/Initialize() +/obj/machinery/camera/Initialize(mapload) . = ..() wires = new(src) assembly = new(src) @@ -44,25 +44,30 @@ GLOB.cameranet.cameras += src GLOB.cameranet.addCamera(src) + if(isturf(loc)) + LAZYADD(myArea.cameras, UID()) if(is_station_level(z) && prob(3) && !start_active) toggle_cam(null, FALSE) - wires.CutAll() + wires.cut_all() + +/obj/machinery/camera/proc/set_area_motion(area/A) + area_motion = A /obj/machinery/camera/Destroy() + SStgui.close_uis(wires) toggle_cam(null, FALSE) //kick anyone viewing out QDEL_NULL(assembly) - if(istype(bug)) - bug.bugged_cameras -= c_tag - if(bug.current == src) - bug.current = null - bug = null QDEL_NULL(wires) GLOB.cameranet.removeCamera(src) //Will handle removal from the camera network and the chunks, so we don't need to worry about that GLOB.cameranet.cameras -= src + if(isarea(myArea)) + LAZYREMOVE(myArea.cameras, UID()) var/area/ai_monitored/A = get_area(src) if(istype(A)) - A.motioncamera = null + A.motioncameras -= src area_motion = null + cancelCameraAlarm() + cancelAlarm() return ..() /obj/machinery/camera/emp_act(severity) @@ -158,6 +163,10 @@ // OTHER else if((istype(I, /obj/item/paper) || istype(I, /obj/item/pda)) && isliving(user)) + if (!can_use()) + to_chat(user, "You can't show something to a disabled camera!") + return + var/mob/living/U = user var/obj/item/paper/X = null var/obj/item/pda/PDA = null @@ -190,19 +199,6 @@ to_chat(O, "[U] holds \a [itemname] up to one of the cameras ...") O << browse(text("[][]", itemname, info), text("window=[]", itemname)) - else if(istype(I, /obj/item/camera_bug)) - if(!can_use()) - to_chat(user, "Camera non-functional.") - return - if(istype(bug)) - to_chat(user, "Camera bug removed.") - bug.bugged_cameras -= c_tag - bug = null - else - to_chat(user, "Camera bugged.") - bug = I - bug.bugged_cameras[c_tag] = src - else if(istype(I, /obj/item/laser_pointer)) var/obj/item/laser_pointer/L = I L.laser_act(src, user) @@ -252,7 +248,7 @@ if(status && !(flags & NODECONSTRUCT)) triggerCameraAlarm() toggle_cam(null, FALSE) - wires.CutAll() + wires.cut_all() /obj/machinery/camera/deconstruct(disassembled = TRUE) if(!(flags & NODECONSTRUCT)) @@ -282,9 +278,16 @@ status = !status if(can_use()) GLOB.cameranet.addCamera(src) + if(isturf(loc)) + myArea = get_area(src) + LAZYADD(myArea.cameras, UID()) + else + myArea = null else set_light(0) GLOB.cameranet.removeCamera(src) + if(isarea(myArea)) + LAZYREMOVE(myArea.cameras, UID()) GLOB.cameranet.updateChunk(x, y, z) var/change_msg = "deactivates" if(status) @@ -313,12 +316,12 @@ to_chat(O, "The screen bursts into static.") /obj/machinery/camera/proc/triggerCameraAlarm() - if(is_station_contact(z)) - SSalarms.camera_alarm.triggerAlarm(loc, src) + alarm_on = TRUE + SSalarm.triggerAlarm("Camera", get_area(src), list(UID()), src) /obj/machinery/camera/proc/cancelCameraAlarm() - if(is_station_contact(z)) - SSalarms.camera_alarm.clearAlarm(loc, src) + alarm_on = FALSE + SSalarm.cancelAlarm("Camera", get_area(src), src) /obj/machinery/camera/proc/can_use() if(!status) @@ -414,8 +417,8 @@ /obj/machinery/camera/portable //Cameras which are placed inside of things, such as helmets. var/turf/prev_turf -/obj/machinery/camera/portable/New() - ..() +/obj/machinery/camera/portable/Initialize(mapload) + . = ..() assembly.state = 0 //These cameras are portable, and so shall be in the portable state if removed. assembly.anchored = 0 assembly.update_icon() diff --git a/code/game/machinery/camera/motion.dm b/code/game/machinery/camera/motion.dm index 16fb6eca204..8a32c6d6374 100644 --- a/code/game/machinery/camera/motion.dm +++ b/code/game/machinery/camera/motion.dm @@ -1,64 +1,64 @@ /obj/machinery/camera - - var/list/motionTargets = list() + var/list/localMotionTargets = list() var/detectTime = 0 var/area/ai_monitored/area_motion = null - var/alarm_delay = 100 - + var/alarm_delay = 30 // Don't forget, there's another 3 seconds in queueAlarm() /obj/machinery/camera/process() // motion camera event loop - if(stat & (EMPED|NOPOWER)) - return if(!isMotion()) . = PROCESS_KILL return + if(stat & (EMPED|NOPOWER)) + return if(detectTime > 0) var/elapsed = world.time - detectTime if(elapsed > alarm_delay) triggerAlarm() else if(detectTime == -1) - for(var/mob/target in motionTargets) - if(target.stat == 2) lostTarget(target) - // If not detecting with motion camera... - if(!area_motion) - // See if the camera is still in range - if(!in_range(src, target)) - // If they aren't in range, lose the target. - lostTarget(target) + for(var/thing in getTargetList()) + var/mob/target = locateUID(thing) + if(QDELETED(target) || target.stat == DEAD || (!area_motion && !in_range(src, target))) + //If not part of a monitored area and the camera is not in range or the target is dead + lostTargetRef(thing) -/obj/machinery/camera/proc/newTarget(var/mob/target) - if(istype(target, /mob/living/silicon/ai)) return 0 +/obj/machinery/camera/proc/getTargetList() + if(area_motion) + return area_motion.motionTargets + return localMotionTargets + +/obj/machinery/camera/proc/newTarget(mob/target) + if(isAI(target)) + return FALSE if(detectTime == 0) detectTime = world.time // start the clock - if(!(target in motionTargets)) - motionTargets += target - return 1 + var/list/targets = getTargetList() + targets |= target.UID() + return TRUE -/obj/machinery/camera/proc/lostTarget(var/mob/target) - if(target in motionTargets) - motionTargets -= target - if(motionTargets.len == 0) +/obj/machinery/camera/proc/lostTargetRef(uid) + var/list/targets = getTargetList() + targets -= uid + if(length(targets)) cancelAlarm() /obj/machinery/camera/proc/cancelAlarm() - if(!status || (stat & NOPOWER)) - return FALSE - if(detectTime == -1 && is_station_contact(z)) - SSalarms.motion_alarm.clearAlarm(loc, src) + if(detectTime == -1) + if(status) + SSalarm.cancelAlarm("Motion", get_area(src), src) detectTime = 0 return TRUE /obj/machinery/camera/proc/triggerAlarm() - if(!status || (stat & NOPOWER)) + if(!detectTime) return FALSE - if(!detectTime || !is_station_contact(z)) - return FALSE - SSalarms.motion_alarm.triggerAlarm(loc, src) + if(status) + SSalarm.triggerAlarm("Motion", get_area(src), list(UID()), src) + visible_message("A red light flashes on the [src]!") detectTime = -1 return TRUE -/obj/machinery/camera/HasProximity(atom/movable/AM as mob|obj) +/obj/machinery/camera/HasProximity(atom/movable/AM) // Motion cameras outside of an "ai monitored" area will use this to detect stuff. if(!area_motion) if(isliving(AM)) diff --git a/code/game/machinery/camera/presets.dm b/code/game/machinery/camera/presets.dm index b7ae75cd13f..33c970639e5 100644 --- a/code/game/machinery/camera/presets.dm +++ b/code/game/machinery/camera/presets.dm @@ -2,7 +2,7 @@ // EMP -/obj/machinery/camera/emp_proof/Initialize() +/obj/machinery/camera/emp_proof/Initialize(mapload) . = ..() upgradeEmpProof() @@ -11,19 +11,23 @@ /obj/machinery/camera/xray icon_state = "xraycam" // Thanks to Krutchen for the icons. -/obj/machinery/camera/xray/Initialize() +/obj/machinery/camera/xray/Initialize(mapload) . = ..() upgradeXRay() // MOTION +/obj/machinery/camera/motion + name = "motion-sensitive security camera" -/obj/machinery/camera/motion/Initialize() +/obj/machinery/camera/motion/Initialize(mapload) . = ..() upgradeMotion() // ALL UPGRADES +/obj/machinery/camera/all + icon_state = "xraycamera" //mapping icon. -/obj/machinery/camera/all/Initialize() +/obj/machinery/camera/all/Initialize(mapload) . = ..() upgradeEmpProof() upgradeXRay() @@ -78,6 +82,10 @@ // If you are upgrading Motion, and it isn't in the camera's New(), add it to the machines list. /obj/machinery/camera/proc/upgradeMotion() + if(isMotion()) + return + if(name == initial(name)) + name = "motion-sensitive security camera" assembly.upgrades.Add(new /obj/item/assembly/prox_sensor(assembly)) setPowerUsage() // Add it to machines that process diff --git a/code/game/machinery/computer/Operating.dm b/code/game/machinery/computer/Operating.dm index 21fddce64b7..1b083bd9c87 100644 --- a/code/game/machinery/computer/Operating.dm +++ b/code/game/machinery/computer/Operating.dm @@ -40,8 +40,7 @@ add_fingerprint(user) if(stat & (BROKEN|NOPOWER)) return - ui_interact(user) - + tgui_interact(user) /obj/machinery/computer/operating/attack_hand(mob/user) if(..(user)) @@ -52,16 +51,15 @@ add_fingerprint(user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/operating/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)//ui is mostly copy pasta from the sleeper ui - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/operating/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "op_computer.tmpl", "Patient Monitor", 650, 455) + ui = new(user, src, ui_key, "OperatingComputer", "Patient Monitor", 650, 455, master_ui, state) ui.open() - ui.set_auto_update(1) -/obj/machinery/computer/operating/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) +/obj/machinery/computer/operating/tgui_data(mob/user) var/data[0] var/mob/living/carbon/human/occupant if(table) @@ -136,38 +134,43 @@ return data -/obj/machinery/computer/operating/Topic(href, href_list) +/obj/machinery/computer/operating/tgui_act(action, params) if(..()) - return 1 + return + if(stat & (NOPOWER|BROKEN)) + return + if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon))) usr.set_machine(src) - if(href_list["verboseOn"]) - verbose=1 - if(href_list["verboseOff"]) - verbose=0 - if(href_list["healthOn"]) - healthAnnounce=1 - if(href_list["healthOff"]) - healthAnnounce=0 - if(href_list["critOn"]) - crit=1 - if(href_list["critOff"]) - crit=0 - if(href_list["oxyOn"]) - oxy=1 - if(href_list["oxyOff"]) - oxy=0 - if(href_list["oxy_adj"]!=0) - oxyAlarm=oxyAlarm+text2num(href_list["oxy_adj"]) - if(href_list["choiceOn"]) - choice=1 - if(href_list["choiceOff"]) - choice=0 - if(href_list["health_adj"]!=0) - healthAlarm=healthAlarm+text2num(href_list["health_adj"]) - return - + . = TRUE + switch(action) + if("verboseOn") + verbose = TRUE + if("verboseOff") + verbose = FALSE + if("healthOn") + healthAnnounce = TRUE + if("healthOff") + healthAnnounce = FALSE + if("critOn") + crit = TRUE + if("critOff") + crit = FALSE + if("oxyOn") + oxy = TRUE + if("oxyOff") + oxy = FALSE + if("oxy_adj") + oxyAlarm = clamp(text2num(params["new"]), -100, 100) + if("choiceOn") + choice = TRUE + if("choiceOff") + choice = FALSE + if("health_adj") + healthAlarm = clamp(text2num(params["new"]), -100, 100) + else + return FALSE /obj/machinery/computer/operating/process() @@ -178,6 +181,7 @@ atom_say("New patient detected, loading stats") victim = table.victim atom_say("[victim.real_name], [victim.dna.blood_type] blood, [victim.stat ? "Non-Responsive" : "Awake"]") + SStgui.update_uis(src) if(nextTick < world.time) nextTick=world.time + OP_COMPUTER_COOLDOWN if(crit && victim.health <= -50 ) diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm index 44b55ed1d2c..1fe5c3eaea8 100644 --- a/code/game/machinery/computer/ai_core.dm +++ b/code/game/machinery/computer/ai_core.dm @@ -108,14 +108,10 @@ update_icon() return - if(AI_READY_CORE) - if(istype(P, /obj/item/aicard)) - P.transfer_ai("INACTIVE", "AICARD", src, user) - return return ..() /obj/structure/AIcore/crowbar_act(mob/living/user, obj/item/I) - if(state !=CIRCUIT_CORE || state != GLASS_CORE || !(state == CABLED_CORE && brain)) + if(state !=CIRCUIT_CORE && state != GLASS_CORE && !(state == CABLED_CORE && brain)) return . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) @@ -229,7 +225,7 @@ qdel(src) /obj/structure/AIcore/welder_act(mob/user, obj/item/I) - if(!state) + if(state) return . = TRUE if(!I.tool_use_check(user, 0)) @@ -288,7 +284,7 @@ That prevents a few funky behaviors. //The type of interaction, the player performing the operation, the AI itself, and the card object, if any. -atom/proc/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card) +/atom/proc/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card) if(istype(card)) if(card.flush) to_chat(user, "ERROR: AI flush is in progress, cannot execute transfer protocol.") diff --git a/code/game/machinery/computer/aifixer.dm b/code/game/machinery/computer/aifixer.dm index 0d715fe5759..6b198deba49 100644 --- a/code/game/machinery/computer/aifixer.dm +++ b/code/game/machinery/computer/aifixer.dm @@ -22,23 +22,22 @@ return ..() /obj/machinery/computer/aifixer/attack_ai(var/mob/user as mob) - ui_interact(user) + tgui_interact(user) /obj/machinery/computer/aifixer/attack_hand(var/mob/user as mob) - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/aifixer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/aifixer/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "ai_fixer.tmpl", "AI System Integrity Restorer", 550, 500) + ui = new(user, src, ui_key, "AIFixer", name, 550, 500, master_ui, state) ui.open() - ui.set_auto_update(1) -/obj/machinery/computer/aifixer/ui_data(mob/user, datum/topic_state/state) +/obj/machinery/computer/aifixer/tgui_data(mob/user, datum/topic_state/state) var/data[0] + data["occupant"] = (occupant ? occupant.name : null) // a null occupant isn't passed on if this is below the if. if(occupant) - data["occupant"] = occupant.name data["reference"] = "\ref[occupant]" data["integrity"] = (occupant.health+100)/2 data["stat"] = occupant.stat @@ -48,45 +47,49 @@ var/laws[0] for(var/datum/ai_law/law in occupant.laws.all_laws()) - laws.Add(list(list("law" = law.law, "number" = law.get_index()))) - + if(law in occupant.laws.ion_laws) // If we're an ion law, give it an ion index code + laws.Add(ionnum() + ". " + law.law) + else + laws.Add(num2text(law.get_index()) + ". " + law.law) data["laws"] = laws + data["has_laws"] = length(laws) return data -/obj/machinery/computer/aifixer/Topic(href, href_list) +/obj/machinery/computer/aifixer/tgui_act(action, params) if(..()) - return 1 + return + switch(action) + if("fix") + if(active) // Prevent from starting a fix while fixing. + to_chat(usr, "You are already fixing this AI!") + return + active = TRUE + INVOKE_ASYNC(src, .proc/fix_ai) + add_fingerprint(usr) - if(href_list["fix"]) - active = 1 - while(occupant.health < 100) - occupant.adjustOxyLoss(-1, FALSE) - occupant.adjustFireLoss(-1, FALSE) - occupant.adjustToxLoss(-1, FALSE) - occupant.adjustBruteLoss(-1, FALSE) - occupant.updatehealth() - if(occupant.health >= 0 && occupant.stat == DEAD) - occupant.update_revive() - occupant.lying = 0 - update_icon() - sleep(10) - active = 0 - add_fingerprint(usr) + if("wireless") + occupant.control_disabled = !occupant.control_disabled - if(href_list["wireless"]) - var/wireless = text2num(href_list["wireless"]) - if(wireless == 0 || wireless == 1) - occupant.control_disabled = wireless + if("radio") + occupant.aiRadio.disabledAi = !occupant.aiRadio.disabledAi - if(href_list["radio"]) - var/radio = text2num(href_list["radio"]) - if(radio == 0 || radio == 1) - occupant.aiRadio.disabledAi = radio - - SSnanoui.update_uis(src) update_icon() - return + return TRUE + +/obj/machinery/computer/aifixer/proc/fix_ai() // Can we fix it? Probrably. + while(occupant.health < 100) + occupant.adjustOxyLoss(-1, FALSE) + occupant.adjustFireLoss(-1, FALSE) + occupant.adjustToxLoss(-1, FALSE) + occupant.adjustBruteLoss(-1, FALSE) + occupant.updatehealth() + if(occupant.health >= 0 && occupant.stat == DEAD) + occupant.update_revive() + occupant.lying = FALSE + update_icon() + sleep(10) + active = FALSE /obj/machinery/computer/aifixer/update_icon() ..() @@ -113,7 +116,7 @@ if(stat & (NOPOWER|BROKEN)) to_chat(user, "[src] is offline and cannot take an AI at this time!") return - AI.loc = src + AI.forceMove(src) occupant = AI AI.control_disabled = 1 AI.aiRadio.disabledAi = 1 @@ -125,7 +128,7 @@ if(occupant && !active) to_chat(occupant, "You have been downloaded to a mobile storage device. Still no remote access.") to_chat(user, "Transfer successful: [occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.") - occupant.loc = card + occupant.forceMove(card) occupant = null update_icon() else if(active) diff --git a/code/game/machinery/computer/atmos_alert.dm b/code/game/machinery/computer/atmos_alert.dm index 123cee3ae4e..0be4aa0449b 100644 --- a/code/game/machinery/computer/atmos_alert.dm +++ b/code/game/machinery/computer/atmos_alert.dm @@ -1,84 +1,90 @@ -GLOBAL_LIST_EMPTY(priority_air_alarms) -GLOBAL_LIST_EMPTY(minor_air_alarms) - - /obj/machinery/computer/atmos_alert name = "atmospheric alert computer" desc = "Used to access the station's atmospheric sensors." circuit = /obj/item/circuitboard/atmos_alert + var/ui_x = 350 + var/ui_y = 300 icon_keyboard = "atmos_key" icon_screen = "alert:0" light_color = LIGHT_COLOR_CYAN + var/list/priority_alarms = list() + var/list/minor_alarms = list() + var/receive_frequency = ATMOS_FIRE_FREQ + var/datum/radio_frequency/radio_connection -/obj/machinery/computer/atmos_alert/New() - ..() - SSalarms.atmosphere_alarm.register(src, /obj/machinery/computer/station_alert/.proc/update_icon) +/obj/machinery/computer/atmos_alert/Initialize(mapload) + . = ..() + set_frequency(receive_frequency) /obj/machinery/computer/atmos_alert/Destroy() - SSalarms.atmosphere_alarm.unregister(src) - return ..() + SSradio.remove_object(src, receive_frequency) + return ..() /obj/machinery/computer/atmos_alert/attack_hand(mob/user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/atmos_alert/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "atmos_alert.tmpl", src.name, 500, 500) + ui = new(user, src, ui_key, "AtmosAlertConsole", name, ui_x, ui_y, master_ui, state) ui.open() - ui.set_auto_update(1) -/obj/machinery/computer/atmos_alert/ui_data(mob/user, datum/topic_state/state) - var/data[0] - var/major_alarms[0] - var/minor_alarms[0] +/obj/machinery/computer/atmos_alert/tgui_data(mob/user) + var/list/data = list() - for(var/datum/alarm/alarm in SSalarms.atmosphere_alarm.major_alarms()) - major_alarms[++major_alarms.len] = list("name" = sanitize(alarm.alarm_name()), "ref" = "\ref[alarm]") - - for(var/datum/alarm/alarm in SSalarms.atmosphere_alarm.minor_alarms()) - minor_alarms[++minor_alarms.len] = list("name" = sanitize(alarm.alarm_name()), "ref" = "\ref[alarm]") - - data["priority_alarms"] = major_alarms - data["minor_alarms"] = minor_alarms + data["priority"] = list() + for(var/zone in priority_alarms) + data["priority"] |= zone + data["minor"] = list() + for(var/zone in minor_alarms) + data["minor"] |= zone return data -/obj/machinery/computer/atmos_alert/update_icon() - var/list/alarms = SSalarms.atmosphere_alarm.major_alarms() - if(alarms.len) - icon_screen = "alert:2" - else - alarms = SSalarms.atmosphere_alarm.minor_alarms() - if(alarms.len) - icon_screen = "alert:1" - else - icon_screen = "alert:0" - ..() - -/obj/machinery/computer/atmos_alert/Topic(href, href_list) +/obj/machinery/computer/atmos_alert/tgui_act(action, params) if(..()) - return 1 + return + switch(action) + if("clear") + var/zone = params["zone"] + if(zone in priority_alarms) + to_chat(usr, "Priority alarm for [zone] cleared.") + priority_alarms -= zone + . = TRUE + if(zone in minor_alarms) + to_chat(usr, "Minor alarm for [zone] cleared.") + minor_alarms -= zone + . = TRUE + update_icon() - if(href_list["clear_alarm"]) - var/datum/alarm/alarm = locate(href_list["clear_alarm"]) in SSalarms.atmosphere_alarm.alarms - if(alarm) - for(var/datum/alarm_source/alarm_source in alarm.sources) - var/obj/machinery/alarm/air_alarm = alarm_source.source - if(istype(air_alarm)) - var/list/new_ref = list("atmos_reset" = 1) - air_alarm.Topic(href, new_ref, state = GLOB.air_alarm_topic) - update_icon() - return 1 +/obj/machinery/computer/atmos_alert/proc/set_frequency(new_frequency) + SSradio.remove_object(src, receive_frequency) + receive_frequency = new_frequency + radio_connection = SSradio.add_object(src, receive_frequency, RADIO_ATMOSIA) -GLOBAL_DATUM_INIT(air_alarm_topic, /datum/topic_state/air_alarm_topic, new) +/obj/machinery/computer/atmos_alert/receive_signal(datum/signal/signal) + if(!signal) + return -/datum/topic_state/air_alarm_topic/href_list(var/mob/user) - var/list/extra_href = list() - extra_href["remote_connection"] = 1 - extra_href["remote_access"] = 1 + var/zone = signal.data["zone"] + var/severity = signal.data["alert"] - return extra_href + if(!zone || !severity) + return -/datum/topic_state/air_alarm_topic/can_use_topic(var/src_object, var/mob/user) - return STATUS_INTERACTIVE + minor_alarms -= zone + priority_alarms -= zone + if(severity == "severe") + priority_alarms += zone + else if(severity == "minor") + minor_alarms += zone + update_icon() + +/obj/machinery/computer/atmos_alert/update_icon() + if(length(priority_alarms)) + icon_screen = "alert:2" + else if(length(minor_alarms)) + icon_screen = "alert:1" + else + icon_screen = "alert:0" + ..() diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index b502d6e5441..a02c46524c5 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -159,18 +159,12 @@ name = "Circuit board (Security Records)" build_path = /obj/machinery/computer/secure_data origin_tech = "programming=2;combat=2" -/obj/item/circuitboard/skills - name = "Circuit board (Employment Records)" - build_path = /obj/machinery/computer/skills /obj/item/circuitboard/stationalert_engineering name = "Circuit Board (Station Alert Console (Engineering))" build_path = /obj/machinery/computer/station_alert -/obj/item/circuitboard/stationalert_security - name = "Circuit Board (Station Alert Console (Security))" +/obj/item/circuitboard/stationalert + name = "Circuit Board (Station Alert Console)" build_path = /obj/machinery/computer/station_alert -/obj/item/circuitboard/stationalert_all - name = "Circuit Board (Station Alert Console (All))" - build_path = /obj/machinery/computer/station_alert/all /obj/item/circuitboard/atmos_alert name = "Circuit Board (Atmospheric Alert Computer)" build_path = /obj/machinery/computer/atmos_alert @@ -236,7 +230,10 @@ /obj/item/circuitboard/brigcells name = "Circuit board (Brig Cell Control)" build_path = /obj/machinery/computer/brigcells - +/obj/item/circuitboard/sm_monitor + name = "Circuit board (Supermatter Monitoring Console)" + build_path = /obj/machinery/computer/sm_monitor + origin_tech = "programming=2;powerstorage=2" // RD console circuits, so that {de,re}constructing one of the special consoles doesn't ruin everything forever /obj/item/circuitboard/rdconsole @@ -283,7 +280,7 @@ origin_tech = "programming=3;powerstorage=3" /obj/item/circuitboard/ordercomp name = "Circuit board (Supply Ordering Console)" - build_path = /obj/machinery/computer/ordercomp + build_path = /obj/machinery/computer/supplycomp/public origin_tech = "programming=3" /obj/item/circuitboard/supplycomp name = "Circuit board (Supply Shuttle Console)" diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 3f8fc080bf8..cb7e1b2d20b 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -10,75 +10,167 @@ var/mapping = 0 // For the overview file (overview.dm), not used on this page var/list/network = list() - var/list/available_networks = list() - var/list/watchers = list() //who's using the console, associated with the camera they're on. + var/obj/machinery/camera/active_camera + var/list/watchers = list() -/obj/machinery/computer/security/New() // Lists existing networks and their required access. Format: available_networks[] = list() - generate_network_access() - ..() + // Stuff needed to render the map + var/map_name + var/const/default_map_size = 15 + var/obj/screen/map_view/cam_screen + /// All the plane masters that need to be applied. + var/list/cam_plane_masters + var/obj/screen/background/cam_background -/obj/machinery/computer/security/proc/generate_network_access() - available_networks["SS13"] = list(ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Telecomms"] = list(ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Research Outpost"] = list(ACCESS_RD,ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Mining Outpost"] = list(ACCESS_QM,ACCESS_HOP,ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Research"] = list(ACCESS_RD,ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Prison"] = list(ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Labor Camp"] = list(ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Interrogation"] = list(ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Atmosphere Alarms"] = list(ACCESS_CE,ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Fire Alarms"] = list(ACCESS_CE,ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Power Alarms"] = list(ACCESS_CE,ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Supermatter"] = list(ACCESS_CE,ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["MiniSat"] = list(ACCESS_RD,ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Singularity"] = list(ACCESS_CE,ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Anomaly Isolation"] = list(ACCESS_RD,ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Toxins"] = list(ACCESS_RD,ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["Telepad"] = list(ACCESS_RD,ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["TestChamber"] = list(ACCESS_RD,ACCESS_HOS,ACCESS_CAPTAIN) - available_networks["ERT"] = list(ACCESS_CENT_SPECOPS_COMMANDER,ACCESS_CENT_COMMANDER) - available_networks["CentComm"] = list(ACCESS_CENT_SECURITY,ACCESS_CENT_COMMANDER) - available_networks["Thunderdome"] = list(ACCESS_CENT_THUNDER,ACCESS_CENT_COMMANDER) + // Parent object this camera is assigned to. Used for camera bugs + var/atom/movable/parent + +/obj/machinery/computer/security/tgui_host() + return parent ? parent : src + +/obj/machinery/computer/security/Initialize() + . = ..() + // Initialize map objects + map_name = "camera_console_[UID()]_map" + cam_screen = new + cam_screen.name = "screen" + cam_screen.assigned_map = map_name + cam_screen.del_on_map_removal = FALSE + cam_screen.screen_loc = "[map_name]:1,1" + cam_plane_masters = list() + for(var/plane in subtypesof(/obj/screen/plane_master)) + var/obj/screen/instance = new plane() + instance.assigned_map = map_name + instance.del_on_map_removal = FALSE + instance.screen_loc = "[map_name]:CENTER" + cam_plane_masters += instance + cam_background = new + cam_background.assigned_map = map_name + cam_background.del_on_map_removal = FALSE /obj/machinery/computer/security/Destroy() - if(watchers.len) - for(var/mob/M in watchers) - M.unset_machine() //to properly reset the view of the users if the console is deleted. + qdel(cam_screen) + QDEL_LIST(cam_plane_masters) + qdel(cam_background) return ..() -/obj/machinery/computer/security/proc/isCameraFarAway(obj/machinery/camera/C) - var/turf/consoleturf = get_turf(src) - var/turf/cameraturf = get_turf(C) - if((is_away_level(cameraturf.z) || is_away_level(consoleturf.z)) && !atoms_share_level(cameraturf, consoleturf)) //can only recieve away mission cameras on away missions +/obj/machinery/computer/security/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + // Update UI + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + // Show static if can't use the camera + if(!active_camera?.can_use()) + show_camera_static() + if(!ui) + var/user_uid = user.UID() + var/is_living = isliving(user) + // Ghosts shouldn't count towards concurrent users, which produces + // an audible terminal_on click. + if(is_living) + watchers += user_uid + // Turn on the console + if(length(watchers) == 1 && is_living) + playsound(src, 'sound/machines/terminal_on.ogg', 25, FALSE) + use_power(active_power_usage) + // Register map objects + user.client.register_map_obj(cam_screen) + for(var/plane in cam_plane_masters) + user.client.register_map_obj(plane) + user.client.register_map_obj(cam_background) + // Open UI + ui = new(user, src, ui_key, "CameraConsole", name, 870, 708, master_ui, state) + ui.open() + +/obj/machinery/computer/security/tgui_data() + var/list/data = list() + data["network"] = network + data["activeCamera"] = null + if(active_camera) + data["activeCamera"] = list( + name = active_camera.c_tag, + status = active_camera.status, + ) + return data + +/obj/machinery/computer/security/tgui_static_data() + var/list/data = list() + data["mapRef"] = map_name + var/list/cameras = get_available_cameras() + data["cameras"] = list() + for(var/i in cameras) + var/obj/machinery/camera/C = cameras[i] + data["cameras"] += list(list( + name = C.c_tag, + )) + return data + + +/obj/machinery/computer/security/tgui_act(action, params) + if(..()) + return + + if(action == "switch_camera") + var/c_tag = params["name"] + var/list/cameras = get_available_cameras() + var/obj/machinery/camera/C = cameras[c_tag] + active_camera = C + playsound(src, get_sfx("terminal_type"), 25, FALSE) + + // Show static if can't use the camera + if(!active_camera?.can_use()) + show_camera_static() + return TRUE + + var/list/visible_turfs = list() + for(var/turf/T in (C.isXRay() \ + ? range(C.view_range, C) \ + : view(C.view_range, C))) + visible_turfs += T + + var/list/bbox = get_bbox_of_atoms(visible_turfs) + var/size_x = bbox[3] - bbox[1] + 1 + var/size_y = bbox[4] - bbox[2] + 1 + + cam_screen.vis_contents = visible_turfs + cam_background.icon_state = "clear" + cam_background.fill_rect(1, 1, size_x, size_y) + return TRUE -/obj/machinery/computer/security/check_eye(mob/user) - if((stat & (NOPOWER|BROKEN)) || user.incapacitated() || !user.has_vision()) - user.unset_machine() - return - if(!(user in watchers)) - user.unset_machine() - return - if(!watchers[user]) - user.unset_machine() - return - var/obj/machinery/camera/C = watchers[user] - if(isCameraFarAway(C)) - user.unset_machine() - return - if(!can_access_camera(C, user)) - user.unset_machine() - -/obj/machinery/computer/security/on_unset_machine(mob/user) - watchers.Remove(user) - user.reset_perspective(null) +// Returns the list of cameras accessible from this computer +/obj/machinery/computer/security/proc/get_available_cameras() + var/list/L = list() + for (var/obj/machinery/camera/C in GLOB.cameranet.cameras) + if((is_away_level(z) || is_away_level(C.z)) && (C.z != z))//if on away mission, can only receive feed from same z_level cameras + continue + L.Add(C) + var/list/D = list() + for(var/obj/machinery/camera/C in L) + if(!C.network) + stack_trace("Camera in a cameranet has no camera network") + continue + if(!(islist(C.network))) + stack_trace("Camera in a cameranet has a non-list camera network") + continue + var/list/tempnetwork = C.network & network + if(tempnetwork.len) + D["[C.c_tag]"] = C + return D /obj/machinery/computer/security/attack_hand(mob/user) if(stat || ..()) user.unset_machine() return - ui_interact(user) + tgui_interact(user) + +/obj/machinery/computer/security/attack_ai(mob/user) + to_chat(user, "You realise its kind of stupid to access a camera console when you have the entire camera network at your metaphorical fingertips") + return + + +/obj/machinery/computer/security/proc/show_camera_static() + cam_screen.vis_contents.Cut() + cam_background.icon_state = "scanline2" + cam_background.fill_rect(1, 1, default_map_size, default_map_size) /obj/machinery/computer/security/telescreen/multitool_act(mob/user, obj/item/I) . = TRUE @@ -99,212 +191,6 @@ if("West") pixel_x = -32 -/obj/machinery/computer/security/emag_act(user as mob) - if(!emagged) - emagged = 1 - to_chat(user, "You have authorized full network access!") - attack_hand(user) - else - attack_hand(user) - -/obj/machinery/computer/security/proc/get_user_access(mob/user) - var/list/access = list() - - if(emagged) - access = get_all_accesses() // Assume captain level access when emagged - else if(ishuman(user)) - access = user.get_access() - else if((isAI(user) || isrobot(user)) && CanUseTopic(user, GLOB.default_state) == STATUS_INTERACTIVE) - access = get_all_accesses() // Assume captain level access when AI - else if(user.can_admin_interact()) - access = get_all_accesses() - return access - -/obj/machinery/computer/security/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "sec_camera.tmpl", "Camera Console", 900, 800) - - // adding a template with the key "mapContent" enables the map ui functionality - ui.add_template("mapContent", "sec_camera_map_content.tmpl") - // adding a template with the key "mapHeader" replaces the map header content - ui.add_template("mapHeader", "sec_camera_map_header.tmpl") - - ui.open() - -/obj/machinery/computer/security/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - - var/list/cameras = list() - for(var/obj/machinery/camera/C in GLOB.cameranet.cameras) - if(isCameraFarAway(C)) - continue - if(!can_access_camera(C, user)) - continue - - cameras[++cameras.len] = C.nano_structure() - - for(var/i = cameras.len, i > 0, i--) //based off /proc/camera_sort, sorts cameras alphabetically for the UI - for(var/j = 1 to i - 1) - var/a = cameras[j] - var/b = cameras[j + 1] - if(sorttext(a["name"], b["name"]) < 0) - cameras.Swap(j, j + 1) - - data["cameras"] = cameras - - var/list/access = get_user_access(user) - if(emagged) - data["emagged"] = 1 - - var/list/networks_list = list() - // Loop through the ID's permission, and check which networks the ID has access to. - for(var/net in available_networks) // Loop through networks. - for(var/req in available_networks[net]) // Loop through access levels of the networks. - if(req in access) - if(net in network) // Checks if the network is currently active. - networks_list.Add(list(list("name" = net, "active" = 1))) - else - networks_list.Add(list(list("name" = net, "active" = 0))) - break - - if(networks_list.len) - data["networks"] = networks_list - - data["current"] = null - if(watchers[user]) - var/obj/machinery/camera/watched = watchers[user] - data["current"] = watched.nano_structure() - - return data - -/obj/machinery/computer/security/Topic(href, href_list) - if(..()) - usr.unset_machine() - return 1 - - if(href_list["switchTo"]) - var/obj/machinery/camera/C = locate(href_list["switchTo"]) in GLOB.cameranet.cameras - if(!C) - return 1 - - switch_to_camera(usr, C) - - else if(href_list["reset"]) - usr.unset_machine() - - else if(href_list["activate"]) // Activate: enable or disable networks - var/net = href_list["activate"] // Network to be enabled or disabled. - var/active = href_list["active"] // Is the network currently active. - var/list/access = get_user_access(usr) - for(var/a in available_networks[net]) - if(a in access) // Re-check for authorization. - if(text2num(active) == 1) - network -= net - break - else - network += net - break - - SSnanoui.update_uis(src) - -// Check if camera is accessible when jumping -/obj/machinery/computer/security/proc/can_access_camera(var/obj/machinery/camera/C, var/mob/M) - if(CanUseTopic(M, GLOB.default_state) != STATUS_INTERACTIVE || M.incapacitated() || !M.has_vision()) - return 0 - - if(isrobot(M)) - var/list/viewing = viewers(src) - if(!viewing.Find(M)) - return 0 - - if(isAI(M)) - var/mob/living/silicon/ai/A = M - if(!A.is_in_chassis()) - return 0 - - if(!issilicon(M) && !Adjacent(M)) - return 0 - - var/list/shared_networks = network & C.network - if(!shared_networks.len || !C.can_use()) - return 0 - - return 1 - -// Switching to cameras -/obj/machinery/computer/security/proc/switch_to_camera(var/mob/user, var/obj/machinery/camera/C) - if(!can_access_camera(C, user)) - user.unset_machine() - return 1 - - if(isAI(user)) - var/mob/living/silicon/ai/A = user - A.eyeobj.setLoc(get_turf(C)) - A.client.eye = A.eyeobj - else - user.reset_perspective(C) - watchers[user] = C - use_power(50) - -//Camera control: moving. -/obj/machinery/computer/security/proc/jump_on_click(var/mob/user, var/A) - if(user.machine != src) - return - - var/obj/machinery/camera/jump_to - - if(istype(A, /obj/machinery/camera)) - jump_to = A - - else if(ismob(A)) - if(ishuman(A)) - var/mob/living/carbon/human/H = A - jump_to = locate() in H.head - else if(isrobot(A)) - var/mob/living/silicon/robot/R = A - jump_to = R.camera - - else if(isobj(A)) - var/obj/O = A - jump_to = locate() in O - - else if(isturf(A)) - var/best_dist = INFINITY - for(var/obj/machinery/camera/camera in get_area(A)) - if(!camera.can_use()) - continue - if(!can_access_camera(camera, user)) - continue - var/dist = get_dist(camera,A) - if(dist < best_dist) - best_dist = dist - jump_to = camera - - if(isnull(jump_to)) - return - - if(can_access_camera(jump_to, user)) - switch_to_camera(user, jump_to) - -// Camera control: mouse. -/atom/DblClick() - ..() - if(istype(usr.machine, /obj/machinery/computer/security)) - var/obj/machinery/computer/security/console = usr.machine - console.jump_on_click(usr, src) - -// Camera control: arrow keys. -/mob/Move(n, direct) - if(istype(machine, /obj/machinery/computer/security)) - var/obj/machinery/computer/security/console = machine - var/turf/T = get_turf(console.watchers[src]) - for(var/i; i < 10; i++) - T = get_step(T, direct) - console.jump_on_click(src, T) - return - return ..() - // Other computer monitors. /obj/machinery/computer/security/telescreen name = "telescreen" diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm index 98f56feeb6a..7211970fd14 100644 --- a/code/game/machinery/computer/card.dm +++ b/code/game/machinery/computer/card.dm @@ -2,6 +2,12 @@ //increase the slots of many jobs. GLOBAL_VAR_INIT(time_last_changed_position, 0) +#define IDCOMPUTER_SCREEN_TRANSFER 0 +#define IDCOMPUTER_SCREEN_SLOTS 1 +#define IDCOMPUTER_SCREEN_ACCESS 2 +#define IDCOMPUTER_SCREEN_RECORDS 3 +#define IDCOMPUTER_SCREEN_DEPT 4 + /obj/machinery/computer/card name = "identification computer" desc = "Terminal for programming Nanotrasen employee ID cards to access parts of the station." @@ -12,9 +18,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) light_color = LIGHT_COLOR_LIGHTBLUE var/obj/item/card/id/scan = null var/obj/item/card/id/modify = null - var/mode = 0.0 - var/printing = null + var/mode = 0 var/target_dept = 0 //Which department this computer has access to. 0=all departments + var/obj/item/radio/Radio //Cooldown for closing positions in seconds //if set to -1: No cooldown... probably a bad idea @@ -54,15 +60,27 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) //Assoc array: "JobName" = (int) var/list/opened_positions = list() + +/obj/machinery/computer/card/Initialize() + ..() + Radio = new /obj/item/radio(src) + Radio.listening = 0 + Radio.config(list("Command" = 0)) + Radio.follow_target = src + +/obj/machinery/computer/card/Destroy() + QDEL_NULL(Radio) + return ..() + /obj/machinery/computer/card/proc/is_centcom() - return istype(src, /obj/machinery/computer/card/centcom) + return FALSE /obj/machinery/computer/card/proc/is_authenticated(var/mob/user) if(user.can_admin_interact()) - return 1 + return TRUE if(scan) return check_access(scan) - return 0 + return FALSE /obj/machinery/computer/card/proc/get_target_rank() return modify && modify.assignment ? modify.assignment : "Unassigned" @@ -134,18 +152,18 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) if(!istype(id_card)) return ..() - if(!scan && (ACCESS_CHANGE_IDS in id_card.access)) + if(!scan && check_access(id_card)) user.drop_item() - id_card.loc = src + id_card.forceMove(src) scan = id_card playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) else if(!modify) user.drop_item() - id_card.loc = src + id_card.forceMove(src) modify = id_card playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) - SSnanoui.update_uis(src) + SStgui.update_uis(src) attack_hand(user) //Check if you can't touch a job in any way whatsoever @@ -156,68 +174,123 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) /obj/machinery/computer/card/proc/job_blacklisted_partial(datum/job/job) return (job.type in blacklisted_partial) -//Logic check for Topic() if you can open the job +// Logic check for if you can open the job /obj/machinery/computer/card/proc/can_open_job(datum/job/job) if(job) - if(!job_blacklisted_full(job) && !job_blacklisted_partial(job) && job_in_department(job, FALSE)) - if((job.total_positions <= GLOB.player_list.len * (max_relative_positions / 100))) - var/delta = (world.time / 10) - GLOB.time_last_changed_position - if((change_position_cooldown < delta) || (opened_positions[job.title] < 0)) - return 1 - return -2 - return -1 - return 0 + if(job_blacklisted_full(job)) + return FALSE + if(job_blacklisted_partial(job)) + return FALSE + if(!job_in_department(job, FALSE)) + return FALSE + if((job.total_positions > GLOB.player_list.len * (max_relative_positions / 100))) + return FALSE + if(opened_positions[job.title] < 0) + return TRUE + var/delta = (world.time / 10) - GLOB.time_last_changed_position + if(change_position_cooldown < delta) + return TRUE + return FALSE -//Logic check for Topic() if you can close the job +// Logic check for if you can close the job /obj/machinery/computer/card/proc/can_close_job(datum/job/job) if(job) - if(!job_blacklisted_full(job) && !job_blacklisted_partial(job) && job_in_department(job, FALSE)) - if(job.total_positions > job.current_positions && !(job in SSjobs.prioritized_jobs)) - var/delta = (world.time / 10) - GLOB.time_last_changed_position - if((change_position_cooldown < delta) || (opened_positions[job.title] > 0)) - return 1 - return -2 - return -1 - return 0 + if(job_blacklisted_full(job)) + return FALSE + if(job_blacklisted_partial(job)) + return FALSE + if(!job_in_department(job, FALSE)) + return FALSE + if(job in SSjobs.prioritized_jobs) // different to above + return FALSE + if(job.total_positions <= job.current_positions) // different to above + return FALSE + if(opened_positions[job.title] > 0) // different to above + return TRUE + var/delta = (world.time / 10) - GLOB.time_last_changed_position + if(change_position_cooldown < delta) + return TRUE + return FALSE /obj/machinery/computer/card/proc/can_prioritize_job(datum/job/job) if(job) - if(!job_blacklisted_full(job) && job_in_department(job, FALSE)) - if(job in SSjobs.prioritized_jobs) - return 2 - else - if(SSjobs.prioritized_jobs.len >= 3) - return 0 - if(job.total_positions <= job.current_positions) - return 0 - return 1 - return -1 + if(job_blacklisted_full(job)) + return FALSE + if(!job_in_department(job, FALSE)) + return FALSE + if(job in SSjobs.prioritized_jobs) + return TRUE // because this also lets us un-prioritize the job + if(SSjobs.prioritized_jobs.len >= 3) + return FALSE + if(job.total_positions <= job.current_positions) + return FALSE + return TRUE + return FALSE +/obj/machinery/computer/card/proc/has_idchange_access() + return scan && scan.access && (ACCESS_CHANGE_IDS in scan.access) ? TRUE : FALSE -/obj/machinery/computer/card/proc/job_in_department(datum/job/targetjob, includecivs = 1) +/obj/machinery/computer/card/proc/job_in_department(datum/job/targetjob, includecivs = TRUE) if(!scan || !scan.access) - return 0 + return FALSE if(!target_dept) - return 1 + return TRUE if(!scan.assignment) - return 0 - if(ACCESS_CAPTAIN in scan.access) - return 1 + return FALSE + if(has_idchange_access()) + return TRUE if(!targetjob || !targetjob.title) - return 0 + return FALSE if(targetjob.title in get_subordinates(scan.assignment, includecivs)) - return 1 - return 0 + return TRUE + return FALSE /obj/machinery/computer/card/proc/get_subordinates(rank, addcivs) var/list/jobs_returned = list() for(var/datum/job/thisjob in SSjobs.occupations) + if(thisjob.title in GLOB.nonhuman_positions) // hides AI from list when Captain ID is inserted into dept console + continue if(rank in thisjob.department_head) jobs_returned += thisjob.title if(addcivs) jobs_returned += "Civilian" return jobs_returned +/obj/machinery/computer/card/proc/get_employees(list/selectedranks) + var/list/names_returned = list() + if(isnull(GLOB.data_core.general) || isnull(GLOB.data_core.security)) + return names_returned + for(var/datum/data/record/R in GLOB.data_core.general) + if(!R.fields || !R.fields["name"] || !R.fields["real_rank"]) + continue + if(!(R.fields["real_rank"] in selectedranks)) + continue + for(var/datum/data/record/E in GLOB.data_core.security) + if(E.fields["name"] == R.fields["name"] && E.fields["id"] == R.fields["id"]) + var/buttontext + var/isdemotable = FALSE + if(status_valid_for_demotion(E.fields["criminal"])) + buttontext = "Demote" + isdemotable = TRUE + else if(E.fields["criminal"] == SEC_RECORD_STATUS_DEMOTE) + buttontext = "Pending Demotion" + else + buttontext = "Ineligible" + names_returned.Add(list(list( + "name" = E.fields["name"], + "crimstat" = E.fields["criminal"], + "title" = R.fields["real_rank"], + "buttontext" = buttontext, + "demotable" = isdemotable + ))) + break + return names_returned + +/obj/machinery/computer/card/proc/status_valid_for_demotion(crimstat) + if(crimstat in list(SEC_RECORD_STATUS_NONE, SEC_RECORD_STATUS_MONITOR, SEC_RECORD_STATUS_RELEASED, SEC_RECORD_STATUS_SEARCH)) + return TRUE + return FALSE + /obj/machinery/computer/card/attack_ai(var/mob/user as mob) return attack_hand(user) @@ -227,103 +300,119 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) if(stat & (NOPOWER|BROKEN)) return - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/card/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - user.set_machine(src) - - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/card/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "identification_computer.tmpl", src.name, 775, 700) + ui = new(user, src, ui_key, "CardComputer", name, 800, 800, master_ui, state) ui.open() -/obj/machinery/computer/card/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - data["src"] = UID() - data["station_name"] = station_name() +/obj/machinery/computer/card/tgui_data(mob/user) + var/list/data = list() data["mode"] = mode - data["printing"] = printing - data["manifest"] = GLOB.data_core ? GLOB.data_core.get_manifest(0) : null - data["target_name"] = modify ? modify.name : "-----" - data["target_owner"] = modify && modify.registered_name ? modify.registered_name : "-----" - data["target_rank"] = get_target_rank() - data["scan_name"] = scan ? scan.name : "-----" - data["scan_owner"] = scan && scan.registered_name ? scan.registered_name : null - data["authenticated"] = is_authenticated(user) - data["has_modify"] = !!modify - data["account_number"] = modify ? modify.associated_account_number : null - data["centcom_access"] = is_centcom() - data["all_centcom_access"] = null - data["regions"] = null + data["modify_name"] = modify ? modify.name : FALSE + data["modify_owner"] = modify && modify.registered_name ? modify.registered_name : "-----" + data["modify_rank"] = get_target_rank() + data["modify_lastlog"] = modify && modify.lastlog ? modify.lastlog : FALSE + data["scan_name"] = scan ? scan.name : FALSE + data["scan_rank"] = scan ? scan.rank : FALSE + + data["authenticated"] = is_authenticated(user) ? TRUE : FALSE data["target_dept"] = target_dept - data["card_is_owned"] = modify && modify.owner_ckey + data["iscentcom"] = is_centcom() ? TRUE : FALSE - var/list/job_formats = SSjobs.format_jobs_for_id_computer(modify) - - data["top_jobs"] = format_jobs(list("Captain", "Custom"), data["target_rank"], job_formats) - data["engineering_jobs"] = format_jobs(GLOB.engineering_positions, data["target_rank"], job_formats) - data["medical_jobs"] = format_jobs(GLOB.medical_positions, data["target_rank"], job_formats) - data["science_jobs"] = format_jobs(GLOB.science_positions, data["target_rank"], job_formats) - data["security_jobs"] = format_jobs(GLOB.security_positions, data["target_rank"], job_formats) - data["support_jobs"] = format_jobs(GLOB.support_positions, data["target_rank"], job_formats) - data["civilian_jobs"] = format_jobs(GLOB.civilian_positions, data["target_rank"], job_formats) - data["special_jobs"] = format_jobs(GLOB.whitelisted_positions, data["target_rank"], job_formats) - data["centcom_jobs"] = format_jobs(get_all_centcom_jobs(), data["target_rank"], job_formats) - data["card_skins"] = format_card_skins(get_station_card_skins()) - - data["job_slots"] = format_job_slots() - - var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1) - var/mins = round(time_to_wait / 60) - var/seconds = time_to_wait - (60*mins) - data["cooldown_mins"] = mins - data["cooldown_secs"] = (seconds < 10) ? "0[seconds]" : seconds - - if(mode == 3 && is_authenticated(user)) - data["id_change_html"] = SSjobs.fetch_transfer_record_html(is_centcom()) - - if(modify) - data["current_skin"] = modify.icon_state - - if(modify && is_centcom()) - var/list/all_centcom_access = list() - for(var/access in get_all_centcom_access()) - all_centcom_access.Add(list(list( - "desc" = replacetext(get_centcom_access_desc(access), " ", " "), - "ref" = access, - "allowed" = (access in modify.access) ? 1 : 0))) - - data["all_centcom_access"] = all_centcom_access - data["all_centcom_skins"] = format_card_skins(get_centcom_card_skins()) - - else if(modify) - var/list/regions = list() - for(var/i = 1; i <= 7; i++) - var/list/accesses = list() - for(var/access in get_region_accesses(i)) - if(get_access_desc(access)) - accesses.Add(list(list( - "desc" = replacetext(get_access_desc(access), " ", " "), - "ref" = access, - "allowed" = (access in modify.access) ? 1 : 0))) - - regions.Add(list(list( - "name" = get_region_accesses_name(i), - "accesses" = accesses))) - - data["regions"] = regions + switch(mode) + if(IDCOMPUTER_SCREEN_TRANSFER) // JOB TRANSFER + if(modify) + if(!scan) + return data + else if(target_dept) + data["jobs_dept"] = get_subordinates(scan.assignment, FALSE) + data["canterminate"] = has_idchange_access() + else + data["account_number"] = modify ? modify.associated_account_number : null + data["jobs_top"] = list("Captain", "Custom") + data["jobs_engineering"] = GLOB.engineering_positions + data["jobs_medical"] = GLOB.medical_positions + data["jobs_science"] = GLOB.science_positions + data["jobs_security"] = GLOB.security_positions + data["jobs_service"] = GLOB.service_positions + data["jobs_supply"] = GLOB.supply_positions - "Head of Personnel" + data["jobs_civilian"] = GLOB.civilian_positions + data["jobs_karma"] = GLOB.whitelisted_positions + data["jobs_centcom"] = get_all_centcom_jobs() + data["jobFormats"] = SSjobs.format_jobs_for_id_computer(modify) + data["current_skin"] = modify.icon_state + data["card_skins"] = format_card_skins(get_station_card_skins()) + data["all_centcom_skins"] = is_centcom() ? format_card_skins(get_centcom_card_skins()) : FALSE + if(IDCOMPUTER_SCREEN_SLOTS) // JOB SLOTS + data["job_slots"] = format_job_slots() + data["priority_jobs"] = list() + for(var/datum/job/a in SSjobs.prioritized_jobs) + data["priority_jobs"] += a.title + var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1) + if(time_to_wait > 0) + var/mins = round(time_to_wait / 60) + var/seconds = time_to_wait - (60*mins) + seconds = (seconds < 10) ? "0[seconds]" : seconds + data["cooldown_time"] = "[mins]:[seconds]" + else + data["cooldown_time"] = FALSE + if(IDCOMPUTER_SCREEN_ACCESS) // ACCESS CHANGES + if(modify) + data["selectedAccess"] = modify.access + data["regions"] = get_accesslist_static_data(REGION_GENERAL, is_centcom() ? REGION_CENTCOMM : REGION_COMMAND) + if(IDCOMPUTER_SCREEN_RECORDS) // RECORDS + if(is_authenticated(user)) + data["records"] = SSjobs.format_job_change_records(data["iscentcom"]) + if(IDCOMPUTER_SCREEN_DEPT) // DEPARTMENT EMPLOYEE LIST + if(is_authenticated(user) && scan) // .requires both (aghosts don't count) + data["jobs_dept"] = get_subordinates(scan.assignment, FALSE) + data["people_dept"] = get_employees(data["jobs_dept"]) return data -/obj/machinery/computer/card/Topic(href, href_list) - if(..()) - return 1 +/obj/machinery/computer/card/proc/regenerate_id_name() + if(modify) + modify.name = text("[modify.registered_name]'s ID Card ([modify.assignment])") - switch(href_list["choice"]) - if("modify") +/obj/machinery/computer/card/tgui_act(action, params) + if(..()) + return + . = TRUE + + // 1st, handle the functions that require no authorization at all + + switch(action) + if("scan") // inserting or removing your authorizing ID + if(scan) + if(ishuman(usr)) + scan.forceMove(get_turf(src)) + if(!usr.get_active_hand() && Adjacent(usr)) + usr.put_in_hands(scan) + scan = null + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) + else + scan.forceMove(get_turf(src)) + scan = null + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) + else if(Adjacent(usr)) + var/obj/item/I = usr.get_active_hand() + if(istype(I, /obj/item/card/id)) + if(!check_access(I)) + playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0) + to_chat(usr, "This card does not have access.") + return FALSE + usr.drop_item() + I.forceMove(src) + scan = I + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) + return + if("modify") // inserting or removing the ID you plan to modify if(modify) GLOB.data_core.manifest_modify(modify.registered_name, modify.assignment) - modify.name = text("[modify.registered_name]'s ID Card ([modify.assignment])") + regenerate_id_name() if(ishuman(usr)) modify.forceMove(get_turf(src)) if(!usr.get_active_hand() && Adjacent(usr)) @@ -341,274 +430,299 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) I.forceMove(src) modify = I playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) + return + if("mode") // changing mode in the menu + mode = text2num(params["mode"]) + return - if("scan") - if(scan) - if(ishuman(usr)) - scan.forceMove(get_turf(src)) - if(!usr.get_active_hand() && Adjacent(usr)) - usr.put_in_hands(scan) - scan = null - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) - else - scan.forceMove(get_turf(src)) - scan = null - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) - else if(Adjacent(usr)) - var/obj/item/I = usr.get_active_hand() - if(istype(I, /obj/item/card/id)) - usr.drop_item() - I.forceMove(src) - scan = I - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) + // Everything below HERE requires auth + if(!is_authenticated(usr)) + playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0) + to_chat(usr, "This function is not available unless you are logged in.") + return FALSE - if("access") - if(href_list["allowed"] && !target_dept) - if(is_authenticated(usr)) - var/access_type = text2num(href_list["access_target"]) - var/access_allowed = text2num(href_list["allowed"]) - if(access_type in (is_centcom() ? get_all_centcom_access() : get_all_accesses())) - modify.access -= access_type - if(!access_allowed) - modify.access += access_type - - if("skin") - if(!target_dept) - var/skin = href_list["skin_target"] - if(is_authenticated(usr) && modify && ((skin in get_station_card_skins()) || ((skin in get_centcom_card_skins()) && is_centcom()))) - modify.icon_state = href_list["skin_target"] - - if("assign") - if(is_authenticated(usr) && modify) - var/t1 = href_list["assign_target"] - if(target_dept && modify.assignment == "Demoted") - visible_message("[src]: Demoted individuals must see the HoP for a new job.") - return 0 + // 2nd, handle the functions that are available to head-level consoles (department consoles) + switch(action) + if("assign") // transfer to a new job + if(!modify) + return + var/t1 = params["assign_target"] + if(target_dept) + if(modify.assignment == "Demoted") + playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0) + visible_message("[src]: Reassigning a demoted individual requires a full ID computer.") + return FALSE if(!job_in_department(SSjobs.GetJob(modify.rank), FALSE)) - visible_message("[src]: Cross-department job transfers must be done by the HoP.") - return 0 + playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0) + visible_message("[src]: Reassigning someone outside your department requires a full ID computer.") + return FALSE if(!job_in_department(SSjobs.GetJob(t1))) - return 0 - if(t1 == "Custom") - var/temp_t = sanitize(reject_bad_name(copytext(input("Enter a custom job assignment.", "Assignment"), 1, MAX_MESSAGE_LEN), TRUE)) - //let custom jobs function as an impromptu alt title, mainly for sechuds - if(temp_t && modify) - SSjobs.log_job_transfer(modify.registered_name, modify.getRankAndAssignment(), temp_t, scan.registered_name) - modify.assignment = temp_t - log_game("[key_name(usr)] has given \"[modify.registered_name]\" the custom job title \"[temp_t]\".") + return FALSE + if(t1 == "Custom") + var/temp_t = sanitize(reject_bad_name(copytext(input("Enter a custom job assignment.", "Assignment"), 1, MAX_MESSAGE_LEN), TRUE)) + //let custom jobs function as an impromptu alt title, mainly for sechuds + if(temp_t && scan && modify) + var/oldrank = modify.getRankAndAssignment() + SSjobs.log_job_transfer(modify.registered_name, oldrank, temp_t, scan.registered_name, null) + modify.lastlog = "[station_time_timestamp()]: Reassigned by \"[scan.registered_name]\" from \"[oldrank]\" to \"[temp_t]\"." + modify.assignment = temp_t + log_game("[key_name(usr)] ([scan.assignment]) has reassigned \"[modify.registered_name]\" from \"[oldrank]\" to \"[temp_t]\".") + SSjobs.notify_dept_head(modify.rank, "[scan.registered_name] has transferred \"[modify.registered_name]\" the \"[oldrank]\" to \"[temp_t]\".") + else + var/list/access = list() + if(is_centcom() && islist(get_centcom_access(t1))) + access = get_centcom_access(t1) else - var/list/access = list() - if(is_centcom() && islist(get_centcom_access(t1))) - access = get_centcom_access(t1) - else - var/datum/job/jobdatum - for(var/jobtype in typesof(/datum/job)) - var/datum/job/J = new jobtype - if(ckey(J.title) == ckey(t1)) - jobdatum = J - break - if(!jobdatum) - to_chat(usr, "No log exists for this job: [t1]") + var/datum/job/jobdatum + for(var/jobtype in typesof(/datum/job)) + var/datum/job/J = new jobtype + if(ckey(J.title) == ckey(t1)) + jobdatum = J + break + if(!jobdatum) + to_chat(usr, "No log exists for this job: [t1]") + return + + access = jobdatum.get_access() + + var/jobnamedata = modify.getRankAndAssignment() + log_game("[key_name(usr)] ([scan.assignment]) has reassigned \"[modify.registered_name]\" from \"[jobnamedata]\" to \"[t1]\".") + if(t1 == "Civilian") + message_admins("[key_name_admin(usr)] has reassigned \"[modify.registered_name]\" from \"[jobnamedata]\" to \"[t1]\".") + + SSjobs.log_job_transfer(modify.registered_name, jobnamedata, t1, scan.registered_name, null) + modify.lastlog = "[station_time_timestamp()]: Reassigned by \"[scan.registered_name]\" from \"[jobnamedata]\" to \"[t1]\"." + SSjobs.notify_dept_head(t1, "[scan.registered_name] has transferred \"[modify.registered_name]\" the \"[jobnamedata]\" to \"[t1]\".") + if(modify.owner_uid) + SSjobs.slot_job_transfer(modify.rank, t1) + + var/mob/living/carbon/human/H = modify.getPlayer() + if(istype(H)) + if(jobban_isbanned(H, t1)) + message_admins("[ADMIN_FULLMONTY(H)] has been assigned the job [t1], in possible violation of their job ban.") + if(H.mind) + H.mind.playtime_role = t1 + + modify.access = access + modify.rank = t1 + modify.assignment = t1 + regenerate_id_name() + return + if("demote") + if(modify.assignment == "Demoted") + playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0) + visible_message("[src]: Demoted crew cannot be demoted any further. If further action is warranted, ask the Captain about Termination.") + return FALSE + if(!job_in_department(SSjobs.GetJob(modify.rank), FALSE)) + playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0) + visible_message("[src]: Heads may only demote members of their own department.") + return FALSE + var/reason = sanitize(copytext(input("Enter legal reason for demotion. Enter nothing to cancel.","Legal Demotion"), 1, MAX_MESSAGE_LEN)) + if(!reason || !is_authenticated(usr) || !modify) + return FALSE + var/list/access = list() + var/datum/job/jobdatum = new /datum/job/civilian + access = jobdatum.get_access() + var/jobnamedata = modify.getRankAndAssignment() + var/m_ckey = modify.getPlayerCkey() + var/m_ckey_text = m_ckey ? "([m_ckey])" : "(no ckey)" + log_game("[key_name(usr)] ([scan.assignment]) has demoted \"[modify.registered_name]\" [m_ckey_text] the \"[jobnamedata]\" for: \"[reason]\".") + message_admins("[key_name_admin(usr)] has demoted \"[modify.registered_name]\" [m_ckey_text] the \"[jobnamedata]\" for: \"[reason]\".") + usr.create_log(MISC_LOG, "demoted \"[modify.registered_name]\" [m_ckey_text] the \"[jobnamedata]\"") + SSjobs.log_job_transfer(modify.registered_name, jobnamedata, "Demoted", scan.registered_name, reason) + modify.lastlog = "[station_time_timestamp()]: DEMOTED by \"[scan.registered_name]\" ([scan.assignment]) from \"[jobnamedata]\" for: \"[reason]\"." + SSjobs.notify_dept_head(modify.rank, "[scan.registered_name] ([scan.assignment]) has demoted \"[modify.registered_name]\" ([jobnamedata]) for \"[reason]\".") + modify.access = access + modify.rank = "Civilian" + modify.assignment = "Demoted" + modify.icon_state = "id" + regenerate_id_name() + return + if("terminate") + if(!has_idchange_access()) // because captain/HOP can use this even on dept consoles + playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0) + visible_message("[src]: Only the Captain or HOP may completely terminate the employment of a crew member.") + return FALSE + var/jobnamedata = modify.getRankAndAssignment() + var/reason = sanitize(copytext(input("Enter legal reason for termination. Enter nothing to cancel.", "Employment Termination"), 1, MAX_MESSAGE_LEN)) + if(!reason || !has_idchange_access() || !modify) + return FALSE + var/m_ckey = modify.getPlayerCkey() + var/m_ckey_text = m_ckey ? "([m_ckey])" : "(no ckey)" + log_game("[key_name(usr)] ([scan.assignment]) has terminated \"[modify.registered_name]\" [m_ckey_text] the \"[jobnamedata]\" for: \"[reason]\".") + message_admins("[key_name_admin(usr)] has terminated \"[modify.registered_name]\" [m_ckey_text] the \"[jobnamedata]\" for: \"[reason]\".") + usr.create_log(MISC_LOG, "terminated the employment of \"[modify.registered_name]\" [m_ckey_text] the \"[jobnamedata]\"") + SSjobs.log_job_transfer(modify.registered_name, jobnamedata, "Terminated", scan.registered_name, reason) + modify.lastlog = "[station_time_timestamp()]: TERMINATED by \"[scan.registered_name]\" ([scan.assignment]) from \"[jobnamedata]\" for: \"[reason]\"." + SSjobs.notify_dept_head(modify.rank, "[scan.registered_name] ([scan.assignment]) has terminated the employment of \"[modify.registered_name]\" the \"[jobnamedata]\" for \"[reason]\".") + modify.assignment = "Terminated" + modify.access = list() + regenerate_id_name() + return + if("make_job_available") // MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS + var/edit_job_target = params["job"] + var/datum/job/j = SSjobs.GetJob(edit_job_target) + if(!job_in_department(j, FALSE)) + return FALSE + if(!j) + return FALSE + if(!can_open_job(j)) + return FALSE + if(opened_positions[edit_job_target] >= 0) + GLOB.time_last_changed_position = world.time / 10 + j.total_positions++ + opened_positions[edit_job_target]++ + log_game("[key_name(usr)] ([scan.assignment]) has opened a job slot for job \"[j.title]\".") + message_admins("[key_name_admin(usr)] has opened a job slot for job \"[j.title]\".") + return + if("make_job_unavailable") // MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS + var/edit_job_target = params["job"] + var/datum/job/j = SSjobs.GetJob(edit_job_target) + if(!job_in_department(j, FALSE)) + return FALSE + if(!j) + return FALSE + if(!can_close_job(j)) + return FALSE + //Allow instant closing without cooldown if a position has been opened before + if(opened_positions[edit_job_target] <= 0) + GLOB.time_last_changed_position = world.time / 10 + j.total_positions-- + opened_positions[edit_job_target]-- + log_game("[key_name(usr)] ([scan.assignment]) has closed a job slot for job \"[j.title]\".") + message_admins("[key_name_admin(usr)] has closed a job slot for job \"[j.title]\".") + return + if("remote_demote") + var/reason = sanitize(copytext(input("Enter legal reason for demotion. Enter nothing to cancel.","Legal Demotion"), 1, MAX_MESSAGE_LEN)) + if(!reason || !is_authenticated(usr) || !scan) + return FALSE + for(var/datum/data/record/E in GLOB.data_core.general) + if(E.fields["name"] == params["remote_demote"]) + var/datum/job/j = SSjobs.GetJob(E.fields["real_rank"]) + var/tempname = params["remote_demote"] + var/temprank = E.fields["real_rank"] + if(!j) + visible_message("[src]: This employee has either no job, or a customized job ([temprank]).") + return FALSE + if(!job_in_department(j, FALSE)) + visible_message("[src]: Only the head of this employee may demote them.") + return FALSE + for(var/datum/data/record/R in GLOB.data_core.security) + if(R.fields["id"] == E.fields["id"]) + if(status_valid_for_demotion(R.fields["criminal"])) + set_criminal_status(usr, R, SEC_RECORD_STATUS_DEMOTE, reason, scan.assignment) + Radio.autosay("[scan.registered_name] ([scan.assignment]) has set [tempname] ([temprank]) to demote for: [reason]", name, "Command", list(z)) + message_admins("[key_name_admin(usr)] ([scan.assignment]) has set [tempname] ([temprank]) to demote for: \"[reason]\"") + log_game("[key_name(usr)] ([scan.assignment]) has set \"[tempname]\" ([temprank]) to demote for: \"[reason]\".") + SSjobs.notify_by_name(tempname, "[scan.registered_name] ([scan.assignment]) has ordered your demotion. Report to their office, or the HOP. Reason given: \"[reason]\"") + else + playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0) + to_chat(usr, "[src]: Cannot demote, due to their current security status.") + return FALSE return + return - access = jobdatum.get_access() + // Everything below here requires a full ID computer (dept consoles do not qualify) + if(target_dept) + playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0) + to_chat(usr, "This function is not available on department-level consoles.") + return - var/jobnamedata = modify.getRankAndAssignment() - log_game("[key_name(usr)] has reassigned \"[modify.registered_name]\" from \"[jobnamedata]\" to \"[t1]\".") - if(t1 == "Civilian") - message_admins("[key_name_admin(usr)] has reassigned \"[modify.registered_name]\" from \"[jobnamedata]\" to \"[t1]\".") + // 3rd, handle the functions that require a full ID computer + switch(action) + // Changing basic card info + if("reg") // registered name on card + var/temp_name = reject_bad_name(input(usr, "Who is this ID for?", "ID Card Renaming", modify.registered_name), TRUE) + if(!modify || !temp_name) + playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0) + visible_message("[src] buzzes rudely.") + return FALSE + modify.registered_name = temp_name + regenerate_id_name() + return + if("account") // card account number + var/account_num = input(usr, "Account Number", "Input Number", null) as num|null + if(!scan || !modify) + return FALSE + modify.associated_account_number = clamp(round(account_num), 0, 999999) + return + if("skin") + if(!modify) + return FALSE + var/skin = params["skin_target"] + var/skin_list = is_centcom() ? get_centcom_card_skins() : get_station_card_skins() + if(skin in skin_list) + modify.icon_state = skin + return + // Changing card access + if("set") // add/remove a single access number + var/access = text2num(params["access"]) + var/list/changable = is_centcom() ? get_all_centcom_access() + get_all_accesses() : get_all_accesses() + if(access in changable) + if(access in modify.access) + modify.access -= access + else + modify.access += access + return + if("grant_region") + var/region = text2num(params["region"]) + if(isnull(region) || region < REGION_GENERAL || region > (is_centcom() ? REGION_CENTCOMM : REGION_COMMAND)) + return + modify.access |= get_region_accesses(region) + return + if("deny_region") + var/region = text2num(params["region"]) + if(isnull(region) || region < REGION_GENERAL || region > (is_centcom() ? REGION_CENTCOMM : REGION_COMMAND)) + return + modify.access -= get_region_accesses(region) + return + if("clear_all") + modify.access = list() + return + if("grant_all") + modify.access = get_all_accesses() + return - SSjobs.log_job_transfer(modify.registered_name, jobnamedata, t1, scan.registered_name) - if(modify.owner_uid) - SSjobs.slot_job_transfer(modify.rank, t1) + // JOB SLOT MANAGEMENT functions - var/mob/living/carbon/human/H = modify.getPlayer() - if(istype(H)) - if(jobban_isbanned(H, t1)) - message_admins("[ADMIN_FULLMONTY(H)] has been assigned the job [t1], in possible violation of their job ban.") - if(H.mind) - H.mind.playtime_role = t1 + if("prioritize_job") // TOGGLE WHETHER JOB APPEARS AS PRIORITIZED IN THE LOBBY + var/priority_target = params["job"] + var/datum/job/j = SSjobs.GetJob(priority_target) + if(!j) + return FALSE + if(!job_in_department(j)) + return FALSE + var/priority = TRUE + if(j in SSjobs.prioritized_jobs) + SSjobs.prioritized_jobs -= j + priority = FALSE + else if(SSjobs.prioritized_jobs.len < 3) + SSjobs.prioritized_jobs += j + else + return FALSE + log_game("[key_name(usr)] ([scan.assignment]) [priority ? "prioritized" : "unprioritized"] the job \"[j.title]\".") + playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) + return - modify.access = access - modify.rank = t1 - modify.assignment = t1 - - if("reg") - if(is_authenticated(usr) && !target_dept) - var/t2 = modify - if((modify == t2 && (in_range(src, usr) || (istype(usr, /mob/living/silicon))) && istype(loc, /turf))) - var/temp_name = reject_bad_name(href_list["reg"], TRUE) - if(temp_name) - modify.registered_name = temp_name - else - visible_message("[src] buzzes rudely.") - SSnanoui.update_uis(src) - - if("account") - if(is_authenticated(usr) && !target_dept) - var/t2 = modify - if((modify == t2 && (in_range(src, usr) || (istype(usr, /mob/living/silicon))) && istype(loc, /turf))) - var/account_num = text2num(href_list["account"]) - modify.associated_account_number = account_num - SSnanoui.update_uis(src) - - if("mode") - mode = text2num(href_list["mode_target"]) - - if("wipe_my_logs") - if(is_authenticated(usr) && is_centcom()) - var/delcount = SSjobs.delete_log_records(scan.registered_name, FALSE) - if(delcount) - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) - SSnanoui.update_uis(src) - - if("wipe_all_logs") + if("wipe_all_logs") // Delete all records from 'records' section if(is_authenticated(usr) && !target_dept) var/delcount = SSjobs.delete_log_records(scan.registered_name, TRUE) if(delcount) message_admins("[key_name_admin(usr)] has wiped all ID computer logs.") usr.create_log(MISC_LOG, "wiped all ID computer logs.") playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) - SSnanoui.update_uis(src) + return - if("print") - if(!printing && !target_dept) - printing = 1 - playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1) - spawn(50) - printing = null - SSnanoui.update_uis(src) + // Everything below here is exclusive to the CC card computer. + if(!is_centcom()) + return - var/obj/item/paper/P = new(loc) - if(mode == 2) - P.name = "crew manifest ([station_time_timestamp()])" - P.info = {"

    Crew Manifest

    -
    - [GLOB.data_core ? GLOB.data_core.get_manifest(0) : ""] - "} - else if(modify && !mode) - P.name = "access report" - P.info = {"

    Access Report

    - Prepared By: [scan && scan.registered_name ? scan.registered_name : "Unknown"]
    - For: [modify.registered_name ? modify.registered_name : "Unregistered"]
    -
    - Assignment: [modify.assignment]
    - Account Number: #[modify.associated_account_number]
    - Blood Type: [modify.blood_type]

    - Access:
    - "} - - var/first = 1 - for(var/A in modify.access) - P.info += "[first ? "" : ", "][get_access_desc(A)]" - first = 0 - P.info += "
    " - - if("terminate") - if(is_authenticated(usr) && !target_dept) - var/jobnamedata = modify.getRankAndAssignment() - var/reason = sanitize(copytext(input("Enter legal reason for termination. Enter nothing to cancel.", "Employment Termination"), 1, MAX_MESSAGE_LEN)) - if(!reason || !is_authenticated(usr) || !modify) - return FALSE - var/m_ckey = modify.getPlayerCkey() - var/m_ckey_text = m_ckey ? "([m_ckey])" : "(no ckey)" - log_game("[key_name(usr)] has terminated the employment of \"[modify.registered_name]\" [m_ckey_text] the \"[jobnamedata]\" for: \"[reason]\".") - message_admins("[key_name_admin(usr)] has terminated the employment of \"[modify.registered_name]\" [m_ckey_text] the \"[jobnamedata]\" for: \"[reason]\".") - usr.create_log(MISC_LOG, "terminated the employment of \"[modify.registered_name]\" [m_ckey_text] the \"[jobnamedata]\"") - SSjobs.log_job_transfer(modify.registered_name, jobnamedata, "Terminated", scan.registered_name) - SSjobs.notify_dept_head(modify.rank, "[scan.registered_name] has terminated the employment of \"[modify.registered_name]\" the \"[jobnamedata]\" for \"[reason]\".") - modify.assignment = "Terminated" - modify.access = list() - - if("demote") - if(is_authenticated(usr)) - if(modify.assignment == "Demoted") - visible_message("[src]: Demoted crew cannot be demoted any further. If further action is warranted, ask the Captain about Termination.") - return 0 - if(!job_in_department(SSjobs.GetJob(modify.rank), FALSE)) - visible_message("[src]: Heads may only demote members of their own department.") - return 0 - var/reason = sanitize(copytext(input("Enter legal reason for demotion. Enter nothing to cancel.","Legal Demotion"),1,MAX_MESSAGE_LEN)) - if(!reason || !is_authenticated(usr) || !modify) - return 0 - var/list/access = list() - var/datum/job/jobdatum = new /datum/job/civilian - access = jobdatum.get_access() - var/jobnamedata = modify.getRankAndAssignment() - var/m_ckey = modify.getPlayerCkey() - var/m_ckey_text = m_ckey ? "([m_ckey])" : "(no ckey)" - log_game("[key_name(usr)] has demoted \"[modify.registered_name]\" the \"[jobnamedata]\" [m_ckey_text] to \"Civilian (Demoted)\" for: \"[reason]\".") - message_admins("[key_name_admin(usr)] has demoted \"[modify.registered_name]\" the \"[jobnamedata]\" [m_ckey_text] to \"Civilian (Demoted)\" for: \"[reason]\".") - usr.create_log(MISC_LOG, "demoted \"[modify.registered_name]\" [m_ckey_text] the \"[jobnamedata]\"") - SSjobs.log_job_transfer(modify.registered_name, jobnamedata, "Demoted", scan.registered_name) - SSjobs.notify_dept_head(modify.rank, "[scan.registered_name] has demoted \"[modify.registered_name]\" the \"[jobnamedata]\" for \"[reason]\".") - modify.access = access - modify.rank = "Civilian" - modify.assignment = "Demoted" - modify.icon_state = "id" - - if("make_job_available") - // MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS - if(is_authenticated(usr)) - var/edit_job_target = href_list["job"] - var/datum/job/j = SSjobs.GetJob(edit_job_target) - if(!job_in_department(j, FALSE)) - return 0 - if(!j) - return 0 - if(can_open_job(j) != 1) - return 0 - if(opened_positions[edit_job_target] >= 0) - GLOB.time_last_changed_position = world.time / 10 - j.total_positions++ - opened_positions[edit_job_target]++ - log_game("[key_name(usr)] has opened a job slot for job \"[j]\".") - message_admins("[key_name_admin(usr)] has opened a job slot for job \"[j.title]\".") - SSnanoui.update_uis(src) - - if("make_job_unavailable") - // MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS - if(is_authenticated(usr)) - var/edit_job_target = href_list["job"] - var/datum/job/j = SSjobs.GetJob(edit_job_target) - if(!job_in_department(j, FALSE)) - return 0 - if(!j) - return 0 - if(can_close_job(j) != 1) - return 0 - //Allow instant closing without cooldown if a position has been opened before - if(opened_positions[edit_job_target] <= 0) - GLOB.time_last_changed_position = world.time / 10 - j.total_positions-- - opened_positions[edit_job_target]-- - log_game("[key_name(usr)] has closed a job slot for job \"[j]\".") - message_admins("[key_name_admin(usr)] has closed a job slot for job \"[j.title]\".") - SSnanoui.update_uis(src) - - if("prioritize_job") - // TOGGLE WHETHER JOB APPEARS AS PRIORITIZED IN THE LOBBY - if(is_authenticated(usr) && !target_dept) - var/priority_target = href_list["job"] - var/datum/job/j = SSjobs.GetJob(priority_target) - if(!j) - return 0 - if(!job_in_department(j)) - return 0 - var/priority = TRUE - if(j in SSjobs.prioritized_jobs) - SSjobs.prioritized_jobs -= j - priority = FALSE - else if(SSjobs.prioritized_jobs.len < 3) - SSjobs.prioritized_jobs += j - else - return 0 - log_game("[key_name(usr)] [priority ? "prioritized" : "unprioritized"] the job \"[j.title]\".") + switch(action) + if("wipe_my_logs") + var/delcount = SSjobs.delete_log_records(scan.registered_name, FALSE) + if(delcount) playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) - if(modify) - modify.name = text("[modify.registered_name]'s ID Card ([modify.assignment])") - return 1 /obj/machinery/computer/card/centcom name = "\improper CentComm identification computer" @@ -618,6 +732,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) blacklisted_full = list() blacklisted_partial = list() +/obj/machinery/computer/card/centcom/is_centcom() + return TRUE + /obj/machinery/computer/card/minor name = "department management console" target_dept = TARGET_DEPT_GENERIC diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index 5198a97a88c..04a4f7e0db4 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -1,3 +1,6 @@ +#define MENU_MAIN 1 +#define MENU_RECORDS 2 + /obj/machinery/computer/cloning name = "cloning console" icon = 'icons/obj/computer.dmi' @@ -6,11 +9,11 @@ circuit = /obj/item/circuitboard/cloning req_access = list(ACCESS_HEADS) //Only used for record deletion right now. var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning. - var/list/pods = list() //Linked cloning pods. - var/temp = "" - var/scantemp = "Scanner ready." - var/menu = 1 //Which menu screen to display - var/list/records = list() + var/list/pods = null //Linked cloning pods. + var/list/temp = null + var/list/scantemp = null + var/menu = MENU_MAIN //Which menu screen to display + var/list/records = null var/datum/dna2/record/active_record = null var/obj/item/disk/data/diskette = null //Mostly so the geneticist can steal everything. var/loading = 0 // Nice loading text @@ -24,6 +27,9 @@ /obj/machinery/computer/cloning/Initialize() ..() + pods = list() + records = list() + set_scan_temp("Scanner ready.", "good") updatemodules() /obj/machinery/computer/cloning/Destroy() @@ -91,7 +97,7 @@ W.loc = src src.diskette = W to_chat(user, "You insert [W].") - SSnanoui.update_uis(src) + SStgui.update_uis(src) return else if(istype(W, /obj/item/multitool)) var/obj/item/multitool/M = W @@ -117,19 +123,21 @@ return updatemodules() - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/cloning/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) +/obj/machinery/computer/cloning/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) if(stat & (NOPOWER|BROKEN)) return - // Set up the Nano UI - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) + var/datum/asset/cloning/assets = get_asset_datum(/datum/asset/cloning) + assets.send(user) + + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "cloning_console.tmpl", "Cloning Console UI", 640, 520) + ui = new(user, src, ui_key, "CloningConsole", "Cloning Console", 640, 520) ui.open() -/obj/machinery/computer/cloning/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) +/obj/machinery/computer/cloning/tgui_data(mob/user) var/data[0] data["menu"] = src.menu data["scanner"] = sanitize("[src.scanner]") @@ -143,7 +151,18 @@ if(pod.efficiency > 5) canpodautoprocess = 1 - tempods.Add(list(list("pod" = "\ref[pod]", "name" = sanitize(capitalize(pod.name)), "biomass" = pod.biomass))) + var/status = "idle" + if(pod.mess) + status = "mess" + else if(pod.occupant && !(pod.stat & NOPOWER)) + status = "cloning" + tempods.Add(list(list( + "pod" = "\ref[pod]", + "name" = sanitize(capitalize(pod.name)), + "biomass" = pod.biomass, + "status" = status, + "progress" = (pod.occupant && pod.occupant.stat != DEAD) ? pod.get_completion() : 0 + ))) data["pods"] = tempods data["loading"] = loading @@ -168,188 +187,190 @@ temprecords.Add(list(list("record" = "\ref[R]", "realname" = sanitize(tempRealName)))) data["records"] = temprecords - if(src.menu == 3) - if(src.active_record) - data["activerecord"] = "\ref[src.active_record]" - var/obj/item/implant/health/H = null - if(src.active_record.implant) - H = locate(src.active_record.implant) + if(selected_pod && (selected_pod in pods) && selected_pod.biomass >= CLONE_BIOMASS) + data["podready"] = 1 + else + data["podready"] = 0 - if((H) && (istype(H))) - data["health"] = H.sensehealth() - data["realname"] = sanitize(src.active_record.dna.real_name) - data["unidentity"] = src.active_record.dna.uni_identity - data["strucenzymes"] = src.active_record.dna.struc_enzymes - if(selected_pod && (selected_pod in pods) && selected_pod.biomass >= CLONE_BIOMASS) - data["podready"] = 1 - else - data["podready"] = 0 + data["modal"] = tgui_modal_data(src) return data -/obj/machinery/computer/cloning/Topic(href, href_list) +/obj/machinery/computer/cloning/tgui_act(action, params) if(..()) - return 1 - - if(loading) + return + if(stat & (NOPOWER|BROKEN)) return - if(href_list["scan"] && scanner && scanner.occupant) - scantemp = "Scanner ready." - - loading = 1 - - spawn(20) - if(can_brainscan() && scan_mode) - scan_mob(scanner.occupant, scan_brain = 1) - else - scan_mob(scanner.occupant) - - loading = 0 - SSnanoui.update_uis(src) - - if(href_list["task"]) - switch(href_list["task"]) - if("autoprocess") - autoprocess = 1 - SSnanoui.update_uis(src) - if("stopautoprocess") - autoprocess = 0 - SSnanoui.update_uis(src) - - //No locking an open scanner. - else if((href_list["lock"]) && (!isnull(src.scanner))) - if((!src.scanner.locked) && (src.scanner.occupant)) - src.scanner.locked = 1 - else - src.scanner.locked = 0 - - else if(href_list["view_rec"]) - src.active_record = locate(href_list["view_rec"]) - if(istype(src.active_record,/datum/dna2/record)) - if((isnull(src.active_record.ckey))) - qdel(src.active_record) - src.temp = "Error: Record corrupt." - else - src.menu = 3 - else - src.active_record = null - src.temp = "Error: Record missing." - - else if(href_list["del_rec"]) - if((!src.active_record) || (src.menu < 3)) - return - if(src.menu == 3) //If we are viewing a record, confirm deletion - src.temp = "Please confirm that you want to delete the record?" - src.menu = 4 - - else if(src.menu == 4) - var/obj/item/card/id/C = usr.get_active_hand() - if(istype(C)||istype(C, /obj/item/pda)) - if(src.check_access(C)) - src.records.Remove(src.active_record) - qdel(src.active_record) - src.temp = "Record deleted." - src.menu = 2 + . = TRUE + switch(tgui_modal_act(src, action, params)) + if(TGUI_MODAL_ANSWER) + if(params["id"] == "del_rec" && active_record) + var/obj/item/card/id/C = usr.get_active_hand() + if(!istype(C) && !istype(C, /obj/item/pda)) + set_temp("ID not in hand.", "danger") + return + if(check_access(C)) + records.Remove(active_record) + qdel(active_record) + set_temp("Record deleted.", "success") + menu = MENU_RECORDS else - src.temp = "Error: Access denied." - - else if(href_list["disk"]) //Load or eject. - switch(href_list["disk"]) - if("load") - if((isnull(src.diskette)) || isnull(src.diskette.buf)) - src.temp = "Error: The disk's data could not be read." - SSnanoui.update_uis(src) - return - if(isnull(src.active_record)) - src.temp = "Error: No active record was found." - src.menu = 1 - SSnanoui.update_uis(src) - return - - src.active_record = src.diskette.buf.copy() - - src.temp = "Load successful." - - if("eject") - if(!isnull(src.diskette)) - src.diskette.loc = src.loc - src.diskette = null - - else if(href_list["save_disk"]) //Save to disk! - if((isnull(src.diskette)) || (src.diskette.read_only) || (isnull(src.active_record))) - src.temp = "Error: The data could not be saved." - SSnanoui.update_uis(src) + set_temp("Access denied.", "danger") return - // DNA2 makes things a little simpler. - src.diskette.buf=src.active_record.copy() - src.diskette.buf.types=0 - switch(href_list["save_disk"]) //Save as Ui/Ui+Ue/Se - if("ui") - src.diskette.buf.types=DNA2_BUF_UI - if("ue") - src.diskette.buf.types=DNA2_BUF_UI|DNA2_BUF_UE - if("se") - src.diskette.buf.types=DNA2_BUF_SE - src.diskette.name = "data disk - '[src.active_record.dna.real_name]'" - src.temp = "Save \[[href_list["save_disk"]]\] successful." + switch(action) + if("scan") + if(!scanner || !scanner.occupant || loading) + return + set_scan_temp("Scanner ready.", "good") + loading = TRUE - else if(href_list["refresh"]) - SSnanoui.update_uis(src) - - else if(href_list["selectpod"]) - var/obj/machinery/clonepod/selected = locate(href_list["selectpod"]) - if(istype(selected) && (selected in pods)) - selected_pod = selected - - else if(href_list["clone"]) - var/datum/dna2/record/C = locate(href_list["clone"]) - //Look for that player! They better be dead! - if(istype(C)) - //Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs. - if(!pods.len) - temp = "Error: No cloning pod detected." - else - var/obj/machinery/clonepod/pod = selected_pod - var/cloneresult - if(!selected_pod) - temp = "Error: No cloning pod selected." - else if(pod.occupant) - temp = "Error: The cloning pod is currently occupied." - else if(pod.biomass < CLONE_BIOMASS) - temp = "Error: Not enough biomass." - else if(pod.mess) - temp = "Error: The cloning pod is malfunctioning." - else if(!config.revival_cloning) - temp = "Error: Unable to initiate cloning cycle." + spawn(20) + if(can_brainscan() && scan_mode) + scan_mob(scanner.occupant, scan_brain = TRUE) else - cloneresult = pod.growclone(C) - if(cloneresult) - if(cloneresult > 0) - temp = "Initiating cloning cycle..." - records.Remove(C) - qdel(C) - menu = 1 + scan_mob(scanner.occupant) + loading = FALSE + SStgui.update_uis(src) + if("autoprocess") + autoprocess = text2num(params["on"]) > 0 + if("lock") + if(isnull(scanner) || !scanner.occupant) //No locking an open scanner. + return + scanner.locked = !scanner.locked + if("view_rec") + var/ref = params["ref"] + if(!length(ref)) + return + active_record = locate(ref) + if(istype(active_record)) + if(isnull(active_record.ckey)) + qdel(active_record) + set_temp("Error: Record corrupt.", "danger") + else + var/obj/item/implant/health/H = null + if(active_record.implant) + H = locate(active_record.implant) + var/list/payload = list( + activerecord = "\ref[active_record]", + health = (H && istype(H)) ? H.sensehealth() : "", + realname = sanitize(active_record.dna.real_name), + unidentity = active_record.dna.uni_identity, + strucenzymes = active_record.dna.struc_enzymes, + ) + tgui_modal_message(src, action, "", null, payload) + else + active_record = null + set_temp("Error: Record missing.", "danger") + if("del_rec") + if(!active_record) + return + tgui_modal_boolean(src, action, "Please confirm that you want to delete the record by holding your ID and pressing Delete:", yes_text = "Delete", no_text = "Cancel") + if("disk") // Disk management. + if(!length(params["option"])) + return + switch(params["option"]) + if("load") + if(isnull(diskette) || isnull(diskette.buf)) + set_temp("Error: The disk's data could not be read.", "danger") + return + else if(isnull(active_record)) + set_temp("Error: No active record was found.", "danger") + menu = MENU_MAIN + return + + active_record = diskette.buf.copy() + set_temp("Successfully loaded from disk.", "success") + if("save") + if(isnull(diskette) || diskette.read_only || isnull(active_record)) + set_temp("Error: The data could not be saved.", "danger") + return + + // DNA2 makes things a little simpler. + var/types + switch(params["savetype"]) // Save as Ui/Ui+Ue/Se + if("ui") + types = DNA2_BUF_UI + if("ue") + types = DNA2_BUF_UI|DNA2_BUF_UE + if("se") + types = DNA2_BUF_SE + else + set_temp("Error: Invalid save format.", "danger") + return + diskette.buf = active_record.copy() + diskette.buf.types = types + diskette.name = "data disk - '[active_record.dna.real_name]'" + set_temp("Successfully saved to disk.", "success") + if("eject") + if(!isnull(diskette)) + diskette.loc = loc + diskette = null + if("refresh") + SStgui.update_uis(src) + if("selectpod") + var/ref = params["ref"] + if(!length(ref)) + return + var/obj/machinery/clonepod/selected = locate(ref) + if(istype(selected) && (selected in pods)) + selected_pod = selected + if("clone") + var/ref = params["ref"] + if(!length(ref)) + return + var/datum/dna2/record/C = locate(ref) + //Look for that player! They better be dead! + if(istype(C)) + tgui_modal_clear(src) + //Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs. + if(!length(pods)) + set_temp("Error: No cloning pod detected.", "danger") + else + var/obj/machinery/clonepod/pod = selected_pod + var/cloneresult + if(!selected_pod) + set_temp("Error: No cloning pod selected.", "danger") + else if(pod.occupant) + set_temp("Error: The cloning pod is currently occupied.", "danger") + else if(pod.biomass < CLONE_BIOMASS) + set_temp("Error: Not enough biomass.", "danger") + else if(pod.mess) + set_temp("Error: The cloning pod is malfunctioning.", "danger") + else if(!config.revival_cloning) + set_temp("Error: Unable to initiate cloning cycle.", "danger") else - temp = "[C.name] => Initialisation failure." - + cloneresult = pod.growclone(C) + if(cloneresult) + set_temp("Initiating cloning cycle...", "success") + records.Remove(C) + qdel(C) + menu = MENU_MAIN + else + set_temp("Error: Initialisation failure.", "danger") + else + set_temp("Error: Data corruption.", "danger") + if("menu") + menu = clamp(text2num(params["num"]), MENU_MAIN, MENU_RECORDS) + if("toggle_mode") + if(loading) + return + if(can_brainscan()) + scan_mode = !scan_mode + else + scan_mode = FALSE + if("eject") + if(usr.incapacitated() || !scanner || loading) + return + scanner.eject_occupant(usr) + scanner.add_fingerprint(usr) + if("cleartemp") + temp = null else - temp = "Error: Data corruption." - - else if(href_list["menu"]) - src.menu = text2num(href_list["menu"]) - temp = "" - scantemp = "Scanner ready." - else if(href_list["toggle_mode"]) - if(can_brainscan()) - scan_mode = !scan_mode - else - scan_mode = 0 + return FALSE src.add_fingerprint(usr) - SSnanoui.update_uis(src) - return /obj/machinery/computer/cloning/proc/scan_mob(mob/living/carbon/human/subject as mob, var/scan_brain = 0) if(stat & NOPOWER) @@ -360,46 +381,46 @@ return if(isnull(subject) || (!(ishuman(subject))) || (!subject.dna)) if(isalien(subject)) - scantemp = "Error: Xenomorphs are not scannable." - SSnanoui.update_uis(src) + set_scan_temp("Xenomorphs are not scannable.", "bad") + SStgui.update_uis(src) return // can add more conditions for specific non-human messages here else - scantemp = "Error: Subject species is not scannable." - SSnanoui.update_uis(src) + set_scan_temp("Subject species is not scannable.", "bad") + SStgui.update_uis(src) return if(subject.get_int_organ(/obj/item/organ/internal/brain)) var/obj/item/organ/internal/brain/Brn = subject.get_int_organ(/obj/item/organ/internal/brain) if(istype(Brn)) if(NO_SCAN in Brn.dna.species.species_traits) - scantemp = "Error: [Brn.dna.species.name_plural] are not scannable." - SSnanoui.update_uis(src) + set_scan_temp("[Brn.dna.species.name_plural] are not scannable.", "bad") + SStgui.update_uis(src) return if(!subject.get_int_organ(/obj/item/organ/internal/brain)) - scantemp = "Error: No brain detected in subject." - SSnanoui.update_uis(src) + set_scan_temp("No brain detected in subject.", "bad") + SStgui.update_uis(src) return if(subject.suiciding) - scantemp = "Error: Subject has committed suicide and is not scannable." - SSnanoui.update_uis(src) + set_scan_temp("Subject has committed suicide and is not scannable.", "bad") + SStgui.update_uis(src) return if((!subject.ckey) || (!subject.client)) - scantemp = "Error: Subject's brain is not responding. Further attempts after a short delay may succeed." - SSnanoui.update_uis(src) + set_scan_temp("Subject's brain is not responding. Further attempts after a short delay may succeed.", "bad") + SStgui.update_uis(src) return if((NOCLONE in subject.mutations) && src.scanner.scan_level < 2) - scantemp = "Error: Subject has incompatible genetic mutations." - SSnanoui.update_uis(src) + set_scan_temp("Subject has incompatible genetic mutations.", "bad") + SStgui.update_uis(src) return if(!isnull(find_record(subject.ckey))) - scantemp = "Subject already in database." - SSnanoui.update_uis(src) + set_scan_temp("Subject already in database.") + SStgui.update_uis(src) return for(var/obj/machinery/clonepod/pod in pods) if(pod.occupant && pod.clonemind == subject.mind) - scantemp = "Subject already getting cloned." - SSnanoui.update_uis(src) + set_scan_temp("Subject already getting cloned.") + SStgui.update_uis(src) return subject.dna.check_integrity() @@ -434,8 +455,8 @@ R.mind = "\ref[subject.mind]" src.records += R - scantemp = "Subject successfully scanned. " + extra_info - SSnanoui.update_uis(src) + set_scan_temp("Subject successfully scanned. [extra_info]", "good") + SStgui.update_uis(src) //Find a specific record by key. /obj/machinery/computer/cloning/proc/find_record(var/find_key) @@ -451,3 +472,30 @@ /obj/machinery/computer/cloning/proc/can_brainscan() return (scanner && scanner.scan_level > 3) + +/** + * Sets a temporary message to display to the user + * + * Arguments: + * * text - Text to display, null/empty to clear the message from the UI + * * style - The style of the message: (color name), info, success, warning, danger + */ +/obj/machinery/computer/cloning/proc/set_temp(text = "", style = "info", update_now = FALSE) + temp = list(text = text, style = style) + if(update_now) + SStgui.update_uis(src) + +/** + * Sets a temporary scan message to display to the user + * + * Arguments: + * * text - Text to display, null/empty to clear the message from the UI + * * color - The color of the message: (color name) + */ +/obj/machinery/computer/cloning/proc/set_scan_temp(text = "", color = "", update_now = FALSE) + scantemp = list(text = text, color = color) + if(update_now) + SStgui.update_uis(src) + +#undef MENU_MAIN +#undef MENU_RECORDS diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index 366946254ea..60563e692b3 100644 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -1,35 +1,39 @@ #define COMM_SCREEN_MAIN 1 #define COMM_SCREEN_STAT 2 #define COMM_SCREEN_MESSAGES 3 -#define COMM_SCREEN_SECLEVEL 4 #define COMM_AUTHENTICATION_NONE 0 #define COMM_AUTHENTICATION_MIN 1 #define COMM_AUTHENTICATION_MAX 2 +#define COMM_MSGLEN_MINIMUM 6 +#define COMM_CCMSGLEN_MINIMUM 20 + // The communications computer /obj/machinery/computer/communications name = "communications console" - desc = "This can be used for various important functions. Still under developement." + desc = "This allows the Captain to contact Central Command, or change the alert level. It also allows the command staff to call the Escape Shuttle." icon_keyboard = "tech_key" icon_screen = "comm" req_access = list(ACCESS_HEADS) circuit = /obj/item/circuitboard/communications - var/prints_intercept = 1 - var/authenticated = COMM_AUTHENTICATION_NONE var/list/messagetitle = list() var/list/messagetext = list() - var/currmsg = 0 - var/aicurrmsg = 0 + var/currmsg + + var/authenticated = COMM_AUTHENTICATION_NONE var/menu_state = COMM_SCREEN_MAIN var/ai_menu_state = COMM_SCREEN_MAIN - var/message_cooldown = 0 - var/centcomm_message_cooldown = 0 + var/aicurrmsg + + var/message_cooldown + var/centcomm_message_cooldown var/tmp_alertlevel = 0 var/stat_msg1 var/stat_msg2 - var/display_type="blank" + var/display_type = "blank" + var/display_icon var/datum/announcement/priority/crew_announcement = new @@ -70,123 +74,113 @@ feedback_inc("alert_comms_blue",1) tmp_alertlevel = 0 -/obj/machinery/computer/communications/Topic(href, href_list) - if(..(href, href_list)) - return 1 - - if(!is_secure_level(src.z)) +/obj/machinery/computer/communications/tgui_act(action, params) + if(..()) + return + if(!is_secure_level(z)) to_chat(usr, "Unable to establish a connection: You're too far away from the station!") - return 1 + return - if(href_list["login"]) + . = TRUE + + if(action == "auth") if(!ishuman(usr)) to_chat(usr, "Access denied.") + return FALSE + // Logout function. + if(authenticated != COMM_AUTHENTICATION_NONE) + authenticated = COMM_AUTHENTICATION_NONE + crew_announcement.announcer = null + setMenuState(usr, COMM_SCREEN_MAIN) return - + // Login function. var/list/access = usr.get_access() if(allowed(usr)) authenticated = COMM_AUTHENTICATION_MIN - if(ACCESS_CAPTAIN in access) authenticated = COMM_AUTHENTICATION_MAX var/mob/living/carbon/human/H = usr var/obj/item/card/id = H.get_idcard(TRUE) if(istype(id)) crew_announcement.announcer = GetNameAndAssignmentFromId(id) - - SSnanoui.update_uis(src) - return - - if(href_list["logout"]) - authenticated = COMM_AUTHENTICATION_NONE - crew_announcement.announcer = "" - setMenuState(usr,COMM_SCREEN_MAIN) - SSnanoui.update_uis(src) + if(authenticated == COMM_AUTHENTICATION_NONE) + to_chat(usr, "You need to wear your ID.") return + // All functions below this point require authentication. if(!is_authenticated(usr)) - return 1 + return FALSE - switch(href_list["operation"]) + switch(action) if("main") - setMenuState(usr,COMM_SCREEN_MAIN) - - if("changeseclevel") - setMenuState(usr,COMM_SCREEN_SECLEVEL) + setMenuState(usr, COMM_SCREEN_MAIN) if("newalertlevel") if(isAI(usr) || isrobot(usr)) to_chat(usr, "Firewalls prevent you from changing the alert level.") - return 1 + return else if(usr.can_admin_interact()) - change_security_level(text2num(href_list["level"])) - return 1 + change_security_level(text2num(params["level"])) + return else if(!ishuman(usr)) to_chat(usr, "Security measures prevent you from changing the alert level.") - return 1 + return - var/mob/living/carbon/human/L = usr - var/obj/item/card = L.get_active_hand() - var/obj/item/card/id/I = (card && card.GetID()) || L.wear_id || L.wear_pda - if(istype(I, /obj/item/pda)) - var/obj/item/pda/pda = I - I = pda.id - if(I && istype(I)) + var/mob/living/carbon/human/H = usr + var/obj/item/card/id/I = H.get_idcard(TRUE) + if(istype(I)) if(ACCESS_CAPTAIN in I.access) - change_security_level(text2num(href_list["level"])) + change_security_level(text2num(params["level"])) else to_chat(usr, "You are not authorized to do this.") - setMenuState(usr,COMM_SCREEN_MAIN) + setMenuState(usr, COMM_SCREEN_MAIN) else - to_chat(usr, "You need to swipe your ID.") + to_chat(usr, "You need to wear your ID.") if("announce") if(is_authenticated(usr) == COMM_AUTHENTICATION_MAX) - if(message_cooldown) + if(message_cooldown > world.time) to_chat(usr, "Please allow at least one minute to pass between announcements.") - SSnanoui.update_uis(src) return var/input = input(usr, "Please write a message to announce to the station crew.", "Priority Announcement") - if(!input || message_cooldown || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)) - SSnanoui.update_uis(src) + if(!input || message_cooldown > world.time || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)) + return + if(length(input) < COMM_MSGLEN_MINIMUM) + to_chat(usr, "Message '[input]' is too short. [COMM_MSGLEN_MINIMUM] character minimum.") return crew_announcement.Announce(input) - message_cooldown = 1 - spawn(600)//One minute cooldown - message_cooldown = 0 + message_cooldown = world.time + 600 //One minute if("callshuttle") var/input = clean_input("Please enter the reason for calling the shuttle.", "Shuttle Call Reason.","") if(!input || ..() || !is_authenticated(usr)) - SSnanoui.update_uis(src) return - call_shuttle_proc(usr, input) if(SSshuttle.emergency.timer) post_status("shuttle") - setMenuState(usr,COMM_SCREEN_MAIN) + setMenuState(usr, COMM_SCREEN_MAIN) if("cancelshuttle") if(isAI(usr) || isrobot(usr)) to_chat(usr, "Firewalls prevent you from recalling the shuttle.") - SSnanoui.update_uis(src) - return 1 + return var/response = alert("Are you sure you wish to recall the shuttle?", "Confirm", "Yes", "No") if(response == "Yes") cancel_call_proc(usr) if(SSshuttle.emergency.timer) post_status("shuttle") - setMenuState(usr,COMM_SCREEN_MAIN) + setMenuState(usr, COMM_SCREEN_MAIN) if("messagelist") - currmsg = 0 - if(href_list["msgid"]) - setCurrentMessage(usr, text2num(href_list["msgid"])) - setMenuState(usr,COMM_SCREEN_MESSAGES) + currmsg = null + aicurrmsg = null + if(params["msgid"]) + setCurrentMessage(usr, text2num(params["msgid"])) + setMenuState(usr, COMM_SCREEN_MESSAGES) if("delmessage") - if(href_list["msgid"]) - currmsg = text2num(href_list["msgid"]) + if(params["msgid"]) + currmsg = text2num(params["msgid"]) var/response = alert("Are you sure you wish to delete this message?", "Confirm", "Yes", "No") if(response == "Yes") if(currmsg) @@ -196,95 +190,95 @@ messagetitle.Remove(title) messagetext.Remove(text) if(currmsg == id) - currmsg = 0 + currmsg = null if(aicurrmsg == id) - aicurrmsg = 0 - setMenuState(usr,COMM_SCREEN_MESSAGES) + aicurrmsg = null + setMenuState(usr, COMM_SCREEN_MESSAGES) if("status") - setMenuState(usr,COMM_SCREEN_STAT) + setMenuState(usr, COMM_SCREEN_STAT) // Status display stuff if("setstat") - display_type=href_list["statdisp"] + display_type = params["statdisp"] switch(display_type) if("message") + display_icon = null post_status("message", stat_msg1, stat_msg2, usr) if("alert") - post_status("alert", href_list["alert"], user = usr) + display_icon = params["alert"] + post_status("alert", params["alert"], user = usr) else - post_status(href_list["statdisp"], user = usr) - setMenuState(usr,COMM_SCREEN_STAT) + display_icon = null + post_status(params["statdisp"], user = usr) + setMenuState(usr, COMM_SCREEN_STAT) if("setmsg1") stat_msg1 = clean_input("Line 1", "Enter Message Text", stat_msg1) - setMenuState(usr,COMM_SCREEN_STAT) + setMenuState(usr, COMM_SCREEN_STAT) if("setmsg2") stat_msg2 = clean_input("Line 2", "Enter Message Text", stat_msg2) - setMenuState(usr,COMM_SCREEN_STAT) + setMenuState(usr, COMM_SCREEN_STAT) if("nukerequest") if(is_authenticated(usr) == COMM_AUTHENTICATION_MAX) - if(centcomm_message_cooldown) + if(centcomm_message_cooldown > world.time) to_chat(usr, "Arrays recycling. Please stand by.") - SSnanoui.update_uis(src) return var/input = stripped_input(usr, "Please enter the reason for requesting the nuclear self-destruct codes. Misuse of the nuclear request system will not be tolerated under any circumstances. Transmission does not guarantee a response.", "Self Destruct Code Request.","") if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)) - SSnanoui.update_uis(src) + return + if(length(input) < COMM_CCMSGLEN_MINIMUM) + to_chat(usr, "Message '[input]' is too short. [COMM_CCMSGLEN_MINIMUM] character minimum.") return Nuke_request(input, usr) to_chat(usr, "Request sent.") log_game("[key_name(usr)] has requested the nuclear codes from Centcomm") GLOB.priority_announcement.Announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested",'sound/AI/commandreport.ogg') - centcomm_message_cooldown = 1 - spawn(6000)//10 minute cooldown - centcomm_message_cooldown = 0 - setMenuState(usr,COMM_SCREEN_MAIN) + centcomm_message_cooldown = world.time + 6000 // 10 minutes + setMenuState(usr, COMM_SCREEN_MAIN) if("MessageCentcomm") if(is_authenticated(usr) == COMM_AUTHENTICATION_MAX) - if(centcomm_message_cooldown) + if(centcomm_message_cooldown > world.time) to_chat(usr, "Arrays recycling. Please stand by.") - SSnanoui.update_uis(src) return var/input = stripped_input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "") if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)) - SSnanoui.update_uis(src) + return + if(length(input) < COMM_CCMSGLEN_MINIMUM) + to_chat(usr, "Message '[input]' is too short. [COMM_CCMSGLEN_MINIMUM] character minimum.") return Centcomm_announce(input, usr) print_centcom_report(input, station_time_timestamp() + " Captain's Message") to_chat(usr, "Message transmitted.") log_game("[key_name(usr)] has made a Centcomm announcement: [input]") - centcomm_message_cooldown = 1 - spawn(6000)//10 minute cooldown - centcomm_message_cooldown = 0 - setMenuState(usr,COMM_SCREEN_MAIN) + centcomm_message_cooldown = world.time + 6000 // 10 minutes + setMenuState(usr, COMM_SCREEN_MAIN) // OMG SYNDICATE ...LETTERHEAD if("MessageSyndicate") if((is_authenticated(usr) == COMM_AUTHENTICATION_MAX) && (src.emagged)) - if(centcomm_message_cooldown) + if(centcomm_message_cooldown > world.time) to_chat(usr, "Arrays recycling. Please stand by.") - SSnanoui.update_uis(src) return var/input = stripped_input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "") if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)) - SSnanoui.update_uis(src) + return + if(length(input) < COMM_CCMSGLEN_MINIMUM) + to_chat(usr, "Message '[input]' is too short. [COMM_CCMSGLEN_MINIMUM] character minimum.") return Syndicate_announce(input, usr) to_chat(usr, "Message transmitted.") log_game("[key_name(usr)] has made a Syndicate announcement: [input]") - centcomm_message_cooldown = 1 - spawn(6000)//10 minute cooldown - centcomm_message_cooldown = 0 - setMenuState(usr,COMM_SCREEN_MAIN) + centcomm_message_cooldown = world.time + 6000 // 10 minutes + setMenuState(usr, COMM_SCREEN_MAIN) if("RestoreBackup") to_chat(usr, "Backup routing data restored!") src.emagged = 0 - setMenuState(usr,COMM_SCREEN_MAIN) + setMenuState(usr, COMM_SCREEN_MAIN) if("RestartNanoMob") if(SSmob_hunt) @@ -298,14 +292,13 @@ else to_chat(usr, "Nano-Mob Hunter GO! game server is offline for extended maintenance. Contact your Central Command administrators for more info if desired.") - SSnanoui.update_uis(src) - return 1 + /obj/machinery/computer/communications/emag_act(user as mob) if(!emagged) src.emagged = 1 to_chat(user, "You scramble the communication routing circuits!") - SSnanoui.update_uis(src) + SStgui.update_uis(src) /obj/machinery/computer/communications/attack_ai(var/mob/user as mob) return src.attack_hand(user) @@ -321,28 +314,25 @@ to_chat(user, "Unable to establish a connection: You're too far away from the station!") return - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/communications/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) - // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui) +/obj/machinery/computer/communications/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "comm_console.tmpl", "Communications Console", 400, 500) - // open the new ui window + ui = new(user, src, ui_key, "CommunicationsComputer", name, 500, 600, master_ui, state) ui.open() -/obj/machinery/computer/communications/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] +/obj/machinery/computer/communications/tgui_data(mob/user) + var/list/data = list() data["is_ai"] = isAI(user) || isrobot(user) data["menu_state"] = data["is_ai"] ? ai_menu_state : menu_state data["emagged"] = emagged data["authenticated"] = is_authenticated(user, 0) - data["screen"] = getMenuState(usr) + data["authmax"] = data["authenticated"] == COMM_AUTHENTICATION_MAX ? TRUE : FALSE data["stat_display"] = list( "type" = display_type, + "icon" = display_icon, "line_1" = (stat_msg1 ? stat_msg1 : "-----"), "line_2" = (stat_msg2 ? stat_msg2 : "-----"), @@ -360,12 +350,20 @@ ) ) - data["security_level"] = GLOB.security_level + data["security_level"] = GLOB.security_level + switch(GLOB.security_level) + if(SEC_LEVEL_GREEN) + data["security_level_color"] = "green"; + if(SEC_LEVEL_BLUE) + data["security_level_color"] = "blue"; + if(SEC_LEVEL_RED) + data["security_level_color"] = "red"; + else + data["security_level_color"] = "purple"; data["str_security_level"] = capitalize(get_security_level()) data["levels"] = list( - list("id" = SEC_LEVEL_GREEN, "name" = "Green"), - list("id" = SEC_LEVEL_BLUE, "name" = "Blue"), - //SEC_LEVEL_RED = list("name"="Red"), + list("id" = SEC_LEVEL_GREEN, "name" = "Green", "icon" = "dove"), + list("id" = SEC_LEVEL_BLUE, "name" = "Blue", "icon" = "eye"), ) var/list/msg_data = list() @@ -373,27 +371,30 @@ msg_data.Add(list(list("title" = messagetitle[i], "body" = messagetext[i], "id" = i))) data["messages"] = msg_data + + data["current_message"] = null + data["current_message_title"] = null if((data["is_ai"] && aicurrmsg) || (!data["is_ai"] && currmsg)) data["current_message"] = data["is_ai"] ? messagetext[aicurrmsg] : messagetext[currmsg] data["current_message_title"] = data["is_ai"] ? messagetitle[aicurrmsg] : messagetitle[currmsg] data["lastCallLoc"] = SSshuttle.emergencyLastCallLoc ? format_text(SSshuttle.emergencyLastCallLoc.name) : null + data["msg_cooldown"] = message_cooldown ? (round((message_cooldown - world.time) / 10)) : 0 + data["cc_cooldown"] = centcomm_message_cooldown ? (round((centcomm_message_cooldown - world.time) / 10)) : 0 - var/shuttle[0] - switch(SSshuttle.emergency.mode) - if(SHUTTLE_IDLE, SHUTTLE_RECALL) - shuttle["callStatus"] = 2 //#define - else - shuttle["callStatus"] = 1 - if(SSshuttle.emergency.mode == SHUTTLE_CALL) + var/secondsToRefuel = SSshuttle.secondsToRefuel() + data["esc_callable"] = SSshuttle.emergency.mode == SHUTTLE_IDLE && !secondsToRefuel ? TRUE : FALSE + data["esc_recallable"] = SSshuttle.emergency.mode == SHUTTLE_CALL ? TRUE : FALSE + data["esc_status"] = FALSE + if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL) var/timeleft = SSshuttle.emergency.timeLeft() - shuttle["eta"] = "[timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]" - - data["shuttle"] = shuttle - + data["esc_status"] = SSshuttle.emergency.mode == SHUTTLE_CALL ? "ETA:" : "RECALLING:" + data["esc_status"] += " [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]" + else if(secondsToRefuel) + data["esc_status"] = "Refueling: [secondsToRefuel / 60 % 60]:[add_zero(num2text(secondsToRefuel % 60), 2)]" + data["esc_section"] = data["esc_status"] || data["esc_callable"] || data["esc_recallable"] || data["lastCallLoc"] return data - /obj/machinery/computer/communications/proc/setCurrentMessage(var/mob/user,var/value) if(isAI(user) || isrobot(user)) aicurrmsg = value @@ -412,12 +413,6 @@ else menu_state=value -/obj/machinery/computer/communications/proc/getMenuState(var/mob/user) - if(isAI(user) || isrobot(user)) - return ai_menu_state - else - return menu_state - /proc/call_shuttle_proc(var/mob/user, var/reason) if(GLOB.sent_strike_team == 1) to_chat(user, "Central Command will not allow the shuttle to be called. Consider all contracts terminated.") @@ -521,24 +516,16 @@ SSshuttle.autoEvac() return ..() -/proc/print_command_report(text = "", title = "Central Command Update") +/proc/print_command_report(text = "", title = "Central Command Update", add_to_records = TRUE) for(var/obj/machinery/computer/communications/C in GLOB.shuttle_caller_list) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_contact(C.z)) var/obj/item/paper/P = new /obj/item/paper(C.loc) P.name = "paper- '[title]'" P.info = text P.update_icon() - C.messagetitle.Add("[title]") - C.messagetext.Add(text) - for(var/datum/computer_file/program/comm/P in GLOB.shuttle_caller_list) - var/turf/T = get_turf(P.computer) - if(T && P.program_state != PROGRAM_STATE_KILLED && is_station_contact(T.z)) - if(P.computer) - var/obj/item/computer_hardware/printer/printer = P.computer.all_components[MC_PRINT] - if(printer) - printer.print_text(text, "paper- '[title]'") - P.messagetitle.Add("[title]") - P.messagetext.Add(text) + if(add_to_records) + C.messagetitle.Add("[title]") + C.messagetext.Add(text) /proc/print_centcom_report(text = "", title = "Incoming Message") for(var/obj/machinery/computer/communications/C in GLOB.shuttle_caller_list) @@ -549,12 +536,5 @@ P.update_icon() C.messagetitle.Add("[title]") C.messagetext.Add(text) - for(var/datum/computer_file/program/comm/P in GLOB.shuttle_caller_list) - var/turf/T = get_turf(P.computer) - if(T && P.program_state != PROGRAM_STATE_KILLED && is_admin_level(T.z)) - if(P.computer) - var/obj/item/computer_hardware/printer/printer = P.computer.all_components[MC_PRINT] - if(printer) - printer.print_text(text, "paper- '[title]'") - P.messagetitle.Add("[title]") - P.messagetext.Add(text) + + diff --git a/code/game/machinery/computer/law.dm b/code/game/machinery/computer/law.dm index 74cc417e7ce..d7987477a65 100644 --- a/code/game/machinery/computer/law.dm +++ b/code/game/machinery/computer/law.dm @@ -11,55 +11,57 @@ light_range_on = 2 - verb/AccessInternals() - set category = "Object" - set name = "Access Computer's Internals" - set src in oview(1) - if(get_dist(src, usr) > 1 || usr.restrained() || usr.lying || usr.stat || istype(usr, /mob/living/silicon)) - return - - opened = !opened - if(opened) - to_chat(usr, "The access panel is now open.") - else - to_chat(usr, "The access panel is now closed.") +// What the fuck even is this +/obj/machinery/computer/aiupload/verb/AccessInternals() + set category = "Object" + set name = "Access Computer's Internals" + set src in oview(1) + if(get_dist(src, usr) > 1 || usr.restrained() || usr.lying || usr.stat || istype(usr, /mob/living/silicon)) return + opened = !opened + if(opened) + to_chat(usr, "The access panel is now open.") + else + to_chat(usr, "The access panel is now closed.") + return - attackby(obj/item/O as obj, mob/user as mob, params) - if(istype(O, /obj/item/aiModule)) - if(!current)//no AI selected - to_chat(user, "No AI selected. Please chose a target before proceeding with upload.") - return - var/turf/T = get_turf(current) - if(!atoms_share_level(T, src)) - to_chat(user, "Unable to establish a connection: You're too far away from the target silicon!") - return - var/obj/item/aiModule/M = O - M.install(src) + +/obj/machinery/computer/aiupload/attackby(obj/item/O as obj, mob/user as mob, params) + if(istype(O, /obj/item/aiModule)) + if(!current)//no AI selected + to_chat(user, "No AI selected. Please chose a target before proceeding with upload.") return - return ..() - - - attack_hand(var/mob/user as mob) - if(src.stat & NOPOWER) - to_chat(usr, "The upload computer has no power!") - return - if(src.stat & BROKEN) - to_chat(usr, "The upload computer is broken!") + var/turf/T = get_turf(current) + if(!atoms_share_level(T, src)) + to_chat(user, "Unable to establish a connection: You're too far away from the target silicon!") return + var/obj/item/aiModule/M = O + M.install(src) + return + return ..() - src.current = select_active_ai(user) - if(!src.current) - to_chat(usr, "No active AIs detected.") - else - to_chat(usr, "[src.current.name] selected for law changes.") +/obj/machinery/computer/aiupload/attack_hand(var/mob/user as mob) + if(src.stat & NOPOWER) + to_chat(usr, "The upload computer has no power!") + return + if(src.stat & BROKEN) + to_chat(usr, "The upload computer is broken!") return - attack_ghost(user as mob) - return 1 + src.current = select_active_ai(user) + if(!src.current) + to_chat(usr, "No active AIs detected.") + else + to_chat(usr, "[src.current.name] selected for law changes.") + return + +/obj/machinery/computer/aiupload/attack_ghost(user as mob) + return 1 + +// Why is this not a subtype /obj/machinery/computer/borgupload name = "cyborg upload console" desc = "Used to upload laws to Cyborgs." @@ -69,35 +71,35 @@ var/mob/living/silicon/robot/current = null - attackby(obj/item/aiModule/module as obj, mob/user as mob, params) - if(istype(module, /obj/item/aiModule)) - if(!current)//no borg selected - to_chat(user, "No borg selected. Please chose a target before proceeding with upload.") - return - var/turf/T = get_turf(current) - if(!atoms_share_level(T, src)) - to_chat(user, "Unable to establish a connection: You're too far away from the target silicon!") - return - module.install(src) +/obj/machinery/computer/borgupload/attackby(obj/item/aiModule/module as obj, mob/user as mob, params) + if(istype(module, /obj/item/aiModule)) + if(!current)//no borg selected + to_chat(user, "No borg selected. Please chose a target before proceeding with upload.") return - return ..() - - - attack_hand(var/mob/user as mob) - if(src.stat & NOPOWER) - to_chat(usr, "The upload computer has no power!") - return - if(src.stat & BROKEN) - to_chat(usr, "The upload computer is broken!") + var/turf/T = get_turf(current) + if(!atoms_share_level(T, src)) + to_chat(user, "Unable to establish a connection: You're too far away from the target silicon!") return + module.install(src) + return + return ..() - src.current = freeborg() - if(!src.current) - to_chat(usr, "No free cyborgs detected.") - else - to_chat(usr, "[src.current.name] selected for law changes.") +/obj/machinery/computer/borgupload/attack_hand(var/mob/user as mob) + if(src.stat & NOPOWER) + to_chat(usr, "The upload computer has no power!") + return + if(src.stat & BROKEN) + to_chat(usr, "The upload computer is broken!") return - attack_ghost(user as mob) + src.current = freeborg() + + if(!src.current) + to_chat(usr, "No free cyborgs detected.") + else + to_chat(usr, "[src.current.name] selected for law changes.") + return + +/obj/machinery/computer/borgupload/attack_ghost(user as mob) return 1 diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index 3674358f07f..48e946a999b 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -1,10 +1,12 @@ -#define MED_DATA_MAIN 1 // Main menu #define MED_DATA_R_LIST 2 // Record list #define MED_DATA_MAINT 3 // Records maintenance #define MED_DATA_RECORD 4 // Record #define MED_DATA_V_DATA 5 // Virus database #define MED_DATA_MEDBOT 6 // Medbot monitor +#define FIELD(N, V, E) list(field = N, value = V, edit = E) +#define MED_FIELD(N, V, E, LB) list(field = N, value = V, edit = E, line_break = LB) + /obj/machinery/computer/med_data //TODO:SANITY name = "medical records console" desc = "This can be used to check medical records." @@ -12,28 +14,55 @@ icon_screen = "medcomp" req_one_access = list(ACCESS_MEDICAL, ACCESS_FORENSICS_LOCKERS) circuit = /obj/item/circuitboard/med_data - var/obj/item/card/id/scan = null - var/authenticated = null - var/rank = null var/screen = null var/datum/data/record/active1 = null var/datum/data/record/active2 = null - var/temp = null + var/list/temp = null var/printing = null + // The below are used to make modal generation more convenient + var/static/list/field_edit_questions + var/static/list/field_edit_choices light_color = LIGHT_COLOR_DARKBLUE +/obj/machinery/computer/med_data/Initialize() + ..() + field_edit_questions = list( + // General + "sex" = "Please select new sex:", + "age" = "Please input new age:", + "fingerprint" = "Please input new fingerprint hash:", + "p_stat" = "Please select new physical status:", + "m_stat" = "Please select new mental status:", + // Medical + "blood_type" = "Please select new blood type:", + "b_dna" = "Please input new DNA:", + "mi_dis" = "Please input new minor disabilities:", + "mi_dis_d" = "Please summarize minor disabilities:", + "ma_dis" = "Please input new major disabilities:", + "ma_dis_d" = "Please summarize major disabilities:", + "alg" = "Please input new allergies:", + "alg_d" = "Please summarize allergies:", + "cdi" = "Please input new current diseases:", + "cdi_d" = "Please summarize current diseases:", + "notes" = "Please input new important notes:", + ) + field_edit_choices = list( + // General + "sex" = list("Male", "Female"), + "p_stat" = list("*Deceased*", "*SSD*", "Active", "Physically Unfit", "Disabled"), + "m_stat" = list("*Insane*", "*Unstable*", "*Watch*", "Stable"), + // Medical + "blood_type" = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-"), + ) + /obj/machinery/computer/med_data/Destroy() active1 = null active2 = null return ..() /obj/machinery/computer/med_data/attackby(obj/item/O, mob/user, params) - if(istype(O, /obj/item/card/id) && !scan) - usr.drop_item() - O.forceMove(src) - scan = O - ui_interact(user) + if(tgui_login_attackby(O, user)) return return ..() @@ -44,21 +73,23 @@ to_chat(user, "Unable to establish a connection: You're too far away from the station!") return add_fingerprint(user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/med_data/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/med_data/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "med_data.tmpl", name, 800, 380) + ui = new(user, src, ui_key, "MedicalRecords", "Medical Records", 800, 380, master_ui, state) ui.open() + ui.set_autoupdate(FALSE) -/obj/machinery/computer/med_data/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) +/obj/machinery/computer/med_data/tgui_data(mob/user) var/data[0] data["temp"] = temp - data["scan"] = scan ? scan.name : null - data["authenticated"] = authenticated data["screen"] = screen - if(authenticated) + data["printing"] = printing + // This proc appends login state to data. + tgui_login_data(data, user) + if(data["loginState"]["logged_in"]) switch(screen) if(MED_DATA_R_LIST) if(!isnull(GLOB.data_core.general)) @@ -72,17 +103,17 @@ if(istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1)) var/list/fields = list() general["fields"] = fields - fields[++fields.len] = list("field" = "Name:", "value" = active1.fields["name"], "edit" = null) - fields[++fields.len] = list("field" = "ID:", "value" = active1.fields["id"], "edit" = null) - fields[++fields.len] = list("field" = "Sex:", "value" = active1.fields["sex"], "edit" = "sex") - fields[++fields.len] = list("field" = "Age:", "value" = active1.fields["age"], "edit" = "age") - fields[++fields.len] = list("field" = "Fingerprint:", "value" = active1.fields["fingerprint"], "edit" = "fingerprint") - fields[++fields.len] = list("field" = "Physical Status:", "value" = active1.fields["p_stat"], "edit" = "p_stat") - fields[++fields.len] = list("field" = "Mental Status:", "value" = active1.fields["m_stat"], "edit" = "m_stat") + fields[++fields.len] = FIELD("Name", active1.fields["name"], null) + fields[++fields.len] = FIELD("ID", active1.fields["id"], null) + fields[++fields.len] = FIELD("Sex", active1.fields["sex"], "sex") + fields[++fields.len] = FIELD("Age", active1.fields["age"], "age") + fields[++fields.len] = FIELD("Fingerprint", active1.fields["fingerprint"], "fingerprint") + fields[++fields.len] = FIELD("Physical Status", active1.fields["p_stat"], "p_stat") + fields[++fields.len] = FIELD("Mental Status", active1.fields["m_stat"], "m_stat") var/list/photos = list() general["photos"] = photos - photos[++photos.len] = list("photo" = active1.fields["photo-south"]) - photos[++photos.len] = list("photo" = active1.fields["photo-west"]) + photos[++photos.len] = active1.fields["photo-south"] + photos[++photos.len] = active1.fields["photo-west"] general["has_photos"] = (active1.fields["photo-south"] || active1.fields["photo-west"] ? 1 : 0) general["empty"] = 0 else @@ -93,17 +124,17 @@ if(istype(active2, /datum/data/record) && GLOB.data_core.medical.Find(active2)) var/list/fields = list() medical["fields"] = fields - fields[++fields.len] = list("field" = "Blood Type:", "value" = active2.fields["blood_type"], "edit" = "blood_type", "line_break" = 0) - fields[++fields.len] = list("field" = "DNA:", "value" = active2.fields["b_dna"], "edit" = "b_dna", "line_break" = 1) - fields[++fields.len] = list("field" = "Minor Disabilities:", "value" = active2.fields["mi_dis"], "edit" = "mi_dis", "line_break" = 0) - fields[++fields.len] = list("field" = "Details:", "value" = active2.fields["mi_dis_d"], "edit" = "mi_dis_d", "line_break" = 1) - fields[++fields.len] = list("field" = "Major Disabilities:", "value" = active2.fields["ma_dis"], "edit" = "ma_dis", "line_break" = 0) - fields[++fields.len] = list("field" = "Details:", "value" = active2.fields["ma_dis_d"], "edit" = "ma_dis_d", "line_break" = 1) - fields[++fields.len] = list("field" = "Allergies:", "value" = active2.fields["alg"], "edit" = "alg", "line_break" = 0) - fields[++fields.len] = list("field" = "Details:", "value" = active2.fields["alg_d"], "edit" = "alg_d", "line_break" = 1) - fields[++fields.len] = list("field" = "Current Diseases:", "value" = active2.fields["cdi"], "edit" = "cdi", "line_break" = 0) - fields[++fields.len] = list("field" = "Details:", "value" = active2.fields["cdi_d"], "edit" = "cdi_d", "line_break" = 1) - fields[++fields.len] = list("field" = "Important Notes:", "value" = active2.fields["notes"], "edit" = "notes", "line_break" = 0) + fields[++fields.len] = MED_FIELD("Blood Type", active2.fields["blood_type"], "blood_type", FALSE) + fields[++fields.len] = MED_FIELD("DNA", active2.fields["b_dna"], "b_dna", TRUE) + fields[++fields.len] = MED_FIELD("Minor Disabilities", active2.fields["mi_dis"], "mi_dis", FALSE) + fields[++fields.len] = MED_FIELD("Details", active2.fields["mi_dis_d"], "mi_dis_d", TRUE) + fields[++fields.len] = MED_FIELD("Major Disabilities", active2.fields["ma_dis"], "ma_dis", FALSE) + fields[++fields.len] = MED_FIELD("Details", active2.fields["ma_dis_d"], "ma_dis_d", TRUE) + fields[++fields.len] = MED_FIELD("Allergies", active2.fields["alg"], "alg", FALSE) + fields[++fields.len] = MED_FIELD("Details", active2.fields["alg_d"], "alg_d", TRUE) + fields[++fields.len] = MED_FIELD("Current Diseases", active2.fields["cdi"], "cdi", FALSE) + fields[++fields.len] = MED_FIELD("Details", active2.fields["cdi_d"], "cdi_d", TRUE) + fields[++fields.len] = MED_FIELD("Important Notes", active2.fields["notes"], "notes", TRUE) if(!active2.fields["comments"] || !islist(active2.fields["comments"])) active2.fields["comments"] = list() medical["comments"] = active2.fields["comments"] @@ -127,7 +158,9 @@ var/turf/T = get_turf(M) if(T) var/medbot = list() + var/area/A = get_area(T) medbot["name"] = M.name + medbot["area"] = A.name medbot["x"] = T.x medbot["y"] = T.y medbot["on"] = M.on @@ -138,395 +171,254 @@ else medbot["use_beaker"] = 0 data["medbots"] += list(medbot) + + data["modal"] = tgui_modal_data(src) return data -/obj/machinery/computer/med_data/Topic(href, href_list) +/obj/machinery/computer/med_data/tgui_act(action, params) if(..()) - return 1 + return + if(stat & (NOPOWER|BROKEN)) + return if(!GLOB.data_core.general.Find(active1)) active1 = null if(!GLOB.data_core.medical.Find(active2)) active2 = null - if(href_list["temp"]) - temp = null + . = TRUE + if(tgui_act_modal(action, params)) + return + if(tgui_login_act(action, params)) + return - if(href_list["temp_action"]) - if(href_list["temp_action"]) - var/temp_href = splittext(href_list["temp_action"], "=") - switch(temp_href[1]) - if("del_all2") - for(var/datum/data/record/R in GLOB.data_core.medical) - qdel(R) - setTemp("

    All records deleted.

    ") - if("p_stat") - if(active1) - switch(temp_href[2]) - if("deceased") - active1.fields["p_stat"] = "*Deceased*" - if("ssd") - active1.fields["p_stat"] = "*SSD*" - if("active") - active1.fields["p_stat"] = "Active" - if("unfit") - active1.fields["p_stat"] = "Physically Unfit" - if("disabled") - active1.fields["p_stat"] = "Disabled" - if("m_stat") - if(active1) - switch(temp_href[2]) - if("insane") - active1.fields["m_stat"] = "*Insane*" - if("unstable") - active1.fields["m_stat"] = "*Unstable*" - if("watch") - active1.fields["m_stat"] = "*Watch*" - if("stable") - active1.fields["m_stat"] = "Stable" - if("blood_type") - if(active2) - switch(temp_href[2]) - if("an") - active2.fields["blood_type"] = "A-" - if("bn") - active2.fields["blood_type"] = "B-" - if("abn") - active2.fields["blood_type"] = "AB-" - if("on") - active2.fields["blood_type"] = "O-" - if("ap") - active2.fields["blood_type"] = "A+" - if("bp") - active2.fields["blood_type"] = "B+" - if("abp") - active2.fields["blood_type"] = "AB+" - if("op") - active2.fields["blood_type"] = "O+" - if("del_r2") - QDEL_NULL(active2) - - if(href_list["scan"]) - if(scan) - scan.forceMove(loc) - if(ishuman(usr) && !usr.get_active_hand()) - usr.put_in_hands(scan) - scan = null + switch(action) + if("cleartemp") + temp = null else - var/obj/item/I = usr.get_active_hand() - if(istype(I, /obj/item/card/id)) - usr.drop_item() - I.forceMove(src) - scan = I + . = FALSE - if(href_list["login"]) - if(isAI(usr)) - authenticated = usr.name - rank = "AI" - else if(isrobot(usr)) - authenticated = usr.name - var/mob/living/silicon/robot/R = usr - rank = "[R.modtype] [R.braintype]" - else if(istype(scan, /obj/item/card/id)) - if(check_access(scan)) - authenticated = scan.registered_name - rank = scan.assignment + if(.) + return - if(authenticated) - active1 = null - active2 = null - screen = MED_DATA_MAIN + if(tgui_login_get().logged_in) + . = TRUE + switch(action) + if("screen") + screen = clamp(text2num(params["screen"]) || 0, MED_DATA_R_LIST, MED_DATA_MEDBOT) + active1 = null + active2 = null + if("vir") + var/type = text2path(params["vir"] || "") + if(!ispath(type, /datum/disease)) + return - if(authenticated) - if(href_list["logout"]) - authenticated = null - screen = null - active1 = null - active2 = null + var/datum/disease/D = new type(0) + var/list/payload = list( + name = D.name, + max_stages = D.max_stages, + spread_text = D.spread_text, + cure = D.cure_text || "None", + desc = D.desc, + severity = D.severity + ); + tgui_modal_message(src, "virus", "", null, payload) + qdel(D) + if("del_all") + for(var/datum/data/record/R in GLOB.data_core.medical) + qdel(R) + set_temp("All medical records deleted.") + if("del_r") + if(active2) + set_temp("Medical record deleted.") + qdel(active2) + if("d_rec") + var/datum/data/record/general_record = locate(params["d_rec"] || "") + if(!GLOB.data_core.general.Find(general_record)) + set_temp("Record not found.", "danger") + return - if(href_list["screen"]) - screen = text2num(href_list["screen"]) - if(screen < 1) - screen = MED_DATA_MAIN + var/datum/data/record/medical_record + for(var/datum/data/record/M in GLOB.data_core.medical) + if(M.fields["name"] == general_record.fields["name"] && M.fields["id"] == general_record.fields["id"]) + medical_record = M + break - active1 = null - active2 = null - - if(href_list["vir"]) - var/type = href_list["vir"] - var/datum/disease/D = new type(0) - var/afs = "" - for(var/mob/M in D.viable_mobtypes) - afs += "[initial(M.name)];" - var/severity = D.severity - switch(severity) - if("Harmful", "Minor") - severity = "[severity]" - if("Medium") - severity = "[severity]" - if("Dangerous!") - severity = "[severity]" - if("BIOHAZARD THREAT!") - severity = "

    [severity]

    " - setTemp({"Name: [D.name] -
    Number of stages: [D.max_stages] -
    Spread: [D.spread_text] Transmission -
    Possible Cure: [(D.cure_text||"none")] -
    Affected Lifeforms:[afs]
    -
    Notes: [D.desc]
    -
    Severity: [severity]"}) - qdel(D) - - if(href_list["del_all"]) - var/list/buttons = list() - buttons[++buttons.len] = list("name" = "Yes", "icon" = "check", "href" = "del_all2=1") - buttons[++buttons.len] = list("name" = "No", "icon" = "times", "href" = null) - setTemp("

    Are you sure you wish to delete all records?

    ", buttons) - - if(href_list["field"]) - if(..()) - return 1 - var/a1 = active1 - var/a2 = active2 - switch(href_list["field"]) - if("fingerprint") - if(istype(active1, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please input fingerprint hash:", "Med. records", active1.fields["fingerprint"], null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active1 != a1) - return 1 - active1.fields["fingerprint"] = t1 - if("sex") - if(istype(active1, /datum/data/record)) - if(active1.fields["sex"] == "Male") - active1.fields["sex"] = "Female" - else - active1.fields["sex"] = "Male" - if("age") - if(istype(active1, /datum/data/record)) - var/t1 = input("Please input age:", "Med. records", active1.fields["age"], null) as num - if(!t1 || ..() || active1 != a1) - return 1 - active1.fields["age"] = t1 - if("mi_dis") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please input minor disabilities list:", "Med. records", active2.fields["mi_dis"], null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["mi_dis"] = t1 - if("mi_dis_d") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please summarize minor dis.:", "Med. records", active2.fields["mi_dis_d"], null) as message)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["mi_dis_d"] = t1 - if("ma_dis") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please input major diabilities list:", "Med. records", active2.fields["ma_dis"], null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["ma_dis"] = t1 - if("ma_dis_d") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please summarize major dis.:", "Med. records", active2.fields["ma_dis_d"], null) as message)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["ma_dis_d"] = t1 - if("alg") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please state allergies:", "Med. records", active2.fields["alg"], null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["alg"] = t1 - if("alg_d") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please summarize allergies:", "Med. records", active2.fields["alg_d"], null) as message)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["alg_d"] = t1 - if("cdi") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please state diseases:", "Med. records", active2.fields["cdi"], null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["cdi"] = t1 - if("cdi_d") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please summarize diseases:", "Med. records", active2.fields["cdi_d"], null) as message)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["cdi_d"] = t1 - if("notes") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(html_encode(trim(input("Please summarize notes:", "Med. records", html_decode(active2.fields["notes"]), null) as message)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["notes"] = t1 - if("p_stat") - if(istype(active1, /datum/data/record)) - var/list/buttons = list() - buttons[++buttons.len] = list("name" = "*Deceased*", "icon" = "stethoscope", "href" = "p_stat=deceased", "status" = (active1.fields["p_stat"] == "*Deceased*" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "*SSD*", "icon" = "stethoscope", "href" = "p_stat=ssd", "status" = (active1.fields["p_stat"] == "*SSD*" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "Active", "icon" = "stethoscope", "href" = "p_stat=active", "status" = (active1.fields["p_stat"] == "Active" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "Physically Unfit", "icon" = "stethoscope", "href" = "p_stat=unfit", "status" = (active1.fields["p_stat"] == "Physically Unfit" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "Disabled", "icon" = "stethoscope", "href" = "p_stat=disabled", "status" = (active1.fields["p_stat"] == "Disabled" ? "selected" : null)) - setTemp("

    Physical Condition

    ", buttons) - if("m_stat") - if(istype(active1, /datum/data/record)) - var/list/buttons = list() - buttons[++buttons.len] = list("name" = "*Insane*", "icon" = "stethoscope", "href" = "m_stat=insane", "status" = (active1.fields["m_stat"] == "*Insane*" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "*Unstable*", "icon" = "stethoscope", "href" = "m_stat=unstable", "status" = (active1.fields["m_stat"] == "*Unstable*" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "*Watch*", "icon" = "stethoscope", "href" = "m_stat=watch", "status" = (active1.fields["m_stat"] == "*Watch*" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "Stable", "icon" = "stethoscope", "href" = "m_stat=stable", "status" = (active1.fields["m_stat"] == "Stable" ? "selected" : null)) - setTemp("

    Mental Condition

    ", buttons) - if("blood_type") - if(istype(active2, /datum/data/record)) - var/list/buttons = list() - buttons[++buttons.len] = list("name" = "A-", "icon" = "tint", "href" = "blood_type=an", "status" = (active2.fields["blood_type"] == "A-" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "A+", "icon" = "tint", "href" = "blood_type=ap", "status" = (active2.fields["blood_type"] == "A+" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "B-", "icon" = "tint", "href" = "blood_type=bn", "status" = (active2.fields["blood_type"] == "B-" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "B+", "icon" = "tint", "href" = "blood_type=bp", "status" = (active2.fields["blood_type"] == "B+" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "AB-", "icon" = "tint", "href" = "blood_type=abn", "status" = (active2.fields["blood_type"] == "AB-" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "AB+", "icon" = "tint", "href" = "blood_type=abp", "status" = (active2.fields["blood_type"] == "AB+" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "O-", "icon" = "tint", "href" = "blood_type=on", "status" = (active2.fields["blood_type"] == "O-" ? "selected" : null)) - buttons[++buttons.len] = list("name" = "O+", "icon" = "tint", "href" = "blood_type=op", "status" = (active2.fields["blood_type"] == "O+" ? "selected" : null)) - setTemp("

    Blood Type

    ", buttons) - if("b_dna") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please input DNA hash:", "Med. records", active2.fields["b_dna"], null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["b_dna"] = t1 - if("vir_name") - var/datum/data/record/v = locate(href_list["edit_vir"]) - if(v) - var/t1 = copytext(trim(sanitize(input("Please input pathogen name:", "VirusDB", v.fields["name"], null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active1 != a1) - return 1 - v.fields["name"] = t1 - if("vir_desc") - var/datum/data/record/v = locate(href_list["edit_vir"]) - if(v) - var/t1 = copytext(trim(sanitize(input("Please input information about pathogen:", "VirusDB", v.fields["description"], null) as message)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active1 != a1) - return 1 - v.fields["description"] = t1 - - if(href_list["del_r"]) - if(active2) - var/list/buttons = list() - buttons[++buttons.len] = list("name" = "Yes", "icon" = "check", "href" = "del_r2=1", "status" = null) - buttons[++buttons.len] = list("name" = "No", "icon" = "times", "href" = null, "status" = null) - setTemp("

    Are you sure you wish to delete the record (Medical Portion Only)?

    ", buttons) - - if(href_list["d_rec"]) - var/datum/data/record/R = locate(href_list["d_rec"]) - var/datum/data/record/M = locate(href_list["d_rec"]) - if(!GLOB.data_core.general.Find(R)) - setTemp("

    Record not found!

    ") - return 1 - for(var/datum/data/record/E in GLOB.data_core.medical) - if(E.fields["name"] == R.fields["name"] && E.fields["id"] == R.fields["id"]) - M = E - active1 = R - active2 = M - screen = MED_DATA_RECORD - - if(href_list["new"]) - if(istype(active1, /datum/data/record) && !istype(active2, /datum/data/record)) - var/datum/data/record/R = new /datum/data/record() - R.fields["name"] = active1.fields["name"] - R.fields["id"] = active1.fields["id"] - R.name = "Medical Record #[R.fields["id"]]" - R.fields["blood_type"] = "Unknown" - R.fields["b_dna"] = "Unknown" - R.fields["mi_dis"] = "None" - R.fields["mi_dis_d"] = "No minor disabilities have been declared." - R.fields["ma_dis"] = "None" - R.fields["ma_dis_d"] = "No major disabilities have been diagnosed." - R.fields["alg"] = "None" - R.fields["alg_d"] = "No allergies have been detected in this patient." - R.fields["cdi"] = "None" - R.fields["cdi_d"] = "No diseases have been diagnosed at the moment." - R.fields["notes"] = "No notes." - GLOB.data_core.medical += R - active2 = R + active1 = general_record + active2 = medical_record screen = MED_DATA_RECORD - - if(href_list["add_c"]) - if(!istype(active2, /datum/data/record)) - return 1 - var/a2 = active2 - var/t1 = copytext(trim(sanitize(input("Add Comment:", "Med. records", null, null) as message)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["comments"] += "Made by [authenticated] ([rank]) on [GLOB.current_date_string] [station_time_timestamp()]
    [t1]" - - if(href_list["del_c"]) - var/index = min(max(text2num(href_list["del_c"]) + 1, 1), length(active2.fields["comments"])) - if(istype(active2, /datum/data/record) && active2.fields["comments"][index]) - active2.fields["comments"] -= active2.fields["comments"][index] - - if(href_list["search"]) - var/t1 = clean_input("Search String: (Name, DNA, or ID)", "Med. records", null, null) - if(!t1 || ..()) - return 1 - active1 = null - active2 = null - t1 = lowertext(t1) - for(var/datum/data/record/R in GLOB.data_core.medical) - if(t1 == lowertext(R.fields["name"]) || t1 == lowertext(R.fields["id"]) || t1 == lowertext(R.fields["b_dna"])) + if("new") + if(istype(active1, /datum/data/record) && !istype(active2, /datum/data/record)) + var/datum/data/record/R = new /datum/data/record() + R.fields["name"] = active1.fields["name"] + R.fields["id"] = active1.fields["id"] + R.name = "Medical Record #[R.fields["id"]]" + R.fields["blood_type"] = "Unknown" + R.fields["b_dna"] = "Unknown" + R.fields["mi_dis"] = "None" + R.fields["mi_dis_d"] = "No minor disabilities have been declared." + R.fields["ma_dis"] = "None" + R.fields["ma_dis_d"] = "No major disabilities have been diagnosed." + R.fields["alg"] = "None" + R.fields["alg_d"] = "No allergies have been detected in this patient." + R.fields["cdi"] = "None" + R.fields["cdi_d"] = "No diseases have been diagnosed at the moment." + R.fields["notes"] = "No notes." + GLOB.data_core.medical += R active2 = R - if(!active2) - setTemp("

    Could not locate record [t1].

    ") - else + screen = MED_DATA_RECORD + set_temp("Medical record created.", "success") + if("del_c") + var/index = text2num(params["del_c"] || "") + if(!index || !istype(active2, /datum/data/record)) + return + + var/list/comments = active2.fields["comments"] + index = clamp(index, 1, length(comments)) + if(comments[index]) + comments.Cut(index, index + 1) + if("search") + active1 = null + active2 = null + var/t1 = lowertext(params["t1"] || "") + if(!length(t1)) + return + + for(var/datum/data/record/R in GLOB.data_core.medical) + if(t1 == lowertext(R.fields["name"]) || t1 == lowertext(R.fields["id"]) || t1 == lowertext(R.fields["b_dna"])) + active2 = R + break + if(!active2) + set_temp("Medical record not found. You must enter the person's exact name, ID or DNA.", "danger") + return for(var/datum/data/record/E in GLOB.data_core.general) if(E.fields["name"] == active2.fields["name"] && E.fields["id"] == active2.fields["id"]) active1 = E + break screen = MED_DATA_RECORD + if("print_p") + if(!printing) + printing = TRUE + playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, TRUE) + SStgui.update_uis(src) + addtimer(CALLBACK(src, .proc/print_finish), 5 SECONDS) + else + return FALSE - if(href_list["print_p"]) - if(!printing) - printing = 1 - playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1) - sleep(50) - var/obj/item/paper/P = new /obj/item/paper(loc) - P.info = "
    Medical Record

    " - if(istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1)) - P.info += {"Name: [active1.fields["name"]] ID: [active1.fields["id"]] -
    \nSex: [active1.fields["sex"]] -
    \nAge: [active1.fields["age"]] -
    \nFingerprint: [active1.fields["fingerprint"]] -
    \nPhysical Status: [active1.fields["p_stat"]] -
    \nMental Status: [active1.fields["m_stat"]]
    "} +/** + * Called in tgui_act() to process modal actions + * + * Arguments: + * * action - The action passed by tgui + * * params - The params passed by tgui + */ +/obj/machinery/computer/med_data/proc/tgui_act_modal(action, params) + . = TRUE + var/id = params["id"] // The modal's ID + var/list/arguments = istext(params["arguments"]) ? json_decode(params["arguments"]) : params["arguments"] + switch(tgui_modal_act(src, action, params)) + if(TGUI_MODAL_OPEN) + switch(id) + if("edit") + var/field = arguments["field"] + if(!length(field) || !field_edit_questions[field]) + return + var/question = field_edit_questions[field] + var/choices = field_edit_choices[field] + if(length(choices)) + tgui_modal_choice(src, id, question, arguments = arguments, value = arguments["value"], choices = choices) + else + tgui_modal_input(src, id, question, arguments = arguments, value = arguments["value"]) + if("add_c") + tgui_modal_input(src, id, "Please enter your message:") else - P.info += "General Record Lost!
    " - if(istype(active2, /datum/data/record) && GLOB.data_core.medical.Find(active2)) - P.info += {"
    \n
    Medical Data
    -
    \nBlood Type: [active2.fields["blood_type"]] -
    \nDNA: [active2.fields["b_dna"]]
    \n -
    \nMinor Disabilities: [active2.fields["mi_dis"]] -
    \nDetails: [active2.fields["mi_dis_d"]]
    \n -
    \nMajor Disabilities: [active2.fields["ma_dis"]] -
    \nDetails: [active2.fields["ma_dis_d"]]
    \n -
    \nAllergies: [active2.fields["alg"]] -
    \nDetails: [active2.fields["alg_d"]]
    \n -
    \nCurrent Diseases: [active2.fields["cdi"]] (per disease info placed in log/comment section) -
    \nDetails: [active2.fields["cdi_d"]]
    \n -
    \nImportant Notes: -
    \n\t[active2.fields["notes"]]
    \n -
    \n -
    Comments/Log

    "} - for(var/c in active2.fields["comments"]) - P.info += "[c]
    " - else - P.info += "Medical Record Lost!
    " - P.info += "" - P.name = "paper- 'Medical Record: [active1.fields["name"]]'" - printing = 0 - return 1 + return FALSE + if(TGUI_MODAL_ANSWER) + var/answer = params["answer"] + switch(id) + if("edit") + var/field = arguments["field"] + if(!length(field) || !field_edit_questions[field]) + return + var/list/choices = field_edit_choices[field] + if(length(choices) && !(answer in choices)) + return -/obj/machinery/computer/med_data/proc/setTemp(text, list/buttons = list()) - temp = list("text" = text, "buttons" = buttons, "has_buttons" = buttons.len > 0) + if(field == "age") + var/new_age = text2num(answer) + if(new_age < AGE_MIN || new_age > AGE_MAX) + set_temp("Invalid age. It must be between [AGE_MIN] and [AGE_MAX].", "danger") + return + answer = new_age + + if(istype(active2) && (field in active2.fields)) + active2.fields[field] = answer + else if(istype(active1) && (field in active1.fields)) + active1.fields[field] = answer + if("add_c") + var/datum/tgui_login/state = tgui_login_get() + if(!length(answer) || !istype(active2) || !length(state.name)) + return + active2.fields["comments"] += list(list( + header = "Made by [state.name] ([state.name]) on [GLOB.current_date_string] [station_time_timestamp()]", + text = answer + )) + else + return FALSE + else + return FALSE + +/** + * Called when the print timer finishes + */ +/obj/machinery/computer/med_data/proc/print_finish() + var/obj/item/paper/P = new /obj/item/paper(loc) + P.info = "
    Medical Record

    " + if(istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1)) + P.info += {"Name: [active1.fields["name"]] ID: [active1.fields["id"]] +
    \nSex: [active1.fields["sex"]] +
    \nAge: [active1.fields["age"]] +
    \nFingerprint: [active1.fields["fingerprint"]] +
    \nPhysical Status: [active1.fields["p_stat"]] +
    \nMental Status: [active1.fields["m_stat"]]
    "} + else + P.info += "
    General Record Lost!

    " + if(istype(active2, /datum/data/record) && GLOB.data_core.medical.Find(active2)) + P.info += {"
    \n
    Medical Data
    +
    \nBlood Type: [active2.fields["blood_type"]] +
    \nDNA: [active2.fields["b_dna"]]
    \n +
    \nMinor Disabilities: [active2.fields["mi_dis"]] +
    \nDetails: [active2.fields["mi_dis_d"]]
    \n +
    \nMajor Disabilities: [active2.fields["ma_dis"]] +
    \nDetails: [active2.fields["ma_dis_d"]]
    \n +
    \nAllergies: [active2.fields["alg"]] +
    \nDetails: [active2.fields["alg_d"]]
    \n +
    \nCurrent Diseases: [active2.fields["cdi"]] (per disease info placed in log/comment section) +
    \nDetails: [active2.fields["cdi_d"]]
    \n +
    \nImportant Notes: +
    \n\t[active2.fields["notes"]]
    \n +
    \n +
    Comments/Log

    "} + for(var/c in active2.fields["comments"]) + P.info += "[c]
    " + else + P.info += "
    Medical Record Lost!

    " + P.info += "" + P.name = "paper - 'Medical Record: [active1.fields["name"]]'" + printing = FALSE + SStgui.update_uis(src) + +/** + * Sets a temporary message to display to the user + * + * Arguments: + * * text - Text to display, null/empty to clear the message from the UI + * * style - The style of the message: (color name), info, success, warning, danger, virus + */ +/obj/machinery/computer/med_data/proc/set_temp(text = "", style = "info", update_now = FALSE) + temp = list(text = text, style = style) + if(update_now) + SStgui.update_uis(src) /obj/machinery/computer/med_data/emp_act(severity) if(stat & (BROKEN|NOPOWER)) @@ -555,6 +447,10 @@ ..(severity) +/obj/machinery/computer/med_data/tgui_login_on_login(datum/tgui_login/state) + active1 = null + active2 = null + screen = MED_DATA_R_LIST /obj/machinery/computer/med_data/laptop name = "medical laptop" @@ -564,9 +460,10 @@ icon_screen = "medlaptop" density = 0 -#undef MED_DATA_MAIN #undef MED_DATA_R_LIST #undef MED_DATA_MAINT #undef MED_DATA_RECORD #undef MED_DATA_V_DATA #undef MED_DATA_MEDBOT +#undef FIELD +#undef MED_FIELD diff --git a/code/game/machinery/computer/robot.dm b/code/game/machinery/computer/robot.dm index 6134860733a..f676d861f96 100644 --- a/code/game/machinery/computer/robot.dm +++ b/code/game/machinery/computer/robot.dm @@ -20,221 +20,210 @@ return if(stat & (NOPOWER|BROKEN)) return - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/robotics/proc/is_authenticated(var/mob/user as mob) +/obj/machinery/computer/robotics/proc/is_authenticated(mob/user) + if(!istype(user)) + return FALSE if(user.can_admin_interact()) - return 1 - else if(allowed(user)) - return 1 - return 0 + return TRUE + if(allowed(user)) + return TRUE + return FALSE -/obj/machinery/computer/robotics/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/** + * Does this borg show up in the console + * + * Returns TRUE if a robot will show up in the console + * Returns FALSE if a robot will not show up in the console + * Arguments: + * * R - The [mob/living/silicon/robot] to be checked + */ +/obj/machinery/computer/robotics/proc/console_shows(mob/living/silicon/robot/R) + if(!istype(R)) + return FALSE + if(istype(R, /mob/living/silicon/robot/drone)) + return FALSE + if(R.scrambledcodes) + return FALSE + if(!atoms_share_level(get_turf(src), get_turf(R))) + return FALSE + return TRUE + +/** + * Check if a user can send a lockdown/detonate command to a specific borg + * + * Returns TRUE if a user can send the command (does not guarantee it will work) + * Returns FALSE if a user cannot + * Arguments: + * * user - The [mob/user] to be checked + * * R - The [mob/living/silicon/robot] to be checked + * * telluserwhy - Bool of whether the user should be sent a to_chat message if they don't have access + */ +/obj/machinery/computer/robotics/proc/can_control(mob/user, mob/living/silicon/robot/R, telluserwhy = FALSE) + if(!istype(user)) + return FALSE + if(!console_shows(R)) + return FALSE + if(isAI(user)) + if(R.connected_ai != user) + if(telluserwhy) + to_chat(user, "AIs can only control cyborgs which are linked to them.") + return FALSE + if(isrobot(user)) + if(R != user) + if(telluserwhy) + to_chat(user, "Cyborgs cannot control other cyborgs.") + return FALSE + return TRUE + +/** + * Check if the user is the right kind of entity to be able to hack borgs + * + * Returns TRUE if a user is a traitor AI, or aghost + * Returns FALSE otherwise + * Arguments: + * * user - The [mob/user] to be checked + */ +/obj/machinery/computer/robotics/proc/can_hack_any(mob/user) + if(!istype(user)) + return FALSE + if(user.can_admin_interact()) + return TRUE + if(!isAI(user)) + return FALSE + return (user.mind.special_role && user.mind.original == user) + +/** + * Check if the user is allowed to hack a specific borg + * + * Returns TRUE if a user can hack the specific cyborg + * Returns FALSE if a user cannot + * Arguments: + * * user - The [mob/user] to be checked + * * R - The [mob/living/silicon/robot] to be checked + */ +/obj/machinery/computer/robotics/proc/can_hack(mob/user, mob/living/silicon/robot/R) + if(!can_hack_any(user)) + return FALSE + if(!istype(R)) + return FALSE + if(R.emagged) + return FALSE + if(R.connected_ai != user) + return FALSE + return TRUE + +/obj/machinery/computer/robotics/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "robot_control.tmpl", "Robotic Control Console", 400, 500) + ui = new(user, src, ui_key, "RoboticsControlConsole", name, 500, 460, master_ui, state) ui.open() - ui.set_auto_update(1) -/obj/machinery/computer/robotics/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - var/list/robots = get_cyborgs(user) - if(robots.len) - data["robots"] = robots +/obj/machinery/computer/robotics/tgui_data(mob/user) + var/list/data = list() + data["auth"] = is_authenticated(user) + data["can_hack"] = can_hack_any(user) + data["cyborgs"] = list() data["safety"] = safety - // Also applies for cyborgs. Hides the manual self-destruct button. - data["is_ai"] = issilicon(user) - data["allowed"] = is_authenticated(user) + for(var/mob/living/silicon/robot/R in GLOB.mob_list) + if(!console_shows(R)) + continue + var/area/A = get_area(R) + var/turf/T = get_turf(R) + var/list/cyborg_data = list( + name = R.name, + uid = R.UID(), + locked_down = R.lockcharge, + locstring = "[A.name] ([T.x], [T.y])", + status = R.stat, + health = round(R.health * 100 / R.maxHealth, 0.1), + charge = R.cell ? round(R.cell.percent()) : null, + cell_capacity = R.cell ? R.cell.maxcharge : null, + module = R.module ? R.module.name : "No Module Detected", + synchronization = R.connected_ai, + is_hacked = R.connected_ai && R.emagged, + hackable = can_hack(user, R), + ) + data["cyborgs"] += list(cyborg_data) + data["show_detonate_all"] = (data["auth"] && length(data["cyborgs"]) > 0 && ishuman(user)) return data -/obj/machinery/computer/robotics/Topic(href, href_list) +/obj/machinery/computer/robotics/tgui_act(action, params) if(..()) - return 1 - - var/mob/user = usr - if(!is_authenticated(user)) - to_chat(user, "Access denied.") return - - // Destroys the cyborg - if(href_list["detonate"]) - var/mob/living/silicon/robot/target = get_cyborg_by_name(href_list["detonate"]) - if(!target || !istype(target)) - return - if(isAI(user) && (target.connected_ai != user)) - to_chat(user, "Access Denied. This robot is not linked to you.") - return - // Cyborgs may blow up themselves via the console - if((isrobot(user) && user != target) || !is_authenticated(user)) - to_chat(user, "Access Denied.") - return - var/choice = input("Really detonate [target.name]?") in list ("Yes", "No") - if(choice != "Yes") - return - if(!target || !istype(target)) - return - - // Antagonistic cyborgs? Left here for downstream - if(target.mind && target.mind.special_role && target.emagged) - to_chat(target, "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered.") - target.ResetSecurityCodes() - else - message_admins("[key_name_admin(usr)] detonated [key_name_admin(target)] (JMP)!") - log_game("\[key_name(usr)] detonated [key_name(target)]!") - to_chat(target, "Self-destruct command received.") - if(target.connected_ai) - to_chat(target.connected_ai, "

    ALERT - Cyborg detonation detected: [target.name]
    ") - spawn(10) - target.self_destruct() - - // Locks or unlocks the cyborg - else if(href_list["lockdown"]) - var/mob/living/silicon/robot/target = get_cyborg_by_name(href_list["lockdown"]) - if(!target || !istype(target)) - return - - if(isAI(user) && (target.connected_ai != user)) - to_chat(user, "Access Denied. This robot is not linked to you.") - return - - if(isrobot(user)) - to_chat(user, "Access Denied.") - return - - var/choice = input("Really [target.lockcharge ? "unlock" : "lockdown"] [target.name] ?") in list ("Yes", "No") - if(choice != "Yes") - return - - if(!target || !istype(target)) - return - - message_admins("[key_name_admin(usr)] [target.canmove ? "locked down" : "released"] [key_name_admin(target)]!") - log_game("[key_name(usr)] [target.canmove ? "locked down" : "released"] [key_name(target)]!") - target.SetLockdown(!target.lockcharge) - to_chat(target, "[!target.lockcharge ? "Your lockdown has been lifted!" : "You have been locked down!"]") - if(target.connected_ai) - to_chat(target.connected_ai, "[!target.lockcharge ? "NOTICE - Cyborg lockdown lifted" : "ALERT - Cyborg lockdown detected"]: [target.name]

    ") - - // Remotely hacks the cyborg. Only antag AIs can do this and only to linked cyborgs. - else if(href_list["hack"]) - var/mob/living/silicon/robot/target = get_cyborg_by_name(href_list["hack"]) - if(!target || !istype(target)) - return - - // Antag AI checks - if(!istype(user, /mob/living/silicon/ai) || !(user.mind.special_role && user.mind.original == user)) - to_chat(user, "Access Denied.") - return - - if(target.connected_ai != user) - to_chat(user, "Access Denied. This robot is not linked to you.") - return - - if(target.emagged) - to_chat(user, "Robot is already hacked.") - return - - var/choice = input("Really hack [target.name]? This cannot be undone.") in list("Yes", "No") - if(choice != "Yes") - return - - if(!target || !istype(target)) - return - - message_admins("[key_name_admin(usr)] emagged [key_name_admin(target)] using robotic console!") - log_game("[key_name(usr)] emagged [key_name(target)] using robotic console!") - target.emagged = 1 - to_chat(target, "Failsafe protocols overriden. New tools available.") - - // Arms the emergency self-destruct system - else if(href_list["arm"]) - if(istype(user, /mob/living/silicon)) - to_chat(user, "Access Denied.") - return - - safety = !safety - to_chat(user, "You [safety ? "disarm" : "arm"] the emergency self destruct.") - - // Destroys all accessible cyborgs if safety is disabled - else if(href_list["nuke"]) - if(istype(user, /mob/living/silicon)) - to_chat(user, "Access Denied") - return - if(safety) - to_chat(user, "Self-destruct aborted - safety active") - return - - message_admins("[key_name_admin(usr)] detonated all cyborgs!") - log_game("\[key_name(usr)] detonated all cyborgs!") - - for(var/mob/living/silicon/robot/R in GLOB.mob_list) - if(istype(R, /mob/living/silicon/robot/drone)) - continue - // Ignore antagonistic cyborgs - if(R.scrambledcodes) - continue + . = FALSE + if(!is_authenticated(usr)) + to_chat(usr, "Access denied.") + return + switch(action) + if("arm") // Arms the emergency self-destruct system + if(issilicon(usr)) + to_chat(usr, "Access Denied (silicon detected)") + return + safety = !safety + to_chat(usr, "You [safety ? "disarm" : "arm"] the emergency self destruct.") + . = TRUE + if("nuke") // Destroys all accessible cyborgs if safety is disabled + if(issilicon(usr)) + to_chat(usr, "Access Denied (silicon detected)") + return + if(safety) + to_chat(usr, "Self-destruct aborted - safety active") + return + message_admins("[key_name_admin(usr)] detonated all cyborgs!") + log_game("\[key_name(usr)] detonated all cyborgs!") + for(var/mob/living/silicon/robot/R in GLOB.mob_list) + if(istype(R, /mob/living/silicon/robot/drone)) + continue + // Ignore antagonistic cyborgs + if(R.scrambledcodes) + continue + to_chat(R, "Self-destruct command received.") + if(R.connected_ai) + to_chat(R.connected_ai, "

    ALERT - Cyborg detonation detected: [R.name]
    ") + R.self_destruct() + . = TRUE + if("killbot") // destroys one specific cyborg + var/mob/living/silicon/robot/R = locateUID(params["uid"]) + if(!can_control(usr, R, TRUE)) + return + if(R.mind && R.mind.special_role && R.emagged) + to_chat(R, "Extreme danger! Termination codes detected. Scrambling security codes and automatic AI unlink triggered.") + R.ResetSecurityCodes() + . = TRUE + return + var/turf/T = get_turf(R) + message_admins("[key_name_admin(usr)] detonated [key_name_admin(R)] ([ADMIN_COORDJMP(T)])!") + log_game("\[key_name(usr)] detonated [key_name(R)]!") to_chat(R, "Self-destruct command received.") if(R.connected_ai) to_chat(R.connected_ai, "

    ALERT - Cyborg detonation detected: [R.name]
    ") - spawn(10) - R.self_destruct() - -// Proc: get_cyborgs() -// Parameters: 1 (operator - mob which is operating the console.) -// Description: Returns NanoUI-friendly list of accessible cyborgs. -/obj/machinery/computer/robotics/proc/get_cyborgs(var/mob/operator) - var/list/robots = list() - - for(var/mob/living/silicon/robot/R in GLOB.mob_list) - // Ignore drones - if(istype(R, /mob/living/silicon/robot/drone)) - continue - // Ignore antagonistic cyborgs - if(R.scrambledcodes) - continue - - var/list/robot = list() - robot["name"] = R.name - if(R.stat) - robot["status"] = "Not Responding" - else if(!R.canmove) - robot["status"] = "Lockdown" - else - robot["status"] = "Operational" - - if(R.cell) - robot["cell"] = 1 - robot["cell_capacity"] = R.cell.maxcharge - robot["cell_current"] = R.cell.charge - robot["cell_percentage"] = round(R.cell.percent()) - else - robot["cell"] = 0 - - var/turf/pos = get_turf(R) - var/area/bot_area = get_area(R) - robot["xpos"] = pos.x - robot["ypos"] = pos.y - robot["zpos"] = pos.z - robot["area"] = format_text(bot_area.name) - - robot["health"] = round(R.health * 100 / R.maxHealth,0.1) - - robot["module"] = R.module ? R.module.name : "None" - robot["master_ai"] = R.connected_ai ? R.connected_ai.name : "None" - robot["hackable"] = 0 - // Antag AIs know whether linked cyborgs are hacked or not. - if(operator && istype(operator, /mob/living/silicon/ai) && (R.connected_ai == operator) && (operator.mind.special_role && operator.mind.original == operator)) - robot["hacked"] = R.emagged ? 1 : 0 - robot["hackable"] = R.emagged? 0 : 1 - robots.Add(list(robot)) - return robots - -// Proc: get_cyborg_by_name() -// Parameters: 1 (name - Cyborg we are trying to find) -// Description: Helper proc for finding cyborg by name -/obj/machinery/computer/robotics/proc/get_cyborg_by_name(var/name) - if(!name) - return - for(var/mob/living/silicon/robot/R in GLOB.mob_list) - if(R.name == name) - return R + R.self_destruct() + . = TRUE + if("stopbot") // lock or unlock the borg + if(isrobot(usr)) + to_chat(usr, "Access Denied.") + return + var/mob/living/silicon/robot/R = locateUID(params["uid"]) + if(!can_control(usr, R, TRUE)) + return + message_admins("[ADMIN_LOOKUPFLW(usr)] [!R.lockcharge ? "locked down" : "released"] [ADMIN_LOOKUPFLW(R)]!") + log_game("[key_name(usr)] [!R.lockcharge ? "locked down" : "released"] [key_name(R)]!") + R.SetLockdown(!R.lockcharge) + to_chat(R, "[!R.lockcharge ? "Your lockdown has been lifted!" : "You have been locked down!"]") + if(R.connected_ai) + to_chat(R.connected_ai, "[!R.lockcharge ? "NOTICE - Cyborg lockdown lifted" : "ALERT - Cyborg lockdown detected"]: [R.name]
    ") + . = TRUE + if("hackbot") // AIs hacking/emagging a borg + var/mob/living/silicon/robot/R = locateUID(params["uid"]) + if(!can_hack(usr, R)) + return + var/choice = input("Really hack [R.name]? This cannot be undone.") in list("Yes", "No") + if(choice != "Yes") + return + log_game("[key_name(usr)] emagged [key_name(R)] using robotic console!") + message_admins("[key_name_admin(usr)] emagged [key_name_admin(R)] using robotic console!") + R.emagged = TRUE + to_chat(R, "Failsafe protocols overriden. New tools available.") + . = TRUE diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index 8c815198d31..d091b07d4cb 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -2,43 +2,67 @@ #define SEC_DATA_MAINT 2 // Records maintenance #define SEC_DATA_RECORD 3 // Record -/obj/machinery/computer/secure_data//TODO:SANITY +#define SEC_FIELD(N, V, E, LB) list(field = N, value = V, edit = E, line_break = LB) + +/obj/machinery/computer/secure_data name = "security records" desc = "Used to view and edit personnel's security records." icon_keyboard = "security_key" icon_screen = "security" - req_one_access = list(ACCESS_SECURITY, ACCESS_FORENSICS_LOCKERS) circuit = /obj/item/circuitboard/secure_data - var/obj/item/card/id/scan = null - var/authenticated = null - var/rank = null - var/list/authcard_access = list() - var/screen = null - var/datum/data/record/active1 = null - var/datum/data/record/active2 = null - var/temp = null - var/printing = null - //Sorting Variables - var/sortBy = "name" - var/order = 1 // -1 = Descending - 1 = Ascending + /// The current page being viewed. + var/current_page = SEC_DATA_R_LIST + /// The current general record being viewed. + var/datum/data/record/record_general = null + /// The current security record being viewed. + var/datum/data/record/record_security = null + /// Whether the computer is currently printing a paper or not. + var/is_printing = FALSE + /// The editable fields and their associated question to display to the user. + var/static/list/field_edit_questions + /// The editable fields and their associated choices to display to the user. + var/static/list/field_edit_choices + /// The current temporary notice. + var/temp_notice light_color = LIGHT_COLOR_RED +/obj/machinery/computer/secure_data/Initialize(mapload) + . = ..() + req_one_access = list(ACCESS_SECURITY, ACCESS_FORENSICS_LOCKERS) + if(!field_edit_questions) + field_edit_questions = list( + // General + "name" = "Please input new name:", + "id" = "Please input new ID:", + "sex" = "Please select new sex:", + "age" = "Please input new age:", + "fingerprint" = "Please input new fingerprint hash:", + // Security + "criminal" = "Please select new criminal status:", + "mi_crim" = "Please input new minor crimes:", + "mi_crim_d" = "Please summarize minor crimes:", + "ma_crim" = "Please input new major crimes:", + "ma_crim_d" = "Please summarize major crimes:", + "notes" = "Please input new important notes:", + ) + field_edit_choices = list( + // General + "sex" = list("Male", "Female"), + // Security + "criminal" = list(SEC_RECORD_STATUS_NONE, SEC_RECORD_STATUS_ARREST, SEC_RECORD_STATUS_EXECUTE, SEC_RECORD_STATUS_INCARCERATED, SEC_RECORD_STATUS_RELEASED, SEC_RECORD_STATUS_PAROLLED, SEC_RECORD_STATUS_DEMOTE, SEC_RECORD_STATUS_SEARCH, SEC_RECORD_STATUS_MONITOR), + ) + /obj/machinery/computer/secure_data/Destroy() - active1 = null - active2 = null + record_general = null + record_security = null return ..() /obj/machinery/computer/secure_data/attackby(obj/item/O, mob/user, params) - if(istype(O, /obj/item/card/id) && !scan) - user.drop_item() - O.forceMove(src) - scan = O - ui_interact(user) + if(tgui_login_attackby(O, user)) return return ..() -//Someone needs to break down the dat += into chunks instead of long ass lines. /obj/machinery/computer/secure_data/attack_hand(mob/user) if(..()) return @@ -46,267 +70,124 @@ to_chat(user, "Unable to establish a connection: You're too far away from the station!") return add_fingerprint(user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/secure_data/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/secure_data/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "secure_data.tmpl", name, 800, 800) + ui = new(user, src, ui_key, "SecurityRecords", name, 800, 800) ui.open() + ui.set_autoupdate(FALSE) -/obj/machinery/computer/secure_data/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - data["temp"] = temp - data["scan"] = scan ? scan.name : null - data["authenticated"] = authenticated - data["screen"] = screen - if(authenticated) - switch(screen) +/obj/machinery/computer/secure_data/tgui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) + var/list/data = list() + data["currentPage"] = current_page + data["isPrinting"] = is_printing + tgui_login_data(data, user) + data["modal"] = tgui_modal_data() + data["temp"] = temp_notice + if(data["loginState"]["logged_in"]) + switch(current_page) if(SEC_DATA_R_LIST) - if(!isnull(GLOB.data_core.general)) - for(var/datum/data/record/R in sortRecord(GLOB.data_core.general, sortBy, order)) - var/crimstat = "null" - for(var/datum/data/record/E in GLOB.data_core.security) - if(E.fields["name"] == R.fields["name"] && E.fields["id"] == R.fields["id"]) - crimstat = E.fields["criminal"] - break - var/background = "''" - switch(crimstat) - if(SEC_RECORD_STATUS_EXECUTE) - background = "'background-color:#5E0A1A'" - if(SEC_RECORD_STATUS_ARREST) - background = "'background-color:#890E26'" - if(SEC_RECORD_STATUS_SEARCH) - background = "'background-color:#999900'" - if(SEC_RECORD_STATUS_MONITOR) - background = "'background-color:#004C99'" - if(SEC_RECORD_STATUS_DEMOTE) - background = "'background-color:#C2A111'" - if(SEC_RECORD_STATUS_INCARCERATED) - background = "'background-color:#743B03'" - if(SEC_RECORD_STATUS_PAROLLED) - background = "'background-color:#743B03'" - if(SEC_RECORD_STATUS_RELEASED) - background = "'background-color:#216489'" - if(SEC_RECORD_STATUS_NONE) - background = "'background-color:#007f47'" - if("null") - crimstat = "No record." - data["records"] += list(list("ref" = "\ref[R]", "id" = R.fields["id"], "name" = R.fields["name"], "rank" = R.fields["rank"], "fingerprint" = R.fields["fingerprint"], "background" = background, "crimstat" = crimstat)) + // Prepare the list of security records to associate with the general ones. + // This is not ideal but datacore code sucks and needs to be rewritten. + var/list/sec_records_assoc = list() + for(var/datum/data/record/S in GLOB.data_core.security) + sec_records_assoc["[S.fields["name"]]|[S.fields["id"]]"] = S + // List the general records + var/list/records = list() + data["records"] = records + for(var/datum/data/record/G in GLOB.data_core.general) + var/datum/data/record/S = sec_records_assoc["[G.fields["name"]]|[G.fields["id"]]"] + var/list/record_line = list("uid_gen" = G.UID(), "id" = G.fields["id"], "name" = G.fields["name"], "rank" = G.fields["rank"], "fingerprint" = G.fields["fingerprint"]) + record_line["status"] = S?.fields["criminal"] || "No record" + record_line["uid_sec"] = S?.UID() // So we don't have to perform the search through a for loop again later + records[++records.len] = record_line if(SEC_DATA_RECORD) var/list/general = list() data["general"] = general - if(istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1)) - var/list/fields = list() - general["fields"] = fields - fields[++fields.len] = list("field" = "Name:", "value" = active1.fields["name"], "edit" = "name") - fields[++fields.len] = list("field" = "ID:", "value" = active1.fields["id"], "edit" = "id") - fields[++fields.len] = list("field" = "Sex:", "value" = active1.fields["sex"], "edit" = "sex") - fields[++fields.len] = list("field" = "Age:", "value" = active1.fields["age"], "edit" = "age") - fields[++fields.len] = list("field" = "Rank:", "value" = active1.fields["rank"], "edit" = "rank") - fields[++fields.len] = list("field" = "Fingerprint:", "value" = active1.fields["fingerprint"], "edit" = "fingerprint") - fields[++fields.len] = list("field" = "Physical Status:", "value" = active1.fields["p_stat"], "edit" = null) - fields[++fields.len] = list("field" = "Mental Status:", "value" = active1.fields["m_stat"], "edit" = null) - var/list/photos = list() - general["photos"] = photos - photos[++photos.len] = list("photo" = active1.fields["photo-south"]) - photos[++photos.len] = list("photo" = active1.fields["photo-west"]) - general["has_photos"] += (active1.fields["photo-south"] || active1.fields["photo-west"] ? 1 : 0) - general["empty"] = 0 + if(record_general && GLOB.data_core.general.Find(record_general)) + var/list/gen_fields = record_general.fields + general["fields"] = list( + SEC_FIELD("Name", gen_fields["name"], "name", FALSE), + SEC_FIELD("ID", gen_fields["id"], "id", TRUE), + SEC_FIELD("Sex", gen_fields["sex"], "sex", FALSE), + SEC_FIELD("Age", gen_fields["age"], "age", TRUE), + SEC_FIELD("Assignment", gen_fields["rank"], null, FALSE), + SEC_FIELD("Fingerprint", gen_fields["fingerprint"], "fingerprint", TRUE), + SEC_FIELD("Physical Status", gen_fields["p_stat"], null, FALSE), + SEC_FIELD("Mental Status", gen_fields["m_stat"], null, TRUE), + SEC_FIELD("Important Notes", gen_fields["notes"], null, FALSE), + ) + general["photos"] = list( + gen_fields["photo-south"], + gen_fields["photo-west"], + ) + general["has_photos"] = (gen_fields["photo-south"] || gen_fields["photo-west"]) ? TRUE : FALSE + general["empty"] = FALSE else - general["empty"] = 1 + general["empty"] = TRUE var/list/security = list() data["security"] = security - if(istype(active2, /datum/data/record) && GLOB.data_core.security.Find(active2)) - var/list/fields = list() - security["fields"] = fields - fields[++fields.len] = list("field" = "Criminal Status:", "value" = active2.fields["criminal"], "edit" = "criminal", "line_break" = 1) - fields[++fields.len] = list("field" = "Minor Crimes:", "value" = active2.fields["mi_crim"], "edit" = "mi_crim", "line_break" = 0) - fields[++fields.len] = list("field" = "Details:", "value" = active2.fields["mi_crim_d"], "edit" = "mi_crim_d", "line_break" = 1) - fields[++fields.len] = list("field" = "Major Crimes:", "value" = active2.fields["ma_crim"], "edit" = "ma_crim", "line_break" = 0) - fields[++fields.len] = list("field" = "Details:", "value" = active2.fields["ma_crim_d"], "edit" = "ma_crim_d", "line_break" = 1) - fields[++fields.len] = list("field" = "Important Notes:", "value" = active2.fields["notes"], "edit" = "notes", "line_break" = 0) - if(!active2.fields["comments"] || !islist(active2.fields["comments"])) - active2.fields["comments"] = list() - security["comments"] = active2.fields["comments"] - security["empty"] = 0 + if(record_security && GLOB.data_core.security.Find(record_security)) + var/list/sec_fields = record_security.fields + security["fields"] = list( + SEC_FIELD("Criminal Status", sec_fields["criminal"], "criminal", TRUE), + SEC_FIELD("Minor Crimes", sec_fields["mi_crim"], "mi_crim", FALSE), + SEC_FIELD("Details", sec_fields["mi_crim_d"], "mi_crim_d", TRUE), + SEC_FIELD("Major Crimes", sec_fields["ma_crim"], "ma_crim", FALSE), + SEC_FIELD("Details", sec_fields["ma_crim_d"], "ma_crim_d", TRUE), + SEC_FIELD("Important Notes", sec_fields["notes"], null, FALSE), + ) + if(!islist(sec_fields["comments"])) + sec_fields["comments"] = list() + security["comments"] = sec_fields["comments"] + security["empty"] = FALSE else - security["empty"] = 1 + security["empty"] = TRUE + return data -/obj/machinery/computer/secure_data/Topic(href, href_list) +/obj/machinery/computer/secure_data/tgui_act(action, list/params) if(..()) - return 1 + return - if(!GLOB.data_core.general.Find(active1)) - active1 = null - if(!GLOB.data_core.security.Find(active2)) - active2 = null + . = TRUE + if(tgui_act_modal(action, params)) + return + if(tgui_login_act(action, params)) + return - if(href_list["temp"]) - temp = null - - if(href_list["temp_action"]) - var/temp_href = splittext(href_list["temp_action"], "=") - switch(temp_href[1]) - if("del_all2") - for(var/datum/data/record/R in GLOB.data_core.security) - qdel(R) - update_all_mob_security_hud() - setTemp("

    All records deleted.

    ") - if("del_alllogs2") - if(GLOB.cell_logs.len) - setTemp("

    All cell logs deleted.

    ") - GLOB.cell_logs.Cut() - else - to_chat(usr, "Error; No cell logs to delete.") - if("del_r2") - if(active2) - qdel(active2) - update_all_mob_security_hud() - if("del_rg2") - if(active1) - for(var/datum/data/record/R in GLOB.data_core.medical) - if(R.fields["name"] == active1.fields["name"] && R.fields["id"] == active1.fields["id"]) - qdel(R) - QDEL_NULL(active1) - QDEL_NULL(active2) - update_all_mob_security_hud() - screen = SEC_DATA_R_LIST - if("criminal") - if(active2) - var/t1 - if(temp_href[2] == "execute") - t1 = copytext(trim(sanitize(input("Explain why they are being executed. Include a list of their crimes, and victims.", "EXECUTION ORDER", null, null) as text)), 1, MAX_MESSAGE_LEN) - else - t1 = copytext(trim(sanitize(input("Enter Reason:", "Secure. records", null, null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1) - t1 = "(none)" - if(!set_criminal_status(usr, active2, temp_href[2], t1, rank, authcard_access)) - setTemp("

    Error: permission denied.

    ") - return 1 - if("rank") - if(active1) - active1.fields["rank"] = temp_href[2] - if(temp_href[2] in GLOB.joblist) - active1.fields["real_rank"] = temp_href[2] - - if(href_list["scan"]) - if(scan) - scan.forceMove(loc) - if(ishuman(usr) && !usr.get_active_hand()) - usr.put_in_hands(scan) - scan = null - else - var/obj/item/I = usr.get_active_hand() - if(istype(I, /obj/item/card/id)) - usr.drop_item() - I.forceMove(src) - scan = I - - if(href_list["login"]) - if(isAI(usr)) - authenticated = usr.name - rank = "AI" - else if(isrobot(usr)) - authenticated = usr.name - var/mob/living/silicon/robot/R = usr - rank = "[R.modtype] [R.braintype]" - else if(istype(scan, /obj/item/card/id)) - if(check_access(scan)) - authenticated = scan.registered_name - rank = scan.assignment - authcard_access = scan.access - - if(authenticated) - active1 = null - active2 = null - screen = SEC_DATA_R_LIST - - if(authenticated) - if(href_list["logout"]) - authenticated = null - screen = null - active1 = null - active2 = null - authcard_access = list() - - else if(href_list["sort"]) - // Reverse the order if clicked twice - if(sortBy == href_list["sort"]) - if(order == 1) - order = -1 - else - order = 1 - else - sortBy = href_list["sort"] - order = initial(order) - - else if(href_list["screen"]) - screen = text2num(href_list["screen"]) - if(screen < 1) - screen = SEC_DATA_R_LIST - - active1 = null - active2 = null - - else if(href_list["d_rec"]) - var/datum/data/record/R = locate(href_list["d_rec"]) - var/datum/data/record/M = locate(href_list["d_rec"]) - if(!GLOB.data_core.general.Find(R)) - setTemp("

    Record not found!

    ") - return 1 - for(var/datum/data/record/E in GLOB.data_core.security) - if(E.fields["name"] == R.fields["name"] && E.fields["id"] == R.fields["id"]) - M = E - active1 = R - active2 = M - screen = SEC_DATA_RECORD - - else if(href_list["del_all"]) - var/list/buttons = list() - buttons[++buttons.len] = list("name" = "Yes", "icon" = "check", "href" = "del_all2=1", "status" = null) - buttons[++buttons.len] = list("name" = "No", "icon" = "times", "href" = null, "status" = null) - setTemp("

    Are you sure you wish to delete all records?

    ", buttons) - - else if(href_list["del_alllogs"]) - var/list/buttons = list() - buttons[++buttons.len] = list("name" = "Yes", "icon" = "check", "href" = "del_alllogs2=1", "status" = null) - buttons[++buttons.len] = list("name" = "No", "icon" = "times", "href" = null, "status" = null) - setTemp("

    Are you sure you wish to delete all cell logs?

    ", buttons) - - else if(href_list["del_rg"]) - if(active1) - var/list/buttons = list() - buttons[++buttons.len] = list("name" = "Yes", "icon" = "check", "href" = "del_rg2=1", "status" = null) - buttons[++buttons.len] = list("name" = "No", "icon" = "times", "href" = null, "status" = null) - setTemp("

    Are you sure you wish to delete the record (ALL)?

    ", buttons) - - else if(href_list["del_r"]) - if(active1) - var/list/buttons = list() - buttons[++buttons.len] = list("name" = "Yes", "icon" = "check", "href" = "del_r2=1", "status" = null) - buttons[++buttons.len] = list("name" = "No", "icon" = "times", "href" = null, "status" = null) - setTemp("

    Are you sure you wish to delete the record (Security Portion Only)?

    ", buttons) - - else if(href_list["new_s"]) - if(istype(active1, /datum/data/record) && !istype(active2, /datum/data/record)) - var/datum/data/record/R = new /datum/data/record() - R.fields["name"] = active1.fields["name"] - R.fields["id"] = active1.fields["id"] - R.name = "Security Record #[R.fields["id"]]" - R.fields["criminal"] = "None" - R.fields["mi_crim"] = "None" - R.fields["mi_crim_d"] = "No minor crime convictions." - R.fields["ma_crim"] = "None" - R.fields["ma_crim_d"] = "No major crime convictions." - R.fields["notes"] = "No notes." - GLOB.data_core.security += R - active2 = R - screen = SEC_DATA_RECORD - - else if(href_list["new_g"]) + var/logged_in = tgui_login_get().logged_in + switch(action) + if("cleartemp") + temp_notice = null + if("page") // Select Page + if(!logged_in) + return + var/page_num = clamp(text2num(params["page"]), SEC_DATA_R_LIST, SEC_DATA_MAINT) // SEC_DATA_RECORD cannot be accessed through this act + current_page = page_num + record_general = null + record_security = null + if("view") // View Record + if(!logged_in) + return + var/datum/data/record/G = locateUID(params["uid_gen"]) + var/datum/data/record/S = locateUID(params["uid_sec"]) + if(!istype(G)) // No general record! + set_temp("General record not found!", "danger") + return + if(istype(S) && !(G.fields["name"] == S.fields["name"] && G.fields["id"] == S.fields["id"])) // General and security records don't match! + S = null + record_general = G + record_security = S + current_page = SEC_DATA_RECORD + if("new_general") // New General Record + if(!logged_in) + return + if(record_general) + return var/datum/data/record/G = new /datum/data/record() G.fields["name"] = "New Record" G.fields["id"] = "[add_zero(num2hex(rand(1, 1.6777215E7)), 6)]" @@ -318,229 +199,251 @@ G.fields["p_stat"] = "Active" G.fields["m_stat"] = "Stable" G.fields["species"] = "Human" + G.fields["notes"] = "No notes." GLOB.data_core.general += G - active1 = G - active2 = null + record_general = G + record_security = null + current_page = SEC_DATA_RECORD + if("new_security") // New Security Record + if(!logged_in) + return + if(!record_general || record_security) + return + var/datum/data/record/S = new /datum/data/record() + S.fields["name"] = record_general.fields["name"] + S.fields["id"] = record_general.fields["id"] + S.name = "Security Record #[S.fields["id"]]" + S.fields["criminal"] = SEC_RECORD_STATUS_NONE + S.fields["mi_crim"] = "None" + S.fields["mi_crim_d"] = "No minor crime convictions." + S.fields["ma_crim"] = "None" + S.fields["ma_crim_d"] = "No major crime convictions." + S.fields["notes"] = "No notes." + GLOB.data_core.security += S + record_security = S + update_all_mob_security_hud() + if("delete_general") // Delete General, Security and Medical Records + if(!logged_in) + return + if(!record_general) + return + message_admins("[key_name_admin(usr)] has deleted [record_general.fields["name"]]'s general, security and medical records at [ADMIN_COORDJMP(usr)]") + usr.create_log(MISC_LOG, "deleted [record_general.fields["name"]]'s general, security and medical records") + for(var/datum/data/record/M in GLOB.data_core.medical) + if(M.fields["name"] == record_general.fields["name"] && M.fields["id"] == record_general.fields["id"]) + qdel(M) + QDEL_NULL(record_general) + QDEL_NULL(record_security) + update_all_mob_security_hud() + current_page = SEC_DATA_R_LIST + set_temp("General, Security and Medical records deleted.") + if("delete_security") // Delete Security Record + if(!logged_in) + return + if(!record_security) + return + message_admins("[key_name_admin(usr)] has deleted [record_security.fields["name"]]'s security record at [ADMIN_COORDJMP(usr)]") + usr.create_log(MISC_LOG, "deleted [record_security.fields["name"]]'s security record") + QDEL_NULL(record_security) + update_all_mob_security_hud() + set_temp("Security record deleted.") + if("delete_security_all") // Delete All Security Records + if(!logged_in) + return + for(var/datum/data/record/S in GLOB.data_core.security) + qdel(S) + message_admins("[key_name_admin(usr)] has deleted all security records at [ADMIN_COORDJMP(usr)]") + usr.create_log(MISC_LOG, "deleted all security records") + update_all_mob_security_hud() + set_temp("All security records deleted.") + if("delete_cell_logs") // Delete All Cell Logs + if(!logged_in) + return + if(!length(GLOB.cell_logs)) + set_temp("There are no cell logs to delete.") + return + message_admins("[key_name_admin(usr)] has deleted all cell logs at [ADMIN_COORDJMP(usr)]") + usr.create_log(MISC_LOG, "deleted all cell logs") + GLOB.cell_logs.Cut() + set_temp("All cell logs deleted.") + if("comment_delete") // Delete Comment + if(!logged_in) + return + var/index = text2num(params["id"]) + if(!index || !record_security) + return - else if(href_list["print_r"]) - if(!printing) - printing = 1 - playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1) - sleep(50) - var/obj/item/paper/P = new /obj/item/paper(loc) - P.info = "
    Security Record

    " - if(istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1)) - P.info += {"Name: [active1.fields["name"]] ID: [active1.fields["id"]] -
    \nSex: [active1.fields["sex"]] -
    \nAge: [active1.fields["age"]] -
    \nFingerprint: [active1.fields["fingerprint"]] -
    \nPhysical Status: [active1.fields["p_stat"]] -
    \nMental Status: [active1.fields["m_stat"]]
    "} - else - P.info += "General Record Lost!
    " - if(istype(active2, /datum/data/record) && GLOB.data_core.security.Find(active2)) - P.info += {"
    \n
    Security Data
    -
    \nCriminal Status: [active2.fields["criminal"]]
    \n -
    \nMinor Crimes: [active2.fields["mi_crim"]] -
    \nDetails: [active2.fields["mi_crim_d"]]
    \n -
    \nMajor Crimes: [active2.fields["ma_crim"]] -
    \nDetails: [active2.fields["ma_crim_d"]]
    \n -
    \nImportant Notes: -
    \n\t[active2.fields["notes"]]
    \n
    \n
    Comments/Log

    "} - for(var/c in active2.fields["comments"]) - P.info += "[c]
    " - else - P.info += "Security Record Lost!
    " - P.info += "" - P.name = "paper - 'Security Record: [active1.fields["name"]]'" - printing = 0 + var/list/comments = record_security.fields["comments"] + if(!length(comments)) + return + index = clamp(index, 1, length(comments)) + comments.Cut(index, index + 1) + if("print_record") + if(!logged_in) + return + if(is_printing) + return + is_printing = TRUE + playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, TRUE) + addtimer(CALLBACK(src, .proc/print_record_finish), 5 SECONDS) + else + return FALSE -/* Removed due to BYOND issue - else if(href_list["print_p"]) - if(!printing) - printing = 1 - playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1) - sleep(50) - if(istype(active1, /datum/data/record) && data_core.general.Find(active1)) - create_record_photo(active1) - printing = 0 -*/ + add_fingerprint(usr) - else if(href_list["printlogs"]) - if(GLOB.cell_logs.len && !printing) - var/obj/item/paper/P = input(usr, "Select log to print", "Available Cell Logs") as null|anything in GLOB.cell_logs - if(!P) - return 0 - printing = 1 - playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1) - to_chat(usr, "Printing file [P.name].") - sleep(50) - var/obj/item/paper/log = new /obj/item/paper(loc) - log.name = P.name - log.info = P.info - printing = 0 - return 1 - else - to_chat(usr, "[src] has no logs stored or is already printing.") - - - else if(href_list["add_c"]) - if(istype(active2, /datum/data/record)) - var/a2 = active2 - var/t1 = copytext(trim(sanitize(input("Add Comment:", "Secure. records", null, null) as message)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["comments"] += "Made by [authenticated] ([rank]) on [GLOB.current_date_string] [station_time_timestamp()]
    [t1]" - - else if(href_list["del_c"]) - var/index = min(max(text2num(href_list["del_c"]) + 1, 1), length(active2.fields["comments"])) - if(istype(active2, /datum/data/record) && active2.fields["comments"][index]) - active2.fields["comments"] -= active2.fields["comments"][index] - - if(href_list["field"]) - if(..()) - return 1 - var/a1 = active1 - var/a2 = active2 - switch(href_list["field"]) - if("name") - if(istype(active1, /datum/data/record)) - var/t1 = reject_bad_name(clean_input("Please input name:", "Secure. records", active1.fields["name"], null)) - if(!t1 || !length(trim(t1)) || ..() || active1 != a1) - return 1 - active1.fields["name"] = t1 - if(istype(active2, /datum/data/record)) - active2.fields["name"] = t1 - if("id") - if(istype(active1, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please input id:", "Secure. records", active1.fields["id"], null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active1 != a1) - return 1 - active1.fields["id"] = t1 - if(istype(active2, /datum/data/record)) - active2.fields["id"] = t1 - if("fingerprint") - if(istype(active1, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please input fingerprint hash:", "Secure. records", active1.fields["fingerprint"], null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active1 != a1) - return 1 - active1.fields["fingerprint"] = t1 - if("sex") - if(istype(active1, /datum/data/record)) - if(active1.fields["sex"] == "Male") - active1.fields["sex"] = "Female" - else - active1.fields["sex"] = "Male" - if("age") - if(istype(active1, /datum/data/record)) - var/t1 = input("Please input age:", "Secure. records", active1.fields["age"], null) as num - if(!t1 || ..() || active1 != a1) - return 1 - active1.fields["age"] = t1 - if("mi_crim") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please input minor crimes list:", "Secure. records", active2.fields["mi_crim"], null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["mi_crim"] = t1 - if("mi_crim_d") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please summarize minor crimes:", "Secure. records", active2.fields["mi_crim_d"], null) as message)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["mi_crim_d"] = t1 - if("ma_crim") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please input major crimes list:", "Secure. records", active2.fields["ma_crim"], null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["ma_crim"] = t1 - if("ma_crim_d") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please summarize major crimes:", "Secure. records", active2.fields["ma_crim_d"], null) as message)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["ma_crim_d"] = t1 - if("notes") - if(istype(active2, /datum/data/record)) - var/t1 = copytext(html_encode(trim(input("Please summarize notes:", "Secure. records", html_decode(active2.fields["notes"]), null) as message)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active2 != a2) - return 1 - active2.fields["notes"] = t1 - if("criminal") - if(istype(active2, /datum/data/record)) - var/list/buttons = list() - buttons[++buttons.len] = list("name" = "None", "icon" = "unlock", "href" = "criminal=none", "status" = (active2.fields["criminal"] == SEC_RECORD_STATUS_NONE ? "selected" : null)) - buttons[++buttons.len] = list("name" = "*Arrest*", "icon" = "lock", "href" = "criminal=arrest", "status" = (active2.fields["criminal"] == SEC_RECORD_STATUS_ARREST ? "selected" : null)) - buttons[++buttons.len] = list("name" = "Search", "icon" = "lock", "href" = "criminal=search", "status" = (active2.fields["criminal"] == SEC_RECORD_STATUS_SEARCH ? "selected" : null)) - buttons[++buttons.len] = list("name" = "Monitor", "icon" = "unlock", "href" = "criminal=monitor", "status" = (active2.fields["criminal"] == SEC_RECORD_STATUS_MONITOR ? "selected" : null)) - buttons[++buttons.len] = list("name" = "Demote", "icon" = "lock", "href" = "criminal=demote", "status" = (active2.fields["criminal"] == SEC_RECORD_STATUS_DEMOTE ? "selected" : null)) - buttons[++buttons.len] = list("name" = "Incarcerated", "icon" = "lock", "href" = "criminal=incarcerated", "status" = (active2.fields["criminal"] == SEC_RECORD_STATUS_INCARCERATED ? "selected" : null)) - buttons[++buttons.len] = list("name" = "*Execute*", "icon" = "lock", "href" = "criminal=execute", "status" = (active2.fields["criminal"] == SEC_RECORD_STATUS_EXECUTE ? "selected" : null)) - buttons[++buttons.len] = list("name" = "Parolled", "icon" = "unlock-alt", "href" = "criminal=parolled", "status" = (active2.fields["criminal"] == SEC_RECORD_STATUS_PAROLLED ? "selected" : null)) - buttons[++buttons.len] = list("name" = "Released", "icon" = "unlock", "href" = "criminal=released", "status" = (active2.fields["criminal"] == SEC_RECORD_STATUS_RELEASED ? "selected" : null)) - setTemp("

    Criminal Status

    ", buttons) - if("rank") - var/list/L = list("Head of Personnel", "Captain", "AI") - //This was so silly before the change. Now it actually works without beating your head against the keyboard. /N - if(istype(active1, /datum/data/record) && L.Find(rank)) - var/list/buttons = list() - for(var/rank in GLOB.joblist) - buttons[++buttons.len] = list("name" = rank, "icon" = null, "href" = "rank=[rank]", "status" = (active1.fields["rank"] == rank ? "selected" : null)) - setTemp("

    Rank

    ", buttons) +/** + * Called in tgui_act() to process modal actions + * + * Arguments: + * * action - The action passed by tgui + * * params - The params passed by tgui + */ +/obj/machinery/computer/secure_data/proc/tgui_act_modal(action, list/params) + if(!tgui_login_get().logged_in) + return + . = TRUE + var/id = params["id"] + var/list/arguments = istext(params["arguments"]) ? json_decode(params["arguments"]) : params["arguments"] + switch(tgui_modal_act(src, action, params)) + if(TGUI_MODAL_OPEN) + switch(id) + if("edit") + var/field = arguments["field"] + if(!length(field) || !field_edit_questions[field]) + return + var/question = field_edit_questions[field] + var/choices = field_edit_choices[field] + if(length(choices)) + tgui_modal_choice(src, id, question, arguments = arguments, value = arguments["value"], choices = choices) else - setTemp("

    You do not have the required rank to do this!

    ") - if("species") - if(istype(active1, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please enter race:", "General records", active1.fields["species"], null) as message)), 1, MAX_MESSAGE_LEN) - if(!t1 || ..() || active1 != a1) - return 1 - active1.fields["species"] = t1 - return 1 + tgui_modal_input(src, id, question, arguments = arguments, value = arguments["value"]) + if("comment_add") + tgui_modal_input(src, id, "Please enter your message:") + if("print_cell_log") + if(is_printing) + return + if(!length(GLOB.cell_logs)) + set_temp("There are no cell logs available to print.") + return + var/list/choices = list() + var/list/already_in = list() + for(var/p in GLOB.cell_logs) + var/obj/item/paper/P = p + if(already_in[P.name]) + continue + choices += P.name + already_in[P.name] = TRUE + tgui_modal_choice(src, id, "Please select the cell log you would like printed:", choices = choices) + else + return FALSE + if(TGUI_MODAL_ANSWER) + var/answer = params["answer"] + switch(id) + if("edit") + var/field = arguments["field"] + if(!length(field) || !field_edit_questions[field]) + return + var/list/choices = field_edit_choices[field] + if(length(choices) && !(answer in choices)) + return -/obj/machinery/computer/secure_data/proc/setTemp(text, list/buttons = list()) - temp = list("text" = text, "buttons" = buttons, "has_buttons" = buttons.len > 0) + if(field == "age") + var/new_age = text2num(answer) + if(new_age < AGE_MIN || new_age > AGE_MAX) + set_temp("Invalid age. It must be between [AGE_MIN] and [AGE_MAX].", "danger") + return + answer = new_age + else if(field == "criminal") + var/text = "Please enter a reason for the status change to [answer]:" + if(answer == SEC_RECORD_STATUS_EXECUTE) + text = "Please explain why they are being executed. Include a list of their crimes, and victims." + else if(answer == SEC_RECORD_STATUS_DEMOTE) + text = "Please explain why they are being demoted. Include a list of their offenses." + tgui_modal_input(src, "criminal_reason", text, arguments = list("status" = answer)) + return -/* Proc disabled due to BYOND Issue + if(record_security && (field in record_security.fields)) + record_security.fields[field] = answer + else if(record_general && (field in record_general.fields)) + record_general.fields[field] = answer + if("criminal_reason") + var/status = arguments["status"] + if(!record_security || !(status in field_edit_choices["criminal"])) + return + if((status in list(SEC_RECORD_STATUS_EXECUTE, SEC_RECORD_STATUS_DEMOTE)) && !length(answer)) + set_temp("A valid reason must be provided for this status.", "danger") + return + var/datum/tgui_login/state = tgui_login_get() + if(!set_criminal_status(usr, record_security, status, answer, state.rank, state.access, state.name)) + set_temp("Required permissions to set this criminal status not found!", "danger") + if("comment_add") + var/datum/tgui_login/state = tgui_login_get() + if(!length(answer) || !record_security || !length(state.name)) + return + record_security.fields["comments"] += list(list( + header = "Made by [state.name] ([state.rank]) on [GLOB.current_date_string] [station_time_timestamp()]", + text = answer + )) + if("print_cell_log") + if(is_printing) + return + var/obj/item/paper/T + for(var/obj/item/paper/P in GLOB.cell_logs) + if(P.name == answer) + T = P + break + if(!T) + set_temp("Cell log not found!", "danger") + return + is_printing = TRUE + playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, TRUE) + addtimer(CALLBACK(src, .proc/print_cell_log_finish, T.name, T.info), 5 SECONDS) + else + return FALSE + else + return FALSE -/obj/machinery/computer/secure_data/proc/create_record_photo(datum/data/record/R) - // basically copy-pasted from the camera code but different enough that it has to be redone - var/icon/photoimage = get_record_photo(R) - var/icon/small_img = icon(photoimage) - var/icon/tiny_img = icon(photoimage) - var/icon/ic = icon('icons/obj/items.dmi',"photo") - var/icon/pc = icon('icons/obj/bureaucracy.dmi', "photo") - small_img.Scale(8, 8) - tiny_img.Scale(4, 4) - ic.Blend(small_img, ICON_OVERLAY, 10, 13) - pc.Blend(tiny_img, ICON_OVERLAY, 12, 19) +/** + * Called when the print record timer finishes + */ +/obj/machinery/computer/secure_data/proc/print_record_finish() + var/obj/item/paper/P = new(loc) + P.info = "
    Security Record

    " + if(record_general && GLOB.data_core.general.Find(record_general)) + P.info += {"Name: [record_general.fields["name"]] ID: [record_general.fields["id"]] +
    \nSex: [record_general.fields["sex"]] +
    \nAge: [record_general.fields["age"]] +
    \nFingerprint: [record_general.fields["fingerprint"]] +
    \nPhysical Status: [record_general.fields["p_stat"]] +
    \nMental Status: [record_general.fields["m_stat"]]
    "} + P.name = "paper - 'Security Record: [record_general.fields["name"]]'" + else + P.info += "General Record Lost!
    " + if(record_security && GLOB.data_core.security.Find(record_security)) + P.info += {"
    \n
    Security Data
    +
    \nCriminal Status: [record_security.fields["criminal"]]
    \n +
    \nMinor Crimes: [record_security.fields["mi_crim"]] +
    \nDetails: [record_security.fields["mi_crim_d"]]
    \n +
    \nMajor Crimes: [record_security.fields["ma_crim"]] +
    \nDetails: [record_security.fields["ma_crim_d"]]
    \n +
    \nImportant Notes: +
    \n\t[record_security.fields["notes"]]
    \n
    \n
    Comments/Log

    "} + for(var/c in record_security.fields["comments"]) + P.info += "[c]
    " + else + P.info += "Security Record Lost!
    " + is_printing = FALSE + SStgui.update_uis(src) - var/datum/picture/P = new() - P.fields["name"] = "File Photo - [R.fields["name"]]" - P.fields["author"] = "Central Command" - P.fields["icon"] = ic - P.fields["tiny"] = pc - P.fields["img"] = photoimage - P.fields["desc"] = "You can see [R.fields["name"]] on the photo." - P.fields["pixel_x"] = rand(-10, 10) - P.fields["pixel_y"] = rand(-10, 10) - P.fields["size"] = 2 - - var/obj/item/photo/PH = new/obj/item/photo(loc) - PH.construct(P) - -*/ - -/obj/machinery/computer/secure_data/proc/get_record_photo(datum/data/record/R) - // similar to the code to make a photo, but of course the actual rendering is completely different - var/icon/res = icon('icons/effects/96x96.dmi', "") - // will be 2x2 to fit the 2 directions - res.Scale(2 * 32, 2 * 32) - // transparent background (it's a plastic transparency, you see) with the front and side icons - res.Blend(icon(R.fields["photo"], dir = SOUTH), ICON_OVERLAY, 1, 17) - res.Blend(icon(R.fields["photo"], dir = WEST), ICON_OVERLAY, 33, 17) - - return res +/** + * Called when the print cell log timer finishes + */ +/obj/machinery/computer/secure_data/proc/print_cell_log_finish(name, info) + var/obj/item/paper/P = new(loc) + P.name = name + P.info = info + is_printing = FALSE + SStgui.update_uis(src) /obj/machinery/computer/secure_data/emp_act(severity) if(stat & (BROKEN|NOPOWER)) @@ -548,8 +451,8 @@ return for(var/datum/data/record/R in GLOB.data_core.security) - if(prob(10/severity)) - switch(rand(1,6)) + if(prob(10 / severity)) + switch(rand(1, 6)) if(1) R.fields["name"] = "[pick(pick(GLOB.first_names_male), pick(GLOB.first_names_female))] [pick(GLOB.last_names)]" if(2) @@ -570,9 +473,17 @@ ..(severity) -/obj/machinery/computer/secure_data/detective_computer - icon = 'icons/obj/computer.dmi' - icon_state = "messyfiles" +/** + * Sets a temporary message to display to the user + * + * Arguments: + * * text - Text to display, null/empty to clear the message from the UI + * * style - The style of the message: (color name), info, success, warning, danger + */ +/obj/machinery/computer/secure_data/proc/set_temp(text = "", style = "info", update_now = FALSE) + temp_notice = list(text = text, style = style) + if(update_now) + SStgui.update_uis(src) /obj/machinery/computer/secure_data/laptop name = "security laptop" @@ -580,8 +491,9 @@ icon_state = "laptop" icon_keyboard = "seclaptop_key" icon_screen = "seclaptop" - density = 0 + density = FALSE #undef SEC_DATA_R_LIST #undef SEC_DATA_MAINT #undef SEC_DATA_RECORD +#undef SEC_FIELD diff --git a/code/game/machinery/computer/skills.dm b/code/game/machinery/computer/skills.dm deleted file mode 100644 index b7361db01a3..00000000000 --- a/code/game/machinery/computer/skills.dm +++ /dev/null @@ -1,328 +0,0 @@ -#define SKILL_DATA_R_LIST 1 // Record list -#define SKILL_DATA_MAINT 2 // Records maintenance -#define SKILL_DATA_RECORD 3 // Record - -/obj/machinery/computer/skills//TODO:SANITY - name = "employment records console" - desc = "Used to view personnel's employment records" - icon_state = "laptop" - icon_keyboard = "laptop_key" - icon_screen = "medlaptop" - density = 0 - light_color = LIGHT_COLOR_GREEN - req_one_access = list(ACCESS_HEADS) - circuit = /obj/item/circuitboard/skills - var/obj/item/card/id/scan = null - var/authenticated = null - var/rank = null - var/screen = null - var/datum/data/record/active1 = null - var/temp = null - var/printing = null - //Sorting Variables - var/sortBy = "name" - var/order = 1 // -1 = Descending - 1 = Ascending - -/obj/machinery/computer/skills/Destroy() - active1 = null - return ..() - -/obj/machinery/computer/skills/attackby(obj/item/O, mob/user, params) - if(istype(O, /obj/item/card/id) && !scan) - user.drop_item() - O.forceMove(src) - scan = O - ui_interact(user) - return - return ..() - -//Someone needs to break down the dat += into chunks instead of long ass lines. -/obj/machinery/computer/skills/attack_hand(mob/user) - if(..()) - return - if(is_away_level(z)) - to_chat(user, "Unable to establish a connection: You're too far away from the station!") - return - add_fingerprint(user) - ui_interact(user) - -/obj/machinery/computer/skills/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "skills_data.tmpl", name, 800, 380) - ui.open() - -/obj/machinery/computer/skills/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - data["temp"] = temp - data["scan"] = scan ? scan.name : null - data["authenticated"] = authenticated - data["screen"] = screen - if(authenticated) - switch(screen) - if(SKILL_DATA_R_LIST) - if(!isnull(GLOB.data_core.general)) - for(var/datum/data/record/R in sortRecord(GLOB.data_core.general, sortBy, order)) - data["records"] += list(list("ref" = "\ref[R]", "id" = R.fields["id"], "name" = R.fields["name"], "rank" = R.fields["rank"], "fingerprint" = R.fields["fingerprint"])) - if(SKILL_DATA_RECORD) - var/list/general = list() - data["general"] = general - if(istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1)) - var/list/fields = list() - general["fields"] = fields - fields[++fields.len] = list("field" = "Name:", "value" = active1.fields["name"], "name" = "name") - fields[++fields.len] = list("field" = "ID:", "value" = active1.fields["id"], "name" = "id") - fields[++fields.len] = list("field" = "Sex:", "value" = active1.fields["sex"], "name" = "sex") - fields[++fields.len] = list("field" = "Age:", "value" = active1.fields["age"], "name" = "age") - fields[++fields.len] = list("field" = "Rank:", "value" = active1.fields["rank"], "name" = "rank") - fields[++fields.len] = list("field" = "Fingerprint:", "value" = active1.fields["fingerprint"], "name" = "fingerprint") - fields[++fields.len] = list("field" = "Physical Status:", "value" = active1.fields["p_stat"]) - fields[++fields.len] = list("field" = "Mental Status:", "value" = active1.fields["m_stat"]) - general["notes"] = active1.fields["notes"] - var/list/photos = list() - general["photos"] = photos - photos[++photos.len] = list("photo" = active1.fields["photo-south"]) - photos[++photos.len] = list("photo" = active1.fields["photo-west"]) - general["has_photos"] += (active1.fields["photo-south"] || active1.fields["photo-west"] ? 1 : 0) - general["empty"] = 0 - else - general["empty"] = 1 - return data - -/obj/machinery/computer/skills/Topic(href, href_list) - if(..()) - return 1 - - if(!GLOB.data_core.general.Find(active1)) - active1 = null - - if(href_list["temp"]) - temp = null - - if(href_list["temp_action"]) - var/temp_list = splittext(href_list["temp_action"], "=") - switch(temp_list[1]) - if("del_all2") - if(GLOB.PDA_Manifest && GLOB.PDA_Manifest.len) - GLOB.PDA_Manifest.Cut() - for(var/datum/data/record/R in GLOB.data_core.security) - qdel(R) - setTemp("

    All employment records deleted.

    ") - if("del_rg2") - if(active1) - if(GLOB.PDA_Manifest && GLOB.PDA_Manifest.len) - GLOB.PDA_Manifest.Cut() - for(var/datum/data/record/R in GLOB.data_core.medical) - if(R.fields["name"] == active1.fields["name"] && R.fields["id"] == active1.fields["id"]) - qdel(R) - QDEL_NULL(active1) - screen = SKILL_DATA_R_LIST - if("rank") - if(active1) - if(GLOB.PDA_Manifest && GLOB.PDA_Manifest.len) - GLOB.PDA_Manifest.Cut() - active1.fields["rank"] = temp_list[2] - if(temp_list[2] in GLOB.joblist) - active1.fields["real_rank"] = temp_list[2] - - if(href_list["scan"]) - if(scan) - scan.forceMove(loc) - if(ishuman(usr) && !usr.get_active_hand()) - usr.put_in_hands(scan) - scan = null - else - var/obj/item/I = usr.get_active_hand() - if(istype(I, /obj/item/card/id)) - usr.drop_item() - I.forceMove(src) - scan = I - - if(href_list["login"]) - if(isAI(usr)) - authenticated = usr.name - rank = "AI" - else if(isrobot(usr)) - authenticated = usr.name - var/mob/living/silicon/robot/R = usr - rank = "[R.modtype] [R.braintype]" - else if(istype(scan, /obj/item/card/id)) - if(check_access(scan)) - authenticated = scan.registered_name - rank = scan.assignment - - if(authenticated) - active1 = null - screen = SKILL_DATA_R_LIST - - if(authenticated) - var/incapable = (usr.stat || usr.restrained() || (!in_range(src, usr) && !issilicon(usr))) - if(href_list["logout"]) - authenticated = null - screen = null - active1 = null - - else if(href_list["sort"]) - // Reverse the order if clicked twice - if(sortBy == href_list["sort"]) - if(order == 1) - order = -1 - else - order = 1 - else - sortBy = href_list["sort"] - order = initial(order) - - else if(href_list["screen"]) - screen = text2num(href_list["screen"]) - if(screen < 1) - screen = SKILL_DATA_R_LIST - - active1 = null - - else if(href_list["d_rec"]) - var/datum/data/record/R = locate(href_list["d_rec"]) - if(!GLOB.data_core.general.Find(R)) - setTemp("

    Record not found!

    ") - return 1 - active1 = R - screen = SKILL_DATA_RECORD - - else if(href_list["del_all"]) - var/list/buttons = list() - buttons[++buttons.len] = list("name" = "Yes", "icon" = "check", "val" = "del_all2=1", "status" = null) - buttons[++buttons.len] = list("name" = "No", "icon" = "times", "val" = null, "status" = null) - setTemp("

    Are you sure you wish to delete all employment records?

    ", buttons) - - else if(href_list["del_rg"]) - if(active1) - var/list/buttons = list() - buttons[++buttons.len] = list("name" = "Yes", "icon" = "check", "val" = "del_rg2=1", "status" = null) - buttons[++buttons.len] = list("name" = "No", "icon" = "times", "val" = null, "status" = null) - setTemp("

    Are you sure you wish to delete the record (ALL)?

    ", buttons) - - else if(href_list["new_g"]) - if(GLOB.PDA_Manifest.len) - GLOB.PDA_Manifest.Cut() - var/datum/data/record/G = new /datum/data/record() - G.fields["name"] = "New Record" - G.fields["id"] = "[add_zero(num2hex(rand(1, 1.6777215E7)), 6)]" - G.fields["rank"] = "Unassigned" - G.fields["real_rank"] = "Unassigned" - G.fields["sex"] = "Male" - G.fields["age"] = "Unknown" - G.fields["fingerprint"] = "Unknown" - G.fields["p_stat"] = "Active" - G.fields["m_stat"] = "Stable" - G.fields["species"] = "Human" - GLOB.data_core.general += G - active1 = G - - else if(href_list["print_r"]) - if(!printing) - printing = 1 - playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1) - sleep(50) - var/obj/item/paper/P = new /obj/item/paper(loc) - P.info = "
    Employment Record

    " - if(istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1)) - P.info += {"Name: [active1.fields["name"]] ID: [active1.fields["id"]] -
    \nSex: [active1.fields["sex"]] -
    \nAge: [active1.fields["age"]] -
    \nFingerprint: [active1.fields["fingerprint"]] -
    \nPhysical Status: [active1.fields["p_stat"]] -
    \nMental Status: [active1.fields["m_stat"]] -
    \nEmployment/Skills Summary:[active1.fields["notes"]]
    "} - else - P.info += "General Record Lost!
    " - P.info += "" - P.name = "paper - 'Employment Record: [active1.fields["name"]]'" - printing = 0 - - if(href_list["field"]) - if(incapable) - return 1 - var/a1 = active1 - switch(href_list["field"]) - if("name") - if(istype(active1, /datum/data/record)) - var/t1 = reject_bad_name(clean_input("Please input name:", "Secure. records", active1.fields["name"], null)) - if(!t1 || !length(trim(t1)) || incapable || active1 != a1) - return 1 - active1.fields["name"] = t1 - if("id") - if(istype(active1, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please input id:", "Secure. records", active1.fields["id"], null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1 || incapable || active1 != a1) - return 1 - active1.fields["id"] = t1 - if("fingerprint") - if(istype(active1, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please input fingerprint hash:", "Secure. records", active1.fields["fingerprint"], null) as text)), 1, MAX_MESSAGE_LEN) - if(!t1 || incapable || active1 != a1) - return 1 - active1.fields["fingerprint"] = t1 - if("sex") - if(istype(active1, /datum/data/record)) - if(active1.fields["sex"] == "Male") - active1.fields["sex"] = "Female" - else - active1.fields["sex"] = "Male" - if("age") - if(istype(active1, /datum/data/record)) - var/t1 = input("Please input age:", "Secure. records", active1.fields["age"], null) as num - if(!t1 || incapable || active1 != a1) - return 1 - active1.fields["age"] = t1 - if("rank") - var/list/L = list("Head of Personnel", "Captain", "AI") - //This was so silly before the change. Now it actually works without beating your head against the keyboard. /N - if(istype(active1, /datum/data/record) && L.Find(rank)) - var/list/buttons = list() - for(var/rank in GLOB.joblist) - buttons[++buttons.len] = list("name" = rank, "icon" = null, "val" = "rank=[rank]", "status" = (active1.fields["rank"] == rank ? "selected" : null)) - setTemp("

    Rank

    ", buttons) - else - setTemp("You do not have the required rank to do this!") - if("species") - if(istype(active1, /datum/data/record)) - var/t1 = copytext(trim(sanitize(input("Please enter race:", "General records", active1.fields["species"], null) as message)), 1, MAX_MESSAGE_LEN) - if(!t1 || incapable || active1 != a1) - return 1 - active1.fields["species"] = t1 - return 1 - -/obj/machinery/computer/skills/proc/setTemp(text, list/buttons = list()) - temp = list("text" = text, "buttons" = buttons, "has_buttons" = buttons.len > 0) - -/obj/machinery/computer/skills/emp_act(severity) - if(stat & (BROKEN|NOPOWER)) - ..(severity) - return - - for(var/datum/data/record/R in GLOB.data_core.security) - if(prob(10/severity)) - switch(rand(1,6)) - if(1) - R.fields["name"] = "[pick(pick(GLOB.first_names_male), pick(GLOB.first_names_female))] [pick(GLOB.last_names)]" - if(2) - R.fields["sex"] = pick("Male", "Female") - if(3) - R.fields["age"] = rand(5, 85) - if(4) - R.fields["criminal"] = pick(SEC_RECORD_STATUS_NONE, SEC_RECORD_STATUS_ARREST, SEC_RECORD_STATUS_INCARCERATED, SEC_RECORD_STATUS_PAROLLED, SEC_RECORD_STATUS_RELEASED) - if(5) - R.fields["p_stat"] = pick("*Unconcious*", "Active", "Physically Unfit") - if(6) - R.fields["m_stat"] = pick("*Insane*", "*Unstable*", "*Watch*", "Stable") - continue - - else if(prob(1)) - qdel(R) - continue - - ..(severity) - -#undef SKILL_DATA_R_LIST -#undef SKILL_DATA_MAINT -#undef SKILL_DATA_RECORD diff --git a/code/game/machinery/computer/sm_monitor.dm b/code/game/machinery/computer/sm_monitor.dm new file mode 100644 index 00000000000..f2e01e6c4fa --- /dev/null +++ b/code/game/machinery/computer/sm_monitor.dm @@ -0,0 +1,147 @@ +/obj/machinery/computer/sm_monitor + name = "supermatter monitoring console" + desc = "Used to monitor supermatter shards." + icon_keyboard = "power_key" + icon_screen = "smmon_0" + circuit = /obj/item/circuitboard/sm_monitor + light_color = LIGHT_COLOR_YELLOW + /// Cache-list of all supermatter shards + var/list/supermatters + /// Last status of the active supermatter for caching purposes + var/last_status + /// Reference to the active shard + var/obj/machinery/power/supermatter_shard/active + +/obj/machinery/computer/sm_monitor/Destroy() + active = null + return ..() + +/obj/machinery/computer/sm_monitor/attack_ai(mob/user) + attack_hand(user) + +/obj/machinery/computer/sm_monitor/attack_hand(mob/user) + add_fingerprint(user) + if(stat & (BROKEN|NOPOWER)) + return + tgui_interact(user) + +/obj/machinery/computer/sm_monitor/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "SupermatterMonitor", name, 600, 325, master_ui, state) + ui.open() + +/obj/machinery/computer/sm_monitor/tgui_data(mob/user) + var/list/data = list() + + if(istype(active)) + var/turf/T = get_turf(active) + // If we somehow delam during this proc, handle it somewhat + if(!T) + active = null + refresh() + return + var/datum/gas_mixture/air = T.return_air() + if(!air) + active = null + return + + data["active"] = TRUE + data["SM_integrity"] = active.get_integrity() + data["SM_power"] = active.power + data["SM_ambienttemp"] = air.temperature + data["SM_ambientpressure"] = air.return_pressure() + //data["SM_EPR"] = round((air.total_moles / air.group_multiplier) / 23.1, 0.01) + var/other_moles = air.total_trace_moles() + var/TM = air.total_moles() + if(TM) + data["SM_gas_O2"] = round(100*air.oxygen/TM, 0.01) + data["SM_gas_CO2"] = round(100*air.carbon_dioxide/TM, 0.01) + data["SM_gas_N2"] = round(100*air.nitrogen/TM, 0.01) + data["SM_gas_PL"] = round(100*air.toxins/TM, 0.01) + if(other_moles) + data["SM_gas_OTHER"] = round(100 * other_moles / TM, 0.01) + else + data["SM_gas_OTHER"] = 0 + else + data["SM_gas_O2"] = 0 + data["SM_gas_CO2"] = 0 + data["SM_gas_N2"] = 0 + data["SM_gas_PH"] = 0 + data["SM_gas_OTHER"] = 0 + else + var/list/SMS = list() + for(var/I in supermatters) + var/obj/machinery/power/supermatter_shard/S = I + var/area/A = get_area(S) + if(!A) + continue + + SMS.Add(list(list( + "area_name" = A.name, + "integrity" = S.get_integrity(), + "uid" = S.UID() + ))) + + data["active"] = FALSE + data["supermatters"] = SMS + + return data + +/** + * Supermatter List Refresher + * + * This proc loops through the list of supermatters in the atmos SS and adds them to this console's cache list + */ +/obj/machinery/computer/sm_monitor/proc/refresh() + supermatters = list() + var/turf/T = get_turf(tgui_host()) // Get the TGUI host incase this ever turned into a supermatter monitoring module for AIs to use or something + if(!T) + return + for(var/obj/machinery/power/supermatter_shard/S in SSair.atmos_machinery) + // Delaminating, not within coverage, not on a tile. + if(!(is_station_level(S.z) || is_mining_level(S.z) || atoms_share_level(S, T) || !istype(S.loc, /turf/simulated/))) + continue + supermatters.Add(S) + + if(!(active in supermatters)) + active = null + +/obj/machinery/computer/sm_monitor/process() + if(stat & (NOPOWER|BROKEN)) + return FALSE + + if(active) + var/new_status = active.get_status() + if(last_status != new_status) + last_status = new_status + if(last_status == SUPERMATTER_ERROR) + last_status = SUPERMATTER_INACTIVE + icon_screen = "smmon_[last_status]" + update_icon() + + return TRUE + +/obj/machinery/computer/sm_monitor/tgui_act(action, params) + if(..()) + return + + if(stat & (BROKEN|NOPOWER)) + return + + . = TRUE + + switch(action) + if("refresh") + refresh() + + if("view") + var/newuid = params["view"] + for(var/obj/machinery/power/supermatter_shard/S in supermatters) + if(S.UID() == newuid) + active = S + break + + if("back") + active = null + diff --git a/code/game/machinery/computer/station_alert.dm b/code/game/machinery/computer/station_alert.dm index 607918442ea..3b4631b171a 100644 --- a/code/game/machinery/computer/station_alert.dm +++ b/code/game/machinery/computer/station_alert.dm @@ -6,48 +6,91 @@ icon_screen = "alert:0" light_color = LIGHT_COLOR_CYAN circuit = /obj/item/circuitboard/stationalert_engineering - var/datum/nano_module/alarm_monitor/alarm_monitor - var/monitor_type = /datum/nano_module/alarm_monitor/engineering + var/ui_x = 325 + var/ui_y = 500 + var/list/alarms_listend_for = list("Fire", "Atmosphere", "Power") -/obj/machinery/computer/station_alert/security - monitor_type = /datum/nano_module/alarm_monitor/security - circuit = /obj/item/circuitboard/stationalert_security - -/obj/machinery/computer/station_alert/all - monitor_type = /datum/nano_module/alarm_monitor/all - circuit = /obj/item/circuitboard/stationalert_all - -/obj/machinery/computer/station_alert/New() - ..() - alarm_monitor = new monitor_type(src) - alarm_monitor.register(src, /obj/machinery/computer/station_alert/.proc/update_icon) +/obj/machinery/computer/station_alert/Initialize(mapload) + . = ..() + GLOB.alert_consoles += src + RegisterSignal(SSalarm, COMSIG_TRIGGERED_ALARM, .proc/alarm_triggered) + RegisterSignal(SSalarm, COMSIG_CANCELLED_ALARM, .proc/alarm_cancelled) /obj/machinery/computer/station_alert/Destroy() - alarm_monitor.unregister(src) - QDEL_NULL(alarm_monitor) + GLOB.alert_consoles -= src return ..() /obj/machinery/computer/station_alert/attack_ai(mob/user) add_fingerprint(user) if(stat & (BROKEN|NOPOWER)) return - interact(user) + tgui_interact(user) /obj/machinery/computer/station_alert/attack_hand(mob/user) add_fingerprint(user) if(stat & (BROKEN|NOPOWER)) return - interact(user) + tgui_interact(user) -/obj/machinery/computer/station_alert/interact(mob/user) - alarm_monitor.ui_interact(user) +/obj/machinery/computer/station_alert/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "StationAlertConsole", name, ui_x, ui_y, master_ui, state) + ui.open() + +/obj/machinery/computer/station_alert/tgui_data(mob/user) + var/list/data = list() + + data["alarms"] = list() + for(var/class in SSalarm.alarms) + if(!(class in alarms_listend_for)) + continue + data["alarms"][class] = list() + for(var/area in SSalarm.alarms[class]) + for(var/thing in SSalarm.alarms[class][area][3]) + var/atom/A = locateUID(thing) + if(atoms_share_level(A, src)) + data["alarms"][class] += area + + return data + +/obj/machinery/computer/station_alert/proc/alarm_triggered(src, class, area/A, list/O, obj/alarmsource) + if(!(class in alarms_listend_for)) + return + if(alarmsource.z != z) + return + if(stat & (BROKEN)) + return + update_icon() + +/obj/machinery/computer/station_alert/proc/alarm_cancelled(src, class, area/A, obj/origin, cleared) + if(!(class in alarms_listend_for)) + return + if(origin.z != z) + return + if(stat & (BROKEN)) + return + update_icon() /obj/machinery/computer/station_alert/update_icon() - if(alarm_monitor) - var/list/alarms = alarm_monitor.major_alarms() - if(alarms.len) - icon_screen = "alert:2" - else - icon_screen = "alert:0" + var/active_alarms = FALSE + var/list/list/temp_alarm_list = SSalarm.alarms.Copy() + for(var/cat in temp_alarm_list) + if(!(cat in alarms_listend_for)) + continue + var/list/list/L = temp_alarm_list[cat].Copy() + for(var/alarm in L) + var/list/list/alm = L[alarm].Copy() + var/list/list/sources = alm[3].Copy() + for(var/thing in sources) + var/atom/A = locateUID(thing) + if(A && A.z != z) + L -= alarm + if(length(L)) + active_alarms = TRUE + if(active_alarms) + icon_screen = "alert:2" + else + icon_screen = "alert:0" ..() diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index ee29504fe99..8ee774d1ae0 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -253,7 +253,6 @@ to destroy them and players will be able to make replacements. /obj/machinery/vending/engineering = "Robco Tool Maker", /obj/machinery/vending/sovietsoda = "BODA", /obj/machinery/vending/security = "SecTech", - /obj/machinery/vending/modularpc = "Deluxe Silicate Selections", /obj/machinery/vending/crittercare = "CritterCare") /obj/item/circuitboard/vendor/screwdriver_act(mob/user, obj/item/I) diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm index 8be09ef30b7..70798c0b92e 100644 --- a/code/game/machinery/cryo.dm +++ b/code/game/machinery/cryo.dm @@ -27,12 +27,13 @@ var/running_bob_animation = 0 // This is used to prevent threads from building up if update_icons is called multiple times light_color = LIGHT_COLOR_WHITE - power_change() - ..() - if(!(stat & (BROKEN|NOPOWER))) - set_light(2) - else - set_light(0) + +/obj/machinery/atmospherics/unary/cryo_cell/power_change() + ..() + if(!(stat & (BROKEN|NOPOWER))) + set_light(2) + else + set_light(0) /obj/machinery/atmospherics/unary/cryo_cell/New() ..() @@ -103,7 +104,7 @@ beaker.forceMove(drop_location()) beaker = null -/obj/machinery/atmospherics/unary/cryo_cell/MouseDrop_T(atom/movable/O as mob|obj, mob/living/user as mob) +/obj/machinery/atmospherics/unary/cryo_cell/MouseDrop_T(atom/movable/O, mob/living/user) if(O.loc == user) //no you can't pull things out of your ass return if(user.incapacitated()) //are you cuffed, dying, lying, stunned or other @@ -140,6 +141,7 @@ add_attack_logs(user, L, "put into a cryo cell at [COORD(src)].", ATKLOG_ALL) if(user.pulling == L) user.stop_pulling() + SStgui.update_uis(src) /obj/machinery/atmospherics/unary/cryo_cell/process() ..() @@ -177,14 +179,14 @@ return FALSE -/obj/machinery/atmospherics/unary/cryo_cell/relaymove(mob/user as mob) +/obj/machinery/atmospherics/unary/cryo_cell/relaymove(mob/user) if(user.stat) return go_out() return /obj/machinery/atmospherics/unary/cryo_cell/attack_ghost(mob/user) - return attack_hand(user) + tgui_interact(user) /obj/machinery/atmospherics/unary/cryo_cell/attack_hand(mob/user) if(user == occupant) @@ -194,36 +196,18 @@ to_chat(usr, "Close the maintenance panel first.") return - ui_interact(user) + tgui_interact(user) - - /** - * The ui_interact proc is used to open and update Nano UIs - * If ui_interact is not used then the UI will not update correctly - * ui_interact is currently defined for /atom/movable (which is inherited by /obj and /mob) - * - * @param user /mob The mob who is interacting with this ui - * @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main") - * @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui - * - * @return nothing - */ -/obj/machinery/atmospherics/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/atmospherics/unary/cryo_cell/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "cryo.tmpl", "Cryo Cell Control System", 520, 480) - // open the new ui window + ui = new(user, src, ui_key, "Cryo", "Cryo Cell", 520, 490) ui.open() - // auto update every Master Controller tick - ui.set_auto_update(1) -/obj/machinery/atmospherics/unary/cryo_cell/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) +/obj/machinery/atmospherics/unary/cryo_cell/tgui_data(mob/user) var/data[0] data["isOperating"] = on - data["hasOccupant"] = occupant ? 1 : 0 + data["hasOccupant"] = occupant ? TRUE : FALSE var/occupantData[0] if(occupant) @@ -246,7 +230,7 @@ else if(air_contents.temperature > TCRYO) data["cellTemperatureStatus"] = "average" - data["isBeakerLoaded"] = beaker ? 1 : 0 + data["isBeakerLoaded"] = beaker ? TRUE : FALSE data["beakerLabel"] = null data["beakerVolume"] = 0 if(beaker) @@ -259,48 +243,44 @@ data["auto_eject_dead"] = (auto_eject_prefs & AUTO_EJECT_DEAD) ? TRUE : FALSE return data -/obj/machinery/atmospherics/unary/cryo_cell/Topic(href, href_list) - if(usr == occupant) - return 0 // don't update UIs attached to this object +/obj/machinery/atmospherics/unary/cryo_cell/tgui_act(action, params) + if(..() || usr == occupant) + return + if(stat & (NOPOWER|BROKEN)) + return - if(..()) - return 0 // don't update UIs attached to this object - - if(href_list["switchOn"]) - on = TRUE - update_icon() - - if(href_list["switchOff"]) - on = FALSE - update_icon() - - if(href_list["auto_eject_healthy_on"]) - auto_eject_prefs |= AUTO_EJECT_HEALTHY - - if(href_list["auto_eject_healthy_off"]) - auto_eject_prefs &= ~AUTO_EJECT_HEALTHY - - if(href_list["auto_eject_dead_on"]) - auto_eject_prefs |= AUTO_EJECT_DEAD - - if(href_list["auto_eject_dead_off"]) - auto_eject_prefs &= ~AUTO_EJECT_DEAD - - if(href_list["ejectBeaker"]) - if(beaker) + . = TRUE + switch(action) + if("switchOn") + on = TRUE + update_icon() + if("switchOff") + on = FALSE + update_icon() + if("auto_eject_healthy_on") + auto_eject_prefs |= AUTO_EJECT_HEALTHY + if("auto_eject_healthy_off") + auto_eject_prefs &= ~AUTO_EJECT_HEALTHY + if("auto_eject_dead_on") + auto_eject_prefs |= AUTO_EJECT_DEAD + if("auto_eject_dead_off") + auto_eject_prefs &= ~AUTO_EJECT_DEAD + if("ejectBeaker") + if(!beaker) + return beaker.forceMove(get_step(loc, SOUTH)) beaker = null - - if(href_list["ejectOccupant"]) - if(!occupant || isslime(usr) || ispAI(usr)) - return 0 // don't update UIs attached to this object - add_attack_logs(usr, occupant, "ejected from cryo cell at [COORD(src)]", ATKLOG_ALL) - go_out() + if("ejectOccupant") + if(!occupant || isslime(usr) || ispAI(usr)) + return + add_attack_logs(usr, occupant, "ejected from cryo cell at [COORD(src)]", ATKLOG_ALL) + go_out() + else + return FALSE add_fingerprint(usr) - return 1 // update UIs attached to this object -/obj/machinery/atmospherics/unary/cryo_cell/attackby(var/obj/item/G as obj, var/mob/user as mob, params) +/obj/machinery/atmospherics/unary/cryo_cell/attackby(var/obj/item/G, var/mob/user, params) if(istype(G, /obj/item/reagent_containers/glass)) var/obj/item/reagent_containers/B = G if(beaker) @@ -313,6 +293,7 @@ beaker = B add_attack_logs(user, null, "Added [B] containing [B.reagents.log_list()] to a cryo cell at [COORD(src)]") user.visible_message("[user] adds \a [B] to [src]!", "You add \a [B] to [src]!") + SStgui.update_uis(src) return if(exchange_parts(user, G)) @@ -357,7 +338,7 @@ return if(occupant) - var/image/pickle = image(occupant.icon, occupant.icon_state) + var/mutable_appearance/pickle = mutable_appearance(occupant.icon, occupant.icon_state) pickle.overlays = occupant.overlays pickle.pixel_y = 22 @@ -455,8 +436,9 @@ playsound(loc, 'sound/machines/ding.ogg', 50, 1) if(AUTO_EJECT_DEAD) playsound(loc, 'sound/machines/buzz-sigh.ogg', 40) + SStgui.update_uis(src) -/obj/machinery/atmospherics/unary/cryo_cell/proc/put_mob(mob/living/carbon/M as mob) +/obj/machinery/atmospherics/unary/cryo_cell/proc/put_mob(mob/living/carbon/M) if(!istype(M)) to_chat(usr, "The cryo cell cannot handle such a lifeform!") return @@ -530,7 +512,7 @@ /datum/data/function/proc/reset() return -/datum/data/function/proc/r_input(href, href_list, mob/user as mob) +/datum/data/function/proc/r_input(href, href_list, mob/user) return /datum/data/function/proc/display() diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index fecd006886e..a13f87845ff 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -784,6 +784,9 @@ if(free_cryopods.len) target_cryopod = safepick(free_cryopods) if(target_cryopod.check_occupant_allowed(person_to_cryo)) + var/turf/T = get_turf(person_to_cryo) + var/obj/effect/portal/SP = new /obj/effect/portal(T, null, null, 40) + SP.name = "NT SSD Teleportation Portal" target_cryopod.take_occupant(person_to_cryo, 1) return 1 return 0 diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 42ff08ff00f..1d6b572d9e5 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -38,6 +38,11 @@ #define AIRLOCK_DAMAGE_DEFLECTION_N 21 // Normal airlock damage deflection #define AIRLOCK_DAMAGE_DEFLECTION_R 30 // Reinforced airlock damage deflection +#define TGUI_GREEN 2 +#define TGUI_ORANGE 1 +#define TGUI_RED 0 + + GLOBAL_LIST_EMPTY(airlock_overlays) /obj/machinery/door/airlock @@ -54,7 +59,7 @@ GLOBAL_LIST_EMPTY(airlock_overlays) normalspeed = 1 siemens_strength = 1 var/security_level = 0 //How much are wires secured - var/aiControlDisabled = FALSE //If TRUE, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in. + var/aiControlDisabled = AICONTROLDISABLED_OFF var/hackProof = FALSE // if TRUE, this door can't be hacked by the AI var/electrified_until = 0 // World time when the door is no longer electrified. -1 if it is permanently electrified until someone fixes it. var/main_power_lost_until = 0 //World time when main power is restored. @@ -65,7 +70,7 @@ GLOBAL_LIST_EMPTY(airlock_overlays) var/spawnPowerRestoreRunning = 0 var/lights = TRUE // bolt lights show by default var/datum/wires/airlock/wires - var/aiDisabledIdScanner = 0 + var/aiDisabledIdScanner = FALSE var/aiHacking = 0 var/obj/machinery/door/airlock/closeOther var/closeOtherId @@ -96,7 +101,7 @@ GLOBAL_LIST_EMPTY(airlock_overlays) var/doorDeni = 'sound/machines/deniedbeep.ogg' // i'm thinkin' Deni's var/boltUp = 'sound/machines/boltsup.ogg' var/boltDown = 'sound/machines/boltsdown.ogg' - var/is_special = 0 + var/is_special = FALSE /obj/machinery/door/airlock/welded welded = TRUE @@ -142,6 +147,7 @@ About the new airlock wires panel: break /obj/machinery/door/airlock/Destroy() + SStgui.close_uis(wires) QDEL_NULL(electronics) QDEL_NULL(wires) QDEL_NULL(note) @@ -173,7 +179,7 @@ About the new airlock wires panel: spawn (10) justzap = 0 return - else /*if(justzap)*/ + else return else if(user.hallucination > 50 && prob(10) && !operating) if(user.electrocute_act(50, src, 1, illusion = TRUE)) // We'll just go with a flat 50 damage, instead of doing powernet checks @@ -188,15 +194,11 @@ About the new airlock wires panel: return 1 return 0 -/obj/machinery/door/airlock/proc/isWireCut(wireIndex) - // You can find the wires in the datum folder. - return wires.IsIndexCut(wireIndex) - /obj/machinery/door/airlock/proc/canAIControl() - return ((aiControlDisabled!=1) && (!isAllPowerLoss())) + return ((aiControlDisabled != AICONTROLDISABLED_ON) && (!isAllPowerLoss())) /obj/machinery/door/airlock/proc/canAIHack() - return ((aiControlDisabled==1) && (!hackProof) && (!isAllPowerLoss())) + return ((aiControlDisabled == AICONTROLDISABLED_ON) && (!hackProof) && (!isAllPowerLoss())) /obj/machinery/door/airlock/proc/arePowerSystemsOn() if(stat & (NOPOWER|BROKEN)) @@ -204,27 +206,21 @@ About the new airlock wires panel: return (main_power_lost_until==0 || backup_power_lost_until==0) /obj/machinery/door/airlock/requiresID() - return !(isWireCut(AIRLOCK_WIRE_IDSCAN) || aiDisabledIdScanner) + return !(wires.is_cut(WIRE_IDSCAN) || aiDisabledIdScanner) /obj/machinery/door/airlock/proc/isAllPowerLoss() if(stat & (NOPOWER|BROKEN)) return 1 - if(mainPowerCablesCut() && backupPowerCablesCut()) + if(wires.is_cut(WIRE_MAIN_POWER1) && wires.is_cut(WIRE_BACKUP_POWER1)) return 1 return 0 -/obj/machinery/door/airlock/proc/mainPowerCablesCut() - return isWireCut(AIRLOCK_WIRE_MAIN_POWER1) - -/obj/machinery/door/airlock/proc/backupPowerCablesCut() - return isWireCut(AIRLOCK_WIRE_BACKUP_POWER1) - /obj/machinery/door/airlock/proc/loseMainPower() - main_power_lost_until = mainPowerCablesCut() ? -1 : world.time + 60 SECONDS + main_power_lost_until = wires.is_cut(WIRE_MAIN_POWER1) ? -1 : world.time + 60 SECONDS if(main_power_lost_until > 0) main_power_timer = addtimer(CALLBACK(src, .proc/regainMainPower), 60 SECONDS, TIMER_UNIQUE | TIMER_STOPPABLE) // If backup power is permanently disabled then activate in 10 seconds if possible, otherwise it's already enabled or a timer is already running - if(backup_power_lost_until == -1 && !backupPowerCablesCut()) + if(backup_power_lost_until == -1 && !wires.is_cut(WIRE_BACKUP_POWER1)) backup_power_lost_until = world.time + 10 SECONDS backup_power_timer = addtimer(CALLBACK(src, .proc/regainBackupPower), 10 SECONDS, TIMER_UNIQUE | TIMER_STOPPABLE) // Disable electricity if required @@ -232,7 +228,7 @@ About the new airlock wires panel: electrify(0) /obj/machinery/door/airlock/proc/loseBackupPower() - backup_power_lost_until = backupPowerCablesCut() ? -1 : world.time + 60 SECONDS + backup_power_lost_until = wires.is_cut(WIRE_BACKUP_POWER1) ? -1 : world.time + 60 SECONDS if(backup_power_lost_until > 0) backup_power_timer = addtimer(CALLBACK(src, .proc/regainBackupPower), 60 SECONDS, TIMER_UNIQUE | TIMER_STOPPABLE) @@ -243,7 +239,7 @@ About the new airlock wires panel: /obj/machinery/door/airlock/proc/regainMainPower() main_power_timer = null - if(!mainPowerCablesCut()) + if(!wires.is_cut(WIRE_MAIN_POWER1)) main_power_lost_until = 0 // If backup power is currently active then disable, otherwise let it count down and disable itself later if(!backup_power_lost_until) @@ -253,18 +249,18 @@ About the new airlock wires panel: /obj/machinery/door/airlock/proc/regainBackupPower() backup_power_timer = null - if(!backupPowerCablesCut()) + if(!wires.is_cut(WIRE_BACKUP_POWER1)) // Restore backup power only if main power is offline, otherwise permanently disable backup_power_lost_until = main_power_lost_until == 0 ? -1 : 0 update_icon() -/obj/machinery/door/airlock/proc/electrify(duration, feedback = 0) +/obj/machinery/door/airlock/proc/electrify(duration, mob/user = usr, feedback = FALSE) if(electrified_timer) deltimer(electrified_timer) electrified_timer = null var/message = "" - if(isWireCut(AIRLOCK_WIRE_ELECTRIFY) && arePowerSystemsOn()) + if(wires.is_cut(WIRE_ELECTRIFY) && arePowerSystemsOn()) message = text("The electrification wire is cut - Door permanently electrified.") electrified_until = -1 else if(duration && !arePowerSystemsOn()) @@ -274,10 +270,10 @@ About the new airlock wires panel: message = "The door is now un-electrified." electrified_until = 0 else if(duration) //electrify door for the given duration seconds - if(usr) - shockedby += text("\[[time_stamp()]\] - [usr](ckey:[usr.ckey])") - usr.create_attack_log("Electrified the [name] at [x] [y] [z]") - add_attack_logs(usr, src, "Electrified", ATKLOG_ALL) + if(user) + shockedby += text("\[[time_stamp()]\] - [user](ckey:[user.ckey])") + user.create_attack_log("Electrified the [name] at [x] [y] [z]") + add_attack_logs(user, src, "Electrified", ATKLOG_ALL) else shockedby += text("\[[time_stamp()]\] - EMP)") message = "The door is now electrified [duration == -1 ? "permanently" : "for [duration] second\s"]." @@ -285,7 +281,7 @@ About the new airlock wires panel: if(duration != -1) electrified_timer = addtimer(CALLBACK(src, .proc/electrify, 0), duration SECONDS, TIMER_UNIQUE | TIMER_STOPPABLE) if(feedback && message) - to_chat(usr, message) + to_chat(user, message) // shock user with probability prb (if all connections & power are working) // returns 1 if shocked, 0 otherwise @@ -520,6 +516,10 @@ About the new airlock wires panel: var/obj/machinery/door/airlock/airlock = painter.available_paint_jobs["[painter.paint_setting]"] // get the airlock type path associated with the airlock name the user just chose var/obj/structure/door_assembly/assembly = initial(airlock.assemblytype) + if(assemblytype == assembly) + to_chat(user, "This airlock is already painted [painter.paint_setting]!") + return + if(airlock_material == "glass" && initial(assembly.noglass)) // prevents painting glass airlocks with a paint job that doesn't have a glass version, such as the freezer to_chat(user, "This paint job can only be applied to non-glass airlocks.") return @@ -570,38 +570,58 @@ About the new airlock wires panel: /obj/machinery/door/airlock/attack_ghost(mob/user) if(panel_open) wires.Interact(user) - ui_interact(user) + tgui_interact(user) /obj/machinery/door/airlock/attack_ai(mob/user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/door/airlock/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/door/airlock/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "door_control.tmpl", "Door Controls - [src]", 600, 375) + ui = new(user, src, ui_key, "AiAirlock", name, 600, 400, master_ui, state) ui.open() - ui.set_auto_update(1) -/obj/machinery/door/airlock/ui_data(mob/user, datum/topic_state/state = GLOB.default_state) - var/data[0] - data["main_power_loss"] = round(main_power_lost_until > 0 ? max(main_power_lost_until - world.time, 0) / 10 : main_power_lost_until, 1) - data["backup_power_loss"] = round(backup_power_lost_until > 0 ? max(backup_power_lost_until - world.time, 0) / 10 : backup_power_lost_until, 1) - data["electrified"] = round(electrified_until > 0 ? max(electrified_until - world.time, 0) / 10 : electrified_until, 1) - data["open"] = !density +/obj/machinery/door/airlock/tgui_data(mob/user) + var/list/data = list() - var/commands[0] - commands[++commands.len] = list("name" = "IdScan", "command"= "idscan", "active" = !aiDisabledIdScanner,"enabled" = "Enabled", "disabled" = "Disable", "danger" = 0, "act" = 1) - commands[++commands.len] = list("name" = "Bolts", "command"= "bolts", "active" = !locked, "enabled" = "Raised", "disabled" = "Dropped", "danger" = 0, "act" = 0) - commands[++commands.len] = list("name" = "Bolt Lights", "command"= "lights", "active" = lights, "enabled" = "Enabled", "disabled" = "Disable", "danger" = 0, "act" = 1) - commands[++commands.len] = list("name" = "Safeties", "command"= "safeties", "active" = safe, "enabled" = "Nominal", "disabled" = "Overridden", "danger" = 1, "act" = 0) - commands[++commands.len] = list("name" = "Timing", "command"= "timing", "active" = normalspeed, "enabled" = "Nominal", "disabled" = "Overridden", "danger" = 1, "act" = 0) - commands[++commands.len] = list("name" = "Door State", "command"= "open", "active" = density, "enabled" = "Closed", "disabled" = "Opened", "danger" = 0, "act" = 0) - commands[++commands.len] = list("name" = "Emergency Access","command"= "emergency", "active" = !emergency, "enabled" = "Disabled", "disabled" = "Enabled", "danger" = 0, "act" = 0) + var/list/power = list() + power["main"] = main_power_lost_until ? TGUI_RED : TGUI_GREEN + power["main_timeleft"] = max(main_power_lost_until - world.time, 0) / 10 + power["backup"] = backup_power_lost_until ? TGUI_RED : TGUI_GREEN + power["backup_timeleft"] = max(backup_power_lost_until - world.time, 0) / 10 + data["power"] = power + if(electrified_until == -1) + data["shock"] = TGUI_RED + else if(electrified_until > 0) + data["shock"] = TGUI_ORANGE + else + data["shock"] = TGUI_GREEN - data["commands"] = commands + data["shock_timeleft"] = max(electrified_until - world.time, 0) / 10 + data["id_scanner"] = !aiDisabledIdScanner + data["emergency"] = emergency // access + data["locked"] = locked // bolted + data["lights"] = lights // bolt lights + data["safe"] = safe // safeties + data["speed"] = normalspeed // safe speed + data["welded"] = welded // welded + data["opened"] = !density // opened + + var/list/wire = list() + wire["main_power"] = !wires.is_cut(WIRE_MAIN_POWER1) + wire["backup_power"] = !wires.is_cut(WIRE_BACKUP_POWER1) + wire["shock"] = !wires.is_cut(WIRE_ELECTRIFY) + wire["id_scanner"] = !wires.is_cut(WIRE_IDSCAN) + wire["bolts"] = !wires.is_cut(WIRE_DOOR_BOLTS) + wire["lights"] = !wires.is_cut(WIRE_BOLT_LIGHT) + wire["safe"] = !wires.is_cut(WIRE_SAFETY) + wire["timing"] = !wires.is_cut(WIRE_SPEED) + + data["wires"] = wire return data + /obj/machinery/door/airlock/proc/hack(mob/user) set waitfor = 0 if(!aiHacking) @@ -641,7 +661,7 @@ About the new airlock wires panel: to_chat(user, "Transfer complete. Forcing airlock to execute program.") sleep(50) //disable blocked control - aiControlDisabled = 2 + aiControlDisabled = AICONTROLDISABLED_BYPASS to_chat(user, "Receiving control information from airlock.") sleep(10) //bring up airlock dialog @@ -737,125 +757,136 @@ About the new airlock wires panel: else try_to_activate_door(user) -/obj/machinery/door/airlock/CanUseTopic(mob/user) - if(!issilicon(user) && !isobserver(user)) - return STATUS_CLOSE - +/obj/machinery/door/airlock/proc/ai_control_check(mob/user) + if(!issilicon(user)) + return TRUE if(emagged) to_chat(user, "Unable to interface: Internal error.") - return STATUS_CLOSE - if(!canAIControl() && !isobserver(user)) + return FALSE + if(!canAIControl()) if(canAIHack(user)) hack(user) else - if(isAllPowerLoss()) //don't really like how this gets checked a second time, but not sure how else to do it. + if(isAllPowerLoss()) to_chat(user, "Unable to interface: Connection timed out.") else to_chat(user, "Unable to interface: Connection refused.") - return STATUS_CLOSE + return FALSE + return TRUE - return ..() - -/obj/machinery/door/airlock/Topic(href, href_list, nowindow = 0) +/obj/machinery/door/airlock/tgui_act(action, params) if(..()) - return 1 - - var/activate = text2num(href_list["activate"]) - switch(href_list["command"]) - if("idscan") - if(isWireCut(AIRLOCK_WIRE_IDSCAN)) - to_chat(usr, "The IdScan wire has been cut - IdScan feature permanently disabled.") - else if(activate && aiDisabledIdScanner) - aiDisabledIdScanner = 0 - to_chat(usr, "IdScan feature has been enabled.") - else if(!activate && !aiDisabledIdScanner) - aiDisabledIdScanner = 1 - to_chat(usr, "IdScan feature has been disabled.") - if("main_power") + return + if(!issilicon(usr) && !usr.can_admin_interact()) + to_chat(usr, "Access denied. Only silicons may use this interface.") + return + if(!ai_control_check(usr)) + return + . = TRUE + switch(action) + if("disrupt-main") if(!main_power_lost_until) loseMainPower() update_icon() - if("backup_power") + else + to_chat(usr, "Main power is already offline.") + . = FALSE + if("disrupt-backup") if(!backup_power_lost_until) loseBackupPower() update_icon() - if("bolts") - if(isWireCut(AIRLOCK_WIRE_DOOR_BOLTS)) - to_chat(usr, "The door bolt control wire has been cut - Door bolts permanently dropped.") - else if(activate && lock()) - to_chat(usr, "The door bolts have been dropped.") - else if(!activate && unlock()) - to_chat(usr, "The door bolts have been raised.") - if("electrify_temporary") - if(activate && isWireCut(AIRLOCK_WIRE_ELECTRIFY)) - to_chat(usr, text("The electrification wire is cut - Door permanently electrified.")) - else if(!activate && electrified_until != 0) - to_chat(usr, "The door is now un-electrified.") - electrify(0) - else if(activate) //electrify door for 30 seconds - shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])") - usr.create_attack_log("Electrified the [name] at [x] [y] [z]") - add_attack_logs(usr, src, "Electrified", ATKLOG_ALL) - to_chat(usr, "The door is now electrified for thirty seconds.") - electrify(30) - if("electrify_permanently") - if(isWireCut(AIRLOCK_WIRE_ELECTRIFY)) - to_chat(usr, text("The electrification wire is cut - Cannot electrify the door.")) - else if(!activate && electrified_until != 0) - to_chat(usr, "The door is now un-electrified.") - electrify(0) - else if(activate) - shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])") - usr.create_attack_log("Electrified the [name] at [x] [y] [z]") - add_attack_logs(usr, src, "Electrified", ATKLOG_ALL) - to_chat(usr, "The door is now electrified.") - electrify(-1) - if("open") - if(welded) - to_chat(usr, text("The airlock has been welded shut!")) - else if(locked) - to_chat(usr, text("The door bolts are down!")) - else if(activate && density) - open() - else if(!activate && !density) - close() - if("safeties") - // Safeties! We don't need no stinking safeties! - if(isWireCut(AIRLOCK_WIRE_SAFETY)) - to_chat(usr, text("The safety wire is cut - Cannot secure the door.")) - else if(activate && safe) - safe = 0 - else if(!activate && !safe) - safe = 1 - if("timing") - // Door speed control - if(isWireCut(AIRLOCK_WIRE_SPEED)) - to_chat(usr, text("The timing wire is cut - Cannot alter timing.")) - else if(activate && normalspeed) - normalspeed = 0 - else if(!activate && !normalspeed) - normalspeed = 1 - if("lights") - // Bolt lights - if(isWireCut(AIRLOCK_WIRE_LIGHT)) - to_chat(usr, "The bolt lights wire has been cut - The door bolt lights are permanently disabled.") - else if(!activate && lights) - lights = 0 - to_chat(usr, "The door bolt lights have been disabled.") - else if(activate && !lights) - lights = 1 - to_chat(usr, "The door bolt lights have been enabled.") - update_icon() - if("emergency") - // Emergency access - if(emergency) - emergency = 0 - to_chat(usr, "Emergency access has been disabled.") else - emergency = 1 - to_chat(usr, "Emergency access has been enabled.") - update_icon() - return 1 + to_chat(usr, "Backup power is already offline.") + if("shock-restore") + electrify(0, usr, TRUE) + if("shock-temp") + if(wires.is_cut(WIRE_ELECTRIFY)) + to_chat(usr, "The electrification wire is cut - Door permanently electrified.") + . = FALSE + else + //electrify door for 30 seconds + electrify(30, usr, TRUE) + if("shock-perm") + if(wires.is_cut(WIRE_ELECTRIFY)) + to_chat(usr, "The electrification wire is cut - Cannot electrify the door.") + . = FALSE + else + electrify(-1, usr, TRUE) + if("idscan-toggle") + if(wires.is_cut(WIRE_IDSCAN)) + to_chat(usr, "The IdScan wire has been cut - IdScan feature permanently disabled.") + . = FALSE + else if(aiDisabledIdScanner) + aiDisabledIdScanner = FALSE + to_chat(usr, "IdScan feature has been enabled.") + else + aiDisabledIdScanner = TRUE + to_chat(usr, "IdScan feature has been disabled.") + if("emergency-toggle") + toggle_emergency_status(usr) + if("bolt-toggle") + toggle_bolt(usr) + if("light-toggle") + toggle_light(usr) + if("safe-toggle") + if(wires.is_cut(WIRE_SAFETY)) + to_chat(usr, "The safety wire is cut - Cannot secure the door.") + else if(safe) + safe = 0 + to_chat(usr, "The door safeties have been disabled.") + else + safe = 1 + to_chat(usr, "The door safeties have been enabled.") + if("speed-toggle") + if(wires.is_cut(WIRE_SPEED)) + to_chat(usr, "The timing wire is cut - Cannot alter timing.") + else if(normalspeed) + normalspeed = 0 + else + normalspeed = 1 + if("open-close") + open_close(usr) + else + . = FALSE + +/obj/machinery/door/airlock/proc/open_close(mob/user) + if(welded) + to_chat(user, "The airlock has been welded shut!") + return FALSE + else if(locked) + to_chat(user, "The door bolts are down!") + return FALSE + else if(density) + return open() + else + return close() + +/obj/machinery/door/airlock/proc/toggle_light(mob/user) + if(wires.is_cut(WIRE_BOLT_LIGHT)) + to_chat(user, "The bolt lights wire has been cut - The door bolt lights are permanently disabled.") + else if(lights) + lights = FALSE + to_chat(user, "The door bolt lights have been disabled.") + else if(!lights) + lights = TRUE + to_chat(user, "The door bolt lights have been enabled.") + update_icon() + +/obj/machinery/door/airlock/proc/toggle_bolt(mob/user) + if(wires.is_cut(WIRE_DOOR_BOLTS)) + to_chat(user, "The door bolt control wire has been cut - Door bolts permanently dropped.") + else if(lock()) + to_chat(user, "The door bolts have been dropped.") + else if(unlock()) + to_chat(user, "The door bolts have been raised.") + +/obj/machinery/door/airlock/proc/toggle_emergency_status(mob/user) + emergency = !emergency + if(emergency) + to_chat(user, "Emergency access has been enabled.") + else + to_chat(user, "Emergency access has been disabled.") + update_icon() /obj/machinery/door/airlock/attackby(obj/item/C, mob/user, params) add_fingerprint(user) @@ -1064,7 +1095,7 @@ About the new airlock wires panel: return return TRUE -/obj/machinery/door/airlock/try_to_crowbar(mob/living/user, obj/item/I) //*scream +/obj/machinery/door/airlock/try_to_crowbar(mob/living/user, obj/item/I) if(operating) return if(istype(I, /obj/item/twohanded/fireaxe)) //let's make this more specific //FUCK YOU @@ -1126,7 +1157,7 @@ About the new airlock wires panel: if(operating || welded || locked || emagged) return 0 if(!forced) - if(!arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_OPEN_DOOR)) + if(!arePowerSystemsOn() || wires.is_cut(WIRE_OPEN_DOOR)) return 0 use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people if(forced) @@ -1163,7 +1194,7 @@ About the new airlock wires panel: if(!forced) //despite the name, this wire is for general door control. //Bolts are already covered by the check for locked, above - if(!arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_OPEN_DOOR)) + if(!arePowerSystemsOn() || wires.is_cut(WIRE_OPEN_DOOR)) return if(safe) for(var/turf/turf in locs) @@ -1219,7 +1250,7 @@ About the new airlock wires panel: return if(!forced) - if(operating || !arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_DOOR_BOLTS)) + if(operating || !arePowerSystemsOn() || wires.is_cut(WIRE_DOOR_BOLTS)) return locked = 0 @@ -1245,8 +1276,10 @@ About the new airlock wires panel: return 1 /obj/machinery/door/airlock/emp_act(severity) - ..() - if(prob(40/severity)) + . = ..() + if(prob(20 / severity)) + open() + if(prob(40 / severity)) var/duration = world.time + (30 / severity) SECONDS if(duration > electrified_until) electrify(duration) @@ -1314,7 +1347,7 @@ About the new airlock wires panel: stat |= BROKEN if(!panel_open) panel_open = TRUE - wires.CutAll() + wires.cut_all() update_icon() /obj/machinery/door/airlock/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) @@ -1407,6 +1440,12 @@ About the new airlock wires panel: A.name = name qdel(src) +/obj/machinery/door/airlock/proc/ai_control_callback() + if(aiControlDisabled == AICONTROLDISABLED_ON) + aiControlDisabled = AICONTROLDISABLED_OFF + else if(aiControlDisabled == AICONTROLDISABLED_BYPASS) + aiControlDisabled = AICONTROLDISABLED_PERMA + #undef AIRLOCK_CLOSED #undef AIRLOCK_CLOSING #undef AIRLOCK_OPEN @@ -1426,3 +1465,7 @@ About the new airlock wires panel: #undef AIRLOCK_INTEGRITY_MULTIPLIER #undef AIRLOCK_DAMAGE_DEFLECTION_N #undef AIRLOCK_DAMAGE_DEFLECTION_R + +#undef TGUI_GREEN +#undef TGUI_ORANGE +#undef TGUI_RED diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm index dd9581a5af3..1d194507357 100644 --- a/code/game/machinery/doors/airlock_types.dm +++ b/code/game/machinery/doors/airlock_types.dm @@ -365,14 +365,14 @@ assemblytype = /obj/structure/door_assembly/door_assembly_vault security_level = 6 hackProof = TRUE - aiControlDisabled = TRUE + aiControlDisabled = AICONTROLDISABLED_ON /obj/machinery/door/airlock/hatch/gamma name = "gamma level hatch" - hackProof = 1 - aiControlDisabled = 1 + hackProof = TRUE + aiControlDisabled = AICONTROLDISABLED_ON resistance_flags = FIRE_PROOF | ACID_PROOF - is_special = 1 + is_special = TRUE /obj/machinery/door/airlock/hatch/gamma/attackby(obj/C, mob/user, params) if(!issilicon(user)) @@ -432,8 +432,8 @@ /obj/machinery/door/airlock/highsecurity/red name = "secure armory airlock" - hackProof = 1 - aiControlDisabled = 1 + hackProof = TRUE + aiControlDisabled = AICONTROLDISABLED_ON /obj/machinery/door/airlock/highsecurity/red/attackby(obj/C, mob/user, params) if(!issilicon(user)) @@ -487,7 +487,7 @@ damage_deflection = 30 explosion_block = 3 hackProof = TRUE - aiControlDisabled = 1 + aiControlDisabled = AICONTROLDISABLED_ON normal_integrity = 700 security_level = 1 paintable = FALSE @@ -504,7 +504,7 @@ assemblytype = /obj/structure/door_assembly/door_assembly_cult damage_deflection = 10 hackProof = TRUE - aiControlDisabled = TRUE + aiControlDisabled = AICONTROLDISABLED_ON paintable = FALSE var/openingoverlaytype = /obj/effect/temp_visual/cult/door var/friendly = FALSE diff --git a/code/game/machinery/doors/brigdoors.dm b/code/game/machinery/doors/brigdoors.dm index 36eba1a6ee5..a4cacc19abd 100644 --- a/code/game/machinery/doors/brigdoors.dm +++ b/code/game/machinery/doors/brigdoors.dm @@ -36,9 +36,10 @@ var/crimes = CELL_NONE var/time = 0 var/officer = CELL_NONE - var/prisoner_name = "" - var/prisoner_charge = "" - var/prisoner_time = "" + var/prisoner_name + var/prisoner_charge + var/prisoner_time + var/prisoner_hasrecord = FALSE /obj/machinery/door_timer/New() GLOB.celltimers_list += src @@ -82,10 +83,15 @@ var/datum/data/record/R = find_security_record("name", occupant) - var/announcetext = "Detainee [occupant] ([prisoner_drank]) has been incarcerated for [seconds_to_time(timetoset / 10)] for the charges of: '[crimes]'. \ + var/timetext = seconds_to_time(timetoset / 10) + var/announcetext = "Detainee [occupant] ([prisoner_drank]) has been incarcerated for [timetext] for the crime of: '[crimes]'. \ Arresting Officer: [usr.name].[R ? "" : " Detainee record not found, manual record update required."]" Radio.autosay(announcetext, name, "Security", list(z)) + // Notify the actual criminal being brigged. This is a QOL thing to ensure they always know the charges against them. + // Announcing it on radio isn't enough, as they're unlikely to have sec radio. + notify_prisoner("You have been incarcerated for [timetext] for the crime of: '[crimes]'.") + if(prisoner_trank != "unknown" && prisoner_trank != "Civilian") SSjobs.notify_dept_head(prisoner_trank, announcetext) @@ -104,6 +110,13 @@ update_all_mob_security_hud() return 1 +/obj/machinery/door_timer/proc/notify_prisoner(notifytext) + for(var/mob/living/carbon/human/H in range(4, get_turf(src))) + if(occupant == H.name) + to_chat(H, "[src] beeps, \"[notifytext]\"") + return + atom_say("[src] beeps, \"[occupant]: [notifytext]\"") + /obj/machinery/door_timer/Initialize() ..() @@ -224,8 +237,7 @@ for(var/obj/machinery/door/window/brigdoor/door in targets) if(!door.density) continue - spawn(0) - door.open() + INVOKE_ASYNC(door, /obj/machinery/door/window/brigdoor.proc/open) for(var/obj/structure/closet/secure_closet/brig/C in targets) if(C.broken) @@ -261,13 +273,11 @@ return -//Allows AIs to use door_timer, see human attack_hand function below /obj/machinery/door_timer/attack_ai(mob/user) - attack_hand(user) - ui_interact(user) + tgui_interact(user) /obj/machinery/door_timer/attack_ghost(mob/user) - ui_interact(user) + tgui_interact(user) //Allows humans to use door_timer //Opens dialog window when someone clicks on door timer @@ -276,71 +286,109 @@ /obj/machinery/door_timer/attack_hand(mob/user) if(..()) return - ui_interact(user) + tgui_interact(user) -/obj/machinery/door_timer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/door_timer/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "brig_timer.tmpl", "Brig Timer", 500, 400) + ui = new(user, src, ui_key, "BrigTimer", name, 500, 450, master_ui, state) ui.open() - ui.set_auto_update(TRUE) -/obj/machinery/door_timer/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] +/obj/machinery/door_timer/tgui_static_data(mob/user) + var/list/data = list() + data["spns"] = list() + for(var/mob/living/carbon/human/H in range(4, get_turf(src))) + if(H.handcuffed) + data["spns"] += H.name + return data + +/obj/machinery/door_timer/tgui_data(mob/user) + var/list/data = list() data["cell_id"] = name data["occupant"] = occupant data["crimes"] = crimes data["brigged_by"] = officer - data["time_set"] = seconds_to_clock(time / 10) + data["time_set"] = seconds_to_clock(timetoset / 10) data["time_left"] = seconds_to_clock(timeleft()) data["timing"] = timing data["isAllowed"] = allowed(user) data["prisoner_name"] = prisoner_name data["prisoner_charge"] = prisoner_charge data["prisoner_time"] = prisoner_time - + data["prisoner_hasrec"] = prisoner_hasrecord return data -/obj/machinery/door_timer/Topic(href, href_list) - if(!allowed(usr) && !usr.can_admin_interact()) - return 1 +/obj/machinery/door_timer/allowed(mob/user) + if(user.can_admin_interact()) + return TRUE + return ..() - if(href_list["flash"]) - for(var/obj/machinery/flasher/F in targets) - if(F.last_flash && (F.last_flash + 150) > world.time) - to_chat(usr, "Flash still charging.") +/obj/machinery/door_timer/tgui_act(action, params) + if(..()) + return + if(!allowed(usr)) + to_chat(usr, "Access denied.") + return + . = TRUE + switch(action) + if("prisoner_name") + if(params["prisoner_name"]) + prisoner_name = params["prisoner_name"] else - F.flash() - - if(href_list["release"]) - if(timing) - timer_end() - Radio.autosay("Timer stopped manually from cell control.", name, "Security", list(z)) - ui_interact(usr) - - if(href_list["prisoner_name"]) - prisoner_name = input("Prisoner Name:", name, prisoner_name) as text|null - - if(href_list["prisoner_charge"]) - prisoner_charge = input("Prisoner Charge:", name, prisoner_charge) as text|null - - if(href_list["prisoner_time"]) - prisoner_time = input("Prisoner Time (in minutes):", name, prisoner_time) as num|null - prisoner_time = min(max(round(prisoner_time), 0), 60) - - if(href_list["set_timer"]) - if(!prisoner_name || !prisoner_charge || !prisoner_time) - return - timeset(prisoner_time * 60) - occupant = prisoner_name - crimes = prisoner_charge - prisoner_name = "" - prisoner_charge = "" - prisoner_time = "" - timing = TRUE - timer_start() - ui_interact(usr) - update_icon() + prisoner_name = input("Prisoner Name:", name, prisoner_name) as text|null + if(prisoner_name) + var/datum/data/record/R = find_security_record("name", prisoner_name) + if(istype(R)) + prisoner_hasrecord = TRUE + else + prisoner_hasrecord = FALSE + if("prisoner_charge") + prisoner_charge = input("Prisoner Charge:", name, prisoner_charge) as text|null + if("prisoner_time") + prisoner_time = input("Prisoner Time (in minutes):", name, prisoner_time) as num|null + prisoner_time = min(max(round(prisoner_time), 0), 60) + if("start") + if(!prisoner_name || !prisoner_charge || !prisoner_time) + return FALSE + timeset(prisoner_time * 60) + occupant = prisoner_name + crimes = prisoner_charge + prisoner_name = null + prisoner_charge = null + prisoner_time = null + timing = TRUE + timer_start() + update_icon() + if("restart_timer") + if(timing) + var/reset_reason = sanitize(copytext(input(usr, "Reason for resetting timer:", name, "") as text|null, 1, MAX_MESSAGE_LEN)) + if(!reset_reason) + to_chat(usr, "Cancelled reset: reason field is required.") + return FALSE + releasetime = world.timeofday + timetoset + var/resettext = isobserver(usr) ? "for: [reset_reason]." : "by [usr.name] for: [reset_reason]." + Radio.autosay("Prisoner [occupant] had their timer reset [resettext]", name, "Security", list(z)) + notify_prisoner("Your brig timer has been reset for: '[reset_reason]'.") + var/datum/data/record/R = find_security_record("name", occupant) + if(istype(R)) + R.fields["comments"] += "Autogenerated by [name] on [GLOB.current_date_string] [station_time_timestamp()]
    Timer reset [resettext]" + else + . = FALSE + if("stop") + if(timing) + timer_end() + var/stoptext = isobserver(usr) ? "from cell control." : "by [usr.name]." + Radio.autosay("Timer stopped manually [stoptext]", name, "Security", list(z)) + else + . = FALSE + if("flash") + for(var/obj/machinery/flasher/F in targets) + if(F.last_flash && (F.last_flash + 150) > world.time) + to_chat(usr, "Flash still charging.") + else + F.flash() + else + . = FALSE //icon update function diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 2d6fac3bb81..4ed92910c5a 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -234,12 +234,6 @@ emagged = 1 return 1 -/obj/machinery/door/emp_act(severity) - if(prob(20/severity) && (istype(src,/obj/machinery/door/airlock) || istype(src,/obj/machinery/door/window)) ) - spawn(0) - open() - ..() - /obj/machinery/door/update_icon() if(density) icon_state = "door1" diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 37dbdb6c9c0..c509675868b 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -28,6 +28,11 @@ var/nextstate = null var/boltslocked = TRUE var/active_alarm = FALSE + var/list/affecting_areas + +/obj/machinery/door/firedoor/Initialize(mapload) + . = ..() + CalculateAffectingAreas() /obj/machinery/door/firedoor/examine(mob/user) . = ..() @@ -40,11 +45,31 @@ else . += "The bolt locks have been unscrewed, but the bolts themselves are still wrenched to the floor." +/obj/machinery/door/firedoor/proc/CalculateAffectingAreas() + remove_from_areas() + affecting_areas = get_adjacent_open_areas(src) | get_area(src) + for(var/I in affecting_areas) + var/area/A = I + LAZYADD(A.firedoors, src) + /obj/machinery/door/firedoor/closed icon_state = "door_closed" opacity = TRUE density = TRUE +//see also turf/AfterChange for adjacency shennanigans + +/obj/machinery/door/firedoor/proc/remove_from_areas() + if(affecting_areas) + for(var/I in affecting_areas) + var/area/A = I + LAZYREMOVE(A.firedoors, src) + +/obj/machinery/door/firedoor/Destroy() + remove_from_areas() + affecting_areas.Cut() + return ..() + /obj/machinery/door/firedoor/Bumped(atom/AM) if(panel_open || operating) return diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index e423f92683c..f27d4bf34a8 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -57,6 +57,11 @@ if(emagged) . += "Its access panel is smoking slightly." +/obj/machinery/door/window/emp_act(severity) + . = ..() + if(prob(20 / severity)) + open() + /obj/machinery/door/window/proc/open_and_close() open() if(check_access(null)) diff --git a/code/game/machinery/embedded_controller/airlock_program.dm b/code/game/machinery/embedded_controller/airlock_program.dm index 8ad85a608f0..d9500e30808 100644 --- a/code/game/machinery/embedded_controller/airlock_program.dm +++ b/code/game/machinery/embedded_controller/airlock_program.dm @@ -305,7 +305,7 @@ signalDoor(tag_exterior_door, command) signalDoor(tag_interior_door, command) -datum/computer/file/embedded_program/airlock/proc/signal_mech_sensor(var/command, var/sensor) +/datum/computer/file/embedded_program/airlock/proc/signal_mech_sensor(var/command, var/sensor) var/datum/signal/signal = new signal.data["tag"] = sensor signal.data["command"] = command diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index f12361f1664..137dcb50110 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -25,7 +25,11 @@ FIRE ALARM active_power_usage = 6 power_channel = ENVIRON resistance_flags = FIRE_PROOF - var/last_process = 0 + + light_power = 0 + light_range = 7 + light_color = "#ff3232" + var/wiresexposed = 0 var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone @@ -79,7 +83,8 @@ FIRE ALARM return attack_hand(user) /obj/machinery/firealarm/attack_ghost(mob/user) - ui_interact(user) + if(user.can_admin_interact()) + toggle_alarm(user) /obj/machinery/firealarm/emp_act(severity) if(prob(50/severity)) @@ -191,6 +196,7 @@ FIRE ALARM /obj/machinery/firealarm/obj_break(damage_flag) if(!(stat & BROKEN) && !(flags & NODECONSTRUCT) && buildstage != 0) //can't break the electronics if there isn't any inside. stat |= BROKEN + LAZYREMOVE(myArea.firealarms, src) update_icon() /obj/machinery/firealarm/deconstruct(disassembled = TRUE) @@ -203,20 +209,13 @@ FIRE ALARM new /obj/item/stack/cable_coil(loc, 3) qdel(src) -/obj/machinery/firealarm/process()//Note: this processing was mostly phased out due to other code, and only runs when needed - if(stat & (NOPOWER|BROKEN)) - return - - if(timing) - if(time > 0) - time = time - ((world.timeofday - last_process)/10) - else - alarm() - time = 0 - timing = 0 - STOP_PROCESSING(SSobj, src) - updateDialog() - last_process = world.timeofday +/obj/machinery/firealarm/proc/update_fire_light(fire) + if(fire == !!light_power) + return // do nothing if we're already active + if(fire) + set_light(l_power = 0.8) + else + set_light(l_power = 0) /obj/machinery/firealarm/power_change() if(powered(ENVIRON)) @@ -234,78 +233,33 @@ FIRE ALARM if(user.incapacitated()) return 1 - ui_interact(user) + toggle_alarm(user) -/obj/machinery/firealarm/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = GLOB.default_state) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "firealarm.tmpl", name, 400, 400, state = state) - ui.open() - ui.set_auto_update(1) - -/obj/machinery/firealarm/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] +/obj/machinery/firealarm/proc/toggle_alarm(mob/user) var/area/A = get_area(src) - data["fire"] = A.fire - data["timing"] = timing + if(istype(A)) + add_fingerprint(user) + if(A.fire) + reset() + else + alarm() - data["sec_level"] = get_security_level() - - var/second = round(time % 60) - var/minute = round(time / 60) - - data["time_left"] = "[minute ? "[minute]:" : ""][add_zero(num2text(second), 2)]" - return data - -/obj/machinery/firealarm/Topic(href, href_list) - if(..()) - return 1 - - if(buildstage != 2) - return 1 - - add_fingerprint(usr) - - if(href_list["reset"]) - reset() - else if(href_list["alarm"]) - alarm() - else if(href_list["time"]) - var/oldTiming = timing - timing = text2num(href_list["time"]) - last_process = world.timeofday - if(oldTiming != timing) - if(timing) - START_PROCESSING(SSobj, src) - else - STOP_PROCESSING(SSobj, src) - else if(href_list["tp"]) - var/tp = text2num(href_list["tp"]) - time += tp - time = min(max(round(time), 0), 120) +/obj/machinery/firealarm/examine(mob/user) + . = ..() + . += "It shows the alert level as: [capitalize(get_security_level())]." /obj/machinery/firealarm/proc/reset() - if(!working) + if(!working || !report_fire_alarms) return var/area/A = get_area(src) - A.fire_reset() + A.firereset(src) - for(var/obj/machinery/firealarm/FA in A) - if(is_station_contact(z) && FA.report_fire_alarms) - SSalarms.fire_alarm.clearAlarm(loc, FA) - -/obj/machinery/firealarm/proc/alarm(var/duration = 0) - if(!working) +/obj/machinery/firealarm/proc/alarm() + if(!working || !report_fire_alarms) return - var/area/A = get_area(src) - for(var/obj/machinery/firealarm/FA in A) - if(is_station_contact(z) && FA.report_fire_alarms) - SSalarms.fire_alarm.triggerAlarm(loc, FA, duration) - else - A.fire_alert() // Manually trigger alarms if the alarm isn't reported - + A.firealert(src) // Manually trigger alarms if the alarm isn't reported update_icon() /obj/machinery/firealarm/New(location, direction, building) @@ -323,8 +277,14 @@ FIRE ALARM else overlays += image('icons/obj/monitors.dmi', "overlay_green") + myArea = get_area(src) + LAZYADD(myArea.firealarms, src) update_icon() +/obj/machinery/firealarm/Destroy() + LAZYREMOVE(myArea.firealarms, src) + return ..() + /* FIRE ALARM CIRCUIT Just a object used in constructing fire alarms diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm index 37766db58fb..369d43e5d94 100644 --- a/code/game/machinery/flasher.dm +++ b/code/game/machinery/flasher.dm @@ -25,20 +25,17 @@ base_state = "pflash" density = 1 -/* -/obj/machinery/flasher/New() - sleep(4) //<--- What the fuck are you doing? D= - sd_set_light(2) -*/ +/obj/machinery/flasher/portable/ComponentInitialize() + . = ..() + AddComponent(/datum/component/proximity_monitor) + /obj/machinery/flasher/power_change() if( powered() ) stat &= ~NOPOWER icon_state = "[base_state]1" -// sd_set_light(2) else stat |= ~NOPOWER icon_state = "[base_state]1-p" -// sd_set_light(0) //Let the AI trigger them directly. /obj/machinery/flasher/attack_ai(mob/user) @@ -81,7 +78,7 @@ flash() ..(severity) -/obj/machinery/flasher/portable/HasProximity(atom/movable/AM as mob|obj) +/obj/machinery/flasher/portable/HasProximity(atom/movable/AM) if((disable) || (last_flash && world.time < last_flash + 150)) return @@ -109,7 +106,7 @@ if(anchored) WRENCH_ANCHOR_MESSAGE overlays.Cut() - else if(anchored) + else WRENCH_UNANCHOR_MESSAGE overlays += "[base_state]-s" diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm index 0cc6dda7098..b4babfbabfd 100644 --- a/code/game/machinery/floodlight.dm +++ b/code/game/machinery/floodlight.dm @@ -146,3 +146,4 @@ /obj/machinery/floodlight/extinguish_light() on = 0 set_light(0) + update_icon() diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index f02e037e8c5..ad164fe720a 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -310,6 +310,12 @@ Class Procs: return ..() +/obj/machinery/tgui_status(mob/user, datum/tgui_state/state) + if(!interact_offline && (stat & (NOPOWER|BROKEN))) + return STATUS_CLOSE + + return ..() + /obj/machinery/CouldUseTopic(var/mob/user) ..() user.set_machine(src) diff --git a/code/game/machinery/overview.dm b/code/game/machinery/overview.dm index 7165cceb1ff..7d8910d6ef5 100644 --- a/code/game/machinery/overview.dm +++ b/code/game/machinery/overview.dm @@ -342,13 +342,13 @@ return -proc/getr(col) +/proc/getr(col) return hex2num( copytext(col, 2,4)) -proc/getg(col) +/proc/getg(col) return hex2num( copytext(col, 4,6)) -proc/getb(col) +/proc/getb(col) return hex2num( copytext(col, 6)) diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index 42452a9f8e2..a8c9710ff6c 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -106,10 +106,6 @@ else if(istype(make_from, /obj/machinery/atmospherics/unary/passive_vent)) src.pipe_type = PIPE_PASV_VENT - else if(istype(make_from, /obj/machinery/atmospherics/omni/mixer)) - src.pipe_type = PIPE_OMNI_MIXER - else if(istype(make_from, /obj/machinery/atmospherics/omni/filter)) - src.pipe_type = PIPE_OMNI_FILTER else if(istype(make_from, /obj/machinery/atmospherics/binary/circulator)) src.pipe_type = PIPE_CIRCULATOR @@ -259,7 +255,7 @@ return dir //dir|acw if(PIPE_CONNECTOR, PIPE_UVENT, PIPE_PASV_VENT, PIPE_SCRUBBER, PIPE_HEAT_EXCHANGE, PIPE_INJECTOR) return dir|flip - if(PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W, PIPE_OMNI_MIXER, PIPE_OMNI_FILTER) + if(PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W) return dir|flip|cw|acw if(PIPE_MANIFOLD, PIPE_SUPPLY_MANIFOLD, PIPE_SCRUBBERS_MANIFOLD) return flip|cw|acw @@ -317,7 +313,7 @@ dir = 1 else if(dir==8) dir = 4 - else if(pipe_type in list(PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W, PIPE_OMNI_MIXER, PIPE_OMNI_FILTER)) + else if(pipe_type in list(PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W)) dir = 2 /obj/item/pipe/attack_self(mob/user as mob) @@ -499,14 +495,6 @@ P.name = pipename P.on_construction(dir, pipe_dir, color) - if(PIPE_OMNI_MIXER) - var/obj/machinery/atmospherics/omni/mixer/P = new(loc) - P.on_construction(dir, pipe_dir, color) - - if(PIPE_OMNI_FILTER) - var/obj/machinery/atmospherics/omni/filter/P = new(loc) - P.on_construction(dir, pipe_dir, color) - user.visible_message( \ "[user] fastens the [src].", \ "You have fastened the [src].", \ diff --git a/code/game/machinery/portable_tag_turret.dm b/code/game/machinery/portable_tag_turret.dm index 12bae1bbf5a..4b22315f387 100644 --- a/code/game/machinery/portable_tag_turret.dm +++ b/code/game/machinery/portable_tag_turret.dm @@ -6,6 +6,14 @@ // Reasonable defaults, in case someone manually spawns us var/lasercolor = "r" //Something to do with lasertag turrets, blame Sieve for not adding a comment. installation = /obj/item/gun/energy/laser/tag/red + targetting_is_configurable = FALSE + lethal_is_configurable = FALSE + shot_delay = 30 + iconholder = 1 + has_cover = FALSE + always_up = TRUE + raised = TRUE + req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE) /obj/machinery/porta_turret/tag/red @@ -18,43 +26,15 @@ icon_state = "[lasercolor]grey_target_prism" /obj/machinery/porta_turret/tag/weapon_setup(var/obj/item/gun/energy/E) - switch(E.type) - if(/obj/item/gun/energy/laser/tag/blue) - eprojectile = /obj/item/gun/energy/laser/tag/blue - lasercolor = "b" - req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE) - check_arrest = 0 - check_records = 0 - check_weapons = 1 - check_access = 0 - check_anomalies = 0 - shot_delay = 30 + return - if(/obj/item/gun/energy/laser/tag/red) - eprojectile = /obj/item/gun/energy/laser/tag/red - lasercolor = "r" - req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE) - check_arrest = 0 - check_records = 0 - check_weapons = 1 - check_access = 0 - check_anomalies = 0 - shot_delay = 30 - iconholder = 1 - -/obj/machinery/porta_turret/tag/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "turret_control.tmpl", "Turret Controls", 500, 300) - ui.open() - ui.set_auto_update(1) - -/obj/machinery/porta_turret/tag/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - data["access"] = !isLocked(user) - data["locked"] = locked - data["enabled"] = enabled - data["is_lethal"] = 0 +/obj/machinery/porta_turret/tag/tgui_data(mob/user) + var/list/data = list( + "locked" = isLocked(user), // does the current user have access? + "on" = enabled, // is turret turned on? + "lethal" = FALSE, + "lethal_is_configurable" = lethal_is_configurable + ) return data /obj/machinery/porta_turret/tag/update_icon() diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index 79f1eb83e23..346008fce3f 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -7,18 +7,18 @@ name = "turret" icon = 'icons/obj/turrets.dmi' icon_state = "turretCover" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE use_power = IDLE_POWER_USE //this turret uses and requires power idle_power_usage = 50 //when inactive, this turret takes up constant 50 Equipment power active_power_usage = 300 //when active, this turret takes up constant 300 Equipment power power_channel = EQUIP //drains power from the EQUIPMENT channel armor = list(melee = 50, bullet = 30, laser = 30, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 90, acid = 90) - var/raised = 0 //if the turret cover is "open" and the turret is raised - var/raising= 0 //if the turret is currently opening or closing its cover + var/raised = FALSE //if the turret cover is "open" and the turret is raised + var/raising= FALSE //if the turret is currently opening or closing its cover var/health = 80 //the turret's health - var/locked = 1 //if the turret's behaviour control access is locked - var/controllock = 0 //if the turret responds to control panels + var/locked = TRUE //if the turret's behaviour control access is locked + var/controllock = FALSE //if the turret responds to control panels. TRUE = does NOT respond var/installation = /obj/item/gun/energy/gun/turret //the type of weapon installed var/gun_charge = 0 //the charge of the gun inserted @@ -31,68 +31,49 @@ var/last_fired = 0 //1: if the turret is cooling down from a shot, 0: turret is ready to fire var/shot_delay = 15 //1.5 seconds between each shot - var/check_arrest = 1 //checks if the perp is set to arrest - var/check_records = 1 //checks if a security record exists at all - var/check_weapons = 0 //checks if it can shoot people that have a weapon they aren't authorized to have - var/check_access = 1 //if this is active, the turret shoots everything that does not meet the access requirements - var/check_anomalies = 1 //checks if it can shoot at unidentified lifeforms (ie xenos) - var/check_synth = 0 //if active, will shoot at anything not an AI or cyborg - var/ailock = 0 // AI cannot use this + var/targetting_is_configurable = TRUE // if false, you cannot change who this turret attacks via its UI + var/check_arrest = TRUE //checks if the perp is set to arrest + var/check_records = TRUE //checks if a security record exists at all + var/check_weapons = FALSE //checks if it can shoot people that have a weapon they aren't authorized to have + var/check_access = TRUE //if this is active, the turret shoots everything that does not meet the access requirements + var/check_anomalies = TRUE //checks if it can shoot at unidentified lifeforms (ie xenos) + var/check_synth = FALSE //if active, will shoot at anything not an AI or cyborg + var/check_borgs = FALSE //if TRUE, target all cyborgs. + var/ailock = FALSE // if TRUE, AI cannot use this - var/attacked = 0 //if set to 1, the turret gets pissed off and shoots at people nearby (unless they have sec access!) + var/attacked = FALSE //if set to 1, the turret gets pissed off and shoots at people nearby (unless they have sec access!) - var/enabled = 1 //determines if the turret is on - var/lethal = 0 //whether in lethal or stun mode - var/disabled = 0 + var/enabled = TRUE //determines if the turret is on + var/lethal = FALSE //whether in lethal or stun mode + var/lethal_is_configurable = TRUE // if false, its lethal setting cannot be changed + var/disabled = FALSE var/shot_sound //what sound should play when the turret fires var/eshot_sound //what sound should play when the emagged turret fires var/datum/effect_system/spark_spread/spark_system //the spark system, used for generating... sparks? - var/wrenching = 0 + var/wrenching = FALSE var/last_target //last target fired at, prevents turrets from erratically firing at all valid targets in range - var/screen = 0 // Screen 0: main control, screen 1: access levels - var/one_access = 0 // Determines if access control is set to req_one_access or req_access + var/one_access = FALSE // Determines if access control is set to req_one_access or req_access + var/region_min = REGION_GENERAL + var/region_max = REGION_COMMAND - var/syndicate = 0 //is the turret a syndicate turret? + var/syndicate = FALSE //is the turret a syndicate turret? var/faction = "" - var/emp_vulnerable = 1 // Can be empd + var/emp_vulnerable = TRUE // Can be empd var/scan_range = 7 - var/always_up = 0 //Will stay active - var/has_cover = 1 //Hides the cover + var/always_up = FALSE //Will stay active + var/has_cover = TRUE //Hides the cover -/obj/machinery/porta_turret/centcom - name = "Centcom Turret" - enabled = 0 - ailock = 1 - check_synth = 0 - check_access = 1 - check_arrest = 1 - check_records = 1 - check_weapons = 1 - check_anomalies = 1 - -/obj/machinery/porta_turret/centcom/pulse - name = "Pulse Turret" - health = 200 - enabled = 1 - lethal = 1 - req_access = list(ACCESS_CENT_COMMANDER) - installation = /obj/item/gun/energy/pulse/turret - -/obj/machinery/porta_turret/stationary - ailock = 1 - lethal = 1 - installation = /obj/item/gun/energy/laser /obj/machinery/porta_turret/Initialize(mapload) . = ..() if(req_access && req_access.len) req_access.Cut() req_one_access = list(ACCESS_SECURITY, ACCESS_HEADS) - one_access = 1 + one_access = TRUE //Sets up a spark system spark_system = new /datum/effect_system/spark_spread @@ -110,7 +91,7 @@ if(req_one_access && req_one_access.len) req_one_access.Cut() req_access = list(ACCESS_CENT_SPECOPS) - one_access = 0 + one_access = FALSE /obj/machinery/porta_turret/proc/setup() var/obj/item/gun/energy/E = new installation //All energy-based weapons are applicable @@ -185,152 +166,151 @@ GLOBAL_LIST_EMPTY(turret_icons) else icon_state = "turretCover" -/obj/machinery/porta_turret/proc/isLocked(mob/user) - if(ailock && (isrobot(user) || isAI(user))) - to_chat(user, "There seems to be a firewall preventing you from accessing this device.") - return 1 - - if(locked && !(isrobot(user) || isAI(user) || isobserver(user))) - to_chat(user, "Access denied.") - return 1 - - return 0 - -/obj/machinery/porta_turret/attack_ai(mob/user) - if(isLocked(user)) - return - - ui_interact(user) - -/obj/machinery/porta_turret/attack_ghost(mob/user) - ui_interact(user) - -/obj/machinery/porta_turret/attack_hand(mob/user) - if(isLocked(user)) - return - - ui_interact(user) - -/obj/machinery/porta_turret/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "turret_control.tmpl", "Turret Controls", 500, 320) - ui.open() - ui.set_auto_update(1) - -/obj/machinery/porta_turret/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - data["access"] = !isLocked(user) - data["screen"] = screen - data["locked"] = locked - data["enabled"] = enabled - data["lethal_control"] = !syndicate ? 1 : 0 - data["lethal"] = lethal - - if(data["access"] && !syndicate) - var/settings[0] - settings[++settings.len] = list("category" = "Neutralize All Non-Synthetics", "setting" = "check_synth", "value" = check_synth) - settings[++settings.len] = list("category" = "Check Weapon Authorization", "setting" = "check_weapons", "value" = check_weapons) - settings[++settings.len] = list("category" = "Check Security Records", "setting" = "check_records", "value" = check_records) - settings[++settings.len] = list("category" = "Check Arrest Status", "setting" = "check_arrest", "value" = check_arrest) - settings[++settings.len] = list("category" = "Check Access Authorization", "setting" = "check_access", "value" = check_access) - settings[++settings.len] = list("category" = "Check Misc. Lifeforms", "setting" = "check_anomalies", "value" = check_anomalies) - data["settings"] = settings - - if(!syndicate) - data["one_access"] = one_access - var/accesses[0] - var/list/access_list = get_all_accesses() - for(var/access in access_list) - var/name = get_access_desc(access) - var/active - if(one_access) - active = (access in req_one_access) - else - active = (access in req_access) - accesses[++accesses.len] = list("name" = name, "active" = active, "number" = access) - data["accesses"] = accesses - return data - /obj/machinery/porta_turret/proc/HasController() var/area/A = get_area(src) return A && A.turret_controls.len > 0 -/obj/machinery/porta_turret/CanUseTopic(var/mob/user) +/obj/machinery/porta_turret/proc/access_is_configurable() + return targetting_is_configurable && !HasController() + +/obj/machinery/porta_turret/proc/isLocked(mob/user) if(HasController()) - to_chat(user, "Turrets can only be controlled using the assigned turret controller.") - return STATUS_CLOSE + return TRUE + if(isrobot(user) || isAI(user)) + if(ailock) + to_chat(user, "There seems to be a firewall preventing you from accessing this device.") + return TRUE + else + return FALSE + if(isobserver(user)) + if(user.can_admin_interact()) + return FALSE + else + return TRUE + if(locked) + return TRUE + return FALSE - if(isLocked(user)) - return STATUS_CLOSE +/obj/machinery/porta_turret/attack_ai(mob/user) + tgui_interact(user) - if(!anchored) - to_chat(usr, "\The [src] has to be secured first!") - return STATUS_CLOSE +/obj/machinery/porta_turret/attack_ghost(mob/user) + tgui_interact(user) - return ..() +/obj/machinery/porta_turret/attack_hand(mob/user) + tgui_interact(user) -/obj/machinery/porta_turret/Topic(href, href_list, var/nowindow = 0) - if(..()) - return 1 - - if(href_list["command"] && href_list["value"]) - var/value = text2num(href_list["value"]) - if(href_list["command"] == "enable") - enabled = value - else if(syndicate) - return 1 - else if(href_list["command"] == "screen") - screen = value - else if(href_list["command"] == "lethal") - lethal = value - else if(href_list["command"] == "check_synth") - check_synth = value - else if(href_list["command"] == "check_weapons") - check_weapons = value - else if(href_list["command"] == "check_records") - check_records = value - else if(href_list["command"] == "check_arrest") - check_arrest = value - else if(href_list["command"] == "check_access") - check_access = value - else if(href_list["command"] == "check_anomalies") - check_anomalies = value - - if(!syndicate) - if(href_list["one_access"]) - toggle_one_access(href_list["one_access"]) - - if(href_list["access"]) - toggle_access(href_list["access"]) - - return 1 - -/obj/machinery/porta_turret/proc/toggle_one_access(var/access) - one_access = text2num(access) - - if(one_access == 1) - req_one_access = req_access.Copy() - req_access.Cut() - else if(one_access == 0) - req_access = req_one_access.Copy() - req_one_access.Cut() - -/obj/machinery/porta_turret/proc/toggle_access(var/access) - var/required = text2num(access) - if(!(required in get_all_accesses())) +/obj/machinery/porta_turret/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + if(HasController()) + to_chat(user, "[src] can only be controlled using the assigned turret controller.") return + if(!anchored) + to_chat(user, "[src] has to be secured first!") + return + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "PortableTurret", name, 500, access_is_configurable() ? 800 : 400) + ui.open() - if(one_access) - if((required in req_one_access)) - req_one_access -= required - else - req_one_access += required - else - if((required in req_access)) - req_access -= required - else - req_access += required +/obj/machinery/porta_turret/tgui_data(mob/user) + var/list/data = list( + "locked" = isLocked(user), // does the current user have access? + "on" = enabled, + "targetting_is_configurable" = targetting_is_configurable, // If false, targetting settings don't show up + "lethal" = lethal, + "lethal_is_configurable" = lethal_is_configurable, + "check_weapons" = check_weapons, + "neutralize_noaccess" = check_access, + "one_access" = one_access, + "selectedAccess" = one_access ? req_one_access : req_access, + "access_is_configurable" = access_is_configurable(), + "neutralize_norecord" = check_records, + "neutralize_criminals" = check_arrest, + "neutralize_all" = check_synth, + "neutralize_unidentified" = check_anomalies, + "neutralize_cyborgs" = check_borgs + ) + return data + +/obj/machinery/porta_turret/tgui_static_data(mob/user) + var/list/data = list() + data["regions"] = get_accesslist_static_data(region_min, region_max) + return data + +/obj/machinery/porta_turret/tgui_act(action, params) + if (..()) + return + if(isLocked(usr)) + return + . = TRUE + switch(action) + if("power") + enabled = !enabled + if("lethal") + if(lethal_is_configurable) + lethal = !lethal + if(targetting_is_configurable) + switch(action) + if("authweapon") + check_weapons = !check_weapons + if("authaccess") + check_access = !check_access + if("authnorecord") + check_records = !check_records + if("autharrest") + check_arrest = !check_arrest + if("authxeno") + check_anomalies = !check_anomalies + if("authsynth") + check_synth = !check_synth + if("authborgs") + check_borgs = !check_borgs + if("set") + var/access = text2num(params["access"]) + if(one_access) + if(!(access in req_one_access)) + req_one_access += access + else + req_one_access -= access + else + if(!(access in req_access)) + req_access += access + else + req_access -= access + if(access_is_configurable()) + switch(action) + if("grant_region") + var/region = text2num(params["region"]) + if(isnull(region)) + return + if(one_access) + req_one_access |= get_region_accesses(region) + else + req_access |= get_region_accesses(region) + if("deny_region") + var/region = text2num(params["region"]) + if(isnull(region)) + return + if(one_access) + req_one_access -= get_region_accesses(region) + else + req_access -= get_region_accesses(region) + if("clear_all") + if(one_access) + req_one_access = list() + else + req_access = list() + if("grant_all") + if(one_access) + req_one_access = get_all_accesses() + else + req_access = get_all_accesses() + if("one_access") + if(one_access) + req_one_access = list() + else + req_access = list() + one_access = !one_access /obj/machinery/porta_turret/power_change() if(powered() || !use_power) @@ -379,23 +359,25 @@ GLOBAL_LIST_EMPTY(turret_icons) "You begin [anchored ? "un" : ""]securing the turret." \ ) - wrenching = 1 + wrenching = TRUE if(do_after(user, 50 * I.toolspeed, target = src)) //This code handles moving the turret around. After all, it's a portable turret! if(!anchored) playsound(loc, I.usesound, 100, 1) - anchored = 1 + anchored = TRUE update_icon() to_chat(user, "You secure the exterior bolts on the turret.") else if(anchored) playsound(loc, I.usesound, 100, 1) - anchored = 0 + anchored = FALSE to_chat(user, "You unsecure the exterior bolts on the turret.") update_icon() - wrenching = 0 + wrenching = FALSE else if(istype(I, /obj/item/card/id) || istype(I, /obj/item/pda)) - if(allowed(user)) + if(HasController()) + to_chat(user, "Turrets regulated by a nearby turret controller are not unlockable.") + else if(allowed(user)) locked = !locked to_chat(user, "Controls are now [locked ? "locked" : "unlocked"].") updateUsrDialog() @@ -409,9 +391,9 @@ GLOBAL_LIST_EMPTY(turret_icons) playsound(src.loc, 'sound/weapons/smash.ogg', 60, 1) if(I.force * 0.5 > 1) //if the force of impact dealt at least 1 damage, the turret gets pissed off if(!attacked && !emagged) - attacked = 1 + attacked = TRUE spawn(60) - attacked = 0 + attacked = FALSE ..() @@ -445,12 +427,12 @@ GLOBAL_LIST_EMPTY(turret_icons) if(user) to_chat(user, "You short out [src]'s threat assessment circuits.") visible_message("[src] hums oddly...") - emagged = 1 + emagged = TRUE iconholder = 1 - controllock = 1 - enabled = 0 //turns off the turret temporarily + controllock = TRUE + enabled = FALSE //turns off the turret temporarily sleep(60) //6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit - enabled = 1 //turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here + enabled = TRUE //turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here /obj/machinery/porta_turret/take_damage(force) if(!raised && !raising) @@ -470,9 +452,9 @@ GLOBAL_LIST_EMPTY(turret_icons) if(enabled) if(!attacked && !emagged) - attacked = 1 + attacked = TRUE spawn(60) - attacked = 0 + attacked = FALSE ..() @@ -489,12 +471,12 @@ GLOBAL_LIST_EMPTY(turret_icons) check_access = prob(20) // check_access is a pretty big deal, so it's least likely to get turned on check_anomalies = prob(50) if(prob(5)) - emagged = 1 + emagged = TRUE enabled=0 - spawn(rand(60,600)) + spawn(rand(60, 600)) if(!enabled) - enabled=1 + enabled = TRUE ..() @@ -585,8 +567,8 @@ GLOBAL_LIST_EMPTY(turret_icons) if(get_turf(L) == get_turf(src)) return TURRET_NOT_TARGET - if(!emagged && !syndicate && (issilicon(L) || isbot(L))) // Don't target silica - return TURRET_NOT_TARGET + if(!emagged && !syndicate && (issilicon(L) || isbot(L))) + return (check_borgs && isrobot(L)) ? TURRET_PRIORITY_TARGET : TURRET_NOT_TARGET if(L.stat && !emagged) //if the perp is dead/dying, no need to bother really return TURRET_NOT_TARGET //move onto next potential victim! @@ -643,7 +625,7 @@ GLOBAL_LIST_EMPTY(turret_icons) return if(stat & BROKEN) return - set_raised_raising(raised, 1) + set_raised_raising(raised, TRUE) playsound(get_turf(src), 'sound/effects/turret/open.wav', 60, 1) update_icon() @@ -653,7 +635,7 @@ GLOBAL_LIST_EMPTY(turret_icons) sleep(10) qdel(flick_holder) - set_raised_raising(1, 0) + set_raised_raising(TRUE, FALSE) update_icon() /obj/machinery/porta_turret/proc/popDown() //pops the turret down @@ -664,7 +646,7 @@ GLOBAL_LIST_EMPTY(turret_icons) return if(stat & BROKEN) return - set_raised_raising(raised, 1) + set_raised_raising(raised, TRUE) playsound(get_turf(src), 'sound/effects/turret/open.wav', 60, 1) update_icon() @@ -674,7 +656,7 @@ GLOBAL_LIST_EMPTY(turret_icons) sleep(10) qdel(flick_holder) - set_raised_raising(0, 0) + set_raised_raising(FALSE, FALSE) update_icon() /obj/machinery/porta_turret/on_assess_perp(mob/living/carbon/human/perp) @@ -739,6 +721,27 @@ GLOBAL_LIST_EMPTY(turret_icons) A.throw_at(target, scan_range, 1) return A +/obj/machinery/porta_turret/centcom + name = "Centcom Turret" + enabled = FALSE + ailock = TRUE + check_synth = FALSE + check_access = TRUE + check_arrest = TRUE + check_records = TRUE + check_weapons = TRUE + check_anomalies = TRUE + region_max = REGION_CENTCOMM // Non-turretcontrolled turrets at CC can have their access customized to check for CC accesses. + +/obj/machinery/porta_turret/centcom/pulse + name = "Pulse Turret" + health = 200 + enabled = TRUE + lethal = TRUE + lethal_is_configurable = FALSE + req_access = list(ACCESS_CENT_COMMANDER) + installation = /obj/item/gun/energy/pulse/turret + /datum/turret_checks var/enabled var/lethal @@ -748,6 +751,7 @@ GLOBAL_LIST_EMPTY(turret_icons) var/check_arrest var/check_weapons var/check_anomalies + var/check_borgs var/ailock /obj/machinery/porta_turret/proc/setState(var/datum/turret_checks/TC) @@ -763,6 +767,7 @@ GLOBAL_LIST_EMPTY(turret_icons) check_arrest = TC.check_arrest check_weapons = TC.check_weapons check_anomalies = TC.check_anomalies + check_borgs = TC.check_borgs ailock = TC.ailock power_change() @@ -791,7 +796,7 @@ GLOBAL_LIST_EMPTY(turret_icons) if(istype(I, /obj/item/wrench) && !anchored) playsound(loc, I.usesound, 100, 1) to_chat(user, "You secure the external bolts.") - anchored = 1 + anchored = TRUE build_step = 1 return @@ -816,7 +821,7 @@ GLOBAL_LIST_EMPTY(turret_icons) else if(istype(I, /obj/item/wrench)) playsound(loc, I.usesound, 75, 1) to_chat(user, "You unfasten the external bolts.") - anchored = 0 + anchored = FALSE build_step = 0 return @@ -841,8 +846,10 @@ GLOBAL_LIST_EMPTY(turret_icons) gun_charge = E.cell.charge //the gun's charge is stored in gun_charge to_chat(user, "You add [I] to the turret.") - if(istype(installation, /obj/item/gun/energy/laser/tag/blue) || istype(installation, /obj/item/gun/energy/laser/tag/red)) - target_type = /obj/machinery/porta_turret/tag + if(istype(E, /obj/item/gun/energy/laser/tag/blue)) + target_type = /obj/machinery/porta_turret/tag/blue + else if(istype(E, /obj/item/gun/energy/laser/tag/red)) + target_type = /obj/machinery/porta_turret/tag/red else target_type = /obj/machinery/porta_turret @@ -934,7 +941,7 @@ GLOBAL_LIST_EMPTY(turret_icons) Turret.name = finish_name Turret.installation = installation Turret.gun_charge = gun_charge - Turret.enabled = 0 + Turret.enabled = FALSE Turret.setup() qdel(src) @@ -981,25 +988,27 @@ GLOBAL_LIST_EMPTY(turret_icons) var/icon_state_active = "syndieturret1" var/icon_state_destroyed = "syndieturret2" - syndicate = 1 + syndicate = TRUE installation = null - always_up = 1 + always_up = TRUE use_power = NO_POWER_USE - has_cover = 0 - raised = 1 + has_cover = FALSE + raised = TRUE scan_range = 9 faction = "syndicate" - emp_vulnerable = 0 + emp_vulnerable = FALSE - lethal = 1 - check_arrest = 0 - check_records = 0 - check_weapons = 0 - check_access = 0 - check_anomalies = 1 - check_synth = 1 - ailock = 1 + lethal = TRUE + lethal_is_configurable = FALSE + targetting_is_configurable = FALSE + check_arrest = FALSE + check_records = FALSE + check_weapons = FALSE + check_access = FALSE + check_anomalies = TRUE + check_synth = TRUE + ailock = TRUE var/area/syndicate_depot/core/depotarea /obj/machinery/porta_turret/syndicate/die() @@ -1018,7 +1027,7 @@ GLOBAL_LIST_EMPTY(turret_icons) if(req_one_access && req_one_access.len) req_one_access.Cut() req_access = list(ACCESS_SYNDICATE) - one_access = 0 + one_access = FALSE /obj/machinery/porta_turret/syndicate/update_icon() if(stat & BROKEN) diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index 6fb34254f3a..85fe8fcf843 100644 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -12,7 +12,7 @@ active_power_usage = 200 pass_flags = PASSTABLE - var/list/allowed_devices = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/modular_computer, /obj/item/rcs, /obj/item/bodyanalyzer) + var/list/allowed_devices = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/rcs, /obj/item/bodyanalyzer) var/icon_state_off = "rechargeroff" var/icon_state_charged = "recharger2" var/icon_state_charging = "recharger1" @@ -155,12 +155,6 @@ var/obj/item/melee/baton/B = I return B.cell - if(istype(I, /obj/item/modular_computer)) - var/obj/item/modular_computer/C = I - var/obj/item/computer_hardware/battery/B = C.all_components[MC_CELL] - if(B) - return B.battery - if(istype(I, /obj/item/rcs)) var/obj/item/rcs/R = I return R.rcell diff --git a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm index 56019d22f7c..5d26f0e946e 100644 --- a/code/game/machinery/recycler.dm +++ b/code/game/machinery/recycler.dm @@ -9,7 +9,7 @@ anchored = 1 density = 1 damage_deflection = 15 - var/safety_mode = 0 // Temporarily stops machine if it detects a mob + var/emergency_mode = FALSE // Temporarily stops machine if it detects a mob var/icon_name = "grinder-o" var/blood = 0 var/eat_dir = WEST @@ -42,9 +42,9 @@ /obj/machinery/recycler/examine(mob/user) . = ..() - . += "The power light is [(stat & NOPOWER) ? "off" : "on"]." - . += "The safety-mode light is [safety_mode ? "on" : "off"]." - . += "The safety-sensors status light is [emagged ? "off" : "on"]." + . += "The power light is [(stat & NOPOWER) ? "off" : "on"]." + . += "The operation light is [emergency_mode ? "off. [src] has detected a forbidden object with its sensors, and has shut down temporarily." : "on. [src] is active."]" + . += "The safety sensor light is [emagged ? "off!" : "on."]" /obj/machinery/recycler/power_change() ..() @@ -73,8 +73,8 @@ /obj/machinery/recycler/emag_act(mob/user) if(!emagged) emagged = 1 - if(safety_mode) - safety_mode = 0 + if(emergency_mode) + emergency_mode = FALSE update_icon() playsound(loc, "sparks", 75, 1, -1) to_chat(user, "You use the cryptographic sequencer on the [name].") @@ -82,7 +82,7 @@ /obj/machinery/recycler/update_icon() ..() var/is_powered = !(stat & (BROKEN|NOPOWER)) - if(safety_mode) + if(emergency_mode) is_powered = 0 icon_state = icon_name + "[is_powered]" + "[(blood ? "bld" : "")]" // add the blood tag at the end @@ -98,7 +98,7 @@ return if(!anchored) return - if(safety_mode) + if(emergency_mode) return var/move_dir = get_dir(loc, AM.loc) @@ -145,14 +145,14 @@ /obj/machinery/recycler/proc/emergency_stop(mob/living/L) playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) - safety_mode = 1 + emergency_mode = TRUE update_icon() L.loc = loc addtimer(CALLBACK(src, .proc/reboot), SAFETY_COOLDOWN) /obj/machinery/recycler/proc/reboot() playsound(loc, 'sound/machines/ping.ogg', 50, 0) - safety_mode = 0 + emergency_mode = FALSE update_icon() /obj/machinery/recycler/proc/crush_living(mob/living/L) diff --git a/code/game/machinery/slotmachine.dm b/code/game/machinery/slotmachine.dm index 5952108b6a9..1624ef4bb92 100644 --- a/code/game/machinery/slotmachine.dm +++ b/code/game/machinery/slotmachine.dm @@ -12,29 +12,26 @@ var/resultlvl = null /obj/machinery/slot_machine/attack_hand(mob/user as mob) + tgui_interact(user) + +/obj/machinery/slot_machine/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "SlotMachine", name, 350, 200, master_ui, state) + ui.open() + +/obj/machinery/slot_machine/tgui_data(mob/user) + var/list/data = list() + // Get account account = user.get_worn_id_account() if(!account) if(istype(user.get_active_hand(), /obj/item/card/id)) account = get_card_account(user.get_active_hand()) else account = null - ui_interact(user) -/obj/machinery/slot_machine/wrench_act(mob/user, obj/item/I) - . = TRUE - if(!I.tool_use_check(user, 0)) - return - default_unfasten_wrench(user, I) -/obj/machinery/slot_machine/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "slotmachine.tmpl", name, 350, 200) - ui.open() - ui.set_auto_update(1) - -/obj/machinery/slot_machine/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] + // Send data data["working"] = working data["money"] = account ? account.money : null data["plays"] = plays @@ -42,22 +39,23 @@ data["resultlvl"] = resultlvl return data -/obj/machinery/slot_machine/Topic(href, href_list) +/obj/machinery/slot_machine/tgui_act(action, params) + if(..()) + return add_fingerprint(usr) - if(href_list["ops"]) - if(text2num(href_list["ops"])) // Play - if(working) - return - if(!account || account.money < 10) - return - if(!account.charge(10, null, "Bet", "Slot Machine", "Slot Machine")) - return - plays++ - working = 1 - icon_state = "slots-on" - playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) - addtimer(CALLBACK(src, .proc/spin_slots, usr.name), 25) + if(action == "spin") + if(working) + return + if(!account || account.money < 10) + return + if(!account.charge(10, null, "Bet", "Slot Machine", "Slot Machine")) + return + plays++ + working = TRUE + icon_state = "slots-on" + playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) + addtimer(CALLBACK(src, .proc/spin_slots, usr.name), 25) /obj/machinery/slot_machine/proc/spin_slots(userName) switch(rand(1,4050)) @@ -65,44 +63,45 @@ atom_say("JACKPOT! [userName] has won a MILLION CREDITS!") GLOB.event_announcement.Announce("Congratulations to [userName] on winning the Jackpot of ONE MILLION CREDITS!", "Jackpot Winner") result = "JACKPOT! You win one million credits!" - resultlvl = "highlight" + resultlvl = "teal" win_money(1000000, 'sound/goonstation/misc/airraid_loop.ogg') if(2 to 5) // .07% atom_say("Big Winner! [userName] has won a hundred thousand credits!") GLOB.event_announcement.Announce("Congratulations to [userName] on winning a hundred thousand credits!", "Big Winner") result = "Big Winner! You win a hundred thousand credits!" - resultlvl = "good" + resultlvl = "green" win_money(100000, 'sound/goonstation/misc/klaxon.ogg') if(6 to 50) // 1.08% atom_say("Big Winner! [userName] has won ten thousand credits!") result = "You win ten thousand credits!" - resultlvl = "good" + resultlvl = "green" win_money(10000, 'sound/goonstation/misc/klaxon.ogg') if(51 to 100) // 1.21% atom_say("Winner! [userName] has won a thousand credits!") result = "You win a thousand credits!" - resultlvl = "good" + resultlvl = "green" win_money(1000, 'sound/goonstation/misc/bell.ogg') if(101 to 200) // 2.44% atom_say("Winner! [userName] has won a hundred credits!") result = "You win a hundred credits!" - resultlvl = "good" + resultlvl = "green" win_money(100, 'sound/goonstation/misc/bell.ogg') if(201 to 300) // 2.44% atom_say("Winner! [userName] has won fifty credits!") result = "You win fifty credits!" - resultlvl = "good" + resultlvl = "green" win_money(50) if(301 to 1000) // 17.26% atom_say("Winner! [userName] has won ten credits!") result = "You win ten credits!" - resultlvl = "good" + resultlvl = "green" win_money(10) else // 75.31% - result = "No luck!" - resultlvl = "average" - working = 0 + result = "No luck!" + resultlvl = "orange" + working = FALSE icon_state = "slots-off" + SStgui.update_uis(src) // Push a UI update /obj/machinery/slot_machine/proc/win_money(amt, sound='sound/machines/ping.ogg') if(sound) @@ -110,3 +109,9 @@ if(!account) return account.credit(amt, "Slot Winnings", "Slot Machine", account.owner_name) + +/obj/machinery/slot_machine/wrench_act(mob/user, obj/item/I) + . = TRUE + if(!I.tool_use_check(user, 0)) + return + default_unfasten_wrench(user, I) diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index cd6b33d0a95..59865dee52a 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -96,7 +96,7 @@ name = "atmospherics suit storage unit" suit_type = /obj/item/clothing/suit/space/hardsuit/engine/atmos mask_type = /obj/item/clothing/mask/gas - magboots_type = /obj/item/clothing/shoes/magboots + magboots_type = /obj/item/clothing/shoes/magboots/atmos req_access = list(ACCESS_ATMOSPHERICS) /obj/machinery/suit_storage_unit/atmos/secure @@ -255,6 +255,7 @@ occupant_typecache = typecacheof(occupant_typecache) /obj/machinery/suit_storage_unit/Destroy() + SStgui.close_uis(wires) QDEL_NULL(suit) QDEL_NULL(helmet) QDEL_NULL(mask) @@ -802,3 +803,7 @@ /obj/machinery/suit_storage_unit/attack_ai(mob/user as mob) return attack_hand(user) + +/obj/machinery/suit_storage_unit/proc/check_electrified_callback() + if(!wires.is_cut(WIRE_ELECTRIFY)) + shocked = FALSE diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm index 181d5e494da..37dd2c6d439 100644 --- a/code/game/machinery/syndicatebomb.dm +++ b/code/game/machinery/syndicatebomb.dm @@ -91,6 +91,7 @@ ..() /obj/machinery/syndicatebomb/Destroy() + SStgui.close_uis(wires) QDEL_NULL(wires) QDEL_NULL(countdown) STOP_PROCESSING(SSfastprocess, src) @@ -174,7 +175,7 @@ . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return - if(open_panel && wires.IsAllCut()) + if(open_panel && wires.is_all_cut()) if(payload) to_chat(user, "You carefully pry out [payload].") payload.loc = user.loc @@ -188,7 +189,7 @@ /obj/machinery/syndicatebomb/welder_act(mob/user, obj/item/I) . = TRUE - if(payload || !wires.IsAllCut() || !open_panel) + if(payload || !wires.is_all_cut() || !open_panel) return if(!I.tool_use_check(user, 0)) return @@ -259,14 +260,11 @@ var/turf/bombturf = get_turf(src) var/area/A = get_area(bombturf) if(payload && !istype(payload, /obj/item/bombcore/training)) - msg_admin_attack("[key_name_admin(user)] has primed a [name] ([payload]) for detonation at [A.name] (JMP).", ATKLOG_FEW) log_game("[key_name(user)] has primed a [name] ([payload]) for detonation at [A.name] [COORD(bombturf)]") investigate_log("[key_name(user)] has has primed a [name] ([payload]) for detonation at [A.name] [COORD(bombturf)]", INVESTIGATE_BOMB) + add_attack_logs(user, src, "has primed a [name] ([payload]) for detonation", ATKLOG_FEW) payload.adminlog = "\The [src] that [key_name(user)] had primed detonated!" -/obj/machinery/syndicatebomb/proc/isWireCut(var/index) - return wires.IsIndexCut(index) - ///Bomb Subtypes/// /obj/machinery/syndicatebomb/training @@ -297,7 +295,7 @@ /obj/machinery/syndicatebomb/empty/New() ..() - wires.CutAll() + wires.cut_all() /obj/machinery/syndicatebomb/self_destruct name = "self destruct device" @@ -368,7 +366,7 @@ var/obj/machinery/syndicatebomb/holder = loc if(istype(holder)) if(holder.wires) - holder.wires.Shuffle() + holder.wires.shuffle_wires() holder.defused = 0 holder.open_panel = 0 holder.delayedbig = FALSE @@ -654,8 +652,8 @@ var/turf/T = get_turf(src) var/area/A = get_area(T) detonated-- - message_admins("[key_name_admin(user)] has remotely detonated [detonated ? "syndicate bombs" : "a syndicate bomb"] using a [name] at [A.name] (JMP).") investigate_log("[key_name(user)] has remotely detonated [detonated ? "syndicate bombs" : "a syndicate bomb"] using a [name] at [A.name] ([T.x],[T.y],[T.z])", INVESTIGATE_BOMB) + add_attack_logs(user, src, "has remotely detonated [detonated ? "syndicate bombs" : "a syndicate bomb"] using", ATKLOG_FEW) log_game("[key_name(user)] has remotely detonated [detonated ? "syndicate bombs" : "a syndicate bomb"] using a [name] at [A.name] ([T.x],[T.y],[T.z])") detonated = 0 existant = 0 diff --git a/code/game/machinery/tcomms/_base.dm b/code/game/machinery/tcomms/_base.dm index 05c7552aacc..892392a8c54 100644 --- a/code/game/machinery/tcomms/_base.dm +++ b/code/game/machinery/tcomms/_base.dm @@ -40,7 +40,7 @@ GLOBAL_LIST_EMPTY(tcomms_machines) var/network_id = "None" /// Is the machine active var/active = TRUE - /// Has the machine been hit by an ionspheric anomalie + /// Has the machine been hit by an ionospheric anomaly var/ion = FALSE /** @@ -94,35 +94,49 @@ GLOBAL_LIST_EMPTY(tcomms_machines) // Attack overrides. These are needed so the UIs can be opened up // /obj/machinery/tcomms/attack_ai(mob/user) add_hiddenprint(user) - ui_interact(user) + tgui_interact(user) /obj/machinery/tcomms/attack_ghost(mob/user) - ui_interact(user) + tgui_interact(user) /obj/machinery/tcomms/attack_hand(mob/user) if(..(user)) return - ui_interact(user) + tgui_interact(user) /** - * Start of Ion Anomalie Event + * Start of Ion Anomaly Event * - * Proc to easily start an Ion Anomalie's effects, and update the icon + * Proc to easily start an Ion Anomaly's effects, and update the icon */ /obj/machinery/tcomms/proc/start_ion() ion = TRUE update_icon() /** - * End of Ion Anomalie Event + * End of Ion Anomaly Event * - * Proc to easily stop an Ion Anomalie's effects, and update the icon + * Proc to easily stop an Ion Anomaly's effects, and update the icon */ /obj/machinery/tcomms/proc/end_ion() ion = FALSE update_icon() +/** + * Z-Level transit change helper + * + * Proc to make sure you cant have two of these active on a Z-level at once. It also makes sure to update the linkage + */ +/obj/machinery/tcomms/onTransitZ(old_z, new_z) + . = ..() + if(active) + active = FALSE + // This needs a timer because otherwise its on the shuttle Z and the message is missed + addtimer(CALLBACK(src, /atom.proc/visible_message, "Radio equipment on [src] has been overloaded by heavy bluespace interference. Please restart the machine."), 5) + update_icon() + + /** * Logging helper * diff --git a/code/game/machinery/tcomms/core.dm b/code/game/machinery/tcomms/core.dm index 46cd0e6df71..9f84f3af963 100644 --- a/code/game/machinery/tcomms/core.dm +++ b/code/game/machinery/tcomms/core.dm @@ -14,6 +14,8 @@ name = "Telecommunications Core" desc = "A large rack full of communications equipment. Looks important." icon_state = "core" + // This starts as off so you cant make cores as hot spares + active = FALSE /// The NTTC config for this device var/datum/nttc_configuration/nttc = new() /// List of all reachable devices @@ -35,6 +37,11 @@ link_password = GenerateKey() reachable_zlevels |= loc.z component_parts += new /obj/item/circuitboard/tcomms/core(null) + if(check_power_on()) + active = TRUE + else + visible_message("Error: Another core is already active in this sector. Power-up cancelled due to radio interference.") + update_icon() /** * Destructor for the core. @@ -121,102 +128,126 @@ reachable_zlevels |= R.loc.z +/** + * Z-Level transit change helper + * + * Handles parent call of disabling the machine if it changes Z-level, but also rebuilds the list of reachable levels + */ +/obj/machinery/tcomms/core/onTransitZ(old_z, new_z) + . = ..() + refresh_zlevels() + +/** + * Power-on checker + * + * Checks the z-level to see if an existing core is already powered on, and deny this one turning on if there is one. Returns TRUE if it can power on, or FALSE if it cannot + */ +/obj/machinery/tcomms/core/proc/check_power_on() + // Cancel if we are already on + if(active) + return TRUE + + for(var/obj/machinery/tcomms/core/C in GLOB.tcomms_machines) + // Make sure we dont check ourselves + if(C == src) + continue + // We dont care about ones on other zlevels + if(!atoms_share_level(C, src)) + continue + // If another core is active, return FALSE + if(C.active) + return FALSE + // If we got here there isnt an active core on this Z-level. So return true + return TRUE + ////////////// // UI STUFF // ////////////// -/obj/machinery/tcomms/core/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - // this is silly but it has to be done because NTTC inits before languages do - if(nttc.valid_languages.len == 1) +/obj/machinery/tcomms/core/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + // This needs to happen here because of how late the language datum initializes. I dont like it + if(length(nttc.valid_languages) == 1) nttc.update_languages() - // Now the actual UI stuff - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "tcomms_core.tmpl", "Telecommunications Core", 900, 600) + ui = new(user, src, ui_key, "TcommsCore", name, 900, 600, master_ui, state) ui.open() - ui.set_auto_update(1) -/obj/machinery/tcomms/core/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - // What tab are we on - data["tab"] = ui_tab +/obj/machinery/tcomms/core/tgui_data(mob/user) + var/list/data = list() data["ion"] = ion - // Only send NTTC settings if were on the right tab. This saves on sending overhead. - if(ui_tab == UI_TAB_CONFIG) - // Z-level list. Note that this will also show sectors with hidden relay links, but you cant see the relays themselves - // This allows the crew to realise that sectors have hidden relays - data["sectors_available"] = "Count: [length(reachable_zlevels)] | List: [jointext(reachable_zlevels, " ")]" - // Toggles - data["active"] = active - data["nttc_toggle_jobs"] = nttc.toggle_jobs - data["nttc_toggle_job_color"] = nttc.toggle_job_color - data["nttc_toggle_name_color"] = nttc.toggle_name_color - data["nttc_toggle_command_bold"] = nttc.toggle_command_bold - // Strings - data["nttc_setting_language"] = nttc.setting_language - data["nttc_job_indicator_type"] = nttc.job_indicator_type - // Network ID - data["network_id"] = network_id + // Z-level list. Note that this will also show sectors with hidden relay links, but you cant see the relays themselves + // This allows the crew to realise that sectors have hidden relays + data["sectors_available"] = "Count: [length(reachable_zlevels)] | List: [jointext(reachable_zlevels, " ")]" + // Toggles + data["active"] = active + data["nttc_toggle_jobs"] = nttc.toggle_jobs + data["nttc_toggle_job_color"] = nttc.toggle_job_color + data["nttc_toggle_name_color"] = nttc.toggle_name_color + data["nttc_toggle_command_bold"] = nttc.toggle_command_bold + // Strings + data["nttc_setting_language"] = nttc.setting_language + data["nttc_job_indicator_type"] = nttc.job_indicator_type + // Network ID + data["network_id"] = network_id - if(ui_tab == UI_TAB_LINKS) - data["link_password"] = link_password - // You ready to see some shit? - for(var/obj/machinery/tcomms/relay/R in linked_relays) - // Dont show relays with a hidden link - if(R.hidden_link) - continue - // Assume false - var/status = FALSE - var/status_color = "'background-color: #eb4034'" // Red - if(R.active && !(R.stat & NOPOWER)) - status = TRUE - status_color = "'background-color: #32a852'" // Green + data["link_password"] = link_password + // You ready to see some awful shit? + var/list/relays = list() + for(var/obj/machinery/tcomms/relay/R in linked_relays) + // Dont show relays with a hidden link + if(R.hidden_link) + continue + // Assume false + var/status = FALSE + if(R.active && !(R.stat & NOPOWER)) + status = TRUE + relays += list(list("addr" = "\ref[R]", "net_id" = R.network_id, "sector" = R.loc.z, "status" = status)) - data["entries"] += list(list("addr" = "\ref[R]", "net_id" = R.network_id, "sector" = R.loc.z, "status" = status, "status_color" = status_color)) - // End the shit + data["relay_entries"] = relays + // End the shit - if(ui_tab == UI_TAB_FILTER) - data["filtered_users"] = nttc.filtering + data["filtered_users"] = nttc.filtering return data -/obj/machinery/tcomms/core/Topic(href, href_list) +/obj/machinery/tcomms/core/tgui_act(action, list/params) // Check against href exploits if(..()) return - if(href_list["tab"]) - // Make sure its a valid tab - if(href_list["tab"] in list(UI_TAB_CONFIG, UI_TAB_LINKS, UI_TAB_FILTER)) - ui_tab = href_list["tab"] + . = TRUE - // Check if they did a href, but only for that current tab - if(ui_tab == UI_TAB_CONFIG) + switch(action) // All the toggle on/offs go here - if(href_list["toggle_active"]) - active = !active - update_icon() + if("toggle_active") + if(check_power_on()) + active = !active + update_icon() + else + to_chat(usr, "Error: Another core is already active in this sector. Power-up cancelled due to radio interference.") + // NTTC Toggles - if(href_list["nttc_toggle_jobs"]) + if("nttc_toggle_jobs") nttc.toggle_jobs = !nttc.toggle_jobs log_action(usr, "toggled job tags (Now [nttc.toggle_jobs])") - if(href_list["nttc_toggle_job_color"]) + if("nttc_toggle_job_color") nttc.toggle_job_color = !nttc.toggle_job_color log_action(usr, "toggled job colors (Now [nttc.toggle_job_color])") - if(href_list["nttc_toggle_name_color"]) + if("nttc_toggle_name_color") nttc.toggle_name_color = !nttc.toggle_name_color log_action(usr, "toggled name colors (Now [nttc.toggle_name_color])") - if(href_list["nttc_toggle_command_bold"]) + if("nttc_toggle_command_bold") nttc.toggle_command_bold = !nttc.toggle_command_bold log_action(usr, "toggled command bold (Now [nttc.toggle_command_bold])") // We need to be a little more fancy for the others // Job Format - if(href_list["nttc_job_indicator_type"]) + if("nttc_job_indicator_type") var/card_style = input(usr, "Pick a job card format.", "Job Card Format") as null|anything in nttc.job_card_styles if(!card_style) return @@ -225,7 +256,7 @@ log_action(usr, "has set NTTC job card format to [card_style]") // Language Settings - if(href_list["nttc_setting_language"]) + if("nttc_setting_language") var/new_language = input(usr, "Pick a language to convert messages to.", "Language Conversion") as null|anything in nttc.valid_languages if(!new_language) return @@ -239,24 +270,23 @@ log_action(usr, new_language == "--DISABLE--" ? "disabled NTTC language conversion" : "set NTTC language conversion to [new_language]", TRUE) // Imports and exports - if(href_list["import"]) + if("import") var/json = input(usr, "Provide configuration JSON below.", "Load Config", nttc.nttc_serialize()) as message if(nttc.nttc_deserialize(json, usr.ckey)) log_action(usr, "has uploaded a NTTC JSON configuration: [ADMIN_SHOWDETAILS("Show", json)]", TRUE) - if(href_list["export"]) + if("export") usr << browse(nttc.nttc_serialize(), "window=save_nttc") // Set network ID - if(href_list["network_id"]) + if("network_id") var/new_id = input(usr, "Please enter a new network ID", "Network ID", network_id) log_action(usr, "renamed core with ID [network_id] to [new_id]") to_chat(usr, "Device ID changed from [network_id] to [new_id].") network_id = new_id - if(ui_tab == UI_TAB_LINKS) - if(href_list["unlink"]) - var/obj/machinery/tcomms/relay/R = locate(href_list["unlink"]) + if("unlink") + var/obj/machinery/tcomms/relay/R = locate(params["addr"]) if(istype(R, /obj/machinery/tcomms/relay)) var/confirm = alert("Are you sure you want to unlink this relay?\nID: [R.network_id]\nADDR: \ref[R]", "Relay Unlink", "Yes", "No") if(confirm == "Yes") @@ -265,14 +295,13 @@ else to_chat(usr, "ERROR: Relay not found. Please file an issue report.") - if(href_list["change_password"]) + if("change_password") var/new_password = input(usr, "Please enter a new password","New Password", link_password) log_action(usr, "has changed the password on core with ID [network_id] from [link_password] to [new_password]") to_chat(usr, "Successfully changed password from [link_password] to [new_password].") link_password = new_password - if(ui_tab == UI_TAB_FILTER) - if(href_list["add_filter"]) + if("add_filter") // This is a stripped input because I did NOT come this far for this system to be abused by HTML injection var/name_to_add = stripped_input(usr, "Enter a name to add to the filtering list", "Name Entry") if(name_to_add == "") @@ -284,9 +313,8 @@ log_action(usr, "has added [name_to_add] to the NTTC filter list on core with ID [network_id]", TRUE) to_chat(usr, "Successfully added [name_to_add] to the NTTC filtering list.") - - if(href_list["remove_filter"]) - var/name_to_remove = href_list["remove_filter"] + if("remove_filter") + var/name_to_remove = params["user"] if(!(name_to_remove in nttc.filtering)) to_chat(usr, "ERROR: Name does not exist in filter list. Please file an issue report.") else @@ -297,9 +325,6 @@ to_chat(usr, "Successfully removed [name_to_remove] from the NTTC filtering list.") - // Hack to speed update the nanoUI - SSnanoui.update_uis(src) - #undef UI_TAB_CONFIG #undef UI_TAB_LINKS #undef UI_TAB_FILTER diff --git a/code/game/machinery/tcomms/relay.dm b/code/game/machinery/tcomms/relay.dm index b2faf9ce0cd..27d4e750bc5 100644 --- a/code/game/machinery/tcomms/relay.dm +++ b/code/game/machinery/tcomms/relay.dm @@ -9,6 +9,8 @@ name = "Telecommunications Relay" desc = "A large device with several radio antennas on it." icon_state = "relay" + // This starts as off so you cant make cores as hot spares + active = FALSE /// The host core for this relay var/obj/machinery/tcomms/core/linked_core /// ID of the hub to auto link to @@ -26,6 +28,11 @@ /obj/machinery/tcomms/relay/Initialize(mapload) . = ..() component_parts += new /obj/item/circuitboard/tcomms/relay(null) + if(check_power_on()) + active = TRUE + else + visible_message("Error: Another relay is already active in this sector. Power-up cancelled due to radio interference.") + update_icon() if(mapload && autolink_id) return INITIALIZE_HINT_LATELOAD @@ -51,6 +58,40 @@ // Only ONE of these with one ID should exist per world break +/** + * Z-Level transit change helper + * + * Handles parent call of disabling the machine if it changes Z-level, but also rebuilds the list of reachable levels on the linked core + */ +/obj/machinery/tcomms/relay/onTransitZ(old_z, new_z) + . = ..() + if(linked_core) + linked_core.refresh_zlevels() + + +/** + * Power-on checker + * + * Checks the z-level to see if an existing relay is already powered on, and deny this one turning on if there is one. Returns TRUE if it can power on, or FALSE if it cannot + */ +/obj/machinery/tcomms/relay/proc/check_power_on() + // Cancel if we are already on + if(active) + return TRUE + + for(var/obj/machinery/tcomms/relay/R in GLOB.tcomms_machines) + // Make sure we dont check ourselves + if(R == src) + continue + // We dont care about ones on other zlevels + if(!atoms_share_level(R, src)) + continue + // If another relay is active, return FALSE + if(R.active) + return FALSE + // If we got here there isnt an active relay on this Z-level. So return TRUE + return TRUE + /** * Proc to link the relay to the core. * @@ -83,23 +124,22 @@ * Proc which ensures the host core has its zlevels updated (icons are updated by parent call) */ /obj/machinery/tcomms/relay/power_change() - ..() - if(linked_core) - linked_core.refresh_zlevels() + ..() + if(linked_core) + linked_core.refresh_zlevels() ////////////// // UI STUFF // ////////////// -/obj/machinery/tcomms/relay/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/tcomms/relay/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "tcomms_relay.tmpl", "Telecommunications Relay", 600, 400) + ui = new(user, src, ui_key, "TcommsRelay", name, 600, 400, master_ui, state) ui.open() - ui.set_auto_update(1) -/obj/machinery/tcomms/relay/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] +/obj/machinery/tcomms/relay/tgui_data(mob/user) + var/list/data = list() // Are we on or not data["active"] = active // What is our network ID @@ -113,47 +153,58 @@ if(linked) data["linked_core_id"] = linked_core.network_id data["linked_core_addr"] = "\ref[linked_core]" - else + var/list/cores = list() for(var/obj/machinery/tcomms/core/C in GLOB.tcomms_machines) - data["entries"] += list(list("addr" = "\ref[C]", "net_id" = C.network_id, "sector" = C.loc.z)) + cores += list(list("addr" = "\ref[C]", "net_id" = C.network_id, "sector" = C.loc.z)) + data["cores"] = cores return data -/obj/machinery/tcomms/relay/Topic(href, href_list) +/obj/machinery/tcomms/relay/tgui_act(action, list/params) // Check against href exploits if(..()) return - // All the toggle on/offs go here - if(href_list["toggle_active"]) - active = !active - update_icon() - if(linked_core) - linked_core.refresh_zlevels() + . = TRUE - // Set network ID - if(href_list["network_id"]) - var/new_id = input(usr, "Please enter a new network ID", "Network ID", network_id) - log_action(usr, "renamed core with ID [network_id] to [new_id]") - to_chat(usr, "Device ID changed from [network_id] to [new_id].") - network_id = new_id + switch(action) + if("toggle_active") + if(check_power_on()) + active = !active + update_icon() + if(linked_core) + linked_core.refresh_zlevels() + else + to_chat(usr, "Error: Another relay is already active in this sector. Power-up cancelled due to radio interference.") + + // Set network ID + if("network_id") + var/new_id = input(usr, "Please enter a new network ID", "Network ID", network_id) + log_action(usr, "renamed core with ID [network_id] to [new_id]") + to_chat(usr, "Device ID changed from [network_id] to [new_id].") + network_id = new_id - if(linked) // Only do these hrefs if we are linked to prevent bugs/exploits - if(href_list["toggle_hidden_link"]) + if("toggle_hidden_link") + if(!linked) + return hidden_link = !hidden_link log_action(usr, "Modified hidden link for [network_id] (Now [hidden_link])") - if(href_list["unlink"]) + if("unlink") + if(!linked) + return var/choice = alert(usr, "Are you SURE you want to unlink this relay?\nYou wont be able to re-link without the core password", "Unlink","Yes","No") if(choice == "Yes") log_action(usr, "Unlinked [network_id] from [linked_core.network_id]") Reset() - else + // You should only be able to link if its not linked, to prevent weirdness - if(href_list["link"]) - var/obj/machinery/tcomms/core/C = locate(href_list["link"]) + if("link") + if(linked) + return + var/obj/machinery/tcomms/core/C = locate(params["addr"]) if(istype(C, /obj/machinery/tcomms/core)) var/user_pass = input(usr, "Please enter core password","Password Entry") // Check the password @@ -166,5 +217,3 @@ to_chat(usr, "ERROR: Core not found. Please file an issue report.") - // Hack to speed update the nanoUI - SSnanoui.update_uis(src) diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index 59bae3174c4..005e6720b8b 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -1,16 +1,24 @@ +#define REGIME_TELEPORT 0 +#define REGIME_GATE 1 +#define REGIME_GPS 2 + /obj/machinery/computer/teleporter name = "teleporter control console" desc = "Used to control a linked teleportation Hub and Station." icon_screen = "teleport" icon_keyboard = "teleport_key" circuit = /obj/item/circuitboard/teleporter - var/obj/item/gps/locked = null - var/regime_set = "Teleporter" + var/obj/item/gps/locked = null /// A GPS with a locked destination + var/regime = REGIME_TELEPORT /// Switches mode between teleporter, gate and gps var/id = null - var/obj/machinery/teleport/station/power_station - var/calibrating - var/turf/target //Used for one-time-use teleport cards (such as clown planet coordinates.) - //Setting this to 1 will set src.locked to null after a player enters the portal and will not allow hand-teles to open portals to that location. + var/obj/machinery/teleport/station/power_station /// The power station that's connected to the console + var/calibrating = FALSE /// Whether calibration is in progress or not. Calibration prevents changes. + var/turf/target ///The target turf of the teleporter + var/target_list ///lists of suitable teleport targets, dependent on regime. Used in the UI + + /* var/area_bypass is for one-time-use teleport cards (such as clown planet coordinates.) + Setting this to TRUE will set var/obj/item/gps/locked to null after a player enters the portal and will not allow hand-teles to open portals to that location. + */ var/area_bypass = FALSE var/cc_beacon = FALSE @@ -24,6 +32,7 @@ ..() link_power_station() update_icon() + target_list = targets_teleport() /obj/machinery/computer/teleporter/Destroy() if(power_station) @@ -55,202 +64,238 @@ /obj/machinery/computer/teleporter/emag_act(mob/user) if(!emagged) - emagged = 1 + emagged = TRUE to_chat(user, "The teleporter can now lock on to Syndicate beacons!") else - ui_interact(user) + tgui_interact(user) /obj/machinery/computer/teleporter/attack_ai(mob/user) - src.attack_hand(user) + attack_hand(user) /obj/machinery/computer/teleporter/attack_hand(mob/user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) + +/obj/machinery/computer/teleporter/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) if(stat & (NOPOWER|BROKEN)) return - - // Set up the Nano UI - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "teleporter_console.tmpl", "Teleporter Console UI", 400, 400) + ui = new(user, src, ui_key, "Teleporter", "Teleporter Console", 380, 260) ui.open() -/obj/machinery/computer/teleporter/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] +/obj/machinery/computer/teleporter/tgui_data(mob/user) + var/list/data = list() data["powerstation"] = power_station if(power_station?.teleporter_hub) data["teleporterhub"] = power_station.teleporter_hub data["calibrated"] = power_station.teleporter_hub.calibrated - data["accurate"] = power_station.teleporter_hub.accurate else data["teleporterhub"] = null data["calibrated"] = null - data["accurate"] = null - data["regime"] = regime_set + data["regime"] = regime var/area/targetarea = get_area(target) data["target"] = (!target || !targetarea) ? "None" : sanitize(targetarea.name) data["calibrating"] = calibrating - data["locked"] = locked + data["locked"] = locked ? TRUE : FALSE + data["targetsTeleport"] = target_list return data -/obj/machinery/computer/teleporter/Topic(href, href_list) +/obj/machinery/computer/teleporter/tgui_act(action, params) if(..()) - return 1 - - if(href_list["eject"]) - eject() - SSnanoui.update_uis(src) return if(!check_hub_connection()) - to_chat(usr, "Error: Unable to detect hub.") - SSnanoui.update_uis(src) + atom_say("Error: Unable to detect hub.") return if(calibrating) - to_chat(usr, "Error: Calibration in progress. Stand by.") - SSnanoui.update_uis(src) + atom_say("Error: Calibration in progress. Stand by.") return - if(href_list["regimeset"]) - power_station.engaged = 0 - power_station.teleporter_hub.update_icon() - power_station.teleporter_hub.calibrated = 0 - reset_regime() - SSnanoui.update_uis(src) - if(href_list["settarget"]) - power_station.engaged = 0 - power_station.teleporter_hub.update_icon() - power_station.teleporter_hub.calibrated = 0 - set_target(usr) - SSnanoui.update_uis(src) - if(href_list["lock"]) - power_station.engaged = 0 - power_station.teleporter_hub.update_icon() - power_station.teleporter_hub.calibrated = 0 - target = get_turf(locked.locked_location) - SSnanoui.update_uis(src) - if(href_list["calibrate"]) - if(!target) - to_chat(usr, "Error: No target set to calibrate to.") - SSnanoui.update_uis(src) - return - if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accurate >= 3) - to_chat(usr, "Hub is already calibrated.") - SSnanoui.update_uis(src) - return - src.visible_message("Processing hub calibration to target...") + . = TRUE - calibrating = 1 - SSnanoui.update_uis(src) - spawn(50 * (3 - power_station.teleporter_hub.accurate)) //Better parts mean faster calibration - calibrating = 0 - if(check_hub_connection()) - power_station.teleporter_hub.calibrated = 1 - src.visible_message("Calibration complete.") - else - src.visible_message("Error: Unable to detect hub.") - SSnanoui.update_uis(src) + switch(action) + if("eject") //eject gps device + eject() + if("load") //load gps coordinates + target = locate(locked.locked_location.x,locked.locked_location.y,locked.locked_location.z) + if("setregime") + regime = text2num(params["regime"]) + if(regime == REGIME_TELEPORT) + target_list = targets_teleport() + if(regime == REGIME_GATE) + target_list = targets_gate() + if(regime == REGIME_GPS) + target_list = null //clears existing entries, target is added by load action + resetPowerstation() + target = null + if("settarget") + resetPowerstation() + var/turf/tmpTarget = locate(text2num(params["x"]),text2num(params["y"]),text2num(params["z"])) + if(!istype(tmpTarget, /turf)) + atom_say("No valid targets available.") + return + target = tmpTarget + if(regime == REGIME_TELEPORT) + teleport_helper() + if(regime == REGIME_GATE) + gate_helper() + if("calibrate") + if(!target) + atom_say("Error: No target set to calibrate to.") + return + if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accurate >= 3) + atom_say("Hub is already calibrated.") + return - SSnanoui.update_uis(src) + atom_say("Processing hub calibration to target...") + calibrating = TRUE + addtimer(CALLBACK(src, .proc/calibrateCallback), 50 * (3 - power_station.teleporter_hub.accurate)) //Better parts mean faster calibration + +/** +* Resets the connected powerstation to initial values. Helper function of tgui_act +*/ +/obj/machinery/computer/teleporter/proc/resetPowerstation() + power_station.engaged = FALSE + power_station.teleporter_hub.calibrated = FALSE + power_station.teleporter_hub.update_icon() + +/** +* Calibrates the hub. Helper function of tgui_act +*/ +/obj/machinery/computer/teleporter/proc/calibrateCallback() + calibrating = FALSE + if(check_hub_connection()) + power_station.teleporter_hub.calibrated = TRUE + atom_say("Calibration complete.") + else + atom_say("Error: Unable to detect hub.") /obj/machinery/computer/teleporter/proc/check_hub_connection() if(!power_station) return if(!power_station.teleporter_hub) return - return 1 - -/obj/machinery/computer/teleporter/proc/reset_regime() - target = null - if(regime_set == "Teleporter") - regime_set = "Gate" - else - regime_set = "Teleporter" + return TRUE +/** +* Helper function of tgui_act +* +* Triggered when ejecting a gps device. Sets the gps to the ground and resets the console +*/ /obj/machinery/computer/teleporter/proc/eject() if(locked) locked.loc = loc locked = null + regime = REGIME_TELEPORT + target_list = targets_teleport() -/obj/machinery/computer/teleporter/proc/set_target(mob/user) - area_bypass = FALSE - if(regime_set == "Teleporter") - var/list/L = list() - var/list/areaindex = list() +/** +* Creates a list of viable targets for the teleport. Helper function of tgui_data +*/ +/obj/machinery/computer/teleporter/proc/targets_teleport() + var/list/L = list() + var/list/areaindex = list() - for(var/obj/item/radio/beacon/R in GLOB.beacons) - var/turf/T = get_turf(R) - if(!T) - continue - if(!is_teleport_allowed(T.z) && !R.cc_beacon) - continue - if(R.syndicate == 1 && emagged == 0) - continue - var/tmpname = T.loc.name + for(var/obj/item/radio/beacon/R in GLOB.beacons) + var/turf/T = get_turf(R) + if(!T) + continue + if(!is_teleport_allowed(T.z) && !R.cc_beacon) + continue + if(R.syndicate && !emagged) + continue + var/tmpname = T.loc.name + if(areaindex[tmpname]) + tmpname = "[tmpname] ([++areaindex[tmpname]])" + else + areaindex[tmpname] = 1 + L[tmpname] = list( + "name" = tmpname, + "x" = T.x, + "y" = T.y, + "z" = T.z) + + for(var/obj/item/implant/tracking/I in GLOB.tracked_implants) + if(!I.implanted || !ismob(I.loc)) + continue + else + var/mob/M = I.loc + if(M.stat == DEAD) + if(M.timeofdeath + 6000 < world.time) + continue + var/turf/T = get_turf(M) + if(!T) continue + if(!is_teleport_allowed(T.z)) continue + var/tmpname = M.real_name if(areaindex[tmpname]) tmpname = "[tmpname] ([++areaindex[tmpname]])" else areaindex[tmpname] = 1 - L[tmpname] = R + L[tmpname] = list( + "name" = tmpname, + "x" = T.x, + "y" = T.y, + "z" = T.z) + return L - for(var/obj/item/implant/tracking/I in GLOB.tracked_implants) - if(!I.implanted || !ismob(I.loc)) - continue - else - var/mob/M = I.loc - if(M.stat == DEAD) - if(M.timeofdeath + 6000 < world.time) - continue - var/turf/T = get_turf(M) - if(!T) continue - if(!is_teleport_allowed(T.z)) continue - var/tmpname = M.real_name - if(areaindex[tmpname]) - tmpname = "[tmpname] ([++areaindex[tmpname]])" - else - areaindex[tmpname] = 1 - L[tmpname] = I +/** +* Creates a list of viable targets for the gate. Helper function of tgui_data +*/ +/obj/machinery/computer/teleporter/proc/targets_gate(mob/users) + var/list/L = list() + var/list/areaindex = list() + var/list/S = power_station.linked_stations + if(!S.len) + return L + for(var/obj/machinery/teleport/station/R in S) + var/turf/T = get_turf(R) + if(!T || !R.teleporter_hub || !R.teleporter_console) + continue + if(!is_teleport_allowed(T.z)) + continue + var/tmpname = T.loc.name + if(areaindex[tmpname]) + tmpname = "[tmpname] ([++areaindex[tmpname]])" + else + areaindex[tmpname] = 1 + L[tmpname] = list( + "name" = tmpname, + "x" = T.x, + "y" = T.y, + "z" = T.z) + return L - var/desc = input("Please select a location to lock in.", "Locking Computer") in L - target = L[desc] - if(istype(target, /obj/item/radio/beacon)) - var/obj/item/radio/beacon/B = target +/** +* Helper function of tgui_act. +* +* Called after selecting a target for the gate in the UI. Sets area_bypass and cc_beacon. +*/ +/obj/machinery/computer/teleporter/proc/teleport_helper() + area_bypass = FALSE + for(var/item in target.contents) + if(istype(item, /obj/item/radio/beacon)) + var/obj/item/radio/beacon/B = item if(B.area_bypass) area_bypass = TRUE cc_beacon = B.cc_beacon - else - var/list/L = list() - var/list/areaindex = list() - var/list/S = power_station.linked_stations - if(!S.len) - to_chat(user, "No connected stations located.") - return - for(var/obj/machinery/teleport/station/R in S) - var/turf/T = get_turf(R) - if(!T || !R.teleporter_hub || !R.teleporter_console) - continue - if(!is_teleport_allowed(T.z)) - continue - var/tmpname = T.loc.name - if(areaindex[tmpname]) - tmpname = "[tmpname] ([++areaindex[tmpname]])" - else - areaindex[tmpname] = 1 - L[tmpname] = R - var/desc = input("Please select a station to lock in.", "Locking Computer") in L - target = L[desc] - if(target) - var/obj/machinery/teleport/station/trg = target - trg.linked_stations |= power_station - trg.stat &= ~NOPOWER - if(trg.teleporter_hub) - trg.teleporter_hub.stat &= ~NOPOWER - trg.teleporter_hub.update_icon() - if(trg.teleporter_console) - trg.teleporter_console.stat &= ~NOPOWER - trg.teleporter_console.update_icon() - return + +/** +* Helper function of tgui_act. +* +* Called after selecting a target for the teleporter in the UI. +*/ +/obj/machinery/computer/teleporter/proc/gate_helper() + area_bypass = FALSE + var/obj/machinery/teleport/station/trg = target + trg.linked_stations |= power_station + trg.stat &= ~NOPOWER + if(trg.teleporter_hub) + trg.teleporter_hub.stat &= ~NOPOWER + trg.teleporter_hub.update_icon() + if(trg.teleporter_console) + trg.teleporter_console.stat &= ~NOPOWER + trg.teleporter_console.update_icon() /proc/find_loc(obj/R as obj) if(!R) return null @@ -263,20 +308,20 @@ /obj/machinery/teleport name = "teleport" icon = 'icons/obj/stationobjs.dmi' - density = 1 - anchored = 1.0 + density = TRUE + anchored = TRUE /obj/machinery/teleport/hub name = "teleporter hub" desc = "It's the hub of a teleporting machine." icon_state = "tele0" - var/accurate = 0 + var/accurate = FALSE use_power = IDLE_POWER_USE idle_power_usage = 10 active_power_usage = 2000 var/obj/machinery/teleport/station/power_station var/calibrated //Calibration prevents mutation - var/admin_usage = 0 // if 1, works on z2. If 0, doesn't. Used for admin room teleport. + var/admin_usage = FALSE // if 1, works on z2. If 0, doesn't. Used for admin room teleport. /obj/machinery/teleport/hub/New() ..() @@ -317,6 +362,7 @@ for(dir in list(NORTH,EAST,SOUTH,WEST)) power_station = locate(/obj/machinery/teleport/station, get_step(src, dir)) if(power_station) + power_station.link_console_and_hub() break return power_station @@ -324,27 +370,12 @@ if(!is_teleport_allowed(z) && !admin_usage) to_chat(M, "You can't use this here.") return - if(power_station && power_station.engaged && !panel_open) - //--FalseIncarnate - //Prevents AI cores from using the teleporter, prints out failure messages for clarity - if(istype(M, /mob/living/silicon/ai) || istype(M, /obj/structure/AIcore)) - visible_message("The teleporter rejects the AI unit.") - if(istype(M, /mob/living/silicon/ai)) - var/mob/living/silicon/ai/T = M - var/list/TPError = list("Firmware instructions dictate you must remain on your assigned station!", - "You cannot interface with this technology and get rejected!", - "External firewalls prevent you from utilizing this machine!", - "Your AI core's anti-bluespace failsafes trigger and prevent teleportation!") - to_chat(T, "[pick(TPError)]") - return - else - if(!teleport(M) && isliving(M)) // the isliving(M) is needed to avoid triggering errors if a spark bumps the telehub - visible_message("[src] emits a loud buzz, as its teleport portal flickers and fails!") - playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) - power_station.toggle() // turn off the portal. - - use_power(5000) - //--FalseIncarnate + if(power_station && power_station.engaged && !panel_open && !blockAI(M) && !istype(M, /obj/spacepod)) + if(!teleport(M) && isliving(M)) // the isliving(M) is needed to avoid triggering errors if a spark bumps the telehub + visible_message("[src] emits a loud buzz, as its teleport portal flickers and fails!") + playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, FALSE) + power_station.toggle() // turn off the portal. + use_power(5000) return /obj/machinery/teleport/hub/attackby(obj/item/I, mob/user, params) @@ -375,7 +406,7 @@ . = do_teleport(M, locate(rand((2*TRANSITIONEDGE), world.maxx - (2*TRANSITIONEDGE)), rand((2*TRANSITIONEDGE), world.maxy - (2*TRANSITIONEDGE)), 3), 2, bypass_area_flag = com.area_bypass) else . = do_teleport(M, com.target, bypass_area_flag = com.area_bypass) - calibrated = 0 + calibrated = FALSE /obj/machinery/teleport/hub/update_icon() if(panel_open) @@ -389,7 +420,7 @@ name = "permanent teleporter" desc = "A teleporter with the target pre-set on the circuit board." icon_state = "tele0" - var/recalibrating = 0 + var/recalibrating = FALSE use_power = IDLE_POWER_USE idle_power_usage = 10 active_power_usage = 2000 @@ -406,37 +437,42 @@ tele_delay = max(A, 0) update_icon() -/obj/machinery/teleport/perma/Bumped(M as mob|obj) +/** + Internal helper function + + Prevents AI from using the teleporter, prints out failure messages for clarity +*/ +/obj/machinery/teleport/proc/blockAI(atom/A) + if(istype(A, /mob/living/silicon/ai) || istype(A, /obj/structure/AIcore)) + visible_message("The teleporter rejects the AI unit.") + if(istype(A, /mob/living/silicon/ai)) + var/mob/living/silicon/ai/T = A + var/list/TPError = list("Firmware instructions dictate you must remain on your assigned station!", + "You cannot interface with this technology and get rejected!", + "External firewalls prevent you from utilizing this machine!", + "Your AI core's anti-bluespace failsafes trigger and prevent teleportation!") + to_chat(T, "[pick(TPError)]") + return TRUE + return FALSE + +/obj/machinery/teleport/perma/Bumped(atom/A) if(stat & (BROKEN|NOPOWER)) return if(!is_teleport_allowed(z)) - to_chat(M, "You can't use this here.") + to_chat(A, "You can't use this here.") return - if(target && !recalibrating && !panel_open) - //--FalseIncarnate - //Prevents AI cores from using the teleporter, prints out failure messages for clarity - if(istype(M, /mob/living/silicon/ai) || istype(M, /obj/structure/AIcore)) - visible_message("The teleporter rejects the AI unit.") - if(istype(M, /mob/living/silicon/ai)) - var/mob/living/silicon/ai/T = M - var/list/TPError = list("Firmware instructions dictate you must remain on your assigned station!", - "You cannot interface with this technology and get rejected!", - "External firewalls prevent you from utilizing this machine!", - "Your AI core's anti-bluespace failsafes trigger and prevent teleportation!") - to_chat(T, "[pick(TPError)]") - return - else - do_teleport(M, target) - use_power(5000) - if(tele_delay) - recalibrating = 1 - update_icon() - spawn(tele_delay) - recalibrating = 0 - update_icon() - //--FalseIncarnate - return + if(target && !recalibrating && !panel_open && !blockAI(A)) + do_teleport(A, target) + use_power(5000) + if(tele_delay) + recalibrating = TRUE + update_icon() + addtimer(CALLBACK(src, .proc/BumpedCallback), tele_delay) + +/obj/machinery/teleport/perma/proc/BumpedCallback() + recalibrating = FALSE + update_icon() /obj/machinery/teleport/perma/power_change() ..() @@ -467,7 +503,7 @@ name = "station" desc = "The power control station for a bluespace teleporter." icon_state = "controller" - var/engaged = 0 + var/engaged = FALSE use_power = IDLE_POWER_USE idle_power_usage = 10 active_power_usage = 2000 @@ -568,7 +604,7 @@ /obj/machinery/teleport/station/attack_ai() - src.attack_hand() + attack_hand() /obj/machinery/teleport/station/attack_hand(mob/user) if(!panel_open) @@ -583,12 +619,12 @@ to_chat(user, "Close the hub's maintenance panel first.") return if(teleporter_console.target) - src.engaged = !src.engaged + engaged = !engaged use_power(5000) visible_message("Teleporter [engaged ? "" : "dis"]engaged!") else visible_message("No target detected.") - src.engaged = 0 + engaged = FALSE teleporter_hub.update_icon() if(istype(user)) add_fingerprint(user) diff --git a/code/game/machinery/transformer.dm b/code/game/machinery/transformer.dm index cc9fc3e4666..18abeba7400 100644 --- a/code/game/machinery/transformer.dm +++ b/code/game/machinery/transformer.dm @@ -6,17 +6,45 @@ layer = MOB_LAYER+1 // Overhead anchored = 1 density = 1 - var/transform_dead = 0 - var/transform_standing = 0 - var/cooldown_duration = 600 // 1 minute - var/cooldown = 0 - var/robot_cell_charge = 5000 + /// TRUE if the factory can transform dead mobs. + var/transform_dead = TRUE + /// TRUE if the mob can be standing and still be transformed. + var/transform_standing = TRUE + /// Cooldown between each transformation, in deciseconds. + var/cooldown_duration = 1 MINUTES + /// If the factory is currently on cooldown from its last transformation. + var/is_on_cooldown = FALSE + /// The type of cell that newly created borgs get. + var/robot_cell_type = /obj/item/stock_parts/cell/high/plus + /// The direction that mobs must moving in to get transformed. var/acceptdir = EAST + /// The AI who placed this factory. + var/mob/living/silicon/ai/masterAI -/obj/machinery/transformer/New() - // On us - ..() - new /obj/machinery/conveyor/auto(loc, WEST) +/obj/machinery/transformer/Initialize(mapload, mob/living/silicon/ai/_ai = null) + . = ..() + if(_ai) + masterAI = _ai + initialize_belts() + +/// Used to create all of the belts the transformer will be using. All belts should be pushing `WEST`. +/obj/machinery/transformer/proc/initialize_belts() + var/turf/T = get_turf(src) + if(!T) + return + + // Belt under the factory. + new /obj/machinery/conveyor/auto(T, WEST) + + // Get the turf 1 tile to the EAST. + var/turf/east = locate(T.x + 1, T.y, T.z) + if(istype(east, /turf/simulated/floor)) + new /obj/machinery/conveyor/auto(east, WEST) + + // Get the turf 1 tile to the WEST. + var/turf/west = locate(T.x - 1, T.y, T.z) + if(istype(west, /turf/simulated/floor)) + new /obj/machinery/conveyor/auto(west, WEST) /obj/machinery/transformer/power_change() ..() @@ -24,7 +52,7 @@ /obj/machinery/transformer/update_icon() ..() - if(stat & (BROKEN|NOPOWER) || cooldown == 1) + if(is_on_cooldown || stat & (BROKEN|NOPOWER)) icon_state = "separator-AO0" else icon_state = initial(icon_state) @@ -35,120 +63,76 @@ C.setDir(newdir) acceptdir = turn(newdir, 180) -/obj/machinery/transformer/Bumped(var/atom/movable/AM) +/// Resets `is_on_cooldown` to `FALSE` and updates our icon. Used in a callback after the transformer does a transformation. +/obj/machinery/transformer/proc/reset_cooldown() + is_on_cooldown = FALSE + update_icon() - if(cooldown == 1) +/obj/machinery/transformer/Bumped(atom/movable/AM) + // They have to be human to be transformed. + if(is_on_cooldown || !ishuman(AM)) return - // Crossed didn't like people lying down. - if(ishuman(AM)) - // Only humans can enter from the west side, while lying down. - var/move_dir = get_dir(loc, AM.loc) - var/mob/living/carbon/human/H = AM - if((transform_standing || H.lying) && move_dir == acceptdir)// || move_dir == WEST) - AM.loc = src.loc - do_transform(AM) + var/mob/living/carbon/human/H = AM + var/move_dir = get_dir(loc, H.loc) -/obj/machinery/transformer/proc/do_transform(var/mob/living/carbon/human/H) - if(stat & (BROKEN|NOPOWER)) - return - if(cooldown == 1) + if((transform_standing || H.lying) && move_dir == acceptdir) + H.forceMove(drop_location()) + do_transform(H) + +/// Transforms a human mob into a cyborg, connects them to the malf AI which placed the factory. +/obj/machinery/transformer/proc/do_transform(mob/living/carbon/human/H) + if(is_on_cooldown || stat & (BROKEN|NOPOWER)) return if(!transform_dead && H.stat == DEAD) - playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0) + playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) return - playsound(src.loc, 'sound/items/welder.ogg', 50, 1) - H.emote("scream") // It is painful - H.adjustBruteLoss(max(0, 80 - H.getBruteLoss())) // Hurt the human, don't try to kill them though. - - // Sleep for a couple of ticks to allow the human to see the pain - sleep(5) - + playsound(loc, 'sound/items/welder.ogg', 50, 1) use_power(5000) // Use a lot of power. - var/mob/living/silicon/robot/R = H.Robotize(1) // Delete the items or they'll all pile up in a single tile and lag - - R.cell.maxcharge = robot_cell_charge - R.cell.charge = robot_cell_charge - - // So he can't jump out the gate right away. - R.lockcharge = !R.lockcharge - spawn(50) - playsound(src.loc, 'sound/machines/ping.ogg', 50, 0) - sleep(30) - if(R) - R.lockcharge = !R.lockcharge - R.notify_ai(1) // Activate the cooldown - cooldown = 1 + is_on_cooldown = TRUE update_icon() - spawn(cooldown_duration) - cooldown = 0 - update_icon() - -/obj/machinery/transformer/conveyor/New() - ..() - var/turf/T = loc - if(T) - // Spawn Conveyour Belts - - //East - var/turf/east = locate(T.x + 1, T.y, T.z) - if(istype(east, /turf/simulated/floor)) - new /obj/machinery/conveyor/auto(east, WEST) - - // West - var/turf/west = locate(T.x - 1, T.y, T.z) - if(istype(west, /turf/simulated/floor)) - new /obj/machinery/conveyor/auto(west, WEST) + addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown_duration) + addtimer(CALLBACK(null, .proc/playsound, loc, 'sound/machines/ping.ogg', 50, 0), 3 SECONDS) + H.emote("scream") + if(!masterAI) // If the factory was placed via admin spawning or other means, it wont have an owner_AI. + H.Robotize(robot_cell_type) + return + var/mob/living/silicon/robot/R = H.Robotize(robot_cell_type, FALSE, masterAI) + if(R.mind && !R.client && !R.grab_ghost()) // Make sure this is an actual player first and not just a humanized monkey or something. + message_admins("[key_name_admin(R)] was just transformed by a borg factory, but they were SSD. Polling ghosts for a replacement.") + var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a malfunctioning cyborg?", ROLE_TRAITOR, poll_time = 15 SECONDS) + if(!length(candidates)) + return + var/mob/dead/observer/O = pick(candidates) + R.key= O.key /obj/machinery/transformer/mime name = "Mimetech Greyscaler" desc = "Turns anything placed inside black and white." - -/obj/machinery/transformer/mime/conveyor/New() - ..() - var/turf/T = loc - if(T) - // Spawn Conveyour Belts - - //East - var/turf/east = locate(T.x + 1, T.y, T.z) - if(istype(east, /turf/simulated/floor)) - new /obj/machinery/conveyor/auto(east, WEST) - - // West - var/turf/west = locate(T.x - 1, T.y, T.z) - if(istype(west, /turf/simulated/floor)) - new /obj/machinery/conveyor/auto(west, WEST) - -/obj/machinery/transformer/mime/Bumped(var/atom/movable/AM) - - if(cooldown == 1) +/obj/machinery/transformer/mime/Bumped(atom/movable/AM) + if(is_on_cooldown) return // Crossed didn't like people lying down. - if(isatom(AM)) - AM.loc = src.loc + if(istype(AM)) + AM.forceMove(drop_location()) do_transform_mime(AM) else to_chat(AM, "Only items can be greyscaled.") return -/obj/machinery/transformer/proc/do_transform_mime(var/obj/item/I) - if(stat & (BROKEN|NOPOWER)) - return - if(cooldown == 1) +/obj/machinery/transformer/proc/do_transform_mime(obj/item/I) + if(is_on_cooldown || stat & (BROKEN|NOPOWER)) return - playsound(src.loc, 'sound/items/welder.ogg', 50, 1) - // Sleep for a couple of ticks to allow the human to see the pain - sleep(5) + playsound(loc, 'sound/items/welder.ogg', 50, 1) use_power(5000) // Use a lot of power. var/icon/newicon = new(I.icon, I.icon_state) @@ -156,42 +140,27 @@ I.icon = newicon // Activate the cooldown - cooldown = 1 + is_on_cooldown = TRUE update_icon() - spawn(cooldown_duration) - cooldown = 0 - update_icon() + addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown_duration) /obj/machinery/transformer/xray name = "Automatic X-Ray 5000" desc = "A large metalic machine with an entrance and an exit. A sign on the side reads, 'backpack go in, backpack come out', 'human go in, irradiated human come out'." + acceptdir = WEST -/obj/machinery/transformer/xray/Initialize(mapload) - . = ..() - // On us - new /obj/machinery/conveyor/auto(loc, EAST) - -/obj/machinery/transformer/xray/conveyor/New() - ..() - var/turf/T = loc +/obj/machinery/transformer/xray/initialize_belts() + var/turf/T = get_turf(src) if(T) - // Spawn Conveyour Belts + // This handles the belt under the transformer and 1 tile to the left and right. + . = ..() - //East - var/turf/east = locate(T.x + 1, T.y, T.z) - if(istype(east, /turf/simulated/floor)) - new /obj/machinery/conveyor/auto(east, EAST) - //East2 + // Get the turf 2 tiles to the EAST. var/turf/east2 = locate(T.x + 2, T.y, T.z) if(istype(east2, /turf/simulated/floor)) new /obj/machinery/conveyor/auto(east2, EAST) - // West - var/turf/west = locate(T.x - 1, T.y, T.z) - if(istype(west, /turf/simulated/floor)) - new /obj/machinery/conveyor/auto(west, EAST) - - // West2 + // Get the turf 2 tiles to the WEST. var/turf/west2 = locate(T.x - 2, T.y, T.z) if(istype(west2, /turf/simulated/floor)) new /obj/machinery/conveyor/auto(west2, EAST) @@ -207,30 +176,30 @@ else icon_state = initial(icon_state) -/obj/machinery/transformer/xray/Bumped(var/atom/movable/AM) - - if(cooldown == 1) +/obj/machinery/transformer/xray/Bumped(atom/movable/AM) + if(is_on_cooldown) return // Crossed didn't like people lying down. if(ishuman(AM)) // Only humans can enter from the west side, while lying down. - var/move_dir = get_dir(loc, AM.loc) var/mob/living/carbon/human/H = AM - if(H.lying && move_dir == WEST)// || move_dir == WEST) - AM.loc = src.loc - irradiate(AM) + var/move_dir = get_dir(loc, H.loc) - else if(isatom(AM)) - AM.loc = src.loc + if(H.lying && move_dir == acceptdir) + H.forceMove(drop_location()) + irradiate(H) + + else if(istype(AM)) + AM.forceMove(drop_location()) scan(AM) -/obj/machinery/transformer/xray/proc/irradiate(var/mob/living/carbon/human/H) +/obj/machinery/transformer/xray/proc/irradiate(mob/living/carbon/human/H) if(stat & (BROKEN|NOPOWER)) return flick("separator-AO0",src) - playsound(src.loc, 'sound/effects/alert.ogg', 50, 0) + playsound(loc, 'sound/effects/alert.ogg', 50, 0) sleep(5) H.apply_effect((rand(150,200)),IRRADIATE,0) if(prob(5)) @@ -242,15 +211,15 @@ domutcheck(H,null,1) -/obj/machinery/transformer/xray/proc/scan(var/obj/item/I) +/obj/machinery/transformer/xray/proc/scan(obj/item/I) if(scan_rec(I)) - playsound(src.loc, 'sound/effects/alert.ogg', 50, 0) + playsound(loc, 'sound/effects/alert.ogg', 50, 0) flick("separator-AO0",src) else - playsound(src.loc, 'sound/machines/ping.ogg', 50, 0) + playsound(loc, 'sound/machines/ping.ogg', 50, 0) sleep(30) -/obj/machinery/transformer/xray/proc/scan_rec(var/obj/item/I) +/obj/machinery/transformer/xray/proc/scan_rec(obj/item/I) if(istype(I, /obj/item/gun)) return TRUE if(istype(I, /obj/item/transfer_valve)) diff --git a/code/game/machinery/turret_control.dm b/code/game/machinery/turret_control.dm index 9dda3b193bb..71cb58c6478 100644 --- a/code/game/machinery/turret_control.dm +++ b/code/game/machinery/turret_control.dm @@ -11,51 +11,56 @@ desc = "Used to control a room's automated defenses." icon = 'icons/obj/machines/turret_control.dmi' icon_state = "control_standby" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF - var/enabled = 0 - var/lethal = 0 - var/locked = 1 + var/enabled = FALSE + var/lethal = FALSE + var/lethal_is_configurable = TRUE + var/locked = TRUE var/area/control_area //can be area name, path or nothing. - var/check_arrest = 1 //checks if the perp is set to arrest - var/check_records = 1 //checks if a security record exists at all - var/check_weapons = 0 //checks if it can shoot people that have a weapon they aren't authorized to have - var/check_access = 1 //if this is active, the turret shoots everything that does not meet the access requirements - var/check_anomalies = 1 //checks if it can shoot at unidentified lifeforms (ie xenos) - var/check_synth = 0 //if active, will shoot at anything not an AI or cyborg - var/ailock = 0 //Silicons cannot use this + var/targetting_is_configurable = TRUE // if false, you cannot change who this turret attacks via its UI + var/check_arrest = TRUE //checks if the perp is set to arrest + var/check_records = TRUE //checks if a security record exists at all + var/check_weapons = FALSE //checks if it can shoot people that have a weapon they aren't authorized to have + var/check_access = TRUE //if this is active, the turret shoots everything that does not meet the access requirements + var/check_anomalies = TRUE //checks if it can shoot at unidentified lifeforms (ie xenos) + var/check_synth = FALSE //if active, will shoot at anything not an AI or cyborg + var/check_borgs = FALSE //if TRUE, target all cyborgs. + var/ailock = FALSE //Silicons cannot use this - var/syndicate = 0 + var/syndicate = FALSE var/faction = "" // Turret controls can only access turrets that are in the same faction req_access = list(ACCESS_AI_UPLOAD) /obj/machinery/turretid/stun - enabled = 1 + enabled = TRUE icon_state = "control_stun" /obj/machinery/turretid/lethal - enabled = 1 - lethal = 1 + enabled = TRUE + lethal = TRUE icon_state = "control_kill" /obj/machinery/turretid/syndicate - enabled = 1 - lethal = 1 + enabled = TRUE + lethal = TRUE + lethal_is_configurable = FALSE + targetting_is_configurable = FALSE icon_state = "control_kill" - lethal = 1 - check_arrest = 0 - check_records = 0 - check_weapons = 0 - check_access = 0 - check_anomalies = 1 - check_synth = 1 - ailock = 1 + check_arrest = FALSE + check_records = FALSE + check_weapons = FALSE + check_access = FALSE + check_anomalies = TRUE + check_synth = TRUE + check_borgs = FALSE + ailock = TRUE - syndicate = 1 + syndicate = TRUE faction = "syndicate" req_access = list(ACCESS_SYNDICATE_LEADER) @@ -87,21 +92,23 @@ return /obj/machinery/turretid/proc/isLocked(mob/user) - if(ailock && (isrobot(user) || isAI(user))) - to_chat(user, "There seems to be a firewall preventing you from accessing this device.") - return 1 + if(isrobot(user) || isAI(user)) + if(ailock) + to_chat(user, "There seems to be a firewall preventing you from accessing this device.") + return TRUE + else + return FALSE - if(locked && !(isrobot(user) || isAI(user) || isobserver(user))) - to_chat(user, "Access denied.") - return 1 + if(isobserver(user)) + if(user.can_admin_interact()) + return FALSE + else + return TRUE - return 0 + if(locked) + return TRUE -/obj/machinery/turretid/CanUseTopic(mob/user) - if(isLocked(user)) - return STATUS_CLOSE - - return ..() + return FALSE /obj/machinery/turretid/attackby(obj/item/W, mob/user) if(stat & BROKEN) @@ -120,89 +127,82 @@ /obj/machinery/turretid/emag_act(user as mob) if(!emagged) to_chat(user, "You short out the turret controls' access analysis module.") - emagged = 1 - locked = 0 - ailock = 0 + emagged = TRUE + locked = FALSE + ailock = FALSE return /obj/machinery/turretid/attack_ai(mob/user as mob) - if(isLocked(user)) - return - - ui_interact(user) + tgui_interact(user) /obj/machinery/turretid/attack_ghost(mob/user as mob) - ui_interact(user) + tgui_interact(user) /obj/machinery/turretid/attack_hand(mob/user as mob) - if(isLocked(user)) - return + tgui_interact(user) - ui_interact(user) - -/obj/machinery/turretid/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/turretid/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "turret_control.tmpl", "Turret Controls", 500, 350) + ui = new(user, src, ui_key, "PortableTurret", name, 500, 400) ui.open() - ui.set_auto_update(1) - -/obj/machinery/turretid/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - data["access"] = !isLocked(user) - data["locked"] = locked - data["enabled"] = enabled - data["lethal_control"] = !syndicate ? 1 : 0 - data["lethal"] = lethal - - if(data["access"] && !syndicate) - var/settings[0] - settings[++settings.len] = list("category" = "Neutralize All Non-Synthetics", "setting" = "check_synth", "value" = check_synth) - settings[++settings.len] = list("category" = "Check Weapon Authorization", "setting" = "check_weapons", "value" = check_weapons) - settings[++settings.len] = list("category" = "Check Security Records", "setting" = "check_records", "value" = check_records) - settings[++settings.len] = list("category" = "Check Arrest Status", "setting" = "check_arrest", "value" = check_arrest) - settings[++settings.len] = list("category" = "Check Access Authorization", "setting" = "check_access", "value" = check_access) - settings[++settings.len] = list("category" = "Check Misc. Lifeforms", "setting" = "check_anomalies", "value" = check_anomalies) - data["settings"] = settings +/obj/machinery/turretid/tgui_data(mob/user) + var/list/data = list( + "locked" = isLocked(user), // does the current user have access? + "on" = enabled, + "targetting_is_configurable" = targetting_is_configurable, // If false, targetting settings don't show up + "lethal" = lethal, + "lethal_is_configurable" = lethal_is_configurable, + "check_weapons" = check_weapons, + "neutralize_noaccess" = check_access, + "one_access" = FALSE, + "selectedAccess" = list(), + "access_is_configurable" = FALSE, + "neutralize_norecord" = check_records, + "neutralize_criminals" = check_arrest, + "neutralize_all" = check_synth, + "neutralize_unidentified" = check_anomalies, + "neutralize_cyborgs" = check_borgs + ) return data -/obj/machinery/turretid/Topic(href, href_list, var/nowindow = 0) - if(..()) - return 1 - +/obj/machinery/turretid/tgui_act(action, params) + if (..()) + return if(isLocked(usr)) - return 1 - - if(href_list["command"] && href_list["value"]) - var/value = text2num(href_list["value"]) - if(href_list["command"] == "enable") - enabled = value - else if(syndicate) - return 1 - else if(href_list["command"] == "lethal") - lethal = value - else if(href_list["command"] == "check_synth") - check_synth = value - else if(href_list["command"] == "check_weapons") - check_weapons = value - else if(href_list["command"] == "check_records") - check_records = value - else if(href_list["command"] == "check_arrest") - check_arrest = value - else if(href_list["command"] == "check_access") - check_access = value - else if(href_list["command"] == "check_anomalies") - check_anomalies = value - - updateTurrets() - return 1 + return + . = TRUE + switch(action) + if("power") + enabled = !enabled + if("lethal") + if(lethal_is_configurable) + lethal = !lethal + if(targetting_is_configurable) + switch(action) + if("authweapon") + check_weapons = !check_weapons + if("authaccess") + check_access = !check_access + if("authnorecord") + check_records = !check_records + if("autharrest") + check_arrest = !check_arrest + if("authxeno") + check_anomalies = !check_anomalies + if("authsynth") + check_synth = !check_synth + if("authborgs") + check_borgs = !check_borgs + updateTurrets() /obj/machinery/turretid/proc/updateTurrets() var/datum/turret_checks/TC = new TC.enabled = enabled TC.lethal = lethal TC.check_synth = check_synth + TC.check_borgs = check_borgs TC.check_access = check_access TC.check_records = check_records TC.check_arrest = check_arrest diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index afed001f63e..20fd93547eb 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -11,9 +11,6 @@ var/max_amount = 0 var/price = 0 // Price to buy one -/** - * A vending machine - */ /obj/machinery/vending name = "\improper Vendomat" desc = "A generic vending machine." @@ -25,8 +22,10 @@ max_integrity = 300 integrity_failure = 100 armor = list(melee = 20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70) - var/icon_vend //Icon_state when vending - var/icon_deny //Icon_state when denying access + /// Icon_state when vending + var/icon_vend + /// Icon_state when denying access + var/icon_deny // Power use_power = IDLE_POWER_USE @@ -34,12 +33,14 @@ var/vend_power_usage = 150 // Vending-related - var/active = 1 //No sales pitches if off! - var/vend_ready = 1 //Are we ready to vend?? Is it time?? - var/vend_delay = 10 //How long does it take to vend? - var/datum/data/vending_product/currently_vending = null // What we're requesting payment for right now - var/status_message = "" // Status screen messages like "insufficient funds", displayed in NanoUI - var/status_error = 0 // Set to 1 if status_message is an error + /// No sales pitches if off + var/active = 1 + /// If off, vendor is busy and unusable until current action finishes + var/vend_ready = TRUE + /// How long vendor takes to vend one item. + var/vend_delay = 10 + /// Item currently being bought + var/datum/data/vending_product/currently_vending = null // To be filled out at compile time var/list/products = list() // For each, use the following pattern: @@ -51,16 +52,19 @@ var/list/product_records = list() var/list/hidden_records = list() var/list/coin_records = list() + var/list/imagelist = list() - - var/list/ads_list = list() //Small ad messages in the vending screen - random chance, TODO: implementation + /// Unimplemented list of ads that are meant to show up somewhere, but don't. + var/list/ads_list = list() // Stuff relating vocalizations - var/list/slogan_list = list() //List of slogans the vendor will say, optional + /// List of slogans the vendor will say, optional + var/list/slogan_list = list() var/vend_reply //Thank you for shopping! - var/shut_up = 0 //Stop spouting those godawful pitches! + /// If true, prevent saying sales pitches + var/shut_up = FALSE ///can we access the hidden inventory? - var/extended_inventory = 0 + var/extended_inventory = FALSE var/last_reply = 0 var/last_slogan = 0 //When did we last pitch? var/slogan_delay = 6000 //How long until we can pitch again? @@ -69,17 +73,26 @@ var/obj/item/vending_refill/refill_canister = null // Things that can go wrong - emagged = 0 //Ignores if somebody doesn't have card access to that machine. - var/seconds_electrified = 0 //Shock customers like an airlock. - var/shoot_inventory = 0 //Fire items at customers! We're broken! - var/shoot_speed = 3 //How hard are we firing the items? - var/shoot_chance = 2 //How often are we firing the items? + /// Allows people to access a vendor that's normally access restricted. + emagged = 0 + /// Shocks people like an airlock + var/seconds_electrified = 0 + /// Fire items at customers! We're broken! + var/shoot_inventory = FALSE + /// How hard are we firing the items? + var/shoot_speed = 3 + /// How often are we firing the items? (prob(...)) + var/shoot_chance = 2 - var/scan_id = 1 + /// If true, enforce access checks on customers. Disabled by messing with wires. + var/scan_id = TRUE + /// Holder for a coin inserted into the vendor var/obj/item/coin/coin var/datum/wires/vending/wires = null + /// boolean, whether this vending machine can accept people inserting items into it, used for coffee vendors var/item_slot = FALSE + /// the actual item inserted var/obj/item/inserted_item = null /obj/machinery/vending/Initialize(mapload) @@ -92,6 +105,10 @@ build_inventory(products, product_records) build_inventory(contraband, hidden_records) build_inventory(premium, coin_records) + for (var/datum/data/vending_product/R in (product_records + coin_records + hidden_records)) + var/obj/item/I = R.product_path + var/pp = replacetext(replacetext("[R.product_path]", "/obj/item/", ""), "/", "-") + imagelist[pp] = "[icon2base64(icon(initial(I.icon), initial(I.icon_state)))]" if(LAZYLEN(slogan_list)) // So not all machines speak at the exact same time. // The first time this machine says something will be at slogantime + this random value, @@ -101,6 +118,7 @@ power_change() /obj/machinery/vending/Destroy() + SStgui.close_uis(wires) QDEL_NULL(wires) QDEL_NULL(coin) QDEL_NULL(inserted_item) @@ -213,37 +231,16 @@ ..() /obj/machinery/vending/attackby(obj/item/I, mob/user, params) - if(currently_vending && GLOB.vendor_account && !GLOB.vendor_account.suspended) - var/paid = 0 - var/handled = 0 - if(istype(I, /obj/item/card/id)) - var/obj/item/card/id/C = I - paid = pay_with_card(C) - handled = 1 - if(istype(I, /obj/item/pda)) - var/obj/item/pda/PDA = I - if(PDA.id) - paid = pay_with_card(PDA.id) - handled = 1 - else if(istype(I, /obj/item/stack/spacecash)) - var/obj/item/stack/spacecash/C = I - paid = pay_with_cash(C, user) - handled = 1 - - if(paid) - vend(currently_vending, usr) + if(istype(I, /obj/item/coin)) + if(!premium.len) + to_chat(user, "[src] does not accept coins.") return - else if(handled) - SSnanoui.update_uis(src) - return // don't smack that machine with your 2 thalers - - if(istype(I, /obj/item/coin) && premium.len) if(!user.drop_item()) return I.forceMove(src) coin = I to_chat(user, "You insert the [I] into the [src]") - SSnanoui.update_uis(src) + SStgui.update_uis(src) return if(refill_canister && istype(I, refill_canister)) if(!panel_open) @@ -294,7 +291,7 @@ else SCREWDRIVER_CLOSE_PANEL_MESSAGE overlays.Cut() - SSnanoui.update_uis(src) // Speaker switch is on the main UI, not wires UI + SStgui.update_uis(src) /obj/machinery/vending/wirecutter_act(mob/user, obj/item/I) . = TRUE @@ -358,12 +355,10 @@ if(!user.drop_item()) to_chat(user, "[I] is stuck to your hand, you can't seem to put it down!") return - inserted_item = I I.forceMove(src) - to_chat(user, "You insert [I] into [src].") - SSnanoui.update_uis(src) + SStgui.update_uis(src) /obj/machinery/vending/proc/eject_item(mob/user) if(!item_slot || !inserted_item) @@ -376,23 +371,19 @@ var/turf/T = get_turf(src) inserted_item.forceMove(T) inserted_item = null - SSnanoui.update_uis(src) + SStgui.update_uis(src) /obj/machinery/vending/emag_act(user as mob) emagged = TRUE to_chat(user, "You short out the product lock on [src]") -/** - * Receive payment with cashmoney. - * - * usr is the mob who gets the change. - */ + /obj/machinery/vending/proc/pay_with_cash(obj/item/stack/spacecash/cashmoney, mob/user) if(currently_vending.price > cashmoney.amount) // This is not a status display message, since it's something the character // themselves is meant to see BEFORE putting the money in to_chat(usr, "[bicon(cashmoney)] That is not enough money.") - return 0 + return FALSE // Bills (banknotes) cannot really have worth different than face value, // so we have to eat the bill and spit out change in a bundle @@ -404,50 +395,36 @@ // Vending machines have no idea who paid with cash GLOB.vendor_account.credit(currently_vending.price, "Sale of [currently_vending.name]", name, "(cash)") - return 1 + return TRUE -/** - * Scan a card and attempt to transfer payment from associated account. - * - * Takes payment for whatever is the currently_vending item. Returns 1 if - * successful, 0 if failed - */ -/obj/machinery/vending/proc/pay_with_card(var/obj/item/card/id/I) - visible_message("[usr] swipes a card through [src].") - return pay_with_account(get_card_account(I)) -/obj/machinery/vending/proc/pay_with_account(var/datum/money_account/customer_account) +/obj/machinery/vending/proc/pay_with_card(obj/item/card/id/I, mob/M) + visible_message("[M] swipes a card through [src].") + return pay_with_account(get_card_account(I), M) + +/obj/machinery/vending/proc/pay_with_account(datum/money_account/customer_account, mob/M) if(!customer_account) - src.status_message = "Error: Unable to access account. Please contact technical support if problem persists." - src.status_error = 1 - return 0 - + to_chat(M, "Error: Unable to access account. Please contact technical support if problem persists.") + return FALSE if(customer_account.suspended) - src.status_message = "Unable to access account: account suspended." - src.status_error = 1 - return 0 - - // Have the customer punch in the PIN before checking if there's enough money. Prevents people from figuring out acct is - // empty at high security levels - if(customer_account.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2) + to_chat(M, "Unable to access account: account suspended.") + return FALSE + // Have the customer punch in the PIN before checking if there's enough money. + // Prevents people from figuring out acct is empty at high security levels + if(customer_account.security_level != 0) + // If card requires pin authentication (ie seclevel 1 or 2) var/attempt_pin = input("Enter pin code", "Vendor transaction") as num - if(!attempt_account_access(customer_account.account_number, attempt_pin, 2)) - src.status_message = "Unable to access account: incorrect credentials." - src.status_error = 1 - return 0 - + to_chat(M, "Unable to access account: incorrect credentials.") + return FALSE if(currently_vending.price > customer_account.money) - src.status_message = "Insufficient funds in account." - src.status_error = 1 - return 0 - else - // Okay to move the money at this point - customer_account.charge(currently_vending.price, GLOB.vendor_account, - "Purchase of [currently_vending.name]", name, GLOB.vendor_account.owner_name, - "Sale of [currently_vending.name]", customer_account.owner_name) - - return TRUE + to_chat(M, "Your bank account has insufficient money to purchase this.") + return FALSE + // Okay to move the money at this point + customer_account.charge(currently_vending.price, GLOB.vendor_account, + "Purchase of [currently_vending.name]", name, GLOB.vendor_account.owner_name, + "Sale of [currently_vending.name]", customer_account.owner_name) + return TRUE /obj/machinery/vending/attack_ai(mob/user) @@ -464,174 +441,238 @@ if(src.shock(user, 100)) return - ui_interact(user) + tgui_interact(user) wires.Interact(user) -/** - * Display the NanoUI window for the vending machine. - * - * See NanoUI documentation for details. - */ -/obj/machinery/vending/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - user.set_machine(src) - - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/vending/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "vending_machine.tmpl", src.name, 440, 600) + var/estimated_height = 100 + min(length(product_records) * 34, 500) + if(length(prices) > 0) + estimated_height += 100 // to account for the "current user" interface + ui = new(user, src, ui_key, "Vending", name, 470, estimated_height, master_ui, state) ui.open() -/obj/machinery/vending/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) +/obj/machinery/vending/tgui_data(mob/user) var/list/data = list() - if(currently_vending) - data["mode"] = 1 - data["product"] = sanitize(currently_vending.name) - data["price"] = currently_vending.price - data["message_err"] = 0 - data["message"] = src.status_message - data["message_err"] = src.status_error - else - data["mode"] = 0 - var/list/listed_products = list() - - var/list/display_records = product_records + coin_records - if(extended_inventory) - display_records = product_records + coin_records + hidden_records - - for(var/key = 1 to display_records.len) - var/datum/data/vending_product/I = display_records[key] - - if(coin_records.Find(I) && !coin) - continue - - if(hidden_records.Find(I) && !extended_inventory) - continue - - listed_products.Add(list(list( - "key" = key, - "name" = sanitize(I.name), - "price" = I.price, - "amount" = I.amount))) - - data["products"] = listed_products - - if(coin) - data["coin"] = coin.name - - if(item_slot) - data["item_slot"] = 1 - if(inserted_item) - data["inserted_item"] = inserted_item - else - data["inserted_item"] = null - else - data["item_slot"] = 0 - - if(panel_open) - data["panel"] = 1 - data["speaker"] = shut_up ? 0 : 1 - else - data["panel"] = 0 + var/mob/living/carbon/human/H + var/obj/item/card/id/C + data["guestNotice"] = "No valid ID card detected. Wear your ID, or present cash."; + data["userMoney"] = 0 + data["user"] = null + if(ishuman(user)) + H = user + C = H.get_idcard(TRUE) + var/obj/item/stack/spacecash/S = H.get_active_hand() + if(istype(S)) + data["userMoney"] = S.amount + data["guestNotice"] = "Accepting Cash. You have: [S.amount] credits." + else if(istype(C)) + var/datum/money_account/A = get_card_account(C) + if(istype(A)) + data["user"] = list() + data["user"]["name"] = A.owner_name + data["userMoney"] = A.money + data["user"]["job"] = (istype(C) && C.rank) ? C.rank : "No Job" + else + data["guestNotice"] = "Unlinked ID detected. Present cash to pay."; + data["stock"] = list() + for (var/datum/data/vending_product/R in product_records + coin_records + hidden_records) + data["stock"][R.name] = R.amount + data["extended_inventory"] = extended_inventory + data["vend_ready"] = vend_ready + data["coin_name"] = coin ? coin.name : FALSE + data["panel_open"] = panel_open ? TRUE : FALSE + data["speaker"] = shut_up ? FALSE : TRUE + data["item_slot"] = item_slot // boolean + data["inserted_item_name"] = inserted_item ? inserted_item.name : FALSE return data -/obj/machinery/vending/Topic(href, href_list) - if(..()) - return 1 - if(href_list["remove_coin"] && !istype(usr,/mob/living/silicon)) - if(!coin) - to_chat(usr, "There is no coin in this machine.") - return +/obj/machinery/vending/tgui_static_data(mob/user) + var/list/data = list() + data["chargesMoney"] = length(prices) > 0 ? TRUE : FALSE + data["product_records"] = list() + var/i = 1 + for (var/datum/data/vending_product/R in product_records) + var/list/data_pr = list( + path = replacetext(replacetext("[R.product_path]", "/obj/item/", ""), "/", "-"), + name = R.name, + price = (R.product_path in prices) ? prices[R.product_path] : 0, + max_amount = R.max_amount, + req_coin = FALSE, + is_hidden = FALSE, + inum = i + ) + data["product_records"] += list(data_pr) + i++ + data["coin_records"] = list() + for (var/datum/data/vending_product/R in coin_records) + var/list/data_cr = list( + path = replacetext(replacetext("[R.product_path]", "/obj/item/", ""), "/", "-"), + name = R.name, + price = (R.product_path in prices) ? prices[R.product_path] : 0, + max_amount = R.max_amount, + req_coin = TRUE, + is_hidden = FALSE, + inum = i, + premium = TRUE + ) + data["coin_records"] += list(data_cr) + i++ + data["hidden_records"] = list() + for (var/datum/data/vending_product/R in hidden_records) + var/list/data_hr = list( + path = replacetext(replacetext("[R.product_path]", "/obj/item/", ""), "/", "-"), + name = R.name, + price = (R.product_path in prices) ? prices[R.product_path] : 0, + max_amount = R.max_amount, + req_coin = FALSE, + is_hidden = TRUE, + inum = i, + premium = TRUE + ) + data["hidden_records"] += list(data_hr) + i++ + data["imagelist"] = imagelist + return data - usr.put_in_hands(coin) - coin = null - to_chat(usr, "You remove [coin] from [src].") +/obj/machinery/vending/tgui_act(action, params) + . = ..() + if(.) + return + if(issilicon(usr) && !isrobot(usr)) + to_chat(usr, "The vending machine refuses to interface with you, as you are not in its target demographic!") + return + switch(action) + if("toggle_voice") + if(panel_open) + shut_up = !shut_up + . = TRUE + if("eject_item") + eject_item(usr) + . = TRUE + if("remove_coin") + if(!coin) + to_chat(usr, "There is no coin in this machine.") + return + if(istype(usr, /mob/living/silicon)) + to_chat(usr, "You lack hands.") + return + to_chat(usr, "You remove [coin] from [src].") + usr.put_in_hands(coin) + coin = null + . = TRUE + if("vend") + if(!vend_ready) + to_chat(usr, "The vending machine is busy!") + return + if(panel_open) + to_chat(usr, "The vending machine cannot dispense products while its service panel is open!") + return + var/key = text2num(params["inum"]) + var/list/display_records = product_records + coin_records + if(extended_inventory) + display_records = product_records + coin_records + hidden_records + if(key < 1 || key > length(display_records)) + to_chat(usr, "ERROR: invalid inum passed to vendor. Report this bug.") + return + var/datum/data/vending_product/R = display_records[key] + if(!istype(R)) + to_chat(usr, "ERROR: unknown vending_product record. Report this bug.") + return + var/list/record_to_check = product_records + coin_records + if(extended_inventory) + record_to_check = product_records + coin_records + hidden_records + if(!R || !istype(R) || !R.product_path) + to_chat(usr, "ERROR: unknown product record. Report this bug.") + return + if(R in hidden_records) + if(!extended_inventory) + // Exploit prevention, stop the user purchasing hidden stuff if they haven't hacked the machine. + to_chat(usr, "ERROR: machine does not allow extended_inventory in current state. Report this bug.") + return + else if (!(R in record_to_check)) + // Exploit prevention, stop the user + message_admins("Vending machine exploit attempted by [ADMIN_LOOKUPFLW(usr)]!") + return + if (R.amount <= 0) + to_chat(usr, "Sold out of [R.name].") + flick(icon_deny, src) + return - if(href_list["remove_item"]) - eject_item(usr) + vend_ready = FALSE // From this point onwards, vendor is locked to performing this transaction only, until it is resolved. - if(href_list["pay"]) - if(currently_vending && GLOB.vendor_account && !GLOB.vendor_account.suspended) - var/paid = 0 - var/handled = 0 - var/datum/money_account/A = usr.get_worn_id_account() - if(A) - paid = pay_with_account(A) - handled = 1 - else if(istype(usr.get_active_hand(), /obj/item/card)) - paid = pay_with_card(usr.get_active_hand()) - handled = 1 - else if(usr.can_admin_interact()) - paid = 1 - handled = 1 + if(!ishuman(usr) || R.price <= 0) + // Either the purchaser is not human, or the item is free. + // Skip all payment logic. + vend(R, usr) + add_fingerprint(usr) + vend_ready = TRUE + . = TRUE + return + + // --- THE REST OF THIS PROC IS JUST PAYMENT LOGIC --- + + var/mob/living/carbon/human/H = usr + var/obj/item/card/id/C = H.get_idcard(TRUE) + + if(!GLOB.vendor_account || GLOB.vendor_account.suspended) + to_chat(usr, "Vendor account offline. Unable to process transaction.") + flick(icon_deny, src) + vend_ready = TRUE + return + + currently_vending = R + var/paid = FALSE + + if(istype(usr.get_active_hand(), /obj/item/stack/spacecash)) + var/obj/item/stack/spacecash/S = usr.get_active_hand() + paid = pay_with_cash(S) + else if(istype(C, /obj/item/card)) + // Because this uses H.get_idcard(TRUE), it will attempt to use: + // active hand, inactive hand, pda.id, and then wear_id ID in that order + // this is important because it lets people buy stuff with someone else's ID by holding it while using the vendor + paid = pay_with_card(C, usr) + else if(usr.can_advanced_admin_interact()) + to_chat(usr, "Vending object due to admin interaction.") + paid = TRUE + else + to_chat(usr, "Payment failure: you have no ID or other method of payment.") + vend_ready = TRUE + flick(icon_deny, src) + . = TRUE // we set this because they shouldn't even be able to get this far, and we want the UI to update. + return if(paid) vend(currently_vending, usr) - return - else if(handled) - SSnanoui.update_uis(src) - return // don't smack that machine with your 2 credits - - if((href_list["vend"]) && vend_ready && !currently_vending) - - if(issilicon(usr) && !isrobot(usr)) - to_chat(usr, "The vending machine refuses to interface with you, as you are not in its target demographic!") - return - - if(!allowed(usr) && !usr.can_admin_interact() && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH - to_chat(usr, "Access denied.") //Unless emagged of course - flick(icon_deny,src) - return - - var/key = text2num(href_list["vend"]) - var/list/display_records = product_records + coin_records - if(extended_inventory) - display_records = product_records + coin_records + hidden_records - var/datum/data/vending_product/R = display_records[key] - - // This should not happen unless the request from NanoUI was bad - if(coin_records.Find(R) && !coin) - return - - if(hidden_records.Find(R) && !extended_inventory) - return - - if(R.price <= 0) - vend(R, usr) - else - currently_vending = R - if(!GLOB.vendor_account || GLOB.vendor_account.suspended) - status_message = "This machine is currently unable to process payments due to problems with the associated account." - status_error = 1 + . = TRUE else - status_message = "Please swipe a card or insert cash to pay for the item." - status_error = 0 + to_chat(usr, "Payment failure: unable to process payment.") + vend_ready = TRUE + if(.) + add_fingerprint(usr) - else if(href_list["cancelpurchase"]) - currently_vending = null - else if(href_list["togglevoice"] && panel_open) - shut_up = !src.shut_up - add_fingerprint(usr) - SSnanoui.update_uis(src) /obj/machinery/vending/proc/vend(datum/data/vending_product/R, mob/user) - if(!allowed(usr) && !usr.can_admin_interact() && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH - to_chat(usr, "Access denied.")//Unless emagged of course - flick(icon_deny,src) + if(!allowed(user) && !user.can_admin_interact() && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH + to_chat(user, "Access denied.")//Unless emagged of course + flick(icon_deny, src) + vend_ready = TRUE return if(!R.amount) to_chat(user, "The vending machine has ran out of that product.") + vend_ready = TRUE return - vend_ready = 0 //One thing at a time!! - status_message = "Vending..." - status_error = 0 - SSnanoui.update_uis(src) + vend_ready = FALSE //One thing at a time!! if(coin_records.Find(R)) if(!coin) to_chat(user, "You need to insert a coin to get this item.") + vend_ready = TRUE return if(coin.string_attached) if(prob(50)) @@ -651,15 +692,13 @@ use_power(vend_power_usage) //actuators and stuff if(icon_vend) //Show the vending animation if needed flick(icon_vend, src) + playsound(get_turf(src), 'sound/machines/machine_vend.ogg', 50, TRUE) addtimer(CALLBACK(src, .proc/delayed_vend, R, user), vend_delay) /obj/machinery/vending/proc/delayed_vend(datum/data/vending_product/R, mob/user) do_vend(R, user) - status_message = "" - status_error = 0 - vend_ready = 1 + vend_ready = TRUE currently_vending = null - SSnanoui.update_uis(src) //override this proc to add handling for what to do with the vended product when you have a inserted item and remember to include a parent call for this generic handling /obj/machinery/vending/proc/do_vend(datum/data/vending_product/R, mob/user) @@ -795,17 +834,6 @@ */ -/* -/obj/machinery/vending/atmospherics //Commenting this out until someone ponies up some actual working, broken, and unpowered sprites - Quarxink - name = "\improper Tank Vendor" - desc = "A vendor with a wide variety of masks and gas tanks." - icon = 'icons/obj/objects.dmi' - icon_state = "dispenser" - product_paths = "/obj/item/tank/oxygen;/obj/item/tank/plasma;/obj/item/tank/emergency_oxygen;/obj/item/tank/emergency_oxygen/engi;/obj/item/clothing/mask/breath" - product_amounts = "10;10;10;5;25" - vend_delay = 0 -*/ - /obj/machinery/vending/assist products = list( /obj/item/assembly/prox_sensor = 5,/obj/item/assembly/igniter = 3,/obj/item/assembly/signaler = 4, /obj/item/wirecutters = 1, /obj/item/cartridge/signal = 4) @@ -1244,7 +1272,7 @@ ads_list = list("We like plants!","Don't you want some?","The greenest thumbs ever.","We like big plants.","Soft soil...") icon_state = "nutri" icon_deny = "nutri-deny" - products = list(/obj/item/reagent_containers/glass/bottle/nutrient/ez = 30,/obj/item/reagent_containers/glass/bottle/nutrient/l4z = 20,/obj/item/reagent_containers/glass/bottle/nutrient/rh = 10,/obj/item/reagent_containers/spray/pestspray = 20, + products = list(/obj/item/reagent_containers/glass/bottle/nutrient/ez = 20,/obj/item/reagent_containers/glass/bottle/nutrient/l4z = 13,/obj/item/reagent_containers/glass/bottle/nutrient/rh = 6,/obj/item/reagent_containers/spray/pestspray = 20, /obj/item/reagent_containers/syringe = 5,/obj/item/storage/bag/plants = 5,/obj/item/cultivator = 3,/obj/item/shovel/spade = 3,/obj/item/plant_analyzer = 4) contraband = list(/obj/item/reagent_containers/glass/bottle/ammonia = 10,/obj/item/reagent_containers/glass/bottle/diethylamine = 5) refill_canister = /obj/item/vending_refill/hydronutrients @@ -1371,7 +1399,6 @@ /obj/item/clothing/glasses/gglasses = 1, /obj/item/clothing/shoes/jackboots = 1, /obj/item/clothing/under/schoolgirl = 1, - /obj/item/clothing/head/kitty = 1, /obj/item/clothing/under/blackskirt = 1, /obj/item/clothing/suit/toggle/owlwings = 1, /obj/item/clothing/under/owl = 1, @@ -1553,7 +1580,6 @@ desc = "Tools for tools." icon_state = "tool" icon_deny = "tool-deny" - //req_access_txt = "12" //Maintenance access products = list(/obj/item/stack/cable_coil/random = 10,/obj/item/crowbar = 5,/obj/item/weldingtool = 3,/obj/item/wirecutters = 5, /obj/item/wrench = 5,/obj/item/analyzer = 5,/obj/item/t_scanner = 5,/obj/item/screwdriver = 5) contraband = list(/obj/item/weldingtool/hugetank = 2,/obj/item/clothing/gloves/color/fyellow = 2) @@ -1881,46 +1907,3 @@ component_parts += new /obj/item/vending_refill/crittercare(null) RefreshParts() return ..() - -/obj/machinery/vending/modularpc - name = "\improper Deluxe Silicate Selections" - desc = "All the parts you need to build your own custom pc." - icon_state = "modularpc" - icon_deny = "modularpc-deny" - ads_list = list("Get your gamer gear!","The best GPUs for all of your space-crypto needs!","The most robust cooling!","The finest RGB in space!") - vend_reply = "Game on!" - products = list(/obj/item/modular_computer/laptop = 4, - /obj/item/modular_computer/tablet = 4, - /obj/item/computer_hardware/hard_drive = 4, - /obj/item/computer_hardware/hard_drive/small = 4, - /obj/item/computer_hardware/network_card = 8, - /obj/item/computer_hardware/hard_drive/portable = 8, - /obj/item/computer_hardware/battery = 8, - /obj/item/stock_parts/cell/computer = 8, - /obj/item/computer_hardware/processor_unit = 4, - /obj/item/computer_hardware/processor_unit/small = 4) - premium = list(/obj/item/computer_hardware/card_slot = 2, - /obj/item/computer_hardware/ai_slot = 2, - /obj/item/computer_hardware/printer/mini = 2, - /obj/item/computer_hardware/recharger/APC = 2, - /obj/item/paicard = 2) - prices = list(/obj/item/modular_computer/laptop = 300, - /obj/item/modular_computer/tablet = 300, - /obj/item/computer_hardware/hard_drive = 100, - /obj/item/computer_hardware/hard_drive/small = 50, - /obj/item/computer_hardware/network_card = 100, - /obj/item/computer_hardware/hard_drive/portable = 100, - /obj/item/computer_hardware/battery = 100, - /obj/item/stock_parts/cell/computer = 100, - /obj/item/computer_hardware/processor_unit = 100, - /obj/item/computer_hardware/processor_unit/small = 100) - refill_canister = /obj/item/vending_refill/modularpc - -/obj/machinery/vending/modularpc/Initialize(mapload) - component_parts = list() - var/obj/item/circuitboard/vendor/V = new(null) - V.set_type(type) - component_parts += V - component_parts += new /obj/item/vending_refill/modularpc(null) - RefreshParts() - return ..() diff --git a/code/game/mecha/combat/honker.dm b/code/game/mecha/combat/honker.dm index 1bb73856f1b..eb7bfad8942 100644 --- a/code/game/mecha/combat/honker.dm +++ b/code/game/mecha/combat/honker.dm @@ -137,7 +137,7 @@ squeak = 0 return result -obj/mecha/combat/honker/Topic(href, href_list) +/obj/mecha/combat/honker/Topic(href, href_list) ..() if(href_list["play_sound"]) switch(href_list["play_sound"]) diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index e05fef18e5a..e8db08bf37c 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -59,9 +59,7 @@ sleep(max(0, projectile_delay)) set_ready_state(0) log_message("Fired from [name], targeting [target].") - var/turf/T = get_turf(src) - msg_admin_attack("[key_name_admin(chassis.occupant)] fired a [src] in ([T.x], [T.y], [T.z] - [ADMIN_JMP(T)])") - log_game("[key_name(chassis.occupant)] fired a [src] in [T.x], [T.y], [T.z]") + add_attack_logs(chassis.occupant, target, "fired a [src]") do_after_cooldown() return @@ -209,7 +207,7 @@ for(var/mob/living/carbon/M in ohearers(6, chassis)) if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/H = M - if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs)) + if(H.check_ear_prot() >= HEARING_PROTECTION_TOTAL) continue to_chat(M, "HONK") M.SetSleeping(0) @@ -238,7 +236,7 @@ chassis.use_power(energy_drain) log_message("Honked from [name]. HONK!") var/turf/T = get_turf(src) - msg_admin_attack("[key_name_admin(chassis.occupant)] used a Mecha Honker in ([T.x], [T.y], [T.z] - [ADMIN_JMP(T)])") + add_attack_logs(chassis.occupant, target, "used a Mecha Honker", ATKLOG_MOST) log_game("[key_name(chassis.occupant)] used a Mecha Honker in [T.x], [T.y], [T.z]") do_after_cooldown() return @@ -357,7 +355,7 @@ projectiles-- log_message("Fired from [name], targeting [target].") var/turf/T = get_turf(src) - msg_admin_attack("[key_name_admin(chassis.occupant)] fired a [src] in ([T.x], [T.y], [T.z] - [ADMIN_JMP(T)])") + add_attack_logs(chassis.occupant, target, "fired a [src]", ATKLOG_FEW) log_game("[key_name(chassis.occupant)] fired a [src] in [T.x], [T.y], [T.z]") do_after_cooldown() return diff --git a/code/game/mecha/mech_bay.dm b/code/game/mecha/mech_bay.dm index 896ce886887..34e8648c59e 100644 --- a/code/game/mecha/mech_bay.dm +++ b/code/game/mecha/mech_bay.dm @@ -158,36 +158,36 @@ /obj/machinery/computer/mech_bay_power_console/attack_hand(mob/user as mob) if(..()) return - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/mech_bay_power_console/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "mech_bay_console.tmpl", "Mech Bay Control Console", 500, 325) - // open the new ui window + ui = new(user, src, ui_key, "MechBayConsole", name, 400, 150, master_ui, state) ui.open() - // auto update every Master Controller tick - ui.set_auto_update(1) -/obj/machinery/computer/mech_bay_power_console/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] +/obj/machinery/computer/mech_bay_power_console/tgui_act(action, params) + if(..()) + return + switch(action) + if("reconnect") + reconnect() + . = TRUE + update_icon() + +/obj/machinery/computer/mech_bay_power_console/tgui_data(mob/user) + var/data = list() if(!recharge_port) reconnect() if(recharge_port && !QDELETED(recharge_port)) data["recharge_port"] = list("mech" = null) if(recharge_port.recharging_mecha && !QDELETED(recharge_port.recharging_mecha)) - data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mecha.obj_integrity, "maxhealth" = initial(recharge_port.recharging_mecha.max_integrity), "cell" = null) + data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mecha.obj_integrity, "maxhealth" = recharge_port.recharging_mecha.max_integrity, "cell" = null, "name" = recharge_port.recharging_mecha.name) if(recharge_port.recharging_mecha.cell && !QDELETED(recharge_port.recharging_mecha.cell)) - data["has_mech"] = 1 - data["mecha_name"] = recharge_port.recharging_mecha || "None" - data["mecha_charge"] = isnull(recharge_port.recharging_mecha) ? 0 : recharge_port.recharging_mecha.cell.charge - data["mecha_maxcharge"] = isnull(recharge_port.recharging_mecha) ? 0 : recharge_port.recharging_mecha.cell.maxcharge - data["mecha_charge_percentage"] = isnull(recharge_port.recharging_mecha) ? 0 : round(recharge_port.recharging_mecha.cell.percent()) - else - data["has_mech"] = 0 - + data["recharge_port"]["mech"]["cell"] = list( + "charge" = recharge_port.recharging_mecha.cell.charge, + "maxcharge" = recharge_port.recharging_mecha.cell.maxcharge + ) return data /obj/machinery/computer/mech_bay_power_console/Initialize() diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 69f70207452..fe032e0f927 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -159,7 +159,6 @@ radio.name = "[src] radio" radio.icon = icon radio.icon_state = icon_state - radio.subspace_transmission = 1 /obj/mecha/examine(mob/user) . = ..() @@ -331,6 +330,8 @@ else occupant.clear_alert("mechaport") if(leg_overload_mode) + log_message("Leg Overload damage.") + take_damage(1, BRUTE, FALSE, FALSE) if(obj_integrity < max_integrity - max_integrity / 3) leg_overload_mode = FALSE step_in = initial(step_in) @@ -423,12 +424,7 @@ return if(isobj(obstacle)) var/obj/O = obstacle - if(istype(O, /obj/effect/portal)) //derpfix - anchored = 0 - O.Bumped(src) - spawn(0) //countering portal teleport spawn(0), hurr - anchored = 1 - else if(!O.anchored) + if(!O.anchored) step(obstacle, dir) else if(ismob(obstacle)) step(obstacle, dir) @@ -502,7 +498,7 @@ check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST)) else check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT)) - if(. >= 5 || prob(33)) + if((. >= 5 || prob(33)) && !(. == 1 && leg_overload_mode)) //If it takes 1 damage and leg_overload_mode is true, do not say TAKING DAMAGE! to the user several times a second. occupant_message("Taking damage!") log_message("Took [damage_amount] points of damage. Damage type: [damage_type]") @@ -540,7 +536,7 @@ user.changeNext_move(CLICK_CD_MELEE) user.do_attack_animation(src, ATTACK_EFFECT_PUNCH) playsound(loc, 'sound/weapons/tap.ogg', 40, 1, -1) - user.visible_message("[user] hits [name]. Nothing happens", "You hit [name] with no visible effect.") + user.visible_message("[user] hits [name]. Nothing happens", "You hit [name] with no visible effect.") log_message("Attack by hand/paw. Attacker - [user].") @@ -1273,6 +1269,10 @@ L.client.RemoveViewMod("mecha") zoom_mode = FALSE + if(ishuman(L)) + var/mob/living/carbon/human/H = L + H.regenerate_icons() // workaround for 14457 + /obj/mecha/force_eject_occupant() go_out() diff --git a/code/game/mecha/mecha_control_console.dm b/code/game/mecha/mecha_control_console.dm index f72770a8ea3..72c8985a126 100644 --- a/code/game/mecha/mecha_control_console.dm +++ b/code/game/mecha/mecha_control_console.dm @@ -8,68 +8,65 @@ circuit = /obj/item/circuitboard/mecha_control var/list/located = list() var/screen = 0 - var/stored_data + var/stored_data = list() /obj/machinery/computer/mecha/attack_ai(mob/user) return attack_hand(user) /obj/machinery/computer/mecha/attack_hand(mob/user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/mecha/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/mecha/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "exosuit_control.tmpl", "Exosuit Control Console", 420, 500) + ui = new(user, src, ui_key, "MechaControlConsole", name, 420, 500, master_ui, state) ui.open() - ui.set_auto_update(1) -/obj/machinery/computer/mecha/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - data["screen"] = screen - if(screen == 0) - var/list/mechas[0] - var/list/trackerlist = list() - for(var/stompy in GLOB.mechas_list) - var/obj/mecha/MC = stompy - trackerlist += MC.trackers - for(var/thing in trackerlist) - var/obj/item/mecha_parts/mecha_tracking/TR = thing - var/answer = TR.get_mecha_info() - if(answer) - mechas[++mechas.len] = answer - data["mechas"] = mechas - if(screen == 1) - data["log"] = stored_data +/obj/machinery/computer/mecha/tgui_data(mob/user) + var/list/data = list() + data["beacons"] = list() + var/list/trackerlist = list() + for(var/stompy in GLOB.mechas_list) + var/obj/mecha/MC = stompy + trackerlist += MC.trackers + for(var/thing in trackerlist) + var/obj/item/mecha_parts/mecha_tracking/TR = thing + var/list/tr_data = TR.retrieve_data() + if(tr_data) + data["beacons"] += list(tr_data) + + data["stored_data"] = stored_data + return data -/obj/machinery/computer/mecha/Topic(href, href_list) + +/obj/machinery/computer/mecha/tgui_act(action, params) if(..()) - return 1 - - var/datum/topic_input/afilter = new /datum/topic_input(href,href_list) - if(href_list["send_message"]) - var/obj/item/mecha_parts/mecha_tracking/MT = afilter.getObj("send_message") - var/message = strip_html_simple(input(usr,"Input message","Transmit message") as text) - if(!trim(message) || ..()) - return 1 - var/obj/mecha/M = MT.in_mecha() - if(M) - M.occupant_message(message) - - if(href_list["shock"]) - var/obj/item/mecha_parts/mecha_tracking/MT = afilter.getObj("shock") - MT.shock() - - if(href_list["get_log"]) - var/obj/item/mecha_parts/mecha_tracking/MT = afilter.getObj("get_log") - stored_data = MT.get_mecha_log() - screen = 1 - - if(href_list["return"]) - screen = 0 - - SSnanoui.update_uis(src) - return + return + switch(action) + if("send_message") + var/obj/item/mecha_parts/mecha_tracking/MT = locateUID(params["mt"]) + if(istype(MT)) + var/message = strip_html_simple(input(usr, "Input message", "Transmit message") as text) + if(!message || !trim(message) || ..()) + return FALSE + var/obj/mecha/M = MT.in_mecha() + if(M) + M.occupant_message(message) + return TRUE + if("shock") + var/obj/item/mecha_parts/mecha_tracking/MT = locateUID(params["mt"]) + if(istype(MT)) + MT.shock() + return TRUE + if("get_log") + var/obj/item/mecha_parts/mecha_tracking/MT = locateUID(params["mt"]) + if(istype(MT)) + stored_data = MT.get_mecha_log() + return TRUE + if("clear_log") + stored_data = list() + return TRUE /obj/item/mecha_parts/mecha_tracking name = "Exosuit tracking beacon" @@ -103,7 +100,7 @@ if(istype(M, /obj/mecha/working/ripley)) var/obj/mecha/working/ripley/RM = M answer["hascargo"] = 1 - answer["cargo"] = RM.cargo.len/RM.cargo_capacity*100 + answer["cargo"] = length(RM.cargo) / RM.cargo_capacity * 100 return answer @@ -122,10 +119,34 @@ Active equipment: [M.selected||"None"]
    "} if(istype(M, /obj/mecha/working/ripley)) var/obj/mecha/working/ripley/RM = M - answer += "Used cargo space: [RM.cargo.len/RM.cargo_capacity*100]%
    " + answer += "Used cargo space: [length(RM.cargo) / RM.cargo_capacity * 100]%
    " return answer +/obj/item/mecha_parts/mecha_tracking/proc/retrieve_data() + var/list/data = list() + if(!in_mecha()) + return FALSE + var/obj/mecha/M = loc + data["uid"] = UID() + data["charge"] = M.get_charge() + data["name"] = M.name + data["health"] = M.obj_integrity + data["maxHealth"] = M.max_integrity + data["cell"] = M.cell + if(M.cell) + data["cellCharge"] = M.cell.charge + data["cellMaxCharge"] = M.cell.charge + data["airtank"] = M.return_pressure() + data["pilot"] = M.occupant + data["location"] = get_area(M) + data["active"] = M.selected + if(istype(M, /obj/mecha/working/ripley)) + var/obj/mecha/working/ripley/RM = M + data["cargoUsed"] = length(RM.cargo) + data["cargoMax"] = RM.cargo_capacity + return data + /obj/item/mecha_parts/mecha_tracking/emp_act() qdel(src) @@ -142,9 +163,9 @@ /obj/item/mecha_parts/mecha_tracking/proc/get_mecha_log() if(!in_mecha()) - return 0 + return list() var/obj/mecha/M = loc - return M.get_log_html() + return M.get_log_tgui() /obj/item/mecha_parts/mecha_tracking/ai_control name = "exosuit AI control beacon" diff --git a/code/game/mecha/mecha_topic.dm b/code/game/mecha/mecha_topic.dm index fc8f38a971c..8c9a74c0f8d 100644 --- a/code/game/mecha/mecha_topic.dm +++ b/code/game/mecha/mecha_topic.dm @@ -158,6 +158,14 @@ output += "" return output +/obj/mecha/proc/get_log_tgui() + var/list/data = list() + for(var/list/entry in log) + data.Add(list(list( + "time" = time2text(entry["time"], "hh:mm:ss"), + "message" = entry["message"], + ))) + return data /obj/mecha/proc/output_access_dialog(obj/item/card/id/id_card, mob/user) if(!id_card || !user) return diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index a55c2a731eb..3f8eb81c6b9 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -481,7 +481,7 @@ would spawn and follow the beaker, even if it is carried or thrown. var/more = "" if(M) more = " " - msg_admin_attack("A chemical smoke reaction has taken place in ([whereLink])[contained]. Last associated key is [carry.my_atom.fingerprintslast][more].", 0, 1) + add_attack_logs(M, location, "Caused a chemical smoke reaction containing [contained]. Last associated key is [carry.my_atom.fingerprintslast][more]", ATKLOG_FEW) log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last associated key is [carry.my_atom.fingerprintslast].") else msg_admin_attack("A chemical smoke reaction has taken place in ([whereLink]). No associated key.", 0, 1) diff --git a/code/game/objects/effects/effect_system/effects_chem_smoke.dm b/code/game/objects/effects/effect_system/effects_chem_smoke.dm index 8c28c7f11c5..2ebad516beb 100644 --- a/code/game/objects/effects/effect_system/effects_chem_smoke.dm +++ b/code/game/objects/effects/effect_system/effects_chem_smoke.dm @@ -83,13 +83,13 @@ var/more = "" if(M) more = " " - msg_admin_attack("A chemical smoke reaction has taken place in ([whereLink])[contained]. Last associated key is [carry.my_atom.fingerprintslast][more].", ATKLOG_FEW) + add_attack_logs(M, location, "Caused a chemical smoke reaction containing [contained]. Last associated key is [carry.my_atom.fingerprintslast][more]", ATKLOG_FEW) log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last associated key is [carry.my_atom.fingerprintslast].") else - msg_admin_attack("A chemical smoke reaction has taken place in ([whereLink]). No associated key.", ATKLOG_FEW) + msg_admin_attack("A chemical smoke reaction has taken place in ([whereLink])[contained]. No associated key.", ATKLOG_FEW) log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.") else - msg_admin_attack("A chemical smoke reaction has taken place in ([whereLink]). No associated key. CODERS: carry.my_atom may be null.", ATKLOG_FEW) + msg_admin_attack("A chemical smoke reaction has taken place in ([whereLink])[contained]. No associated key. CODERS: carry.my_atom may be null.", ATKLOG_FEW) log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key. CODERS: carry.my_atom may be null.") diff --git a/code/game/objects/effects/effects.dm b/code/game/objects/effects/effects.dm index 7497b148788..625d2ad8fd9 100644 --- a/code/game/objects/effects/effects.dm +++ b/code/game/objects/effects/effects.dm @@ -45,6 +45,42 @@ if(prob(25)) qdel(src) +/** + * # The abstract object + * + * This is an object that is intended to able to be placed, but that is completely invisible. + * The object should be immune to all forms of damage, or things that can delete it, such as the singularity, or explosions. + */ +/obj/effect/abstract + name = "Abstract object" + invisibility = INVISIBILITY_ABSTRACT + layer = TURF_LAYER + density = FALSE + icon = null + icon_state = null + +// Most of these overrides procs below are overkill, but better safe than sorry. +/obj/effect/abstract/swarmer_act() + return + +/obj/effect/abstract/bullet_act(obj/item/projectile/P) + return + +/obj/effect/abstract/decompile_act(obj/item/matter_decompiler/C, mob/user) + return + +/obj/effect/abstract/tesla_act(power) + return + +/obj/effect/abstract/singularity_act() + return + +/obj/effect/abstract/narsie_act() + return + +/obj/effect/abstract/ex_act(severity) + return + /obj/effect/decal plane = FLOOR_PLANE resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF diff --git a/code/game/objects/effects/portals.dm b/code/game/objects/effects/portals.dm index aa756631768..a2b084463a4 100644 --- a/code/game/objects/effects/portals.dm +++ b/code/game/objects/effects/portals.dm @@ -88,9 +88,6 @@ if(!M.simulated || iseffect(M)) . = FALSE - if(M.anchored && ismecha(M)) - . = FALSE - /obj/effect/portal/proc/teleport(atom/movable/M) if(!can_teleport(M)) return FALSE diff --git a/code/game/objects/effects/spawners/bombspawner.dm b/code/game/objects/effects/spawners/bombspawner.dm index 2e81ecb235d..9b62faa5252 100644 --- a/code/game/objects/effects/spawners/bombspawner.dm +++ b/code/game/objects/effects/spawners/bombspawner.dm @@ -6,18 +6,18 @@ var/btemp1 = 1500 var/btemp2 = 1000 // tank temperatures - timer - btype = 2 +/obj/effect/spawner/newbomb/timer + btype = 2 - syndicate - btemp1 = 150 - btemp2 = 20 +/obj/effect/spawner/newbomb/timer/syndicate + btemp1 = 150 + btemp2 = 20 - proximity - btype = 1 +/obj/effect/spawner/newbomb/proximity + btype = 1 - radio - btype = 0 +/obj/effect/spawner/newbomb/radio + btype = 0 /obj/effect/spawner/newbomb/New() diff --git a/code/game/objects/effects/spawners/random_spawners.dm b/code/game/objects/effects/spawners/random_spawners.dm index 9eb8e9de1a2..acd1e54eef7 100644 --- a/code/game/objects/effects/spawners/random_spawners.dm +++ b/code/game/objects/effects/spawners/random_spawners.dm @@ -285,7 +285,7 @@ /obj/item/clothing/gloves/color/yellow/power = 1, /obj/item/twohanded/chainsaw = 1, /obj/item/bee_briefcase = 1, - /obj/item/twohanded/energizedfireaxe = 1, + /obj/item/twohanded/fireaxe/energized = 1, /obj/item/clothing/glasses/thermal = 1, /obj/item/chameleon = 1, /obj/item/reagent_containers/hypospray/autoinjector/stimulants = 1, diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index 639687a45e9..a1538b5fe92 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -42,7 +42,7 @@ /obj/structure/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0) if(height == 0) return TRUE - if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider)) + if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider) || isterrorspider(mover)) return TRUE else if(istype(mover, /mob/living)) if(prob(50)) diff --git a/code/game/objects/effects/temporary_visuals/muzzle_flashes.dm b/code/game/objects/effects/temporary_visuals/muzzle_flashes.dm new file mode 100644 index 00000000000..ab7bb7a056d --- /dev/null +++ b/code/game/objects/effects/temporary_visuals/muzzle_flashes.dm @@ -0,0 +1,19 @@ +/obj/effect/temp_visual/target_angled/muzzle_flash + icon = 'icons/effects/projectile.dmi' + icon_state = "firing_effect" + duration = 0.2 + +/obj/effect/temp_visual/target_angled/muzzle_flash/Initialize(mapload, atom/target, duration_override = null) + if(duration_override) + duration = duration_override + . = ..() + if(get_dir(src, target) & NORTH) + layer = BELOW_MOB_LAYER + + +/obj/effect/temp_visual/target_angled/muzzle_flash/energy + icon_state = "firing_effect_energy" + +/obj/effect/temp_visual/target_angled/muzzle_flash/magic + icon = 'icons/effects/effects.dmi' + icon_state = "shieldsparkles" diff --git a/code/game/objects/effects/temporary_visuals/temporary_visual.dm b/code/game/objects/effects/temporary_visuals/temporary_visual.dm index d09acce7255..0bbbb554ace 100644 --- a/code/game/objects/effects/temporary_visuals/temporary_visual.dm +++ b/code/game/objects/effects/temporary_visuals/temporary_visual.dm @@ -35,3 +35,13 @@ if(set_dir) setDir(set_dir) . = ..() + +/obj/effect/temp_visual/target_angled + randomdir = FALSE + +/obj/effect/temp_visual/target_angled/Initialize(mapload, atom/target) + . = ..() + if(target) + var/matrix/M = new + M.Turn(get_angle(src, target)) + transform = M diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index 1b31891e537..f35b877bc17 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -137,19 +137,7 @@ T.ex_act(3) CHECK_TICK - //--- THROW ITEMS AROUND --- -/* - if(throw_dist > 0) - var/throw_dir = get_dir(epicenter,T) - for(var/obj/item/I in T) - spawn(0) //Simultaneously not one at a time - if(I && !I.anchored) - var/throw_mult = 0.5 + (0.5 * rand()) // Between 0.5 and 1.0 - var/throw_range = round((throw_dist + 1) * throw_mult) // Roughly 50% to 100% of throw_dist - if(throw_range > 0) - var/turf/throw_at = get_ranged_target_turf(I, throw_dir, throw_range) - I.throw_at(throw_at, throw_range, 2, no_spin = 1) //Throw it at 2 speed, this is purely visual anyway; don't spin the thrown items, it's very costly. -*/ + var/took = stop_watch(watch) //You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare if(GLOB.debug2) diff --git a/code/game/objects/items/blueprints.dm b/code/game/objects/items/blueprints.dm index 5f5c62abd21..97e46e3abb5 100644 --- a/code/game/objects/items/blueprints.dm +++ b/code/game/objects/items/blueprints.dm @@ -221,6 +221,12 @@ A.contents += thing thing.change_area(old_area, A) + var/area/oldA = get_area(get_turf(usr)) + var/list/firedoors = oldA.firedoors + for(var/door in firedoors) + var/obj/machinery/door/firedoor/FD = door + FD.CalculateAffectingAreas() + interact() area_created = TRUE return area_created @@ -236,6 +242,10 @@ return set_area_machinery_title(A,str,prevname) A.name = str + if(A.firedoors) + for(var/D in A.firedoors) + var/obj/machinery/door/firedoor/FD = D + FD.CalculateAffectingAreas() to_chat(usr, "You rename the '[prevname]' to '[str]'.") interact() return 1 diff --git a/code/game/objects/items/bodybag.dm b/code/game/objects/items/bodybag.dm index 5c63dbc709c..58a4ab63d34 100644 --- a/code/game/objects/items/bodybag.dm +++ b/code/game/objects/items/bodybag.dm @@ -7,10 +7,10 @@ icon_state = "bodybag_folded" w_class = WEIGHT_CLASS_SMALL - attack_self(mob/user) - var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc) - R.add_fingerprint(user) - qdel(src) +/obj/item/bodybag/attack_self(mob/user) + var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc) + R.add_fingerprint(user) + qdel(src) /obj/structure/closet/body_bag name = "body bag" @@ -56,16 +56,13 @@ /obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location) - ..() + . = ..() if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src)))) - if(!ishuman(usr)) return - if(opened) return 0 - if(contents.len) return 0 - visible_message("[usr] folds up the [src.name]") + if(!ishuman(usr) || opened || length(contents)) + return FALSE + visible_message("[usr] folds up the [name]") new item_path(get_turf(src)) - spawn(0) - qdel(src) - return + qdel(src) /obj/structure/closet/body_bag/relaymove(mob/user as mob) if(user.stat) diff --git a/code/game/objects/items/changestone.dm b/code/game/objects/items/changestone.dm index 62d56614a07..ec7ad232857 100644 --- a/code/game/objects/items/changestone.dm +++ b/code/game/objects/items/changestone.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/artifacts.dmi' icon_state = "changerock" -obj/item/changestone/attack_hand(var/mob/user as mob) +/obj/item/changestone/attack_hand(var/mob/user as mob) if(istype(user,/mob/living/carbon/human)) var/mob/living/carbon/human/H = user if(!H.gloves) diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index eeb484b9f50..ce52e260bca 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -11,7 +11,7 @@ slot_flags = SLOT_BELT | SLOT_EARS attack_verb = list("attacked", "coloured") toolspeed = 1 - var/colour = "#FF0000" //RGB + var/colour = COLOR_RED var/drawtype = "rune" var/list/graffiti = list("body","amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","up","down","left","right","heart","borgsrogue","voxpox","shitcurity","catbeast","hieroglyphs1","hieroglyphs2","hieroglyphs3","security","syndicate1","syndicate2","nanotrasen","lie","valid","arrowleft","arrowright","arrowup","arrowdown","chicken","hailcrab","brokenheart","peace","scribble","scribble2","scribble3","skrek","squish","tunnelsnake","yip","youaredead") var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z") @@ -123,54 +123,54 @@ /obj/item/toy/crayon/red icon_state = "crayonred" - colour = "#DA0000" + colour = COLOR_RED colourName = "red" /obj/item/toy/crayon/orange icon_state = "crayonorange" - colour = "#FF9300" + colour = COLOR_ORANGE colourName = "orange" /obj/item/toy/crayon/yellow icon_state = "crayonyellow" - colour = "#FFF200" + colour = COLOR_YELLOW colourName = "yellow" /obj/item/toy/crayon/green icon_state = "crayongreen" - colour = "#A8E61D" + colour = COLOR_GREEN colourName = "green" /obj/item/toy/crayon/blue icon_state = "crayonblue" - colour = "#00B7EF" + colour = COLOR_BLUE colourName = "blue" /obj/item/toy/crayon/purple icon_state = "crayonpurple" - colour = "#DA00FF" + colour = COLOR_PURPLE colourName = "purple" /obj/item/toy/crayon/random/New() icon_state = pick(list("crayonred", "crayonorange", "crayonyellow", "crayongreen", "crayonblue", "crayonpurple")) switch(icon_state) if("crayonred") - colour = "#DA0000" + colour = COLOR_RED colourName = "red" if("crayonorange") - colour = "#FF9300" + colour = COLOR_ORANGE colourName = "orange" if("crayonyellow") - colour = "#FFF200" + colour = COLOR_YELLOW colourName = "yellow" if("crayongreen") - colour = "#A8E61D" + colour =COLOR_GREEN colourName = "green" if("crayonblue") - colour = "#00B7EF" + colour = COLOR_BLUE colourName = "blue" if("crayonpurple") - colour = "#DA00FF" + colour = COLOR_PURPLE colourName = "purple" ..() @@ -197,10 +197,10 @@ if(!Adjacent(usr) || usr.incapacitated()) return if(href_list["color"]) - if(colour != "#FFFFFF") - colour = "#FFFFFF" + if(colour != COLOR_WHITE) + colour = COLOR_WHITE else - colour = "#000000" + colour = COLOR_BLACK update_window(usr) else ..() diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm index 093f28692ec..7eb1dc9fd56 100644 --- a/code/game/objects/items/devices/aicard.dm +++ b/code/game/objects/items/devices/aicard.dm @@ -37,71 +37,83 @@ overlays.Cut() /obj/item/aicard/attack_self(mob/user) - ui_interact(user) + tgui_interact(user) -/obj/item/aicard/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = GLOB.inventory_state) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/aicard/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_inventory_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "aicard.tmpl", "[name]", 600, 400, state = state) + ui = new(user, src, ui_key, "AICard", "[name]", 600, 394, master_ui, state) ui.open() - ui.set_auto_update(1) -/obj/item/aicard/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.inventory_state) +/obj/item/aicard/tgui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.inventory_state) var/data[0] var/mob/living/silicon/ai/AI = locate() in src if(istype(AI)) - data["has_ai"] = 1 + data["has_ai"] = TRUE data["name"] = AI.name - data["hardware_integrity"] = ((AI.health + 100) / 2) + data["integrity"] = ((AI.health + 100) / 2) data["radio"] = !AI.aiRadio.disabledAi data["wireless"] = !AI.control_disabled data["operational"] = AI.stat != DEAD data["flushing"] = flush var/laws[0] - for(var/datum/ai_law/AL in AI.laws.all_laws()) - laws[++laws.len] = list("index" = AL.get_index(), "law" = sanitize(AL.law)) + for(var/datum/ai_law/law in AI.laws.all_laws()) + if(law in AI.laws.ion_laws) // If we're an ion law, give it an ion index code + laws.Add(ionnum() + ". " + law.law) + else + laws.Add(num2text(law.get_index()) + ". " + law.law) data["laws"] = laws - data["has_laws"] = laws.len + data["has_laws"] = length(AI.laws.all_laws()) + + else + data["has_ai"] = FALSE // If this isn't passed to tgui, it won't show there isn't a AI in the card. return data -/obj/item/aicard/Topic(href, href_list, nowindow, state) +/obj/item/aicard/tgui_act(action, params) if(..()) - return 1 + return var/mob/living/silicon/ai/AI = locate() in src if(!istype(AI)) - return 1 + return var/user = usr + switch(action) + if("wipe") + if(flush) // Don't doublewipe. + to_chat(user, "You are already wiping this AI!") + return + var/confirm = alert("Are you sure you want to wipe this card's memory? This cannot be undone once started.", "Confirm Wipe", "Yes", "No") + if(confirm == "Yes" && (tgui_status(user, GLOB.tgui_inventory_state) == STATUS_INTERACTIVE)) // And make doubly sure they want to wipe (three total clicks) + msg_admin_attack("[key_name_admin(user)] wiped [key_name_admin(AI)] with \the [src].", ATKLOG_FEW) + add_attack_logs(user, AI, "Wiped with [src].") + INVOKE_ASYNC(src, .proc/wipe_ai) - if(href_list["wipe"]) - var/confirm = alert("Are you sure you want to wipe this card's memory? This cannot be undone once started.", "Confirm Wipe", "Yes", "No") - if(confirm == "Yes" && (CanUseTopic(user, state) == STATUS_INTERACTIVE)) - msg_admin_attack("[key_name_admin(user)] wiped [key_name_admin(AI)] with \the [src].", ATKLOG_FEW) - add_attack_logs(user, AI, "Wiped with [src].") - flush = 1 - AI.suiciding = 1 - to_chat(AI, "Your core files are being wiped!") - while(AI && AI.stat != DEAD) - AI.adjustOxyLoss(2) - sleep(10) - flush = 0 + if("radio") + AI.aiRadio.disabledAi = !AI.aiRadio.disabledAi + to_chat(AI, "Your Subspace Transceiver has been [AI.aiRadio.disabledAi ? "disabled" : "enabled"]!") + to_chat(user, "You [AI.aiRadio.disabledAi ? "disable" : "enable"] the AI's Subspace Transceiver.") - if(href_list["radio"]) - AI.aiRadio.disabledAi = text2num(href_list["radio"]) - to_chat(AI, "Your Subspace Transceiver has been [AI.aiRadio.disabledAi ? "disabled" : "enabled"]!") - to_chat(user, "You [AI.aiRadio.disabledAi ? "disable" : "enable"] the AI's Subspace Transceiver.") + if("wireless") + AI.control_disabled = !AI.control_disabled + to_chat(AI, "Your wireless interface has been [AI.control_disabled ? "disabled" : "enabled"]!") + to_chat(user, "You [AI.control_disabled ? "disable" : "enable"] the AI's wireless interface.") + update_icon() - if(href_list["wireless"]) - AI.control_disabled = text2num(href_list["wireless"]) - to_chat(AI, "Your wireless interface has been [AI.control_disabled ? "disabled" : "enabled"]!") - to_chat(user, "You [AI.control_disabled ? "disable" : "enable"] the AI's wireless interface.") - update_icon() + return TRUE - return 1 +/obj/item/aicard/proc/wipe_ai() + var/mob/living/silicon/ai/AI = locate() in src + flush = TRUE + AI.suiciding = TRUE + to_chat(AI, "Your core files are being wiped!") + while(AI && AI.stat != DEAD) + AI.adjustOxyLoss(2) + sleep(10) + flush = FALSE diff --git a/code/game/objects/items/devices/camera_bug.dm b/code/game/objects/items/devices/camera_bug.dm index 7724d499e7e..2305eabb654 100644 --- a/code/game/objects/items/devices/camera_bug.dm +++ b/code/game/objects/items/devices/camera_bug.dm @@ -1,9 +1,4 @@ -#define BUGMODE_LIST 0 -#define BUGMODE_MONITOR 1 -#define BUGMODE_TRACK 2 - - - +// This item just has an integrated camera console, which the data is "proxied" to /obj/item/camera_bug name = "camera bug" desc = "For illicit snooping through the camera network." @@ -14,270 +9,21 @@ throw_speed = 4 throw_range = 20 origin_tech = "syndicate=1;engineering=3" + /// Integrated camera console to serve UI data + var/obj/machinery/computer/security/integrated_console - var/obj/machinery/camera/current = null - - var/last_net_update = 0 - var/list/bugged_cameras = list() - - var/track_mode = BUGMODE_LIST - var/last_tracked = 0 - var/refresh_interval = 50 - - var/tracked_name = null - var/atom/tracking = null - - var/last_found = null - var/last_seen = null - -/obj/item/camera_bug/New() - ..() - START_PROCESSING(SSobj, src) +/obj/item/camera_bug/Initialize(mapload) + . = ..() + integrated_console = new + integrated_console.parent = src + integrated_console.network = list("SS13") /obj/item/camera_bug/Destroy() - get_cameras() - for(var/cam_tag in bugged_cameras) - var/obj/machinery/camera/camera = bugged_cameras[cam_tag] - if(camera.bug == src) - camera.bug = null - bugged_cameras = list() - if(tracking) - tracking = null + QDEL_NULL(integrated_console) return ..() -/obj/item/camera_bug/interact(var/mob/user = usr) - var/datum/browser/popup = new(user, "camerabug","Camera Bug",nref=src) - popup.set_content(menu(get_cameras())) - popup.open() - /obj/item/camera_bug/attack_self(mob/user as mob) - user.set_machine(src) - interact(user) + tgui_interact(user) -/obj/item/camera_bug/check_eye(mob/user) - if(loc != user || user.incapacitated() || !user.has_vision() || !current) - user.unset_machine() - return FALSE - var/turf/T_user = get_turf(user.loc) - var/turf/T_current = get_turf(current) - if(!atoms_share_level(T_user, T_current) || !current.can_use()) - to_chat(user, "[src] has lost the signal.") - current = null - user.unset_machine() - return FALSE - return TRUE - -/obj/item/camera_bug/on_unset_machine(mob/user) - user.reset_perspective(null) - -/obj/item/camera_bug/proc/get_cameras() - if(world.time > (last_net_update + 100)) - bugged_cameras = list() - for(var/obj/machinery/camera/camera in GLOB.cameranet.cameras) - if(camera.stat || !camera.can_use()) - continue - if(length(list("SS13","MINE")&camera.network)) - bugged_cameras[camera.c_tag] = camera - sortTim(bugged_cameras, /proc/cmp_text_asc) - return bugged_cameras - -/obj/item/camera_bug/proc/menu(var/list/cameras) - if(!cameras || !cameras.len) - return "No bugged cameras found." - - var/html - switch(track_mode) - if(BUGMODE_LIST) - html = "

    Select a camera:

    \[Cancel camera view\]
    [T.title]
    " - for(var/entry in cameras) - var/obj/machinery/camera/C = cameras[entry] - var/functions = "" - if(C.bug == src) - functions = " - \[Monitor\] \[Disable\]" - else - functions = " - \[Monitor\]" - html += "" - - if(BUGMODE_MONITOR) - if(current) - html = "Analyzing Camera '[current.c_tag]' \[Select Camera\]
    " - html += camera_report() - else - track_mode = BUGMODE_LIST - return .(cameras) - if(BUGMODE_TRACK) - if(tracking) - html = "Tracking '[tracked_name]' \[Cancel Tracking\] \[Cancel camera view\]
    " - if(last_found) - var/time_diff = round((world.time - last_seen) / 150) - var/obj/machinery/camera/C = bugged_cameras[last_found] - var/outstring - if(C) - outstring = "[last_found]" - else - outstring = last_found - if(!time_diff) - html += "Last seen near [outstring] (now)
    " - else - // 15 second intervals ~ 1/4 minute - var/m = round(time_diff/4) - var/s = (time_diff - 4*m) * 15 - if(!s) s = "00" - html += "Last seen near [outstring] ([m]:[s] minute\s ago)
    " - if( C && (C.bug == src)) //Checks to see if the camera has a bug - html += "\[Disable\]" - - else - html += "Not yet seen." - else - track_mode = BUGMODE_LIST - return .(cameras) - return html - -/obj/item/camera_bug/proc/camera_report() - // this should only be called if current exists - var/dat = "" - if(current && current.can_use()) - var/list/seen = current.can_see() - var/list/names = list() - for(var/obj/singularity/S in seen) // god help you if you see more than one - if(S.name in names) - names[S.name]++ - dat += "[S.name] ([names[S.name]])" - else - names[S.name] = 1 - dat += "[S.name]" - var/stage = round(S.current_size / 2)+1 - dat += " (Stage [stage])" - dat += " \[Track\]
    " - - for(var/obj/mecha/M in seen) - if(M.name in names) - names[M.name]++ - dat += "[M.name] ([names[M.name]])" - else - names[M.name] = 1 - dat += "[M.name]" - dat += " \[Track\]
    " - - - for(var/mob/living/M in seen) - if(M.name in names) - names[M.name]++ - dat += "[M.name] ([names[M.name]])" - else - names[M.name] = 1 - dat += "[M.name]" - if(M.buckled && !M.lying) - dat += " (Sitting)" - if(M.lying) - dat += " (Laying down)" - dat += " \[Track\]
    " - if(length(dat) == 0) - dat += "No motion detected." - return dat - else - return "Camera Offline
    " - -/obj/item/camera_bug/Topic(var/href,var/list/href_list) - if(usr != loc) - usr.unset_machine() - usr << browse(null, "window=camerabug") - return - usr.set_machine(src) - if("mode" in href_list) - track_mode = text2num(href_list["mode"]) - if("monitor" in href_list) - var/obj/machinery/camera/C = locate(href_list["monitor"]) - if(C) - track_mode = BUGMODE_MONITOR - current = C - usr.reset_perspective(null) - interact() - if("track" in href_list) - var/atom/A = locate(href_list["track"]) - if(A) - tracking = A - tracked_name = A.name - last_found = current.c_tag - last_seen = world.time - track_mode = BUGMODE_TRACK - if("emp" in href_list) - var/obj/machinery/camera/C = locate(href_list["emp"]) - if(istype(C) && C.bug == src) - C.emp_act(1) - C.bug = null - bugged_cameras -= C.c_tag - interact() - return - if("close" in href_list) - usr.reset_perspective(null) - usr.unset_machine() - current = null - return // I do not <- I do not remember what I was going to write in this comment -Sayu, sometime later - if("view" in href_list) - var/obj/machinery/camera/C = locate(href_list["view"]) - if(istype(C)) - if(!C.can_use()) - to_chat(usr, "Something's wrong with that camera. You can't get a feed.") - return - var/turf/T = get_turf(loc) - if(!T || C.z != T.z) - to_chat(usr, "You can't get a signal.") - return - current = C - spawn(6) - if(src.check_eye(usr)) - usr.reset_perspective(C) - interact() - else - usr.unset_machine() - usr << browse(null, "window=camerabug") - return - else - usr.unset_machine() - usr.reset_perspective(null) - - interact() - -/obj/item/camera_bug/process() - if(track_mode == BUGMODE_LIST || (world.time < (last_tracked + refresh_interval))) - return - last_tracked = world.time - if(track_mode == BUGMODE_TRACK ) // search for user - // Note that it will be tricked if your name appears to change. - // This is not optimal but it is better than tracking you relentlessly despite everything. - if(!tracking) - src.updateSelfDialog() - return - - if(tracking.name != tracked_name) // Hiding their identity, tricksy - var/mob/M = tracking - if(istype(M)) - if(!(tracked_name == "Unknown" && findtext(tracking.name,"Unknown"))) // we saw then disguised before - if(!(tracked_name == M.real_name && findtext(tracking.name,M.real_name))) // or they're still ID'd - src.updateSelfDialog()//But if it's neither of those cases - return // you won't find em on the cameras - else - src.updateSelfDialog() - return - - var/list/tracking_cams = list() - var/list/b_cams = get_cameras() - for(var/entry in b_cams) - tracking_cams += b_cams[entry] - var/list/target_region = view(tracking) - - for(var/obj/machinery/camera/C in (target_region & tracking_cams)) - if(!can_see(C,tracking)) // target may have xray, that doesn't make them visible to cameras - continue - if(C.can_use()) - last_found = C.c_tag - last_seen = world.time - break - src.updateSelfDialog() - - -#undef BUGMODE_LIST -#undef BUGMODE_MONITOR -#undef BUGMODE_TRACK +/obj/item/camera_bug/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_inventory_state) + integrated_console.tgui_interact(user, ui_key, ui, force_open, master_ui, state) diff --git a/code/game/objects/items/devices/floor_painter.dm b/code/game/objects/items/devices/floor_painter.dm index 889138c9c91..ae5a75d5622 100644 --- a/code/game/objects/items/devices/floor_painter.dm +++ b/code/game/objects/items/devices/floor_painter.dm @@ -4,7 +4,8 @@ name = "floor painter" icon = 'icons/obj/device.dmi' icon_state = "floor_painter" - item_state = "electronic" + item_state = "floor_painter" + usesound = 'sound/effects/spray2.ogg' var/floor_icon var/floor_state = "floor" @@ -31,10 +32,16 @@ return var/turf/simulated/floor/plasteel/F = A + + if(F.icon_state == floor_state && F.dir == floor_dir) + to_chat(user, "This is already painted [floor_state] [dir2text(floor_dir)]!") + return + if(!istype(F)) to_chat(user, "\The [src] can only be used on station flooring.") return + playsound(loc, usesound, 30, TRUE) F.icon_state = floor_state F.icon_regular_floor = floor_state F.dir = floor_dir diff --git a/code/game/objects/items/devices/pipe_painter.dm b/code/game/objects/items/devices/pipe_painter.dm index 842a96c2af2..c386e64a19d 100644 --- a/code/game/objects/items/devices/pipe_painter.dm +++ b/code/game/objects/items/devices/pipe_painter.dm @@ -1,8 +1,9 @@ /obj/item/pipe_painter name = "pipe painter" - icon = 'icons/obj/bureaucracy.dmi' - icon_state = "labeler1" - item_state = "flight" + icon = 'icons/obj/device.dmi' + icon_state = "pipe_painter" + item_state = "pipe_painter" + usesound = 'sound/effects/spray2.ogg' var/list/modes var/mode @@ -18,13 +19,19 @@ return var/obj/machinery/atmospherics/pipe/P = A + if(P.pipe_color == "[GLOB.pipe_colors[mode]]") + to_chat(user, "This pipe is aready painted [mode]!") + return + var/turf/T = P.loc if(P.level < 2 && T.level==1 && isturf(T) && T.intact) to_chat(user, "You must remove the plating first.") return + playsound(loc, usesound, 30, TRUE) P.change_color(GLOB.pipe_colors[mode]) + /obj/item/pipe_painter/attack_self(mob/user as mob) mode = input("Which colour do you want to use?", "Pipe Painter", mode) in modes diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm index 284ce8d5598..c9d95dd8a99 100644 --- a/code/game/objects/items/devices/radio/electropack.dm +++ b/code/game/objects/items/devices/radio/electropack.dm @@ -10,8 +10,6 @@ materials = list(MAT_METAL=10000, MAT_GLASS=2500) var/code = 2 - is_special = 1 - /obj/item/radio/electropack/attack_hand(mob/user as mob) if(src == user.back) to_chat(user, "You need help taking this off!") @@ -54,23 +52,6 @@ if(src.flags & NODROP) A.flags |= NODROP -/obj/item/radio/electropack/Topic(href, href_list) - if(..()) - return 1 - - if(href_list["freq"]) - var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"])) - set_frequency(new_frequency) - - else if(href_list["code"]) - code += text2num(href_list["code"]) - code = round(code) - code = clamp(code, 1, 100) - - else if(href_list["power"]) - on = !on - - add_fingerprint(usr) /obj/item/radio/electropack/receive_signal(datum/signal/signal) if(!signal || signal.encryption != code) @@ -96,18 +77,48 @@ return -/obj/item/radio/electropack/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/radio/electropack/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_inventory_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "radio_electro.tmpl", "[name]", 400, 500) + ui = new(user, src, ui_key, "Electropack", name, 360, 150, master_ui, state) ui.open() - ui.set_auto_update(1) - -/obj/item/radio/electropack/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] +/obj/item/radio/electropack/tgui_data(mob/user) + var/list/data = list() data["power"] = on - data["freq"] = format_frequency(frequency) + data["frequency"] = frequency data["code"] = code - + data["minFrequency"] = PUBLIC_LOW_FREQ + data["maxFrequency"] = PUBLIC_HIGH_FREQ return data + +/obj/item/radio/electropack/tgui_act(action, params) + if(..()) + return + . = TRUE + switch(action) + if("power") + on = !on + if("freq") + var/value = params["freq"] + if(value) + frequency = sanitize_frequency(value) + set_frequency(frequency) + else + . = FALSE + if("code") + var/value = text2num(params["code"]) + if(value) + value = round(value) + code = clamp(value, 1, 100) + else + . = FALSE + if("reset") + if(params["reset"] == "freq") + frequency = initial(frequency) + else if(params["reset"] == "code") + code = initial(code) + else + . = FALSE + if(.) + add_fingerprint(usr) diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index 691c12e1347..2142dc9e50b 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -9,7 +9,6 @@ "Vox Armalis" = 'icons/mob/species/armalis/ears.dmi' ) //We read you loud and skree-er. materials = list(MAT_METAL=75) - subspace_transmission = TRUE canhear_range = 0 // can't hear headsets from very far away slot_flags = SLOT_EARS @@ -46,9 +45,6 @@ QDEL_NULL(keyslot2) return ..() -/obj/item/radio/headset/list_channels(var/mob/user) - return list_secure_channels() - /obj/item/radio/headset/examine(mob/user) . = ..() if(in_range(src, user) && radio_desc) @@ -91,6 +87,7 @@ ks1type = /obj/item/encryptionkey/syndicate/nukeops requires_tcomms = FALSE instant = TRUE // Work instantly if there are no comms + freqlock = TRUE /obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection name = "syndicate headset" @@ -289,6 +286,7 @@ icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/ert + freqlock = TRUE /obj/item/radio/headset/ert/alt name = "\proper emergency response team's bowman headset" @@ -367,7 +365,7 @@ else to_chat(user, "This headset doesn't have any encryption keys! How useless...") -/obj/item/radio/headset/proc/recalculateChannels(var/setDescription = FALSE) +/obj/item/radio/headset/recalculateChannels(setDescription = FALSE) channels = list() translate_binary = FALSE translate_hive = FALSE diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index 59d2c2a99bd..f9ba60ab380 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -75,7 +75,6 @@ name = "illicit intercom" desc = "Talk through this. Evilly" frequency = SYND_FREQ - subspace_transmission = TRUE syndiekey = new /obj/item/encryptionkey/syndicate/nukeops /obj/item/radio/intercom/syndicate/New() @@ -85,7 +84,6 @@ /obj/item/radio/intercom/pirate name = "pirate radio intercom" desc = "You wouldn't steal a space shuttle. Piracy. It's a crime!" - subspace_transmission = 1 /obj/item/radio/intercom/pirate/New() ..() @@ -109,13 +107,13 @@ GLOB.global_intercoms.Remove(src) return ..() -/obj/item/radio/intercom/attack_ai(mob/user as mob) +/obj/item/radio/intercom/attack_ai(mob/user) add_hiddenprint(user) add_fingerprint(user) spawn(0) attack_self(user) -/obj/item/radio/intercom/attack_hand(mob/user as mob) +/obj/item/radio/intercom/attack_hand(mob/user) add_fingerprint(user) spawn(0) attack_self(user) @@ -186,10 +184,10 @@ update_icon() START_PROCESSING(SSobj, src) for(var/i, i<= 5, i++) - wires.UpdateCut(i,1) + wires.on_cut(i, 1) /obj/item/radio/intercom/wirecutter_act(mob/user, obj/item/I) - if(!(buildstage == 3 && b_stat && wires.IsAllCut())) + if(!(buildstage == 3 && b_stat && wires.is_all_cut())) return . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) @@ -247,14 +245,7 @@ usesound = 'sound/items/deconstruct.ogg' /obj/item/radio/intercom/locked - var/locked_frequency - -/obj/item/radio/intercom/locked/set_frequency(var/frequency) - if(frequency == locked_frequency) - ..(locked_frequency) - -/obj/item/radio/intercom/locked/list_channels() - return "" + freqlock = TRUE /obj/item/radio/intercom/locked/ai_private name = "\improper AI intercom" @@ -270,4 +261,4 @@ /obj/item/radio/intercom/locked/prison/New() ..() - wires.CutWireIndex(RADIO_WIRE_TRANSMIT) + wires.cut(WIRE_RADIO_TRANSMIT) diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index b497bc518b0..b372727fef7 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -26,21 +26,37 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( suffix = "\[3\]" icon_state = "walkietalkie" item_state = "walkietalkie" - var/on = 1 // 0 for off + /// boolean for radio enabled or not + var/on = TRUE var/last_transmission - var/frequency = PUB_FREQ //common chat - var/traitor_frequency = 0 //tune to frequency to unlock traitor supplies - var/canhear_range = 3 // the range which mobs can hear this radio from + var/frequency = PUB_FREQ + /// tune to frequency to unlock traitor supplies + var/traitor_frequency = 0 + /// the range which mobs can hear this radio from + var/canhear_range = 3 var/datum/wires/radio/wires = null var/b_stat = 0 - var/broadcasting = 0 - var/listening = 1 - var/list/channels = list() //see communications.dm for full list. First channes is a "default" for :h - var/subspace_transmission = 0 - var/obj/item/encryptionkey/syndicate/syndiekey = null //Holder for the syndicate encryption key if present - var/disable_timer = 0 //How many times this is disabled by EMPs - var/is_special = 0 //For electropacks mostly, skips Topic() checks + /// Whether the radio will broadcast stuff it hears, out over the radio + var/broadcasting = FALSE + /// Whether the radio is currently receiving + var/listening = TRUE + /// Whether the radio can be re-tuned to restricted channels it has no key for + var/freerange = FALSE + /// Whether the radio is able to have its primary frequency changed. Used for radios with weird primary frequencies, like DS, syndi, etc + var/freqlock = FALSE + + /// Whether the radio broadcasts to everyone within a few tiles, or not + var/loudspeaker = FALSE + /// Whether loudspeaker can be toggled by the user + var/has_loudspeaker = FALSE + + /// see communications.dm for full list. First channes is a "default" for :h + var/list/channels = list() + /// Holder for the syndicate encryption key if present + var/obj/item/encryptionkey/syndicate/syndiekey = null + /// How many times this is disabled by EMPs + var/disable_timer = 0 flags = CONDUCT slot_flags = SLOT_BELT @@ -76,6 +92,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( GLOB.global_radios |= src /obj/item/radio/Destroy() + SStgui.close_uis(wires) QDEL_NULL(wires) if(SSradio) SSradio.remove_object(src, frequency) @@ -99,76 +116,122 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( /obj/item/radio/attack_ghost(mob/user) return interact(user) -/obj/item/radio/attack_self(mob/user as mob) - user.set_machine(src) - interact(user) +/obj/item/radio/attack_self(mob/user) + tgui_interact(user) /obj/item/radio/interact(mob/user) if(!user) return 0 - if(b_stat) wires.Interact(user) + tgui_interact(user) - return ui_interact(user) - -/obj/item/radio/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/radio/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "radio_basic.tmpl", "[name]", 400, 550) + var/list/schannels = list_secure_channels(user) + var/list/ichannels = list_internal_channels(user) + var/calc_height = 150 + (schannels.len * 20) + (ichannels.len * 10) + ui = new(user, src, ui_key, "Radio", name, 400, calc_height, master_ui, state) ui.open() - ui.set_auto_update(1) -/obj/item/radio/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] +/obj/item/radio/tgui_data(mob/user) + var/list/data = list() - data["mic_status"] = broadcasting - data["speaker"] = listening - data["freq"] = format_frequency(frequency) - data["rawfreq"] = num2text(frequency) - - data["mic_cut"] = (wires.IsIndexCut(RADIO_WIRE_TRANSMIT) || wires.IsIndexCut(RADIO_WIRE_SIGNAL)) - data["spk_cut"] = (wires.IsIndexCut(RADIO_WIRE_RECEIVE) || wires.IsIndexCut(RADIO_WIRE_SIGNAL)) - - var/list/chanlist = list_channels(user) - if(islist(chanlist) && chanlist.len) - data["chan_list"] = chanlist - data["chan_list_len"] = chanlist.len - - if(syndiekey) - data["useSyndMode"] = 1 + data["broadcasting"] = broadcasting + data["listening"] = listening + data["frequency"] = frequency + data["minFrequency"] = freerange ? RADIO_LOW_FREQ : PUBLIC_LOW_FREQ + data["maxFrequency"] = freerange ? RADIO_HIGH_FREQ : PUBLIC_HIGH_FREQ + data["canReset"] = frequency == initial(frequency) ? FALSE : TRUE + data["freqlock"] = freqlock + data["schannels"] = list_secure_channels(user) + data["ichannels"] = list_internal_channels(user) + data["has_loudspeaker"] = has_loudspeaker + data["loudspeaker"] = loudspeaker return data +/obj/item/radio/tgui_act(action, params, datum/tgui/ui) + if(..()) + return + . = TRUE + switch(action) + if("frequency") + if(freqlock) + return + var/tune = params["tune"] + var/adjust = text2num(params["adjust"]) + if(tune == "reset") + tune = initial(frequency) + else if(adjust) + tune = frequency + adjust * 10 + else if(text2num(tune) != null) + tune = tune * 10 + else + . = FALSE + if(hidden_uplink) + if(hidden_uplink.check_trigger(usr, frequency, traitor_frequency)) + usr << browse(null, "window=radio") + if(.) + set_frequency(sanitize_frequency(tune, freerange)) + if("ichannel") // change primary frequency to an internal channel authorized by access + if(freqlock) + return + var/freq = params["ichannel"] + if(has_channel_access(usr, freq)) + set_frequency(text2num(freq)) + if("listen") + listening = !listening + if("broadcast") + broadcasting = !broadcasting + if("channel") + var/channel = params["channel"] + if(!(channel in channels)) + return + if(channels[channel] & FREQ_LISTENING) + channels[channel] &= ~FREQ_LISTENING + else + channels[channel] |= FREQ_LISTENING + if("loudspeaker") + // Toggle loudspeaker mode, AKA everyone around you hearing your radio. + if(has_loudspeaker) + loudspeaker = !loudspeaker + if(loudspeaker) + canhear_range = 3 + else + canhear_range = 0 + else + . = FALSE + if(.) + add_fingerprint(usr) -/obj/item/radio/proc/list_channels(var/mob/user) - return list_internal_channels(user) - -/obj/item/radio/proc/list_secure_channels(var/mob/user) - var/dat[0] - - for(var/ch_name in channels) - var/chan_stat = channels[ch_name] - var/listening = !!(chan_stat & FREQ_LISTENING) != 0 - - dat.Add(list(list("chan" = ch_name, "display_name" = ch_name, "secure_channel" = 1, "sec_channel_listen" = !listening, "chan_span" = SSradio.frequency_span_class(SSradio.radiochannels[ch_name])))) - +/obj/item/radio/proc/list_secure_channels(mob/user) + var/list/dat = list() + for(var/channel in channels) + dat[channel] = channels[channel] & FREQ_LISTENING return dat -/obj/item/radio/proc/list_internal_channels(var/mob/user) - var/dat[0] +/obj/item/radio/proc/list_internal_channels(mob/user) + var/list/dat = list() + if(freqlock) + return dat for(var/internal_chan in internal_channels) + var/freqnum = text2num(internal_chan) + var/freqname = get_frequency_name(freqnum) if(has_channel_access(user, internal_chan)) - dat.Add(list(list("chan" = internal_chan, "display_name" = get_frequency_name(text2num(internal_chan)), "chan_span" = SSradio.frequency_span_class(text2num(internal_chan))))) - + dat[freqname] = freqnum // unlike secure_channels, this is set to the freq number so Radio.js can use it as an arg return dat -/obj/item/radio/proc/has_channel_access(var/mob/user, var/freq) +/obj/item/radio/proc/has_channel_access(mob/user, freq) if(!user) - return 0 + return FALSE if(!(freq in internal_channels)) - return 0 + return FALSE + + if(isrobot(user)) + return FALSE // cyborgs and drones are not allowed to remotely re-tune intercomms, etc return user.has_internal_radio_channel_access(user, internal_channels[freq]) @@ -184,57 +247,10 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( return can_admin_interact() /obj/item/radio/proc/ToggleBroadcast() - broadcasting = !broadcasting && !(wires.IsIndexCut(RADIO_WIRE_TRANSMIT) || wires.IsIndexCut(RADIO_WIRE_SIGNAL)) + broadcasting = !broadcasting && !(wires.is_cut(WIRE_RADIO_TRANSMIT) || wires.is_cut(WIRE_RADIO_SIGNAL)) /obj/item/radio/proc/ToggleReception() - listening = !listening && !(wires.IsIndexCut(RADIO_WIRE_RECEIVE) || wires.IsIndexCut(RADIO_WIRE_SIGNAL)) - -/obj/item/radio/Topic(href, href_list) - if(..()) - return 1 - - if(is_special) - return 0 - - if(href_list["track"]) - var/mob/target = locate(href_list["track"]) - var/mob/living/silicon/ai/A = locate(href_list["track2"]) - if(A && target) - A.ai_actual_track(target) - . = 1 - - else if(href_list["freq"]) - var/new_frequency = (frequency + text2num(href_list["freq"])) - if((new_frequency < PUBLIC_LOW_FREQ || new_frequency > PUBLIC_HIGH_FREQ)) - new_frequency = sanitize_frequency(new_frequency) - set_frequency(new_frequency) - if(hidden_uplink) - if(hidden_uplink.check_trigger(usr, frequency, traitor_frequency)) - usr << browse(null, "window=radio") - . = 1 - else if(href_list["talk"]) - ToggleBroadcast() - . = 1 - else if(href_list["listen"]) - var/chan_name = href_list["ch_name"] - if(!chan_name) - ToggleReception() - else - if(channels[chan_name] & FREQ_LISTENING) - channels[chan_name] &= ~FREQ_LISTENING - else - channels[chan_name] |= FREQ_LISTENING - . = 1 - else if(href_list["spec_freq"]) - var/freq = href_list["spec_freq"] - if(has_channel_access(usr, freq)) - set_frequency(text2num(freq)) - . = 1 - - if(href_list["nowindow"]) // here for pAIs, maybe others will want it, idk - return 1 - - add_fingerprint(usr) + listening = !listening && !(wires.is_cut(WIRE_RADIO_RECEIVER) || wires.is_cut(WIRE_RADIO_SIGNAL)) /obj/item/radio/proc/autosay(message, from, channel, role = "Unknown") //BS12 EDIT var/datum/radio_frequency/connection = null @@ -325,7 +341,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( // If we were to send to a channel we don't have, drop it. return RADIO_CONNECTION_FAIL -/obj/item/radio/talk_into(mob/living/M as mob, list/message_pieces, channel, var/verb = "says") +/obj/item/radio/talk_into(mob/living/M as mob, list/message_pieces, channel, verbage = "says") if(!on) return 0 // the device has to be on // Fix for permacell radios, but kinda eh about actually fixing them. @@ -334,7 +350,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( // Uncommenting this. To the above comment: // The permacell radios aren't suppose to be able to transmit, this isn't a bug and this "fix" is just making radio wires useless. -Giacom - if(wires.IsIndexCut(RADIO_WIRE_TRANSMIT)) // The device has to have all its wires and shit intact + if(wires.is_cut(WIRE_RADIO_TRANSMIT)) // The device has to have all its wires and shit intact return 0 if(!M.IsVocal()) @@ -428,6 +444,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( tcm.connection = connection tcm.vname = M.voice_name tcm.sender = M + tcm.verbage = verbage // Now put that through the stuff var/handled = FALSE if(connection) @@ -514,7 +531,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( var/is_listening = TRUE if(!on) is_listening = FALSE - if(!wires || wires.IsIndexCut(RADIO_WIRE_RECEIVE)) + if(!wires || wires.is_cut(WIRE_RADIO_RECEIVER)) is_listening = FALSE if(!listening) is_listening = FALSE @@ -580,25 +597,31 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( if(!disable_timer) on = 1 +/obj/item/radio/proc/recalculateChannels() + /// Exists so that borg radios and headsets can override it. + stack_trace("recalculateChannels() called on a radio which does not implement the proc.") + /////////////////////////////// //////////Borg Radios////////// /////////////////////////////// //Giving borgs their own radio to have some more room to work with -Sieve /obj/item/radio/borg + name = "Cyborg Radio" var/mob/living/silicon/robot/myborg = null // Cyborg which owns this radio. Used for power checks - var/obj/item/encryptionkey/keyslot = null//Borg radios can handle a single encryption key - var/shut_up = 1 + var/obj/item/encryptionkey/keyslot // Borg radios can handle a single encryption key icon = 'icons/obj/robot_component.dmi' // Cyborgs radio icons should look like the component. icon_state = "radio" + has_loudspeaker = TRUE + loudspeaker = FALSE canhear_range = 0 - subspace_transmission = 1 dog_fashion = null + freqlock = TRUE // don't let cyborgs change the default channel of their internal radio away from common /obj/item/radio/borg/syndicate keyslot = new /obj/item/encryptionkey/syndicate/nukeops -/obj/item/radio/borg/syndicate/CanUseTopic(mob/user, datum/topic_state/state) +/obj/item/radio/borg/syndicate/tgui_status(mob/user, datum/tgui_state/state) . = ..() if(. == STATUS_UPDATE && istype(user, /mob/living/silicon/robot/syndicate)) . = STATUS_INTERACTIVE @@ -607,19 +630,18 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( myborg = null return ..() -/obj/item/radio/borg/list_channels(var/mob/user) - return list_secure_channels(user) - /obj/item/radio/borg/syndicate/New() ..() syndiekey = keyslot set_frequency(SYND_FREQ) + freqlock = TRUE /obj/item/radio/borg/deathsquad /obj/item/radio/borg/deathsquad/New() ..() set_frequency(DTH_FREQ) + freqlock = TRUE /obj/item/radio/borg/ert keyslot = new /obj/item/encryptionkey/ert @@ -627,6 +649,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( /obj/item/radio/borg/ert/New() ..() set_frequency(ERT_FREQ) + freqlock = TRUE /obj/item/radio/borg/ert/specops keyslot = new /obj/item/encryptionkey/centcom @@ -671,7 +694,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( else to_chat(user, "This radio doesn't have any encryption keys!") -/obj/item/radio/borg/proc/recalculateChannels() +/obj/item/radio/borg/recalculateChannels() channels = list() syndiekey = null @@ -704,72 +727,12 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( return -/obj/item/radio/borg/Topic(href, href_list) - if(..()) - return 1 - if(href_list["mode"]) - var/enable_subspace_transmission = text2num(href_list["mode"]) - if(enable_subspace_transmission != subspace_transmission) - subspace_transmission = !subspace_transmission - if(subspace_transmission) - to_chat(usr, "Subspace Transmission is enabled.") - else - to_chat(usr, "Subspace Transmission is disabled.") - if(subspace_transmission == 0)//Simple as fuck, clears the channel list to prevent talking/listening over them if subspace transmission is disabled - channels = list() - else - recalculateChannels() - . = 1 - if(href_list["shutup"]) // Toggle loudspeaker mode, AKA everyone around you hearing your radio. - var/do_shut_up = text2num(href_list["shutup"]) - if(do_shut_up != shut_up) - shut_up = !shut_up - if(shut_up) - canhear_range = 0 - to_chat(usr, "Loudspeaker disabled.") - else - canhear_range = 3 - to_chat(usr, "Loudspeaker enabled.") - . = 1 - - -/obj/item/radio/borg/interact(mob/user as mob) +/obj/item/radio/borg/interact(mob/user) if(!on) return - . = ..() -/obj/item/radio/borg/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "radio_basic.tmpl", "[name]", 430, 500) - ui.open() - ui.set_auto_update(1) - -/obj/item/radio/borg/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - - data["mic_status"] = broadcasting - data["speaker"] = listening - data["freq"] = format_frequency(frequency) - data["rawfreq"] = num2text(frequency) - - var/list/chanlist = list_channels(user) - if(islist(chanlist) && chanlist.len) - data["chan_list"] = chanlist - data["chan_list_len"] = chanlist.len - - if(syndiekey) - data["useSyndMode"] = 1 - - data["has_loudspeaker"] = 1 - data["loudspeaker"] = !shut_up - data["has_subspace"] = 1 - data["subspace"] = subspace_transmission - - return data - /obj/item/radio/proc/config(op) if(SSradio) for(var/ch_name in channels) diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index c65a9c3e50b..43697ac4776 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -72,8 +72,7 @@ REAGENT SCANNER var/turf/U = O.loc if(U && U.intact) O.invisibility = 101 - if(O) - O.alpha = 255 + O.alpha = 255 for(var/mob/living/M in T.contents) var/oldalpha = M.alpha if(M.alpha < 255 && istype(M)) diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm index acba0087caf..9035207018a 100644 --- a/code/game/objects/items/devices/transfer_valve.dm +++ b/code/game/objects/items/devices/transfer_valve.dm @@ -46,7 +46,7 @@ w_class = I.w_class update_icon() - SSnanoui.update_uis(src) // update all UIs attached to src + SStgui.update_uis(src) // update all UIs attached to src //TODO: Have this take an assemblyholder else if(isassembly(I)) var/obj/item/assembly/A = I @@ -62,12 +62,14 @@ to_chat(user, "You attach the [A] to the valve controls and secure it.") A.holder = src A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb). + if(istype(attached_device, /obj/item/assembly/prox_sensor)) + AddComponent(/datum/component/proximity_monitor) investigate_log("[key_name(user)] attached a [A] to a transfer valve.", INVESTIGATE_BOMB) - msg_admin_attack("[key_name_admin(user)]attached [A] to a transfer valve.", ATKLOG_FEW) + add_attack_logs(user, src, "attached [A] to a transfer valve", ATKLOG_FEW) log_game("[key_name_admin(user)] attached [A] to a transfer valve.") attacher = user - SSnanoui.update_uis(src) // update all UIs attached to src + SStgui.update_uis(src) // update all UIs attached to src /obj/item/transfer_valve/HasProximity(atom/movable/AM) @@ -86,64 +88,65 @@ O.hear_message(M, msg) /obj/item/transfer_valve/attack_self(mob/user) - ui_interact(user) + tgui_interact(user) -/obj/item/transfer_valve/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1) - // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/transfer_valve/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_inventory_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "transfer_valve.tmpl", "Tank Transfer Valve", 460, 280) - // open the new ui window + ui = new(user, src, ui_key, "TransferValve", name, 460, 320, master_ui, state) ui.open() - // auto update every Master Controller tick - //ui.set_auto_update(1) - -/obj/item/transfer_valve/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - - data["attachmentOne"] = tank_one ? tank_one.name : null - data["attachmentTwo"] = tank_two ? tank_two.name : null - data["valveAttachment"] = attached_device ? attached_device.name : null - data["valveOpen"] = valve_open ? 1 : 0 +/obj/item/transfer_valve/tgui_data(mob/user) + var/list/data = list() + data["tank_one"] = tank_one ? tank_one.name : null + data["tank_two"] = tank_two ? tank_two.name : null + data["attached_device"] = attached_device ? attached_device.name : null + data["valve"] = valve_open return data -/obj/item/transfer_valve/Topic(href, href_list) - ..() - if(usr.incapacitated()) - return 0 - if(loc != usr) - return 0 - if(tank_one && href_list["tankone"]) - split_gases() - valve_open = 0 - tank_one.forceMove(get_turf(src)) - tank_one = null + + +/obj/item/transfer_valve/tgui_act(action, params) + if(..()) + return + . = TRUE + switch(action) + if("tankone") + if(tank_one) + split_gases() + valve_open = FALSE + tank_one.forceMove(get_turf(src)) + tank_one = null + update_icon() + if((!tank_two || tank_two.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL)) + w_class = WEIGHT_CLASS_NORMAL + if("tanktwo") + if(tank_two) + split_gases() + valve_open = FALSE + tank_two.forceMove(get_turf(src)) + tank_two = null + update_icon() + if((!tank_one || tank_one.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL)) + w_class = WEIGHT_CLASS_NORMAL + if("toggle") + toggle_valve(usr) + if("device") + if(attached_device) + attached_device.attack_self(usr) + if("remove_device") + if(attached_device) + attached_device.forceMove(get_turf(src)) + attached_device.holder = null + attached_device = null + qdel(GetComponent(/datum/component/proximity_monitor)) + update_icon() + else + . = FALSE + if(.) update_icon() - if((!tank_two || tank_two.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL)) - w_class = WEIGHT_CLASS_NORMAL - else if(tank_two && href_list["tanktwo"]) - split_gases() - valve_open = 0 - tank_two.forceMove(get_turf(src)) - tank_two = null - update_icon() - if((!tank_one || tank_one.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL)) - w_class = WEIGHT_CLASS_NORMAL - else if(href_list["open"]) - toggle_valve() - else if(attached_device) - if(href_list["rem_device"]) - attached_device.forceMove(get_turf(src)) - attached_device.holder = null - attached_device = null - update_icon() - if(href_list["device"]) - attached_device.attack_self(usr) - add_fingerprint(usr) - return 1 // Returning 1 sends an update to attached UIs + add_fingerprint(usr) + /obj/item/transfer_valve/proc/process_activation(obj/item/D) if(toggle) @@ -190,7 +193,7 @@ it explodes properly when it gets a signal (and it does). */ -/obj/item/transfer_valve/proc/toggle_valve() +/obj/item/transfer_valve/proc/toggle_valve(mob/user) if(!valve_open && tank_one && tank_two) valve_open = 1 var/turf/bombturf = get_turf(src) @@ -207,6 +210,8 @@ investigate_log("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]", INVESTIGATE_BOMB) message_admins("Bomb valve opened at [A.name] (JMP) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name_admin(mob)]") log_game("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]") + if(user) + add_attack_logs(user, src, "Bomb valve opened with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]", ATKLOG_FEW) merge_gases() spawn(20) // In case one tank bursts for(var/i in 1 to 5) diff --git a/code/game/objects/items/flag.dm b/code/game/objects/items/flag.dm index 14bb468e049..0dda06d3e5c 100644 --- a/code/game/objects/items/flag.dm +++ b/code/game/objects/items/flag.dm @@ -242,15 +242,16 @@ to_chat(user, "You hide [I] in the [src]. It will detonate some time after the flag is lit on fire.") var/turf/bombturf = get_turf(src) var/area/A = get_area(bombturf) - message_admins("[key_name_admin(user)] has hidden [I] in the [src] ready for detonation at [A.name] (JMP).") log_game("[key_name(user)] has hidden [I] in the [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).") investigate_log("[key_name(user)] has hidden [I] in the [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB) + add_attack_logs(user, src, "has hidden [I] ready for detonation in", ATKLOG_MOST) else if(is_hot(I) && !(resistance_flags & ON_FIRE) && boobytrap && trapper) var/turf/bombturf = get_turf(src) var/area/A = get_area(bombturf) - message_admins("[key_name_admin(user)] has lit the [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] (JMP).") log_game("[key_name_admin(user)] has lit the [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).") investigate_log("[key_name_admin(user)] has lit the [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB) + add_attack_logs(user, src, "has lit (booby trapped with [boobytrap]", ATKLOG_FEW) + burn() else return ..() @@ -267,8 +268,16 @@ /obj/item/flag/chameleon/burn() if(boobytrap) - boobytrap.prime() - ..() + fire_act() + addtimer(CALLBACK(src, .proc/prime_boobytrap), boobytrap.det_time) + else + ..() + +/obj/item/flag/chameleon/proc/prime_boobytrap() + boobytrap.forceMove(get_turf(loc)) + boobytrap.prime() + boobytrap = null + burn() /obj/item/flag/chameleon/updateFlagIcon() icon_state = updated_icon_state diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm index 2d2b110fa06..fe15d146aa4 100644 --- a/code/game/objects/items/robot/robot_upgrades.dm +++ b/code/game/objects/items/robot/robot_upgrades.dm @@ -183,22 +183,96 @@ return TRUE +/obj/item/borg/upgrade/abductor_engi + name = "engineering cyborg abductor upgrade" + desc = "An experimental upgrade that replaces an engineering cyborgs tools with the abductor version." + icon_state = "abductor_mod" + origin_tech = "engineering=6;materials=6;abductor=3" + require_module = TRUE + module_type = /obj/item/robot_module/engineering + +/obj/item/borg/upgrade/abductor_engi/action(mob/living/silicon/robot/R) + if(..()) + return + + for(var/obj/item/weldingtool/largetank/cyborg/W in R.module.modules) + qdel(W) + for(var/obj/item/screwdriver/cyborg/S in R.module.modules) + qdel(S) + for(var/obj/item/wrench/cyborg/E in R.module.modules) + qdel(E) + for(var/obj/item/crowbar/cyborg/C in R.module.modules) + qdel(C) + for(var/obj/item/wirecutters/cyborg/I in R.module.modules) + qdel(I) + for(var/obj/item/multitool/cyborg/M in R.module.modules) + qdel(M) + + R.module.modules += new /obj/item/weldingtool/abductor(R.module) + R.module.modules += new /obj/item/wrench/abductor(R.module) + R.module.modules += new /obj/item/screwdriver/abductor(R.module) + R.module.modules += new /obj/item/crowbar/abductor(R.module) + R.module.modules += new /obj/item/wirecutters/abductor(R.module) + R.module.modules += new /obj/item/multitool/abductor(R.module) + R.module.rebuild() + + return TRUE + +/obj/item/borg/upgrade/abductor_medi + name = "medical cyborg abductor upgrade" + desc = "An experimental upgrade that replaces a medical cyborgs tools with the abductor version." + icon_state = "abductor_mod" + origin_tech = "biotech=6;materials=6;abductor=3" + require_module = TRUE + module_type = /obj/item/robot_module/medical + +/obj/item/borg/upgrade/abductor_medi/action(mob/living/silicon/robot/R) + if(..()) + return + + for(var/obj/item/scalpel/laser/laser1/L in R.module.modules) + qdel(L) + for(var/obj/item/hemostat/H in R.module.modules) + qdel(H) + for(var/obj/item/retractor/E in R.module.modules) + qdel(E) + for(var/obj/item/bonegel/B in R.module.modules) + qdel(B) + for(var/obj/item/FixOVein/F in R.module.modules) + qdel(F) + for(var/obj/item/bonesetter/S in R.module.modules) + qdel(S) + for(var/obj/item/circular_saw/C in R.module.modules) + qdel(C) + for(var/obj/item/surgicaldrill/D in R.module.modules) + qdel(D) + + R.module.modules += new /obj/item/scalpel/laser/laser3(R.module) //no abductor laser scalpel, so next best thing. + R.module.modules += new /obj/item/hemostat/alien(R.module) + R.module.modules += new /obj/item/retractor/alien(R.module) + R.module.modules += new /obj/item/bonegel/alien(R.module) + R.module.modules += new /obj/item/FixOVein/alien(R.module) + R.module.modules += new /obj/item/bonesetter/alien(R.module) + R.module.modules += new /obj/item/circular_saw/alien(R.module) + R.module.modules += new /obj/item/surgicaldrill/alien(R.module) + R.module.rebuild() + + return TRUE + /obj/item/borg/upgrade/syndicate name = "safety override module" - desc = "Unlocks the hidden, deadlier functions of a cyborg. Also prevents emag subversion." + desc = "Unlocks the hidden, deadlier functions of a cyborg." icon_state = "cyborg_upgrade3" - origin_tech = "combat=4;syndicate=1" + origin_tech = "combat=6;materials=6" require_module = TRUE /obj/item/borg/upgrade/syndicate/action(mob/living/silicon/robot/R) if(..()) return - if(R.emagged) - return if(R.weapons_unlock) - to_chat(R, "Internal diagnostic error: incompatible upgrade module detected.") + to_chat(R, "Warning: Safety Overide Protocols have be disabled.") return - R.emagged = 1 + R.weapons_unlock = 1 return TRUE /obj/item/borg/upgrade/lavaproof diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 75e1c6a710d..6b70ac015ca 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -54,7 +54,6 @@ GLOBAL_LIST_INIT(metal_recipes, list( new /datum/stack_recipe/rods("metal rod", /obj/item/stack/rods, 1, 2, 50), null, new /datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, time = 25, one_per_turf = 1, on_floor = 1), - new /datum/stack_recipe("modular console", /obj/machinery/modular_computer/console/buildable/, 10, time = 25, one_per_turf = 1, on_floor = 1), new /datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), new /datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, time = 25, one_per_turf = 1, on_floor = 1), new /datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1), @@ -472,7 +471,8 @@ GLOBAL_LIST_INIT(plastic_recipes, list( new /datum/stack_recipe("cane mould", /obj/item/kitchen/mould/cane, 1, on_floor = 1), \ new /datum/stack_recipe("cash mould", /obj/item/kitchen/mould/cash, 1, on_floor = 1), \ new /datum/stack_recipe("coin mould", /obj/item/kitchen/mould/coin, 1, on_floor = 1), \ - new /datum/stack_recipe("sucker mould", /obj/item/kitchen/mould/loli, 1, on_floor = 1))) + new /datum/stack_recipe("sucker mould", /obj/item/kitchen/mould/loli, 1, on_floor = 1), \ + new /datum/stack_recipe("warning cone", /obj/item/clothing/head/cone, 5, on_floor = 1))) /obj/item/stack/sheet/plastic name = "plastic" diff --git a/code/game/objects/items/tools/multitool.dm b/code/game/objects/items/tools/multitool.dm index c31f0666f50..db7194c00db 100644 --- a/code/game/objects/items/tools/multitool.dm +++ b/code/game/objects/items/tools/multitool.dm @@ -25,7 +25,7 @@ var/shows_wire_information = FALSE // shows what a wire does if set to TRUE var/obj/machinery/buffer // simple machine buffer for device linkage -/obj/item/multitool/proc/IsBufferA(var/typepath) +/obj/item/multitool/proc/IsBufferA(typepath) if(!buffer) return 0 return istype(buffer,typepath) @@ -41,12 +41,11 @@ to_chat(user, "You load [M] into [src]'s internal buffer.") return TRUE -// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby. - /obj/item/multitool/Destroy() buffer = null return ..() +// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby. /obj/item/multitool/ai_detect var/track_cooldown = 0 var/track_delay = 10 //How often it checks for proximity diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index d3d61233f97..5eddfae9bbb 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -35,7 +35,7 @@ desc = "A translucent balloon. There's nothing in it." icon = 'icons/obj/toy.dmi' icon_state = "waterballoon-e" - item_state = "balloon-empty" + item_state = "waterballoon-e" /obj/item/toy/balloon/New() ..() @@ -99,10 +99,10 @@ /obj/item/toy/balloon/update_icon() if(src.reagents.total_volume >= 1) icon_state = "waterballoon" - item_state = "balloon" + item_state = "waterballoon" else icon_state = "waterballoon-e" - item_state = "balloon-empty" + item_state = "waterballoon-e" /obj/item/toy/syndicateballoon name = "syndicate balloon" @@ -214,8 +214,9 @@ /obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) return 0 -/obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles - return 0 +/obj/item/twohanded/dualsaber/toy/IsReflect() + if(wielded) + return 2 /obj/item/toy/katana name = "replica katana" @@ -404,7 +405,7 @@ -obj/item/toy/cards +/obj/item/toy/cards resistance_flags = FLAMMABLE max_integrity = 50 var/parentdeck = null @@ -416,14 +417,14 @@ obj/item/toy/cards var/card_throw_range = 20 var/list/card_attack_verb = list("attacked") -obj/item/toy/cards/New() +/obj/item/toy/cards/New() ..() -obj/item/toy/cards/proc/apply_card_vars(obj/item/toy/cards/newobj, obj/item/toy/cards/sourceobj) // Applies variables for supporting multiple types of card deck +/obj/item/toy/cards/proc/apply_card_vars(obj/item/toy/cards/newobj, obj/item/toy/cards/sourceobj) // Applies variables for supporting multiple types of card deck if(!istype(sourceobj)) return -obj/item/toy/cards/deck +/obj/item/toy/cards/deck name = "deck of cards" desc = "A deck of space-grade playing cards." icon = 'icons/obj/toy.dmi' @@ -433,7 +434,7 @@ obj/item/toy/cards/deck var/cooldown = 0 var/list/cards = list() -obj/item/toy/cards/deck/New() +/obj/item/toy/cards/deck/New() ..() icon_state = "deck_[deckstyle]_full" for(var/i in 2 to 10) @@ -458,7 +459,7 @@ obj/item/toy/cards/deck/New() cards += "Ace of Clubs" cards += "Ace of Diamonds" -obj/item/toy/cards/deck/attack_hand(mob/user as mob) +/obj/item/toy/cards/deck/attack_hand(mob/user as mob) var/choice = null if(cards.len == 0) icon_state = "deck_[deckstyle]_empty" @@ -476,14 +477,14 @@ obj/item/toy/cards/deck/attack_hand(mob/user as mob) visible_message("[user] draws a card from the deck.", "You draw a card from the deck.") update_icon() -obj/item/toy/cards/deck/attack_self(mob/user as mob) +/obj/item/toy/cards/deck/attack_self(mob/user as mob) if(cooldown < world.time - 50) cards = shuffle(cards) playsound(user, 'sound/items/cardshuffle.ogg', 50, 1) user.visible_message("[user] shuffles the deck.", "You shuffle the deck.") cooldown = world.time -obj/item/toy/cards/deck/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params) +/obj/item/toy/cards/deck/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params) ..() if(istype(C)) if(C.parentdeck == src) @@ -498,7 +499,7 @@ obj/item/toy/cards/deck/attackby(obj/item/toy/cards/singlecard/C, mob/living/use update_icon() -obj/item/toy/cards/deck/attackby(obj/item/toy/cards/cardhand/C, mob/living/user, params) +/obj/item/toy/cards/deck/attackby(obj/item/toy/cards/cardhand/C, mob/living/user, params) ..() if(istype(C)) if(C.parentdeck == src) @@ -512,7 +513,7 @@ obj/item/toy/cards/deck/attackby(obj/item/toy/cards/cardhand/C, mob/living/user, to_chat(user, "You can't mix cards from other decks.") update_icon() -obj/item/toy/cards/deck/MouseDrop(atom/over_object) +/obj/item/toy/cards/deck/MouseDrop(atom/over_object) var/mob/M = usr if(usr.stat || !ishuman(usr) || !usr.canmove || usr.restrained()) return @@ -536,7 +537,7 @@ obj/item/toy/cards/deck/MouseDrop(atom/over_object) else to_chat(usr, "You can't reach it from here.") -obj/item/toy/cards/deck/update_icon() +/obj/item/toy/cards/deck/update_icon() switch(cards.len) if(0) icon_state = "deck_[deckstyle]_empty" @@ -547,7 +548,7 @@ obj/item/toy/cards/deck/update_icon() else icon_state = "deck_[deckstyle]_full" -obj/item/toy/cards/cardhand +/obj/item/toy/cards/cardhand name = "hand of cards" desc = "A number of cards not in a deck, customarily held in ones hand." icon = 'icons/obj/toy.dmi' @@ -557,11 +558,11 @@ obj/item/toy/cards/cardhand var/choice = null -obj/item/toy/cards/cardhand/attack_self(mob/user as mob) +/obj/item/toy/cards/cardhand/attack_self(mob/user as mob) user.set_machine(src) interact(user) -obj/item/toy/cards/cardhand/interact(mob/user) +/obj/item/toy/cards/cardhand/interact(mob/user) var/dat = "You have:
    " for(var/t in currenthand) dat += "A [t].
    " @@ -572,7 +573,7 @@ obj/item/toy/cards/cardhand/interact(mob/user) popup.open() -obj/item/toy/cards/cardhand/Topic(href, href_list) +/obj/item/toy/cards/cardhand/Topic(href, href_list) if(..()) return if(usr.stat || !ishuman(usr) || !usr.canmove) @@ -606,7 +607,7 @@ obj/item/toy/cards/cardhand/Topic(href, href_list) qdel(src) return -obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params) +/obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params) if(istype(C)) if(C.parentdeck == parentdeck) currenthand += C.cardname @@ -618,7 +619,7 @@ obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living else to_chat(user, "You can't mix cards from other decks.") -obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/toy/cards/sourceobj) +/obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/toy/cards/sourceobj) ..() newobj.deckstyle = sourceobj.deckstyle newobj.icon_state = "[deckstyle]_hand2" // Another dumb hack, without this the hand is invisible (or has the default deckstyle) until another card is added. @@ -631,7 +632,7 @@ obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/t newobj.resistance_flags = sourceobj.resistance_flags -obj/item/toy/cards/singlecard +/obj/item/toy/cards/singlecard name = "card" desc = "a card" icon = 'icons/obj/toy.dmi' @@ -642,7 +643,7 @@ obj/item/toy/cards/singlecard pixel_x = -5 -obj/item/toy/cards/singlecard/examine(mob/user) +/obj/item/toy/cards/singlecard/examine(mob/user) . = ..() if(get_dist(user, src) <= 0) if(ishuman(user)) @@ -653,7 +654,7 @@ obj/item/toy/cards/singlecard/examine(mob/user) . += "You need to have the card in your hand to check it." -obj/item/toy/cards/singlecard/verb/Flip() +/obj/item/toy/cards/singlecard/verb/Flip() set name = "Flip Card" set category = "Object" set src in range(1) @@ -674,7 +675,7 @@ obj/item/toy/cards/singlecard/verb/Flip() name = "card" pixel_x = -5 -obj/item/toy/cards/singlecard/attackby(obj/item/I, mob/living/user, params) +/obj/item/toy/cards/singlecard/attackby(obj/item/I, mob/living/user, params) if(istype(I, /obj/item/toy/cards/singlecard/)) var/obj/item/toy/cards/singlecard/C = I if(C.parentdeck == parentdeck) @@ -704,7 +705,7 @@ obj/item/toy/cards/singlecard/attackby(obj/item/I, mob/living/user, params) else to_chat(user, "You can't mix cards from other decks.") -obj/item/toy/cards/cardhand/update_icon() +/obj/item/toy/cards/cardhand/update_icon() switch(currenthand.len) if(0 to 1) return @@ -718,12 +719,12 @@ obj/item/toy/cards/cardhand/update_icon() icon_state = "[deckstyle]_hand5" -obj/item/toy/cards/singlecard/attack_self(mob/user) +/obj/item/toy/cards/singlecard/attack_self(mob/user) if(usr.stat || !ishuman(usr) || !usr.canmove || usr.restrained()) return Flip() -obj/item/toy/cards/singlecard/apply_card_vars(obj/item/toy/cards/singlecard/newobj,obj/item/toy/cards/sourceobj) +/obj/item/toy/cards/singlecard/apply_card_vars(obj/item/toy/cards/singlecard/newobj,obj/item/toy/cards/sourceobj) ..() newobj.deckstyle = sourceobj.deckstyle newobj.icon_state = "singlecard_down_[deckstyle]" // Without this the card is invisible until flipped. It's an ugly hack, but it works. @@ -745,7 +746,7 @@ obj/item/toy/cards/singlecard/apply_card_vars(obj/item/toy/cards/singlecard/newo || Syndicate playing cards, for pretending you're Gambit and playing poker for the nuke disk. || */ -obj/item/toy/cards/deck/syndicate +/obj/item/toy/cards/deck/syndicate name = "suspicious looking deck of cards" desc = "A deck of space-grade playing cards. They seem unusually rigid." deckstyle = "syndicate" @@ -760,10 +761,10 @@ obj/item/toy/cards/deck/syndicate /* || Custom card decks || */ -obj/item/toy/cards/deck/black +/obj/item/toy/cards/deck/black deckstyle = "black" -obj/item/toy/cards/deck/syndicate/black +/obj/item/toy/cards/deck/syndicate/black deckstyle = "black" /obj/item/toy/nuke diff --git a/code/game/objects/items/trash.dm b/code/game/objects/items/trash.dm index 8508c741524..d369161127f 100644 --- a/code/game/objects/items/trash.dm +++ b/code/game/objects/items/trash.dm @@ -59,6 +59,14 @@ /obj/item/trash/fried_vox name = "Kentucky Fried Vox" icon_state = "fried_vox_empty" + item_state = "fried_vox_empty" + slot_flags = SLOT_HEAD + dog_fashion = /datum/dog_fashion/head/fried_vox_empty + sprite_sheets = list( + "Skrell" = 'icons/mob/species/skrell/head.dmi', + "Drask" = 'icons/mob/species/drask/head.dmi', + "Kidan" = 'icons/mob/species/kidan/head.dmi' + ) /obj/item/trash/pistachios name = "Pistachios pack" diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index b780a837559..2b30ae5851f 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -102,6 +102,7 @@ var/rank = null //actual job var/owner_uid var/owner_ckey + var/lastlog var/dorm = 0 // determines if this ID has claimed a dorm already var/sex diff --git a/code/game/objects/items/weapons/caution.dm b/code/game/objects/items/weapons/caution.dm index b1b573f77ad..b84f8eba6f4 100644 --- a/code/game/objects/items/weapons/caution.dm +++ b/code/game/objects/items/weapons/caution.dm @@ -15,6 +15,10 @@ var/armed = 0 var/timepassed = 0 +/obj/item/caution/proximity_sign/ComponentInitialize() + . = ..() + AddComponent(/datum/component/proximity_monitor) + /obj/item/caution/proximity_sign/attack_self(mob/user as mob) if(ishuman(user)) var/mob/living/carbon/human/H = user @@ -40,7 +44,7 @@ armed = 1 timing = 0 -/obj/item/caution/proximity_sign/HasProximity(atom/movable/AM as mob|obj) +/obj/item/caution/proximity_sign/HasProximity(atom/movable/AM) if(armed) if(istype(AM, /mob/living/carbon) && !istype(AM, /mob/living/carbon/brain)) var/mob/living/carbon/C = AM diff --git a/code/game/objects/items/weapons/chrono_eraser.dm b/code/game/objects/items/weapons/chrono_eraser.dm index 1dc0b22abdf..ef158e3758c 100644 --- a/code/game/objects/items/weapons/chrono_eraser.dm +++ b/code/game/objects/items/weapons/chrono_eraser.dm @@ -141,6 +141,8 @@ /obj/item/ammo_casing/energy/chrono_beam name = "eradication beam" projectile_type = /obj/item/projectile/energy/chrono_beam + muzzle_flash_effect = /obj/effect/temp_visual/target_angled/muzzle_flash/energy + muzzle_flash_color = null icon_state = "chronobolt" e_cost = 0 diff --git a/code/game/objects/items/weapons/cigs.dm b/code/game/objects/items/weapons/cigs.dm index 30ad91beffa..bd80e43140f 100644 --- a/code/game/objects/items/weapons/cigs.dm +++ b/code/game/objects/items/weapons/cigs.dm @@ -66,6 +66,10 @@ LIGHTERS ARE IN LIGHTERS.DM ..() light() +/obj/item/clothing/mask/cigarette/catch_fire() + if(!lit) + light("The [name] is lit by the flames!") + /obj/item/clothing/mask/cigarette/welder_act(mob/user, obj/item/I) . = TRUE if(I.tool_use_check(user, 0)) //Don't need to flash eyes because you are a badass diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm index ee98d309876..fb4c86c59d1 100644 --- a/code/game/objects/items/weapons/defib.dm +++ b/code/game/objects/items/weapons/defib.dm @@ -141,6 +141,8 @@ if(paddles_on_defib) //Detach the paddles into the user's hands + if(usr.incapacitated()) return + if(!usr.put_in_hands(paddles)) to_chat(user, "You need a free hand to hold the paddles!") update_icon() diff --git a/code/game/objects/items/weapons/dice.dm b/code/game/objects/items/weapons/dice.dm index 629942860be..ae49512853a 100644 --- a/code/game/objects/items/weapons/dice.dm +++ b/code/game/objects/items/weapons/dice.dm @@ -189,8 +189,8 @@ var/turf/bombturf = get_turf(src) var/area/A = get_area(bombturf) investigate_log("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]", INVESTIGATE_BOMB) - message_admins("E20 detonated at [A.name] (JMP) with a roll of [result]. Triggered by: [key_name_admin(user)]") log_game("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]") + add_attack_logs(user, src, "detonated with a roll of [result]", ATKLOG_FEW) /obj/item/dice/update_icon() diff --git a/code/game/objects/items/weapons/extinguisher.dm b/code/game/objects/items/weapons/extinguisher.dm index f4ab41fab7b..1b1352c372f 100644 --- a/code/game/objects/items/weapons/extinguisher.dm +++ b/code/game/objects/items/weapons/extinguisher.dm @@ -106,6 +106,8 @@ src.last_use = world.time + if(reagents.chem_temp > 300 || reagents.chem_temp < 280) + add_attack_logs(user, target, "Sprayed with superheated or cooled fire extinguisher at Temperature [reagents.chem_temp]K") playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3) var/direction = get_dir(src,target) diff --git a/code/game/objects/items/weapons/fireworks.dm b/code/game/objects/items/weapons/fireworks.dm index a2a0d6df552..906c4f3fef7 100644 --- a/code/game/objects/items/weapons/fireworks.dm +++ b/code/game/objects/items/weapons/fireworks.dm @@ -1,10 +1,11 @@ -obj/item/firework +/obj/item/firework name = "fireworks" icon = 'icons/obj/fireworks.dmi' icon_state = "rocket_0" var/litzor = 0 var/datum/effect_system/sparkle_spread/S -obj/item/firework/attackby(obj/item/W,mob/user, params) + +/obj/item/firework/attackby(obj/item/W,mob/user, params) if(litzor) return if(is_hot(W)) @@ -20,13 +21,13 @@ obj/item/firework/attackby(obj/item/W,mob/user, params) S.start() qdel(src) -obj/item/sparkler +/obj/item/sparkler name = "sparkler" icon = 'icons/obj/fireworks.dmi' icon_state = "sparkler_0" var/litzor = 0 -obj/item/sparkler/attackby(obj/item/W,mob/user, params) +/obj/item/sparkler/attackby(obj/item/W,mob/user, params) if(litzor) return if(is_hot(W)) @@ -39,8 +40,12 @@ obj/item/sparkler/attackby(obj/item/W,mob/user, params) do_sparks(1, 0, loc) sleep(10) qdel(src) + +// TODO: Refactor this into a proper locker or something +// Or just axe the system. This code is 7 years old /obj/crate/fireworks name = "Fireworks!" + /obj/crate/fireworks/New() new /obj/item/sparkler(src) new /obj/item/sparkler(src) diff --git a/code/game/objects/items/weapons/garrote.dm b/code/game/objects/items/weapons/garrote.dm index 4bddaf551ea..e3c145e790b 100644 --- a/code/game/objects/items/weapons/garrote.dm +++ b/code/game/objects/items/weapons/garrote.dm @@ -104,7 +104,7 @@ playsound(src.loc, 'sound/weapons/cablecuff.ogg', 15, 1, -1) M.visible_message("[U] comes from behind and begins garroting [M] with the [src]!", \ - "[U]\ begins garroting you with the [src]![improvised ? "" : " You are unable to speak!"]", \ + "[U] begins garroting you with the [src]![improvised ? "" : " You are unable to speak!"]", \ "You hear struggling and wire strain against flesh!") return diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index 79612afd1f3..f756929e5ab 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -101,9 +101,9 @@ update_icon() else if(clown_check(user)) // This used to go before the assembly check, but that has absolutely zero to do with priming the damn thing. You could spam the admins with it. - message_admins("[key_name_admin(usr)] has primed a [name] for detonation at [A.name] (JMP) [contained].") log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) [contained].") investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])[contained].", INVESTIGATE_BOMB) + add_attack_logs(user, src, "has primed (contained [contained])", ATKLOG_FEW) to_chat(user, "You prime the [name]! [det_time / 10] second\s!") playsound(user.loc, 'sound/weapons/armbomb.ogg', 60, 1) active = 1 @@ -120,7 +120,7 @@ owner.visible_message("[attack_text] hits [owner]'s [src], setting it off! What a shot!") var/turf/T = get_turf(src) log_game("A projectile ([hitby]) detonated a grenade held by [key_name(owner)] at [COORD(T)]") - message_admins("A projectile ([hitby]) detonated a grenade held by [key_name_admin(owner)] at [ADMIN_COORDJMP(T)]") + add_attack_logs(P.firer, owner, "A projectile ([hitby]) detonated a grenade held", ATKLOG_FEW) prime() return 1 //It hit the grenade, not them @@ -149,16 +149,16 @@ if(!O.reagents) continue if(istype(O,/obj/item/slime_extract)) cores += " [O]" - for(var/reagent in O.reagents.reagent_list) - contained += " [reagent] " + for(var/R in O.reagents.reagent_list) + var/datum/reagent/reagent = R + contained += "[reagent.volume] [reagent], " if(contained) if(cores) - contained = "\[[cores];[contained]\]" + contained = "\[[cores]; [contained]\]" else - contained = "\[[contained]\]" + contained = "\[ [contained]\]" var/turf/bombturf = get_turf(loc) - var/area/A = bombturf.loc - message_admins("[key_name_admin(usr)] has completed [name] at [A.name] (JMP) [contained].") + add_attack_logs(user, src, "has completed with [contained]", ATKLOG_MOST) log_game("[key_name(usr)] has completed [name] at [bombturf.x], [bombturf.y], [bombturf.z]. [contained]") else to_chat(user, "You need to add at least one beaker before locking the assembly.") @@ -190,6 +190,8 @@ user.drop_item() nadeassembly = A + if(nadeassembly.has_prox_sensors()) + AddComponent(/datum/component/proximity_monitor) A.master = src A.loc = src assemblyattacher = user.ckey @@ -219,6 +221,7 @@ nadeassembly.loc = get_turf(src) nadeassembly.master = null nadeassembly = null + qdel(GetComponent(/datum/component/proximity_monitor)) if(beakers.len) for(var/obj/O in beakers) O.loc = get_turf(src) @@ -304,6 +307,8 @@ /obj/item/grenade/chem_grenade/proc/CreateDefaultTrigger(var/typekey) if(ispath(typekey,/obj/item/assembly)) nadeassembly = new(src) + if(nadeassembly.has_prox_sensors()) + AddComponent(/datum/component/proximity_monitor) nadeassembly.a_left = new /obj/item/assembly/igniter(nadeassembly) nadeassembly.a_left.holder = nadeassembly nadeassembly.a_left.secured = 1 diff --git a/code/game/objects/items/weapons/grenades/ghettobomb.dm b/code/game/objects/items/weapons/grenades/ghettobomb.dm index b58330a248b..c2303dd2937 100644 --- a/code/game/objects/items/weapons/grenades/ghettobomb.dm +++ b/code/game/objects/items/weapons/grenades/ghettobomb.dm @@ -48,9 +48,9 @@ var/turf/bombturf = get_turf(src) var/area/A = get_area(bombturf) - message_admins("[ADMIN_LOOKUPFLW(user)] has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)].") log_game("[key_name(user)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].") investigate_log("[key_name(user)] has primed a [name] for detonation at [A.name] [COORD(bombturf)])", INVESTIGATE_BOMB) + add_attack_logs(user, src, "has primed for detonation", ATKLOG_FEW) if(iscarbon(user)) var/mob/living/carbon/C = user C.throw_mode_on() diff --git a/code/game/objects/items/weapons/grenades/grenade.dm b/code/game/objects/items/weapons/grenades/grenade.dm index 8cbc041c146..da546836dc6 100644 --- a/code/game/objects/items/weapons/grenades/grenade.dm +++ b/code/game/objects/items/weapons/grenades/grenade.dm @@ -73,6 +73,7 @@ message_admins("[key_name_admin(usr)] has primed a [name] for detonation at [A.name] (JMP)") log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])") investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])", INVESTIGATE_BOMB) + add_attack_logs(user, src, "has primed for detonation", ATKLOG_FEW) if(iscarbon(user)) var/mob/living/carbon/C = user C.throw_mode_on() diff --git a/code/game/objects/items/weapons/grenades/smokebomb.dm b/code/game/objects/items/weapons/grenades/smokebomb.dm index 6dd07485f5b..53061e5fa61 100644 --- a/code/game/objects/items/weapons/grenades/smokebomb.dm +++ b/code/game/objects/items/weapons/grenades/smokebomb.dm @@ -19,7 +19,7 @@ /obj/item/grenade/smokebomb/prime() playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3) - src.smoke.set_up(10, 0, usr.loc) + smoke.set_up(10, 0) spawn(0) src.smoke.start() sleep(10) diff --git a/code/game/objects/items/weapons/grenades/spawnergrenade.dm b/code/game/objects/items/weapons/grenades/spawnergrenade.dm index b4df7b0d16b..efb93a520a5 100644 --- a/code/game/objects/items/weapons/grenades/spawnergrenade.dm +++ b/code/game/objects/items/weapons/grenades/spawnergrenade.dm @@ -9,27 +9,27 @@ var/deliveryamt = 1 // amount of type to deliver spawner_type = /mob/living/simple_animal/hostile/viscerator - prime() // Prime now just handles the two loops that query for people in lockers and people who can see it. +/obj/item/grenade/spawnergrenade/prime() // Prime now just handles the two loops that query for people in lockers and people who can see it. - if(spawner_type && deliveryamt) - // Make a quick flash - var/turf/T = get_turf(src) - playsound(T, 'sound/effects/phasein.ogg', 100, 1) - for(var/mob/living/carbon/C in viewers(T, null)) - C.flash_eyes() + if(spawner_type && deliveryamt) + // Make a quick flash + var/turf/T = get_turf(src) + playsound(T, 'sound/effects/phasein.ogg', 100, 1) + for(var/mob/living/carbon/C in viewers(T, null)) + C.flash_eyes() - for(var/i=1, i<=deliveryamt, i++) - var/atom/movable/x = new spawner_type - x.admin_spawned = admin_spawned - x.loc = T - if(prob(50)) - for(var/j = 1, j <= rand(1, 3), j++) - step(x, pick(NORTH,SOUTH,EAST,WEST)) + for(var/i=1, i<=deliveryamt, i++) + var/atom/movable/x = new spawner_type + x.admin_spawned = admin_spawned + x.loc = T + if(prob(50)) + for(var/j = 1, j <= rand(1, 3), j++) + step(x, pick(NORTH,SOUTH,EAST,WEST)) - // Spawn some hostile syndicate critters + // Spawn some hostile syndicate critters - qdel(src) - return + qdel(src) + return /obj/item/grenade/spawnergrenade/manhacks name = "manhack delivery grenade" diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index 1f73e5c7062..69b4abbe10d 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -126,13 +126,15 @@ color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN) ..() -/obj/item/restraints/handcuffs/cable/proc/cable_color(var/colorC) - if(colorC) - if(colorC == "rainbow") - colorC = color_rainbow() - color = colorC - else +/obj/item/restraints/handcuffs/cable/proc/cable_color(colorC) + if(!colorC) color = COLOR_RED + else if(colorC == "rainbow") + color = color_rainbow() + else if(colorC == "orange") //byond only knows 16 colors by name, and orange isn't one of them + color = COLOR_ORANGE + else + color = colorC /obj/item/restraints/handcuffs/cable/proc/color_rainbow() color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN) diff --git a/code/game/objects/items/weapons/highlander_swords.dm b/code/game/objects/items/weapons/highlander_swords.dm index 330da6beba0..568b023d051 100644 --- a/code/game/objects/items/weapons/highlander_swords.dm +++ b/code/game/objects/items/weapons/highlander_swords.dm @@ -25,14 +25,14 @@ return ..() /obj/item/claymore/highlander/equipped(mob/user, slot) - if(!ishuman(user)) + if(!ishuman(user) || !user.mind) return var/mob/living/carbon/human/H = user if(slot == slot_r_hand || slot == slot_l_hand) - if(H.martial_art && H.martial_art != style) - style.teach(H, 1) + if(H.mind.martial_art && H.mind.martial_art != style) + style.teach(H, TRUE) to_chat(H, "THERE CAN ONLY BE ONE!") - else if(H.martial_art && H.martial_art == style) + else if(H.mind.martial_art && H.mind.martial_art == style) style.remove(H) var/obj/item/claymore/highlander/sword = H.is_in_hands(/obj/item/claymore/highlander) if(sword) diff --git a/code/game/objects/items/weapons/implants/implant_krav_maga.dm b/code/game/objects/items/weapons/implants/implant_krav_maga.dm index 3c2666f3d66..9c33f43950a 100644 --- a/code/game/objects/items/weapons/implants/implant_krav_maga.dm +++ b/code/game/objects/items/weapons/implants/implant_krav_maga.dm @@ -17,12 +17,12 @@ /obj/item/implant/krav_maga/activate() var/mob/living/carbon/human/H = imp_in - if(!ishuman(H)) + if(!ishuman(H) || !H.mind) return - if(istype(H.martial_art, /datum/martial_art/krav_maga)) + if(istype(H.mind.martial_art, /datum/martial_art/krav_maga)) style.remove(H) else - style.teach(H,1) + style.teach(H, TRUE) /obj/item/implanter/krav_maga name = "implanter (krav maga)" diff --git a/code/game/objects/items/weapons/implants/implantchair.dm b/code/game/objects/items/weapons/implants/implantchair.dm index d74ab31a6c3..00a72f3401b 100644 --- a/code/game/objects/items/weapons/implants/implantchair.dm +++ b/code/game/objects/items/weapons/implants/implantchair.dm @@ -17,13 +17,6 @@ var/mob/living/carbon/occupant = null var/injecting = 0 -/obj/machinery/implantchair/proc - go_out() - put_mob(mob/living/carbon/M) - implant(var/mob/M) - add_implants() - - /obj/machinery/implantchair/New() ..() add_implants() @@ -87,7 +80,7 @@ return -/obj/machinery/implantchair/go_out(mob/M) +/obj/machinery/implantchair/proc/go_out(mob/M) if(!( src.occupant )) return if(M == occupant) // so that the guy inside can't eject himself -Agouri @@ -101,7 +94,7 @@ return -/obj/machinery/implantchair/put_mob(mob/living/carbon/M) +/obj/machinery/implantchair/proc/put_mob(mob/living/carbon/M) if(!iscarbon(M)) to_chat(usr, "The [src.name] cannot hold this!") return @@ -116,7 +109,7 @@ return 1 -/obj/machinery/implantchair/implant(mob/M) +/obj/machinery/implantchair/proc/implant(mob/M) if(!istype(M, /mob/living/carbon)) return if(!implant_list.len) return @@ -131,7 +124,7 @@ return -/obj/machinery/implantchair/add_implants() +/obj/machinery/implantchair/proc/add_implants() for(var/i=0, iYou close \the [src] valve.") C.internal = null else - var/can_open_valve = 0 - if(C.get_organ_slot("breathing_tube")) - can_open_valve = 1 - else if(C.wear_mask && C.wear_mask.flags & AIRTIGHT) - can_open_valve = 1 - else if(ishuman(C)) - var/mob/living/carbon/human/H = C - if(H.head && H.head.flags & AIRTIGHT) - can_open_valve = 1 + if(!C.get_organ_slot("breathing_tube")) // Breathing tubes can always use internals, if they have one, skip ahead and turn internals on/off + if(!C.wear_mask) // Do we have a mask equipped? + return FALSE - if(can_open_valve) + var/obj/item/clothing/mask/M = C.wear_mask + // If the "mask" isn't actually a mask OR That mask isn't internals compatible AND Their headgear isn't internals compatible + if(!istype(M) || (!(initial(M.flags) & AIRTIGHT) && !(C.head && C.head.flags & AIRTIGHT))) + if(!silent) + to_chat(C, "You are not wearing a suitable mask or helmet.") + return FALSE + if(M.mask_adjusted) // If the mask is equipped but pushed down + M.adjustmask(C) // Adjust it back + + if(!silent) if(C.internal) - if(!silent) - to_chat(C, "You switch your internals to [src].") + to_chat(C, "You switch your internals to [src].") else - if(!silent) - to_chat(C, "You open \the [src] valve.") - C.internal = src - else - if(!silent) - to_chat(C, "You are not wearing a suitable mask or helmet.") - return 0 - + to_chat(C, "You open \the [src] valve.") + C.internal = src C.update_action_buttons_icon() @@ -142,70 +138,55 @@ if(!(air_contents)) return - ui_interact(user) + tgui_interact(user) -/obj/item/tank/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/tank/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_inventory_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "tanks.tmpl", "Tank", 500, 300) - // open the new ui window + ui = new(user, src, ui_key, "Tank", name, 300, 150, master_ui, state) ui.open() - // auto update every Master Controller tick - ui.set_auto_update(1) -/obj/item/tank/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/using_internal - if(iscarbon(loc)) - var/mob/living/carbon/C = loc - if(C.internal == src) - using_internal = 1 - - var/data[0] +/obj/item/tank/tgui_data(mob/user) + var/list/data = list() data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0) data["releasePressure"] = round(distribute_pressure ? distribute_pressure : 0) data["defaultReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE) + data["minReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE) data["maxReleasePressure"] = round(TANK_MAX_RELEASE_PRESSURE) - data["valveOpen"] = using_internal ? 1 : 0 - - data["maskConnected"] = 0 - - if(iscarbon(loc)) - var/mob/living/carbon/C = loc - if(C.internal == src) - data["maskConnected"] = 1 - else - if(C.wear_mask && (C.wear_mask.flags & AIRTIGHT)) - data["maskConnected"] = 1 - else if(ishuman(C)) - var/mob/living/carbon/human/H = C - if(H.head && (H.head.flags & AIRTIGHT)) - data["maskConnected"] = 1 - + var/mob/living/carbon/C = user + if(!istype(C)) + C = loc.loc + if(!istype(C)) + return data + data["has_mask"] = C.wear_mask ? TRUE : FALSE + data["connected"] = (C.internal && C.internal == src) ? TRUE : FALSE return data -/obj/item/tank/Topic(href, href_list) +/obj/item/tank/tgui_act(action, params) if(..()) - return 1 - - if(href_list["dist_p"]) - if(href_list["dist_p"] == "reset") - distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE - else if(href_list["dist_p"] == "max") - distribute_pressure = TANK_MAX_RELEASE_PRESSURE + return + . = TRUE + switch(action) + if("pressure") + var/pressure = params["pressure"] + if(pressure == "reset") + pressure = initial(distribute_pressure) + else if(pressure == "min") + pressure = TANK_DEFAULT_RELEASE_PRESSURE + else if(pressure == "max") + pressure = TANK_MAX_RELEASE_PRESSURE + else if(text2num(pressure) != null) + pressure = text2num(pressure) + else + . = FALSE + if(.) + distribute_pressure = clamp(round(pressure), TANK_DEFAULT_RELEASE_PRESSURE, TANK_MAX_RELEASE_PRESSURE) + if("internals") + toggle_internals(usr) else - var/cp = text2num(href_list["dist_p"]) - distribute_pressure += cp - distribute_pressure = min(max(round(distribute_pressure), 0), TANK_MAX_RELEASE_PRESSURE) - - if(href_list["stat"]) - toggle_internals(usr) - - add_fingerprint(usr) - return 1 - + . = FALSE + if(.) + add_fingerprint(usr) /obj/item/tank/remove_air(amount) return air_contents.remove(amount) diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index ed857c18ded..5078ed6273e 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -209,6 +209,42 @@ /obj/item/twohanded/fireaxe/boneaxe/update_icon() icon_state = "bone_axe[wielded]" +/obj/item/twohanded/fireaxe/energized + desc = "Someone with a love for fire axes decided to turn this one into a high-powered energy weapon. Seems excessive." + force_wielded = 30 + armour_penetration = 20 + var/charge = 30 + var/max_charge = 30 + +/obj/item/twohanded/fireaxe/energized/update_icon() + if(wielded) + icon_state = "fireaxe2" + else + icon_state = "fireaxe0" + +/obj/item/twohanded/fireaxe/energized/New() + ..() + START_PROCESSING(SSobj, src) + +/obj/item/twohanded/fireaxe/energized/Destroy() + STOP_PROCESSING(SSobj, src) + return ..() + +/obj/item/twohanded/fireaxe/energized/process() + charge = min(charge + 1, max_charge) + +/obj/item/twohanded/fireaxe/energized/attack(mob/M, mob/user) + . = ..() + if(wielded && charge == max_charge) + if(isliving(M)) + charge = 0 + playsound(loc, 'sound/magic/lightningbolt.ogg', 5, 1) + user.visible_message("[user] slams the charged axe into [M.name] with all [user.p_their()] might!") + do_sparks(1, 1, src) + M.Weaken(4) + var/atom/throw_target = get_edge_target_turf(M, get_dir(src, get_step_away(M, src))) + M.throw_at(throw_target, 5, 1) + /* * Double-Bladed Energy Swords - Cheridan */ @@ -755,57 +791,6 @@ charged = 3 playsound(user, 'sound/weapons/marauder.ogg', 50, 1) -// Energized Fire axe -/obj/item/twohanded/energizedfireaxe - name = "energized fire axe" - desc = "Someone with a love for fire axes decided to turn one into a single-charge energy weapon. Seems excessive." - icon_state = "fireaxe0" - force = 5 - throwforce = 15 - sharp = TRUE - w_class = WEIGHT_CLASS_HUGE - armour_penetration = 20 - slot_flags = SLOT_BACK - force_unwielded = 5 - force_wielded = 30 - attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut") - hitsound = 'sound/weapons/bladeslice.ogg' - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30) - var/charged = 1 - -/obj/item/twohanded/energizedfireaxe/update_icon() - if(wielded) - icon_state = "fireaxe2" - else - icon_state = "fireaxe0" - ..() - -/obj/item/twohanded/energizedfireaxe/afterattack(atom/A, mob/user, proximity) - if(!proximity) - return - if(wielded) - if(isliving(A)) - var/mob/living/Z = A - if(charged) - charged-- - Z.take_organ_damage(0, 30) - user.visible_message("[user] slams the charged axe into [Z.name] with all [user.p_their()] might!") - playsound(loc, 'sound/magic/lightningbolt.ogg', 5, 1) - do_sparks(1, 1, src) - - if(A && wielded && (istype(A, /obj/structure/window) || istype(A, /obj/structure/grille))) - if(istype(A, /obj/structure/window)) - var/obj/structure/window/W = A - W.deconstruct(FALSE) - if(prob(4)) - charged++ - user.visible_message("The axe starts to emit an electric buzz!") - else - qdel(A) - if(prob(4)) - charged++ - user.visible_message("The axe starts to emit an electric buzz!") - /obj/item/twohanded/pitchfork icon_state = "pitchfork0" name = "pitchfork" diff --git a/code/game/objects/items/weapons/vending_items.dm b/code/game/objects/items/weapons/vending_items.dm index 258771870d8..e7743f961f1 100644 --- a/code/game/objects/items/weapons/vending_items.dm +++ b/code/game/objects/items/weapons/vending_items.dm @@ -126,10 +126,6 @@ machine_name = "NanoMed" icon_state = "refill_medical" -/obj/item/vending_refill/modularpc - machine_name = "Deluxe Silicate Selections" - icon_state = "refill_engi" - /obj/item/vending_refill/hydronutrients machine_name = "NutriMax" icon_state = "refill_plant" diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index e5f903a1853..28e213c7826 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -185,6 +185,7 @@ throwforce = 12 attack_verb = list("beat", "smacked") w_class = WEIGHT_CLASS_HUGE + var/next_throw_time = 0 var/homerun_ready = 0 var/homerun_able = 0 @@ -253,16 +254,38 @@ to_chat(user, "You cannot attack in deflect mode!") return . = ..() - var/atom/throw_target = get_edge_target_turf(target, user.dir) if(homerun_ready) + var/atom/throw_target = get_edge_target_turf(target, user.dir) user.visible_message("It's a home run!") target.throw_at(throw_target, rand(8,10), 14, user) target.ex_act(2) playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1) homerun_ready = 0 return - else if(!target.anchored) - target.throw_at(throw_target, rand(1,2), 7, user) + if(world.time < next_throw_time) + // Limit the rate of throwing, so you can't spam it. + return + if(!istype(target)) + // Should already be /mob/living, but check anyway. + return + if(target.anchored) + // No throwing mobs that are anchored to the floor. + return + if(target.mob_size > MOB_SIZE_HUMAN) + // No throwing things that are physically bigger than you are. + // Covers: blobbernaut, alien empress, ai core, juggernaut, ed209, mulebot, alien/queen/large, carp/megacarp, deathsquid, hostile/tree, megafauna, hostile/asteroid, terror_spider/queen/empress + return + if(!(target.status_flags & CANPUSH)) + // No throwing mobs specifically flagged as immune to being pushed. + // Covers: revenant, hostile/blob/*, most borgs, juggernauts, hivebot/tele, spaceworms, shades, bots, alien queens, hostile/syndicate/melee, hostile/asteroid + return + if(target.move_resist > MOVE_RESIST_DEFAULT) + // No throwing mobs that have higher than normal move_resist. + // Covers: revenant, bot/mulebot, hostile/statue, hostile/megafauna, goliath + return + var/atom/throw_target = get_edge_target_turf(target, user.dir) + target.throw_at(throw_target, rand(1, 2), 7, user) + next_throw_time = world.time + 10 SECONDS /obj/item/melee/baseball_bat/ablative name = "metal baseball bat" diff --git a/code/game/objects/obj_defense.dm b/code/game/objects/obj_defense.dm index bbd43db7c1e..e41d2173c23 100644 --- a/code/game/objects/obj_defense.dm +++ b/code/game/objects/obj_defense.dm @@ -51,6 +51,8 @@ take_damage(AM.throwforce, BRUTE, "melee", 1, get_dir(src, AM)) /obj/ex_act(severity) + if(QDELETED(src)) + return if(resistance_flags & INDESTRUCTIBLE) return switch(severity) diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 7a56c53f73a..45c2129fc9a 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -78,6 +78,7 @@ else STOP_PROCESSING(SSfastprocess, src) SSnanoui.close_uis(src) + SStgui.close_uis(src) return ..() //user: The mob that is suiciding diff --git a/code/game/objects/random/random.dm b/code/game/objects/random/random.dm index 59cc3898088..52b70590ee4 100644 --- a/code/game/objects/random/random.dm +++ b/code/game/objects/random/random.dm @@ -30,13 +30,14 @@ desc = "This is a random tool" icon = 'icons/obj/items.dmi' icon_state = "welder" - item_to_spawn() - return pick(/obj/item/screwdriver,\ - /obj/item/wirecutters,\ - /obj/item/weldingtool,\ - /obj/item/crowbar,\ - /obj/item/wrench,\ - /obj/item/flashlight) + +/obj/random/tool/item_to_spawn() + return pick(/obj/item/screwdriver,\ + /obj/item/wirecutters,\ + /obj/item/weldingtool,\ + /obj/item/crowbar,\ + /obj/item/wrench,\ + /obj/item/flashlight) /obj/random/technology_scanner @@ -44,10 +45,11 @@ desc = "This is a random technology scanner." icon = 'icons/obj/device.dmi' icon_state = "atmos" - item_to_spawn() - return pick(prob(5);/obj/item/t_scanner,\ - prob(2);/obj/item/radio/intercom,\ - prob(5);/obj/item/analyzer) + +/obj/random/technology_scanner/item_to_spawn() + return pick(prob(5);/obj/item/t_scanner,\ + prob(2);/obj/item/radio/intercom,\ + prob(5);/obj/item/analyzer) /obj/random/powercell @@ -55,23 +57,24 @@ desc = "This is a random powercell." icon = 'icons/obj/power.dmi' icon_state = "cell" - item_to_spawn() - return pick(prob(10);/obj/item/stock_parts/cell/crap,\ - prob(40);/obj/item/stock_parts/cell,\ - prob(40);/obj/item/stock_parts/cell/high,\ - prob(9);/obj/item/stock_parts/cell/super,\ - prob(1);/obj/item/stock_parts/cell/hyper) +/obj/random/powercell/item_to_spawn() + return pick(prob(10);/obj/item/stock_parts/cell/crap,\ + prob(40);/obj/item/stock_parts/cell,\ + prob(40);/obj/item/stock_parts/cell/high,\ + prob(9);/obj/item/stock_parts/cell/super,\ + prob(1);/obj/item/stock_parts/cell/hyper) /obj/random/bomb_supply name = "Bomb Supply" desc = "This is a random bomb supply." icon = 'icons/obj/assemblies/new_assemblies.dmi' icon_state = "signaller" - item_to_spawn() - return pick(/obj/item/assembly/igniter,\ - /obj/item/assembly/prox_sensor,\ - /obj/item/assembly/signaler) + +/obj/random/bomb_supply/item_to_spawn() + return pick(/obj/item/assembly/igniter,\ + /obj/item/assembly/prox_sensor,\ + /obj/item/assembly/signaler) /obj/random/toolbox @@ -79,11 +82,11 @@ desc = "This is a random toolbox." icon = 'icons/obj/storage.dmi' icon_state = "red" - item_to_spawn() - return pick(prob(3);/obj/item/storage/toolbox/mechanical,\ - prob(2);/obj/item/storage/toolbox/electrical,\ - prob(1);/obj/item/storage/toolbox/emergency) +/obj/random/toolbox/item_to_spawn() + return pick(prob(3);/obj/item/storage/toolbox/mechanical,\ + prob(2);/obj/item/storage/toolbox/electrical,\ + prob(1);/obj/item/storage/toolbox/emergency) /obj/random/tech_supply name = "Random Tech Supply" @@ -91,15 +94,16 @@ icon = 'icons/obj/power.dmi' icon_state = "cell" spawn_nothing_percentage = 50 - item_to_spawn() - return pick(prob(3);/obj/random/powercell,\ - prob(2);/obj/random/technology_scanner,\ - prob(1);/obj/item/stack/packageWrap,\ - prob(2);/obj/random/bomb_supply,\ - prob(1);/obj/item/extinguisher,\ - prob(1);/obj/item/clothing/gloves/color/fyellow,\ - prob(3);/obj/item/stack/cable_coil,\ - prob(2);/obj/random/toolbox,\ - prob(2);/obj/item/storage/belt/utility,\ - prob(5);/obj/random/tool,\ - prob(3);/obj/item/stack/tape_roll) + +/obj/random/tech_supply/item_to_spawn() + return pick(prob(3);/obj/random/powercell,\ + prob(2);/obj/random/technology_scanner,\ + prob(1);/obj/item/stack/packageWrap,\ + prob(2);/obj/random/bomb_supply,\ + prob(1);/obj/item/extinguisher,\ + prob(1);/obj/item/clothing/gloves/color/fyellow,\ + prob(3);/obj/item/stack/cable_coil,\ + prob(2);/obj/random/toolbox,\ + prob(2);/obj/item/storage/belt/utility,\ + prob(5);/obj/random/tool,\ + prob(3);/obj/item/stack/tape_roll) diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index b1ed99357ad..bd8ca8c024b 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -163,3 +163,6 @@ if(0 to 25) if(!broken) return "It's falling apart!" + +/obj/structure/proc/prevents_buckled_mobs_attacking() + return FALSE diff --git a/code/game/objects/structures/aliens.dm b/code/game/objects/structures/aliens.dm index 033787cce75..4661ff125cc 100644 --- a/code/game/objects/structures/aliens.dm +++ b/code/game/objects/structures/aliens.dm @@ -280,12 +280,14 @@ /obj/structure/alien/egg/proc/Grow() icon_state = "egg" status = GROWN + AddComponent(/datum/component/proximity_monitor) /obj/structure/alien/egg/proc/Burst(kill = TRUE) //drops and kills the hugger if any is remaining if(status == GROWN || status == GROWING) icon_state = "egg_hatched" flick("egg_opening", src) status = BURSTING + qdel(GetComponent(/datum/component/proximity_monitor)) spawn(15) status = BURST var/obj/item/clothing/mask/facehugger/child = GetFacehugger() diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 138c77f92eb..d1d26b7a2bb 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -234,7 +234,7 @@ add_fingerprint(user) /obj/structure/closet/attack_ai(mob/user) - if(isrobot(user) && Adjacent(user) && !istype(user.loc, /obj/machinery/atmospherics)) //Robots can open/close it, but not the AI + if(isrobot(user) && Adjacent(user)) //Robots can open/close it, but not the AI attack_hand(user) /obj/structure/closet/relaymove(mob/user) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm index fd67afcf797..311bc4a38c7 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm @@ -45,8 +45,6 @@ new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/radio/headset/headset_sci(src) new /obj/item/radio/headset/headset_sci(src) - new /obj/item/reagent_containers/food/drinks/oilcan(src) - new /obj/item/reagent_containers/food/drinks/oilcan(src) /obj/structure/closet/secure_closet/RD name = "research director's locker" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index 763717dc270..7a648aa74e4 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -69,6 +69,11 @@ /obj/structure/closet/secure_closet/closed_item_click(mob/user) togglelock(user) +/obj/structure/closet/secure_closet/AltClick(mob/user) + ..() + if(Adjacent(user)) + togglelock(user) + /obj/structure/closet/secure_closet/emag_act(mob/user) if(!broken) broken = TRUE diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index be004a82912..ac5be74f96d 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -48,7 +48,7 @@ /obj/structure/closet/secure_closet/hop/New() ..() - new /obj/item/clothing/glasses/sunglasses(src) + new /obj/item/clothing/glasses/hud/skills/sunglasses(src) new /obj/item/clothing/head/hopcap(src) new /obj/item/cartridge/hop(src) new /obj/item/radio/headset/heads/hop(src) @@ -251,7 +251,8 @@ new /obj/item/melee/baton/loaded(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/glasses/hud/security/sunglasses/read_only(src) - new /obj/item/clothing/glasses/hud/health/sunglasses + new /obj/item/clothing/glasses/hud/health/sunglasses(src) + new /obj/item/clothing/glasses/hud/skills/sunglasses(src) new /obj/item/clothing/head/beret/centcom/officer(src) new /obj/item/clothing/head/beret/centcom/officer/navy(src) new /obj/item/clothing/suit/armor/vest/blueshield(src) @@ -279,7 +280,7 @@ new /obj/item/storage/briefcase(src) new /obj/item/paicard(src) new /obj/item/flash(src) - new /obj/item/clothing/glasses/sunglasses(src) + new /obj/item/clothing/glasses/hud/skills/sunglasses(src) new /obj/item/clothing/gloves/color/white(src) new /obj/item/clothing/shoes/centcom(src) new /obj/item/clothing/under/lawyer/oldman(src) diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm index d95eac2a0ac..8f812397ef9 100644 --- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm +++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm @@ -61,89 +61,89 @@ new /obj/item/clothing/mask/gas/syndicate(src) new /obj/item/clothing/suit/space/hardsuit/syndi/elite/sst(src) -/obj/structure/closet/syndicate/resources/ +/obj/structure/closet/syndicate/resources desc = "An old, dusty locker." - New() - ..() - var/common_min = 30 //Minimum amount of minerals in the stack for common minerals - var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals - var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals - var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK +/obj/structure/closet/syndicate/resources/New() + ..() + var/common_min = 30 //Minimum amount of minerals in the stack for common minerals + var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals + var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals + var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK - var/pickednum = rand(1, 50) + var/pickednum = rand(1, 50) - //Sad trombone - if(pickednum == 1) - var/obj/item/paper/P = new /obj/item/paper(src) - P.name = "IOU" - P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!" + //Sad trombone + if(pickednum == 1) + var/obj/item/paper/P = new /obj/item/paper(src) + P.name = "IOU" + P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!" - //Metal (common ore) - if(pickednum >= 2) - new /obj/item/stack/sheet/metal(src, rand(common_min, common_max)) + //Metal (common ore) + if(pickednum >= 2) + new /obj/item/stack/sheet/metal(src, rand(common_min, common_max)) - //Glass (common ore) - if(pickednum >= 5) - new /obj/item/stack/sheet/glass(src, rand(common_min, common_max)) + //Glass (common ore) + if(pickednum >= 5) + new /obj/item/stack/sheet/glass(src, rand(common_min, common_max)) - //Plasteel (common ore) Because it has a million more uses then plasma - if(pickednum >= 10) - new /obj/item/stack/sheet/plasteel(src, rand(common_min, common_max)) + //Plasteel (common ore) Because it has a million more uses then plasma + if(pickednum >= 10) + new /obj/item/stack/sheet/plasteel(src, rand(common_min, common_max)) - //Plasma (rare ore) - if(pickednum >= 15) - new /obj/item/stack/sheet/mineral/plasma(src, rand(rare_min, rare_max)) + //Plasma (rare ore) + if(pickednum >= 15) + new /obj/item/stack/sheet/mineral/plasma(src, rand(rare_min, rare_max)) - //Silver (rare ore) - if(pickednum >= 20) - new /obj/item/stack/sheet/mineral/silver(src, rand(rare_min, rare_max)) + //Silver (rare ore) + if(pickednum >= 20) + new /obj/item/stack/sheet/mineral/silver(src, rand(rare_min, rare_max)) - //Gold (rare ore) - if(pickednum >= 30) - new /obj/item/stack/sheet/mineral/gold(src, rand(rare_min, rare_max)) + //Gold (rare ore) + if(pickednum >= 30) + new /obj/item/stack/sheet/mineral/gold(src, rand(rare_min, rare_max)) - //Uranium (rare ore) - if(pickednum >= 40) - new /obj/item/stack/sheet/mineral/uranium(src, rand(rare_min, rare_max)) + //Uranium (rare ore) + if(pickednum >= 40) + new /obj/item/stack/sheet/mineral/uranium(src, rand(rare_min, rare_max)) - //Titanium (rare ore) - if(pickednum >= 40) - new /obj/item/stack/sheet/mineral/titanium(src, rand(rare_min, rare_max)) + //Titanium (rare ore) + if(pickednum >= 40) + new /obj/item/stack/sheet/mineral/titanium(src, rand(rare_min, rare_max)) - //Plastitanium (rare ore) - if(pickednum >= 40) - new /obj/item/stack/sheet/mineral/plastitanium(src, rand(rare_min, rare_max)) + //Plastitanium (rare ore) + if(pickednum >= 40) + new /obj/item/stack/sheet/mineral/plastitanium(src, rand(rare_min, rare_max)) - //Diamond (rare HONK) - if(pickednum >= 45) - new /obj/item/stack/sheet/mineral/diamond(src, rand(rare_min, rare_max)) + //Diamond (rare HONK) + if(pickednum >= 45) + new /obj/item/stack/sheet/mineral/diamond(src, rand(rare_min, rare_max)) - //Jetpack (You hit the jackpot!) - if(pickednum == 50) - new /obj/item/tank/jetpack/carbondioxide(src) + //Jetpack (You hit the jackpot!) + if(pickednum == 50) + new /obj/item/tank/jetpack/carbondioxide(src) /obj/structure/closet/syndicate/resources/everything desc = "It's an emergency storage closet for repairs." - New() - ..() - var/list/resources = list( - /obj/item/stack/sheet/metal, - /obj/item/stack/sheet/glass, - /obj/item/stack/sheet/mineral/gold, - /obj/item/stack/sheet/mineral/silver, - /obj/item/stack/sheet/mineral/plasma, - /obj/item/stack/sheet/mineral/uranium, - /obj/item/stack/sheet/mineral/diamond, - /obj/item/stack/sheet/mineral/bananium, - /obj/item/stack/sheet/mineral/titanium, - /obj/item/stack/sheet/mineral/plastitanium, - /obj/item/stack/sheet/plasteel, - /obj/item/stack/rods - ) +/obj/structure/closet/syndicate/resources/everything/New() + ..() + var/list/resources = list( + /obj/item/stack/sheet/metal, + /obj/item/stack/sheet/glass, + /obj/item/stack/sheet/mineral/gold, + /obj/item/stack/sheet/mineral/silver, + /obj/item/stack/sheet/mineral/plasma, + /obj/item/stack/sheet/mineral/uranium, + /obj/item/stack/sheet/mineral/diamond, + /obj/item/stack/sheet/mineral/bananium, + /obj/item/stack/sheet/mineral/titanium, + /obj/item/stack/sheet/mineral/plastitanium, + /obj/item/stack/sheet/plasteel, + /obj/item/stack/rods + ) - for(var/i in 1 to 2) - for(var/res in resources) - var/obj/item/stack/R = new res(src) - R.amount = R.max_amount + for(var/i in 1 to 2) + for(var/res in resources) + var/obj/item/stack/R = new res(src) + R.amount = R.max_amount diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index 2441a2d57d6..61db52bf8a0 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -187,6 +187,7 @@ if(user) to_chat(user, "The crate's anti-tamper system activates!") investigate_log("[key_name(user)] has detonated a [src]", INVESTIGATE_BOMB) + add_attack_logs(user, src, "has detonated", ATKLOG_MOST) for(var/atom/movable/AM in src) qdel(AM) explosion(get_turf(src), 0, 1, 5, 5) @@ -338,24 +339,23 @@ var/target_temp = T0C - 40 var/cooling_power = 40 - return_air() - var/datum/gas_mixture/gas = (..()) - if(!gas) return null - var/datum/gas_mixture/newgas = new/datum/gas_mixture() - newgas.oxygen = gas.oxygen - newgas.carbon_dioxide = gas.carbon_dioxide - newgas.nitrogen = gas.nitrogen - newgas.toxins = gas.toxins - newgas.volume = gas.volume - newgas.temperature = gas.temperature - if(newgas.temperature <= target_temp) return - - if((newgas.temperature - cooling_power) > target_temp) - newgas.temperature -= cooling_power - else - newgas.temperature = target_temp - return newgas +/obj/structure/closet/crate/freezer/return_air() + var/datum/gas_mixture/gas = (..()) + if(!gas) return null + var/datum/gas_mixture/newgas = new/datum/gas_mixture() + newgas.oxygen = gas.oxygen + newgas.carbon_dioxide = gas.carbon_dioxide + newgas.nitrogen = gas.nitrogen + newgas.toxins = gas.toxins + newgas.volume = gas.volume + newgas.temperature = gas.temperature + if(newgas.temperature <= target_temp) return + if((newgas.temperature - cooling_power) > target_temp) + newgas.temperature -= cooling_power + else + newgas.temperature = target_temp + return newgas /obj/structure/closet/crate/can desc = "A large can, looks like a bin to me." @@ -496,22 +496,23 @@ /obj/structure/closet/crate/hydroponics/prespawned //This exists so the prespawned hydro crates spawn with their contents. - New() - ..() - new /obj/item/reagent_containers/glass/bucket(src) - new /obj/item/reagent_containers/glass/bucket(src) - new /obj/item/screwdriver(src) - new /obj/item/screwdriver(src) - new /obj/item/wrench(src) - new /obj/item/wrench(src) - new /obj/item/wirecutters(src) - new /obj/item/wirecutters(src) - new /obj/item/shovel/spade(src) - new /obj/item/shovel/spade(src) - new /obj/item/storage/box/beakers(src) - new /obj/item/storage/box/beakers(src) - new /obj/item/hand_labeler(src) - new /obj/item/hand_labeler(src) +// Do I need the definition above? Who knows! +/obj/structure/closet/crate/hydroponics/prespawned/New() + ..() + new /obj/item/reagent_containers/glass/bucket(src) + new /obj/item/reagent_containers/glass/bucket(src) + new /obj/item/screwdriver(src) + new /obj/item/screwdriver(src) + new /obj/item/wrench(src) + new /obj/item/wrench(src) + new /obj/item/wirecutters(src) + new /obj/item/wirecutters(src) + new /obj/item/shovel/spade(src) + new /obj/item/shovel/spade(src) + new /obj/item/storage/box/beakers(src) + new /obj/item/storage/box/beakers(src) + new /obj/item/hand_labeler(src) + new /obj/item/hand_labeler(src) /obj/structure/closet/crate/sci name = "science crate" diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index 36a20aa0239..0ad8a73c9ba 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -144,7 +144,7 @@ to_chat(user, "You [open ? "close":"open"] [src].") toggle_lock(user) -obj/structure/displaycase/welder_act(mob/user, obj/item/I) +/obj/structure/displaycase/welder_act(mob/user, obj/item/I) . = TRUE if(default_welder_repair(user, I)) broken = FALSE diff --git a/code/game/objects/structures/dresser.dm b/code/game/objects/structures/dresser.dm index 4531613610e..73f8bbfff41 100644 --- a/code/game/objects/structures/dresser.dm +++ b/code/game/objects/structures/dresser.dm @@ -56,27 +56,20 @@ /obj/structure/dresser/crowbar_act(mob/user, obj/item/I) . = TRUE - if(!I.tool_start_check(src, user, 0)) + if(!I.use_tool(src, user, 0)) return TOOL_ATTEMPT_DISMANTLE_MESSAGE if(I.use_tool(src, user, 50, volume = I.tool_volume)) TOOL_DISMANTLE_SUCCESS_MESSAGE - + deconstruct(disassembled = TRUE) /obj/structure/dresser/wrench_act(mob/user, obj/item/I) . = TRUE - if(!I.use_tool(src, user, 0, volume = I.tool_volume)) - return - if(anchored) - WRENCH_UNANCHOR_MESSAGE - anchored = FALSE - else - if(!isfloorturf(loc)) - user.visible_message("A floor must be present to secure [src]!") - return - WRENCH_ANCHOR_MESSAGE - anchored = TRUE + default_unfasten_wrench(user, I, time = 20) -/obj/structure/dresser/deconstruct(disassembled = TRUE) - new /obj/item/stack/sheet/wood(drop_location(), 30) - qdel(src) +/obj/structure/dresser/deconstruct(disassembled = FALSE) + var/mat_drop = 15 + if(disassembled) + mat_drop = 30 + new /obj/item/stack/sheet/wood(drop_location(), mat_drop) + ..() diff --git a/code/game/objects/structures/lavaland/necropolis_tendril.dm b/code/game/objects/structures/lavaland/necropolis_tendril.dm index f9717956bb0..13c0ce77c0f 100644 --- a/code/game/objects/structures/lavaland/necropolis_tendril.dm +++ b/code/game/objects/structures/lavaland/necropolis_tendril.dm @@ -15,7 +15,6 @@ anchored = TRUE resistance_flags = FIRE_PROOF | LAVA_PROOF - var/gps = null var/obj/effect/light_emitter/tendril/emitted_light /obj/structure/spawner/lavaland/goliath @@ -29,7 +28,6 @@ GLOBAL_LIST_INIT(tendrils, list()) /obj/structure/spawner/lavaland/Initialize(mapload) . = ..() emitted_light = new(loc) - gps = new /obj/item/gps/internal(src) GLOB.tendrils += src return INITIALIZE_HINT_LATELOAD @@ -59,7 +57,6 @@ GLOBAL_LIST_INIT(tendrils, list()) SSmedals.SetScore(TENDRIL_CLEAR_SCORE, L.client, 1) GLOB.tendrils -= src QDEL_NULL(emitted_light) - QDEL_NULL(gps) return ..() /obj/effect/light_emitter/tendril diff --git a/code/game/objects/structures/loom.dm b/code/game/objects/structures/loom.dm index d0bcd07f92f..4742a2c3c0c 100644 --- a/code/game/objects/structures/loom.dm +++ b/code/game/objects/structures/loom.dm @@ -11,12 +11,30 @@ anchored = TRUE /obj/structure/loom/attackby(obj/item/I, mob/user) - if(default_unfasten_wrench(user, I, 5)) - return if(weave(I, user)) return return ..() +/obj/structure/loom/crowbar_act(mob/user, obj/item/I) + . = TRUE + if(!I.use_tool(src, user, 0)) + return + TOOL_ATTEMPT_DISMANTLE_MESSAGE + if(I.use_tool(src, user, 50, volume = I.tool_volume)) + TOOL_DISMANTLE_SUCCESS_MESSAGE + deconstruct(disassembled = TRUE) + +/obj/structure/loom/wrench_act(mob/user, obj/item/I) + . = TRUE + default_unfasten_wrench(user, I, time = 20) + +/obj/structure/loom/deconstruct(disassembled = FALSE) + var/mat_drop = 5 + if(disassembled) + mat_drop = 10 + new /obj/item/stack/sheet/wood(drop_location(), mat_drop) + ..() + ///Handles the weaving. /obj/structure/loom/proc/weave(obj/item/stack/sheet/cotton/W, mob/user) if(!istype(W)) diff --git a/code/game/objects/structures/misc.dm b/code/game/objects/structures/misc.dm index 44cbf6c52c9..5118a7fe0da 100644 --- a/code/game/objects/structures/misc.dm +++ b/code/game/objects/structures/misc.dm @@ -11,8 +11,8 @@ anchored = 1 density = 1 - attack_hand(mob/user as mob) - to_chat(user, "Civilians: NT is recruiting! Please head SOUTH to the NT Recruitment office to join the station's crew!") +/obj/structure/signpost/attack_hand(mob/user as mob) + to_chat(user, "Civilians: NT is recruiting! Please head SOUTH to the NT Recruitment office to join the station's crew!") /obj/structure/ninjatele @@ -23,31 +23,28 @@ anchored = 1 density = 0 - attack_hand(mob/user as mob) - - - if(user.mind.special_role=="Ninja") - switch(alert("Phase Jaunt relay primed, target locked as [station_name()], initiate VOID-shift translocation? (Warning! Internals required!)",,"Yes","No")) - - if("Yes") - if(user.z != src.z) return - - user.loc.loc.Exited(user) - user.loc = pick(GLOB.carplist) // In the future, possibly make specific NinjaTele landmarks, and give him an option to teleport to North/South/East/West of SS13 instead of just hijacking a carpspawn. - - - playsound(user.loc, 'sound/effects/phasein.ogg', 25, 1) - playsound(user.loc, 'sound/effects/sparks2.ogg', 50, 1) - new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(user), user.dir) - to_chat(user, "VOID-Shift translocation successful") - - if("No") - - to_chat(user, "Process aborted!") +/obj/structure/ninjatele/attack_hand(mob/user as mob) + if(user.mind.special_role=="Ninja") + switch(alert("Phase Jaunt relay primed, target locked as [station_name()], initiate VOID-shift translocation? (Warning! Internals required!)",,"Yes","No")) + if("Yes") + if(user.z != src.z) return - else - to_chat(user, "FĆAL �Rr�R: ŧer nt recgnized, c-cntr-r䣧-ç äcked.") + + user.loc.loc.Exited(user) + user.loc = pick(GLOB.carplist) // In the future, possibly make specific NinjaTele landmarks, and give him an option to teleport to North/South/East/West of SS13 instead of just hijacking a carpspawn. + + playsound(user.loc, 'sound/effects/phasein.ogg', 25, 1) + playsound(user.loc, 'sound/effects/sparks2.ogg', 50, 1) + new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(user), user.dir) + to_chat(user, "VOID-Shift translocation successful") + + if("No") + to_chat(user, "Process aborted!") + return + + else + to_chat(user, "FĆAL �Rr�R: ŧer nt recgnized, c-cntr-r䣧-ç äcked.") /obj/structure/respawner name = "\improper Long-Distance Cloning Machine" diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm deleted file mode 100644 index c3d63c47862..00000000000 --- a/code/game/objects/structures/musician.dm +++ /dev/null @@ -1,341 +0,0 @@ - - -/datum/song - var/name = "Untitled" - var/list/lines = new() - var/tempo = 5 // delay between notes - - var/playing = 0 // if we're playing - var/help = 0 // if help is open - var/repeat = 0 // number of times remaining to repeat - var/max_repeat = 10 // maximum times we can repeat - - var/instrumentDir = "piano" // the folder with the sounds - var/instrumentExt = "ogg" // the file extension - var/obj/instrumentObj = null // the associated obj playing the sound - -/datum/song/New(dir, obj, ext = "ogg") - tempo = sanitize_tempo(tempo) - instrumentDir = dir - instrumentObj = obj - instrumentExt = ext - -/datum/song/Destroy() - instrumentObj = null - return ..() - -// note is a number from 1-7 for A-G -// acc is either "b", "n", or "#" -// oct is 1-8 (or 9 for C) -/datum/song/proc/playnote(note, acc as text, oct) - // handle accidental -> B<>C of E<>F - if(acc == "b" && (note == 3 || note == 6)) // C or F - if(note == 3) - oct-- - note-- - acc = "n" - else if(acc == "#" && (note == 2 || note == 5)) // B or E - if(note == 2) - oct++ - note++ - acc = "n" - else if(acc == "#" && (note == 7)) //G# - note = 1 - acc = "b" - else if(acc == "#") // mass convert all sharps to flats, octave jump already handled - acc = "b" - note++ - - // check octave, C is allowed to go to 9 - if(oct < 1 || (note == 3 ? oct > 9 : oct > 8)) - return - - // now generate name - var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]" - soundfile = file(soundfile) - // make sure the note exists - if(!fexists(soundfile)) - return - // and play - var/turf/source = get_turf(instrumentObj) - var/sound/music_played = sound(soundfile) - for(var/A in hearers(15, source)) - var/mob/M = A - if(!M.client || !(M.client.prefs.sound & SOUND_INSTRUMENTS)) - continue - M.playsound_local(source, null, 100, falloff = 5, S = music_played) - -/datum/song/proc/shouldStopPlaying(mob/user) - if(instrumentObj) - //if(!user.canUseTopic(instrumentObj)) - //return 1 - return !instrumentObj.anchored // add special cases to stop in subclasses - else - return 1 - -/datum/song/proc/playsong(mob/user) - while(repeat >= 0) - var/cur_oct[7] - var/cur_acc[7] - for(var/i = 1 to 7) - cur_oct[i] = 3 - cur_acc[i] = "n" - - for(var/line in lines) - for(var/beat in splittext(lowertext(line), ",")) - var/list/notes = splittext(beat, "/") - for(var/note in splittext(notes[1], "-")) - if(!playing || shouldStopPlaying(user)) //If the instrument is playing, or special case - playing = 0 - return - if(length(note) == 0) - continue - var/cur_note = text2ascii(note) - 96 - if(cur_note < 1 || cur_note > 7) - continue - for(var/i=2 to length(note)) - var/ni = copytext(note,i,i+1) - if(!text2num(ni)) - if(ni == "#" || ni == "b" || ni == "n") - cur_acc[cur_note] = ni - else if(ni == "s") - cur_acc[cur_note] = "#" // so shift is never required - else - cur_oct[cur_note] = text2num(ni) - playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note]) - if(notes.len >= 2 && text2num(notes[2])) - sleep(sanitize_tempo(tempo / text2num(notes[2]))) - else - sleep(tempo) - repeat-- - playing = 0 - repeat = 0 - -/datum/song/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - if(!instrumentObj) - return - - ui = SSnanoui.try_update_ui(user, instrumentObj, ui_key, ui, force_open) - if(!ui) - ui = new(user, instrumentObj, ui_key, "song.tmpl", instrumentObj.name, 700, 500) - ui.open() - ui.set_auto_update(1) - -/datum/song/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - - data["lines"] = lines - data["tempo"] = tempo - - data["playing"] = playing - data["help"] = help - data["repeat"] = repeat - data["maxRepeat"] = max_repeat - data["minTempo"] = world.tick_lag - data["maxTempo"] = 600 - - return data - -/datum/song/Topic(href, href_list) - if(!in_range(instrumentObj, usr) || (issilicon(usr) && instrumentObj.loc != usr) || !isliving(usr) || usr.incapacitated()) - usr << browse(null, "window=instrument") - usr.unset_machine() - return 1 - - instrumentObj.add_fingerprint(usr) - - if(href_list["newsong"]) - playing = 0 - lines = new() - tempo = sanitize_tempo(5) // default 120 BPM - name = "" - SSnanoui.update_uis(src) - - else if(href_list["import"]) - playing = 0 - var/t = "" - do - t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message) - if(!in_range(instrumentObj, usr)) - return - - if(length(t) >= 12000) - var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no") - if(cont == "no") - break - while(length(t) > 12000) - - //split into lines - spawn() - lines = splittext(t, "\n") - if(lines.len == 0) - return 1 - if(copytext(lines[1],1,6) == "BPM: ") - tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6))) - lines.Cut(1,2) - else - tempo = sanitize_tempo(5) // default 120 BPM - if(lines.len > 200) - to_chat(usr, "Too many lines!") - lines.Cut(201) - var/linenum = 1 - for(var/l in lines) - if(length(l) > 200) - to_chat(usr, "Line [linenum] too long!") - lines.Remove(l) - else - linenum++ - SSnanoui.update_uis(src) - - else if(href_list["help"]) - help = !help - SSnanoui.update_uis(src) - - if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops. - if(playing) - return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing. - repeat += round(text2num(href_list["repeat"])) - if(repeat < 0) - repeat = 0 - if(repeat > max_repeat) - repeat = max_repeat - SSnanoui.update_uis(src) - - else if(href_list["tempo"]) - tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]) * world.tick_lag) - SSnanoui.update_uis(src) - - else if(href_list["play"]) - if(playing) - return - playing = 1 - spawn() - playsong(usr) - SSnanoui.update_uis(src) - - else if(href_list["insertline"]) - var/num = round(text2num(href_list["insertline"])) - if(num < 1 || num > lines.len + 1) - return - - var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null) - if(!newline || !in_range(instrumentObj, usr)) - return - if(lines.len > 200) - return - if(length(newline) > 200) - newline = copytext(newline, 1, 200) - - lines.Insert(num, newline) - SSnanoui.update_uis(src) - - else if(href_list["deleteline"]) - var/num = round(text2num(href_list["deleteline"])) - if(num > lines.len || num < 1) - return - lines.Cut(num, num + 1) - SSnanoui.update_uis(src) - - else if(href_list["modifyline"]) - var/num = round(text2num(href_list["modifyline"])) - var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null) - if(!content || !in_range(instrumentObj, usr)) - return - if(length(content) > 200) - content = copytext(content, 1, 200) - if(num > lines.len || num < 1) - return - lines[num] = content - SSnanoui.update_uis(src) - - else if(href_list["stop"]) - playing = 0 - SSnanoui.update_uis(src) - -/datum/song/proc/sanitize_tempo(new_tempo) - new_tempo = abs(new_tempo) - return max(round(new_tempo, world.tick_lag), world.tick_lag) - -// subclass for handheld instruments, like violin -/datum/song/handheld - -/datum/song/handheld/shouldStopPlaying() - if(instrumentObj) - return !isliving(instrumentObj.loc) - else - return 1 - - -////////////////////////////////////////////////////////////////////////// - - -/obj/structure/piano - name = "space minimoog" - icon = 'icons/obj/musician.dmi' - icon_state = "minimoog" - anchored = 1 - density = 1 - var/datum/song/song - - -/obj/structure/piano/New() - ..() - song = new("piano", src) - - if(prob(50)) - name = "space minimoog" - desc = "This is a minimoog, like a space piano, but more spacey!" - icon_state = "minimoog" - else - name = "space piano" - desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't." - icon_state = "piano" - -/obj/structure/piano/Destroy() - QDEL_NULL(song) - return ..() - -/obj/structure/piano/Initialize() - if(song) - song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded - ..() - -/obj/structure/piano/attack_hand(mob/user as mob) - ui_interact(user) - -/obj/structure/piano/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - if(!isliving(user) || user.incapacitated() || !anchored) - return - - song.ui_interact(user, ui_key, ui, force_open) - -/obj/structure/piano/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - return song.ui_data(user, ui_key, state) - -/obj/structure/piano/Topic(href, href_list) - song.Topic(href, href_list) - -/obj/structure/piano/wrench_act(mob/user, obj/item/I) - . = TRUE - if(!I.tool_use_check(user, 0)) - return - if(!anchored && !isinspace()) - WRENCH_ANCHOR_MESSAGE - if(!I.use_tool(src, user, 20, volume = I.tool_volume)) - return - user.visible_message( \ - "[user] tightens [src]'s casters.", \ - " You have tightened [src]'s casters. Now it can be played again.", \ - "You hear ratchet.") - anchored = TRUE - else if(anchored) - to_chat(user, " You begin to loosen [src]'s casters...") - if(!I.use_tool(src, user, 40, volume = I.tool_volume)) - return - user.visible_message( \ - "[user] loosens [src]'s casters.", \ - " You have loosened [src]. Now it can be pulled somewhere else.", \ - "You hear ratchet.") - anchored = FALSE - else - to_chat(user, "[src] needs to be bolted to the floor!") diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm index ba5258004a0..5a8a122be21 100644 --- a/code/game/objects/structures/signs.dm +++ b/code/game/objects/structures/signs.dm @@ -292,12 +292,12 @@ /obj/structure/sign/directions/engineering name = "\improper Engineering Department" - desc = "A direction sign, pointing out which way the Engineering department is." + desc = "A direction sign, pointing out which way the Engineering Department is." icon_state = "direction_eng" /obj/structure/sign/directions/security name = "\improper Security Department" - desc = "A direction sign, pointing out which way the Security department is." + desc = "A direction sign, pointing out which way the Security Department is." icon_state = "direction_sec" /obj/structure/sign/directions/medical @@ -307,12 +307,12 @@ /obj/structure/sign/directions/evac name = "\improper Escape Arm" - desc = "A direction sign, pointing out which way escape shuttle dock is." + desc = "A direction sign, pointing out which way Escape Shuttle Dock is." icon_state = "direction_evac" /obj/structure/sign/directions/cargo name = "\improper Cargo Department" - desc = "A direction sign, pointing out which way the Cargo department is." + desc = "A direction sign, pointing out which way the Cargo Department is." icon_state = "direction_supply" /obj/structure/sign/explosives diff --git a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm index b303df8079a..b7339086a68 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm @@ -89,3 +89,6 @@ return attack_hand(user) else return ..() + +/obj/structure/bed/nest/prevents_buckled_mobs_attacking() + return TRUE diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index 9d0d4568e73..d91caa4244f 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -117,7 +117,7 @@ /obj/structure/bed/roller/MouseDrop(over_object, src_location, over_location) ..() if(over_object == usr && Adjacent(usr) && (in_range(src, usr) || usr.contents.Find(src))) - if(!ishuman(usr)) + if(!ishuman(usr) || usr.incapacitated()) return if(has_buckled_mobs()) return 0 diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index bdab5ca2466..e9abfca2dac 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -90,7 +90,7 @@ ..() if(climber) climber.Weaken(2) - climber.visible_message("[climber.name] has been knocked off the table", "You've been knocked off the table", "You see [climber.name] get knocked off the table") + climber.visible_message("[climber.name] has been knocked off the table", "You've been knocked off the table", "You hear [climber.name] get knocked off the table") else if(Adjacent(user) && user.pulling && user.pulling.pass_flags & PASSTABLE) user.Move_Pulled(src) if(user.pulling.loc == loc) diff --git a/code/game/objects/structures/tank_dispenser.dm b/code/game/objects/structures/tank_dispenser.dm index 692d15d79ec..b6796755b79 100644 --- a/code/game/objects/structures/tank_dispenser.dm +++ b/code/game/objects/structures/tank_dispenser.dm @@ -57,24 +57,37 @@ if(..()) return 1 add_fingerprint(user) - ui_interact(user) + tgui_interact(user) /obj/structure/dispenser/attack_ghost(mob/user) - ui_interact(user) + tgui_interact(user) -/obj/structure/dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, master_ui = null, datum/topic_state/state = GLOB.default_state) - user.set_machine(src) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/structure/dispenser/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "tank_dispenser.tmpl", name, 275, 100, state = state) + ui = new(user, src, ui_key, "TankDispenser", name, 275, 100, master_ui, state) ui.open() -/obj/structure/dispenser/ui_data(user) +/obj/structure/dispenser/tgui_data(user) var/list/data = list() data["o_tanks"] = LAZYLEN(stored_oxygen_tanks) data["p_tanks"] = LAZYLEN(stored_plasma_tanks) return data +/obj/structure/dispenser/tgui_act(action, list/params) + if(..()) + return + + switch(action) + if("oxygen") + try_remove_tank(usr, stored_oxygen_tanks) + + if("plasma") + try_remove_tank(usr, stored_plasma_tanks) + + add_fingerprint(usr) + return TRUE + /obj/structure/dispenser/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/tank/oxygen) || istype(I, /obj/item/tank/air) || istype(I, /obj/item/tank/anesthetic)) try_insert_tank(user, stored_oxygen_tanks, I) @@ -94,28 +107,6 @@ return return ..() -/obj/structure/dispenser/Topic(href, href_list) - if(..()) - return TRUE - - if(Adjacent(usr)) - usr.set_machine(src) - - // The oxygen tank button - if(href_list["oxygen"]) - try_remove_tank(usr, stored_oxygen_tanks) - - // The plasma tank button - if(href_list["plasma"]) - try_remove_tank(usr, stored_plasma_tanks) - - add_fingerprint(usr) - updateUsrDialog() - SSnanoui.try_update_ui(usr, src) - else - SSnanoui.close_user_uis(usr,src) - return TRUE - /// Called when the user clicks on the oxygen or plasma tank UI buttons, and tries to withdraw a tank. /obj/structure/dispenser/proc/try_remove_tank(mob/living/user, list/tank_list) if(!LAZYLEN(tank_list)) @@ -144,7 +135,7 @@ tank_list.Add(T) update_icon() to_chat(user, "You put [T] in [src].") - SSnanoui.try_update_ui(user, src) + SStgui.update_uis(src) /obj/structure/tank_dispenser/deconstruct(disassembled = TRUE) if(!(flags & NODECONSTRUCT)) diff --git a/code/game/objects/structures/transit_tubes/transit_tube.dm b/code/game/objects/structures/transit_tubes/transit_tube.dm index c7926870ccf..650df02c59b 100644 --- a/code/game/objects/structures/transit_tubes/transit_tube.dm +++ b/code/game/objects/structures/transit_tubes/transit_tube.dm @@ -26,7 +26,7 @@ return !density // When destroyed by explosions, properly handle contents. -obj/structure/transit_tube/ex_act(severity) +/obj/structure/transit_tube/ex_act(severity) switch(severity) if(1.0) for(var/atom/movable/AM in contents) diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index 3a1546bdd2b..0a059198d2a 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -31,14 +31,14 @@ . = ..() . += "Alt-click to rotate it clockwise." -obj/structure/windoor_assembly/New(loc, set_dir) +/obj/structure/windoor_assembly/New(loc, set_dir) ..() if(set_dir) dir = set_dir ini_dir = dir air_update_turf(1) -obj/structure/windoor_assembly/Destroy() +/obj/structure/windoor_assembly/Destroy() density = FALSE QDEL_NULL(electronics) air_update_turf(1) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 9faab45cf97..cfe8a20cce7 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -666,7 +666,7 @@ GLOBAL_LIST_INIT(wcCommon, pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", icon_state = "tinted_window" opacity = 1 -obj/structure/window/full/reinforced/ice +/obj/structure/window/full/reinforced/ice icon = 'icons/obj/smooth_structures/rice_window.dmi' icon_state = "ice_window" max_integrity = 150 diff --git a/code/game/shuttle_engines.dm b/code/game/shuttle_engines.dm index 3c1ba0b8fbc..415df5d9dde 100644 --- a/code/game/shuttle_engines.dm +++ b/code/game/shuttle_engines.dm @@ -19,11 +19,13 @@ opacity = 0 anchored = 1 - CanPass(atom/movable/mover, turf/target, height) - if(!height) return 0 - else return ..() +/obj/structure/shuttle/window/CanPass(atom/movable/mover, turf/target, height) + if(!height) + return 0 + else + return ..() - CanAtmosPass(turf/T) +/obj/structure/shuttle/window/CanAtmosPass(turf/T) return !density /obj/structure/shuttle/engine diff --git a/code/game/sound.dm b/code/game/sound.dm index 870ac5e6966..6882c27df3d 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -4,12 +4,13 @@ return var/turf/turf_source = get_turf(source) - if(!turf_source) return + if(!SSsounds.channel_list) // Not ready yet + return //allocate a channel if necessary now so its the same for everyone - channel = channel || open_sound_channel() + channel = channel || SSsounds.random_available_channel() // Looping through the player list has the added bonus of working for mobs inside containers var/sound/S = sound(get_sfx(soundin)) @@ -33,7 +34,7 @@ if(distance <= maxdistance) M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S) -/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S) +/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S, distance_multiplier = 1) if(!client || !can_hear()) return @@ -41,7 +42,7 @@ S = sound(get_sfx(soundin)) S.wait = 0 //No queue - S.channel = channel || open_sound_channel() + S.channel = channel || SSsounds.random_available_channel() S.volume = vol if(vary) @@ -55,6 +56,7 @@ //sound volume falloff with distance var/distance = get_dist(T, turf_source) + distance *= distance_multiplier S.volume -= max(distance - world.view, 0) * 2 //multiplicative falloff to add on top of natural audio falloff. @@ -81,9 +83,9 @@ return //No sound var/dx = turf_source.x - T.x // Hearing from the right/left - S.x = dx + S.x = dx * distance_multiplier var/dz = turf_source.y - T.y // Hearing from infront/behind - S.z = dz + S.z = dz * distance_multiplier // The y value is for above your head, but there is no ceiling in 2d spessmens. S.y = 1 S.falloff = (falloff ? falloff : FALLOFF_SOUNDS) @@ -98,15 +100,14 @@ var/mob/M = m M.playsound_local(M, null, volume, vary, frequency, falloff, channel, pressure_affected, S) -/proc/open_sound_channel() - var/static/next_channel = 1 //loop through the available 1024 - (the ones we reserve) channels and pray that its not still being used - . = ++next_channel - if(next_channel > CHANNEL_HIGHEST_AVAILABLE) - next_channel = 1 - /mob/proc/stop_sound_channel(chan) SEND_SOUND(src, sound(null, repeat = 0, wait = 0, channel = chan)) +/mob/proc/set_sound_channel_volume(channel, volume) + var/sound/S = sound(null, FALSE, FALSE, channel, volume) + S.status = SOUND_UPDATE + SEND_SOUND(src, S) + /client/proc/playtitlemusic() if(!SSticker || !SSticker.login_music || config.disable_lobby_music) return diff --git a/code/game/turfs/simulated/floor/light_floor.dm b/code/game/turfs/simulated/floor/light_floor.dm index 8276c0de33f..0d27e02537f 100644 --- a/code/game/turfs/simulated/floor/light_floor.dm +++ b/code/game/turfs/simulated/floor/light_floor.dm @@ -11,12 +11,12 @@ #define LIGHTFLOOR_CYCLEB 10 /turf/simulated/floor/light - name = "Light floor" + name = "\improper light floor" light_range = 5 icon_state = "light_on" floor_tile = /obj/item/stack/tile/light broken_states = list("light_broken") - var/on = 1 + var/on = TRUE var/state = LIGHTFLOOR_ON var/can_modify_colour = TRUE @@ -30,34 +30,34 @@ switch(state) if(LIGHTFLOOR_ON) icon_state = "light_on" - set_light(5,null,LIGHT_COLOR_LIGHTBLUE) + set_light(5, null,LIGHT_COLOR_LIGHTBLUE) if(LIGHTFLOOR_WHITE) icon_state = "light_on-w" - set_light(5,null,LIGHT_COLOR_WHITE) + set_light(5, null,LIGHT_COLOR_WHITE) if(LIGHTFLOOR_RED) icon_state = "light_on-r" - set_light(5,null,LIGHT_COLOR_RED) + set_light(5, null,LIGHT_COLOR_RED) if(LIGHTFLOOR_GREEN) icon_state = "light_on-g" - set_light(5,null,LIGHT_COLOR_PURE_GREEN) + set_light(5, null,LIGHT_COLOR_PURE_GREEN) if(LIGHTFLOOR_YELLOW) icon_state = "light_on-y" - set_light(5,null,"#FFFF00") + set_light(5, null,"#FFFF00") if(LIGHTFLOOR_BLUE) icon_state = "light_on-b" - set_light(5,null,LIGHT_COLOR_DARKBLUE) + set_light(5, null,LIGHT_COLOR_DARKBLUE) if(LIGHTFLOOR_PURPLE) icon_state = "light_on-p" - set_light(5,null,LIGHT_COLOR_PURPLE) + set_light(5, null,LIGHT_COLOR_PURPLE) if(LIGHTFLOOR_GENERICCYCLE) icon_state = "light_on-cycle_all" - set_light(5,null,LIGHT_COLOR_WHITE) + set_light(5, null,LIGHT_COLOR_WHITE) if(LIGHTFLOOR_CYCLEA) icon_state = "light_on-dancefloor_A" set_light(5,null,LIGHT_COLOR_RED) if(LIGHTFLOOR_CYCLEB) icon_state = "light_on-dancefloor_B" - set_light(5,null,LIGHT_COLOR_DARKBLUE) + set_light(5, null,LIGHT_COLOR_DARKBLUE) else icon_state = "light_off" set_light(0) @@ -72,11 +72,10 @@ /turf/simulated/floor/light/attack_hand(mob/user) if(!can_modify_colour) return - on = !on - update_icon() + toggle_light(!on) /turf/simulated/floor/light/attackby(obj/item/C, mob/user, params) - if(istype(C,/obj/item/light/bulb)) //only for light tiles + if(istype(C, /obj/item/light/bulb)) //only for light tiles if(!state) qdel(C) state = LIGHTFLOOR_ON @@ -103,6 +102,16 @@ else to_chat(user, "[src]'s light bulb appears to have burned out.") +/turf/simulated/floor/light/proc/toggle_light(light) + // 0 = OFF + // 1 = ON + on = light + update_icon() + +/turf/simulated/floor/light/extinguish_light() + toggle_light(FALSE) + visible_message("[src] flickers and falls dark.") + //Cycles through all of the colours /turf/simulated/floor/light/colour_cycle state = LIGHTFLOOR_GENERICCYCLE @@ -119,3 +128,16 @@ name = "dancefloor" desc = "Funky floor." state = LIGHTFLOOR_CYCLEB + + +#undef LIGHTFLOOR_ON +#undef LIGHTFLOOR_WHITE +#undef LIGHTFLOOR_RED +#undef LIGHTFLOOR_GREEN +#undef LIGHTFLOOR_YELLOW +#undef LIGHTFLOOR_BLUE +#undef LIGHTFLOOR_PURPLE + +#undef LIGHTFLOOR_GENERICCYCLE +#undef LIGHTFLOOR_CYCLEA +#undef LIGHTFLOOR_CYCLEB diff --git a/code/game/turfs/space/transit.dm b/code/game/turfs/space/transit.dm index dda49fecdbd..b8110cf2b54 100644 --- a/code/game/turfs/space/transit.dm +++ b/code/game/turfs/space/transit.dm @@ -11,72 +11,98 @@ pushdirection = SOUTH // south because the space tile is scrolling south //IF ANYONE KNOWS A MORE EFFICIENT WAY OF MANAGING THESE SPRITES, BE MY GUEST. - shuttlespace_ns1 - icon_state = "speedspace_ns_1" - shuttlespace_ns2 - icon_state = "speedspace_ns_2" - shuttlespace_ns3 - icon_state = "speedspace_ns_3" - shuttlespace_ns4 - icon_state = "speedspace_ns_4" - shuttlespace_ns5 - icon_state = "speedspace_ns_5" - shuttlespace_ns6 - icon_state = "speedspace_ns_6" - shuttlespace_ns7 - icon_state = "speedspace_ns_7" - shuttlespace_ns8 - icon_state = "speedspace_ns_8" - shuttlespace_ns9 - icon_state = "speedspace_ns_9" - shuttlespace_ns10 - icon_state = "speedspace_ns_10" - shuttlespace_ns11 - icon_state = "speedspace_ns_11" - shuttlespace_ns12 - icon_state = "speedspace_ns_12" - shuttlespace_ns13 - icon_state = "speedspace_ns_13" - shuttlespace_ns14 - icon_state = "speedspace_ns_14" - shuttlespace_ns15 - icon_state = "speedspace_ns_15" +/turf/space/transit/north/shuttlespace_ns1 + icon_state = "speedspace_ns_1" + +/turf/space/transit/north/shuttlespace_ns2 + icon_state = "speedspace_ns_2" + +/turf/space/transit/north/shuttlespace_ns3 + icon_state = "speedspace_ns_3" + +/turf/space/transit/north/shuttlespace_ns4 + icon_state = "speedspace_ns_4" + +/turf/space/transit/north/shuttlespace_ns5 + icon_state = "speedspace_ns_5" + +/turf/space/transit/north/shuttlespace_ns6 + icon_state = "speedspace_ns_6" + +/turf/space/transit/north/shuttlespace_ns7 + icon_state = "speedspace_ns_7" + +/turf/space/transit/north/shuttlespace_ns8 + icon_state = "speedspace_ns_8" + +/turf/space/transit/north/shuttlespace_ns9 + icon_state = "speedspace_ns_9" + +/turf/space/transit/north/shuttlespace_ns10 + icon_state = "speedspace_ns_10" + +/turf/space/transit/north/shuttlespace_ns11 + icon_state = "speedspace_ns_11" + +/turf/space/transit/north/shuttlespace_ns12 + icon_state = "speedspace_ns_12" + +/turf/space/transit/north/shuttlespace_ns13 + icon_state = "speedspace_ns_13" + +/turf/space/transit/north/shuttlespace_ns14 + icon_state = "speedspace_ns_14" + +/turf/space/transit/north/shuttlespace_ns15 + icon_state = "speedspace_ns_15" /turf/space/transit/east // moving to the east - pushdirection = WEST - shuttlespace_ew1 - icon_state = "speedspace_ew_1" - shuttlespace_ew2 - icon_state = "speedspace_ew_2" - shuttlespace_ew3 - icon_state = "speedspace_ew_3" - shuttlespace_ew4 - icon_state = "speedspace_ew_4" - shuttlespace_ew5 - icon_state = "speedspace_ew_5" - shuttlespace_ew6 - icon_state = "speedspace_ew_6" - shuttlespace_ew7 - icon_state = "speedspace_ew_7" - shuttlespace_ew8 - icon_state = "speedspace_ew_8" - shuttlespace_ew9 - icon_state = "speedspace_ew_9" - shuttlespace_ew10 - icon_state = "speedspace_ew_10" - shuttlespace_ew11 - icon_state = "speedspace_ew_11" - shuttlespace_ew12 - icon_state = "speedspace_ew_12" - shuttlespace_ew13 - icon_state = "speedspace_ew_13" - shuttlespace_ew14 - icon_state = "speedspace_ew_14" - shuttlespace_ew15 - icon_state = "speedspace_ew_15" +/turf/space/transit/east/shuttlespace_ew1 + icon_state = "speedspace_ew_1" +/turf/space/transit/east/shuttlespace_ew2 + icon_state = "speedspace_ew_2" + +/turf/space/transit/east/shuttlespace_ew3 + icon_state = "speedspace_ew_3" + +/turf/space/transit/east/shuttlespace_ew4 + icon_state = "speedspace_ew_4" + +/turf/space/transit/east/shuttlespace_ew5 + icon_state = "speedspace_ew_5" + +/turf/space/transit/east/shuttlespace_ew6 + icon_state = "speedspace_ew_6" + +/turf/space/transit/east/shuttlespace_ew7 + icon_state = "speedspace_ew_7" + +/turf/space/transit/east/shuttlespace_ew8 + icon_state = "speedspace_ew_8" + +/turf/space/transit/east/shuttlespace_ew9 + icon_state = "speedspace_ew_9" + +/turf/space/transit/east/shuttlespace_ew10 + icon_state = "speedspace_ew_10" + +/turf/space/transit/east/shuttlespace_ew11 + icon_state = "speedspace_ew_11" + +/turf/space/transit/east/shuttlespace_ew12 + icon_state = "speedspace_ew_12" + +/turf/space/transit/east/shuttlespace_ew13 + icon_state = "speedspace_ew_13" + +/turf/space/transit/east/shuttlespace_ew14 + icon_state = "speedspace_ew_14" + +/turf/space/transit/east/shuttlespace_ew15 + icon_state = "speedspace_ew_15" //-tg- stuff /turf/space/transit diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 8d1f3920c0c..8170f9fbe5f 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -166,13 +166,6 @@ if(!O.lastarea) O.lastarea = get_area(O.loc) - var/loopsanity = 100 - for(var/atom/A in range(1)) - if(loopsanity == 0) - break - loopsanity-- - A.HasProximity(M) - // If an opaque movable atom moves around we need to potentially update visibility. if(M.opacity) has_opaque_atom = TRUE // Make sure to do this before reconsider_lights(), incase we're on instant updates. Guaranteed to be on in this case. @@ -263,6 +256,13 @@ if(SSair && !ignore_air) SSair.add_to_active(src) + //update firedoor adjacency + var/list/turfs_to_check = get_adjacent_open_turfs(src) | src + for(var/I in turfs_to_check) + var/turf/T = I + for(var/obj/machinery/door/firedoor/FD in T) + FD.CalculateAffectingAreas() + if(!keep_cabling && !can_have_cabling()) for(var/obj/structure/cable/C in contents) qdel(C) diff --git a/code/game/world.dm b/code/game/world.dm index 02c613e9ac8..d2828f9c04b 100644 --- a/code/game/world.dm +++ b/code/game/world.dm @@ -222,8 +222,12 @@ GLOBAL_VAR_INIT(world_topic_spam_protect_time, world.timeofday) if(input["key"] != config.comms_password) return "Bad Key" else + var/prtext = input["announce"] + var/pr_substring = copytext(prtext, 1, 23) + if(pr_substring == "Pull Request merged by") + GLOB.pending_server_update = TRUE for(var/client/C in GLOB.clients) - to_chat(C, "PR: [input["announce"]]") + to_chat(C, "PR: [prtext]") else if("kick" in input) /* @@ -270,7 +274,7 @@ GLOBAL_VAR_INIT(world_topic_spam_protect_time, world.timeofday) else if("hostannounce" in input) if(!key_valid) return keySpamProtect(addr) - + GLOB.pending_server_update = TRUE to_chat(world, "
    Server Announcement: [input["message"]]
    ") /proc/keySpamProtect(var/addr) @@ -339,7 +343,13 @@ GLOBAL_VAR_INIT(world_topic_spam_protect_time, world.timeofday) return #endif + var/secs_before_auto_reconnect = 10 + if(GLOB.pending_server_update) + secs_before_auto_reconnect = 60 + to_chat(world, "Reboot will take a little longer, due to pending updates.") for(var/client/C in GLOB.clients) + + C << output(list2params(list(secs_before_auto_reconnect)), "browseroutput:reboot") if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite C << link("byond://[config.server]") @@ -484,7 +494,7 @@ GLOBAL_VAR_INIT(failed_old_db_connections, 0) return . //This proc ensures that the connection to the feedback database (global variable dbcon) is established -proc/establish_db_connection() +/proc/establish_db_connection() if(GLOB.failed_db_connections > FAILED_DB_CONNECTION_CUTOFF) return 0 diff --git a/code/modules/admin/DB ban/functions.dm b/code/modules/admin/DB ban/functions.dm index 1f55fa11f70..fd998677d75 100644 --- a/code/modules/admin/DB ban/functions.dm +++ b/code/modules/admin/DB ban/functions.dm @@ -1,6 +1,6 @@ #define MAX_ADMIN_BANS_PER_ADMIN 1 -datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration = -1, var/reason, var/job = "", var/rounds = 0, var/banckey = null, var/banip = null, var/bancid = null) +/datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration = -1, var/reason, var/job = "", var/rounds = 0, var/banckey = null, var/banip = null, var/bancid = null) if(!check_rights(R_BAN)) return @@ -153,7 +153,7 @@ datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration = else flag_account_for_forum_sync(ckey) -datum/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "") +/datum/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "") if(!check_rights(R_BAN)) return @@ -233,7 +233,7 @@ datum/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "") else flag_account_for_forum_sync(ckey) -datum/admins/proc/DB_ban_edit(var/banid = null, var/param = null) +/datum/admins/proc/DB_ban_edit(var/banid = null, var/param = null) if(!check_rights(R_BAN)) return @@ -297,7 +297,7 @@ datum/admins/proc/DB_ban_edit(var/banid = null, var/param = null) to_chat(usr, "Cancelled") return -datum/admins/proc/DB_ban_unban_by_id(var/id) +/datum/admins/proc/DB_ban_unban_by_id(var/id) if(!check_rights(R_BAN)) return diff --git a/code/modules/admin/IsBanned.dm b/code/modules/admin/IsBanned.dm index d9ceba62830..3f69c2199d0 100644 --- a/code/modules/admin/IsBanned.dm +++ b/code/modules/admin/IsBanned.dm @@ -1,5 +1,5 @@ //Blocks an attempt to connect before even creating our client datum thing. -world/IsBanned(key, address, computer_id, type, check_ipintel = TRUE) +/world/IsBanned(key, address, computer_id, type, check_ipintel = TRUE) if(!config.ban_legacy_system) if(address) diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 07dd4975ddb..45971e6993e 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -85,7 +85,7 @@ GLOBAL_VAR_INIT(nologevent, 0) body += "VV - " body += "[ADMIN_TP(M,"TP")] - " if(M.client) - body += "PM - " + body += "PM - " body += "[ADMIN_SM(M,"SM")] - " if(ishuman(M) && M.mind) body += "HM -" diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index b3957a86b44..70476905971 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -166,6 +166,7 @@ GLOBAL_LIST_INIT(admin_verbs_debug, list( /client/proc/admin_serialize, /client/proc/jump_to_ruin, /client/proc/toggle_medal_disable, + /client/proc/uid_log )) GLOBAL_LIST_INIT(admin_verbs_possess, list( /proc/possess, @@ -331,6 +332,9 @@ GLOBAL_LIST_INIT(admin_verbs_ticket, list( ghost.reenter_corpse() log_admin("[key_name(usr)] re-entered their body") feedback_add_details("admin_verb","P") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + if(ishuman(mob)) + var/mob/living/carbon/human/H = mob + H.regenerate_icons() // workaround for #13269 else if(isnewplayer(mob)) to_chat(src, "Error: Aghost: Can't admin-ghost whilst in the lobby. Join or observe first.") else @@ -420,13 +424,8 @@ GLOBAL_LIST_INIT(admin_verbs_ticket, list( feedback_add_details("admin_verb","S") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return -/client/proc/findStealthKey(txt) - if(txt) - for(var/P in GLOB.stealthminID) - if(GLOB.stealthminID[P] == txt) - return P - txt = GLOB.stealthminID[ckey] - return txt +/client/proc/getStealthKey() + return GLOB.stealthminID[ckey] /client/proc/createStealthKey() var/num = (rand(0,1000)) diff --git a/code/modules/admin/player_panel.dm b/code/modules/admin/player_panel.dm index c2248261baa..700e8381695 100644 --- a/code/modules/admin/player_panel.dm +++ b/code/modules/admin/player_panel.dm @@ -65,7 +65,7 @@ } - function expand(id,job,name,real_name,image,key,ip,antagonist,mobUID,clientUID,eyeUID){ + function expand(id,job,name,real_name,image,key,ip,antagonist,mobUID,client_ckey,eyeUID){ clearAll(); @@ -83,7 +83,7 @@ body += "N - " body += "VV - " body += "TP - " - body += "PM - " + body += "PM - " body += "SM - " body += "FLW" if(eyeUID) @@ -297,7 +297,7 @@ var/mob/living/silicon/ai/A = M if(A.client && A.eyeobj) // No point following clientless AI eyes M_eyeUID = "[A.eyeobj.UID()]" - var/clientUID = M.client ? M.client.UID() : null + var/client_ckey = M.client ? M.client.ckey : null //output for each mob dat += {" @@ -305,7 +305,7 @@
    - [close ? "" : ""]"} + [close ? "" : ""]"} /datum/admins/proc/check_antagonists() if(!check_rights(R_ADMIN)) @@ -418,7 +418,7 @@ var/mob/M = blob.current if(M) dat += "" - dat += "" + dat += "" else dat += "" dat += "
    [entry][functions]
    [M_name] - [M_rname] - [M_key] ([M_job]) @@ -342,7 +342,7 @@ dname = M return {"
    [dname][caption][logout_status][istype(A, /area/security/permabrig) ? " (PERMA) " : ""][M.stat == 2 ? " (DEAD)" : ""]PM [ADMIN_FLW(M, "FLW")]
    PM [ADMIN_FLW(M, "FLW")]
    [ADMIN_PP(M,"[M.real_name]")][M.client ? "" : " (ghost)"][M.stat == 2 ? " (DEAD)" : ""]PMPM
    Blob not found!
    " diff --git a/code/modules/admin/verbs/SDQL2/SDQL_2_parser.dm b/code/modules/admin/verbs/SDQL2/SDQL_2_parser.dm index 56fcab49293..50c852af03b 100644 --- a/code/modules/admin/verbs/SDQL2/SDQL_2_parser.dm +++ b/code/modules/admin/verbs/SDQL2/SDQL_2_parser.dm @@ -89,403 +89,443 @@ /datum/SDQL_parser/proc/tokenl(i) return lowertext(token(i)) -/datum/SDQL_parser/proc - //query: select_query | delete_query | update_query - query(i, list/node) - query_type = tokenl(i) +/datum/SDQL_parser/proc/query(i, list/node) + query_type = tokenl(i) - switch(query_type) - if("select") - select_query(i, node) + switch(query_type) + if("select") + select_query(i, node) - if("delete") - delete_query(i, node) + if("delete") + delete_query(i, node) - if("update") - update_query(i, node) + if("update") + update_query(i, node) - if("call") - call_query(i, node) + if("call") + call_query(i, node) - if("explain") - node += "explain" - node["explain"] = list() - query(i + 1, node["explain"]) + if("explain") + node += "explain" + node["explain"] = list() + query(i + 1, node["explain"]) // select_query: 'SELECT' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression] - select_query(i, list/node) - var/list/select = list() - i = select_list(i + 1, select) +/datum/SDQL_parser/proc/select_query(i, list/node) + var/list/select = list() + i = select_list(i + 1, select) - node += "select" - node["select"] = select + node += "select" + node["select"] = select - var/list/from = list() - if(tokenl(i) in list("from", "in")) - i = from_list(i + 1, from) - else - from += "world" + var/list/from = list() + if(tokenl(i) in list("from", "in")) + i = from_list(i + 1, from) + else + from += "world" - node += "from" - node["from"] = from + node += "from" + node["from"] = from - if(tokenl(i) == "where") - var/list/where = list() - i = bool_expression(i + 1, where) + if(tokenl(i) == "where") + var/list/where = list() + i = bool_expression(i + 1, where) - node += "where" - node["where"] = where + node += "where" + node["where"] = where - return i + return i //delete_query: 'DELETE' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression] - delete_query(i, list/node) - var/list/select = list() - i = select_list(i + 1, select) +/datum/SDQL_parser/proc/delete_query(i, list/node) + var/list/select = list() + i = select_list(i + 1, select) - node += "delete" - node["delete"] = select + node += "delete" + node["delete"] = select - var/list/from = list() - if(tokenl(i) in list("from", "in")) - i = from_list(i + 1, from) - else - from += "world" + var/list/from = list() + if(tokenl(i) in list("from", "in")) + i = from_list(i + 1, from) + else + from += "world" - node += "from" - node["from"] = from + node += "from" + node["from"] = from - if(tokenl(i) == "where") - var/list/where = list() - i = bool_expression(i + 1, where) + if(tokenl(i) == "where") + var/list/where = list() + i = bool_expression(i + 1, where) - node += "where" - node["where"] = where + node += "where" + node["where"] = where - return i + return i //update_query: 'UPDATE' select_list [('FROM' | 'IN') from_list] 'SET' assignments ['WHERE' bool_expression] - update_query(i, list/node) - var/list/select = list() - i = select_list(i + 1, select) +/datum/SDQL_parser/proc/update_query(i, list/node) + var/list/select = list() + i = select_list(i + 1, select) - node += "update" - node["update"] = select + node += "update" + node["update"] = select - var/list/from = list() - if(tokenl(i) in list("from", "in")) - i = from_list(i + 1, from) - else - from += "world" + var/list/from = list() + if(tokenl(i) in list("from", "in")) + i = from_list(i + 1, from) + else + from += "world" - node += "from" - node["from"] = from + node += "from" + node["from"] = from - if(tokenl(i) != "set") - i = parse_error("UPDATE has misplaced SET") + if(tokenl(i) != "set") + i = parse_error("UPDATE has misplaced SET") - var/list/set_assignments = list() - i = assignments(i + 1, set_assignments) + var/list/set_assignments = list() + i = assignments(i + 1, set_assignments) - node += "set" - node["set"] = set_assignments + node += "set" + node["set"] = set_assignments - if(tokenl(i) == "where") - var/list/where = list() - i = bool_expression(i + 1, where) + if(tokenl(i) == "where") + var/list/where = list() + i = bool_expression(i + 1, where) - node += "where" - node["where"] = where + node += "where" + node["where"] = where - return i + return i //call_query: 'CALL' call_function ['ON' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]] - call_query(i, list/node) - var/list/func = list() - i = variable(i + 1, func) +/datum/SDQL_parser/proc/call_query(i, list/node) + var/list/func = list() + i = variable(i + 1, func) - node += "call" - node["call"] = func - - if(tokenl(i) != "on") - return i - - var/list/select = list() - i = select_list(i + 1, select) - - node += "on" - node["on"] = select - - var/list/from = list() - if(tokenl(i) in list("from", "in")) - i = from_list(i + 1, from) - else - from += "world" - - node += "from" - node["from"] = from - - if(tokenl(i) == "where") - var/list/where = list() - i = bool_expression(i + 1, where) - - node += "where" - node["where"] = where + node += "call" + node["call"] = func + if(tokenl(i) != "on") return i + var/list/select = list() + i = select_list(i + 1, select) + + node += "on" + node["on"] = select + + var/list/from = list() + if(tokenl(i) in list("from", "in")) + i = from_list(i + 1, from) + else + from += "world" + + node += "from" + node["from"] = from + + if(tokenl(i) == "where") + var/list/where = list() + i = bool_expression(i + 1, where) + + node += "where" + node["where"] = where + + return i + //select_list: select_item [',' select_list] - select_list(i, list/node) - i = select_item(i, node) +/datum/SDQL_parser/proc/select_list(i, list/node) + i = select_item(i, node) - if(token(i) == ",") - i = select_list(i + 1, node) + if(token(i) == ",") + i = select_list(i + 1, node) - return i + return i //from_list: from_item [',' from_list] - from_list(i, list/node) - i = from_item(i, node) +/datum/SDQL_parser/proc/from_list(i, list/node) + i = from_item(i, node) - if(token(i) == ",") - i = from_list(i + 1, node) + if(token(i) == ",") + i = from_list(i + 1, node) - return i + return i //assignments: assignment, [',' assignments] - assignments(i, list/node) - i = assignment(i, node) +/datum/SDQL_parser/proc/assignments(i, list/node) + i = assignment(i, node) - if(token(i) == ",") - i = assignments(i + 1, node) + if(token(i) == ",") + i = assignments(i + 1, node) - return i + return i //select_item: '*' | select_function | object_type - select_item(i, list/node) +/datum/SDQL_parser/proc/select_item(i, list/node) + if(token(i) == "*") + node += "*" + i++ - if(token(i) == "*") - node += "*" - i++ + else if(tokenl(i) in select_functions) + i = select_function(i, node) - else if(tokenl(i) in select_functions) - i = select_function(i, node) + else + i = object_type(i, node) - else - i = object_type(i, node) - - return i + return i //from_item: 'world' | object_type - from_item(i, list/node) +/datum/SDQL_parser/proc/from_item(i, list/node) - if(token(i) == "world") - node += "world" - i++ + if(token(i) == "world") + node += "world" + i++ - else - i = object_type(i, node) + else + i = object_type(i, node) - return i + return i //bool_expression: expression [bool_operator bool_expression] - bool_expression(i, list/node) +/datum/SDQL_parser/proc/bool_expression(i, list/node) + var/list/bool = list() + i = expression(i, bool) - var/list/bool = list() - i = expression(i, bool) + node[++node.len] = bool - node[++node.len] = bool + if(tokenl(i) in boolean_operators) + i = bool_operator(i, node) + i = bool_expression(i, node) - if(tokenl(i) in boolean_operators) - i = bool_operator(i, node) - i = bool_expression(i, node) - - return i + return i //assignment: '=' expression - assignment(var/i, var/list/node, var/list/assignment_list = list()) - assignment_list += token(i) +/datum/SDQL_parser/proc/assignment(var/i, var/list/node, var/list/assignment_list = list()) + assignment_list += token(i) - if(token(i + 1) == ".") - i = assignment(i + 2, node, assignment_list) + if(token(i + 1) == ".") + i = assignment(i + 2, node, assignment_list) - else if(token(i + 1) == "=") - var/exp_list = list() - node[assignment_list] = exp_list + else if(token(i + 1) == "=") + var/exp_list = list() + node[assignment_list] = exp_list - i = expression(i + 2, exp_list) + i = expression(i + 2, exp_list) - else - parse_error("Assignment expected, but no = found") + else + parse_error("Assignment expected, but no = found") - return i + return i //variable: | '.' variable - variable(i, list/node) - var/list/L = list(token(i)) - node[++node.len] = L +/datum/SDQL_parser/proc/variable(i, list/node) + var/list/L = list(token(i)) + node[++node.len] = L - if(token(i) == "\[") - L += token(i + 1) - i += 2 + if(token(i) == "\[") + L += token(i + 1) + i += 2 - if(token(i) != "\]") - parse_error("Missing \] at end of reference.") + if(token(i) != "\]") + parse_error("Missing \] at end of reference.") - if(token(i + 1) == ".") - L += "." - i = variable(i + 2, L) + if(token(i + 1) == ".") + L += "." + i = variable(i + 2, L) - else if(token(i + 1) == "(") // OH BOY PROC - var/list/arguments = list() - i = call_function(i, null, arguments) - L += ":" - L[++L.len] = arguments + else if(token(i + 1) == "(") // OH BOY PROC + var/list/arguments = list() + i = call_function(i, null, arguments) + L += ":" + L[++L.len] = arguments - else if(token(i + 1) == "\[") // list index - var/list/expression = list() - i = expression(i + 2, expression) - if(token(i) != "]") - parse_error("Missing ] at the end of list access.") + else if(token(i + 1) == "\[") // list index + var/list/expression = list() + i = expression(i + 2, expression) + if(token(i) != "]") + parse_error("Missing ] at the end of list access.") - L += "\[" - L[++L.len] = expression - i++ + L += "\[" + L[++L.len] = expression + i++ - else - i++ + else + i++ - return i + return i //object_type: | string - object_type(i, list/node) +/datum/SDQL_parser/proc/object_type(i, list/node) - if(copytext(token(i), 1, 2) == "/") - node += token(i) + if(copytext(token(i), 1, 2) == "/") + node += token(i) - else - i = string(i, node) + else + i = string(i, node) - return i + 1 + return i + 1 //comparitor: '=' | '==' | '!=' | '<>' | '<' | '<=' | '>' | '>=' - comparitor(i, list/node) +/datum/SDQL_parser/proc/comparitor(i, list/node) - if(token(i) in list("=", "==", "!=", "<>", "<", "<=", ">", ">=")) - node += token(i) + if(token(i) in list("=", "==", "!=", "<>", "<", "<=", ">", ">=")) + node += token(i) - else - parse_error("Unknown comparitor [token(i)]") + else + parse_error("Unknown comparitor [token(i)]") - return i + 1 + return i + 1 //bool_operator: 'AND' | '&&' | 'OR' | '||' - bool_operator(i, list/node) +/datum/SDQL_parser/proc/bool_operator(i, list/node) - if(tokenl(i) in list("and", "or", "&&", "||")) - node += token(i) + if(tokenl(i) in list("and", "or", "&&", "||")) + node += token(i) - else - parse_error("Unknown comparitor [token(i)]") + else + parse_error("Unknown comparitor [token(i)]") - return i + 1 + return i + 1 //string: ''' ''' | '"' '"' - string(i, list/node) +/datum/SDQL_parser/proc/string(i, list/node) - if(copytext(token(i), 1, 2) in list("'", "\"")) - node += token(i) + if(copytext(token(i), 1, 2) in list("'", "\"")) + node += token(i) - else - parse_error("Expected string but found '[token(i)]'") + else + parse_error("Expected string but found '[token(i)]'") - return i + 1 + return i + 1 //array: '{' expression, expression, ... '}' - array(var/i, var/list/node) - // Arrays get turned into this: list("{", list(exp_1a = exp_1b, ...), ...), "{" is to mark the next node as an array. - if(copytext(token(i), 1, 2) != "{") - parse_error("Expected an array but found '[token(i)]'") - return i + 1 - - node += token(i) // Add the "{" - var/list/expression_list = list() - - if(token(i + 1) != "}") - var/list/temp_expression_list = list() - - do - i = expression(i + 1, temp_expression_list) - - if(token(i) == ",") - expression_list[++expression_list.len] = temp_expression_list - temp_expression_list = list() - while(token(i) && token(i) != "}") - - expression_list[++expression_list.len] = temp_expression_list - else - i++ - - node[++node.len] = expression_list +/datum/SDQL_parser/proc/array(var/i, var/list/node) + // Arrays get turned into this: list("{", list(exp_1a = exp_1b, ...), ...), "{" is to mark the next node as an array. + if(copytext(token(i), 1, 2) != "{") + parse_error("Expected an array but found '[token(i)]'") return i + 1 + node += token(i) // Add the "{" + var/list/expression_list = list() + + if(token(i + 1) != "}") + var/list/temp_expression_list = list() + + do + i = expression(i + 1, temp_expression_list) + + if(token(i) == ",") + expression_list[++expression_list.len] = temp_expression_list + temp_expression_list = list() + while(token(i) && token(i) != "}") + + expression_list[++expression_list.len] = temp_expression_list + else + i++ + + node[++node.len] = expression_list + return i + 1 + //call_function: ['(' [arguments] ')'] - call_function(i, list/node, list/arguments) - var/list/cur_argument = list() - if(length(tokenl(i))) - var/procname = "" - if(tokenl(i) == "global" && token(i + 1) == ".") // Global proc. - i += 2 - procname = "global." - node += procname + token(i++) - if(token(i) != "(") - parse_error("Expected ( but found '[token(i)]'") - else if(token(i + 1) != ")") - do - i = expression(i + 1, cur_argument) - if(token(i) == ",") - arguments += list(cur_argument) - cur_argument = list() - continue - while(token(i) && token(i) != ")") - arguments += list(cur_argument) - else - i++ +/datum/SDQL_parser/proc/call_function(i, list/node, list/arguments) + var/list/cur_argument = list() + if(length(tokenl(i))) + var/procname = "" + if(tokenl(i) == "global" && token(i + 1) == ".") // Global proc. + i += 2 + procname = "global." + node += procname + token(i++) + if(token(i) != "(") + parse_error("Expected ( but found '[token(i)]'") + else if(token(i + 1) != ")") + do + i = expression(i + 1, cur_argument) + if(token(i) == ",") + arguments += list(cur_argument) + cur_argument = list() + continue + while(token(i) && token(i) != ")") + arguments += list(cur_argument) else - parse_error("Expected a function but found nothing") - return i + 1 + i++ + else + parse_error("Expected a function but found nothing") + return i + 1 //select_function: count_function - select_function(i, list/node) +/datum/SDQL_parser/proc/select_function(i, list/node) - parse_error("Sorry, function calls aren't available yet") + parse_error("Sorry, function calls aren't available yet") - return i + return i //expression: ( unary_expression | '(' expression ')' | value ) [binary_operator expression] - expression(i, list/node) +/datum/SDQL_parser/proc/expression(i, list/node) + + if(token(i) in unary_operators) + i = unary_expression(i, node) + + else if(token(i) == "(") + var/list/expr = list() + + i = expression(i + 1, expr) + + if(token(i) != ")") + parse_error("Missing ) at end of expression.") + + else + i++ + + node[++node.len] = expr + + else + i = value(i, node) + + if(token(i) in binary_operators) + i = binary_operator(i, node) + i = expression(i, node) + + else if(token(i) in comparitors) + i = binary_operator(i, node) + + var/list/rhs = list() + i = expression(i, rhs) + + node[++node.len] = rhs + + + return i + + +//unary_expression: unary_operator ( unary_expression | value | '(' expression ')' ) +/datum/SDQL_parser/proc/unary_expression(i, list/node) + + if(token(i) in unary_operators) + var/list/unary_exp = list() + + unary_exp += token(i) + i++ if(token(i) in unary_operators) - i = unary_expression(i, node) + i = unary_expression(i, unary_exp) else if(token(i) == "(") var/list/expr = list() @@ -498,99 +538,55 @@ else i++ - node[++node.len] = expr + unary_exp[++unary_exp.len] = expr else - i = value(i, node) + i = value(i, unary_exp) - if(token(i) in binary_operators) - i = binary_operator(i, node) - i = expression(i, node) - - else if(token(i) in comparitors) - i = binary_operator(i, node) - - var/list/rhs = list() - i = expression(i, rhs) - - node[++node.len] = rhs + node[++node.len] = unary_exp - return i + else + parse_error("Expected unary operator but found '[token(i)]'") - -//unary_expression: unary_operator ( unary_expression | value | '(' expression ')' ) - unary_expression(i, list/node) - - if(token(i) in unary_operators) - var/list/unary_exp = list() - - unary_exp += token(i) - i++ - - if(token(i) in unary_operators) - i = unary_expression(i, unary_exp) - - else if(token(i) == "(") - var/list/expr = list() - - i = expression(i + 1, expr) - - if(token(i) != ")") - parse_error("Missing ) at end of expression.") - - else - i++ - - unary_exp[++unary_exp.len] = expr - - else - i = value(i, unary_exp) - - node[++node.len] = unary_exp - - - else - parse_error("Expected unary operator but found '[token(i)]'") - - return i + return i //binary_operator: comparitor | '+' | '-' | '/' | '*' | '&' | '|' | '^' - binary_operator(i, list/node) +/datum/SDQL_parser/proc/binary_operator(i, list/node) - if(token(i) in (binary_operators + comparitors)) - node += token(i) + if(token(i) in (binary_operators + comparitors)) + node += token(i) - else - parse_error("Unknown binary operator [token(i)]") + else + parse_error("Unknown binary operator [token(i)]") - return i + 1 + return i + 1 //value: variable | string | number | 'null' - value(i, list/node) +/datum/SDQL_parser/proc/value(i, list/node) - if(token(i) == "null") - node += "null" - i++ + if(token(i) == "null") + node += "null" + i++ - else if(lowertext(copytext(token(i), 1, 3)) == "0x" && isnum(hex2num(copytext(token(i), 3)))) - node += hex2num(copytext(token(i), 3)) - i++ + else if(lowertext(copytext(token(i), 1, 3)) == "0x" && isnum(hex2num(copytext(token(i), 3)))) + node += hex2num(copytext(token(i), 3)) + i++ - else if(isnum(text2num(token(i)))) - node += text2num(token(i)) - i++ + else if(isnum(text2num(token(i)))) + node += text2num(token(i)) + i++ - else if(copytext(token(i), 1, 2) in list("'", "\"")) - i = string(i, node) + else if(copytext(token(i), 1, 2) in list("'", "\"")) + i = string(i, node) - else if(copytext(token(i), 1, 2) == "{") // Start a list. - i = array(i, node) + else if(copytext(token(i), 1, 2) == "{") // Start a list. + i = array(i, node) - else - i = variable(i, node) + else + i = variable(i, node) - return i + return i /*EXPLAIN SELECT * WHERE 42 = 6 * 9 OR val = - 5 == 7*/ diff --git a/code/modules/admin/verbs/adminpm.dm b/code/modules/admin/verbs/adminpm.dm index ce5f06053eb..48c407e6866 100644 --- a/code/modules/admin/verbs/adminpm.dm +++ b/code/modules/admin/verbs/adminpm.dm @@ -64,9 +64,7 @@ var/client/C if(istext(whom)) - if(cmptext(copytext(whom,1,2),"@")) - whom = findStealthKey(whom) - C = GLOB.directory[whom] + C = get_client_by_ckey(whom) else if(istype(whom,/client)) C = whom diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm index 5e05b8ecebd..3caac1d79d7 100644 --- a/code/modules/admin/verbs/mapping.dm +++ b/code/modules/admin/verbs/mapping.dm @@ -26,9 +26,9 @@ GLOBAL_VAR_INIT(intercom_range_display_status, 0) icon = 'icons/480x480.dmi' icon_state = "25percent" - New() - src.pixel_x = -224 - src.pixel_y = -224 +/obj/effect/debugging/camera_range/New() + src.pixel_x = -224 + src.pixel_y = -224 /obj/effect/debugging/mapfix_marker name = "map fix marker" diff --git a/code/modules/admin/verbs/one_click_antag.dm b/code/modules/admin/verbs/one_click_antag.dm index d89b3070993..779687b2501 100644 --- a/code/modules/admin/verbs/one_click_antag.dm +++ b/code/modules/admin/verbs/one_click_antag.dm @@ -1,4 +1,4 @@ -client/proc/one_click_antag() +/client/proc/one_click_antag() set name = "Create Antagonist" set desc = "Auto-create an antagonist of your choice" set category = "Event" @@ -242,7 +242,7 @@ client/proc/one_click_antag() var/obj/effect/landmark/nuke_spawn = locate("landmark*Nuclear-Bomb") var/obj/effect/landmark/closet_spawn = locate("landmark*Nuclear-Closet") - var/nuke_code = "[rand(10000, 99999)]" + var/nuke_code = rand(10000, 99999) if(nuke_spawn) var/obj/item/paper/P = new diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 3864f573597..fa7ffa1ece8 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -201,7 +201,7 @@ feedback_add_details("admin_verb","GOD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! -proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0) +/proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0) if(automute) if(!config.automute_on) return @@ -624,11 +624,11 @@ Traitors and the like can also be revived with the previous role mostly intact. var/beepsound = input(usr, "What sound should the announcement make?", "Announcement Sound", "") as anything in MsgSound GLOB.command_announcement.Announce(input, customname, MsgSound[beepsound], , , type) - print_command_report(input, "[command_name()] Update") + print_command_report(input, customname) if("No") //same thing as the blob stuff - it's not public, so it's classified, dammit GLOB.command_announcer.autosay("A classified message has been printed out at all communication consoles.") - print_command_report(input, "Classified [command_name()] Update") + print_command_report(input, "Classified: [customname]") else return @@ -874,6 +874,9 @@ Traitors and the like can also be revived with the previous role mostly intact. if(!check_rights(R_ADMIN)) return + if(alert(usr, "Do you want to [SSshuttle.emergencyNoEscape ? "ALLOW" : "DENY"] shuttle calls?", "Toggle Deny Shuttle", "Yes", "No") != "Yes") + return + if(SSshuttle) SSshuttle.emergencyNoEscape = !SSshuttle.emergencyNoEscape diff --git a/code/modules/admin/verbs/striketeam.dm b/code/modules/admin/verbs/striketeam.dm index 40af6eefe49..87649fe3d4e 100644 --- a/code/modules/admin/verbs/striketeam.dm +++ b/code/modules/admin/verbs/striketeam.dm @@ -164,6 +164,7 @@ GLOBAL_VAR_INIT(sent_strike_team, 0) R.set_frequency(DTH_FREQ) R.requires_tcomms = FALSE R.instant = TRUE + R.freqlock = TRUE equip_to_slot_or_del(R, slot_l_ear) if(is_leader) equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform) diff --git a/code/modules/alarm/alarm.dm b/code/modules/alarm/alarm.dm deleted file mode 100644 index 752d3232d23..00000000000 --- a/code/modules/alarm/alarm.dm +++ /dev/null @@ -1,136 +0,0 @@ -#define ALARM_RESET_DELAY 100 // How long will the alarm/trigger remain active once origin/source has been found to be gone? - -/datum/alarm_source - var/source = null // The source trigger - var/source_name = "" // The name of the source should it be lost (for example a destroyed camera) - var/duration = 0 // How long this source will be alarming, 0 for indefinetely. - var/severity = 1 // How severe the alarm from this source is. - var/start_time = 0 // When this source began alarming. - var/end_time = 0 // Use to set when this trigger should clear, in case the source is lost. - -/datum/alarm_source/New(var/atom/source) - src.source = source - start_time = world.time - source_name = source.get_source_name() - -/datum/alarm - var/atom/origin //Used to identify the alarm area. - var/list/sources = new() //List of sources triggering the alarm. Used to determine when the alarm should be cleared. - var/list/sources_assoc = new() //Associative list of source triggers. Used to efficiently acquire the alarm source. - var/list/cameras //List of cameras that can be switched to, if the player has that capability. - var/area/last_area //The last acquired area, used should origin be lost (for example a destroyed borg containing an alarming camera). - var/area/last_name //The last acquired name, used should origin be lost - var/area/last_camera_area //The last area in which cameras where fetched, used to see if the camera list should be updated. - var/end_time //Used to set when this alarm should clear, in case the origin is lost. - -/datum/alarm/New(var/atom/origin, var/atom/source, var/duration, var/severity) - src.origin = origin - - cameras() // Sets up both cameras and last alarm area. - set_source_data(source, duration, severity) - -/datum/alarm/process() - // Has origin gone missing? - if(!origin && !end_time) - end_time = world.time + ALARM_RESET_DELAY - for(var/datum/alarm_source/AS in sources) - // Has the alarm passed its best before date? - if((AS.end_time && world.time > AS.end_time) || (AS.duration && world.time > (AS.start_time + AS.duration))) - sources -= AS - // Has the source gone missing? Then reset the normal duration and set end_time - if(!AS.source && !AS.end_time) // end_time is used instead of duration to ensure the reset doesn't remain in the future indefinetely. - AS.duration = 0 - AS.end_time = world.time + ALARM_RESET_DELAY - -/datum/alarm/proc/set_source_data(var/atom/source, var/duration, var/severity) - var/datum/alarm_source/AS = sources_assoc[source] - if(!AS) - AS = new/datum/alarm_source(source) - sources += AS - sources_assoc[source] = AS - // Currently only non-0 durations can be altered (normal alarms VS EMP blasts) - if(AS.duration) - duration = duration SECONDS - AS.duration = duration - AS.severity = severity - -/datum/alarm/proc/clear(var/source) - var/datum/alarm_source/AS = sources_assoc[source] - sources -= AS - sources_assoc -= source - -/datum/alarm/proc/alarm_area() - if(!origin) - return last_area - - last_area = origin.get_alarm_area() - return last_area - -/datum/alarm/proc/alarm_name() - if(!origin) - return last_name - - last_name = origin.get_alarm_name() - return last_name - -/datum/alarm/proc/cameras() - // If the alarm origin has changed area, for example a borg containing an alarming camera, reset the list of cameras - if(cameras && (last_camera_area != alarm_area())) - cameras = null - - // The list of cameras is also reset by /proc/invalidateCameraCache() - if(!cameras) - cameras = origin ? origin.get_alarm_cameras() : last_area.get_alarm_cameras() - - last_camera_area = last_area - return cameras - -/datum/alarm/proc/max_severity() - var/max_severity = 0 - for(var/datum/alarm_source/AS in sources) - max_severity = max(AS.severity, max_severity) - - return max_severity - -/****************** -* Assisting procs * -******************/ -/atom/proc/get_alarm_area() - var/area/A = get_area(src) - return A - -/area/get_alarm_area() - return src - -/atom/proc/get_alarm_name() - var/area/A = get_area(src) - return A.name - -/area/get_alarm_name() - return name - -/mob/get_alarm_name() - return name - -/atom/proc/get_source_name() - return name - -/obj/machinery/camera/get_source_name() - return c_tag - -/atom/proc/get_alarm_cameras() - var/area/A = get_area(src) - return A.get_cameras() - -/area/get_alarm_cameras() - return get_cameras() - -/mob/living/silicon/robot/get_alarm_cameras() - var/list/cameras = ..() - if(camera) - cameras += camera - - return cameras - -/mob/living/silicon/robot/syndicate/get_alarm_cameras() - return list() diff --git a/code/modules/alarm/alarm_handler.dm b/code/modules/alarm/alarm_handler.dm deleted file mode 100644 index 56a673bb5b4..00000000000 --- a/code/modules/alarm/alarm_handler.dm +++ /dev/null @@ -1,103 +0,0 @@ -#define ALARM_RAISED 1 -#define ALARM_CLEARED 0 - -/datum/alarm_handler - var/category = "" - var/list/datum/alarm/alarms = new // All alarms, to handle cases when an origin has been deleted with one or more active alarms - var/list/datum/alarm/alarms_assoc = new // Associative list of alarms, to efficiently acquire them based on origin. - var/list/listeners = new // A list of all objects interested in alarm changes. - -/datum/alarm_handler/process() - for(var/datum/alarm/A in alarms) - A.process() - check_alarm_cleared(A) - -/datum/alarm_handler/proc/triggerAlarm(var/atom/origin, var/atom/source, var/duration = 0, var/severity = 1) - var/new_alarm - //Proper origin and source mandatory - if(!(origin && source)) - return - origin = origin.get_alarm_origin() - - new_alarm = 0 - //see if there is already an alarm of this origin - var/datum/alarm/existing = alarms_assoc[origin] - if(existing) - existing.set_source_data(source, duration, severity) - else - existing = new/datum/alarm(origin, source, duration, severity) - new_alarm = 1 - - alarms |= existing - alarms_assoc[origin] = existing - if(new_alarm) - alarms = dd_sortedObjectList(alarms) - on_alarm_change(existing, ALARM_RAISED) - - return new_alarm - -/datum/alarm_handler/proc/clearAlarm(var/atom/origin, var/source) - //Proper origin and source mandatory - if(!(origin && source)) - return - origin = origin.get_alarm_origin() - - var/datum/alarm/existing = alarms_assoc[origin] - if(existing) - existing.clear(source) - return check_alarm_cleared(existing) - -/datum/alarm_handler/proc/has_major_alarms() - if(alarms && alarms.len) - return 1 - return 0 - -/datum/alarm_handler/proc/major_alarms() - return alarms - -/datum/alarm_handler/proc/minor_alarms() - return alarms - -/datum/alarm_handler/proc/check_alarm_cleared(var/datum/alarm/alarm) - if((alarm.end_time && world.time > alarm.end_time) || !alarm.sources.len) - alarms -= alarm - alarms_assoc -= alarm.origin - on_alarm_change(alarm, ALARM_CLEARED) - return 1 - return 0 - -/datum/alarm_handler/proc/on_alarm_change(var/datum/alarm/alarm, var/was_raised) - for(var/obj/machinery/camera/C in alarm.cameras()) - if(was_raised) - C.network.Add(category) - else - C.network.Remove(category) - notify_listeners(alarm, was_raised) - -/datum/alarm_handler/proc/get_alarm_severity_for_origin(var/atom/origin) - if(!origin) - return - - origin = origin.get_alarm_origin() - var/datum/alarm/existing = alarms_assoc[origin] - if(!existing) - return - - return existing.max_severity() - -/atom/proc/get_alarm_origin() - return src - -/turf/get_alarm_origin() - var/area/area = get_area(src) - return area // Very important to get area.master, as dynamic lightning can and will split areas. - -/datum/alarm_handler/proc/register(var/object, var/procName) - listeners[object] = procName - -/datum/alarm_handler/proc/unregister(var/object) - listeners -= object - -/datum/alarm_handler/proc/notify_listeners(var/alarm, var/was_raised) - for(var/listener in listeners) - call(listener, listeners[listener])(src, alarm, was_raised) diff --git a/code/modules/alarm/atmosphere_alarm.dm b/code/modules/alarm/atmosphere_alarm.dm deleted file mode 100644 index cc29b40ac44..00000000000 --- a/code/modules/alarm/atmosphere_alarm.dm +++ /dev/null @@ -1,19 +0,0 @@ -/datum/alarm_handler/atmosphere - category = "Atmosphere Alarms" - -/datum/alarm_handler/atmosphere/triggerAlarm(var/atom/origin, var/atom/source, var/duration = 0, var/severity = 1) - ..() - -/datum/alarm_handler/atmosphere/major_alarms() - var/list/major_alarms = new() - for(var/datum/alarm/A in alarms) - if(A.max_severity() > 1) - major_alarms.Add(A) - return major_alarms - -/datum/alarm_handler/atmosphere/minor_alarms() - var/list/minor_alarms = new() - for(var/datum/alarm/A in alarms) - if(A.max_severity() == 1) - minor_alarms.Add(A) - return minor_alarms diff --git a/code/modules/alarm/burglar_alarm.dm b/code/modules/alarm/burglar_alarm.dm deleted file mode 100644 index c55cb12deef..00000000000 --- a/code/modules/alarm/burglar_alarm.dm +++ /dev/null @@ -1,2 +0,0 @@ -/datum/alarm_handler/burglar - category = "Burglar Alarms" diff --git a/code/modules/alarm/camera_alarm.dm b/code/modules/alarm/camera_alarm.dm deleted file mode 100644 index bef53ad466f..00000000000 --- a/code/modules/alarm/camera_alarm.dm +++ /dev/null @@ -1,2 +0,0 @@ -/datum/alarm_handler/camera - category = "Camera Alarms" diff --git a/code/modules/alarm/fire_alarm.dm b/code/modules/alarm/fire_alarm.dm deleted file mode 100644 index dfae3cc8177..00000000000 --- a/code/modules/alarm/fire_alarm.dm +++ /dev/null @@ -1,11 +0,0 @@ -/datum/alarm_handler/fire - category = "Fire Alarms" - -/datum/alarm_handler/fire/on_alarm_change(var/datum/alarm/alarm, var/was_raised) - var/area/A = alarm.origin - if(istype(A)) - if(was_raised) - A.fire_alert() - else - A.fire_reset() - ..() diff --git a/code/modules/alarm/motion_alarm.dm b/code/modules/alarm/motion_alarm.dm deleted file mode 100644 index fd7e6febe48..00000000000 --- a/code/modules/alarm/motion_alarm.dm +++ /dev/null @@ -1,2 +0,0 @@ -/datum/alarm_handler/motion - category = "Motion Alarms" diff --git a/code/modules/alarm/power_alarm.dm b/code/modules/alarm/power_alarm.dm deleted file mode 100644 index 4a0947a8f94..00000000000 --- a/code/modules/alarm/power_alarm.dm +++ /dev/null @@ -1,10 +0,0 @@ -/datum/alarm_handler/power - category = "Power Alarms" - -/datum/alarm_handler/power/on_alarm_change(var/datum/alarm/alarm, var/was_raised) - var/area/A = alarm.origin - if(istype(A)) - A.power_alert(was_raised) - ..() - -/area/proc/power_alert(var/alarming) diff --git a/code/modules/arcade/prize_datums.dm b/code/modules/arcade/prize_datums.dm index 1edad36b8f3..2b9f17c3d04 100644 --- a/code/modules/arcade/prize_datums.dm +++ b/code/modules/arcade/prize_datums.dm @@ -203,6 +203,12 @@ GLOBAL_DATUM_INIT(global_prizes, /datum/prizes, new()) typepath = /obj/item/toy/toy_xeno cost = 80 +/datum/prize_item/rubberducky + name = "Rubber Ducky" + desc = "Your favorite bathtime buddy, all squeaks and quacks quality assured." + typepath = /obj/item/bikehorn/rubberducky + cost = 80 + /datum/prize_item/tacticool name = "Tacticool Turtleneck" desc = "A cool-looking turtleneck." diff --git a/code/modules/assembly/assembly.dm b/code/modules/assembly/assembly.dm index 5fea7baa019..6567dd62ede 100644 --- a/code/modules/assembly/assembly.dm +++ b/code/modules/assembly/assembly.dm @@ -1,3 +1,9 @@ +#define WIRE_RECEIVE (1<<0) //Allows pulse(0) to call Activate() +#define WIRE_PULSE (1<<1) //Allows pulse(0) to act on the holder +#define WIRE_PULSE_SPECIAL (1<<2) //Allows pulse(0) to act on the holders special assembly +#define WIRE_RADIO_RECEIVE (1<<3) //Allows pulse(1) to call Activate() +#define WIRE_RADIO_PULSE (1<<4) //Allows pulse(1) to send a radio message + /obj/item/assembly name = "assembly" desc = "A small electronic device that should never exist." @@ -22,21 +28,12 @@ var/wires = WIRE_RECEIVE | WIRE_PULSE var/datum/wires/connected = null // currently only used by timer/signaler - var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate() - var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder - var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly - var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate() - var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message - /obj/item/assembly/proc/activate() //What the device does when turned on return /obj/item/assembly/proc/pulsed(radio = FALSE) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs return -/obj/item/assembly/proc/pulse(radio = FALSE) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct - return - /obj/item/assembly/proc/toggle_secure() //Code that has to happen when the assembly is un\secured goes here return @@ -79,7 +76,11 @@ activate() return TRUE -/obj/item/assembly/pulse(radio = FALSE) +//Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct +/obj/item/assembly/proc/pulse(radio = FALSE) + if(connected && wires) + connected.pulse_assembly(src) + return TRUE if(holder && (wires & WIRE_PULSE)) holder.process_activation(src, 1, 0) if(holder && (wires & WIRE_PULSE_SPECIAL)) diff --git a/code/modules/assembly/bomb.dm b/code/modules/assembly/bomb.dm index bf62e2a828a..855c113a71a 100644 --- a/code/modules/assembly/bomb.dm +++ b/code/modules/assembly/bomb.dm @@ -12,6 +12,10 @@ var/obj/item/tank/bombtank = null //the second part of the bomb is a plasma tank origin_tech = "materials=1;engineering=1" +/obj/item/onetankbomb/ComponentInitialize() + . = ..() + AddComponent(/datum/component/proximity_monitor) + /obj/item/onetankbomb/examine(mob/user) . = ..() . += bombtank.examine(user) @@ -52,12 +56,13 @@ if(!status) status = TRUE investigate_log("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", INVESTIGATE_BOMB) - msg_admin_attack("[key_name_admin(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", ATKLOG_FEW) log_game("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature - T0C]") to_chat(user, "A pressure hole has been bored to [bombtank] valve. [bombtank] can now be ignited.") + add_attack_logs(user, src, "welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", ATKLOG_FEW) else status = FALSE investigate_log("[key_name(user)] unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", INVESTIGATE_BOMB) + add_attack_logs(user, src, "unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", ATKLOG_ALMOSTALL) to_chat(user, "The hole has been closed.") diff --git a/code/modules/assembly/holder.dm b/code/modules/assembly/holder.dm index 6a6cd7e8d8e..87fefe4fc65 100644 --- a/code/modules/assembly/holder.dm +++ b/code/modules/assembly/holder.dm @@ -41,19 +41,25 @@ if(!A1.remove_item_from_storage(src)) if(user) user.remove_from_mob(A1) - A1.loc = src + A1.forceMove(src) if(!A2.remove_item_from_storage(src)) if(user) user.remove_from_mob(A2) - A2.loc = src + A2.forceMove(src) A1.holder = src A2.holder = src a_left = A1 a_right = A2 + if(has_prox_sensors()) + AddComponent(/datum/component/proximity_monitor) name = "[A1.name]-[A2.name] assembly" update_icon() return TRUE +/obj/item/assembly_holder/proc/has_prox_sensors() + if(istype(a_left, /obj/item/assembly/prox_sensor) || istype(a_right, /obj/item/assembly/prox_sensor)) + return TRUE + return FALSE /obj/item/assembly_holder/update_icon() overlays.Cut() diff --git a/code/modules/assembly/proximity.dm b/code/modules/assembly/proximity.dm index caefabcb1f8..ced9fbca932 100644 --- a/code/modules/assembly/proximity.dm +++ b/code/modules/assembly/proximity.dm @@ -13,6 +13,10 @@ var/timing = 0 var/time = 10 +/obj/item/assembly/prox_sensor/ComponentInitialize() + . = ..() + AddComponent(/datum/component/proximity_monitor) + /obj/item/assembly/prox_sensor/describe() if(timing) return "The proximity sensor is arming." diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm index 2759d12c21a..0c3fcfec3ac 100644 --- a/code/modules/assembly/signaler.dm +++ b/code/modules/assembly/signaler.dm @@ -128,12 +128,6 @@ if(usr) GLOB.lastsignalers.Add("[time] : [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) : [format_frequency(frequency)]/[code]") -/obj/item/assembly/signaler/pulse(var/radio = FALSE) - if(connected && wires) - connected.Pulse(src) - else - return ..(radio) - /obj/item/assembly/signaler/receive_signal(datum/signal/signal) if(!receiving || !signal) return FALSE diff --git a/code/modules/assembly/timer.dm b/code/modules/assembly/timer.dm index 5bbd9a26538..67be53979d8 100644 --- a/code/modules/assembly/timer.dm +++ b/code/modules/assembly/timer.dm @@ -101,8 +101,8 @@ if(href_list["time"]) timing = !timing if(timing && istype(holder, /obj/item/transfer_valve)) - message_admins("[key_name_admin(usr)] activated [src] attachment on [holder].") investigate_log("[key_name(usr)] activated [src] attachment for [loc]", INVESTIGATE_BOMB) + add_attack_logs(usr, holder, "activated [src] attachment on", ATKLOG_FEW) log_game("[key_name(usr)] activated [src] attachment for [loc]") update_icon() if(href_list["reset"]) diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index bac8d64d9f2..5d3d6494e48 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -16,7 +16,9 @@ var/death = TRUE //Kill the mob var/roundstart = TRUE //fires on initialize var/instant = FALSE //fires on New - var/flavour_text = "The mapper forgot to set this!" + var/flavour_text = "" //flavour/fluff about the role, optional. + var/description = "A description for this has not been set. This is either an oversight or an admin-spawned spawner not in normal use." //intended as OOC info about the role + var/important_info = "" //important info such as rules that apply to you, etc. Optional. var/faction = null var/permanent = FALSE //If true, the spawner will not disappear upon running out of uses. var/random = FALSE //Don't set a name or gender, just go random @@ -336,7 +338,7 @@ name = "sleeper" icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" - flavour_text = "You are a space doctor!" + flavour_text = "You are a space doctor!" assignedrole = "Space Doctor" /obj/effect/mob_spawn/human/doctor/alive/equip(mob/living/carbon/human/H) @@ -470,11 +472,14 @@ name = "bartender sleeper" icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" - flavour_text = "You are a space bartender! Time to mix drinks and change lives." + description = "Stuck on Lavaland, you could try getting back to civilisation...or serve drinks to those that wander by." + flavour_text = "You are a space bartender! Time to mix drinks and change lives. Wait, where did your bar just get transported to?" assignedrole = "Space Bartender" /obj/effect/mob_spawn/human/beach/alive/lifeguard - flavour_text = "You're a spunky lifeguard! It's up to you to make sure nobody drowns or gets eaten by sharks and stuff." + flavour_text = "You're a spunky lifeguard! It's up to you to make sure nobody drowns or gets eaten by sharks and stuff. Then suddenly your entire beach was transported to this strange hell.\ + You aren't trained for this, but you'll still keep your guests alive!" + description = "Try to survive on lavaland with the pitiful equipment of a lifeguard. Or hide in your biodome." mob_gender = "female" name = "lifeguard sleeper" id_job = "Lifeguard" @@ -502,7 +507,8 @@ name = "beach bum sleeper" icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" - flavour_text = "You are a beach bum!" + flavour_text = "You are a beach bum! You think something just happened to the beach but you don't really pay too much attention." + description = "Try to survive on lavaland or just enjoy the beach, waiting for visitors." assignedrole = "Beach Bum" /datum/outfit/beachbum @@ -523,6 +529,7 @@ roundstart = FALSE icon = 'icons/effects/blood.dmi' icon_state = "remains" + description = "Be a spooky scary skeleton." //not mapped in anywhere so admin spawner, who knows what they'll use this for. flavour_text = "By unknown powers, your skeletal remains have been reanimated! Walk this mortal plain and terrorize all living adventurers who dare cross your path." assignedrole = "Skeleton" diff --git a/code/modules/awaymissions/mission_code/ghost_role_spawners/golems.dm b/code/modules/awaymissions/mission_code/ghost_role_spawners/golems.dm index 9a5bf275abc..0996f214691 100644 --- a/code/modules/awaymissions/mission_code/ghost_role_spawners/golems.dm +++ b/code/modules/awaymissions/mission_code/ghost_role_spawners/golems.dm @@ -64,9 +64,11 @@ var/has_owner = FALSE var/can_transfer = TRUE //if golems can switch bodies to this new shell var/mob/living/owner = null //golem's owner if it has one - flavour_text = "You are a Free Golem. Your family worships The Liberator. In his infinite and divine wisdom, he set your clan free to \ + important_info = "You are not an antag. Do not mess with the station or create AIs." + description = "As a Free Golem on lavaland, you are unable to use most weapons, but you can mine, research and make more of your kind. Earn enough mining points and you can even move your shuttle out of there." + flavour_text = "You are a Free Golem. Your family worships The Liberator. In his infinite and divine wisdom, he set your clan free to \ travel the stars with a single declaration: \"Yeah go do whatever.\" Though you are bound to the one who created you, it is customary in your society to repeat those same words to newborn \ - golems, so that no golem may ever be forced to serve again." + golems, so that no golem may ever be forced to serve again." /obj/effect/mob_spawn/human/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null) if(species) //spawners list uses object name to register so this goes before ..() @@ -77,8 +79,10 @@ if(!mapload && A) notify_ghosts("\A [initial(species.prefix)] golem shell has been completed in [A.name].", source = src) if(has_owner && creator) - flavour_text = "You are a Golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. \ - Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost." + important_info = "Serve your creator, even if they are an antag." + flavour_text = "You are a golem created to serve your creator." + description = "You are a Golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. \ + Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost." owner = creator /obj/effect/mob_spawn/human/golem/special(mob/living/new_spawn, name) diff --git a/code/modules/awaymissions/mission_code/ghost_role_spawners/oldstation.dm b/code/modules/awaymissions/mission_code/ghost_role_spawners/oldstation.dm index bb1aae5f8a8..62f4226394d 100644 --- a/code/modules/awaymissions/mission_code/ghost_role_spawners/oldstation.dm +++ b/code/modules/awaymissions/mission_code/ghost_role_spawners/oldstation.dm @@ -10,10 +10,11 @@ death = FALSE random = TRUE mob_species = /datum/species/human - flavour_text = "You are a security officer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ + description = "Work as a team with your fellow survivors aboard a ruined, ancient space station." + important_info = "" + flavour_text = "You are a security officer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \ - your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \ - Work as a team with your fellow survivors and do not abandon them." + your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod." uniform = /obj/item/clothing/under/retro/security shoes = /obj/item/clothing/shoes/jackboots id = /obj/item/card/id/away/old/sec @@ -35,10 +36,11 @@ death = FALSE random = TRUE mob_species = /datum/species/human - flavour_text = "You are a medical working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ + description = "Work as a team with your fellow survivors aboard a ruined, ancient space station." + important_info = "" + flavour_text = "You are a medical doctor working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \ - your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \ - Work as a team with your fellow survivors and do not abandon them." + your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod." uniform = /obj/item/clothing/under/retro/medical shoes = /obj/item/clothing/shoes/black id = /obj/item/card/id/away/old/med @@ -60,10 +62,11 @@ death = FALSE random = TRUE mob_species = /datum/species/human - flavour_text = "You are an engineer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ + description = "Work as a team with your fellow survivors aboard a ruined, ancient space station." + important_info = "" + flavour_text = "You are an engineer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \ - your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \ - Work as a team with your fellow survivors and do not abandon them." + your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod." uniform = /obj/item/clothing/under/retro/engineering shoes = /obj/item/clothing/shoes/workboots id = /obj/item/card/id/away/old/eng @@ -85,10 +88,11 @@ death = FALSE random = TRUE mob_species = /datum/species/human - flavour_text = "You are a scientist working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ + description = "Work as a team with your fellow survivors aboard a ruined, ancient space station." + important_info = "" + flavour_text = "You are a scientist working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \ - your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \ - Work as a team with your fellow survivors and do not abandon them." + your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod." uniform = /obj/item/clothing/under/retro/science shoes = /obj/item/clothing/shoes/laceup id = /obj/item/card/id/away/old/sci diff --git a/code/modules/awaymissions/mission_code/stationCollision.dm b/code/modules/awaymissions/mission_code/stationCollision.dm index 1beba373724..07be3364552 100644 --- a/code/modules/awaymissions/mission_code/stationCollision.dm +++ b/code/modules/awaymissions/mission_code/stationCollision.dm @@ -60,7 +60,7 @@ * Guns - I'm making these specifically so that I dont spawn a pile of fully loaded weapons on the map. */ //Captain's retro laser - Fires practice laser shots instead. -obj/item/gun/energy/laser/retro/sc_retro +/obj/item/gun/energy/laser/retro/sc_retro desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces." ammo_type = list(/obj/item/ammo_casing/energy/laser/practice) clumsy_check = 0 //No sense in having a harmless gun blow up in the clowns face diff --git a/code/modules/client/asset_cache.dm b/code/modules/client/asset_cache.dm index 8ca8bf0fbb1..e39c62e5cd7 100644 --- a/code/modules/client/asset_cache.dm +++ b/code/modules/client/asset_cache.dm @@ -262,7 +262,6 @@ GLOBAL_LIST_EMPTY(asset_datums) var/list/common_dirs = list( "nano/assets/", "nano/codemirror/", - "nano/images/", "nano/layouts/" ) var/list/uncommon_dirs = list( @@ -309,6 +308,20 @@ GLOBAL_LIST_EMPTY(asset_datums) /datum/asset/chem_master/send(client) send_asset_list(client, assets, verify) +//Cloning pod sprites for UIs +/datum/asset/cloning + var/assets = list() + var/verify = FALSE + +/datum/asset/cloning/register() + assets["pod_idle.gif"] = icon('icons/obj/cloning.dmi', "pod_idle") + assets["pod_cloning.gif"] = icon('icons/obj/cloning.dmi', "pod_cloning") + assets["pod_mess.gif"] = icon('icons/obj/cloning.dmi', "pod_mess") + for(var/asset_name in assets) + register_asset(asset_name, assets[asset_name]) + +/datum/asset/cloning/send(client) + send_asset_list(client, assets, verify) //Pipe sprites for UIs /datum/asset/rpd @@ -362,3 +375,14 @@ GLOBAL_LIST_EMPTY(asset_datums) "font-awesome.css" = 'html/font-awesome/css/all.min.css', "v4shim.css" = 'html/font-awesome/css/v4-shims.min.css' ) + +// Nanomaps +/datum/asset/simple/nanomaps + // It REALLY doesnt matter too much if these arent up to date + // They are relatively big + verify = FALSE + assets = list( + "Cyberiad_nanomap_z1.png" = 'icons/_nanomaps/Cyberiad_nanomap_z1.png', + "Delta_nanomap_z1.png" = 'icons/_nanomaps/Delta_nanomap_z1.png', + "MetaStation_nanomap_z1.png" = 'icons/_nanomaps/MetaStation_nanomap_z1.png', + ) diff --git a/code/modules/client/client defines.dm b/code/modules/client/client defines.dm index 72537f8ccc3..46ec605e71d 100644 --- a/code/modules/client/client defines.dm +++ b/code/modules/client/client defines.dm @@ -36,7 +36,10 @@ //////////// //SECURITY// //////////// - var/next_allowed_topic_time = 10 + + ///Used for limiting the rate of topic sends by the client to avoid abuse + var/list/topiclimiter + // comment out the line below when debugging locally to enable the options & messages menu //control_freak = 1 diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index ae503be111b..ddf24587212 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -11,6 +11,13 @@ #define SUGGESTED_CLIENT_VERSION 511 // only integers (e.g: 510, 511) useful here. Does not properly handle minor versions (e.g: 510.58, 511.848) #define SSD_WARNING_TIMER 30 // cycles, not seconds, so 30=60s +#define LIMITER_SIZE 5 +#define CURRENT_SECOND 1 +#define SECOND_COUNT 2 +#define CURRENT_MINUTE 3 +#define MINUTE_COUNT 4 +#define ADMINSWARNED_AT 5 + /* When somebody clicks a link in game, this Topic is called first. It does the stuff in this proc and then is redirected to the Topic() proc for the src=[0xWhatever] @@ -59,10 +66,38 @@ if(href_list["_src_"] == "chat") return chatOutput.Topic(href, href_list) - //Reduces spamming of links by dropping calls that happen during the delay period - if(next_allowed_topic_time > world.time) - return - next_allowed_topic_time = world.time + TOPIC_SPAM_DELAY + // Rate limiting + var/mtl = 100 // 100 topics per minute + if (!holder) // Admins are allowed to spam click, deal with it. + var/minute = round(world.time, 600) + if (!topiclimiter) + topiclimiter = new(LIMITER_SIZE) + if (minute != topiclimiter[CURRENT_MINUTE]) + topiclimiter[CURRENT_MINUTE] = minute + topiclimiter[MINUTE_COUNT] = 0 + topiclimiter[MINUTE_COUNT] += 1 + if (topiclimiter[MINUTE_COUNT] > mtl) + var/msg = "Your previous action was ignored because you've done too many in a minute." + if (minute != topiclimiter[ADMINSWARNED_AT]) //only one admin message per-minute. (if they spam the admins can just boot/ban them) + topiclimiter[ADMINSWARNED_AT] = minute + msg += " Administrators have been informed." + log_game("[key_name(src)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute") + message_admins("[ADMIN_LOOKUPFLW(usr)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute") + to_chat(src, "[msg]") + return + + var/stl = 10 // 10 topics a second + if (!holder) // Admins are allowed to spam click, deal with it. + var/second = round(world.time, 10) + if (!topiclimiter) + topiclimiter = new(LIMITER_SIZE) + if (second != topiclimiter[CURRENT_SECOND]) + topiclimiter[CURRENT_SECOND] = second + topiclimiter[SECOND_COUNT] = 0 + topiclimiter[SECOND_COUNT] += 1 + if (topiclimiter[SECOND_COUNT] > stl) + to_chat(src, "Your previous action was ignored because you've done too many in a second") + return //search the href for script injection if( findtext(href,"Your BYOND client (v: [byond_version]) is out of date. This can cause glitches. We highly suggest you download the latest client from http://www.byond.com/ before playing. ") - if(IsGuestKey(key)) - alert(src,"This server doesn't allow guest accounts to play. Please go to http://www.byond.com/ and register for a key.","Guest","OK") - qdel(src) - return - to_chat(src, "If the title screen is black, resources are still downloading. Please be patient until the title screen appears.") @@ -939,9 +965,19 @@ var/datum/asset/tgui_assets = get_asset_datum(/datum/asset/simple/tgui) tgui_assets.register() + var/datum/asset/nanomaps = get_asset_datum(/datum/asset/simple/nanomaps) + nanomaps.register() + // Clear the user's cache so they get resent. // This is not fully clearing their BYOND cache, just their assets sent from the server this round cache = list() to_chat(usr, "UI resource files resent successfully. If you are still having issues, please try manually clearing your BYOND cache. This can be achieved by opening your BYOND launcher, pressing the cog in the top right, selecting preferences, going to the Games tab, and pressing 'Clear Cache'.") + +#undef LIMITER_SIZE +#undef CURRENT_SECOND +#undef SECOND_COUNT +#undef CURRENT_MINUTE +#undef MINUTE_COUNT +#undef ADMINSWARNED_AT diff --git a/code/modules/client/message.dm b/code/modules/client/message.dm index 5c612339621..1bb9d03dd88 100644 --- a/code/modules/client/message.dm +++ b/code/modules/client/message.dm @@ -1,6 +1,6 @@ GLOBAL_LIST_EMPTY(clientmessages) -proc/addclientmessage(var/ckey, var/message) +/proc/addclientmessage(var/ckey, var/message) ckey = ckey(ckey) if(!ckey || !message) return diff --git a/code/modules/client/preference/loadout/loadout_general.dm b/code/modules/client/preference/loadout/loadout_general.dm index 8c08063ad7e..6c18fbda0a7 100644 --- a/code/modules/client/preference/loadout/loadout_general.dm +++ b/code/modules/client/preference/loadout/loadout_general.dm @@ -18,22 +18,68 @@ display_name = "a pack of Midoris" path = /obj/item/storage/fancy/cigarettes/cigpack_midori +/datum/gear/smokingpipe + display_name = "smoking pipe" + path = /obj/item/clothing/mask/cigarette/pipe + cost = 2 + /datum/gear/lighter display_name = "a cheap lighter" path = /obj/item/lighter +/datum/gear/matches + display_name = "a box of matches" + path = /obj/item/storage/box/matches + +/datum/gear/candlebox + display_name = "a box candles" + description = "For setting the mood or for occult rituals." + path = /obj/item/storage/fancy/candle_box + /datum/gear/rock display_name = "a pet rock" path = /obj/item/toy/pet_rock +/datum/gear/camera + display_name = "a camera" + path = /obj/item/camera + +/datum/gear/redfoxplushie + display_name = "a red fox plushie" + path = /obj/item/toy/plushie/red_fox + +/datum/gear/blackcatplushie + display_name = "a black cat plushie" + path = /obj/item/toy/plushie/black_cat + +/datum/gear/voxplushie + display_name = "a vox plushie" + path = /obj/item/toy/plushie/voxplushie + +/datum/gear/lizardplushie + display_name = "a lizard plushie" + path = /obj/item/toy/plushie/lizardplushie + +/datum/gear/deerplushie + display_name = "a deer plushie" + path = /obj/item/toy/plushie/deer + +/datum/gear/carpplushie + display_name = "a carp plushie" + path = /obj/item/toy/carpplushie + /datum/gear/sechud display_name = "a classic security HUD" path = /obj/item/clothing/glasses/hud/security allowed_roles = list("Head of Security", "Warden", "Security Officer", "Security Pod Pilot", "Internal Affairs Agent","Magistrate") -/datum/gear/matches - display_name = "a box of matches" - path = /obj/item/storage/box/matches +/datum/gear/cryaonbox + display_name = "a box of crayons" + path = /obj/item/storage/fancy/crayons + +/datum/gear/cane + display_name = "a walking cane" + path = /obj/item/cane /datum/gear/cards display_name = "a deck of standard cards" @@ -51,6 +97,10 @@ display_name = "a pair of headphones" path = /obj/item/clothing/ears/headphones +/datum/gear/fannypack + display_name = "a fannypack" + path = /obj/item/storage/belt/fannypack + /datum/gear/blackbandana display_name = "bandana, black" path = /obj/item/clothing/mask/bandana/black @@ -105,6 +155,11 @@ cost = 2 sort_category = "Mugs" +/datum/gear/mug/flask + display_name = "flask" + description = "A flask for drink transportation. You'll need to supply your own beverage though." + path = /obj/item/reagent_containers/food/drinks/flask/barflask + /datum/gear/mug/department subtype_path = /datum/gear/mug/department sort_category = "Mugs" diff --git a/code/modules/client/preference/loadout/loadout_gloves.dm b/code/modules/client/preference/loadout/loadout_gloves.dm index 879cb840506..fece3456e56 100644 --- a/code/modules/client/preference/loadout/loadout_gloves.dm +++ b/code/modules/client/preference/loadout/loadout_gloves.dm @@ -6,3 +6,11 @@ /datum/gear/gloves/fingerless display_name = "Fingerless Gloves" path = /obj/item/clothing/gloves/fingerless + +/datum/gear/gloves/silverring + display_name = "Silver ring" + path = /obj/item/clothing/gloves/ring/silver + +/datum/gear/gloves/goldring + display_name = "Gold ring" + path = /obj/item/clothing/gloves/ring/gold diff --git a/code/modules/client/preference/loadout/loadout_hat.dm b/code/modules/client/preference/loadout/loadout_hat.dm index 4993c8502ea..fccc0eadc86 100644 --- a/code/modules/client/preference/loadout/loadout_hat.dm +++ b/code/modules/client/preference/loadout/loadout_hat.dm @@ -26,10 +26,22 @@ display_name = "flat cap" path = /obj/item/clothing/head/flatcap +/datum/gear/hat/witch + display_name = "witch hat" + path = /obj/item/clothing/head/wizard/marisa/fake + +/datum/gear/hat/piratecaphat + display_name = "pirate captian hat" + path = /obj/item/clothing/head/pirate + /datum/gear/hat/fez display_name = "fez" path = /obj/item/clothing/head/fez +/datum/gear/hat/rasta + display_name = "rasta hat" + path = /obj/item/clothing/head/beanie/rasta + /datum/gear/hat/bfedora display_name = "fedora, black" path = /obj/item/clothing/head/fedora @@ -166,7 +178,3 @@ /datum/gear/hat/flowerpin display_name = "hair flower" path = /obj/item/clothing/head/hairflower - -/datum/gear/hat/kitty - display_name = "kitty headband" - path = /obj/item/clothing/head/kitty diff --git a/code/modules/client/preference/loadout/loadout_shoes.dm b/code/modules/client/preference/loadout/loadout_shoes.dm index ab000b209ac..dbc7f970a33 100644 --- a/code/modules/client/preference/loadout/loadout_shoes.dm +++ b/code/modules/client/preference/loadout/loadout_shoes.dm @@ -17,12 +17,10 @@ /datum/gear/shoes/fancysandals display_name = "sandals, fancy" - cost = 2 path = /obj/item/clothing/shoes/sandal/fancy /datum/gear/shoes/dressshoes display_name = "dress shoes" - cost = 2 path = /obj/item/clothing/shoes/centcom /datum/gear/shoes/cowboyboots @@ -41,6 +39,14 @@ display_name = "cowboy boots, pink" path = /obj/item/clothing/shoes/cowboy/pink +/datum/gear/shoes/jackboots + display_name = "jackboots" + path = /obj/item/clothing/shoes/jackboots + +/datum/gear/shoes/jacksandals + display_name = "jacksandals" + path = /obj/item/clothing/shoes/jackboots/jacksandals + /datum/gear/shoes/laceup display_name = "laceup shoes" path = /obj/item/clothing/shoes/laceup diff --git a/code/modules/client/preference/loadout/loadout_suit.dm b/code/modules/client/preference/loadout/loadout_suit.dm index 57e7ea63414..113f01f2144 100644 --- a/code/modules/client/preference/loadout/loadout_suit.dm +++ b/code/modules/client/preference/loadout/loadout_suit.dm @@ -208,3 +208,11 @@ display_name = "mantle, research director" path = /obj/item/clothing/suit/mantle/labcoat allowed_roles = list("Research Director") + +//Robes! + +/datum/gear/suit/witch + display_name = "witch robes" + path = /obj/item/clothing/suit/wizrobe/marisa/fake + + diff --git a/code/modules/client/preference/loadout/loadout_uniform.dm b/code/modules/client/preference/loadout/loadout_uniform.dm index eb5264a0975..ca6ddb96ed4 100644 --- a/code/modules/client/preference/loadout/loadout_uniform.dm +++ b/code/modules/client/preference/loadout/loadout_uniform.dm @@ -4,6 +4,103 @@ slot = slot_w_uniform sort_category = "Uniforms and Casual Dress" +/datum/gear/uniform/suits + subtype_path = /datum/gear/uniform/suit + +//there's a lot more colors than I thought there were @_@ + +/datum/gear/uniform/suit/jumpsuitblack + display_name = "jumpsuit, black" + path = /obj/item/clothing/under/color/black + +/datum/gear/uniform/suit/jumpsuitblue + display_name = "jumpsuit, blue" + path = /obj/item/clothing/under/color/blue + +/datum/gear/uniform/suit/jumpsuitgreen + display_name = "jumpsuit, green" + path = /obj/item/clothing/under/color/green + +/datum/gear/uniform/suit/jumpsuitgrey + display_name = "jumpsuit, grey" + path = /obj/item/clothing/under/color/grey + +/datum/gear/uniform/suit/jumpsuitorange + display_name = "jumpsuit, orange" + path = /obj/item/clothing/under/color/orange + +/datum/gear/uniform/suit/jumpsuitpink + display_name = "jumpsuit, pink" + path = /obj/item/clothing/under/color/pink + +/datum/gear/uniform/suit/jumpsuitred + display_name = "jumpsuit, red" + path = /obj/item/clothing/under/color/red + +/datum/gear/uniform/suit/jumpsuitwhite + display_name = "jumpsuit, white" + path = /obj/item/clothing/under/color/white + +/datum/gear/uniform/suit/jumpsuityellow + display_name = "jumpsuit, yellow" + path = /obj/item/clothing/under/color/yellow + +/datum/gear/uniform/suit/jumpsuitlightblue + display_name = "jumpsuit, lightblue" + path = /obj/item/clothing/under/color/lightblue + +/datum/gear/uniform/suit/jumpsuitaqua + display_name = "jumpsuit, aqua" + path = /obj/item/clothing/under/color/aqua + +/datum/gear/uniform/suit/jumpsuitpurple + display_name = "jumpsuit, purple" + path = /obj/item/clothing/under/color/purple + +/datum/gear/uniform/suit/jumpsuitlightpurple + display_name = "jumpsuit, lightpurple" + path = /obj/item/clothing/under/color/lightpurple + +/datum/gear/uniform/suit/jumpsuitlightgreen + display_name = "jumpsuit, lightgreen" + path = /obj/item/clothing/under/color/lightgreen + +/datum/gear/uniform/suit/jumpsuitlightblue + display_name = "jumpsuit, lightblue" + path = /obj/item/clothing/under/color/lightblue + +/datum/gear/uniform/suit/jumpsuitlightbrown + display_name = "jumpsuit, lightbrown" + path = /obj/item/clothing/under/color/lightbrown + +/datum/gear/uniform/suit/jumpsuitbrown + display_name = "jumpsuit, brown" + path = /obj/item/clothing/under/color/brown + +/datum/gear/uniform/suit/jumpsuityellowgreen + display_name = "jumpsuit, yellowgreen" + path = /obj/item/clothing/under/color/yellowgreen + +/datum/gear/uniform/suit/jumpsuitdarkblue + display_name = "jumpsuit, darkblue" + path = /obj/item/clothing/under/color/darkblue + +/datum/gear/uniform/suit/jumpsuitlightred + display_name = "jumpsuit, lightred" + path = /obj/item/clothing/under/color/lightred + +/datum/gear/uniform/suit/jumpsuitdarkred + display_name = "jumpsuit, darkred" + path = /obj/item/clothing/under/color/darkred + +/datum/gear/uniform/suit/soviet + display_name = "USSP uniform" + path = /obj/item/clothing/under/soviet + +/datum/gear/uniform/suit/kilt + display_name = "a kilt" + path = /obj/item/clothing/under/kilt + /datum/gear/uniform/skirt subtype_path = /datum/gear/uniform/skirt diff --git a/code/modules/client/preference/preferences.dm b/code/modules/client/preference/preferences.dm index 12203b8155f..cdc1a8341d0 100644 --- a/code/modules/client/preference/preferences.dm +++ b/code/modules/client/preference/preferences.dm @@ -1191,7 +1191,7 @@ GLOBAL_LIST_INIT(special_role_times, list( //minimum age (in days) for accounts if(!tweak || !istype(gear) || !(tweak in gear.gear_tweaks)) return var/metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak)) - if(!metadata || !CanUseTopic(user)) + if(!metadata) return set_tweak_metadata(gear, tweak, metadata) else if(href_list["select_category"]) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index b1efd1f0b78..7e593436969 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -120,6 +120,12 @@ else icon = initial(icon) +/** + * Used for any clothing interactions when the user is on fire. (e.g. Cigarettes getting lit.) + */ +/obj/item/clothing/proc/catch_fire() //Called in handle_fire() + return + //Ears: currently only used for headsets and earmuffs /obj/item/clothing/ears name = "ears" diff --git a/code/modules/clothing/ears/ears.dm b/code/modules/clothing/ears/ears.dm index ea8f4198f50..d00751e2cfb 100644 --- a/code/modules/clothing/ears/ears.dm +++ b/code/modules/clothing/ears/ears.dm @@ -8,21 +8,3 @@ strip_delay = 15 put_on_delay = 25 resistance_flags = FLAMMABLE - -/obj/item/clothing/ears/headphones - name = "headphones" - desc = "Unce unce unce unce." - var/on = 0 - icon_state = "headphones0" - item_state = null - actions_types = list(/datum/action/item_action/toggle_headphones) - -/obj/item/clothing/ears/headphones/attack_self(mob/user) - on = !on - icon_state = "headphones[on]" - - for(var/X in actions) - var/datum/action/A = X - A.UpdateButtonIcon() - - user.update_inv_ears() diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm index 4d2255a09ab..67e001987d2 100644 --- a/code/modules/clothing/glasses/hud.dm +++ b/code/modules/clothing/glasses/hud.dm @@ -196,3 +196,17 @@ /obj/item/clothing/glasses/hud/health/tajblind/attack_self() toggle_veil() + +/obj/item/clothing/glasses/hud/skills + name = "Skills HUD" + desc = "A heads-up display capable of showing the employment history records of NT crew members." + icon_state = "material" + item_state = "glasses" + +/obj/item/clothing/glasses/hud/skills/sunglasses + name = "Skills HUD Sunglasses" + desc = "Sunglasses with a build-in skills HUD, showing the employment history of nearby NT crew members." + see_in_dark = 1 // None of these three can be converted to booleans. Do not try it. + flash_protect = 1 + tint = 1 + prescription_upgradable = TRUE diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index 05bd3d6f48d..bafe3a9f0a9 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -193,7 +193,7 @@ toggle_sound = 'sound/items/zippoclose.ogg' dog_fashion = null -obj/item/clothing/head/helmet/redtaghelm +/obj/item/clothing/head/helmet/redtaghelm name = "red laser tag helmet" desc = "They have chosen their own end." icon_state = "redtaghelm" @@ -204,7 +204,7 @@ obj/item/clothing/head/helmet/redtaghelm flags_inv = HIDEEARS|HIDEEYES dog_fashion = null -obj/item/clothing/head/helmet/bluetaghelm +/obj/item/clothing/head/helmet/bluetaghelm name = "blue laser tag helmet" desc = "They'll need more men." icon_state = "bluetaghelm" @@ -215,7 +215,7 @@ obj/item/clothing/head/helmet/bluetaghelm flags_inv = HIDEEARS|HIDEEYES dog_fashion = null -obj/item/clothing/head/blob +/obj/item/clothing/head/blob name = "blob hat" desc = "A collectible hat handed out at the latest Blob Family Reunion." icon_state = "blobhat" diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index cac07fe5b1d..10005077d33 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -401,6 +401,7 @@ w_class = WEIGHT_CLASS_SMALL attack_verb = list("warned", "cautioned", "smashed") resistance_flags = NONE + dog_fashion = /datum/dog_fashion/head/cone /obj/item/clothing/head/jester name = "jester hat" diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index 5cc891b56af..15895046dbc 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -146,6 +146,7 @@ trigger.forceMove(src) trigger.master = src trigger.holder = src + AddComponent(/datum/component/proximity_monitor) to_chat(user, "You attach the [W] to [src].") return TRUE else if(istype(W, /obj/item/assembly)) @@ -165,6 +166,7 @@ trigger.master = null trigger.holder = null trigger = null + qdel(GetComponent(/datum/component/proximity_monitor)) /obj/item/clothing/mask/muzzle/safety/shock/proc/can_shock(obj/item/clothing/C) if(istype(C)) @@ -186,7 +188,7 @@ M.Jitter(20) return -/obj/item/clothing/mask/muzzle/safety/shock/HasProximity(atom/movable/AM as mob|obj) +/obj/item/clothing/mask/muzzle/safety/shock/HasProximity(atom/movable/AM) if(trigger) trigger.HasProximity(AM) diff --git a/code/modules/clothing/shoes/colour.dm b/code/modules/clothing/shoes/colour.dm index 5bf6b90c98e..ffcd28009f2 100644 --- a/code/modules/clothing/shoes/colour.dm +++ b/code/modules/clothing/shoes/colour.dm @@ -9,8 +9,8 @@ heat_protection = FEET max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT - redcoat - item_color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way. +/obj/item/clothing/shoes/black/redcoat + item_color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way. /obj/item/clothing/shoes/black/greytide flags = NODROP @@ -20,18 +20,23 @@ desc = "A pair of brown shoes." icon_state = "brown" - captain - item_color = "captain" //Exists for washing machines. Is not different from brown shoes in any way. - hop - item_color = "hop" //Exists for washing machines. Is not different from brown shoes in any way. - ce - item_color = "chief" //Exists for washing machines. Is not different from brown shoes in any way. - rd - item_color = "director" //Exists for washing machines. Is not different from brown shoes in any way. - cmo - item_color = "medical" //Exists for washing machines. Is not different from brown shoes in any way. - cmo - item_color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way. +/obj/item/clothing/shoes/brown/captain + item_color = "captain" //Exists for washing machines. Is not different from brown shoes in any way. + +/obj/item/clothing/shoes/brown/hop + item_color = "hop" //Exists for washing machines. Is not different from brown shoes in any way. + +/obj/item/clothing/shoes/brown/ce + item_color = "chief" //Exists for washing machines. Is not different from brown shoes in any way. + +/obj/item/clothing/shoes/brown/rd + item_color = "director" //Exists for washing machines. Is not different from brown shoes in any way. + +/obj/item/clothing/shoes/brown/cmo + item_color = "medical" //Exists for washing machines. Is not different from brown shoes in any way. + +/obj/item/clothing/shoes/brown/qm + item_color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way. /obj/item/clothing/shoes/blue name = "blue shoes" diff --git a/code/modules/clothing/shoes/magboots.dm b/code/modules/clothing/shoes/magboots.dm index 129b07af36e..abe67fb68e6 100644 --- a/code/modules/clothing/shoes/magboots.dm +++ b/code/modules/clothing/shoes/magboots.dm @@ -8,11 +8,19 @@ var/slowdown_active = 2 var/slowdown_passive = SHOES_SLOWDOWN var/magpulse_name = "mag-pulse traction system" + var/gustprotection = FALSE //this is for unsafe_unwrenching protection actions_types = list(/datum/action/item_action/toggle) strip_delay = 70 put_on_delay = 70 resistance_flags = FIRE_PROOF +/obj/item/clothing/shoes/magboots/atmos + desc = "Magnetic boots, made to withstand gusts of space wind over 500kmph." + name = "atmospheric magboots" + icon_state = "atmosmagboots0" + magboot_state = "atmosmagboots" + gustprotection = TRUE + /obj/item/clothing/shoes/magboots/attack_self(mob/user) if(magpulse) flags &= ~NOSLIP @@ -42,6 +50,7 @@ name = "advanced magboots" icon_state = "advmag0" magboot_state = "advmag" + gustprotection = TRUE slowdown_active = SHOES_SLOWDOWN origin_tech = null resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF @@ -53,7 +62,7 @@ magboot_state = "syndiemag" origin_tech = "magnets=4;syndicate=2" -obj/item/clothing/shoes/magboots/syndie/advance //For the Syndicate Strike Team +/obj/item/clothing/shoes/magboots/syndie/advance //For the Syndicate Strike Team desc = "Reverse-engineered magboots that appear to be based on an advanced model, as they have a lighter magnetic pull. Property of Gorlex Marauders." name = "advanced blood-red magboots" slowdown_active = SHOES_SLOWDOWN diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index 1f8cb7aaed1..62f740ad7b0 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -344,3 +344,10 @@ recharging_time = world.time + recharging_rate else to_chat(user, "Something prevents you from dashing forward!") + +/obj/item/clothing/shoes/ducky + name = "rubber ducky shoes" + desc = "These shoes are made for quacking, and thats just what they'll do." + icon_state = "ducky" + item_state = "ducky" + shoe_sound = "sound/items/squeaktoy.ogg" diff --git a/code/modules/clothing/spacesuits/ert.dm b/code/modules/clothing/spacesuits/ert.dm index c412bb40f7d..ea4bc08eb2d 100644 --- a/code/modules/clothing/spacesuits/ert.dm +++ b/code/modules/clothing/spacesuits/ert.dm @@ -16,15 +16,27 @@ "Vox" = 'icons/mob/species/vox/helmet.dmi' ) +/obj/item/clothing/head/helmet/space/hardsuit/ert/Initialize() + if(loc) + var/mob/living/carbon/human/wearer = loc.loc //loc is the hardsuit, so its loc is the wearer + if(ishuman(wearer)) + register_camera(wearer) + ..() + /obj/item/clothing/head/helmet/space/hardsuit/ert/attack_self(mob/user) if(camera || !has_camera) ..(user) else - camera = new /obj/machinery/camera(src) - camera.network = list("ERT") - GLOB.cameranet.removeCamera(camera) - camera.c_tag = user.name - to_chat(user, "User scanned as [camera.c_tag]. Camera activated.") + register_camera(user) + +/obj/item/clothing/head/helmet/space/hardsuit/ert/proc/register_camera(mob/wearer) + if(camera || !has_camera) + return + camera = new /obj/machinery/camera(src) + camera.network = list("ERT") + GLOB.cameranet.removeCamera(camera) + camera.c_tag = wearer.name + to_chat(wearer, "User scanned as [camera.c_tag]. Camera activated.") /obj/item/clothing/head/helmet/space/hardsuit/ert/examine(mob/user) . = ..() diff --git a/code/modules/clothing/spacesuits/syndi.dm b/code/modules/clothing/spacesuits/syndi.dm index 8c65ed02553..890c223d735 100644 --- a/code/modules/clothing/spacesuits/syndi.dm +++ b/code/modules/clothing/spacesuits/syndi.dm @@ -83,7 +83,7 @@ icon_state = "syndicate-helm-black" item_state = "syndicate-helm-black" -obj/item/clothing/head/helmet/space/syndicate/black/strike +/obj/item/clothing/head/helmet/space/syndicate/black/strike name = "Syndicate Strike Team commando helmet" desc = "A heavily armored black helmet that is only given to high-ranking Syndicate operatives." armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100) //Matches DS gear. @@ -95,7 +95,7 @@ obj/item/clothing/head/helmet/space/syndicate/black/strike icon_state = "syndicate-black" item_state = "syndicate-black" -obj/item/clothing/suit/space/syndicate/black/strike +/obj/item/clothing/suit/space/syndicate/black/strike name = "Syndicate Strike Team commando space suit" desc = "A heavily armored, black space suit that is only given to high-ranking Syndicate operatives." armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100) //Matches DS gear. @@ -156,7 +156,7 @@ obj/item/clothing/suit/space/syndicate/black/strike icon_state = "syndicate-helm-black-red" item_state = "syndicate-helm-black-red" -obj/item/clothing/head/helmet/space/syndicate/black/red/strike +/obj/item/clothing/head/helmet/space/syndicate/black/red/strike name = "Syndicate Strike Team leader helmet" desc = "A heavily armored, black and red space helmet that is only given to elite Syndicate operatives, it looks particularly menacing." armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100) //Matches DS gear. @@ -168,7 +168,7 @@ obj/item/clothing/head/helmet/space/syndicate/black/red/strike icon_state = "syndicate-black-red" item_state = "syndicate-black-red" -obj/item/clothing/suit/space/syndicate/black/red/strike +/obj/item/clothing/suit/space/syndicate/black/red/strike name = "Syndicate Strike Team leader space suit" desc = "A heavily armored, black and red space suit that is only given to elite Syndicate operatives, it looks particularly menacing." armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100) //Matches DS gear. diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 24bef5398a8..bdcd27c24e3 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -11,7 +11,8 @@ resistance_flags = NONE armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' + "Vox" = 'icons/mob/species/vox/suit.dmi', + "Grey" = 'icons/mob/species/grey/suit.dmi' ) w_class = WEIGHT_CLASS_NORMAL diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index a7bd3fb2627..6ffa40fe727 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -162,7 +162,7 @@ desc = "A slick, authoritative cloak designed for the Chief Engineer." icon_state = "cemantle" item_state = "cemantle" - allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/t_scanner, /obj/item/rcd) + allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/t_scanner, /obj/item/rcd, /obj/item/rpd) //Chief Medical Officer /obj/item/clothing/suit/mantle/labcoat/chief_medical_officer @@ -231,7 +231,7 @@ icon_state = "hazard" item_state = "hazard" blood_overlay_type = "armor" - allowed = list (/obj/item/flashlight, /obj/item/t_scanner, /obj/item/tank/emergency_oxygen) + allowed = list (/obj/item/flashlight, /obj/item/t_scanner, /obj/item/tank/emergency_oxygen, /obj/item/rcd, /obj/item/rpd) resistance_flags = NONE sprite_sheets = list( diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 63f5cf8dca3..f90b1703d34 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -312,6 +312,22 @@ flags = BLOCKHAIR flags_inv = HIDEEARS +/obj/item/clothing/suit/hooded/salmon_costume + name = "salmon suit" + desc = "A costume made from authentic salmon scales, it reeks!" + icon_state = "salmon" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + allowed = list(/obj/item/fish/salmon, /obj/item/fish_eggs/salmon) + hoodtype = /obj/item/clothing/head/hooded/salmon_hood + +/obj/item/clothing/head/hooded/salmon_hood + name = "salmon hood" + desc = "A hood attached to a salmon suit." + icon_state = "salmon" + body_parts_covered = HEAD + flags = BLOCKHAIR + flags_inv = HIDEEARS + /obj/item/clothing/suit/hooded/bee_costume // It's Hip! name = "bee costume" desc = "Bee the true Queen!" diff --git a/code/modules/clothing/under/color.dm b/code/modules/clothing/under/color.dm index b57166d4909..8d0e68eddb0 100644 --- a/code/modules/clothing/under/color.dm +++ b/code/modules/clothing/under/color.dm @@ -128,6 +128,10 @@ item_state = "p_suit" item_color = "purple" +/obj/item/clothing/under/color/purple/sensor //for jani ert + sensor_mode = SENSOR_COORDS + random_sensor = FALSE + /obj/item/clothing/under/color/lightpurple name = "light purple jumpsuit" icon_state = "lightpurple" diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm index faa9039c8c4..6384efb2021 100644 --- a/code/modules/clothing/under/jobs/civilian.dm +++ b/code/modules/clothing/under/jobs/civilian.dm @@ -48,6 +48,10 @@ item_state = "bl_suit" item_color = "chapblack" +/obj/item/clothing/under/rank/chaplain/sensor + sensor_mode = SENSOR_COORDS + random_sensor = FALSE + /obj/item/clothing/under/rank/chef desc = "It's an apron which is given only to the most hardcore chefs in space." name = "chef's uniform" diff --git a/code/modules/clothing/under/jobs/engineering.dm b/code/modules/clothing/under/jobs/engineering.dm index aa70fc85db6..3a717a5907f 100644 --- a/code/modules/clothing/under/jobs/engineering.dm +++ b/code/modules/clothing/under/jobs/engineering.dm @@ -39,6 +39,10 @@ armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20) resistance_flags = NONE +/obj/item/clothing/under/rank/engineer/sensor + sensor_mode = SENSOR_COORDS + random_sensor = FALSE + /obj/item/clothing/under/rank/engineer/skirt desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding." diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm index d8847741db3..ffd730d7a6d 100644 --- a/code/modules/clothing/under/jobs/medsci.dm +++ b/code/modules/clothing/under/jobs/medsci.dm @@ -124,6 +124,10 @@ permeability_coefficient = 0.50 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) +/obj/item/clothing/under/rank/medical/sensor + sensor_mode = SENSOR_COORDS + random_sensor = FALSE + /obj/item/clothing/under/rank/medical/skirt name = "medical doctor's jumpskirt" icon_state = "medicalf" diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index 0086ba96ef8..afeca2fb3bd 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -34,6 +34,10 @@ armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30) strip_delay = 50 +/obj/item/clothing/under/rank/security/sensor + sensor_mode = SENSOR_COORDS + random_sensor = FALSE + /obj/item/clothing/under/rank/security/skirt name = "security officer's jumpskirt" desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts." diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 9a2afbc8a60..beedf85c8c7 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -88,6 +88,10 @@ item_state = "g_suit" item_color = "officer" +/obj/item/clothing/under/rank/centcom_officer/sensor + sensor_mode = SENSOR_COORDS + random_sensor = FALSE + /obj/item/clothing/under/rank/centcom_commander desc = "It's a jumpsuit worn by CentComm's highest-tier Commanders." name = "\improper CentComm officer's jumpsuit" diff --git a/code/modules/crafting/craft.dm b/code/modules/crafting/craft.dm index a0d6823fe80..aae3b84a3c5 100644 --- a/code/modules/crafting/craft.dm +++ b/code/modules/crafting/craft.dm @@ -357,7 +357,7 @@ if(!fail_msg) to_chat(usr, "[TR.name] constructed.") if(TR.alert_admins_on_craft) - message_admins("[usr.ckey] has created a [TR.name] at [ADMIN_COORDJMP(usr)]") + message_admins("[key_name_admin(usr)] has created a [TR.name] at [ADMIN_COORDJMP(usr)]") else to_chat(usr, "Construction failed[fail_msg]") busy = FALSE diff --git a/code/modules/crafting/tailoring.dm b/code/modules/crafting/tailoring.dm index 6973fd04ad3..68fa7fca3f3 100644 --- a/code/modules/crafting/tailoring.dm +++ b/code/modules/crafting/tailoring.dm @@ -143,3 +143,22 @@ reqs = list(/obj/item/stack/sheet/animalhide/lizard = 1, /obj/item/stack/sheet/leather = 1) time = 60 category = CAT_CLOTHING + +/datum/crafting_recipe/rubberduckyshoes + name = "Rubber Ducky Shoes" + result = /obj/item/clothing/shoes/ducky + time = 45 + reqs = list(/obj/item/bikehorn/rubberducky = 2, + /obj/item/clothing/shoes/sandal = 1) + tools = list(TOOL_WIRECUTTER) + category = CAT_CLOTHING + +/datum/crafting_recipe/salmonsuit + name = "Salmon Suit" + result = /obj/item/clothing/suit/hooded/salmon_costume + time = 60 + reqs = list(/obj/item/fish/salmon = 20, + /obj/item/stack/tape_roll = 5) + tools = list(TOOL_WIRECUTTER) + pathtools = list(/obj/item/kitchen/knife) + category = CAT_CLOTHING diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index 530b9095f75..4ee33f4d87e 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -272,15 +272,6 @@ new /obj/item/reagent_containers/food/drinks/cans/cola(src) -/obj/item/instrument/guitar/jello_guitar //Pineapple Salad: Dan Jello - name = "Dan Jello's Pink Guitar" - desc = "Dan Jello's special pink guitar." - icon = 'icons/obj/custom_items.dmi' - icon_state = "jello_guitar" - item_state = "jello_guitar" - righthand_file = 'icons/mob/inhands/fluff_righthand.dmi' - lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi' - /obj/item/fluff/wingler_comb name = "blue comb" desc = "A blue comb, it looks like it was made to groom a Tajaran's fur." @@ -1592,13 +1583,17 @@ item_state = "asmer_accordion" -/obj/item/clothing/head/rabbitears/fluff/pinesalad_bunny // Pineapple Salad : Dan Jello - name = "Bluespace rabbit ears" - desc = "A pair of sparkly bluespace rabbit ears, with a small tag on them that reads, 'Dan Jello~'. Yuck, \ - there's some pink slime on the part that goes on your head!" +/obj/item/clothing/head/fluff/pinesalad_horns //Pineapple Salad: Dan Jello + name = "Bluespace Horns" + desc = "A pair of fake horns. Now with added bluespace!" icon = 'icons/obj/custom_items.dmi' - icon_state = "ps_bunny" + icon_state = "ps_horns" +/obj/item/storage/backpack/fluff/hiking //Pineapple Salad: Dan Jello + name = "\improper Fancy Hiking Pack" + desc = "A black and red hiking pack with some nice little accessories." + icon = 'icons/obj/custom_items.dmi' + icon_state = "danpack" /obj/item/clothing/under/fluff/kiaoutfit //FullOfSkittles: Kiachi name = "Suspicious Outfit" diff --git a/code/modules/detective_work/detective_work.dm b/code/modules/detective_work/detective_work.dm index 69ee566124e..4933ff29474 100644 --- a/code/modules/detective_work/detective_work.dm +++ b/code/modules/detective_work/detective_work.dm @@ -1,8 +1,8 @@ //CONTAINS: Suit fibers and Detective's Scanning Computer -atom/var/list/suit_fibers +/atom/var/list/suit_fibers -atom/proc/add_fibers(mob/living/carbon/human/M) +/atom/proc/add_fibers(mob/living/carbon/human/M) if(M.gloves && istype(M.gloves,/obj/item/clothing/)) var/obj/item/clothing/gloves/G = M.gloves if(G.transfer_blood > 1) //bloodied gloves transfer blood to touched objects diff --git a/code/modules/detective_work/scanner.dm b/code/modules/detective_work/scanner.dm index dea08c602f9..d043c3e1263 100644 --- a/code/modules/detective_work/scanner.dm +++ b/code/modules/detective_work/scanner.dm @@ -12,17 +12,17 @@ flags = CONDUCT | NOBLUDGEON slot_flags = SLOT_BELT origin_tech = "engineering=4;biotech=2;programming=5" - var/scanning = 0 + var/scanning = FALSE var/list/log = list() - actions_types = list(/datum/action/item_action/print_report) + actions_types = list(/datum/action/item_action/print_forensic_report, /datum/action/item_action/clear_records) -/obj/item/detective_scanner/attack_self(var/mob/user) +/obj/item/detective_scanner/attack_self(mob/user) var/search = input(user, "Enter name, fingerprint or blood DNA.", "Find record", "") if(!search || user.stat || user.incapacitated()) return - search = lowertext(search) + search = lowertext(search) //This is here so that it doesn't run 'lowertext()' until the checks have passed. var/name var/fingerprint = "FINGERPRINT NOT FOUND" @@ -30,85 +30,95 @@ // I really, really wish I didn't have to split this into two seperate loops. But the datacore is awful. - for(var/record in GLOB.data_core.general) + for(var/record in GLOB.data_core.general) // Search in the 'general' datacore var/datum/data/record/S = record - if(S && (search == lowertext(S.fields["fingerprint"]) || search == lowertext(S.fields["name"]))) + if(S && (search == lowertext(S.fields["fingerprint"]) || search == lowertext(S.fields["name"]))) // Get Fingerprint and Name name = S.fields["name"] fingerprint = S.fields["fingerprint"] - continue + break - for(var/record in GLOB.data_core.medical) + for(var/record in GLOB.data_core.medical) // Then search in the 'medical' datacore var/datum/data/record/M = record - if(M && ( search == lowertext(M.fields["b_dna"]) || name == M.fields["name"]) ) + if(M && (search == lowertext(M.fields["b_dna"]) || name == M.fields["name"])) // Get Blood DNA dna = M.fields["b_dna"] - if(fingerprint == "FINGERPRINT NOT FOUND") // We have searched by DNA, and do not have the relevant information from the fingerprint records. + if(fingerprint == "FINGERPRINT NOT FOUND") // We have searched for DNA, and so do not have the relevant information from the fingerprint records. name = M.fields["name"] for(var/gen_record in GLOB.data_core.general) var/datum/data/record/S = gen_record if(S && (name == S.fields["name"])) fingerprint = S.fields["fingerprint"] - continue - continue + break + else //Eveything's been set, break the loop + break if(name) to_chat(user, "Match found in station records: [name]
    \ Fingerprint: [fingerprint]
    \ Blood DNA: [dna]") - return + else + to_chat(user, "No match found in station records.") - to_chat(user, "No match found in station records.") - -/obj/item/detective_scanner/ui_action_click() - print_scanner_report() +/obj/item/detective_scanner/ui_action_click(mob/user, actiontype) + if(actiontype == /datum/action/item_action/print_forensic_report) + print_scanner_report() + else + clear_scanner() /obj/item/detective_scanner/proc/print_scanner_report() - if(log.len && !scanning) - scanning = 1 + if(length(log) && !scanning) + scanning = TRUE to_chat(usr, "Printing report, please wait...") playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1) - spawn(100) - // Create our paper - var/obj/item/paper/P = new(get_turf(src)) - P.name = "paper- 'Scanner Report'" - P.info = "
    Scanner Report


    " - P.info += jointext(log, "
    ") - P.info += "
    Notes:
    " - P.info_links = P.info - - if(ismob(loc)) - var/mob/M = loc - M.put_in_hands(P) - to_chat(M, "Report printed. Log cleared.") - - // Clear the logs - log = list() - scanning = 0 + addtimer(CALLBACK(src, .proc/make_paper, log), 10 SECONDS) // Create our paper + log = list() // Clear the logs + scanning = FALSE else - to_chat(usr, "The scanner has no logs or is in use.") + to_chat(usr, "The scanner has no logs or is in use.") + +/obj/item/detective_scanner/proc/make_paper(log) // Moved to a proc because 'spawn()' is evil + var/obj/item/paper/P = new(get_turf(src)) + P.name = "paper- 'Scanner Report'" + P.info = "
    Scanner Report


    " + P.info += jointext(log, "
    ") + P.info += "
    Notes:
    " + P.info_links = P.info + + if(ismob(loc)) + var/mob/M = loc + M.put_in_hands(P) + to_chat(M, "Report printed. Log cleared.") -/obj/item/detective_scanner/attack(mob/living/M as mob, mob/user as mob) +/obj/item/detective_scanner/proc/clear_scanner() + if(length(log) && !scanning) + log = list() + playsound(loc, 'sound/machines/ding.ogg', 40) + addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, usr, "Scanner logs cleared."), 1.5 SECONDS) //Timer so that it clears on the 'ding' + else + to_chat(usr, "The scanner has no logs or is in use.") + + +/obj/item/detective_scanner/attack() return - -/obj/item/detective_scanner/afterattack(atom/A, mob/user as mob, proximity) +/obj/item/detective_scanner/afterattack(atom/A, mob/user) scan(A, user) -/obj/item/detective_scanner/proc/scan(var/atom/A, var/mob/user) +/obj/item/detective_scanner/proc/scan(atom/A, mob/user) if(!scanning) // Can remotely scan objects and mobs. - if(!in_range(A, user) && !(A in view(world.view, user))) + if(!(A in view(world.view, user))) return if(loc != user) return - scanning = 1 + scanning = TRUE - user.visible_message("\The [user] points the [src.name] at \the [A] and performs a forensic scan.") - to_chat(user, "You scan \the [A]. The scanner is now analysing the results...") + user.visible_message("[user] points [src] at [A] and performs a forensic scan.", + "You scan [A]. The scanner is now analysing the results...") // GATHER INFORMATION @@ -123,10 +133,10 @@ // Start gathering - if(A.blood_DNA && A.blood_DNA.len) + if(length(A.blood_DNA)) blood = A.blood_DNA.Copy() - if(A.suit_fibers && A.suit_fibers.len) + if(length(A.suit_fibers)) fibers = A.suit_fibers.Copy() if(ishuman(A)) @@ -137,11 +147,11 @@ else if(!ismob(A)) - if(A.fingerprints && A.fingerprints.len) + if(length(A.fingerprints)) fingerprints = A.fingerprints.Copy() // Only get reagents from non-mobs. - if(A.reagents && A.reagents.reagent_list.len) + if(A.reagents && length(A.reagents.reagent_list)) for(var/datum/reagent/R in A.reagents.reagent_list) reagents[R.name] = R.volume @@ -154,63 +164,60 @@ var/blood_type = R.data["blood_type"] blood[blood_DNA] = blood_type - // We gathered everything. Create a fork and slowly display the results to the holder of the scanner. - spawn(0) + // We gathered everything. Slowly display the results to the holder of the scanner. + var/found_something = FALSE + add_log("[station_time_timestamp()][get_timestamp()] - [target_name]", FALSE) - var/found_something = 0 - add_log("[station_time_timestamp()][get_timestamp()] - [target_name]", 0) + // Fingerprints + if(length(fingerprints)) + sleep(30) + add_log("Prints:") + for(var/finger in fingerprints) + add_log("[finger]") + found_something = TRUE - // Fingerprints - if(fingerprints && fingerprints.len) - sleep(30) - add_log("Prints:") - for(var/finger in fingerprints) - add_log("[finger]") - found_something = 1 + // Blood + if(length(blood)) + sleep(30) + add_log("Blood:") + found_something = TRUE + for(var/B in blood) + add_log("Type: [blood[B]] DNA: [B]") - // Blood - if(blood && blood.len) - sleep(30) - add_log("Blood:") - found_something = 1 - for(var/B in blood) - add_log("Type: [blood[B]] DNA: [B]") + //Fibers + if(length(fibers)) + sleep(30) + add_log("Fibers:") + for(var/fiber in fibers) + add_log("[fiber]") + found_something = TRUE - //Fibers - if(fibers && fibers.len) - sleep(30) - add_log("Fibers:") - for(var/fiber in fibers) - add_log("[fiber]") - found_something = 1 + //Reagents + if(length(reagents)) + sleep(30) + add_log("Reagents:") + for(var/R in reagents) + add_log("Reagent: [R] Volume: [reagents[R]]") + found_something = TRUE - //Reagents - if(reagents && reagents.len) - sleep(30) - add_log("Reagents:") - for(var/R in reagents) - add_log("Reagent: [R] Volume: [reagents[R]]") - found_something = 1 + // Get a new user + var/mob/holder = null + if(ismob(loc)) + holder = loc - // Get a new user - var/mob/holder = null - if(ismob(src.loc)) - holder = src.loc + if(!found_something) + add_log("# No forensic traces found #", FALSE) // Don't display this to the holder user + if(holder) + to_chat(holder, "Unable to locate any fingerprints, materials, fibers, or blood on [A]!") + else + if(holder) + to_chat(holder, "You finish scanning [A].") - if(!found_something) - add_log("# No forensic traces found #", 0) // Don't display this to the holder user - if(holder) - to_chat(holder, "Unable to locate any fingerprints, materials, fibers, or blood on \the [target_name]!") - else - if(holder) - to_chat(holder, "You finish scanning \the [target_name].") + add_log("---------------------------------------------------------", FALSE) + scanning = FALSE - add_log("---------------------------------------------------------", 0) - scanning = 0 - return - -/obj/item/detective_scanner/proc/add_log(var/msg, var/broadcast = 1) +/obj/item/detective_scanner/proc/add_log(msg, broadcast = TRUE) if(scanning) if(broadcast && ismob(loc)) var/mob/M = loc diff --git a/code/modules/events/apc_overload.dm b/code/modules/events/apc_overload.dm index 13cabe81b3c..2ca2cdbfa70 100644 --- a/code/modules/events/apc_overload.dm +++ b/code/modules/events/apc_overload.dm @@ -21,7 +21,7 @@ SEND_SOUND(M, S) /datum/event/apc_overload/announce() - GLOB.event_announcement.Announce("Overload detected in [station_name()]'s powernet. Engineering, please check all underfloor APC terminals.", "Critical Power Failure", new_sound = 'sound/AI/apc_overload.ogg') + GLOB.event_announcement.Announce("Overload detected in [station_name()]'s powernet. Engineering, please check all underfloor APC terminals.", "Critical Power Failure", new_sound = 'sound/AI/attention.ogg') /datum/event/apc_overload/end() return TRUE @@ -32,7 +32,7 @@ /area/turret_protected/ai) if(announce) - GLOB.event_announcement.Announce("Overload detected in [station_name()]'s powernet. Engineering, please check all underfloor APC terminals.", "Critical Power Failure", new_sound = 'sound/AI/apc_overload.ogg') + GLOB.event_announcement.Announce("Overload detected in [station_name()]'s powernet. Engineering, please check all underfloor APC terminals.", "Critical Power Failure", new_sound = 'sound/AI/attention.ogg') // break APC_BREAK_PROBABILITY% of all of the APCs on the station var/affected_apc_count = 0 diff --git a/code/modules/events/apc_short.dm b/code/modules/events/apc_short.dm index c19b6cbe8b7..bb82ceb15c4 100644 --- a/code/modules/events/apc_short.dm +++ b/code/modules/events/apc_short.dm @@ -21,7 +21,7 @@ SEND_SOUND(M, S) /datum/event/apc_short/announce() - GLOB.event_announcement.Announce("Overload detected in [station_name()]'s powernet. Engineering, please repair shorted APCs.", "Systems Power Failure", new_sound = 'sound/AI/apc_short.ogg') + GLOB.event_announcement.Announce("Overload detected in [station_name()]'s powernet. Engineering, please repair shorted APCs.", "Systems Power Failure", new_sound = 'sound/AI/attention.ogg') /datum/event/apc_short/end() return TRUE @@ -32,7 +32,7 @@ /area/turret_protected/ai) if(announce) - GLOB.event_announcement.Announce("Overload detected in [station_name()]'s powernet. Engineering, please repair shorted APCs.", "Systems Power Failure", new_sound = 'sound/AI/apc_short.ogg') + GLOB.event_announcement.Announce("Overload detected in [station_name()]'s powernet. Engineering, please repair shorted APCs.", "Systems Power Failure", new_sound = 'sound/AI/attention.ogg') // break APC_BREAK_PROBABILITY% of all of the APCs on the station var/affected_apc_count = 0 @@ -46,10 +46,10 @@ if(prob(APC_BREAK_PROBABILITY)) // if it has internal wires, cut the power wires if(C.wires) - if(!C.wires.IsIndexCut(APC_WIRE_MAIN_POWER1)) - C.wires.CutWireIndex(APC_WIRE_MAIN_POWER1) - if(!C.wires.IsIndexCut(APC_WIRE_MAIN_POWER2)) - C.wires.CutWireIndex(APC_WIRE_MAIN_POWER2) + if(!C.wires.is_cut(WIRE_MAIN_POWER1)) + C.wires.cut(WIRE_MAIN_POWER1) + if(!C.wires.is_cut(WIRE_MAIN_POWER2)) + C.wires.cut(WIRE_MAIN_POWER2) // if it was operating, toggle off the breaker if(C.operating) C.toggle_breaker() diff --git a/code/modules/events/brand_intelligence.dm b/code/modules/events/brand_intelligence.dm index 8d91635c458..35cc199c3ff 100644 --- a/code/modules/events/brand_intelligence.dm +++ b/code/modules/events/brand_intelligence.dm @@ -32,7 +32,7 @@ log_debug("Original brand intelligence machine: [originMachine] ([ADMIN_VV(originMachine,"VV")]) [ADMIN_JMP(originMachine)]") /datum/event/brand_intelligence/tick() - if(!originMachine || QDELETED(originMachine) || originMachine.shut_up || originMachine.wires.IsAllCut()) //if the original vending machine is missing or has it's voice switch flipped + if(!originMachine || QDELETED(originMachine) || originMachine.shut_up || originMachine.wires.is_all_cut()) //if the original vending machine is missing or has it's voice switch flipped for(var/obj/machinery/vending/saved in infectedMachines) saved.shoot_inventory = 0 if(originMachine) diff --git a/code/modules/events/electrical_storm.dm b/code/modules/events/electrical_storm.dm index 7304469f408..17c697faf11 100644 --- a/code/modules/events/electrical_storm.dm +++ b/code/modules/events/electrical_storm.dm @@ -25,5 +25,5 @@ for(var/thing in epicentreList) var/obj/effect/landmark/epicentre = thing for(var/obj/machinery/power/apc/apc in range(epicentre, lightsoutRange)) - apc.overload_lighting() + INVOKE_ASYNC(apc, /obj/machinery/power/apc.proc/overload_lighting) diff --git a/code/modules/events/event.dm b/code/modules/events/event.dm index 39c14c2169e..d7fa555ca5e 100644 --- a/code/modules/events/event.dm +++ b/code/modules/events/event.dm @@ -1,15 +1,24 @@ /datum/event_meta var/name = "" - var/enabled = 1 // Whether or not the event is available for random selection at all - var/weight = 0 // The base weight of this event. A zero means it may never fire, but see get_weight() - var/min_weight = 0 // The minimum weight that this event will have. Only used if non-zero. - var/max_weight = 0 // The maximum weight that this event will have. Only use if non-zero. - var/severity = 0 // The current severity of this event - var/one_shot = 0 //If true, then the event will not be re-added to the list of available events + /// Whether or not the event is available for random selection at all. + var/enabled = TRUE + /// The base weight of this event. A zero means it may never fire, but see get_weight() + var/weight + /// The minimum weight that this event will have. Only used if non-zero. + var/min_weight + /// The maximum weight that this event will have. + var/max_weight + /// the current severity of this event + var/severity + /// If true, then the event will not be re-added to the list of available events + var/one_shot + /// A modifier applied to all event weights (role and base), respects min and max + var/weight_mod = 1 + /// A list of roles that add weight to the event var/list/role_weights = list() var/datum/event/event_type -/datum/event_meta/New(var/event_severity, var/event_name, var/datum/event/type, var/event_weight, var/list/job_weights, var/is_one_shot = 0, var/min_event_weight = 0, var/max_event_weight = 0) +/datum/event_meta/New(event_severity, event_name, datum/event/type, event_weight, list/job_weights, is_one_shot = FALSE, min_event_weight = 0, max_event_weight = INFINITY) name = event_name severity = event_severity event_type = type @@ -20,7 +29,7 @@ if(job_weights) role_weights = job_weights -/datum/event_meta/proc/get_weight(var/list/active_with_role) +/datum/event_meta/proc/get_weight(list/active_with_role) if(!enabled) return 0 @@ -29,15 +38,9 @@ if(role in active_with_role) job_weight += active_with_role[role] * role_weights[role] - var/total_weight = weight + job_weight + return clamp((weight + job_weight) * weight_mod, min_weight, max_weight) - // Only min/max the weight if the values are non-zero - if(min_weight && total_weight < min_weight) total_weight = min_weight - if(max_weight && total_weight > max_weight) total_weight = max_weight - - return total_weight - -/datum/event_meta/alien/get_weight(var/list/active_with_role) +/datum/event_meta/alien/get_weight(list/active_with_role) if(GLOB.aliens_allowed) return ..(active_with_role) return 0 @@ -49,62 +52,91 @@ /datum/event //NOTE: Times are measured in master controller ticks! var/processing = 1 - var/startWhen = 0 //When in the lifetime to call start(). - var/announceWhen = 0 //When in the lifetime to call announce(). - var/endWhen = 0 //When in the lifetime the event should end. - - var/severity = 0 //Severity. Lower means less severe, higher means more severe. Does not have to be supported. Is set on New(). - var/activeFor = 0 //How long the event has existed. You don't need to change this. - var/isRunning = 1 //If this event is currently running. You should not change this. - var/startedAt = 0 //When this event started. - var/endedAt = 0 //When this event ended. - var/noAutoEnd = 0 //Does the event end automatically after endWhen passes? - var/area/impact_area //The area the event will hit + /// When in the lifetime to call start(). + var/startWhen = 0 + /// When in the lifetime to call announce(). + var/announceWhen = 0 + /// When in the lifetime the event should end. + var/endWhen = 0 + /// Severity. Lower means less severe, higher means more severe. Does not have to be supported. Is set on New(). + var/severity = 0 + /// How long the event has existed. You don't need to change this. + var/activeFor = 0 + /// If this event is currently running. You should not change this. + var/isRunning = TRUE + /// When this event started. + var/startedAt = 0 + /// When this event ended. + var/endedAt = 0 + /// Does the event end automatically after endWhen passes? + var/noAutoEnd = FALSE + /// The area the event will hit + var/area/impact_area var/datum/event_meta/event_meta = null /datum/event/nothing -//Called first before processing. -//Allows you to setup your event, such as randomly -//setting the startWhen and or announceWhen variables. -//Only called once. +/** + * Called first before processing. + * + * Allows you to setup your event, such as randomly + * setting the startWhen and or announceWhen variables. + * Only called once. + */ /datum/event/proc/setup() return -//Called when the tick is equal to the startWhen variable. -//Allows you to start before announcing or vice versa. -//Only called once. +/** + * Called when the tick is equal to the startWhen variable. + * + * Allows you to start before announcing or vice versa. + * Only called once. + */ /datum/event/proc/start() return -//Called when the tick is equal to the announceWhen variable. -//Allows you to announce before starting or vice versa. -//Only called once. +/** + * Called when the tick is equal to the announceWhen variable. + * + * Allows you to announce before starting or vice versa. + * Only called once. + */ /datum/event/proc/announce() return -//Called on or after the tick counter is equal to startWhen. -//You can include code related to your event or add your own -//time stamped events. -//Called more than once. +/** + * Called on or after the tick counter is equal to startWhen. + * + * You can include code related to your event or add your own + * time stamped events. + * Called more than once. + */ /datum/event/proc/tick() return -//Called on or after the tick is equal or more than endWhen -//You can include code related to the event ending. -//Do not place spawn() in here, instead use tick() to check for -//the activeFor variable. -//For example: if(activeFor == myOwnVariable + 30) doStuff() -//Only called once. +/** + * Called on or after the tick is equal or more than endWhen + * + * You can include code related to the event ending. + * Do not place spawn() in here, instead use tick() to check for + * the activeFor variable. + * For example: if(activeFor == myOwnVariable + 30) doStuff() + * Only called once. + */ /datum/event/proc/end() return -//Returns the latest point of event processing. +/** + * Returns the latest point of event processing. + */ /datum/event/proc/lastProcessAt() return max(startWhen, max(announceWhen, endWhen)) -//Do not override this proc, instead use the appropiate procs. -//This proc will handle the calls to the appropiate procs. +/** + * Do not override this proc, instead use the appropiate procs. + * + * This proc will handle the calls to the appropiate procs. + */ /datum/event/process() if(!processing) return @@ -113,14 +145,14 @@ tick() if(activeFor == startWhen) - isRunning = 1 + isRunning = TRUE start() if(activeFor == announceWhen) announce() if(activeFor == endWhen && !noAutoEnd) - isRunning = 0 + isRunning = FALSE end() // Everything is done, let's clean up. @@ -129,11 +161,13 @@ activeFor++ -//Called when start(), announce() and end() has all been called. +/** + * Called when start(), announce() and end() has all been called. + */ /datum/event/proc/kill() // If this event was forcefully killed run end() for individual cleanup if(isRunning) - isRunning = 0 + isRunning = FALSE end() endedAt = world.time diff --git a/code/modules/events/event_container.dm b/code/modules/events/event_container.dm index 908bc762315..bce820dadfd 100644 --- a/code/modules/events/event_container.dm +++ b/code/modules/events/event_container.dm @@ -128,11 +128,11 @@ GLOBAL_LIST_EMPTY(event_last_fired) /datum/event_container/mundane severity = EVENT_LEVEL_MUNDANE available_events = list( - // Severity level, event name, event type, base weight, role weights, one shot, min weight, max weight. Last two only used if set and non-zero + // Severity level, event name, event type, base weight, role weights, one shot, min weight, max weight. Last two only used if set. new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Nothing", /datum/event/nothing, 1100), - new /datum/event_meta(EVENT_LEVEL_MUNDANE, "PDA Spam", /datum/event/pda_spam, 0, list(ASSIGNMENT_ANY = 4), 0, 25, 50), - new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Lotto", /datum/event/money_lotto, 0, list(ASSIGNMENT_ANY = 1), 1, 5, 15), - new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Hacker", /datum/event/money_hacker, 0, list(ASSIGNMENT_ANY = 4), 1, 10, 25), + new /datum/event_meta(EVENT_LEVEL_MUNDANE, "PDA Spam", /datum/event/pda_spam, 0, list(ASSIGNMENT_ANY = 4), FALSE, 25, 50), + new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Lotto", /datum/event/money_lotto, 0, list(ASSIGNMENT_ANY = 1), TRUE, 5, 15), + new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Hacker", /datum/event/money_hacker, 0, list(ASSIGNMENT_ANY = 4), TRUE, 10, 25), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Economic News", /datum/event/economic_event, 300), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Trivial News", /datum/event/trivial_news, 400), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane News", /datum/event/mundane_news, 300), @@ -147,8 +147,8 @@ GLOBAL_LIST_EMPTY(event_last_fired) severity = EVENT_LEVEL_MODERATE available_events = list( new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing, 1230), - new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, 0, list(ASSIGNMENT_MEDICAL = 10), 1), - new /datum/event_meta(EVENT_LEVEL_MODERATE, "Carp School", /datum/event/carp_migration, 200, list(ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_SECURITY = 20), 1), + new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, 0, list(ASSIGNMENT_MEDICAL = 10), TRUE), + new /datum/event_meta(EVENT_LEVEL_MODERATE, "Carp School", /datum/event/carp_migration, 200, list(ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_SECURITY = 20), TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 0, list(ASSIGNMENT_SECURITY = 20)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Vines", /datum/event/spacevine, 250, list(ASSIGNMENT_ENGINEER = 10)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 25)), @@ -159,15 +159,15 @@ GLOBAL_LIST_EMPTY(event_last_fired) //new /datum/event_meta(EVENT_LEVEL_MODERATE, "Xenobiology Breach", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENCE = 100)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "APC Short", /datum/event/apc_short, 200, list(ASSIGNMENT_ENGINEER = 60)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 250, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_JANITOR = 150)), - new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 25, list(ASSIGNMENT_MEDICAL = 50), 1), - new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 100, list(ASSIGNMENT_SECURITY = 30), 1), + new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 25, list(ASSIGNMENT_MEDICAL = 50), TRUE), + new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 100, list(ASSIGNMENT_SECURITY = 30), TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ion_storm, 0, list(ASSIGNMENT_AI = 50, ASSIGNMENT_CYBORG = 50, ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_SCIENTIST = 5)), - new /datum/event_meta(EVENT_LEVEL_MODERATE, "Borer Infestation", /datum/event/borer_infestation, 40, list(ASSIGNMENT_SECURITY = 30), 1), - new /datum/event_meta(EVENT_LEVEL_MODERATE, "Immovable Rod", /datum/event/immovable_rod, 0, list(ASSIGNMENT_ENGINEER = 30), 1), - //new /datum/event_meta/ninja(EVENT_LEVEL_MODERATE, "Space Ninja", /datum/event/space_ninja, 0, list(ASSIGNMENT_SECURITY = 15), 1), + new /datum/event_meta(EVENT_LEVEL_MODERATE, "Borer Infestation", /datum/event/borer_infestation, 40, list(ASSIGNMENT_SECURITY = 30), TRUE), + new /datum/event_meta(EVENT_LEVEL_MODERATE, "Immovable Rod", /datum/event/immovable_rod, 0, list(ASSIGNMENT_ENGINEER = 30), TRUE), + //new /datum/event_meta/ninja(EVENT_LEVEL_MODERATE, "Space Ninja", /datum/event/space_ninja, 0, list(ASSIGNMENT_SECURITY = 15), TRUE), // NON-BAY EVENTS new /datum/event_meta(EVENT_LEVEL_MODERATE, "Mass Hallucination", /datum/event/mass_hallucination, 300), - new /datum/event_meta(EVENT_LEVEL_MODERATE, "Brand Intelligence", /datum/event/brand_intelligence, 50, list(ASSIGNMENT_ENGINEER = 25), 1), + new /datum/event_meta(EVENT_LEVEL_MODERATE, "Brand Intelligence", /datum/event/brand_intelligence, 50, list(ASSIGNMENT_ENGINEER = 25), TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Dust", /datum/event/dust, 50, list(ASSIGNMENT_ENGINEER = 50)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Dimensional Tear", /datum/event/tear, 0, list(ASSIGNMENT_SECURITY = 35)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Honknomoly", /datum/event/tear/honk, 0), @@ -179,9 +179,9 @@ GLOBAL_LIST_EMPTY(event_last_fired) new /datum/event_meta(EVENT_LEVEL_MODERATE, "Flux Anomaly", /datum/event/anomaly/anomaly_flux, 75, list(ASSIGNMENT_ENGINEER = 50)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravitational Anomaly", /datum/event/anomaly/anomaly_grav, 200), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Revenant", /datum/event/revenant, 150), - new /datum/event_meta(EVENT_LEVEL_MODERATE, "Swarmer Spawn", /datum/event/spawn_swarmer, 150, is_one_shot = 1), - new /datum/event_meta(EVENT_LEVEL_MODERATE, "Morph Spawn", /datum/event/spawn_morph, 40, is_one_shot = 1), - new /datum/event_meta(EVENT_LEVEL_MODERATE, "Disease Outbreak", /datum/event/disease_outbreak, 0, list(ASSIGNMENT_MEDICAL = 150), 1), + new /datum/event_meta(EVENT_LEVEL_MODERATE, "Swarmer Spawn", /datum/event/spawn_swarmer, 150, is_one_shot = TRUE), + new /datum/event_meta(EVENT_LEVEL_MODERATE, "Morph Spawn", /datum/event/spawn_morph, 40, is_one_shot = TRUE), + new /datum/event_meta(EVENT_LEVEL_MODERATE, "Disease Outbreak", /datum/event/disease_outbreak, 0, list(ASSIGNMENT_MEDICAL = 150), TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Headcrabs", /datum/event/headcrabs, 0, list(ASSIGNMENT_SECURITY = 20)) ) @@ -189,17 +189,17 @@ GLOBAL_LIST_EMPTY(event_last_fired) severity = EVENT_LEVEL_MAJOR available_events = list( new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 1320), - new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 0, list(ASSIGNMENT_SECURITY = 3), 1), + new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 0, list(ASSIGNMENT_SECURITY = 3), TRUE), //new /datum/event_meta(EVENT_LEVEL_MAJOR, "Containment Breach", /datum/event/prison_break/station, 0, list(ASSIGNMENT_ANY = 5)), new /datum/event_meta(EVENT_LEVEL_MAJOR, "APC Overload", /datum/event/apc_overload, 0), - new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 0, list(ASSIGNMENT_ENGINEER = 30), 1), - new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 5), 1), - new /datum/event_meta(EVENT_LEVEL_MAJOR, "Abductor Visit", /datum/event/abductor, 80, is_one_shot = 1), - //new /datum/event_meta/alien(EVENT_LEVEL_MAJOR, "Alien Infestation", /datum/event/alien_infestation, 0, list(ASSIGNMENT_SECURITY = 15), 1), - new /datum/event_meta(EVENT_LEVEL_MAJOR, "Traders", /datum/event/traders, 180, is_one_shot = 1), - new /datum/event_meta(EVENT_LEVEL_MAJOR, "Terror Spiders", /datum/event/spider_terror, 0, list(ASSIGNMENT_SECURITY = 15), is_one_shot = 1), - new /datum/event_meta(EVENT_LEVEL_MAJOR, "Slaughter Demon", /datum/event/spawn_slaughter, 15, is_one_shot = 1) - //new /datum/event_meta(EVENT_LEVEL_MAJOR, "Floor Cluwne", /datum/event/spawn_floor_cluwne, 15, is_one_shot = 1) + new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 0, list(ASSIGNMENT_ENGINEER = 30), TRUE), + new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 5), TRUE), + new /datum/event_meta(EVENT_LEVEL_MAJOR, "Abductor Visit", /datum/event/abductor, 80, is_one_shot = TRUE), + //new /datum/event_meta/alien(EVENT_LEVEL_MAJOR, "Alien Infestation", /datum/event/alien_infestation, 0, list(ASSIGNMENT_SECURITY = 15), TRUE), + new /datum/event_meta(EVENT_LEVEL_MAJOR, "Traders", /datum/event/traders, 180, is_one_shot = TRUE), + new /datum/event_meta(EVENT_LEVEL_MAJOR, "Terror Spiders", /datum/event/spider_terror, 0, list(ASSIGNMENT_SECURITY = 15), is_one_shot = TRUE), + new /datum/event_meta(EVENT_LEVEL_MAJOR, "Slaughter Demon", /datum/event/spawn_slaughter, 15, is_one_shot = TRUE) + //new /datum/event_meta(EVENT_LEVEL_MAJOR, "Floor Cluwne", /datum/event/spawn_floor_cluwne, 15, is_one_shot = TRUE) ) diff --git a/code/modules/events/rogue_drones.dm b/code/modules/events/rogue_drones.dm index 02fa69b7c3e..f3ea93c80c4 100644 --- a/code/modules/events/rogue_drones.dm +++ b/code/modules/events/rogue_drones.dm @@ -4,24 +4,16 @@ var/list/drones_list = list() /datum/event/rogue_drone/start() - //spawn them at the same place as carp var/list/possible_spawns = list() for(var/thing in GLOB.landmarks_list) var/obj/effect/landmark/C = thing - if(C.name == "carpspawn") + if(C.name == "carpspawn") //spawn them at the same place as carp possible_spawns.Add(C) - //25% chance for this to be a false alarm - var/num - if(prob(25)) - num = 0 - else - num = rand(2,6) - for(var/i=0, i= 100) return original_msg diff --git a/code/modules/food_and_drinks/drinks/drinks/shotglass.dm b/code/modules/food_and_drinks/drinks/drinks/shotglass.dm index d5d114fb43f..7b3349e4c2d 100644 --- a/code/modules/food_and_drinks/drinks/drinks/shotglass.dm +++ b/code/modules/food_and_drinks/drinks/drinks/shotglass.dm @@ -7,6 +7,7 @@ materials = list(MAT_GLASS=100) var/light_intensity = 2 light_color = LIGHT_COLOR_LIGHTBLUE + resistance_flags = FLAMMABLE /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass/on_reagent_change() if(!isShotFlammable() && (resistance_flags & ON_FIRE)) @@ -30,6 +31,7 @@ overlays += filling name = "shot glass of " + reagents.get_master_reagent_name() //No matter what, the glass will tell you the reagent's name. Might be too abusable in the future. if(resistance_flags & ON_FIRE) + cut_overlay(GLOB.fire_overlay, TRUE) overlays += "shotglass_fire" name = "flaming [name]" else diff --git a/code/modules/food_and_drinks/food/foods/baked_goods.dm b/code/modules/food_and_drinks/food/foods/baked_goods.dm index 57fd36393b5..9a7c0e89999 100644 --- a/code/modules/food_and_drinks/food/foods/baked_goods.dm +++ b/code/modules/food_and_drinks/food/foods/baked_goods.dm @@ -432,6 +432,29 @@ icon_state = "jdonut1" extra_reagent = "cherryjelly" +////////////////////// +// Pancakes // +////////////////////// + +/obj/item/reagent_containers/food/snacks/pancake + name = "pancake" + desc = "A plain pancake." + icon_state = "pancake" + filling_color = "#E7D8AB" + bitesize = 2 + list_reagents = list("nutriment" = 3, "sugar" = 3) + +/obj/item/reagent_containers/food/snacks/pancake/berry_pancake + name = "berry pancake" + desc = "A pancake loaded with berries." + icon_state = "berry_pancake" + list_reagents = list("nutriment" = 3, "sugar" = 3, "berryjuice" = 3) + +/obj/item/reagent_containers/food/snacks/pancake/choc_chip_pancake + name = "choc-chip pancake" + desc = "A pancake loaded with chocolate chips." + icon_state = "choc_chip_pancake" + list_reagents = list("nutriment" = 3, "sugar" = 3, "cocoa" = 3) ////////////////////// // Misc // diff --git a/code/modules/food_and_drinks/food/foods/meat.dm b/code/modules/food_and_drinks/food/foods/meat.dm index 382e2f39022..a9f0ab3d684 100644 --- a/code/modules/food_and_drinks/food/foods/meat.dm +++ b/code/modules/food_and_drinks/food/foods/meat.dm @@ -30,7 +30,7 @@ name = "-meat" var/subjectname = "" var/subjectjob = null - tastes = list("tender meat" = 1) + tastes = list("salty meat" = 1) /obj/item/reagent_containers/food/snacks/meat/slab/meatproduct name = "meat product" diff --git a/code/modules/food_and_drinks/food/snacks.dm b/code/modules/food_and_drinks/food/snacks.dm index 8d0408a74fb..38e1acd550b 100644 --- a/code/modules/food_and_drinks/food/snacks.dm +++ b/code/modules/food_and_drinks/food/snacks.dm @@ -34,16 +34,15 @@ /obj/item/reagent_containers/food/snacks/proc/On_Consume(mob/M, mob/user) if(!user) return - spawn(0) - if(!reagents.total_volume) - if(M == user) - to_chat(user, "You finish eating \the [src].") - user.visible_message("[M] finishes eating \the [src].") - user.unEquip(src) //so icons update :[ - Post_Consume(M) - var/obj/item/trash_item = generate_trash(usr) - usr.put_in_hands(trash_item) - qdel(src) + if(!reagents.total_volume) + if(M == user) + to_chat(user, "You finish eating \the [src].") + user.visible_message("[M] finishes eating \the [src].") + user.unEquip(src) //so icons update :[ + Post_Consume(M) + var/obj/item/trash_item = generate_trash(usr) + usr.put_in_hands(trash_item) + qdel(src) return /obj/item/reagent_containers/food/snacks/proc/Post_Consume(mob/living/M) diff --git a/code/modules/food_and_drinks/kitchen_machinery/cereal_maker.dm b/code/modules/food_and_drinks/kitchen_machinery/cereal_maker.dm index dc81717496a..59fe4b78bcd 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/cereal_maker.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/cereal_maker.dm @@ -8,17 +8,17 @@ onicon = "cereal_on" officon = "cereal_off" -obj/machinery/cooker/cerealmaker/setIcon(obj/item/copyme, obj/item/copyto) +/obj/machinery/cooker/cerealmaker/setIcon(obj/item/copyme, obj/item/copyto) var/image/img = new(copyme.icon, copyme.icon_state) img.transform *= 0.7 copyto.overlays += img copyto.overlays += copyme.overlays -obj/machinery/cooker/cerealmaker/changename(obj/item/name, obj/item/setme) +/obj/machinery/cooker/cerealmaker/changename(obj/item/name, obj/item/setme) setme.name = "box of [name] cereal" setme.desc = "[name.desc] It has been [thiscooktype]" -obj/machinery/cooker/cerealmaker/gettype() +/obj/machinery/cooker/cerealmaker/gettype() var/obj/item/reagent_containers/food/snacks/cereal/type = new(get_turf(src)) return type diff --git a/code/modules/food_and_drinks/kitchen_machinery/food_grill.dm b/code/modules/food_and_drinks/kitchen_machinery/food_grill.dm index 54290c80b37..f68f8c31baf 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/food_grill.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/food_grill.dm @@ -11,7 +11,7 @@ onicon = "grill_on" officon = "grill_off" -obj/machinery/cooker/foodgrill/putIn(obj/item/In, mob/chef) +/obj/machinery/cooker/foodgrill/putIn(obj/item/In, mob/chef) ..() var/image/img = new(In.icon, In.icon_state) img.pixel_y = 5 diff --git a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm index db078675db1..f65b78f3ca2 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm @@ -234,7 +234,7 @@ return if(UserOverride) - msg_admin_attack("[key_name_admin(occupant)] was gibbed by an autogibber (\the [src]) [ADMIN_JMP(src)]") + add_attack_logs(user, occupant, "gibbed by an autogibber ([src])") log_game("[key_name(occupant)] was gibbed by an autogibber ([src]) (X:[x] Y:[y] Z:[z])") if(operating) diff --git a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm index f179de1459a..2245a2053be 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm @@ -1,5 +1,3 @@ -#define SMART_FRIDGE_LOCK_SHORTED -1 - /** * # Smart Fridge * @@ -23,8 +21,6 @@ var/seconds_electrified = 0 /// Whether the fridge should randomly shoot held items at a nearby living target or not. var/shoot_inventory = FALSE - /// Whether the fridge is locked. Used for the secure variant of the fridge. - var/locked = FALSE /// Whether the fridge requires ID scanning. Used for the secure variant of the fridge. var/scan_id = TRUE /// Whether the fridge is considered secure. Used for wiring and display. @@ -70,6 +66,7 @@ max_n_of_items = 1500 * B.rating /obj/machinery/smartfridge/Destroy() + SStgui.close_uis(wires) QDEL_NULL(wires) for(var/atom/movable/A in contents) A.forceMove(loc) @@ -138,7 +135,7 @@ /obj/machinery/smartfridge/attackby(obj/item/O, var/mob/user) if(exchange_parts(user, O)) - SSnanoui.update_uis(src) + SStgui.update_uis(src) return if(stat & (BROKEN|NOPOWER)) to_chat(user, "\The [src] is unpowered and useless.") @@ -146,7 +143,7 @@ if(load(O, user)) user.visible_message("[user] has added \the [O] to \the [src].", "You add \the [O] to \the [src].") - SSnanoui.update_uis(src) + SStgui.update_uis(src) update_icon() else if(istype(O, /obj/item/storage/bag)) var/obj/item/storage/bag/P = O @@ -156,7 +153,7 @@ items_loaded++ if(items_loaded) user.visible_message("[user] loads \the [src] with \the [P].", "You load \the [src] with \the [P].") - SSnanoui.update_uis(src) + SStgui.update_uis(src) update_icon() var/failed = length(P.contents) if(failed) @@ -175,7 +172,7 @@ if(stat & (BROKEN|NOPOWER)) return wires.Interact(user) - ui_interact(user) + tgui_interact(user) return ..() //Drag pill bottle to fridge to empty it into the fridge @@ -197,33 +194,28 @@ items_loaded++ if(items_loaded) user.visible_message("[user] empties \the [P] into \the [src].", "You empty \the [P] into \the [src].") - SSnanoui.update_uis(src) update_icon() var/failed = length(P.contents) if(failed) to_chat(user, "[failed] item\s [failed == 1 ? "is" : "are"] refused.") -// UI -/obj/machinery/smartfridge/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = TRUE) +/obj/machinery/smartfridge/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) user.set_machine(src) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "smartfridge.tmpl", name, 400, 500) + ui = new(user, src, ui_key, "Smartfridge", name, 500, 500) ui.open() -/obj/machinery/smartfridge/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] +/obj/machinery/smartfridge/tgui_data(mob/user) + var/list/data = list() data["contents"] = null - data["electrified"] = seconds_electrified > 0 - data["shoot_inventory"] = shoot_inventory - data["locked"] = locked data["secure"] = is_secure data["can_dry"] = can_dry data["drying"] = drying - var/list/items[0] + var/list/items = list() for(var/i in 1 to length(item_quants)) var/K = item_quants[i] var/count = item_quants[K] @@ -235,30 +227,31 @@ return data -/obj/machinery/smartfridge/Topic(href, href_list) +/obj/machinery/smartfridge/tgui_act(action, params) if(..()) - return FALSE + return + + . = TRUE var/mob/user = usr - var/datum/nanoui/ui = SSnanoui.get_open_ui(user, src, "main") add_fingerprint(user) - if(href_list["close"]) - user.unset_machine() - ui.close() - return FALSE + switch(action) + if("vend") + if(is_secure && !emagged && scan_id && !allowed(usr)) //secure fridge check + to_chat(usr, "Access denied.") + return FALSE - if(href_list["vend"]) - var/index = text2num(href_list["vend"]) - var/amount = text2num(href_list["amount"]) - if(isnull(index) || !ISINDEXSAFE(item_quants, index) || isnull(amount)) - return FALSE - var/K = item_quants[index] - var/count = item_quants[K] + var/index = text2num(params["index"]) + var/amount = text2num(params["amount"]) + if(isnull(index) || !ISINDEXSAFE(item_quants, index) || isnull(amount)) + return FALSE + var/K = item_quants[index] + var/count = item_quants[K] + if(count == 0) // Sanity check, there are probably ways to press the button when it shouldn't be possible. + return FALSE - // Sanity check, there are probably ways to press the button when it shouldn't be possible. - if(count > 0) item_quants[K] = max(count - amount, 0) var/i = amount @@ -270,7 +263,6 @@ adjust_item_drop_location(O) update_icon() break - return TRUE else for(var/obj/O in contents) if(O.name == K) @@ -280,9 +272,7 @@ i-- if(i <= 0) return TRUE - return TRUE - return FALSE /** * Tries to load an item if it is accepted by [/obj/machinery/smartfridge/proc/accept_check]. @@ -363,26 +353,12 @@ /obj/machinery/smartfridge/secure/emag_act(mob/user) emagged = TRUE - locked = SMART_FRIDGE_LOCK_SHORTED to_chat(user, "You short out the product lock on \the [src].") /obj/machinery/smartfridge/secure/emp_act(severity) - if(!emagged && locked != SMART_FRIDGE_LOCK_SHORTED && prob(40 / severity)) + if(!emagged && prob(40 / severity)) playsound(loc, 'sound/effects/sparks4.ogg', 60, TRUE) emagged = TRUE - locked = SMART_FRIDGE_LOCK_SHORTED - -/obj/machinery/smartfridge/secure/Topic(href, href_list) - if(stat & (BROKEN|NOPOWER)) - return FALSE - - if(href_list["vend"] && (usr.contents.Find(src) || Adjacent(usr))) - if(!emagged && locked != SMART_FRIDGE_LOCK_SHORTED && scan_id && !allowed(usr)) - to_chat(usr, "Access denied.") - SSnanoui.update_uis(src) - return FALSE - - return ..() /** * # Seed Storage @@ -671,23 +647,14 @@ ..() atmos_spawn_air(LINDA_SPAWN_HEAT) -/obj/machinery/smartfridge/drying_rack/Topic(href, href_list) - if(..()) - return TRUE +/obj/machinery/smartfridge/drying_rack/tgui_act(action, params) + . = ..() - if(href_list["dryingOn"]) - drying = TRUE - use_power = ACTIVE_POWER_USE - update_icon() - return TRUE - - if(href_list["dryingOff"]) - drying = FALSE - use_power = IDLE_POWER_USE - update_icon() - return TRUE - - return FALSE + switch(action) + if("drying") + drying = !drying + use_power = drying ? ACTIVE_POWER_USE : IDLE_POWER_USE + update_icon() /obj/machinery/smartfridge/drying_rack/update_icon() ..() @@ -740,15 +707,13 @@ new dried(loc) item_quants[S.name]-- qdel(S) - SSnanoui.update_uis(src) + SStgui.update_uis(src) return TRUE for(var/obj/item/stack/sheet/wetleather/WL in contents) var/obj/item/stack/sheet/leather/L = new(loc) L.amount = WL.amount item_quants[WL.name]-- qdel(WL) - SSnanoui.update_uis(src) + SStgui.update_uis(src) return TRUE return FALSE - -#undef SMART_FRIDGE_LOCK_SHORTED diff --git a/code/modules/food_and_drinks/recipes/recipes_grill.dm b/code/modules/food_and_drinks/recipes/recipes_grill.dm index 047b3968176..73b181b8bbb 100644 --- a/code/modules/food_and_drinks/recipes/recipes_grill.dm +++ b/code/modules/food_and_drinks/recipes/recipes_grill.dm @@ -249,3 +249,23 @@ /obj/item/stack/rods, ) result = /obj/item/reagent_containers/food/snacks/fish_skewer + +/datum/recipe/grill/pancake + items = list( + /obj/item/reagent_containers/food/snacks/cookiedough + ) + result = /obj/item/reagent_containers/food/snacks/pancake + +/datum/recipe/grill/berry_pancake + items = list( + /obj/item/reagent_containers/food/snacks/cookiedough, + /obj/item/reagent_containers/food/snacks/grown/berries + ) + result = /obj/item/reagent_containers/food/snacks/pancake/berry_pancake + +/datum/recipe/grill/choc_chip_pancake + items = list( + /obj/item/reagent_containers/food/snacks/cookiedough, + /obj/item/reagent_containers/food/snacks/choc_pile + ) + result = /obj/item/reagent_containers/food/snacks/pancake/choc_chip_pancake diff --git a/code/modules/food_and_drinks/recipes/recipes_microwave.dm b/code/modules/food_and_drinks/recipes/recipes_microwave.dm index f8d720ec56c..df22e612830 100644 --- a/code/modules/food_and_drinks/recipes/recipes_microwave.dm +++ b/code/modules/food_and_drinks/recipes/recipes_microwave.dm @@ -449,7 +449,7 @@ ) result = /obj/item/reagent_containers/food/snacks/twobread -datum/recipe/microwave/slimesandwich +/datum/recipe/microwave/slimesandwich reagents = list("slimejelly" = 5) items = list( /obj/item/reagent_containers/food/snacks/breadslice, diff --git a/code/modules/hydroponics/beekeeping/beebox.dm b/code/modules/hydroponics/beekeeping/beebox.dm index 612146e579a..5a73313601a 100644 --- a/code/modules/hydroponics/beekeeping/beebox.dm +++ b/code/modules/hydroponics/beekeeping/beebox.dm @@ -198,10 +198,17 @@ return return ..() +/obj/structure/beebox/crowbar_act(mob/user, obj/item/I) + . = TRUE + if(!I.use_tool(src, user, 0)) + return + TOOL_ATTEMPT_DISMANTLE_MESSAGE + if(I.use_tool(src, user, 50, volume = I.tool_volume)) + TOOL_DISMANTLE_SUCCESS_MESSAGE + deconstruct(disassembled = TRUE) + /obj/structure/beebox/wrench_act(mob/user, obj/item/I) . = TRUE - if(!I.tool_use_check(user, 0)) - return default_unfasten_wrench(user, I, time = 20) /obj/structure/beebox/attack_hand(mob/user) @@ -261,15 +268,18 @@ visible_message("[user] removes the queen from the apiary.") queen_bee = null -/obj/structure/beebox/deconstruct(disassembled = TRUE) - new /obj/item/stack/sheet/wood(loc, 20) +/obj/structure/beebox/deconstruct(disassembled = FALSE) + var/mat_drop = 20 + if(disassembled) + mat_drop = 40 + new /obj/item/stack/sheet/wood(loc, mat_drop) for(var/mob/living/simple_animal/hostile/poison/bees/B in bees) if(B.loc == src) B.forceMove(drop_location()) for(var/obj/item/honey_frame/HF in honey_frames) HF.forceMove(drop_location()) honey_frames -= HF - qdel(src) + ..() /obj/structure/beebox/unwrenched anchored = FALSE diff --git a/code/modules/hydroponics/fermenting_barrel.dm b/code/modules/hydroponics/fermenting_barrel.dm index f194c48e019..5031ac71373 100644 --- a/code/modules/hydroponics/fermenting_barrel.dm +++ b/code/modules/hydroponics/fermenting_barrel.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/objects.dmi' icon_state = "barrel" density = TRUE - anchored = FALSE + anchored = TRUE container_type = DRAINABLE | AMOUNT_VISIBLE pressure_resistance = 2 * ONE_ATMOSPHERE max_integrity = 300 @@ -65,6 +65,26 @@ to_chat(user, "You close [src], letting you draw from its tap.") update_icon() +/obj/structure/fermenting_barrel/crowbar_act(mob/living/user, obj/item/I) + . = TRUE + if(!I.use_tool(src, user, 0)) + return + TOOL_ATTEMPT_DISMANTLE_MESSAGE + if(I.use_tool(src, user, 50, volume = I.tool_volume)) + TOOL_DISMANTLE_SUCCESS_MESSAGE + deconstruct(disassembled = TRUE) + +/obj/structure/fermenting_barrel/wrench_act(mob/living/user, obj/item/I) + . = TRUE + default_unfasten_wrench(user, I, time = 20) + +/obj/structure/fermenting_barrel/deconstruct(disassembled = FALSE) + var/mat_drop = 15 + if(disassembled) + mat_drop = 30 + new /obj/item/stack/sheet/wood(drop_location(), mat_drop) + ..() + /obj/structure/fermenting_barrel/update_icon() if(open) icon_state = "barrel_open" diff --git a/code/modules/hydroponics/grown/citrus.dm b/code/modules/hydroponics/grown/citrus.dm index 6e937f45c2a..911b8eae866 100644 --- a/code/modules/hydroponics/grown/citrus.dm +++ b/code/modules/hydroponics/grown/citrus.dm @@ -116,9 +116,8 @@ /obj/item/reagent_containers/food/snacks/grown/firelemon/attack_self(mob/living/user) var/area/A = get_area(user) user.visible_message("[user] primes the [src]!", "You prime the [src]!") - var/message = "[ADMIN_LOOKUPFLW(user)] primed a combustible lemon for detonation at [A] [ADMIN_COORDJMP(user)]" investigate_log("[key_name(user)] primed a combustible lemon for detonation at [A] [COORD(user)].", INVESTIGATE_BOMB) - message_admins(message) + add_attack_logs(user, src, "primed a combustible lemon for detonation", ATKLOG_FEW) log_game("[key_name(user)] primed a combustible lemon for detonation at [A] [COORD(user)].") if(iscarbon(user)) var/mob/living/carbon/C = user diff --git a/code/modules/hydroponics/grown/replicapod.dm b/code/modules/hydroponics/grown/replicapod.dm index d6f8cae7519..0f2b54ab971 100644 --- a/code/modules/hydroponics/grown/replicapod.dm +++ b/code/modules/hydroponics/grown/replicapod.dm @@ -29,7 +29,8 @@ if(istype(W,/obj/item/reagent_containers/syringe)) if(!contains_sample) for(var/datum/reagent/blood/bloodSample in W.reagents.reagent_list) - if(bloodSample.data["mind"] && bloodSample.data["cloneable"] == 1) + var/datum/dna/dna = bloodSample.data["dna"] + if(bloodSample.data["mind"] && bloodSample.data["cloneable"] && !(NO_SCAN in dna.species.species_traits)) var/datum/mind/tempmind = bloodSample.data["mind"] if(tempmind.is_revivable()) mind = bloodSample.data["mind"] diff --git a/code/modules/hydroponics/hydroitemdefines.dm b/code/modules/hydroponics/hydroitemdefines.dm index 7d59bd3360b..d5c7744eb4a 100644 --- a/code/modules/hydroponics/hydroitemdefines.dm +++ b/code/modules/hydroponics/hydroitemdefines.dm @@ -27,10 +27,7 @@ w_class = WEIGHT_CLASS_SMALL throw_speed = 3 throw_range = 10 - -/obj/item/reagent_containers/spray/weedspray/New() - ..() - reagents.add_reagent("atrazine", 100) + list_reagents = list("atrazine" = 100) /obj/item/reagent_containers/spray/weedspray/suicide_act(mob/user) user.visible_message("[user] is huffing the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.") @@ -49,10 +46,7 @@ w_class = WEIGHT_CLASS_SMALL throw_speed = 3 throw_range = 10 - -/obj/item/reagent_containers/spray/pestspray/New() - ..() - reagents.add_reagent("pestkiller", 100) + list_reagents = list("pestkiller" = 100) /obj/item/reagent_containers/spray/pestspray/suicide_act(mob/user) user.visible_message("[user] is huffing the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.") @@ -222,79 +216,112 @@ /obj/item/reagent_containers/glass/bottle/nutrient - name = "bottle of nutrient" + name = "jug of nutrient" + desc = "A decent sized plastic jug." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle16" - volume = 50 + icon_state = "plastic_jug" + item_state = "plastic_jug" w_class = WEIGHT_CLASS_TINY amount_per_transfer_from_this = 10 - possible_transfer_amounts = list(1,2,5,10,15,25,50) + possible_transfer_amounts = list(1,2,5,10,20,40,80) + container_type = OPENCONTAINER + volume = 80 + hitsound = 'sound/weapons/jug_empty_impact.ogg' + throwhitsound = 'sound/weapons/jug_empty_impact.ogg' + force = 0.2 + throwforce = 0.2 /obj/item/reagent_containers/glass/bottle/nutrient/New() + ..() + add_lid() + pixel_x = rand(-5, 5) + pixel_y = rand(-5, 5) + +/obj/item/reagent_containers/glass/bottle/nutrient/on_reagent_change() + . = ..() + update_icon() + if(reagents.total_volume) + hitsound = 'sound/weapons/jug_filled_impact.ogg' + throwhitsound = 'sound/weapons/jug_filled_impact.ogg' + else + hitsound = 'sound/weapons/jug_empty_impact.ogg' + throwhitsound = 'sound/weapons/jug_empty_impact.ogg' + +/obj/item/reagent_containers/glass/bottle/nutrient/update_icon() + cut_overlays() + + if(reagents.total_volume) + var/image/filling = image('icons/obj/reagentfillings.dmi', src, "plastic_jug10") + + var/percent = round((reagents.total_volume / volume) * 100) + switch(percent) + if(0 to 10) + filling.icon_state = "plastic_jug-10" + if(11 to 29) + filling.icon_state = "plastic_jug25" + if(30 to 45) + filling.icon_state = "plastic_jug40" + if(46 to 61) + filling.icon_state = "plastic_jug55" + if(62 to 77) + filling.icon_state = "plastic_jug70" + if(78 to 92) + filling.icon_state = "plastic_jug85" + if(93 to INFINITY) + filling.icon_state = "plastic_jug100" + + filling.icon += mix_color_from_reagents(reagents.reagent_list) + add_overlay(filling) + + if(!is_open_container()) + add_overlay("lid_jug") + + +/obj/item/reagent_containers/glass/bottle/nutrient/ez + name = "jug of E-Z-Nutrient" + desc = "Contains a fertilizer that causes mild mutations with each harvest." + icon = 'icons/obj/chemical.dmi' + icon_state = "plastic_jug_ez" + list_reagents = list("eznutriment" = 80) + +/obj/item/reagent_containers/glass/bottle/nutrient/l4z + name = "jug of Left 4 Zed" + desc = "Contains a fertilizer that limits plant yields to no more than one and causes significant mutations in plants." + icon = 'icons/obj/chemical.dmi' + icon_state = "plastic_jug_l4z" + list_reagents = list("left4zednutriment" = 80) + +/obj/item/reagent_containers/glass/bottle/nutrient/rh + name = "jug of Robust Harvest" + desc = "Contains a fertilizer that increases the yield of a plant by 30% while causing no mutations." + icon = 'icons/obj/chemical.dmi' + icon_state = "plastic_jug_rh" + list_reagents = list("robustharvestnutriment" = 80) + +/obj/item/reagent_containers/glass/bottle/nutrient/empty + icon = 'icons/obj/chemical.dmi' + icon_state = "plastic_jug" + +/obj/item/reagent_containers/glass/bottle/nutrient/killer + icon = 'icons/obj/chemical.dmi' + icon_state = "plastic_jug_k" + w_class = WEIGHT_CLASS_TINY + +/obj/item/reagent_containers/glass/bottle/nutrient/killer/New() ..() pixel_x = rand(-5, 5) pixel_y = rand(-5, 5) -/obj/item/reagent_containers/glass/bottle/nutrient/ez - name = "bottle of E-Z-Nutrient" - desc = "Contains a fertilizer that causes mild mutations with each harvest." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle16" - -/obj/item/reagent_containers/glass/bottle/nutrient/ez/New() - ..() - reagents.add_reagent("eznutriment", 50) - -/obj/item/reagent_containers/glass/bottle/nutrient/l4z - name = "bottle of Left 4 Zed" - desc = "Contains a fertilizer that limits plant yields to no more than one and causes significant mutations in plants." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle18" - -/obj/item/reagent_containers/glass/bottle/nutrient/l4z/New() - ..() - reagents.add_reagent("left4zednutriment", 50) - -/obj/item/reagent_containers/glass/bottle/nutrient/rh - name = "bottle of Robust Harvest" - desc = "Contains a fertilizer that increases the yield of a plant by 30% while causing no mutations." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle15" - -/obj/item/reagent_containers/glass/bottle/nutrient/rh/New() - ..() - reagents.add_reagent("robustharvestnutriment", 50) - -/obj/item/reagent_containers/glass/bottle/nutrient/empty - name = "bottle" - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle16" - -/obj/item/reagent_containers/glass/bottle/killer - name = "bottle" - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle16" - volume = 50 - w_class = WEIGHT_CLASS_TINY - amount_per_transfer_from_this = 10 - possible_transfer_amounts = list(1,2,5,10,15,25,50) - -/obj/item/reagent_containers/glass/bottle/killer/weedkiller - name = "bottle of weed killer" +/obj/item/reagent_containers/glass/bottle/nutrient/killer/weedkiller + name = "jug of weed killer" desc = "Contains a herbicide." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle19" + icon_state = "plastic_jug_wk" + list_reagents = list("atrazine" = 80) -/obj/item/reagent_containers/glass/bottle/killer/weedkiller/New() - ..() - reagents.add_reagent("atrazine", 50) - -/obj/item/reagent_containers/glass/bottle/killer/pestkiller - name = "bottle of pest spray" +/obj/item/reagent_containers/glass/bottle/nutrient/killer/pestkiller + name = "jug of pest spray" desc = "Contains a pesticide." icon = 'icons/obj/chemical.dmi' - icon_state = "bottle20" - -/obj/item/reagent_containers/glass/bottle/killer/pestkiller/New() - ..() - reagents.add_reagent("pestkiller", 50) + icon_state = "plastic_jug_pk" + list_reagents = list("pestkiller" = 80) diff --git a/code/modules/hydroponics/hydroponics.dm b/code/modules/hydroponics/hydroponics.dm index 1be8f11527d..d79a8030a59 100644 --- a/code/modules/hydroponics/hydroponics.dm +++ b/code/modules/hydroponics/hydroponics.dm @@ -744,6 +744,10 @@ to_chat(user, "[reagent_source] is empty.") return 1 + if(reagent_source.has_lid && !reagent_source.is_drainable()) //if theres a LID then cannot transfer reagents. + to_chat(user, "You need to open [O] first!") + return TRUE + var/list/trays = list(src)//makes the list just this in cases of syringes and compost etc var/target = myseed ? myseed.plantname : src var/visi_msg = "" diff --git a/code/modules/instruments/_instrument_data.dm b/code/modules/instruments/_instrument_data.dm new file mode 100644 index 00000000000..2fde3de59fb --- /dev/null +++ b/code/modules/instruments/_instrument_data.dm @@ -0,0 +1,113 @@ +/** + * Get all non admin_only instruments as a list of text ids. + */ +/proc/get_allowed_instrument_ids() + . = list() + for(var/id in SSinstruments.instrument_data) + var/datum/instrument/I = SSinstruments.instrument_data[id] + if(!I.admin_only) + . += I.id + +/** + * # Instrument Datums + * + * Instrument datums hold the data for any given instrument, as well as data on how to play it and what bounds there are to playing it. + * + * The datums themselves are kept in SSinstruments in a list by their unique ID. The reason it uses ID instead of typepath is to support the runtime creation of instruments. + * Since songs cache them while playing, there isn't realistic issues regarding performance from accessing. + */ +/datum/instrument + /// Name of the instrument + var/name = "Generic instrument" + /// Uniquely identifies this instrument so runtime changes are possible as opposed to paths. If this is unset, things will use path instead. + var/id + /// Category + var/category = "Unsorted" + /// Used for categorization subtypes + var/abstract_type = /datum/instrument + /// Write here however many samples, follow this syntax: "%note num%"='%sample file%' eg. "27"='synthesizer/e2.ogg'. Key must never be lower than 0 and higher than 127 + var/list/real_samples + /// assoc list key = /datum/instrument_key. do not fill this yourself! + var/list/samples + /// See __DEFINES/flags/instruments.dm + var/instrument_flags = NONE + /// For legacy instruments, the path to our notes + var/legacy_instrument_path + /// For legacy instruments, our file extension + var/legacy_instrument_ext + /// What songs are using us + var/list/datum/song/songs_using = list() + /// Don't touch this + var/static/HIGHEST_KEY = 127 + /// Don't touch this x2 + var/static/LOWEST_KEY = 0 + /// Oh no - For truly troll instruments. + var/admin_only = FALSE + /// Volume multiplier. Synthesized instruments are quite loud and I don't like to cut off potential detail via editing. (someone correct me if this isn't a thing) + var/volume_multiplier = 0.33 + +/datum/instrument/New() + if(isnull(id)) + id = "[type]" + +/datum/instrument/Destroy() + SSinstruments.instrument_data -= id + for(var/i in songs_using) + var/datum/song/S = i + S.set_instrument(null) + real_samples = null + samples = null + songs_using = null + return ..() + +/** + * Initializes the instrument, calculating its samples if necessary. + */ +/datum/instrument/proc/Initialize() + if(instrument_flags & (INSTRUMENT_LEGACY | INSTRUMENT_DO_NOT_AUTOSAMPLE)) + return + calculate_samples() + +/** + * Checks if this instrument is ready to play. + */ +/datum/instrument/proc/is_ready() + if(instrument_flags & INSTRUMENT_LEGACY) + return legacy_instrument_path && legacy_instrument_ext + else if(instrument_flags & INSTRUMENT_DO_NOT_AUTOSAMPLE) + return length(samples) + return length(samples) >= 128 + +/** + * For synthesized instruments, this is how the instrument generates the "keys" that a [/datum/song] uses to play notes. + * Calculating them on the fly would be unperformant, so we do it during init and keep it all cached in a list. + */ +/datum/instrument/proc/calculate_samples() + if(!length(real_samples)) + CRASH("No real samples defined for [id] [type] on calculate_samples() call.") + var/list/real_keys = list() + samples = list() + for(var/key in real_samples) + real_keys += text2num(key) + sortTim(real_keys, /proc/cmp_numeric_asc, associative = FALSE) + + for(var/i in 1 to (length(real_keys) - 1)) + var/from_key = real_keys[i] + var/to_key = real_keys[i + 1] + var/sample1 = real_samples[num2text(from_key)] + var/sample2 = real_samples[num2text(to_key)] + var/pivot = FLOOR((from_key + to_key) / 2, 1) //original code was a round but I replaced it because that's effectively a floor, thanks Baystation! who knows what was intended. + for(var/key in from_key to pivot) + samples[num2text(key)] = new /datum/instrument_key(sample1, key, key - from_key) + for(var/key in (pivot + 1) to to_key) + samples[num2text(key)] = new /datum/instrument_key(sample2, key, key - to_key) + + // Fill in 0 to first key and last key to 127 + var/first_key = real_keys[1] + var/last_key = real_keys[length(real_keys)] + var/first_sample = real_samples[num2text(first_key)] + var/last_sample = real_samples[num2text(last_key)] + for(var/key in LOWEST_KEY to (first_key - 1)) + samples[num2text(key)] = new /datum/instrument_key(first_sample, key, key - first_key) + for(var/key in last_key to HIGHEST_KEY) + samples[num2text(key)] = new /datum/instrument_key(last_sample, key, key - last_key) diff --git a/code/modules/instruments/_instrument_key.dm b/code/modules/instruments/_instrument_key.dm new file mode 100644 index 00000000000..5c7cc0ce372 --- /dev/null +++ b/code/modules/instruments/_instrument_key.dm @@ -0,0 +1,33 @@ +#define KEY_TWELTH (1/12) + +/** + * Instrument key datums contain everything needed to know how to play a specific + * note of an instrument.* + */ +/datum/instrument_key + /// The numerical key of what this is, from 1 to 127 on a standard piano keyboard. + var/key + /// The actual sample file that will be loaded when playing. + var/sample + /// The frequency to play the sample to get our desired note. + var/frequency + /// Deviation up/down from the pivot point that uses its sample. Used to calculate frequency. + var/deviation + +/datum/instrument_key/New(sample, key, deviation, frequency) + src.sample = sample + src.key = key + src.deviation = deviation + src.frequency = frequency + if(!frequency && deviation) + calculate() + +/** + * Calculates and stores our deviation. + */ +/datum/instrument_key/proc/calculate() + if(!deviation) + CRASH("Invalid calculate call: No deviation or sample in instrument_key") + frequency = 2 ** (KEY_TWELTH * deviation) + +#undef KEY_TWELTH diff --git a/code/modules/instruments/brass.dm b/code/modules/instruments/brass.dm new file mode 100644 index 00000000000..7f8f103831f --- /dev/null +++ b/code/modules/instruments/brass.dm @@ -0,0 +1,26 @@ +/datum/instrument/brass + name = "Generic brass instrument" + category = "Brass" + abstract_type = /datum/instrument/brass + +/datum/instrument/brass/crisis_section + name = "Crisis Brass Section" + id = "crbrass" + real_samples = list("36"='sound/instruments/synthesis_samples/brass/crisis_brass/c2.ogg', + "48"='sound/instruments/synthesis_samples/brass/crisis_brass/c3.ogg', + "60"='sound/instruments/synthesis_samples/brass/crisis_brass/c4.ogg', + "72"='sound/instruments/synthesis_samples/brass/crisis_brass/c5.ogg') + +/datum/instrument/brass/crisis_trombone + name = "Crisis Trombone" + id = "crtrombone" + real_samples = list("36"='sound/instruments/synthesis_samples/brass/crisis_trombone/c2.ogg', + "48"='sound/instruments/synthesis_samples/brass/crisis_trombone/c3.ogg', + "60"='sound/instruments/synthesis_samples/brass/crisis_trombone/c4.ogg', + "72"='sound/instruments/synthesis_samples/brass/crisis_trombone/c5.ogg') + +/datum/instrument/brass/crisis_trumpet + name = "Crisis Trumpet" + id = "crtrumpet" + real_samples = list("60"='sound/instruments/synthesis_samples/brass/crisis_trumpet/c4.ogg', + "72"='sound/instruments/synthesis_samples/brass/crisis_trumpet/c5.ogg') diff --git a/code/modules/instruments/chromatic_percussion.dm b/code/modules/instruments/chromatic_percussion.dm new file mode 100644 index 00000000000..cafa9e31edb --- /dev/null +++ b/code/modules/instruments/chromatic_percussion.dm @@ -0,0 +1,31 @@ +/datum/instrument/chromatic + name = "Generic chromatic percussion instrument" + category = "Chromatic percussion" + abstract_type = /datum/instrument/chromatic + +/datum/instrument/chromatic/vibraphone1 + name = "Crisis Vibraphone" + id = "crvibr" + real_samples = list("36"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c2.ogg', + "48"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c3.ogg', + "60"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c4.ogg', + "72"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c5.ogg') + +/datum/instrument/chromatic/musicbox1 + name = "SGM Music Box" + id = "sgmmbox" + real_samples = list("36"='sound/instruments/synthesis_samples/chromatic/sgmbox/c2.ogg', + "48"='sound/instruments/synthesis_samples/chromatic/sgmbox/c3.ogg', + "60"='sound/instruments/synthesis_samples/chromatic/sgmbox/c4.ogg', + "72"='sound/instruments/synthesis_samples/chromatic/sgmbox/c5.ogg') + +/datum/instrument/chromatic/fluid_celeste + name = "FluidR3 Celeste" + id = "r3celeste" + real_samples = list("36"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c2.ogg', + "48"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c3.ogg', + "60"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c4.ogg', + "72"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c5.ogg', + "84"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c6.ogg', + "96"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c7.ogg', + "108"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c8.ogg') diff --git a/code/modules/instruments/fun.dm b/code/modules/instruments/fun.dm new file mode 100644 index 00000000000..5a9b1292c42 --- /dev/null +++ b/code/modules/instruments/fun.dm @@ -0,0 +1,19 @@ +/datum/instrument/fun + name = "Generic Fun Instrument" + category = "Fun" + abstract_type = /datum/instrument/fun + +/datum/instrument/fun/honk + name = "!!HONK!!" + id = "honk" + real_samples = list("74"='sound/items/bikehorn.ogg') // Cluwne Heaven + +/datum/instrument/fun/signal + name = "Ping" + id = "ping" + real_samples = list("79"='sound/machines/ping.ogg') + +/datum/instrument/fun/chime + name = "Chime" + id = "chime" + real_samples = list("79"='sound/machines/chime.ogg') diff --git a/code/modules/instruments/guitar.dm b/code/modules/instruments/guitar.dm new file mode 100644 index 00000000000..be7cfbe467b --- /dev/null +++ b/code/modules/instruments/guitar.dm @@ -0,0 +1,36 @@ +/datum/instrument/guitar + name = "Generic guitar-like instrument" + category = "Guitar" + abstract_type = /datum/instrument/guitar + +/datum/instrument/guitar/steel_crisis + name = "Crisis Steel String Guitar" + id = "csteelgt" + real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_steel/c2.ogg', + "48"='sound/instruments/synthesis_samples/guitar/crisis_steel/c3.ogg', + "60"='sound/instruments/synthesis_samples/guitar/crisis_steel/c4.ogg', + "72"='sound/instruments/synthesis_samples/guitar/crisis_steel/c5.ogg') + +/datum/instrument/guitar/nylon_crisis + name = "Crisis Nylon String Guitar" + id = "cnylongt" + real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c2.ogg', + "48"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c3.ogg', + "60"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c4.ogg', + "72"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c5.ogg') + +/datum/instrument/guitar/clean_crisis + name = "Crisis Clean Guitar" + id = "ccleangt" + real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_clean/c2.ogg', + "48"='sound/instruments/synthesis_samples/guitar/crisis_clean/c3.ogg', + "60"='sound/instruments/synthesis_samples/guitar/crisis_clean/c4.ogg', + "72"='sound/instruments/synthesis_samples/guitar/crisis_clean/c5.ogg') + +/datum/instrument/guitar/muted_crisis + name = "Crisis Muted Guitar" + id = "cmutedgt" + real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_muted/c2.ogg', + "48"='sound/instruments/synthesis_samples/guitar/crisis_muted/c3.ogg', + "60"='sound/instruments/synthesis_samples/guitar/crisis_muted/c4.ogg', + "72"='sound/instruments/synthesis_samples/guitar/crisis_muted/c5.ogg') diff --git a/code/modules/instruments/hardcoded.dm b/code/modules/instruments/hardcoded.dm new file mode 100644 index 00000000000..5db7e8b3bb4 --- /dev/null +++ b/code/modules/instruments/hardcoded.dm @@ -0,0 +1,86 @@ +//THESE ARE HARDCODED INSTRUMENT SAMPLES. +//SONGS WILL BE AUTOMATICALLY SWITCHED TO LEGACY MODE IF THEY USE THIS KIND OF INSTRUMENT! +//I'd prefer these stayed. They sound different from the mechanical synthesis of synthed instruments, and I quite like them that way. It's not legacy, it's hardcoded, old style. - kevinz000 +/datum/instrument/hardcoded + abstract_type = /datum/instrument/hardcoded + category = "Non-Synthesized" + instrument_flags = INSTRUMENT_LEGACY + volume_multiplier = 1 //not as loud as synth'd + +/datum/instrument/hardcoded/accordion + name = "Accordion" + id = "accordion" + legacy_instrument_ext = "mid" + legacy_instrument_path = "accordion" + +/datum/instrument/hardcoded/bikehorn + name = "Bike Horn" + id = "bikehorn" + legacy_instrument_ext = "ogg" + legacy_instrument_path = "bikehorn" + +/datum/instrument/hardcoded/eguitar + name = "Electric Guitar" + id = "eguitar" + legacy_instrument_ext = "ogg" + legacy_instrument_path = "eguitar" + +/datum/instrument/hardcoded/glockenspiel + name = "Glockenspiel" + id = "glockenspiel" + legacy_instrument_ext = "mid" + legacy_instrument_path = "glockenspiel" + +/datum/instrument/hardcoded/guitar + name = "Guitar" + id = "guitar" + legacy_instrument_ext = "ogg" + legacy_instrument_path = "guitar" + +/datum/instrument/hardcoded/harmonica + name = "Harmonica" + id = "harmonica" + legacy_instrument_ext = "mid" + legacy_instrument_path = "harmonica" + +/datum/instrument/hardcoded/piano + name = "Piano" + id = "piano" + legacy_instrument_ext = "ogg" + legacy_instrument_path = "piano" + +/datum/instrument/hardcoded/recorder + name = "Recorder" + id = "recorder" + legacy_instrument_ext = "mid" + legacy_instrument_path = "recorder" + +/datum/instrument/hardcoded/saxophone + name = "Saxophone" + id = "saxophone" + legacy_instrument_ext = "mid" + legacy_instrument_path = "saxophone" + +/datum/instrument/hardcoded/trombone + name = "Trombone" + id = "trombone" + legacy_instrument_ext = "mid" + legacy_instrument_path = "trombone" + +/datum/instrument/hardcoded/violin + name = "Violin" + id = "violin" + legacy_instrument_ext = "mid" + legacy_instrument_path = "violin" + +/datum/instrument/hardcoded/xylophone + name = "Xylophone" + id = "xylophone" + legacy_instrument_ext = "mid" + legacy_instrument_path = "xylophone" + +/datum/instrument/hardcoded/banjo + name = "Banjo" + id = "banjo" + legacy_instrument_ext = "ogg" + legacy_instrument_path = "banjo" diff --git a/code/modules/instruments/objs/items/_instrument.dm b/code/modules/instruments/objs/items/_instrument.dm new file mode 100644 index 00000000000..936a9b4c85d --- /dev/null +++ b/code/modules/instruments/objs/items/_instrument.dm @@ -0,0 +1,53 @@ +//copy pasta of the space piano, don't hurt me -Pete +/obj/item/instrument + name = "generic instrument" + force = 10 + max_integrity = 100 + resistance_flags = FLAMMABLE + icon = 'icons/obj/musician.dmi' + lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi' + /// Our song datum. + var/datum/song/handheld/song + /// Our allowed list of instrument ids. This is nulled on initialize. + var/list/allowed_instrument_ids + /// How far away our song datum can be heard. + var/instrument_range = 15 + +/obj/item/instrument/Initialize(mapload) + . = ..() + song = new(src, allowed_instrument_ids, instrument_range) + allowed_instrument_ids = null //We don't need this clogging memory after it's used. + +/obj/item/instrument/Destroy() + QDEL_NULL(song) + return ..() + +/obj/item/instrument/suicide_act(mob/user) + user.visible_message("[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!") + return BRUTELOSS + +/obj/item/instrument/attack_self(mob/user) + tgui_interact(user) + +/obj/item/instrument/tgui_data(mob/user) + return song.tgui_data(user) + +/obj/item/instrument/tgui_interact(mob/user) + if(!isliving(user) || user.incapacitated()) + return + song.tgui_interact(user) + +/obj/item/instrument/tgui_act(action, params) + if(..()) + return + return song.tgui_act(action, params) + +/** + * Whether the instrument should stop playing + * + * Arguments: + * * user - The user + */ +/obj/item/instrument/proc/should_stop_playing(mob/user) + return !(src in user) || !isliving(user) || user.incapacitated() diff --git a/code/modules/instruments/objs/items/headphones.dm b/code/modules/instruments/objs/items/headphones.dm new file mode 100644 index 00000000000..ef1a76bdc3b --- /dev/null +++ b/code/modules/instruments/objs/items/headphones.dm @@ -0,0 +1,80 @@ +/obj/item/clothing/ears/headphones + name = "headphones" + desc = "Unce unce unce unce." + icon_state = "headphones0" + item_state = "headphones0" + actions_types = list(/datum/action/item_action/change_headphones_song) + var/datum/song/headphones/song + +/obj/item/clothing/ears/headphones/Initialize(mapload) + . = ..() + song = new(src, "piano") // Piano is the default instrument but all instruments are allowed + song.instrument_range = 0 + song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids + // To update the icon + RegisterSignal(src, COMSIG_SONG_START, .proc/start_playing) + RegisterSignal(src, COMSIG_SONG_END, .proc/stop_playing) + +/obj/item/clothing/ears/headphones/Destroy() + QDEL_NULL(song) + return ..() + +/obj/item/clothing/ears/headphones/attack_self(mob/user) + tgui_interact(user) + +/obj/item/clothing/ears/headphones/tgui_data(mob/user) + return song.tgui_data(user) + +/obj/item/clothing/ears/headphones/tgui_interact(mob/user) + if(should_stop_playing(user) || user.incapacitated()) + return + song.tgui_interact(user) + +/obj/item/clothing/ears/headphones/tgui_act(action, params) + if(..()) + return + return song.tgui_act(action, params) + +/obj/item/clothing/ears/headphones/update_icon() + var/mob/living/carbon/human/user = loc + if(istype(user)) + user.update_action_buttons_icon() + user.update_inv_ears() + ..() + +/obj/item/clothing/ears/headphones/item_action_slot_check(slot) + if(slot == slot_l_ear || slot == slot_r_ear) + return TRUE + +/** + * Called by a component signal when our song starts playing. + */ +/obj/item/clothing/ears/headphones/proc/start_playing() + icon_state = item_state = "headphones1" + update_icon() + +/** + * Called by a component signal when our song stops playing. + */ +/obj/item/clothing/ears/headphones/proc/stop_playing() + icon_state = item_state = "headphones0" + update_icon() + +/** + * Whether the headphone's song should stop playing + * + * Arguments: + * * user - The user + */ +/obj/item/clothing/ears/headphones/proc/should_stop_playing(mob/living/carbon/human/user) + return !(src in user) || !istype(user) || !((src == user.l_ear) || (src == user.r_ear)) + +// special subtype so it uses the correct item type +/datum/song/headphones + +/datum/song/headphones/should_stop_playing(mob/user) + . = ..() + if(.) + return TRUE + var/obj/item/clothing/ears/headphones/I = parent + return I.should_stop_playing(user) diff --git a/code/game/objects/items/devices/instruments.dm b/code/modules/instruments/objs/items/instruments.dm similarity index 54% rename from code/game/objects/items/devices/instruments.dm rename to code/modules/instruments/objs/items/instruments.dm index 53ead129836..2426de9a5c9 100644 --- a/code/game/objects/items/devices/instruments.dm +++ b/code/modules/instruments/objs/items/instruments.dm @@ -1,55 +1,10 @@ -//copy pasta of the space piano, don't hurt me -Pete -/obj/item/instrument - name = "generic instrument" - icon = 'icons/obj/musician.dmi' - lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi' - resistance_flags = FLAMMABLE - max_integrity = 100 - var/datum/song/handheld/song - var/instrumentId = "generic" - var/instrumentExt = "mid" - -/obj/item/instrument/New() - song = new(instrumentId, src, instrumentExt) - ..() - -/obj/item/instrument/Destroy() - QDEL_NULL(song) - return ..() - -/obj/item/instrument/suicide_act(mob/user) - user.visible_message("[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!") - return BRUTELOSS - -/obj/item/instrument/Initialize(mapload) - song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded - ..() - -/obj/item/instrument/attack_self(mob/user) - ui_interact(user) - -/obj/item/instrument/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1) - if(!isliving(user) || user.incapacitated()) - return - - song.ui_interact(user, ui_key, ui, force_open) - -/obj/item/instrument/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - return song.ui_data(user, ui_key, state) - -/obj/item/instrument/Topic(href, href_list) - song.Topic(href, href_list) - /obj/item/instrument/violin name = "space violin" desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\"" icon_state = "violin" item_state = "violin" - instrumentExt = "ogg" - force = 10 hitsound = "swing_hit" - instrumentId = "violin" + allowed_instrument_ids = "violin" /obj/item/instrument/violin/golden name = "golden violin" @@ -63,87 +18,146 @@ desc = "An advanced electronic synthesizer that can be used as various instruments." icon_state = "synth" item_state = "synth" - instrumentId = "piano" - instrumentExt = "ogg" - var/static/list/insTypes = list("accordion" = "mid", "glockenspiel" = "mid", "guitar" = "ogg", "eguitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "ogg", "xylophone" = "mid") - actions_types = list(/datum/action/item_action/synthswitch) + allowed_instrument_ids = "piano" -/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano") - song.instrumentDir = name - song.instrumentExt = insTypes[name] +/obj/item/instrument/piano_synth/Initialize(mapload) + . = ..() + song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids + +/obj/item/instrument/banjo + name = "banjo" + desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings." + icon_state = "banjo" + item_state = "banjo" + attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered") + hitsound = 'sound/weapons/banjoslap.ogg' + allowed_instrument_ids = "banjo" /obj/item/instrument/guitar name = "guitar" desc = "It's made of wood and has bronze strings." icon_state = "guitar" item_state = "guitar" - instrumentExt = "ogg" - force = 10 attack_verb = list("played metal on", "serenaded", "crashed", "smashed") - hitsound = 'sound/effects/guitarsmash.ogg' - instrumentId = "guitar" + hitsound = 'sound/weapons/guitarslam.ogg' + allowed_instrument_ids = "guitar" /obj/item/instrument/eguitar name = "electric guitar" desc = "Makes all your shredding needs possible." icon_state = "eguitar" item_state = "eguitar" - instrumentExt = "ogg" force = 12 attack_verb = list("played metal on", "shredded", "crashed", "smashed") hitsound = 'sound/weapons/stringsmash.ogg' - instrumentId = "eguitar" + allowed_instrument_ids = "eguitar" /obj/item/instrument/glockenspiel name = "glockenspiel" desc = "Smooth metal bars perfect for any marching band." icon_state = "glockenspiel" item_state = "glockenspiel" - instrumentId = "glockenspiel" + allowed_instrument_ids = "glockenspiel" /obj/item/instrument/accordion name = "accordion" desc = "Pun-Pun not included." icon_state = "accordion" item_state = "accordion" - instrumentId = "accordion" + allowed_instrument_ids = "accordion" + +/obj/item/instrument/trumpet + name = "trumpet" + desc = "To announce the arrival of the king!" + icon_state = "trumpet" + item_state = "trumpet" + allowed_instrument_ids = "trombone" + +/obj/item/instrument/trumpet/spectral + name = "spectral trumpet" + desc = "Things are about to get spooky!" + icon_state = "spectral_trumpet" + item_state = "spectral_trumpet" + force = 0 + attack_verb = list("played", "jazzed", "trumpeted", "mourned", "dooted", "spooked") + +/obj/item/instrument/trumpet/spectral/Initialize() + . = ..() + AddComponent(/datum/component/spooky) + +/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user) + playsound(src, 'sound/instruments/trombone/En4.mid', 100, 1, -1) + ..() /obj/item/instrument/saxophone name = "saxophone" desc = "This soothing sound will be sure to leave your audience in tears." icon_state = "saxophone" item_state = "saxophone" - instrumentId = "saxophone" + allowed_instrument_ids = "saxophone" + +/obj/item/instrument/saxophone/spectral + name = "spectral saxophone" + desc = "This spooky sound will be sure to leave mortals in bones." + icon_state = "saxophone" + item_state = "saxophone" + force = 0 + attack_verb = list("played", "jazzed", "saxxed", "mourned", "dooted", "spooked") + +/obj/item/instrument/saxophone/spectral/Initialize() + . = ..() + AddComponent(/datum/component/spooky) + +/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user) + playsound(src, 'sound/instruments/saxophone/En4.mid', 100,1,-1) + ..() /obj/item/instrument/trombone name = "trombone" desc = "How can any pool table ever hope to compete?" icon_state = "trombone" + allowed_instrument_ids = "trombone" item_state = "trombone" - instrumentId = "trombone" + +/obj/item/instrument/trombone/spectral + name = "spectral trombone" + desc = "A skeleton's favorite instrument. Apply directly on the mortals." + icon_state = "trombone" + item_state = "trombone" + force = 0 + attack_verb = list("played", "jazzed", "tromboned", "mourned", "dooted", "spooked") + +/obj/item/instrument/trombone/spectral/Initialize() + . = ..() + AddComponent(/datum/component/spooky) + +/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user) + playsound (src, 'sound/instruments/trombone/Cn4.mid', 100,1,-1) + ..() /obj/item/instrument/recorder name = "recorder" desc = "Just like in school, playing ability and all." + force = 5 icon_state = "recorder" item_state = "recorder" - instrumentId = "recorder" + allowed_instrument_ids = "recorder" /obj/item/instrument/harmonica name = "harmonica" desc = "For when you get a bad case of the space blues." icon_state = "harmonica" item_state = "harmonica" - instrumentId = "harmonica" force = 5 w_class = WEIGHT_CLASS_SMALL + allowed_instrument_ids = "harmonica" /obj/item/instrument/xylophone name = "xylophone" - desc = "a percussion instrument with a bright tone." + desc = "A percussion instrument with a bright tone." icon_state = "xylophone" item_state = "xylophone" - instrumentId = "xylophone" + allowed_instrument_ids = "bikehorn" /obj/item/instrument/bikehorn name = "gilded bike horn" @@ -153,14 +167,14 @@ lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' righthand_file = 'icons/mob/inhands/items_righthand.dmi' attack_verb = list("beautifully honks") - instrumentId = "bikehorn" - instrumentExt = "ogg" w_class = WEIGHT_CLASS_TINY force = 0 throw_speed = 3 throw_range = 7 hitsound = 'sound/items/bikehorn.ogg' + allowed_instrument_ids = "bikehorn" +// Crafting recipes /datum/crafting_recipe/violin name = "Violin" result = /obj/item/instrument/violin @@ -168,7 +182,7 @@ /obj/item/stack/cable_coil = 6, /obj/item/stack/tape_roll = 5) tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) - time = 80 + time = 8 SECONDS category = CAT_MISC /datum/crafting_recipe/guitar @@ -178,7 +192,7 @@ /obj/item/stack/cable_coil = 6, /obj/item/stack/tape_roll = 5) tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) - time = 80 + time = 8 SECONDS category = CAT_MISC /datum/crafting_recipe/eguitar @@ -188,5 +202,15 @@ /obj/item/stack/cable_coil = 6, /obj/item/stack/tape_roll = 5) tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) - time = 80 + time = 8 SECONDS + category = CAT_MISC + +/datum/crafting_recipe/banjo + name = "Banjo" + result = /obj/item/instrument/banjo + reqs = list(/obj/item/stack/sheet/wood = 5, + /obj/item/stack/cable_coil = 6, + /obj/item/stack/tape_roll = 5) + tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) + time = 8 SECONDS category = CAT_MISC diff --git a/code/modules/instruments/objs/structures/_musician.dm b/code/modules/instruments/objs/structures/_musician.dm new file mode 100644 index 00000000000..df7530a3313 --- /dev/null +++ b/code/modules/instruments/objs/structures/_musician.dm @@ -0,0 +1,47 @@ +/obj/structure/musician + name = "Not A Piano" + desc = "Something broke!" + var/can_play_unanchored = FALSE + var/list/allowed_instrument_ids + var/datum/song/song + +/obj/structure/musician/Initialize(mapload) + . = ..() + song = new(src, allowed_instrument_ids) + allowed_instrument_ids = null + +/obj/structure/musician/Destroy() + QDEL_NULL(song) + return ..() + +/obj/structure/musician/attack_hand(mob/user) + add_fingerprint(user) + tgui_interact(user) + +/obj/structure/musician/tgui_data(mob/user) + return song.tgui_data(user) + +/obj/structure/musician/tgui_interact(mob/user) + song.tgui_interact(user) + +/obj/structure/musician/tgui_act(action, params) + if(..()) + return + return song.tgui_act(action, params) + +/obj/structure/musician/wrench_act(mob/living/user, obj/item/I) + default_unfasten_wrench(user, I, 40) + return TRUE + +/** + * Whether the instrument should stop playing + * + * Arguments: + * * user - The user + */ +/obj/structure/musician/proc/should_stop_playing(mob/user) + if(!(anchored || can_play_unanchored)) + return TRUE + if(!user) + return FALSE + return !tgui_status(user, GLOB.tgui_physical_state) diff --git a/code/modules/instruments/objs/structures/piano.dm b/code/modules/instruments/objs/structures/piano.dm new file mode 100644 index 00000000000..a68f07e53a3 --- /dev/null +++ b/code/modules/instruments/objs/structures/piano.dm @@ -0,0 +1,22 @@ +/obj/structure/piano + parent_type = /obj/structure/musician // TODO: Can't edit maps right now due to a freeze, remove and update path when it's done + name = "space minimoog" + icon = 'icons/obj/musician.dmi' + icon_state = "minimoog" + anchored = TRUE + density = TRUE + allowed_instrument_ids = "piano" + +/obj/structure/piano/unanchored + anchored = FALSE + +/obj/structure/piano/Initialize(mapload) + . = ..() + if(prob(50) && icon_state == initial(icon_state)) + name = "space minimoog" + desc = "This is a minimoog, like a space piano, but more spacey!" + icon_state = "minimoog" + else + name = "space piano" + desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't." + icon_state = "piano" diff --git a/code/modules/instruments/organ.dm b/code/modules/instruments/organ.dm new file mode 100644 index 00000000000..424f63d7104 --- /dev/null +++ b/code/modules/instruments/organ.dm @@ -0,0 +1,43 @@ +/datum/instrument/organ + name = "Generic organ" + category = "Organ" + abstract_type = /datum/instrument/organ + +/datum/instrument/organ/crisis_church + name = "Crisis Church Organ" + id = "crichugan" + real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_church/c2.ogg', + "48"='sound/instruments/synthesis_samples/organ/crisis_church/c3.ogg', + "60"='sound/instruments/synthesis_samples/organ/crisis_church/c4.ogg', + "72"='sound/instruments/synthesis_samples/organ/crisis_church/c5.ogg') + +/datum/instrument/organ/crisis_hammond + name = "Crisis Hammond Organ" + id = "crihamgan" + real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_hammond/c2.ogg', + "48"='sound/instruments/synthesis_samples/organ/crisis_hammond/c3.ogg', + "60"='sound/instruments/synthesis_samples/organ/crisis_hammond/c4.ogg', + "72"='sound/instruments/synthesis_samples/organ/crisis_hammond/c5.ogg') + +/datum/instrument/organ/crisis_accordian + name = "Crisis Accordion" + id = "crack" + real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_accordian/c2.ogg', + "48"='sound/instruments/synthesis_samples/organ/crisis_accordian/c3.ogg', + "60"='sound/instruments/synthesis_samples/organ/crisis_accordian/c4.ogg', + "72"='sound/instruments/synthesis_samples/organ/crisis_accordian/c5.ogg') + +/datum/instrument/organ/crisis_harmonica + name = "Crisis Harmonica" + id = "crharmony" + real_samples = list("48"='sound/instruments/synthesis_samples/organ/crisis_harmonica/c3.ogg', + "60"='sound/instruments/synthesis_samples/organ/crisis_harmonica/c4.ogg', + "72"='sound/instruments/synthesis_samples/organ/crisis_harmonica/c5.ogg') + +/datum/instrument/organ/crisis_tango_accordian + name = "Crisis Tango Accordion" + id = "crtango" + real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c2.ogg', + "48"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c3.ogg', + "60"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c4.ogg', + "72"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c5.ogg') diff --git a/code/modules/instruments/piano.dm b/code/modules/instruments/piano.dm new file mode 100644 index 00000000000..fdd2f6e9382 --- /dev/null +++ b/code/modules/instruments/piano.dm @@ -0,0 +1,56 @@ +/datum/instrument/piano + name = "Generic piano" + category = "Piano" + abstract_type = /datum/instrument/piano + +/datum/instrument/piano/fluid_piano + name = "FluidR3 Grand Piano" + id = "r3grand" + real_samples = list("36"='sound/instruments/synthesis_samples/piano/fluid_piano/c2.ogg', + "48"='sound/instruments/synthesis_samples/piano/fluid_piano/c3.ogg', + "60"='sound/instruments/synthesis_samples/piano/fluid_piano/c4.ogg', + "72"='sound/instruments/synthesis_samples/piano/fluid_piano/c5.ogg', + "84"='sound/instruments/synthesis_samples/piano/fluid_piano/c6.ogg', + "96"='sound/instruments/synthesis_samples/piano/fluid_piano/c7.ogg', + "108"='sound/instruments/synthesis_samples/piano/fluid_piano/c8.ogg') + +/datum/instrument/piano/fluid_harpsichord + name = "FluidR3 Harpsichord" + id = "r3harpsi" + real_samples = list("36"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c2.ogg', + "48"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c3.ogg', + "60"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c4.ogg', + "72"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c5.ogg', + "84"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c6.ogg', + "96"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c7.ogg', + "108"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c8.ogg') + +/datum/instrument/piano/crisis_harpsichord + name = "Crisis Harpsichord" + id = "crharpsi" + real_samples = list("36"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c2.ogg', + "48"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c3.ogg', + "60"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c4.ogg', + "72"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c5.ogg') + +/datum/instrument/piano/crisis_grandpiano_uni + name = "Crisis Grand Piano One" + id = "crgrand1" + real_samples = list("36"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c2.ogg', + "48"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c3.ogg', + "60"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c4.ogg', + "72"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c5.ogg', + "84"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c6.ogg', + "96"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c7.ogg', + "108"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c8.ogg') + +/datum/instrument/piano/crisis_brightpiano_uni + name = "Crisis Bright Piano One" + id = "crbright1" + real_samples = list("36"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c2.ogg', + "48"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c3.ogg', + "60"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c4.ogg', + "72"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c5.ogg', + "84"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c6.ogg', + "96"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c7.ogg', + "108"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c8.ogg') diff --git a/code/modules/instruments/songs/_song.dm b/code/modules/instruments/songs/_song.dm new file mode 100644 index 00000000000..fc4a9b63579 --- /dev/null +++ b/code/modules/instruments/songs/_song.dm @@ -0,0 +1,418 @@ +#define MUSICIAN_HEARCHECK_MINDELAY 4 +#define MUSIC_MAXLINES 1000 +#define MUSIC_MAXLINECHARS 300 + +/** + * # Song datum + * + * These are the actual backend behind instruments. + * They attach to an atom and provide the editor + playback functionality. + */ +/datum/song + /// Name of the song + var/name = "Untitled" + + /// The atom we're attached to/playing from + var/atom/parent + + /// Our song lines + var/list/lines + + /// delay between notes in deciseconds + var/tempo = 5 + + /// How far we can be heard + var/instrument_range = 15 + + /// Are we currently playing? + var/playing = FALSE + + /// Are we currently editing? + var/editing = TRUE + /// Is the help screen open? + var/help = FALSE + + /// Repeats left + var/repeat = 0 + /// Maximum times we can repeat + var/max_repeats = 10 + + /// Our volume + var/volume = 75 + /// Max volume + var/max_volume = 75 + /// Min volume - This is so someone doesn't decide it's funny to set it to 0 and play invisible songs. + var/min_volume = 1 + + /// What instruments our built in picker can use. The picker won't show unless this is longer than one. + var/list/allowed_instrument_ids + + //////////// Cached instrument variables ///////////// + /// Instrument we are currently using + var/datum/instrument/using_instrument + /// Cached legacy ext for legacy instruments + var/cached_legacy_ext + /// Cached legacy dir for legacy instruments + var/cached_legacy_dir + /// Cached list of samples, referenced directly from the instrument for synthesized instruments + var/list/cached_samples + /// Are we operating in legacy mode (so if the instrument is a legacy instrument) + var/legacy = FALSE + ////////////////////////////////////////////////////// + + /////////////////// Playing variables //////////////// + /** + * Build by compile_chords() + * Must be rebuilt on instrument switch. + * Compilation happens when we start playing and is cleared after we finish playing. + * Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv) + */ + var/list/compiled_chords + /// Current section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag. + var/elapsed_delay + /// Amount of delay to wait before playing the next chord + var/delay_by + /// Current chord we're on. + var/current_chord + /// Channel as text = current volume percentage but it's 0 to 100 instead of 0 to 1. + var/list/channels_playing + /// List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments. + var/list/channels_idle + /// Person playing us + var/mob/user_playing + ////////////////////////////////////////////////////// + + /// Last world.time we checked for who can hear us + var/last_hearcheck = 0 + /// The list of mobs that can hear us + var/list/hearing_mobs + /// If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop) + var/debug_mode = FALSE + /// Max sound channels to occupy + var/max_sound_channels = CHANNELS_PER_INSTRUMENT + /// Current channels, so we can save a length() call. + var/using_sound_channels = 0 + /// Last channel to play. text. + var/last_channel_played + /// Should we not decay our last played note? + var/full_sustain_held_note = TRUE + + /////////////////////// DO NOT TOUCH THESE /////////////////// + var/octave_min = INSTRUMENT_MIN_OCTAVE + var/octave_max = INSTRUMENT_MAX_OCTAVE + var/key_min = INSTRUMENT_MIN_KEY + var/key_max = INSTRUMENT_MAX_KEY + var/static/list/note_offset_lookup + var/static/list/accent_lookup + ////////////////////////////////////////////////////////////// + + ///////////// !!FUN!! - Only works in synthesized mode! ///////////////// + /// Note numbers to shift. + var/note_shift = 0 + var/note_shift_min = -100 + var/note_shift_max = 100 + var/can_noteshift = TRUE + /// The kind of sustain we're using + var/sustain_mode = SUSTAIN_LINEAR + /// When a note is considered dead if it is below this in volume + var/sustain_dropoff_volume = INSTRUMENT_MIN_SUSTAIN_DROPOFF + /// Total duration of linear sustain for 100 volume note to get to SUSTAIN_DROPOFF + var/sustain_linear_duration = 5 + /// Exponential sustain dropoff rate per decisecond + var/sustain_exponential_dropoff = 1.4 + ////////// DO NOT DIRECTLY SET THESE! + /// Do not directly set, use update_sustain() + var/cached_linear_dropoff = 10 + /// Do not directly set, use update_sustain() + var/cached_exponential_dropoff = 1.045 + ///////////////////////////////////////////////////////////////////////// + + var/static/list/valid_files[0] // Cache to avoid running fexists() every time + +/datum/song/New(atom/parent, list/instrument_ids, new_range) + SSinstruments.on_song_new(src) + lines = list() + tempo = sanitize_tempo(tempo) + src.parent = parent + if(instrument_ids) + allowed_instrument_ids = islist(instrument_ids) ? instrument_ids : list(instrument_ids) + if(length(allowed_instrument_ids)) + set_instrument(allowed_instrument_ids[1]) + hearing_mobs = list() + volume = clamp(volume, min_volume, max_volume) + channels_playing = list() + channels_idle = list() + if(!note_offset_lookup) + note_offset_lookup = list(9, 11, 0, 2, 4, 5, 7) + accent_lookup = list("b" = -1, "s" = 1, "#" = 1, "n" = 0) + update_sustain() + if(new_range) + instrument_range = new_range + +/datum/song/Destroy() + stop_playing() + SSinstruments.on_song_del(src) + lines = null + using_instrument = null + allowed_instrument_ids = null + parent = null + return ..() + +/** + * Checks and stores which mobs can hear us. Terminates sounds for mobs that leave our range. + */ +/datum/song/proc/do_hearcheck() + last_hearcheck = world.time + var/list/old = hearing_mobs.Copy() + hearing_mobs.len = 0 + var/turf/source = get_turf(parent) + for(var/mob/M in GLOB.player_list) + if(M.z != source.z) // Z-level check + continue + var/dist = get_dist(M, source) + if(dist > instrument_range) // Distance check + continue + if(!isInSight(M, source)) // Visibility check (direct line of sight) + continue + hearing_mobs[M] = dist + var/list/exited = old - hearing_mobs + for(var/i in exited) + terminate_sound_mob(i) + +/** + * Sets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum. + */ +/datum/song/proc/set_instrument(datum/instrument/I) + terminate_all_sounds() + var/old_legacy + if(using_instrument) + using_instrument.songs_using -= src + old_legacy = (using_instrument.instrument_flags & INSTRUMENT_LEGACY) + using_instrument = null + cached_samples = null + cached_legacy_ext = null + cached_legacy_dir = null + legacy = null + if(istext(I) || ispath(I)) + I = SSinstruments.instrument_data[I] + if(istype(I)) + using_instrument = I + I.songs_using += src + var/instrument_legacy = (I.instrument_flags & INSTRUMENT_LEGACY) + if(instrument_legacy) + cached_legacy_ext = I.legacy_instrument_ext + cached_legacy_dir = I.legacy_instrument_path + legacy = TRUE + else + cached_samples = I.samples + legacy = FALSE + if(isnull(old_legacy) || (old_legacy != instrument_legacy)) + if(playing) + compile_chords() + +/** + * Attempts to start playing our song. + */ +/datum/song/proc/start_playing(mob/user) + if(playing) + return + if(!using_instrument?.is_ready()) + to_chat(user, "An error has occured with [src]. Please reset the instrument.") + return + compile_chords() + if(!length(compiled_chords)) + to_chat(user, "Song is empty.") + return + playing = TRUE + SStgui.update_uis(parent) + //we can not afford to runtime, since we are going to be doing sound channel reservations and if we runtime it means we have a channel allocation leak. + //wrap the rest of the stuff to ensure stop_playing() is called. + do_hearcheck() + SEND_SIGNAL(parent, COMSIG_SONG_START) + elapsed_delay = 0 + delay_by = 0 + current_chord = 1 + user_playing = user + START_PROCESSING(SSinstruments, src) + +/** + * Stops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs. + */ +/datum/song/proc/stop_playing() + if(!playing) + return + playing = FALSE + if(!debug_mode) + compiled_chords = null + STOP_PROCESSING(SSinstruments, src) + SEND_SIGNAL(parent, COMSIG_SONG_END) + terminate_all_sounds(TRUE) + hearing_mobs.len = 0 + SStgui.update_uis(parent) + user_playing = null + +/** + * Processes our song. + */ +/datum/song/proc/process_song(wait) + if(!length(compiled_chords) || should_stop_playing(user_playing)) + stop_playing() + return + if(++elapsed_delay >= delay_by) + // We were sustaining the final note but not anymore + if(current_chord > length(compiled_chords)) + stop_playing() + return + var/list/chord = compiled_chords[current_chord] + play_chord(chord) + elapsed_delay = 0 + delay_by = tempodiv_to_delay(chord[length(chord)]) + current_chord++ + if(current_chord > length(compiled_chords) + 1) + if(repeat) + repeat-- + current_chord = 1 + SStgui.update_uis(parent) + return + else + stop_playing() + return + +/** + * Converts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo. + */ +/datum/song/proc/tempodiv_to_delay(tempodiv) + tempodiv = tempodiv || world.tick_lag // Default to world.tick_lag in case someone's trying to be smart + return max(1, round((tempo / tempodiv) / world.tick_lag, 1)) + +/** + * Compiles chords. + */ +/datum/song/proc/compile_chords() + legacy ? compile_legacy() : compile_synthesized() + // Some chords may be null for some reason - exclude them. + listclearnulls(compiled_chords) + +/** + * Plays a chord. + */ +/datum/song/proc/play_chord(list/chord) + // last value is timing information + for(var/i in 1 to (length(chord) - 1)) + legacy? playkey_legacy(chord[i][1], chord[i][2], chord[i][3], user_playing) : playkey_synth(chord[i], user_playing) + +/** + * Checks if we should halt playback. + */ +/datum/song/proc/should_stop_playing(mob/user) + return QDELETED(parent) || !using_instrument || !playing + +/** + * Sanitizes tempo to a value that makes sense and fits the current world.tick_lag. + */ +/datum/song/proc/sanitize_tempo(new_tempo) + new_tempo = abs(new_tempo) + return clamp(round(new_tempo, world.tick_lag), world.tick_lag, 5 SECONDS) + +/** + * Gets our beats per minute based on our tempo. + */ +/datum/song/proc/get_bpm() + return 600 / tempo + +/** + * Sets our tempo from a beats-per-minute, sanitizing it to a valid number first. + */ +/datum/song/proc/set_bpm(bpm) + tempo = sanitize_tempo(600 / bpm) + +/datum/song/process(wait) + if(!playing) + return PROCESS_KILL + // it's expected this ticks at every world.tick_lag. if it lags, do not attempt to catch up. + process_song(world.tick_lag) + process_decay(world.tick_lag) + +/** + * Updates our cached linear/exponential falloff stuff, saving calculations down the line. + */ +/datum/song/proc/update_sustain() + // Exponential is easy + cached_exponential_dropoff = sustain_exponential_dropoff + // Linear, not so much, since it's a target duration from 100 volume rather than an exponential rate. + var/target_duration = sustain_linear_duration + var/volume_diff = max(0, 100 - sustain_dropoff_volume) + var/volume_decrease_per_decisecond = volume_diff / target_duration + cached_linear_dropoff = volume_decrease_per_decisecond + +/** + * Setter for setting output volume. + */ +/datum/song/proc/set_volume(volume) + src.volume = clamp(volume, max(0, min_volume), min(100, max_volume)) + update_sustain() + // We don't want to send the whole payload (song included) just for volume + var/datum/tgui/ui = SStgui.get_open_ui(usr, parent, "main") + if(ui) + ui.push_data(list("volume" = volume), force = TRUE) + +/** + * Setter for setting how low the volume has to get before a note is considered "dead" and dropped + */ +/datum/song/proc/set_dropoff_volume(volume, no_refresh = FALSE) + sustain_dropoff_volume = clamp(volume, INSTRUMENT_MIN_SUSTAIN_DROPOFF, 100) + update_sustain() + if(!no_refresh) + SStgui.update_uis(parent) + +/** + * Setter for setting exponential falloff factor. + */ +/datum/song/proc/set_exponential_drop_rate(drop, no_refresh = FALSE) + sustain_exponential_dropoff = clamp(drop, INSTRUMENT_EXP_FALLOFF_MIN, INSTRUMENT_EXP_FALLOFF_MAX) + update_sustain() + if(!no_refresh) + SStgui.update_uis(parent) + +/** + * Setter for setting linear falloff duration. + */ +/datum/song/proc/set_linear_falloff_duration(duration, no_refresh = FALSE) + sustain_linear_duration = clamp(duration, 0.1, INSTRUMENT_MAX_TOTAL_SUSTAIN) + update_sustain() + if(!no_refresh) + SStgui.update_uis(parent) + +/datum/song/vv_edit_var(var_name, var_value) + . = ..() + if(.) + switch(var_name) + if(NAMEOF(src, volume)) + set_volume(var_value) + if(NAMEOF(src, sustain_dropoff_volume)) + set_dropoff_volume(var_value) + if(NAMEOF(src, sustain_exponential_dropoff)) + set_exponential_drop_rate(var_value) + if(NAMEOF(src, sustain_linear_duration)) + set_linear_falloff_duration(var_value) + +// subtype for handheld instruments, like violin +/datum/song/handheld + +/datum/song/handheld/should_stop_playing(mob/user) + . = ..() + if(.) + return TRUE + var/obj/item/instrument/I = parent + return I.should_stop_playing(user) + +// subtype for stationary structures, like pianos +/datum/song/stationary + +/datum/song/stationary/should_stop_playing(mob/user) + . = ..() + if(.) + return TRUE + var/obj/structure/musician/M = parent + return M.should_stop_playing(user) + diff --git a/code/modules/instruments/songs/_song_ui.dm b/code/modules/instruments/songs/_song_ui.dm new file mode 100644 index 00000000000..cbd0f646f5c --- /dev/null +++ b/code/modules/instruments/songs/_song_ui.dm @@ -0,0 +1,179 @@ +/datum/song/tgui_data(mob/user) + var/data[0] + + // General + data["playing"] = playing + data["repeat"] = repeat + data["maxRepeats"] = max_repeats + data["editing"] = editing + data["lines"] = lines + data["tempo"] = tempo + data["minTempo"] = world.tick_lag + data["maxTempo"] = 5 SECONDS + data["tickLag"] = world.tick_lag + data["help"] = help + + // Status + var/list/allowed_instrument_names = list() + for(var/i in allowed_instrument_ids) + var/datum/instrument/I = SSinstruments.get_instrument(i) + if(I) + allowed_instrument_names += I.name + data["allowedInstrumentNames"] = allowed_instrument_names + data["instrumentLoaded"] = !isnull(using_instrument) + if(using_instrument) + data["instrument"] = using_instrument.name + data["canNoteShift"] = can_noteshift + if(can_noteshift) + data["noteShift"] = note_shift + data["noteShiftMin"] = note_shift_min + data["noteShiftMax"] = note_shift_max + data["sustainMode"] = sustain_mode + switch(sustain_mode) + if(SUSTAIN_LINEAR) + data["sustainLinearDuration"] = sustain_linear_duration + if(SUSTAIN_EXPONENTIAL) + data["sustainExponentialDropoff"] = sustain_exponential_dropoff + data["ready"] = using_instrument?.is_ready() + data["legacy"] = legacy + data["volume"] = volume + data["minVolume"] = min_volume + data["maxVolume"] = max_volume + data["sustainDropoffVolume"] = sustain_dropoff_volume + data["sustainHeldNote"] = full_sustain_held_note + + return data + +/datum/song/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, parent, ui_key, ui, force_open) + if(!ui) + ui = new(user, parent, ui_key, "Instrument", parent?.name || "Instrument", 700, 500) + ui.open() + ui.set_autoupdate(FALSE) // NO!!! Don't auto-update this!! + +/datum/song/tgui_act(action, params) + . = TRUE + switch(action) + if("newsong") + lines = new() + tempo = sanitize_tempo(5) // default 120 BPM + name = "" + if("import") + var/t = "" + do + t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message) + if(!in_range(parent, usr)) + return + + if(length_char(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS) + var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no") + if(cont == "no") + break + while(length_char(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS) + parse_song(t) + return FALSE + if("help") + help = !help + if("edit") + editing = !editing + if("repeat") //Changing this from a toggle to a number of repeats to avoid infinite loops. + if(playing) + return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing. + repeat = clamp(round(text2num(params["new"])), 0, max_repeats) + if("tempo") + tempo = sanitize_tempo(text2num(params["new"])) + if("play") + INVOKE_ASYNC(src, .proc/start_playing, usr) + if("newline") + var/newline = html_encode(input("Enter your line: ", parent.name) as text|null) + if(!newline || !in_range(parent, usr)) + return + if(length(lines) > MUSIC_MAXLINES) + return + if(length(newline) > MUSIC_MAXLINECHARS) + newline = copytext(newline, 1, MUSIC_MAXLINECHARS) + lines.Add(newline) + if("deleteline") + var/num = round(text2num(params["line"])) + if(num > length(lines) || num < 1) + return + lines.Cut(num, num + 1) + if("modifyline") + var/num = round(text2num(params["line"])) + var/content = stripped_input(usr, "Enter your line: ", parent.name, lines[num], MUSIC_MAXLINECHARS) + if(!content || !in_range(parent, usr)) + return + if(num > length(lines) || num < 1) + return + lines[num] = content + if("stop") + stop_playing() + if("setlinearfalloff") + set_linear_falloff_duration(round(text2num(params["new"]) * 10, world.tick_lag), TRUE) + if("setexpfalloff") + set_exponential_drop_rate(round(text2num(params["new"]), 0.00001), TRUE) + if("setvolume") + set_volume(round(text2num(params["new"]), 1)) + if("setdropoffvolume") + set_dropoff_volume(round(text2num(params["new"]), 0.01), TRUE) + if("switchinstrument") + if(!length(allowed_instrument_ids)) + return + else if(length(allowed_instrument_ids) == 1) + set_instrument(allowed_instrument_ids[1]) + return + var/choice = params["name"] + for(var/i in allowed_instrument_ids) + var/datum/instrument/I = SSinstruments.get_instrument(i) + if(I && I.name == choice) + set_instrument(I) + if("setnoteshift") + note_shift = clamp(round(text2num(params["new"])), note_shift_min, note_shift_max) + if("setsustainmode") + var/static/list/sustain_modes + if(!length(sustain_modes)) + sustain_modes = list("Linear" = SUSTAIN_LINEAR, "Exponential" = SUSTAIN_EXPONENTIAL) + var/choice = params["new"] + sustain_mode = sustain_modes[choice] || sustain_mode + if("togglesustainhold") + full_sustain_held_note = !full_sustain_held_note + if("reset") + var/default_instrument = allowed_instrument_ids[1] + if(using_instrument != SSinstruments.instrument_data[default_instrument]) + set_instrument(default_instrument) + note_shift = initial(note_shift) + sustain_mode = initial(sustain_mode) + set_linear_falloff_duration(initial(sustain_linear_duration), TRUE) + set_exponential_drop_rate(initial(sustain_exponential_dropoff), TRUE) + set_dropoff_volume(initial(sustain_dropoff_volume), TRUE) + else + return FALSE + parent.add_fingerprint(usr) + +/** + * Parses a song the user has input into lines and stores them. + */ +/datum/song/proc/parse_song(text) + set waitfor = FALSE + //split into lines + stop_playing() + lines = splittext(text, "\n") + if(length(lines)) + var/bpm_string = "BPM: " + if(findtext(lines[1], bpm_string, 1, length(bpm_string) + 1)) + var/divisor = text2num(copytext(lines[1], length(bpm_string) + 1)) || 120 // default + tempo = sanitize_tempo(600 / round(divisor, 1)) + lines.Cut(1, 2) + else + tempo = sanitize_tempo(5) // default 120 BPM + if(length(lines) > MUSIC_MAXLINES) + to_chat(usr, "Too many lines!") + lines.Cut(MUSIC_MAXLINES + 1) + var/linenum = 1 + for(var/l in lines) + if(length_char(l) > MUSIC_MAXLINECHARS) + to_chat(usr, "Line [linenum] too long!") + lines.Remove(l) + else + linenum++ + SStgui.update_uis(parent) diff --git a/code/modules/instruments/songs/play_legacy.dm b/code/modules/instruments/songs/play_legacy.dm new file mode 100644 index 00000000000..61d7964caf4 --- /dev/null +++ b/code/modules/instruments/songs/play_legacy.dm @@ -0,0 +1,95 @@ +/** + * Compiles our lines into "chords" with filenames for legacy playback. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag. + */ +/datum/song/proc/compile_legacy() + if(!length(src.lines)) + return + var/list/lines = src.lines //cache for hyepr speed! + compiled_chords = list() + var/list/octaves = list(3, 3, 3, 3, 3, 3, 3) + var/list/accents = list("n", "n", "n", "n", "n", "n", "n") + for(var/line in lines) + var/list/chords = splittext(lowertext(line), ",") + for(var/chord in chords) + var/list/compiled_chord = list() + var/tempodiv = 1 + var/list/notes_tempodiv = splittext(chord, "/") + var/len = length(notes_tempodiv) + if(len >= 2) + tempodiv = text2num(notes_tempodiv[2]) + if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that. + var/list/notes = splittext(notes_tempodiv[1], "-") + for(var/note in notes) + if(length(note) == 0) + continue + // 1-7, A-G + var/key = text2ascii(note) - 96 + if((key < 1) || (key > 7)) + continue + for(var/i in 2 to length(note)) + var/oct_acc = copytext(note, i, i + 1) + var/num = text2num(oct_acc) + if(!num) //it's an accidental + accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks. + else //octave + octaves[key] = clamp(num, octave_min, octave_max) + compiled_chord[++compiled_chord.len] = list(key, accents[key], octaves[key]) + compiled_chord += tempodiv //this goes last + if(length(compiled_chord)) + compiled_chords[++compiled_chords.len] = compiled_chord + +/** + * Proc to play a legacy note. Just plays the sound to hearing mobs (and does hearcheck if necessary), no fancy channel/sustain/management. + * + * Arguments: + * * note - number from 1-7 for A-G + * * acc - either "b", "n", or "#" + * * oct - 1-8 (or 9 for C) + */ +/datum/song/proc/playkey_legacy(note, acc as text, oct, mob/user) + // handle accidental -> B<>C of E<>F + if(acc == "b" && (note == 3 || note == 6)) // C or F + if(note == 3) + oct-- + note-- + acc = "n" + else if(acc == "#" && (note == 2 || note == 5)) // B or E + if(note == 2) + oct++ + note++ + acc = "n" + else if(acc == "#" && (note == 7)) //G# + note = 1 + acc = "b" + else if(acc == "#") // mass convert all sharps to flats, octave jump already handled + acc = "b" + note++ + + // check octave, C is allowed to go to 9 + if(oct < 1 || (note == 3 ? oct > 9 : oct > 8)) + return + + // now generate name + var/filename = "sound/instruments/[cached_legacy_dir]/[ascii2text(note + 64)][acc][oct].[cached_legacy_ext]" + var/soundfile = file(filename) + // make sure the note exists + var/cached_fexists = valid_files[filename] + if(!isnull(cached_fexists)) + if(!cached_fexists) + return + else if(!fexists(soundfile)) + valid_files[filename] = FALSE + return + else + valid_files[filename] = TRUE + // and play + var/turf/source = get_turf(parent) + if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck) + do_hearcheck() + var/sound/music_played = sound(soundfile) + for(var/i in hearing_mobs) + var/mob/M = i + if(!(M.client?.prefs?.sound & SOUND_INSTRUMENTS)) + continue + M.playsound_local(source, null, volume * using_instrument.volume_multiplier, falloff = 5, S = music_played) + // Could do environment and echo later but not for now diff --git a/code/modules/instruments/songs/play_synthesized.dm b/code/modules/instruments/songs/play_synthesized.dm new file mode 100644 index 00000000000..b2f16f6ab91 --- /dev/null +++ b/code/modules/instruments/songs/play_synthesized.dm @@ -0,0 +1,134 @@ +/** + * Compiles our lines into "chords" with numbers. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag. + */ +/datum/song/proc/compile_synthesized() + if(!length(src.lines)) + return + var/list/lines = src.lines //cache for hyepr speed! + compiled_chords = list() + var/list/octaves = list(3, 3, 3, 3, 3, 3, 3) + var/list/accents = list("n", "n", "n", "n", "n", "n", "n") + for(var/line in lines) + var/list/chords = splittext(lowertext(line), ",") + for(var/chord in chords) + var/list/compiled_chord = list() + var/tempodiv = 1 + var/list/notes_tempodiv = splittext(chord, "/") + var/len = length(notes_tempodiv) + if(len >= 2) + tempodiv = text2num(notes_tempodiv[2]) + if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that. + var/list/notes = splittext(notes_tempodiv[1], "-") + for(var/note in notes) + if(length(note) == 0) + continue + // 1-7, A-G + var/key = text2ascii(note) - 96 + if((key < 1) || (key > 7)) + continue + for(var/i in 2 to length(note)) + var/oct_acc = copytext(note, i, i + 1) + var/num = text2num(oct_acc) + if(!num) //it's an accidental + accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks. + else //octave + octaves[key] = clamp(num, octave_min, octave_max) + compiled_chord += clamp((note_offset_lookup[key] + octaves[key] * 12 + accent_lookup[accents[key]]), key_min, key_max) + compiled_chord += tempodiv //this goes last + if(length(compiled_chord)) + compiled_chords[++compiled_chords.len] = compiled_chord + +/** + * Plays a specific numerical key from our instrument to anyone who can hear us. + * Does a hearing check if enough time has passed. + */ +/datum/song/proc/playkey_synth(key, mob/user) + if(can_noteshift) + key = clamp(key + note_shift, key_min, key_max) + if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck) + do_hearcheck() + var/datum/instrument_key/K = using_instrument.samples[num2text(key)] //See how fucking easy it is to make a number text? You don't need a complicated 9 line proc! + //Should probably add channel limiters here at some point but I don't care right now. + var/channel = pop_channel() + if(isnull(channel)) + return FALSE + . = TRUE + var/sound/copy = sound(K.sample) + var/volume = src.volume * using_instrument.volume_multiplier + copy.frequency = K.frequency + copy.volume = volume + var/channel_text = num2text(channel) + channels_playing[channel_text] = 100 + last_channel_played = channel_text + for(var/i in hearing_mobs) + var/mob/M = i + if(!(M.client?.prefs?.sound & SOUND_INSTRUMENTS)) + continue + M.playsound_local(get_turf(parent), null, volume, FALSE, K.frequency, INSTRUMENT_DISTANCE_NO_FALLOFF, channel, null, copy, distance_multiplier = INSTRUMENT_DISTANCE_FALLOFF_BUFF) + // Could do environment and echo later but not for now + +/** + * Stops all sounds we are "responsible" for. Only works in synthesized mode. + */ +/datum/song/proc/terminate_all_sounds(clear_channels = TRUE) + for(var/i in hearing_mobs) + terminate_sound_mob(i) + if(clear_channels && channels_playing) + channels_playing.len = 0 + channels_idle.len = 0 + SSinstruments.current_instrument_channels -= using_sound_channels + using_sound_channels = 0 + SSsounds.free_datum_channels(src) + +/** + * Stops all sounds we are responsible for in a given person. Only works in synthesized mode. + */ +/datum/song/proc/terminate_sound_mob(mob/M) + for(var/channel in channels_playing) + M.stop_sound_channel(text2num(channel)) + +/** + * Pops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster. + */ +/datum/song/proc/pop_channel() + if(length(channels_idle)) //just pop one off of here if we have one available + . = text2num(channels_idle[1]) + channels_idle.Cut(1, 2) + return + if(using_sound_channels >= max_sound_channels) + return + . = SSinstruments.reserve_instrument_channel(src) + if(!isnull(.)) + using_sound_channels++ + +/** + * Decays our channels and updates their volumes to mobs who can hear us. + * + * Arguments: + * * wait_ds - the deciseconds we should decay by. This is to compensate for any lag, as otherwise songs would get pretty nasty during high time dilation. + */ +/datum/song/proc/process_decay(wait_ds) + var/linear_dropoff = cached_linear_dropoff * wait_ds + var/exponential_dropoff = cached_exponential_dropoff ** wait_ds + for(var/channel in channels_playing) + if(full_sustain_held_note && (channel == last_channel_played)) + continue + var/current_volume = channels_playing[channel] + switch(sustain_mode) + if(SUSTAIN_LINEAR) + current_volume -= linear_dropoff + if(SUSTAIN_EXPONENTIAL) + current_volume /= exponential_dropoff + channels_playing[channel] = current_volume + var/dead = current_volume <= sustain_dropoff_volume + var/channelnumber = text2num(channel) + if(dead) + channels_playing -= channel + channels_idle += channel + for(var/i in hearing_mobs) + var/mob/M = i + M.stop_sound_channel(channelnumber) + else + for(var/i in hearing_mobs) + var/mob/M = i + M.set_sound_channel_volume(channelnumber, (current_volume * 0.01) * volume * using_instrument.volume_multiplier) diff --git a/code/modules/instruments/synth_tones.dm b/code/modules/instruments/synth_tones.dm new file mode 100644 index 00000000000..9ad9250f40d --- /dev/null +++ b/code/modules/instruments/synth_tones.dm @@ -0,0 +1,19 @@ +/datum/instrument/tones + name = "Ideal tone" + category = "Tones" + abstract_type = /datum/instrument/tones + +/datum/instrument/tones/square_wave + name = "Ideal square wave" + id = "square" + real_samples = list("81"='sound/instruments/synthesis_samples/tones/Square.ogg') + +/datum/instrument/tones/sine_wave + name = "Ideal sine wave" + id = "sine" + real_samples = list("81"='sound/instruments/synthesis_samples/tones/Sine.ogg') + +/datum/instrument/tones/saw_wave + name = "Ideal sawtooth wave" + id = "saw" + real_samples = list("81"='sound/instruments/synthesis_samples/tones/Sawtooth.ogg') diff --git a/code/modules/karma/karma.dm b/code/modules/karma/karma.dm index 837e3a21104..6df1ce19ba7 100644 --- a/code/modules/karma/karma.dm +++ b/code/modules/karma/karma.dm @@ -2,7 +2,7 @@ Everything karma related is here. Part of karma purchase is handled in client_procs.dm */ -proc/sql_report_karma(var/mob/spender, var/mob/receiver) +/proc/sql_report_karma(var/mob/spender, var/mob/receiver) var/sqlspendername = sanitizeSQL(spender.name) var/sqlspenderkey = sanitizeSQL(spender.ckey) var/sqlreceivername = sanitizeSQL(receiver.name) diff --git a/code/modules/library/lib_items.dm b/code/modules/library/lib_items.dm index e74625c8715..4217c4be6f7 100644 --- a/code/modules/library/lib_items.dm +++ b/code/modules/library/lib_items.dm @@ -101,32 +101,32 @@ /obj/structure/bookcase/manuals/medical name = "Medical Manuals bookcase" - New() - ..() - new /obj/item/book/manual/medical_cloning(src) - update_icon() +/obj/structure/bookcase/manuals/medical/New() + ..() + new /obj/item/book/manual/medical_cloning(src) + update_icon() /obj/structure/bookcase/manuals/engineering name = "Engineering Manuals bookcase" - New() - ..() - new /obj/item/book/manual/engineering_construction(src) - new /obj/item/book/manual/engineering_particle_accelerator(src) - new /obj/item/book/manual/engineering_hacking(src) - new /obj/item/book/manual/engineering_guide(src) - new /obj/item/book/manual/engineering_singularity_safety(src) - new /obj/item/book/manual/robotics_cyborgs(src) - update_icon() +/obj/structure/bookcase/manuals/engineering/New() + ..() + new /obj/item/book/manual/engineering_construction(src) + new /obj/item/book/manual/engineering_particle_accelerator(src) + new /obj/item/book/manual/engineering_hacking(src) + new /obj/item/book/manual/engineering_guide(src) + new /obj/item/book/manual/engineering_singularity_safety(src) + new /obj/item/book/manual/robotics_cyborgs(src) + update_icon() /obj/structure/bookcase/manuals/research_and_development name = "R&D Manuals bookcase" - New() - ..() - new /obj/item/book/manual/research_and_development(src) - update_icon() +/obj/structure/bookcase/manuals/research_and_development/New() + ..() + new /obj/item/book/manual/research_and_development(src) + update_icon() /* @@ -288,26 +288,26 @@ var/obj/item/book/book // Currently scanned book var/mode = 0 // 0 - Scan only, 1 - Scan and Set Buffer, 2 - Scan and Attempt to Check In, 3 - Scan and Attempt to Add to Inventory - attack_self(mob/user as mob) - mode += 1 - if(mode > 3) - mode = 0 - to_chat(user, "[src] Status Display:") - var/modedesc - switch(mode) - if(0) - modedesc = "Scan book to local buffer." - if(1) - modedesc = "Scan book to local buffer and set associated computer buffer to match." - if(2) - modedesc = "Scan book to local buffer, attempt to check in scanned book." - if(3) - modedesc = "Scan book to local buffer, attempt to add book to general inventory." - else - modedesc = "ERROR" - to_chat(user, " - Mode [mode] : [modedesc]") - if(src.computer) - to_chat(user, "Computer has been associated with this unit.") +/obj/item/barcodescanner/attack_self(mob/user as mob) + mode += 1 + if(mode > 3) + mode = 0 + to_chat(user, "[src] Status Display:") + var/modedesc + switch(mode) + if(0) + modedesc = "Scan book to local buffer." + if(1) + modedesc = "Scan book to local buffer and set associated computer buffer to match." + if(2) + modedesc = "Scan book to local buffer, attempt to check in scanned book." + if(3) + modedesc = "Scan book to local buffer, attempt to add book to general inventory." else - to_chat(user, "No associated computer found. Only local scans will function properly.") - to_chat(user, "\n") + modedesc = "ERROR" + to_chat(user, " - Mode [mode] : [modedesc]") + if(src.computer) + to_chat(user, "Computer has been associated with this unit.") + else + to_chat(user, "No associated computer found. Only local scans will function properly.") + to_chat(user, "\n") diff --git a/code/modules/martial_arts/adminfu.dm b/code/modules/martial_arts/adminfu.dm index 12436061e20..20f3c95f7b6 100644 --- a/code/modules/martial_arts/adminfu.dm +++ b/code/modules/martial_arts/adminfu.dm @@ -1,93 +1,37 @@ -///Adminfu -//Help act:Heal/revie GP //p is for help -//Disarm:Stun -//Grab:Neck -//Harm:Gib -#define HEAL_COMBO "GP" - /datum/martial_art/adminfu name = "Way of the Dancing Admin" - help_verb = /mob/living/carbon/human/proc/adminfu_help - -/datum/martial_art/adminfu/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(findtext(streak,HEAL_COMBO)) - streak = "" - healPalm(A,D) - return 1 - return 0 + has_explaination_verb = TRUE + combos = list(/datum/martial_combo/adminfu/healing_palm) /datum/martial_art/adminfu/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - + MARTIAL_ARTS_ACT_CHECK if(!D.stat)//do not kill what is dead... A.do_attack_animation(D) D.visible_message("[A] manifests a large glowing toolbox and shoves it in [D]'s chest!", \ "[A] shoves a mystical toolbox in your chest!") D.death() - return 1 + return TRUE /datum/martial_art/adminfu/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) + MARTIAL_ARTS_ACT_CHECK A.do_attack_animation(D) D.Weaken(25) D.Stun(25) - return 1 + return TRUE /datum/martial_art/adminfu/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - add_to_streak("G",D) - if(check_streak(A,D)) - return 1 + MARTIAL_ARTS_ACT_CHECK var/obj/item/grab/G = D.grabbedby(A,1) if(G) G.state = GRAB_NECK + return TRUE -/datum/martial_art/adminfu/help_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - add_to_streak("P",D) - if(check_streak(A,D)) - return 1 - -/datum/martial_art/adminfu/proc/healPalm(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - A.do_attack_animation(D) - D.visible_message("[A] smacks [D] in the forehead!") - - //its the staff of healing code..hush - if(istype(D,/mob)) - var/old_stat = D.stat - if(isanimal(D) && D.stat == DEAD) - var/mob/living/simple_animal/O = D - var/mob/living/simple_animal/P = new O.type(O.loc) - P.real_name = O.real_name - P.name = O.name - if(O.mind) - O.mind.transfer_to(P) - else - P.key = O.key - qdel(O) - D = P - else - D.revive() - D.suiciding = 0 - if(!D.ckey) - for(var/mob/dead/observer/ghost in GLOB.player_list) - if(D.real_name == ghost.real_name) - ghost.reenter_corpse() - break - if(old_stat != DEAD) - to_chat(D, "You feel great!") - else - to_chat(D, "You rise with a start, you're alive!!!") - return 1 - -/mob/living/carbon/human/proc/adminfu_help() - set name = "Recall Teachings" - set desc = "Remember the way of the dancing admin." - set category = "Adminfu" - - to_chat(usr, "Grab: Automatic Neck Grab.") - to_chat(usr, "Disarm: Stun/weaken") - to_chat(usr, "Harm: Death.") - to_chat(usr, "Healing Palm::Combo:Grab,Help intent. Heals or revives a crature.") - +/datum/martial_art/adminfu/explaination_header(user) + to_chat(user, "Grab: Automatic Neck Grab.") + to_chat(user, "Disarm: Stun/weaken") + to_chat(user, "Harm: Death.") /obj/item/adminfu_scroll name = "frayed scroll" diff --git a/code/modules/martial_arts/combos/adminfu/healing_palm.dm b/code/modules/martial_arts/combos/adminfu/healing_palm.dm new file mode 100644 index 00000000000..c5bd34f1886 --- /dev/null +++ b/code/modules/martial_arts/combos/adminfu/healing_palm.dm @@ -0,0 +1,38 @@ +/datum/martial_combo/adminfu/healing_palm + name = "Healing Palm" + steps = list(MARTIAL_COMBO_STEP_GRAB, MARTIAL_COMBO_STEP_HELP) + explaination_text = "Heals or revives a creature." + combo_text_override = "Grab, switch hands, Help" + +/datum/martial_combo/adminfu/healing_palm/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + user.do_attack_animation(target) + target.visible_message("[user] smacks [target] in the forehead!") + + //its the staff of healing code..hush + if(istype(target,/mob)) + var/old_stat = target.stat + if(isanimal(target) && target.stat == DEAD) + var/mob/living/simple_animal/O = target + var/mob/living/simple_animal/P = new O.type(O.loc) + P.real_name = O.real_name + P.name = O.name + if(O.mind) + O.mind.transfer_to(P) + else + P.key = O.key + qdel(O) + target = P + else + target.revive() + target.suiciding = 0 + if(!target.ckey) + for(var/mob/dead/observer/ghost in GLOB.player_list) + if(target.real_name == ghost.real_name) + ghost.reenter_corpse() + break + if(old_stat != DEAD) + to_chat(target, "You feel great!") + else + to_chat(target, "You rise with a start, you're alive!!!") + return MARTIAL_COMBO_DONE + return MARTIAL_COMBO_FAIL diff --git a/code/modules/martial_arts/combos/cqc/consecutive.dm b/code/modules/martial_arts/combos/cqc/consecutive.dm new file mode 100644 index 00000000000..b513c8191e4 --- /dev/null +++ b/code/modules/martial_arts/combos/cqc/consecutive.dm @@ -0,0 +1,18 @@ +/datum/martial_combo/cqc/consecutive + name = "Consecutive CQC" + steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM) + explaination_text = "Mainly offensive move, huge damage and decent stamina damage." + +/datum/martial_combo/cqc/consecutive/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + if(!target.stat) + target.visible_message("[user] strikes [target]'s abdomen, neck and back consecutively", \ + "[user] strikes your abdomen, neck and back consecutively!") + playsound(get_turf(target), 'sound/weapons/cqchit2.ogg', 50, 1, -1) + var/obj/item/I = target.get_active_hand() + if(I && target.drop_item()) + user.put_in_hands(I) + target.adjustStaminaLoss(50) + target.apply_damage(25, BRUTE) + add_attack_logs(user, target, "Melee attacked with martial-art [src] : Consecutive", ATKLOG_ALL) + return MARTIAL_COMBO_DONE + return MARTIAL_COMBO_FAIL diff --git a/code/modules/martial_arts/combos/cqc/kick.dm b/code/modules/martial_arts/combos/cqc/kick.dm new file mode 100644 index 00000000000..887a51b049d --- /dev/null +++ b/code/modules/martial_arts/combos/cqc/kick.dm @@ -0,0 +1,24 @@ +/datum/martial_combo/cqc/kick + name = "CQC Kick" + steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_HARM) + explaination_text = "Knocks opponent away. Knocks out stunned or knocked down opponents." + +/datum/martial_combo/cqc/kick/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + . = MARTIAL_COMBO_FAIL + if(!target.stat || !target.IsWeakened()) + target.visible_message("[user] kicks [target] back!", \ + "[user] kicks you back!") + playsound(get_turf(user), 'sound/weapons/cqchit1.ogg', 50, 1, -1) + var/atom/throw_target = get_edge_target_turf(target, user.dir) + target.throw_at(throw_target, 1, 14, user) + target.apply_damage(10, BRUTE) + add_attack_logs(user, target, "Melee attacked with martial-art [src] : Kick", ATKLOG_ALL) + . = MARTIAL_COMBO_DONE + if(target.IsWeakened() && !target.stat) + target.visible_message("[user] kicks [target]'s head, knocking [target.p_them()] out!", \ + "[user] kicks your head, knocking you out!") + playsound(get_turf(user), 'sound/weapons/genhit1.ogg', 50, 1, -1) + target.SetSleeping(15) + target.adjustBrainLoss(15) + add_attack_logs(user, target, "Knocked out with martial-art [src] : Kick", ATKLOG_ALL) + . = MARTIAL_COMBO_DONE diff --git a/code/modules/martial_arts/combos/cqc/pressure.dm b/code/modules/martial_arts/combos/cqc/pressure.dm new file mode 100644 index 00000000000..b19bfb6ddf7 --- /dev/null +++ b/code/modules/martial_arts/combos/cqc/pressure.dm @@ -0,0 +1,11 @@ +/datum/martial_combo/cqc/pressure + name = "Pressure" + steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_GRAB) + explaination_text = "Decent stamina damage." + +/datum/martial_combo/cqc/pressure/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + target.visible_message("[user] forces their arm on [target]'s neck!") + target.adjustStaminaLoss(60) + playsound(get_turf(user), 'sound/weapons/cqchit1.ogg', 50, 1, -1) + add_attack_logs(user, target, "Melee attacked with martial-art [src] : Pressure", ATKLOG_ALL) + return MARTIAL_COMBO_DONE diff --git a/code/modules/martial_arts/combos/cqc/restrain.dm b/code/modules/martial_arts/combos/cqc/restrain.dm new file mode 100644 index 00000000000..e9495c61dba --- /dev/null +++ b/code/modules/martial_arts/combos/cqc/restrain.dm @@ -0,0 +1,22 @@ +/datum/martial_combo/cqc/restrain + name = "Restrain" + steps = list(MARTIAL_COMBO_STEP_GRAB, MARTIAL_COMBO_STEP_GRAB) + explaination_text = "Locks opponents into a restraining position, disarm to knock them out with a choke hold." + combo_text_override = "Grab, switch hands, Grab" + +/datum/martial_combo/cqc/restrain/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + var/datum/martial_art/cqc/CQC = MA + if(!istype(CQC)) + return MARTIAL_COMBO_FAIL + if(CQC.restraining) + return MARTIAL_COMBO_FAIL + if(!target.stat) + target.visible_message("[user] locks [target] into a restraining position!", \ + "[user] locks you into a restraining position!") + target.adjustStaminaLoss(20) + target.Stun(5) + CQC.restraining = TRUE + addtimer(CALLBACK(CQC, /datum/martial_art/cqc/.proc/drop_restraining), 50, TIMER_UNIQUE) + add_attack_logs(user, target, "Melee attacked with martial-art [src] : Restrain", ATKLOG_ALL) + return MARTIAL_COMBO_DONE + return MARTIAL_COMBO_FAIL diff --git a/code/modules/martial_arts/combos/cqc/slam.dm b/code/modules/martial_arts/combos/cqc/slam.dm new file mode 100644 index 00000000000..8c1a84d7817 --- /dev/null +++ b/code/modules/martial_arts/combos/cqc/slam.dm @@ -0,0 +1,16 @@ +/datum/martial_combo/cqc/slam + name = "Slam" + steps = list(MARTIAL_COMBO_STEP_GRAB, MARTIAL_COMBO_STEP_HARM) + explaination_text = "Slam opponent into the ground, knocking them down." + combo_text_override = "Grab, switch hands, Harm" + +/datum/martial_combo/cqc/slam/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + if(!target.IsWeakened() && !target.resting && !target.lying) + target.visible_message("[user] slams [target] into the ground!", \ + "[user] slams you into the ground!") + playsound(get_turf(user), 'sound/weapons/slam.ogg', 50, 1, -1) + target.apply_damage(10, BRUTE) + target.Weaken(6) + add_attack_logs(user, target, "Melee attacked with martial-art [src] : Slam", ATKLOG_ALL) + return MARTIAL_COMBO_DONE + return MARTIAL_COMBO_FAIL diff --git a/code/modules/martial_arts/combos/krav_maga/leg_sweep.dm b/code/modules/martial_arts/combos/krav_maga/leg_sweep.dm new file mode 100644 index 00000000000..0defb3e9eff --- /dev/null +++ b/code/modules/martial_arts/combos/krav_maga/leg_sweep.dm @@ -0,0 +1,14 @@ +/datum/martial_combo/krav_maga/leg_sweep + name = "Leg Sweep" + explaination_text = "Trips the victim, rendering them prone and unable to move for a short time." + +/datum/martial_combo/krav_maga/leg_sweep/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + if(target.stat || target.IsWeakened()) + return FALSE + target.visible_message("[user] leg sweeps [target]!", \ + "[user] leg sweeps you!") + playsound(get_turf(user), 'sound/effects/hit_kick.ogg', 50, 1, -1) + target.apply_damage(5, BRUTE) + target.Weaken(2) + add_attack_logs(user, target, "Melee attacked with martial-art [src] : Leg Sweep", ATKLOG_ALL) + return MARTIAL_COMBO_DONE_CLEAR_COMBOS diff --git a/code/modules/martial_arts/combos/krav_maga/lung_punch.dm b/code/modules/martial_arts/combos/krav_maga/lung_punch.dm new file mode 100644 index 00000000000..e71289f9174 --- /dev/null +++ b/code/modules/martial_arts/combos/krav_maga/lung_punch.dm @@ -0,0 +1,12 @@ +/datum/martial_combo/krav_maga/lung_punch + name = "Lung Punch" + explaination_text = "Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time." + +/datum/martial_combo/krav_maga/lung_punch/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + target.visible_message("[user] pounds [target] on the chest!", \ + "[user] slams your chest! You can't breathe!") + playsound(get_turf(user), 'sound/effects/hit_punch.ogg', 50, 1, -1) + target.AdjustLoseBreath(5) + target.adjustOxyLoss(10) + add_attack_logs(user, target, "Melee attacked with martial-art [src] : Lung Punch", ATKLOG_ALL) + return MARTIAL_COMBO_DONE_CLEAR_COMBOS diff --git a/code/modules/martial_arts/combos/krav_maga/neck_chop.dm b/code/modules/martial_arts/combos/krav_maga/neck_chop.dm new file mode 100644 index 00000000000..c0e2f71b6a5 --- /dev/null +++ b/code/modules/martial_arts/combos/krav_maga/neck_chop.dm @@ -0,0 +1,12 @@ +/datum/martial_combo/krav_maga/neck_chop + name = "Neck Chop" + explaination_text = "Injures the neck, stopping the victim from speaking for a while." + +/datum/martial_combo/krav_maga/neck_chop/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + target.visible_message("[user] karate chops [target]'s neck!", \ + "[user] karate chops your neck, rendering you unable to speak for a short time!") + playsound(get_turf(user), 'sound/effects/hit_punch.ogg', 50, 1, -1) + target.apply_damage(5, BRUTE) + target.AdjustSilence(10) + add_attack_logs(user, target, "Melee attacked with martial-art [src] : Neck Chop", ATKLOG_ALL) + return MARTIAL_COMBO_DONE_CLEAR_COMBOS diff --git a/code/modules/martial_arts/combos/martial_combo.dm b/code/modules/martial_arts/combos/martial_combo.dm new file mode 100644 index 00000000000..6b4eedb97dc --- /dev/null +++ b/code/modules/martial_arts/combos/martial_combo.dm @@ -0,0 +1,36 @@ +/datum/martial_combo + /// Name used to explain the combo + var/name = "Code Fu" + /// Which steps need to be performed + var/list/steps + /// What index to check + var/current_step_index = 1 + /// Who is the target the combo is being executed on + var/current_combo_target = null + /// If you require to do the combo's on the same target + var/combos_require_same_target = TRUE + /// What does it do + var/explaination_text = "Ability to break shit" + /// How to do the combo. If null it'll auto generate it from the steps + var/combo_text_override + +/datum/martial_combo/proc/check_combo(step, mob/living/target) + if(!combos_require_same_target || current_combo_target == null || current_combo_target == target) + if(!length(steps) || step == steps[current_step_index]) + return TRUE + return FALSE + +/datum/martial_combo/proc/progress_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + current_combo_target = target + if(current_step_index++ >= LAZYLEN(steps)) + return perform_combo(user, target, MA) + return MARTIAL_COMBO_CONTINUE + +/datum/martial_combo/proc/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + return MARTIAL_COMBO_FAIL // Override this + +/datum/martial_combo/proc/give_explaination(user) + var/final_combo_text = combo_text_override + if(!final_combo_text) + final_combo_text = english_list(steps, and_text = " ", comma_text = " ") + to_chat(user, "[name]: [final_combo_text]. [explaination_text]") diff --git a/code/modules/martial_arts/combos/mimejutsu/mimechucks.dm b/code/modules/martial_arts/combos/mimejutsu/mimechucks.dm new file mode 100644 index 00000000000..b7f2d247b4b --- /dev/null +++ b/code/modules/martial_arts/combos/mimejutsu/mimechucks.dm @@ -0,0 +1,26 @@ +/datum/martial_combo/mimejutsu/mimechucks + name = "Mimechucks" + steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM) + explaination_text = "Hits the opponent with invisible nunchucks." + +/datum/martial_combo/mimejutsu/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + if(!target.stat && !target.stunned && !target.IsWeakened()) + var/damage = rand(5, 8) + user.dna.species.punchdamagelow + if(!damage) + playsound(target.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + target.visible_message("[user] swings invisible nunchcuks at [target]..and misses?") + return MARTIAL_COMBO_DONE + + + var/obj/item/organ/external/affecting = target.get_organ(ran_zone(user.zone_selected)) + var/armor_block = target.run_armor_check(affecting, "melee") + + target.visible_message("[user] has hit [target] with invisible nunchucks!", \ + "[user] has hit [target] with a with invisible nunchuck!") + playsound(get_turf(user), 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + + target.apply_damage(damage, STAMINA, affecting, armor_block) + add_attack_logs(user, target, "Melee attacked with [src] (mimechuck)") + + return MARTIAL_COMBO_DONE + return MARTIAL_COMBO_DONE_BASIC_HIT diff --git a/code/modules/martial_arts/combos/mimejutsu/silent_palm.dm b/code/modules/martial_arts/combos/mimejutsu/silent_palm.dm new file mode 100644 index 00000000000..eb8df68fac4 --- /dev/null +++ b/code/modules/martial_arts/combos/mimejutsu/silent_palm.dm @@ -0,0 +1,13 @@ +/datum/martial_combo/mimejutsu/silent_palm + name = "Silent Palm" + steps = list(MARTIAL_COMBO_STEP_GRAB, MARTIAL_COMBO_STEP_DISARM) + explaination_text = "Use mime energy to throw someone back." + +/datum/martial_combo/mimejutsu/silent_palm/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + if(!target.stat && !target.stunned && !target.IsWeakened()) + target.visible_message("[user] has barely touched [target] with [user.p_their()] palm!", \ + "[user] hovers [user.p_their()] palm over your face!") + + var/atom/throw_target = get_edge_target_turf(target, get_dir(target, get_step_away(target, user))) + target.throw_at(throw_target, 200, 4, user) + return MARTIAL_COMBO_DONE_BASIC_HIT diff --git a/code/modules/martial_arts/combos/mimejutsu/smokebomb.dm b/code/modules/martial_arts/combos/mimejutsu/smokebomb.dm new file mode 100644 index 00000000000..23277fa5f0d --- /dev/null +++ b/code/modules/martial_arts/combos/mimejutsu/smokebomb.dm @@ -0,0 +1,13 @@ +/datum/martial_combo/mimejutsu/smokebomb + name = "Smokebomb" + steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_DISARM) + explaination_text = "Drops a mime smokebomb." + +/datum/martial_combo/mimejutsu/smokebomb/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + target.visible_message("[user] throws an invisible smoke bomb!!") + + var/datum/effect_system/smoke_spread/bad/smoke = new + smoke.set_up(5, 0, target.loc) + smoke.start() + + return MARTIAL_COMBO_DONE_BASIC_HIT diff --git a/code/modules/martial_arts/combos/plasma_fist/plasma_fist.dm b/code/modules/martial_arts/combos/plasma_fist/plasma_fist.dm new file mode 100644 index 00000000000..93c3e3ef480 --- /dev/null +++ b/code/modules/martial_arts/combos/plasma_fist/plasma_fist.dm @@ -0,0 +1,13 @@ +/datum/martial_combo/plasma_fist/plasma_fist + name = "The Plasma Fist" + steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM) + explaination_text = "Knocks the brain out of the opponent and gibs their body." + +/datum/martial_combo/plasma_fist/plasma_fist/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + user.do_attack_animation(target, ATTACK_EFFECT_PUNCH) + playsound(target.loc, 'sound/weapons/punch1.ogg', 50, 1, -1) + user.say("PLASMA FIST!") + target.visible_message("[user] has hit [target] with THE PLASMA FIST TECHNIQUE!", \ + "[user] has hit [target] with THE PLASMA FIST TECHNIQUE!") + target.gib() + return MARTIAL_COMBO_DONE diff --git a/code/modules/martial_arts/combos/plasma_fist/throwback.dm b/code/modules/martial_arts/combos/plasma_fist/throwback.dm new file mode 100644 index 00000000000..7057452a913 --- /dev/null +++ b/code/modules/martial_arts/combos/plasma_fist/throwback.dm @@ -0,0 +1,13 @@ +/datum/martial_combo/plasma_fist/throwback + name = "Throwback" + steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_DISARM) + explaination_text = "Throws the target and an item at them." + +/datum/martial_combo/plasma_fist/throwback/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + target.visible_message("[user] has hit [target] with Plasma Punch!", \ + "[user] has hit [target] with Plasma Punch!") + playsound(target.loc, 'sound/weapons/punch1.ogg', 50, 1, -1) + var/atom/throw_target = get_edge_target_turf(target, get_dir(target, get_step_away(target, user))) + target.throw_at(throw_target, 200, 4, user) + user.say("HYAH!") + return MARTIAL_COMBO_DONE diff --git a/code/modules/martial_arts/combos/plasma_fist/tornado_sweep.dm b/code/modules/martial_arts/combos/plasma_fist/tornado_sweep.dm new file mode 100644 index 00000000000..41a7bd676d3 --- /dev/null +++ b/code/modules/martial_arts/combos/plasma_fist/tornado_sweep.dm @@ -0,0 +1,20 @@ +/datum/martial_combo/plasma_fist/tornado_sweep + name = "Tornado Sweep" + steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_DISARM) + explaination_text = "Repulses target and everyone back." + +/datum/martial_combo/plasma_fist/tornado_sweep/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + user.say("TORNADO SWEEP!") + INVOKE_ASYNC(src, .proc/do_tornado_effect, user) + var/obj/effect/proc_holder/spell/aoe_turf/repulse/R = new(null) + var/list/turfs = list() + for(var/turf/T in range(1,user)) + turfs.Add(T) + R.cast(turfs) + return MARTIAL_COMBO_DONE + +/datum/martial_combo/plasma_fist/tornado_sweep/proc/do_tornado_effect(mob/living/carbon/human/user) + for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH)) + user.dir = i + playsound(user.loc, 'sound/weapons/punch1.ogg', 15, 1, -1) + sleep(1) diff --git a/code/modules/martial_arts/combos/sleeping_carp/back_kick.dm b/code/modules/martial_arts/combos/sleeping_carp/back_kick.dm new file mode 100644 index 00000000000..3ebaa191e23 --- /dev/null +++ b/code/modules/martial_arts/combos/sleeping_carp/back_kick.dm @@ -0,0 +1,18 @@ +/datum/martial_combo/sleeping_carp/back_kick + name = "Back Kick" + steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_GRAB) + explaination_text = "Opponent must be facing away. Knocks down." + +/datum/martial_combo/sleeping_carp/back_kick/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + if(user.dir == target.dir && !target.stat && !target.IsWeakened()) + user.do_attack_animation(target, ATTACK_EFFECT_KICK) + target.visible_message("[user] kicks [target] in the back!", \ + "[user] kicks you in the back, making you stumble and fall!") + step_to(target,get_step(target,target.dir),1) + target.Weaken(4) + playsound(get_turf(target), 'sound/weapons/punch1.ogg', 50, 1, -1) + add_attack_logs(user, target, "Melee attacked with martial-art [src] : Back Kick", ATKLOG_ALL) + if(prob(80)) + user.say(pick("SURRPRIZU!","BACK STRIKE!","WOPAH!", "WATAAH", "ZOTA!", "Never turn your back to the enemy!")) + return MARTIAL_COMBO_DONE + return MARTIAL_COMBO_DONE_BASIC_HIT diff --git a/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm b/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm new file mode 100644 index 00000000000..0269c9bed4d --- /dev/null +++ b/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm @@ -0,0 +1,18 @@ +/datum/martial_combo/sleeping_carp/elbow_drop + name = "Elbow Drop" + steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM) + explaination_text = "Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition." + +/datum/martial_combo/sleeping_carp/elbow_drop/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + if(target.IsWeakened() || target.resting || target.stat) + user.do_attack_animation(target, ATTACK_EFFECT_PUNCH) + target.visible_message("[user] elbow drops [target]!", \ + "[user] piledrives you with [user.p_their()] elbow!") + target.death() //FINISH HIM! + target.apply_damage(50, BRUTE, "chest") + playsound(get_turf(target), 'sound/weapons/punch1.ogg', 75, 1, -1) + add_attack_logs(user, target, "Melee attacked with martial-art [src] : Elbow Drop", ATKLOG_ALL) + if(prob(80)) + user.say(pick("BANZAIII!", "KIYAAAA!", "OMAE WA MOU SHINDEIRU!", "YOU CAN'T SEE ME!", "MY TIME IS NOW!", "COWABUNGA")) + return MARTIAL_COMBO_DONE + return MARTIAL_COMBO_DONE_BASIC_HIT diff --git a/code/modules/martial_arts/combos/sleeping_carp/head_kick.dm b/code/modules/martial_arts/combos/sleeping_carp/head_kick.dm new file mode 100644 index 00000000000..b45e10e73ce --- /dev/null +++ b/code/modules/martial_arts/combos/sleeping_carp/head_kick.dm @@ -0,0 +1,19 @@ +/datum/martial_combo/sleeping_carp/head_kick + name = "Head Kick" + steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_HARM) + explaination_text = "Decent damage, forces opponent to drop item in hand." + +/datum/martial_combo/sleeping_carp/head_kick/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + if(!target.stat && !target.IsWeakened()) + user.do_attack_animation(target, ATTACK_EFFECT_KICK) + target.visible_message("[user] kicks [target] in the head!", \ + "[user] kicks you in the jaw!") + target.apply_damage(20, BRUTE, "head") + target.drop_item() + playsound(get_turf(target), 'sound/weapons/punch1.ogg', 50, 1, -1) + add_attack_logs(user, target, "Melee attacked with martial-art [src] : Head Kick", ATKLOG_ALL) + if(prob(60)) + user.say(pick("OOHYOO!", "OOPYAH!", "HYOOAA!", "WOOAAA!", "SHURYUKICK!", "HIYAH!")) + target.Stun(4) + return MARTIAL_COMBO_DONE + return MARTIAL_COMBO_DONE_BASIC_HIT diff --git a/code/modules/martial_arts/combos/sleeping_carp/stomach_knee.dm b/code/modules/martial_arts/combos/sleeping_carp/stomach_knee.dm new file mode 100644 index 00000000000..312e575003d --- /dev/null +++ b/code/modules/martial_arts/combos/sleeping_carp/stomach_knee.dm @@ -0,0 +1,20 @@ +/datum/martial_combo/sleeping_carp/stomach_knee + name = "Stomach Knee" + steps = list(MARTIAL_COMBO_STEP_GRAB, MARTIAL_COMBO_STEP_HARM) + explaination_text = "Knocks the wind out of opponent and stuns." + combo_text_override = "Grab, switch hands, Harm" + +/datum/martial_combo/sleeping_carp/stomach_knee/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + if(!target.stat && !target.IsWeakened()) + user.do_attack_animation(target, ATTACK_EFFECT_KICK) + target.visible_message("[user] knees [target] in the stomach!", \ + "[user] winds you with a knee in the stomach!") + target.audible_message("[target] gags!") + target.AdjustLoseBreath(3) + target.Stun(2) + playsound(get_turf(target), 'sound/weapons/punch1.ogg', 50, 1, -1) + add_attack_logs(user, target, "Melee attacked with martial-art [src] : Stomach Knee", ATKLOG_ALL) + if(prob(80)) + user.say(pick("HWOP!", "KUH!", "YAKUUH!", "KYUH!", "KNEESTRIKE!")) + return MARTIAL_COMBO_DONE + return MARTIAL_COMBO_DONE_BASIC_HIT diff --git a/code/modules/martial_arts/combos/sleeping_carp/wrist_wrench.dm b/code/modules/martial_arts/combos/sleeping_carp/wrist_wrench.dm new file mode 100644 index 00000000000..38c21e7309e --- /dev/null +++ b/code/modules/martial_arts/combos/sleeping_carp/wrist_wrench.dm @@ -0,0 +1,20 @@ +/datum/martial_combo/sleeping_carp/wrist_wrench + name = "Wrist Wrench" + steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_DISARM) + explaination_text = "Forces opponent to drop item in hand." + +/datum/martial_combo/sleeping_carp/wrist_wrench/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) + if(!target.stat && !target.stunned && !target.IsWeakened()) + user.do_attack_animation(target, ATTACK_EFFECT_PUNCH) + target.visible_message("[user] grabs [target]'s wrist and wrenches it sideways!", \ + "[user] grabs your wrist and violently wrenches it to the side!") + playsound(get_turf(user), 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + add_attack_logs(user, target, "Melee attacked with martial-art [src] : Wrist Wrench", ATKLOG_ALL) + if(prob(60)) + user.say(pick("WRISTY TWIRLY!", "WE FIGHT LIKE MEN!", "YOU DISHONOR YOURSELF!", "POHYAH!", "WHERE IS YOUR BATON NOW?", "SAY UNCLE!")) + target.emote("scream") + target.drop_item() + target.apply_damage(5, BRUTE, pick("l_arm", "r_arm")) + target.Stun(3) + return MARTIAL_COMBO_DONE + return MARTIAL_COMBO_DONE_BASIC_HIT diff --git a/code/modules/martial_arts/cqc.dm b/code/modules/martial_arts/cqc.dm index f0b5c016c5b..49a08c1bd3c 100644 --- a/code/modules/martial_arts/cqc.dm +++ b/code/modules/martial_arts/cqc.dm @@ -1,152 +1,27 @@ -#define SLAM_COMBO "GH" -#define KICK_COMBO "HH" -#define RESTRAIN_COMBO "GG" -#define PRESSURE_COMBO "DG" -#define CONSECUTIVE_COMBO "DDH" - /datum/martial_art/cqc name = "CQC" - help_verb = /mob/living/carbon/human/proc/CQC_help block_chance = 75 - var/just_a_cook = FALSE + has_explaination_verb = TRUE + combos = list(/datum/martial_combo/cqc/slam, /datum/martial_combo/cqc/kick, /datum/martial_combo/cqc/restrain, /datum/martial_combo/cqc/pressure, /datum/martial_combo/cqc/consecutive) + var/restraining = FALSE //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not var/static/list/areas_under_siege = typecacheof(list(/area/crew_quarters/kitchen, /area/crew_quarters/cafeteria, /area/crew_quarters/bar)) /datum/martial_art/cqc/under_siege name = "Close Quarters Cooking" - just_a_cook = TRUE + +/datum/martial_art/cqc/under_siege/can_use(mob/living/carbon/human/H) + var/area/A = get_area(H) + if(!(is_type_in_typecache(A, areas_under_siege))) + return FALSE + return ..() /datum/martial_art/cqc/proc/drop_restraining() restraining = FALSE -/datum/martial_art/cqc/can_use(mob/living/carbon/human/H) - var/area/A = get_area(H) - if(just_a_cook && !(is_type_in_typecache(A, areas_under_siege))) - return FALSE - return ..() - -/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(!can_use(A)) - return FALSE - if(findtext(streak, SLAM_COMBO)) - streak = "" - Slam(A, D) - return TRUE - if(findtext(streak, KICK_COMBO)) - streak = "" - Kick(A, D) - return TRUE - if(findtext(streak, RESTRAIN_COMBO)) - streak = "" - Restrain(A, D) - return TRUE - if(findtext(streak, PRESSURE_COMBO)) - streak = "" - Pressure(A, D) - return TRUE - if(findtext(streak, CONSECUTIVE_COMBO)) - streak = "" - Consecutive(A, D) - return FALSE - -/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(!can_use(A)) - return FALSE - if(!D.IsWeakened() && !D.resting && !D.lying) - D.visible_message("[A] slams [D] into the ground!", \ - "[A] slams you into the ground!") - playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1) - D.apply_damage(10, BRUTE) - D.Weaken(6) - add_attack_logs(A, D, "Melee attacked with martial-art [src] : Slam", ATKLOG_ALL) - return TRUE - streak = "" - harm_act(A, D) - streak = "" - return TRUE - -/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(!can_use(A)) - return FALSE - var/success = FALSE - if(!D.stat || !D.IsWeakened()) - D.visible_message("[A] kicks [D] back!", \ - "[A] kicks you back!") - playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1) - var/atom/throw_target = get_edge_target_turf(D, A.dir) - D.throw_at(throw_target, 1, 14, A) - D.apply_damage(10, BRUTE) - add_attack_logs(A, D, "Melee attacked with martial-art [src] : Kick", ATKLOG_ALL) - success = TRUE - if(D.IsWeakened() && !D.stat) - D.visible_message("[A] kicks [D]'s head, knocking [D.p_them()] out!", \ - "[A] kicks your head, knocking you out!") - playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1) - D.SetSleeping(15) - D.adjustBrainLoss(15) - add_attack_logs(A, D, "Knocked out with martial-art [src] : Kick", ATKLOG_ALL) - success = TRUE - if(success) - return TRUE - streak = "" - harm_act(A, D) - streak = "" - return TRUE - -/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(!can_use(A)) - return FALSE - D.visible_message("[A] forces their arm on [D]'s neck!") - D.adjustStaminaLoss(60) - playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1) - add_attack_logs(A, D, "Melee attacked with martial-art [src] : Pressure", ATKLOG_ALL) - return TRUE - -/datum/martial_art/cqc/proc/Restrain(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(restraining) - return - if(!can_use(A)) - return FALSE - if(!D.stat) - D.visible_message("[A] locks [D] into a restraining position!", \ - "[A] locks you into a restraining position!") - D.adjustStaminaLoss(20) - D.Stun(5) - restraining = TRUE - addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE) - add_attack_logs(A, D, "Melee attacked with martial-art [src] : Restrain", ATKLOG_ALL) - return TRUE - streak = "" - harm_act(A, D) - streak = "" - return TRUE - -/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(!can_use(A)) - return FALSE - if(!D.stat) - D.visible_message("[A] strikes [D]'s abdomen, neck and back consecutively", \ - "[A] strikes your abdomen, neck and back consecutively!") - playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1) - var/obj/item/I = D.get_active_hand() - if(I && D.drop_item()) - A.put_in_hands(I) - D.adjustStaminaLoss(50) - D.apply_damage(25, BRUTE) - add_attack_logs(A, D, "Melee attacked with martial-art [src] : Consecutive", ATKLOG_ALL) - return TRUE - streak = "" - harm_act(A, D) - streak = "" - return TRUE - /datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(!can_use(A)) - return FALSE - add_to_streak("G", D) - if(check_streak(A, D)) - return TRUE + MARTIAL_ARTS_ACT_CHECK var/obj/item/grab/G = D.grabbedby(A, 1) if(G) G.state = GRAB_AGGRESSIVE //Instant aggressive grab @@ -155,11 +30,7 @@ return TRUE /datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(!can_use(A)) - return FALSE - add_to_streak("H", D) - if(check_streak(A, D)) - return TRUE + MARTIAL_ARTS_ACT_CHECK add_attack_logs(A, D, "Melee attacked with martial-art [src]", ATKLOG_ALL) A.do_attack_animation(D) var/picked_hit_type = pick("CQC'd", "neck chopped", "gut punched", "Big Bossed") @@ -185,12 +56,7 @@ return TRUE /datum/martial_art/cqc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(!can_use(A)) - return FALSE - add_to_streak("D", D) - var/obj/item/I = null - if(check_streak(A, D)) - return TRUE + MARTIAL_ARTS_ACT_CHECK var/obj/item/grab/G = A.get_inactive_hand() if(restraining && istype(G) && G.affecting == D) D.visible_message("[A] puts [D] into a chokehold!", \ @@ -203,6 +69,8 @@ else restraining = FALSE + var/obj/item/I = null + if(prob(65)) if(!D.stat || !D.IsWeakened() || !restraining) I = D.get_active_hand() @@ -220,16 +88,8 @@ add_attack_logs(A, D, "Melee attacked with martial-art [src] : Disarmed [I ? " grabbing \the [I]" : ""]", ATKLOG_ALL) return TRUE -/mob/living/carbon/human/proc/CQC_help() - set name = "Remember The Basics" - set desc = "You try to remember some of the basics of CQC." - set category = "CQC" - to_chat(usr, "You try to remember some of the basics of CQC.") +/datum/martial_art/cqc/explaination_header(user) + to_chat(user, "You try to remember some of the basics of CQC.") - to_chat(usr, "Slam: Grab, switch hands, Harm. Slam opponent into the ground, knocking them down.") - to_chat(usr, "CQC Kick: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.") - to_chat(usr, "Restrain: Grab, switch hands, Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.") - to_chat(usr, "Pressure: Disarm Grab. Decent stamina damage.") - to_chat(usr, "Consecutive CQC: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.") - - to_chat(usr, "In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.") +/datum/martial_art/cqc/explaination_footer(user) + to_chat(user, "In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.") diff --git a/code/modules/martial_arts/krav_maga.dm b/code/modules/martial_arts/krav_maga.dm index 3a6f484b2aa..cd3a6214e83 100644 --- a/code/modules/martial_arts/krav_maga.dm +++ b/code/modules/martial_arts/krav_maga.dm @@ -15,7 +15,9 @@ to_chat(owner, "Your next attack will be a Neck Chop.") owner.visible_message("[owner] assumes the Neck Chop stance!") var/mob/living/carbon/human/H = owner - H.martial_art.streak = "neck_chop" + H.mind.martial_art.combos.Cut() + H.mind.martial_art.combos.Add(/datum/martial_combo/krav_maga/neck_chop) + H.mind.martial_art.reset_combos() /datum/action/leg_sweep name = "Leg Sweep - Trips the victim, rendering them prone and unable to move for a short time." @@ -28,7 +30,9 @@ to_chat(owner, "Your next attack will be a Leg Sweep.") owner.visible_message("[owner] assumes the Leg Sweep stance!") var/mob/living/carbon/human/H = owner - H.martial_art.streak = "leg_sweep" + H.mind.martial_art.combos.Cut() + H.mind.martial_art.combos.Add(/datum/martial_combo/krav_maga/leg_sweep) + H.mind.martial_art.reset_combos() /datum/action/lung_punch//referred to internally as 'quick choke' name = "Lung Punch - Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time." @@ -41,7 +45,9 @@ to_chat(owner, "Your next attack will be a Lung Punch.") owner.visible_message("[owner] assumes the Lung Punch stance!") var/mob/living/carbon/human/H = owner - H.martial_art.streak = "quick_choke"//internal name for lung punch + H.mind.martial_art.combos.Cut() + H.mind.martial_art.combos.Add(/datum/martial_combo/krav_maga/lung_punch) + H.mind.martial_art.reset_combos() /datum/martial_art/krav_maga/teach(var/mob/living/carbon/human/H,var/make_temporary=0) ..() @@ -58,59 +64,8 @@ legsweep.Remove(H) lungpunch.Remove(H) -/datum/martial_art/krav_maga/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - switch(streak) - if("neck_chop") - streak = "" - neck_chop(A,D) - return 1 - if("leg_sweep") - streak = "" - leg_sweep(A,D) - return 1 - if("quick_choke")//is actually lung punch - streak = "" - quick_choke(A,D) - return 1 - return 0 - -/datum/martial_art/krav_maga/proc/leg_sweep(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(D.stat || D.IsWeakened()) - return 0 - D.visible_message("[A] leg sweeps [D]!", \ - "[A] leg sweeps you!") - playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1) - D.apply_damage(5, BRUTE) - D.Weaken(2) - add_attack_logs(A, D, "Melee attacked with martial-art [src] : Leg Sweep", ATKLOG_ALL) - return 1 - -/datum/martial_art/krav_maga/proc/quick_choke(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)//is actually lung punch - D.visible_message("[A] pounds [D] on the chest!", \ - "[A] slams your chest! You can't breathe!") - playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1) - D.AdjustLoseBreath(5) - D.adjustOxyLoss(10) - add_attack_logs(A, D, "Melee attacked with martial-art [src] : Lung Punch", ATKLOG_ALL) - return 1 - -/datum/martial_art/krav_maga/proc/neck_chop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - D.visible_message("[A] karate chops [D]'s neck!", \ - "[A] karate chops your neck, rendering you unable to speak for a short time!") - playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1) - D.apply_damage(5, BRUTE) - D.AdjustSilence(10) - add_attack_logs(A, D, "Melee attacked with martial-art [src] : Neck Chop", ATKLOG_ALL) - return 1 - -datum/martial_art/krav_maga/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(check_streak(A,D)) - return 1 - ..() - /datum/martial_art/krav_maga/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(check_streak(A,D)) - return 1 + MARTIAL_ARTS_ACT_CHECK add_attack_logs(A, D, "Melee attacked with [src]") var/picked_hit_type = pick("punches", "kicks") var/bonus_damage = 10 @@ -126,11 +81,10 @@ datum/martial_art/krav_maga/grab_act(var/mob/living/carbon/human/A, var/mob/livi playsound(get_turf(D), 'sound/effects/hit_punch.ogg', 50, 1, -1) D.visible_message("[A] [picked_hit_type] [D]!", \ "[A] [picked_hit_type] you!") - return 1 + return TRUE /datum/martial_art/krav_maga/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(check_streak(A,D)) - return 1 + MARTIAL_ARTS_ACT_CHECK if(prob(60)) if(D.hand) if(istype(D.l_hand, /obj/item)) @@ -149,7 +103,7 @@ datum/martial_art/krav_maga/grab_act(var/mob/living/carbon/human/A, var/mob/livi D.visible_message("[A] attempted to disarm [D]!", \ "[A] attempted to disarm [D]!") playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - return 1 + return TRUE //Krav Maga Gloves diff --git a/code/modules/martial_arts/martial.dm b/code/modules/martial_arts/martial.dm index 8969463be1d..50ca634a22f 100644 --- a/code/modules/martial_arts/martial.dm +++ b/code/modules/martial_arts/martial.dm @@ -1,42 +1,87 @@ +#define HAS_COMBOS LAZYLEN(combos) +#define COMBO_ALIVE_TIME 5 SECONDS // How long the combo stays alive when no new attack is done + /datum/martial_art var/name = "Martial Art" var/streak = "" var/max_streak_length = 6 - var/current_target = null - var/temporary = 0 + var/temporary = FALSE var/datum/martial_art/base = null // The permanent style var/deflection_chance = 0 //Chance to deflect projectiles var/block_chance = 0 //Chance to block melee attacks using items while on throw mode. - var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not var/help_verb = null var/no_guns = FALSE //set to TRUE to prevent users of this style from using guns (sleeping carp, highlander). They can still pick them up, but not fire them. var/no_guns_message = "" //message to tell the style user if they try and use a gun while no_guns = TRUE (DISHONORABRU!) -/datum/martial_art/proc/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - return 0 + var/has_explaination_verb = FALSE // If the martial art has it's own explaination verb -/datum/martial_art/proc/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - return 0 + var/list/combos = list() // What combos can the user do? List of combo types + var/list/datum/martial_art/current_combos = list() // What combos are currently (possibly) being performed + var/last_hit = 0 // When the last hit happened -/datum/martial_art/proc/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - return 0 +/datum/martial_art/New() + . = ..() + reset_combos() -/datum/martial_art/proc/help_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - return 0 +/datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D) + return act(MARTIAL_COMBO_STEP_DISARM, A, D) + +/datum/martial_art/proc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D) + return act(MARTIAL_COMBO_STEP_HARM, A, D) + +/datum/martial_art/proc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D) + return act(MARTIAL_COMBO_STEP_GRAB, A, D) + +/datum/martial_art/proc/help_act(mob/living/carbon/human/A, mob/living/carbon/human/D) + return act(MARTIAL_COMBO_STEP_HELP, A, D) /datum/martial_art/proc/can_use(mob/living/carbon/human/H) return TRUE -/datum/martial_art/proc/add_to_streak(var/element,var/mob/living/carbon/human/D) - if(D != current_target) - current_target = D - streak = "" - streak = streak+element - if(length(streak) > max_streak_length) - streak = copytext(streak,2) - return +/datum/martial_art/proc/act(step, mob/living/carbon/human/user, mob/living/carbon/human/target) + if(!can_use(user)) + return MARTIAL_ARTS_CANNOT_USE + if(last_hit + COMBO_ALIVE_TIME < world.time) + reset_combos() + last_hit = world.time -/datum/martial_art/proc/basic_hit(var/mob/living/carbon/human/A,var/mob/living/carbon/human/D) + if(HAS_COMBOS) + return check_combos(step, user, target) + return FALSE + +/datum/martial_art/proc/reset_combos() + current_combos.Cut() + for(var/combo_type in combos) + current_combos.Add(new combo_type()) + +/datum/martial_art/proc/check_combos(step, mob/living/carbon/human/user, mob/living/carbon/human/target) + . = FALSE + for(var/thing in current_combos) + var/datum/martial_combo/MC = thing + if(!MC.check_combo(step, target)) + current_combos -= MC // It failed so remove it + else + switch(MC.progress_combo(user, target, src)) + if(MARTIAL_COMBO_FAIL) + current_combos -= MC + if(MARTIAL_COMBO_DONE_NO_CLEAR) + . = TRUE + current_combos -= MC + if(MARTIAL_COMBO_DONE) + reset_combos() + return TRUE + if(MARTIAL_COMBO_DONE_BASIC_HIT) + basic_hit(user, target) + reset_combos() + return TRUE + if(MARTIAL_COMBO_DONE_CLEAR_COMBOS) + combos.Cut() + reset_combos() + return TRUE + if(!LAZYLEN(current_combos)) + reset_combos() + +/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A, mob/living/carbon/human/D) var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh) var/datum/unarmed_attack/attack = A.dna.species.unarmed @@ -54,7 +99,7 @@ if(!damage) playsound(D.loc, attack.miss_sound, 25, 1, -1) D.visible_message("[A] has attempted to [atk_verb] [D]!") - return 0 + return FALSE var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_selected)) var/armor_block = D.run_armor_check(affecting, "melee") @@ -74,26 +119,60 @@ D.forcesay(GLOB.hit_appends) else if(D.lying) D.forcesay(GLOB.hit_appends) - return 1 + return TRUE -/datum/martial_art/proc/teach(var/mob/living/carbon/human/H,var/make_temporary=0) - if(help_verb) - H.verbs += help_verb +/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE) + if(!H.mind) + return + if(has_explaination_verb) + H.verbs |= /mob/living/carbon/human/proc/martial_arts_help if(make_temporary) - temporary = 1 + temporary = TRUE if(temporary) - if(H.martial_art) - base = H.martial_art.base + if(H.mind.martial_art) + base = H.mind.martial_art.base else base = src - H.martial_art = src + H.mind.martial_art = src /datum/martial_art/proc/remove(var/mob/living/carbon/human/H) - if(H.martial_art != src) + if(!H.mind) return - H.martial_art = base - if(help_verb) - H.verbs -= help_verb + if(H.mind.martial_art != src) + return + H.mind.martial_art = base + if(has_explaination_verb && !(base && base.has_explaination_verb)) + H.verbs -= /mob/living/carbon/human/proc/martial_arts_help + +/mob/living/carbon/human/proc/martial_arts_help() + set name = "Show Info" + set desc = "Gives information about the martial arts you know." + set category = "Martial Arts" + var/mob/living/carbon/human/H = usr + if(!istype(H)) + to_chat(usr, "You shouldn't have access to this verb. Report this as a bug to the github please.") + return + H.mind.martial_art.give_explaination(H) + +/datum/martial_art/proc/give_explaination(user = usr) + explaination_header(user) + explaination_combos(user) + explaination_footer(user) + +// Put after the header and before the footer in the explaination text +/datum/martial_art/proc/explaination_combos(user) + if(HAS_COMBOS) + for(var/combo_type in combos) + var/datum/martial_combo/MC = new combo_type() + MC.give_explaination(user) + +// Put on top of the explaination text +/datum/martial_art/proc/explaination_header(user) + return + +// Put below the combos in the explaination text +/datum/martial_art/proc/explaination_footer(user) + return //ITEMS @@ -283,3 +362,6 @@ if(wielded) return ..() return 0 + +#undef HAS_COMBOS +#undef COMBO_ALIVE_TIME diff --git a/code/modules/martial_arts/mimejutsu.dm b/code/modules/martial_arts/mimejutsu.dm index 38904d407de..d57df486638 100644 --- a/code/modules/martial_arts/mimejutsu.dm +++ b/code/modules/martial_arts/mimejutsu.dm @@ -1,90 +1,16 @@ -#define MIMECHUCKS_COMBO "DH" -#define MIMESMOKE_COMBO "DD" -#define MIMEPALM_COMBO "GD" - /datum/martial_art/mimejutsu name = "Mimejutsu" - help_verb = /mob/living/carbon/human/proc/mimejutsu_help - -/datum/martial_art/mimejutsu/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(findtext(streak,MIMECHUCKS_COMBO)) - streak = "" - mimeChuck(A,D) - return 1 - if(findtext(streak,MIMESMOKE_COMBO)) - streak = "" - mimeSmoke(A,D) - return 1 - if(findtext(streak,MIMEPALM_COMBO)) - streak = "" - mimePalm(A,D) - return 1 - return 0 - -/datum/martial_art/mimejutsu/proc/mimeChuck(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(!D.stat && !D.stunned && !D.IsWeakened()) - var/damage = rand(5, 8) + A.dna.species.punchdamagelow - if(!damage) - playsound(D.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - D.visible_message("[A] swings invisible nunchcuks at [D]..and misses?") - return 0 - - - var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_selected)) - var/armor_block = D.run_armor_check(affecting, "melee") - - D.visible_message("[A] has hit [D] with invisible nunchucks!", \ - "[A] has hit [D] with a with invisible nunchuck!") - playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - - D.apply_damage(damage, STAMINA, affecting, armor_block) - add_attack_logs(A, D, "Melee attacked with [src] (mimechuck)") - - return 1 - return basic_hit(A,D) - -/datum/martial_art/mimejutsu/proc/mimeSmoke(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - - D.visible_message("[A] throws an invisible smoke bomb!!") - - var/datum/effect_system/smoke_spread/bad/smoke = new - smoke.set_up(5, 0, D.loc) - smoke.start() - - return basic_hit(A,D) - -/datum/martial_art/mimejutsu/proc/mimePalm(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(!D.stat && !D.stunned && !D.IsWeakened()) - D.visible_message("[A] has barely touched [D] with [A.p_their()] palm!", \ - "[A] hovers [A.p_their()] palm over your face!") - - var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A))) - D.throw_at(throw_target, 200, 4,A) - return basic_hit(A,D) - - -/datum/martial_art/mimejutsu/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - add_to_streak("D",D) - if(check_streak(A,D)) - return 1 - - return ..() + has_explaination_verb = TRUE + combos = list(/datum/martial_combo/mimejutsu/mimechucks, /datum/martial_combo/mimejutsu/smokebomb, /datum/martial_combo/mimejutsu/silent_palm) /datum/martial_art/mimejutsu/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - add_to_streak("G",D) - if(check_streak(A,D)) - return 1 - - return 1 + MARTIAL_ARTS_ACT_CHECK + return TRUE /datum/martial_art/mimejutsu/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - add_to_streak("H",D) - if(check_streak(A,D)) - return 1 - + MARTIAL_ARTS_ACT_CHECK A.do_attack_animation(D) - - return 1 + return TRUE /obj/item/mimejutsu_scroll name = "Mimejutsu 'scroll'" @@ -106,13 +32,5 @@ name = "beret with staple" icon_state = "beret" -/mob/living/carbon/human/proc/mimejutsu_help() - set name = "Recall Ancient Mimeing" - set desc = "Remember the martial techniques of Mimejutsu." - set category = "Mimejutsu" - - to_chat(usr, "You make a invisible box around yourself and recall the teachings of Mimejutsu...") - - to_chat(usr, "Mimechucks: Disarm Harm. Hits the opponent with invisible nunchucks.") - to_chat(usr, "Smokebomb: Disarm Disarm. Drops a mime smokebomb.") - to_chat(usr, "Silent Palm: Grab Disarm. Using mime energy throw someone back.") +/datum/martial_art/mimejutsu/explaination_header(user) + to_chat(user, "You make a invisible box around yourself and recall the teachings of Mimejutsu...") diff --git a/code/modules/martial_arts/plasma_fist.dm b/code/modules/martial_arts/plasma_fist.dm index ea5aef5ea74..a216a5d730f 100644 --- a/code/modules/martial_arts/plasma_fist.dm +++ b/code/modules/martial_arts/plasma_fist.dm @@ -1,86 +1,22 @@ -#define TORNADO_COMBO "HHD" -#define THROWBACK_COMBO "DHD" -#define PLASMA_COMBO "HDDDH" - /datum/martial_art/plasma_fist name = "Plasma Fist" - help_verb = /mob/living/carbon/human/proc/plasma_fist_help - - -/datum/martial_art/plasma_fist/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(findtext(streak,TORNADO_COMBO)) - streak = "" - Tornado(A,D) - return 1 - if(findtext(streak,THROWBACK_COMBO)) - streak = "" - Throwback(A,D) - return 1 - if(findtext(streak,PLASMA_COMBO)) - streak = "" - Plasma(A,D) - return 1 - return 0 - -/datum/martial_art/plasma_fist/proc/Tornado(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - A.say("TORNADO SWEEP!") - spawn(0) - for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH)) - A.dir = i - playsound(A.loc, 'sound/weapons/punch1.ogg', 15, 1, -1) - sleep(1) - var/obj/effect/proc_holder/spell/aoe_turf/repulse/R = new(null) - var/list/turfs = list() - for(var/turf/T in range(1,A)) - turfs.Add(T) - R.cast(turfs) - return - -/datum/martial_art/plasma_fist/proc/Throwback(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - D.visible_message("[A] has hit [D] with Plasma Punch!", \ - "[A] has hit [D] with Plasma Punch!") - playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1) - var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A))) - D.throw_at(throw_target, 200, 4,A) - A.say("HYAH!") - return - -/datum/martial_art/plasma_fist/proc/Plasma(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - A.do_attack_animation(D, ATTACK_EFFECT_PUNCH) - playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1) - A.say("PLASMA FIST!") - D.visible_message("[A] has hit [D] with THE PLASMA FIST TECHNIQUE!", \ - "[A] has hit [D] with THE PLASMA FIST TECHNIQUE!") - D.gib() - return + combos = list(/datum/martial_combo/plasma_fist/tornado_sweep, /datum/martial_combo/plasma_fist/throwback, /datum/martial_combo/plasma_fist/plasma_fist) + has_explaination_verb = TRUE /datum/martial_art/plasma_fist/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - add_to_streak("H",D) - if(check_streak(A,D)) - return 1 + MARTIAL_ARTS_ACT_CHECK basic_hit(A,D) - return 1 + return TRUE /datum/martial_art/plasma_fist/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - add_to_streak("D",D) - if(check_streak(A,D)) - return 1 + MARTIAL_ARTS_ACT_CHECK basic_hit(A,D) - return 1 + return TRUE /datum/martial_art/plasma_fist/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - add_to_streak("G",D) - if(check_streak(A,D)) - return 1 + MARTIAL_ARTS_ACT_CHECK basic_hit(A,D) - return 1 + return TRUE -/mob/living/carbon/human/proc/plasma_fist_help() - set name = "Recall Teachings" - set desc = "Remember the martial techniques of the Plasma Fist." - set category = "Plasma Fist" - - to_chat(usr, "You clench your fists and have a flashback of knowledge...") - to_chat(usr, "Tornado Sweep: Harm Harm Disarm. Repulses target and everyone back.") - to_chat(usr, "Throwback: Disarm Harm Disarm. Throws the target and an item at them.") - to_chat(usr, "The Plasma Fist: Harm Disarm Disarm Disarm Harm. Knocks the brain out of the opponent and gibs their body.") +/datum/martial_art/plasma_fist/explaination_header(user) + to_chat(user, "You clench your fists and have a flashback of knowledge...") diff --git a/code/modules/martial_arts/sleeping_carp.dm b/code/modules/martial_arts/sleeping_carp.dm index 472fb6ca506..9ca070f8bfd 100644 --- a/code/modules/martial_arts/sleeping_carp.dm +++ b/code/modules/martial_arts/sleeping_carp.dm @@ -1,126 +1,21 @@ //Used by the gang of the same name. Uses combos. Basic attacks bypass armor and never miss -#define WRIST_WRENCH_COMBO "DD" -#define BACK_KICK_COMBO "HG" -#define STOMACH_KNEE_COMBO "GH" -#define HEAD_KICK_COMBO "DHH" -#define ELBOW_DROP_COMBO "HDHDH" /datum/martial_art/the_sleeping_carp name = "The Sleeping Carp" deflection_chance = 100 - help_verb = /mob/living/carbon/human/proc/sleeping_carp_help no_guns = TRUE no_guns_message = "Use of ranged weaponry would bring dishonor to the clan." - -/datum/martial_art/the_sleeping_carp/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(findtext(streak,WRIST_WRENCH_COMBO)) - streak = "" - wristWrench(A,D) - return 1 - if(findtext(streak,BACK_KICK_COMBO)) - streak = "" - backKick(A,D) - return 1 - if(findtext(streak,STOMACH_KNEE_COMBO)) - streak = "" - kneeStomach(A,D) - return 1 - if(findtext(streak,HEAD_KICK_COMBO)) - streak = "" - headKick(A,D) - return 1 - if(findtext(streak,ELBOW_DROP_COMBO)) - streak = "" - elbowDrop(A,D) - return 1 - return 0 - -/datum/martial_art/the_sleeping_carp/proc/wristWrench(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(!D.stat && !D.stunned && !D.IsWeakened()) - A.do_attack_animation(D, ATTACK_EFFECT_PUNCH) - D.visible_message("[A] grabs [D]'s wrist and wrenches it sideways!", \ - "[A] grabs your wrist and violently wrenches it to the side!") - playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - add_attack_logs(A, D, "Melee attacked with martial-art [src] : Wrist Wrench", ATKLOG_ALL) - if(prob(60)) - A.say(pick("WRISTY TWIRLY!", "WE FIGHT LIKE MEN!", "YOU DISHONOR YOURSELF!", "POHYAH!", "WHERE IS YOUR BATON NOW?", "SAY UNCLE!")) - D.emote("scream") - D.drop_item() - D.apply_damage(5, BRUTE, pick("l_arm", "r_arm")) - D.Stun(3) - return 1 - return basic_hit(A,D) - -/datum/martial_art/the_sleeping_carp/proc/backKick(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(A.dir == D.dir && !D.stat && !D.IsWeakened()) - A.do_attack_animation(D, ATTACK_EFFECT_KICK) - D.visible_message("[A] kicks [D] in the back!", \ - "[A] kicks you in the back, making you stumble and fall!") - step_to(D,get_step(D,D.dir),1) - D.Weaken(4) - playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1) - add_attack_logs(A, D, "Melee attacked with martial-art [src] : Back Kick", ATKLOG_ALL) - if(prob(80)) - A.say(pick("SURRPRIZU!","BACK STRIKE!","WOPAH!", "WATAAH", "ZOTA!", "Never turn your back to the enemy!")) - return 1 - return basic_hit(A,D) - -/datum/martial_art/the_sleeping_carp/proc/kneeStomach(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(!D.stat && !D.IsWeakened()) - A.do_attack_animation(D, ATTACK_EFFECT_KICK) - D.visible_message("[A] knees [D] in the stomach!", \ - "[A] winds you with a knee in the stomach!") - D.audible_message("[D] gags!") - D.AdjustLoseBreath(3) - D.Stun(2) - playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1) - add_attack_logs(A, D, "Melee attacked with martial-art [src] : Stomach Knee", ATKLOG_ALL) - if(prob(80)) - A.say(pick("HWOP!", "KUH!", "YAKUUH!", "KYUH!", "KNEESTRIKE!")) - return 1 - return basic_hit(A,D) - -/datum/martial_art/the_sleeping_carp/proc/headKick(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(!D.stat && !D.IsWeakened()) - A.do_attack_animation(D, ATTACK_EFFECT_KICK) - D.visible_message("[A] kicks [D] in the head!", \ - "[A] kicks you in the jaw!") - D.apply_damage(20, BRUTE, "head") - D.drop_item() - playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1) - add_attack_logs(A, D, "Melee attacked with martial-art [src] : Head Kick", ATKLOG_ALL) - if(prob(60)) - A.say(pick("OOHYOO!", "OOPYAH!", "HYOOAA!", "WOOAAA!", "SHURYUKICK!", "HIYAH!")) - D.Stun(4) - return 1 - return basic_hit(A,D) - -/datum/martial_art/the_sleeping_carp/proc/elbowDrop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - if(D.IsWeakened() || D.resting || D.stat) - A.do_attack_animation(D, ATTACK_EFFECT_PUNCH) - D.visible_message("[A] elbow drops [D]!", \ - "[A] piledrives you with [A.p_their()] elbow!") - if(D.stat) - D.death() //FINISH HIM! - D.apply_damage(50, BRUTE, "chest") - playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1) - add_attack_logs(A, D, "Melee attacked with martial-art [src] : Elbow Drop", ATKLOG_ALL) - if(prob(80)) - A.say(pick("BANZAIII!", "KIYAAAA!", "OMAE WA MOU SHINDEIRU!", "YOU CAN'T SEE ME!", "MY TIME IS NOW!", "COWABUNGA")) - return 1 - return basic_hit(A,D) + has_explaination_verb = TRUE + combos = list(/datum/martial_combo/sleeping_carp/wrist_wrench, /datum/martial_combo/sleeping_carp/back_kick, /datum/martial_combo/sleeping_carp/stomach_knee, /datum/martial_combo/sleeping_carp/head_kick, /datum/martial_combo/sleeping_carp/elbow_drop) /datum/martial_art/the_sleeping_carp/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - add_to_streak("G",D) - if(check_streak(A,D)) - return 1 + MARTIAL_ARTS_ACT_CHECK var/obj/item/grab/G = D.grabbedby(A,1) if(G) G.state = GRAB_AGGRESSIVE //Instant aggressive grab + return TRUE /datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D) - add_to_streak("H",D) - if(check_streak(A,D)) - return 1 + MARTIAL_ARTS_ACT_CHECK A.do_attack_animation(D, ATTACK_EFFECT_PUNCH) var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams") D.visible_message("[A] [atk_verb] [D]!", \ @@ -132,24 +27,7 @@ if(prob(D.getBruteLoss()) && !D.lying) D.visible_message("[D] stumbles and falls!", "The blow sends you to the ground!") D.Weaken(4) - return 1 - - -/datum/martial_art/the_sleeping_carp/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - add_to_streak("D",D) - if(check_streak(A,D)) - return 1 - return ..() - -/mob/living/carbon/human/proc/sleeping_carp_help() - set name = "Recall Teachings" - set desc = "Remember the martial techniques of the Sleeping Carp clan." - set category = "Sleeping Carp" + return TRUE +/datum/martial_art/the_sleeping_carp/explaination_header(user) to_chat(usr, "You retreat inward and recall the teachings of the Sleeping Carp...") - - to_chat(usr, "Wrist Wrench: Disarm Disarm. Forces opponent to drop item in hand.") - to_chat(usr, "Back Kick: Harm Grab. Opponent must be facing away. Knocks down.") - to_chat(usr, "Stomach Knee: Grab Harm. Knocks the wind out of opponent and stuns.") - to_chat(usr, "Head Kick: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.") - to_chat(usr, "Elbow Drop: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.") diff --git a/code/modules/martial_arts/wrestleing.dm b/code/modules/martial_arts/wrestling.dm similarity index 100% rename from code/modules/martial_arts/wrestleing.dm rename to code/modules/martial_arts/wrestling.dm diff --git a/code/modules/mining/laborcamp/laborshuttle.dm b/code/modules/mining/laborcamp/laborshuttle.dm index 8e585eb15b0..88b0a6601dc 100644 --- a/code/modules/mining/laborcamp/laborshuttle.dm +++ b/code/modules/mining/laborcamp/laborshuttle.dm @@ -13,15 +13,3 @@ possible_destinations = "laborcamp_away" circuit = /obj/item/circuitboard/labor_shuttle/one_way req_access = list( ) - -/obj/machinery/computer/shuttle/labor/one_way/Topic(href, href_list) - if(href_list["move"]) - var/obj/docking_port/mobile/M = SSshuttle.getShuttle("laborcamp") - if(!M) - to_chat(usr, "Cannot locate shuttle!") - return 0 - var/obj/docking_port/stationary/S = M.get_docked() - if(S && S.name == "laborcamp_away") - to_chat(usr, "Shuttle is already at the outpost!") - return 0 - ..() diff --git a/code/modules/mining/lavaland/loot/tendril_loot.dm b/code/modules/mining/lavaland/loot/tendril_loot.dm index 0af08e40c74..f7a555f104b 100644 --- a/code/modules/mining/lavaland/loot/tendril_loot.dm +++ b/code/modules/mining/lavaland/loot/tendril_loot.dm @@ -358,6 +358,7 @@ projectile_type = /obj/item/projectile/hook caliber = "hook" icon_state = "hook" + muzzle_flash_effect = null /obj/item/projectile/hook name = "hook" diff --git a/code/modules/mining/machine_vending.dm b/code/modules/mining/machine_vending.dm index fd675bac32c..fd2171335ef 100644 --- a/code/modules/mining/machine_vending.dm +++ b/code/modules/mining/machine_vending.dm @@ -1,104 +1,21 @@ -/**********************Mining Equipment Locker**************************/ +// Use this define to register something as a purchasable! +// * n — The proper name of the purchasable +// * o — The object type path of the purchasable to spawn +// * p — The price of the purchasable in mining points +#define EQUIPMENT(n, o, p) n = new /datum/data/mining_equipment(n, o, p) + +/**********************Mining Equipment Vendor**************************/ /obj/machinery/mineral/equipment_vendor name = "mining equipment vendor" desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "mining" - density = 1 - anchored = 1.0 + density = TRUE + anchored = TRUE var/obj/item/card/id/inserted_id - var/list/prize_list = list( //if you add something to this, please, for the love of god, sort it by price/type. use tabs and not spaces. - new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10), - new /datum/data/mining_equipment("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100), - new /datum/data/mining_equipment("30 Marker Beacons", /obj/item/stack/marker_beacon/thirty, 300), - new /datum/data/mining_equipment("Whiskey", /obj/item/reagent_containers/food/drinks/bottle/whiskey, 100), - new /datum/data/mining_equipment("Absinthe", /obj/item/reagent_containers/food/drinks/bottle/absinthe/premium, 100), - new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150), - new /datum/data/mining_equipment("Soap", /obj/item/soap/nanotrasen, 200), - new /datum/data/mining_equipment("Laser Pointer", /obj/item/laser_pointer, 300), - new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300), - new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 400), - new /datum/data/mining_equipment("Space Cash", /obj/item/stack/spacecash/c1000, 2000), - new /datum/data/mining_equipment("Point Transfer Card", /obj/item/card/mining_point_card, 500), - new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 400), - new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400), - new /datum/data/mining_equipment("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500), - new /datum/data/mining_equipment("Explorer's Webbing", /obj/item/storage/belt/mining, 500), - new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/autoinjector/survival, 500), - new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 600), - new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600), - new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750), - new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/kinetic_crusher, 750), - new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750), - new /datum/data/mining_equipment("Advanced Scanner", /obj/item/t_scanner/adv_mining_scanner, 800), - new /datum/data/mining_equipment("Resonator", /obj/item/resonator, 800), - new /datum/data/mining_equipment("Fulton Pack", /obj/item/extraction_pack, 1000), - new /datum/data/mining_equipment("Lazarus Injector", /obj/item/lazarus_injector, 1000), - new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/pickaxe/silver, 1000), - new /datum/data/mining_equipment("Mining Conscription Kit", /obj/item/storage/backpack/duffel/mining_conscript/full, 1500), - new /datum/data/mining_equipment("Jetpack Upgrade", /obj/item/tank/jetpack/suit, 2000), - new /datum/data/mining_equipment("Mining Hardsuit", /obj/item/clothing/suit/space/hardsuit/mining, 2000), - new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000), - new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500), - new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500), - new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000), - new /datum/data/mining_equipment("Nanotrasen Minebot", /obj/item/mining_drone_cube, 800), - new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400), - new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400), - new /datum/data/mining_equipment("Minebot Cooldown Upgrade", /obj/item/borg/upgrade/modkit/cooldown/minebot, 600), - new /datum/data/mining_equipment("Minebot AI Upgrade", /obj/item/slimepotion/sentience/mining, 1000), - new /datum/data/mining_equipment("KA Minebot Passthrough", /obj/item/borg/upgrade/modkit/minebot_passthrough, 100), - new /datum/data/mining_equipment("Lazarus Capsule", /obj/item/mobcapsule, 800), - new /datum/data/mining_equipment("Lazarus Capsule belt", /obj/item/storage/belt/lazarus, 200), - new /datum/data/mining_equipment("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100), - new /datum/data/mining_equipment("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150), - new /datum/data/mining_equipment("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250), - new /datum/data/mining_equipment("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300), - new /datum/data/mining_equipment("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000), - new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000), - new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000), - new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000) - ) - -/obj/machinery/mineral/equipment_vendor/golem - name = "golem ship equipment vendor" - -/obj/machinery/mineral/equipment_vendor/golem/New() - ..() - component_parts = list() - component_parts += new /obj/item/circuitboard/mining_equipment_vendor/golem(null) - component_parts += new /obj/item/stock_parts/matter_bin(null) - component_parts += new /obj/item/stock_parts/matter_bin(null) - component_parts += new /obj/item/stock_parts/matter_bin(null) - component_parts += new /obj/item/stack/sheet/glass(null) - RefreshParts() - -/obj/machinery/mineral/equipment_vendor/golem/Initialize() - . = ..() - desc += "\nIt seems a few selections have been added." - prize_list += list( - new /datum/data/mining_equipment("Extra Id", /obj/item/card/id/golem, 250), - new /datum/data/mining_equipment("Science Backpack", /obj/item/storage/backpack/science, 250), - new /datum/data/mining_equipment("Full Toolbelt", /obj/item/storage/belt/utility/full/multitool, 250), - new /datum/data/mining_equipment("Monkey Cube", /obj/item/reagent_containers/food/snacks/monkeycube, 250), - new /datum/data/mining_equipment("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500), - new /datum/data/mining_equipment("Grey Slime Extract", /obj/item/slime_extract/grey, 1000), - new /datum/data/mining_equipment("KA Trigger Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1000), - new /datum/data/mining_equipment("Shuttle Console Board", /obj/item/circuitboard/shuttle/golem_ship, 2000), - new /datum/data/mining_equipment("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000) - - ) - -/datum/data/mining_equipment - var/equipment_name = "generic" - var/equipment_path = null - var/cost = 0 - -/datum/data/mining_equipment/New(name, path, equipment_cost) - equipment_name = name - equipment_path = path - cost = equipment_cost + var/list/prize_list // Initialized just below! (if you're wondering why - check CONTRIBUTING.md, look for: "hidden" init proc) + var/dirty_items = FALSE // Used to refresh the static/redundant data in case the machine gets VV'd /obj/machinery/mineral/equipment_vendor/New() ..() @@ -110,6 +27,72 @@ component_parts += new /obj/item/stack/sheet/glass(null) RefreshParts() +/obj/machinery/mineral/equipment_vendor/Initialize(mapload) + . = ..() + prize_list = list() + prize_list["Gear"] = list( + EQUIPMENT("Advanced Scanner", /obj/item/t_scanner/adv_mining_scanner, 800), + EQUIPMENT("Explorer's Webbing", /obj/item/storage/belt/mining, 500), + EQUIPMENT("Fulton Beacon", /obj/item/fulton_core, 400), + EQUIPMENT("Mining Conscription Kit", /obj/item/storage/backpack/duffel/mining_conscript, 1500), + EQUIPMENT("Jetpack Upgrade", /obj/item/tank/jetpack/suit, 2000), + EQUIPMENT("Jump Boots", /obj/item/clothing/shoes/bhop, 2500), + EQUIPMENT("Lazarus Capsule", /obj/item/mobcapsule, 800), + EQUIPMENT("Lazarus Capsule belt", /obj/item/storage/belt/lazarus, 200), + EQUIPMENT("Mining Hardsuit", /obj/item/clothing/suit/space/hardsuit/mining, 2000), + EQUIPMENT("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600), + ) + prize_list["Consumables"] = list( + EQUIPMENT("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100), + EQUIPMENT("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 600), + EQUIPMENT("Fulton Pack", /obj/item/extraction_pack, 1000), + EQUIPMENT("Jaunter", /obj/item/wormhole_jaunter, 750), + EQUIPMENT("Lazarus Injector", /obj/item/lazarus_injector, 1000), + EQUIPMENT("Point Transfer Card", /obj/item/card/mining_point_card, 500), + EQUIPMENT("Shelter Capsule", /obj/item/survivalcapsule, 400), + EQUIPMENT("Stabilizing Serum", /obj/item/hivelordstabilizer, 400), + EQUIPMENT("Survival Medipen", /obj/item/reagent_containers/hypospray/autoinjector/survival, 500), + ) + prize_list["Kinetic Accelerator"] = list( + EQUIPMENT("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750), + EQUIPMENT("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150), + EQUIPMENT("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000), + EQUIPMENT("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000), + EQUIPMENT("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000), + EQUIPMENT("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300), + EQUIPMENT("KA Minebot Passthrough", /obj/item/borg/upgrade/modkit/minebot_passthrough, 100), + EQUIPMENT("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000), + EQUIPMENT("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250), + EQUIPMENT("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100), + ) + prize_list["Digging Tools"] = list( + EQUIPMENT("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000), + EQUIPMENT("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750), + EQUIPMENT("Kinetic Crusher", /obj/item/twohanded/kinetic_crusher, 750), + EQUIPMENT("Resonator", /obj/item/resonator, 800), + EQUIPMENT("Silver Pickaxe", /obj/item/pickaxe/silver, 1000), + EQUIPMENT("Super Resonator", /obj/item/resonator/upgraded, 2500), + ) + prize_list["Minebot"] = list( + EQUIPMENT("Nanotrasen Minebot", /obj/item/mining_drone_cube, 800), + EQUIPMENT("Minebot AI Upgrade", /obj/item/slimepotion/sentience/mining, 1000), + EQUIPMENT("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400), + EQUIPMENT("Minebot Cooldown Upgrade", /obj/item/borg/upgrade/modkit/cooldown/minebot, 600), + EQUIPMENT("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400), + ) + prize_list["Miscellaneous"] = list( + EQUIPMENT("Absinthe", /obj/item/reagent_containers/food/drinks/bottle/absinthe/premium, 100), + EQUIPMENT("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300), + EQUIPMENT("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150), + EQUIPMENT("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500), + EQUIPMENT("Laser Pointer", /obj/item/laser_pointer, 300), + EQUIPMENT("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000), + EQUIPMENT("Soap", /obj/item/soap/nanotrasen, 200), + EQUIPMENT("Space Cash", /obj/item/stack/spacecash/c1000, 2000), + EQUIPMENT("Whiskey", /obj/item/reagent_containers/food/drinks/bottle/whiskey, 100), + ) + prize_list["Extra"] = list() // Used in child vendors + /obj/machinery/mineral/equipment_vendor/power_change() ..() update_icon() @@ -126,90 +109,126 @@ /obj/machinery/mineral/equipment_vendor/attack_hand(mob/user) if(..()) return - interact(user) + tgui_interact(user) /obj/machinery/mineral/equipment_vendor/attack_ghost(mob/user) - interact(user) + tgui_interact(user) -/obj/machinery/mineral/equipment_vendor/interact(mob/user) - user.set_machine(src) +/obj/machinery/mineral/equipment_vendor/tgui_data(mob/user) + var/list/data[0] - var/dat - dat +="
    " - if(istype(inserted_id)) - dat += "You have [inserted_id.mining_points] mining points collected. Eject ID.
    " + // ID + if(inserted_id) + data["has_id"] = TRUE + data["id"] = list( + "name" = inserted_id.registered_name, + "points" = inserted_id.mining_points, + ) else - dat += "No ID inserted. Insert ID.
    " - dat += "
    " - dat += "
    Equipment point cost list:
    " - for(var/datum/data/mining_equipment/prize in prize_list) - dat += "" - dat += "
    [prize.equipment_name][prize.cost]Purchase
    " - var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 350) - popup.set_content(dat) - popup.open() + data["has_id"] = FALSE -/obj/machinery/mineral/equipment_vendor/Topic(href, href_list) + return data + +/obj/machinery/mineral/equipment_vendor/tgui_static_data(mob/user) + var/list/static_data[0] + + // Available items - in static data because we don't wanna compute this list every time! It hardly changes. + static_data["items"] = list() + for(var/cat in prize_list) + var/list/cat_items = list() + for(var/prize_name in prize_list[cat]) + var/datum/data/mining_equipment/prize = prize_list[cat][prize_name] + cat_items[prize_name] = list("name" = prize_name, "price" = prize.cost) + static_data["items"][cat] = cat_items + + return static_data + +/obj/machinery/mineral/equipment_vendor/vv_edit_var(var_name, var_value) + // Gotta update the static data in case an admin VV's the items for some reason..! + if(var_name == "prize_list") + dirty_items = TRUE + return ..() + +/obj/machinery/mineral/equipment_vendor/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + // Update static data if need be + if(dirty_items) + if(!ui) + ui = SStgui.get_open_ui(user, src, ui_key) + if(ui) // OK so ui?. somehow breaks the implied src so this is needed + ui.initial_static_data = tgui_static_data(user) + dirty_items = FALSE + + // Open the window + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "MiningVendor", name, 400, 450) + ui.open() + ui.set_autoupdate(FALSE) + +/obj/machinery/mineral/equipment_vendor/tgui_act(action, params) if(..()) - return 1 + return - if(href_list["choice"]) - if(istype(inserted_id)) - if(href_list["choice"] == "eject") - inserted_id.loc = loc - inserted_id.verb_pickup() - inserted_id = null - else if(href_list["choice"] == "insert") - var/obj/item/card/id/I = usr.get_active_hand() - if(istype(I)) - if(!usr.drop_item()) - return - I.loc = src - inserted_id = I - else - to_chat(usr, "No valid ID.") - - if(href_list["purchase"]) - if(istype(inserted_id)) - var/datum/data/mining_equipment/prize = locate(href_list["purchase"]) - if(!prize || !(prize in prize_list) || prize.cost > inserted_id.mining_points) + . = TRUE + switch(action) + if("logoff") + if(!inserted_id) + return + usr.put_in_hands(inserted_id) + inserted_id = null + if("purchase") + if(!inserted_id) + return + var/category = params["cat"] // meow + var/name = params["name"] + if(!(category in prize_list) || !(name in prize_list[category])) // Not trying something that's not in the list, are you? + return + var/datum/data/mining_equipment/prize = prize_list[category][name] + if(prize.cost > inserted_id.mining_points) // shouldn't be able to access this since the button is greyed out, but.. + to_chat(usr, "You have insufficient points.") return inserted_id.mining_points -= prize.cost - new prize.equipment_path(src.loc) - updateUsrDialog() + new prize.equipment_path(loc) + else + return FALSE + add_fingerprint() /obj/machinery/mineral/equipment_vendor/attackby(obj/item/I, mob/user, params) if(default_deconstruction_screwdriver(user, "mining-open", "mining", I)) - updateUsrDialog() return if(panel_open) if(istype(I, /obj/item/crowbar)) if(inserted_id) inserted_id.forceMove(loc) //Prevents deconstructing the ORM from deleting whatever ID was inside it. default_deconstruction_crowbar(user, I) - return 1 + return TRUE if(istype(I, /obj/item/mining_voucher)) if(!powered()) return - else - RedeemVoucher(I, user) + redeem_voucher(I, user) return - if(istype(I,/obj/item/card/id)) + if(istype(I, /obj/item/card/id)) if(!powered()) return - else - var/obj/item/card/id/C = usr.get_active_hand() - if(istype(C) && !istype(inserted_id)) - if(!usr.drop_item()) - return - C.forceMove(src) - inserted_id = C - interact(user) + var/obj/item/card/id/C = user.get_active_hand() + if(istype(C) && !istype(inserted_id)) + if(!user.drop_item()) + return + C.forceMove(src) + inserted_id = C + tgui_interact(user) return return ..() -/obj/machinery/mineral/equipment_vendor/proc/RedeemVoucher(obj/item/mining_voucher/voucher, mob/redeemer) +/** + * Called when someone slaps the machine with a mining voucher + * + * Arguments: + * * voucher - The voucher card item + * * redeemer - The person holding it + */ +/obj/machinery/mineral/equipment_vendor/proc/redeem_voucher(obj/item/mining_voucher/voucher, mob/redeemer) var/items = list("Survival Capsule and Explorer's Webbing", "Resonator Kit", "Minebot Kit", "Extraction and Rescue Kit", "Crusher Kit", "Mining Conscription Kit") var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in items @@ -240,11 +259,51 @@ qdel(voucher) /obj/machinery/mineral/equipment_vendor/ex_act(severity, target) - do_sparks(5, 1, src) + do_sparks(5, TRUE, src) if(prob(50 / severity) && severity < 3) qdel(src) -/**********************Mining Equipment Locker Items**************************/ +/**********************Mining Equiment Vendor (Golem)**************************/ + +/obj/machinery/mineral/equipment_vendor/golem + name = "golem ship equipment vendor" + +/obj/machinery/mineral/equipment_vendor/golem/New() + ..() + component_parts = list() + component_parts += new /obj/item/circuitboard/mining_equipment_vendor/golem(null) + component_parts += new /obj/item/stock_parts/matter_bin(null) + component_parts += new /obj/item/stock_parts/matter_bin(null) + component_parts += new /obj/item/stock_parts/matter_bin(null) + component_parts += new /obj/item/stack/sheet/glass(null) + RefreshParts() + +/obj/machinery/mineral/equipment_vendor/golem/Initialize() + . = ..() + desc += "\nIt seems a few selections have been added." + prize_list["Extra"] += list( + EQUIPMENT("Extra ID", /obj/item/card/id/golem, 250), + EQUIPMENT("Science Backpack", /obj/item/storage/backpack/science, 250), + EQUIPMENT("Full Toolbelt", /obj/item/storage/belt/utility/full/multitool, 250), + EQUIPMENT("Monkey Cube", /obj/item/reagent_containers/food/snacks/monkeycube, 250), + EQUIPMENT("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500), + EQUIPMENT("Grey Slime Extract", /obj/item/slime_extract/grey, 1000), + EQUIPMENT("KA Trigger Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1000), + EQUIPMENT("Shuttle Console Board", /obj/item/circuitboard/shuttle/golem_ship, 2000), + EQUIPMENT("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000), + ) + +/**********************Mining Equipment Datum**************************/ + +/datum/data/mining_equipment + var/equipment_name = "generic" + var/equipment_path = null + var/cost = 0 + +/datum/data/mining_equipment/New(name, path, equipment_cost) + equipment_name = name + equipment_path = path + cost = equipment_cost /**********************Mining Equipment Voucher**********************/ @@ -283,7 +342,7 @@ /obj/item/card/id/mining_access_card name = "mining access card" desc = "A small card, that when used on any ID, will add mining access." - icon_state = "data_1" + icon_state = "data" /obj/item/card/id/mining_access_card/afterattack(atom/movable/AM, mob/user, proximity) . = ..() @@ -300,3 +359,5 @@ /obj/item/storage/backpack/duffel/mining_conscript/full/New() ..() new /obj/item/card/id/mining_access_card(src) + +#undef EQUIPMENT diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index c01d04beba8..54c23c89b5d 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -220,6 +220,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ var/datum/wires/explosive/gibtonite/wires /obj/item/twohanded/required/gibtonite/Destroy() + SStgui.close_uis(wires) QDEL_NULL(wires) return ..() diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 31ff0098335..ef5268fa104 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -780,4 +780,4 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp set category = "Ghost" var/datum/spawners_menu/menu = new /datum/spawners_menu(src) - menu.ui_interact(src) + menu.tgui_interact(src) diff --git a/code/modules/mob/dead/observer/say.dm b/code/modules/mob/dead/observer/say.dm index 2f5627e8413..4d003753876 100644 --- a/code/modules/mob/dead/observer/say.dm +++ b/code/modules/mob/dead/observer/say.dm @@ -1,20 +1,10 @@ -/mob/dead/observer/say(var/message) +/mob/dead/observer/say(message) message = sanitize(copytext(message, 1, MAX_MESSAGE_LEN)) if(!message) return - log_ghostsay(message, src) - - if(src.client) - if(src.client.prefs.muted & MUTE_DEADCHAT) - to_chat(src, "You cannot talk in deadchat (muted).") - return - - if(src.client.handle_spam_prevention(message,MUTE_DEADCHAT)) - return - - . = src.say_dead(message) + return say_dead(message) /mob/dead/observer/emote(act, type, message, force) diff --git a/code/modules/mob/death.dm b/code/modules/mob/death.dm index ece9c743854..508dd271849 100644 --- a/code/modules/mob/death.dm +++ b/code/modules/mob/death.dm @@ -9,6 +9,7 @@ return FALSE /mob/proc/death(gibbed) + SEND_SIGNAL(src, COMSIG_MOB_DEATH, gibbed) return FALSE /mob/proc/dust_animation() diff --git a/code/modules/mob/hear_say.dm b/code/modules/mob/hear_say.dm index 410c485f15e..2514ce68b06 100644 --- a/code/modules/mob/hear_say.dm +++ b/code/modules/mob/hear_say.dm @@ -171,7 +171,14 @@ to_chat(src, heard) -/mob/proc/hear_holopad_talk(list/message_pieces, var/verb = "says", var/mob/speaker = null) +/mob/proc/hear_holopad_talk(list/message_pieces, verb = "says", mob/speaker = null) + if(sleeping || stat == UNCONSCIOUS) + hear_sleep(multilingual_to_message(message_pieces)) + return + + if(!can_hear()) + return + var/message = combine_message(message_pieces, verb, speaker) var/name = speaker.name diff --git a/code/modules/mob/language.dm b/code/modules/mob/language.dm index a46268daf50..50d9b6d5fd5 100644 --- a/code/modules/mob/language.dm +++ b/code/modules/mob/language.dm @@ -186,7 +186,7 @@ if(prob(80)) new_name += " [pick(list("Hadii","Kaytam","Zhan-Khazan","Hharar","Njarir'Akhan"))]" else - new_name += ..(gender,1) + new_name += " [..(gender,1)]" return new_name /datum/language/vulpkanin diff --git a/code/modules/mob/living/carbon/alien/special/facehugger.dm b/code/modules/mob/living/carbon/alien/special/facehugger.dm index 1dcd76c0358..b3f6d73a163 100644 --- a/code/modules/mob/living/carbon/alien/special/facehugger.dm +++ b/code/modules/mob/living/carbon/alien/special/facehugger.dm @@ -28,6 +28,10 @@ var/attached = 0 +/obj/item/clothing/mask/facehugger/ComponentInitialize() + . = ..() + AddComponent(/datum/component/proximity_monitor) + /obj/item/clothing/mask/facehugger/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) ..() if(obj_integrity < 90) @@ -78,7 +82,7 @@ return HasProximity(finder) return 0 -/obj/item/clothing/mask/facehugger/HasProximity(atom/movable/AM as mob|obj) +/obj/item/clothing/mask/facehugger/HasProximity(atom/movable/AM) if(CanHug(AM) && Adjacent(AM)) return Attach(AM) return 0 @@ -210,6 +214,7 @@ icon_state = "[initial(icon_state)]_dead" item_state = "facehugger_inactive" stat = DEAD + qdel(GetComponent(/datum/component/proximity_monitor)) visible_message("[src] curls up into a ball!") diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index b6e93dc78ff..a496526008f 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -514,10 +514,10 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven /mob/living/update_pipe_vision() if(pipes_shown.len) - if(!istype(loc, /obj/machinery/atmospherics)) + if(!is_ventcrawling(src)) remove_ventcrawl() else - if(istype(loc, /obj/machinery/atmospherics)) + if(is_ventcrawling(src)) add_ventcrawl(loc) diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index b69c13987b9..87a327f3427 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -30,8 +30,15 @@ //handle_emote_CD() located in [code\modules\mob\emote.dm] var/on_CD = FALSE act = lowertext(act) - switch(act) - //Cooldown-inducing emotes + + switch(act) //This switch makes sure you have air in your lungs before you scream + if("growl", "growls", "howl", "howls", "hiss", "hisses", "scream", "screams", "sneeze", "sneezes") + if(getOxyLoss() > 35) //no screaming if you don't have enough breath to scream + on_CD = handle_emote_CD() + emote("gasp") + return + + switch(act) //This switch adds cooldowns to some emotes if("ping", "pings", "buzz", "buzzes", "beep", "beeps", "yes", "no", "buzz2") var/found_machine_head = FALSE if(ismachineperson(src)) //Only Machines can beep, ping, and buzz, yes, no, and make a silly sad trombone noise. @@ -44,7 +51,7 @@ found_machine_head = TRUE if(!found_machine_head) //Everyone else fails, skip the emote attempt - return //Everyone else fails, skip the emote attempt + return //Everyone else fails, skip the emote attempt if("drone","drones","hum","hums","rumble","rumbles") if(isdrask(src)) //Only Drask can make whale noises on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm @@ -133,7 +140,7 @@ if(!force && on_CD == 1) // Check if we need to suppress the emote attempt. return // Suppress emote, you're still cooling off. - switch(act) + switch(act) //This is for actually making the emotes happen if("me") //OKAY SO RANT TIME, THIS FUCKING HAS TO BE HERE OR A SHITLOAD OF THINGS BREAK return custom_emote(m_type, message) //DO YOU KNOW WHY SHIT BREAKS? BECAUSE SO MUCH OLDCODE CALLS mob.emote("me",1,"whatever_the_fuck_it_wants_to_emote") //WHO THE FUCK THOUGHT THAT WAS A GOOD FUCKING IDEA!?!? @@ -592,7 +599,7 @@ message = "[src] sighs[M ? " at [M]" : ""]." m_type = 2 else - message = "[src] makes a weak noise" + message = "[src] makes a weak noise." m_type = 2 if("hsigh", "hsighs") @@ -600,7 +607,7 @@ message = "[src] sighs contentedly." m_type = 2 else - message = "[src] makes a [pick("chill", "relaxed")] noise" + message = "[src] makes a [pick("chill", "relaxed")] noise." m_type = 2 if("laugh", "laughs") diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 60891563ad2..cf517dc7389 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -301,14 +301,13 @@ else if(nutrition >= NUTRITION_LEVEL_FAT) msg += "[p_they(TRUE)] [p_are()] quite chubby.\n" - if(!ismachineperson(src) && blood_volume < BLOOD_VOLUME_SAFE) + if(blood_volume < BLOOD_VOLUME_SAFE) msg += "[p_they(TRUE)] [p_have()] pale skin.\n" if(bleedsuppress) msg += "[p_they(TRUE)] [p_are()] bandaged with something.\n" else if(bleed_rate) - var/bleed_message = !ismachineperson(src) ? "bleeding" : "leaking" - msg += "[p_they(TRUE)] [p_are()] [bleed_message]!\n" + msg += "[p_they(TRUE)] [p_are()] bleeding!\n" if(reagents.has_reagent("teslium")) msg += "[p_they(TRUE)] [p_are()] emitting a gentle blue glow!\n" @@ -365,6 +364,17 @@ msg += "Security records: \[View comment log\] \[Add comment\]\n" msg += "Latest entry: [commentLatest]\n" + if(hasHUD(user, "skills")) + var/perpname = get_visible_name(TRUE) + var/skills + + if(perpname) + for(var/datum/data/record/E in GLOB.data_core.general) + if(E.fields["name"] == perpname) + skills = E.fields["notes"] + if(skills) + msg += "Employment records: [skills]\n" + if(hasHUD(user,"medical")) var/perpname = get_visible_name(TRUE) var/medical = "None" @@ -405,8 +415,11 @@ return !istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/security) && S && S.read_only if("medical") return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/medical) + if("skills") + return istype(H.glasses, /obj/item/clothing/glasses/hud/skills) else return FALSE + else if(isrobot(M) || isAI(M)) //Stand-in/Stopgap to prevent pAIs from freely altering records, pending a more advanced Records system switch(hudtype) if("security") @@ -421,6 +434,8 @@ switch(hudtype) if("security") return TRUE + if("skills") + return TRUE else return FALSE else diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index d495ca3d2f4..6393a8333bb 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -29,8 +29,6 @@ create_reagents(330) - martial_art = GLOB.default_martial_art - handcrafting = new() // Set up DNA. @@ -256,7 +254,7 @@ limbs_affected -= 1 else valid_limbs -= processing_dismember - if(!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs)) + if(check_ear_prot() < HEARING_PROTECTION_TOTAL) AdjustEarDamage(30, 120) if(prob(70) && !shielded) Paralyse(10) @@ -280,7 +278,7 @@ limbs_affected -= 1 else valid_limbs -= processing_dismember - if(!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs)) + if(check_ear_prot() < HEARING_PROTECTION_TOTAL) AdjustEarDamage(15, 60) if(prob(50) && !shielded) Paralyse(10) @@ -298,8 +296,8 @@ apply_damage(5, BRUTE, affecting, run_armor_check(affecting, "melee")) /mob/living/carbon/human/bullet_act() - if(martial_art && martial_art.deflection_chance) //Some martial arts users can deflect projectiles! - if(!prob(martial_art.deflection_chance)) + if(mind && mind.martial_art && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles! + if(!prob(mind.martial_art.deflection_chance)) return ..() if(!src.lying && !(HULK in mutations)) //But only if they're not lying down, and hulks can't do it visible_message("[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!", "You deflect the projectile!") @@ -933,12 +931,18 @@ return number /mob/living/carbon/human/check_ear_prot() + if(!can_hear()) + return HEARING_PROTECTION_TOTAL + if(istype(l_ear, /obj/item/clothing/ears/earmuffs)) + return HEARING_PROTECTION_TOTAL + if(istype(r_ear, /obj/item/clothing/ears/earmuffs)) + return HEARING_PROTECTION_TOTAL if(head && (head.flags & HEADBANGPROTECT)) - return 1 + return HEARING_PROTECTION_MINOR if(l_ear && (l_ear.flags & EARBANGPROTECT)) - return 1 + return HEARING_PROTECTION_MINOR if(r_ear && (r_ear.flags & EARBANGPROTECT)) - return 1 + return HEARING_PROTECTION_MINOR ///tintcheck() ///Checks eye covering items for visually impairing tinting, such as welding masks @@ -1175,7 +1179,7 @@ set src in view(1) var/self = 0 - if(usr.stat == 1 || usr.restrained() || !isliving(usr)) return + if(usr.stat == 1 || usr.restrained() || !isliving(usr) || usr.is_dead()) return if(usr == src) self = 1 @@ -1731,16 +1735,14 @@ Eyes need to have significantly high darksight to shine unless the mob has the X if(G.trigger_guard == TRIGGER_GUARD_NORMAL) if(HULK in mutations) to_chat(src, "Your meaty finger is much too large for the trigger guard!") - return 0 + return FALSE if(NOGUNS in dna.species.species_traits) to_chat(src, "Your fingers don't fit in the trigger guard!") - return 0 + return FALSE - if(martial_art && martial_art.no_guns) //great dishonor to famiry - to_chat(src, "[martial_art.no_guns_message]") - return 0 - - return . + if(mind && mind.martial_art && mind.martial_art.no_guns) //great dishonor to famiry + to_chat(src, "[mind.martial_art.no_guns_message]") + return FALSE /mob/living/carbon/human/proc/change_icobase(var/new_icobase, var/new_deform, var/owner_sensitive) for(var/obj/item/organ/external/O in bodyparts) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 6141ad02f9f..cf61162733e 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -13,13 +13,20 @@ emp_act if(!dna.species.bullet_act(P, src)) return FALSE if(P.is_reflectable) - if(check_reflect(def_zone)) // Checks if you've passed a reflection% check - visible_message("The [P.name] gets reflected by [src]!", \ - "The [P.name] gets reflected by [src]!") + var/can_reflect = check_reflect(def_zone) + if(!can_reflect) + return (..(P , def_zone)) //Bad luck + else + if(can_reflect == 2) //If target is holding a toy sword + var/list/safe_list = list(/obj/item/projectile/beam/lasertag, /obj/item/projectile/beam/practice) + if(!is_type_in_list(P, safe_list)) //And it's not safe + return (..(P , def_zone)) //Bad luck + visible_message("The [P.name] gets reflected by [src]!", \ + "The [P.name] gets reflected by [src]!") - P.reflect_back(src) + P.reflect_back(src) - return -1 // complete projectile permutation + return -1 // complete projectile permutation //Shields if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration)) @@ -172,10 +179,14 @@ emp_act var/obj/item/I = l_hand if(I.IsReflect(def_zone) == 1) return 1 + if(I.IsReflect(def_zone) == 2) //Toy swords + return 2 if(r_hand && istype(r_hand, /obj/item/)) var/obj/item/I = r_hand if(I.IsReflect(def_zone) == 1) return 1 + if(I.IsReflect(def_zone) == 2) //Toy swords + return 2 return 0 @@ -203,7 +214,7 @@ emp_act return 0 /mob/living/carbon/human/proc/check_block() - if(martial_art && prob(martial_art.block_chance) && martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE)) + if(mind && mind.martial_art && prob(mind.martial_art.block_chance) && mind.martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE)) return TRUE /mob/living/carbon/human/acid_act(acidpwr, acid_volume, bodyzone_hit) //todo: update this to utilize check_obscured_slots() //and make sure it's check_obscured_slots(TRUE) to stop aciding through visors etc @@ -572,41 +583,34 @@ emp_act if(M.a_intent == INTENT_HARM) if(w_uniform) w_uniform.add_fingerprint(M) - var/damage = rand(15, 30) + var/damage = prob(90) ? 20 : 0 if(!damage) - playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/slashmiss.ogg', 50, TRUE, -1) visible_message("[M] has lunged at [src]!") return 0 var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_selected)) - var/armor_block = run_armor_check(affecting, "melee") + var/armor_block = run_armor_check(affecting, "melee", armour_penetration = 10) - playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) + playsound(loc, 'sound/weapons/slice.ogg', 25, TRUE, -1) visible_message("[M] has slashed at [src]!", \ "[M] has slashed at [src]!") apply_damage(damage, BRUTE, affecting, armor_block) - if(damage >= 25) - visible_message("[M] has wounded [src]!", \ - "[M] has wounded [src]!") - apply_effect(4, WEAKEN, armor_block) - add_attack_logs(M, src, "Alien attacked") + add_attack_logs(M, src, "Alien attacked") updatehealth("alien attack") - if(M.a_intent == INTENT_DISARM) - if(prob(80)) + if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead. + var/obj/item/I = get_active_hand() + if(I && unEquip(I)) + playsound(loc, 'sound/weapons/slash.ogg', 25, TRUE, -1) + visible_message("[M] disarms [src]!", "[M] disarms you!", "You hear aggressive shuffling!") + to_chat(M, "You disarm [src]!") + else var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_selected)) playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1) apply_effect(5, WEAKEN, run_armor_check(affecting, "melee")) add_attack_logs(M, src, "Alien tackled") visible_message("[M] has tackled down [src]!") - else - if(prob(99)) //this looks fucking stupid but it was previously 'var/randn = rand(1, 100); if(randn <= 99)' - playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1) - drop_item() - visible_message("[M] disarmed [src]!") - else - playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1) - visible_message("[M] has tried to disarm [src]!") /mob/living/carbon/human/attack_animal(mob/living/simple_animal/M) . = ..() diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm index 3d365afa940..bc5c85e2929 100644 --- a/code/modules/mob/living/carbon/human/human_defines.dm +++ b/code/modules/mob/living/carbon/human/human_defines.dm @@ -1,4 +1,3 @@ -GLOBAL_DATUM_INIT(default_martial_art, /datum/martial_art, new()) /mob/living/carbon/human hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPMINDSHIELD_HUD,IMPCHEM_HUD,IMPTRACK_HUD,SPECIALROLE_HUD,GLAND_HUD) @@ -42,8 +41,6 @@ GLOBAL_DATUM_INIT(default_martial_art, /datum/martial_art, new()) var/datum/personal_crafting/handcrafting - var/datum/martial_art/martial_art = null - var/special_voice = "" // For changing our voice. Used by a symptom. var/hand_blood_color diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 15dfe74880e..c9cd99ad2d0 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -66,9 +66,7 @@ if(!is_station_level(T.z)) return var/area/A = get_area(src) - if(cryo_ssd(src)) - var/obj/effect/portal/P = new /obj/effect/portal(T, null, null, 40) - P.name = "NT SSD Teleportation Portal" + cryo_ssd(src) if(A.fast_despawn) force_cryo_human(src) @@ -698,13 +696,14 @@ if(alcohol_strength >= slur_start) //slurring Slur(drunk) - if(alcohol_strength >= brawl_start) //the drunken martial art - if(!istype(martial_art, /datum/martial_art/drunk_brawling)) - var/datum/martial_art/drunk_brawling/F = new - F.teach(src, 1) - if(alcohol_strength < brawl_start) //removing the art - if(istype(martial_art, /datum/martial_art/drunk_brawling)) - martial_art.remove(src) + if(mind) + if(alcohol_strength >= brawl_start) //the drunken martial art + if(!istype(mind.martial_art, /datum/martial_art/drunk_brawling)) + var/datum/martial_art/drunk_brawling/F = new + F.teach(src, TRUE) + else if(alcohol_strength < brawl_start) //removing the art + if(istype(mind.martial_art, /datum/martial_art/drunk_brawling)) + mind.martial_art.remove(src) if(alcohol_strength >= confused_start && prob(33)) //confused walking if(!confused) Confused(1) diff --git a/code/modules/mob/living/carbon/human/login.dm b/code/modules/mob/living/carbon/human/login.dm index 6171b3d02b0..7db9afdc9c3 100644 --- a/code/modules/mob/living/carbon/human/login.dm +++ b/code/modules/mob/living/carbon/human/login.dm @@ -6,4 +6,5 @@ if(ventcrawler) to_chat(src, "You can ventcrawl! Use alt+click on vents to quickly travel about the station.") update_pipe_vision() + regenerate_icons() return diff --git a/code/modules/mob/living/carbon/human/species/_species.dm b/code/modules/mob/living/carbon/human/species/_species.dm index a8e1eee5f52..69518e96cf7 100644 --- a/code/modules/mob/living/carbon/human/species/_species.dm +++ b/code/modules/mob/living/carbon/human/species/_species.dm @@ -371,7 +371,7 @@ return /datum/species/proc/help(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style) - if(attacker_style && attacker_style.help_act(user, target))//adminfu only... + if(attacker_style && attacker_style.help_act(user, target) == TRUE)//adminfu only... return TRUE if(target.health >= HEALTH_THRESHOLD_CRIT && !(target.status_flags & FAKEDEATH)) target.help_shake_act(user) @@ -383,7 +383,7 @@ if(target.check_block()) target.visible_message("[target] blocks [user]'s grab attempt!") return FALSE - if(attacker_style && attacker_style.grab_act(user, target)) + if(attacker_style && attacker_style.grab_act(user, target) == TRUE) return TRUE else target.grabbedby(user) @@ -412,7 +412,7 @@ if(target.check_block()) target.visible_message("[target] blocks [user]'s attack!") return FALSE - if(attacker_style && attacker_style.harm_act(user, target)) + if(attacker_style && attacker_style.harm_act(user, target) == TRUE) return TRUE else var/datum/unarmed_attack/attack = user.dna.species.unarmed @@ -460,7 +460,7 @@ if(target.check_block()) target.visible_message("[target] blocks [user]'s disarm attempt!") return FALSE - if(attacker_style && attacker_style.disarm_act(user, target)) + if(attacker_style && attacker_style.disarm_act(user, target) == TRUE) return TRUE else add_attack_logs(user, target, "Disarmed", ATKLOG_ALL) @@ -516,7 +516,7 @@ playsound(target.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) target.visible_message("[user] attempted to disarm [target]!") -/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art) //Handles any species-specific attackhand events. +/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style) //Handles any species-specific attackhand events. if(!istype(M)) return @@ -528,6 +528,9 @@ to_chat(M, "You can't use your hand.") return + if(M.mind) + attacker_style = M.mind.martial_art + if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK)) add_attack_logs(M, H, "Melee attacked with fists (miss/block)") H.visible_message("[M] attempted to touch [H]!") diff --git a/code/modules/mob/living/carbon/human/species/diona.dm b/code/modules/mob/living/carbon/human/species/diona.dm index a8639a1a948..2ce011c7159 100644 --- a/code/modules/mob/living/carbon/human/species/diona.dm +++ b/code/modules/mob/living/carbon/human/species/diona.dm @@ -74,6 +74,10 @@ ..() H.gender = NEUTER +/datum/species/diona/on_species_loss(mob/living/carbon/human/H) + . = ..() + H.clear_alert("nolight") + /datum/species/diona/handle_reagents(mob/living/carbon/human/H, datum/reagent/R) if(R.id == "glyphosate" || R.id == "atrazine") H.adjustToxLoss(3) //Deal aditional damage diff --git a/code/modules/mob/living/carbon/human/species/machine.dm b/code/modules/mob/living/carbon/human/species/machine.dm index ec37d3c6c9f..a1cab2ea466 100644 --- a/code/modules/mob/living/carbon/human/species/machine.dm +++ b/code/modules/mob/living/carbon/human/species/machine.dm @@ -22,7 +22,7 @@ death_message = "gives a short series of shrill beeps, their chassis shuddering before falling limp, nonfunctional." death_sounds = list('sound/voice/borg_deathsound.ogg') //I've made this a list in the event we add more sounds for dead robots. - species_traits = list(IS_WHITELISTED, NO_BREATHE, NO_SCAN, NO_INTORGANS, NO_PAIN, NO_DNA, RADIMMUNE, VIRUSIMMUNE, NO_GERMS, NO_DECAY, NOTRANSSTING) //Computers that don't decay? What a lie! + species_traits = list(IS_WHITELISTED, NO_BREATHE, NO_BLOOD, NO_SCAN, NO_INTORGANS, NO_PAIN, NO_DNA, RADIMMUNE, VIRUSIMMUNE, NO_GERMS, NO_DECAY, NOTRANSSTING) //Computers that don't decay? What a lie! clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS bodyflags = HAS_SKIN_COLOR | HAS_HEAD_MARKINGS | HAS_HEAD_ACCESSORY | ALL_RPARTS dietflags = 0 //IPCs can't eat, so no diet @@ -30,10 +30,6 @@ blood_color = "#1F181F" flesh_color = "#AAAAAA" - blood_color = "#3C3C3C" - exotic_blood = "oil" - blood_damage_type = STAMINA - //Default styles for created mobs. default_hair = "Blue IPC Screen" dies_at_threshold = TRUE diff --git a/code/modules/mob/living/carbon/human/species/wryn.dm b/code/modules/mob/living/carbon/human/species/wryn.dm index 080a67a032b..9040e651749 100644 --- a/code/modules/mob/living/carbon/human/species/wryn.dm +++ b/code/modules/mob/living/carbon/human/species/wryn.dm @@ -35,8 +35,9 @@ "antennae" = /obj/item/organ/internal/wryn/hivenode ) - species_traits = list(IS_WHITELISTED, NO_BREATHE, HAS_SKIN_COLOR, NO_SCAN, HIVEMIND) + species_traits = list(LIPS, IS_WHITELISTED, NO_BREATHE, NO_SCAN, HIVEMIND) clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS + bodyflags = HAS_SKIN_COLOR dietflags = DIET_HERB //bees feed off nectar, so bee people feed off plants too dies_at_threshold = TRUE diff --git a/code/modules/mob/living/carbon/superheroes.dm b/code/modules/mob/living/carbon/superheroes.dm index 74cf0bd37a7..32a562b212c 100644 --- a/code/modules/mob/living/carbon/superheroes.dm +++ b/code/modules/mob/living/carbon/superheroes.dm @@ -10,7 +10,7 @@ var/list/default_genes = list(REGEN, BREATHLESS, COLDRES) var/list/default_spells = list() var/activated = FALSE //for wishgranters to not give an option if someone already has it. - + /datum/superheroes/proc/create(var/mob/living/carbon/human/H) assign_genes(H) assign_spells(H) @@ -84,7 +84,7 @@ /datum/superheroes/griffin name = "The Griffin" - default_spells = list(/obj/effect/proc_holder/spell/targeted/recruit) + default_spells = list(/obj/effect/proc_holder/spell/targeted/click/recruit) class = "Supervillain" desc = "You are The Griffin, the ultimate supervillain. You thrive on chaos and have no respect for the supposed authority \ of the command staff of this station. Along with your gang of dim-witted yet trusty henchmen, you will be able to execute \ @@ -145,100 +145,102 @@ //The Griffin's special recruit abilitiy -/obj/effect/proc_holder/spell/targeted/recruit +/obj/effect/proc_holder/spell/targeted/click/recruit name = "Recruit Greyshirt" desc = "Allows you to recruit a conscious, non-braindead, non-catatonic human to be part of the Greyshirts, your personal henchmen. This works on Civilians only and you can recruit a maximum of 3!." charge_max = 450 - clothes_req = 0 + clothes_req = FALSE range = 1 //Adjacent to user action_icon_state = "spell_greytide" var/recruiting = 0 -/obj/effect/proc_holder/spell/targeted/recruit/cast(list/targets,mob/living/user = usr) - for(var/mob/living/carbon/human/target in targets) - var/obj/item/organ/external/head/head_organ = target.get_organ("head") - if(SSticker.mode.greyshirts.len >= 3) + click_radius = -1 + selection_activated_message = "You start preparing a mindblowing monologue. Left-click to cast at a target!" + selection_deactivated_message = "You decide to save your brilliance for another day." + allowed_type = /mob/living/carbon/human + +/obj/effect/proc_holder/spell/targeted/click/recruit/can_cast(mob/user = usr, charge_check = TRUE, show_message = FALSE) + if(SSticker.mode.greyshirts.len >= 3) + if(show_message) to_chat(user, "You have already recruited the maximum number of henchmen.") - if(!in_range(user, target)) - to_chat(user, "You need to be closer to enthrall [target].") - charge_counter = charge_max - return - if(!target.ckey) - to_chat(user, "The target has no mind.") - charge_counter = charge_max - return - if(target.stat) - to_chat(user, "The target must be conscious.") - charge_counter = charge_max - return - if(!ishuman(target)) - to_chat(user, "You can only recruit humans.") - charge_counter = charge_max - return - if(target.mind.assigned_role != "Civilian") - to_chat(user, "You can only recruit Civilians.") - return - if(recruiting) + return FALSE + if(recruiting) + if(show_message) to_chat(user, "You are already recruiting!") - charge_counter = charge_max + return FALSE + return ..() + +/obj/effect/proc_holder/spell/targeted/click/recruit/valid_target(mob/living/carbon/human/target, user) + if(!..()) + return FALSE + + return target.ckey && !target.stat + +/obj/effect/proc_holder/spell/targeted/click/recruit/cast(list/targets,mob/living/user = usr) + var/mob/living/carbon/human/target = targets[1] + if(target.mind.assigned_role != "Civilian") + to_chat(user, "You can only recruit Civilians.") + revert_cast(user) + return + recruiting = TRUE + to_chat(user, "This target is valid. You begin the recruiting process.") + to_chat(target, "[user] focuses in concentration. Your head begins to ache.") + + for(var/progress = 0, progress <= 3, progress++) + switch(progress) + if(1) + to_chat(user, "You begin by introducing yourself and explaining what you're about.") + user.visible_message("[user] introduces [user.p_them()]self and explains [user.p_their()] plans.") + if(2) + to_chat(user, "You begin the recruitment of [target].") + user.visible_message("[user] leans over towards [target], whispering excitedly as [user.p_they()] give[user.p_s()] a speech.") + to_chat(target, "You feel yourself agreeing with [user], and a surge of loyalty begins building.") + target.Weaken(12) + sleep(20) + if(ismindshielded(target)) + to_chat(user, "[target.p_they(TRUE)] are enslaved by Nanotrasen. You feel [target.p_their()] interest in your cause wane and disappear.") + user.visible_message("[user] stops talking for a moment, then moves back away from [target].") + to_chat(target, "Your mindshield implant activates, protecting you from conversion.") + return + if(3) + to_chat(user, "You begin filling out the application form with [target].") + user.visible_message("[user] pulls out a pen and paper and begins filling an application form with [target].") + to_chat(target, "You are being convinced by [user] to fill out an application form to become a henchman.")//Ow the edge + + if(!do_mob(user, target, 100)) //around 30 seconds total for enthralling, 45 for someone with a mindshield implant + to_chat(user, "The enrollment process has been interrupted - you have lost the attention of [target].") + to_chat(target, "You move away and are no longer under the charm of [user]. The application form is null and void.") + recruiting = FALSE return - recruiting = 1 - to_chat(user, "This target is valid. You begin the recruiting process.") - to_chat(target, "[user] focuses in concentration. Your head begins to ache.") - for(var/progress = 0, progress <= 3, progress++) - switch(progress) - if(1) - to_chat(user, "You begin by introducing yourself and explaining what you're about.") - user.visible_message("[user] introduces [user.p_them()]self and explains [user.p_their()] plans.") - if(2) - to_chat(user, "You begin the recruitment of [target].") - user.visible_message("[user] leans over towards [target], whispering excitedly as [user.p_they()] give[user.p_s()] a speech.") - to_chat(target, "You feel yourself agreeing with [user], and a surge of loyalty begins building.") - target.Weaken(12) - sleep(20) - if(ismindshielded(target)) - to_chat(user, "[target.p_they(TRUE)] are enslaved by Nanotrasen. You feel [target.p_their()] interest in your cause wane and disappear.") - user.visible_message("[user] stops talking for a moment, then moves back away from [target].") - to_chat(target, "Your mindshield implant activates, protecting you from conversion.") - return - if(3) - to_chat(user, "You begin filling out the application form with [target].") - user.visible_message("[user] pulls out a pen and paper and begins filling an application form with [target].") - to_chat(target, "You are being convinced by [user] to fill out an application form to become a henchman.")//Ow the edge - - if(!do_mob(user, target, 100)) //around 30 seconds total for enthralling, 45 for someone with a mindshield implant - to_chat(user, "The enrollment process has been interrupted - you have lost the attention of [target].") - to_chat(target, "You move away and are no longer under the charm of [user]. The application form is null and void.") - recruiting = 0 - return - - recruiting = 0 - to_chat(user, "You have recruited [target] as your henchman!") - to_chat(target, "You have decided to enroll as a henchman for [user]. You are now part of the feared 'Greyshirts'.") - to_chat(target, "You must follow the orders of [user], and help [user.p_them()] succeed in [user.p_their()] dastardly schemes.") - to_chat(target, "You may not harm other Greyshirt or [user]. However, you do not need to obey other Greyshirts.") - SSticker.mode.greyshirts += target.mind - target.set_species(/datum/species/human) + recruiting = FALSE + to_chat(user, "You have recruited [target] as your henchman!") + to_chat(target, "You have decided to enroll as a henchman for [user]. You are now part of the feared 'Greyshirts'.") + to_chat(target, "You must follow the orders of [user], and help [user.p_them()] succeed in [user.p_their()] dastardly schemes.") + to_chat(target, "You may not harm other Greyshirt or [user]. However, you do not need to obey other Greyshirts.") + SSticker.mode.greyshirts += target.mind + target.set_species(/datum/species/human) + var/obj/item/organ/external/head/head_organ = target.get_organ("head") + if(head_organ) head_organ.h_style = "Bald" head_organ.f_style = "Shaved" - target.s_tone = 35 - // No `update_dna=0` here because the character is being over-written - target.change_eye_color(1,1,1) - for(var/obj/item/W in target.get_all_slots()) - target.unEquip(W) - target.rename_character(target.real_name, "Generic Henchman ([rand(1, 1000)])") - target.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey/greytide(target), slot_w_uniform) - target.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/greytide(target), slot_shoes) - target.equip_to_slot_or_del(new /obj/item/storage/toolbox/mechanical/greytide(target), slot_l_hand) - target.equip_to_slot_or_del(new /obj/item/radio/headset(target), slot_l_ear) - var/obj/item/card/id/syndicate/W = new(target) - W.icon_state = "lifetimeid" - W.access = list(ACCESS_MAINT_TUNNELS) - W.assignment = "Greyshirt" - W.rank = "Greyshirt" - W.flags |= NODROP - W.SetOwnerInfo(target) - W.UpdateName() - target.equip_to_slot_or_del(W, slot_wear_id) - target.regenerate_icons() + target.s_tone = 35 + // No `update_dna=0` here because the character is being over-written + target.change_eye_color(1,1,1) + for(var/obj/item/W in target.get_all_slots()) + target.unEquip(W) + target.rename_character(target.real_name, "Generic Henchman ([rand(1, 1000)])") + target.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey/greytide(target), slot_w_uniform) + target.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/greytide(target), slot_shoes) + target.equip_to_slot_or_del(new /obj/item/storage/toolbox/mechanical/greytide(target), slot_l_hand) + target.equip_to_slot_or_del(new /obj/item/radio/headset(target), slot_l_ear) + var/obj/item/card/id/syndicate/W = new(target) + W.icon_state = "lifetimeid" + W.access = list(ACCESS_MAINT_TUNNELS) + W.assignment = "Greyshirt" + W.rank = "Greyshirt" + W.flags |= NODROP + W.SetOwnerInfo(target) + W.UpdateName() + target.equip_to_slot_or_del(W, slot_wear_id) + target.regenerate_icons() diff --git a/code/modules/mob/living/death.dm b/code/modules/mob/living/death.dm index 6af90792355..09cc812eae3 100644 --- a/code/modules/mob/living/death.dm +++ b/code/modules/mob/living/death.dm @@ -51,6 +51,7 @@ // Whew! Good thing I'm indestructible! (or already dead) return FALSE + ..() stat = DEAD SetDizzy(0) SetJitter(0) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 9e9724d20ec..883b781c43c 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -927,6 +927,8 @@ . += T.slowdown if(slowed) . += 10 + if(forced_look) + . += 3 if(ignorewalk) . += config.run_speed else diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 4da8aa97e06..9ecda42de04 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -186,6 +186,8 @@ return 1 if(fire_stacks > 0) adjust_fire_stacks(-0.1) //the fire is slowly consumed + for(var/obj/item/clothing/C in contents) + C.catch_fire() else ExtinguishMob() return diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index d4546f4f6bc..f9d6fc436cf 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -38,7 +38,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list( GLOBAL_LIST_EMPTY(channel_to_radio_key) -proc/get_radio_key_from_channel(var/channel) +/proc/get_radio_key_from_channel(var/channel) var/key = GLOB.channel_to_radio_key[channel] if(!key) for(var/radio_key in GLOB.department_radio_keys) @@ -351,8 +351,6 @@ proc/get_radio_key_from_channel(var/channel) return if(stat) - if(stat == DEAD) - return say_dead(message_pieces) return if(is_muzzled()) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 7f6ed094dce..cebac878c6b 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -50,7 +50,7 @@ GLOBAL_LIST_INIT(ai_verbs_default, list( var/list/connected_robots = list() var/aiRestorePowerRoutine = 0 //var/list/laws = list() - var/alarms = list("Motion" = list(), "Fire" = list(), "Atmosphere" = list(), "Power" = list(), "Camera" = list()) + alarms_listend_for = list("Motion", "Fire", "Atmosphere", "Power", "Camera", "Burglar") var/viewalerts = 0 var/icon/holo_icon//Default is assigned when AI is created. var/obj/mecha/controlled_mech //For controlled_mech a mech, to determine whether to relaymove or use the AI eye. @@ -173,19 +173,19 @@ GLOBAL_LIST_INIT(ai_verbs_default, list( add_language("Galactic Common", 1) add_language("Sol Common", 1) add_language("Tradeband", 1) - add_language("Neo-Russkiya", 0) - add_language("Gutter", 0) - add_language("Sinta'unathi", 0) - add_language("Siik'tajr", 0) - add_language("Canilunzt", 0) - add_language("Skrellian", 0) - add_language("Vox-pidgin", 0) - add_language("Orluum", 0) - add_language("Rootspeak", 0) + add_language("Neo-Russkiya", 1) + add_language("Gutter", 1) + add_language("Sinta'unathi", 1) + add_language("Siik'tajr", 1) + add_language("Canilunzt", 1) + add_language("Skrellian", 1) + add_language("Vox-pidgin", 1) + add_language("Orluum", 1) + add_language("Rootspeak", 1) add_language("Trinary", 1) - add_language("Chittin", 0) - add_language("Bubblish", 0) - add_language("Clownish", 0) + add_language("Chittin", 1) + add_language("Bubblish", 1) + add_language("Clownish", 1) if(!safety)//Only used by AIize() to successfully spawn an AI. if(!B)//If there is no player/brain inside. @@ -242,6 +242,46 @@ GLOBAL_LIST_INIT(ai_verbs_default, list( return show_borg_info() +/mob/living/silicon/ai/proc/ai_alerts() + var/list/dat = list("Current Station Alerts\n") + dat += "Close

    " + var/list/list/temp_alarm_list = SSalarm.alarms.Copy() + for(var/cat in temp_alarm_list) + if(!(cat in alarms_listend_for)) + continue + dat += text("[]
    \n", cat) + var/list/list/L = temp_alarm_list[cat].Copy() + for(var/alarm in L) + var/list/list/alm = L[alarm].Copy() + var/area_name = alm[1] + var/C = alm[2] + var/list/list/sources = alm[3].Copy() + for(var/thing in sources) + var/atom/A = locateUID(thing) + if(A && A.z != z) + L -= alarm + continue + dat += "" + if(C && islist(C)) + var/dat2 = "" + for(var/cam in C) + var/obj/machinery/camera/I = locateUID(cam) + if(!QDELETED(I)) + dat2 += text("[][]", (dat2 == "") ? "" : " | ", I.c_tag) + dat += text("-- [] ([])", area_name, (dat2 != "") ? dat2 : "No Camera") + else + dat += text("-- [] (No Camera)", area_name) + if(sources.len > 1) + dat += text("- [] sources", sources.len) + dat += "
    \n" + if(!L.len) + dat += "-- All Systems Nominal
    \n" + dat += "
    \n" + + viewalerts = TRUE + var/dat_text = dat.Join("") + src << browse(dat_text, "window=aialerts&can_close=0") + /mob/living/silicon/ai/proc/show_borg_info() stat(null, text("Connected cyborgs: [connected_robots.len]")) for(var/thing in connected_robots) @@ -612,7 +652,7 @@ GLOBAL_LIST_INIT(ai_verbs_default, list( if(href_list["switchcamera"]) switchCamera(locate(href_list["switchcamera"])) in GLOB.cameranet.cameras if(href_list["showalerts"]) - subsystem_alarm_monitor() + ai_alerts() if(href_list["show_paper"]) if(last_paper_seen) src << browse(last_paper_seen, "window=show_paper") @@ -787,12 +827,49 @@ GLOBAL_LIST_INIT(ai_verbs_default, list( Bot.call_bot(src, waypoint) +/mob/living/silicon/ai/alarm_triggered(src, class, area/A, list/O, obj/alarmsource) + if(!(class in alarms_listend_for)) + return + if(alarmsource.z != z) + return + if(stat == DEAD) + return TRUE + if(O) + var/obj/machinery/camera/C = locateUID(O[1]) + if(O.len == 1 && !QDELETED(C) && C.can_use()) + queueAlarm("--- [class] alarm detected in [A.name]! ([C.c_tag])", class) + else if(O && O.len) + var/foo = 0 + var/dat2 = "" + for(var/thing in O) + var/obj/machinery/camera/I = locateUID(thing) + if(!QDELETED(I)) + dat2 += text("[][]", (!foo) ? "" : " | ", I.c_tag) //I'm not fixing this shit... + foo = 1 + queueAlarm(text ("--- [] alarm detected in []! ([])", class, A.name, dat2), class) + else + queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class) + else + queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class) + if(viewalerts) + ai_alerts() + +/mob/living/silicon/ai/alarm_cancelled(src, class, area/A, obj/origin, cleared) + if(cleared) + if(!(class in alarms_listend_for)) + return + if(origin.z != z) + return + queueAlarm("--- [class] alarm in [A.name] has been cleared.", class, 0) + if(viewalerts) + ai_alerts() + /mob/living/silicon/ai/proc/switchCamera(obj/machinery/camera/C) if(!tracking) cameraFollow = null - if(!C || stat == DEAD) //C.can_use()) + if(QDELETED(C) || stat == DEAD) //C.can_use()) return FALSE if(!eyeobj) @@ -1255,8 +1332,10 @@ GLOBAL_LIST_INIT(ai_verbs_default, list( if(istype(A)) switch(alert(src, "Do you want to open \the [A] for [target]?", "Doorknob_v2a.exe", "Yes", "No")) if("Yes") - A.AIShiftClick() - to_chat(src, "You open \the [A] for [target].") + if(!A.density) + to_chat(src, "[A] was already opened.") + else if(A.open_close(src)) + to_chat(src, "You open \the [A] for [target].") else to_chat(src, "You deny the request.") else diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index 61151e35c92..106eaf86d37 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -132,8 +132,6 @@ sleep(50) theAPC = null - process_queued_alarms() - /mob/living/silicon/ai/updatehealth(reason = "none given") if(status_flags & GODMODE) health = 100 diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index db95f18c210..0a4e4cee898 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -563,6 +563,10 @@ var/obj/item/holder/H = ..() if(!istype(H)) return + if(stat == DEAD) + H.icon = 'icons/mob/pai.dmi' + H.icon_state = "[chassis]_dead" + return if(resting) icon_state = "[chassis]" resting = 0 diff --git a/code/modules/mob/living/silicon/robot/component.dm b/code/modules/mob/living/silicon/robot/component.dm index 2a1662b064d..6cb0cc53bd0 100644 --- a/code/modules/mob/living/silicon/robot/component.dm +++ b/code/modules/mob/living/silicon/robot/component.dm @@ -243,7 +243,7 @@ add_fingerprint(user) -proc/robot_healthscan(mob/user, mob/living/M) +/proc/robot_healthscan(mob/user, mob/living/M) var/scan_type if(istype(M, /mob/living/silicon/robot)) scan_type = "robot" @@ -312,8 +312,3 @@ proc/robot_healthscan(mob/user, mob/living/M) to_chat(user, "[capitalize(O.name)]: [O.damage]") if(!organ_found) to_chat(user, "No prosthetics located.") - - if(ismachineperson(H)) - to_chat(user, "Internal Fluid Level:[H.blood_volume]/[H.max_blood]") - if(H.bleed_rate) - to_chat(user, "Warning:External component leak detected!") diff --git a/code/modules/mob/living/silicon/robot/death.dm b/code/modules/mob/living/silicon/robot/death.dm index 72d9b210712..65847c3a9b1 100644 --- a/code/modules/mob/living/silicon/robot/death.dm +++ b/code/modules/mob/living/silicon/robot/death.dm @@ -53,7 +53,7 @@ emote("deathgasp", force = TRUE) if(module) - module.handle_death(gibbed) + module.handle_death(src, gibbed) // Only execute the below if we successfully died . = ..(gibbed) diff --git a/code/modules/mob/living/silicon/robot/drone/drone.dm b/code/modules/mob/living/silicon/robot/drone/drone.dm index 5cc6e50fd06..a8485853be1 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone.dm @@ -35,7 +35,6 @@ var/mail_destination = 0 var/reboot_cooldown = 60 // one minute var/last_reboot - var/emagged_time var/list/pullable_drone_items = list( /obj/item/pipe, /obj/structure/disposalconstruct, @@ -59,7 +58,7 @@ // Disable the microphone wire on Drones if(radio) - radio.wires.CutWireIndex(RADIO_WIRE_TRANSMIT) + radio.wires.cut(WIRE_RADIO_TRANSMIT) if(camera && ("Robots" in camera.network)) camera.network.Add("Engineering") @@ -127,6 +126,11 @@ /mob/living/silicon/robot/drone/pick_module() return +/mob/living/silicon/robot/drone/can_be_revived() + . = ..() + if(emagged) + return FALSE + //Drones cannot be upgraded with borg modules so we need to catch some items before they get used in ..(). /mob/living/silicon/robot/drone/attackby(obj/item/W as obj, mob/user as mob, params) @@ -208,8 +212,8 @@ log_game("[key_name(user)] emagged drone [key_name(src)]. Laws overridden.") var/time = time2text(world.realtime,"hh:mm:ss") GLOB.lawchanges.Add("[time] : [H.name]([H.key]) emagged [name]([key])") + addtimer(CALLBACK(src, .proc/shut_down, TRUE), EMAG_TIMER) - emagged_time = world.time emagged = 1 density = 1 pass_flags = 0 @@ -361,12 +365,7 @@ /mob/living/silicon/robot/drone/update_canmove(delay_action_updates = 0) . = ..() - if(emagged) - density = 1 - if(world.time - emagged_time > EMAG_TIMER) - shut_down(TRUE) - return - density = 0 //this is reset every canmove update otherwise + density = emagged //this is reset every canmove update otherwise /mob/living/simple_animal/drone/flash_eyes(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0) if(affect_silicon) diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index 07080e694bf..a183a8fc455 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -13,7 +13,6 @@ handle_robot_cell() process_locks() update_items() - process_queued_alarms() /mob/living/silicon/robot/proc/handle_robot_cell() @@ -46,7 +45,7 @@ /mob/living/silicon/robot/proc/handle_equipment() if(camera && !scrambledcodes) - if(stat == DEAD || wires.IsCameraCut()) + if(stat == DEAD || wires.is_cut(WIRE_BORG_CAMERA)) camera.status = 0 else camera.status = 1 diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 7f1a18ac22d..6eb110ae448 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -59,7 +59,6 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( var/ear_protection = 0 var/damage_protection = 0 var/emp_protection = FALSE - var/xeno_disarm_chance = 85 var/list/force_modules = list() var/allow_rename = TRUE @@ -72,11 +71,10 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( var/list/req_access var/ident = 0 //var/list/laws = list() - var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list()) var/viewalerts = 0 var/modtype = "Default" var/lower_mod = 0 - var/datum/effect_system/spark_spread/spark_system//So they can initialize sparks whenever/N + var/datum/effect_system/spark_spread/spark_system //So they can initialize sparks whenever/N var/jeton = 0 var/low_power_mode = 0 //whether the robot has no charge left. var/weapon_lock = 0 @@ -85,6 +83,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( var/lockcharge //Used when locking down a borg to preserve cell charge var/speed = 0 //Cause sec borgs gotta go fast //No they dont! var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them. + var/can_lock_cover = FALSE //Used to set if a borg can re-lock its cover. var/has_camera = TRUE var/pdahide = 0 //Used to hide the borg from the messenger list var/tracking_entities = 0 //The number of known entities currently accessing the internal camera @@ -112,7 +111,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( /mob/living/silicon/robot/get_cell() return cell -/mob/living/silicon/robot/New(loc, syndie = FALSE, unfinished = FALSE, alien = FALSE, mob/living/silicon/ai/ai_to_sync_to = null) +/mob/living/silicon/robot/New(loc, syndie = FALSE, unfinished = FALSE, alien = FALSE, connect_to_AI = TRUE, mob/living/silicon/ai/ai_to_sync_to = null) spark_system = new /datum/effect_system/spark_spread() spark_system.set_up(5, 0, src) spark_system.attach(src) @@ -134,13 +133,13 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( radio = new /obj/item/radio/borg(src) common_radio = radio - init(ai_to_sync_to = ai_to_sync_to) + init(alien, connect_to_AI, ai_to_sync_to) if(has_camera && !camera) camera = new /obj/machinery/camera(src) camera.c_tag = real_name camera.network = list("SS13","Robots") - if(wires.IsCameraCut()) // 5 = BORG CAMERA + if(wires.is_cut(WIRE_BORG_CAMERA)) // 5 = BORG CAMERA camera.status = 0 if(mmi == null) @@ -172,18 +171,20 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( scanner = new(src) scanner.Grant(src) -/mob/living/silicon/robot/proc/init(alien = FALSE, mob/living/silicon/ai/ai_to_sync_to = null) +/mob/living/silicon/robot/proc/init(alien, connect_to_AI = TRUE, mob/living/silicon/ai/ai_to_sync_to = null) aiCamera = new/obj/item/camera/siliconcam/robot_camera(src) make_laws() additional_law_channels["Binary"] = ":b " + if(!connect_to_AI) + return var/found_ai = ai_to_sync_to if(!found_ai) found_ai = select_active_ai_with_fewest_borgs() if(found_ai) - lawupdate = 1 + lawupdate = TRUE connect_to_ai(found_ai) else - lawupdate = 0 + lawupdate = FALSE playsound(loc, 'sound/voice/liveagain.ogg', 75, 1) @@ -270,6 +271,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( //If there's an MMI in the robot, have it ejected when the mob goes away. --NEO //Improved /N /mob/living/silicon/robot/Destroy() + SStgui.close_uis(wires) if(mmi && mind)//Safety for when a cyborg gets dust()ed. Or there is no MMI inside. var/turf/T = get_turf(loc)//To hopefully prevent run time errors. if(T) mmi.loc = T @@ -445,7 +447,10 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( notify_ai(2) uneq_all() + SSnanoui.close_user_uis(src) + SStgui.close_user_uis(src) sight_mode = null + update_sight() hands.icon_state = "nomod" icon_state = "robot" module.remove_subsystems_and_actions(src) @@ -543,6 +548,43 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( src.verbs -= GLOB.robot_verbs_default src.verbs -= silicon_subsystems +/mob/living/silicon/robot/verb/cmd_robot_alerts() + set category = "Robot Commands" + set name = "Show Alerts" + if(usr.stat == DEAD) + to_chat(src, "Alert: You are dead.") + return //won't work if dead + robot_alerts() + +/mob/living/silicon/robot/proc/robot_alerts() + var/list/dat = list() + var/list/list/temp_alarm_list = SSalarm.alarms.Copy() + for(var/cat in temp_alarm_list) + if(!(cat in alarms_listend_for)) + continue + dat += text("[cat]
    \n") + var/list/list/L = temp_alarm_list[cat].Copy() + for(var/alarm in L) + var/list/list/alm = L[alarm].Copy() + var/list/list/sources = alm[3].Copy() + var/area_name = alm[1] + for(var/thing in sources) + var/atom/A = locateUID(thing) + if(A && A.z != z) + L -= alarm + continue + dat += "" + dat += text("-- [area_name]") + dat += "
    \n" + if(!L.len) + dat += "-- All Systems Nominal
    \n" + dat += "
    \n" + + var/datum/browser/alerts = new(usr, "robotalerts", "Current Station Alerts", 400, 410) + var/dat_text = dat.Join("") + alerts.set_content(dat_text) + alerts.open() + /mob/living/silicon/robot/proc/ionpulse() if(!ionpulse_on) return @@ -604,6 +646,23 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( /mob/living/silicon/robot/InCritical() return low_power_mode +/mob/living/silicon/robot/alarm_triggered(src, class, area/A, list/O, obj/alarmsource) + if(!(class in alarms_listend_for)) + return + if(alarmsource.z != z) + return + if(stat == DEAD) + return + queueAlarm(text("--- [class] alarm detected in [A.name]!"), class) + +/mob/living/silicon/robot/alarm_cancelled(src, class, area/A, obj/origin, cleared) + if(cleared) + if(!(class in alarms_listend_for)) + return + if(origin.z != z) + return + queueAlarm("--- [class] alarm in [A.name] has been cleared.", class, 0) + /mob/living/silicon/robot/ex_act(severity) switch(severity) if(1.0) @@ -697,6 +756,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( if(allowed(W)) locked = !locked to_chat(user, "You [ locked ? "lock" : "unlock"] [src]'s interface.") + to_chat(src, "[user] [ locked ? "locked" : "unlocked"] your interface.") update_icons() else to_chat(user, "Access denied.") @@ -713,7 +773,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( if(!user.drop_item()) return if(U.action(src)) - to_chat(user, "You apply the upgrade to [src].") + user.visible_message("[user] applied [U] to [src].", "You apply [U] to [src].") U.forceMove(src) else to_chat(user, "Upgrade error.") @@ -795,7 +855,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( opened = FALSE update_icons() return - else if(wiresexposed && wires.IsAllCut()) + else if(wiresexposed && wires.is_all_cut()) //Cell is out, wires are exposed, remove MMI, produce damaged chassis, baleet original mob. if(!mmi) to_chat(user, "[src] has no brain to remove.") @@ -909,16 +969,24 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( update_icons() return -/mob/living/silicon/robot/verb/unlock_own_cover() +/mob/living/silicon/robot/verb/toggle_own_cover() set category = "Robot Commands" - set name = "Unlock Cover" - set desc = "Unlocks your own cover if it is locked. You can not lock it again. A human will have to lock it for you." - if(locked) - switch(alert("You can not lock your cover again, are you sure?\n (You can still ask for a human to lock it)", "Unlock Own Cover", "Yes", "No")) - if("Yes") - locked = 0 - update_icons() - to_chat(usr, "You unlock your cover.") + set name = "Toggle Cover" + set desc = "Toggles the lock on your cover." + + if(can_lock_cover) + if(alert("Are you sure?", locked ? "Unlock Cover" : "Lock Cover", "Yes", "No") == "Yes") + locked = !locked + update_icons() + to_chat(usr, "You [locked ? "lock" : "unlock"] your cover.") + return + if(!locked) + to_chat(usr, "You cannot lock your cover yourself. Find a robotocist.") + return + if(alert("You cannnot lock your own cover again. Are you sure?\n You will need a robotocist to re-lock you.", "Unlock Own Cover", "Yes", "No") == "Yes") + locked = !locked + update_icons() + to_chat(usr, "You unlock your cover.") /mob/living/silicon/robot/attack_ghost(mob/user) if(wiresexposed) @@ -1023,10 +1091,6 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( src << browse(null, t1) return 1 - if(href_list["showalerts"]) - subsystem_alarm_monitor() - return 1 - if(href_list["mod"]) var/obj/item/O = locate(href_list["mod"]) if(istype(O) && (O.loc == src)) @@ -1041,6 +1105,11 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( activate_module(O) installed_modules() + //Show alerts window if user clicked on "Show alerts" in chat + if(href_list["showalerts"]) + robot_alerts() + return TRUE + if(href_list["deact"]) var/obj/item/O = locate(href_list["deact"]) if(activated(O)) @@ -1063,7 +1132,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( return 1 /mob/living/silicon/robot/proc/radio_menu() - radio.interact(src)//Just use the radio's Topic() instead of bullshit special-snowflake code + radio.interact(src) /mob/living/silicon/robot/proc/control_headlamp() if(stat || lamp_recharging || low_power_mode) @@ -1233,7 +1302,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( /mob/living/silicon/robot/proc/SetLockdown(var/state = 1) // They stay locked down if their wire is cut. - if(wires.LockedCut()) + if(wires.is_cut(WIRE_BORG_LOCKED)) state = 1 if(state) throw_alert("locked", /obj/screen/alert/locked) @@ -1343,14 +1412,14 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( eye_protection = 2 // Immunity to flashes and the visual part of flashbangs ear_protection = 1 // Immunity to the audio part of flashbangs damage_protection = 10 // Reduce all incoming damage by this number - xeno_disarm_chance = 20 allow_rename = FALSE modtype = "Commando" faction = list("nanotrasen") is_emaggable = FALSE + can_lock_cover = TRUE default_cell_type = /obj/item/stock_parts/cell/bluespace -/mob/living/silicon/robot/deathsquad/init(alien = FALSE, mob/living/silicon/ai/ai_to_sync_to = null) +/mob/living/silicon/robot/deathsquad/init(alien = FALSE, connect_to_AI = TRUE, mob/living/silicon/ai/ai_to_sync_to = null) laws = new /datum/ai_laws/deathsquad module = new /obj/item/robot_module/deathsquad(src) aiCamera = new/obj/item/camera/siliconcam/robot_camera(src) @@ -1376,11 +1445,12 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( static_radio_channels = 1 allow_rename = FALSE weapons_unlock = TRUE + can_lock_cover = TRUE default_cell_type = /obj/item/stock_parts/cell/super var/eprefix = "Amber" -/mob/living/silicon/robot/ert/init(alien = FALSE, mob/living/silicon/ai/ai_to_sync_to = null) +/mob/living/silicon/robot/ert/init(alien = FALSE, connect_to_AI = TRUE, mob/living/silicon/ai/ai_to_sync_to = null) laws = new /datum/ai_laws/ert_override radio = new /obj/item/radio/borg/ert(src) radio.recalculateChannels() @@ -1413,7 +1483,6 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( damage_protection = 5 // Reduce all incoming damage by this number eprefix = "Gamma" magpulse = 1 - xeno_disarm_chance = 40 /mob/living/silicon/robot/destroyer @@ -1433,10 +1502,10 @@ GLOBAL_LIST_INIT(robot_verbs_default, list( ear_protection = 1 // Immunity to the audio part of flashbangs emp_protection = TRUE // Immunity to EMP, due to heavy shielding damage_protection = 20 // Reduce all incoming damage by this number. Very high in the case of /destroyer borgs, since it is an admin-only borg. - xeno_disarm_chance = 10 + can_lock_cover = TRUE default_cell_type = /obj/item/stock_parts/cell/bluespace -/mob/living/silicon/robot/destroyer/init(alien = FALSE, mob/living/silicon/ai/ai_to_sync_to = null) +/mob/living/silicon/robot/destroyer/init(alien = FALSE, connect_to_AI = TRUE, mob/living/silicon/ai/ai_to_sync_to = null) aiCamera = new/obj/item/camera/siliconcam/robot_camera(src) additional_law_channels["Binary"] = ":b " laws = new /datum/ai_laws/deathsquad diff --git a/code/modules/mob/living/silicon/robot/robot_defense.dm b/code/modules/mob/living/silicon/robot/robot_defense.dm index 8445a399582..84eb782833b 100644 --- a/code/modules/mob/living/silicon/robot/robot_defense.dm +++ b/code/modules/mob/living/silicon/robot/robot_defense.dm @@ -2,19 +2,17 @@ if(M.a_intent == INTENT_DISARM) if(!lying) M.do_attack_animation(src, ATTACK_EFFECT_DISARM) - if(prob(xeno_disarm_chance)) - Stun(7) - step(src, get_dir(M,src)) - spawn(5) - step(src, get_dir(M,src)) - add_attack_logs(M, src, "Alien pushed over") - playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1) - visible_message("[M] has forced back [src]!",\ - "[M] has forced back [src]!") + var/obj/item/I = get_active_hand() + if(I) + uneq_active() + visible_message("[M] disarmed [src]!", "[M] has disabled [src]'s active module!") + add_attack_logs(M, src, "alien disarmed") else - playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) - visible_message("[M] took a swipe at [src]!",\ - "[M] took a swipe at [src]!") + Stun(2) + step(src, get_dir(M,src)) + add_attack_logs(M, src, "Alien pushed over") + visible_message("[M] forces back [src]!", "[M] forces back [src]!") + playsound(loc, 'sound/weapons/pierce.ogg', 50, TRUE, -1) else ..() return diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 8e8c67693c5..25d9a0decb8 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -74,7 +74,7 @@ var/list/temp_list = modules modules = list() for(var/obj/O in temp_list) - if(O) + if(!QDELETED(O)) //so items getting deleted don't stay in module list and haunt you modules += O /obj/item/robot_module/proc/add_languages(mob/living/silicon/robot/R) @@ -114,7 +114,7 @@ /obj/item/robot_module/proc/handle_custom_removal(component_id, mob/living/user, obj/item/W) return FALSE -/obj/item/robot_module/proc/handle_death(gibbed) +/obj/item/robot_module/proc/handle_death(mob/living/silicon/robot/R, gibbed) return /obj/item/robot_module/standard @@ -255,7 +255,7 @@ fix_modules() -/obj/item/robot_module/engineering/handle_death() +/obj/item/robot_module/engineering/handle_death(mob/living/silicon/robot/R, gibbed) var/obj/item/gripper/G = locate(/obj/item/gripper) in modules if(G) G.drop_gripped_item(silent = TRUE) @@ -368,6 +368,11 @@ R.add_language("Clownish",1) R.add_language("Neo-Russkiya", 1) +/obj/item/robot_module/butler/handle_death(mob/living/silicon/robot/R, gibbed) + var/obj/item/storage/bag/tray/cyborg/T = locate(/obj/item/storage/bag/tray/cyborg) in modules + if(istype(T)) + T.drop_inventory(R) + /obj/item/robot_module/miner name = "miner robot module" @@ -623,7 +628,7 @@ ..() -/obj/item/robot_module/drone/handle_death() +/obj/item/robot_module/drone/handle_death(mob/living/silicon/robot/R, gibbed) var/obj/item/gripper/G = locate(/obj/item/gripper) in modules if(G) G.drop_gripped_item(silent = TRUE) diff --git a/code/modules/mob/living/silicon/robot/syndicate.dm b/code/modules/mob/living/silicon/robot/syndicate.dm index f5b58696059..cfc6e1bd59d 100644 --- a/code/modules/mob/living/silicon/robot/syndicate.dm +++ b/code/modules/mob/living/silicon/robot/syndicate.dm @@ -11,6 +11,7 @@ modtype = "Syndicate" req_access = list(ACCESS_SYNDICATE) ionpulse = 1 + can_lock_cover = TRUE lawchannel = "State" var/playstyle_string = "You are a Syndicate assault cyborg!
    \ You are armed with powerful offensive tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \ diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index c923e0912b7..7f9c0849d9c 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -11,9 +11,11 @@ var/list/stating_laws = list()// Channels laws are currently being stated on var/list/alarms_to_show = list() var/list/alarms_to_clear = list() + var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0) + var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0) + var/list/alarms_listend_for = list("Motion", "Fire", "Atmosphere", "Power", "Camera") //var/list/hud_list[10] var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer - var/list/alarm_handlers = list() // List of alarm handlers this silicon is registered to var/designation = "" var/obj/item/camera/siliconcam/aiCamera = null //photography //Used in say.dm, allows for pAIs to have different say flavor text, as well as silicons, although the latter is not implemented. @@ -25,9 +27,6 @@ //var/sensor_mode = 0 //Determines the current HUD. - var/next_alarm_notice - var/list/datum/alarm/queued_alarms = new() - hud_possible = list(SPECIALROLE_HUD, DIAG_STAT_HUD, DIAG_HUD) @@ -46,6 +45,8 @@ diag_hud_set_health() add_language("Galactic Common") init_subsystems() + RegisterSignal(SSalarm, COMSIG_TRIGGERED_ALARM, .proc/alarm_triggered) + RegisterSignal(SSalarm, COMSIG_CANCELLED_ALARM, .proc/alarm_cancelled) /mob/living/silicon/med_hud_set_health() return //we use a different hud @@ -55,10 +56,93 @@ /mob/living/silicon/Destroy() GLOB.silicon_mob_list -= src - for(var/datum/alarm_handler/AH in alarm_handlers) - AH.unregister(src) return ..() +/mob/living/silicon/proc/alarm_triggered(src, class, area/A, list/O, obj/alarmsource) + return + +/mob/living/silicon/proc/alarm_cancelled(src, class, area/A, obj/origin, cleared) + return + +/mob/living/silicon/proc/queueAlarm(message, type, incoming = TRUE) + var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0) + if(incoming) + alarms_to_show += message + alarm_types_show[type] += 1 + else + alarms_to_clear += message + alarm_types_clear[type] += 1 + + if(in_cooldown) + return + + addtimer(CALLBACK(src, .proc/show_alarms), 3 SECONDS) + +/mob/living/silicon/proc/show_alarms() + if(alarms_to_show.len < 5) + for(var/msg in alarms_to_show) + to_chat(src, msg) + else if(length(alarms_to_show)) + + var/list/msg = list("--- ") + + if(alarm_types_show["Burglar"]) + msg += "BURGLAR: [alarm_types_show["Burglar"]] alarms detected. - " + + if(alarm_types_show["Motion"]) + msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - " + + if(alarm_types_show["Fire"]) + msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - " + + if(alarm_types_show["Atmosphere"]) + msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - " + + if(alarm_types_show["Power"]) + msg += "POWER: [alarm_types_show["Power"]] alarms detected. - " + + if(alarm_types_show["Camera"]) + msg += "CAMERA: [alarm_types_show["Camera"]] alarms detected. - " + + msg += "\[Show Alerts\]" + var/msg_text = msg.Join("") + to_chat(src, msg_text) + + if(alarms_to_clear.len < 3) + for(var/msg in alarms_to_clear) + to_chat(src, msg) + + else if(alarms_to_clear.len) + var/list/msg = list("--- ") + + if(alarm_types_clear["Motion"]) + msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - " + + if(alarm_types_clear["Fire"]) + msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - " + + if(alarm_types_clear["Atmosphere"]) + msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - " + + if(alarm_types_clear["Power"]) + msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - " + + if(alarm_types_show["Camera"]) + msg += "CAMERA: [alarm_types_clear["Camera"]] alarms cleared. - " + + msg += "\[Show Alerts\]" + + var/msg_text = msg.Join("") + to_chat(src, msg_text) + + + alarms_to_show.Cut() + alarms_to_clear.Cut() + for(var/key in alarm_types_show) + alarm_types_show[key] = 0 + for(var/key in alarm_types_clear) + alarm_types_clear[key] = 0 + /mob/living/silicon/rename_character(oldname, newname) // we actually don't want it changing minds and stuff if(!newname) @@ -283,63 +367,6 @@ if("Disable") to_chat(src, "Sensor augmentations disabled.") -/mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised) - if(!next_alarm_notice) - next_alarm_notice = world.time + 10 SECONDS - - var/list/alarms = queued_alarms[alarm_handler] - if(was_raised) - // Raised alarms are always set - alarms[alarm] = 1 - else - // Alarms that were raised but then cleared before the next notice are instead removed - if(alarm in alarms) - alarms -= alarm - // And alarms that have only been cleared thus far are set as such - else - alarms[alarm] = -1 - -/mob/living/silicon/proc/process_queued_alarms() - if(next_alarm_notice && (world.time > next_alarm_notice)) - next_alarm_notice = 0 - - var/alarm_raised = 0 - for(var/datum/alarm_handler/AH in queued_alarms) - var/list/alarms = queued_alarms[AH] - var/reported = 0 - for(var/datum/alarm/A in alarms) - if(alarms[A] == 1) - if(!reported) - reported = 1 - to_chat(src, "--- [AH.category] Detected ---") - raised_alarm(A) - - for(var/datum/alarm_handler/AH in queued_alarms) - var/list/alarms = queued_alarms[AH] - var/reported = 0 - for(var/datum/alarm/A in alarms) - if(alarms[A] == -1) - if(!reported) - reported = 1 - to_chat(src, "--- [AH.category] Cleared ---") - to_chat(src, "\The [A.alarm_name()].") - - if(alarm_raised) - to_chat(src, "\[Show Alerts\]") - - for(var/datum/alarm_handler/AH in queued_alarms) - var/list/alarms = queued_alarms[AH] - alarms.Cut() - -/mob/living/silicon/proc/raised_alarm(var/datum/alarm/A) - to_chat(src, "[A.alarm_name()]!") - -/mob/living/silicon/ai/raised_alarm(var/datum/alarm/A) - var/cameratext = "" - for(var/obj/machinery/camera/C in A.cameras()) - cameratext += "[(cameratext == "")? "" : "|"][C.c_tag]" - to_chat(src, "[A.alarm_name()]! ([(cameratext)? cameratext : "No Camera"])") - /mob/living/silicon/adjustToxLoss(var/amount) return STATUS_UPDATE_NONE diff --git a/code/modules/mob/living/silicon/silicon_defense.dm b/code/modules/mob/living/silicon/silicon_defense.dm index e720400abd5..6ac5f8cded2 100644 --- a/code/modules/mob/living/silicon/silicon_defense.dm +++ b/code/modules/mob/living/silicon/silicon_defense.dm @@ -3,11 +3,10 @@ /mob/living/silicon/attack_alien(mob/living/carbon/alien/humanoid/M) if(..()) //if harm or disarm intent - var/damage = rand(10, 20) + var/damage = 20 if(prob(90)) playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1) - visible_message("[M] has slashed at [src]!", \ - "[M] has slashed at [src]!") + visible_message("[M] has slashed at [src]!", "[M] has slashed at [src]!") if(prob(8)) flash_eyes(affect_silicon = 1) add_attack_logs(M, src, "Alien attacked") @@ -64,6 +63,6 @@ else M.do_attack_animation(src, ATTACK_EFFECT_PUNCH) playsound(loc, 'sound/effects/bang.ogg', 10, 1) - visible_message("[M] punches [src], but doesn't leave a dent.", \ - "[M] punches [src], but doesn't leave a dent.!") + visible_message("[M] punches [src], but doesn't leave a dent.", \ + "[M] punches [src], but doesn't leave a dent.") return FALSE diff --git a/code/modules/mob/living/silicon/subsystems.dm b/code/modules/mob/living/silicon/subsystems.dm index d18d41a40cf..65a92d07008 100644 --- a/code/modules/mob/living/silicon/subsystems.dm +++ b/code/modules/mob/living/silicon/subsystems.dm @@ -8,13 +8,11 @@ /mob/living/silicon var/list/silicon_subsystems = list( - /mob/living/silicon/proc/subsystem_alarm_monitor, /mob/living/silicon/proc/subsystem_law_manager ) /mob/living/silicon/ai silicon_subsystems = list( - /mob/living/silicon/proc/subsystem_alarm_monitor, /mob/living/silicon/proc/subsystem_atmos_control, /mob/living/silicon/proc/subsystem_crew_monitor, /mob/living/silicon/proc/subsystem_law_manager, @@ -23,7 +21,6 @@ /mob/living/silicon/robot/drone silicon_subsystems = list( - /mob/living/silicon/proc/subsystem_alarm_monitor, /mob/living/silicon/proc/subsystem_law_manager, /mob/living/silicon/proc/subsystem_power_monitor ) @@ -32,30 +29,11 @@ register_alarms = 0 /mob/living/silicon/proc/init_subsystems() - alarm_monitor = new(src) atmos_control = new(src) crew_monitor = new(src) law_manager = new(src) power_monitor = new(src) - if(!register_alarms) - return - - var/list/register_to = list(SSalarms.atmosphere_alarm, SSalarms.burglar_alarm, SSalarms.camera_alarm, SSalarms.fire_alarm, SSalarms.motion_alarm, SSalarms.power_alarm) - for(var/datum/alarm_handler/AH in register_to) - AH.register(src, /mob/living/silicon/proc/receive_alarm) - queued_alarms[AH] = list() // Makes sure alarms remain listed in consistent order - alarm_handlers |= AH - -/******************** -* Alarm Monitor * -********************/ -/mob/living/silicon/proc/subsystem_alarm_monitor() - set name = "Alarm Monitor" - set category = "Subsystems" - - alarm_monitor.ui_interact(usr, state = GLOB.self_state) - /******************** * Atmos Control * ********************/ diff --git a/code/modules/mob/living/simple_animal/animal_defense.dm b/code/modules/mob/living/simple_animal/animal_defense.dm index b42f3275997..28fff50a124 100644 --- a/code/modules/mob/living/simple_animal/animal_defense.dm +++ b/code/modules/mob/living/simple_animal/animal_defense.dm @@ -42,13 +42,18 @@ /mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M) if(..()) //if harm or disarm intent. - var/damage = rand(15, 30) - visible_message("[M] has slashed at [src]!", \ - "[M] has slashed at [src]!") - playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) - add_attack_logs(M, src, "Alien attacked") - attack_threshold_check(damage) - return + if(M.a_intent == INTENT_DISARM) + playsound(loc, 'sound/weapons/pierce.ogg', 25, TRUE, -1) + visible_message("[M] [response_disarm] [name]!", "[M] [response_disarm] you!") + add_attack_logs(M, src, "Alien disarmed") + else + var/damage = rand(15, 30) + visible_message("[M] has slashed at [src]!", \ + "[M] has slashed at [src]!") + playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) + add_attack_logs(M, src, "Alien attacked") + attack_threshold_check(damage) + return TRUE /mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L) if(..()) //successful larva bite diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm index e51dc527832..97fc3ac469c 100644 --- a/code/modules/mob/living/simple_animal/bot/bot.dm +++ b/code/modules/mob/living/simple_animal/bot/bot.dm @@ -94,7 +94,6 @@ hud_possible = list(DIAG_STAT_HUD, DIAG_BOT_HUD, DIAG_HUD, DIAG_PATH_HUD = HUD_LIST_LIST)//Diagnostic HUD views /obj/item/radio/headset/bot - subspace_transmission = 1 requires_tcomms = FALSE canhear_range = 0 diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm index f1278918898..ccc6e338144 100644 --- a/code/modules/mob/living/simple_animal/bot/mulebot.dm +++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm @@ -66,6 +66,7 @@ RegisterSignal(src, COMSIG_CROSSED_MOVABLE, .proc/human_squish_check) /mob/living/simple_animal/bot/mulebot/Destroy() + SStgui.close_uis(wires) unload(0) QDEL_NULL(wires) QDEL_NULL(cell) @@ -142,7 +143,7 @@ if(open) icon_state="mulebot-hatch" else - icon_state = "mulebot[!wires.MobAvoid()]" + icon_state = "mulebot[wires.is_cut(WIRE_MOB_AVOIDANCE)]" overlays.Cut() if(load && !ismob(load))//buckling handles the mob offsets load.pixel_y = initial(load.pixel_y) + 9 @@ -158,9 +159,9 @@ qdel(src) if(2) for(var/i = 1; i < 3; i++) - wires.RandomCut() + wires.cut_random() if(3) - wires.RandomCut() + wires.cut_random() return /mob/living/simple_animal/bot/mulebot/bullet_act(obj/item/projectile/Proj) @@ -169,7 +170,7 @@ unload(0) if(prob(25)) visible_message("Something shorts out inside [src]!") - wires.RandomCut() + wires.cut_random() /mob/living/simple_animal/bot/mulebot/Topic(href, list/href_list) if(..()) @@ -318,7 +319,7 @@ // returns true if the bot has power /mob/living/simple_animal/bot/mulebot/proc/has_power() - return !open && cell && cell.charge > 0 && wires.HasPower() + return !open && cell && cell.charge > 0 && !wires.is_cut(WIRE_MAIN_POWER1) && !wires.is_cut(WIRE_MAIN_POWER2) /mob/living/simple_animal/bot/mulebot/proc/buzz(type) switch(type) @@ -362,7 +363,7 @@ if(istype(AM,/obj/structure/closet/crate)) CRATE = AM else - if(wires.LoadCheck()) + if(!wires.is_cut(WIRE_LOADCHECK)) buzz(SIGH) return // if not hacked, only allow crates to be loaded @@ -459,8 +460,7 @@ on = 0 return if(on) - var/speed = (wires.Motor1() ? 1 : 0) + (wires.Motor2() ? 2 : 0) -// to_chat(world, "speed: [speed]") + var/speed = (!wires.is_cut(WIRE_MOTOR1) ? 1 : 0) + (!wires.is_cut(WIRE_MOTOR2) ? 2 : 0) var/num_steps = 0 switch(speed) if(0) @@ -624,7 +624,7 @@ // not loaded if(auto_pickup) // find a crate var/atom/movable/AM - if(wires.LoadCheck()) // if hacked, load first unanchored thing we find + if(wires.is_cut(WIRE_LOADCHECK)) // if hacked, load first unanchored thing we find for(var/atom/movable/A in get_step(loc, loaddir)) if(!A.anchored) AM = A @@ -672,7 +672,7 @@ // called when bot bumps into anything /mob/living/simple_animal/bot/mulebot/Bump(atom/obs) - if(!wires.MobAvoid()) // usually just bumps, but if avoidance disabled knock over mobs + if(wires.is_cut(WIRE_MOB_AVOIDANCE)) // usually just bumps, but if avoidance disabled knock over mobs var/mob/M = obs if(ismob(M)) if(istype(M,/mob/living/silicon/robot)) @@ -736,8 +736,8 @@ ..() /mob/living/simple_animal/bot/mulebot/receive_signal(datum/signal/signal) - if(!wires.RemoteRX() || ..()) - return 1 + if(wires.is_cut(WIRE_REMOTE_RX) || ..()) + return TRUE var/recv = signal.data["command"] @@ -772,7 +772,7 @@ // send a radio signal with multiple data key/values /mob/living/simple_animal/bot/mulebot/post_signal_multiple(var/freq, var/list/keyval) - if(!wires.RemoteTX()) + if(wires.is_cut(WIRE_REMOTE_TX)) return ..() @@ -803,7 +803,7 @@ //Update navigation data. Called when commanded to deliver, return home, or a route update is needed... /mob/living/simple_animal/bot/mulebot/proc/get_nav() - if(!on || !wires.BeaconRX()) + if(!on || wires.is_cut(WIRE_BEACON_RX)) return for(var/obj/machinery/navbeacon/NB in GLOB.deliverybeacons) diff --git a/code/modules/mob/living/simple_animal/friendly/dog.dm b/code/modules/mob/living/simple_animal/friendly/dog.dm index 07a21af8a0b..915bf9ae2aa 100644 --- a/code/modules/mob/living/simple_animal/friendly/dog.dm +++ b/code/modules/mob/living/simple_animal/friendly/dog.dm @@ -9,7 +9,7 @@ response_disarm = "bops" response_harm = "kicks" speak = list("YAP", "Woof!", "Bark!", "AUUUUUU") - speak_emote = list("barks", "woofs") + speak_emote = list("barks.", "woofs.") emote_hear = list("barks!", "woofs!", "yaps.","pants.") emote_see = list("shakes its head.", "chases its tail.","shivers.") faction = list("neutral") diff --git a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm index 614e814fc25..74a5bd749d6 100644 --- a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm @@ -164,15 +164,27 @@ if(!cocoon_target) var/list/choices = list() - for(var/mob/living/L in view(1,src)) + for(var/mob/living/L in view(1, src)) if(L == src) continue + if(L.stat != DEAD) + continue + if(istype(L, /mob/living/simple_animal/hostile/poison/giant_spider)) + continue if(Adjacent(L)) choices += L - for(var/obj/O in src.loc) + for(var/obj/O in get_turf(src)) + if(O.anchored) + continue + if(!(isitem(O) || isstructure(O) || ismachinery(O))) + continue if(Adjacent(O)) choices += O - cocoon_target = input(src,"What do you wish to cocoon?") in null|choices + if(length(choices)) + cocoon_target = input(src,"What do you wish to cocoon?") in null|choices + else + to_chat(src, "No suitable dead prey or wrappable objects found nearby.") + return if(cocoon_target && busy != SPINNING_COCOON) busy = SPINNING_COCOON @@ -199,6 +211,8 @@ for(var/mob/living/L in C.loc) if(istype(L, /mob/living/simple_animal/hostile/poison/giant_spider)) continue + if(L.stat != DEAD) + continue large_cocoon = 1 L.loc = C C.pixel_x = L.pixel_x diff --git a/code/modules/mob/living/simple_animal/hostile/hivebot.dm b/code/modules/mob/living/simple_animal/hostile/hivebot.dm index c6f3ac845e3..2b9358214b1 100644 --- a/code/modules/mob/living/simple_animal/hostile/hivebot.dm +++ b/code/modules/mob/living/simple_animal/hostile/hivebot.dm @@ -71,9 +71,6 @@ var/spawn_delay = 600 var/turn_on = 0 var/auto_spawn = 1 - proc - warpbots() - /mob/living/simple_animal/hostile/hivebot/tele/New() ..() @@ -83,7 +80,7 @@ visible_message("The [src] warps in!") playsound(src.loc, 'sound/effects/empulse.ogg', 25, 1) -/mob/living/simple_animal/hostile/hivebot/tele/warpbots() +/mob/living/simple_animal/hostile/hivebot/tele/proc/warpbots() icon_state = "def_radar" visible_message("The [src] turns on!") while(bot_amt > 0) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm index 2f97001d3ae..dd0316f4177 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm @@ -122,8 +122,8 @@ Difficulty: Very Hard /mob/living/simple_animal/hostile/megafauna/colossus/proc/enrage(mob/living/L) if(ishuman(L)) var/mob/living/carbon/human/H = L - if(H.martial_art && prob(H.martial_art.deflection_chance)) - . = TRUE + if(H.mind && H.mind.martial_art && prob(H.mind.martial_art.deflection_chance)) + return TRUE /mob/living/simple_animal/hostile/megafauna/colossus/proc/alternating_dir_shots() ranged_cooldown = world.time + 40 diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm index 50531f976e9..14d2e933605 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm @@ -524,7 +524,7 @@ Difficulty: Medium else animate(src, pixel_x = -16, pixel_z = 0, time = 5) -obj/effect/temp_visual/fireball +/obj/effect/temp_visual/fireball icon = 'icons/obj/wizard.dmi' icon_state = "fireball" name = "fireball" diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm index bd3314d1453..b6189d56eac 100644 --- a/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm +++ b/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm @@ -1,6 +1,6 @@ //malfunctioning combat drones -/mob/living/simple_animal/hostile/retaliate/malf_drone +/mob/living/simple_animal/hostile/malf_drone name = "combat drone" desc = "An automated combat drone armed with state of the art weaponry and shielding." icon_state = "drone3" @@ -8,254 +8,175 @@ icon_dead = "drone_dead" ranged = 1 rapid = 3 + retreat_distance = 3 + minimum_distance = 3 speak_chance = 5 turns_per_move = 3 response_help = "pokes the" response_disarm = "gently pushes aside the" response_harm = "hits the" - speak = list("ALERT.","Hostile-ile-ile entities dee-twhoooo-wected.","Threat parameterszzzz- szzet.","Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.") - emote_see = list("beeps menacingly","whirrs threateningly","scans its immediate vicinity") + speak = list("ALERT.", "Hostile-ile-ile entities dee-twhoooo-wected.", "Threat parameterszzzz- szzet.", "Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.") + emote_see = list("beeps menacingly.", "whirrs threateningly.", "scans for targets.") a_intent = INTENT_HARM - stop_automated_movement_when_pulled = 0 - health = 300 - maxHealth = 300 + stop_automated_movement_when_pulled = FALSE + health = 200 + maxHealth = 200 speed = 8 - projectiletype = /obj/item/projectile/beam/drone + projectiletype = /obj/item/projectile/beam/immolator/weak projectilesound = 'sound/weapons/laser3.ogg' - var/datum/effect_system/trail_follow/ion/ion_trail - - //the drone randomly switches between these states because it's malfunctioning - var/hostile_drone = 0 - //0 - retaliate, only attack enemies that attack it - //1 - hostile, attack everything that comes near - - var/turf/patrol_target - var/explode_chance = 1 - var/disabled = 0 - var/exploding = 0 - - //Drones aren't affected by atmos. atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 - - var/has_loot = 1 faction = list("malf_drone") deathmessage = "suddenly breaks apart." del_on_death = 1 + var/datum/effect_system/trail_follow/ion/ion_trail + var/passive_mode = TRUE // if true, don't target anything. -/mob/living/simple_animal/hostile/retaliate/malf_drone/New() - ..() - if(prob(5)) - projectiletype = /obj/item/projectile/beam/pulse/drone - projectilesound = 'sound/weapons/pulse2.ogg' +/mob/living/simple_animal/hostile/malf_drone/Initialize(mapload) + . = ..() ion_trail = new ion_trail.set_up(src) ion_trail.start() + update_icons() -/mob/living/simple_animal/hostile/retaliate/malf_drone/Process_Spacemove(var/check_drift = 0) +/mob/living/simple_animal/hostile/malf_drone/Process_Spacemove(check_drift = 0) return 1 -/mob/living/simple_animal/hostile/retaliate/malf_drone/ListTargets() - if(hostile_drone) - return view(src, 10) - else - return ..() - -//self repair systems have a chance to bring the drone back to life -/mob/living/simple_animal/hostile/retaliate/malf_drone/Life(seconds, times_fired) - - //emps and lots of damage can temporarily shut us down - if(disabled > 0) - stat = UNCONSCIOUS - icon_state = "drone_dead" - disabled-- - wander = 0 - speak_chance = 0 - if(disabled <= 0) - stat = CONSCIOUS - icon_state = "drone0" - wander = 1 - speak_chance = 5 - - //repair a bit of damage - if(prob(1)) - src.visible_message("[bicon(src)] [src] shudders and shakes as some of it's damaged systems come back online.") - do_sparks(3, 1, src) - health += rand(25,100) - - //spark for no reason - if(prob(5)) - do_sparks(3, 1, src) - - //sometimes our targetting sensors malfunction, and we attack anyone nearby - if(prob(disabled ? 0 : 1)) - if(hostile_drone) - src.visible_message("[bicon(src)] [src] retracts several targetting vanes, and dulls it's running lights.") - hostile_drone = 0 - else - src.visible_message("[bicon(src)] [src] suddenly lights up, and additional targetting vanes slide into place.") - hostile_drone = 1 - - if(health / maxHealth > 0.9) - icon_state = "drone3" - explode_chance = 0 - else if(health / maxHealth > 0.7) - icon_state = "drone2" - explode_chance = 0 - else if(health / maxHealth > 0.5) - icon_state = "drone1" - explode_chance = 0.5 - else if(health / maxHealth > 0.3) - icon_state = "drone0" - explode_chance = 5 - else if(health > 0) - //if health gets too low, shut down - icon_state = "drone_dead" - exploding = 0 - if(!disabled) - if(prob(50)) - src.visible_message("[bicon(src)] [src] suddenly shuts down!") - else - src.visible_message("[bicon(src)] [src] suddenly lies still and quiet.") - disabled = rand(150, 600) - walk(src,0) - - if(exploding && prob(20)) - if(prob(50)) - src.visible_message("[bicon(src)] [src] begins to spark and shake violenty!") - else - src.visible_message("[bicon(src)] [src] sparks and shakes like it's about to explode!") - do_sparks(3, 1, src) - - if(!exploding && !disabled && prob(explode_chance)) - exploding = 1 - stat = UNCONSCIOUS - wander = 1 - walk(src,0) - spawn(rand(50,150)) - if(!disabled && exploding) - explosion(get_turf(src), 0, 1, 4, 7) - //proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1) - ..() - -//ion rifle! -/mob/living/simple_animal/hostile/retaliate/malf_drone/emp_act(severity) - health -= rand(3,15) * (severity + 1) - disabled = rand(150, 600) - hostile_drone = 0 - walk(src,0) - -/mob/living/simple_animal/hostile/retaliate/malf_drone/Destroy() //Seriously, what the actual hell. - //some random debris left behind - if(has_loot) - do_sparks(3, 1, src) - var/obj/O - - //shards - O = new /obj/item/shard(loc) - step_to(O, get_turf(pick(view(7, src)))) - if(prob(75)) - O = new /obj/item/shard(loc) - step_to(O, get_turf(pick(view(7, src)))) - if(prob(50)) - O = new /obj/item/shard(loc) - step_to(O, get_turf(pick(view(7, src)))) - if(prob(25)) - O = new /obj/item/shard(loc) - step_to(O, get_turf(pick(view(7, src)))) - - //rods - O = new /obj/item/stack/rods(src.loc) - step_to(O, get_turf(pick(view(7, src)))) - if(prob(75)) - O = new /obj/item/stack/rods(src.loc) - step_to(O, get_turf(pick(view(7, src)))) - if(prob(50)) - O = new /obj/item/stack/rods(src.loc) - step_to(O, get_turf(pick(view(7, src)))) - if(prob(25)) - O = new /obj/item/stack/rods(src.loc) - step_to(O, get_turf(pick(view(7, src)))) - - //plasteel - O = new /obj/item/stack/sheet/plasteel(src.loc) - step_to(O, get_turf(pick(view(7, src)))) - if(prob(75)) - O = new /obj/item/stack/sheet/plasteel(src.loc) - step_to(O, get_turf(pick(view(7, src)))) - if(prob(50)) - O = new /obj/item/stack/sheet/plasteel(src.loc) - step_to(O, get_turf(pick(view(7, src)))) - if(prob(25)) - O = new /obj/item/stack/sheet/plasteel(src.loc) - step_to(O, get_turf(pick(view(7, src)))) - - //also drop dummy circuit boards deconstructable for research (loot) - var/obj/item/circuitboard/C - - //spawn 1-4 boards of a random type - var/spawnees = 0 - var/num_boards = rand(1,4) - var/list/options = list(1,2,4,8,16,32,64,128,256, 512) - for(var/i=0, i 0.9) + icon_state = "drone3" + else if(health / maxHealth > 0.7) + icon_state = "drone2" + else if(health / maxHealth > 0.5) + icon_state = "drone1" + else + icon_state = "drone0" + +/mob/living/simple_animal/hostile/malf_drone/adjustHealth(damage, updating_health) + do_sparks(3, 1, src) + passive_mode = FALSE + update_icons() + . = ..() // this will handle finding a target if there is a valid one nearby + +/mob/living/simple_animal/hostile/malf_drone/Life(seconds, times_fired) + . = ..() + if(.) // mob is alive. We check this just in case Life() can fire for qdel'ed mobs. + if(times_fired % 15 == 0) // every 15 cycles, aka 30 seconds, 50% chance to switch between modes + scramble_settings() + +/mob/living/simple_animal/hostile/malf_drone/proc/scramble_settings() + if(prob(50)) + do_sparks(3, 1, src) + passive_mode = !passive_mode + if(passive_mode) + visible_message("[src] retracts several targetting vanes.") + if(target) + LoseTarget() + else + visible_message("[src] suddenly lights up, and additional targetting vanes slide into place.") + update_icons() + +/mob/living/simple_animal/hostile/malf_drone/emp_act(severity) + adjustHealth(100 / severity) // takes the same damage as a mining drone from emp + +/mob/living/simple_animal/hostile/malf_drone/drop_loot() + do_sparks(3, 1, src) + + var/turf/T = get_turf(src) + + //shards + var/obj/O = new /obj/item/shard(T) + step_to(O, get_turf(pick(view(7, src)))) + if(prob(75)) + O = new /obj/item/shard(T) + step_to(O, get_turf(pick(view(7, src)))) + if(prob(50)) + O = new /obj/item/shard(T) + step_to(O, get_turf(pick(view(7, src)))) + if(prob(25)) + O = new /obj/item/shard(T) + step_to(O, get_turf(pick(view(7, src)))) + + //rods + var/obj/item/stack/K = new /obj/item/stack/rods(T) + step_to(K, get_turf(pick(view(7, src)))) + K.amount = pick(1, 2, 3, 4) + K.update_icon() + + //plasteel + K = new /obj/item/stack/sheet/plasteel(T) + step_to(K, get_turf(pick(view(7, src)))) + K.amount = pick(1, 2, 3, 4) + K.update_icon() + + //also drop dummy circuit boards deconstructable for research (loot) + var/obj/item/circuitboard/C + + //spawn 1-4 boards of a random type + var/spawnees = 0 + var/num_boards = rand(1, 4) + var/list/options = list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512) + for(var/i=0, iERROR: attempt to use evolve queen ability on a non-princess") - return - var/feedings_left = user.feedings_to_evolve - user.fed - if(feedings_left > 0) - to_chat(user, "You must wrap [feedings_left] more humanoid prey before you can do this!") - return - for(var/mob/living/simple_animal/hostile/poison/terror_spider/queen/Q in GLOB.ts_spiderlist) - if(Q.spider_awaymission == user.spider_awaymission) - to_chat(user, "The presence of another Queen in the area is preventing you from maturing.") - return - user.evolve_to_queen() // ---------- QUEEN ACTIONS @@ -93,19 +72,11 @@ var/mob/living/simple_animal/hostile/poison/terror_spider/queen/user = owner user.LayQueenEggs() -/datum/action/innate/terrorspider/queen/queenfakelings - name = "Fake Spiderlings" - icon_icon = 'icons/effects/effects.dmi' - button_icon_state = "spiderling" - -/datum/action/innate/terrorspider/queen/queenfakelings/Activate() - var/mob/living/simple_animal/hostile/poison/terror_spider/queen/user = owner - user.QueenFakeLings() // ---------- EMPRESS /datum/action/innate/terrorspider/queen/empress/empresserase - name = "Erase Brood" + name = "Empress Erase Brood" icon_icon = 'icons/effects/blood.dmi' button_icon_state = "mgibbl1" @@ -113,6 +84,16 @@ var/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/user = owner user.EraseBrood() +/datum/action/innate/terrorspider/queen/empress/empresslings + name = "Empresss Spiderlings" + icon_icon = 'icons/effects/effects.dmi' + button_icon_state = "spiderling" + +/datum/action/innate/terrorspider/queen/empress/empresslings/Activate() + var/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/user = owner + user.EmpressLings() + + // ---------- WEB /mob/living/simple_animal/hostile/poison/terror_spider/proc/Web() @@ -186,13 +167,26 @@ // ---------- WRAP +/mob/living/simple_animal/hostile/poison/terror_spider/proc/mobIsWrappable(mob/living/M) + if(!istype(M)) + return FALSE + if(M.stat != DEAD) + return FALSE + if(M.anchored) + return FALSE + if(!Adjacent(M)) + return FALSE + if(isterrorspider(M)) + return FALSE + return TRUE + /mob/living/simple_animal/hostile/poison/terror_spider/proc/FindWrapTarget() if(!cocoon_target) var/list/choices = list() for(var/mob/living/L in oview(1,src)) - if(Adjacent(L) && !L.anchored) - if(L.stat == DEAD) - choices += L + if(!mobIsWrappable(L)) + continue + choices += L for(var/obj/O in oview(1,src)) if(Adjacent(O) && !O.anchored) if(!istype(O, /obj/structure/spider/terrorweb) && !istype(O, /obj/structure/spider/cocoon) && !istype(O, /obj/structure/spider/spiderling/terror_spiderling)) @@ -226,9 +220,7 @@ O.loc = C large_cocoon = 1 for(var/mob/living/L in C.loc) - if(istype(L, /mob/living/simple_animal/hostile/poison/terror_spider)) - continue - if(L.stat != DEAD) + if(!mobIsWrappable(L)) continue if(iscarbon(L)) regen_points += regen_points_per_kill diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/chem.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/chem.dm index 60e11de670a..b685fdd1959 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/chem.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/chem.dm @@ -22,7 +22,7 @@ else if(volume < 90) // bitten thrice, die quickly, severe muscle cramps make movement very difficult. Even calling for help probably won't save you. // total damage: 4, human health 150 until crit, = 37.5 ticks, = 75s = 1m15s until death - update_flags |= M.adjustToxLoss(4, FALSE) // a bit worse than coiine + update_flags |= M.adjustToxLoss(4, FALSE) update_flags |= M.EyeBlurry(6, FALSE) M.Confused(6) else diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/empress.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/empress.dm index 137d6739466..f011becf6b8 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/empress.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/empress.dm @@ -19,7 +19,6 @@ ventcrawler = 1 idle_ventcrawl_chance = 0 ai_playercontrol_allowtype = 0 - rapid = 3 canlay = 1000 spider_tier = TS_TIER_5 projectiletype = /obj/item/projectile/terrorqueenspit/empress @@ -35,6 +34,8 @@ /mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/New() ..() + empresslings_action = new() + empresslings_action.Grant(src) empresserase_action = new() empresserase_action.Grant(src) @@ -44,7 +45,6 @@ /mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/NestMode() ..() queeneggs_action.button.name = "Empress Eggs" - queenfakelings_action.button.name = "Empress Lings" /mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/LayQueenEggs() var/eggtype = input("What kind of eggs?") as null|anything in list(TS_DESC_QUEEN, TS_DESC_MOTHER, TS_DESC_PRINCE, TS_DESC_PRINCESS, TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN, TS_DESC_BLACK, TS_DESC_PURPLE, TS_DESC_WHITE, TS_DESC_BROWN) @@ -70,7 +70,7 @@ if(TS_DESC_PRINCE) DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/prince, numlings) if(TS_DESC_PRINCESS) - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/princess, numlings) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess, numlings) if(TS_DESC_MOTHER) DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/mother, numlings) if(TS_DESC_QUEEN) @@ -78,7 +78,7 @@ else to_chat(src, "Unrecognized egg type.") -/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/QueenFakeLings() +/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/proc/EmpressLings() var/numlings = input("How many?") as null|anything in list(10, 20, 30, 40, 50) var/sbpc = input("%chance to be stillborn?") as null|anything in list(0, 25, 50, 75, 100) for(var/i=0, iThrough the hivemind, the raw power of [src] floods into your body, burning it from the inside out!") @@ -106,8 +107,6 @@ qdel(T) to_chat(src, "All Terror Spiders, except yourself, will die off shortly.") - /obj/item/projectile/terrorqueenspit/empress - damage_type = BURN - damage = 30 - bonus_tox = 0 + damage = 90 + diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/green.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/green.dm index 1946f1a32ee..b07f34ec368 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/green.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/green.dm @@ -39,11 +39,10 @@ to_chat(src, "You must wrap more humanoid prey before you can do this!") return var/list/eggtypes = list(TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN) - var/num_brown = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/brown) - if(num_brown < 2) + var/list/spider_array = CountSpidersDetailed(FALSE) + if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/brown] < 2) eggtypes += TS_DESC_BROWN - var/num_black = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/black) - if(num_black < 2) + if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/black] < 2) eggtypes += TS_DESC_BLACK var/eggtype = pick(eggtypes) if(client) diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/hive.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/hive.dm index 245ae95c5e9..407e6f3174e 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/hive.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/hive.dm @@ -4,7 +4,8 @@ /mob/living/simple_animal/hostile/poison/terror_spider/proc/DoHiveSense() var/hsline = "" to_chat(src, "Your Brood: ") - for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in GLOB.ts_spiderlist) + for(var/thing in GLOB.ts_spiderlist) + var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing if(T.spider_awaymission != spider_awaymission) continue hsline = "* [T] in [get_area(T)], " @@ -20,21 +21,55 @@ /mob/living/simple_animal/hostile/poison/terror_spider/proc/CountSpiders() var/numspiders = 0 - for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in GLOB.ts_spiderlist) + for(var/thing in GLOB.ts_spiderlist) + var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing if(T.stat != DEAD && !T.spider_placed && spider_awaymission == T.spider_awaymission) numspiders += 1 return numspiders -/mob/living/simple_animal/hostile/poison/terror_spider/proc/CountSpidersType(specific_type) - var/numspiders = 0 - for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in GLOB.ts_spiderlist) - if(T.stat != DEAD && !T.spider_placed && spider_awaymission == T.spider_awaymission) - if(T.type == specific_type) - numspiders += 1 - for(var/obj/structure/spider/eggcluster/terror_eggcluster/E in GLOB.ts_egg_list) - if(E.spiderling_type == specific_type && E.z == z) - numspiders += E.spiderling_number - for(var/obj/structure/spider/spiderling/terror_spiderling/L in GLOB.ts_spiderling_list) - if(!L.stillborn && L.grow_as == specific_type && L.z == z) - numspiders += 1 - return numspiders +/mob/living/simple_animal/hostile/poison/terror_spider/proc/CountSpidersDetailed(check_mine = FALSE, list/mytypes = list()) + var/list/spider_totals = list("all" = 0) + var/check_list = length(mytypes) > 0 + for(var/thistype in mytypes) + spider_totals[thistype] = 0 + for(var/thing in GLOB.ts_spiderlist) + var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing + if(T.stat == DEAD || T.spider_placed || spider_awaymission != T.spider_awaymission) + continue + if(check_mine && T.spider_myqueen != src) + continue + if(check_list && !(T.type in mytypes)) + continue + if(T == src) + continue + if(spider_totals[T.type]) + spider_totals[T.type]++ + else + spider_totals[T.type] = 1 + spider_totals["all"]++ + for(var/thing in GLOB.ts_egg_list) + var/obj/structure/spider/eggcluster/terror_eggcluster/E = thing + if(check_mine && E.spider_myqueen != src) + continue + if(check_list && E.spiderling_type && !(E.spiderling_type in mytypes)) + continue + if(spider_totals[E.spiderling_type]) + spider_totals[E.spiderling_type] += E.spiderling_number + else + spider_totals[E.spiderling_type] = E.spiderling_number + spider_totals["all"] += E.spiderling_number + for(var/thing in GLOB.ts_spiderling_list) + var/obj/structure/spider/spiderling/terror_spiderling/L = thing + if(L.stillborn) + continue + if(check_mine && L.spider_myqueen != src) + continue + if(check_list && L.grow_as && !(L.grow_as in mytypes)) + continue + if(spider_totals[L.grow_as]) + spider_totals[L.grow_as]++ + else + spider_totals[L.grow_as] = 1 + spider_totals["all"]++ + return spider_totals + diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm index e486872abbb..7b900d8a881 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm @@ -29,6 +29,7 @@ spider_opens_doors = 2 web_type = /obj/structure/spider/terrorweb/purple ai_spins_webs = FALSE + gender = MALE /mob/living/simple_animal/hostile/poison/terror_spider/prince/death(gibbed) if(can_die() && !hasdied && spider_uo71) diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/princess.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/princess.dm index 6f33c51b246..787d89b722f 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/princess.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/princess.dm @@ -2,58 +2,80 @@ // -------------------------------------------------------------------------------- // ----------------- TERROR SPIDERS: T3 PRINCESS OF TERROR -------------------------- // -------------------------------------------------------------------------------- -// -------------: ROLE: cutesy -// -------------: AI: as green, but will evolve to queen when it can -// -------------: SPECIAL: can evolve into a queen, if fed enough -// -------------: TO FIGHT IT: kill it before it evolves +// -------------: ROLE: mini-queen, maintains a smaller nest, but also more expendable +// -------------: AI: maintains a small group of spiders. Small fraction of a queen's nest. +// -------------: SPECIAL: lays eggs over time, like a queen +// -------------: TO FIGHT IT: hunt it before it lays eggs // -------------: SPRITES FROM: FoS, https://www.paradisestation.org/forum/profile/335-fos -/mob/living/simple_animal/hostile/poison/terror_spider/princess +/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess name = "Princess of Terror spider" desc = "An enormous spider. It looks strangely cute and fluffy." - spider_role_summary = "Future Queen" + spider_role_summary = "Mini-Queen" ai_target_method = TS_DAMAGE_SIMPLE icon_state = "terror_princess1" icon_living = "terror_princess1" icon_dead = "terror_princess1_dead" maxHealth = 150 health = 150 - regen_points_per_hp = 1 // always regens very fast - force_threshold = 18 // outright immune to anything of force under 18, same as queen - melee_damage_lower = 10 - melee_damage_upper = 20 - idle_ventcrawl_chance = 5 spider_tier = TS_TIER_3 - spider_opens_doors = 2 - web_type = /obj/structure/spider/terrorweb/queen - var/feedings_to_evolve = 3 - var/datum/action/innate/terrorspider/ventsmash/ventsmash_action - var/datum/action/innate/terrorspider/evolvequeen/evolvequeen_action -/mob/living/simple_animal/hostile/poison/terror_spider/princess/New() - ..() - ventsmash_action = new() - ventsmash_action.Grant(src) - evolvequeen_action = new() - evolvequeen_action.Grant(src) + // Unlike queens, no ranged attack. + ranged = 0 + retreat_distance = 0 + minimum_distance = 0 + projectilesound = null + projectiletype = null -/mob/living/simple_animal/hostile/poison/terror_spider/princess/proc/evolve_to_queen() - var/mob/living/simple_animal/hostile/poison/terror_spider/queen/Q = new(loc) - if(mind) - mind.transfer_to(Q) - // Calling `transfer_to()` removes our new body (the Queen's) ability to see the med hud, so we have to re-add the queen here. - var/datum/atom_hud/U = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED] - U.add_hud_to(Q) - qdel(src) + canlay = 0 + hasnested = TRUE + spider_spawnfrequency = 300 // 30 seconds + var/grant_prob = 25 // 25% chance every spider_spawnfrequency seconds to gain 1 egg + var/spider_max_children = 8 -/mob/living/simple_animal/hostile/poison/terror_spider/princess/DoWrap() - . = ..() - if(fed == 0) + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/grant_queen_subtype_abilities() + // Queens start in movement mode, where they can ventcrawl but not lay eggs. Then they move to NestMode() where they can wallsmash and egglay, but not ventcrawl. + // Princesses are simpler, and can always lay eggs, always vent crawl, but never smash walls. Unlike queens, they don't have a "nesting" transformation. + queeneggs_action = new() + queeneggs_action.Grant(src) + queensense_action = new() + queensense_action.Grant(src) + + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/ListAvailableEggTypes() + var/list/valid_types = list(TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN) + + // Each princess can also have ONE black/purple/brown. If it dies, they can pick a new spider from the 3 advanced types to lay. + var/list/spider_array = CountSpidersDetailed(TRUE, list(/mob/living/simple_animal/hostile/poison/terror_spider/black, /mob/living/simple_animal/hostile/poison/terror_spider/purple, /mob/living/simple_animal/hostile/poison/terror_spider/brown)) + if(spider_array["all"] < 1) + valid_types |= TS_DESC_BLACK + valid_types |= TS_DESC_PURPLE + valid_types |= TS_DESC_BROWN + + return valid_types + + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/grant_eggs() + spider_lastspawn = world.time + + if(!isturf(loc)) + to_chat(src, "You cannot generate eggs while hiding in [loc].") + return + + if(!prob(grant_prob)) + return + + var/list/spider_array = CountSpidersDetailed(TRUE) + var/brood_count = spider_array["all"] + + // Color shifts depending on how much of their brood capacity they have used. + if(brood_count == 0) icon_state = "terror_princess1" icon_living = "terror_princess1" icon_dead = "terror_princess1_dead" desc = "An enormous spider. It looks strangely cute and fluffy, with soft pink fur covering most of its body." - else if(fed == 1) + else if(brood_count < (spider_max_children /2)) icon_state = "terror_princess2" icon_living = "terror_princess2" icon_dead = "terror_princess2_dead" @@ -62,13 +84,44 @@ icon_state = "terror_princess3" icon_living = "terror_princess3" icon_dead = "terror_princess3_dead" - desc = "An enormous spider. Its entire body has turned an ominous blood red color, with actual blood dripping from its jaws. It stares around, hungrily." + desc = "An enormous spider. Its entire body looks to be the color of dried blood." -/mob/living/simple_animal/hostile/poison/terror_spider/princess/spider_special_action() - if(cocoon_target) - handle_cocoon_target() - else if(fed >= feedings_to_evolve) - evolve_to_queen() - else if(world.time > (last_cocoon_object + freq_cocoon_object)) - seek_cocoon_target() + if((brood_count + canlay) >= spider_max_children) + return + canlay++ + if(canlay == 1) + to_chat(src, "You have an egg available to lay.") + else + to_chat(src, "You have [canlay] eggs available to lay.") + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/show_egg_timer() + var/average_timer = (1 / (grant_prob / 100)) * (spider_spawnfrequency / 10) + to_chat(src, "Too soon to attempt that again. You generate a new egg every [average_timer] seconds, on average.") + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/NestMode() + // Princesses don't nest. However, we still need to override this in case an AI princess calls it. + return + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/spider_special_action() + // Princess AI routine. GREATLY simplified version of queen routine. + if(!stat && !ckey) + // Utilize normal queen AI for finding a nest site (neststep=0), and activating NestMode() (neststep=1) + if(neststep != 2) + return ..() + // After that, simply lay an egg once per nestfrequency, until we have the max. + if(world.time < (lastnestsetup + nestfrequency)) + return + lastnestsetup = world.time + if(ai_nest_is_full()) + return + spider_lastspawn = world.time + DoLayTerrorEggs(pick(spider_types_standard), 1) + // Yes, this means NPC princesses won't create T2 spiders. + + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess/ai_nest_is_full() + var/list/spider_array = CountSpidersDetailed(TRUE) + if(spider_array["all"] >= spider_max_children) + return TRUE + return FALSE diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm index 7e36b411bae..907e46b523e 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm @@ -47,7 +47,7 @@ /mob/living/simple_animal/hostile/poison/terror_spider/purple/Life(seconds, times_fired) . = ..() - if(.) // if mob is NOT dead + if(stat != DEAD) // Can't use if(.) for this due to the fact it can sometimes return FALSE even when mob is alive. if(!degenerate && spider_myqueen) if(dcheck_counter >= 10) dcheck_counter = 0 diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm index 4b18626a687..8f423dfb5d2 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm @@ -5,7 +5,7 @@ // -------------: ROLE: gamma-level threat to the whole station, like a blob // -------------: AI: builds a nest, lays many eggs, attempts to take over the station // -------------: SPECIAL: spins webs, breaks lights, breaks cameras, webs objects, lays eggs, commands other spiders... -// -------------: TO FIGHT IT: bring an army, and take no prisoners. Mechs and/or decloner guns are a very good idea. +// -------------: TO FIGHT IT: bring an army, and take no prisoners. Mechs are a very good idea. // -------------: SPRITES FROM: IK3I /mob/living/simple_animal/hostile/poison/terror_spider/queen @@ -43,69 +43,94 @@ var/neststep = 0 var/hasnested = FALSE var/spider_max_per_nest = 35 // above this, AI queens become stable - var/canlay = 4 // main counter for egg-laying ability! # = num uses, incremented at intervals + var/canlay = 5 // main counter for egg-laying ability! # = num uses, incremented at intervals var/eggslaid = 0 - var/spider_can_fakelings = 3 // spawns defective spiderlings that don't grow up, used to freak out crew, atmosphere var/list/spider_types_standard = list(/mob/living/simple_animal/hostile/poison/terror_spider/red, /mob/living/simple_animal/hostile/poison/terror_spider/gray, /mob/living/simple_animal/hostile/poison/terror_spider/green, /mob/living/simple_animal/hostile/poison/terror_spider/black) var/datum/action/innate/terrorspider/queen/queennest/queennest_action var/datum/action/innate/terrorspider/queen/queensense/queensense_action var/datum/action/innate/terrorspider/queen/queeneggs/queeneggs_action - var/datum/action/innate/terrorspider/queen/queenfakelings/queenfakelings_action var/datum/action/innate/terrorspider/ventsmash/ventsmash_action + /mob/living/simple_animal/hostile/poison/terror_spider/queen/New() ..() - queennest_action = new() - queennest_action.Grant(src) ventsmash_action = new() ventsmash_action.Grant(src) + grant_queen_subtype_abilities() spider_myqueen = src if(spider_awaymission) - spider_growinstantly = 1 + spider_growinstantly = TRUE spider_spawnfrequency = 150 + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/grant_queen_subtype_abilities() + queennest_action = new() + queennest_action.Grant(src) + /mob/living/simple_animal/hostile/poison/terror_spider/queen/Life(seconds, times_fired) . = ..() - if(.) // if mob is NOT dead - if(ckey && canlay < 12 && hasnested) // max 12 eggs worth stored at any one time, realistically that's tons. + if(stat != DEAD) // Can't use if(.) for this due to the fact it can sometimes return FALSE even when mob is alive. + if(ckey && hasnested) if(world.time > (spider_lastspawn + spider_spawnfrequency)) - if(eggslaid >= 20) - canlay += 3 - else if(eggslaid >= 10) - canlay += 2 - else - canlay++ - spider_lastspawn = world.time - if(canlay == 1) - to_chat(src, "You have an egg available to lay.") - else if(canlay == 12) - to_chat(src, "You have [canlay] eggs available to lay. You won't grow any more eggs until you lay some of your existing ones.") - else - to_chat(src, "You have [canlay] eggs available to lay.") + grant_eggs() + + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/grant_eggs() + spider_lastspawn = world.time + canlay += getSpiderLevel() + if(canlay == 1) + to_chat(src, "You have an egg available to lay.") + else if(canlay > 1) + to_chat(src, "You have [canlay] eggs available to lay.") + + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/getSpiderLevel() + return 1 + round(MinutesAlive() / 10) + + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/MinutesAlive() + return round((world.time - spider_creation_time) / 600) + /mob/living/simple_animal/hostile/poison/terror_spider/queen/death(gibbed) if(can_die() && !hasdied) if(spider_uo71) UnlockBlastDoors("UO71_Caves") - // When a queen dies, so do her player-controlled purple-type guardians. Intended as a motivator for purples to ensure they guard her. - for(var/mob/living/simple_animal/hostile/poison/terror_spider/purple/P in GLOB.ts_spiderlist) - if(ckey) - P.visible_message("\The [src] writhes in pain!") - to_chat(P,"\The [src] has died. Without her hivemind link, purple terrors like yourself cannot survive more than a few minutes!") - P.degenerate = 1 + // When a queen (or subtype!) dies, so do all of her spiderlings, and half of all her fully grown offspring + // This feature is intended to provide a way for crew to still win even if the queen has overwhelming numbers - by sniping the queen. + for(var/thing in GLOB.ts_spiderlist) + var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing + if(!T.spider_myqueen) + continue + if(T.spider_myqueen != src) + continue + if(prob(50) || T.spider_tier >= spider_tier) + to_chat(T, "\The psychic backlash from the death of [src] crashes into your mind! Somehow... you find a way to keep going!") + continue + T.visible_message("[T] writhes in pain!") + to_chat(T, "\The psychic backlash from the death of [src] overwhelms you! You feel the life start to drain out of you...") + T.degenerate = TRUE + for(var/thing in GLOB.ts_spiderling_list) + var/obj/structure/spider/spiderling/terror_spiderling/T = thing + if(T.spider_myqueen && T.spider_myqueen == src) + qdel(T) return ..() + /mob/living/simple_animal/hostile/poison/terror_spider/queen/Retaliate() ..() - for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in GLOB.ts_spiderlist) + for(var/thing in GLOB.ts_spiderlist) + var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing T.enemies |= enemies + /mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/ai_nest_is_full() var/numspiders = CountSpiders() if(numspiders >= spider_max_per_nest) return TRUE return FALSE + /mob/living/simple_animal/hostile/poison/terror_spider/queen/spider_special_action() if(!stat && !ckey) switch(neststep) @@ -152,11 +177,13 @@ neststep = 2 NestMode() if(2) - // Create initial four purple nest guards. + // Create initial T2 spiders. if(world.time > (lastnestsetup + nestfrequency)) lastnestsetup = world.time spider_lastspawn = world.time - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, 4) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, 2) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/white, 2) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/brown, 2) neststep = 3 if(3) // Create spiders (random types) until nest is full. @@ -183,28 +210,26 @@ neststep = 4 else spider_lastspawn = world.time - var/num_purple = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/purple) - var/num_white = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/white) - var/num_brown = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/brown) - if(num_purple < 4) + var/list/spider_array = CountSpidersDetailed(FALSE) + if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/purple] < 4) DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, 2) - else if(num_white < 2) + else if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/white] < 2) DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/white, 2) - else if(num_brown < 4) + else if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/brown] < 4) DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/brown, 4) else DoLayTerrorEggs(pick(spider_types_standard), 5) + /mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/NestPrompt() var/confirm = alert(src, "Are you sure you want to nest? You will be able to lay eggs, and smash walls, but not ventcrawl.","Nest?","Yes","No") if(confirm == "Yes") NestMode() + /mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/NestMode() queeneggs_action = new() queeneggs_action.Grant(src) - queenfakelings_action = new() - queenfakelings_action.Grant(src) queensense_action = new() queensense_action.Grant(src) queennest_action.Remove(src) @@ -213,21 +238,8 @@ ai_ventcrawls = FALSE environment_smash = ENVIRONMENT_SMASH_RWALLS DoQueenScreech(8, 100, 8, 100) - MassFlicker() to_chat(src, "You have matured to your egglaying stage. You can now smash through walls, and lay eggs, but can no longer ventcrawl.") -/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/MassFlicker() - var/list/target_lights = list() - for(var/mob/living/carbon/human/H in GLOB.player_list) - if(H.z != z) - continue - if(H.stat == DEAD) - continue - for(var/obj/machinery/light/L in orange(7, H)) - if(L.on && prob(25)) - target_lights += L - for(var/obj/machinery/light/I in target_lights) - I.flicker() /mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/LayQueenEggs() if(stat == DEAD) @@ -236,48 +248,23 @@ to_chat(src, "You must nest before doing this.") return if(canlay < 1) - var/remainingtime = round(((spider_lastspawn + spider_spawnfrequency) - world.time) / 10, 1) - if(remainingtime > 0) - to_chat(src, "Too soon to attempt that again. Wait another [num2text(remainingtime)] seconds.") - else - to_chat(src, "Too soon to attempt that again. Wait just a few more seconds...") + show_egg_timer() return - var/list/eggtypes = list(TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN, TS_DESC_BLACK, TS_DESC_PURPLE) - if(canlay >= 4) - eggtypes |= TS_DESC_BROWN - if(canlay >= 12) - eggtypes |= TS_DESC_MOTHER - eggtypes |= TS_DESC_PRINCE - var/num_purples = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/purple) - if(num_purples >= 2) - eggtypes -= TS_DESC_PURPLE - var/num_blacks = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/black) - if(num_blacks >= 2) - eggtypes -= TS_DESC_BLACK + var/list/eggtypes = ListAvailableEggTypes() + var/list/eggtypes_uncapped = list(TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN) + var/eggtype = input("What kind of eggs?") as null|anything in eggtypes + if(canlay < 1) + // this was checked before input() but we have to check again to prevent them spam-clicking the popup. + to_chat(src, "Too soon to lay another egg.") + return if(!(eggtype in eggtypes)) to_chat(src, "Unrecognized egg type.") return 0 - if(eggtype == TS_DESC_MOTHER || eggtype == TS_DESC_PRINCE) - if(canlay < 12) - to_chat(src, "Insufficient strength. It takes as much effort to lay one of those as it does to lay 12 normal eggs.") - else - if(eggtype == TS_DESC_MOTHER) - canlay -= 12 - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/mother, 1) - else if(eggtype == TS_DESC_PRINCE) - canlay -= 12 - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/prince, 1) - return - else if(eggtype == TS_DESC_BROWN) - if(canlay < 4) - to_chat(src, "Insufficient strength. It takes as much effort to lay one of those as it does to lay 4 normal eggs.") - else - canlay -= 4 - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/brown, 1) - return + + // Multiple of eggtypes_uncapped can be laid at once. Other types must be laid one at a time (to prevent exploits) var/numlings = 1 - if(eggtype != TS_DESC_PURPLE) + if(eggtype in eggtypes_uncapped) if(canlay >= 5) numlings = input("How many in the batch?") as null|anything in list(1, 2, 3, 4, 5) else if(canlay >= 3) @@ -287,27 +274,61 @@ if(eggtype == null || numlings == null) to_chat(src, "Cancelled.") return + // Actually lay the eggs. if(canlay < numlings) // We have to check this again after the popups, to account for people spam-clicking the button, then doing all the popups at once. to_chat(src, "Too soon to do this again!") return canlay -= numlings eggslaid += numlings - if(eggtype == TS_DESC_RED) - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, numlings) - else if(eggtype == TS_DESC_GRAY) - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/gray, numlings) - else if(eggtype == TS_DESC_GREEN) - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, numlings) - else if(eggtype == TS_DESC_BLACK) - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/black, numlings) - else if(eggtype == TS_DESC_PURPLE) - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, numlings) + switch(eggtype) + if(TS_DESC_RED) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, numlings) + if(TS_DESC_GRAY) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/gray, numlings) + if(TS_DESC_GREEN) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, numlings) + if(TS_DESC_BLACK) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/black, numlings) + if(TS_DESC_PURPLE) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, numlings) + if(TS_DESC_BROWN) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/brown, numlings) + if(TS_DESC_MOTHER) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/mother, numlings) + if(TS_DESC_PRINCE) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/prince, numlings) + if(TS_DESC_PRINCESS) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/queen/princess, numlings) + else + to_chat(src, "Unrecognized egg type.") + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/show_egg_timer() + var/remainingtime = round(((spider_lastspawn + spider_spawnfrequency) - world.time) / 10, 1) + if(remainingtime > 0) + to_chat(src, "Too soon to attempt that again. Wait another [num2text(remainingtime)] seconds.") else - to_chat(src, "Unrecognized egg type.") + to_chat(src, "Too soon to attempt that again. Wait just a few more seconds...") + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/ListAvailableEggTypes() + if(MinutesAlive() >= 20) + var/list/spider_array = CountSpidersDetailed(TRUE, list(/mob/living/simple_animal/hostile/poison/terror_spider/mother, /mob/living/simple_animal/hostile/poison/terror_spider/prince, /mob/living/simple_animal/hostile/poison/terror_spider/queen/princess)) + if(spider_array["all"] == 0) + return list(TS_DESC_PRINCE, TS_DESC_PRINCESS) // Mother will be added to this list.... AFTER mothers are reworked. + + var/list/valid_types = list(TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN) + var/list/spider_array = CountSpidersDetailed(FALSE, list(/mob/living/simple_animal/hostile/poison/terror_spider/brown, /mob/living/simple_animal/hostile/poison/terror_spider/purple, /mob/living/simple_animal/hostile/poison/terror_spider/black)) + if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/brown] < 2) + valid_types += TS_DESC_BROWN + if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/purple] < 2) + valid_types += TS_DESC_PURPLE + if(spider_array[/mob/living/simple_animal/hostile/poison/terror_spider/black] < 2) + valid_types += TS_DESC_BLACK + return valid_types + /mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/DoQueenScreech(light_range, light_chance, camera_range, camera_chance) - visible_message("\The [src] emits a bone-chilling shriek!") + visible_message("[src] emits a bone-chilling shriek!") for(var/obj/machinery/light/L in orange(light_range, src)) if(L.on && prob(light_chance)) L.break_light_tube() @@ -315,46 +336,33 @@ if(C.status && prob(camera_chance)) C.toggle_cam(src, 0) -/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/QueenFakeLings() - if(eggslaid < 10) - to_chat(src, "You must lay at least 10 eggs before doing this.") + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/examine(mob/user) + . = ..() + if(!key || stat == DEAD) return - if(spider_can_fakelings) - spider_can_fakelings-- - var/numlings = 25 - for(var/i in 1 to numlings) - var/obj/structure/spider/spiderling/terror_spiderling/S = new /obj/structure/spider/spiderling/terror_spiderling(get_turf(src)) - S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/red - S.stillborn = 1 - S.spider_mymother = src - if(!spider_can_fakelings) - queenfakelings_action.Remove(src) - else - to_chat(src, "You have run out of uses of this ability.") + if(!isobserver(user) && !isterrorspider(user)) + return + . += "[p_they(TRUE)] has laid [eggslaid] egg[eggslaid != 1 ? "s" : ""]." + . += "[p_they(TRUE)] has lived for [MinutesAlive()] minutes." + /obj/item/projectile/terrorqueenspit - name = "poisonous spit" - damage = 0 + name = "acid spit" + damage = 40 icon_state = "toxin" - damage_type = TOX - var/bonus_tox = 30 + damage_type = BURN -/obj/item/projectile/terrorqueenspit/on_hit(mob/living/carbon/target, blocked = 0, hit_zone) - if(ismob(target) && blocked < 100) - var/mob/living/L = target - if(L.reagents) - if(L.can_inject(null, FALSE, "chest", FALSE)) - L.Hallucinate(400) - if(!isterrorspider(L)) - L.adjustToxLoss(bonus_tox) /obj/structure/spider/terrorweb/queen - name = "shimmering web" - desc = "This web seems to shimmer all different colors in the light." + name = "airtight web" + desc = "This multi-layered web seems to be able to resist air pressure." + + +/obj/structure/spider/terrorweb/queen/New() + . = ..() + air_update_turf(TRUE) + +/obj/structure/spider/terrorweb/queen/CanAtmosPass(turf/T) + return FALSE -/obj/structure/spider/terrorweb/queen/web_special_ability(mob/living/carbon/C) - if(istype(C)) - var/inject_target = pick("chest","head") - if(C.can_inject(null, FALSE, inject_target, FALSE)) - C.Hallucinate(400) - C.adjustToxLoss(30) diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/reproduction.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/reproduction.dm index a889bc6d328..8961fcdddb5 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/reproduction.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/reproduction.dm @@ -188,7 +188,7 @@ C.enemies = enemies if(spider_growinstantly) C.amount_grown = 250 - C.spider_growinstantly = 1 + C.spider_growinstantly = TRUE spawn(10) stop_automated_movement = 0 @@ -196,7 +196,7 @@ name = "terror egg cluster" desc = "A cluster of tiny spider eggs. They pulse with a strong inner life, and appear to have sharp thorns on the sides." icon_state = "eggs" - var/spider_growinstantly = 0 + var/spider_growinstantly = FALSE var/spider_myqueen = null var/spider_mymother = null var/spiderling_type = null diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm index 11e4cac3e4a..c3e0c9a0511 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm @@ -126,7 +126,7 @@ spider_steps_taken++ CreatePath(entry_vent) step_to(src,entry_vent) - if(spider_debug > 0) + if(spider_debug) visible_message("[src] moves towards the vent [entry_vent].") else path_to_vent = 0 diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm index 520143d71d0..6c943b26f53 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm @@ -17,6 +17,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list) // Name / Description name = "terror spider" desc = "The generic parent of all other terror spider types. If you see this in-game, it is a bug." + gender = FEMALE // Icons icon = 'icons/mob/terrorspider.dmi' @@ -141,29 +142,33 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list) var/mylocation = null var/chasecycles = 0 var/web_infects = 0 + var/spider_creation_time = 0 var/datum/action/innate/terrorspider/web/web_action var/web_type = /obj/structure/spider/terrorweb var/datum/action/innate/terrorspider/wrap/wrap_action - // Breathing - require some oxygen, and no toxins, but take little damage from this requirement not being met (they can hold their breath) + // Breathing - require some oxygen, and no toxins atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) - unsuitable_atmos_damage = 1 - // Temperature - can freeze in space and cook in plasma, but it takes extreme temperatures to do this. - minbodytemp = 100 - maxbodytemp = 500 - heat_damage_per_tick = 3 + // Temperature + heat_damage_per_tick = 5 // Takes 250% normal damage from being in a hot environment ("kill it with fire!") // DEBUG OPTIONS & COMMANDS - var/spider_growinstantly = 0 // DEBUG OPTION, DO NOT ENABLE THIS ON LIVE. IT IS USED TO TEST NEST GROWTH/SETUP AI. - var/spider_debug = 0 + var/spider_growinstantly = FALSE // DEBUG OPTION, DO NOT ENABLE THIS ON LIVE. IT IS USED TO TEST NEST GROWTH/SETUP AI. + var/spider_debug = FALSE // -------------------------------------------------------------------------------- // --------------------- TERROR SPIDERS: SHARED ATTACK CODE ----------------------- // -------------------------------------------------------------------------------- +/mob/living/simple_animal/hostile/poison/terror_spider/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect) + // Forces terrors to use the 'bite' graphic when attacking something. Same as code/modules/mob/living/carbon/alien/larva/larva_defense.dm#L34 + if(!no_effect && !visual_effect_icon) + visual_effect_icon = ATTACK_EFFECT_BITE + ..() + /mob/living/simple_animal/hostile/poison/terror_spider/AttackingTarget() if(isterrorspider(target)) if(target in enemies) @@ -187,14 +192,13 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list) if(F.welded) to_chat(src, "The fire door is welded shut.") else - visible_message("\The [src] pries open the firedoor!") + visible_message("[src] pries open the firedoor!") F.open() else to_chat(src, "Closing fire doors does not help.") else if(istype(target, /obj/machinery/door/airlock)) var/obj/machinery/door/airlock/A = target - if(A.density) - try_open_airlock(A) + try_open_airlock(A) else if(isliving(target) && (!client || a_intent == INTENT_HARM)) var/mob/living/G = target if(issilicon(G)) @@ -221,27 +225,23 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list) /mob/living/simple_animal/hostile/poison/terror_spider/examine(mob/user) . = ..() - var/list/msgs = list() - if(stat == DEAD) - msgs += "It appears to be dead.\n" - else + if(stat != DEAD) if(key) - msgs += "Its eyes regard you with a curious intelligence." + . += "[p_they(TRUE)] regards [p_their()] surroundings with a curious intelligence." if(health > (maxHealth*0.95)) - msgs += "It is in excellent health." + . += "[p_they(TRUE)] is in excellent health." else if(health > (maxHealth*0.75)) - msgs += "It has a few injuries." + . += "[p_they(TRUE)] has a few injuries." else if(health > (maxHealth*0.55)) - msgs += "It has many injuries." + . += "[p_they(TRUE)] has many injuries." else if(health > (maxHealth*0.25)) - msgs += "It is barely clinging on to life!" + . += "[p_they(TRUE)] is barely clinging on to life!" if(degenerate) - msgs += "It appears to be dying." + . += "[p_they(TRUE)] appears to be dying." else if(health < maxHealth && regen_points > regen_points_per_kill) - msgs += "It appears to be regenerating quickly." + . += "[p_they(TRUE)] appears to be regenerating quickly." if(killcount >= 1) - msgs += "It has blood dribbling from its mouth." - . += msgs.Join("
    ") + . += "[p_they(TRUE)] has blood dribbling from [p_their()] mouth." /mob/living/simple_animal/hostile/poison/terror_spider/New() ..() @@ -254,9 +254,10 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list) if(web_type) web_action = new() web_action.Grant(src) - wrap_action = new() - wrap_action.Grant(src) - + if(regen_points_per_tick < regen_points_per_hp) + // Only grant the Wrap action button to spiders who need to use it to regenerate their health + wrap_action = new() + wrap_action.Grant(src) name += " ([rand(1, 1000)])" real_name = name msg_terrorspiders("[src] has grown in [get_area(src)].") @@ -278,6 +279,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list) addtimer(CALLBACK(src, .proc/announcetoghosts), 30) var/datum/atom_hud/U = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED] U.add_hud_to(src) + spider_creation_time = world.time /mob/living/simple_animal/hostile/poison/terror_spider/proc/announcetoghosts() if(spider_awaymission) @@ -285,8 +287,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list) if(stat == DEAD) return if(ckey) - var/image/alert_overlay = image('icons/mob/terrorspider.dmi', icon_state) - notify_ghosts("[src] has appeared in [get_area(src)]. (already player-controlled)", source = src, alert_overlay = alert_overlay) + notify_ghosts("[src] (player controlled) has appeared in [get_area(src)].") else if(ai_playercontrol_allowtype) var/image/alert_overlay = image('icons/mob/terrorspider.dmi', icon_state) notify_ghosts("[src] has appeared in [get_area(src)].", enter_link = "(Click to control)", source = src, alert_overlay = alert_overlay, action = NOTIFY_ATTACK) @@ -298,7 +299,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list) /mob/living/simple_animal/hostile/poison/terror_spider/Life(seconds, times_fired) . = ..() - if(!.) // if mob is dead + if(stat == DEAD) // Can't use if(.) for this due to the fact it can sometimes return FALSE even when mob is alive. if(prob(2)) // 2% chance every cycle to decompose visible_message("\The dead body of the [src] decomposes!") @@ -342,7 +343,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list) /mob/living/simple_animal/hostile/poison/terror_spider/ObjBump(obj/O) if(istype(O, /obj/machinery/door/airlock)) var/obj/machinery/door/airlock/L = O - if(L.density) + if(L.density) // must check density here, to avoid rapid bumping of an airlock that is in the process of opening, instantly forcing it closed return try_open_airlock(L) if(istype(O, /obj/machinery/door/firedoor)) var/obj/machinery/door/firedoor/F = O @@ -352,7 +353,8 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list) . = ..() /mob/living/simple_animal/hostile/poison/terror_spider/proc/msg_terrorspiders(msgtext) - for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in GLOB.ts_spiderlist) + for(var/thing in GLOB.ts_spiderlist) + var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing if(T.stat != DEAD) to_chat(T, "TerrorSense: [msgtext]") @@ -365,21 +367,54 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list) /mob/living/simple_animal/hostile/poison/terror_spider/proc/try_open_airlock(obj/machinery/door/airlock/D) if(D.operating) return - if(!D.density) - to_chat(src, "Closing doors does not help us.") - else if(D.welded) - to_chat(src, "The door is welded shut.") + if(D.welded) + to_chat(src, "The door is welded.") else if(D.locked) - to_chat(src, "The door is bolted shut.") + to_chat(src, "The door is bolted.") else if(D.allowed(src)) - D.open(1) - return 1 + if(D.density) + D.open(TRUE) + else + D.close(TRUE) + return TRUE else if(D.arePowerSystemsOn() && (spider_opens_doors != 2)) to_chat(src, "The door's motors resist your efforts to force it.") else if(!spider_opens_doors) to_chat(src, "Your type of spider is not strong enough to force open doors.") else - visible_message("[src] pries open the door!") + visible_message("[src] forces the door!") playsound(src.loc, "sparks", 100, 1) - D.open(1) - return 1 + if(D.density) + D.open(TRUE) + else + D.close(TRUE) + return TRUE + + +/mob/living/simple_animal/hostile/poison/terror_spider/Stat() + ..() + // Determines what shows in the "Status" tab for player-controlled spiders. Used to help players understand spider health regeneration mechanics. + // Uses because the status panel does NOT accept . + if(statpanel("Status") && ckey && stat == CONSCIOUS) + if(degenerate) + stat(null, "Hivemind Connection Severed! Dying...") // color=red + return + if(health != maxHealth) + var/hp_points_per_second = 0 + var/ltext = "FAST" + var/lcolor = "#fcba03" // orange + var/secs_per_tick = (SSmobs.wait / 10) // This uses SSmobs.wait because it must use the same frequency as mobs are processed + if(regen_points < (regen_points_per_hp * 2)) + // Slow regen speed: using regen_points as we get them. Figure out regen_points/sec, then convert that to hp/sec. + var/regen_points_per_second = (regen_points_per_tick / secs_per_tick) + hp_points_per_second = (regen_points_per_second / regen_points_per_hp) + ltext = "SLOW (HUNGRY!)" + lcolor = "#eb4034" // red + else + // Fast regen speed: healing at full 1 hp / tick rate. Just divide 1hp/tick by seconds/tick to get healing/sec. + hp_points_per_second = 1 / secs_per_tick + if(hp_points_per_second > 0) + var/pc_of_max_per_second = round(((hp_points_per_second / maxHealth) * 100), 0.1) + stat(null, "Regeneration: [ltext]: [num2text(pc_of_max_per_second)]% of health per second") + + diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index d4f8e7c4c3d..4bff2c100bf 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -319,10 +319,9 @@ return verb /mob/living/simple_animal/movement_delay() - . = ..() - . = speed - + if(forced_look) + . += 3 . += config.animal_delay /mob/living/simple_animal/Stat() diff --git a/code/modules/mob/login.dm b/code/modules/mob/login.dm index c222f76eadb..639f3da7aaf 100644 --- a/code/modules/mob/login.dm +++ b/code/modules/mob/login.dm @@ -20,10 +20,10 @@ spawn() alert("You have logged in already with another key this round, please log out of this one NOW or risk being banned!") if(matches) if(M.client) - message_admins("Notice: [key_name_admin(src)] has the same [matches] as [key_name_admin(M)].", 1) + message_admins("Notice: [key_name_admin(src)] has the same [matches] as [key_name_admin(M)].", 1) log_adminwarn("Notice: [key_name(src)] has the same [matches] as [key_name(M)].") else - message_admins("Notice: [key_name_admin(src)] has the same [matches] as [key_name_admin(M)] (no longer logged in). ", 1) + message_admins("Notice: [key_name_admin(src)] has the same [matches] as [key_name_admin(M)] (no longer logged in). ", 1) log_adminwarn("Notice: [key_name(src)] has the same [matches] as [key_name(M)] (no longer logged in).") /mob/Login() diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 848606be3ec..4e4bd99e54d 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -478,6 +478,41 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \ return 0 //Unsupported slot //END HUMAN +/mob/proc/get_visible_mobs() + var/list/seen_mobs = list() + for(var/mob/M in view(src)) + seen_mobs += M + + return seen_mobs + +/** + * Returns an assoc list which contains the mobs in range and their "visible" name. + * Mobs out of view but in range will be listed as unknown. Else they will have their visible name +*/ +/mob/proc/get_telepathic_targets() + var/list/validtargets = new /list() + var/turf/T = get_turf(src) + var/list/mobs_in_view = get_visible_mobs() + + for(var/mob/living/M in range(14, T)) + if(M && M.mind) + if(M == src) + continue + var/mob_name + if(M in mobs_in_view) + mob_name = M.name + else + mob_name = "Unknown entity" + var/i = 0 + var/result_name + do + result_name = mob_name + if(i++) + result_name += " ([i])" // Avoid dupes + while(validtargets[result_name]) + validtargets[result_name] = M + return validtargets + // If you're looking for `reset_perspective`, that's a synonym for this proc. /mob/proc/reset_perspective(atom/A) if(client) diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index ff01fbe5cc9..6acfb92a515 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -288,7 +288,7 @@ S.message = Gibberish(S.message, p) -proc/muffledspeech(phrase) +/proc/muffledspeech(phrase) phrase = html_decode(phrase) var/leng=length(phrase) var/counter=length(phrase) @@ -675,4 +675,3 @@ GLOBAL_LIST_INIT(intents, list(INTENT_HELP,INTENT_DISARM,INTENT_GRAB,INTENT_HARM return FALSE //This is the only case someone should actually be completely blocked from antag rolling as well return TRUE -#define isterrorspider(A) (istype((A), /mob/living/simple_animal/hostile/poison/terror_spider)) diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index f53daba6626..2bb2466ce02 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -77,7 +77,10 @@ else output += "

    Global Antag Candidacy" output += "
    You are [client.skip_antag ? "ineligible" : "eligible"] for all antag roles.

    " - output += "

    Observe

    " + if(!SSticker || SSticker.current_state == GAME_STATE_STARTUP) + output += "

    Observe (Please wait...)

    " + else + output += "

    Observe

    " if(GLOB.join_tos) output += "

    Terms of Service

    " @@ -103,7 +106,7 @@ output += "" - var/datum/browser/popup = new(src, "playersetup", "
    New Player Options
    ", 220, 290) + var/datum/browser/popup = new(src, "playersetup", "
    New Player Options
    ", 240, 330) popup.set_window_options("can_close=0") popup.set_content(output) popup.open(0) @@ -144,7 +147,8 @@ /mob/new_player/Topic(href, href_list[]) - if(!client) return 0 + if(!client) + return FALSE if(href_list["consent_signed"]) var/sqltime = time2text(world.realtime, "YYYY-MM-DD hh:mm:ss") @@ -162,12 +166,12 @@ if(href_list["show_preferences"]) client.prefs.ShowChoices(src) - return 1 + return TRUE if(href_list["ready"]) if(!tos_consent) to_chat(usr, "You must consent to the terms of service before you can join!") - return 0 + return FALSE ready = !ready new_player_panel_proc() @@ -182,7 +186,11 @@ if(href_list["observe"]) if(!tos_consent) to_chat(usr, "You must consent to the terms of service before you can join!") - return 0 + return FALSE + + if(!SSticker || SSticker.current_state == GAME_STATE_STARTUP) + to_chat(usr, "You must wait for the server to finish starting before you can join!") + return FALSE if(alert(src,"Are you sure you wish to observe? You cannot normally join the round after doing this!","Player Setup","Yes","No") == "Yes") if(!client) @@ -216,12 +224,12 @@ return 1 if(href_list["tos"]) privacy_consent() - return 0 + return FALSE if(href_list["late_join"]) if(!tos_consent) to_chat(usr, "You must consent to the terms of service before you can join!") - return 0 + return FALSE if(!SSticker || SSticker.current_state != GAME_STATE_PLAYING) to_chat(usr, "The round is either not ready, or has already finished...") return @@ -229,7 +237,7 @@ if(!is_alien_whitelisted(src, client.prefs.species) && config.usealienwhitelist) to_chat(src, alert("You are currently not whitelisted to play [client.prefs.species].")) - return 0 + return FALSE LateChoices() @@ -248,7 +256,7 @@ if(client.prefs.species in GLOB.whitelisted_species) if(!is_alien_whitelisted(src, client.prefs.species) && config.usealienwhitelist) to_chat(src, alert("You are currently not whitelisted to play [client.prefs.species].")) - return 0 + return FALSE AttemptLateSpawn(href_list["SelectedJob"],client.prefs.spawnpoint) return diff --git a/code/modules/mob/say.dm b/code/modules/mob/say.dm index 41032185c3b..7a26de718b6 100644 --- a/code/modules/mob/say.dm +++ b/code/modules/mob/say.dm @@ -44,18 +44,27 @@ usr.emote(message) -/mob/proc/say_dead(var/message) - if(!(client && client.holder)) - if(!config.dsay_allowed) - to_chat(src, "Deadchat is globally muted.") +/mob/proc/say_dead(message) + if(client) + if(!client.holder) + if(!config.dsay_allowed) + to_chat(src, "Deadchat is globally muted.") + return + + if(client.prefs.muted & MUTE_DEADCHAT) + to_chat(src, "You cannot talk in deadchat (muted).") return - if(client && !(client.prefs.toggles & CHAT_DEAD)) - to_chat(usr, "You have deadchat muted.") - return + if(!(client.prefs.toggles & CHAT_DEAD)) + to_chat(src, "You have deadchat muted.") + return + + if(client.handle_spam_prevention(message, MUTE_DEADCHAT)) + return say_dead_direct("[pick("complains", "moans", "whines", "laments", "blubbers", "salts")], \"[message]\"", src) create_log(DEADCHAT_LOG, message) + log_ghostsay(message, src) /mob/proc/say_understands(var/mob/other, var/datum/language/speaking = null) if(stat == DEAD) diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 8e7adea666b..212bb41720d 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -38,32 +38,42 @@ O.rename_self("AI",1) - spawn() - qdel(src) + INVOKE_ASYNC(GLOBAL_PROC, .proc/qdel, src) // To prevent the proc from returning null. return O -//human -> robot -/mob/living/carbon/human/proc/Robotize() +/** + For transforming humans into robots (cyborgs). + + Arguments: + * cell_type: A type path of the cell the new borg should receive. + * connect_to_default_AI: TRUE if you want /robot/New() to handle connecting the borg to the AI with the least borgs. + * AI: A reference to the AI we want to connect to. +*/ +/mob/living/carbon/human/proc/Robotize(cell_type = null, connect_to_default_AI = TRUE, mob/living/silicon/ai/AI = null) if(notransform) return for(var/obj/item/W in src) unEquip(W) - regenerate_icons() + notransform = 1 canmove = 0 icon = null invisibility = 101 - for(var/t in bodyparts) - qdel(t) - for(var/i in internal_organs) - qdel(i) - var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( loc ) + // Creating a new borg here will connect them to a default AI and notify that AI, if `connect_to_default_AI` is TRUE. + var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(loc, connect_to_AI = connect_to_default_AI) - // cyborgs produced by Robotize get an automatic power cell - O.cell = new /obj/item/stock_parts/cell/high(O) + // If `AI` is passed in, we want to connect to that AI specifically. + if(AI) + O.lawupdate = TRUE + O.connect_to_ai(AI) + + if(!cell_type) + O.cell = new /obj/item/stock_parts/cell/high(O) + else + O.cell = new cell_type(O) O.gender = gender O.invisibility = 0 @@ -77,9 +87,8 @@ else O.key = key - O.loc = loc + O.forceMove(loc) O.job = "Cyborg" - O.notify_ai(1) if(O.mind && O.mind.assigned_role == "Cyborg") if(O.mind.role_alt_title == "Robot") @@ -92,8 +101,7 @@ O.Namepick() - spawn(0)//To prevent the proc from returning null. - qdel(src) + INVOKE_ASYNC(GLOBAL_PROC, .proc/qdel, src) // To prevent the proc from returning null. return O //human -> alien @@ -125,9 +133,7 @@ to_chat(new_xeno, "You are now an alien.") new_xeno.update_pipe_vision() - spawn(0)//To prevent the proc from returning null. - qdel(src) - return + qdel(src) /mob/living/carbon/human/proc/slimeize(reproduce as num) if(notransform) @@ -180,9 +186,7 @@ to_chat(new_corgi, "You are now a Corgi. Yap Yap!") new_corgi.update_pipe_vision() - spawn(0)//To prevent the proc from returning null. - qdel(src) - return + qdel(src) /mob/living/carbon/human/Animalize() @@ -211,9 +215,7 @@ to_chat(new_mob, "You suddenly feel more... animalistic.") new_mob.update_pipe_vision() - spawn() - qdel(src) - return + qdel(src) /mob/proc/Animalize() @@ -254,9 +256,7 @@ to_chat(pai, "You have become a pAI! Your name is [pai.name].") pai.update_pipe_vision() - spawn(0)//To prevent the proc from returning null. - qdel(src) - return + qdel(src) /mob/proc/safe_respawn(var/MP) if(!MP) diff --git a/code/modules/modular_computers/NTNet/NTNRC/conversation.dm b/code/modules/modular_computers/NTNet/NTNRC/conversation.dm deleted file mode 100644 index 948824fa32e..00000000000 --- a/code/modules/modular_computers/NTNet/NTNRC/conversation.dm +++ /dev/null @@ -1,70 +0,0 @@ -GLOBAL_VAR_INIT(ntnrc_uid, 0) - -/datum/ntnet_conversation - var/id = null - var/title = "Untitled Conversation" - var/datum/computer_file/program/chatclient/operator // "Administrator" of this channel. Creator starts as channel's operator, - var/list/messages = list() - var/list/clients = list() - var/password - -/datum/ntnet_conversation/New() - id = GLOB.ntnrc_uid - GLOB.ntnrc_uid++ - if(GLOB.ntnet_global) - GLOB.ntnet_global.chat_channels.Add(src) - ..() - -/datum/ntnet_conversation/Destroy() - if(GLOB.ntnet_global) - GLOB.ntnet_global.chat_channels.Remove(src) - return ..() - -/datum/ntnet_conversation/proc/add_message(message, username) - message = "[station_time_timestamp()] [username]: [message]" - messages.Add(message) - trim_message_list() - -/datum/ntnet_conversation/proc/add_status_message(message) - messages.Add("[station_time_timestamp()] -!- [message]") - trim_message_list() - -/datum/ntnet_conversation/proc/trim_message_list() - if(messages.len <= 50) - return - messages = messages.Copy(messages.len-50 ,0) - -/datum/ntnet_conversation/proc/add_client(datum/computer_file/program/chatclient/C) - if(!istype(C)) - return - clients.Add(C) - add_status_message("[C.username] has joined the channel.") - // No operator, so we assume the channel was empty. Assign this user as operator. - if(!operator) - changeop(C) - -/datum/ntnet_conversation/proc/remove_client(datum/computer_file/program/chatclient/C) - if(!istype(C) || !(C in clients)) - return - clients.Remove(C) - add_status_message("[C.username] has left the channel.") - - // Channel operator left, pick new operator - if(C == operator) - operator = null - if(clients.len) - var/datum/computer_file/program/chatclient/newop = pick(clients) - changeop(newop) - - -/datum/ntnet_conversation/proc/changeop(datum/computer_file/program/chatclient/newop) - if(istype(newop)) - operator = newop - add_status_message("Channel operator status transferred to [newop.username].") - -/datum/ntnet_conversation/proc/change_title(newtitle, datum/computer_file/program/chatclient/client) - if(operator != client) - return 0 // Not Authorised - - add_status_message("[client.username] has changed channel title from [title] to [newtitle]") - title = newtitle diff --git a/code/modules/modular_computers/NTNet/NTNet.dm b/code/modules/modular_computers/NTNet/NTNet.dm deleted file mode 100644 index 2f9aa3f2e7d..00000000000 --- a/code/modules/modular_computers/NTNet/NTNet.dm +++ /dev/null @@ -1,145 +0,0 @@ -GLOBAL_DATUM_INIT(ntnet_global, /datum/ntnet, new()) - - -// This is the NTNet datum. There can be only one NTNet datum in game at once. Modular computers read data from this. -/datum/ntnet - var/list/relays = list() - var/list/logs = list() - var/list/available_station_software = list() - var/list/available_antag_software = list() - var/list/chat_channels = list() - var/list/fileservers = list() - // Amount of logs the system tries to keep in memory. Keep below 999 to prevent byond from acting weirdly. - // High values make displaying logs much laggier. - var/setting_maxlogcount = 100 - - // These only affect wireless. LAN (consoles) are unaffected since it would be possible to create scenario where someone turns off NTNet, and is unable to turn it back on since it refuses connections - var/setting_softwaredownload = 1 - var/setting_peertopeer = 1 - var/setting_communication = 1 - var/setting_systemcontrol = 1 - var/setting_disabled = 0 // Setting to 1 will disable all wireless, independently on relays status. - - var/intrusion_detection_enabled = 1 // Whether the IDS warning system is enabled - var/intrusion_detection_alarm = 0 // Set when there is an IDS warning due to malicious (antag) software. - - -// If new NTNet datum is spawned, it replaces the old one. -/datum/ntnet/New() - if(GLOB.ntnet_global && (GLOB.ntnet_global != src)) - GLOB.ntnet_global = src // There can be only one. - for(var/obj/machinery/ntnet_relay/R in GLOB.machines) - relays.Add(R) - R.NTNet = src - build_software_lists() - add_log("NTNet logging system activated.") - -// Simplified logging: Adds a log. log_string is mandatory parameter, source is optional. -/datum/ntnet/proc/add_log(log_string, obj/item/computer_hardware/network_card/source = null) - var/log_text = "[station_time_timestamp()] - " - if(source) - log_text += "[source.get_network_tag()] - " - else - log_text += "*SYSTEM* - " - log_text += log_string - logs.Add(log_text) - - - // We have too many logs, remove the oldest entries until we get into the limit - if(logs.len > setting_maxlogcount) - logs = logs.Copy(logs.len-setting_maxlogcount,0) - - -// Checks whether NTNet operates. If parameter is passed checks whether specific function is enabled. -/datum/ntnet/proc/check_function(specific_action = 0) - if(!relays || !relays.len) // No relays found. NTNet is down - return 0 - - var/operating = 0 - - // Check all relays. If we have at least one working relay, network is up. - for(var/M in relays) - var/obj/machinery/ntnet_relay/R = M - if(R.operable()) - operating = 1 - break - - if(setting_disabled) - return 0 - - switch(specific_action) - if(NTNET_SOFTWAREDOWNLOAD) - return (operating && setting_softwaredownload) - if(NTNET_PEERTOPEER) - return (operating && setting_peertopeer) - if(NTNET_COMMUNICATION) - return (operating && setting_communication) - if(NTNET_SYSTEMCONTROL) - return (operating && setting_systemcontrol) - return operating - -// Builds lists that contain downloadable software. -/datum/ntnet/proc/build_software_lists() - available_station_software = list() - available_antag_software = list() - for(var/F in typesof(/datum/computer_file/program)) - var/datum/computer_file/program/prog = new F - // Invalid type (shouldn't be possible but just in case), invalid filetype (not executable program) or invalid filename (unset program) - if(!prog || prog.filename == "UnknownProgram" || prog.filetype != "PRG") - continue - // Check whether the program should be available for station/antag download, if yes, add it to lists. - if(prog.available_on_ntnet) - available_station_software.Add(prog) - if(prog.available_on_syndinet) - available_antag_software.Add(prog) - -// Attempts to find a downloadable file according to filename var -/datum/ntnet/proc/find_ntnet_file_by_name(filename) - for(var/N in available_station_software) - var/datum/computer_file/program/P = N - if(filename == P.filename) - return P - for(var/N in available_antag_software) - var/datum/computer_file/program/P = N - if(filename == P.filename) - return P - -// Resets the IDS alarm -/datum/ntnet/proc/resetIDS() - intrusion_detection_alarm = 0 - -/datum/ntnet/proc/toggleIDS() - resetIDS() - intrusion_detection_enabled = !intrusion_detection_enabled - -// Removes all logs -/datum/ntnet/proc/purge_logs() - logs = list() - add_log("-!- LOGS DELETED BY SYSTEM OPERATOR -!-") - -// Updates maximal amount of stored logs. Use this instead of setting the number, it performs required checks. -/datum/ntnet/proc/update_max_log_count(lognumber) - if(!lognumber) - return 0 - // Trim the value if necessary - lognumber = max(MIN_NTNET_LOGS, min(lognumber, MAX_NTNET_LOGS)) - setting_maxlogcount = lognumber - add_log("Configuration Updated. Now keeping [setting_maxlogcount] logs in system memory.") - -/datum/ntnet/proc/toggle_function(function) - if(!function) - return - function = text2num(function) - switch(function) - if(NTNET_SOFTWAREDOWNLOAD) - setting_softwaredownload = !setting_softwaredownload - add_log("Configuration Updated. Wireless network firewall now [setting_softwaredownload ? "allows" : "disallows"] connection to software repositories.") - if(NTNET_PEERTOPEER) - setting_peertopeer = !setting_peertopeer - add_log("Configuration Updated. Wireless network firewall now [setting_peertopeer ? "allows" : "disallows"] peer to peer network traffic.") - if(NTNET_COMMUNICATION) - setting_communication = !setting_communication - add_log("Configuration Updated. Wireless network firewall now [setting_communication ? "allows" : "disallows"] instant messaging and similar communication services.") - if(NTNET_SYSTEMCONTROL) - setting_systemcontrol = !setting_systemcontrol - add_log("Configuration Updated. Wireless network firewall now [setting_systemcontrol ? "allows" : "disallows"] remote control of station's systems.") diff --git a/code/modules/modular_computers/NTNet/NTNet_relay.dm b/code/modules/modular_computers/NTNet/NTNet_relay.dm deleted file mode 100644 index 97ddcfb69c0..00000000000 --- a/code/modules/modular_computers/NTNet/NTNet_relay.dm +++ /dev/null @@ -1,125 +0,0 @@ -// Relays don't handle any actual communication. Global NTNet datum does that, relays only tell the datum if it should or shouldn't work. -/obj/machinery/ntnet_relay - name = "NTNet Quantum Relay" - desc = "A very complex router and transmitter capable of connecting electronic devices together. Looks fragile." - use_power = ACTIVE_POWER_USE - active_power_usage = 100 // 100 watts. Yes I know this is a high power machine but this fucking obliterates an unpowered smes (AI sat) - idle_power_usage = 100 - icon = 'icons/obj/stationobjs.dmi' - icon_state = "bus" - anchored = 1 - density = 1 - var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame. - var/enabled = 1 // Set to 0 if the relay was turned off - var/dos_failure = 0 // Set to 1 if the relay failed due to (D)DoS attack - var/list/dos_sources = list() // Backwards reference for qdel() stuff - - // Denial of Service attack variables - var/dos_overload = 0 // Amount of DoS "packets" in this relay's buffer - var/dos_capacity = 500 // Amount of DoS "packets" in buffer required to crash the relay - var/dos_dissipate = 1 // Amount of DoS "packets" dissipated over time. - - -// TODO: Implement more logic here. For now it's only a placeholder. -/obj/machinery/ntnet_relay/inoperable(additional_flags = 0) - if(stat & (BROKEN | NOPOWER | EMPED | additional_flags)) - return 1 - if(dos_failure) - return 1 - if(!enabled) - return 1 - return 0 - -/obj/machinery/ntnet_relay/update_icon() - if(operable()) - icon_state = "bus" - else - icon_state = "bus_off" - -/obj/machinery/ntnet_relay/process() - if(operable()) - use_power = ACTIVE_POWER_USE - else - use_power = IDLE_POWER_USE - - update_icon() - - if(dos_overload) - dos_overload = max(0, dos_overload - dos_dissipate) - - // If DoS traffic exceeded capacity, crash. - if((dos_overload > dos_capacity) && !dos_failure) - dos_failure = 1 - update_icon() - GLOB.ntnet_global.add_log("Quantum relay switched from normal operation mode to overload recovery mode.") - // If the DoS buffer reaches 0 again, restart. - if((dos_overload == 0) && dos_failure) - dos_failure = 0 - update_icon() - GLOB.ntnet_global.add_log("Quantum relay switched from overload recovery mode to normal operation mode.") - ..() - -/obj/machinery/ntnet_relay/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "ntnet_relay.tmpl", "NTNet Quantum Relay", 500, 300) - ui.open() - -/obj/machinery/ntnet_relay/ui_data(mob/user) - var/list/data = list() - data["enabled"] = enabled - data["dos_capacity"] = dos_capacity - data["dos_overload"] = dos_overload - data["dos_crashed"] = dos_failure - return data - - -/obj/machinery/ntnet_relay/Topic(href, list/href_list) - if(..()) - return - switch(href_list["action"]) - if("restart") - dos_overload = 0 - dos_failure = 0 - update_icon() - GLOB.ntnet_global.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.") - if("toggle") - enabled = !enabled - GLOB.ntnet_global.add_log("Quantum relay manually [enabled ? "enabled" : "disabled"].") - update_icon() - return 1 - - -/obj/machinery/ntnet_relay/attack_hand(mob/living/user) - ui_interact(user) - -/obj/machinery/ntnet_relay/New() - uid = gl_uid - gl_uid++ - component_parts = list() - component_parts += new /obj/item/circuitboard/machine/ntnet_relay(null) - component_parts += new /obj/item/stack/cable_coil(null, 2) - - if(GLOB.ntnet_global) - GLOB.ntnet_global.relays.Add(src) - NTNet = GLOB.ntnet_global - GLOB.ntnet_global.add_log("New quantum relay activated. Current amount of linked relays: [NTNet.relays.len]") - ..() - -/obj/machinery/ntnet_relay/Destroy() - if(GLOB.ntnet_global) - GLOB.ntnet_global.relays.Remove(src) - GLOB.ntnet_global.add_log("Quantum relay connection severed. Current amount of linked relays: [NTNet.relays.len]") - NTNet = null - - for(var/datum/computer_file/program/ntnet_dos/D in dos_sources) - D.target = null - D.error = "Connection to quantum relay severed" - - return ..() - -/obj/item/circuitboard/machine/ntnet_relay - name = "NTNet Relay (Machine Board)" - build_path = /obj/machinery/ntnet_relay - origin_tech = "programming=3;bluespace=3;magnets=2" - req_components = list(/obj/item/stack/cable_coil = 2) diff --git a/code/modules/modular_computers/computers/item/computer.dm b/code/modules/modular_computers/computers/item/computer.dm deleted file mode 100644 index 1dd45a33603..00000000000 --- a/code/modules/modular_computers/computers/item/computer.dm +++ /dev/null @@ -1,369 +0,0 @@ -// This is the base type that does all the hardware stuff. -// Other types expand it - tablets use a direct subtypes, and -// consoles and laptops use "procssor" item that is held inside machinery piece -/obj/item/modular_computer - name = "modular microcomputer" - desc = "A small portable microcomputer." - - var/enabled = 0 // Whether the computer is turned on. - var/screen_on = 1 // Whether the computer is active/opened/it's screen is on. - var/datum/computer_file/program/active_program = null // A currently active program running on the computer. - var/hardware_flag = 0 // A flag that describes this device type - var/last_power_usage = 0 - var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged - var/last_world_time = "00:00" - var/list/last_header_icons - var/emagged = 0 // Whether the computer is emagged. - - var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too. - var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops) - - // Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..) - // must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently - // If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example. - - icon = 'icons/obj/computer.dmi' - icon_state = "laptop-open" - var/icon_state_unpowered = null // Icon state when the computer is turned off. - var/icon_state_powered = null // Icon state when the computer is turned on. - var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen. - var/max_hardware_size = 0 // Maximal hardware w_class. Tablets/PDAs have 1, laptops 2, consoles 4. - var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer. - - integrity_failure = 50 - max_integrity = 100 - armor = list("melee" = 0, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) - - // Important hardware (must be installed for computer to work) - - // Optional hardware (improves functionality, but is not critical for computer to work) - - var/list/all_components // List of "connection ports" in this computer and the components with which they are plugged - - var/list/idle_threads // Idle programs on background. They still receive process calls but can't be interacted with. - var/obj/physical = null // Object that represents our computer. It's used for Adjacent() and UI visibility checks. - - - -/obj/item/modular_computer/New() - update_icon() - if(!physical) - physical = src - ..() - START_PROCESSING(SSobj, src) - all_components = list() - idle_threads = list() - -/obj/item/modular_computer/Destroy() - kill_program(forced = TRUE) - for(var/H in all_components) - var/obj/item/computer_hardware/CH = all_components[H] - if(CH.holder == src) - CH.on_remove(src) - CH.holder = null - all_components.Remove(CH.device_type) - qdel(CH) - physical = null - STOP_PROCESSING(SSobj, src) - return ..() - - -/obj/item/modular_computer/proc/add_verb(var/path) - switch(path) - if(MC_CARD) - verbs += /obj/item/modular_computer/proc/eject_id - if(MC_SDD) - verbs += /obj/item/modular_computer/proc/eject_disk - if(MC_AI) - verbs += /obj/item/modular_computer/proc/eject_card - -/obj/item/modular_computer/proc/remove_verb(path) - switch(path) - if(MC_CARD) - verbs -= /obj/item/modular_computer/proc/eject_id - if(MC_SDD) - verbs -= /obj/item/modular_computer/proc/eject_disk - if(MC_AI) - verbs -= /obj/item/modular_computer/proc/eject_card - -// Eject ID card from computer, if it has ID slot with card inside. -/obj/item/modular_computer/proc/eject_id() - set name = "Eject ID" - set category = "Object" - set src in view(1) - - if(issilicon(usr)) - return - var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD] - if(!usr.incapacitated()) - card_slot.try_eject(null, usr) - -// Eject ID card from computer, if it has ID slot with card inside. -/obj/item/modular_computer/proc/eject_card() - set name = "Eject Intellicard" - set category = "Object" - set src in view(1) - - if(issilicon(usr)) - return - var/obj/item/computer_hardware/ai_slot/ai_slot = all_components[MC_AI] - if(!usr.incapacitated()) - ai_slot.try_eject(null, usr, 1) - - -// Eject ID card from computer, if it has ID slot with card inside. -/obj/item/modular_computer/proc/eject_disk() - set name = "Eject Data Disk" - set category = "Object" - set src in view(1) - - if(issilicon(usr)) - return - - if(!usr.incapacitated()) - var/obj/item/computer_hardware/hard_drive/portable/portable_drive = all_components[MC_SDD] - if(uninstall_component(portable_drive, usr)) - portable_drive.verb_pickup() - -/obj/item/modular_computer/AltClick(mob/user) - ..() - if(issilicon(user)) - return - - if(!user.incapacitated() && Adjacent(user)) - var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD] - var/obj/item/computer_hardware/ai_slot/ai_slot = all_components[MC_AI] - var/obj/item/computer_hardware/hard_drive/portable/portable_drive = all_components[MC_SDD] - if(portable_drive) - if(uninstall_component(portable_drive, user)) - portable_drive.verb_pickup() - else - if(card_slot && card_slot.try_eject(null, user)) - return - if(ai_slot) - ai_slot.try_eject(null, user) - - -// Gets IDs/access levels from card slot. Would be useful when/if PDAs would become modular PCs. -/obj/item/modular_computer/GetAccess() - var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD] - if(card_slot) - return card_slot.GetAccess() - return ..() - -/obj/item/modular_computer/GetID() - var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD] - if(card_slot) - return card_slot.GetID() - return ..() - -/obj/item/modular_computer/attack_ai(mob/user) - return attack_self(user) - -/obj/item/modular_computer/attack_ghost(mob/dead/observer/user) - if(enabled) - ui_interact(user) - else if(user.can_admin_interact()) - var/response = alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", "Yes", "No") - if(response == "Yes") - turn_on(user) - -/obj/item/modular_computer/emag_act(mob/user) - if(emagged) - to_chat(user, "\The [src] was already emagged.") - return 0 - else - emagged = 1 - to_chat(user, "You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message.") - return 1 - -/obj/item/modular_computer/examine(mob/user) - . = ..() - if(obj_integrity <= integrity_failure) - . += "It is heavily damaged!" - else if(obj_integrity < max_integrity) - . += "It is damaged." - -/obj/item/modular_computer/update_icon() - overlays.Cut() - if(!enabled) - icon_state = icon_state_unpowered - else - icon_state = icon_state_powered - if(active_program && active_program.program_state != PROGRAM_STATE_KILLED) - overlays += active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu - else - overlays += icon_state_menu - - if(obj_integrity <= integrity_failure) - overlays += "bsod" - overlays += "broken" - - -// On-click handling. Turns on the computer if it's off and opens the GUI. -/obj/item/modular_computer/attack_self(mob/user) - if(enabled) - ui_interact(user) - else - turn_on(user) - -/obj/item/modular_computer/proc/turn_on(mob/user) - var/issynth = issilicon(user) // Robots and AIs get different activation messages. - if(obj_integrity <= integrity_failure) - if(issynth) - to_chat(user, "You send an activation signal to \the [src], but it responds with an error code. It must be damaged.") - else - to_chat(user, "You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again.") - return - - // If we have a recharger, enable it automatically. Lets computer without a battery work. - var/obj/item/computer_hardware/recharger/recharger = all_components[MC_CHARGE] - if(recharger) - recharger.enabled = 1 - - if(all_components[MC_CPU] && use_power()) // use_power() checks if the PC is powered - if(issynth) - to_chat(user, "You send an activation signal to \the [src], turning it on.") - else - to_chat(user, "You press the power button and start up \the [src].") - enabled = 1 - update_icon() - ui_interact(user) - else // Unpowered - if(issynth) - to_chat(user, "You send an activation signal to \the [src] but it does not respond.") - else - to_chat(user, "You press the power button but \the [src] does not respond.") - -// Process currently calls handle_power(), may be expanded in future if more things are added. -/obj/item/modular_computer/process() - if(!enabled) // The computer is turned off - last_power_usage = 0 - return 0 - - if(obj_integrity <= integrity_failure) - shutdown_computer() - return 0 - - if(active_program && active_program.requires_ntnet && !get_ntnet_status(active_program.requires_ntnet_feature)) - active_program.event_networkfailure(0) // Active program requires NTNet to run but we've just lost connection. Crash. - - if(active_program) - if(active_program.program_state != PROGRAM_STATE_KILLED) - active_program.process_tick() - active_program.ntnet_status = get_ntnet_status() - else - active_program = null - - for(var/I in idle_threads) - var/datum/computer_file/program/P = I - if(P.program_state != PROGRAM_STATE_KILLED) - if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) - P.event_networkfailure(1) - P.process_tick() - P.ntnet_status = get_ntnet_status() - else - idle_threads.Remove(P) - - handle_power() // Handles all computer power interaction - -// Relays kill program request to currently active program. Use this to quit current program. -/obj/item/modular_computer/proc/kill_program(forced = FALSE) - if(active_program && active_program.program_state != PROGRAM_STATE_KILLED) - active_program.kill_program(forced) - active_program = null - var/mob/user = usr - if(user && istype(user)) - ui_interact(user) // Re-open the UI on this computer. It should show the main screen now. - update_icon() - -// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on) -/obj/item/modular_computer/proc/get_ntnet_status(specific_action = 0) - var/obj/item/computer_hardware/network_card/network_card = all_components[MC_NET] - if(network_card) - return network_card.get_signal(specific_action) - else - return 0 - -/obj/item/modular_computer/proc/add_log(text) - if(!get_ntnet_status()) - return FALSE - var/obj/item/computer_hardware/network_card/network_card = all_components[MC_NET] - return GLOB.ntnet_global.add_log(text, network_card) - -/obj/item/modular_computer/proc/shutdown_computer(loud = 1) - if(enabled) - kill_program(forced = TRUE) - for(var/datum/computer_file/program/P in idle_threads) - P.kill_program(forced = TRUE) - idle_threads.Remove(P) - if(loud) - physical.visible_message("\The [src] shuts down.") - enabled = 0 - update_icon() - - -/obj/item/modular_computer/attackby(obj/item/W, mob/user) - // Insert items into the components - for(var/h in all_components) - var/obj/item/computer_hardware/H = all_components[h] - if(H.try_insert(W, user)) - return - - // Insert new hardware - if(istype(W, /obj/item/computer_hardware)) - if(install_component(W, user)) - return - - if(istype(W, /obj/item/wrench)) - if(all_components.len) - to_chat(user, "Remove all components from \the [src] before disassembling it.") - return - new /obj/item/stack/sheet/metal(get_turf(loc), steel_sheet_cost) - physical.visible_message("\The [src] has been disassembled by [user].") - relay_qdel() - qdel(src) - return - - if(istype(W, /obj/item/screwdriver)) - if(!all_components.len) - to_chat(user, "This device doesn't have any components installed.") - return - var/list/component_names = list() - for(var/h in all_components) - var/obj/item/computer_hardware/H = all_components[h] - component_names.Add(H.name) - - var/choice = input(user, "Which component do you want to uninstall?", "Computer maintenance", null) as null|anything in component_names - - if(!choice) - return - - if(!Adjacent(user)) - return - - var/obj/item/computer_hardware/H = find_hardware_by_name(choice) - - if(!H) - return - - uninstall_component(H, user) - return - - ..() - -/obj/item/modular_computer/welder_act(mob/user, obj/item/I) - . = TRUE - if(!I.tool_use_check(user, 0)) - return - default_welder_repair(user, I) - -// Used by processor to relay qdel() to machinery type. -/obj/item/modular_computer/proc/relay_qdel() - return - -// Perform adjacency checks on our physical counterpart, if any. -/obj/item/modular_computer/Adjacent(atom/neighbor) - if(physical && physical != src) - return physical.Adjacent(neighbor) - return ..() diff --git a/code/modules/modular_computers/computers/item/computer_components.dm b/code/modules/modular_computers/computers/item/computer_components.dm deleted file mode 100644 index fb6d41d989f..00000000000 --- a/code/modules/modular_computers/computers/item/computer_components.dm +++ /dev/null @@ -1,58 +0,0 @@ -/obj/item/modular_computer/proc/can_install_component(obj/item/computer_hardware/H, mob/living/user = null) - if(!H.can_install(src, user)) - return FALSE - - if(H.w_class > max_hardware_size) - if(user) - to_chat(user, "This component is too large for \the [src]!") - return FALSE - - if(all_components[H.device_type]) - if(user) - to_chat(user, "This computer's hardware slot is already occupied by \the [all_components[H.device_type]].") - return FALSE - return TRUE - - -// Installs component. -/obj/item/modular_computer/proc/install_component(obj/item/computer_hardware/H, mob/living/user = null) - if(!can_install_component(H, user)) - return FALSE - - if(user && !user.unEquip(H)) - return FALSE - H.forceMove(src) - - all_components[H.device_type] = H - - if(user) - to_chat(user, "You install \the [H] into \the [src].") - H.holder = src - H.on_install(src, user) - - -// Uninstalls component. -/obj/item/modular_computer/proc/uninstall_component(obj/item/computer_hardware/H, mob/living/user = null) - if(H.holder != src) // Not our component at all. - return FALSE - - all_components.Remove(H.device_type) - - if(user) - to_chat(user, "You remove \the [H] from \the [src].") - - H.forceMove(get_turf(src)) - H.holder = null - H.on_remove(src, user) - if(enabled && !use_power()) - shutdown_computer() - update_icon() - - -// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null -/obj/item/modular_computer/proc/find_hardware_by_name(name) - for(var/i in all_components) - var/obj/O = all_components[i] - if(O.name == name) - return O - return null diff --git a/code/modules/modular_computers/computers/item/computer_damage.dm b/code/modules/modular_computers/computers/item/computer_damage.dm deleted file mode 100644 index 08a8ca6aaf4..00000000000 --- a/code/modules/modular_computers/computers/item/computer_damage.dm +++ /dev/null @@ -1,30 +0,0 @@ -/obj/item/modular_computer/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1) - . = ..() - var/component_probability = min(50, max(damage_amount*0.1, 1 - obj_integrity/max_integrity)) - switch(damage_flag) - if("bullet") - component_probability = damage_amount * 0.5 - if("laser") - component_probability = damage_amount * 0.66 - if(component_probability) - for(var/I in all_components) - var/obj/item/computer_hardware/H = all_components[I] - if(prob(component_probability)) - H.take_damage(round(damage_amount*0.5), damage_type, damage_flag, 0) - -/obj/item/modular_computer/deconstruct(disassembled = TRUE) - break_apart() - -/obj/item/modular_computer/proc/break_apart() - if(!(flags & NODECONSTRUCT)) - physical.visible_message("\The [src] breaks apart!") - var/turf/newloc = get_turf(src) - new /obj/item/stack/sheet/metal(newloc, round(steel_sheet_cost/2)) - for(var/C in all_components) - var/obj/item/computer_hardware/H = all_components[C] - uninstall_component(H) - H.forceMove(newloc) - if(prob(25)) - H.take_damage(rand(10,30), BRUTE, 0, 0) - relay_qdel() - qdel(src) diff --git a/code/modules/modular_computers/computers/item/computer_power.dm b/code/modules/modular_computers/computers/item/computer_power.dm deleted file mode 100644 index 27c81d48190..00000000000 --- a/code/modules/modular_computers/computers/item/computer_power.dm +++ /dev/null @@ -1,77 +0,0 @@ -// Tries to draw power from charger or, if no operational charger is present, from power cell. -/obj/item/modular_computer/proc/use_power(amount = 0) - if(check_power_override()) - return TRUE - - var/obj/item/computer_hardware/recharger/recharger = all_components[MC_CHARGE] - - if(recharger && recharger.check_functionality()) - if(recharger.use_power(amount)) - return TRUE - - var/obj/item/computer_hardware/battery/battery_module = all_components[MC_CELL] - - if(battery_module && battery_module.battery && battery_module.battery.charge) - var/obj/item/stock_parts/cell/cell = battery_module.battery - if(cell.use(amount * GLOB.CELLRATE)) - return TRUE - else // Discharge the cell anyway. - cell.use(min(amount*GLOB.CELLRATE, cell.charge)) - return FALSE - return FALSE - -/obj/item/modular_computer/proc/give_power(amount) - var/obj/item/computer_hardware/battery/battery_module = all_components[MC_CELL] - if(battery_module && battery_module.battery) - return battery_module.battery.give(amount) - return 0 - -/obj/item/modular_computer/get_cell() - var/obj/item/computer_hardware/battery/battery_module = all_components[MC_CELL] - if(battery_module && battery_module.battery) - return battery_module.battery - -// Used in following function to reduce copypaste -/obj/item/modular_computer/proc/power_failure() - if(enabled) // Shut down the computer - if(active_program) - active_program.event_powerfailure(0) - for(var/I in idle_threads) - var/datum/computer_file/program/PRG = I - PRG.event_powerfailure(1) - shutdown_computer(0) - -// Handles power-related things, such as battery interaction, recharging, shutdown when it's discharged -/obj/item/modular_computer/proc/handle_power() - var/obj/item/computer_hardware/recharger/recharger = all_components[MC_CHARGE] - if(recharger) - recharger.process() - - var/power_usage = screen_on ? base_active_power_usage : base_idle_power_usage - - for(var/obj/item/computer_hardware/H in all_components) - if(H.enabled) - power_usage += H.power_usage - - if(use_power(power_usage)) - last_power_usage = power_usage - return TRUE - else - power_failure() - return FALSE - -/obj/item/modular_computer/proc/get_power_eta() - var/obj/item/computer_hardware/battery/battery_module = all_components[MC_CELL] - if(battery_module && battery_module.battery) - var/hours = 0 - var/minutes = (battery_module.battery.charge) / (last_power_usage / 20) // 20 = obj processing interval - if(minutes > 60) - hours = minutes/60 - minutes = (hours - round(hours)) * 60 - var/seconds = (minutes - round(minutes)) * 60 - return list("hours" = hours, "minutes" = minutes, "seconds" = seconds) - return list() - -// Used by child types if they have other power source than battery or recharger -/obj/item/modular_computer/proc/check_power_override() - return FALSE diff --git a/code/modules/modular_computers/computers/item/computer_ui.dm b/code/modules/modular_computers/computers/item/computer_ui.dm deleted file mode 100644 index 36df0243f54..00000000000 --- a/code/modules/modular_computers/computers/item/computer_ui.dm +++ /dev/null @@ -1,194 +0,0 @@ -// Operates NanoUI -/obj/item/modular_computer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - if(!enabled) - if(ui) - ui.close() - return 0 - if(!use_power()) - if(ui) - ui.close() - return 0 - - // Robots don't really need to see the screen, their wireless connection works as long as computer is on. - if(!screen_on && !issilicon(user)) - if(ui) - ui.close() - return 0 - - // If we have an active program switch to it now. - if(active_program) - if(ui) // This is the main laptop screen. Since we are switching to program's UI close it for now. - ui.close() - active_program.ui_interact(user) - return - - // We are still here, that means there is no program loaded. Load the BIOS/ROM/OS/whatever you want to call it. - // This screen simply lists available programs and user may select them. - var/obj/item/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD] - if(!hard_drive || !hard_drive.stored_files || !hard_drive.stored_files.len) - to_chat(user, "\The [src] beeps three times, it's screen displaying a \"DISK ERROR\" warning.") - return // No HDD, No HDD files list or no stored files. Something is very broken. - - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "computer_main.tmpl", "NTOS Main menu", 400, 500) - ui.set_auto_update(1) - ui.set_layout_key("program") - ui.open() - - -/obj/item/modular_computer/ui_data(mob/user) - var/list/data = get_header_data() - data["programs"] = list() - var/obj/item/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD] - for(var/datum/computer_file/program/P in hard_drive.stored_files) - var/running = 0 - if(P in idle_threads) - running = 1 - - data["programs"] += list(list("name" = P.filename, "desc" = P.filedesc, "running" = running)) - - return data - -// Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_" -/obj/item/modular_computer/proc/get_header_data() - var/list/data = list() - - var/obj/item/computer_hardware/battery/battery_module = all_components[MC_CELL] - var/obj/item/computer_hardware/recharger/recharger = all_components[MC_CHARGE] - - if(battery_module && battery_module.battery) - switch(battery_module.battery.percent()) - if(80 to 200) // 100 should be maximal but just in case.. - data["PC_batteryicon"] = "batt_100.gif" - if(60 to 80) - data["PC_batteryicon"] = "batt_80.gif" - if(40 to 60) - data["PC_batteryicon"] = "batt_60.gif" - if(20 to 40) - data["PC_batteryicon"] = "batt_40.gif" - if(5 to 20) - data["PC_batteryicon"] = "batt_20.gif" - else - data["PC_batteryicon"] = "batt_5.gif" - data["PC_batterypercent"] = "[round(battery_module.battery.percent())] %" - data["PC_showbatteryicon"] = 1 - else - data["PC_batteryicon"] = "batt_5.gif" - data["PC_batterypercent"] = "N/C" - data["PC_showbatteryicon"] = battery_module ? 1 : 0 - - if(recharger && recharger.enabled && recharger.check_functionality() && recharger.use_power(0)) - data["PC_apclinkicon"] = "charging.gif" - - switch(get_ntnet_status()) - if(0) - data["PC_ntneticon"] = "sig_none.gif" - if(1) - data["PC_ntneticon"] = "sig_low.gif" - if(2) - data["PC_ntneticon"] = "sig_high.gif" - if(3) - data["PC_ntneticon"] = "sig_lan.gif" - - if(idle_threads.len) - var/list/program_headers = list() - for(var/I in idle_threads) - var/datum/computer_file/program/P = I - if(!P.ui_header) - continue - program_headers.Add(list(list( - "icon" = P.ui_header - ))) - - data["PC_programheaders"] = program_headers - - data["PC_stationtime"] = station_time_timestamp() - data["PC_showexitprogram"] = active_program ? 1 : 0 // Hides "Exit Program" button on mainscreen - return data - - -// Handles user's GUI input -/obj/item/modular_computer/Topic(href, list/href_list) - if(..()) - return - var/obj/item/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD] - switch(href_list["action"]) - if("PC_exit") - kill_program() - return 1 - if("PC_shutdown") - shutdown_computer() - return 1 - if("PC_minimize") - var/mob/user = usr - if(!active_program || !all_components[MC_CPU]) - return 1 - - idle_threads.Add(active_program) - active_program.program_state = PROGRAM_STATE_BACKGROUND // Should close any existing UIs - - active_program = null - update_icon() - if(user && istype(user)) - ui_interact(user) // Re-open the UI on this computer. It should show the main screen now. - - if("PC_killprogram") - var/prog = href_list["name"] - var/datum/computer_file/program/P = null - var/mob/user = usr - if(hard_drive) - P = hard_drive.find_file_by_name(prog) - - if(!istype(P) || P.program_state == PROGRAM_STATE_KILLED) - return 1 - - P.kill_program(forced = TRUE) - to_chat(user, "Program [P.filename].[P.filetype] with PID [rand(100,999)] has been killed.") - - if("PC_runprogram") - var/prog = href_list["name"] - var/datum/computer_file/program/P = null - var/mob/user = usr - if(hard_drive) - P = hard_drive.find_file_by_name(prog) - - if(!P || !istype(P)) // Program not found or it's not executable program. - to_chat(user, "\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning.") - return 1 - - P.computer = src - - if(!P.is_supported_by_hardware(hardware_flag, 1, user)) - return 1 - - // The program is already running. Resume it. - if(P in idle_threads) - P.program_state = PROGRAM_STATE_ACTIVE - active_program = P - idle_threads.Remove(P) - update_icon() - return - - var/obj/item/computer_hardware/processor_unit/PU = all_components[MC_CPU] - - if(idle_threads.len > PU.max_idle_programs) - to_chat(user, "\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error.") - return 1 - - if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) // The program requires NTNet connection, but we are not connected to NTNet. - to_chat(user, "\The [src]'s screen shows \"Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.") - return 1 - if(P.run_program(user)) - active_program = P - update_icon() - return 1 - else - return - -/obj/item/modular_computer/nano_host() - if(physical) - return physical - return src diff --git a/code/modules/modular_computers/computers/item/laptop.dm b/code/modules/modular_computers/computers/item/laptop.dm deleted file mode 100644 index 223627bd69e..00000000000 --- a/code/modules/modular_computers/computers/item/laptop.dm +++ /dev/null @@ -1,109 +0,0 @@ -/obj/item/modular_computer/laptop - name = "laptop" - desc = "A portable laptop computer." - - icon = 'icons/obj/modular_laptop.dmi' - icon_state = "laptop-closed" - icon_state_powered = "laptop" - icon_state_unpowered = "laptop-off" - icon_state_menu = "menu" - - hardware_flag = PROGRAM_LAPTOP - max_hardware_size = 2 - w_class = WEIGHT_CLASS_NORMAL - - flags = HANDSLOW // No running around with open laptops in hands. - - screen_on = 0 // Starts closed - var/start_open = 1 // unless this var is set to 1 - var/icon_state_closed = "laptop-closed" - var/w_class_open = WEIGHT_CLASS_BULKY - var/slowdown_open = 1 - -/obj/item/modular_computer/laptop/New() - ..() - if(start_open && !screen_on) - toggle_open() - -/obj/item/modular_computer/laptop/update_icon() - if(screen_on) - ..() - else - overlays.Cut() - icon_state = icon_state_closed - -/obj/item/modular_computer/laptop/attack_self(mob/user) - if(!screen_on) - try_toggle_open(user) - else - return ..() - -/obj/item/modular_computer/laptop/verb/open_computer() - set name = "Toggle Open" - set category = "Object" - set src in view(1) - - try_toggle_open(usr) - -/obj/item/modular_computer/laptop/MouseDrop(obj/over_object, src_location, over_location) - if(over_object == usr || over_object == src) - try_toggle_open(usr) - if(ishuman(usr)) - if(!isturf(loc) || !Adjacent(usr)) - return - if(over_object && !usr.incapacitated()) - if(!usr.canUnEquip(src)) - to_chat(usr, "[src] appears stuck on you!") - return - switch(over_object.name) - if("r_hand") - usr.unEquip(src) - usr.put_in_r_hand(src) - if("l_hand") - usr.unEquip(src) - usr.put_in_l_hand(src) - -/obj/item/modular_computer/laptop/attack_hand(mob/user) - if(screen_on && isturf(loc)) - return attack_self(user) - - return ..() - - -/obj/item/modular_computer/laptop/proc/try_toggle_open(mob/living/user) - if(issilicon(user)) - return - if(!isturf(loc) && !ismob(loc)) // No opening it in backpack. - return - if(user.incapacitated() || !Adjacent(user)) - return - - toggle_open(user) - - -/obj/item/modular_computer/laptop/AltClick(mob/user) - if(screen_on) // Close it. - try_toggle_open(user) - else - return ..() - -/obj/item/modular_computer/laptop/proc/toggle_open(mob/living/user=null) - if(screen_on) - if(user) - to_chat(user, "You close \the [src].") - slowdown = initial(slowdown) - w_class = initial(w_class) - else - if(user) - to_chat(user, "You open \the [src].") - slowdown = slowdown_open - w_class = w_class_open - - screen_on = !screen_on - update_icon() - - - -// Laptop frame, starts empty and closed. -/obj/item/modular_computer/laptop/buildable - start_open = 0 diff --git a/code/modules/modular_computers/computers/item/laptop_presets.dm b/code/modules/modular_computers/computers/item/laptop_presets.dm deleted file mode 100644 index 43720dfa2fc..00000000000 --- a/code/modules/modular_computers/computers/item/laptop_presets.dm +++ /dev/null @@ -1,21 +0,0 @@ -/obj/item/modular_computer/laptop/preset/New() - . = ..() - install_component(new /obj/item/computer_hardware/processor_unit/small) - install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer)) - install_component(new /obj/item/computer_hardware/hard_drive) - install_component(new /obj/item/computer_hardware/network_card) - install_programs() - - -/obj/item/modular_computer/laptop/preset/proc/install_programs() - return - - -/obj/item/modular_computer/laptop/preset/civillian - desc = "A low-end laptop often used for personal recreation." - - -/obj/item/modular_computer/laptop/preset/civillian/install_programs() - var/obj/item/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD] - hard_drive.store_file(new/datum/computer_file/program/chatclient()) - hard_drive.store_file(new/datum/computer_file/program/nttransfer()) diff --git a/code/modules/modular_computers/computers/item/processor.dm b/code/modules/modular_computers/computers/item/processor.dm deleted file mode 100644 index 3095e0af876..00000000000 --- a/code/modules/modular_computers/computers/item/processor.dm +++ /dev/null @@ -1,73 +0,0 @@ -// Held by /obj/machinery/modular_computer to reduce amount of copy-pasted code. -/obj/item/modular_computer/processor - name = "processing unit" - desc = "You shouldn't see this. If you do, report it." - icon = null - icon_state = null - icon_state_unpowered = null - icon_state_menu = null - hardware_flag = 0 - - var/obj/machinery/modular_computer/machinery_computer = null - -/obj/item/modular_computer/processor/Destroy() - . = ..() - if(machinery_computer && (machinery_computer.cpu == src)) - machinery_computer.cpu = null - machinery_computer = null - -/obj/item/modular_computer/processor/New(comp) - if(!comp || !istype(comp, /obj/machinery/modular_computer)) - CRASH("Inapropriate type passed to obj/item/modular_computer/processor/New()! Aborting.") - // Obtain reference to machinery computer - all_components = list() - idle_threads = list() - machinery_computer = comp - machinery_computer.cpu = src - hardware_flag = machinery_computer.hardware_flag - max_hardware_size = machinery_computer.max_hardware_size - steel_sheet_cost = machinery_computer.steel_sheet_cost - obj_integrity = machinery_computer.obj_integrity - max_integrity = machinery_computer.max_integrity - integrity_failure = machinery_computer.integrity_failure - base_active_power_usage = machinery_computer.base_active_power_usage - base_idle_power_usage = machinery_computer.base_idle_power_usage - -/obj/item/modular_computer/processor/relay_qdel() - qdel(machinery_computer) - -/obj/item/modular_computer/processor/update_icon() - if(machinery_computer) - return machinery_computer.update_icon() - -// This thing is not meant to be used on it's own, get topic data from our machinery owner. -//obj/item/modular_computer/processor/canUseTopic(user, state) -// if(!machinery_computer) -// return 0 - -// return machinery_computer.canUseTopic(user, state) - -/obj/item/modular_computer/processor/shutdown_computer() - if(!machinery_computer) - return - ..() - machinery_computer.update_icon() - return - -/obj/item/modular_computer/processor/add_verb(path) - switch(path) - if(MC_CARD) - machinery_computer.verbs += /obj/machinery/modular_computer/proc/eject_id - if(MC_SDD) - machinery_computer.verbs += /obj/machinery/modular_computer/proc/eject_disk - if(MC_AI) - machinery_computer.verbs += /obj/machinery/modular_computer/proc/eject_card - -/obj/item/modular_computer/processor/remove_verb(path) - switch(path) - if(MC_CARD) - machinery_computer.verbs -= /obj/machinery/modular_computer/proc/eject_id - if(MC_SDD) - machinery_computer.verbs -= /obj/machinery/modular_computer/proc/eject_disk - if(MC_AI) - machinery_computer.verbs -= /obj/machinery/modular_computer/proc/eject_card diff --git a/code/modules/modular_computers/computers/item/tablet.dm b/code/modules/modular_computers/computers/item/tablet.dm deleted file mode 100644 index f0a044b1d36..00000000000 --- a/code/modules/modular_computers/computers/item/tablet.dm +++ /dev/null @@ -1,12 +0,0 @@ -/obj/item/modular_computer/tablet //Its called tablet for theme of 90ies but actually its a "big smartphone" sized - name = "tablet computer" - icon = 'icons/obj/modular_tablet.dmi' - icon_state = "tablet" - icon_state_unpowered = "tablet" - icon_state_powered = "tablet" - icon_state_menu = "menu" - hardware_flag = PROGRAM_TABLET - max_hardware_size = 1 - w_class = WEIGHT_CLASS_SMALL - steel_sheet_cost = 1 - slot_flags = SLOT_ID | SLOT_BELT diff --git a/code/modules/modular_computers/computers/item/tablet_presets.dm b/code/modules/modular_computers/computers/item/tablet_presets.dm deleted file mode 100644 index 3ac32e30ca9..00000000000 --- a/code/modules/modular_computers/computers/item/tablet_presets.dm +++ /dev/null @@ -1,29 +0,0 @@ - -// This is literally the worst possible cheap tablet -/obj/item/modular_computer/tablet/preset/cheap - desc = "A low-end tablet often seen among low ranked station personnel." - -/obj/item/modular_computer/tablet/preset/cheap/New() - . = ..() - install_component(new /obj/item/computer_hardware/processor_unit/small) - install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer/micro)) - install_component(new /obj/item/computer_hardware/hard_drive/small) - install_component(new /obj/item/computer_hardware/network_card) - -// Alternative version, an average one, for higher ranked positions mostly -/obj/item/modular_computer/tablet/preset/advanced/New() - . = ..() - install_component(new /obj/item/computer_hardware/processor_unit/small) - install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer)) - install_component(new /obj/item/computer_hardware/hard_drive/small) - install_component(new /obj/item/computer_hardware/network_card) - install_component(new /obj/item/computer_hardware/card_slot) - install_component(new /obj/item/computer_hardware/printer/mini) - -/obj/item/modular_computer/tablet/preset/cargo/New() - . = ..() - install_component(new /obj/item/computer_hardware/processor_unit/small) - install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer)) - install_component(new /obj/item/computer_hardware/hard_drive/small) - install_component(new /obj/item/computer_hardware/network_card) - install_component(new /obj/item/computer_hardware/printer/mini) diff --git a/code/modules/modular_computers/computers/machinery/console_presets.dm b/code/modules/modular_computers/computers/machinery/console_presets.dm deleted file mode 100644 index 4f1bd269337..00000000000 --- a/code/modules/modular_computers/computers/machinery/console_presets.dm +++ /dev/null @@ -1,76 +0,0 @@ -/obj/machinery/modular_computer/console/preset - // Can be changed to give devices specific hardware - var/_has_id_slot = 0 - var/_has_printer = 0 - var/_has_battery = 0 - var/_has_ai = 0 - -/obj/machinery/modular_computer/console/preset/New() - . = ..() - if(!cpu) - return - cpu.install_component(new /obj/item/computer_hardware/processor_unit) - - if(_has_id_slot) - cpu.install_component(new /obj/item/computer_hardware/card_slot) - if(_has_printer) - cpu.install_component(new /obj/item/computer_hardware/printer) - if(_has_battery) - cpu.install_component(new /obj/item/computer_hardware/battery(cpu, /obj/item/stock_parts/cell/computer/super)) - if(_has_ai) - cpu.install_component(new /obj/item/computer_hardware/ai_slot) - install_programs() - -// Override in child types to install preset-specific programs. -/obj/machinery/modular_computer/console/preset/proc/install_programs() - return - - - -// ===== ENGINEERING CONSOLE ===== -/obj/machinery/modular_computer/console/preset/engineering - console_department = "Engineering" - desc = "A stationary computer. This one comes preloaded with engineering programs." - -/obj/machinery/modular_computer/console/preset/engineering/install_programs() - var/obj/item/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD] - hard_drive.store_file(new/datum/computer_file/program/power_monitor()) - hard_drive.store_file(new/datum/computer_file/program/alarm_monitor()) - hard_drive.store_file(new/datum/computer_file/program/supermatter_monitor()) - -// ===== RESEARCH CONSOLE ===== -/obj/machinery/modular_computer/console/preset/research - console_department = "Research" - desc = "A stationary computer. This one comes preloaded with research programs." - _has_ai = 1 - -/obj/machinery/modular_computer/console/preset/research/install_programs() - var/obj/item/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD] - hard_drive.store_file(new/datum/computer_file/program/ntnetmonitor()) - hard_drive.store_file(new/datum/computer_file/program/nttransfer()) - hard_drive.store_file(new/datum/computer_file/program/chatclient()) - hard_drive.store_file(new/datum/computer_file/program/aidiag()) - - -// ===== COMMAND CONSOLE ===== -/obj/machinery/modular_computer/console/preset/command - console_department = "Command" - desc = "A stationary computer. This one comes preloaded with command programs." - _has_id_slot = 1 - _has_printer = 1 - -/obj/machinery/modular_computer/console/preset/command/install_programs() - var/obj/item/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD] - hard_drive.store_file(new/datum/computer_file/program/chatclient()) - hard_drive.store_file(new/datum/computer_file/program/card_mod()) - hard_drive.store_file(new/datum/computer_file/program/comm()) - -// ===== CIVILIAN CONSOLE ===== -/obj/machinery/modular_computer/console/preset/civilian - console_department = "Civilian" - desc = "A stationary computer. This one comes preloaded with generic programs." - -/obj/machinery/modular_computer/console/preset/civilian/install_programs() - var/obj/item/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD] - hard_drive.store_file(new/datum/computer_file/program/chatclient()) - hard_drive.store_file(new/datum/computer_file/program/nttransfer()) diff --git a/code/modules/modular_computers/computers/machinery/modular_computer.dm b/code/modules/modular_computers/computers/machinery/modular_computer.dm deleted file mode 100644 index 391396a7d75..00000000000 --- a/code/modules/modular_computers/computers/machinery/modular_computer.dm +++ /dev/null @@ -1,154 +0,0 @@ -// Global var to track modular computers -GLOBAL_LIST_EMPTY(global_modular_computers) - -// Modular Computer - device that runs various programs and operates with hardware -// DO NOT SPAWN THIS TYPE. Use /laptop/ or /console/ instead. -/obj/machinery/modular_computer - name = "modular computer" - desc = "An advanced computer." - - use_power = IDLE_POWER_USE - idle_power_usage = 5 - var/hardware_flag = 0 // A flag that describes this device type - var/last_power_usage = 0 // Power usage during last tick - - // Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..) - // must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently - // If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example. - - icon = null - icon_state = null - var/icon_state_unpowered = null // Icon state when the computer is turned off. - var/icon_state_powered = null // Icon state when the computer is turned on. - var/screen_icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen. - var/screen_icon_screensaver = "standby" // Icon state overlay when the computer is powered, but not 'switched on'. - var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed. - var/steel_sheet_cost = 10 // Amount of steel sheets refunded when disassembling an empty frame of this computer. - var/light_strength = 0 // Light luminosity when turned on - var/base_active_power_usage = 100 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too. - var/base_idle_power_usage = 10 // Power usage when the computer is idle and screen is off (currently only applies to laptops) - - var/obj/item/modular_computer/processor/cpu = null // CPU that handles most logic while this type only handles power and other specific things. - -/obj/machinery/modular_computer/New() - ..() - cpu = new(src) - cpu.physical = src - GLOB.global_modular_computers.Add(src) - -/obj/machinery/modular_computer/Destroy() - QDEL_NULL(cpu) - return ..() - -/obj/machinery/modular_computer/attack_ghost(mob/dead/observer/user) - if(cpu) - cpu.attack_ghost(user) - -/obj/machinery/modular_computer/emag_act(mob/user) - return cpu ? cpu.emag_act(user) : 1 - -/obj/machinery/modular_computer/update_icon() - overlays.Cut() - icon_state = icon_state_powered - - if(!cpu || !cpu.enabled) - if (!(stat & NOPOWER) && (cpu && cpu.use_power())) - overlays += screen_icon_screensaver - else - icon_state = icon_state_unpowered - set_light(0) - else - set_light(light_strength) - if(cpu.active_program) - overlays += cpu.active_program.program_icon_state ? cpu.active_program.program_icon_state : screen_icon_state_menu - else - overlays += screen_icon_state_menu - - if(cpu && cpu.obj_integrity <= cpu.integrity_failure) - overlays += "bsod" - overlays += "broken" - -// Eject ID card from computer, if it has ID slot with card inside. -/obj/machinery/modular_computer/proc/eject_id() - set name = "Eject ID" - set category = "Object" - - if(cpu) - cpu.eject_id() - -// Eject ID card from computer, if it has ID slot with card inside. -/obj/machinery/modular_computer/proc/eject_disk() - set name = "Eject Data Disk" - set category = "Object" - - if(cpu) - cpu.eject_disk() - -/obj/machinery/modular_computer/proc/eject_card() - set name = "Eject Intellicard" - set category = "Object" - set src in view(1) - - if(cpu) - cpu.eject_card() - -/obj/machinery/modular_computer/AltClick(mob/user) - if(cpu) - cpu.AltClick(user) - -// On-click handling. Turns on the computer if it's off and opens the GUI. -/obj/machinery/modular_computer/attack_hand(mob/user) - if(cpu) - cpu.attack_self(user) // CPU is an item, that's why we route attack_hand to attack_self - -// Process currently calls handle_power(), may be expanded in future if more things are added. -/obj/machinery/modular_computer/process() - if(cpu) - // Keep names in sync. - cpu.name = src.name - cpu.process() - -// Used in following function to reduce copypaste -/obj/machinery/modular_computer/proc/power_failure(malfunction = 0) - var/obj/item/computer_hardware/battery/battery_module = cpu.all_components[MC_CELL] - if(cpu && cpu.enabled) // Shut down the computer - visible_message("\The [src]'s screen flickers [battery_module ? "\"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\"" : "\"EXTERNAL POWER LOSS\""] warning as it shuts down unexpectedly.") - if(cpu) - cpu.shutdown_computer(0) - stat |= NOPOWER - update_icon() - - -// Modular computers can have battery in them, we handle power in previous proc, so prevent this from messing it up for us. -/obj/machinery/modular_computer/power_change() - if(cpu && cpu.use_power()) // If MC_CPU still has a power source, PC wouldn't go offline. - stat &= ~NOPOWER - update_icon() - return - ..() - update_icon() - -/obj/machinery/modular_computer/attackby(obj/item/W, mob/user) - if(cpu) - return cpu.attackby(W, user) - return ..() - - -// Stronger explosions cause serious damage to internal components -// Minor explosions are mostly mitigitated by casing. -/obj/machinery/modular_computer/ex_act(severity) - if(cpu) - cpu.ex_act(severity) - ..() - -// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components -/obj/machinery/modular_computer/emp_act(severity) - if(cpu) - cpu.emp_act(severity) - -// "Stun" weapons can cause minor damage to components (short-circuits?) -// "Burn" damage is equally strong against internal components and exterior casing -// "Brute" damage mostly damages the casing. -/obj/machinery/modular_computer/bullet_act(obj/item/projectile/Proj) - if(cpu) - cpu.bullet_act(Proj) diff --git a/code/modules/modular_computers/computers/machinery/modular_console.dm b/code/modules/modular_computers/computers/machinery/modular_console.dm deleted file mode 100644 index e16ce82702c..00000000000 --- a/code/modules/modular_computers/computers/machinery/modular_console.dm +++ /dev/null @@ -1,53 +0,0 @@ -/obj/machinery/modular_computer/console - name = "console" - desc = "A stationary computer." - - icon = 'icons/obj/modular_console.dmi' - icon_state = "console" - icon_state_powered = "console" - icon_state_unpowered = "console-off" - screen_icon_state_menu = "menu" - hardware_flag = PROGRAM_CONSOLE - anchored = 1 - density = 1 - base_idle_power_usage = 100 - base_active_power_usage = 500 - max_hardware_size = 4 - steel_sheet_cost = 10 - light_strength = 2 - max_integrity = 300 - integrity_failure = 150 - - var/console_department = "" // Used in New() to set network tag according to our area. - var/components = TRUE // Install basic components? - -/obj/machinery/modular_computer/console/buildable - components = FALSE - -/obj/machinery/modular_computer/console/New() - ..() - var/obj/item/computer_hardware/battery/battery_module = cpu.all_components[MC_CELL] - if(battery_module) - qdel(battery_module) - - if(components) - var/obj/item/computer_hardware/network_card/wired/network_card = new() - - cpu.install_component(network_card) - cpu.install_component(new /obj/item/computer_hardware/recharger/APC) - cpu.install_component(new /obj/item/computer_hardware/hard_drive/super) // Consoles generally have better HDDs due to lower space limitations - - var/area/A = get_area(src) - // Attempts to set this console's tag according to our area. Since some areas have stuff like "XX - YY" in their names we try to remove that too. - if(A && console_department) - network_card.identification_string = replacetext(replacetext(replacetext("[A.name] [console_department] Console", " ", "_"), "-", ""), "__", "_") // Replace spaces with "_" - else if(A) - network_card.identification_string = replacetext(replacetext(replacetext("[A.name] Console", " ", "_"), "-", ""), "__", "_") - else if(console_department) - network_card.identification_string = replacetext(replacetext(replacetext("[console_department] Console", " ", "_"), "-", ""), "__", "_") - else - network_card.identification_string = "Unknown Console" - - if(cpu) - cpu.screen_on = 1 - update_icon() diff --git a/code/modules/modular_computers/documentation.md b/code/modules/modular_computers/documentation.md deleted file mode 100644 index 9caae69aade..00000000000 --- a/code/modules/modular_computers/documentation.md +++ /dev/null @@ -1,45 +0,0 @@ - - -#Modular computer programs -Ok. so a quick rundown on how to make a program. This is kind of a shitty documentation, but oh well I was asked to. - - -## Base setup -This is how the base program is setup. the rest is mostly tgui stuff. I'll use the ntnetmonitor as a base - - -```DM -/datum/computer_file/program/ntnetmonitor - filename = "ntmonitor" //This is obviously the name of the file itself. not much to be said - filedesc = "NTNet Diagnostics and Monitoring" // This is sort of the official name. it's what shows up on the main menu - program_icon_state = "comm_monitor" // This is what the screen will look like when the program is active - extended_desc = "This program is a dummy. // This is a sort of a description, visible when looking on the ntnet - size = 12 // size of the program. Big programs need more hard drive space. Don't make it too big though. - requires_ntnet = 1 // If this is set, the program will not run without an ntnet connection, and will close if the connection is lost. Mainly for primarily online programs. - required_access = ACCESS_NETWORK //This is access required to run the program itself. ONLY SET THIS FOR SUPER SECURE SHIT. This also acts as transfer_access as well. - transfer_access = ACCESS_CHANGE_IDS // This is the access needed to download from ntnet or host on the ptp program. This is what you want to use most of the time. - available_on_ntnet = 1 //If it's available to download on ntnet. pretty self explanatory. - available_on_syndinet = 0 // ditto but on emagged syndie net. Use this for antag programs - usage_flags = PROGRAM_ALL // Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL - //^^- The comment above sorta explains it. Use this to limit what kind of machines can run the program. For example, comms program should be limited to consoles and laptops. - var/ui_header = "downloader_finished.gif" //This one is kinda cool. If you have the program minimized, this will show up in the header of the computer screen. - //you can even have the program change what the header is based on the situation! see alarm.dm for an example. -``` - -##Preinstalls -Now. for pre-installing stuff. - -Primarily done for consoles, there's an install_programs() proc in the console presets file in the machines folder. - -for example, the command console one. - -```DM -/obj/machinery/modular_computer/console/preset/command/install_programs() - cpu.hard_drive.store_file(new/datum/computer_file/program/chatclient()) - cpu.hard_drive.store_file(new/datum/computer_file/program/card_mod()) -``` -Basically, you want to do cpu.hard_drive.store_file(new/*program path here*()) and put it in the subtype's install_programs(). -Probably pretty self explanatory, but just in case. - -Will probably be expanded when new features come around or I get asked to mention something. - diff --git a/code/modules/modular_computers/file_system/computer_file.dm b/code/modules/modular_computers/file_system/computer_file.dm deleted file mode 100644 index b3f8064b72a..00000000000 --- a/code/modules/modular_computers/file_system/computer_file.dm +++ /dev/null @@ -1,50 +0,0 @@ -GLOBAL_VAR_INIT(file_uid, 0) - -/datum/computer_file - var/filename = "NewFile" // Placeholder. No spacebars - var/filetype = "XXX" // File full names are [filename].[filetype] so like NewFile.XXX in this case - var/size = 1 // File size in GQ. Integers only! - var/obj/item/computer_hardware/hard_drive/holder // Holder that contains this file. - var/unsendable = 0 // Whether the file may be sent to someone via NTNet transfer or other means. - var/undeletable = 0 // Whether the file may be deleted. Setting to 1 prevents deletion/renaming/etc. - var/uid // UID of this file - var/password = "" // Placeholder for password. - -/datum/computer_file/New() - ..() - uid = GLOB.file_uid - GLOB.file_uid++ - -/datum/computer_file/Destroy() - if(!holder) - return ..() - - holder.remove_file(src) - // holder.holder is the computer that has drive installed. If we are Destroy()ing program that's currently running kill it. - if(holder.holder && holder.holder.active_program == src) - holder.holder.kill_program(forced = TRUE) - holder = null - return ..() - -// Returns independent copy of this file. -/datum/computer_file/proc/clone(rename = 0) - var/datum/computer_file/temp = new type - temp.unsendable = unsendable - temp.undeletable = undeletable - temp.size = size - if(rename) - temp.filename = filename + "(Copy)" - else - temp.filename = filename - temp.filetype = filetype - temp.password = password - return temp - -/datum/computer_file/proc/can_access_file(mob/user, input_password = "") - if(!password) - return TRUE - if(!input_password) - input_password = sanitize(input(user, "Please enter a password to access file '[filename]':")) - if(input_password == password) - return TRUE - return FALSE diff --git a/code/modules/modular_computers/file_system/data.dm b/code/modules/modular_computers/file_system/data.dm deleted file mode 100644 index 32ef6f53dd1..00000000000 --- a/code/modules/modular_computers/file_system/data.dm +++ /dev/null @@ -1,20 +0,0 @@ -// /data/ files store data in string format. -// They don't contain other logic for now. -/datum/computer_file/data - var/stored_data = "" // Stored data in string format. - filetype = "DAT" - var/block_size = 250 - var/do_not_edit = 0 // Whether the user will be reminded that the file probably shouldn't be edited. - -/datum/computer_file/data/clone() - var/datum/computer_file/data/temp = ..() - temp.stored_data = stored_data - return temp - -// Calculates file size from amount of characters in saved string -/datum/computer_file/data/proc/calculate_size() - size = max(1, round(length(stored_data) / block_size)) - -/datum/computer_file/data/logfile - filetype = "LOG" - diff --git a/code/modules/modular_computers/file_system/program.dm b/code/modules/modular_computers/file_system/program.dm deleted file mode 100644 index 6f779312c15..00000000000 --- a/code/modules/modular_computers/file_system/program.dm +++ /dev/null @@ -1,200 +0,0 @@ -// /program/ files are executable programs that do things. -/datum/computer_file/program - filetype = "PRG" - filename = "UnknownProgram" // File name. FILE NAME MUST BE UNIQUE IF YOU WANT THE PROGRAM TO BE DOWNLOADABLE FROM NTNET! - var/required_access = null // List of required accesses to *run* the program. - var/transfer_access = null // List of required access to download or file host the program - var/program_state = PROGRAM_STATE_KILLED// PROGRAM_STATE_KILLED or PROGRAM_STATE_BACKGROUND or PROGRAM_STATE_ACTIVE - specifies whether this program is running. - var/obj/item/modular_computer/computer // Device that runs this program. - var/filedesc = "Unknown Program" // User-friendly name of this program. - var/extended_desc = "N/A" // Short description of this program's function. - var/program_icon_state = null // Program-specific screen icon state - var/requires_ntnet = 0 // Set to 1 for program to require nonstop NTNet connection to run. If NTNet connection is lost program crashes. - var/requires_ntnet_feature = 0 // Optional, if above is set to 1 checks for specific function of NTNet (currently NTNET_SOFTWAREDOWNLOAD, NTNET_PEERTOPEER, NTNET_SYSTEMCONTROL and NTNET_COMMUNICATION) - var/ntnet_status = 1 // NTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc. - var/usage_flags = PROGRAM_ALL // Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL - var/network_destination = null // Optional string that describes what NTNet server/system this program connects to. Used in default logging. - var/available_on_ntnet = 1 // Whether the program can be downloaded from NTNet. Set to 0 to disable. - var/available_on_syndinet = 0 // Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to 1 to enable. - var/ui_header = null // Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /icons/program_icons. Be careful not to use too large images! - -/datum/computer_file/program/New(obj/item/modular_computer/comp = null) - ..() - if(comp && istype(comp)) - computer = comp - -/datum/computer_file/program/Destroy() - computer = null - . = ..() - -/datum/computer_file/program/clone() - var/datum/computer_file/program/temp = ..() - temp.required_access = required_access - temp.filedesc = filedesc - temp.program_icon_state = program_icon_state - temp.requires_ntnet = requires_ntnet - temp.requires_ntnet_feature = requires_ntnet_feature - temp.usage_flags = usage_flags - return temp - -// Relays icon update to the computer. -/datum/computer_file/program/proc/update_computer_icon() - if(computer) - computer.update_icon() - -// Attempts to create a log in global ntnet datum. Returns 1 on success, 0 on fail. -/datum/computer_file/program/proc/generate_network_log(text) - if(computer) - return computer.add_log(text) - return 0 - -/datum/computer_file/program/proc/is_supported_by_hardware(hardware_flag = 0, loud = 0, mob/user = null) - if(!(hardware_flag & usage_flags)) - if(loud && computer && user) - to_chat(user, "\The [computer] flashes an \"Hardware Error - Incompatible software\" warning.") - return 0 - return 1 - -/datum/computer_file/program/proc/get_signal(specific_action = 0) - if(computer) - return computer.get_ntnet_status(specific_action) - return 0 - -// Called by Process() on device that runs us, once every tick. -/datum/computer_file/program/proc/process_tick() - return 1 - -// Check if the user can run program. Only humans can operate computer. Automatically called in run_program() -// User has to wear their ID for ID Scan to work. -// Can also be called manually, with optional parameter being access_to_check to scan the user's ID -/datum/computer_file/program/proc/can_run(mob/user, loud = 0, access_to_check, transfer = 0) - // Defaults to required_access - if(!access_to_check) - if(transfer && transfer_access) - access_to_check = transfer_access - else - access_to_check = required_access - if(!access_to_check) // No required_access, allow it. - return 1 - - if(!transfer && computer && computer.emagged) //emags can bypass the execution locks but not the download ones. - return 1 - - if(user.can_admin_interact()) - return 1 - - if(issilicon(user)) - return 1 - - if(ishuman(user)) - var/obj/item/card/id/D - var/obj/item/computer_hardware/card_slot/card_slot - if(computer && card_slot) - card_slot = computer.all_components[MC_CARD] - D = card_slot.GetID() - var/mob/living/carbon/human/h = user - var/obj/item/card/id/I = h.get_idcard() - var/obj/item/card/id/C = h.get_active_hand() - if(C) - C = C.GetID() - if(!(C && istype(C))) - C = null - - if(!I && !C && !D) - if(loud) - to_chat(user, "\The [computer] flashes an \"RFID Error - Unable to scan ID\" warning.") - return 0 - - if(I) - if(access_to_check in I.GetAccess()) - return 1 - else if(C) - if(access_to_check in C.GetAccess()) - return 1 - else if(D) - if(access_to_check in D.GetAccess()) - return 1 - if(loud) - to_chat(user, "\The [computer] flashes an \"Access Denied\" warning.") - return 0 - -// This attempts to retrieve header data for UIs. If implementing completely new device of different type than existing ones -// always include the device here in this proc. This proc basically relays the request to whatever is running the program. -/datum/computer_file/program/proc/get_header_data() - if(computer) - return computer.get_header_data() - return list() - -// This is performed on program startup. May be overriden to add extra logic. Remember to include ..() call. Return 1 on success, 0 on failure. -// When implementing new program based device, use this to run the program. -/datum/computer_file/program/proc/run_program(mob/living/user) - if(can_run(user, 1)) - if(requires_ntnet && network_destination) - generate_network_log("Connection opened to [network_destination].") - program_state = PROGRAM_STATE_ACTIVE - return 1 - return 0 - -// Use this proc to kill the program. Designed to be implemented by each program if it requires on-quit logic, such as the NTNRC client. -/datum/computer_file/program/proc/kill_program(forced = FALSE) - program_state = PROGRAM_STATE_KILLED - computer.update_icon() - if(network_destination) - generate_network_log("Connection to [network_destination] closed.") - return 1 - -// This is called every tick when the program is enabled. Ensure you do parent call if you override it. If parent returns 1 continue with UI initialisation. - -/datum/computer_file/program/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - if(program_state != PROGRAM_STATE_ACTIVE) // Our program was closed. Close the ui if it exists. - return computer.ui_interact(user) - return 1 - - -// CONVENTIONS, READ THIS WHEN CREATING NEW PROGRAM AND OVERRIDING THIS PROC: -// Topic calls are automagically forwarded from NanoModule this program contains. -// Calls beginning with "PRG_" are reserved for programs handling. -// Calls beginning with "PC_" are reserved for computer handling (by whatever runs the program) -// ALWAYS INCLUDE PARENT CALL ..() OR DIE IN FIRE. -/datum/computer_file/program/Topic(href, list/href_list) - if(..()) - return 1 - - var/datum/nanoui/ui = SSnanoui.get_open_ui(usr, src, "main") - - if(computer) - switch(href_list["action"]) - if("PC_exit") - computer.kill_program() - ui.close() - return 1 - if("PC_shutdown") - computer.shutdown_computer() - ui.close() - return 1 - if("PC_minimize") - var/mob/user = usr - if(!computer.active_program || !computer.all_components[MC_CPU]) - return - - computer.idle_threads.Add(computer.active_program) - program_state = PROGRAM_STATE_BACKGROUND // Should close any existing UIs - - computer.active_program = null - computer.update_icon() - ui.close() - - if(user && istype(user)) - computer.ui_interact(user) // Re-open the UI on this computer. It should show the main screen now. - - -/datum/computer_file/program/nano_host() - if(computer.physical) - return computer.physical - else - return computer - -/datum/computer_file/program/CanUseTopic(mob/user) - if(program_state != PROGRAM_STATE_ACTIVE) // Our program was closed. Close the ui if it exists. - return STATUS_CLOSE - return ..() diff --git a/code/modules/modular_computers/file_system/program_events.dm b/code/modules/modular_computers/file_system/program_events.dm deleted file mode 100644 index 279d646cfd7..00000000000 --- a/code/modules/modular_computers/file_system/program_events.dm +++ /dev/null @@ -1,18 +0,0 @@ -// Events are sent to the program by the computer. -// Always include a parent call when overriding an event. - -// Called when the ID card is removed from computer. ID is removed AFTER this proc. -/datum/computer_file/program/proc/event_idremoved(background, slot) - return - -// Called when the computer fails due to power loss. Override when program wants to specifically react to power loss. -/datum/computer_file/program/proc/event_powerfailure(background) - kill_program(forced = TRUE) - -// Called when the network connectivity fails. Computer does necessary checks and only calls this when requires_ntnet_feature and similar variables are not met. -/datum/computer_file/program/proc/event_networkfailure(background) - kill_program(forced = TRUE) - if(background) - computer.visible_message("\The [computer]'s screen displays an \"Process [filename].[filetype] (PID [rand(100,999)]) terminated - Network Error\" error") - else - computer.visible_message("\The [computer]'s screen briefly freezes and then shows \"NETWORK ERROR - NTNet connection lost. Please retry. If problem persists contact your system administrator.\" error.") diff --git a/code/modules/modular_computers/file_system/programs/antagonist/dos.dm b/code/modules/modular_computers/file_system/programs/antagonist/dos.dm deleted file mode 100644 index f6bc293db7d..00000000000 --- a/code/modules/modular_computers/file_system/programs/antagonist/dos.dm +++ /dev/null @@ -1,103 +0,0 @@ -/datum/computer_file/program/ntnet_dos - filename = "ntn_dos" - filedesc = "DoS Traffic Generator" - program_icon_state = "hostile" - extended_desc = "This advanced script can perform denial of service attacks against NTNet quantum relays. The system administrator will probably notice this. Multiple devices can run this program together against same relay for increased effect" - size = 20 - requires_ntnet = 1 - available_on_ntnet = 0 - available_on_syndinet = 1 - var/obj/machinery/ntnet_relay/target = null - var/dos_speed = 0 - var/error = "" - var/executed = 0 - -/datum/computer_file/program/ntnet_dos/process_tick() - dos_speed = 0 - switch(ntnet_status) - if(1) - dos_speed = NTNETSPEED_LOWSIGNAL * 10 - if(2) - dos_speed = NTNETSPEED_HIGHSIGNAL * 10 - if(3) - dos_speed = NTNETSPEED_ETHERNET * 10 - if(target && executed) - target.dos_overload += dos_speed - if(target.inoperable()) - target.dos_sources.Remove(src) - target = null - error = "Connection to destination relay lost." - -/datum/computer_file/program/ntnet_dos/kill_program(forced = FALSE) - if(target) - target.dos_sources.Remove(src) - target = null - executed = 0 - ..() - -/datum/computer_file/program/ntnet_dos/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "ntnet_dos.tmpl", "DoS Traffic Generator", 575, 250) - ui.set_auto_update(1) - ui.set_layout_key("program") - ui.open() - - -/datum/computer_file/program/ntnet_dos/Topic(href, list/href_list) - if(..()) - return 1 - switch(href_list["action"]) - if("PRG_target_relay") - for(var/obj/machinery/ntnet_relay/R in GLOB.ntnet_global.relays) - if("[R.uid]" == href_list["targid"]) - target = R - return 1 - if("PRG_reset") - if(target) - target.dos_sources.Remove(src) - target = null - executed = 0 - error = "" - return 1 - if("PRG_execute") - if(target) - executed = 1 - target.dos_sources.Add(src) - if(GLOB.ntnet_global.intrusion_detection_enabled) - var/obj/item/computer_hardware/network_card/network_card = computer.all_components[MC_NET] - GLOB.ntnet_global.add_log("IDS WARNING - Excess traffic flood targeting relay [target.uid] detected from device: [network_card.get_network_tag()]") - GLOB.ntnet_global.intrusion_detection_alarm = 1 - return 1 - -/datum/computer_file/program/ntnet_dos/ui_data(mob/user) - if(!GLOB.ntnet_global) - return - - var/list/data = get_header_data() - - if(error) - data["error"] = error - else if(target && executed) - data["target"] = 1 - data["speed"] = dos_speed - - // This is mostly visual, generate some strings of 1s and 0s - // Probability of 1 is equal of completion percentage of DoS attack on this relay. - // Combined with UI updates this adds quite nice effect to the UI - var/percentage = target.dos_overload * 100 / target.dos_capacity - data["dos_strings"] = list() - for(var/j, j<10, j++) - var/string = "" - for(var/i, i<20, i++) - string = "[string][prob(percentage)]" - data["dos_strings"] += list(list("nums" = string)) - else - data["relays"] = list() - for(var/obj/machinery/ntnet_relay/R in GLOB.ntnet_global.relays) - data["relays"] += list(list("id" = R.uid)) - data["focus"] = target ? target.uid : null - - return data diff --git a/code/modules/modular_computers/file_system/programs/antagonist/revelation.dm b/code/modules/modular_computers/file_system/programs/antagonist/revelation.dm deleted file mode 100644 index 42f722af799..00000000000 --- a/code/modules/modular_computers/file_system/programs/antagonist/revelation.dm +++ /dev/null @@ -1,74 +0,0 @@ -/datum/computer_file/program/revelation - filename = "revelation" - filedesc = "Revelation" - program_icon_state = "hostile" - extended_desc = "This virus can destroy hard drive of system it is executed on. It may be obfuscated to look like another non-malicious program. Once armed, it will destroy the system upon next execution." - size = 13 - requires_ntnet = 0 - available_on_ntnet = 0 - available_on_syndinet = 1 - var/armed = 0 - -/datum/computer_file/program/revelation/run_program(var/mob/living/user) - . = ..(user) - if(armed) - activate() - -/datum/computer_file/program/revelation/proc/activate() - if(computer) - computer.visible_message("\The [computer]'s screen brightly flashes and loud electrical buzzing is heard.") - computer.enabled = 0 - computer.update_icon() - var/obj/item/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD] - var/obj/item/computer_hardware/battery/battery_module = computer.all_components[MC_CELL] - var/obj/item/computer_hardware/recharger/recharger = computer.all_components[MC_CHARGE] - qdel(hard_drive) - computer.take_damage(25, BRUTE, 0, 0) - if(battery_module && prob(25)) - qdel(battery_module) - computer.visible_message("\The [computer]'s battery explodes in rain of sparks.") - do_sparks(5, 0, computer.loc) - - if(recharger && prob(50)) - qdel(recharger) - computer.visible_message("\The [computer]'s recharger explodes in rain of sparks.") - do_sparks(5, 0, computer.loc) - - -/datum/computer_file/program/revelation/Topic(href, list/href_list) - if(..()) - return 1 - switch(href_list["action"]) - if("PRG_arm") - armed = !armed - if("PRG_activate") - activate() - if("PRG_obfuscate") - var/mob/living/user = usr - var/newname = sanitize(input(user, "Enter new program name: ")) - if(!newname) - return - filedesc = newname - - -/datum/computer_file/program/revelation/clone() - var/datum/computer_file/program/revelation/temp = ..() - temp.armed = armed - return temp - -/datum/computer_file/program/revelation/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "revelation.tmpl", "Revelation Virus", 575, 250) - ui.set_auto_update(1) - ui.set_layout_key("program") - ui.open() - -/datum/computer_file/program/revelation/ui_data(mob/user) - var/list/data = get_header_data() - - data["armed"] = armed - - return data diff --git a/code/modules/modular_computers/file_system/programs/command/card.dm b/code/modules/modular_computers/file_system/programs/command/card.dm deleted file mode 100644 index cae4b5ed2e2..00000000000 --- a/code/modules/modular_computers/file_system/programs/command/card.dm +++ /dev/null @@ -1,493 +0,0 @@ -/datum/computer_file/program/card_mod - filename = "cardmod" - filedesc = "ID card modification program" - program_icon_state = "id" - extended_desc = "Program for programming employee ID cards to access parts of the station." - transfer_access = ACCESS_CHANGE_IDS - requires_ntnet = 0 - size = 8 - var/is_centcom = 0 - var/mode = 0 - var/printing = 0 - - //Cooldown for closing positions in seconds - //if set to -1: No cooldown... probably a bad idea - //if set to 0: Not able to close "original" positions. You can only close positions that you have opened before - var/change_position_cooldown = 60 - //Jobs you cannot open new positions for - var/list/blacklisted = list( - /datum/job/ai, - /datum/job/cyborg, - /datum/job/captain, - /datum/job/hop, - /datum/job/hos, - /datum/job/chief_engineer, - /datum/job/rd, - /datum/job/cmo, - /datum/job/judge, - /datum/job/blueshield, - /datum/job/nanotrasenrep, - /datum/job/pilot, - /datum/job/brigdoc, - /datum/job/mechanic, - /datum/job/barber, - /datum/job/chaplain, - /datum/job/ntnavyofficer, - /datum/job/ntspecops, - /datum/job/civilian, - /datum/job/syndicateofficer, - /datum/job/explorer // blacklisted so that HOPs don't try prioritizing it, then wonder why that doesn't work - ) - - //The scaling factor of max total positions in relation to the total amount of people on board the station in % - var/max_relative_positions = 30 //30%: Seems reasonable, limit of 6 @ 20 players - - //This is used to keep track of opened positions for jobs to allow instant closing - //Assoc array: "JobName" = (int) - var/list/opened_positions = list() - -/datum/computer_file/program/card_mod/proc/is_authenticated(var/mob/user) - if(user.can_admin_interact()) - return 1 - if(computer) - var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD] - if(card_slot) - var/obj/item/card/id/auth_card = card_slot.stored_card2 - if(auth_card) - return check_access(auth_card) - return 0 - -/datum/computer_file/program/card_mod/proc/check_access(obj/item/I) - if(ACCESS_CHANGE_IDS in I.GetAccess()) - return 1 - return 0 - -/datum/computer_file/program/card_mod/proc/get_target_rank() - if(computer) - var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD] - if(card_slot) - var/obj/item/card/id/id_card = card_slot.stored_card - if(id_card && id_card.assignment) - return id_card.assignment - return "Unassigned" - -/datum/computer_file/program/card_mod/proc/format_job_slots() - var/list/formatted = list() - for(var/datum/job/job in SSjobs.occupations) - if(job_blacklisted(job)) - continue - formatted.Add(list(list( - "title" = job.title, - "current_positions" = job.current_positions, - "total_positions" = job.total_positions, - "can_open" = can_open_job(job), - "can_close" = can_close_job(job), - "can_prioritize" = can_prioritize_job(job) - ))) - - return formatted - -/datum/computer_file/program/card_mod/proc/format_card_skins(list/card_skins) - var/list/formatted = list() - for(var/skin in card_skins) - formatted.Add(list(list( - "display_name" = get_skin_desc(skin), - "skin" = skin))) - - return formatted - - -/datum/computer_file/program/card_mod/proc/job_blacklisted(datum/job/job) - return (job.type in blacklisted) - - -//Logic check for if you can open the job -/datum/computer_file/program/card_mod/proc/can_open_job(datum/job/job) - if(job) - if(!job_blacklisted(job)) - if((job.total_positions <= GLOB.player_list.len * (max_relative_positions / 100))) - var/delta = (world.time / 10) - GLOB.time_last_changed_position - if((change_position_cooldown < delta) || (opened_positions[job.title] < 0)) - return 1 - return -2 - return -1 - return 0 - -//Logic check for if you can close the job -/datum/computer_file/program/card_mod/proc/can_close_job(datum/job/job) - if(job) - if(!job_blacklisted(job)) - if(job.total_positions > job.current_positions) - var/delta = (world.time / 10) - GLOB.time_last_changed_position - if((change_position_cooldown < delta) || (opened_positions[job.title] > 0)) - return 1 - return -2 - return -1 - return 0 - -/datum/computer_file/program/card_mod/proc/can_prioritize_job(datum/job/job) - if(job) - if(!job_blacklisted(job)) - if(job in SSjobs.prioritized_jobs) - return 2 - else - if(SSjobs.prioritized_jobs.len >= 3) - return 0 - if(job.total_positions <= job.current_positions) - return 0 - return 1 - return -1 - -/datum/computer_file/program/card_mod/proc/format_jobs(list/jobs, targetrank, list/jobformats) - var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD] - if(!card_slot || !card_slot.stored_card) - return null - var/list/formatted = list() - for(var/job in jobs) - formatted.Add(list(list( - "display_name" = replacetext(job, " ", " "), - "target_rank" = targetrank, - "job" = job, - "jlinkformat" = jobformats[job] ? jobformats[job] : null))) - return formatted - - -/datum/computer_file/program/card_mod/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "card_prog.tmpl", "ID card modification program", 775, 700) - ui.set_layout_key("program") - ui.open() - -/datum/computer_file/program/card_mod/Topic(href, href_list) - if(..()) - return 1 - - var/obj/item/computer_hardware/card_slot/card_slot - var/obj/item/computer_hardware/printer/printer - if(computer) - card_slot = computer.all_components[MC_CARD] - printer = computer.all_components[MC_PRINT] - if(!card_slot) - return - - var/mob/user = usr - - var/obj/item/card/id/modify = card_slot.stored_card - var/obj/item/card/id/scan = card_slot.stored_card2 - - switch(href_list["action"]) - if("PRG_modify") - if(modify) - GLOB.data_core.manifest_modify(modify.registered_name, modify.assignment) - modify.name = "[modify.registered_name]'s ID Card ([modify.assignment])" - card_slot.try_eject(1, user) - else - var/obj/item/I = usr.get_active_hand() - if(istype(I, /obj/item/card/id)) - if(!usr.drop_item()) - return - I.forceMove(computer) - card_slot.stored_card = I - - if("PRG_scan") - if(scan) - card_slot.try_eject(2, user) - else - var/obj/item/I = usr.get_active_hand() - if(istype(I, /obj/item/card/id)) - if(!usr.drop_item()) - return - I.forceMove(computer) - card_slot.stored_card2 = I - - if("PRG_access") - if(href_list["allowed"]) - if(is_authenticated(usr)) - var/access_type = text2num(href_list["access_target"]) - var/access_allowed = text2num(href_list["allowed"]) - if(access_type in (is_centcom ? get_all_centcom_access() : get_all_accesses())) - modify.access -= access_type - if(!access_allowed) - modify.access += access_type - - if("PRG_skin") - var/skin = href_list["skin_target"] - if(is_authenticated(usr) && modify && ((skin in get_station_card_skins()) || ((skin in get_centcom_card_skins()) && is_centcom))) - modify.icon_state = href_list["skin_target"] - - if("PRG_assign") - if(is_authenticated(usr) && modify) - var/t1 = href_list["assign_target"] - if(t1 == "Custom") - var/temp_t = sanitize(reject_bad_name(copytext(input("Enter a custom job assignment.", "Assignment"), 1, MAX_MESSAGE_LEN), TRUE)) - //let custom jobs function as an impromptu alt title, mainly for sechuds - if(temp_t && modify) - SSjobs.log_job_transfer(modify.registered_name, modify.getRankAndAssignment(), temp_t, scan.registered_name) - modify.assignment = temp_t - log_game("[key_name(usr)] has given \"[modify.registered_name]\" the custom job title \"[temp_t]\".") - else - var/list/access = list() - if(is_centcom && islist(get_centcom_access(t1))) - access = get_centcom_access(t1) - else - var/datum/job/jobdatum - for(var/jobtype in typesof(/datum/job)) - var/datum/job/J = new jobtype - if(ckey(J.title) == ckey(t1)) - jobdatum = J - break - if(!jobdatum) - to_chat(usr, "No log exists for this job: [t1]") - return - - access = jobdatum.get_access() - - var/jobnamedata = modify.getRankAndAssignment() - log_game("[key_name(usr)] has reassigned \"[modify.registered_name]\" from \"[jobnamedata]\" to \"[t1]\".") - if(t1 == "Civilian") - message_admins("[key_name_admin(usr)] has reassigned \"[modify.registered_name]\" from \"[jobnamedata]\" to \"[t1]\".") - - SSjobs.log_job_transfer(modify.registered_name, jobnamedata, t1, scan.registered_name) - if(modify.owner_uid) - SSjobs.slot_job_transfer(modify.rank, t1) - - var/mob/living/carbon/human/H = modify.getPlayer() - if(istype(H)) - if(jobban_isbanned(H, t1)) - message_admins("[ADMIN_FULLMONTY(H)] has been assigned the job [t1], in possible violation of their job ban.") - if(H.mind) - H.mind.playtime_role = t1 - - modify.access = access - modify.assignment = t1 - modify.rank = t1 - - if("PRG_reg") - if(is_authenticated(usr)) - var/temp_name = reject_bad_name(href_list["reg"], TRUE) - if(temp_name) - modify.registered_name = temp_name - else - computer.visible_message("[src] buzzes rudely.") - - if("PRG_account") - if(is_authenticated(usr)) - var/account_num = text2num(href_list["account"]) - modify.associated_account_number = account_num - - if("PRG_mode") - mode = text2num(href_list["mode_target"]) - - if("PRG_wipe_my_logs") - if(is_authenticated(usr) && is_centcom) - var/delcount = SSjobs.delete_log_records(scan.registered_name, FALSE) - if(delcount) - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) - - if("PRG_wipe_all_logs") - if(is_authenticated(usr)) - var/delcount = SSjobs.delete_log_records(scan.registered_name, TRUE) - if(delcount) - message_admins("[key_name_admin(usr)] has wiped all ID computer logs.") - usr.create_log(MISC_LOG, "wiped all ID computer logs.") - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) - - if("PRG_print") - if(!printing && computer) - printing = 1 - playsound(computer.loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1) - spawn(50) - printing = 0 - SSnanoui.update_uis(src) - var/title - var/content - if(mode == 2) - title = "crew manifest ([station_time_timestamp()])" - content = "

    Crew Manifest


    [GLOB.data_core ? GLOB.data_core.get_manifest(0) : ""]" - else if(modify && !mode) - title = "access report" - content = {"

    Access Report

    - Prepared By: [scan && scan.registered_name ? scan.registered_name : "Unknown"]
    - For: [modify.registered_name ? modify.registered_name : "Unregistered"]
    -
    - Assignment: [modify.assignment]
    - Account Number: #[modify.associated_account_number]
    - Blood Type: [modify.blood_type]

    - Access:
    "} - - var/first = 1 - for(var/A in modify.access) - content += "[first ? "" : ", "][get_access_desc(A)]" - first = 0 - content += "
    " - - if(content) - if(!printer.print_text(content, title)) - to_chat(user, "Hardware error: Printer was unable to print the file. It may be out of paper.") - return 1 - else - computer.visible_message("\The [computer] prints out paper.") - - if("PRG_terminate") - if(is_authenticated(usr)) - var/jobnamedata = modify.getRankAndAssignment() - var/reason = sanitize(copytext(input("Enter legal reason for termination. Enter nothing to cancel.", "Employment Termination"), 1, MAX_MESSAGE_LEN)) - if(!reason || !is_authenticated(usr) || !modify) - return - log_game("[key_name(usr)] has terminated the employment of \"[modify.registered_name]\" the \"[jobnamedata]\" for: \"[reason]\".") - message_admins("[key_name_admin(usr)] has terminated the employment of \"[modify.registered_name]\" the \"[jobnamedata]\" for: \"[reason]\".") - usr.create_log(MISC_LOG, "terminated the employment of \"[modify.registered_name]\" the \"[jobnamedata]\"") - SSjobs.log_job_transfer(modify.registered_name, jobnamedata, "Terminated", scan.registered_name) - SSjobs.notify_dept_head(modify.rank, "[scan.registered_name] has terminated the employment of \"[modify.registered_name]\" the \"[jobnamedata]\" for \"[reason]\".") - modify.assignment = "Terminated" - modify.access = list() - - if("PRG_make_job_available") - // MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS - if(is_authenticated(usr)) - var/edit_job_target = href_list["job"] - var/datum/job/j = SSjobs.GetJob(edit_job_target) - if(!j) - return 1 - if(can_open_job(j) != 1) - return 1 - if(opened_positions[edit_job_target] >= 0) - GLOB.time_last_changed_position = world.time / 10 - j.total_positions++ - opened_positions[edit_job_target]++ - log_game("[key_name(usr)] has opened a job slot for job \"[j]\".") - - if("PRG_make_job_unavailable") - // MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS - if(is_authenticated(usr)) - var/edit_job_target = href_list["job"] - var/datum/job/j = SSjobs.GetJob(edit_job_target) - if(!j) - return 1 - if(can_close_job(j) != 1) - return 1 - //Allow instant closing without cooldown if a position has been opened before - if(opened_positions[edit_job_target] <= 0) - GLOB.time_last_changed_position = world.time / 10 - j.total_positions-- - opened_positions[edit_job_target]-- - log_game("[key_name(usr)] has closed a job slot for job \"[j]\".") - - - if("PRG_prioritize_job") - // TOGGLE WHETHER JOB APPEARS AS PRIORITIZED IN THE LOBBY - if(is_authenticated(usr)) - var/priority_target = href_list["job"] - var/datum/job/j = SSjobs.GetJob(priority_target) - if(!j) - return 0 - // Unlike the proper ID computer, this does not check job_in_department - var/priority = TRUE - if(j in SSjobs.prioritized_jobs) - SSjobs.prioritized_jobs -= j - priority = FALSE - else if(SSjobs.prioritized_jobs.len < 3) - SSjobs.prioritized_jobs += j - else - return 0 - log_game("[key_name(usr)] [priority ? "prioritized" : "unprioritized"] the job \"[j.title]\".") - playsound(computer.loc, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) - - if(modify) - modify.name = text("[modify.registered_name]'s ID Card ([modify.assignment])") - - SSnanoui.update_uis(src) - return 1 - -/datum/computer_file/program/card_mod/ui_data(mob/user) - var/list/data = get_header_data() - - var/obj/item/card/id/modify = null - var/obj/item/card/id/scan = null - - var/obj/item/computer_hardware/card_slot/card_slot - var/obj/item/computer_hardware/printer/printer - if(computer) - card_slot = computer.all_components[MC_CARD] - printer = computer.all_components[MC_PRINT] - if(card_slot) - modify = card_slot.stored_card - scan = card_slot.stored_card2 - - data["src"] = UID() - data["station_name"] = station_name() - data["mode"] = mode - data["printing"] = printing - data["printer"] = printer ? TRUE : FALSE - data["manifest"] = GLOB.data_core ? GLOB.data_core.get_manifest(0) : null - data["target_name"] = modify ? modify.name : "-----" - data["target_owner"] = modify && modify.registered_name ? modify.registered_name : "-----" - data["target_rank"] = get_target_rank() - data["scan_name"] = scan ? scan.name : "-----" - data["scan_owner"] = scan && scan.registered_name ? scan.registered_name : null - data["authenticated"] = is_authenticated(user) - data["has_modify"] = !!modify - data["account_number"] = modify ? modify.associated_account_number : null - data["centcom_access"] = is_centcom - data["all_centcom_access"] = null - data["regions"] = null - - var/list/job_formats = SSjobs.format_jobs_for_id_computer(modify) - - data["top_jobs"] = format_jobs(list("Captain", "Custom"), data["target_rank"], job_formats) - data["engineering_jobs"] = format_jobs(GLOB.engineering_positions, data["target_rank"], job_formats) - data["medical_jobs"] = format_jobs(GLOB.medical_positions, data["target_rank"], job_formats) - data["science_jobs"] = format_jobs(GLOB.science_positions, data["target_rank"], job_formats) - data["security_jobs"] = format_jobs(GLOB.security_positions, data["target_rank"], job_formats) - data["support_jobs"] = format_jobs(GLOB.support_positions, data["target_rank"], job_formats) - data["civilian_jobs"] = format_jobs(GLOB.civilian_positions, data["target_rank"], job_formats) - data["special_jobs"] = format_jobs(GLOB.whitelisted_positions, data["target_rank"], job_formats) - data["centcom_jobs"] = format_jobs(get_all_centcom_jobs(), data["target_rank"], job_formats) - data["card_skins"] = format_card_skins(get_station_card_skins()) - - data["job_slots"] = format_job_slots() - - var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1) - var/mins = round(time_to_wait / 60) - var/seconds = time_to_wait - (60*mins) - data["cooldown_mins"] = mins - data["cooldown_secs"] = (seconds < 10) ? "0[seconds]" : seconds - - if(mode == 3 && is_authenticated(user)) - data["id_change_html"] = SSjobs.fetch_transfer_record_html(is_centcom) - - if(modify) - data["current_skin"] = modify.icon_state - - if(modify && is_centcom) - var/list/all_centcom_access = list() - for(var/access in get_all_centcom_access()) - all_centcom_access.Add(list(list( - "desc" = replacetext(get_centcom_access_desc(access), " ", " "), - "ref" = access, - "allowed" = (access in modify.access) ? 1 : 0))) - - data["all_centcom_access"] = all_centcom_access - data["all_centcom_skins"] = format_card_skins(get_centcom_card_skins()) - - else if(modify) - var/list/regions = list() - for(var/i = 1; i <= 7; i++) - var/list/accesses = list() - for(var/access in get_region_accesses(i)) - if(get_access_desc(access)) - accesses.Add(list(list( - "desc" = replacetext(get_access_desc(access), " ", " "), - "ref" = access, - "allowed" = (access in modify.access) ? 1 : 0))) - - regions.Add(list(list( - "name" = get_region_accesses_name(i), - "accesses" = accesses))) - - data["regions"] = regions - - return data diff --git a/code/modules/modular_computers/file_system/programs/command/comms.dm b/code/modules/modular_computers/file_system/programs/command/comms.dm deleted file mode 100644 index c23f0c9e3c7..00000000000 --- a/code/modules/modular_computers/file_system/programs/command/comms.dm +++ /dev/null @@ -1,385 +0,0 @@ -/datum/computer_file/program/comm - filename = "comm" - filedesc = "Command and communications" - program_icon_state = "comm" - extended_desc = "Used to command and control the station. Can relay long-range communications. This program can not be run on tablet computers." - required_access = ACCESS_HEADS - requires_ntnet = 1 - size = 12 - usage_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP - network_destination = "station long-range communication array" - - var/authenticated = COMM_AUTHENTICATION_NONE - var/list/messagetitle = list() - var/list/messagetext = list() - var/currmsg = 0 - var/aicurrmsg = 0 - var/menu_state = COMM_SCREEN_MAIN - var/ai_menu_state = COMM_SCREEN_MAIN - var/message_cooldown = 0 - var/centcomm_message_cooldown = 0 - var/tmp_alertlevel = 0 - - var/stat_msg1 - var/stat_msg2 - var/display_type="blank" - - var/datum/announcement/priority/crew_announcement = new - -/datum/computer_file/program/comm/New() - GLOB.shuttle_caller_list += src - ..() - crew_announcement.newscast = 0 - -/datum/computer_file/program/comm/Destroy() - GLOB.shuttle_caller_list -= src - SSshuttle.autoEvac() - return ..() - -/datum/computer_file/program/comm/proc/is_authenticated(mob/user, loud = 1) - if(authenticated == COMM_AUTHENTICATION_MAX) - return COMM_AUTHENTICATION_MAX - else if(user.can_admin_interact()) - return COMM_AUTHENTICATION_MAX - else if(authenticated) - return COMM_AUTHENTICATION_MIN - else - if(loud) - to_chat(user, "Access denied.") - return COMM_AUTHENTICATION_NONE - -/datum/computer_file/program/comm/proc/change_security_level(mob/user, new_level) - tmp_alertlevel = new_level - var/old_level = GLOB.security_level - if(!tmp_alertlevel) - tmp_alertlevel = SEC_LEVEL_GREEN - if(tmp_alertlevel < SEC_LEVEL_GREEN) - tmp_alertlevel = SEC_LEVEL_GREEN - if(tmp_alertlevel > SEC_LEVEL_BLUE) - tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this - set_security_level(tmp_alertlevel) - if(GLOB.security_level != old_level) - log_game("[key_name(user)] has changed the security level to [get_security_level()].") - message_admins("[key_name_admin(user)] has changed the security level to [get_security_level()].") - switch(GLOB.security_level) - if(SEC_LEVEL_GREEN) - feedback_inc("alert_comms_green", 1) - if(SEC_LEVEL_BLUE) - feedback_inc("alert_comms_blue", 1) - tmp_alertlevel = 0 - -/datum/computer_file/program/comm/proc/setCurrentMessage(mob/user, value) - if(isAI(user) || isrobot(user)) - aicurrmsg = value - else - currmsg = value - -/datum/computer_file/program/comm/proc/getCurrentMessage(mob/user) - if(isAI(user) || isrobot(user)) - return aicurrmsg - else - return currmsg - -/datum/computer_file/program/comm/proc/setMenuState(mob/user, value) - if(isAI(user) || isrobot(user)) - ai_menu_state=value - else - menu_state=value - -/datum/computer_file/program/comm/proc/getMenuState(mob/user) - if(isAI(user) || isrobot(user)) - return ai_menu_state - else - return menu_state - -/datum/computer_file/program/comm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "comm_program.tmpl", "Command and communications program", 575, 500) - ui.set_layout_key("program") - ui.open() - -/datum/computer_file/program/comm/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/list/data = get_header_data() - data["is_ai"] = isAI(user) || isrobot(user) - data["menu_state"] = data["is_ai"] ? ai_menu_state : menu_state - data["emagged"] = computer ? computer.emagged : null - data["authenticated"] = is_authenticated(user, 0) - data["screen"] = getMenuState(usr) - - data["stat_display"] = list( - "type" = display_type, - "line_1" = (stat_msg1 ? stat_msg1 : "-----"), - "line_2" = (stat_msg2 ? stat_msg2 : "-----"), - - "presets" = list( - list("name" = "blank", "label" = "Clear", "desc" = "Blank slate"), - list("name" = "shuttle", "label" = "Shuttle ETA", "desc" = "Display how much time is left."), - list("name" = "message", "label" = "Message", "desc" = "A custom message.") - ), - - "alerts"=list( - list("alert" = "default", "label" = "Nanotrasen", "desc" = "Oh god."), - list("alert" = "redalert", "label" = "Red Alert", "desc" = "Nothing to do with communists."), - list("alert" = "lockdown", "label" = "Lockdown", "desc" = "Let everyone know they're on lockdown."), - list("alert" = "biohazard", "label" = "Biohazard", "desc" = "Great for virus outbreaks and parties."), - ) - ) - - data["security_level"] = GLOB.security_level - data["str_security_level"] = capitalize(get_security_level()) - data["levels"] = list( - list("id" = SEC_LEVEL_GREEN, "name" = "Green"), - list("id" = SEC_LEVEL_BLUE, "name" = "Blue"), - ) - - var/list/msg_data = list() - for(var/i = 1; i <= messagetext.len; i++) - msg_data.Add(list(list("title" = messagetitle[i], "body" = messagetext[i], "id" = i))) - - data["messages"] = msg_data - if((data["is_ai"] && aicurrmsg) || (!data["is_ai"] && currmsg)) - data["current_message"] = data["is_ai"] ? messagetext[aicurrmsg] : messagetext[currmsg] - data["current_message_title"] = data["is_ai"] ? messagetitle[aicurrmsg] : messagetitle[currmsg] - - data["lastCallLoc"] = SSshuttle.emergencyLastCallLoc ? format_text(SSshuttle.emergencyLastCallLoc.name) : null - - var/shuttle[0] - switch(SSshuttle.emergency.mode) - if(SHUTTLE_IDLE, SHUTTLE_RECALL) - shuttle["callStatus"] = 2 //#define - else - shuttle["callStatus"] = 1 - if(SSshuttle.emergency.mode == SHUTTLE_CALL) - var/timeleft = SSshuttle.emergency.timeLeft() - shuttle["eta"] = "[timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]" - - data["shuttle"] = shuttle - - return data - -/datum/computer_file/program/comm/Topic(href, href_list) - if(..()) - return 1 - - var/turf/T = get_turf(computer) - if(!is_secure_level(T.z)) - to_chat(usr, "Unable to establish a connection: You're too far away from the station!") - return 1 - - if(href_list["PRG_login"]) - if(!ishuman(usr)) - to_chat(usr, "Access denied.") - return - - var/list/access = usr.get_access() - if(ACCESS_HEADS in access) - authenticated = COMM_AUTHENTICATION_MIN - - if(ACCESS_CAPTAIN in access) - authenticated = COMM_AUTHENTICATION_MAX - var/mob/living/carbon/human/H = usr - var/obj/item/card/id = H.get_idcard(TRUE) - if(istype(id)) - crew_announcement.announcer = GetNameAndAssignmentFromId(id) - - SSnanoui.update_uis(src) - return 1 - - if(href_list["PRG_logout"]) - authenticated = COMM_AUTHENTICATION_NONE - crew_announcement.announcer = "" - setMenuState(usr, COMM_SCREEN_MAIN) - SSnanoui.update_uis(src) - return 1 - - if(is_authenticated(usr)) - switch(href_list["PRG_operation"]) - if("main") - setMenuState(usr, COMM_SCREEN_MAIN) - - if("changeseclevel") - setMenuState(usr,COMM_SCREEN_SECLEVEL) - - if("newalertlevel") - if(isAI(usr) || isrobot(usr)) - to_chat(usr, "Firewalls prevent you from changing the alert level.") - return 1 - else if(usr.can_admin_interact()) - change_security_level(usr, text2num(href_list["level"])) - return 1 - else if(!ishuman(usr)) - to_chat(usr, "Security measures prevent you from changing the alert level.") - return 1 - - var/mob/living/carbon/human/L = usr - var/obj/item/card = L.get_active_hand() - var/obj/item/card/id/I = (card && card.GetID()) || L.wear_id || L.wear_pda - if(istype(I, /obj/item/pda)) - var/obj/item/pda/pda = I - I = pda.id - if(I && istype(I)) - if(ACCESS_CAPTAIN in I.access) - change_security_level(usr, text2num(href_list["level"])) - else - to_chat(usr, "You are not authorized to do this.") - setMenuState(usr, COMM_SCREEN_MAIN) - else - to_chat(usr, "You need to swipe your ID.") - - if("announce") - if(is_authenticated(usr) == COMM_AUTHENTICATION_MAX) - if(message_cooldown) - to_chat(usr, "Please allow at least one minute to pass between announcements.") - SSnanoui.update_uis(src) - return 1 - var/input = input(usr, "Please write a message to announce to the station crew.", "Priority Announcement") - if(!input || message_cooldown || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)) - SSnanoui.update_uis(src) - return 1 - crew_announcement.Announce(input) - message_cooldown = 1 - spawn(600)//One minute cooldown - message_cooldown = 0 - - if("callshuttle") - var/input = clean_input("Please enter the reason for calling the shuttle.", "Shuttle Call Reason.","") - if(!input || ..() || !is_authenticated(usr)) - SSnanoui.update_uis(src) - return 1 - - call_shuttle_proc(usr, input) - if(SSshuttle.emergency.timer) - post_status("shuttle") - setMenuState(usr, COMM_SCREEN_MAIN) - - if("cancelshuttle") - if(isAI(usr) || isrobot(usr)) - to_chat(usr, "Firewalls prevent you from recalling the shuttle.") - SSnanoui.update_uis(src) - return 1 - var/response = alert("Are you sure you wish to recall the shuttle?", "Confirm", "Yes", "No") - if(response == "Yes") - cancel_call_proc(usr) - if(SSshuttle.emergency.timer) - post_status("shuttle") - setMenuState(usr, COMM_SCREEN_MAIN) - - if("messagelist") - currmsg = 0 - if(href_list["msgid"]) - setCurrentMessage(usr, text2num(href_list["msgid"])) - setMenuState(usr,COMM_SCREEN_MESSAGES) - - if("delmessage") - if(href_list["msgid"]) - currmsg = text2num(href_list["msgid"]) - var/response = alert("Are you sure you wish to delete this message?", "Confirm", "Yes", "No") - if(response == "Yes") - if(currmsg) - var/id = getCurrentMessage() - var/title = messagetitle[id] - var/text = messagetext[id] - messagetitle.Remove(title) - messagetext.Remove(text) - if(currmsg == id) - currmsg = 0 - if(aicurrmsg == id) - aicurrmsg = 0 - setMenuState(usr,COMM_SCREEN_MESSAGES) - - if("status") - setMenuState(usr,COMM_SCREEN_STAT) - - // Status display stuff - if("setstat") - display_type=href_list["statdisp"] - switch(display_type) - if("message") - post_status("message", stat_msg1, stat_msg2, usr) - if("alert") - post_status("alert", href_list["alert"], user = usr) - else - post_status(href_list["statdisp"], user = usr) - setMenuState(usr, COMM_SCREEN_STAT) - - if("setmsg1") - stat_msg1 = clean_input("Line 1", "Enter Message Text", stat_msg1) - setMenuState(usr, COMM_SCREEN_STAT) - - if("setmsg2") - stat_msg2 = clean_input("Line 2", "Enter Message Text", stat_msg2) - setMenuState(usr, COMM_SCREEN_STAT) - - if("nukerequest") - if(is_authenticated(usr) == COMM_AUTHENTICATION_MAX) - if(centcomm_message_cooldown) - to_chat(usr, "Arrays recycling. Please stand by.") - SSnanoui.update_uis(src) - return 1 - var/input = stripped_input(usr, "Please enter the reason for requesting the nuclear self-destruct codes. Misuse of the nuclear request system will not be tolerated under any circumstances. Transmission does not guarantee a response.", "Self Destruct Code Request.","") - if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)) - SSnanoui.update_uis(src) - return 1 - Nuke_request(input, usr) - to_chat(usr, "Request sent.") - log_game("[key_name(usr)] has requested the nuclear codes from Centcomm") - GLOB.priority_announcement.Announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested",'sound/AI/commandreport.ogg') - centcomm_message_cooldown = 1 - spawn(6000)//10 minute cooldown - centcomm_message_cooldown = 0 - setMenuState(usr,COMM_SCREEN_MAIN) - - if("MessageCentcomm") - if(is_authenticated(usr) == COMM_AUTHENTICATION_MAX) - if(centcomm_message_cooldown) - to_chat(usr, "Arrays recycling. Please stand by.") - SSnanoui.update_uis(src) - return 1 - var/input = stripped_input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "") - if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)) - SSnanoui.update_uis(src) - return 1 - Centcomm_announce(input, usr) - to_chat(usr, "Message transmitted.") - log_game("[key_name(usr)] has made a Centcomm announcement: [input]") - centcomm_message_cooldown = 1 - spawn(6000)//10 minute cooldown - centcomm_message_cooldown = 0 - setMenuState(usr,COMM_SCREEN_MAIN) - - // OMG SYNDICATE ...LETTERHEAD - if("MessageSyndicate") - if((is_authenticated(usr) == COMM_AUTHENTICATION_MAX) && (computer && computer.emagged)) - if(centcomm_message_cooldown) - to_chat(usr, "Arrays recycling. Please stand by.") - SSnanoui.update_uis(src) - return 1 - var/input = stripped_input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "") - if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)) - SSnanoui.update_uis(src) - return 1 - Syndicate_announce(input, usr) - to_chat(usr, "Message transmitted.") - log_game("[key_name(usr)] has made a Syndicate announcement: [input]") - centcomm_message_cooldown = 1 - spawn(6000)//10 minute cooldown - centcomm_message_cooldown = 0 - setMenuState(usr,COMM_SCREEN_MAIN) - - if("RestartNanoMob") - if(SSmob_hunt) - if(SSmob_hunt.manual_reboot()) - var/loading_msg = pick("Respawning spawns", "Reticulating splines", "Flipping hat", - "Capturing all of them", "Fixing minor text issues", "Being the very best", - "Nerfing this", "Not communicating with playerbase", "Coding a ripoff in a 2D spaceman game") - to_chat(usr, "Restarting Nano-Mob Hunter GO! game server. [loading_msg]...") - else - to_chat(usr, "Nano-Mob Hunter GO! game server reboot failed due to recent restart. Please wait before re-attempting.") - else - to_chat(usr, "Nano-Mob Hunter GO! game server is offline for extended maintenance. Contact your Central Command administrators for more info if desired.") - - SSnanoui.update_uis(src) - return 1 diff --git a/code/modules/modular_computers/file_system/programs/engineering/alarm.dm b/code/modules/modular_computers/file_system/programs/engineering/alarm.dm deleted file mode 100644 index 8cb47337a6d..00000000000 --- a/code/modules/modular_computers/file_system/programs/engineering/alarm.dm +++ /dev/null @@ -1,71 +0,0 @@ -/datum/computer_file/program/alarm_monitor - filename = "alarmmonitor" - filedesc = "Alarm Monitoring" - ui_header = "alarm_green.gif" - program_icon_state = "alert-green" - extended_desc = "This program provides visual interface for station's alarm system." - requires_ntnet = 1 - network_destination = "alarm monitoring network" - size = 5 - var/list/datum/alarm_handler/alarm_handlers - -/datum/computer_file/program/alarm_monitor/New() - ..() - alarm_handlers = list(SSalarms.atmosphere_alarm, SSalarms.fire_alarm, SSalarms.power_alarm) - for(var/datum/alarm_handler/AH in alarm_handlers) - AH.register(src, /datum/computer_file/program/alarm_monitor/proc/update_icon) - -/datum/computer_file/program/alarm_monitor/Destroy() - for(var/datum/alarm_handler/AH in alarm_handlers) - AH.unregister(src) - QDEL_NULL(alarm_handlers) - return ..() - -/datum/computer_file/program/alarm_monitor/proc/update_icon() - for(var/datum/alarm_handler/AH in alarm_handlers) - if(AH.has_major_alarms()) - program_icon_state = "alert-red" - ui_header = "alarm_red.gif" - update_computer_icon() - return 1 - program_icon_state = "alert-green" - ui_header = "alarm_green.gif" - update_computer_icon() - return 0 - -/datum/computer_file/program/alarm_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "alarm_monitor.tmpl", "Alarm Monitoring", 575, 700) - ui.set_auto_update(1) - ui.set_layout_key("program") - ui.open() - -/datum/computer_file/program/alarm_monitor/ui_data(mob/user) - var/list/data = get_header_data() - - var/categories[0] - for(var/datum/alarm_handler/AH in alarm_handlers) - categories[++categories.len] = list("category" = AH.category, "alarms" = list()) - for(var/datum/alarm/A in AH.major_alarms()) - var/cameras[0] - var/lost_sources[0] - - if(isAI(user)) - for(var/obj/machinery/camera/C in A.cameras()) - cameras[++cameras.len] = C.nano_structure() - for(var/datum/alarm_source/AS in A.sources) - if(!AS.source) - lost_sources[++lost_sources.len] = AS.source_name - - categories[categories.len]["alarms"] += list(list( - "name" = sanitize(A.alarm_name()), - "origin_lost" = A.origin == null, - "has_cameras" = cameras.len, - "cameras" = cameras, - "lost_sources" = lost_sources.len ? sanitize(english_list(lost_sources, nothing_text = "", and_text = ", ")) : "")) - data["categories"] = categories - - return data diff --git a/code/modules/modular_computers/file_system/programs/engineering/power_monitor.dm b/code/modules/modular_computers/file_system/programs/engineering/power_monitor.dm deleted file mode 100644 index 0763d527345..00000000000 --- a/code/modules/modular_computers/file_system/programs/engineering/power_monitor.dm +++ /dev/null @@ -1,48 +0,0 @@ -/datum/computer_file/program/power_monitor - filename = "powermonitor" - filedesc = "Power Monitoring" - program_icon_state = "power_monitor" - extended_desc = "This program connects to sensors around the station to provide information about electrical systems" - ui_header = "power_norm.gif" - transfer_access = ACCESS_ENGINE - usage_flags = PROGRAM_CONSOLE - requires_ntnet = 0 - network_destination = "power monitoring system" - size = 9 - var/obj/structure/cable/attached - -/datum/computer_file/program/power_monitor/run_program(mob/living/user) - . = ..(user) - search() - -/datum/computer_file/program/power_monitor/process_tick() - if(!attached) - search() - -/datum/computer_file/program/power_monitor/proc/search() - var/turf/T = get_turf(computer) - attached = locate() in T - -/datum/computer_file/program/power_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "power_monitor.tmpl", "Alarm Monitoring", 800, 700) - ui.set_auto_update(1) - ui.set_layout_key("program") - ui.open() - -/datum/computer_file/program/power_monitor/ui_data() - var/list/data = get_header_data() - - data["powermonitor"] = attached ? TRUE : FALSE - - if(attached) - var/datum/powernet/powernet = attached.powernet - data["poweravail"] = powernet.avail - data["powerload"] = powernet.viewload - data["powerdemand"] = powernet.load - data["apcs"] = GLOB.apc_repository.apc_data(powernet) - - return data diff --git a/code/modules/modular_computers/file_system/programs/engineering/sm_monitor.dm b/code/modules/modular_computers/file_system/programs/engineering/sm_monitor.dm deleted file mode 100644 index 0045b36f30e..00000000000 --- a/code/modules/modular_computers/file_system/programs/engineering/sm_monitor.dm +++ /dev/null @@ -1,137 +0,0 @@ -/datum/computer_file/program/supermatter_monitor - filename = "smmonitor" - filedesc = "Supermatter Monitoring" - ui_header = "smmon_0.gif" - program_icon_state = "smmon_0" - extended_desc = "This program connects to specially calibrated supermatter sensors to provide information on the status of supermatter-based engines." - requires_ntnet = TRUE - transfer_access = ACCESS_CONSTRUCTION - network_destination = "supermatter monitoring system" - size = 5 - var/last_status = SUPERMATTER_INACTIVE - var/list/supermatters - var/obj/machinery/power/supermatter_shard/active // Currently selected supermatter crystal. - - -/datum/computer_file/program/supermatter_monitor/process_tick() - ..() - var/new_status = get_status() - if(last_status != new_status) - last_status = new_status - if(last_status == SUPERMATTER_ERROR) - last_status = SUPERMATTER_INACTIVE - ui_header = "smmon_[last_status].gif" - program_icon_state = "smmon_[last_status]" - if(istype(computer)) - computer.update_icon() - -/datum/computer_file/program/supermatter_monitor/run_program(mob/living/user) - . = ..(user) - refresh() - -/datum/computer_file/program/supermatter_monitor/kill_program(forced = FALSE) - active = null - supermatters = null - ..() - -// Refreshes list of active supermatter crystals -/datum/computer_file/program/supermatter_monitor/proc/refresh() - supermatters = list() - var/turf/T = get_turf(nano_host()) - if(!T) - return - for(var/obj/machinery/power/supermatter_shard/S in SSair.atmos_machinery) - // Delaminating, not within coverage, not on a tile. - if(!(is_station_level(S.z) || is_mining_level(S.z) || atoms_share_level(S, T) || !istype(S.loc, /turf/simulated/))) - continue - supermatters.Add(S) - - if(!(active in supermatters)) - active = null - -/datum/computer_file/program/supermatter_monitor/proc/get_status() - . = SUPERMATTER_INACTIVE - for(var/obj/machinery/power/supermatter_shard/S in supermatters) - . = max(., S.get_status()) - -/datum/computer_file/program/supermatter_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "supermatter_monitor.tmpl", "Supermatter Monitoring", 600, 400) - ui.set_auto_update(TRUE) - ui.set_layout_key("program") - ui.open() - -/datum/computer_file/program/supermatter_monitor/ui_data() - var/list/data = get_header_data() - - if(istype(active)) - var/turf/T = get_turf(active) - if(!T) - active = null - refresh() - return - var/datum/gas_mixture/air = T.return_air() - if(!air) - active = null - return - - data["active"] = TRUE - data["SM_integrity"] = active.get_integrity() - data["SM_power"] = active.power - data["SM_ambienttemp"] = air.temperature - data["SM_ambientpressure"] = air.return_pressure() - //data["SM_EPR"] = round((air.total_moles / air.group_multiplier) / 23.1, 0.01) - var/other_moles = air.total_trace_moles() - var/TM = air.total_moles() - if(TM) - data["SM_gas_O2"] = round(100*air.oxygen/TM,0.01) - data["SM_gas_CO2"] = round(100*air.carbon_dioxide/TM,0.01) - data["SM_gas_N2"] = round(100*air.nitrogen/TM,0.01) - data["SM_gas_PL"] = round(100*air.toxins/TM,0.01) - if(other_moles) - data["SM_gas_OTHER"] = round(100 * other_moles / TM, 0.01) - else - data["SM_gas_OTHER"] = 0 - else - data["SM_gas_O2"] = 0 - data["SM_gas_CO2"] = 0 - data["SM_gas_N2"] = 0 - data["SM_gas_PH"] = 0 - data["SM_gas_OTHER"] = 0 - else - var/list/SMS = list() - for(var/obj/machinery/power/supermatter_shard/S in supermatters) - var/area/A = get_area(S) - if(!A) - continue - - SMS.Add(list(list( - "area_name" = A.name, - "integrity" = S.get_integrity(), - "uid" = S.uid - ))) - - data["active"] = FALSE - data["supermatters"] = SMS - - return data - - -/datum/computer_file/program/supermatter_monitor/Topic(href, href_list) - if(..()) - return TRUE - if(href_list["clear"]) - active = null - return TRUE - if(href_list["refresh"]) - refresh() - return TRUE - if(href_list["set"]) - var/newuid = text2num(href_list["set"]) - for(var/obj/machinery/power/supermatter_shard/S in supermatters) - if(S.uid == newuid) - active = S - return TRUE diff --git a/code/modules/modular_computers/file_system/programs/generic/configurator.dm b/code/modules/modular_computers/file_system/programs/generic/configurator.dm deleted file mode 100644 index 70ce4656b9c..00000000000 --- a/code/modules/modular_computers/file_system/programs/generic/configurator.dm +++ /dev/null @@ -1,68 +0,0 @@ -// This is special hardware configuration program. -// It is to be used only with modular computers. -// It allows you to toggle components of your device. - -/datum/computer_file/program/computerconfig - filename = "compconfig" - filedesc = "Computer Configuration Tool" - extended_desc = "This program allows configuration of computer's hardware" - program_icon_state = "generic" - unsendable = 1 - undeletable = 1 - size = 4 - available_on_ntnet = 0 - requires_ntnet = 0 - - -/datum/computer_file/program/computerconfig/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "laptop_configuration.tmpl", "NTOS Configuration Utility", 575, 700) - ui.set_auto_update(1) - ui.set_layout_key("program") - ui.open() - -/datum/computer_file/program/computerconfig/ui_data(mob/user) - var/obj/item/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD] - var/obj/item/computer_hardware/battery/battery_module = computer.all_components[MC_CELL] - - var/list/data = get_header_data() - - data["disk_size"] = hard_drive.max_capacity - data["disk_used"] = hard_drive.used_capacity - data["power_usage"] = computer.last_power_usage - data["battery_exists"] = battery_module ? 1 : 0 - if(battery_module && battery_module.battery) - data["battery_rating"] = battery_module.battery.maxcharge - data["battery_percent"] = round(battery_module.battery.percent()) - data["eta"] = computer.get_power_eta() - - if(battery_module && battery_module.battery) - data["battery"] = list("max" = battery_module.battery.maxcharge, "charge" = round(battery_module.battery.charge)) - - var/list/all_entries[0] - for(var/I in computer.all_components) - var/obj/item/computer_hardware/H = computer.all_components[I] - all_entries.Add(list(list( - "name" = H.name, - "desc" = H.desc, - "enabled" = H.enabled, - "critical" = H.critical, - "powerusage" = H.power_usage - ))) - - data["hardware"] = all_entries - return data - - -/datum/computer_file/program/computerconfig/Topic(href, list/href_list) - if(..()) - return - switch(href_list["action"]) - if("PC_toggle_component") - var/obj/item/computer_hardware/H = computer.find_hardware_by_name(href_list["name"]) - if(H && istype(H)) - H.enabled = !H.enabled - . = TRUE diff --git a/code/modules/modular_computers/file_system/programs/generic/file_browser.dm b/code/modules/modular_computers/file_system/programs/generic/file_browser.dm deleted file mode 100644 index e7edc437639..00000000000 --- a/code/modules/modular_computers/file_system/programs/generic/file_browser.dm +++ /dev/null @@ -1,228 +0,0 @@ -/datum/computer_file/program/filemanager - filename = "filemanager" - filedesc = "NTOS File Manager" - extended_desc = "This program allows management of files." - program_icon_state = "generic" - size = 8 - requires_ntnet = 0 - available_on_ntnet = 0 - undeletable = 1 - var/open_file - var/error - -/datum/computer_file/program/filemanager/proc/prepare_printjob(t, font = PRINTER_FONT) // Additional stuff to parse if we want to print it and make a happy Head of Personnel. Forms FTW. - t = replacetext(t, "\[field\]", "") - t = replacetext(t, "\[sign\]", "") - t = pencode_to_html(t, sign = 0, fields = 0, deffont = font) - return t - -/datum/computer_file/program/filemanager/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "file_manager.tmpl", "NTOS File Manager", 575, 700) - ui.set_auto_update(1) - ui.set_layout_key("program") - ui.open() - -/datum/computer_file/program/filemanager/ui_data(mob/user) - var/list/data = get_header_data() - - var/obj/item/computer_hardware/hard_drive/HDD = computer.all_components[MC_HDD] - var/obj/item/computer_hardware/hard_drive/portable/RHDD = computer.all_components[MC_SDD] - if(error) - data["error"] = error - if(open_file) - var/datum/computer_file/data/file - - if(!computer || !HDD) - data["error"] = "I/O ERROR: Unable to access hard drive." - else - file = HDD.find_file_by_name(open_file) - if(!istype(file)) - data["error"] = "I/O ERROR: Unable to open file." - else - data["filedata"] = pencode_to_html(file.stored_data, format = 1, sign = 0, fields = 0) - data["filename"] = "[file.filename].[file.filetype]" - else - if(!computer || !HDD) - data["error"] = "I/O ERROR: Unable to access hard drive." - else - var/list/files[0] - for(var/datum/computer_file/F in HDD.stored_files) - files.Add(list(list( - "name" = F.filename, - "type" = F.filetype, - "size" = F.size, - "undeletable" = F.undeletable, - "encrypted" = !!F.password - ))) - data["files"] = files - if(RHDD) - data["usbconnected"] = 1 - var/list/usbfiles[0] - for(var/datum/computer_file/F in RHDD.stored_files) - usbfiles.Add(list(list( - "name" = F.filename, - "type" = F.filetype, - "size" = F.size, - "undeletable" = F.undeletable, - "encrypted" = !!F.password - ))) - data["usbfiles"] = usbfiles - - return data - -/datum/computer_file/program/filemanager/Topic(href, list/href_list) - if(..()) - return 1 - - var/obj/item/computer_hardware/hard_drive/HDD = computer.all_components[MC_HDD] - var/obj/item/computer_hardware/hard_drive/RHDD = computer.all_components[MC_SDD] - var/obj/item/computer_hardware/printer/printer = computer.all_components[MC_PRINT] - - switch(href_list["action"]) - if("PRG_openfile") - . = 1 - var/datum/computer_file/F = HDD.find_file_by_name(href_list["name"]) - if(!F.can_access_file(usr)) - return - open_file = href_list["name"] - if("PRG_newtextfile") - . = 1 - var/newname = stripped_input(usr, "Enter file name or leave blank to cancel:", "File rename", max_length=50) - if(!newname) - return 1 - if(!HDD) - return 1 - var/datum/computer_file/data/F = new/datum/computer_file/data() - F.filename = newname - F.filetype = "TXT" - HDD.store_file(F) - if("PRG_deletefile") - . = 1 - if(!HDD) - return 1 - var/datum/computer_file/file = HDD.find_file_by_name(href_list["name"]) - if(!file || file.undeletable) - return 1 - HDD.remove_file(file) - if("PRG_usbdeletefile") - . = 1 - if(!RHDD) - return 1 - var/datum/computer_file/file = RHDD.find_file_by_name(href_list["name"]) - if(!file || file.undeletable) - return 1 - RHDD.remove_file(file) - if("PRG_closefile") - . = 1 - open_file = null - error = null - if("PRG_clone") - . = 1 - if(!HDD) - return 1 - var/datum/computer_file/F = HDD.find_file_by_name(href_list["name"]) - if(!F || !istype(F)) - return 1 - var/newname = stripped_input(usr, "Enter clone file name:", "File clone", "Copy of " + F.filename, max_length=50) - if(F && newname) - var/datum/computer_file/C = F.clone(1) - C.filename = newname - if(!HDD.store_file(C)) - error = "I/O error: Unable to clone file. Hard drive is probably full." - if("PRG_rename") - . = 1 - if(!HDD) - return 1 - var/datum/computer_file/file = HDD.find_file_by_name(href_list["name"]) - if(!file || !istype(file)) - return 1 - var/newname = stripped_input(usr, "Enter new file name:", "File rename", file.filename, max_length=50) - if(file && newname) - file.filename = newname - if("PRG_edit") - . = 1 - if(!open_file) - return 1 - if(!HDD) - return 1 - var/datum/computer_file/data/F = HDD.find_file_by_name(open_file) - if(!F || !istype(F)) - return 1 - if(F.do_not_edit && (alert("WARNING: This file is not compatible with editor. Editing it may result in permanently corrupted formatting or damaged data consistency. Edit anyway?", "Incompatible File", "No", "Yes") == "No")) - return 1 - // 16384 is the limit for file length in characters. Currently, papers have value of 2048 so this is 8 times as long, since we can't edit parts of the file independently. - var/newtext = stripped_multiline_input(usr, "Editing file [open_file]. You may use most tags used in paper formatting:", "Text Editor", html_decode(F.stored_data), 16384, TRUE) - if(!newtext) - return - if(F) - var/datum/computer_file/data/backup = F.clone() - HDD.remove_file(F) - F = backup.clone() //When the file gets removed from the HDD, it gets queued for garbage collection. Hacky fix is to make a copy. - F.stored_data = newtext - F.calculate_size() - // We can't store the updated file, it's probably too large. Print an error and restore backed up version. - // This is mostly intended to prevent people from losing texts they spent lot of time working on due to running out of space. - // They will be able to copy-paste the text from error screen and store it in notepad or something. - if(!HDD.store_file(F)) - error = "I/O error: Unable to overwrite file. Hard drive is probably full. You may want to backup your changes before closing this window:

    [F.stored_data]

    " - HDD.store_file(backup) - if("PRG_printfile") - . = 1 - if(!open_file) - return 1 - if(!HDD) - return 1 - var/datum/computer_file/data/F = HDD.find_file_by_name(open_file) - if(!F || !istype(F)) - return 1 - if(!printer) - error = "Missing Hardware: Your computer does not have required hardware to complete this operation." - return 1 - if(!printer.print_text(prepare_printjob(F.stored_data, computer.emagged ? CRAYON_FONT : PRINTER_FONT), open_file)) - error = "Hardware error: Printer was unable to print the file. It may be out of paper." - return 1 - if("PRG_copytousb") - . = 1 - if(!HDD || !RHDD) - return 1 - var/datum/computer_file/F = HDD.find_file_by_name(href_list["name"]) - if(!F || !istype(F)) - return 1 - var/datum/computer_file/C = F.clone(0) - RHDD.store_file(C) - if("PRG_copyfromusb") - . = 1 - if(!HDD || !RHDD) - return 1 - var/datum/computer_file/F = RHDD.find_file_by_name(href_list["name"]) - if(!F || !istype(F)) - return 1 - var/datum/computer_file/C = F.clone(0) - HDD.store_file(C) - if("PRG_encrypt") - . = 1 - if(!HDD) - return 1 - var/datum/computer_file/F = HDD.find_file_by_name(href_list["name"]) - if(!F || F.undeletable) - return 1 - if(F.password) - return - var/new_password = sanitize(input(usr, "Enter an encryption key:", "Encrypt File")) - if(!new_password) - to_chat(usr, "File not encrypted.") - return - F.password=new_password - if("PRG_decrypt") - . = 1 - if(!HDD) - return 1 - var/datum/computer_file/F = HDD.find_file_by_name(href_list["name"]) - if(!F || F.undeletable) - return 1 - if(F.can_access_file(usr)) - F.password = "" diff --git a/code/modules/modular_computers/file_system/programs/generic/ntdownloader.dm b/code/modules/modular_computers/file_system/programs/generic/ntdownloader.dm deleted file mode 100644 index b4e5ab4674c..00000000000 --- a/code/modules/modular_computers/file_system/programs/generic/ntdownloader.dm +++ /dev/null @@ -1,178 +0,0 @@ -/datum/computer_file/program/ntnetdownload - filename = "ntndownloader" - filedesc = "NTNet Software Download Tool" - program_icon_state = "generic" - extended_desc = "This program allows downloads of software from official NT repositories" - unsendable = 1 - undeletable = 1 - size = 4 - requires_ntnet = 1 - requires_ntnet_feature = NTNET_SOFTWAREDOWNLOAD - available_on_ntnet = 0 - ui_header = "downloader_finished.gif" - var/datum/computer_file/program/downloaded_file = null - var/hacked_download = 0 - var/download_completion = 0 //GQ of downloaded data. - var/download_netspeed = 0 - var/downloaderror = "" - var/obj/item/modular_computer/my_computer = null - -/datum/computer_file/program/ntnetdownload/proc/begin_file_download(filename) - if(downloaded_file) - return 0 - - var/datum/computer_file/program/PRG = GLOB.ntnet_global.find_ntnet_file_by_name(filename) - - if(!PRG || !istype(PRG)) - return 0 - - // Attempting to download antag only program, but without having emagged computer. No. - if(PRG.available_on_syndinet && !computer.emagged) - return 0 - - var/obj/item/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD] - - if(!computer || !hard_drive || !hard_drive.can_store_file(PRG)) - return 0 - - ui_header = "downloader_running.gif" - - if(PRG in GLOB.ntnet_global.available_station_software) - generate_network_log("Began downloading file [PRG.filename].[PRG.filetype] from NTNet Software Repository.") - hacked_download = 0 - else if(PRG in GLOB.ntnet_global.available_antag_software) - generate_network_log("Began downloading file **ENCRYPTED**.[PRG.filetype] from unspecified server.") - hacked_download = 1 - else - generate_network_log("Began downloading file [PRG.filename].[PRG.filetype] from unspecified server.") - hacked_download = 0 - - downloaded_file = PRG.clone() - -/datum/computer_file/program/ntnetdownload/proc/abort_file_download() - if(!downloaded_file) - return - generate_network_log("Aborted download of file [hacked_download ? "**ENCRYPTED**" : "[downloaded_file.filename].[downloaded_file.filetype]"].") - downloaded_file = null - download_completion = 0 - ui_header = "downloader_finished.gif" - -/datum/computer_file/program/ntnetdownload/proc/complete_file_download() - if(!downloaded_file) - return - generate_network_log("Completed download of file [hacked_download ? "**ENCRYPTED**" : "[downloaded_file.filename].[downloaded_file.filetype]"].") - var/obj/item/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD] - if(!computer || !hard_drive || !hard_drive.store_file(downloaded_file)) - // The download failed - downloaderror = "I/O ERROR - Unable to save file. Check whether you have enough free space on your hard drive and whether your hard drive is properly connected. If the issue persists contact your system administrator for assistance." - downloaded_file = null - download_completion = 0 - ui_header = "downloader_finished.gif" - -/datum/computer_file/program/ntnetdownload/process_tick() - if(!downloaded_file) - return - if(download_completion >= downloaded_file.size) - complete_file_download() - // Download speed according to connectivity state. NTNet server is assumed to be on unlimited speed so we're limited by our local connectivity - download_netspeed = 0 - // Speed defines are found in misc.dm - switch(ntnet_status) - if(1) - download_netspeed = NTNETSPEED_LOWSIGNAL - if(2) - download_netspeed = NTNETSPEED_HIGHSIGNAL - if(3) - download_netspeed = NTNETSPEED_ETHERNET - download_completion += download_netspeed - -/datum/computer_file/program/ntnetdownload/Topic(href, list/href_list) - if(..()) - return 1 - switch(href_list["action"]) - if("PRG_downloadfile") - if(!downloaded_file) - begin_file_download(href_list["filename"]) - return 1 - if("PRG_reseterror") - if(downloaderror) - download_completion = 0 - download_netspeed = 0 - downloaded_file = null - downloaderror = "" - return 1 - return 0 - -/datum/computer_file/program/ntnetdownload/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "ntnet_downloader.tmpl", "NTNet Download Program", 575, 700) - ui.set_auto_update(1) - ui.set_layout_key("program") - ui.open() - -/datum/computer_file/program/ntnetdownload/ui_data(mob/user) - my_computer = computer - - if(!istype(my_computer)) - return - - var/list/data = get_header_data() - - // This IF cuts on data transferred to client, so i guess it's worth it. - if(downloaderror) // Download errored. Wait until user resets the program. - data["error"] = downloaderror - else if(downloaded_file) // Download running. Wait please.. - data["downloadname"] = downloaded_file.filename - data["downloaddesc"] = downloaded_file.filedesc - data["downloadsize"] = downloaded_file.size - data["downloadspeed"] = download_netspeed - data["downloadcompletion"] = round(min(download_completion, downloaded_file.size), 0.1) - else // No download running, pick file. - var/obj/item/computer_hardware/hard_drive/hard_drive = my_computer.all_components[MC_HDD] - data["disk_size"] = hard_drive.max_capacity - data["disk_used"] = hard_drive.used_capacity - var/list/all_entries[0] - for(var/A in GLOB.ntnet_global.available_station_software) - var/datum/computer_file/program/P = A - // Only those programs our user can run will show in the list - if(!P.can_run(user,transfer = 1)) - continue - all_entries.Add(list(list( - "filename" = P.filename, - "filedesc" = P.filedesc, - "fileinfo" = P.extended_desc, - "compatibility" = check_compatibility(P), - "size" = P.size, - "status" = !hard_drive || !hard_drive.can_store_file(P) ? "disabled" : null - ))) - data["hackedavailable"] = 0 - if(computer.emagged) // If we are running on emagged computer we have access to some "bonus" software - var/list/hacked_programs[0] - for(var/S in GLOB.ntnet_global.available_antag_software) - var/datum/computer_file/program/P = S - data["hackedavailable"] = 1 - hacked_programs.Add(list(list( - "filename" = P.filename, - "filedesc" = P.filedesc, - "fileinfo" = P.extended_desc, - "size" = P.size - ))) - data["hacked_programs"] = hacked_programs - - data["downloadable_programs"] = all_entries - - return data - -/datum/computer_file/program/ntnetdownload/proc/check_compatibility(datum/computer_file/program/P) - var/hardflag = computer.hardware_flag - - if(P && P.is_supported_by_hardware(hardflag,0)) - return "Compatible" - return "Incompatible!" - -/datum/computer_file/program/ntnetdownload/kill_program(forced) - abort_file_download() - return ..(forced) diff --git a/code/modules/modular_computers/file_system/programs/generic/ntnrc_client.dm b/code/modules/modular_computers/file_system/programs/generic/ntnrc_client.dm deleted file mode 100644 index ca208c22b02..00000000000 --- a/code/modules/modular_computers/file_system/programs/generic/ntnrc_client.dm +++ /dev/null @@ -1,229 +0,0 @@ -/datum/computer_file/program/chatclient - filename = "ntnrc_client" - filedesc = "NTNet Relay Chat Client" - program_icon_state = "command" - extended_desc = "This program allows communication over NTNRC network" - size = 8 - requires_ntnet = 1 - requires_ntnet_feature = NTNET_COMMUNICATION - network_destination = "NTNRC server" - ui_header = "ntnrc_idle.gif" - available_on_ntnet = 1 - var/last_message = null // Used to generate the toolbar icon - var/username - var/datum/ntnet_conversation/channel = null - var/operator_mode = 0 // Channel operator mode - var/netadmin_mode = 0 // Administrator mode (invisible to other users + bypasses passwords) - -/datum/computer_file/program/chatclient/New() - ..() - username = "DefaultUser[rand(100, 999)]" - -/datum/computer_file/program/chatclient/process_tick() - ..() - if(program_state != PROGRAM_STATE_KILLED) - ui_header = "ntnrc_idle.gif" - if(channel) - // Remember the last message. If there is no message in the channel remember null. - last_message = channel.messages.len ? channel.messages[channel.messages.len - 1] : null - else - last_message = null - return 1 - if(channel && channel.messages && channel.messages.len) - ui_header = last_message == channel.messages[channel.messages.len - 1] ? "ntnrc_idle.gif" : "ntnrc_new.gif" - else - ui_header = "ntnrc_idle.gif" - -/datum/computer_file/program/chatclient/kill_program(forced = FALSE) - if(channel) - channel.remove_client(src) - channel = null - ..() - -/datum/computer_file/program/chatclient/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "ntnet_chat.tmpl", "NTNet Relay Chat Client", 575, 700) - ui.set_auto_update(1) - ui.set_layout_key("program") - ui.open() - - -/datum/computer_file/program/chatclient/ui_data(mob/user) - if(!GLOB.ntnet_global || !GLOB.ntnet_global.chat_channels) - return - - var/list/data = get_header_data() - - data["adminmode"] = netadmin_mode - if(channel) - data["title"] = channel.title - var/list/messages[0] - for(var/M in channel.messages) - messages.Add(list(list( - "msg" = M - ))) - data["messages"] = messages - var/list/clients[0] - for(var/C in channel.clients) - var/datum/computer_file/program/chatclient/cl = C - clients.Add(list(list( - "name" = cl.username - ))) - data["clients"] = clients - operator_mode = (channel.operator == src) ? 1 : 0 - data["is_operator"] = operator_mode || netadmin_mode - - else // Channel selection screen - var/list/all_channels[0] - for(var/C in GLOB.ntnet_global.chat_channels) - var/datum/ntnet_conversation/conv = C - if(conv && conv.title) - all_channels.Add(list(list( - "chan" = conv.title, - "id" = conv.id - ))) - data["all_channels"] = all_channels - - return data - -/datum/computer_file/program/chatclient/Topic(href, list/href_list) - if(..()) - return 1 - - switch(href_list["action"]) - if("PRG_speak") - . = 1 - if(!channel) - return 1 - var/mob/living/user = usr - var/message = reject_bad_text(input(user, "Enter message or leave blank to cancel: ")) - if(!message || !channel) - return - channel.add_message(message, username) - log_chat("[username] sent to [channel.title]: [message]", user) - - if("PRG_joinchannel") - . = 1 - var/datum/ntnet_conversation/C - for(var/datum/ntnet_conversation/chan in GLOB.ntnet_global.chat_channels) - if(chan.id == text2num(href_list["id"])) - C = chan - break - - if(!C) - return 1 - - if(netadmin_mode) - channel = C // Bypasses normal leave/join and passwords. Technically makes the user invisible to others. - return 1 - - if(C.password) - var/mob/living/user = usr - var/password = reject_bad_text(input(user,"Access Denied. Enter password:")) - if(C && (password == C.password)) - C.add_client(src) - channel = C - return 1 - C.add_client(src) - channel = C - if("PRG_leavechannel") - . = 1 - if(channel) - channel.remove_client(src) - channel = null - if("PRG_newchannel") - . = 1 - var/mob/living/user = usr - var/channel_title = reject_bad_text(input(user,"Enter channel name or leave blank to cancel:")) - if(!channel_title) - return 1 - var/datum/ntnet_conversation/C = new/datum/ntnet_conversation() - C.add_client(src) - C.operator = src - channel = C - C.title = channel_title - if("PRG_toggleadmin") - . = 1 - if(netadmin_mode) - netadmin_mode = 0 - if(channel) - channel.remove_client(src) // We shouldn't be in channel's user list, but just in case... - channel = null - return 1 - var/mob/living/user = usr - if(can_run(user, 1, ACCESS_NETWORK)) - if(channel) - var/response = alert(user, "Really engage admin-mode? You will be disconnected from your current channel!", "NTNRC Admin mode", "Yes", "No") - if(response == "Yes") - if(channel) - channel.remove_client(src) - channel = null - else - return 1 - netadmin_mode = 1 - if("PRG_changename") - . = 1 - var/mob/living/user = usr - var/newname = sanitize(input(user,"Enter new nickname or leave blank to cancel:")) - if(!newname) - return 1 - if(channel) - channel.add_status_message("[username] is now known as [newname].") - username = newname - - if("PRG_savelog") - . = 1 - if(!channel) - return 1 - var/mob/living/user = usr - var/logname = input(user,"Enter desired logfile name (.log) or leave blank to cancel:") - if(!logname || !channel) - return 1 - var/datum/computer_file/data/logfile = new/datum/computer_file/data/logfile() - // Now we will generate HTML-compliant file that can actually be viewed/printed. - logfile.filename = logname - logfile.stored_data = "\[b\]Logfile dump from NTNRC channel [channel.title]\[/b\]\[BR\]" - for(var/logstring in channel.messages) - logfile.stored_data += "[logstring]\[BR\]" - logfile.stored_data += "\[b\]Logfile dump completed.\[/b\]" - logfile.calculate_size() - var/obj/item/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD] - if(!computer || !hard_drive || !hard_drive.store_file(logfile)) - if(!computer) - // This program shouldn't even be runnable without computer. - CRASH("Var computer is null!") - if(!hard_drive) - computer.visible_message("\The [computer] shows an \"I/O Error - Hard drive connection error\" warning.") - else // In 99.9% cases this will mean our HDD is full - computer.visible_message("\The [computer] shows an \"I/O Error - Hard drive may be full. Please free some space and try again. Required space: [logfile.size]GQ\" warning.") - if("PRG_renamechannel") - . = 1 - if(!operator_mode || !channel) - return 1 - var/mob/living/user = usr - var/newname = reject_bad_text(input(user, "Enter new channel name or leave blank to cancel:")) - if(!newname || !channel) - return 1 - channel.add_status_message("Channel renamed from [channel.title] to [newname] by operator.") - channel.title = newname - if("PRG_deletechannel") - . = 1 - if(channel && ((channel.operator == src) || netadmin_mode)) - QDEL_NULL(channel) - if("PRG_setpassword") - . = 1 - if(!channel || ((channel.operator != src) && !netadmin_mode)) - return 1 - - var/mob/living/user = usr - var/newpassword = sanitize(input(user, "Enter new password for this channel. Leave blank to cancel, enter 'nopassword' to remove password completely:")) - if(!channel || !newpassword || ((channel.operator != src) && !netadmin_mode)) - return 1 - - if(newpassword == "nopassword") - channel.password = "" - else - channel.password = newpassword diff --git a/code/modules/modular_computers/file_system/programs/generic/nttransfer.dm b/code/modules/modular_computers/file_system/programs/generic/nttransfer.dm deleted file mode 100644 index 1ccefa9311a..00000000000 --- a/code/modules/modular_computers/file_system/programs/generic/nttransfer.dm +++ /dev/null @@ -1,195 +0,0 @@ -GLOBAL_VAR_INIT(nttransfer_uid, 0) - -/datum/computer_file/program/nttransfer - filename = "nttransfer" - filedesc = "NTNet P2P Transfer Client" - extended_desc = "This program allows for simple file transfer via direct peer to peer connection." - program_icon_state = "comm_logs" - size = 7 - requires_ntnet = 1 - requires_ntnet_feature = NTNET_PEERTOPEER - network_destination = "other device via P2P tunnel" - available_on_ntnet = 1 - - var/error = "" // Error screen - var/server_password = "" // Optional password to download the file. - var/datum/computer_file/provided_file = null // File which is provided to clients. - var/datum/computer_file/downloaded_file = null // File which is being downloaded - var/list/connected_clients = list() // List of connected clients. - var/datum/computer_file/program/nttransfer/remote // Client var, specifies who are we downloading from. - var/download_completion = 0 // Download progress in GQ - var/download_netspeed = 0 // Our connectivity speed in GQ/s - var/actual_netspeed = 0 // Displayed in the UI, this is the actual transfer speed. - var/unique_token // UID of this program - var/upload_menu = 0 // Whether we show the program list and upload menu - -/datum/computer_file/program/nttransfer/New() - unique_token = GLOB.nttransfer_uid - GLOB.nttransfer_uid++ - ..() - -/datum/computer_file/program/nttransfer/process_tick() - // Server mode - update_netspeed() - if(provided_file) - for(var/datum/computer_file/program/nttransfer/C in connected_clients) - // Transfer speed is limited by device which uses slower connectivity. - // We can have multiple clients downloading at same time, but let's assume we use some sort of multicast transfer - // so they can all run on same speed. - C.actual_netspeed = min(C.download_netspeed, download_netspeed) - C.download_completion += C.actual_netspeed - if(C.download_completion >= provided_file.size) - C.finish_download() - else if(downloaded_file) // Client mode - if(!remote) - crash_download("Connection to remote server lost") - -/datum/computer_file/program/nttransfer/kill_program(forced = FALSE) - if(downloaded_file) // Client mode, clean up variables for next use - finalize_download() - - if(provided_file) // Server mode, disconnect all clients - for(var/datum/computer_file/program/nttransfer/P in connected_clients) - P.crash_download("Connection terminated by remote server") - downloaded_file = null - ..(forced) - -/datum/computer_file/program/nttransfer/proc/update_netspeed() - download_netspeed = 0 - switch(ntnet_status) - if(1) - download_netspeed = NTNETSPEED_LOWSIGNAL - if(2) - download_netspeed = NTNETSPEED_HIGHSIGNAL - if(3) - download_netspeed = NTNETSPEED_ETHERNET - -// Finishes download and attempts to store the file on HDD -/datum/computer_file/program/nttransfer/proc/finish_download() - var/obj/item/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD] - if(!computer || !hard_drive || !hard_drive.store_file(downloaded_file)) - error = "I/O Error: Unable to save file. Check your hard drive and try again." - finalize_download() - -// Crashes the download and displays specific error message -/datum/computer_file/program/nttransfer/proc/crash_download(var/message) - error = message ? message : "An unknown error has occurred during download" - finalize_download() - -// Cleans up variables for next use -/datum/computer_file/program/nttransfer/proc/finalize_download() - if(remote) - remote.connected_clients.Remove(src) - downloaded_file = null - remote = null - download_completion = 0 - - -/datum/computer_file/program/nttransfer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "ntnet_transfer.tmpl", "NTNet P2P Transfer Client", 575, 700) - ui.set_auto_update(1) - ui.set_layout_key("program") - ui.open() - -/datum/computer_file/program/nttransfer/Topic(href, list/href_list) - if(..()) - return 1 - switch(href_list["action"]) - if("PRG_downloadfile") - for(var/datum/computer_file/program/nttransfer/P in GLOB.ntnet_global.fileservers) - if("[P.unique_token]" == href_list["id"]) - remote = P - break - if(!remote || !remote.provided_file) - return - if(remote.server_password) - var/pass = reject_bad_text(input(usr, "Code 401 Unauthorized. Please enter password:", "Password required")) - if(pass != remote.server_password) - error = "Incorrect Password" - return 1 - downloaded_file = remote.provided_file.clone() - remote.connected_clients.Add(src) - return 1 - if("PRG_reset") - error = "" - upload_menu = 0 - finalize_download() - if(src in GLOB.ntnet_global.fileservers) - GLOB.ntnet_global.fileservers.Remove(src) - for(var/datum/computer_file/program/nttransfer/T in connected_clients) - T.crash_download("Remote server has forcibly closed the connection") - provided_file = null - return 1 - if("PRG_setpassword") - var/pass = reject_bad_text(input(usr, "Enter new server password. Leave blank to cancel, input 'none' to disable password.", "Server security", "none")) - if(!pass) - return - if(pass == "none") - server_password = "" - return - server_password = pass - return 1 - if("PRG_uploadfile") - var/obj/item/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD] - for(var/datum/computer_file/F in hard_drive.stored_files) - if("[F.uid]" == href_list["id"]) - if(F.unsendable) - error = "I/O Error: File locked." - return - if(istype(F, /datum/computer_file/program)) - var/datum/computer_file/program/P = F - if(!P.can_run(usr,transfer = 1)) - error = "Access Error: Insufficient rights to upload file." - provided_file = F - GLOB.ntnet_global.fileservers.Add(src) - return - error = "I/O Error: Unable to locate file on hard drive." - return 1 - if("PRG_uploadmenu") - upload_menu = 1 - - -/datum/computer_file/program/nttransfer/ui_data(mob/user) - - var/list/data = get_header_data() - - if(error) - data["error"] = error - else if(downloaded_file) - data["downloading"] = 1 - data["download_size"] = downloaded_file.size - data["download_progress"] = download_completion - data["download_netspeed"] = actual_netspeed - data["download_name"] = "[downloaded_file.filename].[downloaded_file.filetype]" - else if (provided_file) - data["uploading"] = 1 - data["upload_uid"] = unique_token - data["upload_clients"] = connected_clients.len - data["upload_haspassword"] = server_password ? 1 : 0 - data["upload_filename"] = "[provided_file.filename].[provided_file.filetype]" - else if (upload_menu) - var/list/all_files[0] - var/obj/item/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD] - for(var/datum/computer_file/F in hard_drive.stored_files) - all_files.Add(list(list( - "uid" = F.uid, - "filename" = "[F.filename].[F.filetype]", - "size" = F.size - ))) - data["upload_filelist"] = all_files - else - var/list/all_servers[0] - for(var/datum/computer_file/program/nttransfer/P in GLOB.ntnet_global.fileservers) - all_servers.Add(list(list( - "uid" = P.unique_token, - "filename" = "[P.provided_file.filename].[P.provided_file.filetype]", - "size" = P.provided_file.size, - "haspassword" = P.server_password ? 1 : 0 - ))) - data["servers"] = all_servers - - return data diff --git a/code/modules/modular_computers/file_system/programs/research/airestorer.dm b/code/modules/modular_computers/file_system/programs/research/airestorer.dm deleted file mode 100644 index a87a2cd87b4..00000000000 --- a/code/modules/modular_computers/file_system/programs/research/airestorer.dm +++ /dev/null @@ -1,137 +0,0 @@ -/datum/computer_file/program/aidiag - filename = "aidiag" - filedesc = "AI Maintenance Utility" - program_icon_state = "generic" - extended_desc = "This program is capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot." - size = 12 - requires_ntnet = 0 - usage_flags = PROGRAM_CONSOLE - transfer_access = ACCESS_HEADS - available_on_ntnet = 1 - var/restoring = FALSE - -/datum/computer_file/program/aidiag/proc/get_ai(cardcheck) - - var/obj/item/computer_hardware/ai_slot/ai_slot - - if(computer) - ai_slot = computer.all_components[MC_AI] - - if(computer && ai_slot && ai_slot.check_functionality()) - if(cardcheck == 1) - return ai_slot - if(ai_slot.enabled && ai_slot.stored_card) - if(cardcheck == 2) - return ai_slot.stored_card - if(locate(/mob/living/silicon/ai) in ai_slot.stored_card) - return locate(/mob/living/silicon/ai) in ai_slot.stored_card - - return null - -/datum/computer_file/program/aidiag/Topic(href, list/href_list) - if(..()) - return TRUE - - var/mob/living/silicon/ai/A = get_ai() - if(!A) - restoring = FALSE - - switch(href_list["action"]) - if("PRG_beginReconstruction") - if(A && A.health < 100) - restoring = TRUE - return TRUE - if("PRG_eject") - if(computer.all_components[MC_AI]) - var/obj/item/computer_hardware/ai_slot/ai_slot = computer.all_components[MC_AI] - if(ai_slot && ai_slot.stored_card) - ai_slot.try_eject(0,usr) - return TRUE - -/datum/computer_file/program/aidiag/process_tick() - ..() - if(!restoring) //Put the check here so we don't check for an ai all the time - return - var/obj/item/aicard/cardhold = get_ai(2) - - var/obj/item/computer_hardware/ai_slot/ai_slot = get_ai(1) - - - var/mob/living/silicon/ai/A = get_ai() - if(!A || !cardhold) - restoring = FALSE // If the AI was removed, stop the restoration sequence. - if(ai_slot) - ai_slot.locked = FALSE - return - - if(cardhold.flush) - ai_slot.locked = FALSE - restoring = FALSE - return - ai_slot.locked = TRUE - A.adjustOxyLoss(-1) - A.adjustFireLoss(-1) - A.adjustToxLoss(-1) - A.adjustBruteLoss(-1) - A.updatehealth() - if(A.health >= 0 && A.stat == DEAD) - A.stat = CONSCIOUS - A.lying = 0 - GLOB.dead_mob_list -= A - GLOB.alive_mob_list += A - // Finished restoring - if(A.health >= 100) - ai_slot.locked = FALSE - restoring = FALSE - - return TRUE - - -/datum/computer_file/program/aidiag/ui_data(mob/user) - var/list/data = get_header_data() - var/mob/living/silicon/ai/AI - // A shortcut for getting the AI stored inside the computer. The program already does necessary checks. - AI = get_ai() - - var/obj/item/aicard/aicard = get_ai(2) - - if(!aicard) - data["nocard"] = TRUE - data["error"] = "Please insert an intelliCard." - else - if(!AI) - data["error"] = "No AI located" - else - var/obj/item/aicard/cardhold = AI.loc - if(cardhold.flush) - data["error"] = "Flush in progress" - else - data["name"] = AI.name - data["restoring"] = restoring - data["health"] = (AI.health + 100) / 2 - data["isDead"] = AI.stat == DEAD - - var/list/all_laws[0] - for(var/datum/ai_law/L in AI.laws.all_laws()) - all_laws.Add(list(list( - "index" = L.index, - "text" = L.law - ))) - - data["ai_laws"] = all_laws - - return data - -/datum/computer_file/program/aidiag/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "ai_restorer.tmpl", "Integrity Restorer", 600, 400) - ui.set_auto_update(1) - ui.set_layout_key("program") - ui.open() - -/datum/computer_file/program/aidiag/kill_program(forced) - restoring = FALSE - return ..(forced) diff --git a/code/modules/modular_computers/file_system/programs/research/ntmonitor.dm b/code/modules/modular_computers/file_system/programs/research/ntmonitor.dm deleted file mode 100644 index 0a839a6d13f..00000000000 --- a/code/modules/modular_computers/file_system/programs/research/ntmonitor.dm +++ /dev/null @@ -1,90 +0,0 @@ -/datum/computer_file/program/ntnetmonitor - filename = "ntmonitor" - filedesc = "NTNet Diagnostics and Monitoring" - program_icon_state = "comm_monitor" - extended_desc = "This program monitors stationwide NTNet network, provides access to logging systems, and allows for configuration changes" - size = 12 - requires_ntnet = 1 - required_access = ACCESS_NETWORK //Network control is a more secure program. - available_on_ntnet = 1 - -/datum/computer_file/program/ntnetmonitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - ui = new(user, src, ui_key, "ntnet_monitor.tmpl", "NTNet Diagnostics and Monitoring Tool", 575, 700) - ui.set_auto_update(1) - ui.set_layout_key("program") - ui.open() - -/datum/computer_file/program/ntnetmonitor/Topic(href, list/href_list) - if(..()) - return 1 - switch(href_list["action"]) - if("resetIDS") - . = 1 - if(GLOB.ntnet_global) - GLOB.ntnet_global.resetIDS() - return 1 - if("toggleIDS") - . = 1 - if(GLOB.ntnet_global) - GLOB.ntnet_global.toggleIDS() - return 1 - if("toggleWireless") - . = 1 - if(!GLOB.ntnet_global) - return 1 - - // NTNet is disabled. Enabling can be done without user prompt - if(GLOB.ntnet_global.setting_disabled) - GLOB.ntnet_global.setting_disabled = 0 - return 1 - - // NTNet is enabled and user is about to shut it down. Let's ask them if they really want to do it, as wirelessly connected computers won't connect without NTNet being enabled (which may prevent people from turning it back on) - var/mob/user = usr - if(!user) - return 1 - var/response = alert(user, "Really disable NTNet wireless? If your computer is connected wirelessly you won't be able to turn it back on! This will affect all connected wireless devices.", "NTNet shutdown", "Yes", "No") - if(response == "Yes") - GLOB.ntnet_global.setting_disabled = 1 - return 1 - if("purgelogs") - . = 1 - if(GLOB.ntnet_global) - GLOB.ntnet_global.purge_logs() - if("updatemaxlogs") - . = 1 - var/mob/user = usr - var/logcount = text2num(input(user,"Enter amount of logs to keep in memory ([MIN_NTNET_LOGS]-[MAX_NTNET_LOGS]):")) - if(GLOB.ntnet_global) - GLOB.ntnet_global.update_max_log_count(logcount) - if("toggle_function") - . = 1 - if(!GLOB.ntnet_global) - return 1 - GLOB.ntnet_global.toggle_function(text2num(href_list["id"])) - -/datum/computer_file/program/ntnetmonitor/ui_data(mob/user) - if(!GLOB.ntnet_global) - return - var/list/data = get_header_data() - - data["ntnetstatus"] = GLOB.ntnet_global.check_function() - data["ntnetrelays"] = GLOB.ntnet_global.relays.len - data["idsstatus"] = GLOB.ntnet_global.intrusion_detection_enabled - data["idsalarm"] = GLOB.ntnet_global.intrusion_detection_alarm - - data["config_softwaredownload"] = GLOB.ntnet_global.setting_softwaredownload - data["config_peertopeer"] = GLOB.ntnet_global.setting_peertopeer - data["config_communication"] = GLOB.ntnet_global.setting_communication - data["config_systemcontrol"] = GLOB.ntnet_global.setting_systemcontrol - - data["ntnetlogs"] = list() - - for(var/i in GLOB.ntnet_global.logs) - data["ntnetlogs"] += list(list("entry" = i)) - data["ntnetmaxlogs"] = GLOB.ntnet_global.setting_maxlogcount - - return data diff --git a/code/modules/modular_computers/hardware/CPU.dm b/code/modules/modular_computers/hardware/CPU.dm deleted file mode 100644 index 02e7d41d512..00000000000 --- a/code/modules/modular_computers/hardware/CPU.dm +++ /dev/null @@ -1,44 +0,0 @@ -// CPU that allows the computer to run programs. -// Better CPUs are obtainable via research and can run more programs on background. - -/obj/item/computer_hardware/processor_unit - name = "processor board" - desc = "A standard CPU board used in most computers. It can run up to three programs simultaneously." - icon_state = "cpuboard" - w_class = WEIGHT_CLASS_SMALL - power_usage = 50 - critical = 1 - malfunction_probability = 1 - origin_tech = "programming=3;engineering=2" - var/max_idle_programs = 2 // 2 idle, + 1 active = 3 as said in description. - device_type = MC_CPU - -/obj/item/computer_hardware/processor_unit/on_remove(obj/item/modular_computer/MC, mob/user) - MC.shutdown_computer() - -/obj/item/computer_hardware/processor_unit/small - name = "microprocessor" - desc = "A miniaturised CPU used in portable devices. It can run up to two programs simultaneously." - icon_state = "cpu" - w_class = WEIGHT_CLASS_TINY - power_usage = 25 - max_idle_programs = 1 - origin_tech = "programming=2;engineering=2" - -/obj/item/computer_hardware/processor_unit/photonic - name = "photonic processor board" - desc = "An advanced experimental CPU board that uses photonic core instead of regular circuitry. It can run up to five programs simultaneously, but uses a lot of power." - icon_state = "cpuboard_super" - w_class = WEIGHT_CLASS_SMALL - power_usage = 250 - max_idle_programs = 4 - origin_tech = "programming=5;engineering=4" - -/obj/item/computer_hardware/processor_unit/photonic/small - name = "photonic microprocessor" - desc = "An advanced miniaturised CPU for use in portable devices. It uses photonic core instead of regular circuitry. It can run up to three programs simultaneously." - icon_state = "cpu_super" - w_class = WEIGHT_CLASS_TINY - power_usage = 75 - max_idle_programs = 2 - origin_tech = "programming=4;engineering=3" diff --git a/code/modules/modular_computers/hardware/_hardware.dm b/code/modules/modular_computers/hardware/_hardware.dm deleted file mode 100644 index 3e82455c53b..00000000000 --- a/code/modules/modular_computers/hardware/_hardware.dm +++ /dev/null @@ -1,105 +0,0 @@ -/obj/item/computer_hardware - name = "hardware" - desc = "Unknown Hardware." - icon = 'icons/obj/module.dmi' - icon_state = "std_mod" - - w_class = WEIGHT_CLASS_TINY // w_class limits which devices can contain this component. - // 1: PDAs/Tablets, 2: Laptops, 3-4: Consoles only - var/obj/item/modular_computer/holder = null - // Computer that holds this hardware, if any. - - max_integrity = 200 - - var/power_usage = 0 // If the hardware uses extra power, change this. - var/enabled = 1 // If the hardware is turned off set this to 0. - var/critical = 0 // Prevent disabling for important component, like the CPU. - var/can_install = 1 // Prevents direct installation of removable media. - var/damage = 0 // Current damage level - var/max_damage = 100 // Maximal damage level. - var/damage_malfunction = 20 // "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things - var/damage_failure = 50 // "Failure" threshold. When damage exceeds this value the hardware piece will not work at all. - var/malfunction_probability = 10// Chance of malfunction when the component is damaged - var/device_type - -/obj/item/computer_hardware/New(var/obj/L) - ..() - pixel_x = rand(-8, 8) - pixel_y = rand(-8, 8) - -/obj/item/computer_hardware/Destroy() - if(holder) - holder.uninstall_component(src) - return ..() - - -/obj/item/computer_hardware/attackby(obj/item/I, mob/living/user) - // Multitool. Runs diagnostics - if(istype(I, /obj/item/multitool)) - to_chat(user, "***** DIAGNOSTICS REPORT *****") - diagnostics(user) - to_chat(user, "******************************") - return 1 - - // Cable coil. Works as repair method, but will probably require multiple applications and more cable. - if(istype(I, /obj/item/stack/cable_coil)) - var/obj/item/stack/S = I - if(obj_integrity == max_integrity) - to_chat(user, "\The [src] doesn't seem to require repairs.") - return 1 - if(S.use(1)) - to_chat(user, "You patch up \the [src] with a bit of \the [I].") - obj_integrity = min(obj_integrity + 10, max_integrity) - return 1 - - if(try_insert(I, user)) - return 1 - - return ..() - -// Called on multitool click, prints diagnostic information to the user. -/obj/item/computer_hardware/proc/diagnostics(var/mob/user) - to_chat(user, "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]") - -// Handles damage checks -/obj/item/computer_hardware/proc/check_functionality() - if(!enabled) // Disabled. - return FALSE - - if(damage > damage_failure) // Too damaged to work at all. - return FALSE - - if(damage > damage_malfunction) // Still working. Well, sometimes... - if(prob(malfunction_probability)) - return FALSE - - return TRUE // Good to go. - -/obj/item/computer_hardware/examine(var/mob/user) - . = ..() - if(damage > damage_failure) - . += "It seems to be severely damaged!" - else if(damage > damage_malfunction) - . += "It seems to be damaged!" - else if(damage) - . += "It seems to be slightly damaged." - -// Component-side compatibility check. -/obj/item/computer_hardware/proc/can_install(obj/item/modular_computer/M, mob/living/user = null) - return can_install - -// Called when component is installed into PC. -/obj/item/computer_hardware/proc/on_install(obj/item/modular_computer/M, mob/living/user = null) - return - -// Called when component is removed from PC. -/obj/item/computer_hardware/proc/on_remove(obj/item/modular_computer/M, mob/living/user = null) - try_eject(forced = 1) - -// Called when someone tries to insert something in it - paper in printer, card in card reader, etc. -/obj/item/computer_hardware/proc/try_insert(obj/item/I, mob/living/user = null) - return FALSE - -// Called when someone tries to eject something from it - card from card reader, etc. -/obj/item/computer_hardware/proc/try_eject(slot=0, mob/living/user = null, forced = 0) - return FALSE diff --git a/code/modules/modular_computers/hardware/ai_slot.dm b/code/modules/modular_computers/hardware/ai_slot.dm deleted file mode 100644 index 1b97ae5ede8..00000000000 --- a/code/modules/modular_computers/hardware/ai_slot.dm +++ /dev/null @@ -1,80 +0,0 @@ -/obj/item/computer_hardware/ai_slot - name = "intelliCard interface slot" - desc = "A module allowing this computer to interface with most common intelliCard modules. Necessary for some programs to run properly." - power_usage = 100 //W - icon_state = "card_mini" - w_class = WEIGHT_CLASS_SMALL - origin_tech = "programming=2" - device_type = MC_AI - - var/obj/item/aicard/stored_card = null - var/locked = FALSE - -/obj/item/computer_hardware/ai_slot/Destroy() - QDEL_NULL(stored_card) - return ..() - - -/obj/item/computer_hardware/ai_slot/examine(mob/user) - . = ..() - if(stored_card) - . += "There appears to be an intelliCard loaded. There appears to be a pinhole protecting a manual eject button. A screwdriver could probably press it" - -/obj/item/computer_hardware/ai_slot/on_install(obj/item/modular_computer/M, mob/living/user = null) - M.add_verb(device_type) - -/obj/item/computer_hardware/ai_slot/on_remove(obj/item/modular_computer/M, mob/living/user = null) - M.remove_verb(device_type) - try_eject(0, forced = 1) - -/obj/item/computer_hardware/ai_slot/try_insert(obj/item/I, mob/living/user = null) - if(!holder) - return FALSE - - if(!istype(I, /obj/item/aicard)) - return FALSE - - if(stored_card) - if(user) - to_chat(user, "You try to insert \the [I] into \the [src], but the slot is occupied.") - return FALSE - if(user && !user.unEquip(I)) - return FALSE - - I.forceMove(src) - stored_card = I - if(user) - to_chat(user, "You insert \the [I] into \the [src].") - - return TRUE - - -/obj/item/computer_hardware/ai_slot/try_eject(slot=0, mob/living/user = null, forced = 0) - if(!stored_card) - if(user) - to_chat(user, "There is no card in \the [src].") - return FALSE - - if(locked && !forced) - if(user) - to_chat(user, "Safeties prevent you from removing the card until reconstruction is complete...") - return FALSE - - if(stored_card) - stored_card.forceMove(get_turf(src)) - locked = FALSE - stored_card.verb_pickup() - stored_card = null - - if(user) - to_chat(user, "You remove the card from \the [src].") - return TRUE - return FALSE - -/obj/item/computer_hardware/ai_slot/attackby(obj/item/I, mob/living/user) - if(..()) - return - if(istype(I, /obj/item/screwdriver)) - to_chat(user, "You press down on the manual eject button with \the [I].") - try_eject(0, user, 1) - return diff --git a/code/modules/modular_computers/hardware/battery_module.dm b/code/modules/modular_computers/hardware/battery_module.dm deleted file mode 100644 index 1a48110006a..00000000000 --- a/code/modules/modular_computers/hardware/battery_module.dm +++ /dev/null @@ -1,108 +0,0 @@ -/obj/item/computer_hardware/battery - name = "power cell controller" - desc = "A charge controller for standard power cells, used in all kinds of modular computers." - icon_state = "cell_con" - critical = 1 - malfunction_probability = 1 - origin_tech = "powerstorage=1;engineering=1" - var/obj/item/stock_parts/cell/battery = null - device_type = MC_CELL - -/obj/item/computer_hardware/battery/get_cell() - return battery - -/obj/item/computer_hardware/battery/New(loc, battery_type = null) - if(battery_type) - battery = new battery_type(src) - ..() - -/obj/item/computer_hardware/battery/Destroy() - QDEL_NULL(battery) - return ..() - -/obj/item/computer_hardware/battery/on_remove(obj/item/modular_computer/M, mob/living/user = null) - try_eject(0, forced = 1) - -/obj/item/computer_hardware/battery/try_insert(obj/item/I, mob/living/user = null) - if(!holder) - return FALSE - - if(!istype(I, /obj/item/stock_parts/cell)) - return FALSE - - if(battery) - if(user) - to_chat(user, "You try to connect \the [I] to \the [src], but its connectors are occupied.") - return FALSE - - if(I.w_class > holder.max_hardware_size) - if(user) - to_chat(user, "This power cell is too large for \the [holder]!") - return FALSE - - if(user && !user.unEquip(I)) - return FALSE - - I.forceMove(src) - battery = I - if(user) - to_chat(user, "You connect \the [I] to \the [src].") - - return TRUE - - -/obj/item/computer_hardware/battery/try_eject(slot=0, mob/living/user = null, forced = 0) - if(!battery) - if(user) - to_chat(user, "There is no power cell connected to \the [src].") - return FALSE - else - battery.forceMove(get_turf(src)) - if(user) - to_chat(user, "You detach \the [battery] from \the [src].") - battery = null - - if(holder) - if(holder.enabled && !holder.use_power()) - holder.shutdown_computer() - - return TRUE - - -// Stock parts -/obj/item/stock_parts/cell/computer - name = "standard battery" - desc = "A standard power cell, commonly seen in high-end portable microcomputers or low-end laptops." - icon = 'icons/obj/module.dmi' - icon_state = "cell_mini" - origin_tech = "powerstorage=2;engineering=1" - w_class = WEIGHT_CLASS_TINY - maxcharge = 750 - -/obj/item/stock_parts/cell/computer/advanced - name = "advanced battery" - desc = "An advanced power cell, often used in most laptops. It is too large to be fitted into smaller devices." - icon_state = "cell" - origin_tech = "powerstorage=2;engineering=2" - maxcharge = 1500 - -/obj/item/stock_parts/cell/computer/super - name = "super battery" - desc = "An advanced power cell, often used in high-end laptops." - icon_state = "cell" - origin_tech = "powerstorage=3;engineering=3" - maxcharge = 2000 - -/obj/item/stock_parts/cell/computer/micro - name = "micro battery" - desc = "A small power cell, commonly seen in most portable microcomputers." - icon_state = "cell_micro" - w_class = WEIGHT_CLASS_TINY - maxcharge = 500 - -/obj/item/stock_parts/cell/computer/nano - name = "nano battery" - desc = "A tiny power cell, commonly seen in low-end portable microcomputers." - icon_state = "cell_micro" - w_class = WEIGHT_CLASS_TINY - maxcharge = 300 diff --git a/code/modules/modular_computers/hardware/card_slot.dm b/code/modules/modular_computers/hardware/card_slot.dm deleted file mode 100644 index fc1abc207a5..00000000000 --- a/code/modules/modular_computers/hardware/card_slot.dm +++ /dev/null @@ -1,112 +0,0 @@ -/obj/item/computer_hardware/card_slot - name = "identification card authentication module" // \improper breaks the find_hardware_by_name proc - desc = "A module allowing this computer to read or write data on ID cards. Necessary for some programs to run properly." - power_usage = 10 //W - icon_state = "card_mini" - w_class = WEIGHT_CLASS_TINY - origin_tech = "programming=2" - device_type = MC_CARD - - var/obj/item/card/id/stored_card = null - var/obj/item/card/id/stored_card2 = null - -/obj/item/computer_hardware/card_slot/Destroy() - QDEL_NULL(stored_card) - QDEL_NULL(stored_card2) - return ..() - -/obj/item/computer_hardware/card_slot/GetAccess() - if(stored_card && stored_card2) // Best of both worlds - return (stored_card.GetAccess() | stored_card2.GetAccess()) - else if(stored_card) - return stored_card.GetAccess() - else if(stored_card2) - return stored_card2.GetAccess() - return ..() - -/obj/item/computer_hardware/card_slot/GetID() - if(stored_card) - return stored_card - else if(stored_card2) - return stored_card2 - return ..() - -/obj/item/computer_hardware/card_slot/on_install(obj/item/modular_computer/M, mob/living/user = null) - M.add_verb(device_type) - -/obj/item/computer_hardware/card_slot/on_remove(obj/item/modular_computer/M, mob/living/user = null) - M.remove_verb(device_type) - try_eject(0, forced = 1) - -/obj/item/computer_hardware/card_slot/try_insert(obj/item/I, mob/living/user = null) - if(!holder) - return FALSE - - if(!istype(I, /obj/item/card/id)) - return FALSE - - if(stored_card && stored_card2) - if(user) - to_chat(user, "You try to insert \the [I] into \the [src], but its slots are occupied.") - return FALSE - if(user && !user.unEquip(I)) - return FALSE - - I.forceMove(src) - - if(!stored_card) - stored_card = I - else - stored_card2 = I - - if(user) - to_chat(user, "You insert \the [I] into \the [src].") - - return TRUE - - -/obj/item/computer_hardware/card_slot/try_eject(slot = 0, mob/living/user = null, forced = 0) - if(!stored_card && !stored_card2) - if(user) - to_chat(user, "There are no cards in \the [src].") - return FALSE - - var/ejected = 0 - if(stored_card && (!slot || slot == 1)) - stored_card.forceMove(get_turf(src)) - stored_card.verb_pickup() - stored_card = null - ejected++ - - if(stored_card2 && (!slot || slot == 2)) - stored_card2.forceMove(get_turf(src)) - stored_card2.verb_pickup() - stored_card2 = null - ejected++ - - if(ejected) - if(holder) - if(holder.active_program) - holder.active_program.event_idremoved(0, slot) - - for(var/I in holder.idle_threads) - var/datum/computer_file/program/P = I - P.event_idremoved(1, slot) - - if(user) - to_chat(user, "You remove the card[ejected>1 ? "s" : ""] from \the [src].") - return TRUE - return FALSE - -/obj/item/computer_hardware/card_slot/attackby(obj/item/I, mob/living/user) - if(..()) - return - if(istype(I, /obj/item/screwdriver)) - to_chat(user, "You press down on the manual eject button with \the [I].") - try_eject(0,user) - return - -/obj/item/computer_hardware/card_slot/examine(mob/user) - . = ..() - if(stored_card || stored_card2) - . += "There appears to be something loaded in the card slots." diff --git a/code/modules/modular_computers/hardware/hard_drive.dm b/code/modules/modular_computers/hardware/hard_drive.dm deleted file mode 100644 index ce7fc997192..00000000000 --- a/code/modules/modular_computers/hardware/hard_drive.dm +++ /dev/null @@ -1,173 +0,0 @@ -/obj/item/computer_hardware/hard_drive - name = "hard disk drive" - desc = "A small HDD, for use in basic computers where power efficiency is desired." - power_usage = 25 - icon_state = "harddisk_mini" - critical = 1 - w_class = WEIGHT_CLASS_TINY - origin_tech = "programming=1;engineering=1" - device_type = MC_HDD - var/max_capacity = 128 - var/used_capacity = 0 - var/list/stored_files = list() // List of stored files on this drive. DO NOT MODIFY DIRECTLY! - -/obj/item/computer_hardware/hard_drive/on_remove(obj/item/modular_computer/MC, mob/user) - MC.shutdown_computer() - -/obj/item/computer_hardware/hard_drive/proc/install_default_programs() - store_file(new/datum/computer_file/program/computerconfig(src)) // Computer configuration utility, allows hardware control and displays more info than status bar - store_file(new/datum/computer_file/program/ntnetdownload(src)) // NTNet Downloader Utility, allows users to download more software from NTNet repository - store_file(new/datum/computer_file/program/filemanager(src)) // File manager, allows text editor functions and basic file manipulation. - -/obj/item/computer_hardware/hard_drive/examine(user) - . = ..() - . += "It has [max_capacity] GQ of storage capacity." - -/obj/item/computer_hardware/hard_drive/diagnostics(var/mob/user) - ..() - // 999 is a byond limit that is in place. It's unlikely someone will reach that many files anyway, since you would sooner run out of space. - to_chat(user, "NT-NFS File Table Status: [stored_files.len]/999") - to_chat(user, "Storage capacity: [used_capacity]/[max_capacity]GQ") - -// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks. -/obj/item/computer_hardware/hard_drive/proc/store_file(var/datum/computer_file/F) - if(!F || !istype(F)) - return 0 - - if(!can_store_file(F)) - return 0 - - if(!check_functionality()) - return 0 - - if(!stored_files) - return 0 - - // This file is already stored. Don't store it again. - if(F in stored_files) - return 0 - - F.holder = src - stored_files.Add(F) - recalculate_size() - return 1 - -// Use this proc to remove file from the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks. -/obj/item/computer_hardware/hard_drive/proc/remove_file(var/datum/computer_file/F) - if(!F || !istype(F)) - return 0 - - if(!stored_files) - return 0 - - if(!check_functionality()) - return 0 - - if(F in stored_files) - stored_files -= F - recalculate_size() - return 1 - else - return 0 - -// Loops through all stored files and recalculates used_capacity of this drive -/obj/item/computer_hardware/hard_drive/proc/recalculate_size() - var/total_size = 0 - for(var/datum/computer_file/F in stored_files) - total_size += F.size - - used_capacity = total_size - -// Checks whether file can be stored on the hard drive. We can only store unique files, so this checks whether we wouldn't get a duplicity by adding a file. -/obj/item/computer_hardware/hard_drive/proc/can_store_file(var/datum/computer_file/F) - if(!F || !istype(F)) - return 0 - - if(F in stored_files) - return 0 - - var/name = F.filename + "." + F.filetype - for(var/datum/computer_file/file in stored_files) - if((file.filename + "." + file.filetype) == name) - return 0 - - // In the unlikely event someone manages to create that many files. - // BYOND is acting weird with numbers above 999 in loops (infinite loop prevention) - if(stored_files.len >= 999) - return 0 - if((used_capacity + F.size) > max_capacity) - return 0 - else - return 1 - - -// Tries to find the file by filename. Returns null on failure -/obj/item/computer_hardware/hard_drive/proc/find_file_by_name(var/filename) - if(!check_functionality()) - return null - - if(!filename) - return null - - if(!stored_files) - return null - - for(var/datum/computer_file/F in stored_files) - if(F.filename == filename) - return F - return null - -/obj/item/computer_hardware/hard_drive/Destroy() - stored_files = null - return ..() - -/obj/item/computer_hardware/hard_drive/New() - install_default_programs() - ..() - - -/obj/item/computer_hardware/hard_drive/advanced - name = "advanced hard disk drive" - desc = "A hybrid HDD, for use in higher grade computers where balance between power efficiency and capacity is desired." - max_capacity = 256 - origin_tech = "programming=2;engineering=2" - power_usage = 50 // Hybrid, medium capacity and medium power storage - icon_state = "harddisk_mini" - w_class = WEIGHT_CLASS_SMALL - -/obj/item/computer_hardware/hard_drive/super - name = "super hard disk drive" - desc = "A high capacity HDD, for use in cluster storage solutions where capacity is more important than power efficiency." - max_capacity = 512 - origin_tech = "programming=3;engineering=3" - power_usage = 100 // High-capacity but uses lots of power, shortening battery life. Best used with APC link. - icon_state = "harddisk_mini" - w_class = WEIGHT_CLASS_SMALL - -/obj/item/computer_hardware/hard_drive/cluster - name = "cluster hard disk drive" - desc = "A large storage cluster consisting of multiple HDDs for usage in dedicated storage systems." - power_usage = 500 - origin_tech = "programming=4;engineering=4" - max_capacity = 2048 - icon_state = "harddisk" - w_class = WEIGHT_CLASS_NORMAL - -// For tablets, etc. - highly power efficient. -/obj/item/computer_hardware/hard_drive/small - name = "solid state drive" - desc = "An efficient SSD for portable devices." - power_usage = 10 - origin_tech = "programming=2;engineering=2" - max_capacity = 64 - icon_state = "ssd_mini" - w_class = WEIGHT_CLASS_TINY - -/obj/item/computer_hardware/hard_drive/micro - name = "micro solid state drive" - desc = "A highly efficient SSD chip for portable devices." - power_usage = 2 - origin_tech = "programming=1;engineering=1" - max_capacity = 32 - icon_state = "ssd_micro" - w_class = WEIGHT_CLASS_TINY diff --git a/code/modules/modular_computers/hardware/network_card.dm b/code/modules/modular_computers/hardware/network_card.dm deleted file mode 100644 index 3e5409b5d61..00000000000 --- a/code/modules/modular_computers/hardware/network_card.dm +++ /dev/null @@ -1,82 +0,0 @@ -GLOBAL_VAR_INIT(ntnet_card_uid, 1) - -/obj/item/computer_hardware/network_card - name = "network card" - desc = "A basic wireless network card for usage with standard NTNet frequencies." - power_usage = 50 - origin_tech = "programming=2;engineering=1" - icon_state = "radio_mini" - var/identification_id = null // Identification ID. Technically MAC address of this device. Can't be changed by user. - var/identification_string = "" // Identification string, technically nickname seen in the network. Can be set by user. - var/long_range = 0 - var/ethernet = 0 // Hard-wired, therefore always on, ignores NTNet wireless checks. - malfunction_probability = 1 - device_type = MC_NET - -/obj/item/computer_hardware/network_card/diagnostics(var/mob/user) - ..() - to_chat(user, "NIX Unique ID: [identification_id]") - to_chat(user, "NIX User Tag: [identification_string]") - to_chat(user, "Supported protocols:") - to_chat(user, "511.m SFS (Subspace) - Standard Frequency Spread") - if(long_range) - to_chat(user, "511.n WFS/HB (Subspace) - Wide Frequency Spread/High Bandiwdth") - if(ethernet) - to_chat(user, "OpenEth (Physical Connection) - Physical network connection port") - -/obj/item/computer_hardware/network_card/New(var/l) - ..(l) - identification_id = GLOB.ntnet_card_uid - GLOB.ntnet_card_uid++ - -// Returns a string identifier of this network card -/obj/item/computer_hardware/network_card/proc/get_network_tag() - return "[identification_string] (NID [identification_id])" - -// 0 - No signal, 1 - Low signal, 2 - High signal. 3 - Wired Connection -/obj/item/computer_hardware/network_card/proc/get_signal(var/specific_action = 0) - if(!holder) // Hardware is not installed in anything. No signal. How did this even get called? - return 0 - - if(!check_functionality()) - return 0 - - if(ethernet) // Computer is connected via wired connection. - return 3 - - if(!GLOB.ntnet_global || !GLOB.ntnet_global.check_function(specific_action)) // NTNet is down and we are not connected via wired connection. No signal. - return 0 - - if(holder) - - var/turf/T = get_turf(holder) - if((T && istype(T)) && is_station_contact(T.z)) - // Computer is on station. Low/High signal depending on what type of network card you have - if(long_range) - return 2 - else - return 1 - - if(long_range) // Computer is not on station, but it has upgraded network card. Low signal. - return 1 - - return 0 // Computer is not on station and does not have upgraded network card. No signal. - - -/obj/item/computer_hardware/network_card/advanced - name = "advanced network card" - desc = "An advanced network card for usage with standard NTNet frequencies. Its transmitter is strong enough to connect even off-station." - long_range = 1 - origin_tech = "programming=4;engineering=2" - power_usage = 100 // Better range but higher power usage. - icon_state = "radio" - w_class = WEIGHT_CLASS_TINY - -/obj/item/computer_hardware/network_card/wired - name = "wired network card" - desc = "An advanced network card for usage with standard NTNet frequencies. This one also supports wired connection." - ethernet = 1 - origin_tech = "programming=5;engineering=3" - power_usage = 100 // Better range but higher power usage. - icon_state = "net_wired" - w_class = WEIGHT_CLASS_NORMAL diff --git a/code/modules/modular_computers/hardware/portable_disk.dm b/code/modules/modular_computers/hardware/portable_disk.dm deleted file mode 100644 index 93c9c1f412b..00000000000 --- a/code/modules/modular_computers/hardware/portable_disk.dm +++ /dev/null @@ -1,35 +0,0 @@ -/obj/item/computer_hardware/hard_drive/portable - name = "data disk" - desc = "Removable disk used to store data." - power_usage = 10 - icon_state = "datadisk6" - w_class = WEIGHT_CLASS_TINY - critical = 0 - max_capacity = 16 - origin_tech = "programming=1" - device_type = MC_SDD - -/obj/item/computer_hardware/hard_drive/portable/on_install(obj/item/modular_computer/M, mob/living/user = null) - M.add_verb(device_type) - -/obj/item/computer_hardware/hard_drive/portable/on_remove(obj/item/modular_computer/M, mob/living/user = null) - ..() - M.remove_verb(device_type) - -/obj/item/computer_hardware/hard_drive/portable/install_default_programs() - return // Empty by default - -/obj/item/computer_hardware/hard_drive/portable/advanced - name = "advanced data disk" - power_usage = 20 - icon_state = "datadisk5" - max_capacity = 64 - origin_tech = "programming=2" - -/obj/item/computer_hardware/hard_drive/portable/super - name = "super data disk" - desc = "Removable disk used to store large amounts of data." - power_usage = 40 - icon_state = "datadisk3" - max_capacity = 256 - origin_tech = "programming=4" diff --git a/code/modules/modular_computers/hardware/printer.dm b/code/modules/modular_computers/hardware/printer.dm deleted file mode 100644 index 49c5d72a6f1..00000000000 --- a/code/modules/modular_computers/hardware/printer.dm +++ /dev/null @@ -1,70 +0,0 @@ -/obj/item/computer_hardware/printer - name = "printer" - desc = "Computer-integrated printer with paper recycling module." - power_usage = 100 - origin_tech = "programming=2;engineering=2" - icon_state = "printer" - w_class = WEIGHT_CLASS_NORMAL - device_type = MC_PRINT - var/stored_paper = 20 - var/max_paper = 30 - -/obj/item/computer_hardware/printer/diagnostics(mob/living/user) - ..() - to_chat(user, "Paper level: [stored_paper]/[max_paper]") - -/obj/item/computer_hardware/printer/examine(mob/user) - . = ..() - . += "Paper level: [stored_paper]/[max_paper]" - - -/obj/item/computer_hardware/printer/proc/print_text(var/text_to_print, var/paper_title = "") - if(!stored_paper) - return FALSE - if(!check_functionality()) - return FALSE - - var/obj/item/paper/P = new/obj/item/paper(holder.drop_location()) - - // Damaged printer causes the resulting paper to be somewhat harder to read. - if(damage > damage_malfunction) - P.info = stars(text_to_print, 100-malfunction_probability) - else - P.info = text_to_print - if(paper_title) - P.name = paper_title - P.update_icon() - P.populatefields() - P.updateinfolinks() - stored_paper-- - P = null - - playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1) - - return TRUE - -/obj/item/computer_hardware/printer/try_insert(obj/item/I, mob/living/user = null) - if(istype(I, /obj/item/paper)) - if(stored_paper >= max_paper) - if(user) - to_chat(user, "You try to add \the [I] into [src], but its paper bin is full!") - return FALSE - - if(user && !user.unEquip(I)) - return FALSE - - if(user) - to_chat(user, "You insert \the [I] into [src]'s paper recycler.") - qdel(I) - stored_paper++ - return TRUE - return FALSE - -/obj/item/computer_hardware/printer/mini - name = "miniprinter" - desc = "A small printer with paper recycling module." - power_usage = 50 - icon_state = "printer_mini" - w_class = WEIGHT_CLASS_TINY - stored_paper = 5 - max_paper = 15 diff --git a/code/modules/modular_computers/hardware/recharger.dm b/code/modules/modular_computers/hardware/recharger.dm deleted file mode 100644 index 418a9736528..00000000000 --- a/code/modules/modular_computers/hardware/recharger.dm +++ /dev/null @@ -1,94 +0,0 @@ -/obj/item/computer_hardware/recharger - critical = 1 - enabled = 1 - var/charge_rate = 100 - device_type = MC_CHARGE - -/obj/item/computer_hardware/recharger/proc/use_power(amount, charging=0) - if(charging) - return 1 - return 0 - -/obj/item/computer_hardware/recharger/process() - ..() - var/obj/item/computer_hardware/battery/battery_module = holder.all_components[MC_CELL] - if(!holder || !battery_module || !battery_module.battery) - return - - var/obj/item/stock_parts/cell/cell = battery_module.battery - if(cell.charge >= cell.maxcharge) - return - - if(use_power(charge_rate, charging=1)) - holder.give_power(charge_rate * GLOB.CELLRATE) - - -/obj/item/computer_hardware/recharger/APC - name = "area power connector" - desc = "A device that wirelessly recharges connected device from nearby APC." - icon_state = "charger_APC" - w_class = WEIGHT_CLASS_SMALL // Can't be installed into tablets/PDAs - origin_tech = "programming=2;engineering=2;powerstorage=3" - -/obj/item/computer_hardware/recharger/APC/use_power(amount, charging=0) - if(istype(holder.physical, /obj/machinery)) - var/obj/machinery/M = holder.physical - if(M.powered()) - M.use_power(amount) - return 1 - - else - var/area/A = get_area(src) - if(!istype(A)) - return 0 - - if(A.powered(EQUIP)) - A.use_power(amount, EQUIP) - return 1 - return 0 - -/obj/item/computer_hardware/recharger/wired - name = "wired power connector" - desc = "A power connector that recharges connected device from nearby power wire. Incompatible with portable computers." - icon_state = "charger_wire" - w_class = WEIGHT_CLASS_NORMAL - origin_tech = "engineering=2;powerstorage=1" - -/obj/item/computer_hardware/recharger/wired/can_install(obj/item/modular_computer/M, mob/living/user = null) - if(istype(M.physical, /obj/machinery) && M.physical.anchored) - return ..() - if(user) - to_chat(user, "\The [src] is incompatible with portable computers!") - return 0 - -/obj/item/computer_hardware/recharger/wired/use_power(amount, charging=0) - if(istype(holder.physical, /obj/machinery) && holder.physical.anchored) - var/obj/machinery/M = holder.physical - var/turf/T = M.loc - if(!T || !istype(T)) - return 0 - - var/obj/structure/cable/C = T.get_cable_node() - if(!C || !C.powernet) - return 0 - - var/power_in_net = C.powernet.avail-C.powernet.load - - if(power_in_net && power_in_net > amount) - C.powernet.load += amount - return 1 - - return 0 - - - -// This is not intended to be obtainable in-game. Intended for adminbus and debugging purposes. -/obj/item/computer_hardware/recharger/lambda - name = "lambda coil" - desc = "A very complex device that draws power from its own bluespace dimension." - icon_state = "charger_lambda" - w_class = WEIGHT_CLASS_TINY - charge_rate = 100000 - -/obj/item/computer_hardware/recharger/lambda/use_power(amount, charging=0) - return 1 diff --git a/code/modules/modular_computers/laptop_vendor.dm b/code/modules/modular_computers/laptop_vendor.dm deleted file mode 100644 index aa69b85b1df..00000000000 --- a/code/modules/modular_computers/laptop_vendor.dm +++ /dev/null @@ -1,291 +0,0 @@ -// A vendor machine for modular computer portable devices - Laptops and Tablets - -/obj/machinery/lapvend - name = "computer vendor" - desc = "A vending machine with a built-in microfabricator, capable of dispensing various NT-branded computers." - icon = 'icons/obj/vending.dmi' - icon_state = "robotics" - layer = BELOW_OBJ_LAYER - anchored = 1 - density = 1 - - // The actual laptop/tablet - var/obj/item/modular_computer/laptop/fabricated_laptop = null - var/obj/item/modular_computer/tablet/fabricated_tablet = null - - // Utility vars - var/state = 0 // 0: Select device type, 1: Select loadout, 2: Payment, 3: Thankyou screen - var/devtype = 0 // 0: None(unselected), 1: Laptop, 2: Tablet - var/total_price = 0 // Price of currently vended device. - - // Device loadout - var/dev_cpu = 1 // 1: Default, 2: Upgraded - var/dev_battery = 1 // 1: Default, 2: Upgraded, 3: Advanced - var/dev_disk = 1 // 1: Default, 2: Upgraded, 3: Advanced - var/dev_netcard = 0 // 0: None, 1: Basic, 2: Long-Range - var/dev_apc_recharger = 0 // 0: None, 1: Standard (LAPTOP ONLY) - var/dev_printer = 0 // 0: None, 1: Standard - var/dev_card = 0 // 0: None, 1: Standard - -// Removes all traces of old order and allows you to begin configuration from scratch. -/obj/machinery/lapvend/proc/reset_order() - state = 0 - devtype = 0 - QDEL_NULL(fabricated_laptop) - QDEL_NULL(fabricated_tablet) - dev_cpu = 1 - dev_battery = 1 - dev_disk = 1 - dev_netcard = 0 - dev_apc_recharger = 0 - dev_printer = 0 - dev_card = 0 - -// Recalculates the price and optionally even fabricates the device. -/obj/machinery/lapvend/proc/fabricate_and_recalc_price(fabricate = 0) - total_price = 0 - if(devtype == 1) // Laptop, generally cheaper to make it accessible for most station roles - var/obj/item/computer_hardware/battery/battery_module = null - if(fabricate) - fabricated_laptop = new /obj/item/modular_computer/laptop/buildable(src) - fabricated_laptop.install_component(new /obj/item/computer_hardware/battery) - battery_module = fabricated_laptop.all_components[MC_CELL] - total_price = 99 - switch(dev_cpu) - if(1) - if(fabricate) - fabricated_laptop.install_component(new /obj/item/computer_hardware/processor_unit/small) - if(2) - if(fabricate) - fabricated_laptop.install_component(new /obj/item/computer_hardware/processor_unit) - total_price += 299 - switch(dev_battery) - if(1) // Basic(750C) - if(fabricate) - battery_module.try_insert(new /obj/item/stock_parts/cell/computer) - if(2) // Upgraded(1100C) - if(fabricate) - battery_module.try_insert(new /obj/item/stock_parts/cell/computer/advanced) - total_price += 199 - if(3) // Advanced(1500C) - if(fabricate) - battery_module.try_insert(new /obj/item/stock_parts/cell/computer/super) - total_price += 499 - switch(dev_disk) - if(1) // Basic(128GQ) - if(fabricate) - fabricated_laptop.install_component(new /obj/item/computer_hardware/hard_drive) - if(2) // Upgraded(256GQ) - if(fabricate) - fabricated_laptop.install_component(new /obj/item/computer_hardware/hard_drive/advanced) - total_price += 99 - if(3) // Advanced(512GQ) - if(fabricate) - fabricated_laptop.install_component(new /obj/item/computer_hardware/hard_drive/super) - total_price += 299 - switch(dev_netcard) - if(1) // Basic(Short-Range) - if(fabricate) - fabricated_laptop.install_component(new /obj/item/computer_hardware/network_card) - total_price += 99 - if(2) // Advanced (Long Range) - if(fabricate) - fabricated_laptop.install_component(new /obj/item/computer_hardware/network_card/advanced) - total_price += 299 - if(dev_apc_recharger) - total_price += 399 - if(fabricate) - fabricated_laptop.install_component(new /obj/item/computer_hardware/recharger/APC) - if(dev_printer) - total_price += 99 - if(fabricate) - fabricated_laptop.install_component(new /obj/item/computer_hardware/printer/mini) - if(dev_card) - total_price += 199 - if(fabricate) - fabricated_laptop.install_component(new /obj/item/computer_hardware/card_slot) - - return total_price - else if(devtype == 2) // Tablet, more expensive, not everyone could probably afford this. - var/obj/item/computer_hardware/battery/battery_module = null - if(fabricate) - fabricated_tablet = new(src) - fabricated_tablet.install_component(new /obj/item/computer_hardware/battery) - fabricated_tablet.install_component(new /obj/item/computer_hardware/processor_unit/small) - battery_module = fabricated_tablet.all_components[MC_CELL] - total_price = 199 - switch(dev_battery) - if(1) // Basic(300C) - if(fabricate) - battery_module.try_insert(new /obj/item/stock_parts/cell/computer/nano) - if(2) // Upgraded(500C) - if(fabricate) - battery_module.try_insert(new /obj/item/stock_parts/cell/computer/micro) - total_price += 199 - if(3) // Advanced(750C) - if(fabricate) - battery_module.try_insert(new /obj/item/stock_parts/cell/computer) - total_price += 499 - switch(dev_disk) - if(1) // Basic(32GQ) - if(fabricate) - fabricated_tablet.install_component(new /obj/item/computer_hardware/hard_drive/micro) - if(2) // Upgraded(64GQ) - if(fabricate) - fabricated_tablet.install_component(new /obj/item/computer_hardware/hard_drive/small) - total_price += 99 - if(3) // Advanced(128GQ) - if(fabricate) - fabricated_tablet.install_component(new /obj/item/computer_hardware/hard_drive) - total_price += 299 - switch(dev_netcard) - if(1) // Basic(Short-Range) - if(fabricate) - fabricated_tablet.install_component(new/obj/item/computer_hardware/network_card) - total_price += 99 - if(2) // Advanced (Long Range) - if(fabricate) - fabricated_tablet.install_component(new/obj/item/computer_hardware/network_card/advanced) - total_price += 299 - if(dev_printer) - total_price += 99 - if(fabricate) - fabricated_tablet.install_component(new/obj/item/computer_hardware/printer) - if(dev_card) - total_price += 199 - if(fabricate) - fabricated_tablet.install_component(new/obj/item/computer_hardware/card_slot) - return total_price - return 0 - - -/obj/machinery/lapvend/Topic(href, href_list) - if(..()) - return 1 - - switch(href_list["action"]) - if("pick_device") - if(state) // We've already picked a device type - return 0 - devtype = text2num(href_list["pick"]) - state = 1 - fabricate_and_recalc_price(0) - return 1 - if("clean_order") - reset_order() - return 1 - if((state != 1) && devtype) // Following IFs should only be usable when in the Select Loadout mode - return 0 - switch(href_list["action"]) - if("confirm_order") - state = 2 // Wait for ID swipe for payment processing - fabricate_and_recalc_price(0) - return 1 - if("hw_cpu") - dev_cpu = text2num(href_list["cpu"]) - fabricate_and_recalc_price(0) - return 1 - if("hw_battery") - dev_battery = text2num(href_list["battery"]) - fabricate_and_recalc_price(0) - return 1 - if("hw_disk") - dev_disk = text2num(href_list["disk"]) - fabricate_and_recalc_price(0) - return 1 - if("hw_netcard") - dev_netcard = text2num(href_list["netcard"]) - fabricate_and_recalc_price(0) - return 1 - if("hw_tesla") - dev_apc_recharger = text2num(href_list["tesla"]) - fabricate_and_recalc_price(0) - return 1 - if("hw_nanoprint") - dev_printer = text2num(href_list["print"]) - fabricate_and_recalc_price(0) - return 1 - if("hw_card") - dev_card = text2num(href_list["card"]) - fabricate_and_recalc_price(0) - return 1 - return 0 - -/obj/machinery/lapvend/attack_hand(mob/user) - ui_interact(user) - -/obj/machinery/lapvend/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "computer_fabricator.tmpl", "Personal Computer Vendor", 500, 700) - ui.set_auto_update(1) - ui.open() - -/obj/machinery/lapvend/ui_data(mob/user) - var/list/data[0] - data["state"] = state - if(state == 1) - data["devtype"] = devtype - data["hw_battery"] = dev_battery - data["hw_disk"] = dev_disk - data["hw_netcard"] = dev_netcard - data["hw_tesla"] = dev_apc_recharger - data["hw_nanoprint"] = dev_printer - data["hw_card"] = dev_card - data["hw_cpu"] = dev_cpu - if(state == 1 || state == 2) - data["totalprice"] = total_price - return data - -obj/machinery/lapvend/attackby(obj/item/I, mob/user) - var/obj/item/card/id/C - if(istype(I, /obj/item/card/id)) - C = I - if(istype(I, /obj/item/pda)) - var/obj/item/pda/PDA = I - if(PDA.id) - C = PDA.id - - if(C && istype(C) && state == 2) - if(process_payment(C, I)) - fabricate_and_recalc_price(1) - if((devtype == 1) && fabricated_laptop) - fabricated_laptop.forceMove(loc) - fabricated_laptop = null - else if((devtype == 2) && fabricated_tablet) - fabricated_tablet.update_icon() - fabricated_tablet.forceMove(loc) - fabricated_tablet = null - atom_say("Enjoy your new product!") - state = 3 - return 1 - return 0 - return ..() - - -// Simplified payment processing, returns 1 on success. -/obj/machinery/lapvend/proc/process_payment(obj/item/card/id/I, obj/item/ID_container) - visible_message("\The [usr] swipes \the [ID_container] through \the [src].") - var/datum/money_account/customer_account = get_card_account(I) - if(!customer_account || customer_account.suspended) - atom_say("Connection error. Unable to connect to account.") - return 0 - - if(customer_account.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2) - var/attempt_pin = input("Enter pin code", "Vendor transaction") as num - customer_account = attempt_account_access(I.associated_account_number, attempt_pin, 2) - - if(!customer_account) - atom_say("Unable to access account: incorrect credentials.") - return 0 - - if(total_price > customer_account.money) - atom_say("Insufficient funds in account.") - return 0 - else - customer_account.charge(total_price, GLOB.vendor_account, - "Purchase of [(devtype == 1) ? "laptop computer" : "tablet microcomputer"].", - name, customer_account.owner_name, "Sale of [(devtype == 1) ? "laptop computer" : "tablet microcomputer"].", - customer_account.owner_name) - - return 1 diff --git a/code/modules/nano/modules/alarm_monitor.dm b/code/modules/nano/modules/alarm_monitor.dm deleted file mode 100644 index cee3820b102..00000000000 --- a/code/modules/nano/modules/alarm_monitor.dm +++ /dev/null @@ -1,90 +0,0 @@ -/datum/nano_module/alarm_monitor - name = "Alarm monitor" - var/list_cameras = 0 // Whether or not to list camera references. A future goal would be to merge this with the enginering/security camera console. Currently really only for AI-use. - var/list/datum/alarm_handler/alarm_handlers // The particular list of alarm handlers this alarm monitor should present to the user. - -/datum/nano_module/alarm_monitor/all/New() - ..() - alarm_handlers = list(SSalarms.atmosphere_alarm, SSalarms.burglar_alarm, SSalarms.camera_alarm, SSalarms.fire_alarm, SSalarms.motion_alarm, SSalarms.power_alarm) - -/datum/nano_module/alarm_monitor/engineering/New() - ..() - alarm_handlers = list(SSalarms.atmosphere_alarm, SSalarms.fire_alarm, SSalarms.power_alarm) - -/datum/nano_module/alarm_monitor/security/New() - ..() - alarm_handlers = list(SSalarms.burglar_alarm, SSalarms.camera_alarm, SSalarms.motion_alarm) - -/datum/nano_module/alarm_monitor/proc/register(var/object, var/procName) - for(var/datum/alarm_handler/AH in alarm_handlers) - AH.register(object, procName) - -/datum/nano_module/alarm_monitor/proc/unregister(var/object) - for(var/datum/alarm_handler/AH in alarm_handlers) - AH.unregister(object) - -/datum/nano_module/alarm_monitor/proc/all_alarms() - var/list/all_alarms = new() - for(var/datum/alarm_handler/AH in alarm_handlers) - all_alarms += AH.alarms - - return all_alarms - -/datum/nano_module/alarm_monitor/proc/major_alarms() - var/list/all_alarms = new() - for(var/datum/alarm_handler/AH in alarm_handlers) - all_alarms += AH.major_alarms() - - return all_alarms - -/datum/nano_module/alarm_monitor/proc/minor_alarms() - var/list/all_alarms = new() - for(var/datum/alarm_handler/AH in alarm_handlers) - all_alarms += AH.minor_alarms() - - return all_alarms - -/datum/nano_module/alarm_monitor/Topic(ref, href_list) - if(..()) - return 1 - if(href_list["switchTo"]) - var/obj/machinery/camera/C = locate(href_list["switchTo"]) in GLOB.cameranet.cameras - if(!C || !isAI(usr)) - return - - usr.switch_to_camera(C) - return 1 - -/datum/nano_module/alarm_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = GLOB.default_state) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "alarm_monitor.tmpl", "Alarm Monitoring Console", 800, 800, state = state) - ui.open() - ui.set_auto_update(1) - -/datum/nano_module/alarm_monitor/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - - var/categories[0] - for(var/datum/alarm_handler/AH in alarm_handlers) - categories[++categories.len] = list("category" = AH.category, "alarms" = list()) - for(var/datum/alarm/A in AH.major_alarms()) - var/cameras[0] - var/lost_sources[0] - - if(isAI(user)) - for(var/obj/machinery/camera/C in A.cameras()) - cameras[++cameras.len] = C.nano_structure() - for(var/datum/alarm_source/AS in A.sources) - if(!AS.source) - lost_sources[++lost_sources.len] = AS.source_name - - categories[categories.len]["alarms"] += list(list( - "name" = sanitize(A.alarm_name()), - "origin_lost" = A.origin == null, - "has_cameras" = cameras.len, - "cameras" = cameras, - "lost_sources" = lost_sources.len ? sanitize(english_list(lost_sources, nothing_text = "", and_text = ", ")) : "")) - data["categories"] = categories - - return data diff --git a/code/modules/nano/modules/atmos_control.dm b/code/modules/nano/modules/atmos_control.dm index 2c74a1ce844..273b0bfc137 100644 --- a/code/modules/nano/modules/atmos_control.dm +++ b/code/modules/nano/modules/atmos_control.dm @@ -34,6 +34,11 @@ ui = new(user, src, ui_key, "atmos_control.tmpl", src.name, 900, 800, state = state) ui.add_template("mapContent", "atmos_control_map_content.tmpl") ui.add_template("mapHeader", "atmos_control_map_header.tmpl") + + // Send nanomaps + var/datum/asset/nanomaps = get_asset_datum(/datum/asset/simple/nanomaps) + nanomaps.send(user) + ui.set_show_map(1) ui.open() ui.set_auto_update(1) diff --git a/code/modules/nano/modules/ert_manager.dm b/code/modules/nano/modules/ert_manager.dm deleted file mode 100644 index 98a3e19d052..00000000000 --- a/code/modules/nano/modules/ert_manager.dm +++ /dev/null @@ -1,105 +0,0 @@ -/datum/nano_module/ert_manager - name = "ERT Manager" - var/ert_type = "Code Red" - var/commander_slots = 1 - var/security_slots = 3 - var/medical_slots = 3 - var/engineering_slots = 3 - var/janitor_slots = 0 - var/paranormal_slots = 0 - var/cyborg_slots = 0 - var/autoclose = 0 - - -/datum/nano_module/ert_manager/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = GLOB.admin_state) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(ui && autoclose) - ui.close() - return 0 - if(!ui) - ui = new(user, src, ui_key, "ert_config.tmpl", "ERT Panel", 600, 600, state = state) - ui.open() - ui.set_auto_update(1) - -/datum/nano_module/ert_manager/Topic(href, href_list) - if(..()) - return 1 - - if(href_list["set_code"]) - ert_type = href_list["set_code"] - - if(href_list["set_com"]) - commander_slots = text2num(href_list["set_com"]) - - if(href_list["set_sec"]) - security_slots = text2num(href_list["set_sec"]) - - if(href_list["set_med"]) - medical_slots = text2num(href_list["set_med"]) - - if(href_list["set_eng"]) - engineering_slots = text2num(href_list["set_eng"]) - - if(href_list["set_jan"]) - janitor_slots = text2num(href_list["set_jan"]) - - if(href_list["set_par"]) - paranormal_slots = text2num(href_list["set_par"]) - - if(href_list["set_cyb"]) - cyborg_slots = text2num(href_list["set_cyb"]) - - if(href_list["dispatch_ert"]) - GLOB.ert_request_answered = TRUE - var/slots_list = list() - if(commander_slots > 0) - slots_list += "commander: [commander_slots]" - if(security_slots > 0) - slots_list += "security: [security_slots]" - if(medical_slots > 0) - slots_list += "medical: [medical_slots]" - if(engineering_slots > 0) - slots_list += "engineering: [engineering_slots]" - if(janitor_slots > 0) - slots_list += "janitor: [janitor_slots]" - if(paranormal_slots > 0) - slots_list += "paranormal: [paranormal_slots]" - if(cyborg_slots > 0) - slots_list += "cyborg: [cyborg_slots]" - var/slot_text = jointext(slots_list, ", ") - notify_ghosts("An ERT is being dispatched. Open positions: [slot_text]") - message_admins("[key_name_admin(usr)] dispatched a [ert_type] ERT. Slots: [slot_text]", 1) - log_admin("[key_name(usr)] dispatched a [ert_type] ERT. Slots: [slot_text]") - GLOB.event_announcement.Announce("Attention, [station_name()]. We are attempting to assemble an ERT. Standby.", "ERT Protocol Activated") - autoclose = 1 - ui_interact(usr) - trigger_armed_response_team(convert_ert_string(ert_type), commander_slots, security_slots, medical_slots, engineering_slots, janitor_slots, paranormal_slots, cyborg_slots) - return 0 - - ui_interact(usr) - - -/proc/convert_ert_string(thestring) - switch(thestring) - if("Code Amber") - return new /datum/response_team/amber - if("Code Red") - return new /datum/response_team/red - if("Code Gamma") - return new /datum/response_team/gamma - - -/datum/nano_module/ert_manager/ui_data() - var/data[0] - data["alert_level"] = get_security_level() - data["ert_type"] = ert_type - data["com"] = commander_slots - data["sec"] = security_slots - data["med"] = medical_slots - data["eng"] = engineering_slots - data["jan"] = janitor_slots - data["par"] = paranormal_slots - data["cyb"] = cyborg_slots - - return data - diff --git a/code/modules/paperwork/clipboard.dm b/code/modules/paperwork/clipboard.dm index a65610c7382..f495466d3f5 100644 --- a/code/modules/paperwork/clipboard.dm +++ b/code/modules/paperwork/clipboard.dm @@ -42,7 +42,7 @@ if(in_range(user, src) && toppaper) . += toppaper.examine(user) -obj/item/clipboard/proc/penPlacement(mob/user, obj/item/pen/P, placing) +/obj/item/clipboard/proc/penPlacement(mob/user, obj/item/pen/P, placing) if(placing) if(containedpen) to_chat(user, "There's already a pen in [src]!") diff --git a/code/modules/paperwork/contract.dm b/code/modules/paperwork/contract.dm index b1fe71db72e..d94e69133a7 100644 --- a/code/modules/paperwork/contract.dm +++ b/code/modules/paperwork/contract.dm @@ -314,7 +314,7 @@ /obj/item/paper/contract/infernal/magic/FulfillContract(mob/living/carbon/human/user = target.current, blood = 0) if(!istype(user) || !user.mind) return -1 - user.mind.AddSpell(new /obj/effect/proc_holder/spell/fireball/hellish(null)) + user.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/click/fireball/hellish(null)) user.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null)) return ..() diff --git a/code/modules/paperwork/faxmachine.dm b/code/modules/paperwork/faxmachine.dm index 09858073142..32416a8d5e7 100644 --- a/code/modules/paperwork/faxmachine.dm +++ b/code/modules/paperwork/faxmachine.dm @@ -12,24 +12,32 @@ GLOBAL_LIST_EMPTY(fax_blacklist) insert_anim = "faxsend" pass_flags = PASSTABLE var/fax_network = "Local Fax Network" - var/syndie_restricted = FALSE //is it a syndicate base fax restricted from contacting NT assets? + /// If true, prevents fax machine from sending messages to NT machines + var/syndie_restricted = FALSE - var/long_range_enabled = 0 // Can we send messages off the station? + /// Can we send messages off-station? + var/long_range_enabled = FALSE req_one_access = list(ACCESS_LAWYER, ACCESS_HEADS, ACCESS_ARMORY) use_power = IDLE_POWER_USE idle_power_usage = 30 active_power_usage = 200 - var/obj/item/card/id/scan = null // identification + /// ID card inserted into the machine, used to log in with + var/obj/item/card/id/scan = null - var/authenticated = 0 - var/sendcooldown = 0 // to avoid spamming fax messages + /// Whether the machine is "logged in" or not + var/authenticated = FALSE + /// Next world.time at which this fax machine can send a message to CC/syndicate + var/sendcooldown = 0 + /// After sending a message to CC/syndicate, cannot send another to them for this many deciseconds var/cooldown_time = 1800 - var/department = "Unknown" // our department + /// Our department, determines whether this machine gets faxes sent to a department + var/department = "Unknown" - var/destination = "Not Selected" // the department we're sending to + /// Target department to send outgoing faxes to + var/destination /obj/machinery/photocopier/faxmachine/New() ..() @@ -44,7 +52,7 @@ GLOBAL_LIST_EMPTY(fax_blacklist) /obj/machinery/photocopier/faxmachine/longrange name = "long range fax machine" fax_network = "Central Command Quantum Entanglement Network" - long_range_enabled = 1 + long_range_enabled = TRUE /obj/machinery/photocopier/faxmachine/longrange/syndie name = "syndicate long range fax machine" @@ -58,17 +66,17 @@ GLOBAL_LIST_EMPTY(fax_blacklist) GLOB.hidden_departments |= department /obj/machinery/photocopier/faxmachine/attack_hand(mob/user) - ui_interact(user) + tgui_interact(user) /obj/machinery/photocopier/faxmachine/attack_ghost(mob/user) - ui_interact(user) + tgui_interact(user) /obj/machinery/photocopier/faxmachine/attackby(obj/item/item, mob/user, params) if(istype(item,/obj/item/card/id) && !scan) scan(item) else if(istype(item, /obj/item/paper) || istype(item, /obj/item/photo) || istype(item, /obj/item/paper_bundle)) ..() - SSnanoui.update_uis(src) + SStgui.update_uis(src) else return ..() @@ -80,42 +88,6 @@ GLOBAL_LIST_EMPTY(fax_blacklist) else to_chat(user, "You swipe the card through [src], but nothing happens.") -/obj/machinery/photocopier/faxmachine/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "faxmachine.tmpl", "Fax Machine UI", 540, 450) - ui.open() - -/obj/machinery/photocopier/faxmachine/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - var/is_authenticated = is_authenticated(user) - - if(scan) - data["scan_name"] = scan.name - else - data["scan_name"] = "-----" - data["authenticated"] = is_authenticated - if(!is_authenticated) - data["network"] = "Disconnected" - else if(!emagged) - data["network"] = fax_network - else - data["network"] = "ERR*?*%!*" - if(copyitem) - data["paper"] = copyitem.name - data["paperinserted"] = 1 - else - data["paper"] = "-----" - data["paperinserted"] = 0 - data["destination"] = destination - data["cooldown"] = sendcooldown - if((destination in GLOB.admin_departments) || (destination in GLOB.hidden_admin_departments)) - data["respectcooldown"] = 1 - else - data["respectcooldown"] = 0 - - return data - /obj/machinery/photocopier/faxmachine/proc/is_authenticated(mob/user) if(authenticated) return TRUE @@ -123,87 +95,134 @@ GLOBAL_LIST_EMPTY(fax_blacklist) return TRUE return FALSE -/obj/machinery/photocopier/faxmachine/Topic(href, href_list) - if(..()) - return 1 +/obj/machinery/photocopier/faxmachine/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "FaxMachine", name, 540, 300, master_ui, state) + ui.open() +/obj/machinery/photocopier/faxmachine/tgui_data(mob/user) + var/list/data = list() + data["authenticated"] = is_authenticated(user) + data["scan_name"] = scan ? scan.name : FALSE + if(!data["authenticated"]) + data["network"] = "Disconnected" + else if(!emagged) + data["network"] = fax_network + else + data["network"] = "ERR*?*%!*" + data["paper"] = copyitem ? copyitem.name : FALSE + data["paperinserted"] = copyitem ? TRUE : FALSE + data["destination"] = destination ? destination : FALSE + data["sendError"] = FALSE + if(stat & (BROKEN|NOPOWER)) + data["sendError"] = "No Power" + else if(!data["authenticated"]) + data["sendError"] = "Not Logged In" + else if(!data["paper"]) + data["sendError"] = "Nothing Inserted" + else if(!data["destination"]) + data["sendError"] = "Destination Not Set" + else if((destination in GLOB.admin_departments) || (destination in GLOB.hidden_admin_departments)) + var/cooldown_seconds = cooldown_seconds() + if(cooldown_seconds) + data["sendError"] = "Re-aligning in [cooldown_seconds] seconds..." + return data + + +/obj/machinery/photocopier/faxmachine/tgui_act(action, params) + if(..()) + return var/is_authenticated = is_authenticated(usr) - if(href_list["send"]) - if(copyitem && is_authenticated) + . = TRUE + switch(action) + if("scan") // insert/remove your ID card + scan() + if("auth") // log in/out + if(!is_authenticated && scan) + if(scan.registered_name in GLOB.fax_blacklist) + to_chat(usr, "Login rejected: individual is blacklisted from fax network.") + playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) + . = FALSE + else if(check_access(scan)) + authenticated = TRUE + else // ID doesn't have access to this machine + to_chat(usr, "Login rejected: ID card does not have required access.") + playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) + . = FALSE + else if(is_authenticated) + authenticated = FALSE + if("paper") // insert/eject paper/paperbundle/photo + if(copyitem) + copyitem.forceMove(get_turf(src)) + if(ishuman(usr)) + if(!usr.get_active_hand() && Adjacent(usr)) + usr.put_in_hands(copyitem) + to_chat(usr, "You eject [copyitem] from [src].") + copyitem = null + else + var/obj/item/I = usr.get_active_hand() + if(istype(I, /obj/item/paper) || istype(I, /obj/item/photo) || istype(I, /obj/item/paper_bundle)) + usr.drop_item() + copyitem = I + I.forceMove(src) + to_chat(usr, "You insert [I] into [src].") + flick(insert_anim, src) + else + to_chat(usr, "[src] only accepts paper, paper bundles, and photos.") + . = FALSE + if("rename") // rename the item that is currently in the fax machine + if(copyitem) + var/n_name = sanitize(copytext(input(usr, "What would you like to label the fax?", "Fax Labelling", copyitem.name) as text, 1, MAX_MESSAGE_LEN)) + if((copyitem && copyitem.loc == src && usr.stat == 0)) + if(istype(copyitem, /obj/item/paper)) + copyitem.name = "[(n_name ? text("[n_name]") : initial(copyitem.name))]" + copyitem.desc = "This is a paper titled '" + copyitem.name + "'." + else if(istype(copyitem, /obj/item/photo)) + copyitem.name = "[(n_name ? text("[n_name]") : "photo")]" + else if(istype(copyitem, /obj/item/paper_bundle)) + copyitem.name = "[(n_name ? text("[n_name]") : "paper")]" + else + . = FALSE + else + . = FALSE + else + . = FALSE + if("dept") // choose which department receives the fax + if(is_authenticated) + var/lastdestination = destination + var/list/combineddepartments = GLOB.alldepartments.Copy() + if(long_range_enabled) + combineddepartments += GLOB.admin_departments.Copy() + if(emagged) + combineddepartments += GLOB.hidden_admin_departments.Copy() + combineddepartments += GLOB.hidden_departments.Copy() + if(syndie_restricted) + combineddepartments = GLOB.hidden_admin_departments.Copy() + combineddepartments += GLOB.hidden_departments.Copy() + for(var/obj/machinery/photocopier/faxmachine/F in GLOB.allfaxes) + if(F.emagged)//we can contact emagged faxes on the station + combineddepartments |= F.department + destination = input(usr, "To which department?", "Choose a department", "") as null|anything in combineddepartments + if(!destination) + destination = lastdestination + if("send") // actually send the fax + if(!copyitem || !is_authenticated || !destination) + return + if(stat & (BROKEN|NOPOWER)) + return if((destination in GLOB.admin_departments) || (destination in GLOB.hidden_admin_departments)) + var/cooldown_seconds = cooldown_seconds() + if(cooldown_seconds > 0) + playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) + to_chat(usr, "[src] is not ready for another [cooldown_seconds] seconds.") + return send_admin_fax(usr, destination) + sendcooldown = world.time + cooldown_time else sendfax(destination, usr) - - if(sendcooldown) - spawn(sendcooldown) // cooldown time - sendcooldown = 0 - SSnanoui.update_uis(src) - - if(href_list["paper"]) - if(copyitem) - copyitem.forceMove(get_turf(src)) - if(ishuman(usr)) - if(!usr.get_active_hand() && Adjacent(usr)) - usr.put_in_hands(copyitem) - to_chat(usr, "You eject \the [copyitem] from \the [src].") - copyitem = null - else - var/obj/item/I = usr.get_active_hand() - if(istype(I, /obj/item/paper) || istype(I, /obj/item/photo) || istype(I, /obj/item/paper_bundle)) - usr.drop_item() - copyitem = I - I.forceMove(src) - to_chat(usr, "You insert \the [I] into \the [src].") - flick(insert_anim, src) - - if(href_list["scan"]) - scan() - - if(href_list["dept"]) - if(is_authenticated) - var/lastdestination = destination - var/list/combineddepartments = GLOB.alldepartments.Copy() - if(long_range_enabled) - combineddepartments += GLOB.admin_departments.Copy() - - if(emagged) - combineddepartments += GLOB.hidden_admin_departments.Copy() - combineddepartments += GLOB.hidden_departments.Copy() - - if(syndie_restricted) - combineddepartments = GLOB.hidden_admin_departments.Copy() - combineddepartments += GLOB.hidden_departments.Copy() - for(var/obj/machinery/photocopier/faxmachine/F in GLOB.allfaxes) - if(F.emagged)//we can contact emagged faxes on the station - combineddepartments |= F.department - - destination = input(usr, "To which department?", "Choose a department", "") as null|anything in combineddepartments - if(!destination) - destination = lastdestination - - if(href_list["auth"]) - if(!is_authenticated && scan) - if(scan.registered_name in GLOB.fax_blacklist) - playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) - else if(check_access(scan)) - authenticated = 1 - else if(is_authenticated) - authenticated = 0 - - if(href_list["rename"]) - if(copyitem) - var/n_name = sanitize(copytext(input(usr, "What would you like to label the fax?", "Fax Labelling", copyitem.name) as text, 1, MAX_MESSAGE_LEN)) - if((copyitem && copyitem.loc == src && usr.stat == 0)) - if(istype(copyitem, /obj/item/paper)) - copyitem.name = "[(n_name ? text("[n_name]") : initial(copyitem.name))]" - copyitem.desc = "This is a paper titled '" + copyitem.name + "'." - else if(istype(copyitem, /obj/item/photo)) - copyitem.name = "[(n_name ? text("[n_name]") : "photo")]" - else if(istype(copyitem, /obj/item/paper_bundle)) - copyitem.name = "[(n_name ? text("[n_name]") : "paper")]" - - SSnanoui.update_uis(src) + if(.) + add_fingerprint(usr) /obj/machinery/photocopier/faxmachine/proc/scan(var/obj/item/card/id/card = null) if(scan) // Card is in machine @@ -226,7 +245,7 @@ GLOBAL_LIST_EMPTY(fax_blacklist) usr.drop_item() card.forceMove(src) scan = card - SSnanoui.update_uis(src) + SStgui.update_uis(src) /obj/machinery/photocopier/faxmachine/verb/eject_id() set category = null @@ -237,25 +256,20 @@ GLOBAL_LIST_EMPTY(fax_blacklist) return if(scan) - to_chat(usr, "You remove \the [scan] from \the [src].") + to_chat(usr, "You remove [scan] from [src].") scan.forceMove(get_turf(src)) if(!usr.get_active_hand() && Adjacent(usr)) usr.put_in_hands(scan) scan = null else - to_chat(usr, "There is nothing to remove from \the [src].") + to_chat(usr, "There is nothing to remove from [src].") /obj/machinery/photocopier/faxmachine/proc/sendfax(var/destination,var/mob/sender) - if(stat & (BROKEN|NOPOWER)) - return - - use_power(200) - + use_power(active_power_usage) var/success = 0 for(var/obj/machinery/photocopier/faxmachine/F in GLOB.allfaxes) if(F.department == destination) success = F.receivefax(copyitem) - if(success) var/datum/fax/F = new /datum/fax() F.name = copyitem.name @@ -272,10 +286,10 @@ GLOBAL_LIST_EMPTY(fax_blacklist) /obj/machinery/photocopier/faxmachine/proc/receivefax(var/obj/item/incoming) if(stat & (BROKEN|NOPOWER)) - return 0 + return FALSE if(department == "Unknown") - return 0 //You can't send faxes to "Unknown" + return FALSE //You can't send faxes to "Unknown" flick("faxreceive", src) @@ -291,19 +305,13 @@ GLOBAL_LIST_EMPTY(fax_blacklist) else if(istype(incoming, /obj/item/paper_bundle)) bundlecopy(incoming) else - return 0 + return FALSE use_power(active_power_usage) - return 1 + return TRUE /obj/machinery/photocopier/faxmachine/proc/send_admin_fax(var/mob/sender, var/destination) - if(stat & (BROKEN|NOPOWER)) - return - - if(sendcooldown) - return - - use_power(200) + use_power(active_power_usage) if(!(istype(copyitem, /obj/item/paper) || istype(copyitem, /obj/item/paper_bundle) || istype(copyitem, /obj/item/photo))) visible_message("[src] beeps, \"Error transmitting message.\"") @@ -327,10 +335,12 @@ GLOBAL_LIST_EMPTY(fax_blacklist) for(var/obj/machinery/photocopier/faxmachine/F in GLOB.allfaxes) if(F.department == destination) F.receivefax(copyitem) - sendcooldown = cooldown_time - spawn(50) - visible_message("[src] beeps, \"Message transmitted successfully.\"") + visible_message("[src] beeps, \"Message transmitted successfully.\"") +/obj/machinery/photocopier/faxmachine/proc/cooldown_seconds() + if(sendcooldown < world.time) + return 0 + return round((sendcooldown - world.time) / 10) /obj/machinery/photocopier/faxmachine/proc/message_admins(var/mob/sender, var/faxname, var/faxtype, var/obj/item/sent, font_colour="#9A04D1") var/msg = "[faxname]: [key_name_admin(sender)] | REPLY: (RADIO) (FAX) ([ADMIN_SM(sender,"SM")]) | REJECT: (TEMPLATE) ([ADMIN_BSA(sender,"BSA")]) (EVILFAX) : Receiving '[sent.name]' via secure connection... view message" diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index d5cbbdc0ad6..6b9f3257096 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -59,6 +59,10 @@ if(stat & (BROKEN|NOPOWER)) return + if(emag_cooldown > world.time) + to_chat(usr, "[src] is busy, try again in a few seconds.") + return + playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1) for(var/i = 0, i < copies, i++) if(toner <= 0) @@ -74,9 +78,6 @@ GLOB.copier_items_printed_logged = TRUE break - if(emag_cooldown > world.time) - return - if(istype(copyitem, /obj/item/paper)) copy(copyitem) sleep(15) diff --git a/code/modules/paperwork/silicon_photography.dm b/code/modules/paperwork/silicon_photography.dm index eb8904cf3e8..17cfcacec62 100644 --- a/code/modules/paperwork/silicon_photography.dm +++ b/code/modules/paperwork/silicon_photography.dm @@ -150,7 +150,7 @@ // Explicitly only allow deletion from the local camera deletepicture(src) -obj/item/camera/siliconcam/proc/getsource() +/obj/item/camera/siliconcam/proc/getsource() if(istype(src.loc, /mob/living/silicon/ai)) return src diff --git a/code/modules/pda/radio.dm b/code/modules/pda/radio.dm index f214e705268..cd549759c1c 100644 --- a/code/modules/pda/radio.dm +++ b/code/modules/pda/radio.dm @@ -70,26 +70,22 @@ switch(href_list["op"]) if("control") active = locate(href_list["bot"]) - spawn(0) - post_signal(control_freq, "command", "bot_status", "active", active, s_filter = bot_filter) + post_signal(control_freq, "command", "bot_status", "active", active, s_filter = bot_filter) if("scanbots") // find all bots botlist = null - spawn(0) - post_signal(control_freq, "command", "bot_status", s_filter = bot_filter) + post_signal(control_freq, "command", "bot_status", s_filter = bot_filter) if("botlist") active = null if("stop", "go", "home") - spawn(0) - post_signal(control_freq, "command", href_list["op"], "active", active, s_filter = bot_filter) - post_signal(control_freq, "command", "bot_status", "active", active, s_filter = bot_filter) + post_signal(control_freq, "command", href_list["op"], "active", active, s_filter = bot_filter) + post_signal(control_freq, "command", "bot_status", "active", active, s_filter = bot_filter) if("summon") - spawn(0) - post_signal(control_freq, "command", "summon", "active", active, "target", get_turf(hostpda), "useraccess", hostpda.GetAccess(), "user", usr, s_filter = bot_filter) - post_signal(control_freq, "command", "bot_status", "active", active, s_filter = bot_filter) + post_signal(control_freq, "command", "summon", "active", active, "target", get_turf(hostpda), "useraccess", hostpda.GetAccess(), "user", usr, s_filter = bot_filter) + post_signal(control_freq, "command", "bot_status", "active", active, s_filter = bot_filter) /obj/item/integrated_radio/proc/add_to_radio(bot_filter) //Master filter control for bots. Must be placed in the bot's local New() to support map spawned bots. if(SSradio) @@ -123,38 +119,30 @@ ..() switch(href_list["op"]) if("start") - spawn(0) - post_signal(control_freq, "command", "start", "active", active, s_filter = RADIO_MULEBOT) + post_signal(control_freq, "command", "start", "active", active, s_filter = RADIO_MULEBOT) if("unload") - spawn(0) - post_signal(control_freq, "command", "unload", "active", active, s_filter = RADIO_MULEBOT) + post_signal(control_freq, "command", "unload", "active", active, s_filter = RADIO_MULEBOT) if("setdest") if(GLOB.deliverybeacons) var/dest = input("Select Bot Destination", "Mulebot [active.suffix] Interlink", active.destination) as null|anything in GLOB.deliverybeacontags if(dest) - spawn(0) - post_signal(control_freq, "command", "target", "active", active, "destination", dest, s_filter = RADIO_MULEBOT) + post_signal(control_freq, "command", "target", "active", active, "destination", dest, s_filter = RADIO_MULEBOT) if("retoff") - spawn(0) - post_signal(control_freq, "command", "autoret", "active", active, "value", 0, s_filter = RADIO_MULEBOT) + post_signal(control_freq, "command", "autoret", "active", active, "value", 0, s_filter = RADIO_MULEBOT) if("reton") - spawn(0) - post_signal(control_freq, "command", "autoret", "active", active, "value", 1, s_filter = RADIO_MULEBOT) + post_signal(control_freq, "command", "autoret", "active", active, "value", 1, s_filter = RADIO_MULEBOT) if("pickoff") - spawn(0) - post_signal(control_freq, "command", "autopick", "active", active, "value", 0, s_filter = RADIO_MULEBOT) + post_signal(control_freq, "command", "autopick", "active", active, "value", 0, s_filter = RADIO_MULEBOT) if("pickon") - spawn(0) - post_signal(control_freq, "command", "autopick", "active", active, "value", 1, s_filter = RADIO_MULEBOT) + post_signal(control_freq, "command", "autopick", "active", active, "value", 1, s_filter = RADIO_MULEBOT) - spawn(10) - post_signal(control_freq, "command", "bot_status", "active", active, s_filter = RADIO_MULEBOT) + post_signal(control_freq, "command", "bot_status", "active", active, s_filter = RADIO_MULEBOT) diff --git a/code/modules/pda/utilities.dm b/code/modules/pda/utilities.dm index 1dfb819c826..c527e1dd12d 100644 --- a/code/modules/pda/utilities.dm +++ b/code/modules/pda/utilities.dm @@ -10,6 +10,10 @@ name = fon ? "Disable Flashlight" : "Enable Flashlight" pda.update_shortcuts() pda.set_light(fon ? f_lum : 0) + if(fon) + pda.overlays += image('icons/obj/pda.dmi', "pda-light") + else + pda.overlays -= image('icons/obj/pda.dmi', "pda-light") /datum/data/pda/utility/honk name = "Honk Synthesizer" diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 409abe3d724..c4d3fb6cb91 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -25,6 +25,11 @@ #define APC_UPDATE_ICON_COOLDOWN 200 // 20 seconds +// main_status var +#define APC_EXTERNAL_POWER_NOTCONNECTED 0 +#define APC_EXTERNAL_POWER_NOENERGY 1 +#define APC_EXTERNAL_POWER_GOOD 2 + // APC malf status #define APC_MALF_NOT_HACKED 1 #define APC_MALF_HACKED 2 // APC hacked by user, and user is in its core. @@ -75,7 +80,7 @@ var/lastused_equip = 0 var/lastused_environ = 0 var/lastused_total = 0 - var/main_status = 0 + var/main_status = APC_EXTERNAL_POWER_NOTCONNECTED powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :( var/malfhack = 0 //New var for my changes to AI malf. --NeoFite var/mob/living/silicon/ai/malfai = null //See above --NeoFite @@ -170,6 +175,7 @@ addtimer(CALLBACK(src, .proc/update), 5) /obj/machinery/power/apc/Destroy() + SStgui.close_uis(wires) GLOB.apcs -= src if(malfai && operating) malfai.malf_picker.processing_time = clamp(malfai.malf_picker.processing_time - 10,0,1000) @@ -212,12 +218,11 @@ if(isarea(A)) area = A // no-op, keep the name - else if(isarea(A) && src.areastring == null) + else if(isarea(A) && !areastring) area = A name = "\improper [area.name] APC" else - area = get_area_name(areastring) - name = "\improper [area.name] APC" + name = "\improper [get_area_name(area, TRUE)] APC" area.apc |= src update_icon() @@ -429,8 +434,8 @@ //attack with an item - open/close cover, insert cell, or (un)lock interface /obj/machinery/power/apc/attackby(obj/item/W, mob/living/user, params) - if(issilicon(user) && get_dist(src,user)>1) - return src.attack_hand(user) + if(issilicon(user) && get_dist(src, user) > 1) + return attack_hand(user) else if (istype(W, /obj/item/stock_parts/cell) && opened) // trying to put a cell inside if(cell) @@ -445,7 +450,7 @@ W.forceMove(src) cell = W user.visible_message(\ - "[user.name] has inserted the power cell to [src.name]!",\ + "[user.name] has inserted the power cell to [name]!",\ "You insert the power cell.") chargecount = 0 update_icon() @@ -474,7 +479,7 @@ return user.visible_message("[user.name] adds cables to the APC frame.", \ "You start adding cables to the APC frame...") - playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) + playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE) if(do_after(user, 20, target = src)) if(C.get_amount() < 10 || !C) return @@ -499,10 +504,10 @@ user.visible_message("[user.name] inserts the power control board into [src].", \ "You start to insert the power control board into the frame...") - playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) + playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE) if(do_after(user, 10, target = src)) - if(has_electronics==0) - has_electronics = 1 + if(!has_electronics) + has_electronics = TRUE locked = FALSE to_chat(user, "You place the power control board inside the frame.") qdel(W) @@ -549,11 +554,11 @@ return to_chat(user, "You are trying to remove the power control board..." ) if(I.use_tool(src, user, 50, volume = I.tool_volume)) - if(has_electronics==1) - has_electronics = 0 + if(has_electronics) + has_electronics = FALSE if(stat & BROKEN) user.visible_message(\ - "[user.name] has broken the power control board inside [src.name]!", + "[user.name] has broken the power control board inside [name]!", "You break the charred power control board and remove the remains.", "You hear a crack.") return @@ -561,19 +566,19 @@ else if(emagged) // We emag board, not APC's frame emagged = FALSE user.visible_message( - "[user.name] has discarded emaged power control board from [src.name]!", - "You discarded shorten board.") + "[user.name] has discarded the shorted power control board from [name]!", + "You discarded the shorted board.") return else if(malfhack) // AI hacks board, not APC's frame user.visible_message(\ - "[user.name] has discarded strangely programmed power control board from [src.name]!", - "You discarded strangely programmed board.") + "[user.name] has discarded strangely the programmed power control board from [name]!", + "You discarded the strangely programmed board.") malfai = null malfhack = 0 return else user.visible_message(\ - "[user.name] has removed the power control board from [src.name]!", + "[user.name] has removed the power control board from [name]!", "You remove the power control board.") new /obj/item/apc_electronics(loc) return @@ -648,7 +653,7 @@ else if(stat & (BROKEN|MAINT)) to_chat(user, "Nothing happens!") else - if(allowed(usr) && !isWireCut(APC_WIRE_IDSCAN) && !malfhack) + if(allowed(usr) && !wires.is_cut(WIRE_IDSCAN) && !malfhack) locked = !locked to_chat(user, "You [ locked ? "lock" : "unlock"] the APC interface.") update_icon() @@ -711,36 +716,29 @@ // attack with hand - remove cell (if cover open) or interact with the APC /obj/machinery/power/apc/attack_hand(mob/user) -// if(!can_use(user)) This already gets called in interact() and in topic() -// return if(!user) return - src.add_fingerprint(user) + add_fingerprint(user) - if(usr == user && opened && (!issilicon(user))) + if(usr == user && opened && !issilicon(user)) if(cell) - if(issilicon(user)) - cell.loc=src.loc // Drop it, whoops. - else - user.put_in_hands(cell) + user.put_in_hands(cell) cell.add_fingerprint(user) cell.update_icon() - - src.cell = null - user.visible_message("[user.name] removes the power cell from [src.name]!", "You remove the power cell.") -// to_chat(user, "You remove the power cell.") - charging = 0 - src.update_icon() + cell = null + user.visible_message("[user.name] removes [cell] from [src]!", "You remove the [cell].") + charging = FALSE + update_icon() return if(stat & (BROKEN|MAINT)) return - src.interact(user) + interact(user) /obj/machinery/power/apc/attack_ghost(mob/user) if(panel_open) wires.Interact(user) - return ui_interact(user) + return tgui_interact(user) /obj/machinery/power/apc/interact(mob/user) if(!user) @@ -749,7 +747,7 @@ if(panel_open) wires.Interact(user) - return ui_interact(user) + return tgui_interact(user) /obj/machinery/power/apc/proc/get_malf_status(mob/living/silicon/ai/malf) @@ -770,22 +768,16 @@ else return APC_MALF_NOT_HACKED -/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - if(!user) - return - - // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/power/apc/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new one - ui = new(user, src, ui_key, "apc.tmpl", "[area.name] - APC", 510, issilicon(user) ? 535 : 460) + ui = new(user, src, ui_key, "APC", name, 510, 460, master_ui, state) ui.open() - // Auto update every Master Controller tick - ui.set_auto_update(1) -/obj/machinery/power/apc/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] +/obj/machinery/power/apc/tgui_data(mob/user) + var/list/data = list() data["locked"] = is_locked(user) + data["normallyLocked"] = locked data["isOperating"] = operating data["externalPower"] = main_status data["powerCellStatus"] = cell ? cell.percent() : null @@ -853,10 +845,6 @@ // to_chat(world, "[area.power_equip]") area.power_change() -/obj/machinery/power/apc/proc/isWireCut(var/wireIndex) - return wires.IsIndexCut(wireIndex) - - /obj/machinery/power/apc/proc/can_use(var/mob/user, var/loud = 0) //used by attack_hand() and Topic() if(user.can_admin_interact()) return 1 @@ -866,7 +854,7 @@ var/mob/living/silicon/ai/AI = user var/mob/living/silicon/robot/robot = user if( \ - src.aidisabled || \ + aidisabled || \ malfhack && istype(malfai) && \ ( \ (istype(AI) && (malfai!=AI && malfai != AI.parent)) || \ @@ -877,21 +865,21 @@ to_chat(user, "\The [src] has AI control disabled!") user << browse(null, "window=apc") user.unset_machine() - return 0 + return FALSE else - if((!in_range(src, user) || !istype(src.loc, /turf))) - return 0 + if((!in_range(src, user) || !istype(loc, /turf))) + return FALSE var/mob/living/carbon/human/H = user if(istype(H)) if(H.getBrainLoss() >= 60) for(var/mob/M in viewers(src, null)) to_chat(M, "[H] stares cluelessly at [src] and drools.") - return 0 + return FALSE else if(prob(H.getBrainLoss())) to_chat(user, "You momentarily forget how to use [src].") - return 0 - return 1 + return FALSE + return TRUE /obj/machinery/power/apc/proc/is_authenticated(mob/user as mob) if(user.can_admin_interact()) @@ -909,104 +897,59 @@ else return locked -/obj/machinery/power/apc/Topic(href, href_list, var/usingUI = 1) - if(..()) - return 1 - - if(!can_use(usr, 1)) - return 1 - - if(href_list["lock"]) - if(!is_authenticated(usr)) - return - - coverlocked = !coverlocked - - else if(href_list["breaker"]) - if(!is_authenticated(usr)) - return - - toggle_breaker() - - else if(href_list["toggle_nightshift"]) - if(!is_authenticated(usr)) - return - - if(last_nightshift_switch > world.time + 100) // don't spam... - to_chat(usr, "[src]'s night lighting circuit breaker is still cycling!") - return - last_nightshift_switch = world.time - set_nightshift(!nightshift_lights) - - else if(href_list["cmode"]) - if(!is_authenticated(usr)) - return - - chargemode = !chargemode - if(!chargemode) - charging = 0 - update_icon() - - else if(href_list["eqp"]) - if(!is_authenticated(usr)) - return - - var/val = text2num(href_list["eqp"]) - equipment = setsubsystem(val) - update_icon() - update() - - else if(href_list["lgt"]) - if(!is_authenticated(usr)) - return - - var/val = text2num(href_list["lgt"]) - lighting = setsubsystem(val) - update_icon() - update() - - else if(href_list["env"]) - if(!is_authenticated(usr)) - return - - var/val = text2num(href_list["env"]) - environ = setsubsystem(val) - update_icon() - update() - else if( href_list["close"] ) - SSnanoui.close_user_uis(usr, src) - - return 0 - else if(href_list["close2"]) - usr << browse(null, "window=apcwires") - - return 0 - - else if(href_list["overload"]) - if(issilicon(usr) && !aidisabled) - overload_lighting() - - else if(href_list["malfhack"]) - if(get_malf_status(usr)) - malfhack(usr) - - else if(href_list["occupyapc"]) - if(get_malf_status(usr)) - malfoccupy(usr) - - else if(href_list["deoccupyapc"]) - if(get_malf_status(usr)) - malfvacate() - - else if(href_list["toggleaccess"]) - if(istype(usr, /mob/living/silicon)) - if(emagged || aidisabled || (stat & (BROKEN|MAINT))) - to_chat(usr, "The APC does not respond to the command.") +/obj/machinery/power/apc/tgui_act(action, params) + if(..() || !can_use(usr, TRUE) || (locked && !usr.has_unlimited_silicon_privilege && (action != "toggle_nightshift") && !usr.can_admin_interact())) + return + . = TRUE + switch(action) + if("lock") + if(usr.has_unlimited_silicon_privilege) + if(emagged || stat & BROKEN) + to_chat(usr, "The APC does not respond to the command!") + return FALSE + else + locked = !locked + update_icon() else - locked = !locked + to_chat(usr, "Access Denied!") + return FALSE + if("cover") + coverlocked = !coverlocked + if("breaker") + toggle_breaker(usr) + if("toggle_nightshift") + if(last_nightshift_switch > world.time + 100) // don't spam... + to_chat(usr, "[src]'s night lighting circuit breaker is still cycling!") + return FALSE + last_nightshift_switch = world.time + set_nightshift(!nightshift_lights) + if("charge") + chargemode = !chargemode + if("channel") + if(params["eqp"]) + equipment = setsubsystem(text2num(params["eqp"])) update_icon() - - return 0 + update() + else if(params["lgt"]) + lighting = setsubsystem(text2num(params["lgt"])) + update_icon() + update() + else if(params["env"]) + environ = setsubsystem(text2num(params["env"])) + update_icon() + update() + if("overload") + if(usr.has_unlimited_silicon_privilege) + INVOKE_ASYNC(src, /obj/machinery/power/apc.proc/overload_lighting) + if("hack") + if(get_malf_status(usr)) + malfhack(usr) + if("occupy") + if(get_malf_status(usr)) + malfoccupy(usr) + if("deoccupy") + if(get_malf_status(usr)) + malfvacate() /obj/machinery/power/apc/proc/toggle_breaker() operating = !operating @@ -1037,7 +980,7 @@ if(!malf.can_shunt) to_chat(malf, "You cannot shunt!") return - if(!is_station_level(src.z)) + if(!is_station_level(z)) return occupier = new /mob/living/silicon/ai(src,malf.laws,null,1) occupier.adjustOxyLoss(malf.getOxyLoss()) @@ -1084,21 +1027,21 @@ /obj/machinery/power/apc/proc/ion_act() //intended to be exactly the same as an AI malf attack - if(!src.malfhack && is_station_level(src.z)) + if(!malfhack && is_station_level(z)) if(prob(3)) - src.locked = 1 - if(src.cell.charge > 0) - src.cell.charge = 0 + locked = TRUE + if(cell.charge > 0) + cell.charge = 0 cell.corrupt() - src.malfhack = 1 + malfhack = TRUE update_icon() var/datum/effect_system/smoke_spread/smoke = new - smoke.set_up(3, 0, src.loc) + smoke.set_up(3, 0, loc) smoke.attach(src) smoke.start() do_sparks(3, 1, src) for(var/mob/M in viewers(src)) - M.show_message("The [src.name] suddenly lets out a blast of smoke and some sparks!", 3, "You hear sizzling electronics.", 2) + M.show_message("The [name] suddenly lets out a blast of smoke and some sparks!", 3, "You hear sizzling electronics.", 2) /obj/machinery/power/apc/surplus() @@ -1141,12 +1084,12 @@ var/excess = surplus() - if(!src.avail()) - main_status = 0 + if(!avail()) + main_status = APC_EXTERNAL_POWER_NOTCONNECTED else if(excess < 0) - main_status = 1 + main_status = APC_EXTERNAL_POWER_NOENERGY else - main_status = 2 + main_status = APC_EXTERNAL_POWER_GOOD if(debug) log_debug("Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]") @@ -1192,31 +1135,31 @@ lighting = autoset(lighting, 1) environ = autoset(environ, 1) autoflag = 3 - if(report_power_alarm && is_station_contact(z)) - SSalarms.power_alarm.clearAlarm(loc, src) + if(report_power_alarm) + area.poweralert(TRUE, src) else if(cell.charge < 1250 && cell.charge > 750 && longtermpower < 0) // <30%, turn off equipment if(autoflag != 2) equipment = autoset(equipment, 2) lighting = autoset(lighting, 1) environ = autoset(environ, 1) - if(report_power_alarm && is_station_contact(z)) - SSalarms.power_alarm.triggerAlarm(loc, src) + if(report_power_alarm) + area.poweralert(FALSE, src) autoflag = 2 else if(cell.charge < 750 && cell.charge > 10) // <15%, turn off lighting & equipment if((autoflag > 1 && longtermpower < 0) || (autoflag > 1 && longtermpower >= 0)) equipment = autoset(equipment, 2) lighting = autoset(lighting, 2) environ = autoset(environ, 1) - if(report_power_alarm && is_station_contact(z)) - SSalarms.power_alarm.triggerAlarm(loc, src) + if(report_power_alarm) + area.poweralert(FALSE, src) autoflag = 1 else if(cell.charge <= 0) // zero charge, turn all off if(autoflag != 0) equipment = autoset(equipment, 0) lighting = autoset(lighting, 0) environ = autoset(environ, 0) - if(report_power_alarm && is_station_contact(z)) - SSalarms.power_alarm.triggerAlarm(loc, src) + if(report_power_alarm) + area.poweralert(FALSE, src) autoflag = 0 // now trickle-charge the cell @@ -1261,7 +1204,7 @@ if(shock_mobs.len) var/mob/living/L = pick(shock_mobs) L.electrocute_act(rand(5, 25), "electrical arc") - playsound(get_turf(L), 'sound/effects/eleczap.ogg', 75, 1) + playsound(get_turf(L), 'sound/effects/eleczap.ogg', 75, TRUE) Beam(L, icon_state = "lightning[rand(1, 12)]", icon = 'icons/effects/effects.dmi', time = 5) else // no cell, switch everything off @@ -1271,8 +1214,8 @@ equipment = autoset(equipment, 0) lighting = autoset(lighting, 0) environ = autoset(environ, 0) - if(report_power_alarm && is_station_contact(z)) - SSalarms.power_alarm.triggerAlarm(loc, src) + if(report_power_alarm) + area.poweralert(FALSE, src) autoflag = 0 // update icon & area power if anything changed @@ -1344,11 +1287,10 @@ return if(cell && cell.charge >= 20) cell.use(20) - spawn(0) - for(var/obj/machinery/light/L in area) - if(prob(chance)) - L.break_light_tube(0, 1) - stoplag() + for(var/obj/machinery/light/L in area) + if(prob(chance)) + L.break_light_tube(0, 1) + stoplag() /obj/machinery/power/apc/proc/null_charge() for(var/obj/machinery/light/L in area) @@ -1372,4 +1314,22 @@ L.update(FALSE) CHECK_TICK +/obj/machinery/power/apc/proc/relock_callback() + locked = TRUE + updateDialog() + +/obj/machinery/power/apc/proc/check_main_power_callback() + if(!wires.is_cut(WIRE_MAIN_POWER1) && !wires.is_cut(WIRE_MAIN_POWER2)) + shorted = FALSE + updateDialog() + +/obj/machinery/power/apc/proc/check_ai_control_callback() + if(!wires.is_cut(WIRE_AI_CONTROL)) + aidisabled = FALSE + updateDialog() + #undef APC_UPDATE_ICON_COOLDOWN + +#undef APC_EXTERNAL_POWER_NOTCONNECTED +#undef APC_EXTERNAL_POWER_NOENERGY +#undef APC_EXTERNAL_POWER_GOOD diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index b6c65d979cf..40969d7e677 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -229,14 +229,15 @@ By design, d1 is the smallest direction and d2 is the highest if(current_size >= STAGE_FIVE) deconstruct() -obj/structure/cable/proc/cable_color(var/colorC) - if(colorC) - if(colorC == "rainbow") - color = color_rainbow() - else - color = colorC +/obj/structure/cable/proc/cable_color(colorC) + if(!colorC) + color = COLOR_RED + else if(colorC == "rainbow") + color = color_rainbow() + else if(colorC == "orange") //byond only knows 16 colors by name, and orange isn't one of them + color = COLOR_ORANGE else - color = "#DD0000" + color = colorC /obj/structure/cable/proc/color_rainbow() color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN) @@ -845,13 +846,15 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN) ..() -/obj/item/stack/cable_coil/proc/cable_color(var/colorC) - if(colorC) - if(colorC == "rainbow") - colorC = color_rainbow() - color = colorC - else +/obj/item/stack/cable_coil/proc/cable_color(colorC) + if(!colorC) color = COLOR_RED + else if(colorC == "rainbow") + color = color_rainbow() + else if(colorC == "orange") //byond only knows 16 colors by name, and orange isn't one of them + color = COLOR_ORANGE + else + color = colorC /obj/item/stack/cable_coil/proc/color_rainbow() color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN) diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index df457111704..9305faf6637 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -177,6 +177,8 @@ var/nightshift_light_power = 0.45 var/nightshift_light_color = "#FFDDCC" + var/bulb_emergency_colour = "#FF3232" // determines the colour of the light while it's in emergency mode + // the smaller bulb light fixture /obj/machinery/light/small @@ -238,7 +240,11 @@ switch(status) // set icon_states if(LIGHT_OK) - icon_state = "[base_state][on]" + var/area/A = get_area(src) + if(A && A.fire) + icon_state = "[base_state]_emergency" + else + icon_state = "[base_state][on]" if(LIGHT_EMPTY) icon_state = "[base_state]-empty" on = FALSE @@ -260,10 +266,20 @@ on = FALSE update_icon() if(on) - var/BR = nightshift_enabled ? nightshift_light_range : brightness_range - var/PO = nightshift_enabled ? nightshift_light_power : brightness_power - var/CO = nightshift_enabled ? nightshift_light_color : brightness_color - var/matching = light_range == BR && light_power == PO && light_color == CO + var/BR = brightness_range + var/PO = brightness_power + var/CO = brightness_color + if(color) + CO = color + var/area/A = get_area(src) + if(A && A.fire) + CO = bulb_emergency_colour + else if(nightshift_enabled) + BR = nightshift_light_range + PO = nightshift_light_power + if(!color) + CO = nightshift_light_color + var/matching = light && BR == light.light_range && PO == light.light_power && CO == light.light_color if(!matching) switchcount++ if(rigged) diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index b534fbbfda4..a0e10c73be8 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -1,3 +1,5 @@ +#define SHEET_VOLUME 1000 //cm3 + //Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power). /obj/machinery/power/port_gen name = "Placeholder Generator" //seriously, don't use this. It can't be anchored without VV magic. @@ -239,7 +241,7 @@ var/temp_loss = (temperature - cooling_temperature)/TEMPERATURE_DIVISOR temp_loss = between(2, round(temp_loss, 1), TEMPERATURE_CHANGE_MAX) temperature = max(temperature - temp_loss, cooling_temperature) - SSnanoui.update_uis(src) + SStgui.update_uis(src) if(overheating) overheating-- @@ -280,7 +282,7 @@ to_chat(user, "You add [amount] sheet\s to the [src.name].") sheets += amount addstack.use(amount) - SSnanoui.update_uis(src) + SStgui.update_uis(src) return else if(!active) if(istype(O, /obj/item/wrench)) @@ -312,78 +314,69 @@ /obj/machinery/power/port_gen/pacman/attack_hand(mob/user as mob) ..() - if(!anchored) - return - ui_interact(user) + tgui_interact(user) /obj/machinery/power/port_gen/pacman/attack_ai(var/mob/user as mob) - src.add_hiddenprint(user) - return src.attack_hand(user) + add_hiddenprint(user) + return attack_hand(user) /obj/machinery/power/port_gen/pacman/attack_ghost(var/mob/user) - return src.attack_hand(user) + return attack_hand(user) -/obj/machinery/power/port_gen/pacman/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - if(IsBroken()) - return - - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/power/port_gen/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "pacman.tmpl", src.name, 500, 560) + ui = new(user, src, ui_key, "Pacman", name, 500, 260) ui.open() - ui.set_auto_update(1) -/obj/machinery/power/port_gen/pacman/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] +/obj/machinery/power/port_gen/pacman/tgui_data(mob/user) + var/list/data = list() data["active"] = active if(istype(user, /mob/living/silicon/ai)) - data["is_ai"] = 1 + data["is_ai"] = TRUE else if(istype(user, /mob/living/silicon/robot) && !Adjacent(user)) - data["is_ai"] = 1 + data["is_ai"] = TRUE else - data["is_ai"] = 0 + data["is_ai"] = FALSE + data["anchored"] = anchored + data["broken"] = IsBroken() data["output_set"] = power_output data["output_max"] = max_power_output data["output_safe"] = max_safe_output - data["output_watts"] = power_output * power_gen - data["temperature_current"] = src.temperature - data["temperature_max"] = src.max_temperature - data["temperature_overheat"] = overheating - // 1 sheet = 1000cm3? - data["fuel_stored"] = round((sheets * 1000) + (sheet_left * 1000)) - data["fuel_capacity"] = round(max_sheets * 1000, 0.1) - data["fuel_usage"] = active ? round((power_output / time_per_sheet) * 1000) : 0 + data["power_gen"] = power_gen + data["tmp_current"] = temperature + data["tmp_max"] = max_temperature + data["tmp_overheat"] = overheating + data["fuel_stored"] = round((sheets * SHEET_VOLUME) + (sheet_left * SHEET_VOLUME)) + data["fuel_cap"] = round(max_sheets * SHEET_VOLUME, 0.1) + data["fuel_usage"] = active ? round((power_output / time_per_sheet) * SHEET_VOLUME) : 0 data["fuel_type"] = sheet_name + data["has_fuel"] = HasFuel() return data -/obj/machinery/power/port_gen/pacman/Topic(href, href_list) +/obj/machinery/power/port_gen/pacman/tgui_act(action, params) if(..()) return - src.add_fingerprint(usr) - if(href_list["action"]) - if(href_list["action"] == "enable") - if(!active && HasFuel() && !IsBroken()) - active = 1 - update_icon() - if(href_list["action"] == "disable") - if(active) - active = 0 - update_icon() - if(href_list["action"] == "eject") - if(!active) - DropFuel() - if(href_list["action"] == "lower_power") - if(power_output > 1) - power_output-- - if(href_list["action"] == "higher_power") - if(power_output < max_power_output || (emagged && power_output < round(max_power_output*2.5))) - power_output++ + add_fingerprint(usr) - SSnanoui.update_uis(src) + . = TRUE + + switch(action) + if("toggle_power") + if(!powernet) //only a warning, process will disable + atom_say("Not connected to powernet.") + active = !active + update_icon() + if("eject_fuel") + DropFuel() + if("change_power") + var/newPower = text2num(params["change_power"]) + if(newPower) + power_output = clamp(newPower, 1, max_power_output) /obj/machinery/power/port_gen/pacman/super name = "S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator" diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm index 046cf68a543..960340e90b6 100644 --- a/code/modules/power/singularity/field_generator.dm +++ b/code/modules/power/singularity/field_generator.dm @@ -310,16 +310,25 @@ field_generator power level display //This is here to help fight the "hurr durr, release singulo cos nobody will notice before the //singulo eats the evidence". It's not fool-proof but better than nothing. //I want to avoid using global variables. - spawn(1) - var/temp = 1 //stops spam - for(var/thing in GLOB.singularities) - var/obj/singularity/O = thing - if(O.last_warning && temp) - if((world.time - O.last_warning) > 50) //to stop message-spam - temp = 0 - message_admins("A singulo exists and a containment field has failed. Location: [get_area(src)] (JMP)",1) - investigate_log("has failed whilst a singulo exists.","singulo") - O.last_warning = world.time + INVOKE_ASYNC(src, .proc/admin_alert) + +/obj/machinery/field/generator/proc/admin_alert() + var/temp = TRUE //stops spam + for(var/thing in GLOB.singularities) + var/obj/singularity/O = thing + if(O.last_warning && temp && atoms_share_level(O, src)) + if((world.time - O.last_warning) > 50) //to stop message-spam + temp = FALSE + // To the person who asks "Hey affected, why are you using this massive operator when you can use AREACOORD?" Well, ill tell you + // get_area_name is fucking broken and uses a for(x in world) search + // It doesnt even work, is expensive, and returns 0 + // Im not refactoring one thing which could risk breaking all admin location logs + // Fight me + // [src ? "[get_location_name(src, TRUE)] [COORD(src)]" : "nonexistent location"] [ADMIN_JMP(src)] works much better and actually works at all + // Oh and yes, this exact comment was pasted from the exact same thing I did to tcomms code. Dont at me. + message_admins("A singularity exists and a containment field has failed on the same Z-Level. Singulo location: [O ? "[get_location_name(O, TRUE)] [COORD(O)]" : "nonexistent location"] [ADMIN_JMP(O)] | Field generator location: [src ? "[get_location_name(src, TRUE)] [COORD(src)]" : "nonexistent location"] [ADMIN_JMP(src)]") + investigate_log("has failed whilst a singulo exists.","singulo") + O.last_warning = world.time /obj/machinery/field/generator/shock_field(mob/living/user) if(fields.len) diff --git a/code/modules/power/singularity/investigate.dm b/code/modules/power/singularity/investigate.dm index 43e8c9f8a8b..4835e09411c 100644 --- a/code/modules/power/singularity/investigate.dm +++ b/code/modules/power/singularity/investigate.dm @@ -1,4 +1,4 @@ -/area/engine/engineering/power_alert(var/alarming) - if(alarming) - investigate_log("has a power alarm!","singulo") +/area/engine/engineering/poweralert(state, source) + if(state != poweralm) + investigate_log("has a power alarm!", "singulo") ..() diff --git a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm index b8ba53ae432..d1c7d3433fe 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_control.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_control.dm @@ -27,6 +27,7 @@ use_log = list() /obj/machinery/particle_accelerator/control_box/Destroy() + SStgui.close_uis(wires) if(active) toggle_power() QDEL_NULL(wires) @@ -41,6 +42,11 @@ else if(construction_state == 2) // Wires exposed wires.Interact(user) +/obj/machinery/particle_accelerator/control_box/multitool_act(mob/living/user, obj/item/I) + if(construction_state == 2) // Wires exposed + wires.Interact(user) + return TRUE + /obj/machinery/particle_accelerator/control_box/update_state() if(construction_state < 3) use_power = NO_POWER_USE @@ -93,18 +99,18 @@ usr.unset_machine() return if(href_list["togglep"]) - if(!wires.IsIndexCut(PARTICLE_TOGGLE_WIRE)) + if(!wires.is_cut(WIRE_PARTICLE_POWER)) toggle_power() else if(href_list["scan"]) part_scan() else if(href_list["strengthup"]) - if(!wires.IsIndexCut(PARTICLE_STRENGTH_WIRE)) + if(!wires.is_cut(WIRE_PARTICLE_STRENGTH)) add_strength() else if(href_list["strengthdown"]) - if(!wires.IsIndexCut(PARTICLE_STRENGTH_WIRE)) + if(!wires.is_cut(WIRE_PARTICLE_STRENGTH)) remove_strength() updateDialog() @@ -229,6 +235,7 @@ investigate_log("turned [active?"ON":"OFF"] by [usr ? usr.key : "outside forces"]","singulo") if(active) msg_admin_attack("PA Control Computer turned ON by [key_name_admin(usr)]", ATKLOG_FEW) + usr.create_log(MISC_LOG, "PA Control Computer turned ON", src) log_game("PA Control Computer turned ON by [key_name(usr)] in ([x],[y],[z])") use_log += text("\[[time_stamp()]\] [key_name(usr)] has turned on the PA Control Computer.") if(active) diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index 59ce091b170..2fa2c4c1573 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -227,8 +227,8 @@ if(terminal) terminal.master = null terminal = null - return 1 - return 0 + return TRUE + return FALSE /obj/machinery/power/smes/proc/make_terminal(user, tempDir, tempLoc) // create a terminal object at the same position as original turf loc @@ -339,89 +339,91 @@ /obj/machinery/power/smes/attack_ai(mob/user) add_hiddenprint(user) - ui_interact(user) + tgui_interact(user) /obj/machinery/power/smes/attack_ghost(mob/user) - ui_interact(user) + tgui_interact(user) /obj/machinery/power/smes/attack_hand(mob/user) add_fingerprint(user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/power/smes/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) +/obj/machinery/power/smes/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) if(stat & BROKEN) return - - - // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "smes.tmpl", "SMES Power Storage Unit", 540, 380) - // open the new ui window + ui = new(user, src, ui_key, "Smes", name, 340, 350, master_ui, state) ui.open() - // auto update every Master Controller tick - ui.set_auto_update(1) - -/obj/machinery/power/smes/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - - data["nameTag"] = name_tag - data["storedCapacity"] = round(100.0*charge/capacity, 0.1) - data["charging"] = inputting - data["chargeMode"] = input_attempt - data["chargeLevel"] = input_level - data["chargeMax"] = input_level_max - data["outputOnline"] = output_attempt - data["outputLevel"] = output_level - data["outputMax"] = output_level_max - data["outputLoad"] = round(output_used) - - if(outputting) - data["outputting"] = 2 // smes is outputting - else if(!outputting && output_attempt) - data["outputting"] = 1 // smes is online but not outputting because it's charge level is too low - else - data["outputting"] = 0 // smes is not outputting +/obj/machinery/power/smes/tgui_data(mob/user) + var/list/data = list( + "capacity" = capacity, + "capacityPercent" = round(100*charge/capacity, 0.1), + "charge" = charge, + "inputAttempt" = input_attempt, + "inputting" = inputting, + "inputLevel" = input_level, + "inputLevel_text" = DisplayPower(input_level), + "inputLevelMax" = input_level_max, + "inputAvailable" = input_available, + "outputAttempt" = output_attempt, + "outputting" = outputting, + "outputLevel" = output_level, + "outputLevel_text" = DisplayPower(output_level), + "outputLevelMax" = output_level_max, + "outputUsed" = round(output_used), + ) return data -/obj/machinery/power/smes/Topic(href, href_list) +/obj/machinery/power/smes/tgui_act(action, params) if(..()) - return 1 + return + . = TRUE + switch(action) + if("tryinput") + inputting(!input_attempt) + update_icon() + if("tryoutput") + outputting(!output_attempt) + update_icon() + if("input") + var/target = params["target"] + var/adjust = text2num(params["adjust"]) + if(target == "min") + target = 0 + else if(target == "max") + target = input_level_max + else if(adjust) + target = input_level + adjust + else if(text2num(target) != null) + target = text2num(target) + else + . = FALSE + if(.) + input_level = clamp(target, 0, input_level_max) + if("output") + var/target = params["target"] + var/adjust = text2num(params["adjust"]) + if(target == "min") + target = 0 + else if(target == "max") + target = output_level_max + else if(adjust) + target = output_level + adjust + else if(text2num(target) != null) + target = text2num(target) + else + . = FALSE + if(.) + output_level = clamp(target, 0, output_level_max) + else + . = FALSE + if(.) + log_smes(usr) - if( href_list["cmode"] ) - inputting(!input_attempt) - update_icon() - - else if( href_list["online"] ) - outputting(!output_attempt) - update_icon() - - else if( href_list["input"] ) - switch( href_list["input"] ) - if("min") - input_level = 0 - if("max") - input_level = input_level_max - if("set") - input_level = input(usr, "Enter new input level (0-[input_level_max])", "SMES Input Power Control", input_level) as num - input_level = max(0, min(input_level_max, input_level)) // clamp to range - - else if( href_list["output"] ) - switch( href_list["output"] ) - if("min") - output_level = 0 - if("max") - output_level = output_level_max - if("set") - output_level = input(usr, "Enter new output level (0-[output_level_max])", "SMES Output Power Control", output_level) as num - output_level = max(0, min(output_level_max, output_level)) // clamp to range - - investigate_log("input/output; [input_level>output_level?"":""][input_level]/[output_level] | Output-mode: [output_attempt?"on":"off"] | Input-mode: [input_attempt?"auto":"off"] by [usr.key]","singulo") - - return 1 +/obj/machinery/power/smes/proc/log_smes(mob/user) + investigate_log("input/output; [input_level>output_level?"":""][input_level]/[output_level] | Charge: [charge] | Output-mode: [output_attempt?"on":"off"] | Input-mode: [input_attempt?"auto":"off"] by [user ? key_name(user) : "outside forces"]", "singulo") /obj/machinery/power/smes/proc/ion_act() if(is_station_level(src.z)) @@ -448,6 +450,7 @@ smoke.attach(src) smoke.start() + /obj/machinery/power/smes/proc/inputting(var/do_input) input_attempt = do_input if(!input_attempt) @@ -459,14 +462,15 @@ outputting = 0 /obj/machinery/power/smes/emp_act(severity) - inputting(rand(0,1)) - outputting(rand(0,1)) + inputting(rand(0, 1)) + outputting(rand(0, 1)) output_level = rand(0, output_level_max) input_level = rand(0, input_level_max) charge -= 1e6/severity if(charge < 0) charge = 0 update_icon() + log_smes() ..() /obj/machinery/power/smes/engineering diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index d99df1de7bb..7bb2f16b64a 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -254,13 +254,17 @@ // Solar Control Computer // +#define TRACKER_OFF 0 +#define TRACKER_TIMED 1 +#define TRACKER_AUTO 2 + /obj/machinery/power/solar_control name = "solar panel control" desc = "A controller for solar panel arrays." icon = 'icons/obj/computer.dmi' icon_state = "computer" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE use_power = IDLE_POWER_USE idle_power_usage = 250 max_integrity = 200 @@ -272,17 +276,17 @@ var/targetdir = 0 // target angle in manual tracking (since it updates every game minute) var/gen = 0 var/lastgen = 0 - var/track = 0 // 0= off 1=timed 2=auto (tracker) + var/track = TRACKER_OFF var/trackrate = 600 // 300-900 seconds var/nexttime = 0 // time for a panel to rotate of 1? in manual tracking - var/autostart = 0 // Automatically search for connected devices + var/autostart = FALSE // Automatically search for connected devices var/obj/machinery/power/tracker/connected_tracker = null var/list/connected_panels = list() // Used for mapping in solar array which automatically starts itself (telecomms, for example) /obj/machinery/power/solar_control/autostart - track = 2 // Auto tracking mode - autostart = 1 // Automatically start + track = TRACKER_AUTO + autostart = TRUE // Automatically search for connected devices /obj/machinery/power/solar_control/Initialize() SSsun.solars |= src @@ -294,7 +298,7 @@ set_panels(cdir) if(autostart) search_for_connected() - if(connected_tracker && track == 2) + if(connected_tracker && track == TRACKER_AUTO) connected_tracker.set_angle(SSsun.angle) set_panels(cdir) @@ -334,15 +338,9 @@ if(stat & (NOPOWER | BROKEN)) return - switch(track) - if(1) - if(trackrate) //we're manual tracking. If we set a rotation speed... - cdir = targetdir //...the current direction is the targetted one (and rotates panels to it) - if(2) // auto-tracking - if(connected_tracker) - connected_tracker.set_angle(SSsun.angle) - - set_panels(cdir) + if(track == TRACKER_AUTO && connected_tracker) // auto-tracking + connected_tracker.set_angle(SSsun.angle) + set_panels(cdir) updateDialog() /obj/machinery/power/solar_control/update_icon() @@ -359,44 +357,73 @@ overlays += image('icons/obj/computer.dmi', "solcon-o", FLY_LAYER, angle2dir(cdir)) /obj/machinery/power/solar_control/attack_ai(mob/user as mob) - src.add_hiddenprint(user) - ui_interact(user) + add_hiddenprint(user) + tgui_interact(user) /obj/machinery/power/solar_control/attack_ghost(mob/user as mob) - ui_interact(user) + tgui_interact(user) /obj/machinery/power/solar_control/attack_hand(mob/user) if(..(user)) - return 1 - + return TRUE if(stat & BROKEN) return + tgui_interact(user) - ui_interact(user) - -/obj/machinery/power/solar_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/power/solar_control/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "solar_control.tmpl", name, 490, 420) + ui = new(user, src, ui_key, "SolarControl", name, 490, 300) ui.open() - ui.set_auto_update(1) - -/obj/machinery/power/solar_control/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - - data["generated"] = round(lastgen) - data["angle"] = cdir - data["direction"] = angle2text(cdir) - - data["tracking_state"] = track - data["tracking_rate"] = trackrate - data["rotating_way"] = (trackrate<0 ? "CCW" : "CW") +/obj/machinery/power/solar_control/tgui_data(mob/user) + var/list/data = list() + data["generated"] = round(lastgen) //generated power by all connected panels + data["generated_ratio"] = data["generated"] / round(max(connected_panels.len, 1) * SOLARGENRATE) //power generation ratio. Used for the power bar + data["direction"] = angle2text(cdir) //current orientation of the panels + data["cdir"] = cdir //current orientation of the of the panels in degrees + data["tracking_state"] = track //tracker status: TRACKER_OFF, TRACKER_TIMED, TRACKER_AUTO + data["tracking_rate"] = trackrate //rotation speed of tracker in degrees/h + data["rotating_direction"] = (trackrate < 0 ? "Counter clockwise" : "Clockwise") //direction of tracker data["connected_panels"] = connected_panels.len - data["connected_tracker"] = (connected_tracker ? 1 : 0) - + data["connected_tracker"] = (connected_tracker ? TRUE : FALSE) return data +/obj/machinery/power/solar_control/tgui_act(action, params) + if(..()) + return + . = TRUE + + switch(action) + if("cdir") //change panel orientation + var/newAngle = text2num(params["cdir"]) + if(!isnull(newAngle)) //0 is ok + cdir = clamp(newAngle, 0, 359) + targetdir = cdir + set_panels(cdir) + if("tdir") //change tracker rotation + var/newTrackrate = text2num(params["tdir"]) + if(!newTrackrate) + newTrackrate = 1 + trackrate = clamp(newTrackrate, -7200, 7200) + nexttime = world.time + 36000 / abs(trackrate) + if("track") //change tracker status + track = text2num(params["track"]) + if(track == TRACKER_AUTO) + if(connected_tracker) + connected_tracker.set_angle(SSsun.angle) + set_panels(cdir) + else if(track == TRACKER_TIMED) + targetdir = cdir + if(trackrate) + nexttime = world.time + 36000 / abs(trackrate) + set_panels(targetdir) + if("refresh") + search_for_connected() + if(connected_tracker && track == TRACKER_AUTO) + connected_tracker.set_angle(SSsun.angle) + set_panels(cdir) + /obj/machinery/power/solar_control/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/screwdriver)) playsound(src.loc, I.usesound, 50, 1) @@ -450,50 +477,16 @@ if(stat & (NOPOWER | BROKEN)) return - if(connected_tracker) //NOTE : handled here so that we don't add trackers to the processing list - if(connected_tracker.powernet != powernet) - connected_tracker.unset_control() + if(connected_tracker && connected_tracker.powernet != powernet) //NOTE : handled here so that we don't add trackers to the processing list + connected_tracker.unset_control() - if(track==1 && trackrate) //manual tracking and set a rotation speed - if(nexttime <= world.time) //every time we need to increase/decrease the angle by 1?... - targetdir = (targetdir + trackrate/abs(trackrate) + 360) % 360 //... do it - nexttime += 36000/abs(trackrate) //reset the counter for the next 1? - -/obj/machinery/power/solar_control/Topic(href, href_list) - if(..()) - return - - if(href_list["rate_control"]) - if(href_list["cdir"]) - src.cdir = dd_range(0,359,(360+src.cdir+text2num(href_list["cdir"]))%360) - src.targetdir = src.cdir - if(track == 2) //manual update, so losing auto-tracking - track = 0 - spawn(1) - set_panels(cdir) - if(href_list["tdir"]) - src.trackrate = dd_range(-7200,7200,src.trackrate+text2num(href_list["tdir"])) - if(src.trackrate) nexttime = world.time + 36000/abs(trackrate) - - if(href_list["track"]) - track = text2num(href_list["track"]) - if(track == 2) - if(connected_tracker) - connected_tracker.set_angle(SSsun.angle) - set_panels(cdir) - else if(track == 1) //begin manual tracking - src.targetdir = src.cdir - if(src.trackrate) nexttime = world.time + 36000/abs(trackrate) - set_panels(targetdir) - - if(href_list["search_connected"]) - search_for_connected() - if(connected_tracker && track == 2) - connected_tracker.set_angle(SSsun.angle) + //manual tracking and set a rotation speed + if(track == TRACKER_TIMED && trackrate && nexttime <= world.time) //every time we need to increase/decrease the angle by 1?... + targetdir = (targetdir + trackrate / abs(trackrate) + 360) % 360 //... do it + nexttime += 36000 / abs(trackrate) //reset the counter for the next 1? + cdir = targetdir set_panels(cdir) - return - //rotates the panel to the passed angle /obj/machinery/power/solar_control/proc/set_panels(var/cdir) diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index d3f5f76303c..6146cd3ac2c 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -311,15 +311,6 @@ /obj/machinery/power/supermatter_shard/attack_robot(mob/user as mob) if(Adjacent(user)) return attack_hand(user) - else - ui_interact(user) - return - -/obj/machinery/power/supermatter_shard/attack_ai(mob/user as mob) - ui_interact(user) - -/obj/machinery/power/supermatter_shard/attack_ghost(mob/user as mob) - ui_interact(user) /obj/machinery/power/supermatter_shard/attack_hand(mob/user as mob) user.visible_message("\The [user] reaches out and touches \the [src], inducing a resonance... [user.p_their(TRUE)] body starts to glow and bursts into flames before flashing into ash.",\ @@ -336,35 +327,6 @@ integrity = integrity < 0 ? 0 : integrity return integrity -// This is purely informational UI that may be accessed by AIs or robots -/obj/machinery/power/supermatter_shard/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "supermatter_crystal.tmpl", "Supermatter Crystal", 500, 300) - ui.open() - ui.set_auto_update(1) - -/obj/machinery/power/supermatter_shard/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - - data["integrity_percentage"] = round(get_integrity()) - var/datum/gas_mixture/env = null - if(!istype(src.loc, /turf/space)) - env = src.loc.return_air() - - if(!env) - data["ambient_temp"] = 0 - data["ambient_pressure"] = 0 - else - data["ambient_temp"] = round(env.temperature) - data["ambient_pressure"] = round(env.return_pressure()) - if(damage > explosion_point) - data["detonating"] = 1 - else - data["detonating"] = 0 - - return data - /obj/machinery/power/supermatter_shard/proc/transfer_energy() for(var/obj/machinery/power/rad_collector/R in GLOB.rad_collectors) if(get_dist(R, src) <= 15) // Better than using orange() every process diff --git a/code/modules/power/tesla/coil.dm b/code/modules/power/tesla/coil.dm index 5f58bcb5dd4..5743bea8475 100644 --- a/code/modules/power/tesla/coil.dm +++ b/code/modules/power/tesla/coil.dm @@ -21,6 +21,7 @@ RefreshParts() /obj/machinery/power/tesla_coil/Destroy() + SStgui.close_uis(wires) QDEL_NULL(wires) return ..() diff --git a/code/modules/power/tesla/energy_ball.dm b/code/modules/power/tesla/energy_ball.dm index d9b20c9d075..36faa49b533 100644 --- a/code/modules/power/tesla/energy_ball.dm +++ b/code/modules/power/tesla/energy_ball.dm @@ -185,7 +185,8 @@ /obj/structure/sign, /obj/machinery/gateway, /obj/structure/grille, - /obj/machinery/the_singularitygen/tesla)) + /obj/machinery/the_singularitygen/tesla, + /mob/living/simple_animal/slime)) for(var/A in typecache_filter_multi_list_exclusion(oview(source, zap_range+2), things_to_shock, blacklisted_tesla_types)) diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index 8536a0195e3..0938dd7af76 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -19,6 +19,15 @@ var/click_cooldown_override = 0 //Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown. var/harmful = TRUE //pacifism check for boolet, set to FALSE if bullet is non-lethal + /// What type of muzzle flash effect will be shown. If null then no effect and flash of light will be shown + var/muzzle_flash_effect = /obj/effect/temp_visual/target_angled/muzzle_flash + /// What color the flash has. If null then the flash won't cause lighting + var/muzzle_flash_color = LIGHT_COLOR_TUNGSTEN + /// What range the muzzle flash has + var/muzzle_flash_range = MUZZLE_FLASH_RANGE_WEAK + /// How strong the flash is + var/muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_WEAK + /obj/item/ammo_casing/New() ..() if(projectile_type) @@ -97,6 +106,7 @@ var/ammo_type = /obj/item/ammo_casing var/max_ammo = 7 var/multiple_sprites = 0 + var/icon_prefix // boxes with multiple sprites use this as their base var/caliber var/multiload = 1 var/list/initial_mats //For calculating refund values. @@ -123,6 +133,7 @@ if(keep) stored_ammo.Insert(1,b) update_mat_value() + update_icon() return b /obj/item/ammo_box/proc/give_round(obj/item/ammo_casing/R, replace_spent = 0) @@ -191,11 +202,12 @@ update_icon() /obj/item/ammo_box/update_icon() + var/icon_base = initial(icon_prefix) ? initial(icon_prefix) : initial(icon_state) switch(multiple_sprites) if(1) - icon_state = "[initial(icon_state)]-[stored_ammo.len]" + icon_state = "[icon_base]-[stored_ammo.len]" if(2) - icon_state = "[initial(icon_state)]-[stored_ammo.len ? "[max_ammo]" : "0"]" + icon_state = "[icon_base]-[stored_ammo.len ? "[max_ammo]" : "0"]" desc = "[initial(desc)] There are [stored_ammo.len] shell\s left!" /obj/item/ammo_box/proc/update_mat_value() diff --git a/code/modules/projectiles/ammunition/ammo_casings.dm b/code/modules/projectiles/ammunition/ammo_casings.dm index 92ecf815104..ec2bb5e6ad3 100644 --- a/code/modules/projectiles/ammunition/ammo_casings.dm +++ b/code/modules/projectiles/ammunition/ammo_casings.dm @@ -2,6 +2,8 @@ desc = "A .357 bullet casing." caliber = "357" projectile_type = /obj/item/projectile/bullet + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG /obj/item/ammo_casing/rubber9mm desc = "A 9mm rubber bullet casing." @@ -14,6 +16,8 @@ icon_state = "762-casing" caliber = "a762" projectile_type = /obj/item/projectile/bullet + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_STRONG + muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG /obj/item/ammo_casing/a762/enchanted projectile_type = /obj/item/projectile/bullet/weakbullet3 @@ -22,15 +26,20 @@ desc = "A .50AE bullet casing." caliber = ".50" projectile_type = /obj/item/projectile/bullet + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG /obj/item/ammo_casing/c38 desc = "A .38 bullet casing." caliber = "38" icon_state = "r-casing" projectile_type = /obj/item/projectile/bullet/weakbullet2 + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL /obj/item/ammo_casing/c38/invisible projectile_type = /obj/item/projectile/bullet/weakbullet2/invisible + muzzle_flash_effect = null // invisible eh /obj/item/ammo_casing/c38/invisible/fake projectile_type = /obj/item/projectile/bullet/weakbullet2/invisible/fake @@ -39,12 +48,15 @@ desc = "A 10mm bullet casing." caliber = "10mm" projectile_type = /obj/item/projectile/bullet/midbullet3 + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL /obj/item/ammo_casing/c10mm/ap projectile_type = /obj/item/projectile/bullet/midbullet3/ap /obj/item/ammo_casing/c10mm/fire projectile_type = /obj/item/projectile/bullet/midbullet3/fire + muzzle_flash_color = LIGHT_COLOR_FIRE /obj/item/ammo_casing/c10mm/hp projectile_type = /obj/item/projectile/bullet/midbullet3/hp @@ -53,62 +65,60 @@ desc = "A 9mm bullet casing." caliber = "9mm" projectile_type = /obj/item/projectile/bullet/weakbullet3 + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_WEAK + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL -/obj/item/ammo_casing/c9mmap - desc = "A 9mm bullet casing." - caliber = "9mm" +/obj/item/ammo_casing/c9mm/ap projectile_type = /obj/item/projectile/bullet/armourpiercing -/obj/item/ammo_casing/c9mmtox - desc = "A 9mm bullet casing." - caliber = "9mm" +/obj/item/ammo_casing/c9mm/tox projectile_type = /obj/item/projectile/bullet/toxinbullet -/obj/item/ammo_casing/c9mminc - desc = "A 9mm bullet casing." - caliber = "9mm" +/obj/item/ammo_casing/c9mm/inc projectile_type = /obj/item/projectile/bullet/incendiary/firebullet + muzzle_flash_color = LIGHT_COLOR_FIRE /obj/item/ammo_casing/c46x30mm desc = "A 4.6x30mm bullet casing." caliber = "4.6x30mm" projectile_type = /obj/item/projectile/bullet/weakbullet3 + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_WEAK + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL -/obj/item/ammo_casing/c46x30mmap - desc = "A 4.6x30mm bullet casing." - caliber = "4.6x30mm" +/obj/item/ammo_casing/c46x30mm/ap projectile_type = /obj/item/projectile/bullet/armourpiercing -/obj/item/ammo_casing/c46x30mmtox - desc = "A 4.6x30mm bullet casing." - caliber = "4.6x30mm" +/obj/item/ammo_casing/c46x30mm/tox projectile_type = /obj/item/projectile/bullet/toxinbullet -/obj/item/ammo_casing/c46x30mminc - desc = "A 4.6x30mm bullet casing." - caliber = "4.6x30mm" +/obj/item/ammo_casing/c46x30mm/inc projectile_type = /obj/item/projectile/bullet/incendiary/firebullet + muzzle_flash_color = LIGHT_COLOR_FIRE /obj/item/ammo_casing/rubber45 desc = "A .45 rubber bullet casing." caliber = ".45" icon_state = "r-casing" projectile_type = /obj/item/projectile/bullet/midbullet_r + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL /obj/item/ammo_casing/c45 desc = "A .45 bullet casing." caliber = ".45" projectile_type = /obj/item/projectile/bullet/midbullet + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL -/obj/item/ammo_casing/c45nostamina - desc = "A .45 bullet casing." - caliber = ".45" +/obj/item/ammo_casing/c45/nostamina projectile_type = /obj/item/projectile/bullet/midbullet3 /obj/item/ammo_casing/n762 desc = "A 7.62x38mmR bullet casing." caliber = "n762" projectile_type = /obj/item/projectile/bullet + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG /obj/item/ammo_casing/caseless/magspear name = "magnetic spear" @@ -118,6 +128,7 @@ icon_state = "magspear" throwforce = 15 //still deadly when thrown throw_speed = 3 + muzzle_flash_color = null /obj/item/ammo_casing/shotgun name = "shotgun slug" @@ -127,6 +138,8 @@ drop_sound = 'sound/weapons/gun_interactions/shotgun_fall.ogg' projectile_type = /obj/item/projectile/bullet materials = list(MAT_METAL=4000) + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_STRONG + muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG /obj/item/ammo_casing/shotgun/buckshot @@ -153,6 +166,8 @@ icon_state = "bshell" projectile_type = /obj/item/projectile/bullet/weakbullet materials = list(MAT_METAL=250) + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL /obj/item/ammo_casing/shotgun/improvised @@ -163,6 +178,8 @@ materials = list(MAT_METAL=250) pellets = 10 variance = 25 + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL /obj/item/ammo_casing/shotgun/improvised/overload @@ -174,6 +191,8 @@ materials = list(MAT_METAL=250) pellets = 4 variance = 40 + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG /obj/item/ammo_casing/shotgun/stunslug @@ -182,6 +201,9 @@ icon_state = "stunshell" projectile_type = /obj/item/projectile/bullet/stunshot materials = list(MAT_METAL=250) + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL + muzzle_flash_color = "#FFFF00" /obj/item/ammo_casing/shotgun/meteorshot @@ -203,12 +225,14 @@ would have difficulty with." icon_state = "pshell" projectile_type = /obj/item/projectile/beam/pulse/shot + muzzle_flash_color = LIGHT_COLOR_DARKBLUE /obj/item/ammo_casing/shotgun/incendiary name = "incendiary slug" desc = "An incendiary-coated shotgun slug." icon_state = "ishell" projectile_type = /obj/item/projectile/bullet/incendiary/shell + muzzle_flash_color = LIGHT_COLOR_FIRE /obj/item/ammo_casing/shotgun/frag12 name = "FRAG-12 slug" @@ -223,6 +247,7 @@ projectile_type = /obj/item/projectile/bullet/incendiary/shell/dragonsbreath pellets = 4 variance = 35 + muzzle_flash_color = LIGHT_COLOR_FIRE /obj/item/ammo_casing/shotgun/ion name = "ion shell" @@ -232,12 +257,18 @@ projectile_type = /obj/item/projectile/ion/weak pellets = 4 variance = 35 + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL + muzzle_flash_color = LIGHT_COLOR_LIGHTBLUE /obj/item/ammo_casing/shotgun/laserslug name = "laser slug" desc = "An advanced shotgun shell that uses a micro laser to replicate the effects of a laser weapon in a ballistic package." icon_state = "lshell" projectile_type = /obj/item/projectile/beam/laser + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL + muzzle_flash_color = LIGHT_COLOR_DARKRED /obj/item/ammo_casing/shotgun/techshell name = "unloaded technological shell" @@ -251,6 +282,8 @@ icon_state = "cshell" container_type = OPENCONTAINER projectile_type = /obj/item/projectile/bullet/dart + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL /obj/item/ammo_casing/shotgun/dart/New() ..() @@ -275,18 +308,24 @@ desc = "A tranquilizer round used to subdue individuals utilizing stimulants." icon_state = "nshell" projectile_type = /obj/item/projectile/bullet/dart/syringe/tranquilizer + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL materials = list(MAT_METAL=250) /obj/item/ammo_casing/a556 desc = "A 5.56mm bullet casing." caliber = "a556" projectile_type = /obj/item/projectile/bullet/heavybullet + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL /obj/item/ammo_casing/shotgun/fakebeanbag name = "beanbag shell" desc = "A weak beanbag shell." icon_state = "bshell" projectile_type = /obj/item/projectile/bullet/weakbullet/booze + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL /obj/item/ammo_casing/rocket name = "rocket shell" @@ -294,6 +333,8 @@ icon_state = "rocketshell" projectile_type = /obj/item/missile caliber = "rocket" + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_STRONG + muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG /obj/item/ammo_casing/caseless desc = "A caseless bullet casing." @@ -309,6 +350,8 @@ desc = "A .75 bullet casing." caliber = "75" projectile_type = /obj/item/projectile/bullet/gyro + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_STRONG + muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG /obj/item/ammo_casing/a40mm name = "40mm HE shell" @@ -316,11 +359,14 @@ caliber = "40mm" icon_state = "40mmHE" projectile_type = /obj/item/projectile/bullet/a40mm + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL /obj/item/ammo_casing/caseless/foam_dart name = "foam dart" desc = "It's nerf or nothing! Ages 8 and up." projectile_type = /obj/item/projectile/bullet/reusable/foam_dart + muzzle_flash_effect = null caliber = "foam_force" icon = 'icons/obj/guns/toy.dmi' icon_state = "foamdart" @@ -403,6 +449,7 @@ name = "assassination shell" desc = "A specialist shrapnel shell that has been laced with a silencing toxin." projectile_type = /obj/item/projectile/bullet/pellet/assassination + muzzle_flash_effect = null icon_state = "gshell" pellets = 6 variance = 25 @@ -411,9 +458,15 @@ desc = "A cap for children toys." caliber = "cap" projectile_type = /obj/item/projectile/bullet/cap + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL /obj/item/ammo_casing/laser desc = "An experimental laser casing." caliber = "laser" projectile_type = /obj/item/projectile/beam/laser + muzzle_flash_effect = /obj/effect/temp_visual/target_angled/muzzle_flash/energy + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_WEAK + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL + muzzle_flash_color = LIGHT_COLOR_DARKRED icon_state = "lasercasing" diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm index 4484be63c83..53004b768db 100644 --- a/code/modules/projectiles/ammunition/boxes.dm +++ b/code/modules/projectiles/ammunition/boxes.dm @@ -1,10 +1,11 @@ /obj/item/ammo_box/a357 name = "speed loader (.357)" desc = "Designed to quickly reload revolvers." - icon_state = "357" ammo_type = /obj/item/ammo_casing/a357 max_ammo = 7 - multiple_sprites = 1 + icon_state = "357-7" // DEFAULT icon, composed of prefix + "-" + max_ammo for multiple_sprites == 1 boxes + multiple_sprites = 1 // see: /obj/item/ammo_box/update_icon() + icon_prefix = "357" // icon prefix, used in above formula to generate dynamic icons /obj/item/ammo_box/c38 name = "speed loader (.38)" @@ -12,7 +13,9 @@ icon_state = "38" ammo_type = /obj/item/ammo_casing/c38 max_ammo = 6 + icon_state = "38-6" // see previous entry for explanation of these vars multiple_sprites = 1 + icon_prefix = "38" /obj/item/ammo_box/c9mm name = "ammo box (9mm)" diff --git a/code/modules/projectiles/ammunition/energy.dm b/code/modules/projectiles/ammunition/energy.dm index bcadfc62e08..a809953b8fd 100644 --- a/code/modules/projectiles/ammunition/energy.dm +++ b/code/modules/projectiles/ammunition/energy.dm @@ -6,9 +6,11 @@ var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot. var/select_name = "energy" fire_sound = 'sound/weapons/laser.ogg' + muzzle_flash_effect = /obj/effect/temp_visual/target_angled/muzzle_flash/energy /obj/item/ammo_casing/energy/laser projectile_type = /obj/item/projectile/beam/laser + muzzle_flash_color = LIGHT_COLOR_DARKRED select_name = "kill" /obj/item/ammo_casing/energy/laser/cyborg //to balance cyborg energy cost seperately @@ -16,6 +18,7 @@ /obj/item/ammo_casing/energy/lasergun projectile_type = /obj/item/projectile/beam/laser + muzzle_flash_color = LIGHT_COLOR_DARKRED e_cost = 83 select_name = "kill" @@ -40,6 +43,7 @@ /obj/item/ammo_casing/energy/laser/pulse projectile_type = /obj/item/projectile/beam/pulse + muzzle_flash_color = LIGHT_COLOR_DARKBLUE e_cost = 200 select_name = "DESTROY" fire_sound = 'sound/weapons/pulse.ogg' @@ -52,6 +56,7 @@ /obj/item/ammo_casing/energy/laser/bluetag projectile_type = /obj/item/projectile/beam/lasertag/bluetag + muzzle_flash_color = LIGHT_COLOR_BLUE select_name = "bluetag" harmful = FALSE @@ -62,6 +67,7 @@ /obj/item/ammo_casing/energy/xray projectile_type = /obj/item/projectile/beam/xray + muzzle_flash_color = LIGHT_COLOR_GREEN e_cost = 100 fire_sound = 'sound/weapons/laser3.ogg' @@ -92,6 +98,7 @@ /obj/item/ammo_casing/energy/electrode projectile_type = /obj/item/projectile/energy/electrode + muzzle_flash_color = "#FFFF00" select_name = "stun" fire_sound = 'sound/weapons/taser.ogg' e_cost = 200 @@ -107,11 +114,13 @@ /obj/item/ammo_casing/energy/ion projectile_type = /obj/item/projectile/ion + muzzle_flash_color = LIGHT_COLOR_LIGHTBLUE select_name = "ion" fire_sound = 'sound/weapons/ionrifle.ogg' /obj/item/ammo_casing/energy/declone projectile_type = /obj/item/projectile/energy/declone + muzzle_flash_color = LIGHT_COLOR_GREEN select_name = "declone" fire_sound = 'sound/weapons/pulse3.ogg' @@ -122,6 +131,7 @@ /obj/item/ammo_casing/energy/flora fire_sound = 'sound/effects/stealthoff.ogg' + muzzle_flash_color = LIGHT_COLOR_GREEN harmful = FALSE /obj/item/ammo_casing/energy/flora/yield @@ -146,10 +156,13 @@ /obj/item/ammo_casing/energy/meteor projectile_type = /obj/item/projectile/meteor + muzzle_flash_effect = /obj/effect/temp_visual/target_angled/muzzle_flash + muzzle_flash_color = null select_name = "goddamn meteor" /obj/item/ammo_casing/energy/disabler projectile_type = /obj/item/projectile/beam/disabler + muzzle_flash_color = LIGHT_COLOR_LIGHTBLUE select_name = "disable" e_cost = 50 fire_sound = 'sound/weapons/taser2.ogg' @@ -160,6 +173,7 @@ /obj/item/ammo_casing/energy/plasma projectile_type = /obj/item/projectile/plasma + muzzle_flash_color = LIGHT_COLOR_PURPLE select_name = "plasma burst" fire_sound = 'sound/weapons/plasma_cutter.ogg' delay = 15 @@ -172,6 +186,7 @@ /obj/item/ammo_casing/energy/wormhole projectile_type = /obj/item/projectile/beam/wormhole + muzzle_flash_color = "#33CCFF" e_cost = 0 fire_sound = 'sound/weapons/pulse3.ogg' var/obj/item/gun/energy/wormhole_projector/gun = null @@ -183,10 +198,13 @@ /obj/item/ammo_casing/energy/wormhole/orange projectile_type = /obj/item/projectile/beam/wormhole/orange + muzzle_flash_color = "#FF6600" select_name = "orange" /obj/item/ammo_casing/energy/bolt projectile_type = /obj/item/projectile/energy/bolt + muzzle_flash_color = null + muzzle_flash_effect = /obj/effect/temp_visual/target_angled/muzzle_flash select_name = "bolt" e_cost = 500 fire_sound = 'sound/weapons/genhit.ogg' @@ -203,17 +221,21 @@ /obj/item/ammo_casing/energy/instakill projectile_type = /obj/item/projectile/beam/instakill + muzzle_flash_color = LIGHT_COLOR_PURPLE e_cost = 0 select_name = "DESTROY" /obj/item/ammo_casing/energy/instakill/blue projectile_type = /obj/item/projectile/beam/instakill/blue + muzzle_flash_color = LIGHT_COLOR_DARKBLUE /obj/item/ammo_casing/energy/instakill/red projectile_type = /obj/item/projectile/beam/instakill/red + muzzle_flash_color = LIGHT_COLOR_DARKRED /obj/item/ammo_casing/energy/plasma projectile_type = /obj/item/projectile/plasma + muzzle_flash_color = LIGHT_COLOR_PURPLE select_name = "plasma burst" fire_sound = 'sound/weapons/pulse.ogg' @@ -224,26 +246,31 @@ fire_sound = 'sound/magic/lightningbolt.ogg' e_cost = 200 select_name = "lightning beam" + muzzle_flash_color = LIGHT_COLOR_FADEDPURPLE projectile_type = /obj/item/projectile/energy/shock_revolver /obj/item/ammo_casing/energy/toxplasma projectile_type = /obj/item/projectile/energy/toxplasma + muzzle_flash_color = LIGHT_COLOR_FADEDPURPLE fire_sound = 'sound/weapons/taser2.ogg' select_name = "plasma dart" /obj/item/ammo_casing/energy/clown projectile_type = /obj/item/projectile/clown + muzzle_flash_effect = null fire_sound = 'sound/weapons/gunshots/gunshot_smg.ogg' select_name = "clown" /obj/item/ammo_casing/energy/sniper projectile_type = /obj/item/projectile/beam/sniper + muzzle_flash_color = LIGHT_COLOR_PINK fire_sound = 'sound/weapons/marauder.ogg' delay = 50 select_name = "snipe" /obj/item/ammo_casing/energy/teleport projectile_type = /obj/item/projectile/energy/teleport + muzzle_flash_color = LIGHT_COLOR_LIGHTBLUE fire_sound = 'sound/weapons/wave.ogg' e_cost = 250 select_name = "teleport beam" @@ -258,6 +285,7 @@ /obj/item/ammo_casing/energy/mimic projectile_type = /obj/item/projectile/mimic + muzzle_flash_effect = null fire_sound = 'sound/weapons/bite.ogg' select_name = "gun mimic" var/mimic_type diff --git a/code/modules/projectiles/ammunition/magazines.dm b/code/modules/projectiles/ammunition/magazines.dm index 8cb48f8e36a..135f8c14718 100644 --- a/code/modules/projectiles/ammunition/magazines.dm +++ b/code/modules/projectiles/ammunition/magazines.dm @@ -133,6 +133,9 @@ /obj/item/ammo_box/magazine/internal/shot/riot/short max_ammo = 3 +/obj/item/ammo_box/magazine/internal/shot/riot/buckshot + ammo_type = /obj/item/ammo_casing/shotgun/buckshot + /obj/item/ammo_box/magazine/internal/grenadelauncher name = "grenade launcher internal magazine" ammo_type = /obj/item/ammo_casing/a40mm @@ -268,15 +271,15 @@ /obj/item/ammo_box/magazine/wt550m9/wtap name = "wt550 magazine (Armour Piercing 4.6x30mm)" - ammo_type = /obj/item/ammo_casing/c46x30mmap + ammo_type = /obj/item/ammo_casing/c46x30mm/ap /obj/item/ammo_box/magazine/wt550m9/wttx name = "wt550 magazine (Toxin Tipped 4.6x30mm)" - ammo_type = /obj/item/ammo_casing/c46x30mmtox + ammo_type = /obj/item/ammo_casing/c46x30mm/tox /obj/item/ammo_box/magazine/wt550m9/wtic name = "wt550 magazine (Incendiary 4.6x30mm)" - ammo_type = /obj/item/ammo_casing/c46x30mminc + ammo_type = /obj/item/ammo_casing/c46x30mm/inc /obj/item/ammo_box/magazine/uzim9mm name = "uzi magazine (9mm)" @@ -299,17 +302,17 @@ /obj/item/ammo_box/magazine/smgm9mm/ap name = "SMG magazine (Armour Piercing 9mm)" - ammo_type = /obj/item/ammo_casing/c9mmap + ammo_type = /obj/item/ammo_casing/c9mm/ap materials = list(MAT_METAL = 3000) /obj/item/ammo_box/magazine/smgm9mm/toxin name = "SMG magazine (Toxin Tipped 9mm)" - ammo_type = /obj/item/ammo_casing/c9mmtox + ammo_type = /obj/item/ammo_casing/c9mm/tox materials = list(MAT_METAL = 3000) /obj/item/ammo_box/magazine/smgm9mm/fire name = "SMG Magazine (Incendiary 9mm)" - ammo_type = /obj/item/ammo_casing/c9mminc + ammo_type = /obj/item/ammo_casing/c9mm/inc materials = list(MAT_METAL = 3000) /obj/item/ammo_box/magazine/smgm9mm/update_icon() @@ -380,10 +383,7 @@ origin_tech = "combat=3;syndicate=1" caliber = "shotgun" max_ammo = 8 - -/obj/item/ammo_box/magazine/m12g/update_icon() - ..() - icon_state = "[initial(icon_state)]-[CEILING(ammo_count(0)/8, 1)*8]" + multiple_sprites = 2 /obj/item/ammo_box/magazine/m12g/buckshot name = "shotgun magazine (12g buckshot slugs)" @@ -411,6 +411,24 @@ icon_state = "m12gbc" ammo_type = /obj/item/ammo_casing/shotgun/breaching +/obj/item/ammo_box/magazine/m12g/XtrLrg + name = "\improper XL shotgun magazine (12g slugs)" + desc = "An extra large drum magazine." + icon_state = "m12gXlSl" + w_class = WEIGHT_CLASS_NORMAL + ammo_type = /obj/item/ammo_casing/shotgun + max_ammo = 16 + +/obj/item/ammo_box/magazine/m12g/XtrLrg/buckshot + name = "\improper XL shotgun magazine (12g buckshot)" + icon_state = "m12gXlBs" + ammo_type = /obj/item/ammo_casing/shotgun/buckshot + +/obj/item/ammo_box/magazine/m12g/XtrLrg/dragon + name = "\improper XL shotgun magazine (12g dragon's breath)" + icon_state = "m12gXlDb" + ammo_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath + /obj/item/ammo_box/magazine/toy name = "foam force META magazine" ammo_type = /obj/item/ammo_casing/caseless/foam_dart diff --git a/code/modules/projectiles/ammunition/special.dm b/code/modules/projectiles/ammunition/special.dm index 5fa53566fe5..f37690e2787 100644 --- a/code/modules/projectiles/ammunition/special.dm +++ b/code/modules/projectiles/ammunition/special.dm @@ -2,6 +2,8 @@ name = "magic casing" desc = "I didn't even know magic needed ammo..." projectile_type = /obj/item/projectile/magic + muzzle_flash_color = COLOR_BLUE_GRAY + muzzle_flash_effect = /obj/effect/temp_visual/target_angled/muzzle_flash/magic /obj/item/ammo_casing/magic/change projectile_type = /obj/item/projectile/magic/change @@ -40,13 +42,14 @@ projectile_type = pick(typesof(/obj/item/projectile/magic)) ..() -/obj/item/ammo_casing/forcebolt +/obj/item/ammo_casing/magic/forcebolt projectile_type = /obj/item/projectile/forcebolt /obj/item/ammo_casing/syringegun name = "syringe gun spring" desc = "A high-power spring that throws syringes." projectile_type = null + muzzle_flash_effect = null /obj/item/ammo_casing/energy/c3dbullet projectile_type = /obj/item/projectile/bullet/midbullet3 diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 3e41bf81271..ab21182e98f 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -109,20 +109,33 @@ to_chat(user, "*click*") playsound(user, 'sound/weapons/empty.ogg', 100, 1) -/obj/item/gun/proc/shoot_live_shot(mob/living/user as mob|obj, pointblank = 0, mob/pbtarget = null, message = 1) +/obj/item/gun/proc/shoot_live_shot(mob/living/user, atom/target, pointblank = FALSE, message = TRUE) if(recoil) shake_camera(user, recoil + 1, recoil) + var/muzzle_range = chambered.muzzle_flash_range + var/muzzle_strength = chambered.muzzle_flash_strength + var/muzzle_flash_time = 0.2 SECONDS if(suppressed) playsound(user, fire_sound, 10, 1) + muzzle_range *= 0.5 + muzzle_strength *= 0.2 + muzzle_flash_time *= 0.5 else playsound(user, fire_sound, 50, 1) - if(!message) - return - if(pointblank) - user.visible_message("[user] fires [src] point blank at [pbtarget]!", "You fire [src] point blank at [pbtarget]!", "You hear \a [fire_sound_text]!") + if(message) + if(pointblank) + user.visible_message("[user] fires [src] point blank at [target]!", "You fire [src] point blank at [target]!", "You hear \a [fire_sound_text]!") + else + user.visible_message("[user] fires [src]!", "You fire [src]!", "You hear \a [fire_sound_text]!") + if(chambered.muzzle_flash_effect) + var/obj/effect/temp_visual/target_angled/muzzle_flash/effect = new chambered.muzzle_flash_effect(get_turf(src), target, muzzle_flash_time) + effect.alpha = min(255, muzzle_strength * 255) + if(chambered.muzzle_flash_color) + effect.color = chambered.muzzle_flash_color + effect.set_light(muzzle_range, muzzle_strength, chambered.muzzle_flash_color) else - user.visible_message("[user] fires [src]!", "You fire [src]!", "You hear \a [fire_sound_text]!") + effect.color = LIGHT_COLOR_TUNGSTEN /obj/item/gun/emp_act(severity) for(var/obj/O in contents) @@ -228,9 +241,9 @@ break else if(get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot - shoot_live_shot(user, 1, target, message) + shoot_live_shot(user, target, TRUE, message) else - shoot_live_shot(user, 0, target, message) + shoot_live_shot(user, target, FALSE, message) else shoot_with_empty_chamber(user) break @@ -250,9 +263,9 @@ return else if(get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot - shoot_live_shot(user, 1, target, message) + shoot_live_shot(user, target, TRUE, message) else - shoot_live_shot(user, 0, target, message) + shoot_live_shot(user, target, FALSE, message) else shoot_with_empty_chamber(user) return diff --git a/code/modules/projectiles/guns/alien.dm b/code/modules/projectiles/guns/alien.dm index d9f149b3b17..aec047ad89b 100644 --- a/code/modules/projectiles/guns/alien.dm +++ b/code/modules/projectiles/guns/alien.dm @@ -49,6 +49,7 @@ name = "alloy spike" desc = "A broadhead spike made out of a weird silvery metal." projectile_type = /obj/item/projectile/bullet/spike + muzzle_flash_effect = null throwforce = 5 w_class = WEIGHT_CLASS_NORMAL caliber = "spike" diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index 19316cb9540..c715ba966dd 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -88,7 +88,7 @@ if(!holds_charge) empty() -/obj/item/gun/energy/kinetic_accelerator/shoot_live_shot() +/obj/item/gun/energy/kinetic_accelerator/shoot_live_shot(mob/living/user, atom/target, pointblank = FALSE, message = TRUE) . = ..() attempt_reload() @@ -173,6 +173,7 @@ //Casing /obj/item/ammo_casing/energy/kinetic projectile_type = /obj/item/projectile/kinetic + muzzle_flash_color = null select_name = "kinetic" e_cost = 500 fire_sound = 'sound/weapons/kenetic_accel.ogg' // fine spelling there chap diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index da72c971130..44e393f9762 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -132,7 +132,7 @@ if(!suppressed) playsound(loc, 'sound/weapons/kenetic_reload.ogg', 60, 1) user.visible_message("[user] cocks the [name] and pretends to blow [user.p_their()] brains out! It looks like [user.p_theyre()] trying to commit suicide!
    ") - shoot_live_shot() + shoot_live_shot(user, user, FALSE, FALSE) return OXYLOSS // Plasma Cutters // diff --git a/code/modules/projectiles/guns/magic/staff.dm b/code/modules/projectiles/guns/magic/staff.dm index 72d128178a6..e028d970894 100644 --- a/code/modules/projectiles/guns/magic/staff.dm +++ b/code/modules/projectiles/guns/magic/staff.dm @@ -71,7 +71,7 @@ icon = 'icons/obj/wizard.dmi' icon_state = "focus" item_state = "focus" - ammo_type = list(/obj/item/ammo_casing/forcebolt) + ammo_type = /obj/item/ammo_casing/magic/forcebolt /obj/item/gun/magic/staff/spellblade name = "spellblade" diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index 25db1f10dcb..ca4499c8832 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -95,6 +95,7 @@ if(!user.unEquip(A)) return to_chat(user, "You screw [S] onto [src].") + playsound(src, 'sound/items/screwdriver.ogg', 40, 1) suppressed = A S.oldsound = fire_sound S.initial_w_class = w_class @@ -120,6 +121,7 @@ ..() return to_chat(user, "You unscrew [suppressed] from [src].") + playsound(src, 'sound/items/screwdriver.ogg', 40, 1) user.put_in_hands(suppressed) fire_sound = S.oldsound w_class = S.initial_w_class diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 17a20f82d59..ea52a954a5b 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -275,13 +275,27 @@ if(magazine) overlays.Cut() overlays += "[magazine.icon_state]" - return + if(istype(magazine, /obj/item/ammo_box/magazine/m12g/XtrLrg)) + w_class = WEIGHT_CLASS_BULKY + else + w_class = WEIGHT_CLASS_NORMAL + else + w_class = WEIGHT_CLASS_NORMAL /obj/item/gun/projectile/automatic/shotgun/bulldog/update_icon() overlays.Cut() update_magazine() icon_state = "bulldog[chambered ? "" : "-e"]" +/obj/item/gun/projectile/automatic/shotgun/bulldog/attackby(var/obj/item/A as obj, mob/user as mob, params) + if(istype(A, /obj/item/ammo_box/magazine/m12g/XtrLrg)) + if(istype(loc, /obj/item/storage)) // To prevent inventory exploits + var/obj/item/storage/Strg = loc + if(Strg.max_w_class < WEIGHT_CLASS_BULKY) + to_chat(user, "You can't reload [src], with a XL mag, while it's in a normal bag.") + return + return ..() + /obj/item/gun/projectile/automatic/shotgun/bulldog/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) ..() empty_alarm() diff --git a/code/modules/projectiles/guns/projectile/bow.dm b/code/modules/projectiles/guns/projectile/bow.dm index 70229a7c6b0..d87b9a08d98 100644 --- a/code/modules/projectiles/guns/projectile/bow.dm +++ b/code/modules/projectiles/guns/projectile/bow.dm @@ -78,6 +78,7 @@ icon_state = "arrow" force = 10 projectile_type = /obj/item/projectile/bullet/reusable/arrow + muzzle_flash_effect = null caliber = "arrow" //quiver diff --git a/code/modules/projectiles/guns/projectile/saw.dm b/code/modules/projectiles/guns/projectile/saw.dm index 3c25bc30f93..9c55f3b23fd 100644 --- a/code/modules/projectiles/guns/projectile/saw.dm +++ b/code/modules/projectiles/guns/projectile/saw.dm @@ -87,7 +87,7 @@ damage = 7 armour_penetration = 0 -obj/item/projectile/bullet/saw/incen/Move() +/obj/item/projectile/bullet/saw/incen/Move() ..() var/turf/location = get_turf(src) if(location) @@ -142,6 +142,8 @@ obj/item/projectile/bullet/saw/incen/Move() icon_state = "762-casing" caliber = "mm55645" projectile_type = /obj/item/projectile/bullet/saw + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_STRONG + muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG /obj/item/ammo_casing/mm556x45/bleeding desc = "A 556x45mm bullet casing with specialized inner-casing, that when it makes contact with a target, release tiny shrapnel to induce internal bleeding." @@ -159,3 +161,4 @@ obj/item/projectile/bullet/saw/incen/Move() /obj/item/ammo_casing/mm556x45/incen desc = "A 556x45mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames. " projectile_type = /obj/item/projectile/bullet/saw/incen + muzzle_flash_color = LIGHT_COLOR_FIRE diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index 17a55722d2c..c1824b48f7e 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -197,6 +197,8 @@ ..() post_sawoff() +/obj/item/gun/projectile/shotgun/riot/buckshot //comes pre-loaded with buckshot rather than rubber + mag_type = /obj/item/ammo_box/magazine/internal/shot/riot/buckshot /////////////////////// @@ -258,7 +260,7 @@ ..() guns_left = 0 -/obj/item/gun/projectile/shotgun/boltaction/enchanted/shoot_live_shot(mob/living/user as mob|obj, pointblank = 0, mob/pbtarget = null, message = 1) +/obj/item/gun/projectile/shotgun/boltaction/enchanted/shoot_live_shot(mob/living/user, atom/target, pointblank = FALSE, message = TRUE) ..() if(guns_left) var/obj/item/gun/projectile/shotgun/boltaction/enchanted/GUN = new @@ -276,7 +278,7 @@ /obj/item/gun/projectile/shotgun/automatic -/obj/item/gun/projectile/shotgun/automatic/shoot_live_shot(mob/living/user as mob|obj) +/obj/item/gun/projectile/shotgun/automatic/shoot_live_shot(mob/living/user, atom/target, pointblank = FALSE, message = TRUE) ..() pump(user) diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm index 761c15a6141..316a22a4db1 100644 --- a/code/modules/projectiles/guns/projectile/sniper.dm +++ b/code/modules/projectiles/guns/projectile/sniper.dm @@ -78,6 +78,8 @@ desc = "A .50 bullet casing." caliber = ".50" projectile_type = /obj/item/projectile/bullet/sniper + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_STRONG + muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG icon_state = ".50" /obj/item/projectile/bullet/sniper @@ -192,6 +194,8 @@ desc = "A .50 caliber compact round casing." caliber = ".50" projectile_type = /obj/item/projectile/bullet/sniper/compact + muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL + muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL icon_state = ".50" /obj/item/projectile/bullet/sniper/compact //Can't dismember, and can't break things; just deals massive damage. diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index c33c649ae77..2a7fd2e602d 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -287,7 +287,7 @@ Range() sleep(max(1, speed)) -obj/item/projectile/proc/reflect_back(atom/source, list/position_modifiers = list(0, 0, 0, 0, 0, -1, 1, -2, 2)) +/obj/item/projectile/proc/reflect_back(atom/source, list/position_modifiers = list(0, 0, 0, 0, 0, -1, 1, -2, 2)) if(starting) var/new_x = starting.x + pick(position_modifiers) var/new_y = starting.y + pick(position_modifiers) @@ -306,7 +306,7 @@ obj/item/projectile/proc/reflect_back(atom/source, list/position_modifiers = lis xo = new_x - curloc.x Angle = null // Will be calculated in fire() -obj/item/projectile/Crossed(atom/movable/AM, oldloc) //A mob moving on a tile with a projectile is hit by it. +/obj/item/projectile/Crossed(atom/movable/AM, oldloc) //A mob moving on a tile with a projectile is hit by it. ..() if(isliving(AM) && AM.density && !checkpass(PASSMOB)) Bump(AM, 1) diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 13f959be590..c320296e0bd 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -11,7 +11,7 @@ impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser is_reflectable = TRUE light_range = 2 - light_color = LIGHT_COLOR_RED + light_color = LIGHT_COLOR_DARKRED ricochets_max = 50 //Honk! ricochet_chance = 80 @@ -109,11 +109,12 @@ icon_state = "laser" suit_types = list(/obj/item/clothing/suit/bluetag) impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser - light_color = LIGHT_COLOR_RED + light_color = LIGHT_COLOR_DARKRED /obj/item/projectile/beam/lasertag/bluetag icon_state = "bluelaser" suit_types = list(/obj/item/clothing/suit/redtag) + light_color = LIGHT_COLOR_BLUE /obj/item/projectile/beam/sniper name = "sniper beam" @@ -161,7 +162,7 @@ /obj/item/projectile/beam/instakill/red icon_state = "red_laser" impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser - light_color = LIGHT_COLOR_RED + light_color = LIGHT_COLOR_DARKRED /obj/item/projectile/beam/instakill/on_hit(atom/target) . = ..() diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 2323aa06cf4..d6140d28f4e 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -31,16 +31,17 @@ M.AdjustDrowsy(10) A.volume += 5 //Because we can -/obj/item/projectile/bullet/weakbullet2 //detective revolver instastuns, but multiple shots are better for keeping punks down +/obj/item/projectile/bullet/weakbullet2 //detective revolver name = "rubber bullet" damage = 5 - weaken = 3 - stamina = 60 + stamina = 35 icon_state = "bullet-r" /obj/item/projectile/bullet/weakbullet2/invisible //finger gun bullets name = "invisible bullet" damage = 0 + weaken = 3 + stamina = 60 icon_state = null hitsound_wall = null diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm index 91d5900610d..bacf2285c83 100644 --- a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm +++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm @@ -24,6 +24,7 @@ var/list/hacked_reagents = list("toxin") var/hack_message = "You disable the safety safeguards, enabling the \"Mad Scientist\" mode." var/unhack_message = "You re-enable the safety safeguards, enabling the \"NT Standard\" mode." + var/is_drink = FALSE /obj/machinery/chem_dispenser/get_cell() return cell @@ -120,7 +121,6 @@ var/usedpower = cell.give(recharge_amount) if(usedpower) use_power(15 * recharge_amount) - SSnanoui.update_uis(src) // update all UIs attached to src recharge_counter = 0 return recharge_counter++ @@ -131,7 +131,6 @@ else spawn(rand(0, 15)) stat |= NOPOWER - SSnanoui.update_uis(src) // update all UIs attached to src /obj/machinery/chem_dispenser/ex_act(severity) if(severity < 3) @@ -145,19 +144,17 @@ beaker = null overlays.Cut() -/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1) +/obj/machinery/chem_dispenser/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "chem_dispenser.tmpl", ui_title, 390, 655) - // open the new ui window + ui = new(user, src, ui_key, "ChemDispenser", ui_title, 390, 655) ui.open() -/obj/machinery/chem_dispenser/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) +/obj/machinery/chem_dispenser/tgui_data(mob/user) var/data[0] + data["glass"] = is_drink data["amount"] = amount data["energy"] = cell.charge ? cell.charge * powerefficiency : "0" //To prevent NaN in the UI. data["maxEnergy"] = cell.maxcharge * powerefficiency @@ -187,63 +184,59 @@ return data -/obj/machinery/chem_dispenser/Topic(href, href_list) +/obj/machinery/chem_dispenser/tgui_act(actions, params) if(..()) - return TRUE + return + if(stat & (NOPOWER|BROKEN)) + return - if(href_list["amount"]) - amount = round(text2num(href_list["amount"]), 1) // round to nearest 1 - if(amount < 0) // Since the user can actually type the commands himself, some sanity checking - amount = 0 - if(amount > 100) - amount = 100 - - if(href_list["dispense"]) - if(!is_operational() || QDELETED(cell)) - return - if(beaker && dispensable_reagents.Find(href_list["dispense"])) + . = TRUE + switch(actions) + if("amount") + amount = clamp(round(text2num(params["amount"]), 1), 0, 50) // round to nearest 1 and clamp to 0 - 50 + if("dispense") + if(!is_operational() || QDELETED(cell)) + return + if(!beaker || !dispensable_reagents.Find(params["reagent"])) + return var/datum/reagents/R = beaker.reagents var/free = R.maximum_volume - R.total_volume var/actual = min(amount, (cell.charge * powerefficiency) * 10, free) - if(!cell.use(actual / powerefficiency)) atom_say("Not enough energy to complete operation!") return - - R.add_reagent(href_list["dispense"], actual) + R.add_reagent(params["reagent"], actual) overlays.Cut() if(!icon_beaker) - icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position. + icon_beaker = mutable_appearance('icons/obj/chemical.dmi', "disp_beaker") //randomize beaker overlay position. icon_beaker.pixel_x = rand(-10, 5) overlays += icon_beaker - - if(href_list["remove"]) - if(beaker) - if(href_list["removeamount"]) - var/amount = text2num(href_list["removeamount"]) - if(isnum(amount) && (amount > 0)) - var/datum/reagents/R = beaker.reagents - var/id = href_list["remove"] - R.remove_reagent(id, amount) - else if(isnum(amount) && (amount == -1)) //Isolate instead - var/datum/reagents/R = beaker.reagents - var/id = href_list["remove"] - R.isolate_reagent(id) - - if(href_list["ejectBeaker"]) - if(beaker) + if("remove") + var/amount = text2num(params["amount"]) + if(!beaker || !amount) + return + var/datum/reagents/R = beaker.reagents + var/id = params["reagent"] + if(amount > 0) + R.remove_reagent(id, amount) + else if(amount == -1) //Isolate instead + R.isolate_reagent(id) + if("ejectBeaker") + if(!beaker) + return beaker.forceMove(loc) if(Adjacent(usr) && !issilicon(usr)) usr.put_in_hands(beaker) beaker = null overlays.Cut() + else + return FALSE add_fingerprint(usr) - return TRUE // update UIs attached to this object /obj/machinery/chem_dispenser/attackby(obj/item/I, mob/user, params) if(exchange_parts(user, I)) - SSnanoui.update_uis(src) + SStgui.update_uis(src) return if(isrobot(user)) @@ -263,9 +256,9 @@ beaker = I I.forceMove(src) to_chat(user, "You set [I] on the machine.") - SSnanoui.update_uis(src) // update all UIs attached to src + SStgui.update_uis(src) // update all UIs attached to src if(!icon_beaker) - icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position. + icon_beaker = mutable_appearance('icons/obj/chemical.dmi', "disp_beaker") //randomize beaker overlay position. icon_beaker.pixel_x = rand(-10, 5) overlays += icon_beaker return @@ -299,8 +292,7 @@ to_chat(user, unhack_message) dispensable_reagents -= hacked_reagents hackedcheck = FALSE - SSnanoui.update_uis(src) - + SStgui.update_uis(src) /obj/machinery/chem_dispenser/screwdriver_act(mob/user, obj/item/I) if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", "[initial(icon_state)]", I)) @@ -321,14 +313,14 @@ return attack_hand(user) /obj/machinery/chem_dispenser/attack_ghost(mob/user) - if(user.can_admin_interact()) - return attack_hand(user) + if(stat & BROKEN) + return + tgui_interact(user) /obj/machinery/chem_dispenser/attack_hand(mob/user) if(stat & BROKEN) return - - ui_interact(user) + tgui_interact(user) /obj/machinery/chem_dispenser/soda icon_state = "soda_dispenser" @@ -342,6 +334,7 @@ hacked_reagents = list("thirteenloko") hack_message = "You change the mode from 'McNano' to 'Pizza King'." unhack_message = "You change the mode from 'Pizza King' to 'McNano'." + is_drink = TRUE /obj/machinery/chem_dispenser/soda/New() ..() @@ -377,6 +370,7 @@ hacked_reagents = list("goldschlager", "patron", "absinthe", "ethanol", "nothing", "sake") hack_message = "You disable the 'nanotrasen-are-cheap-bastards' lock, enabling hidden and very expensive boozes." unhack_message = "You re-enable the 'nanotrasen-are-cheap-bastards' lock, disabling hidden and very expensive boozes." + is_drink = TRUE /obj/machinery/chem_dispenser/beer/New() ..() diff --git a/code/modules/reagents/chemistry/machinery/chem_heater.dm b/code/modules/reagents/chemistry/machinery/chem_heater.dm index 39aa91099c0..8fddc97537f 100644 --- a/code/modules/reagents/chemistry/machinery/chem_heater.dm +++ b/code/modules/reagents/chemistry/machinery/chem_heater.dm @@ -1,15 +1,19 @@ /obj/machinery/chem_heater name = "chemical heater" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE icon = 'icons/obj/chemical.dmi' icon_state = "mixer0b" use_power = IDLE_POWER_USE idle_power_usage = 40 - resistance_flags = FIRE_PROOF | ACID_PROOF + resistance_flags = FIRE_PROOF|ACID_PROOF var/obj/item/reagent_containers/beaker = null var/desired_temp = T0C var/on = FALSE + /// Whether this should auto-eject the beaker once done heating/cooling. + var/auto_eject = FALSE + /// The higher this number, the faster reagents will heat/cool. + var/speed_increase = 0 /obj/machinery/chem_heater/New() ..() @@ -19,35 +23,36 @@ component_parts += new /obj/item/stack/sheet/glass(null) RefreshParts() +/obj/machinery/chem_heater/RefreshParts() + speed_increase = initial(speed_increase) + for(var/obj/item/stock_parts/micro_laser/M in component_parts) + speed_increase += 5 * (M.rating - 1) + /obj/machinery/chem_heater/process() ..() - if(stat & NOPOWER) + if(stat & (NOPOWER|BROKEN)) return - var/state_change = FALSE if(on) if(beaker) if(!beaker.reagents.total_volume) on = FALSE - SSnanoui.update_uis(src) return - beaker.reagents.temperature_reagents(desired_temp) - beaker.reagents.temperature_reagents(desired_temp) - if(abs(beaker.reagents.chem_temp - desired_temp) <= 3) + beaker.reagents.temperature_reagents(desired_temp, max(1, 35 - speed_increase)) + if(round(beaker.reagents.chem_temp) == round(desired_temp)) + playsound(loc, 'sound/machines/ding.ogg', 50, 1) on = FALSE - state_change = TRUE - - if(state_change) - SSnanoui.update_uis(src) + if(auto_eject) + eject_beaker() /obj/machinery/chem_heater/proc/eject_beaker(mob/user) if(beaker) beaker.forceMove(get_turf(src)) - if(Adjacent(user) && !issilicon(user)) + if(user && Adjacent(user) && !issilicon(user)) user.put_in_hands(beaker) beaker = null icon_state = "mixer0b" on = FALSE - SSnanoui.update_uis(src) + SStgui.update_uis(src) /obj/machinery/chem_heater/power_change() if(powered()) @@ -55,7 +60,6 @@ else spawn(rand(0, 15)) stat |= NOPOWER - SSnanoui.update_uis(src) /obj/machinery/chem_heater/attackby(obj/item/I, mob/user) if(isrobot(user)) @@ -71,7 +75,7 @@ I.forceMove(src) to_chat(user, "You add the beaker to the machine!") icon_state = "mixer1b" - SSnanoui.update_uis(src) + SStgui.update_uis(src) return if(exchange_parts(user, I)) @@ -95,62 +99,62 @@ default_deconstruction_crowbar(user, I) /obj/machinery/chem_heater/attack_hand(mob/user) - ui_interact(user) + tgui_interact(user) /obj/machinery/chem_heater/attack_ghost(mob/user) - if(user.can_admin_interact()) - return attack_hand(user) + tgui_interact(user) /obj/machinery/chem_heater/attack_ai(mob/user) add_hiddenprint(user) return attack_hand(user) -/obj/machinery/chem_heater/Topic(href, href_list) +/obj/machinery/chem_heater/tgui_act(action, params) if(..()) - return FALSE + return + if(stat & (NOPOWER|BROKEN)) + return - if(href_list["toggle_on"]) - if(!beaker.reagents.total_volume) - return FALSE - on = !on - . = 1 - - if(href_list["adjust_temperature"]) - var/val = href_list["adjust_temperature"] - if(isnum(val)) - desired_temp = clamp(desired_temp+val, 0, 1000) - else if(val == "input") - var/target = input("Please input the target temperature", name) as num - desired_temp = clamp(target, 0, 1000) + . = TRUE + switch(action) + if("toggle_on") + on = !on + if("adjust_temperature") + desired_temp = clamp(text2num(params["target"]), 0, 1000) + if("eject_beaker") + eject_beaker(usr) + . = FALSE + if("toggle_autoeject") + auto_eject = !auto_eject else return FALSE - . = 1 + add_fingerprint(usr) - if(href_list["eject_beaker"]) - eject_beaker(usr) - . = 0 //updated in eject_beaker() already - -/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) +/obj/machinery/chem_heater/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) if(user.stat || user.restrained()) return - // update the ui if it exists, returns null if no ui is passed/found - ui = SSnanoui.try_update_ui(user, src, ui_key, ui) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "chem_heater.tmpl", "ChemHeater", 350, 270) + ui = new(user, src, ui_key, "ChemHeater", "Chemical Heater", 350, 270, master_ui, state) ui.open() -/obj/machinery/chem_heater/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) +/obj/machinery/chem_heater/tgui_data(mob/user) var/data[0] + var/cur_temp = beaker ? beaker.reagents.chem_temp : null data["targetTemp"] = desired_temp + data["targetTempReached"] = FALSE + data["autoEject"] = auto_eject data["isActive"] = on - data["isBeakerLoaded"] = beaker ? 1 : 0 + data["isBeakerLoaded"] = beaker ? TRUE : FALSE - data["currentTemp"] = beaker ? beaker.reagents.chem_temp : null + data["currentTemp"] = cur_temp data["beakerCurrentVolume"] = beaker ? beaker.reagents.total_volume : null data["beakerMaxVolume"] = beaker ? beaker.volume : null + if(cur_temp) + data["targetTempReached"] = round(cur_temp) == round(desired_temp) + //copy-pasted from chem dispenser var/beakerContents[0] if(beaker) diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm index 4d1f577969c..f2b3247fe4b 100644 --- a/code/modules/reagents/chemistry/machinery/chem_master.dm +++ b/code/modules/reagents/chemistry/machinery/chem_master.dm @@ -1,3 +1,9 @@ +#define MAX_PILL_SPRITE 20 //max icon state of the pill sprites +#define MAX_MULTI_AMOUNT 20 // Max number of pills/patches that can be made at once +#define MAX_UNITS_PER_PILL 100 // Max amount of units in a pill +#define MAX_UNITS_PER_PATCH 30 // Max amount of units in a patch +#define MAX_CUSTOM_NAME_LEN 64 // Max length of a custom pill/condiment/whatever + /obj/machinery/chem_master name = "\improper ChemMaster 3000" density = TRUE @@ -14,10 +20,12 @@ var/useramount = 30 // Last used amount var/pillamount = 10 var/patchamount = 10 - var/bottlesprite = "bottle" - var/pillsprite = "1" + var/bottlesprite = 1 + var/pillsprite = 1 var/client/has_sprites = list() var/printing = FALSE + var/static/list/pill_bottle_wrappers + var/static/list/bottle_styles /obj/machinery/chem_master/New() ..() @@ -94,7 +102,7 @@ beaker = I I.forceMove(src) to_chat(user, "You add the beaker to the machine!") - SSnanoui.update_uis(src) + SStgui.update_uis(src) update_icon() else if(istype(I, /obj/item/storage/pill_bottle)) @@ -109,14 +117,10 @@ loaded_pill_bottle = I I.forceMove(src) to_chat(user, "You add [I] into the dispenser slot!") - SSnanoui.update_uis(src) + SStgui.update_uis(src) else return ..() - - - - /obj/machinery/chem_master/crowbar_act(mob/user, obj/item/I) if(!panel_open) return @@ -142,319 +146,127 @@ power_change() return TRUE -/obj/machinery/chem_master/Topic(href, href_list) +/obj/machinery/chem_master/tgui_act(action, params, datum/tgui/ui, datum/tgui_state/state) if(..()) + return + if(stat & (NOPOWER|BROKEN)) + return + + if(tgui_act_modal(action, params, ui, state)) return TRUE add_fingerprint(usr) usr.set_machine(src) - - if(href_list["ejectp"]) - if(loaded_pill_bottle) - loaded_pill_bottle.forceMove(loc) - loaded_pill_bottle = null - else if(href_list["change_pillbottle"]) - if(loaded_pill_bottle) - var/list/wrappers = list("Default wrapper", "Red wrapper", "Green wrapper", "Pale green wrapper", "Blue wrapper", "Light blue wrapper", "Teal wrapper", "Yellow wrapper", "Orange wrapper", "Pink wrapper", "Brown wrapper") - var/chosen = input(usr, "Select a pillbottle wrapper", "Pillbottle wrapper", wrappers[1]) as null|anything in wrappers - if(!chosen) + . = TRUE + switch(action) + if("toggle") + mode = !mode + if("ejectp") + if(loaded_pill_bottle) + loaded_pill_bottle.forceMove(loc) + loaded_pill_bottle = null + if("print") + if(printing || condi) return - var/color - switch(chosen) - if("Default wrapper") - loaded_pill_bottle.cut_overlays() - return - if("Red wrapper") - color = COLOR_RED - if("Green wrapper") - color = COLOR_GREEN - if("Pink wrapper") - color = COLOR_PINK - if("Teal wrapper") - color = COLOR_TEAL - if("Blue wrapper") - color = COLOR_BLUE - if("Brown wrapper") - color = COLOR_MAROON - if("Light blue wrapper") - color = COLOR_CYAN_BLUE - if("Yellow wrapper") - color = COLOR_YELLOW - if("Pale green wrapper") - color = COLOR_PALE_BTL_GREEN - if("Orange wrapper") - color = COLOR_ORANGE - loaded_pill_bottle.wrapper_color = color - loaded_pill_bottle.apply_wrap() - else if(href_list["close"]) - usr << browse(null, "window=chem_master") - onclose(usr, "chem_master") - usr.unset_machine() - return - if(href_list["print_p"]) - if(!printing) + var/idx = text2num(params["idx"]) || 0 + var/from_beaker = text2num(params["beaker"]) || FALSE + var/reagent_list = from_beaker ? beaker.reagents.reagent_list : reagents.reagent_list + if(idx < 1 || idx > length(reagent_list)) + return + + var/datum/reagent/R = reagent_list[idx] + printing = TRUE visible_message("[src] rattles and prints out a sheet of paper.") playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1) + var/obj/item/paper/P = new /obj/item/paper(loc) - P.info = "
    Chemical Analysis

    " + P.info = "
    Chemical Analysis

    " P.info += "Time of analysis: [station_time_timestamp()]

    " - P.info += "Chemical name: [href_list["name"]]
    " - if(href_list["name"] == "Blood") - var/datum/reagents/R = beaker.reagents - var/datum/reagent/blood/G - for(var/datum/reagent/F in R.reagent_list) - if(F.name == href_list["name"]) - G = F - break - var/B = G.data["blood_type"] - var/C = G.data["blood_DNA"] - P.info += "Description:
    Blood Type: [B]
    DNA: [C]" + P.info += "Chemical name: [R.name]
    " + if(istype(R, /datum/reagent/blood)) + var/datum/reagent/blood/B = R + P.info += "Description: N/A
    Blood Type: [B.data["blood_type"]]
    DNA: [B.data["blood_DNA"]]" else - P.info += "Description: [href_list["desc"]]" + P.info += "Description: [R.description]" P.info += "

    Notes:
    " - P.name = "Chemical Analysis - [href_list["name"]]" - printing = FALSE + P.name = "Chemical Analysis - [R.name]" + spawn(50) + printing = FALSE + else + . = FALSE - if(beaker) - var/datum/reagents/R = beaker.reagents - if(href_list["analyze"]) - var/dat = "" - if(!condi) - if(href_list["name"] == "Blood") - var/datum/reagent/blood/G - for(var/datum/reagent/F in R.reagent_list) - if(F.name == href_list["name"]) - G = F - break - var/A = G.name - var/B = G.data["blood_type"] - var/C = G.data["blood_DNA"] - dat += "Chemmaster 3000Chemical infos:

    Name:
    [A]

    Description:
    Blood Type: [B]
    DNA: [C]" - else - dat += "Chemmaster 3000Chemical infos:

    Name:
    [href_list["name"]]

    Description:
    [href_list["desc"]]" - dat += "

    (Print Analysis)
    " - dat += "(Back)" + if(. || !beaker) + return + + . = TRUE + var/datum/reagents/R = beaker.reagents + switch(action) + if("add") + var/id = params["id"] + var/amount = text2num(params["amount"]) + if(!id || !amount) + return + R.trans_id_to(src, id, amount) + if("remove") + var/id = params["id"] + var/amount = text2num(params["amount"]) + if(!id || !amount) + return + if(mode) + reagents.trans_id_to(beaker, id, amount) else - dat += "Condimaster 3000Condiment infos:

    Name:
    [href_list["name"]]

    Description:
    [href_list["desc"]]


    (Back)" - usr << browse(dat, "window=chem_master;size=575x500") - return - - else if(href_list["add"]) - - if(href_list["amount"]) - var/id = href_list["add"] - var/amount = text2num(href_list["amount"]) - R.trans_id_to(src, id, amount) - - else if(href_list["addcustom"]) - - var/id = href_list["addcustom"] - useramount = input("Select the amount to transfer.", 30, useramount) as num - useramount = isgoodnumber(useramount) - Topic(null, list("amount" = "[useramount]", "add" = "[id]")) - - else if(href_list["remove"]) - - if(href_list["amount"]) - var/id = href_list["remove"] - var/amount = text2num(href_list["amount"]) - if(mode) - reagents.trans_id_to(beaker, id, amount) - else - reagents.remove_reagent(id, amount) - - - else if(href_list["removecustom"]) - - var/id = href_list["removecustom"] - useramount = input("Select the amount to transfer.", 30, useramount) as num - useramount = isgoodnumber(useramount) - Topic(null, list("amount" = "[useramount]", "remove" = "[id]")) - - else if(href_list["toggle"]) - mode = !mode - - else if(href_list["main"]) - attack_hand(usr) - return - else if(href_list["eject"]) - if(beaker) - beaker.forceMove(get_turf(src)) - if(Adjacent(usr) && !issilicon(usr)) - usr.put_in_hands(beaker) - beaker = null - reagents.clear_reagents() - update_icon() - else if(href_list["createpill"] || href_list["createpill_multiple"]) - if(!condi) - var/count = 1 - if(href_list["createpill_multiple"]) - count = input("Select the number of pills to make.", 10, pillamount) as num|null - if(count == null) - return - count = isgoodnumber(count) - if(count > 20) - count = 20 //Pevent people from creating huge stacks of pills easily. Maybe move the number to defines? - if(count <= 0) - return - var/amount_per_pill = reagents.total_volume / count - if(amount_per_pill > 100) - amount_per_pill = 100 - var/name = clean_input("Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill]u)") - if(!name) - return - name = reject_bad_text(name) - while(count--) - if(reagents.total_volume <= 0) - to_chat(usr, "Not enough reagents to create these pills!") - return - var/obj/item/reagent_containers/food/pill/P = new/obj/item/reagent_containers/food/pill(loc) - if(!name) - name = reagents.get_master_reagent_name() - P.name = "[name] pill" - P.pixel_x = rand(-7, 7) //random position - P.pixel_y = rand(-7, 7) - P.icon_state = "pill"+pillsprite - reagents.trans_to(P, amount_per_pill) - if(loaded_pill_bottle && loaded_pill_bottle.type == /obj/item/storage/pill_bottle) - if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots) - P.forceMove(loaded_pill_bottle) - updateUsrDialog() - else - var/name = clean_input("Name:", "Name your bag!", reagents.get_master_reagent_name()) - if(!name) - return - name = reject_bad_text(name) - var/obj/item/reagent_containers/food/condiment/pack/P = new/obj/item/reagent_containers/food/condiment/pack(loc) - if(!name) name = reagents.get_master_reagent_name() - P.originalname = name - P.name = "[name] pack" - P.desc = "A small condiment pack. The label says it contains [name]." - reagents.trans_to(P, 10) - else if(href_list["createpatch"] || href_list["createpatch_multiple"]) - if(!condi) - var/count = 1 - if(href_list["createpatch_multiple"]) - count = input("Select the number of patches to make.", 10, patchamount) as num|null - if(count == null) - return - count = isgoodnumber(count) - if(!count || count <= 0) - return - if(count > 20) - count = 20 //Pevent people from creating huge stacks of patches easily. Maybe move the number to defines? - var/amount_per_patch = reagents.total_volume/count - if(amount_per_patch > 30) - amount_per_patch = 30 - var/name = clean_input("Name:", "Name your patch!", "[reagents.get_master_reagent_name()] ([amount_per_patch]u)") - if(!name) - return - name = reject_bad_text(name) - var/is_medical_patch = chemical_safety_check(reagents) - while(count--) - var/obj/item/reagent_containers/food/pill/patch/P = new/obj/item/reagent_containers/food/pill/patch(loc) - if(!name) name = reagents.get_master_reagent_name() - P.name = "[name] patch" - P.pixel_x = rand(-7, 7) //random position - P.pixel_y = rand(-7, 7) - reagents.trans_to(P,amount_per_patch) - if(is_medical_patch) - P.instant_application = TRUE - P.icon_state = "bandaid_med" - if(loaded_pill_bottle && loaded_pill_bottle.type == /obj/item/storage/pill_bottle/patch_pack) - if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots) - P.forceMove(loaded_pill_bottle) - updateUsrDialog() - - else if(href_list["createbottle"]) - if(!condi) - var/name = clean_input("Name:", "Name your bottle!", reagents.get_master_reagent_name()) - if(!name) - return - name = reject_bad_text(name) - var/obj/item/reagent_containers/glass/bottle/reagent/P = new/obj/item/reagent_containers/glass/bottle/reagent(loc) - if(!name) - name = reagents.get_master_reagent_name() - P.name = "[name] bottle" - P.pixel_x = rand(-7, 7) //random position - P.pixel_y = rand(-7, 7) - P.icon_state = bottlesprite - reagents.trans_to(P, 50) - else - var/obj/item/reagent_containers/food/condiment/P = new/obj/item/reagent_containers/food/condiment(loc) - reagents.trans_to(P, 50) - else if(href_list["change_pill"]) - #define MAX_PILL_SPRITE 20 //max icon state of the pill sprites - var/dat = "" - var/j = 0 - for(var/i = 1 to MAX_PILL_SPRITE) - j++ - if(j == 1) - dat += "" - dat += "" - if(j == 5) - dat += "" - j = 0 - dat += "
    " - usr << browse(dat, "window=chem_master_iconsel;size=225x193") - return - else if(href_list["change_bottle"]) - var/dat = "" - var/j = 0 - for(var/i in list("bottle", "small_bottle", "wide_bottle", "round_bottle", "reagent_bottle")) - j++ - if(j == 1) - dat += "" - dat += "" - if(j == 5) - dat += "" - j = 0 - dat += "
    " - usr << browse(dat, "window=chem_master_iconsel;size=225x193") - return - else if(href_list["pill_sprite"]) - pillsprite = href_list["pill_sprite"] - usr << browse(null, "window=chem_master_iconsel") - else if(href_list["bottle_sprite"]) - bottlesprite = href_list["bottle_sprite"] - usr << browse(null, "window=chem_master_iconsel") - - SSnanoui.update_uis(src) + reagents.remove_reagent(id, amount) + if("eject") + if(!beaker) + return + beaker.forceMove(get_turf(src)) + if(Adjacent(usr) && !issilicon(usr)) + usr.put_in_hands(beaker) + beaker = null + reagents.clear_reagents() + update_icon() + if("create_condi_bottle") + if(!condi || !reagents.total_volume) + return + var/obj/item/reagent_containers/food/condiment/P = new(loc) + reagents.trans_to(P, 50) + else + return FALSE /obj/machinery/chem_master/attack_ai(mob/user) return attack_hand(user) /obj/machinery/chem_master/attack_ghost(mob/user) - if(user.can_admin_interact()) - return attack_hand(user) + tgui_interact(user) /obj/machinery/chem_master/attack_hand(mob/user) if(..()) return TRUE - ui_interact(user) + tgui_interact(user) -/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = TRUE) +/obj/machinery/chem_master/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) var/datum/asset/chem_master/assets = get_asset_datum(/datum/asset/chem_master) assets.send(user) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "chem_master.tmpl", name, 575, 500) + ui = new(user, src, ui_key, "ChemMaster", name, 575, 500) ui.open() -/obj/machinery/chem_master/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) +/obj/machinery/chem_master/tgui_data(mob/user) var/data[0] data["condi"] = condi - data["loaded_pill_bottle"] = (loaded_pill_bottle ? 1 : 0) + data["loaded_pill_bottle"] = loaded_pill_bottle ? TRUE : FALSE if(loaded_pill_bottle) + data["loaded_pill_bottle_name"] = loaded_pill_bottle.name data["loaded_pill_bottle_contents_len"] = loaded_pill_bottle.contents.len data["loaded_pill_bottle_storage_slots"] = loaded_pill_bottle.storage_slots - data["beaker"] = (beaker ? 1 : 0) + data["beaker"] = beaker ? TRUE : FALSE if(beaker) var/list/beaker_reagents_list = list() data["beaker_reagents"] = beaker_reagents_list @@ -464,13 +276,255 @@ data["buffer_reagents"] = buffer_reagents_list for(var/datum/reagent/R in reagents.reagent_list) buffer_reagents_list[++buffer_reagents_list.len] = list("name" = R.name, "volume" = R.volume, "id" = R.id, "description" = R.description) + else + data["beaker_reagents"] = list() + data["buffer_reagents"] = list() data["pillsprite"] = pillsprite data["bottlesprite"] = bottlesprite data["mode"] = mode + data["printing"] = printing + + // Transfer modal information if there is one + data["modal"] = tgui_modal_data(src) return data +/** + * Called in tgui_act() to process modal actions + * + * Arguments: + * * action - The action passed by tgui + * * params - The params passed by tgui + */ +/obj/machinery/chem_master/proc/tgui_act_modal(action, params, datum/tgui/ui, datum/tgui_state/state) + . = TRUE + var/id = params["id"] // The modal's ID + var/list/arguments = istext(params["arguments"]) ? json_decode(params["arguments"]) : params["arguments"] + switch(tgui_modal_act(src, action, params)) + if(TGUI_MODAL_OPEN) + switch(id) + if("analyze") + var/idx = text2num(arguments["idx"]) || 0 + var/from_beaker = text2num(arguments["beaker"]) || FALSE + var/reagent_list = from_beaker ? beaker.reagents.reagent_list : reagents.reagent_list + if(idx < 1 || idx > length(reagent_list)) + return + + var/datum/reagent/R = reagent_list[idx] + var/list/result = list("idx" = idx, "name" = R.name, "desc" = R.description) + if(!condi && istype(R, /datum/reagent/blood)) + var/datum/reagent/blood/B = R + result["blood_type"] = B.data["blood_type"] + result["blood_dna"] = B.data["blood_DNA"] + + arguments["analysis"] = result + tgui_modal_message(src, id, "", null, arguments) + if("change_pill_bottle_style") + if(!loaded_pill_bottle) + return + if(!pill_bottle_wrappers) + pill_bottle_wrappers = list( + "CLEAR" = "Default", + COLOR_RED = "Red", + COLOR_GREEN = "Green", + COLOR_PALE_BTL_GREEN = "Pale green", + COLOR_BLUE = "Blue", + COLOR_CYAN_BLUE = "Light blue", + COLOR_TEAL = "Teal", + COLOR_YELLOW = "Yellow", + COLOR_ORANGE = "Orange", + COLOR_PINK = "Pink", + COLOR_MAROON = "Brown" + ) + var/current = pill_bottle_wrappers[loaded_pill_bottle.wrapper_color] || "Default" + tgui_modal_choice(src, id, "Please select a pill bottle wrapper:", null, arguments, current, pill_bottle_wrappers) + if("addcustom") + if(!beaker || !beaker.reagents.total_volume) + return + tgui_modal_input(src, id, "Please enter the amount to transfer to buffer:", null, arguments, useramount) + if("removecustom") + if(!reagents.total_volume) + return + tgui_modal_input(src, id, "Please enter the amount to transfer to [mode ? "beaker" : "disposal"]:", null, arguments, useramount) + if("create_condi_pack") + if(!condi || !reagents.total_volume) + return + tgui_modal_input(src, id, "Please name your new condiment pack:", null, arguments, reagents.get_master_reagent_name(), MAX_CUSTOM_NAME_LEN) + if("create_pill") + if(condi || !reagents.total_volume) + return + var/num = round(text2num(arguments["num"] || 1)) + if(!num) + return + arguments["num"] = num + var/amount_per_pill = clamp(reagents.total_volume / num, 0, MAX_UNITS_PER_PILL) + var/default_name = "[reagents.get_master_reagent_name()] ([amount_per_pill]u)" + var/pills_text = num == 1 ? "new pill" : "[num] new pills" + tgui_modal_input(src, id, "Please name your [pills_text]:", null, arguments, default_name, MAX_CUSTOM_NAME_LEN) + if("create_pill_multiple") + if(condi || !reagents.total_volume) + return + tgui_modal_input(src, id, "Please enter the amount of pills to make (max [MAX_MULTI_AMOUNT] at a time):", null, arguments, pillamount, 5) + if("change_pill_style") + var/list/choices = list() + for(var/i = 1 to MAX_PILL_SPRITE) + choices += "pill[i].png" + tgui_modal_bento(src, id, "Please select the new style for pills:", null, arguments, pillsprite, choices) + if("create_patch") + if(condi || !reagents.total_volume) + return + var/num = round(text2num(arguments["num"] || 1)) + if(!num) + return + arguments["num"] = num + var/amount_per_patch = clamp(reagents.total_volume / num, 0, MAX_UNITS_PER_PATCH) + var/default_name = "[reagents.get_master_reagent_name()] ([amount_per_patch]u)" + var/patches_text = num == 1 ? "new patch" : "[num] new patches" + tgui_modal_input(src, id, "Please name your [patches_text]:", null, arguments, default_name, MAX_CUSTOM_NAME_LEN) + if("create_patch_multiple") + if(condi || !reagents.total_volume) + return + tgui_modal_input(src, id, "Please enter the amount of patches to make (max [MAX_MULTI_AMOUNT] at a time):", null, arguments, pillamount, 5) + if("create_bottle") + if(condi || !reagents.total_volume) + return + tgui_modal_input(src, id, "Please name your bottle:", null, arguments, reagents.get_master_reagent_name(), MAX_CUSTOM_NAME_LEN) + if("change_bottle_style") + if(!bottle_styles) + bottle_styles = list("bottle", "small_bottle", "wide_bottle", "round_bottle", "reagent_bottle") + var/list/bottle_styles_png = list() + for(var/style in bottle_styles) + bottle_styles_png += "[style].png" + tgui_modal_bento(src, id, "Please select the new style for bottles:", null, arguments, bottlesprite, bottle_styles_png) + else + return FALSE + if(TGUI_MODAL_ANSWER) + var/answer = params["answer"] + switch(id) + if("change_pill_bottle_style") + if(!pill_bottle_wrappers || !loaded_pill_bottle) // wat? + return + var/color = "CLEAR" + for(var/col in pill_bottle_wrappers) + var/col_name = pill_bottle_wrappers[col] + if(col_name == answer) + color = col + break + if(length(color) && color != "CLEAR") + loaded_pill_bottle.wrapper_color = color + loaded_pill_bottle.apply_wrap() + else + loaded_pill_bottle.wrapper_color = null + loaded_pill_bottle.cut_overlays() + if("addcustom") + var/amount = isgoodnumber(text2num(answer)) + if(!amount || !arguments["id"]) + return + tgui_act("add", list("id" = arguments["id"], "amount" = amount), ui, state) + if("removecustom") + var/amount = isgoodnumber(text2num(answer)) + if(!amount || !arguments["id"]) + return + tgui_act("remove", list("id" = arguments["id"], "amount" = amount), ui, state) + if("create_condi_pack") + if(!condi || !reagents.total_volume) + return + if(!length(answer)) + answer = reagents.get_master_reagent_name() + var/obj/item/reagent_containers/food/condiment/pack/P = new(loc) + P.originalname = answer + P.name = "[answer] pack" + P.desc = "A small condiment pack. The label says it contains [answer]." + reagents.trans_to(P, 10) + if("create_pill") + if(condi || !reagents.total_volume) + return + var/count = clamp(round(text2num(arguments["num"]) || 0), 0, MAX_MULTI_AMOUNT) + if(!count) + return + + if(!length(answer)) + answer = reagents.get_master_reagent_name() + var/amount_per_pill = clamp(reagents.total_volume / count, 0, MAX_UNITS_PER_PILL) + while(count--) + if(reagents.total_volume <= 0) + to_chat(usr, "Not enough reagents to create these pills!") + return + + var/obj/item/reagent_containers/food/pill/P = new(loc) + P.name = "[answer] pill" + P.pixel_x = rand(-7, 7) // Random position + P.pixel_y = rand(-7, 7) + P.icon_state = "pill[pillsprite]" + reagents.trans_to(P, amount_per_pill) + // Load the pills in the bottle if there's one loaded + if(istype(loaded_pill_bottle) && length(loaded_pill_bottle.contents) < loaded_pill_bottle.storage_slots) + P.forceMove(loaded_pill_bottle) + if("create_pill_multiple") + if(condi || !reagents.total_volume) + return + tgui_act("modal_open", list("id" = "create_pill", "arguments" = list("num" = answer)), ui, state) + if("change_pill_style") + var/new_style = clamp(text2num(answer) || 0, 0, MAX_PILL_SPRITE) + if(!new_style) + return + pillsprite = new_style + if("create_patch") + if(condi || !reagents.total_volume) + return + var/count = clamp(round(text2num(arguments["num"]) || 0), 0, MAX_MULTI_AMOUNT) + if(!count) + return + + if(!length(answer)) + answer = reagents.get_master_reagent_name() + var/amount_per_patch = clamp(reagents.total_volume / count, 0, MAX_UNITS_PER_PATCH) + var/is_medical_patch = chemical_safety_check(reagents) + while(count--) + if(reagents.total_volume <= 0) + to_chat(usr, "Not enough reagents to create these patches!") + return + + var/obj/item/reagent_containers/food/pill/patch/P = new(loc) + P.name = "[answer] patch" + P.pixel_x = rand(-7, 7) // random position + P.pixel_y = rand(-7, 7) + reagents.trans_to(P, amount_per_patch) + if(is_medical_patch) + P.instant_application = TRUE + P.icon_state = "bandaid_med" + // Load the patches in the bottle if there's one loaded + if(istype(loaded_pill_bottle, /obj/item/storage/pill_bottle/patch_pack) && length(loaded_pill_bottle.contents) < loaded_pill_bottle.storage_slots) + P.forceMove(loaded_pill_bottle) + if("create_patch_multiple") + if(condi || !reagents.total_volume) + return + tgui_act("modal_open", list("id" = "create_patch", "arguments" = list("num" = answer)), ui, state) + if("create_bottle") + if(condi || !reagents.total_volume) + return + + if(!length(answer)) + answer = reagents.get_master_reagent_name() + var/obj/item/reagent_containers/glass/bottle/reagent/P = new(loc) + P.name = "[answer] bottle" + P.pixel_x = rand(-7, 7) // random position + P.pixel_y = rand(-7, 7) + P.icon_state = length(bottle_styles) && bottle_styles[bottlesprite] || "bottle" + reagents.trans_to(P, 50) + if("change_bottle_style") + if(!bottle_styles) + return + var/new_sprite = text2num(answer) || 1 + if(new_sprite < 1 || new_sprite > length(bottle_styles)) + return + bottlesprite = new_sprite + else + return FALSE + else + return FALSE + /obj/machinery/chem_master/proc/isgoodnumber(num) if(isnum(num)) if(num > 200) @@ -481,7 +535,7 @@ num = round(num) return num else - return 0 + return FALSE /obj/machinery/chem_master/proc/chemical_safety_check(datum/reagents/R) var/all_safe = TRUE @@ -503,3 +557,9 @@ component_parts += new /obj/item/reagent_containers/glass/beaker(null) component_parts += new /obj/item/reagent_containers/glass/beaker(null) RefreshParts() + +#undef MAX_PILL_SPRITE +#undef MAX_MULTI_AMOUNT +#undef MAX_UNITS_PER_PILL +#undef MAX_UNITS_PER_PATCH +#undef MAX_CUSTOM_NAME_LEN diff --git a/code/modules/reagents/chemistry/reagents.dm b/code/modules/reagents/chemistry/reagents.dm index 7f0ed2c91dc..c5ef03040b4 100644 --- a/code/modules/reagents/chemistry/reagents.dm +++ b/code/modules/reagents/chemistry/reagents.dm @@ -144,56 +144,69 @@ return STATUS_UPDATE_NONE /datum/reagent/proc/addiction_act_stage2(mob/living/M) - if(prob(8)) - M.emote("shiver") - if(prob(8)) - M.emote("sneeze") - if(prob(4)) - to_chat(M, "You feel a dull headache.") + if(minor_addiction) + if(prob(4)) + to_chat(M, "You briefly think about getting some more [name].") + else + if(prob(8)) + M.emote("shiver") + if(prob(8)) + M.emote("sneeze") + if(prob(4)) + to_chat(M, "You feel a dull headache.") return STATUS_UPDATE_NONE /datum/reagent/proc/addiction_act_stage3(mob/living/M) - if(prob(8)) - M.emote("twitch_s") - if(prob(8)) - M.emote("shiver") - if(prob(4)) - to_chat(M, "Your head hurts.") - if(prob(4)) - to_chat(M, "You begin craving [name]!") + if(minor_addiction) + if(prob(4)) + to_chat(M, "You could really go for some [name] right now.") + else + if(prob(8)) + M.emote("twitch_s") + if(prob(8)) + M.emote("shiver") + if(prob(4)) + to_chat(M, "Your head hurts.") + if(prob(4)) + to_chat(M, "You begin craving [name]!") return STATUS_UPDATE_NONE /datum/reagent/proc/addiction_act_stage4(mob/living/M) - if(prob(8)) - M.emote("twitch") - if(prob(4)) - to_chat(M, "You have a pounding headache.") - if(prob(4)) - to_chat(M, "You have the strong urge for some [name]!") - else if(prob(4)) - to_chat(M, "You REALLY crave some [name]!") + if(minor_addiction) + if(prob(8)) + to_chat(M, "You could really go for some [name] right now.") + else + if(prob(8)) + M.emote("twitch") + if(prob(4)) + to_chat(M, "You have a pounding headache.") + if(prob(4)) + to_chat(M, "You have the strong urge for some [name]!") + else if(prob(4)) + to_chat(M, "You REALLY crave some [name]!") return STATUS_UPDATE_NONE /datum/reagent/proc/addiction_act_stage5(mob/living/M) var/update_flags = STATUS_UPDATE_NONE if(minor_addiction) - if(prob(6)) - M.AdjustSlowed(3) - to_chat(M, "You feel [pick("tired", "exhausted", "sluggish")].") + if(prob(8)) + to_chat(M, "You can't stop thinking about [name]...") + if(prob(4)) + M.emote(pick("twitch")) else if(prob(6)) to_chat(M, "Your stomach lurches painfully!") M.visible_message("[M] gags and retches!") update_flags |= M.Stun(rand(2,4), FALSE) update_flags |= M.Weaken(rand(2,4), FALSE) - if(prob(8)) - M.emote(pick("twitch", "twitch_s", "shiver")) - if(prob(4)) - to_chat(M, "Your head is killing you!") - if(prob(5)) - to_chat(M, "You feel like you can't live without [name]!") - else if(prob(5)) - to_chat(M, "You would DIE for some [name] right now!") + if(prob(8)) + M.emote(pick("twitch", "twitch_s", "shiver")) + if(prob(4)) + to_chat(M, "Your head is killing you!") + if(prob(5)) + to_chat(M, "You feel like you can't live without [name]!") + else if(prob(5)) + to_chat(M, "You would DIE for some [name] right now!") return update_flags /datum/reagent/proc/fakedeath(mob/living/M) diff --git a/code/modules/reagents/chemistry/reagents/medicine.dm b/code/modules/reagents/chemistry/reagents/medicine.dm index e90789f9d8b..9797951f290 100644 --- a/code/modules/reagents/chemistry/reagents/medicine.dm +++ b/code/modules/reagents/chemistry/reagents/medicine.dm @@ -849,7 +849,7 @@ /datum/reagent/medicine/stimulants name = "Stimulants" id = "stimulants" - description = "Increases run speed and eliminates stuns, can heal minor damage. If overdosed it will deal toxin damage and stun." + description = "An illegal compound that dramatically enhances the body's performance and healing capabilities." color = "#C8A5DC" harmless = FALSE can_synth = FALSE @@ -886,7 +886,7 @@ /datum/reagent/medicine/stimulative_agent name = "Stimulative Agent" id = "stimulative_agent" - description = "An illegal compound that dramatically enhances the body's performance and healing capabilities." + description = "Increases run speed and eliminates stuns, can heal minor damage. If overdosed it will deal toxin damage and be less effective for healing stamina." color = "#C8A5DC" metabolization_rate = 0.5 * REAGENTS_METABOLISM overdose_threshold = 60 diff --git a/code/modules/reagents/chemistry/reagents/misc.dm b/code/modules/reagents/chemistry/reagents/misc.dm index f9a6f974dcf..2b65054f21f 100644 --- a/code/modules/reagents/chemistry/reagents/misc.dm +++ b/code/modules/reagents/chemistry/reagents/misc.dm @@ -603,7 +603,7 @@ name = "Left 4 Zed" id = "left4zednutriment" description = "Unstable nutriment that makes plants mutate more often than usual." - color = "#1A1E4D" // RBG: 26, 30, 77 + color = "#2A1680" // RBG: 42, 128, 22 tox_prob = 25 taste_description = "evolution" diff --git a/code/modules/reagents/chemistry/reagents/toxins.dm b/code/modules/reagents/chemistry/reagents/toxins.dm index b015b75be2a..7156eff6482 100644 --- a/code/modules/reagents/chemistry/reagents/toxins.dm +++ b/code/modules/reagents/chemistry/reagents/toxins.dm @@ -917,6 +917,7 @@ reagent_state = LIQUID color = "#191919" metabolization_rate = 0.1 + can_synth = FALSE penetrates_skin = TRUE taste_mult = 0 @@ -1054,7 +1055,7 @@ id = "atrazine" description = "A herbicidal compound used for destroying unwanted plants." reagent_state = LIQUID - color = "#17002D" + color = "#773E73" //RGB: 47 24 45 lethality = 2 //Atrazine, however, is definitely toxic diff --git a/code/modules/reagents/chemistry/recipes/pyrotechnics.dm b/code/modules/reagents/chemistry/recipes/pyrotechnics.dm index abdf0305934..4be84e21d2c 100644 --- a/code/modules/reagents/chemistry/recipes/pyrotechnics.dm +++ b/code/modules/reagents/chemistry/recipes/pyrotechnics.dm @@ -163,8 +163,7 @@ /datum/chemical_reaction/blackpowder_explosion/on_reaction(datum/reagents/holder, created_volume) var/location = get_turf(holder.my_atom) do_sparks(2, 1, location) - spawn(rand(5, 15)) - blackpowder_detonate(holder, created_volume) + addtimer(CALLBACK(null, .proc/blackpowder_detonate, holder, created_volume), rand(5, 15)) /proc/blackpowder_detonate(datum/reagents/holder, created_volume) var/turf/T = get_turf(holder.my_atom) @@ -175,8 +174,7 @@ explosion(T, ex_severe, ex_heavy,ex_light, ex_flash, 1) // If this black powder is in a decal, remove the decal, because it just exploded if(istype(holder.my_atom, /obj/effect/decal/cleanable/dirt/blackpowder)) - spawn(0) - qdel(holder.my_atom) + qdel(holder.my_atom) /datum/chemical_reaction/flash_powder name = "Flash powder" diff --git a/code/modules/reagents/chemistry/recipes/slime_extracts.dm b/code/modules/reagents/chemistry/recipes/slime_extracts.dm index 1525ed42bd3..5da09309057 100644 --- a/code/modules/reagents/chemistry/recipes/slime_extracts.dm +++ b/code/modules/reagents/chemistry/recipes/slime_extracts.dm @@ -146,7 +146,8 @@ /obj/item/reagent_containers/food/snacks/meat/slab, /obj/item/reagent_containers/food/snacks/grown, /obj/item/reagent_containers/food/snacks/grown/mushroom, - /obj/item/reagent_containers/food/snacks/deepfryholder + /obj/item/reagent_containers/food/snacks/deepfryholder, + /obj/item/reagent_containers/food/snacks/monstermeat ) blocked |= typesof(/obj/item/reagent_containers/food/snacks/customizable) diff --git a/code/modules/reagents/reagent_containers.dm b/code/modules/reagents/reagent_containers.dm index 01a5e6823a5..f5bc4a3274a 100644 --- a/code/modules/reagents/reagent_containers.dm +++ b/code/modules/reagents/reagent_containers.dm @@ -39,7 +39,7 @@ reagents.add_reagent("blood", disease_amount, data) add_initial_reagents() -obj/item/reagent_containers/proc/add_initial_reagents() +/obj/item/reagent_containers/proc/add_initial_reagents() if(list_reagents) reagents.add_reagent_list(list_reagents) @@ -50,16 +50,25 @@ obj/item/reagent_containers/proc/add_initial_reagents() if(!QDELETED(src)) ..() + +/obj/item/reagent_containers/proc/add_lid() + if(has_lid) + container_type ^= REFILLABLE | DRAINABLE + update_icon() + +/obj/item/reagent_containers/proc/remove_lid() + if(has_lid) + container_type |= REFILLABLE | DRAINABLE + update_icon() + /obj/item/reagent_containers/attack_self(mob/user) if(has_lid) if(is_open_container()) to_chat(usr, "You put the lid on [src].") - container_type ^= REFILLABLE | DRAINABLE + add_lid() else to_chat(usr, "You take the lid off [src].") - container_type |= REFILLABLE | DRAINABLE - update_icon() - return + remove_lid() /obj/item/reagent_containers/attack(mob/M, mob/user, def_zone) if(user.a_intent == INTENT_HARM) diff --git a/code/modules/reagents/reagent_containers/glass_containers.dm b/code/modules/reagents/reagent_containers/glass_containers.dm index 175ae757df4..48534c7ab73 100644 --- a/code/modules/reagents/reagent_containers/glass_containers.dm +++ b/code/modules/reagents/reagent_containers/glass_containers.dm @@ -179,6 +179,7 @@ to_chat(usr, "You detach [assembly] from [src]") usr.put_in_hands(assembly) assembly = null + qdel(GetComponent(/datum/component/proximity_monitor)) update_icon() else to_chat(usr, "There is no assembly to remove.") @@ -194,7 +195,9 @@ return ..() assembly = W user.drop_item() - W.loc = src + W.forceMove(src) + if(assembly.has_prox_sensors()) + AddComponent(/datum/component/proximity_monitor) overlays += "assembly" else ..() diff --git a/code/modules/reagents/reagent_containers/pill.dm b/code/modules/reagents/reagent_containers/pill.dm index f6980c03620..831a3ddc44f 100644 --- a/code/modules/reagents/reagent_containers/pill.dm +++ b/code/modules/reagents/reagent_containers/pill.dm @@ -23,13 +23,12 @@ /obj/item/reagent_containers/food/pill/attack(mob/living/carbon/M, mob/user, def_zone) if(!istype(M)) - return 0 + return FALSE bitesize = reagents.total_volume if(M.eat(src, user)) - spawn(0) - qdel(src) - return 1 - return 0 + qdel(src) + return TRUE + return FALSE /obj/item/reagent_containers/food/pill/afterattack(obj/target, mob/user, proximity) if(!proximity) diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index 8826efa5eb8..5e20dbf6f35 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -44,7 +44,7 @@ return var/contents_log = reagents.reagent_list.Join(", ") - spray(A) + INVOKE_ASYNC(src, .proc/spray, A) playsound(loc, 'sound/effects/spray2.ogg', 50, 1, -6) user.changeNext_move(CLICK_CD_RANGE*2) @@ -57,24 +57,24 @@ var/attack_log_type = ATKLOG_MOST if(reagents.has_reagent("sacid") || reagents.has_reagent("facid") || reagents.has_reagent("lube")) attack_log_type = ATKLOG_FEW - msg_admin_attack("[key_name_admin(user)] used a spray bottle at [COORD(user)] - Contents: [contents_log] - Temperature: [reagents.chem_temp]K", attack_log_type) - log_game("[key_name(user)] used a spray bottle at [COORD(user)] - Contents: [contents_log] - Temperature: [reagents.chem_temp]K") + + add_attack_logs(user, A, "Used a potentially harmful spray bottle. Contents: [contents_log] - Temperature: [reagents.chem_temp]K", attack_log_type) return -/obj/item/reagent_containers/spray/proc/spray(var/atom/A) +/obj/item/reagent_containers/spray/proc/spray(atom/A) var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src)) D.create_reagents(amount_per_transfer_from_this) reagents.trans_to(D, amount_per_transfer_from_this, 1/spray_currentrange) D.icon += mix_color_from_reagents(D.reagents.reagent_list) - spawn(0) - for(var/i=0, i[usr] detaches [rig] from [src].", "You detach [rig] from [src].") rig.forceMove(get_turf(usr)) rig = null + qdel(GetComponent(/datum/component/proximity_monitor)) lastrigger = null overlays.Cut() @@ -142,16 +141,16 @@ var/obj/item/assembly_holder/H = I if(istype(H.a_left, /obj/item/assembly/igniter) || istype(H.a_right, /obj/item/assembly/igniter)) - msg_admin_attack("[key_name_admin(user)] rigged [src.name] with [I.name] for explosion (JMP)", ATKLOG_FEW) log_game("[key_name(user)] rigged [src.name] with [I.name] for explosion at [COORD(loc)]") - add_attack_logs(user, src, "rigged fuel tank") + add_attack_logs(user, src, "rigged fuel tank with [I.name] for explosion", ATKLOG_FEW) investigate_log("[key_name(user)] rigged [src.name] with [I.name] for explosion at [COORD(loc)]", INVESTIGATE_BOMB) lastrigger = "[key_name(user)]" rig = H user.drop_item() H.forceMove(src) - + if(rig.has_prox_sensors()) + AddComponent(/datum/component/proximity_monitor) var/icon/test = getFlatIcon(H) test.Shift(NORTH, 1) test.Shift(EAST, 6) @@ -159,7 +158,7 @@ else return ..() -obj/structure/reagent_dispensers/fueltank/welder_act(mob/user, obj/item/I) +/obj/structure/reagent_dispensers/fueltank/welder_act(mob/user, obj/item/I) . = TRUE if(!reagents.has_reagent("fuel")) to_chat(user, "[src] is out of fuel!") diff --git a/code/modules/recycling/conveyor2.dm b/code/modules/recycling/conveyor2.dm index e82db0ddc60..6bd3a47a87f 100644 --- a/code/modules/recycling/conveyor2.dm +++ b/code/modules/recycling/conveyor2.dm @@ -13,7 +13,9 @@ GLOBAL_LIST_INIT(conveyor_switches, list()) icon = 'icons/obj/recycling.dmi' icon_state = "conveyor_stopped_cw" name = "conveyor belt" - desc = "It's a conveyor belt, commonly used to transport large numbers of items elsewhere quite quickly." + desc = "It's a conveyor belt, commonly used to transport large numbers of items elsewhere quite quickly.
    \ + Use a wrench on the belt to rotate it.
    \ + Use a crowbar on the belt to dislodge it." layer = CONVEYOR_LAYER // so they appear under stuff but not below stuff like vents anchored = TRUE move_force = MOVE_FORCE_DEFAULT @@ -231,7 +233,10 @@ GLOBAL_LIST_INIT(conveyor_switches, list()) /obj/machinery/conveyor_switch name = "conveyor switch" - desc = "This switch controls any and all conveyor belts it is linked to." + desc = "This switch controls any and all conveyor belts it is linked to.
    \ + Use a multitool to toggle one-way mode.
    \ + Use a crowbar to dislodge it.
    \ + Dislodge the switch and use it on a section of conveyor belt or conveyor placer to link them.
    " icon = 'icons/obj/recycling.dmi' icon_state = "switch-off" var/position = DIRECTION_OFF @@ -338,7 +343,9 @@ GLOBAL_LIST_INIT(conveyor_switches, list()) icon = 'icons/obj/recycling.dmi' icon_state = "conveyor_loose" name = "conveyor belt assembly" - desc = "A conveyor belt assembly, used for the assembly of conveyor belt systems." + desc = "A conveyor belt assembly, used for the assembly of conveyor belt systems.
    \ + Use the assembly on the ground to finalize it.
    \ + Use a conveyor belt switch on the assembly to link them.
    " w_class = WEIGHT_CLASS_BULKY var/id @@ -369,7 +376,9 @@ GLOBAL_LIST_INIT(conveyor_switches, list()) /obj/item/conveyor_switch_construct name = "conveyor switch assembly" - desc = "A conveyor control switch assembly. When set up, it'll control any and all conveyor belts it is linked to." + desc = "A conveyor control switch assembly. When set up, it'll control any and all conveyor belts it is linked to.
    \ + Use it on a section of conveyor belt to link them together.
    \ + Use the assembly on the ground to finalize it." icon = 'icons/obj/recycling.dmi' icon_state = "switch" w_class = WEIGHT_CLASS_BULKY diff --git a/code/modules/research/circuitprinter.dm b/code/modules/research/circuitprinter.dm index eda48794d86..309cdb7eef1 100644 --- a/code/modules/research/circuitprinter.dm +++ b/code/modules/research/circuitprinter.dm @@ -15,7 +15,6 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis). var/list/categories = list( "AI Modules", "Computer Boards", - "Computer Parts", "Engineering Machinery", "Exosuit Modules", "Hydroponics Machinery", diff --git a/code/modules/research/designs/autolathe_designs.dm b/code/modules/research/designs/autolathe_designs.dm index b843b2d17a2..a014a6be34b 100644 --- a/code/modules/research/designs/autolathe_designs.dm +++ b/code/modules/research/designs/autolathe_designs.dm @@ -543,6 +543,14 @@ build_path = /obj/item/assembly/health category = list("initial", "Medical") +/datum/design/stethoscope + name = "Stethoscope" + id = "stethoscope" + build_type = AUTOLATHE + materials = list(MAT_METAL = 500) + build_path = /obj/item/clothing/accessory/stethoscope + category = list("initial", "Medical") + /datum/design/timer name = "Timer" id = "timer" @@ -864,22 +872,6 @@ build_path = /obj/item/storage/conveyor category = list("initial", "Construction") -/datum/design/laptop - name = "Laptop Frame" - id = "laptop" - build_type = AUTOLATHE - materials = list(MAT_METAL = 10000, MAT_GLASS = 1000) - build_path = /obj/item/modular_computer/laptop/buildable - category = list("initial", "Miscellaneous") - -/datum/design/tablet - name = "Tablet Frame" - id = "tablet" - build_type = AUTOLATHE - materials = list(MAT_METAL = 2000, MAT_GLASS = 1000) - build_path = /obj/item/modular_computer/tablet - category = list("initial", "Miscellaneous") - /datum/design/mousetrap name = "Mousetrap" id = "mousetrap" diff --git a/code/modules/research/designs/biogenerator_designs.dm b/code/modules/research/designs/biogenerator_designs.dm index b70771cb8d3..f01fc5303a9 100644 --- a/code/modules/research/designs/biogenerator_designs.dm +++ b/code/modules/research/designs/biogenerator_designs.dm @@ -88,7 +88,7 @@ id = "weed_killer" build_type = BIOGENERATOR materials = list(MAT_BIOMASS = 50) - build_path = /obj/item/reagent_containers/glass/bottle/killer/weedkiller + build_path = /obj/item/reagent_containers/glass/bottle/nutrient/killer/weedkiller category = list("initial","Botany Chemicals") /datum/design/pest_spray @@ -96,12 +96,12 @@ id = "pest_spray" build_type = BIOGENERATOR materials = list(MAT_BIOMASS = 50) - build_path = /obj/item/reagent_containers/glass/bottle/killer/pestkiller + build_path = /obj/item/reagent_containers/glass/bottle/nutrient/killer/pestkiller category = list("initial","Botany Chemicals") /datum/design/botany_bottle - name = "Empty Bottle" - id = "botany_bottle" + name = "Empty Jug" + id = "botany_jug" build_type = BIOGENERATOR materials = list(MAT_BIOMASS = 5) build_path = /obj/item/reagent_containers/glass/bottle/nutrient/empty diff --git a/code/modules/research/designs/comp_board_designs.dm b/code/modules/research/designs/comp_board_designs.dm index 826bdbf16aa..054dc2db810 100644 --- a/code/modules/research/designs/comp_board_designs.dm +++ b/code/modules/research/designs/comp_board_designs.dm @@ -272,6 +272,16 @@ build_path = /obj/item/circuitboard/solar_control category = list("Computer Boards") +/datum/design/sm_monitor + name = "Console Board (Supermatter Monitoring)" + desc = "Allows for the construction of circuit boards used to build a supermatter monitoring console" + id = "sm_monitor" + req_tech = list("programming" = 2, "powerstorage" = 2) + build_type = IMPRINTER + materials = list(MAT_GLASS = 1000) + build_path = /obj/item/circuitboard/sm_monitor + category = list("Computer Boards") + /datum/design/spacepodlocator name = "Console Board (Spacepod Locator)" desc = "Allows for the construction of circuit boards used to build a space-pod locating console" diff --git a/code/modules/research/designs/computer_part_designs.dm b/code/modules/research/designs/computer_part_designs.dm deleted file mode 100644 index 438a679f97a..00000000000 --- a/code/modules/research/designs/computer_part_designs.dm +++ /dev/null @@ -1,251 +0,0 @@ -//////////////////////////////////////// -///////////Computer Parts/////////////// -//////////////////////////////////////// - -/datum/design/disk/normal - name = "hard disk drive" - id = "hdd_basic" - req_tech = list("programming" = 1, "engineering" = 1) - build_type = PROTOLATHE - materials = list(MAT_METAL = 400, MAT_GLASS = 100) - build_path = /obj/item/computer_hardware/hard_drive - category = list("Computer Parts") - -/datum/design/disk/advanced - name = "advanced hard disk drive" - id = "hdd_advanced" - req_tech = list("programming" = 2, "engineering" = 2) - build_type = PROTOLATHE - materials = list(MAT_METAL = 800, MAT_GLASS = 200) - build_path = /obj/item/computer_hardware/hard_drive/advanced - category = list("Computer Parts") - -/datum/design/disk/super - name = "super hard disk drive" - id = "hdd_super" - req_tech = list("programming" = 3, "engineering" = 3) - build_type = PROTOLATHE - materials = list(MAT_METAL = 1600, MAT_GLASS = 400) - build_path = /obj/item/computer_hardware/hard_drive/super - category = list("Computer Parts") - -/datum/design/disk/cluster - name = "cluster hard disk drive" - id = "hdd_cluster" - req_tech = list("programming" = 4, "engineering" = 4) - build_type = PROTOLATHE - materials = list(MAT_METAL = 3200, MAT_GLASS = 800) - build_path = /obj/item/computer_hardware/hard_drive/cluster - category = list("Computer Parts") - -/datum/design/disk/small - name = "solid state drive" - id = "ssd_small" - req_tech = list("programming" = 2, "engineering" = 2) - build_type = PROTOLATHE - materials = list(MAT_METAL = 800, MAT_GLASS = 200) - build_path = /obj/item/computer_hardware/hard_drive/small - category = list("Computer Parts") - -/datum/design/disk/micro - name = "micro solid state drive" - id = "ssd_micro" - req_tech = list("programming" = 1, "engineering" = 1) - build_type = PROTOLATHE - materials = list(MAT_METAL = 400, MAT_GLASS = 100) - build_path = /obj/item/computer_hardware/hard_drive/micro - category = list("Computer Parts") - - -// Network cards -/datum/design/netcard/basic - name = "network card" - id = "netcard_basic" - req_tech = list("programming" = 2, "engineering" = 1) - build_type = IMPRINTER - materials = list(MAT_METAL = 250, MAT_GLASS = 100) - build_path = /obj/item/computer_hardware/network_card - category = list("Computer Parts") - -/datum/design/netcard/advanced - name = "advanced network card" - id = "netcard_advanced" - req_tech = list("programming" = 4, "engineering" = 2) - build_type = IMPRINTER - materials = list(MAT_METAL = 500, MAT_GLASS = 200) - build_path = /obj/item/computer_hardware/network_card/advanced - category = list("Computer Parts") - -/datum/design/netcard/wired - name = "wired network card" - id = "netcard_wired" - req_tech = list("programming" = 5, "engineering" = 3) - build_type = IMPRINTER - materials = list(MAT_METAL = 2500, MAT_GLASS = 400) - build_path = /obj/item/computer_hardware/network_card/wired - category = list("Computer Parts") - - -// Data disks -/datum/design/portabledrive/basic - name = "data disk" - id = "portadrive_basic" - req_tech = list("programming" = 1) - build_type = IMPRINTER - materials = list(MAT_GLASS = 800) - build_path = /obj/item/computer_hardware/hard_drive/portable - category = list("Computer Parts") - -/datum/design/portabledrive/advanced - name = "advanced data disk" - id = "portadrive_advanced" - req_tech = list("programming" = 2) - build_type = IMPRINTER - materials = list(MAT_GLASS = 1600) - build_path = /obj/item/computer_hardware/hard_drive/portable/advanced - category = list("Computer Parts") - -/datum/design/portabledrive/super - name = "super data disk" - id = "portadrive_super" - req_tech = list("programming" = 4) - build_type = IMPRINTER - materials = list(MAT_GLASS = 3200) - build_path = /obj/item/computer_hardware/hard_drive/portable/super - category = list("Computer Parts") - - -// Card slot -/datum/design/cardslot - name = "ID card slot" - id = "cardslot" - req_tech = list("programming" = 2) - build_type = PROTOLATHE - materials = list(MAT_METAL = 600) - build_path = /obj/item/computer_hardware/card_slot - category = list("Computer Parts") - -// Intellicard slot -/datum/design/aislot - name = "Intellicard slot" - id = "aislot" - req_tech = list("programming" = 2) - build_type = PROTOLATHE - materials = list(MAT_METAL = 600) - build_path = /obj/item/computer_hardware/ai_slot - category = list("Computer Parts") - -// Mini printer -/datum/design/miniprinter - name = "miniprinter" - id = "miniprinter" - req_tech = list("programming" = 2, "engineering" = 2) - build_type = PROTOLATHE - materials = list(MAT_METAL = 600) - build_path = /obj/item/computer_hardware/printer/mini - category = list("Computer Parts") - - -// APC Link -/datum/design/APClink - name = "area power connector" - id = "APClink" - req_tech = list("programming" = 2, "powerstorage" = 3, "engineering" = 2) - build_type = PROTOLATHE - materials = list(MAT_METAL = 2000) - build_path = /obj/item/computer_hardware/recharger/APC - category = list("Computer Parts") - - -// Batteries -/datum/design/battery/controller - name = "power cell controller" - id = "bat_control" - req_tech = list("powerstorage" = 1, "engineering" = 1) - build_type = PROTOLATHE - materials = list(MAT_METAL = 400) - build_path = /obj/item/computer_hardware/battery - category = list("Computer Parts") - -/datum/design/battery/normal - name = "battery module" - id = "bat_normal" - req_tech = list("powerstorage" = 1, "engineering" = 1) - build_type = PROTOLATHE - materials = list(MAT_METAL = 400) - build_path = /obj/item/stock_parts/cell/computer - category = list("Computer Parts") - -/datum/design/battery/advanced - name = "advanced battery module" - id = "bat_advanced" - req_tech = list("powerstorage" = 2, "engineering" = 2) - build_type = PROTOLATHE - materials = list(MAT_METAL = 800) - build_path = /obj/item/stock_parts/cell/computer/advanced - category = list("Computer Parts") - -/datum/design/battery/super - name = "super battery module" - id = "bat_super" - req_tech = list("powerstorage" = 3, "engineering" = 3) - build_type = PROTOLATHE - materials = list(MAT_METAL = 1600) - build_path = /obj/item/stock_parts/cell/computer/super - category = list("Computer Parts") - -/datum/design/battery/nano - name = "nano battery module" - id = "bat_nano" - req_tech = list("powerstorage" = 1, "engineering" = 1) - build_type = PROTOLATHE - materials = list(MAT_METAL = 200) - build_path = /obj/item/stock_parts/cell/computer/nano - category = list("Computer Parts") - -/datum/design/battery/micro - name = "micro battery module" - id = "bat_micro" - req_tech = list("powerstorage" = 2, "engineering" = 2) - build_type = PROTOLATHE - materials = list(MAT_METAL = 400) - build_path = /obj/item/stock_parts/cell/computer/micro - category = list("Computer Parts") - - -// Processor unit -/datum/design/cpu - name = "processor board" - id = "cpu_normal" - req_tech = list("programming" = 3, "engineering" = 2) - build_type = IMPRINTER - materials = list(MAT_GLASS = 1600) - build_path = /obj/item/computer_hardware/processor_unit - category = list("Computer Parts") - -/datum/design/cpu/small - name = "microprocessor" - id = "cpu_small" - req_tech = list("programming" = 2, "engineering" = 2) - build_type = IMPRINTER - materials = list(MAT_GLASS = 800) - build_path = /obj/item/computer_hardware/processor_unit/small - category = list("Computer Parts") - -/datum/design/cpu/photonic - name = "photonic processor board" - id = "pcpu_normal" - req_tech = list("programming" = 5, "engineering" = 4) - build_type = IMPRINTER - materials = list(MAT_GLASS= 6400, MAT_GOLD = 2000) - build_path = /obj/item/computer_hardware/processor_unit/photonic - category = list("Computer Parts") - -/datum/design/cpu/photonic/small - name = "photonic microprocessor" - id = "pcpu_small" - req_tech = list("programming" = 4, "engineering" = 3) - build_type = IMPRINTER - materials = list(MAT_GLASS = 3200, MAT_GOLD = 1000) - build_path = /obj/item/computer_hardware/processor_unit/photonic/small - category = list("Computer Parts") diff --git a/code/modules/research/designs/equipment_designs.dm b/code/modules/research/designs/equipment_designs.dm index eb0901b71e2..af6fc828ad3 100644 --- a/code/modules/research/designs/equipment_designs.dm +++ b/code/modules/research/designs/equipment_designs.dm @@ -71,6 +71,16 @@ build_path = /obj/item/clothing/glasses/hud/security/night category = list("Equipment") +/datum/design/skills_hud + name = "Skills HUD" + desc = "A heads-up display that scans the humans in view and shows a summary of their NT employment history." + id = "skills_hud" + req_tech = list("magnets" = 3, "combat" = 2) + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500) + build_path = /obj/item/clothing/glasses/hud/skills + category = list("Equipment") + /datum/design/mesons name = "Optical Meson Scanners" desc = "Used for seeing walls, floors, and stuff through anything." diff --git a/code/modules/research/designs/machine_designs.dm b/code/modules/research/designs/machine_designs.dm index 3900acf5093..5cd4c9bdc81 100644 --- a/code/modules/research/designs/machine_designs.dm +++ b/code/modules/research/designs/machine_designs.dm @@ -531,13 +531,3 @@ materials = list(MAT_GLASS=1000) build_path = /obj/item/circuitboard/plantgenes category = list("Hydroponics Machinery") - -/datum/design/ntnet_relay - name = "Machine Design (NTNet Relay Board)" - desc = "The circuit board for a wireless network relay." - id = "ntnet_relay" - req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 2) - build_type = IMPRINTER - materials = list(MAT_GLASS=1000) - build_path = /obj/item/circuitboard/machine/ntnet_relay - category = list("Subspace Telecomms") diff --git a/code/modules/research/designs/mechfabricator_designs.dm b/code/modules/research/designs/mechfabricator_designs.dm index a1ea27b0592..22a5c7494bb 100644 --- a/code/modules/research/designs/mechfabricator_designs.dm +++ b/code/modules/research/designs/mechfabricator_designs.dm @@ -751,7 +751,7 @@ category = list("Exosuit Equipment") /datum/design/mech_mining_scanner - name = "Exosuit Engineering Equipement (Mining Scanner)" + name = "Exosuit Engineering Equipment (Mining Scanner)" id = "mech_mscanner" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/mining_scanner @@ -1081,6 +1081,26 @@ construction_time = 120 category = list("Cyborg Upgrade Modules") +/datum/design/borg_upgrade_abductor_engi + name = "Cyborg Upgrade (Abdcutor Engineering Equipment)" + id = "borg_upgade_abductor_engi" + build_type = MECHFAB + build_path = /obj/item/borg/upgrade/abductor_engi + req_tech = list("engineering" = 7, "materials" = 7, "abductor" = 4) + materials = list(MAT_METAL = 25000, MAT_SILVER = 12500, MAT_PLASMA = 5000, MAT_TITANIUM = 10000, MAT_DIAMOND = 10000) //Base abductor engineering tools * 4 + construction_time = 120 + category = list("Cyborg Upgrade Modules") + +/datum/design/borg_upgrade_abductor_medi + name = "Cyborg Upgrade (Abdcutor Medical Equipment)" + id = "borg_upgade_abductor_medi" + build_type = MECHFAB + build_path = /obj/item/borg/upgrade/abductor_medi + req_tech = list("biotech" = 7, "materials" = 7, "abductor" = 4) + materials = list(MAT_METAL = 18000, MAT_GLASS = 1500, MAT_SILVER = 13000, MAT_GOLD = 1000, MAT_PLASMA = 4000, MAT_TITANIUM = 12000, MAT_DIAMOND = 1000) //Base abductor engineering tools *8 + IMS cost + construction_time = 120 + category = list("Cyborg Upgrade Modules") + /datum/design/borg_upgrade_lavaproof name = "Cyborg Upgrade (Lavaproof Chassis)" id = "borg_upgrade_lavaproof" @@ -1094,7 +1114,7 @@ name = "Cyborg Upgrade (Safety Override)" id = "borg_syndicate_module" build_type = MECHFAB - req_tech = list("combat" = 4, "syndicate" = 2) + req_tech = list("combat" = 7, "programming" = 7) build_path = /obj/item/borg/upgrade/syndicate materials = list(MAT_METAL=10000,MAT_GLASS=15000,MAT_DIAMOND = 10000) construction_time = 120 diff --git a/code/modules/research/experimentor.dm b/code/modules/research/experimentor.dm index caa273594de..43cc010ac1c 100644 --- a/code/modules/research/experimentor.dm +++ b/code/modules/research/experimentor.dm @@ -291,8 +291,7 @@ for(var/turf/T in oview(1, src)) if(!T.density) if(prob(EFFECT_PROB_VERYHIGH)) - var/obj/effect/decal/cleanable/reagentdecal = new/obj/effect/decal/cleanable/greenglow(T) - reagentdecal.reagents.add_reagent("radium", 7) + new /obj/effect/decal/cleanable/greenglow(T) if(prob(EFFECT_PROB_MEDIUM-badThingCoeff)) var/savedName = "[exp_on]" ejectItem(TRUE) diff --git a/code/modules/research/message_server.dm b/code/modules/research/message_server.dm index 3fe0ef54c0c..009e4810d3e 100644 --- a/code/modules/research/message_server.dm +++ b/code/modules/research/message_server.dm @@ -335,7 +335,7 @@ GLOBAL_DATUM(blackbox, /obj/machinery/blackbox_recorder) return FALSE // don't fuck with the stupid blackbox shit -proc/feedback_set(var/variable,var/value) +/proc/feedback_set(var/variable,var/value) if(IsAdminAdvancedProcCall()) to_chat(usr, "Feedback edit blocked: Advanced ProcCall detected.") message_admins("[key_name(usr)] attempted to edit feedback data via advanced proc-call") @@ -351,7 +351,7 @@ proc/feedback_set(var/variable,var/value) FV.set_value(value) -proc/feedback_inc(var/variable,var/value) +/proc/feedback_inc(var/variable,var/value) if(IsAdminAdvancedProcCall()) to_chat(usr, "Feedback edit blocked: Advanced ProcCall detected.") message_admins("[key_name(usr)] attempted to edit feedback data via advanced proc-call") @@ -367,7 +367,7 @@ proc/feedback_inc(var/variable,var/value) FV.inc(value) -proc/feedback_dec(var/variable,var/value) +/proc/feedback_dec(var/variable,var/value) if(IsAdminAdvancedProcCall()) to_chat(usr, "Feedback edit blocked: Advanced ProcCall detected.") message_admins("[key_name(usr)] attempted to edit feedback data via advanced proc-call") @@ -383,7 +383,7 @@ proc/feedback_dec(var/variable,var/value) FV.dec(value) -proc/feedback_set_details(var/variable,var/details) +/proc/feedback_set_details(var/variable,var/details) if(IsAdminAdvancedProcCall()) to_chat(usr, "Feedback edit blocked: Advanced ProcCall detected.") message_admins("[key_name(usr)] attempted to edit feedback data via advanced proc-call") @@ -400,7 +400,7 @@ proc/feedback_set_details(var/variable,var/details) FV.set_details(details) -proc/feedback_add_details(var/variable,var/details) +/proc/feedback_add_details(var/variable,var/details) if(IsAdminAdvancedProcCall()) to_chat(usr, "Feedback edit blocked: Advanced ProcCall detected.") message_admins("[key_name(usr)] attempted to edit feedback data via advanced proc-call") diff --git a/code/modules/research/protolathe.dm b/code/modules/research/protolathe.dm index 6f2e608ef4b..8e85c041708 100644 --- a/code/modules/research/protolathe.dm +++ b/code/modules/research/protolathe.dm @@ -17,7 +17,6 @@ Note: Must be placed west/left of and R&D console to function. var/list/categories = list( "Bluespace", - "Computer Parts", "Equipment", "Janitorial", "Medical", diff --git a/code/modules/research/xenobiology/xenobio_camera.dm b/code/modules/research/xenobiology/xenobio_camera.dm index 84f15745df6..52b220b866b 100644 --- a/code/modules/research/xenobiology/xenobio_camera.dm +++ b/code/modules/research/xenobiology/xenobio_camera.dm @@ -18,7 +18,7 @@ return /obj/machinery/computer/camera_advanced/xenobio - name = "Slime management console" + name = "slime management console" desc = "A computer used for remotely handling slimes." networks = list("SS13") circuit = /obj/item/circuitboard/xenobiology @@ -68,6 +68,7 @@ eyeobj = new /mob/camera/aiEye/remote/xenobio(get_turf(src)) eyeobj.origin = src eyeobj.visible_icon = 1 + eyeobj.acceleration = FALSE eyeobj.icon = 'icons/obj/abductor.dmi' eyeobj.icon_state = "camera_target" @@ -173,9 +174,9 @@ return var/obj/item/multitool/M = I if(istype(M.buffer, /obj/machinery/monkey_recycler)) - M.set_multitool_buffer(user, src) connected_recycler = M.buffer connected_recycler.connected += src + to_chat(user, "You link [src] to the recycler stored in the [M]'s buffer.") /datum/action/innate/slime_place name = "Place Slimes" diff --git a/code/modules/response_team/ert.dm b/code/modules/response_team/ert.dm index f2d559e8b1f..78022bb6d7c 100644 --- a/code/modules/response_team/ert.dm +++ b/code/modules/response_team/ert.dm @@ -33,8 +33,8 @@ GLOBAL_VAR_INIT(ert_request_answered, FALSE) to_chat(usr, "Central Command has already dispatched an emergency response team!") return - var/datum/nano_module/ert_manager/E = new() - E.ui_interact(usr) + var/datum/tgui_module/ert_manager/E = new() + E.tgui_interact(usr) /mob/dead/observer/proc/JoinResponseTeam() @@ -209,7 +209,7 @@ GLOBAL_VAR_INIT(ert_request_answered, FALSE) var/paranormal_outfit var/borg_path = /mob/living/silicon/robot/ert -/datum/response_team/proc/setSlots(com=1, sec=3, med=3, eng=3, jan=0, par=0, cyb=0) +/datum/response_team/proc/setSlots(com=1, sec=4, med=0, eng=0, jan=0, par=0, cyb=0) slots["Commander"] = com slots["Security"] = sec slots["Medic"] = med @@ -318,3 +318,4 @@ GLOBAL_VAR_INIT(ert_request_answered, FALSE) name = "centcomm bounced radio" frequency = ERT_FREQ icon_state = "radio" + freqlock = TRUE diff --git a/code/modules/response_team/ert_outfits.dm b/code/modules/response_team/ert_outfits.dm index f4ab9561bd5..96825ebdab7 100644 --- a/code/modules/response_team/ert_outfits.dm +++ b/code/modules/response_team/ert_outfits.dm @@ -36,7 +36,7 @@ rt_job = "Emergency Response Team Leader" rt_mob_job = "ERT Commander" - uniform = /obj/item/clothing/under/rank/centcom_officer + uniform = /obj/item/clothing/under/rank/centcom_officer/sensor back = /obj/item/storage/backpack/ert/commander id = /obj/item/card/id/ert/commander @@ -56,12 +56,12 @@ gloves = /obj/item/clothing/gloves/color/black suit = /obj/item/clothing/suit/armor/vest/ert/command glasses = /obj/item/clothing/glasses/sunglasses + mask = /obj/item/clothing/mask/gas/sechailer belt = /obj/item/gun/energy/gun backpack_contents = list( /obj/item/clothing/head/helmet/ert/command = 1, - /obj/item/clothing/mask/gas/sechailer = 1, /obj/item/restraints/handcuffs = 1, /obj/item/storage/lockbox/mindshield = 1, /obj/item/flashlight = 1 @@ -73,6 +73,7 @@ gloves = /obj/item/clothing/gloves/combat suit = /obj/item/clothing/suit/space/hardsuit/ert/commander glasses = /obj/item/clothing/glasses/sunglasses + mask = /obj/item/clothing/mask/gas/sechailer/swat cybernetic_implants = list( /obj/item/organ/internal/cyberimp/eyes/hud/security, /obj/item/organ/internal/cyberimp/chest/nutriment @@ -80,7 +81,6 @@ belt = /obj/item/gun/energy/gun/blueshield/pdw9 backpack_contents = list( - /obj/item/clothing/mask/gas/sechailer/swat = 1, /obj/item/gun/energy/ionrifle/carbine = 1, /obj/item/restraints/handcuffs = 1, /obj/item/clothing/shoes/magboots = 1, @@ -93,11 +93,11 @@ gloves = /obj/item/clothing/gloves/combat suit = /obj/item/clothing/suit/space/hardsuit/ert/commander/gamma glasses = /obj/item/clothing/glasses/night + mask = /obj/item/clothing/mask/gas/sechailer/swat suit_store = /obj/item/gun/energy/gun/blueshield/pdw9 belt = /obj/item/gun/projectile/automatic/pistol/enforcer/lethal backpack_contents = list( - /obj/item/clothing/mask/gas/sechailer/swat = 1, /obj/item/restraints/handcuffs = 1, /obj/item/storage/lockbox/mindshield = 1, /obj/item/gun/energy/ionrifle/carbine = 1, @@ -107,7 +107,7 @@ cybernetic_implants = list( /obj/item/organ/internal/cyberimp/chest/nutriment/plus, /obj/item/organ/internal/cyberimp/eyes/hud/security, - /obj/item/organ/internal/cyberimp/brain/anti_stun, + /obj/item/organ/internal/cyberimp/brain/anti_stun/hardened, /obj/item/organ/internal/cyberimp/arm/flash ) @@ -117,7 +117,7 @@ name = "RT Security" rt_job = "Emergency Response Team Officer" rt_mob_job = "ERT Security" - uniform = /obj/item/clothing/under/rank/security + uniform = /obj/item/clothing/under/rank/security/sensor back = /obj/item/storage/backpack/ert/security belt = /obj/item/storage/belt/security/response_team pda = /obj/item/pda/heads/ert/security @@ -130,12 +130,12 @@ suit = /obj/item/clothing/suit/armor/vest/ert/security suit_store = /obj/item/gun/energy/gun/advtaser glasses = /obj/item/clothing/glasses/hud/security/sunglasses + mask = /obj/item/clothing/mask/gas/sechailer r_hand = /obj/item/gun/energy/laser backpack_contents = list( /obj/item/clothing/head/helmet/ert/security = 1, - /obj/item/clothing/mask/gas/sechailer = 1, /obj/item/storage/box/zipties = 1, /obj/item/storage/box/teargas = 1, /obj/item/flashlight/seclite = 1 @@ -149,6 +149,7 @@ suit = /obj/item/clothing/suit/space/hardsuit/ert/security suit_store = /obj/item/gun/energy/gun/blueshield/pdw9 glasses = /obj/item/clothing/glasses/sunglasses + mask = /obj/item/clothing/mask/gas/sechailer r_hand = /obj/item/gun/projectile/automatic/lasercarbine @@ -159,11 +160,9 @@ ) backpack_contents = list( - /obj/item/clothing/mask/gas/sechailer = 1, /obj/item/clothing/shoes/magboots = 1, /obj/item/storage/box/handcuffs = 1, - /obj/item/storage/box/teargas = 1, - /obj/item/grenade/flashbang = 1, + /obj/item/grenade/flashbang = 2, /obj/item/ammo_box/magazine/laser = 2 ) @@ -175,13 +174,13 @@ belt = /obj/item/storage/belt/security/response_team_gamma suit_store = /obj/item/gun/energy/gun/nuclear glasses = /obj/item/clothing/glasses/night + mask = /obj/item/clothing/mask/gas/sechailer/swat l_pocket = /obj/item/restraints/legcuffs/bola/energy r_pocket = /obj/item/extinguisher/mini r_hand = /obj/item/gun/energy/immolator/multi backpack_contents = list( - /obj/item/clothing/mask/gas/sechailer/swat = 1, /obj/item/storage/box/handcuffs = 1, /obj/item/storage/box/flashbangs = 1, /obj/item/whetstone = 1, @@ -191,9 +190,9 @@ cybernetic_implants = list( /obj/item/organ/internal/cyberimp/chest/nutriment/plus, /obj/item/organ/internal/cyberimp/eyes/hud/security, - /obj/item/organ/internal/cyberimp/brain/anti_stun, + /obj/item/organ/internal/cyberimp/brain/anti_stun/hardened, /obj/item/organ/internal/cyberimp/arm/telebaton, - /obj/item/organ/internal/cyberimp/chest/reviver + /obj/item/organ/internal/cyberimp/chest/reviver/hardened ) @@ -217,12 +216,12 @@ suit = /obj/item/clothing/suit/space/hardsuit/ert/engineer suit_store = /obj/item/tank/emergency_oxygen/engi glasses = /obj/item/clothing/glasses/meson + mask = /obj/item/clothing/mask/gas l_pocket = /obj/item/gun/energy/gun/mini r_pocket = /obj/item/melee/classic_baton/telescopic backpack_contents = list( - /obj/item/clothing/mask/gas = 1, /obj/item/t_scanner = 1, /obj/item/stack/sheet/glass/fifty = 1, /obj/item/stack/sheet/metal/fifty = 1, @@ -237,6 +236,7 @@ suit = /obj/item/clothing/suit/space/hardsuit/ert/engineer/gamma suit_store = /obj/item/tank/emergency_oxygen/engi glasses = /obj/item/clothing/glasses/meson + mask = /obj/item/clothing/mask/gas cybernetic_implants = list( /obj/item/organ/internal/cyberimp/eyes/shield, /obj/item/organ/internal/cyberimp/chest/nutriment @@ -245,7 +245,6 @@ r_pocket = /obj/item/melee/classic_baton/telescopic backpack_contents = list( - /obj/item/clothing/mask/gas = 1, /obj/item/rcd/preloaded = 1, /obj/item/rcd_ammo = 3, /obj/item/gun/energy/gun = 1 @@ -259,12 +258,12 @@ suit = /obj/item/clothing/suit/space/hardsuit/ert/engineer/gamma suit_store = /obj/item/gun/energy/gun/blueshield/pdw9 glasses = /obj/item/clothing/glasses/meson/night + mask = /obj/item/clothing/mask/gas/sechailer/swat l_pocket = /obj/item/t_scanner/extended_range r_pocket = /obj/item/melee/classic_baton/telescopic backpack_contents = list( - /obj/item/clothing/mask/gas/sechailer/swat = 1, /obj/item/rcd/combat = 1, /obj/item/rcd_ammo/large = 3 ) @@ -272,7 +271,7 @@ cybernetic_implants = list( /obj/item/organ/internal/cyberimp/chest/nutriment/plus, /obj/item/organ/internal/cyberimp/eyes/hud/security, - /obj/item/organ/internal/cyberimp/brain/anti_stun, + /obj/item/organ/internal/cyberimp/brain/anti_stun/hardened, /obj/item/organ/internal/cyberimp/eyes/shield, /obj/item/organ/internal/cyberimp/arm/toolset ) @@ -353,6 +352,7 @@ gloves = /obj/item/clothing/gloves/combat suit = /obj/item/clothing/suit/space/hardsuit/ert/medical/gamma glasses = /obj/item/clothing/glasses/night + mask = /obj/item/clothing/mask/gas/sechailer/swat suit_store = /obj/item/gun/energy/gun/blueshield/pdw9 belt = /obj/item/defibrillator/compact/loaded @@ -361,7 +361,6 @@ r_pocket = /obj/item/reagent_containers/hypospray/autoinjector backpack_contents = list( - /obj/item/clothing/mask/gas/sechailer/swat = 1, /obj/item/bodyanalyzer/advanced = 1, /obj/item/extinguisher/mini = 1, /obj/item/roller = 1, @@ -375,7 +374,7 @@ /obj/item/organ/internal/cyberimp/arm/medibeam, /obj/item/organ/internal/cyberimp/chest/nutriment/plus, /obj/item/organ/internal/cyberimp/eyes/hud/medical, - /obj/item/organ/internal/cyberimp/brain/anti_stun + /obj/item/organ/internal/cyberimp/brain/anti_stun/hardened ) //////////////////// PARANORMAL /////////////////// @@ -390,11 +389,11 @@ shoes = /obj/item/clothing/shoes/combat l_ear = /obj/item/radio/headset/ert/alt glasses = /obj/item/clothing/glasses/hud/security/sunglasses + mask = /obj/item/clothing/mask/gas/sechailer/swat belt = /obj/item/storage/belt/security/response_team id = /obj/item/card/id/centcom pda = /obj/item/pda/centcom backpack_contents = list( - /obj/item/clothing/mask/gas/sechailer/swat = 1, /obj/item/storage/box/zipties = 1, /obj/item/flashlight/seclite = 1 ) @@ -435,7 +434,7 @@ cybernetic_implants = list( /obj/item/organ/internal/cyberimp/chest/nutriment/plus, /obj/item/organ/internal/cyberimp/eyes/hud/security, - /obj/item/organ/internal/cyberimp/brain/anti_stun + /obj/item/organ/internal/cyberimp/brain/anti_stun/hardened ) //////////////////// JANITORIAL /////////////////// @@ -444,7 +443,7 @@ name = "RT Janitor" rt_job = "Emergency Response Team Janitor" rt_mob_job = "ERT Janitor" - uniform = /obj/item/clothing/under/color/purple + uniform = /obj/item/clothing/under/color/purple/sensor back = /obj/item/storage/backpack/ert/janitor belt = /obj/item/storage/belt/janitor/full gloves = /obj/item/clothing/gloves/color/yellow @@ -500,5 +499,6 @@ ) cybernetic_implants = list( - /obj/item/organ/internal/cyberimp/arm/advmop + /obj/item/organ/internal/cyberimp/arm/advmop, + /obj/item/organ/internal/cyberimp/brain/anti_stun/hardened ) diff --git a/code/modules/ruins/lavalandruin_code/animal_hospital.dm b/code/modules/ruins/lavalandruin_code/animal_hospital.dm index 1cf21d5a890..18ea13770a6 100644 --- a/code/modules/ruins/lavalandruin_code/animal_hospital.dm +++ b/code/modules/ruins/lavalandruin_code/animal_hospital.dm @@ -6,9 +6,10 @@ name = "broken rejuvenation pod" desc = "A small sleeper typically used to instantly restore minor wounds. This one seems broken, and its occupant is comatose." mob_name = "a translocated vet" - flavour_text = "What...? Where are you? Where are the others? This is still the animal hospital - you should know, you've been an intern here for weeks - but \ + description = "You are an intern working in an animal hospital that suddenly got transported to lavaland. Good luck." + flavour_text = "What...? Where are you? Where are the others? This is still the animal hospital - you should know, you've been an intern here for weeks - but \ everyone's gone. One of the cats scratched you just a few minutes ago. That's why you were in the pod - to heal the scratch. The scabs are still fresh; you see them right now. So where is \ - everyone? Where did they go? What happened to the hospital? And is that smoke you smell? You need to find someone else. Maybe they can tell you what happened." + everyone? Where did they go? What happened to the hospital? And is that smoke you smell? You need to find someone else. Maybe they can tell you what happened." assignedrole = "Translocated Vet" allow_species_pick = TRUE diff --git a/code/modules/ruins/lavalandruin_code/ash_walker_den.dm b/code/modules/ruins/lavalandruin_code/ash_walker_den.dm index 62b2343f10a..c173097fcad 100644 --- a/code/modules/ruins/lavalandruin_code/ash_walker_den.dm +++ b/code/modules/ruins/lavalandruin_code/ash_walker_den.dm @@ -67,9 +67,10 @@ anchored = FALSE move_resist = MOVE_FORCE_NORMAL density = FALSE - flavour_text = "You are an ash walker. Your tribe worships the Necropolis. The wastes are sacred ground, its monsters a blessed bounty. \ - You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest. \ -
    You are free to attack miners and other outsiders. DO NOT leave Lavaland without admin permission! DO NOT attack the mining outpost without being provoked.
    " + important_info = "Do not leave Lavaland without admin permission. Do not attack the mining outpost without being provoked." + description = "You are an ashwalker, a native inhabitant of Lavaland. Try to survive with nothing but spears and other tribal technology. Bring dead bodies back to your tendril to create more of your kind. You are free to attack miners and other outsiders." + flavour_text = "Your tribe worships the Necropolis. The wastes are sacred ground, its monsters a blessed bounty. \ + You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest." assignedrole = "Ash Walker" /obj/effect/mob_spawn/human/ash_walker/special(mob/living/carbon/human/new_spawn) diff --git a/code/modules/ruins/lavalandruin_code/hermit.dm b/code/modules/ruins/lavalandruin_code/hermit.dm index a28f30b9ed1..93056ee1d9a 100644 --- a/code/modules/ruins/lavalandruin_code/hermit.dm +++ b/code/modules/ruins/lavalandruin_code/hermit.dm @@ -10,7 +10,8 @@ random = TRUE allow_species_pick = TRUE mob_species = /datum/species/human - flavour_text = "You've been stranded in this godless prison of a planet for longer than you can remember. Each day you barely scrape by, and between the terrible \ + description = "You are a single survivor stranded on lavaland in a makeshift shelter. Try to survive with barely any equipment. For when miner is just too boring." + flavour_text = "You've been stranded in this godless prison of a planet for longer than you can remember. Each day you barely scrape by, and between the terrible \ conditions of your makeshift shelter, the hostile creatures, and the ash drakes swooping down from the cloudless skies, all you can wish for is the feel of soft grass between your toes and \ the fresh air of Earth. These thoughts are dispelled by yet another recollection of how you got here... " assignedrole = "Hermit" @@ -22,28 +23,28 @@ if(1) flavour_text += "you were a [pick("arms dealer", "shipwright", "docking manager")]'s assistant on a small trading station several sectors from here. Raiders attacked, and there was \ only one pod left when you got to the escape bay. You took it and launched it alone, and the crowd of terrified faces crowding at the airlock door as your pod's engines burst to \ - life and sent you to this hell are forever branded into your memory." + life and sent you to this hell are forever branded into your memory." outfit.uniform = /obj/item/clothing/under/assistantformal outfit.shoes = /obj/item/clothing/shoes/black outfit.back = /obj/item/storage/backpack if(2) flavour_text += "you're an exile from the Tiger Cooperative. Their technological fanaticism drove you to question the power and beliefs of the Exolitics, and they saw you as a \ heretic and subjected you to hours of horrible torture. You were hours away from execution when a high-ranking friend of yours in the Cooperative managed to secure you a pod, \ - scrambled its destination's coordinates, and launched it. You awoke from stasis when you landed and have been surviving - barely - ever since.
    " + scrambled its destination's coordinates, and launched it. You awoke from stasis when you landed and have been surviving - barely - ever since." outfit.uniform = /obj/item/clothing/under/color/orange outfit.shoes = /obj/item/clothing/shoes/orange outfit.back = /obj/item/storage/backpack if(3) flavour_text += "you were a doctor on one of Nanotrasen's space stations, but you left behind that damn corporation's tyranny and everything it stood for. From a metaphorical hell \ - to a literal one, you find yourself nonetheless missing the recycled air and warm floors of what you left behind... but you'd still rather be here than there." + to a literal one, you find yourself nonetheless missing the recycled air and warm floors of what you left behind... but you'd still rather be here than there." outfit.uniform = /obj/item/clothing/under/rank/medical outfit.suit = /obj/item/clothing/suit/storage/labcoat outfit.back = /obj/item/storage/backpack/medic outfit.shoes = /obj/item/clothing/shoes/black if(4) - flavour_text += "you were always joked about by your friends for \"not playing with a full deck\", as they so kindly put it. It seems that they were right when you, on a tour \ + flavour_text += "you were always joked about by your friends for \"not playing with a full deck\", as they so kindly put it. It seems that they were right when you, on a tour \ at one of Nanotrasen's state-of-the-art research facilities, were in one of the escape pods alone and saw the red button. It was big and shiny, and it caught your eye. You pressed \ - it, and after a terrifying and fast ride for days, you landed here. You've had time to wisen up since then, and you think that your old friends wouldn't be laughing now." + it, and after a terrifying and fast ride for days, you landed here. You've had time to wisen up since then, and you think that your old friends wouldn't be laughing now." outfit.uniform = /obj/item/clothing/under/color/grey/glorf outfit.shoes = /obj/item/clothing/shoes/black outfit.back = /obj/item/storage/backpack diff --git a/code/modules/ruins/lavalandruin_code/seed_vault.dm b/code/modules/ruins/lavalandruin_code/seed_vault.dm index 2c999a7ce29..1a5e863c52f 100644 --- a/code/modules/ruins/lavalandruin_code/seed_vault.dm +++ b/code/modules/ruins/lavalandruin_code/seed_vault.dm @@ -18,9 +18,10 @@ roundstart = FALSE death = FALSE mob_species = /datum/species/diona/pod - flavour_text = "You are a sentient ecosystem, an example of the mastery over life that your creators possessed. Your masters, benevolent as they were, created uncounted \ + description = "You are a diona on Lavaland with access to a full botany setup. Perfect to mess around with plants in peace." + flavour_text = "You are a sentient ecosystem, an example of the mastery over life that your creators possessed. Your masters, benevolent as they were, created uncounted \ seed vaults and spread them across the universe to every planet they could chart. You are in one such seed vault. Your goal is to cultivate and spread life wherever it will go while waiting \ - for contact from your creators. Estimated time of last contact: Deployment, 5x10^3 millennia ago." + for contact from your creators. Estimated time of last contact: Deployment, 5x10^3 millennia ago." assignedrole = "Lifebringer" /obj/effect/mob_spawn/human/seed_vault/special(mob/living/new_spawn) diff --git a/code/modules/ruins/lavalandruin_code/syndicate_base.dm b/code/modules/ruins/lavalandruin_code/syndicate_base.dm index d053e139f61..1e745e8d3ed 100644 --- a/code/modules/ruins/lavalandruin_code/syndicate_base.dm +++ b/code/modules/ruins/lavalandruin_code/syndicate_base.dm @@ -28,8 +28,10 @@ death = FALSE icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper_s" - flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue your research as best you can, and try to keep a low profile. The base is rigged with explosives, do not abandon it or let it fall into enemy hands! \ -
    You are free to attack anyone not aligned with the Syndicate in the vicinity of your base. DO NOT work against Syndicate personnel (such as traitors or nuclear operatives). You may work with or against non-Syndicate antagonists on a case-by-case basis. DO NOT leave your base without admin permission." + important_info = "Do not work against Syndicate personnel (such as traitors or nuclear operatives). You may work with or against non-Syndicate antagonists on a case-by-case basis. Do not leave your base without admin permission." + description = "Experiment with deadly chems and viruses in peace or help any visiting Syndicate Agent." + flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue your research as best you can, and try to keep a low profile. The base is rigged with explosives, do not abandon it or let it fall into enemy hands!\ + It's been made clear to you that the Syndicate will make you regret it if you disappoint them." outfit = /datum/outfit/lavaland_syndicate assignedrole = "Lavaland Syndicate" del_types = list() // Necessary to prevent del_types from removing radio! @@ -59,13 +61,13 @@ /obj/effect/mob_spawn/human/lavaland_syndicate/comms name = "Syndicate Comms Agent sleeper" mob_name = "Syndicate Comms Agent" - flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Monitor enemy activity as best you can, and try to keep a low profile. Do not abandon the base. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands! \ -
    You are free to attack anyone not aligned with the Syndicate in the vicinity of your base. DO NOT work against Syndicate personnel (such as traitors or nuclear operatives). You may work with or against non-Syndicate antagonists on a case-by-case basis. DO NOT leave your base without admin permission." + important_info = "Do not work against Syndicate personnel (such as traitors or nuclear operatives). You may work with or against non-Syndicate antagonists on a case-by-case basis. Do not leave your base without admin permission. Do not reveal the existence of yourself to NT." + description = "Monitor comms and cameras and try to assist any agents on station while keeping your existence a secret." + flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Monitor enemy activity as best you can, and try to keep a low profile." outfit = /datum/outfit/lavaland_syndicate/comms /obj/effect/mob_spawn/human/lavaland_syndicate/comms/space - flavour_text = "You are a syndicate agent, assigned to a small listening post station situated near your hated enemy's top secret research facility: Space Station 13. Monitor enemy activity as best you can, and try to keep a low profile. Do not abandon the base. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands! \ -
    You are free to attack anyone not aligned with the Syndicate in the vicinity of your base. DO NOT work against Syndicate personnel (such as traitors or nuclear operatives). You may work with or against non-Syndicate antagonists on a case-by-case basis. DO NOT leave your base without admin permission." + flavour_text = "You are a syndicate agent, employed in a small listening outpost. You'd be bored to death if you couldn't listen in on those NT idiots mess up all the time." /obj/effect/mob_spawn/human/lavaland_syndicate/comms/space/Initialize(mapload) . = ..() diff --git a/code/modules/security_levels/keycard authentication.dm b/code/modules/security_levels/keycard authentication.dm index 87723701281..e51355e89bb 100644 --- a/code/modules/security_levels/keycard authentication.dm +++ b/code/modules/security_levels/keycard authentication.dm @@ -4,17 +4,17 @@ icon = 'icons/obj/monitors.dmi' icon_state = "auth_off" - var/active = 0 //This gets set to 1 on all devices except the one where the initial request was made. - var/event = "" - var/screen = 1 + var/active = FALSE // This gets set to TRUE on all devices except the one where the initial request was made. + var/event + var/swiping = FALSE // on swiping screen? var/list/ert_chosen = list() - var/confirmed = 0 //This variable is set by the device that confirms the request. - var/confirm_delay = 20 //(2 seconds) - var/busy = 0 //Busy when waiting for authentication or an event request has been sent from this device. + var/confirmed = FALSE // This variable is set by the device that confirms the request. + var/confirm_delay = 5 SECONDS // time allowed for a second person to confirm a swipe. + var/busy = FALSE // Busy when waiting for authentication or an event request has been sent from this device. var/obj/machinery/keycard_auth/event_source var/mob/event_triggered_by var/mob/event_confirmed_by - var/ert_reason = "Reason for ERT" + var/ert_reason anchored = 1 use_power = IDLE_POWER_USE @@ -35,16 +35,19 @@ return if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda)) if(check_access(W)) - if(active == 1) + if(active) //This is not the device that made the initial request. It is the device confirming the request. if(event_source) - event_source.confirmed = 1 + event_source.confirmed = TRUE event_source.event_confirmed_by = usr - else if(screen == 2) - if(event == "Emergency Response Team" && ert_reason == "Reason for ERT") - to_chat(user, "Supply a reason for calling the ERT first!") + SStgui.update_uis(event_source) + SStgui.update_uis(src) + else if(swiping) + if(event == "Emergency Response Team" && !ert_reason) + to_chat(user, "Supply a reason for calling the ERT first!") return event_triggered_by = usr + SStgui.update_uis(src) broadcast_request() //This is the device making the initial event request. It needs to broadcast to other devices else to_chat(user, "Access denied.") @@ -59,57 +62,58 @@ stat |= NOPOWER /obj/machinery/keycard_auth/attack_ghost(mob/user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/keycard_auth/attack_hand(mob/user as mob) +/obj/machinery/keycard_auth/attack_hand(mob/user) if(..()) - return 1 - ui_interact(user) + return TRUE + tgui_interact(user) -/obj/machinery/keycard_auth/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - if(busy) - to_chat(user, "This device is busy.") - return - - user.set_machine(src) - - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/keycard_auth/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "keycard_auth.tmpl", "Keycard Authentication Device UI", 540, 320) + ui = new(user, src, ui_key, "KeycardAuth", name, 540, 300, master_ui, state) ui.open() -/obj/machinery/keycard_auth/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - data["screen"] = screen - data["event"] = event - data["ertreason"] = ert_reason + +/obj/machinery/keycard_auth/tgui_data() + var/list/data = list() + data["redAvailable"] = GLOB.security_level == SEC_LEVEL_RED ? FALSE : TRUE + data["swiping"] = swiping + data["busy"] = busy + data["event"] = active && event_source && event_source.event ? event_source.event : event + data["ertreason"] = active && event_source && event_source.ert_reason ? event_source.ert_reason : ert_reason + data["isRemote"] = active ? TRUE : FALSE + data["hasSwiped"] = event_triggered_by ? TRUE : FALSE + data["hasConfirm"] = event_confirmed_by || (active && event_source && event_source.event_confirmed_by) ? TRUE : FALSE return data -/obj/machinery/keycard_auth/Topic(href, href_list) +/obj/machinery/keycard_auth/tgui_act(action, params) if(..()) - return 1 - - if(busy) - to_chat(usr, "This device is busy.") return + if(busy) + to_chat(usr, "This device is busy.") + return + if(!allowed(usr)) + to_chat(usr, "Access denied.") + return + . = TRUE + switch(action) + if("ert") + ert_reason = stripped_input(usr, "Reason for ERT Call:", "", "") + if("reset") + reset() + if("triggerevent") + event = params["triggerevent"] + swiping = TRUE - if(href_list["triggerevent"]) - event = href_list["triggerevent"] - screen = 2 - if(href_list["reset"]) - reset() - if(href_list["ert"]) - ert_reason = stripped_input(usr, "Reason for ERT Call:", "", "") - - SSnanoui.update_uis(src) add_fingerprint(usr) - return /obj/machinery/keycard_auth/proc/reset() - active = 0 - event = "" - screen = 1 - confirmed = 0 + active = FALSE + event = null + swiping = FALSE + confirmed = FALSE event_source = null icon_state = "auth_off" event_triggered_by = null @@ -125,7 +129,7 @@ sleep(confirm_delay) if(confirmed) - confirmed = 0 + confirmed = FALSE trigger_event(event) log_game("[key_name(event_triggered_by)] triggered and [key_name(event_confirmed_by)] confirmed event [event]") message_admins("[key_name_admin(event_triggered_by)] triggered and [key_name_admin(event_confirmed_by)] confirmed event [event]", 1) @@ -135,16 +139,17 @@ if(stat & (BROKEN|NOPOWER)) return event_source = source - busy = 1 - active = 1 + busy = TRUE + active = TRUE + SStgui.update_uis(src) icon_state = "auth_on" sleep(confirm_delay) event_source = null icon_state = "auth_off" - active = 0 - busy = 0 + active = FALSE + busy = FALSE /obj/machinery/keycard_auth/proc/trigger_event() switch(event) @@ -178,7 +183,7 @@ if(fullmin_count) GLOB.ert_request_answered = TRUE ERT_Announce(ert_reason , event_triggered_by, 0) - ert_reason = "Reason for ERT" + ert_reason = null feedback_inc("alert_keycard_auth_ert",1) spawn(3000) if(!GLOB.ert_request_answered) diff --git a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm index aa0a21a165a..3fb173e7ac2 100644 --- a/code/modules/shuttle/emergency.dm +++ b/code/modules/shuttle/emergency.dm @@ -301,6 +301,7 @@ spawn(0) D.open() */ //Leaving this here incase someone decides to port -tg-'s escape shuttle stuff: + // This basically opens a big-ass row of blast doors when the shuttle arrives at centcom /obj/docking_port/mobile/pod name = "escape pod" diff --git a/code/modules/shuttle/ert.dm b/code/modules/shuttle/ert.dm index 5168ce89278..ddb7bb343b6 100644 --- a/code/modules/shuttle/ert.dm +++ b/code/modules/shuttle/ert.dm @@ -6,13 +6,12 @@ resistance_flags = INDESTRUCTIBLE flags = NODECONSTRUCT -/obj/machinery/computer/shuttle/ert/Topic(href, href_list) - if(href_list["move"]) +/obj/machinery/computer/shuttle/ert/can_call_shuttle(mob/user, action) + if(action == "move") var/authorized_roles = list(SPECIAL_ROLE_ERT, SPECIAL_ROLE_DEATHSQUAD) - if(!((usr.mind?.assigned_role in authorized_roles) || is_admin(usr))) - message_admins("Potential ERT shuttle hijack, ERT shuttle moved by unauthorized user: [key_name_admin(usr)]") - ..() - + if(!((user.mind?.assigned_role in authorized_roles) || is_admin(user))) + message_admins("Potential ERT shuttle hijack, ERT shuttle moved by unauthorized user: [key_name_admin(user)]") + return TRUE /obj/machinery/computer/camera_advanced/shuttle_docker/ert name = "specops navigation computer" diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm index cfd3ab8e6f2..86cfe2a7444 100644 --- a/code/modules/shuttle/shuttle.dm +++ b/code/modules/shuttle/shuttle.dm @@ -727,13 +727,13 @@ name = "Shuttle Console" icon_screen = "shuttle" icon_keyboard = "tech_key" - req_access = list( ) + req_access = list() circuit = /obj/item/circuitboard/shuttle var/shuttleId var/possible_destinations = "" var/admin_controlled var/max_connect_range = 7 - var/docking_request = 0 + var/moved = FALSE //workaround for nukie shuttle, hope I find a better way to do this... /obj/machinery/computer/shuttle/New(location, obj/item/circuitboard/shuttle/C) ..() @@ -773,21 +773,20 @@ return connect() add_fingerprint(user) - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/shuttle/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/shuttle/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "shuttle_console.tmpl", M ? M.name : "shuttle", 300, 200) + ui = new(user, src, ui_key, "ShuttleConsole", name, 350, 150, master_ui, state) ui.open() -/obj/machinery/computer/shuttle/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] +/obj/machinery/computer/shuttle/tgui_data(mob/user) + var/list/data = list() var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId) data["status"] = M ? M.getStatusText() : null if(M) - data["shuttle"] = 1 + data["shuttle"] = TRUE //this should just be boolean, right? var/list/docking_ports = list() data["docking_ports"] = docking_ports var/list/options = params2list(possible_destinations) @@ -799,34 +798,35 @@ docking_ports[++docking_ports.len] = list("name" = S.name, "id" = S.id) data["docking_ports_len"] = docking_ports.len data["admin_controlled"] = admin_controlled - data["docking_request"] = docking_request - return data -/obj/machinery/computer/shuttle/Topic(href, href_list) - if(..()) - return 1 - +/obj/machinery/computer/shuttle/tgui_act(action, params) + if(..()) //we can't actually interact, so no action + return TRUE if(!allowed(usr)) to_chat(usr, "Access denied.") - return - + return TRUE + if(!can_call_shuttle(usr, action)) + return TRUE var/list/options = params2list(possible_destinations) - if(href_list["move"]) - if(!options.Find(href_list["move"])) //I see you're trying Href exploits, I see you're failing, I SEE ADMIN WARNING. - // Seriously, though, NEVER trust a Topic with something like this. Ever. - // Sidenote for whoever did this last. Why did you set it to echo whatever the user entered to admin chat? You solved one exploit and created another. + if(action == "move") + var/destination = params["move"] + if(!options.Find(destination))//figure out if this translation works message_admins("EXPLOIT: [ADMIN_LOOKUPFLW(usr)] attempted to move [src] to an invalid location! [ADMIN_COORDJMP(src)]") return - switch(SSshuttle.moveShuttle(shuttleId, href_list["move"], 1, usr)) + switch(SSshuttle.moveShuttle(shuttleId, destination, TRUE, usr)) if(0) atom_say("Shuttle departing! Please stand away from the doors.") usr.create_log(MISC_LOG, "used [src] to call the [shuttleId] shuttle") + if(!moved) + moved = TRUE + add_fingerprint(usr) + return TRUE if(1) to_chat(usr, "Invalid shuttle requested.") else to_chat(usr, "Unable to comply.") - return 1 + /obj/machinery/computer/shuttle/emag_act(mob/user) if(!emagged) @@ -834,6 +834,10 @@ emagged = 1 to_chat(user, "You fried the consoles ID checking system.") +//for restricting when the computer can be used, needed for some console subtypes. +/obj/machinery/computer/shuttle/proc/can_call_shuttle(mob/user, action) + return TRUE + /obj/machinery/computer/shuttle/ferry name = "transport ferry console" circuit = /obj/item/circuitboard/ferry @@ -844,25 +848,23 @@ /obj/machinery/computer/shuttle/ferry/request name = "ferry console" circuit = /obj/item/circuitboard/ferry/request - var/cooldown //prevents spamming admins + var/next_request //to prevent spamming admins possible_destinations = "ferry_home" - admin_controlled = 1 + admin_controlled = TRUE resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF -/obj/machinery/computer/shuttle/ferry/request/Topic(href, href_list) - if(..()) - return 1 - if(href_list["request"]) - if(cooldown) +/obj/machinery/computer/shuttle/ferry/request/tgui_act(action, params) + if(..()) // Note that the parent handels normal shuttle movement on top of security checks + return + if(action == "request") + if(world.time < next_request) return - cooldown = 1 + next_request = world.time + 60 SECONDS //1 minute cooldown to_chat(usr, "Your request has been recieved by Centcom.") log_admin("[key_name(usr)] requested to move the transport ferry to Centcom.") message_admins("FERRY: [key_name_admin(usr)] (Move Ferry) is requesting to move the transport ferry to Centcom.") - . = 1 - SSnanoui.update_uis(src) - spawn(600) //One minute cooldown - cooldown = 0 + return TRUE + /obj/machinery/computer/shuttle/white_ship name = "White Ship Console" diff --git a/code/modules/shuttle/supply.dm b/code/modules/shuttle/supply.dm index b1eeb07a6de..5d8e9a6f914 100644 --- a/code/modules/shuttle/supply.dm +++ b/code/modules/shuttle/supply.dm @@ -1,8 +1,3 @@ -#define ORDER_SCREEN_WIDTH 625 //width of order computer interaction window -#define ORDER_SCREEN_HEIGHT 580 //height of order computer interaction window -#define SUPPLY_SCREEN_WIDTH 625 //width of supply computer interaction window -#define SUPPLY_SCREEN_HEIGHT 620 //height of supply computer interaction window - /obj/item/paper/manifest name = "supply manifest" var/erroneous = 0 @@ -98,7 +93,7 @@ var/intel_count = 0 var/crate_count = 0 - var/msg = "" + var/msg = "
    ---[station_time_timestamp()]---

    " var/pointsEarned for(var/atom/movable/MA in areaInstance) @@ -231,7 +226,7 @@ msg += "+[pointsEarned]: Received [crate_count] crate(s).
    " SSshuttle.points += pointsEarned - SSshuttle.centcom_message = msg + SSshuttle.centcom_message += "[msg]
    " /proc/forbidden_atoms_check(atom/A) var/list/blacklist = list( @@ -387,156 +382,23 @@ icon_screen = "supply" req_access = list(ACCESS_CARGO) circuit = /obj/item/circuitboard/supplycomp - var/temp = null + /// Is this a public console (Confirm + Shuttle controls are not visible) + var/is_public = FALSE + /// Time of last request var/reqtime = 0 - var/hacked = 0 - var/can_order_contraband = 0 - var/last_viewed_group = "categories" - var/datum/supply_packs/content_pack + /// Can we order special supplies + var/hacked = FALSE + /// Can we order contraband + var/can_order_contraband = FALSE -/obj/machinery/computer/ordercomp +/obj/machinery/computer/supplycomp/public name = "Supply Ordering Console" desc = "Used to order supplies from cargo staff." icon = 'icons/obj/computer.dmi' icon_screen = "request" circuit = /obj/item/circuitboard/ordercomp - var/reqtime = 0 - var/last_viewed_group = "categories" - var/datum/supply_packs/content_pack - -/obj/machinery/computer/ordercomp/attack_ai(var/mob/user as mob) - return attack_hand(user) - -/obj/machinery/computer/ordercomp/attack_hand(var/mob/user as mob) - ui_interact(user) - -/obj/machinery/computer/ordercomp/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui) - if(!ui) - ui = new(user, src, ui_key, "order_console.tmpl", name, ORDER_SCREEN_WIDTH, ORDER_SCREEN_HEIGHT) - ui.open() - -/obj/machinery/computer/ordercomp/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - data["last_viewed_group"] = last_viewed_group - - var/category_list[0] - for(var/category in GLOB.all_supply_groups) - category_list.Add(list(list("name" = get_supply_group_name(category), "category" = category))) - data["categories"] = category_list - var/cat = text2num(last_viewed_group) - var/packs_list[0] - for(var/set_name in SSshuttle.supply_packs) - var/datum/supply_packs/pack = SSshuttle.supply_packs[set_name] - if((!pack.contraband && !pack.hidden && !pack.special && pack.group == cat) || (!pack.contraband && !pack.hidden && (pack.special && pack.special_enabled) && pack.group == cat)) - // 0/1 after the pack name (set_name) is a boolean for ordering multiple crates - packs_list.Add(list(list("name" = pack.name, "amount" = pack.amount, "cost" = pack.cost, "command1" = list("doorder" = "[set_name]0"), "command2" = list("doorder" = "[set_name]1"), "command3" = list("contents" = set_name)))) - - data["supply_packs"] = packs_list - if(content_pack) - var/pack_name = sanitize(content_pack.name) - data["contents_name"] = pack_name - data["contents"] = content_pack.manifest - data["contents_access"] = content_pack.access ? get_access_desc(content_pack.access) : "None" - - var/requests_list[0] - for(var/set_name in SSshuttle.requestlist) - var/datum/supply_order/SO = set_name - if(SO) - // Check if the user owns the request, so they can cancel requests - var/obj/item/card/id/I = user.get_id_card() - var/owned = 0 - if(I && SO.orderedby == I.registered_name) - owned = 1 - requests_list.Add(list(list("ordernum" = SO.ordernum, "supply_type" = SO.object.name, "orderedby" = SO.orderedby, "owned" = owned, "command1" = list("rreq" = SO.ordernum)))) - data["requests"] = requests_list - var/orders_list[0] - for(var/set_name in SSshuttle.shoppinglist) - var/datum/supply_order/SO = set_name - if(SO) - orders_list.Add(list(list("ordernum" = SO.ordernum, "supply_type" = SO.object.name, "orderedby" = SO.orderedby))) - data["orders"] = orders_list - - data["points"] = round(SSshuttle.points) - data["send"] = list("send" = 1) - - data["moving"] = SSshuttle.supply.mode != SHUTTLE_IDLE - data["at_station"] = SSshuttle.supply.getDockedId() == "supply_home" - data["timeleft"] = SSshuttle.supply.timeLeft(600) - return data - -/obj/machinery/computer/ordercomp/Topic(href, href_list) - if(..()) - return 1 - - if(href_list["doorder"]) - if(world.time < reqtime) - visible_message("[src]'s monitor flashes, \"[world.time - reqtime] seconds remaining until another requisition form may be printed.\"") - SSnanoui.update_uis(src) - return 1 - - var/index = copytext(href_list["doorder"], 1, length(href_list["doorder"])) //text2num(copytext(href_list["doorder"], 1)) - var/multi = text2num(copytext(href_list["doorder"], -1)) - if(!isnum(multi)) - return 1 - var/datum/supply_packs/P = SSshuttle.supply_packs[index] - if(!istype(P)) - return 1 - var/crates = 1 - if(multi) - var/num_input = input(usr, "Amount:", "How many crates?") as null|num - if(!num_input || ..()) - return 1 - crates = clamp(round(num_input), 1, 20) - - var/timeout = world.time + 600 - var/reason = input(usr,"Reason:","Why do you require this item?","") as null|text - if(world.time > timeout || !reason || ..()) - return 1 - reason = sanitize(copytext(reason, 1, MAX_MESSAGE_LEN)) - - var/idname = "*None Provided*" - var/idrank = "*None Provided*" - if(ishuman(usr)) - var/mob/living/carbon/human/H = usr - idname = H.get_authentification_name() - idrank = H.get_assignment() - else if(issilicon(usr)) - idname = usr.real_name - - reqtime = (world.time + 5) % 1e5 - - //make our supply_order datums - for(var/i = 1; i <= crates; i++) - var/datum/supply_order/O = SSshuttle.generateSupplyOrder(index, idname, idrank, reason, crates) - if(!O) return - if(i == 1) - O.generateRequisition(loc) - - else if(href_list["rreq"]) - var/ordernum = text2num(href_list["rreq"]) - var/obj/item/card/id/I = usr.get_id_card() - for(var/i=1, i<=SSshuttle.requestlist.len, i++) - var/datum/supply_order/SO = SSshuttle.requestlist[i] - if(SO.ordernum == ordernum && (I && SO.orderedby == I.registered_name)) - SSshuttle.requestlist.Cut(i,i+1) - break - - else if(href_list["last_viewed_group"]) - content_pack = null - last_viewed_group = text2num(href_list["last_viewed_group"]) - - else if(href_list["contents"]) - var/topic = href_list["contents"] - if(topic == 1) - content_pack = null - else - var/datum/supply_packs/P = SSshuttle.supply_packs[topic] - content_pack = P - - add_fingerprint(usr) - SSnanoui.update_uis(src) - return 1 + req_access = list() + is_public = TRUE /obj/machinery/computer/supplycomp/attack_ai(var/mob/user as mob) return attack_hand(user) @@ -547,47 +409,25 @@ return 1 post_signal("supply") - ui_interact(user) + tgui_interact(user) return /obj/machinery/computer/supplycomp/emag_act(user as mob) if(!hacked) to_chat(user, "Special supplies unlocked.") - hacked = 1 + hacked = TRUE return -/obj/machinery/computer/supplycomp/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui) +/obj/machinery/computer/supplycomp/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "supply_console.tmpl", name, SUPPLY_SCREEN_WIDTH, SUPPLY_SCREEN_HEIGHT) + ui = new(user, src, ui_key, "CargoConsole", name, 900, 800, master_ui, state) ui.open() -/obj/machinery/computer/supplycomp/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - var/data[0] - data["last_viewed_group"] = last_viewed_group +/obj/machinery/computer/supplycomp/tgui_data(mob/user) + var/list/data = list() - var/category_list[0] - for(var/category in GLOB.all_supply_groups) - category_list.Add(list(list("name" = get_supply_group_name(category), "category" = category))) - data["categories"] = category_list - - var/cat = text2num(last_viewed_group) - var/packs_list[0] - for(var/set_name in SSshuttle.supply_packs) - var/datum/supply_packs/pack = SSshuttle.supply_packs[set_name] - if((pack.hidden && hacked) || (pack.contraband && can_order_contraband) || (pack.special && pack.special_enabled) || (!pack.contraband && !pack.hidden && !pack.special)) - if(pack.group == cat) - // 0/1 after the pack name (set_name) is a boolean for ordering multiple crates - packs_list.Add(list(list("name" = pack.name, "amount" = pack.amount, "cost" = pack.cost, "command1" = list("doorder" = "[set_name]0"), "command2" = list("doorder" = "[set_name]1"), "command3" = list("contents" = set_name)))) - - data["supply_packs"] = packs_list - if(content_pack) - var/pack_name = sanitize(content_pack.name) - data["contents_name"] = pack_name - data["contents"] = content_pack.manifest - data["contents_access"] = content_pack.access ? get_access_desc(content_pack.access) : "None" - - var/requests_list[0] + var/list/requests_list = list() for(var/set_name in SSshuttle.requestlist) var/datum/supply_order/SO = set_name if(SO) @@ -596,146 +436,177 @@ requests_list.Add(list(list("ordernum" = SO.ordernum, "supply_type" = SO.object.name, "orderedby" = SO.orderedby, "comment" = SO.comment, "command1" = list("confirmorder" = SO.ordernum), "command2" = list("rreq" = SO.ordernum)))) data["requests"] = requests_list - var/orders_list[0] + var/list/orders_list = list() for(var/set_name in SSshuttle.shoppinglist) var/datum/supply_order/SO = set_name if(SO) orders_list.Add(list(list("ordernum" = SO.ordernum, "supply_type" = SO.object.name, "orderedby" = SO.orderedby, "comment" = SO.comment))) data["orders"] = orders_list - data["canapprove"] = (SSshuttle.supply.getDockedId() == "supply_away") && !(SSshuttle.supply.mode != SHUTTLE_IDLE) + data["is_public"] = is_public + + data["canapprove"] = (SSshuttle.supply.getDockedId() == "supply_away") && !(SSshuttle.supply.mode != SHUTTLE_IDLE) && !is_public data["points"] = round(SSshuttle.points) - data["send"] = list("send" = 1) - data["message"] = SSshuttle.centcom_message ? SSshuttle.centcom_message : "Remember to stamp and send back the supply manifests." data["moving"] = SSshuttle.supply.mode != SHUTTLE_IDLE data["at_station"] = SSshuttle.supply.getDockedId() == "supply_home" data["timeleft"] = SSshuttle.supply.timeLeft(600) data["can_launch"] = !SSshuttle.supply.canMove() + + return data + +/obj/machinery/computer/supplycomp/tgui_static_data(mob/user) + var/list/data = list() + var/list/packs_list = list() + + for(var/set_name in SSshuttle.supply_packs) + var/datum/supply_packs/pack = SSshuttle.supply_packs[set_name] + if((pack.hidden && hacked) || (pack.contraband && can_order_contraband) || (pack.special && pack.special_enabled) || (!pack.contraband && !pack.hidden && !pack.special)) + packs_list.Add(list(list("name" = pack.name, "cost" = pack.cost, "ref" = "[pack.UID()]", "contents" = pack.tgui_manifest, "cat" = pack.group))) + + data["supply_packs"] = packs_list + + var/list/categories = list() // meow + for(var/category in GLOB.all_supply_groups) + categories.Add(list(list("name" = get_supply_group_name(category), "category" = category))) + data["categories"] = categories + return data /obj/machinery/computer/supplycomp/proc/is_authorized(mob/user) if(allowed(user)) - return 1 + return TRUE if(user.can_admin_interact()) - return 1 + return TRUE - return 0 + return FALSE -/obj/machinery/computer/supplycomp/Topic(href, href_list) +/obj/machinery/computer/supplycomp/tgui_act(action, list/params) if(..()) - return 1 + return - if(!is_authorized(usr)) - return 1 + // If its not a public console, and they aint authed, dont let them use this + if(!is_public && !is_authorized(usr)) + return if(!SSshuttle) - log_runtime(EXCEPTION("The SSshuttle controller datum is missing somehow."), src) - return 1 - - if(href_list["send"]) - if(SSshuttle.supply.canMove()) - to_chat(usr, "For safety reasons the automated supply shuttle cannot transport live organisms, classified nuclear weaponry or homing beacons.") - else if(SSshuttle.supply.getDockedId() == "supply_home") - SSshuttle.toggleShuttle("supply", "supply_home", "supply_away", 1) - investigate_log("[key_name(usr)] has sent the supply shuttle away. Remaining points: [SSshuttle.points]. Shuttle contents: [SSshuttle.sold_atoms]", "cargo") - else if(!SSshuttle.supply.request(SSshuttle.getDock("supply_home"))) - post_signal("supply") - if(LAZYLEN(SSshuttle.shoppinglist) && prob(10)) - var/datum/supply_order/O = new /datum/supply_order() - O.ordernum = SSshuttle.ordernum - O.object = SSshuttle.supply_packs[pick(SSshuttle.supply_packs)] - O.orderedby = random_name(pick(MALE,FEMALE), species = "Human") - SSshuttle.shoppinglist += O - investigate_log("Random [O.object] crate added to supply shuttle") - - else if(href_list["doorder"]) - if(world.time < reqtime) - visible_message("[src]'s monitor flashes, \"[world.time - reqtime] seconds remaining until another requisition form may be printed.\"") - SSnanoui.update_uis(src) - return 1 - - var/index = copytext(href_list["doorder"], 1, length(href_list["doorder"])) //text2num(copytext(href_list["doorder"], 1)) - var/multi = text2num(copytext(href_list["doorder"], -1)) - if(!isnum(multi)) - return 1 - var/datum/supply_packs/P = SSshuttle.supply_packs[index] - if(!istype(P)) - return 1 - var/crates = 1 - if(multi) - var/num_input = input(usr, "Amount:", "How many crates?") as null|num - if(!num_input || !is_authorized(usr) || ..()) - return 1 - crates = clamp(round(num_input), 1, 20) - - var/timeout = world.time + 600 - var/reason = input(usr,"Reason:","Why do you require this item?","") as null|text - if(world.time > timeout || !reason || !is_authorized(usr) || ..()) - return 1 - reason = sanitize(copytext(reason, 1, MAX_MESSAGE_LEN)) - - var/idname = "*None Provided*" - var/idrank = "*None Provided*" - - if(ishuman(usr)) - var/mob/living/carbon/human/H = usr - idname = H.get_authentification_name() - idrank = H.get_assignment() - else if(issilicon(usr)) - idname = usr.real_name - - //make our supply_order datums - for(var/i = 1; i <= crates; i++) - var/datum/supply_order/O = SSshuttle.generateSupplyOrder(index, idname, idrank, reason, crates) - if(!O) return 1 - if(i == 1) - O.generateRequisition(loc) - - else if(href_list["confirmorder"]) - if(SSshuttle.supply.getDockedId() != "supply_away" || SSshuttle.supply.mode != SHUTTLE_IDLE) - return 1 - var/ordernum = text2num(href_list["confirmorder"]) - var/datum/supply_order/O - var/datum/supply_packs/P - for(var/i=1, i<=SSshuttle.requestlist.len, i++) - var/datum/supply_order/SO = SSshuttle.requestlist[i] - if(SO.ordernum == ordernum) - O = SO - P = O.object - if(SSshuttle.points >= P.cost) - SSshuttle.requestlist.Cut(i,i+1) - SSshuttle.points -= P.cost - SSshuttle.shoppinglist += O - investigate_log("[key_name(usr)] has authorized an order for [P.name]. Remaining points: [SSshuttle.points].", "cargo") - else - to_chat(usr, "There are insufficient supply points for this request.") - break - - else if(href_list["rreq"]) - var/ordernum = text2num(href_list["rreq"]) - for(var/i=1, i<=SSshuttle.requestlist.len, i++) - var/datum/supply_order/SO = SSshuttle.requestlist[i] - if(SO.ordernum == ordernum) - SSshuttle.requestlist.Cut(i,i+1) - break - - else if(href_list["last_viewed_group"]) - content_pack = null - last_viewed_group = text2num(href_list["last_viewed_group"]) - - else if(href_list["contents"]) - var/topic = href_list["contents"] - if(topic == 1) - content_pack = null - else - var/datum/supply_packs/P = SSshuttle.supply_packs[topic] - content_pack = P + stack_trace("The SSshuttle controller datum is missing somehow.") + return + . = TRUE add_fingerprint(usr) - SSnanoui.update_uis(src) - return 1 + + switch(action) + if("moveShuttle") + // Public consoles cant move the shuttle. Dont allow exploiters. + if(is_public) + return + if(SSshuttle.supply.canMove()) + to_chat(usr, "For safety reasons the automated supply shuttle cannot transport live organisms, classified nuclear weaponry or homing beacons.") + else if(SSshuttle.supply.getDockedId() == "supply_home") + SSshuttle.toggleShuttle("supply", "supply_home", "supply_away", 1) + investigate_log("[key_name(usr)] has sent the supply shuttle away. Remaining points: [SSshuttle.points]. Shuttle contents: [SSshuttle.sold_atoms]", "cargo") + else if(!SSshuttle.supply.request(SSshuttle.getDock("supply_home"))) + post_signal("supply") + if(LAZYLEN(SSshuttle.shoppinglist) && prob(10)) + var/datum/supply_order/O = new /datum/supply_order() + O.ordernum = SSshuttle.ordernum + O.object = SSshuttle.supply_packs[pick(SSshuttle.supply_packs)] + O.orderedby = random_name(pick(MALE,FEMALE), species = "Human") + SSshuttle.shoppinglist += O + investigate_log("Random [O.object] crate added to supply shuttle") + + if("order") + if(world.time < reqtime) + visible_message("[src]'s monitor flashes, \"[world.time - reqtime] seconds remaining until another requisition form may be printed.\"") + return + + var/amount = 1 + if(params["multiple"] == "1") // 1 is a string here. DO NOT MAKE THIS A BOOLEAN YOU DORK + var/num_input = input(usr, "Amount", "How many crates? (20 Max)") as null|num + if(!num_input || (!is_public && !is_authorized(usr)) || ..()) // Make sure they dont walk away + return + amount = clamp(round(num_input), 1, 20) + + + var/datum/supply_packs/P = locateUID(params["crate"]) + if(!istype(P)) + return + + var/timeout = world.time + 600 // If you dont type the reason within a minute, theres bigger problems here + var/reason = input(usr, "Reason", "Why do you require this item?","") as null|text + if(world.time > timeout || !reason || (!is_public && !is_authorized(usr)) || ..()) + // Cancel if they take too long, they dont give a reason, they aint authed, or if they walked away + return + reason = sanitize(copytext(reason, 1, MAX_MESSAGE_LEN)) + + var/idname = "*None Provided*" + var/idrank = "*None Provided*" + + if(ishuman(usr)) + var/mob/living/carbon/human/H = usr + idname = H.get_authentification_name() + idrank = H.get_assignment() + else if(issilicon(usr)) + idname = usr.real_name + + //make our supply_order datums + for(var/i = 1; i <= amount; i++) + var/datum/supply_order/O = SSshuttle.generateSupplyOrder(params["crate"], idname, idrank, reason, amount) + if(!O) + return + if(i == 1) + O.generateRequisition(loc) + + if("approve") + // Public consoles cant approve stuff + if(is_public) + return + if(SSshuttle.supply.getDockedId() != "supply_away" || SSshuttle.supply.mode != SHUTTLE_IDLE) + return + + var/ordernum = text2num(params["ordernum"]) + var/datum/supply_order/O + var/datum/supply_packs/P + for(var/i=1, i<=SSshuttle.requestlist.len, i++) + var/datum/supply_order/SO = SSshuttle.requestlist[i] + if(SO.ordernum == ordernum) + O = SO + P = O.object + if(SSshuttle.points >= P.cost) + SSshuttle.requestlist.Cut(i,i+1) + SSshuttle.points -= P.cost + SSshuttle.shoppinglist += O + investigate_log("[key_name(usr)] has authorized an order for [P.name]. Remaining points: [SSshuttle.points].", "cargo") + else + to_chat(usr, "There are insufficient supply points for this request.") + break + + if("deny") + var/ordernum = text2num(params["ordernum"]) + for(var/i=1, i<=SSshuttle.requestlist.len, i++) + var/datum/supply_order/SO = SSshuttle.requestlist[i] + if(SO.ordernum == ordernum) + // If we are on a public console, only allow cancelling of our own orders + if(is_public) + var/obj/item/card/id/I = usr.get_id_card() + if(I && SO.orderedby == I.registered_name) + SSshuttle.requestlist.Cut(i,i+1) + break + // If we arent public, were cargo access. CANCELLATIONS FOR EVERYONE + else + SSshuttle.requestlist.Cut(i,i+1) + break + + // Popup to show CC message logs. Its easier this way to avoid box-spam in TGUI + if("showMessages") + // Public consoles cant view messages + if(is_public) + return + var/datum/browser/ccmsg_browser = new(usr, "ccmsg", "Central Command Cargo Message Log", 800, 600) + ccmsg_browser.set_content(SSshuttle.centcom_message) + ccmsg_browser.open() /obj/machinery/computer/supplycomp/proc/post_signal(var/command) var/datum/radio_frequency/frequency = SSradio.return_frequency(DISPLAY_FREQ) @@ -748,9 +619,3 @@ status_signal.data["command"] = command frequency.post_signal(src, status_signal) - - -#undef ORDER_SCREEN_WIDTH -#undef ORDER_SCREEN_HEIGHT -#undef SUPPLY_SCREEN_WIDTH -#undef SUPPLY_SCREEN_HEIGHT diff --git a/code/modules/shuttle/syndicate.dm b/code/modules/shuttle/syndicate.dm index f9ec738b167..1ff2959ff08 100644 --- a/code/modules/shuttle/syndicate.dm +++ b/code/modules/shuttle/syndicate.dm @@ -11,20 +11,18 @@ resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF flags = NODECONSTRUCT var/challenge = FALSE - var/moved = FALSE /obj/machinery/computer/shuttle/syndicate/recall name = "syndicate shuttle recall terminal" circuit = /obj/item/circuitboard/shuttle/syndicate/recall possible_destinations = "syndicate_away" -/obj/machinery/computer/shuttle/syndicate/Topic(href, href_list) - if(href_list["move"]) +/obj/machinery/computer/shuttle/syndicate/can_call_shuttle(user, action) + if(action == "move") if(challenge && world.time < SYNDICATE_CHALLENGE_TIMER) - to_chat(usr, "You've issued a combat challenge to the station! You've got to give them at least [round(((SYNDICATE_CHALLENGE_TIMER - world.time) / 10) / 60)] more minutes to allow them to prepare.") - return 0 - moved = TRUE - ..() + to_chat(user, "You've issued a combat challenge to the station! You've got to give them at least [round(((SYNDICATE_CHALLENGE_TIMER - world.time) / 10) / 60)] more minutes to allow them to prepare.") + return FALSE + return TRUE /obj/machinery/computer/shuttle/syndicate/drop_pod name = "syndicate assault pod control" @@ -35,11 +33,11 @@ shuttleId = "steel_rain" possible_destinations = null -/obj/machinery/computer/shuttle/syndicate/drop_pod/Topic(href, href_list) - if(href_list["move"]) +/obj/machinery/computer/shuttle/syndicate/drop_pod/can_call_shuttle(user, action) + if(action == "move") if(z != level_name_to_num(CENTCOMM)) - to_chat(usr, "Pods are one way!") - return 0 + to_chat(user, "Pods are one way!") + return FALSE ..() /obj/machinery/computer/shuttle/sst diff --git a/code/modules/spacepods/construction.dm b/code/modules/spacepods/construction.dm index be2998fc0a3..d24758c3b19 100644 --- a/code/modules/spacepods/construction.dm +++ b/code/modules/spacepods/construction.dm @@ -222,7 +222,7 @@ // EOF ) - spawn_result(mob/user as mob) - ..() - feedback_inc("spacepod_created",1) - return +/datum/construction/reversible2/pod/spawn_result(mob/user as mob) + ..() + feedback_inc("spacepod_created",1) + return diff --git a/code/modules/spacepods/spacepod.dm b/code/modules/spacepods/spacepod.dm index 56e7f8f96ba..6c8da04608d 100644 --- a/code/modules/spacepods/spacepod.dm +++ b/code/modules/spacepods/spacepod.dm @@ -204,6 +204,7 @@ deal_damage(30) /obj/spacepod/attack_animal(mob/living/simple_animal/user) + user.changeNext_move(CLICK_CD_MELEE) if((user.a_intent == INTENT_HELP && user.ckey) || user.melee_damage_upper == 0) user.custom_emote(1, "[user.friendly] [src].") return FALSE @@ -296,7 +297,7 @@ return var/sound/S = sound(mysound) S.wait = 0 //No queue - S.channel = open_sound_channel() + S.channel = SSsounds.random_available_channel() S.volume = 50 for(var/mob/M in passengers | pilot) M << S diff --git a/code/modules/station_goals/bsa.dm b/code/modules/station_goals/bsa.dm index 426af9a97ac..4e9b5e57630 100644 --- a/code/modules/station_goals/bsa.dm +++ b/code/modules/station_goals/bsa.dm @@ -91,7 +91,7 @@ /obj/machinery/bsa/middle/proc/check_completion() if(!front || !back) - return "No linked parts detected!" + return "No multitool-linked parts detected!" if(!front.anchored || !back.anchored || !anchored) return "Linked parts unwrenched!" if(front.y != y || back.y != y || !(front.x > x && back.x < x || front.x < x && back.x > x) || front.z != z || back.z != z) @@ -305,51 +305,45 @@ /obj/machinery/computer/bsa_control/attack_hand(mob/user) if(..()) return 1 - ui_interact(user) + tgui_interact(user) -/obj/machinery/computer/bsa_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/bsa_control/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "bsa.tmpl", name, 400, 305) + ui = new(user, src, ui_key, "BlueSpaceArtilleryControl", name, 400, 155, master_ui, state) ui.open() - ui.set_auto_update(1) -/obj/machinery/computer/bsa_control/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) +/obj/machinery/computer/bsa_control/tgui_data(mob/user) var/list/data = list() data["connected"] = cannon data["notice"] = notice if(target) data["target"] = get_target_name() - if(cannon) var/reload_cooldown = cannon.reload_cooldown var/last_fire_time = cannon.last_fire_time var/time_to_wait = max(0, round(reload_cooldown - ((world.time / 10) - last_fire_time))) var/minutes = max(0, round(time_to_wait / 60)) var/seconds = max(0, time_to_wait - (60 * minutes)) - - data["reloadtime_mins"] = minutes - data["reloadtime_secs"] = (seconds < 10) ? "0[seconds]" : seconds + var/seconds2 = (seconds < 10) ? "0[seconds]" : seconds + data["reloadtime_text"] = "[minutes]:[seconds2]" data["ready"] = minutes == 0 && seconds == 0 else data["ready"] = FALSE - return data -/obj/machinery/computer/bsa_control/Topic(href, href_list) +/obj/machinery/computer/bsa_control/tgui_act(action, params) if(..()) - return 1 - - if(href_list["build"]) - cannon = deploy() - . = TRUE - else if(href_list["fire"]) - fire(usr) - . = TRUE - else if(href_list["recalibrate"]) - calibrate(usr) - . = TRUE + return + switch(action) + if("build") + cannon = deploy() + if("fire") + fire(usr) + if("recalibrate") + calibrate(usr) update_icon() + return TRUE /obj/machinery/computer/bsa_control/proc/calibrate(mob/user) var/list/gps_locators = list() diff --git a/code/modules/station_goals/dna_vault.dm b/code/modules/station_goals/dna_vault.dm index db801fa5d0f..033cd9fdf94 100644 --- a/code/modules/station_goals/dna_vault.dm +++ b/code/modules/station_goals/dna_vault.dm @@ -7,7 +7,7 @@ #define VAULT_NOBREATH "Lung Enhancement" #define VAULT_FIREPROOF "Thermal Regulation" #define VAULT_STUNTIME "Neural Repathing" -#define VAULT_ARMOUR "Bone Reinforcement" +#define VAULT_ARMOUR "Hardened Skin" #define VAULT_SPEED "Leg Muscle Stimulus" #define VAULT_QUICK "Arm Muscle Stimulus" diff --git a/code/modules/station_goals/shield.dm b/code/modules/station_goals/shield.dm index 42bd3b2a10a..4bf18263310 100644 --- a/code/modules/station_goals/shield.dm +++ b/code/modules/station_goals/shield.dm @@ -178,7 +178,7 @@ for(var/datum/event_container/container in SSevents.event_containers) for(var/datum/event_meta/M in container.available_events) if(M.event_type == /datum/event/meteor_wave) - M.weight *= mod + M.weight_mod *= mod /obj/machinery/satellite/meteor_shield/Destroy() . = ..() diff --git a/code/modules/station_goals/station_goal.dm b/code/modules/station_goals/station_goal.dm index 47f65ea2553..7f13651168b 100644 --- a/code/modules/station_goals/station_goal.dm +++ b/code/modules/station_goals/station_goal.dm @@ -13,7 +13,7 @@ /datum/station_goal/proc/send_report() GLOB.priority_announcement.Announce("Priority Nanotrasen directive received. Project \"[name]\" details inbound.", "Incoming Priority Message", 'sound/AI/commandreport.ogg') - print_command_report(get_report(), "Nanotrasen Directive [pick(GLOB.phonetic_alphabet)] \Roman[rand(1,50)]") + print_command_report(get_report(), "Nanotrasen Directive [pick(GLOB.phonetic_alphabet)] \Roman[rand(1,50)]", FALSE) on_report() /datum/station_goal/proc/on_report() diff --git a/code/modules/store/items.dm b/code/modules/store/items.dm index 4c1610474ba..0a0f19fb0f7 100644 --- a/code/modules/store/items.dm +++ b/code/modules/store/items.dm @@ -111,6 +111,12 @@ typepath = /obj/item/instrument/eguitar cost = 500 +/datum/storeitem/banjo + name = "Banjo" + desc = "It's pretty much just a drum with a neck and strings." + typepath = /obj/item/instrument/banjo + cost = 500 + /datum/storeitem/piano_synth name = "Piano Synthesizer" desc = "An advanced electronic synthesizer that can emulate various instruments." diff --git a/code/modules/surgery/organs/augments_internal.dm b/code/modules/surgery/organs/augments_internal.dm index 19ff7fa37d8..8e007f60f89 100644 --- a/code/modules/surgery/organs/augments_internal.dm +++ b/code/modules/surgery/organs/augments_internal.dm @@ -1,5 +1,3 @@ -#define STUN_SET_AMOUNT 2 - /obj/item/organ/internal/cyberimp name = "cybernetic implant" desc = "a state-of-the-art implant that improves a baseline's functionality" @@ -128,17 +126,27 @@ implant_color = "#FFFF00" slot = "brain_antistun" origin_tech = "materials=5;programming=4;biotech=5" + var/stun_max_amount = 2 + +/obj/item/organ/internal/cyberimp/brain/anti_stun/hardened + name = "Hardened CNS Rebooter implant" + emp_proof = TRUE + +/obj/item/organ/internal/cyberimp/brain/anti_stun/hardened/Initialize(mapload) + . = ..() + desc += " The implant has been hardened. It is invulnerable to EMPs." /obj/item/organ/internal/cyberimp/brain/anti_stun/on_life() ..() if(crit_fail) return - if(owner.stunned > STUN_SET_AMOUNT) - owner.SetStunned(STUN_SET_AMOUNT) - if(owner.weakened > STUN_SET_AMOUNT) - owner.SetWeakened(STUN_SET_AMOUNT) + if(owner.stunned > stun_max_amount) + owner.SetStunned(stun_max_amount) + if(owner.weakened > stun_max_amount) + owner.SetWeakened(stun_max_amount) /obj/item/organ/internal/cyberimp/brain/anti_stun/emp_act(severity) + ..() if(crit_fail || emp_proof) return crit_fail = TRUE @@ -147,6 +155,12 @@ /obj/item/organ/internal/cyberimp/brain/anti_stun/proc/reboot() crit_fail = FALSE +/obj/item/organ/internal/cyberimp/brain/anti_stun/hardened + name = "Hardened CNS Rebooter implant" + desc = "A military-grade version of the standard implant, for NT's more elite forces." + origin_tech = "materials=6;programming=5;biotech=5" + emp_proof = TRUE + /obj/item/organ/internal/cyberimp/brain/clown_voice name = "Comical implant" desc = "Uh oh." diff --git a/code/modules/surgery/organs/blood.dm b/code/modules/surgery/organs/blood.dm index b0403d8ae49..837c6e0d056 100644 --- a/code/modules/surgery/organs/blood.dm +++ b/code/modules/surgery/organs/blood.dm @@ -54,7 +54,7 @@ var/obj/item/organ/external/BP = X var/brutedamage = BP.brute_dam - if(BP.is_robotic() && !ismachineperson(src)) + if(BP.is_robotic()) continue //We want an accurate reading of .len diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm index 1b205f957ce..59385ff85a3 100644 --- a/code/modules/surgery/organs/eyes.dm +++ b/code/modules/surgery/organs/eyes.dm @@ -8,7 +8,7 @@ var/eye_colour = "#000000" // Should never be null var/list/colourmatrix = null var/list/colourblind_matrix = MATRIX_GREYSCALE //Special colourblindness parameters. By default, it's black-and-white. - var/list/replace_colours = LIST_GREYSCALE_REPLACE + var/list/replace_colours = GREYSCALE_COLOR_REPLACE var/dependent_disabilities = list() //Gets set by eye-dependent disabilities such as colourblindness so the eyes can transfer the disability during transplantation. var/weld_proof = null //If set, the eyes will not take damage during welding. eg. IPC optical sensors do not take damage when they weld things while all other eyes will. diff --git a/code/modules/surgery/organs/organ.dm b/code/modules/surgery/organs/organ.dm index 3dab4065f7d..e85466740e8 100644 --- a/code/modules/surgery/organs/organ.dm +++ b/code/modules/surgery/organs/organ.dm @@ -172,12 +172,6 @@ if(parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE * 2 || prob(30))) parent.germ_level++ -/obj/item/organ/internal/handle_germs() - ..() - if(germ_level >= INFECTION_LEVEL_TWO) - if(prob(3)) //about once every 30 seconds - receive_damage(1, silent = prob(30)) - /obj/item/organ/proc/rejuvenate() damage = 0 germ_level = 0 @@ -236,35 +230,6 @@ status &= ~ORGAN_SPLINTED status |= ORGAN_ROBOT -/obj/item/organ/external/emp_act(severity) - if(!is_robotic() || emp_proof) - return - if(tough) - switch(severity) - if(1) - receive_damage(0, 5.5) - if(owner) - owner.Stun(10) - if(2) - receive_damage(0, 2.8) - if(owner) - owner.Stun(5) - else - switch(severity) - if(1) - receive_damage(0, 20) - if(2) - receive_damage(0, 7) - -/obj/item/organ/internal/emp_act(severity) - if(!is_robotic() || emp_proof) - return - switch(severity) - if(1) - receive_damage(20, 1) - if(2) - receive_damage(7, 1) - /obj/item/organ/proc/shock_organ(intensity) return diff --git a/code/modules/surgery/organs/organ_external.dm b/code/modules/surgery/organs/organ_external.dm index 143bf1d1ed6..be3d00faf8e 100644 --- a/code/modules/surgery/organs/organ_external.dm +++ b/code/modules/surgery/organs/organ_external.dm @@ -41,6 +41,9 @@ var/list/obj/item/organ/external/children var/list/convertable_children = list() + // Does the organ take reduce damage from EMPs? IPC limbs get this by default + var/emp_resistant = FALSE + // Internal organs of this body part var/list/internal_organs = list() @@ -256,6 +259,34 @@ return update_icon() +/obj/item/organ/external/emp_act(severity) + if(!is_robotic() || emp_proof) + return + if(tough) // Augmented limbs + switch(severity) + if(1) + receive_damage(0, 5.5) + if(owner) + owner.Stun(10) + if(2) + receive_damage(0, 2.8) + if(owner) + owner.Stun(5) + else if(emp_resistant) // IPC limbs + switch(severity) + if(1) + // 5.28 (9 * 0.66 burn_mod) burn damage, 65.34 damage with 11 limbs. + receive_damage(0, 9) + if(2) + // 3.63 (5 * 0.66 burn_mod) burn damage, 39.93 damage with 11 limbs. + receive_damage(0, 5.5) + else // Basic prosthetic limbs + switch(severity) + if(1) + receive_damage(0, 20) + if(2) + receive_damage(0, 7) + /* This function completely restores a damaged organ to perfect condition. */ @@ -777,3 +808,23 @@ Note that amputating the affected organ does in fact remove the infection from t var/obj/item/organ/external/L = X for(var/obj/item/I in L.embedded_objects) return 1 + +/obj/item/organ/external/emp_act(severity) + if(!is_robotic() || emp_proof) + return + if(tough) + switch(severity) + if(1) + receive_damage(0, 5.5) + if(owner) + owner.Stun(10) + if(2) + receive_damage(0, 2.8) + if(owner) + owner.Stun(5) + else + switch(severity) + if(1) + receive_damage(0, 20) + if(2) + receive_damage(0, 7) diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm index 53283ada95e..78fa06122f5 100644 --- a/code/modules/surgery/organs/organ_internal.dm +++ b/code/modules/surgery/organs/organ_internal.dm @@ -36,13 +36,13 @@ log_runtime(EXCEPTION("[src] attempted to insert into a [parent_organ], but [parent_organ] wasn't an organ! [atom_loc_line(M)]"), src) else parent.internal_organs |= src - //M.internal_bodyparts_by_name[src] |= src(H,1) loc = null for(var/X in actions) var/datum/action/A = X A.Grant(M) if(vital) M.update_stat("Vital organ inserted") + STOP_PROCESSING(SSobj, src) // Removes the given organ from its owner. // Returns the removed object, which is usually just itself @@ -71,8 +71,18 @@ for(var/X in actions) var/datum/action/A = X A.Remove(M) + START_PROCESSING(SSobj, src) return src +/obj/item/organ/internal/emp_act(severity) + if(!is_robotic() || emp_proof) + return + switch(severity) + if(1) + receive_damage(20, 1) + if(2) + receive_damage(7, 1) + /obj/item/organ/internal/replaced(var/mob/living/carbon/human/target) insert(target) @@ -335,3 +345,18 @@ head_organ.f_style = "Very Long Beard" head_organ.facial_colour = "#D8C078" H.update_fhair() + +/obj/item/organ/internal/emp_act(severity) + if(!is_robotic() || emp_proof) + return + switch(severity) + if(1) + receive_damage(20, 1) + if(2) + receive_damage(7, 1) + +/obj/item/organ/internal/handle_germs() + ..() + if(germ_level >= INFECTION_LEVEL_TWO) + if(prob(3)) //about once every 30 seconds + receive_damage(1, silent = prob(30)) diff --git a/code/modules/surgery/organs/pain.dm b/code/modules/surgery/organs/pain.dm index 91e4a2f6781..70f3ff43fa1 100644 --- a/code/modules/surgery/organs/pain.dm +++ b/code/modules/surgery/organs/pain.dm @@ -30,7 +30,7 @@ // message is the custom message to be displayed -mob/living/carbon/human/proc/custom_pain(message) +/mob/living/carbon/human/proc/custom_pain(message) if(stat >= UNCONSCIOUS) return @@ -49,7 +49,7 @@ mob/living/carbon/human/proc/custom_pain(message) to_chat(src, msg) next_pain_time = world.time + 100 -mob/living/carbon/human/proc/handle_pain() +/mob/living/carbon/human/proc/handle_pain() // not when sleeping if(stat >= UNCONSCIOUS) diff --git a/code/modules/surgery/organs/parasites.dm b/code/modules/surgery/organs/parasites.dm index b61a7c429bc..b9afa20b7d2 100644 --- a/code/modules/surgery/organs/parasites.dm +++ b/code/modules/surgery/organs/parasites.dm @@ -54,8 +54,6 @@ var/eggs_hatched = 0 // num of hatch events completed var/awaymission_checked = FALSE var/awaymission_infection = FALSE // TRUE if infection occurred inside gateway - var/list/types_basic = list(/mob/living/simple_animal/hostile/poison/terror_spider/red, /mob/living/simple_animal/hostile/poison/terror_spider/gray) - var/list/types_adv = list(/mob/living/simple_animal/hostile/poison/terror_spider/red, /mob/living/simple_animal/hostile/poison/terror_spider/gray, /mob/living/simple_animal/hostile/poison/terror_spider/green) /obj/item/organ/internal/body_egg/terror_eggs/on_life() @@ -104,12 +102,16 @@ var/infection_completed = FALSE var/obj/structure/spider/spiderling/terror_spiderling/S = new(get_turf(owner)) switch(eggs_hatched) - if(0) // First spiderling - S.grow_as = pick(types_basic) - if(1) // Second - S.grow_as = pick(types_adv) - if(2) // Last - S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/princess + if(0) // 1st spiderling + S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/gray + if(1) // 2nd + S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/red + if(2) // 3rd + S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/brown + if(3) // 4th + S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/green + if(4) // 5th + S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/green infection_completed = TRUE S.immediate_ventcrawl = TRUE eggs_hatched++ diff --git a/code/modules/surgery/organs/subtypes/machine.dm b/code/modules/surgery/organs/subtypes/machine.dm index 52cad684e11..415cdb7875d 100644 --- a/code/modules/surgery/organs/subtypes/machine.dm +++ b/code/modules/surgery/organs/subtypes/machine.dm @@ -5,6 +5,7 @@ min_broken_damage = 30 encased = null status = ORGAN_ROBOT + emp_resistant = TRUE /obj/item/organ/external/head/ipc/New(mob/living/carbon/holder, datum/species/species_override = null) ..(holder, /datum/species/machine) // IPC heads need to be explicitly set to this since you can print them @@ -13,6 +14,7 @@ /obj/item/organ/external/chest/ipc encased = null status = ORGAN_ROBOT + emp_resistant = TRUE /obj/item/organ/external/chest/ipc/New() ..() @@ -21,6 +23,7 @@ /obj/item/organ/external/groin/ipc encased = null status = ORGAN_ROBOT + emp_resistant = TRUE /obj/item/organ/external/groin/ipc/New() ..() @@ -29,6 +32,7 @@ /obj/item/organ/external/arm/ipc encased = null status = ORGAN_ROBOT + emp_resistant = TRUE /obj/item/organ/external/arm/ipc/New() ..() @@ -37,6 +41,7 @@ /obj/item/organ/external/arm/right/ipc encased = null status = ORGAN_ROBOT + emp_resistant = TRUE /obj/item/organ/external/arm/right/ipc/New() ..() @@ -45,6 +50,7 @@ /obj/item/organ/external/leg/ipc encased = null status = ORGAN_ROBOT + emp_resistant = TRUE /obj/item/organ/external/leg/ipc/New() ..() @@ -53,6 +59,7 @@ /obj/item/organ/external/leg/right/ipc encased = null status = ORGAN_ROBOT + emp_resistant = TRUE /obj/item/organ/external/leg/right/ipc/New() ..() @@ -61,6 +68,7 @@ /obj/item/organ/external/foot/ipc encased = null status = ORGAN_ROBOT + emp_resistant = TRUE /obj/item/organ/external/foot/ipc/New() ..() @@ -69,6 +77,7 @@ /obj/item/organ/external/foot/right/ipc encased = null status = ORGAN_ROBOT + emp_resistant = TRUE /obj/item/organ/external/foot/right/ipc/New() ..() @@ -77,6 +86,7 @@ /obj/item/organ/external/hand/ipc encased = null status = ORGAN_ROBOT + emp_resistant = TRUE /obj/item/organ/external/hand/ipc/New() ..() @@ -85,6 +95,7 @@ /obj/item/organ/external/hand/right/ipc encased = null status = ORGAN_ROBOT + emp_resistant = TRUE /obj/item/organ/external/hand/right/ipc/New() ..() diff --git a/code/modules/surgery/organs/subtypes/tajaran.dm b/code/modules/surgery/organs/subtypes/tajaran.dm index e8d87b55b89..226bc82dd2d 100644 --- a/code/modules/surgery/organs/subtypes/tajaran.dm +++ b/code/modules/surgery/organs/subtypes/tajaran.dm @@ -7,14 +7,14 @@ icon = 'icons/obj/species_organs/tajaran.dmi' name = "tajaran eyeballs" colourblind_matrix = MATRIX_TAJ_CBLIND //The colour matrix and darksight parameters that the mob will recieve when they get the disability. - replace_colours = LIST_TAJ_REPLACE + replace_colours = TRITANOPIA_COLOR_REPLACE see_in_dark = 8 /obj/item/organ/internal/eyes/tajaran/farwa //Being the lesser form of Tajara, Farwas have an utterly incurable version of their colourblindness. name = "farwa eyeballs" colourmatrix = MATRIX_TAJ_CBLIND see_in_dark = 8 - replace_colours = LIST_TAJ_REPLACE + replace_colours = TRITANOPIA_COLOR_REPLACE /obj/item/organ/internal/heart/tajaran name = "tajaran heart" diff --git a/code/modules/surgery/organs/subtypes/vulpkanin.dm b/code/modules/surgery/organs/subtypes/vulpkanin.dm index a2815d32dc6..bd56532ebd9 100644 --- a/code/modules/surgery/organs/subtypes/vulpkanin.dm +++ b/code/modules/surgery/organs/subtypes/vulpkanin.dm @@ -7,14 +7,14 @@ name = "vulpkanin eyeballs" icon = 'icons/obj/species_organs/vulpkanin.dmi' colourblind_matrix = MATRIX_VULP_CBLIND //The colour matrix and darksight parameters that the mob will recieve when they get the disability. - replace_colours = LIST_VULP_REPLACE + replace_colours = PROTANOPIA_COLOR_REPLACE see_in_dark = 8 /obj/item/organ/internal/eyes/vulpkanin/wolpin //Being the lesser form of Vulpkanin, Wolpins have an utterly incurable version of their colourblindness. name = "wolpin eyeballs" colourmatrix = MATRIX_VULP_CBLIND see_in_dark = 8 - replace_colours = LIST_VULP_REPLACE + replace_colours = PROTANOPIA_COLOR_REPLACE /obj/item/organ/internal/heart/vulpkanin name = "vulpkanin heart" diff --git a/code/modules/surgery/organs/vocal_cords.dm b/code/modules/surgery/organs/vocal_cords.dm index c9b26f61228..dd73cf0f02a 100644 --- a/code/modules/surgery/organs/vocal_cords.dm +++ b/code/modules/surgery/organs/vocal_cords.dm @@ -157,7 +157,7 @@ GLOBAL_DATUM_INIT(multispin_words, /regex, regex("like a record baby")) if(L.can_hear() && !L.null_rod_check() && L != owner && L.stat != DEAD) if(ishuman(L)) var/mob/living/carbon/human/H = L - if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs)) + if(H.check_ear_prot() >= HEARING_PROTECTION_TOTAL) continue listeners += L diff --git a/code/modules/telesci/gps.dm b/code/modules/telesci/gps.dm index 9b7ba72209b..0d9acc07207 100644 --- a/code/modules/telesci/gps.dm +++ b/code/modules/telesci/gps.dm @@ -16,12 +16,14 @@ GLOBAL_LIST_EMPTY(GPS_list) /obj/item/gps/New() ..() GLOB.GPS_list.Add(src) + GLOB.poi_list.Add(src) if(name == "default gps") //use default naming scheme name = "global positioning system ([gpstag])" overlays += "working" /obj/item/gps/Destroy() GLOB.GPS_list.Remove(src) + GLOB.poi_list.Remove(src) return ..() /obj/item/gps/emp_act(severity) diff --git a/code/modules/tgui/modules/crew_monitor.dm b/code/modules/tgui/modules/crew_monitor.dm index f1da4ed89ba..a33a1d141f9 100644 --- a/code/modules/tgui/modules/crew_monitor.dm +++ b/code/modules/tgui/modules/crew_monitor.dm @@ -23,9 +23,12 @@ /datum/tgui_module/crew_monitor/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - // The 557 may seem random, but its the perfectsize for margins on the nanomap - ui = new(user, src, ui_key, "CrewMonitor", name, 1400, 557, master_ui, state) - ui.autoupdate = TRUE + ui = new(user, src, ui_key, "CrewMonitor", name, 800, 600, master_ui, state) + + // Send nanomaps + var/datum/asset/nanomaps = get_asset_datum(/datum/asset/simple/nanomaps) + nanomaps.send(user) + ui.open() diff --git a/code/modules/tgui/modules/ert_manager.dm b/code/modules/tgui/modules/ert_manager.dm new file mode 100644 index 00000000000..582d03f5a54 --- /dev/null +++ b/code/modules/tgui/modules/ert_manager.dm @@ -0,0 +1,100 @@ +/datum/tgui_module/ert_manager + name = "ERT Manager" + var/ert_type = "Red" + var/commander_slots = 1 // defaults for open slots + var/security_slots = 4 + var/medical_slots = 0 + var/engineering_slots = 0 + var/janitor_slots = 0 + var/paranormal_slots = 0 + var/cyborg_slots = 0 + +/datum/tgui_module/ert_manager/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_admin_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "ERTManager", name, 350, 430, master_ui, state) + ui.autoupdate = TRUE + ui.open() + +/datum/tgui_module/ert_manager/tgui_data(mob/user) + var/list/data = list() + data["str_security_level"] = capitalize(get_security_level()) + switch(GLOB.security_level) + if(SEC_LEVEL_GREEN) + data["security_level_color"] = "green" + if(SEC_LEVEL_BLUE) + data["security_level_color"] = "blue" + if(SEC_LEVEL_RED) + data["security_level_color"] = "red" + else + data["security_level_color"] = "purple" + data["ert_type"] = ert_type + data["com"] = commander_slots + data["sec"] = security_slots + data["med"] = medical_slots + data["eng"] = engineering_slots + data["jan"] = janitor_slots + data["par"] = paranormal_slots + data["cyb"] = cyborg_slots + data["total"] = commander_slots + security_slots + medical_slots + engineering_slots + janitor_slots + paranormal_slots + cyborg_slots + data["spawnpoints"] = GLOB.emergencyresponseteamspawn.len + return data + +/datum/tgui_module/ert_manager/tgui_act(action, params) + if(..()) + return + . = TRUE + switch(action) + if("ert_type") + ert_type = params["ert_type"] + if("toggle_com") + commander_slots = commander_slots ? 0 : 1 + if("set_sec") + security_slots = text2num(params["set_sec"]) + if("set_med") + medical_slots = text2num(params["set_med"]) + if("set_eng") + engineering_slots = text2num(params["set_eng"]) + if("set_jan") + janitor_slots = text2num(params["set_jan"]) + if("set_par") + paranormal_slots = text2num(params["set_par"]) + if("set_cyb") + cyborg_slots = text2num(params["set_cyb"]) + if("dispatch_ert") + var/datum/response_team/D + switch(ert_type) + if("Amber") + D = new /datum/response_team/amber + if("Red") + D = new /datum/response_team/red + if("Gamma") + D = new /datum/response_team/gamma + else + to_chat(usr, "Invalid ERT type.") + return + GLOB.ert_request_answered = TRUE + var/slots_list = list() + if(commander_slots > 0) + slots_list += "commander: [commander_slots]" + if(security_slots > 0) + slots_list += "security: [security_slots]" + if(medical_slots > 0) + slots_list += "medical: [medical_slots]" + if(engineering_slots > 0) + slots_list += "engineering: [engineering_slots]" + if(janitor_slots > 0) + slots_list += "janitor: [janitor_slots]" + if(paranormal_slots > 0) + slots_list += "paranormal: [paranormal_slots]" + if(cyborg_slots > 0) + slots_list += "cyborg: [cyborg_slots]" + var/slot_text = english_list(slots_list) + notify_ghosts("An ERT is being dispatched. Open positions: [slot_text]") + message_admins("[key_name_admin(usr)] dispatched a [ert_type] ERT. Slots: [slot_text]", 1) + log_admin("[key_name(usr)] dispatched a [ert_type] ERT. Slots: [slot_text]") + GLOB.event_announcement.Announce("Attention, [station_name()]. We are attempting to assemble an ERT. Standby.", "ERT Protocol Activated") + trigger_armed_response_team(D, commander_slots, security_slots, medical_slots, engineering_slots, janitor_slots, paranormal_slots, cyborg_slots) + else + return FALSE + diff --git a/code/modules/tgui/plugins/login.dm b/code/modules/tgui/plugins/login.dm new file mode 100644 index 00000000000..ae0ac9c028e --- /dev/null +++ b/code/modules/tgui/plugins/login.dm @@ -0,0 +1,213 @@ +/** + * tgui login + * + * Allows the handling of logins using IDs within tgui. + * + * Two key procs: + * * [/obj/proc/tgui_login_act] - Call in your tgui_act() proc to catch any login actions and handle them. + * * [/obj/proc/tgui_login_data] - Call in your tgui_data() proc to pass login info. + * + * How to use (DM side): + * 1. Call [/obj/proc/tgui_login_act] at the start of your tgui_act() proc + * 2. Call [/obj/proc/tgui_login_data] in your tgui_data() proc while passing the data list + * 3. In your object, call [/obj/proc/tgui_login_get] to get the current login state. + * 4. Optional: call [/obj/proc/tgui_login_attackby] in your attackby() to make the login process easier. + * + * How to use (JS side): Use the and interfaces. + */ + +GLOBAL_LIST(tgui_logins) + +/** + * Call this from a proc that is called in tgui_act() to process login actions + * + * Arguments: + * * action - The called action + * * params - The params to the action + */ +/obj/proc/tgui_login_act(action = "", params) + . = null + switch(action) + if("login_insert") + var/datum/tgui_login/state = tgui_login_get() + if(state.id) // An ID is already inserted, eject it + return tgui_login_eject(state = state) + else // No ID, attempt to insert one in + return tgui_login_insert(usr.get_active_hand(), state = state) + if("login_eject") + return tgui_login_eject() + if("login_login") + return tgui_login_login(text2num(params["login_type"])) + if("login_logout") + return tgui_login_logout() + +/** + * Appends login state data. + * + * Arguments: + * * data - The data list to be returned + * * user - The user calling tgui_data() + * * state - The current login state + */ +/obj/proc/tgui_login_data(list/data, mob/user, datum/tgui_login/state = tgui_login_get()) + data["loginState"] = list( + "id" = state.id ? state.id.name : null, + "name" = state.name, + "rank" = state.rank, + "logged_in" = state.logged_in, + ) + data["isAI"] = isAI(user) + data["isRobot"] = isrobot(user) + data["isAdmin"] = user.can_admin_interact() + +/** + * Convenience function to perform login actions when + * the source object is hit by specific items. + * + * Arguments: + * * O - The object + * * user - The user + */ +/obj/proc/tgui_login_attackby(obj/item/O, mob/user) + if(istype(O, /obj/item/card/id) && tgui_login_insert(O)) + tgui_interact(user) + return TRUE + +/** + * Attempts to insert an object as an ID. + * + * Arguments: + * * O - The object to try inserting + * * state - The current login state + */ +/obj/proc/tgui_login_insert(obj/item/O, datum/tgui_login/state = tgui_login_get()) + if(state.id) + return + + if(istype(O, /obj/item/card/id)) + // Move the ID inside + usr.drop_item() + O.forceMove(src) + + // Update the state + state.id = O + + return TRUE + +/** + * Attempts to eject the inserted ID. + * + * Arguments: + * * state - The current login state + */ +/obj/proc/tgui_login_eject(datum/tgui_login/state = tgui_login_get()) + if(!state.id) + return + + // Drop the ID + state.id.forceMove(loc) + if(ishuman(usr) && !usr.get_active_hand()) + usr.put_in_hands(state.id) + + // Update the state + state.id = null + + return TRUE + +/** + * Attempts to log in with the given login type. + * + * Arguments: + * * login_type - The login type: LOGIN_TYPE_NORMAL (checks for inserted ID), LOGIN_TYPE_AI, LOGIN_TYPE_ROBOT and LOGIN_TYPE_ADMIN + * * state - The current login state + */ +/obj/proc/tgui_login_login(login_type = LOGIN_TYPE_NORMAL, datum/tgui_login/state = tgui_login_get()) + if(state.logged_in) + return + + if(state.id && login_type == LOGIN_TYPE_NORMAL) + if(check_access(state.id)) + state.name = state.id.registered_name + state.rank = state.id.assignment + state.access = state.id.access + else if(login_type == LOGIN_TYPE_AI && isAI(usr)) + state.name = usr.name + state.rank = "AI" + else if(login_type == LOGIN_TYPE_ROBOT && isrobot(usr)) + var/mob/living/silicon/robot/R = usr + state.name = usr.name + state.rank = "[R.modtype] [R.braintype]" + else if(login_type == LOGIN_TYPE_ADMIN && usr.can_admin_interact()) + state.name = "*CONFIDENTIAL*" + state.rank = "CentComm Secure Connection" + state.access = get_all_accesses() + get_all_centcom_access() + + state.logged_in = TRUE + tgui_login_on_login(state = state) + + return TRUE + +/** + * Attempts to log out. + * + * Arguments: + * * state - The current login state + */ +/obj/proc/tgui_login_logout(datum/tgui_login/state = tgui_login_get()) + if(!state.logged_in) + return + + state.name = "" + state.rank = "" + state.access = null + state.logged_in = FALSE + tgui_login_on_logout(state = state) + + return TRUE + +/** + * Returns (or creates) the login state for the source object. + * + * Arguments: + * * state - The current login state + */ +/obj/proc/tgui_login_get() + RETURN_TYPE(/datum/tgui_login) + . = LAZYACCESS(GLOB.tgui_logins, UID()) + if(!.) + LAZYINITLIST(GLOB.tgui_logins) + . = GLOB.tgui_logins[UID()] = new /datum/tgui_login + +/** + * Called on successful login. + * + * Arguments: + * * state - The current login state + */ +/obj/proc/tgui_login_on_login(datum/tgui_login/state = tgui_login_get()) + return + +/** + * Called on successful logout. + * + * Arguments: + * * state - The current login state + */ +/obj/proc/tgui_login_on_logout(datum/tgui_login/state = tgui_login_get()) + return + +/** + * Login state (there should be only one for one datum) + */ +/datum/tgui_login + var/obj/item/card/id/id = null + var/name = "" + var/rank = "" + var/list/access = null + var/logged_in = FALSE + +/datum/tgui_login/New(id, name, rank, access) + src.id = id + src.name = name + src.rank = rank + src.access = access diff --git a/code/modules/tgui/plugins/modal.dm b/code/modules/tgui/plugins/modal.dm new file mode 100644 index 00000000000..f09f54f627c --- /dev/null +++ b/code/modules/tgui/plugins/modal.dm @@ -0,0 +1,370 @@ +/** + * tgui modals + * + * Allows creation of modals within tgui. + */ + +GLOBAL_LIST(tgui_modals) + +/** + * Call this from a proc that is called in tgui_act() to process modal actions + * + * Example: /obj/machinery/chem_master/proc/tgui_act_modal + * You can then switch based on the return value and show different + * modals depending on the answer. + * Arguments: + * * source - The source datum + * * action - The called action + * * params - The params to the action + */ +/datum/proc/tgui_modal_act(datum/source = src, action = "", params) + ASSERT(istype(source)) + + . = null + switch(action) + if("modal_open") // Params: id, arguments + return TGUI_MODAL_OPEN + if("modal_answer") // Params: id, answer, arguments + params["answer"] = tgui_modal_preprocess_answer(source, params["answer"]) + if(tgui_modal_answer(source, params["id"], params["answer"])) // If there's a current modal with a delegate that returned TRUE, no need to continue + . = TGUI_MODAL_DELEGATE + else + . = TGUI_MODAL_ANSWER + tgui_modal_clear(source) + if("modal_close") // Params: id + tgui_modal_clear(source) + return TGUI_MODAL_CLOSE + +/** + * Call this from tgui_data() to return modal information if needed + + * Arguments: + * * source - The source datum + */ +/datum/proc/tgui_modal_data(datum/source = src) + ASSERT(istype(source)) + + var/datum/tgui_modal/current = LAZYACCESS(GLOB.tgui_modals, source.UID()) + if(!current) + return null + + return current.to_data() + +/** + * Clears the current modal for a given datum + * + * Arguments: + * * source - The source datum + */ +/datum/proc/tgui_modal_clear(datum/source = src) + ASSERT(istype(source)) + + LAZYINITLIST(GLOB.tgui_modals) + var/datum/tgui_modal/previous = GLOB.tgui_modals[source.UID()] + if(!previous) + return FALSE + + for(var/i in 1 to length(GLOB.tgui_modals)) + var/key = GLOB.tgui_modals[i] + if(previous == GLOB.tgui_modals[key]) + GLOB.tgui_modals.Cut(i, i + 1) + break + + SStgui.update_uis(source) + return TRUE + +/** + * Opens a message TGUI modal + * + * Arguments: + * * source - The source datum + * * id - The ID of the modal + * * text - The text to display above the answers + * * delegate - The proc to call when closed + * * arguments - List of arguments passed to and from JS (mostly useful for chaining modals) + */ +/datum/proc/tgui_modal_message(datum/source = src, id, text = "Default modal message", delegate, arguments) + ASSERT(length(id)) + + var/datum/tgui_modal/modal = new(id, text, delegate, arguments) + return tgui_modal_new(source, modal) + +/** + * Opens a text input TGUI modal + * + * Arguments: + * * source - The source datum + * * id - The ID of the modal + * * text - The text to display above the answers + * * delegate - The proc to call when submitted + * * arguments - List of arguments passed to and from JS (mostly useful for chaining modals) + * * value - The default value of the input + * * max_length - The maximum char length of the input + */ +/datum/proc/tgui_modal_input(datum/source = src, id, text = "Default modal message", delegate, arguments, value = "", max_length = TGUI_MODAL_INPUT_MAX_LENGTH) + ASSERT(length(id)) + ASSERT(max_length > 0) + + var/datum/tgui_modal/input/modal = new(id, text, delegate, arguments, value, max_length) + return tgui_modal_new(source, modal) + +/** + * Opens a dropdown input TGUI modal + * + * Internally checks if the answer is in the list of choices. + * Arguments: + * * source - The source datum + * * id - The ID of the modal + * * text - The text to display above the answers + * * delegate - The proc to call when submitted + * * arguments - List of arguments passed to and from JS (mostly useful for chaining modals) + * * value - The default value of the dropdown + * * choices - The list of available choices in the dropdown + */ +/datum/proc/tgui_modal_choice(datum/source = src, id, text = "Default modal message", delegate, arguments, value = "", choices) + ASSERT(length(id)) + + var/datum/tgui_modal/input/choice/modal = new(id, text, delegate, arguments, value, choices) + return tgui_modal_new(source, modal) + +/** + * Opens a bento input TGUI modal + * + * Internally checks if the answer is in the list of choices. + * Arguments: + * * source - The source datum + * * id - The ID of the modal + * * text - The text to display above the answers + * * delegate - The proc to call when submitted + * * arguments - List of arguments passed to and from JS (mostly useful for chaining modals) + * * value - The default value of the bento + * * choices - The list of available choices in the bento + */ +/datum/proc/tgui_modal_bento(datum/source = src, id, text = "Default modal message", delegate, arguments, value, choices) + ASSERT(length(id)) + + var/datum/tgui_modal/input/bento/modal = new(id, text, delegate, arguments, value, choices) + return tgui_modal_new(source, modal) + +/** + * Opens a yes/no TGUI modal + * + * Arguments: + * * source - The source datum + * * id - The ID of the modal + * * text - The text to display above the answers + * * delegate - The proc to call when "Yes" is pressed + * * delegate_no - The proc to call when "No" is pressed + * * arguments - List of arguments passed to and from JS (mostly useful for chaining modals) + * * yes_text - The text to show in the "Yes" button + * * no_text - The text to show in the "No" button + */ +/datum/proc/tgui_modal_boolean(datum/source = src, id, text = "Default modal message", delegate, delegate_no, arguments, yes_text = "Yes", no_text = "No") + ASSERT(length(id)) + + var/datum/tgui_modal/boolean/modal = new(id, text, delegate, delegate_no, arguments, yes_text, no_text) + return tgui_modal_new(source, modal) + +/** + * Registers a given modal to a source. Private. + * + * Arguments: + * * source - The source datum + * * modal - The datum/tgui_modal to register + * * replace_previous - Whether any modal currently assigned to source should be replaced + * * instant_update - Whether the changes should reflect immediately + */ +/datum/proc/tgui_modal_new(datum/source = src, datum/tgui_modal/modal = null, replace_previous = TRUE, instant_update = TRUE) + ASSERT(istype(source)) + ASSERT(istype(modal)) + + var/datum/tgui_modal/previous = LAZYACCESS(GLOB.tgui_modals, source.UID()) + if(previous && !replace_previous) + return FALSE + + modal.owning_source = source + + // Previous one should get GC'd + LAZYSET(GLOB.tgui_modals, source.UID(), modal) + if(instant_update) + SStgui.update_uis(source) + return TRUE + +/** + * Calls the source's currently assigned modal's (if there is one) on_answer() proc. Private. + * + * Arguments: + * * source - The source datum + * * id - The ID of the modal + * * answer - The provided answer + */ +/datum/proc/tgui_modal_answer(datum/source = src, id, answer = "") + ASSERT(istype(source)) + + var/datum/tgui_modal/current = LAZYACCESS(GLOB.tgui_modals, source.UID()) + if(!current) + return FALSE + + return current.on_answer(answer) + +/** + * Passes an answer from JS through the modal's proc. + * + * Used namely for cutting the text short if it's longer + * than an input modal's max_length. + * Arguments: + * * source - The source datum + * * answer - The provided answer + */ +/datum/proc/tgui_modal_preprocess_answer(datum/source = src, answer = "") + ASSERT(istype(source)) + + var/datum/tgui_modal/current = LAZYACCESS(GLOB.tgui_modals, source.UID()) + if(!current) + return answer + + return current.preprocess_answer(answer) + +/** + * Modal datum (contains base information for a modal) + */ +/datum/tgui_modal + var/datum/owning_source + var/id + var/text + var/delegate + var/list/arguments + var/modal_type = "message" + +/datum/tgui_modal/New(id, text, delegate, list/arguments) + src.id = id + src.text = text + src.delegate = delegate + src.arguments = arguments + +/** + * Called when it's time to pre-process the answer before using it + * + * Arguments: + * * answer - The answer, a nullable text + */ +/datum/tgui_modal/proc/preprocess_answer(answer) + return reject_bad_text(answer, TGUI_MODAL_INPUT_MAX_LENGTH) // bleh + +/** + * Called when a modal receives an answer + * + * Arguments: + * * answer - The answer, a nullable text + */ +/datum/tgui_modal/proc/on_answer(answer) + if(delegate) + return call(owning_source, delegate)(answer, arguments) + return FALSE + +/** + * Creates a list that describes a modal visually to be passed to JS + */ +/datum/tgui_modal/proc/to_data() + . = list() + .["id"] = id + .["text"] = text + .["args"] = arguments || list() + .["type"] = modal_type + +/** + * Input modal - has a text entry that can be used to enter an answer + */ +/datum/tgui_modal/input + modal_type = "input" + var/value + var/max_length + +/datum/tgui_modal/input/New(id, text, delegate, list/arguments, value, max_length) + ..(id, text, delegate, arguments) + src.value = value + src.max_length = max_length + +/datum/tgui_modal/input/preprocess_answer(answer) + . = ..(answer) + if(length(answer) > max_length) + . = copytext(., 1, max_length + 1) + +/datum/tgui_modal/input/to_data() + . = ..() + .["value"] = value + +/** + * Choice modal - has a dropdown menu that can be used to select an answer + */ +/datum/tgui_modal/input/choice + modal_type = "choice" + var/choices + +/datum/tgui_modal/input/choice/New(id, text, delegate, list/arguments, value, choices) + ..(id, text, delegate, arguments, value, TGUI_MODAL_INPUT_MAX_LENGTH) // Max length doesn't really matter in dropdowns, but whatever + src.choices = choices + +/datum/tgui_modal/input/choice/on_answer(answer) + if(answer in choices) // Make sure the answer is actually in our choices! + return ..(answer, arguments) + return FALSE + +/datum/tgui_modal/input/choice/to_data() + . = ..() + .["choices"] = choices + +/** + * Bento modal - Similar to choice, it displays the choices in a grid of images + * + * The returned answer is the index of the choice. + */ +/datum/tgui_modal/input/bento + modal_type = "bento" + var/choices + +/datum/tgui_modal/input/bento/New(id, text, delegate, list/arguments, value, choices) + ..(id, text, delegate, arguments, text2num(value), TGUI_MODAL_INPUT_MAX_LENGTH) // Max length doesn't really matter in here, but whatever + src.choices = choices + +/datum/tgui_modal/input/bento/preprocess_answer(answer) + return text2num(answer) || 0 + +/datum/tgui_modal/input/bento/on_answer(answer) + if(answer >= 1 && answer <= length(choices)) // Make sure the answer index is actually in our indexes! + return ..(answer, arguments) + return FALSE + +/datum/tgui_modal/input/bento/to_data() + . = ..() + .["choices"] = choices + +/** + * Boolean modal - has yes/no buttons that do different actions depending on which is pressed + */ +/datum/tgui_modal/boolean + modal_type = "boolean" + var/delegate_no + var/yes_text + var/no_text + +/datum/tgui_modal/boolean/New(id, text, delegate, delegate_no, list/arguments, yes_text, no_text) + ..(id, text, delegate, arguments) + src.delegate_no = delegate_no + src.yes_text = yes_text + src.no_text = no_text + +/datum/tgui_modal/boolean/preprocess_answer(answer) + return text2num(answer) || FALSE + +/datum/tgui_modal/boolean/on_answer(answer) + if(answer) + return ..(answer, arguments) + else if(delegate_no) + return call(owning_source, delegate_no)(arguments) + return FALSE + +/datum/tgui_modal/boolean/to_data() + . = ..() + .["yes_text"] = yes_text + .["no_text"] = no_text diff --git a/code/modules/vehicle/vehicle.dm b/code/modules/vehicle/vehicle.dm index cdbb8580da6..308967cdf82 100644 --- a/code/modules/vehicle/vehicle.dm +++ b/code/modules/vehicle/vehicle.dm @@ -33,6 +33,13 @@ QDEL_NULL(inserted_key) return ..() +// So that beepsky can't push the janicart +/obj/vehicle/CanPass(atom/movable/mover, turf/target, height) + if(istype(mover) && mover.checkpass(PASSMOB)) + return TRUE + else + return ..() + /obj/vehicle/examine(mob/user) . = ..() if(key_type) diff --git a/goon/browserassets/css/browserOutput-dark.css b/goon/browserassets/css/browserOutput-dark.css index 8c177840a1b..529827ad369 100644 --- a/goon/browserassets/css/browserOutput-dark.css +++ b/goon/browserassets/css/browserOutput-dark.css @@ -401,6 +401,10 @@ h1.alert, h2.alert {color: #FFF;} .connectionClosed.restored {background: green;} .internal.boldnshit {color: #6685f5; font-weight: bold;} +.rebooting {background: #2979AF; color: white; padding: 5px;} +.rebooting a {color: white !important; text-decoration-color: white !important;} +#reconnectTimer {font-weight: bold;} + /* HELPER CLASSES */ .text-normal {font-weight: normal; font-style: normal;} .hidden {display: none; visibility: hidden;} diff --git a/goon/browserassets/css/browserOutput.css b/goon/browserassets/css/browserOutput.css index 0d7d987b0e7..31da7aa96f5 100644 --- a/goon/browserassets/css/browserOutput.css +++ b/goon/browserassets/css/browserOutput.css @@ -400,6 +400,10 @@ h1.alert, h2.alert {color: #000000;} .connectionClosed.restored {background: green;} .internal.boldnshit {color: blue; font-weight: bold;} +.rebooting {background: #2979AF; color: white; padding: 5px;} +.rebooting a {color: white !important; text-decoration-color: white !important;} +#reconnectTimer {font-weight: bold;} + /* HELPER CLASSES */ .text-normal {font-weight: normal; font-style: normal;} .hidden {display: none; visibility: hidden;} diff --git a/goon/browserassets/js/browserOutput.js b/goon/browserassets/js/browserOutput.js index 3cac81ca8e2..414a5d644b6 100644 --- a/goon/browserassets/js/browserOutput.js +++ b/goon/browserassets/js/browserOutput.js @@ -69,10 +69,13 @@ var opts = { 'macros': {}, // Emoji toggle - 'enableEmoji': true + 'enableEmoji': true, + + // Reboot message stuff + 'rebootIntervalHandler': null }; -var regexHasError = false; //variable to check if regex has excepted +var regexHasError = false; //variable to check if regex has excepted function outerHTML(el) { var wrap = document.createElement('div'); @@ -97,10 +100,10 @@ if (typeof String.prototype.trim !== 'function') { if (!String.prototype.includes) { String.prototype.includes = function(search, start) { 'use strict'; - + if (search instanceof RegExp) { throw TypeError('first argument must not be a RegExp'); - } + } if (start === undefined) { start = 0; } return this.indexOf(search, start) !== -1; }; @@ -124,7 +127,7 @@ function byondDecode(message) { // The replace for + is because FOR SOME REASON, BYOND replaces spaces with a + instead of %20, and a plus with %2b. // Marvelous. message = message.replace(/\+/g, "%20"); - try { + try { // This is a workaround for the above not always working when BYOND's shitty url encoding breaks. // Basically, sometimes BYOND's double encoding trick just arbitrarily produces something that makes decodeURIComponent // throw an "Invalid Encoding URI" URIError... the simplest way to work around this is to just ignore it and use unescape instead @@ -217,10 +220,10 @@ function highlightTerms(el) { ind = next_tag; } } - + element.innerHTML = s; } - + for (var i = 0; i < opts.highlightTerms.length; i++) { //Each highlight term if(opts.highlightTerms[i]) { if(!opts.highlightRegexEnable){ @@ -573,6 +576,34 @@ function toggleWasd(state) { opts.wasd = (state == 'on' ? true : false); } +function reboot(timeRaw) { + var timeLeftSecs = parseInt(timeRaw); + const intervalSecs = 1; // tick every 1 second + + rebootFinished(); + internalOutput('
    The server is restarting. Reconnect (' + timeLeftSecs + ')
    ', 'internal'); + + opts.rebootIntervalHandler = setInterval(function() { + timeLeftSecs -= intervalSecs; + if (timeLeftSecs <= 0) { + $("#reconnectTimer").text('Reconnecting...'); + window.location.href = 'byond://winset?command=.reconnect'; + clearInterval(opts.rebootIntervalHandler) + opts.rebootIntervalHandler = null; + } else { + $("#reconnectTimer").text('Reconnect (' + timeLeftSecs + ')'); + } + }, intervalSecs * 1000); +} + +function rebootFinished() { + if (opts.rebootIntervalHandler != null) { + clearInterval(opts.rebootIntervalHandler) + } + $(" Reconnected automatically!").insertBefore("#reconnectTimer"); + $("#reconnectTimer").remove(); +} + /***************************************** * * MAKE MACRO DICTIONARY @@ -652,7 +683,7 @@ $(function() { 'shideSpam': getCookie('hidespam'), 'darkChat': getCookie('darkChat'), }; - + if (savedConfig.sfontSize) { $messages.css('font-size', savedConfig.sfontSize); internalOutput('Loaded font size setting of: '+savedConfig.sfontSize+'', 'internal'); @@ -1010,18 +1041,18 @@ $(function() { } else { xmlHttp = new ActiveXObject("Microsoft.XMLHTTP"); } - + // synchronous requests are depricated in modern browsers - xmlHttp.open('GET', 'browserOutput.css', true); + xmlHttp.open('GET', 'browserOutput.css', true); xmlHttp.onload = function (e) { if (xmlHttp.status === 200) { // request successful - + // Generate Log var saved = ''; saved += $messages.html(); saved = saved.replace(/&/g, '&'); saved = saved.replace(/ - -{{if !data.occupied}} -

    No occupant detected.

    -{{else}} -

    Occupant Data:

    -
    -
    - Name: -
    -
    - {{:data.occupant.name}} -
    -
    -
    -
    - Health: -
    - {{:helper.displayBar(data.occupant.health, -100, 100, (data.occupant.health >= 50) ? 'good' : (data.occupant.health >= 0) ? 'average' : 'bad')}} -
    - {{:helper.smoothRound(data.occupant.health)}}% -
    -
    -
    -
    - Status: -
    -
    - {{if data.occupant.stat==0}} - Alive - {{else data.occupant.stat==1}} - Critical - {{else}} - Dead - {{/if}} -
    -
    - -
    -
    - Temperature: -
    -
    - {{:helper.smoothRound(data.occupant.bodyTempC)}}°C, {{:helper.smoothRound(data.occupant.bodyTempF)}}°F -
    -
    - {{if data.occupant.hasBorer}} - - Large growth detected in frontal lobe, possibly cancerous. Surgical removal is recommended.
    - {{/if}} - {{if data.occupant.blind}} - Cataracts detected.
    - {{/if}} - {{if data.occupant.colourblind}} - Photoreceptor abnormalities detected.
    - {{/if}} - {{if data.occupant.nearsighted}} - Retinal misalignment detected.
    - {{/if}} - -
    - {{:helper.link('Print', 'print', {'print_p' : 1, 'name' : data.occupant.name})}} - {{:helper.link('Eject Occupant', 'arrow-circle-o-down', {'ejectify' : 1}, data.occupied ? null : 'disabled')}} -

    - - Damage: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Brute Damage: Brain Damage:
    {{:helper.displayBar(data.occupant.bruteLoss, 0, data.occupant.maxHealth+100, (data.occupant.bruteLoss < 15) ? 'notgood' : (data.occupant.bruteLoss < 40) ? 'average' : 'bad', data.occupant.bruteLoss) }} {{:helper.displayBar(data.occupant.brainLoss, 0, data.occupant.maxHealth+100, (data.occupant.brainLoss < 15) ? 'notgood' : (data.occupant.brainLoss < 40) ? 'average' : 'bad', data.occupant.brainLoss)}}
    Resp. Damage: Radiation Level:
    {{:helper.displayBar(data.occupant.oxyLoss, 0, data.occupant.maxHealth+100, (data.occupant.oxyLoss < 15) ? 'notgood' : (data.occupant.oxyLoss < 40) ? 'average' : 'bad', data.occupant.oxyLoss)}} {{:helper.displayBar(data.occupant.radLoss, 0, data.occupant.maxHealth+100, (data.occupant.radLoss < 15) ? 'notgood' : (data.occupant.radLoss < 40) ? 'average' : 'bad', data.occupant.radLoss)}}
    Toxin Damage: Genetic Damage:
    {{:helper.displayBar(data.occupant.toxLoss, 0, data.occupant.maxHealth+100, (data.occupant.toxLoss < 15) ? 'notgood' : (data.occupant.toxLoss < 40) ? 'average' : 'bad', data.occupant.toxLoss)}} {{:helper.displayBar(data.occupant.cloneLoss, 0, data.occupant.maxHealth+100, (data.occupant.cloneLoss < 15) ? 'notgood' : (data.occupant.cloneLoss < 40) ? 'average' : 'bad', data.occupant.cloneLoss)}}
    Burn Severity: Paralysis %: ({{:helper.smoothRound(data.occupant.paralysisSeconds)}} seconds left)
    {{:helper.displayBar(data.occupant.fireLoss, 0, data.occupant.maxHealth+100, (data.occupant.fireLoss < 15) ? 'notgood' : (data.occupant.fireLoss < 40) ? 'average' : 'bad', data.occupant.fireLoss)}} {{:helper.displayBar(data.occupant.paralysis, 0, 100, (data.occupant.paralysis < 25) ? 'notgood' : (data.occupant.paralysis < 50) ? 'average' : 'bad', data.occupant.paralysis)}}
    - {{if data.occupant.blood.hasBlood}} -
    - Blood: -
    -
    Pulse:
    {{:data.occupant.blood.pulse}} bpm
    -
    -
    -
    Blood Level:
    - {{:helper.displayBar(data.occupant.blood.bloodLevel, 0, data.occupant.blood.bloodMax, (data.occupant.blood.percent <= 60) ? 'bad' : (data.occupant.blood.percent <= 90) ? 'average' : 'good' )}} -
    {{:helper.smoothRound(data.occupant.blood.percent)}}%, {{:helper.smoothRound(data.occupant.blood.bloodLevel)}}cl
    -
    - {{/if}} -
    - {{if data.occupant.hasVirus}} - - Viral pathogen detected in blood stream. -
    - {{/if}} - {{if data.occupant.implant_len}} -
    - Implants - - - {{for data.occupant.implant}} - - {{/for}} - -
    {{:value.name}}
    -
    - {{/if}} - External Organs - - - - - - - - - - - {{for data.occupant.extOrgan}} - - - - - - - - {{/for}} - -
    Name Total damage Brute damage Burn damage Injuries
    {{:value.name}} {{:helper.displayBar(value.totalLoss, 0, value.maxHealth, (value.totalLoss < value.bruised) ? 'notgood' : (value.totalLoss < value.broken) ? 'average' : 'bad', value.totalLoss) }} {{if value.bruteLoss> 0}} {{else}} {{/if}} {{:helper.smoothRound(value.bruteLoss)}} {{if value.fireLoss> 0}} {{else}} {{/if}} {{:helper.smoothRound(value.fireLoss)}} - - {{if value.internalBleeding}} internal bleeding
    {{/if}} - {{if value.lungRuptured}} lung ruptured
    {{/if}} - {{if value.status.broken}} {{:value.status.broken}}
    {{/if}} - {{if value.germ_level > 100}} - {{if value.germ_level < 300}} - mild infection
    - {{else value.germ_level < 400}} - mild infection+
    - {{else value.germ_level < 500}} - mild infection++
    - {{else value.germ_level < 700}} - acute infection
    - {{else value.germ_level < 800}} - acute infection+
    - {{else value.germ_level < 900}} - acute infection++
    - {{else value.germ_level >= 900}} - septic
    - {{/if}} - {{/if}} - {{if value.open}} open incision
    {{/if}} -
    - {{if value.status.splinted}} splinted
    {{/if}} - {{if value.status.robotic}} robotic
    {{/if}} - {{if value.status.dead}} DEAD
    - {{/for}} - {{/if}} -
    -
    - Internal Organs - - - - - - - - - {{for data.occupant.intOrgan}} - - - - - - {{/for}} - -
    Name Brute damage Injuries
    {{:value.name}}
    {{:helper.displayBar(value.damage, 0, value.maxHealth, (value.damage < value.bruised) ? 'notgood' : (value.damage < value.broken) ? 'average' : 'bad', value.damage) }} - - {{if value.germ_level > 100}} - {{if value.germ_level < 300}} - mild infection
    - {{else value.germ_level < 400}} - mild infection+
    - {{else value.germ_level < 500}} - mild infection++
    - {{else value.germ_level < 700}} - acute Infection
    - {{else value.germ_level < 800}} - acute Infection+
    - {{else value.germ_level < 900}} - acute Infection++
    - {{else value.germ_level >= 900}} - septic
    - {{/if}} - {{/if}} -
    - {{if value.robotic == 1}} robotic
    {{/if}} - {{if value.robotic == 2}} assisted
    {{/if}} - {{if value.dead}} DEAD
    {{/if}} -
    -{{/if}} diff --git a/nano/templates/ai_fixer.tmpl b/nano/templates/ai_fixer.tmpl deleted file mode 100644 index 4be6fee598d..00000000000 --- a/nano/templates/ai_fixer.tmpl +++ /dev/null @@ -1,58 +0,0 @@ - -{{if data.occupant}} -
    -

    Stored AI: {{:data.occupant}}

    -

    Information

    -
    - Integrity -
    -
    - {{:data.integrity}}% -
    -
    - Status -
    -
    - {{if data.stat == 2}} - Non-functional - {{else}} - Functional - {{/if}} -
    -
    - Wireless Activity -
    -
    - {{:helper.link('Enabled','check',{'wireless' : 0},data.wireless == 0 ? 'selected' : '')}} - {{:helper.link('Disabled','close',{'wireless' : 1},data.wireless == 1 ? 'selected' : '')}} -
    -
    - Subspace Transceiver -
    -
    - {{:helper.link('Enabled','check',{'radio' : 0},data.radio == 0 ? 'selected' : '')}} - {{:helper.link('Disabled','close',{'radio' : 1},data.radio == 1 ? 'selected' : '')}} -
    -

    Laws

    - {{for data.laws}} - {{:value.number}}: {{:value.law}}
    - {{empty}} - No laws detected! - {{/for}} - -

    Actions

    - {{if data.active}} - Reconstruction in progress, please wait. - {{:helper.displayBar(data.integrity, 0, 100, (data.integrity >= 75) ? 'good' : (data.integrity >= 25) ? 'average' : 'bad')}} - {{:helper.smoothRound(data.integrity)}}% - {{/if}} -
    - {{:helper.link('Reconstruct', 'wrench', {'fix' : 1}, data.active || data.integrity >= 100 ? 'disabled' : '')}} -
    -
    -{{else}} -

    No artificial intelligence detected.

    -{{/if}} \ No newline at end of file diff --git a/nano/templates/aicard.tmpl b/nano/templates/aicard.tmpl deleted file mode 100644 index 8ebe6cff319..00000000000 --- a/nano/templates/aicard.tmpl +++ /dev/null @@ -1,98 +0,0 @@ - - - - - -{{if data.has_ai}} -
    -
    - Hardware Integrity: -
    -
    - {{:data.hardware_integrity}}% -
    -
    - - {{if data.has_laws}} - - - -
    - Laws: -
    - {{for data.laws}} - - {{/for}} -
    IndexLaw
    {{:value.index}}.{{:value.law}}
    - {{else}} - No laws found. - {{/if}} - - {{if data.operational}} - - - - - - - - - - - {{if data.flushing}} - - {{else}} - - - - - {{/if}} -
    Radio Subspace Transceiver{{:helper.link("Enabled", null, {'radio' : 0}, data.radio ? 'selected' : null)}}{{:helper.link("Disabled", null, {'radio' : 1}, data.radio ? null : 'redButton' )}}
    Wireless Interface{{:helper.link("Enabled", null, {'wireless' : 0}, data.wireless ? 'selected' : null)}}{{:helper.link("Disabled", null, {'wireless' : 1}, data.wireless ? null : 'redButton' )}}
    AI wipe in progress...
    Wipe AI{{:helper.link("Wipe", 'exclamation-circle', {'wipe' : 1}, null, 'redButton')}}
    - {{/if}} -{{else}} - Stored AI: No AI detected. -{{/if}} diff --git a/nano/templates/alarm_monitor.tmpl b/nano/templates/alarm_monitor.tmpl deleted file mode 100644 index 5dae051a576..00000000000 --- a/nano/templates/alarm_monitor.tmpl +++ /dev/null @@ -1,39 +0,0 @@ - - -{{for data.categories}} -

    {{:value.category}}

    - {{for value.alarms :alarmValue:alarmIndex}} - {{if alarmValue.origin_lost}} - {{:alarmValue.name}} Alarm Origin Lost
    - {{else}} - {{:alarmValue.name}}
    - {{/if}} - {{if alarmValue.has_cameras || alarmValue.lost_sources != ""}} -
    - {{if alarmValue.has_cameras}} -
    - {{for alarmValue.cameras :cameraValue:cameraIndex}} - {{if cameraValue.deact}} - {{:helper.link(cameraValue.name + " (deactivated)", '', {}, 'inactive')}} - {{else}} - {{:helper.link(cameraValue.name, '', {'switchTo' : cameraValue.camera})}} - {{/if}} - {{/for}} -
    - {{else}} - No cameras found. - {{/if}} - {{if alarmValue.lost_sources != ""}} -
    -

    Lost Alarm Sources: {{:alarmValue.lost_sources}}

    -
    - {{/if}} -
    - {{/if}} - {{empty}} - --All Systems Nominal - {{/for}} -{{/for}} \ No newline at end of file diff --git a/nano/templates/apc.tmpl b/nano/templates/apc.tmpl deleted file mode 100644 index 234074fe577..00000000000 --- a/nano/templates/apc.tmpl +++ /dev/null @@ -1,197 +0,0 @@ -
    - {{if data.siliconUser}} -
    - Interface Lock: -
    -
    - {{:helper.link('Engaged', 'lock', {'toggleaccess' : 1}, data.siliconLock ? 'selected' : null)}}{{:helper.link('Disengaged', 'unlock', {'toggleaccess' : 1}, data.malfStatus >= 2 ? 'linkOff' : (data.siliconLock ? null : 'selected'))}} -
    -
    - {{else}} - {{if data.locked}} - Swipe an ID card to unlock this interface - {{else}} - Swipe an ID card to lock this interface - {{/if}} - {{/if}} -
    - -
    - -

    Power Status

    - -
    -
    - Main Breaker: -
    -
    - {{if data.locked && !data.siliconUser}} - {{if data.isOperating}} - On - {{else}} - Off - {{/if}} - {{else}} - {{:helper.link('On', 'power-off', {'breaker' : 1}, data.isOperating ? 'selected' : null)}}{{:helper.link('Off', 'close', {'breaker' : 1}, data.isOperating ? null : 'selected')}} - {{/if}} -
    -
    - -
    -
    - External Power: -
    -
    - {{if data.externalPower == 2}} - Good - {{else data.externalPower == 1}} - Low - {{else}} - None - {{/if}} -
    -
    - -
    -
    - Power Cell: -
    - {{if data.powerCellStatus == null}} -
    - Power cell removed. -
    - {{else}} - - {{:helper.displayBar(data.powerCellStatus, 0, 100, (data.powerCellStatus >= 50) ? 'good' : (data.powerCellStatus >= 25) ? 'average' : 'bad')}} -
    - {{:helper.smoothRound(data.powerCellStatus, 1)}}% -
    - {{/if}} -
    - - {{if data.powerCellStatus != null}} -
    -
    - Charge Mode: -
    -
    - {{if data.locked && !data.siliconUser}} - {{if data.chargeMode}} - Auto - {{else}} - Off - {{/if}} - {{else}} - {{:helper.link('Auto', 'refresh', {'cmode' : 1}, data.chargeMode ? 'selected' : null)}}{{:helper.link('Off', 'close', {'cmode' : 1}, data.chargeMode ? null : 'selected')}} - {{/if}} -   - {{if data.chargingStatus > 1}} - [Fully Charged] - {{else data.chargingStatus == 1}} - [Charging] - {{else}} - [Not Charging] - {{/if}} -
    -
    - {{/if}} - - -

    Power Channels

    - - {{for data.powerChannels}} -
    -
    - {{:value.title}}: -
    -
    - {{:helper.smoothRound(value.powerLoad)}} W -
    -
    -    - {{if value.status <= 1}} - Off - {{else value.status >= 2}} - On - {{/if}} - {{if data.locked}} - {{if value.status == 1 || value.status == 3}} -   Auto - {{else}} -   Manual - {{/if}} - {{/if}} -
    - {{if !data.locked || data.siliconUser}} -
    - {{:helper.link('Auto', 'refresh', value.topicParams.auto, (value.status == 1 || value.status == 3) ? 'selected' : null)}} - {{:helper.link('On', 'power-off', value.topicParams.on, (value.status == 2) ? 'selected' : null)}} - {{:helper.link('Off', 'close', value.topicParams.off, (value.status == 0) ? 'selected' : null)}} -
    - {{/if}} -
    - {{/for}} - -
    -
    - Total Load: -
    -
    - {{:helper.smoothRound(data.totalLoad)}} W -
    -
    - -
     
    - -
    -
    - Cover Lock: -
    -
    - {{if data.locked && !data.siliconUser}} - {{if data.coverLocked}} - Engaged - {{else}} - Disengaged - {{/if}} - {{else}} - {{:helper.link('Engaged', 'lock', {'lock' : 1}, data.coverLocked ? 'selected' : null)}}{{:helper.link('Disengaged', 'unlock', {'lock' : 1}, data.coverLocked ? null : 'selected')}} - {{/if}} -
    -
    - - {{if data.siliconUser}} -

    System Overrides

    - -
    - {{:helper.link('Overload Lighting Circuit', 'lightbulb-o', {'overload' : 1})}} - {{if data.malfStatus == 1}} - {{:helper.link('Override Programming', 'file-text', {'malfhack' : 1})}} - {{else data.malfStatus == 2}} - {{:helper.link('Shunt Core Processes', 'arrow-down', {'occupyapc' : 1})}} - {{else data.malfStatus == 3}} - {{:helper.link('Return to Main Core', 'arrow-left', {'deoccupyapc' : 1})}} - {{else data.malfStatus == 4}} - {{:helper.link('Shunt Core Processes', 'arrow-down', {'occupyapc' : 1}, 'linkOff')}} - {{/if}} -
    - {{/if}} - -
    -
    - Night Shift Lighting: -
    -
    - {{if data.locked}} - {{if data.nightshiftLights}} - On - {{else}} - Off - {{/if}} - {{else}} - {{:helper.link('Enabled', 'lightbulb-o', {'toggle_nightshift' : 1}, data.nightshiftLights ? 'selected' : null)}}{{:helper.link('Disabled', 'lightbulb-o', {'toggle_nightshift' : 1}, data.nightshiftLights ? null : 'selected')}} - {{/if}} -
    -
    - -
    diff --git a/nano/templates/atmos_alert.tmpl b/nano/templates/atmos_alert.tmpl deleted file mode 100644 index bdb6c2c872b..00000000000 --- a/nano/templates/atmos_alert.tmpl +++ /dev/null @@ -1,18 +0,0 @@ -

    Priority Alerts

    -{{for data.priority_alarms}} -
    - {{:value.name}} {{:helper.link('Reset', null, {'clear_alarm' : value.ref})}} -
    -{{empty}} - No priority alerts detected. -{{/for}} - -

    Minor Alerts

    -{{for data.minor_alarms}} -
    - {{:value.name}} {{:helper.link('Reset', null, {'clear_alarm' : value.ref})}} -
    -{{empty}} - No minor alerts detected. -{{/for}} - diff --git a/nano/templates/atmos_filter.tmpl b/nano/templates/atmos_filter.tmpl deleted file mode 100644 index e0715e243c5..00000000000 --- a/nano/templates/atmos_filter.tmpl +++ /dev/null @@ -1,24 +0,0 @@ -
    -
    Power:
    -
    {{:helper.link(data.on ? 'On' : 'Off', data.on ? 'power-off' : 'times', {'power' : 1}, null, data.on ? 'selected' : null)}}
    -
    -
    -
    Output Pressure:
    -
    - {{:helper.link('Set', 'pencil', {'pressure' : 'input'})}} - {{:helper.link('Max', 'plus', {'pressure' : 'max'}, data.pressure == data.max_pressure ? 'disabled' : null)}} - {{:helper.smoothRound(data.pressure)}} kPa -
    -
    -
    -
    Filter:
    -
    - {{:helper.link('Nothing', null, {'filter' : -1}, data.filter_type == -1 ? 'selected' : null)}} - {{:helper.link('Plasma', null, {'filter' : 0}, data.filter_type == 0 ? 'selected' : null)}} - {{:helper.link('O2', null, {'filter' : 1}, data.filter_type == 1 ? 'selected' : null)}} - {{:helper.link('N2', null, {'filter' : 2}, data.filter_type == 2 ? 'selected' : null)}} - {{:helper.link('CO2', null, {'filter' : 3}, data.filter_type == 3 ? 'selected' : null)}} - {{:helper.link('N2O', null, {'filter' : 4}, data.filter_type == 4 ? 'selected' : null)}} -
    -
    - diff --git a/nano/templates/atmos_mixer.tmpl b/nano/templates/atmos_mixer.tmpl deleted file mode 100644 index 3bae7f993bd..00000000000 --- a/nano/templates/atmos_mixer.tmpl +++ /dev/null @@ -1,32 +0,0 @@ -
    -
    Power:
    -
    {{:helper.link(data.on ? 'On' : 'Off', data.on ? 'power-off' : 'times', {'power' : 1}, null, data.on ? 'selected' : null)}}
    -
    -
    -
    Output Pressure:
    -
    - {{:helper.link('Set', 'pencil', {'pressure' : 'input'})}} - {{:helper.link('Max', 'plus', {'pressure' : 'max'}, data.pressure == data.max_pressure ? 'disabled' : null)}} - {{:helper.smoothRound(data.pressure)}} kPa -
    -
    -
    -
    Node 1:
    -
    - {{:helper.link('', null, {'node1' : -0.1}, data.node1_concentration == 0 ? 'disabled' : null)}} - {{:helper.link('', null, {'node1' : -0.01}, data.node1_concentration == 0 ? 'disabled' : null)}} - {{:helper.link('', null, {'node1' : 0.01}, data.node1_concentration == 100 ? 'disabled' : null)}} - {{:helper.link('', null, {'node1' : 0.1}, data.node1_concentration == 100 ? 'disabled' : null)}} - {{:helper.smoothRound(data.node1_concentration)}}% -
    -
    -
    -
    Node 2:
    -
    - {{:helper.link('', null, {'node2' : -0.1}, data.node2_concentration == 0 ? 'disabled' : null)}} - {{:helper.link('', null, {'node2' : -0.01}, data.node2_concentration == 0 ? 'disabled' : null)}} - {{:helper.link('', null, {'node2' : 0.01}, data.node2_concentration == 100 ? 'disabled' : null)}} - {{:helper.link('', null, {'node2' : 0.1}, data.node2_concentration == 100 ? 'disabled' : null)}} - {{:helper.smoothRound(data.node2_concentration)}}% -
    -
    \ No newline at end of file diff --git a/nano/templates/atmos_pump.tmpl b/nano/templates/atmos_pump.tmpl deleted file mode 100644 index a27e5b710dd..00000000000 --- a/nano/templates/atmos_pump.tmpl +++ /dev/null @@ -1,24 +0,0 @@ -
    -
    Power:
    -
    {{:helper.link(data.on ? 'On' : 'Off', data.on ? 'power-off' : 'times', {'power' : 1}, null, data.on ? 'selected' : null)}}
    -
    -{{if data.max_rate}} -
    -
    Transfer Rate:
    -
    - {{:helper.link('Set', 'pencil', {'rate' : 'input'})}} - {{:helper.link('Max', 'plus', {'rate' : 'max'}, data.rate == data.max_rate ? 'disabled' : null)}} - {{:helper.smoothRound(data.rate)}} L/s -
    -
    -{{else}} -
    -
    Output Pressure:
    -
    - {{:helper.link('Set', 'pencil', {'pressure' : 'input'})}} - {{:helper.link('Max', 'plus', {'pressure' : 'max'}, data.pressure == data.max_pressure ? 'disabled' : null)}} - {{:helper.smoothRound(data.pressure)}} kPa -
    -
    -{{/if}} - diff --git a/nano/templates/autolathe.tmpl b/nano/templates/autolathe.tmpl deleted file mode 100644 index d56ae4926c3..00000000000 --- a/nano/templates/autolathe.tmpl +++ /dev/null @@ -1,150 +0,0 @@ - - - - - - -{{if data.screen == 2 || data.screen == 3}} -
    - {{:helper.link('Main Menu', 'reply', {'menu' : 1})}} -
    -{{/if}} - - - - -
    -
    - {{if data.screen == 1}} -

    Autolathe Menu

    -
    - - - - - - - - - -
    Total amount:{{:data.total_amount}} / {{:data.max_amount}} cm3
    Metal amount:{{:data.metal_amount}} cm3
    Glass amount:{{:data.glass_amount}} cm3
    -
    - - - -
    - -
    - - {{for data.categories}} - {{if (index & 1) == 0 && index != 0}} - - {{/if}} - - {{/for}} -
    {{:helper.link(value, 'arrow-right', {'category': value})}}
    - {{else data.screen == 2 || data.screen == 3}} - {{if data.screen == 2}} -

    Viewing Category {{:data.selected_category}}:

    - {{else data.screen == 3}} -

    Search Results for '{{:data.search}}':

    - {{/if}} -
    - - - - - - - - - -
    Total amount:{{:data.total_amount}} / {{:data.max_amount}} cm3
    Metal amount:{{:data.metal_amount}} cm3
    Glass amount:{{:data.glass_amount}} cm3
    - - {{for data.designs}} - - - - - - - - {{/for}} -
    {{:helper.link(value.name, 'print', {'make' : value.id, 'multiplier' : 1}, value.disabled)}}{{if value.max_multiplier > 10}} - {{:helper.link('x10', null, {'make' : value.id, 'multiplier' : 10}, value.disabled)}} - {{/if}}{{if value.max_multiplier > 25}} - {{:helper.link('x25', null, {'make' : value.id, 'multiplier' : 25}, value.disabled)}} - {{/if}}{{if value.max_multiplier}} - {{:helper.link('x' + value.max_multiplier, null, {'make' : value.id, 'multiplier' : value.max_multiplier}, value.disabled)}} - {{/if}} - {{for value.materials : material : i}} - {{if material.amount}} - | - {{if material.is_red}} - - {{/if}} - {{:material.amount}} {{:material.name}} - {{if material.is_red}} - - {{/if}} - {{/if}} - {{/for}} -
    - {{/if}} -
    -
    -
    -

    Queue contains:

    - {{if data.queue}} - {{if data.processing}} -
      {{:data.processing}}
    - {{/if}} -
      - {{for data.queue}} -
    1. - {{if !value.can_build}} - - {{/if}} - {{:value.name}} {{:value.multiplier > 1 ? '(' + value.multiplier + ')' : ''}} - {{if !value.can_build}} - - {{/if}} -
      - {{if index + 1 > 1}} - {{:helper.link('', 'arrow-up', {'queue_move' : -1, 'index' : index + 1})}} - {{/if}} - {{if index + 1 < data.queue_len}} - {{:helper.link('', 'arrow-down', {'queue_move' : +1, 'index' : index + 1})}} - {{/if}} - {{:helper.link('Remove', 'times', {'remove_from_queue' : index + 1})}} -
      -
    2. - {{/for}} -
    - {{:helper.link('Clear queue', 'trash', {'clear_queue' : 1})}} - {{else}} - {{if data.processing}} -
      {{:data.processing}}
    - {{else}} -
      Nothing
    - {{/if}} - {{/if}} -
    -
    \ No newline at end of file diff --git a/nano/templates/brig_timer.tmpl b/nano/templates/brig_timer.tmpl deleted file mode 100644 index 2cd1ab73a23..00000000000 --- a/nano/templates/brig_timer.tmpl +++ /dev/null @@ -1,91 +0,0 @@ - -
    -
    - Cell: -
    -
    - {{:data.cell_id}} -
    -
    -
    -
    - Occupant: -
    -
    - {{:data.occupant}} -
    -
    -
    -
    - Crimes: -
    -
    - {{:data.crimes}} -
    -
    -
    -
    - Brigged By: -
    -
    - {{:data.brigged_by}} -
    -
    -
    -
    - Time Brigged For: -
    -
    - {{:data.time_set}} -
    -
    -
    -
    - Time Left: -
    -
    - {{:data.time_left}} -
    -
    -{{if data.isAllowed}} -
    -
    - Actions: -
    -
    - {{:helper.link('Flash', 'flash', {'flash' : 1}, null, data.isAllowed ? '' : 'dsabled')}} - {{:helper.link('Release', null, {'release' : 1}, null, data.isAllowed ? '' : 'disabled')}} -
    -
    - {{if !data.timing}} -

    Inmate Information

    -
    -
    - Name: -
    -
    - {{:helper.link('Set', 'pencil', {'prisoner_name' : 'input'})}} {{:data.prisoner_name}} -
    -
    -
    -
    - Charge: -
    -
    - {{:helper.link('Set', 'pencil', {'prisoner_charge' : 'input'})}} {{:data.prisoner_charge}} -
    -
    -
    -
    - Time (in minutes): -
    -
    - {{:helper.link('Set', 'pencil', {'prisoner_time' : 'input'})}} {{:data.prisoner_time}} -
    -
    - {{:helper.link('Submit', null, {'set_timer' : 1}, null, data.isAllowed ? '' : 'disabled')}} - {{/if}} -{{/if}} \ No newline at end of file diff --git a/nano/templates/bsa.tmpl b/nano/templates/bsa.tmpl deleted file mode 100644 index a0e8a60deb5..00000000000 --- a/nano/templates/bsa.tmpl +++ /dev/null @@ -1,51 +0,0 @@ - -{{if data.notice}} -
    {{:data.notice}}
    -{{/if}} -

    Bluespace Artillery Control

    -
    -
    - Target: -
    -
    - {{:helper.link(data.target ? data.target : "None", 'crosshairs', {'recalibrate' : 1})}} -
    -
    -
    -
    - Reload Cooldown: -
    -
    - {{if data.ready}} - Ready - {{else data.reloadtime_mins || data.reloadtime_secs}} - {{:data.reloadtime_mins}}:{{:data.reloadtime_secs}} - {{else}} - No cannon connected! - {{/if}} -
    -
    -
    -
    - Controls: -
    -
    - {{:helper.link('FIRE!', 'warning', {'fire' : 1}, data.ready && data.target ? null : 'disabled')}} -
    -
    -{{if !data.connected}} -
    -
    - Maintenance: -
    -
    - {{:helper.link('Complete Deployment', 'wrench', {'build' : 1})}} -
    -
    -{{else}} -
    -Deployment of weapon authorized by Nanotrasen Naval Command. Remember, friendly fire is grounds for termination of your contract and life. -{{/if}} \ No newline at end of file diff --git a/nano/templates/canister.tmpl b/nano/templates/canister.tmpl deleted file mode 100644 index 5aaa15d4fe3..00000000000 --- a/nano/templates/canister.tmpl +++ /dev/null @@ -1,158 +0,0 @@ -{{if data.menu == 0}} -

    Tank Status

    -
    -
    - Tank Label: -
    -
    -
    {{:data.name}}
    {{:helper.link('Relabel', 'pencil', {'choice' : 'menu', 'mode_target' : 1}, data.canLabel ? null : 'disabled')}} -
    -
    - -
    -
    - Tank Pressure: -
    -
    - {{:helper.smoothRound(data.tankPressure)}} kPa -
    -
    - -
    -
    - Port Status: -
    -
    - {{:data.portConnected ? 'Connected' : 'Disconnected'}} -
    -
    - -

    Holding Tank Status

    - {{if data.hasHoldingTank}} -
    -
    - Tank Label: -
    -
    -
    {{:data.holdingTank.name}}
    {{:helper.link('Eject', 'eject', {'remove_tank' : 1})}} -
    -
    - -
    -
    - Tank Pressure: -
    -
    - {{:helper.smoothRound(data.holdingTank.tankPressure)}} kPa -
    -
    - {{else}} -
    No holding tank inserted.
    -
     
    - {{/if}} - - -

    Release Valve Status

    -
    -
    - Release Pressure: -
    -
    - {{:helper.displayBar(data.releasePressure, data.minReleasePressure, data.maxReleasePressure)}} -
    - {{:helper.link('-', null, {'pressure_adj' : -1000}, (data.releasePressure > data.minReleasePressure) ? null : 'disabled')}} - {{:helper.link('-', null, {'pressure_adj' : -100}, (data.releasePressure > data.minReleasePressure) ? null : 'disabled')}} - {{:helper.link('-', null, {'pressure_adj' : -10}, (data.releasePressure > data.minReleasePressure) ? null : 'disabled')}} - {{:helper.link('-', null, {'pressure_adj' : -1}, (data.releasePressure > data.minReleasePressure) ? null : 'disabled')}} -
     {{:data.releasePressure}} kPa 
    - {{:helper.link('+', null, {'pressure_adj' : 1}, (data.releasePressure < data.maxReleasePressure) ? null : 'disabled')}} - {{:helper.link('+', null, {'pressure_adj' : 10}, (data.releasePressure < data.maxReleasePressure) ? null : 'disabled')}} - {{:helper.link('+', null, {'pressure_adj' : 100}, (data.releasePressure < data.maxReleasePressure) ? null : 'disabled')}} - {{:helper.link('+', null, {'pressure_adj' : 1000}, (data.releasePressure < data.maxReleasePressure) ? null : 'disabled')}} -
    -
    -
    - -
    -
    - Release Valve: -
    -
    - {{:helper.link('Open', 'unlock', {'toggle' : 1}, data.valveOpen ? 'selected' : null)}}{{:helper.link('Close', 'lock', {'toggle' : 1}, data.valveOpen ? null : 'selected')}} -
    -
    -{{else}} - {{:helper.link('Go back', 'home', {'choice' : 'menu', 'mode_target' : 0}, null)}} -

    Relabel

    -
    - Name: -
    -
    -
    {{:data.name}}
    {{:helper.link('Rename', 'pencil', {'rename' : 1}, data.canLabel ? null : 'disabled')}} -
    - - -

    Colors

    -
    -
    -
    {{:data.colorContainer.prim.name}}
    - {{for data.colorContainer.prim.options}} -
    - {{if value.icon == data.canister_color.prim}} - {{:helper.link(value.name, '', {'choice' : data.colorContainer.prim.name, 'icon' : value.icon}, data.canLabel ? null : 'disabled', 'selected')}} - {{else}} - {{:helper.link(value.name, '', {'choice' : data.colorContainer.prim.name, 'icon' : value.icon}, data.canLabel ? null : 'disabled', null)}} - {{/if}} -
    - {{/for}} -
    -
    -
    {{:data.colorContainer.sec.name}}
    - {{:helper.link("None", '', {'choice' : data.colorContainer.sec.name, 'icon' : "none"}, data.canLabel ? null : 'disabled', data.colorContainer.sec.anycolor ? null : 'selected')}} - {{for data.colorContainer.sec.options}} -
    - {{if value.icon == data.canister_color.sec}} - {{:helper.link(value.name, '', {'choice' : data.colorContainer.sec.name, 'icon' : value.icon}, data.canLabel ? null : 'disabled', 'selected')}} - {{else}} - {{:helper.link(value.name, '', {'choice' : data.colorContainer.sec.name, 'icon' : value.icon}, data.canLabel ? null : 'disabled', null)}} - {{/if}} -
    - {{/for}} -
    -
    -
    {{:data.colorContainer.ter.name}}
    - {{:helper.link("None", '', {'choice' : data.colorContainer.ter.name, 'icon' : "none"}, data.canLabel ? null : 'disabled', data.colorContainer.ter.anycolor ? null : 'selected')}} - {{for data.colorContainer.ter.options}} -
    - {{if value.icon == data.canister_color.ter}} - {{:helper.link(value.name, '', {'choice' : data.colorContainer.ter.name, 'icon' : value.icon}, data.canLabel ? null : 'disabled', 'selected')}} - {{else}} - {{:helper.link(value.name, '', {'choice' : data.colorContainer.ter.name, 'icon' : value.icon}, data.canLabel ? null : 'disabled', null)}} - {{/if}} -
    - {{/for}} -
    -
    -
    {{:data.colorContainer.quart.name}}
    - {{:helper.link("None", '', {'choice' : data.colorContainer.quart.name, 'icon' : "none"}, data.canLabel ? null : 'disabled', data.colorContainer.quart.anycolor ? null : 'selected')}} - {{for data.colorContainer.quart.options}} -
    - {{if value.icon == data.canister_color.quart}} - {{:helper.link(value.name, '', {'choice' : data.colorContainer.quart.name, 'icon' : value.icon}, data.canLabel ? null : 'disabled', 'selected')}} - {{else}} - {{:helper.link(value.name, '', {'choice' : data.colorContainer.quart.name, 'icon' : value.icon}, data.canLabel ? null : 'disabled', null)}} - {{/if}} -
    - {{/for}} -
    -
    -

    Decals

    -
    -
    Pick and choose:
    -
    - {{for data.possibleDecals}} - {{:helper.link(value.name, '', {'choice' : 'decals', 'icon' : value.icon}, data.canLabel ? null : 'disabled', value.active ? 'selected' : null)}} - {{/for}} -
    -
    -{{/if}} \ No newline at end of file diff --git a/nano/templates/card_prog.tmpl b/nano/templates/card_prog.tmpl deleted file mode 100644 index 7054f8bf4c2..00000000000 --- a/nano/templates/card_prog.tmpl +++ /dev/null @@ -1,309 +0,0 @@ -{{if data.printing}} -
    The computer is currently busy.
    -
    -
    Printing...
    -
    -

    - Thank you for your patience! -

    -{{else}} - {{:helper.link('Access Modification', 'home', {'action' : 'PRG_mode', 'mode_target' : 0}, !data.mode ? 'disabled' : null)}} - {{:helper.link('Job Management', 'gear', {'action' : 'PRG_mode', 'mode_target' : 1}, data.mode == 1 ? 'disabled' : null)}} - {{:helper.link('Crew Manifest', 'folder-open', {'action' : 'PRG_mode', 'mode_target' : 2}, data.mode == 2 ? 'disabled' : null)}} - {{:helper.link('Print', 'print', {'action' : 'PRG_print'}, data.printer && (data.mode == 2 || data.has_modify && !data.mode) ? null : 'disabled')}} - {{:helper.link('Records', 'file', {'action' : 'PRG_mode', 'mode_target' : 3}, (data.mode == 3) ? 'disabled' : null)}} - - {{if data.mode == 1}} -
    -

    Job Management

    -
    -
    -
    - Authorized Identity: -
    -
    - {{:helper.link(data.scan_name, 'eject', {'action' : 'PRG_scan'})}} -
    -
    - Cooldown: -
    -
    - {{if data.cooldown_mins > 0 || data.cooldown_mins == 0 && data.cooldown_secs > 0}} - Next change in: {{:data.cooldown_mins}}:{{:data.cooldown_secs}} - {{else}} - Ready - {{/if}} -
    -
    -
    -
    - {{for data.job_slots}} -
    - {{:value.title}}: {{:value.current_positions}}/{{:value.total_positions}} - {{:helper.link('-', null, {'action' : 'PRG_make_job_unavailable', 'job' : value.title}, value.can_close == 1 && data.authenticated ? null : 'disabled')}} - {{:helper.link('+', null, {'action' : 'PRG_make_job_available', 'job' : value.title}, value.can_open == 1 && data.authenticated ? null : 'disabled')}} - {{:helper.link('Pri', null, {'action' : 'PRG_prioritize_job', 'job' : value.title}, value.can_prioritize > 0 && data.authenticated ? null : 'disabled')}} {{if value.can_prioritize == 2}}Priority Job {{/if}} -
    - {{/for}} -
    - {{else data.mode == 2}} -
    -

    Crew Manifest

    -
    -
    - {{:data.manifest}} -
    - {{else data.mode == 3}} -
    -

    Records

    -
    -
    -
    - Authorized Identity: -
    -
    - {{:helper.link(data.scan_name, 'eject', {'action' : 'PRG_scan'})}} -
    -
    -
    - {{if data.authenticated}} - {{:data.id_change_html}} - {{if data.centcom_access}} - {{:helper.link('Delete Records By: ' + data.scan_owner, null, {'action' : 'PRG_wipe_my_logs'}, null, 'linkDanger')}} - {{/if}} - {{if !data.target_dept}} - {{:helper.link('Delete ALL Records', null, {'action' : 'PRG_wipe_all_logs'}, null, 'linkDanger')}} - {{/if}} - {{else}} - Please insert an authorized ID into the terminal to proceed.
    - {{/if}} -
    - {{else}} -
    -

    Access Modification

    -
    - - {{if !data.authenticated}} - Please insert the IDs into the terminal to proceed.
    - {{/if}} - -
    -
    - Target Identity: -
    -
    - {{:helper.link(data.target_name, 'eject', {'action' : 'PRG_modify'})}} -
    -
    -
    -
    - Authorized Identity: -
    -
    - {{:helper.link(data.scan_name, 'eject', {'action' : 'PRG_scan'})}} -
    -
    -
    - - {{if data.authenticated}} - - - {{if data.has_modify}} -
    -

    Details

    -
    - -
    -
    -
    - - - Registered Name: -
    -
    - - -
    -
    -
    - -
    -
    -
    - - - Account Number: -
    -
    - - -
    -
    -
    - -
    -
    - Terminations: -
    -
    - {{if data.target_rank == "Terminated"}} - {{:data.target_owner}} has already been terminated! - {{else}} - {{:helper.link('Terminate ' + data.target_owner, 'gear', {'action' : 'PRG_terminate'}, data.target_rank == "Terminated" ? 'disabled' : null, data.target_rank == "Terminated" ? 'disabled' : 'linkDanger')}} - {{/if}} -
    -
    - -
    -

    Assignment

    -
    - - -
    - -
    - - {{if data.centcom_access}} -
    -

    Central Command

    -
    -
    - {{for data.all_centcom_access}} - {{:helper.link(value.desc, '', {'action' : 'PRG_access', 'access_target' : value.ref, 'allowed' : value.allowed}, null, value.allowed ? 'selected' : null)}} - {{/for}} -
    -
    Card Skin
    - {{for data.all_centcom_skins}} - {{:helper.link(value.display_name, '', {'action' : 'PRG_skin', 'skin_target' : value.skin}, null,(data.current_skin == value.skin) ? 'selected' : null )}} - {{/for}} -
    -
    - {{else}} -
    -

    {{:data.station_name}}

    -
    -
    - {{for data.regions}} -
    -
    {{:value.name}}
    - {{for value.accesses :accessValue:accessKey}} -
    - {{:helper.link(accessValue.desc, '', {'action' : 'PRG_access', 'access_target' : accessValue.ref, 'allowed' : accessValue.allowed}, null, accessValue.allowed ? 'selected' : null)}} -
    - {{/for}} -
    - {{/for}} -
    -
    Card Skin
    - {{for data.card_skins}} - {{:helper.link(value.display_name, '', {'action' : 'PRG_skin', 'skin_target' : value.skin}, null,(data.current_skin == value.skin) ? 'selected' : null )}} - {{/for}} -
    -
    - {{/if}} - {{/if}} - {{/if}} - {{/if}} -{{/if}} diff --git a/nano/templates/chem_dispenser.tmpl b/nano/templates/chem_dispenser.tmpl deleted file mode 100644 index 74d694530c9..00000000000 --- a/nano/templates/chem_dispenser.tmpl +++ /dev/null @@ -1,93 +0,0 @@ - -
    -
    - Energy: -
    -
    - {{:helper.displayBar(data.energy, 0, data.maxEnergy, 'good', data.energy + ' Units')}} -
    -
    - -
    -
    - Dispense: -
    -
    - {{:helper.link('1', 'gear', {'amount' : 1}, (data.amount == 1) ? 'selected' : null)}} - {{:helper.link('5', 'gear', {'amount' : 5}, (data.amount == 5) ? 'selected' : null)}} - {{:helper.link('10', 'gear', {'amount' : 10}, (data.amount == 10) ? 'selected' : null)}} - {{:helper.link('20', 'gear', {'amount' : 20}, (data.amount == 20) ? 'selected' : null)}} - {{:helper.link('30', 'gear', {'amount' : 30}, (data.amount == 30) ? 'selected' : null)}} - {{:helper.link('50', 'gear', {'amount' : 50}, (data.amount == 50) ? 'selected' : null)}} -
    -
    -
     
    -
    -
    - {{if data.glass}} - Drink Dispenser - {{else}} - Chemical Dispenser - {{/if}} -
    -
    -
    -
    - {{for data.chemicals}} - {{:helper.link(value.title, 'arrow-circle-down', value.commands, null, data.glass ? 'fixedLeftWide' : 'fixedLeft')}} - {{/for}} - -
    -
    -
     
    -
    -
    - {{if data.glass}} - Glass - {{else}} - Beaker - {{/if}} Contents -
    -
    - {{:helper.link(data.glass ? 'Eject Glass' : 'Eject Beaker', 'eject', {'ejectBeaker' : 1}, data.isBeakerLoaded ? null : 'disabled', 'floatRight')}} -
    -
    -
    -
    -
    - {{if data.isBeakerLoaded}} - {{if data.beakerCurrentVolume}} - Dispose: - {{/if}} - Volume: {{:data.beakerCurrentVolume}} / {{:data.beakerMaxVolume}}
    - {{for data.beakerContents}} -
    -
    - - {{:value.volume}} units of {{:value.name}} - -
    -
    - {{:helper.link('Isolate', null, {'remove' : value.id, 'removeamount' : -1})}} - {{:helper.link('1', null, {'remove' : value.id, 'removeamount' : 1})}} - {{:helper.link('5', null, {'remove' : value.id, 'removeamount' : 5})}} - {{:helper.link('10', null, {'remove' : value.id, 'removeamount' : 10})}} - {{:helper.link('ALL', null, {'remove' : value.id, 'removeamount' : value.volume})}} -
    -
    -
    - {{empty}} - {{if data.glass}}Glass{{else}}Beaker{{/if}} is empty - - {{/for}} - {{else}} - - No {{if data.glass}}Glass{{else}}Beaker{{/if}} loaded - - {{/if}} -
    -
    -
    diff --git a/nano/templates/chem_heater.tmpl b/nano/templates/chem_heater.tmpl deleted file mode 100644 index 9d9e16fa7e1..00000000000 --- a/nano/templates/chem_heater.tmpl +++ /dev/null @@ -1,47 +0,0 @@ - -
    -
    - Status: -
    -
    - {{:helper.link(data.isActive ? 'On' : 'Off', 'power-off', {'toggle_on' : 1}, data.isBeakerLoaded ? null : 'disabled')}} -
    -
    -
    -
    - Target: -
    -
    - {{:helper.link(data.targetTemp + 'K', 'gear', {'adjust_temperature' : 'input'}, null)}} -
    -
    -
    -
    - Beaker -
    -
    - {{:helper.link('Eject', 'eject', {'eject_beaker' : 1}, data.isBeakerLoaded ? null : 'disabled', 'floatRight')}} -
    -
    -
    -
    -
    -
    -
    - {{if data.isBeakerLoaded}} - Volume: {{:helper.smoothRound(data.beakerCurrentVolume)}} / {{:data.beakerMaxVolume}}
    - Temperature: {{:helper.smoothRound(data.currentTemp)}} Kelvin
    - {{for data.beakerContents}} - {{:value.volume}} units of {{:value.name}}
    - {{/for}} - {{else}} - No beaker loaded - {{/if}} -
    -
    -
    -
    -
    \ No newline at end of file diff --git a/nano/templates/chem_master.tmpl b/nano/templates/chem_master.tmpl deleted file mode 100644 index e91a43d357b..00000000000 --- a/nano/templates/chem_master.tmpl +++ /dev/null @@ -1,106 +0,0 @@ -{{if data.beaker}} -
    {{:helper.link('Eject Beaker and Clear Buffer', 'eject', {'eject': 1})}}
    -
    -

    Add to buffer:

    - {{for data.beaker_reagents}} -
    -
    {{:value.name}}, {{:value.volume}} units
    - {{:helper.link('Analyze', 'search', {'analyze': 1, 'desc': value.description, 'name': value.name})}} - {{:helper.link('1', 'plus', {'add': value.id, 'amount': 1})}} - {{:helper.link('5', 'plus', {'add': value.id, 'amount': 5})}} - {{:helper.link('10', 'plus', {'add': value.id, 'amount': 10})}} - {{:helper.link('All', 'plus', {'add': value.id, 'amount': value.volume})}} - {{:helper.link('Custom', 'plus', {'addcustom': value.id})}} -
    - {{/for}} -
    -
    -

    -
    - Transfer to {{:helper.link(data.mode ? 'beaker' : 'disposal', 'arrows-h', {'toggle': 1})}} -
    -

    - {{for data.buffer_reagents}} -
    -
    {{:value.name}}, {{:value.volume}} units
    - {{:helper.link('Analyze', 'search', {'analyze': 1, 'desc': value.description, 'name': value.name})}} - {{:helper.link('1', 'plus', {'remove': value.id, 'amount': 1})}} - {{:helper.link('5', 'plus', {'remove': value.id, 'amount': 5})}} - {{:helper.link('10', 'plus', {'remove': value.id, 'amount': 10})}} - {{:helper.link('All', 'plus', {'remove': value.id, 'amount': value.volume})}} - {{:helper.link('Custom', 'plus', {'removecustom': value.id})}} -
    - {{/for}} -
    -
    -

    Containers:

    -
    - {{if data.condi}} - {{:helper.link('Create pack (10u max)', 'arrow-right', {'createpill': 1})}} - {{:helper.link('Create bottle (50u max)', 'arrow-right', {'createbottle': 1})}} - {{else}} - - - - - - - - - - - - - - - - -
    - {{:helper.link('Create pill (100u max)', 'arrow-right', {'createpill': 1})}} - - {{:helper.link('Multiple', 'arrow-right', {'createpill_multiple': 1})}} - - {{:helper.link('Style', 'pencil', {'change_pill': 1})}} - - -
    - {{:helper.link('Create patch (30u max)', 'arrow-right', {'createpatch': 1})}} - - {{:helper.link('Multiple', 'arrow-right', {'createpatch_multiple': 1})}} -
    - {{:helper.link('Create bottle (50u max)', 'arrow-right', {'createbottle': 1})}} - - {{:helper.link('Style', 'pencil', {'change_bottle': 1})}} - - -
    - {{/if}} -
    -
    -{{else}} - No beaker loaded
    -{{/if}} -
    - - {{if data.loaded_pill_bottle}} - - - - - -
    - {{:helper.link('Pill Bottle (' + data.loaded_pill_bottle_contents_len + '/' + data.loaded_pill_bottle_storage_slots + ')', 'eject', {'ejectp': 1})}} - - {{:helper.link('Change Wrapper', 'pencil', {'change_pillbottle': 1})}} -
    - {{else}} - - - - -
    - {{:helper.link('No Pill Bottle', 'eject', {}, 'disabled')}} -
    - {{/if}} -
    -
    \ No newline at end of file diff --git a/nano/templates/cloning_console.tmpl b/nano/templates/cloning_console.tmpl deleted file mode 100644 index c541ca6d6b4..00000000000 --- a/nano/templates/cloning_console.tmpl +++ /dev/null @@ -1,148 +0,0 @@ - -
    -
    -
    Menu
    -
    - {{:helper.link('Main', 'home', {'menu' : 1}, data.menu == 1 ? 'selected' : '')}}{{:helper.link('Records', 'folder-open', {'menu' : 2}, data.menu == 2 ? 'selected' : '')}} -
    -
    -
    -
    Refresh
    -
    - {{:helper.link('Refresh', 'refresh', {'refresh' : 1})}} -
    -
    -
    -
    Autoprocessing
    -
    - {{if data.autoallowed}} - {{:helper.link('Enabled', 'check', {'task' : 'autoprocess'}, data.autoprocess ? 'selected' : '')}}{{:helper.link('Disabled', 'close', {'task' : 'stopautoprocess'}, !data.autoprocess ? 'selected' : '')}} - {{else}} - {{:helper.link('Enabled', 'check', null, 'disabled')}}{{:helper.link('Disabled', 'close', null, 'selected')}} - {{/if}} -
    -
    - {{if data.disk}} -
    -
    Disk
    -
    {{:helper.link('Eject', 'eject', {'disk' : 'eject'})}}
    -
    - {{/if}} -
    -{{if data.menu == 1}} -

    Modules

    -
    -
    Scanner
    -
    - {{if data.scanner}} Found!{{else}} Error: Not detected!{{/if}} -
    -
    -
    -
    Pods
    -
    - {{if data.numberofpods}} Found {{:data.numberofpods}}!{{else}} Error: None detected!{{/if}} -
    -
    - {{if data.scanner}} -

    Scanner Functions

    - {{if data.loading}} - Scanning... - {{else}} - {{:data.scantemp}} - {{/if}} -
    -
    Scan Occupant
    -
    {{:helper.link('Scan', 'search', {'scan' : 1}, !data.occupant ? 'disabled' : '')}}
    -
    -
    -
    Scanner Lock
    -
    {{if data.occupant}}{{:helper.link('Engaged', 'lock', {'lock' : 1}, data.locked ? 'selected' : '')}}{{else}} {{:helper.link('Engaged', 'lock', null, 'disabled')}}{{/if}}{{:helper.link('Disengaged', 'unlock', {'lock' : 1}, !data.locked ? 'selected' : '')}}
    -
    - {{if data.can_brainscan}} -
    -
    Scan Mode
    -
    - {{:helper.link('Brain', null, {'toggle_mode' : 1}, !data.scan_mode ? '' : 'selected')}}{{:helper.link('Body', null, {'toggle_mode' : 1}, data.scan_mode ? '' : 'selected')}} -
    -
    - {{/if}} - {{/if}} - {{if data.numberofpods}} -

    Pods

    - {{for data.pods}} - {{:value.name}}
    -
    -
    Biomass
    -
    - {{:value.biomass}} -
    -
    - -
    -
    Select
    -
    - {{:helper.link('Select', 'check', {'selectpod' : value.pod}, value.pod == data.selected_pod ? 'selected' : '')}} -
    -
    - - {{/for}} - {{/if}} -{{/if}} -{{if data.menu == 2}} -

    Current Records

    - {{if data.temp}} -
    - {{:data.temp}} -
    - {{/if}} - {{for data.records}} -
    {{:helper.link(value.realname, 'arrow-circle-down', {'view_rec' : value.record})}}
    - {{empty}} - No records found! - {{/for}} -{{/if}} -{{if data.menu == 3}} -

    Selected Record

    - {{if data.temp}} -
    - {{:data.temp}} -
    - {{/if}} - {{if !data.activerecord}} -
    Error: Record not found!
    - {{else}} -
    - Real Name: {{:data.realname}}
    - Health: {{:data.health}} (OXY - BURN - TOX - BRUTE) -
    -
    - UI: {{:data.unidentity}}
    - SE:
    {{:data.strucenzymes}}
    -
    - {{if data.disk}} -
    -
    Disk
    -
    {{:helper.link('Load from Disk', 'floppy-o', {'disk' : 'load'})}}{{:helper.link('Save UI + UE', 'arrow-circle-up', {'save_disk' : 'ue'})}}{{:helper.link('Save UI', 'arrow-circle-up', {'save_disk' : 'ui'})}}{{:helper.link('Save SE', 'arrow-circle-up', {'save_disk' : 'se'})}}
    -
    - {{/if}} -
    -
    Actions
    -
    {{:helper.link('Clone', 'arrow-right', {'clone' : data.activerecord}, !data.podready ? 'disabled' : '')}}{{:helper.link('Delete', 'trash', {'del_rec' : 1})}}
    -
    - {{/if}} -{{/if}} -{{if data.menu == 4}} -

    Confirm Record Deletion

    - {{if data.temp}} -
    - {{:data.temp}} -
    - {{/if}} -
    - {{:helper.link('Scan Card and Confirm', 'trash', {'del_rec' : 1})}}{{:helper.link('Cancel', 'close', {'menu' : 3})}} -
    -{{/if}} - diff --git a/nano/templates/comm_console.tmpl b/nano/templates/comm_console.tmpl deleted file mode 100644 index 2c36a011ac6..00000000000 --- a/nano/templates/comm_console.tmpl +++ /dev/null @@ -1,142 +0,0 @@ - - -{{if !data.authenticated}} -
    Please swipe your ID card. {{:helper.link('Log In','unlock',{'login':1},null,'fixed')}}
    -{{else}} - {{if !data.is_ai}} -
    Please remember to {{:helper.link('Log Out','lock',{'logout':1},null,'fixed')}}
    - {{/if}} - {{if data.lastCallLoc}} -
    Most recent shuttle call/recall traced to: {{:data.lastCallLoc}}
    - {{else}} -
    Unable to trace most recent shuttle call/recall signal.
    - {{/if}} -
    -

    Emergency Shuttle:

    - {{if data.shuttle.eta}} -
    ETA:
    -
    - {{>data.shuttle.eta}} -
    - {{/if}} -
    Options:
    -
    - {{if data.shuttle.callStatus == 1 && !data.is_ai}} - {{:helper.link('Cancel Shuttle','arrow-left',{'operation':'cancelshuttle'})}} - {{else data.shuttle.callStatus == 2}} - {{:helper.link('Call Shuttle','arrow-circle-down',{'operation':'callshuttle'})}} - {{/if}} -
    -
    - - {{if data.screen==1}} - -

    Menu

    -
    - {{if data.authenticated==2}} -
    - {{:helper.link('Make an Announcement','info',{'operation':'announce'})}} -
    -
    - {{if data.emagged}} - {{:helper.link('Message [UNKNOWN]','envelope',{'operation':'MessageSyndicate'})}} -
    -
    - {{:helper.link('Reset Relays','refresh',{'operation':'RestoreBackup'})}} - {{else}} - {{:helper.link('Message CentComm','envelope',{'operation':'MessageCentcomm'})}} - {{/if}} -
    -
    - {{:helper.link('Request Nuclear Authentication Codes','exclamation-triangle',{'operation':'nukerequest'})}} -
    - {{/if}} -
    - {{:helper.link('Change Alert Level','signal',{'operation':'changeseclevel'})}} -
    -
    - {{:helper.link('Change Status Displays','info',{'operation':'status'})}} -
    -
    - {{:helper.link('Message List','comment',{'operation':'messagelist'})}} -
    -
    - {{:helper.link('Restart Nano-Mob Hunter GO! Server','power-off',{'operation':'RestartNanoMob'})}} -
    -
    - {{else data.screen==2}} - -

    Status Displays

    - {{:helper.link('Back','home',{'operation':'main'})}} -

    Presets

    - {{for data.stat_display.presets}} -
    -
    {{:helper.link(value.label,'info',{'operation':'setstat','statdisp':value.name},null,(name==data.stat_display.type?'linkOn':''))}}
    -
    - {{/for}} -

    Alerts

    - {{for data.stat_display.alerts}} -
    -
    {{:helper.link(value.label,'exclamation-triangle',{'operation':'setstat','statdisp':'alert','alert':value.alert},null,(value.alert==data.stat_display.type?'linkOn':''))}}
    -
    - {{/for}} -

    Messages

    -
    - {{if data.stat_display.type}} -
    -
    {{:helper.link('Line 1:','gear',{'operation':'setmsg1'})}}
    -
    {{>data.stat_display.line_1}}
    -
    -
    -
    {{:helper.link('Line 2:','gear',{'operation':'setmsg2'})}}
    -
    {{>data.stat_display.line_2}}
    -
    - {{/if}} -
    - {{else data.screen==3}} - -

    Messages

    - {{if data.current_message}} - {{:helper.link('Messages','home',{'operation':'messagelist'})}} -

    {{:data.current_message_title}}

    -
    - {{:data.current_message}} -
    - {{else}} - {{:helper.link('Back','home',{'operation':'main'})}} - {{for data.messages}} -
    - {{:value.title}}
    - {{:helper.link('Open','envelope-o',{'operation':'messagelist','msgid':value.id})}} - {{:helper.link('Delete','close',{'operation':'delmessage','msgid':value.id})}} -
    - {{/for}} - {{/if}} - {{else data.screen==4}} - -

    Security Level

    - {{:helper.link('Back','home',{'operation':'main'})}} -
    -
    -
    Security Level:
    -
    {{>data.str_security_level}}
    -
    -
    -
    Presets:
    -
    - {{for data.levels}} - {{:helper.link(value.name,'comment',{'operation':'newalertlevel','level':value.id},null,(value.id==data.security_level?'linkOn':''))}} - {{/for}} -
    -
    -
    - {{/if}} -{{/if}} \ No newline at end of file diff --git a/nano/templates/comm_program.tmpl b/nano/templates/comm_program.tmpl deleted file mode 100644 index b1c64c6f4e3..00000000000 --- a/nano/templates/comm_program.tmpl +++ /dev/null @@ -1,129 +0,0 @@ -{{if !data.authenticated}} -
    Please swipe your ID card. {{:helper.link('Log In', 'unlock', {'PRG_login' : 1}, null, 'fixed')}}
    -{{else}} - {{if !data.is_ai}} -
    Please remember to {{:helper.link('Log Out', 'lock', {'PRG_logout' : 1}, null, 'fixed')}}
    - {{/if}} - {{if data.lastCallLoc}} -
    Most recent shuttle call/recall traced to: {{:data.lastCallLoc}}
    - {{else}} -
    Unable to trace most recent shuttle call/recall signal.
    - {{/if}} -
    -

    Emergency Shuttle:

    - {{if data.shuttle.eta}} -
    ETA:
    -
    - {{>data.shuttle.eta}} -
    - {{/if}} -
    Options:
    -
    - {{if data.shuttle.callStatus == 1 && !data.is_ai}} - {{:helper.link('Cancel Shuttle', 'arrow-left', {'PRG_operation' : 'cancelshuttle'})}} - {{else data.shuttle.callStatus == 2}} - {{:helper.link('Call Shuttle', 'arrow-circle-down', {'PRG_operation' : 'callshuttle'})}} - {{/if}} -
    -
    - - {{if data.screen==1}} - -

    Menu

    -
    - {{if data.authenticated==2}} -
    - {{:helper.link('Make an Announcement', 'info', {'PRG_operation' : 'announce'})}} -
    -
    - {{if data.emagged}} - {{:helper.link('Message [UNKNOWN]', 'envelope', {'PRG_operation' : 'MessageSyndicate'})}} - {{else}} - {{:helper.link('Message CentComm', 'envelope', {'PRG_operation' : 'MessageCentcomm'})}} - {{/if}} -
    -
    - {{:helper.link('Request Nuclear Authentication Codes', 'exclamation-triangle', {'PRG_operation' : 'nukerequest'})}} -
    - {{/if}} -
    - {{:helper.link('Change Alert Level', 'signal', {'PRG_operation' : 'changeseclevel'})}} -
    -
    - {{:helper.link('Change Status Displays', 'info', {'PRG_operation' : 'status'})}} -
    -
    - {{:helper.link('Message List', 'comment', {'PRG_operation' : 'messagelist'})}} -
    -
    - {{:helper.link('Restart Nano-Mob Hunter GO! Server', 'power-off', {'PRG_operation' : 'RestartNanoMob'})}} -
    -
    - {{else data.screen==2}} - -

    Status Displays

    - {{:helper.link('Back', 'home', {'PRG_operation' : 'main'})}} -

    Presets

    - {{for data.stat_display.presets}} -
    -
    {{:helper.link(value.label, 'info', {'PRG_operation' : 'setstat', 'statdisp' : value.name}, name == data.stat_display.type ? 'selected' : null)}}
    -
    - {{/for}} -

    Alerts

    - {{for data.stat_display.alerts}} -
    -
    {{:helper.link(value.label, 'exclamation-triangle', {'PRG_operation' : 'setstat', 'statdisp' : 'alert', 'alert' : value.alert}, value.alert == data.stat_display.type ? 'selected' : null)}}
    -
    - {{/for}} -

    Messages

    -
    - {{if data.stat_display.type}} -
    -
    {{:helper.link('Line 1:', 'gear', {'PRG_operation':'setmsg1'})}}
    -
    {{>data.stat_display.line_1}}
    -
    -
    -
    {{:helper.link('Line 2:', 'gear', {'PRG_operation':'setmsg2'})}}
    -
    {{>data.stat_display.line_2}}
    -
    - {{/if}} -
    - {{else data.screen==3}} - -

    Messages

    - {{if data.current_message}} - {{:helper.link('Messages', 'home', {'PRG_operation' : 'messagelist'})}} -

    {{:data.current_message_title}}

    -
    - {{:data.current_message}} -
    - {{else}} - {{:helper.link('Back', 'home', {'PRG_operation' : 'main'})}} - {{for data.messages}} -
    - {{:value.title}}
    - {{:helper.link('Open', 'envelope-o', {'PRG_operation' : 'messagelist', 'msgid' : value.id})}} - {{:helper.link('Delete', 'close', {'PRG_operation' : 'delmessage', 'msgid' : value.id})}} -
    - {{/for}} - {{/if}} - {{else data.screen==4}} - -

    Security Level

    - {{:helper.link('Back', 'home', {'PRG_operation' : 'main'})}} -
    -
    -
    Security Level:
    -
    {{>data.str_security_level}}
    -
    -
    -
    Presets:
    -
    - {{for data.levels}} - {{:helper.link(value.name, 'comment', {'PRG_operation' : 'newalertlevel', 'level' : value.id}, value.id == data.security_level ? 'selected' : null)}} - {{/for}} -
    -
    -
    - {{/if}} -{{/if}} \ No newline at end of file diff --git a/nano/templates/computer_fabricator.tmpl b/nano/templates/computer_fabricator.tmpl deleted file mode 100644 index 268f585a3da..00000000000 --- a/nano/templates/computer_fabricator.tmpl +++ /dev/null @@ -1,84 +0,0 @@ -{{:helper.link('Clear Order', 'circle', {'action' : 'clean_order'})}}

    -Your new computer device you always dreamed of is just four steps away...
    -{{if data.state == 0}} -
    -

    Step 1: Select your device type

    - {{:helper.link('Laptop', 'laptop', {'action' : 'pick_device', 'pick' : 1})}} - {{:helper.link('Tablet', 'tablet', {'action' : 'pick_device', 'pick' : 2})}} -
    -{{else data.state == 1}} -
    -

    Step 2: Personalise your device

    - - - - - - - - - - {{if data.devtype != 2}} - - - {{/if}} - - - {{if data.devtype != 2}} - - - - - {{/if}} -
    Current Price: - {{:data.totalprice}}C -
    Battery: - {{:helper.link('Standard', 'bolt', {'action' : 'hw_battery', 'battery' : 1}, data.hw_battery == 1 ? "selected" : null)}} - {{:helper.link('Upgraded', 'bolt', {'action' : 'hw_battery', 'battery' : 2}, data.hw_battery == 2 ? "selected" : null)}} - {{:helper.link('Advanced', 'bolt', {'action' : 'hw_battery', 'battery' : 3}, data.hw_battery == 3 ? "selected" : null)}} -
    Hard Drive: - {{:helper.link('Standard', 'hdd-o', {'action' : 'hw_disk', 'disk' : 1}, data.hw_disk == 1 ? "selected" : null)}} - {{:helper.link('Upgraded', 'hdd-o', {'action' : 'hw_disk', 'disk' : 2}, data.hw_disk == 2 ? "selected" : null)}} - {{:helper.link('Advanced', 'hdd-o', {'action' : 'hw_disk', 'disk' : 3}, data.hw_disk == 3 ? "selected" : null)}} -
    Network Card: - {{:helper.link('None', 'times', {'action' : 'hw_netcard', 'netcard' : 0}, data.hw_netcard == 0 ? "selected" : null)}} - {{:helper.link('Standard', 'signal', {'action' : 'hw_netcard', 'netcard' : 1}, data.hw_netcard == 1 ? "selected" : null)}} - {{:helper.link('Advanced', 'signal', {'action' : 'hw_netcard', 'netcard' : 2}, data.hw_netcard == 2 ? "selected" : null)}} -
    Nano Printer: - {{:helper.link('None', 'times', {'action' : 'hw_nanoprint', 'print' : 0}, data.hw_nanoprint == 0 ? "selected" : null)}} - {{:helper.link('Standard', 'print', {'action' : 'hw_nanoprint', 'print' : 1}, data.hw_nanoprint == 1 ? "selected" : null)}} -
    Card Reader: - {{:helper.link('None', 'times', {'action' : 'hw_card', 'card' : 0}, data.hw_card == 0 ? "selected" : null)}} - {{:helper.link('Standard', 'credit-card', {'action' : 'hw_card', 'card' : 1}, data.hw_card == 1 ? "selected" : null)}} -
    Processor Unit: - {{:helper.link('Standard', 'tasks', {'action' : 'hw_cpu', 'cpu' : 1}, data.hw_cpu == 1 ? "selected" : null)}} - {{:helper.link('Advanced', 'tasks', {'action' : 'hw_cpu', 'cpu' : 2}, data.hw_cpu == 2 ? "selected" : null)}} -
    Tesla Relay: - {{:helper.link('None', 'times', {'action' : 'hw_tesla', 'tesla' : 0}, data.hw_tesla == 0 ? "selected" : null)}} - {{:helper.link('Standard', 'plug', {'action' : 'hw_tesla', 'tesla' : 1}, data.hw_tesla == 1 ? "selected" : null)}} -
    - - - -
    Confirm Order: - {{:helper.link('CONFIRM', 'check', {'action' : 'confirm_order'})}} -
    - -
    - Battery allows your device to operate without external utility power source. Advanced batteries increase battery life.
    - Hard Drive stores file on your device. Advanced drives can store more files, but use more power, shortening battery life.
    - Network Card allows your device to wirelessly connect to stationwide NTNet network. Basic cards are limited to on-station use, while advanced cards can operate anywhere near the station, which includes the asteroid outposts.
    - Processor Unit is critical for your device's functionality. It allows you to run programs from your hard drive. Advanced CPUs use more power, but allow you to run more programs on background at once.
    - Tesla Relay is an advanced wireless power relay that allows your device to connect to nearby area power controller to provide alternative power source. This component is currently unavailable on tablet computers due to size restrictions.
    - Nano Printer is device that allows for various paperwork manipulations, such as, scanning of documents or printing new ones. This device was certified EcoFriendlyPlus and is capable of recycling existing paper for printing purposes.
    - Card Reader adds a slot that allows you to manipulate RFID cards. Please note that this is not necessary to allow the device to read your identification, it is just necessary to manipulate other cards. -
    -{{else data.state == 2}} -

    Step 3: Payment

    - Your device is now ready for fabrication..
    - Please swipe your identification card to finish purchase.
    - Total price: {{:data.totalprice}}C -{{else data.state == 3}} -

    Step 4: Thank you for your purchase

    - Should you experience any issues with your new device, contact technical support at support@computerservice.nt -{{/if}} diff --git a/nano/templates/computer_main.tmpl b/nano/templates/computer_main.tmpl deleted file mode 100644 index 9aad3d58609..00000000000 --- a/nano/templates/computer_main.tmpl +++ /dev/null @@ -1,9 +0,0 @@ -No program loaded. Please select program from list below. -
    - - {{for data.programs}} -
    {{:helper.link(value.desc, null, {'action' : 'PC_runprogram', 'name' : value.name})}} - {{:helper.link('', null, {'action' : 'PC_killprogram', 'name' : value.name}, value.running ? null : 'disabled')}} - {{/for}} -
    -
    \ No newline at end of file diff --git a/nano/templates/cryo.tmpl b/nano/templates/cryo.tmpl deleted file mode 100644 index de949c855f2..00000000000 --- a/nano/templates/cryo.tmpl +++ /dev/null @@ -1,117 +0,0 @@ - -

    Cryo Cell Status

    - -
    - {{if !data.hasOccupant}} -
    Cell Unoccupied
    - {{else}} -
    - {{:data.occupant.name}}   - {{if data.occupant.stat == 0}} - Conscious - {{else data.occupant.stat == 1}} - Unconscious - {{else}} - DEAD - {{/if}} -
    - - {{if data.occupant.stat < 2}} -
    -
    Health:
    - {{if data.occupant.health >= 0}} - {{:helper.displayBar(data.occupant.health, 0, data.occupant.maxHealth, 'good')}} - {{else}} - {{:helper.displayBar(data.occupant.health, 0, data.occupant.minHealth, 'average alignRight')}} - {{/if}} -
    {{:helper.smoothRound(data.occupant.health)}}
    -
    - -
    -
    Brute Damage:
    - {{:helper.displayBar(data.occupant.bruteLoss, 0, data.occupant.maxHealth, 'bad')}} -
    {{:helper.smoothRound(data.occupant.bruteLoss)}}
    -
    - -
    -
    Resp. Damage:
    - {{:helper.displayBar(data.occupant.oxyLoss, 0, data.occupant.maxHealth, 'bad')}} -
    {{:helper.smoothRound(data.occupant.oxyLoss)}}
    -
    - -
    -
    Toxin Damage:
    - {{:helper.displayBar(data.occupant.toxLoss, 0, data.occupant.maxHealth, 'bad')}} -
    {{:helper.smoothRound(data.occupant.toxLoss)}}
    -
    - -
    -
    Burn Severity:
    - {{:helper.displayBar(data.occupant.fireLoss, 0, data.occupant.maxHealth, 'bad')}} -
    {{:helper.smoothRound(data.occupant.fireLoss)}}
    -
    - {{/if}} - {{/if}} -
    -
    -
    -
    Cell Temperature:
    - {{:helper.smoothRound(data.cellTemperature)}} K -
    -
    -
    - -

    Cryo Cell Operation

    -
    -
    - Cryo Cell Status: -
    -
    - {{:helper.link('On', 'power-off', {'switchOn' : 1}, data.isOperating ? 'selected' : null)}}{{:helper.link('Off', 'close', {'switchOff' : 1}, data.isOperating ? null : 'selected')}} -
    -
    - {{:helper.link('Eject Occupant', 'arrow-circle-o-down', {'ejectOccupant' : 1}, data.hasOccupant ? null : 'disabled')}} -
    -
    -
     
    -
    -
    - Beaker: -
    -
    - {{if data.isBeakerLoaded}} - {{:data.beakerLabel ? data.beakerLabel : 'No label'}}
    - {{if data.beakerVolume}} - {{:helper.smoothRound(data.beakerVolume)}} units remaining
    - {{else}} - Beaker is empty - {{/if}} - {{else}} - No beaker loaded - {{/if}} -
    -
    - {{:helper.link('Eject Beaker', 'eject', {'ejectBeaker' : 1}, data.isBeakerLoaded ? null : 'disabled')}} -
    -
    - -
     
    -
    -
    - Auto-eject healthy patients: -
    -
    - {{:helper.link('On', 'power-off', {'auto_eject_healthy_on' : 1}, data.auto_eject_healthy ? 'selected' : null)}}{{:helper.link('Off', 'close', {'auto_eject_healthy_off' : 0}, data.auto_eject_healthy ? null : 'selected')}} -
    -
    -
    -
    - Auto-eject dead patients: -
    -
    - {{:helper.link('On', 'power-off', {'auto_eject_dead_on' : 1}, data.auto_eject_dead ? 'selected' : null)}}{{:helper.link('Off', 'close', {'auto_eject_dead_off' : 0}, data.auto_eject_dead ? null : 'selected')}} -
    -
    diff --git a/nano/templates/dna_modifier.tmpl b/nano/templates/dna_modifier.tmpl deleted file mode 100644 index 2789a4a7881..00000000000 --- a/nano/templates/dna_modifier.tmpl +++ /dev/null @@ -1,313 +0,0 @@ - -

    Status

    - -
    - {{if !data.hasOccupant}} -
    Cell Unoccupied
    - {{else}} -
    - {{:data.occupant.name}} =>  - {{if data.occupant.stat == 0}} - Conscious - {{else data.occupant.stat == 1}} - Unconscious - {{else}} - DEAD - {{/if}} -
    - - {{if !data.occupant.isViableSubject || !data.occupant.uniqueIdentity || !data.occupant.structuralEnzymes}} -
    - The occupant's DNA structure is ruined beyond recognition, please insert a subject with an intact DNA structure. -
    - {{else data.occupant.stat < 2}} -
    -
    Health:
    - {{if data.occupant.health >= 0}} - {{:helper.displayBar(data.occupant.health, 0, data.occupant.maxHealth, 'good')}} - {{else}} - {{:helper.displayBar(data.occupant.health, 0, data.occupant.minHealth, 'average alignRight')}} - {{/if}} -
    {{:helper.smoothRound(data.occupant.health)}}
    -
    - -
    -
    Radiation:
    - {{:helper.displayBar(data.occupant.radiationLevel, 0, 100, 'average')}} -
    {{:helper.smoothRound(data.occupant.radiationLevel)}}
    -
    - -
    -
    Unique Enzymes:
    -
    {{:data.occupant.uniqueEnzymes ? data.occupant.uniqueEnzymes : 'Unknown'}}
    -
    - - {{/if}} - {{/if}} -
    -
    - -

    Operations

    - {{if !data.occupant.isViableSubject || !data.occupant.uniqueIdentity || !data.occupant.structuralEnzymes}} -
    - No operation possible on this subject -
    - {{else}} -
    - {{:helper.link('Modify U.I.', 'link', {'selectMenuKey' : 'ui'}, data.selectedMenuKey == 'ui' ? 'selected' : null)}} - {{:helper.link('Modify S.E.', 'link', {'selectMenuKey' : 'se'}, data.selectedMenuKey == 'se' ? 'selected' : null)}} - {{:helper.link('Transfer Buffers', 'floppy-o', {'selectMenuKey' : 'buffer'}, data.selectedMenuKey == 'buffer' ? 'selected' : null)}} - {{:helper.link('Rejuvenators', 'plus', {'selectMenuKey' : 'rejuvenators'}, data.selectedMenuKey == 'rejuvenators' ? 'selected' : null)}} -
    - -
     
    - - {{if !data.selectedMenuKey || data.selectedMenuKey == 'ui'}} -

    Modify Unique Identifier

    - {{:helper.displayDNABlocks(data.occupant.uniqueIdentity, data.selectedUIBlock, data.selectedUISubBlock, data.dnaBlockSize, 'UI')}} -
    -
    -
    - Target: -
    -
    - {{:helper.link('-', null, {'changeUITarget' : 0}, (data.selectedUITarget > 0) ? null : 'disabled')}} -
     {{:data.selectedUITargetHex}} 
    - {{:helper.link('+', null, {'changeUITarget' : 1}, (data.selectedUITarget < 15) ? null : 'disabled')}} -
    -
    -
    -
    - {{:helper.link('Irradiate Block', 'exclamation-circle', {'pulseUIRadiation' : 1}, !data.occupant.isViableSubject ? 'disabled' : null)}} -
    -
    - {{else data.selectedMenuKey == 'se'}} -

    Modify Structural Enzymes

    - {{:helper.displayDNABlocks(data.occupant.structuralEnzymes, data.selectedSEBlock, data.selectedSESubBlock, data.dnaBlockSize, 'SE')}} -
    -
    -
    - {{:helper.link('Irradiate Block', 'exclamation-circle', {'pulseSERadiation' : 1}, !data.occupant.isViableSubject ? 'disabled' : null)}} -
    -
    - {{else data.selectedMenuKey == 'buffer'}} -

    Transfer Buffers

    - {{for data.buffers}} -

    Buffer {{:(index + 1)}}

    -
    -
    -
    - Load Data: -
    -
    - {{:helper.link('Subject U.I.', 'link', {'bufferOption' : 'saveUI', 'bufferId' : (index + 1)}, !data.hasOccupant ? 'disabled' : null)}} - {{:helper.link('Subject U.I. + U.E.', 'link', {'bufferOption' : 'saveUIAndUE', 'bufferId' : (index + 1)}, !data.hasOccupant ? 'disabled' : null)}} - {{:helper.link('Subject S.E.', 'link', {'bufferOption' : 'saveSE', 'bufferId' : (index + 1)}, !data.hasOccupant ? 'disabled' : null)}} - {{:helper.link('From Disk', 'floppy-o', {'bufferOption' : 'loadDisk', 'bufferId' : (index + 1)}, (!data.hasDisk || !data.disk.data) ? 'disabled' : null)}} -
    -
    - {{if value.data}} -
    -
    - Label: -
    -
    - {{:helper.link(value.label, 'file', {'bufferOption' : 'changeLabel', 'bufferId' : (index + 1)})}} -
    -
    -
    -
    - Subject: -
    -
    - {{:value.owner ? value.owner : 'Unknown'}} -
    -
    -
    -
    - Stored Data: -
    -
    - {{:value.data == 'ui' ? 'Unique Identifiers' : 'Structural Enzymes'}} - {{:value.ue ? ' + Unique Enzymes' : ''}} -
    -
    - {{else}} -
    -
    - This buffer is empty. -
    -
    - {{/if}} -
    -
    - Options: -
    -
    - {{:helper.link('Clear', 'trash', {'bufferOption' : 'clear', 'bufferId' : (index + 1)}, !value.data ? 'disabled' : null)}} - {{:helper.link('Injector', data.isInjectorReady ? 'pencil' : 'clock-o', {'bufferOption' : 'createInjector', 'bufferId' : (index + 1)}, (!data.isInjectorReady || !value.data) ? 'disabled' : null)}} - {{:helper.link('Block Injector', data.isInjectorReady ? 'pencil' : 'clock-o', {'bufferOption' : 'createInjector', 'bufferId' : (index + 1), 'createBlockInjector' : 1}, (!data.isInjectorReady || !value.data) ? 'disabled' : null)}} - {{:helper.link('Transfer', 'exclamation-circle', {'bufferOption' : 'transfer', 'bufferId' : (index + 1)}, (!data.hasOccupant || !value.data) ? 'disabled' : null)}} - {{:helper.link('Save To Disk', 'floppy-o', {'bufferOption' : 'saveDisk', 'bufferId' : (index + 1)}, (!value.data || !data.hasDisk) ? 'disabled' : null)}} -
    -
    -
    - {{/for}} - -

    Data Disk

    -
    - {{if data.hasDisk}} - {{if data.disk.data}} -
    -
    - Label: -
    -
    - {{:data.disk.label ? data.disk.label : 'No Label'}} -
    -
    -
    -
    - Subject: -
    -
    - {{:data.disk.owner ? data.disk.owner : 'Unknown'}} -
    -
    -
    -
    - Stored Data: -
    -
    - {{:data.disk.data == 'ui' ? 'Unique Identifiers' : 'Structural Enzymes'}} - {{:data.disk.ue ? ' + Unique Enzymes' : ''}} -
    -
    - {{else}} -
    -
    - Disk is blank. -
    -
    - {{/if}} - {{else}} -
    -
    - No disk inserted. -
    -
    - {{/if}} -
    -
    - Options: -
    -
    - {{:helper.link('Wipe Disk', 'trash', {'bufferOption' : 'wipeDisk'}, (!data.hasDisk || !data.disk.data) ? 'disabled' : null)}} - {{:helper.link('Eject Disk', 'eject', {'bufferOption' : 'ejectDisk'}, !data.hasDisk ? 'disabled' : null)}} -
    -
    -
    - {{else data.selectedMenuKey == 'rejuvenators'}} -

    Rejuvenators

    -
    -
    - Inject: -
    -
    - {{:helper.link('5', 'pencil', {'injectRejuvenators' : 5}, (!data.hasOccupant || !data.beakerVolume) ? 'disabled' : null)}} - {{:helper.link('10', 'pencil', {'injectRejuvenators' : 10}, (!data.hasOccupant || !data.beakerVolume) ? 'disabled' : null)}} - {{:helper.link('20', 'pencil', {'injectRejuvenators' : 20}, (!data.hasOccupant || !data.beakerVolume) ? 'disabled' : null)}} - {{:helper.link('30', 'pencil', {'injectRejuvenators' : 30}, (!data.hasOccupant || !data.beakerVolume) ? 'disabled' : null)}} - {{:helper.link('50', 'pencil', {'injectRejuvenators' : 50}, (!data.hasOccupant || !data.beakerVolume) ? 'disabled' : null)}} -
    -
    -
     
    -
    -
    - Beaker: -
    -
    - {{if data.isBeakerLoaded}} - {{:data.beakerLabel ? data.beakerLabel : 'No label'}}
    - {{if data.beakerVolume}} - {{:data.beakerVolume}} units remaining
    - {{else}} - Beaker is empty - {{/if}} - {{else}} - No beaker loaded - {{/if}} -
    -
    - {{:helper.link('Eject Beaker', 'eject', {'ejectBeaker' : 1}, data.isBeakerLoaded ? null : 'disabled')}} -
    -
    - {{/if}} - -
     
    - - {{if !data.selectedMenuKey || data.selectedMenuKey == 'ui' || data.selectedMenuKey == 'se'}} -

    Radiation Emitter Settings

    -
    -
    - Intensity: -
    -
    - {{:helper.link('-', null, {'radiationIntensity' : 0}, (data.radiationIntensity > 1) ? null : 'disabled')}} -
     {{:data.radiationIntensity}} 
    - {{:helper.link('+', null, {'radiationIntensity' : 1}, (data.radiationIntensity < 10) ? null : 'disabled')}} -
    -
    -
    -
    - Duration: -
    -
    - {{:helper.link('-', null, {'radiationDuration' : 0}, (data.radiationDuration > 2) ? null : 'disabled')}} -
     {{:data.radiationDuration}} 
    - {{:helper.link('+', null, {'radiationDuration' : 1}, (data.radiationDuration < 20) ? null : 'disabled')}} -
    -
    -
    -
    -   -
    -
    - {{:helper.link('Pulse Radiation', 'exclamation-circle', {'pulseRadiation' : 1}, !data.hasOccupant ? 'disabled' : null)}} -
    -
    - {{/if}} -{{/if}} -
     
    - -
    - -
    -
    - Occupant: -
    -
    - {{:helper.link('Eject Occupant', 'eject', {'ejectOccupant' : 1}, data.locked || !data.hasOccupant || data.irradiating ? 'disabled' : null)}} -
    -
    -
    -
    - Door Lock: -
    -
    - {{:helper.link('Engaged', 'lock', {'toggleLock' : 1}, data.locked ? 'selected' : !data.hasOccupant ? 'disabled' : null)}} - {{:helper.link('Disengaged', 'unlock', {'toggleLock' : 1}, !data.locked ? 'selected' : data.irradiating ? 'disabled' : null)}} -
    -
    - -{{if data.irradiating}} -
    -
    -

    Irradiating Subject

    -

    For {{:data.irradiating}} seconds.

    -
    -
    -{{/if}} diff --git a/nano/templates/door_control.tmpl b/nano/templates/door_control.tmpl deleted file mode 100644 index 3c8dc66afb7..00000000000 --- a/nano/templates/door_control.tmpl +++ /dev/null @@ -1,69 +0,0 @@ - - -
    -
    - Main power is - {{if data.main_power_loss == 0}} - online - {{else data.main_power_loss == -1}} - offline - {{else}} - offline for {{:data.main_power_loss}} second{{:data.main_power_loss == 1 ? '' : 's'}} - {{/if}}. -
    -
    - {{:helper.link(data.main_power_loss ? 'Disabled' : 'Disable', null, {'command' : 'main_power'}, data.main_power_loss == 0 ? null : 'disabled', data.main_power_loss == 0 ? 'redButton' : null)}} -
    -
    - -
    -
    - Backup power is - {{if data.backup_power_loss == 0}} - online - {{else data.backup_power_loss == -1}} - offline - {{else}} - offline for {{:data.backup_power_loss}} second{{:data.backup_power_loss == 1 ? '' : 's'}} - {{/if}}. -
    -
    - {{:helper.link(data.backup_power_loss ? 'Disabled' : 'Disable', null, {'command' : 'backup_power'}, data.backup_power_loss == 0 ? null : 'disabled', data.backup_power_loss == 0 ? 'redButton' : null)}} -
    -
    - -
    -
    - Electrified Status: -
    -
    - {{:helper.link('Offline' , null, {'command' : 'electrify_permanently', 'activate' : "0" }, data.electrified == 0 ? 'selected' : null)}} - {{:helper.link(data.electrified <= 0 ? 'Temporary (30s)' : 'Temporary (' + data.electrified +'s)', null, {'command' : 'electrify_temporary', 'activate' : "1"}, null, data.electrified > 0 ? 'redButton' : null)}} - {{:helper.link('Permanent', null, {'command' : 'electrify_permanently', 'activate' : "1"}, data.electrified == -1 ? 'redButton' : null)}} -
    -
    - -
    - - - {{for data.commands}} - - - - - - {{/for}} -
    {{:value.name}}:{{:helper.link(value.enabled, null, {'command' : value.command, 'activate' : value.act ? 1 : 0}, value.active ? 'selected' : null)}}{{:helper.link(value.disabled, null, {'command' : value.command, 'activate' : value.act ? 0 : 1}, !value.active ? (value.danger ? 'redButton' : 'selected') : null)}}
    diff --git a/nano/templates/ert_config.tmpl b/nano/templates/ert_config.tmpl deleted file mode 100644 index c8ff0645b3b..00000000000 --- a/nano/templates/ert_config.tmpl +++ /dev/null @@ -1,75 +0,0 @@ -
    - - - - - - -
    Station Alert Level{{:data.alert_level}}
    ERT Type - {{if data.ert_type == 'Code Amber'}} AMBER {{else}} {{:helper.link('Amber', null, {"set_code": 'Code Amber'})}} {{/if}} - {{if data.ert_type == 'Code Red'}} RED {{else}} {{:helper.link('Red', null, {"set_code": 'Code Red'})}} {{/if}} - {{if data.ert_type == 'Code Gamma'}} GAMMA {{else}} {{:helper.link('Gamma', null, {"set_code": 'Code Gamma'})}} {{/if}} -
    -
    -
    -
    - - - - - - - - - -
    DepartmentSlotsChange Slots
    Command{{if data.com == 0}}-{{else}}{{:helper.smoothRound(data.com)}}{{/if}} - {{:helper.link('0', null, {"set_com": 0})}} - {{:helper.link('1', null, {"set_com": 1})}}
    Security{{if data.sec == 0}}-{{else}}{{:helper.smoothRound(data.sec)}}{{/if}} - {{:helper.link('0', null, {"set_sec": 0})}} - {{:helper.link('1', null, {"set_sec": 1})}} - {{:helper.link('2', null, {"set_sec": 2})}} - {{:helper.link('3', null, {"set_sec": 3})}} - {{:helper.link('4', null, {"set_sec": 4})}} - {{:helper.link('5', null, {"set_sec": 5})}} -
    Medical{{if data.med == 0}}-{{else}}{{:helper.smoothRound(data.med)}}{{/if}} - {{:helper.link('0', null, {"set_med": 0})}} - {{:helper.link('1', null, {"set_med": 1})}} - {{:helper.link('2', null, {"set_med": 2})}} - {{:helper.link('3', null, {"set_med": 3})}} - {{:helper.link('4', null, {"set_med": 4})}} - {{:helper.link('5', null, {"set_med": 5})}} -
    Engineering{{if data.eng == 0}}-{{else}}{{:helper.smoothRound(data.eng)}}{{/if}} - {{:helper.link('0', null, {"set_eng": 0})}} - {{:helper.link('1', null, {"set_eng": 1})}} - {{:helper.link('2', null, {"set_eng": 2})}} - {{:helper.link('3', null, {"set_eng": 3})}} - {{:helper.link('4', null, {"set_eng": 4})}} - {{:helper.link('5', null, {"set_eng": 5})}} -
    Paranormal{{if data.par == 0}}-{{else}}{{:helper.smoothRound(data.par)}}{{/if}} - {{:helper.link('0', null, {"set_par": 0})}} - {{:helper.link('1', null, {"set_par": 1})}} - {{:helper.link('2', null, {"set_par": 2})}} - {{:helper.link('3', null, {"set_par": 3})}} - {{:helper.link('4', null, {"set_par": 4})}} - {{:helper.link('5', null, {"set_par": 5})}} -
    Janitor{{if data.jan == 0}}-{{else}}{{:helper.smoothRound(data.jan)}}{{/if}} - {{:helper.link('0', null, {"set_jan": 0})}} - {{:helper.link('1', null, {"set_jan": 1})}} - {{:helper.link('2', null, {"set_jan": 2})}} - {{:helper.link('3', null, {"set_jan": 3})}} - {{:helper.link('4', null, {"set_jan": 4})}} - {{:helper.link('5', null, {"set_jan": 5})}} -
    {{if data.ert_type == 'Code Gamma'}}GAMMA {{/if}}Cyborg{{if data.cyb == 0}}-{{else}}{{:helper.smoothRound(data.cyb)}}{{/if}} - {{:helper.link('0', null, {"set_cyb": 0})}} - {{:helper.link('1', null, {"set_cyb": 1})}} - {{:helper.link('2', null, {"set_cyb": 2})}} - {{:helper.link('3', null, {"set_cyb": 3})}} - {{:helper.link('4', null, {"set_cyb": 4})}} - {{:helper.link('5', null, {"set_cyb": 5})}} -
    -
    -
    -
    - {{:helper.link('Dispatch', null, {"dispatch_ert": 1})}} -
    - diff --git a/nano/templates/faxmachine.tmpl b/nano/templates/faxmachine.tmpl deleted file mode 100644 index e52c40eb927..00000000000 --- a/nano/templates/faxmachine.tmpl +++ /dev/null @@ -1,67 +0,0 @@ - -
    -

    Authorization

    -
    -
    -
    - Confirm identity: -
    -
    - {{:helper.link(data.scan_name, 'eject', {'scan' : 1})}} -
    -
    -
    -
    - Authorize: -
    -
    - {{:helper.link(data.authenticated ? 'Log Out' : 'Log In', data.authenticated ? 'unlock' : 'lock', {'auth' : 1})}} -
    -
    -
    -
    -

    Fax Menu

    -
    -
    -
    - Network: -
    - -
    - {{:data.network}} -
    -
    -
    -
    - Currently sending: -
    -
    - {{:helper.link(data.paper, 'eject', {'paper' : 1})}} - {{if data.paperinserted}} - {{:helper.link('Rename', 'pencil', {'rename' : 1})}} - {{/if}} -
    -
    -
    -
    - Sending to: -
    -
    - {{:helper.link(data.destination, 'print', {'dept' : 1}, !data.authenticated ? 'disabled' : '')}} -
    -
    -
    -
    - Action: -
    -
    - {{if data.authenticated}} - {{:helper.link(data.cooldown && data.respectcooldown ? "Realigning" : "Send", data.cooldown && data.respectcooldown ? 'clock-o' : "envelope-o", {'send' : 1}, data.cooldown && data.respectcooldown ? 'disabled' : "")}} - {{else}} - {{:helper.link(data.cooldown && data.respectcooldown ? "Realigning" : "Send", data.cooldown && data.respectcooldown ? 'clock-o' : "envelope-o", null, !data.authenticated ? 'disabled' : "")}} - {{/if}} -
    -
    \ No newline at end of file diff --git a/nano/templates/file_manager.tmpl b/nano/templates/file_manager.tmpl deleted file mode 100644 index 51d40b84475..00000000000 --- a/nano/templates/file_manager.tmpl +++ /dev/null @@ -1,76 +0,0 @@ -{{if data.error}} -

    An error has occurred and this program can not continue.

    - Additional information: {{:data.error}}
    - Please try again. If the problem persists contact your system administrator for assistance. - {{:helper.link('Restart program', null, {'action' : 'PRG_closefile'})}} -{{else}} - {{if data.filename}} -

    Viewing file {{:data.filename}}

    -
    - {{:helper.link('CLOSE', null, {'action' : 'PRG_closefile'})}} - {{:helper.link('EDIT', null, {'action' : 'PRG_edit'})}} - {{:helper.link('PRINT', null, {'action' : 'PRG_printfile'})}} -

    - {{:data.filedata}} - {{else}} -

    Available files (local):

    -
    - - - - - - - - {{for data.files}} - - - - - - - {{/for}} -
    File nameFile typeFile size (GQ)Operations
    {{:value.name}}.{{:value.type}}{{:value.size}}GQ - {{:helper.link('VIEW', 'eye', {'action' : 'PRG_openfile', 'name' : value.name})}} - {{:helper.link('DELETE', 'trash', {'action' : 'PRG_deletefile', 'name' : value.name}, value.undeletable ? 'disabled' : null)}} - {{:helper.link('RENAME', 'pencil', {'action' : 'PRG_rename', 'name' : value.name}, value.undeletable ? 'disabled' : null)}} - {{:helper.link('CLONE', 'files-o', {'action' : 'PRG_clone', 'name' : value.name}, value.undeletable ? 'disabled' : null)}} - {{if !value.encrypted}} - {{:helper.link('ENCRYPT', null, {'action' : 'PRG_encrypt', 'name' : value.name}, value.undeletable ? 'disabled' : null)}} - {{else}} - {{:helper.link('DECRYPT', null, {'action' : 'PRG_decrypt', 'name' : value.name}, value.undeletable ? 'disabled' : null)}} - {{/if}} - {{if data.usbconnected}} - {{:helper.link('EXPORT', 'upload', {'action' : 'PRG_copytousb', 'name' : value.name}, value.undeletable ? 'disabled' : null)}} - {{/if}} -
    -
    - {{if data.usbconnected}} -

    Available files (portable device):

    -
    - - - - - - - - {{for data.usbfiles}} - - - - - - - {{/for}} -
    File nameFile typeFile size (GQ)Operations
    {{:value.name}}.{{:value.type}}{{:value.size}}GQ - {{:helper.link('DELETE', 'trash', {'action' : 'PRG_usbdeletefile', 'name' : value.name}, value.undeletable ? 'disabled' : null)}} - {{if data.usbconnected}} - {{:helper.link('IMPORT', 'download', {'action' : 'PRG_copyfromusb', 'name' : value.name}, value.undeletable ? 'disabled' : null)}} - {{/if}} -
    -
    - {{/if}} - {{:helper.link('NEW DATA FILE', 'file-text', {'action' : 'PRG_newtextfile'})}} - {{/if}} -{{/if}} \ No newline at end of file diff --git a/nano/templates/firealarm.tmpl b/nano/templates/firealarm.tmpl deleted file mode 100644 index 5ddaa2977f4..00000000000 --- a/nano/templates/firealarm.tmpl +++ /dev/null @@ -1,69 +0,0 @@ - -
    -
    - Fire Alarm -
    -
    - {{:helper.link('Activated', 'lightbulb-o', {'alarm' : 1}, data.fire ? 'selected' : '')}} - {{:helper.link('Deactivated', 'lightbulb-o', {'reset' : 1}, data.fire ? '' : 'selected')}} -
    -
    - -
    -
    - Security Level -
    -
    - {{if data.sec_level == "green"}} - Green - {{else data.sec_level == "blue"}} - Blue - {{else data.sec_level == "red"}} - Red - {{else data.sec_level == "gamma"}} - Gamma - {{else data.sec_level == "epsilon"}} - Contracts terminated. - {{else data.sec_level == "delta"}} - Nuclear device primed. - {{else}} - ERR: Unable to ascertain security level. Please see an authorized NT fire alarm technician. - {{/if}} -
    -
    - -
    -
    - Timer System -
    -
    - {{:helper.link('Initiate', 'play', {'time': 1}, data.timing ? 'selected' : '')}} - {{:helper.link('Stop', 'pause', {'time': 0}, data.timing ? '' : 'selected')}} -
    -
    - -
    -
    - Time Modifiers -
    -
    - {{:helper.link('30', 'minus', {'tp': -30})}} - {{:helper.link('1', 'minus', {'tp': -1 })}} - {{:helper.link('1', 'plus', {'tp': +1 })}} - {{:helper.link('30', 'plus', {'tp': +30})}} -
    -
    - -{{if data.timing}} -
    -
    - Time Left -
    -
    - {{:data.time_left}} -
    -
    -{{/if}} \ No newline at end of file diff --git a/nano/templates/freezer.tmpl b/nano/templates/freezer.tmpl deleted file mode 100644 index 582598e05c5..00000000000 --- a/nano/templates/freezer.tmpl +++ /dev/null @@ -1,51 +0,0 @@ -
    -
    - Status: -
    -
    - {{:helper.link('On', 'power-off', {'toggleStatus' : 1}, data.on ? 'selected' : null)}}{{:helper.link('Off', 'close', {'toggleStatus' : 1}, data.on ? null : 'selected')}} -
    -
    - -
    -
    - Gas Pressure: -
    -
    - {{:helper.smoothRound(data.gasPressure)}} kPa -
    -
    - -

    Gas Temperature

    -
    -
    - Current: -
    -
    - {{:helper.displayBar(data.gasTemperature, data.minGasTemperature, data.maxGasTemperature, data.gasTemperatureClass)}} -
    - {{:helper.smoothRound(data.gasTemperature)}} K ({{:helper.smoothRound(data.gasTemperatureCelsius)}} °C) -
    -
    -
    - -
    -
    - Target: -
    -
    - {{:helper.displayBar(data.targetGasTemperature, data.minGasTemperature, data.maxGasTemperature)}} -
    - {{:helper.link('Min', null, {'minimum' : 'yes'}, (data.targetGasTemperature > data.minGasTemperature) ? null : 'disabled')}} - {{:helper.link('-', null, {'temp' : -100}, (data.targetGasTemperature > data.minGasTemperature) ? null : 'disabled')}} - {{:helper.link('-', null, {'temp' : -10}, (data.targetGasTemperature > data.minGasTemperature) ? null : 'disabled')}} - {{:helper.link('-', null, {'temp' : -1}, (data.targetGasTemperature > data.minGasTemperature) ? null : 'disabled')}} -
    {{:data.targetGasTemperature}} K ({{:data.targetGasTemperatureCelsius}} °C)
    - {{:helper.link('+', null, {'temp' : 1}, (data.targetGasTemperature < data.maxGasTemperature) ? null : 'disabled')}} - {{:helper.link('+', null, {'temp' : 10}, (data.targetGasTemperature < data.maxGasTemperature) ? null : 'disabled')}} - {{:helper.link('+', null, {'temp' : 100}, (data.targetGasTemperature < data.maxGasTemperature) ? null : 'disabled')}} - {{:helper.link('Max', null, {'maximum' : 'yes'}, (data.targetGasTemperature < data.maxGasTemperature) ? null : 'disabled')}} -
    -
    -
    - diff --git a/nano/templates/identification_computer.tmpl b/nano/templates/identification_computer.tmpl deleted file mode 100644 index 606af520168..00000000000 --- a/nano/templates/identification_computer.tmpl +++ /dev/null @@ -1,347 +0,0 @@ -{{if data.printing}} -
    The computer is currently busy.
    -
    -
    Printing...
    -
    -

    - Thank you for your patience! -

    -{{else}} - {{:helper.link('Access Modification', 'home', {'choice' : 'mode', 'mode_target' : 0}, !data.mode ? 'disabled' : null)}} - {{if !data.target_dept}}{{:helper.link('Job Management', 'gear', {'choice' : 'mode', 'mode_target' : 1}, data.mode == 1 ? 'disabled' : null)}}{{/if}} - {{:helper.link('Crew Manifest', 'folder-open', {'choice' : 'mode', 'mode_target' : 2}, data.mode == 2 ? 'disabled' : null)}} - {{if !data.target_dept}}{{:helper.link('Print', 'print', {'choice' : 'print'}, (data.mode == 2 || data.has_modify && !data.mode) ? null : 'disabled')}}{{/if}} - {{:helper.link('Records', 'file', {'choice' : 'mode', 'mode_target' : 3}, (data.mode == 3) ? 'disabled' : null)}} - - {{if data.mode == 1 && !data.target_dept}} -
    -

    Job Management

    -
    -
    -
    - Authorized Identity: -
    -
    - {{:helper.link(data.scan_name, 'eject', {'choice' : 'scan'})}} -
    -
    - Cooldown: -
    -
    - {{if data.cooldown_mins > 0 || data.cooldown_mins == 0 && data.cooldown_secs > 0}} - Next change in: {{:data.cooldown_mins}}:{{:data.cooldown_secs}} - {{else}} - Ready - {{/if}} -
    -
    -
    -
    - {{for data.job_slots}} -
    - {{:value.title}}: {{:value.current_positions}}/{{:value.total_positions}} - {{:helper.link('-', null, {'choice' : 'make_job_unavailable', 'job' : value.title}, value.can_close == 1 && data.authenticated ? null : 'disabled')}} - {{:helper.link('+', null, {'choice' : 'make_job_available', 'job' : value.title}, value.can_open == 1 && data.authenticated ? null : 'disabled')}} - {{:helper.link('Pri', null, {'choice' : 'prioritize_job', 'job' : value.title}, value.can_prioritize > 0 && data.authenticated ? null : 'disabled')}} {{if value.can_prioritize == 2}}Priority Job {{/if}} -
    - {{/for}} -
    - {{else data.mode == 2}} -
    -

    Crew Manifest

    -
    -
    - {{:data.manifest}} -
    - {{else data.mode == 3}} -
    -

    Records

    -
    -
    -
    - Authorized Identity: -
    -
    - {{:helper.link(data.scan_name, 'eject', {'choice' : 'scan'})}} -
    -
    -
    - {{if data.authenticated}} - {{:data.id_change_html}} - {{if data.centcom_access}} - {{:helper.link('Delete Records By: ' + data.scan_owner, null, {'choice' : 'wipe_my_logs'}, null, 'linkDanger')}} - {{/if}} - {{if !data.target_dept}} - {{:helper.link('Delete ALL Records', null, {'choice' : 'wipe_all_logs'}, null, 'linkDanger')}} - {{/if}} - {{else}} - Please insert an authorized ID into the terminal to proceed.
    - {{/if}} -
    - {{else}} -
    -

    Access Modification

    -
    - - {{if !data.authenticated}} - Please insert the IDs into the terminal to proceed.
    - {{/if}} - -
    -
    - Target Identity: -
    -
    - {{:helper.link(data.target_name, 'eject', {'choice' : 'modify'})}} -
    -
    -
    -
    - Authorized Identity: -
    -
    - {{:helper.link(data.scan_name, 'eject', {'choice' : 'scan'})}} -
    -
    -
    - - {{if data.authenticated}} - - - {{if data.has_modify}} - {{if !data.target_dept}} -
    -

    Details

    -
    - -
    -
    -
    - - - Registered Name: -
    -
    - - -
    -
    -
    - -
    -
    -
    - - - Account Number: -
    -
    - - -
    -
    -
    - {{/if}} - {{if data.target_rank != "Terminated"}} -
    -
    - Demotions: -
    -
    - {{if data.target_rank == "Demoted"}} - {{:data.target_owner}} has already been demoted! - {{else}} - {{:helper.link('Demote ' + data.target_owner, 'gear', {'choice' : 'demote'}, (data.target_rank == "Civilian" || data.target_rank == "Unassigned") ? 'disabled' : null, (data.target_rank == "Civilian" || data.target_rank == "Unassigned") ? 'disabled' : 'linkDanger')}} - {{/if}} -
    -
    - {{/if}} - {{if !data.target_dept}} -
    -
    - Terminations: -
    -
    - {{if data.target_rank == "Terminated"}} - {{:data.target_owner}} has already been terminated! - {{else}} - {{:helper.link('Terminate ' + data.target_owner, 'gear', {'choice' : 'terminate'}, data.target_rank == "Terminated" ? 'disabled' : null, data.target_rank == "Terminated" ? 'disabled' : 'linkDanger')}} - {{/if}} -
    -
    - -
    -

    Assignment

    -
    - - {{else}} - -
    -

    Assignment for {{:data.target_owner}}

    -
    - - {{/if}} - - -
    - -
    - - {{if data.centcom_access}} -
    -

    Central Command

    -
    -
    - {{for data.all_centcom_access}} - {{:helper.link(value.desc, '', {'choice' : 'access', 'access_target' : value.ref, 'allowed' : value.allowed}, null, value.allowed ? 'selected' : null)}} - {{/for}} -
    -
    Card Skin
    - {{for data.all_centcom_skins}} - {{:helper.link(value.display_name, '', {'choice' : 'skin', 'skin_target' : value.skin}, null,(data.current_skin == value.skin) ? 'selected' : null )}} - {{/for}} -
    -
    - {{else}} - {{if !data.target_dept}} -
    -

    {{:data.station_name}}

    -
    -
    - {{for data.regions}} -
    -
    {{:value.name}}
    - {{for value.accesses :accessValue:accessKey}} -
    - {{:helper.link(accessValue.desc, '', {'choice' : 'access', 'access_target' : accessValue.ref, 'allowed' : accessValue.allowed}, null, accessValue.allowed ? 'selected' : null)}} -
    - {{/for}} -
    - {{/for}} -
    -
    Card Skin
    - {{for data.card_skins}} - {{:helper.link(value.display_name, '', {'choice' : 'skin', 'skin_target' : value.skin}, null,(data.current_skin == value.skin) ? 'selected' : null )}} - {{/for}} -
    -
    - {{/if}} - {{/if}} - {{/if}} - {{/if}} - {{/if}} -{{/if}} diff --git a/nano/templates/keycard_auth.tmpl b/nano/templates/keycard_auth.tmpl deleted file mode 100644 index 96a3f44f60a..00000000000 --- a/nano/templates/keycard_auth.tmpl +++ /dev/null @@ -1,39 +0,0 @@ - - -
    -

    Keycard Authentication Device

    - This device is used to trigger certain high security events. It requires the simultaneous swipe of two high-level ID cards. -
    - {{if data.screen == 1}} -

    Trigger Event

    - {{:helper.link('Red Alert', 'exclamation-triangle', { 'triggerevent' : 'Red Alert' })}} - {{:helper.link('Emergency Response Team', 'exclamation-triangle', { 'triggerevent' : 'Emergency Response Team' })}} - {{:helper.link('Grant Emergency Maintenance Access', 'unlock', { 'triggerevent' : 'Grant Emergency Maintenance Access' })}} - {{:helper.link('Revoke Emergency Maintenance Access', 'lock', { 'triggerevent' : 'Revoke Emergency Maintenance Access' })}} - {{:helper.link('Activate Station-Wide Emergency Access', 'unlock', { 'triggerevent' : 'Activate Station-Wide Emergency Access' })}} - {{:helper.link('Deactivate Station-Wide Emergency Access', 'lock', { 'triggerevent' : 'Deactivate Station-Wide Emergency Access' })}} - {{else data.screen == 2}} - {{if data.event == 'Emergency Response Team'}} -
    -
    Reason for ERT Call:
    -
    - {{:helper.link(data.ertreason, 'exclamation-triangle', { 'ert' : 'callreason' })}} -
    -
    - {{/if}} -

    Please swipe your card to authorize the following event:

    -
    {{:data.event}}
    - {{:helper.link('Back', 'close', { 'reset' : 1 })}} - {{/if}} -
    -
    \ No newline at end of file diff --git a/nano/templates/laptop_configuration.tmpl b/nano/templates/laptop_configuration.tmpl deleted file mode 100644 index 95dd315b90e..00000000000 --- a/nano/templates/laptop_configuration.tmpl +++ /dev/null @@ -1,71 +0,0 @@ -Welcome to computer configuration utility. Please consult your system administrator if you have any questions about your device.
    -
    -

    Power Supply

    - {{if data.battery}} -
    -
    Battery Status
    -
    Active
    -
    -
    -
    Battery Rating
    -
    {{:data.battery.max}}
    -
    -
    -
    ETA
    -
    {{:data.eta.hours ? helper.smoothRound(data.eta.hours) + "h " : ""}}{{:data.eta.minutes ? helper.smoothRound(data.eta.minutes) + "m " : ""}}{{:helper.smoothRound(data.eta.seconds)}}s
    -
    -
    -
    Battery Charge
    - {{:helper.displayBar(data.battery.charge, 0, data.battery.max, (data.battery.charge > data.battery.max/2) ? 'good' : (data.battery.charge > data.battery.max/4) ? 'average' : 'bad')}} -
    - {{:helper.smoothRound(data.battery.charge, 1)}}/{{:data.battery.max}} -
    -
    - {{else}} -
    -
    Battery Status
    -
    Not Available
    -
    - {{/if}} - -
    -
    Power Usage
    -
    {{:data.power_usage}}W
    -
    -
    - -
    -

    File System

    -
    -
    Used Capacity
    - {{:helper.displayBar(data.disk_used, 0, data.disk_size, (data.disk_used > data.disk_size*0.75) ? 'bad' : (data.disk_used > data.disk_size/2) ? 'average' : 'good')}} -
    - {{:helper.smoothRound(data.disk_used, 1)}}/{{:data.disk_size}}GQ -
    -
    -
    - -
    -

    Computer Components

    - {{for data.hardware}} -

    {{:value.name}}

    - {{:value.desc}}
    -
    -
    State
    -
    {{:value.enabled ? "Enabled" : "Disabled"}}
    -
    - -
    -
    Power Usage
    -
    {{:value.powerusage}}W
    -
    - - {{if !value.critical}} -
    -
    Toggle Component
    -
    {{:helper.link(value.enabled ? 'On' : 'Off', value.enabled ? 'power-off' : 'close', {'action' : 'PC_toggle_component', 'name' : value.name})}}
    -
    - {{/if}} -

    - {{/for}} -
    \ No newline at end of file diff --git a/nano/templates/mech_bay_console.tmpl b/nano/templates/mech_bay_console.tmpl deleted file mode 100644 index 2a4cf5d6085..00000000000 --- a/nano/templates/mech_bay_console.tmpl +++ /dev/null @@ -1,55 +0,0 @@ -

    Subsystems

    -
    -
    - Power Port: -
    -
    - {{if data.recharge_port}} - OK - {{else}} - ERROR - {{/if}} -
    -
    -
    -
    - Mecha: -
    -
    - {{if data.has_mech}} - LOCATED ({{:data.mecha_name}}) - {{else}} - NONE - {{/if}} -
    -
    -{{if data.has_mech}} -

    Charging

    -
    -
    - Charge Level: -
    -
    - {{:helper.displayBar(data.mecha_charge_percentage, 0, 100)}} -
    - {{:helper.smoothRound(data.mecha_charge_percentage)}}%
    -
    -
    -
    -
    -
    - Cell Rating: -
    -
    - {{:data.mecha_maxcharge}} -
    -
    -
    -
    - Cell Charge: -
    -
    - {{:helper.smoothRound(data.mecha_charge)}} -
    -
    -{{/if}} \ No newline at end of file diff --git a/nano/templates/med_data.tmpl b/nano/templates/med_data.tmpl deleted file mode 100644 index f47e13c6885..00000000000 --- a/nano/templates/med_data.tmpl +++ /dev/null @@ -1,171 +0,0 @@ - - - - -
    -
    - Confirm Identity: -
    -
    - {{:helper.link(data.scan ? data.scan : "----------", 'eject', {'scan' : 1}, null, data.scan ? 'itemContentWide' : 'fixedLeft')}} -
    -
    -
    -{{if data.authenticated}} - {{if data.screen == 1}} -

    Menu

    -
    -
    {{:helper.link('Search Records', 'search', {'search' : 1})}}
    -
    {{:helper.link('List Records', 'list', {'screen' : 2})}}
    -
    {{:helper.link('Virus Database', 'database', {'screen' : 5})}}
    -
    {{:helper.link('Medbot Tracking', 'plus-square', {'screen' : 6})}}
    -
    {{:helper.link('Record Maintenance', 'wrench', {'screen' : 3})}}
    -
    {{:helper.link('Logout', 'lock', {'logout' : 1})}}
    -
    - {{else data.screen == 2}} -

    Record List

    - {{for data.records}} -
    {{:helper.link(value.id + ': ' + value.name, 'user', {'d_rec' : value.ref})}}
    - {{/for}} -

    -
    {{:helper.link('Back', 'arrow-left', {'screen' : 1})}}
    - {{else data.screen == 3}} -

    Records Maintenance

    -
    {{:helper.link('Backup To Disk', 'download', {'back' : 1}, 'disabled')}}
    -
    {{:helper.link('Upload From disk', 'upload', {'u_load' : 1}, 'disabled')}}
    -
    {{:helper.link('Delete All Records', 'trash', {'del_all' : 1})}}
    -
    {{:helper.link('Back', 'arrow-left', {'screen' : 1})}}
    - {{else data.screen == 4}} -

    Medical Record

    -

    General Data

    - {{if data.general.empty}} -
    General Record Lost!
    - {{else}} -
    - - - -
    - {{for data.general.fields}} -
    -
    {{:value.field}}
    -
    {{:helper.link(value.value, value.edit ? 'pencil' : 'user-times', {'field' : value.edit}, value.edit ? null : 'disabled')}}
    -
    - {{/for}} -
    - {{if data.general.has_photos}} - {{for data.general.photos}} - {{if value.photo}} - - {{/if}} - {{/for}} - {{/if}} -
    -
    - {{/if}} - -

    Medical Data

    - {{if data.medical.empty}} -
    Medical Record Lost!
    -
    -
    {{:helper.link('New Record', 'plus', {'new' : 1})}}
    -
    -

    Menu

    - {{else}} - {{for data.medical.fields}} -
    -
    {{:value.field}}
    -
    {{:helper.link(value.value, 'pencil', {'field' : value.edit})}}
    -
    - {{if value.line_break}} -
    - {{/if}} - {{/for}} - -

    Comments/Log

    - {{for data.medical.comments}} -
    {{:value}}
    -
    {{:helper.link('Remove entry', 'trash', {'del_c' : index})}}
    -

    - {{/for}} - -
    -
    {{:helper.link('Add Entry', 'plus', {'add_c' : 1})}}
    -
    - -

    Menu

    -
    {{:helper.link('Delete Record (Medical Only)', 'trash', {'del_r' : 1})}}
    - {{/if}} - -
    {{:helper.link('Print Record', 'print', {'print_p' : 1})}}
    -
    {{:helper.link('Back', 'arrow-left', {'screen' : 2})}}
    - {{else data.screen == 5}} -

    Virus Database

    - {{for data.virus}} -
    {{:helper.link(value.name, 'arrow-right', {'vir' : value.D})}}
    - {{/for}} -

    - {{:helper.link('Back', 'arrow-left', {'screen' : 1})}} - {{else data.screen == 6}} -

    Medical Robot Monitor

    - {{for data.medbots}} -

    {{:value.name}}

    -
    -
    Location:
    -
    {{:value.x}}, {{:value.y}}
    -
    -
    -
    Status:
    -
    - {{:value.on ? "Online" : "Offline"}}. {{if value.use_beaker}}Reservoir: [{{:value.total_volume}}/{{:value.maximum_volume}}]{{else}}Using internal synthesizer.{{/if}} -
    -
    -
    - {{empty}} -

    None detected!

    - {{/for}} -
    {{:helper.link('Back', 'arrow-left', {'screen' : 1})}}
    - {{/if}} -{{else}} -

    Menu

    - {{:helper.link('Login', 'unlock', {'login' : 1})}} -{{/if}} - -{{if data.temp}} -
    -
    - {{if data.temp.notice}} -
    {{:data.temp.text}}
    - {{else}} -
    {{:data.temp.text}}
    - {{/if}} - - - {{if data.temp.has_buttons}} -
    -
    -
    - {{for data.temp.buttons}} - {{:helper.link(value.name, value.icon, {'temp' : 1, 'temp_action' : value.href}, value.status)}} - {{/for}} -
    -
    -
    - {{/if}} - -
    -
    {{:helper.link('Clear screen', 'home', {'temp' : 1})}}
    -
    -
    -
    -{{/if}} \ No newline at end of file diff --git a/nano/templates/ntnet_chat.tmpl b/nano/templates/ntnet_chat.tmpl deleted file mode 100644 index c3f2573f8e2..00000000000 --- a/nano/templates/ntnet_chat.tmpl +++ /dev/null @@ -1,58 +0,0 @@ -{{if data.adminmode}} -

    ADMINISTRATIVE MODE

    -{{/if}} - -{{if data.title}} -
    -
    Current channel:
    -
    {{:data.title}}
    -
    -
    -
    Operator access:
    -
    {{if data.is_operator}}Enabled{{else}}Disabled{{/if}}
    -
    -
    -
    Controls:
    -
    - -
    {{:helper.link('Send message', 'comment-o', {'action' : 'PRG_speak'})}} -
    {{:helper.link('Change nickname', 'pencil', {'action' : 'PRG_changename'})}} -
    {{:helper.link('Toggle administration mode', 'lock', {'action' : 'PRG_toggleadmin'})}} -
    {{:helper.link('Leave channel', 'sign-out', {'action' : 'PRG_leavechannel'})}} -
    {{:helper.link('Save log to local drive', 'download', {'action' : 'PRG_savelog'})}} - {{if data.is_operator}} -
    {{:helper.link('Rename channel', 'pencil', {'action' : 'PRG_renamechannel'})}} -
    {{:helper.link('Set password', 'key', {'action' : 'PRG_setpassword'})}} -
    {{:helper.link('Delete channel', 'trash', {'action' : 'PRG_deletechannel'})}} - {{/if}} -
    -
    -
    - Chat Window -
    -
    -
    - {{for data.messages}} - {{:value.msg}}
    - {{/for}} -
    -
    -
    - Connected Users
    - {{for data.clients}} - {{:value.name}}
    - {{/for}} -{{else}} - Controls: - -
    {{:helper.link('Change nickname', 'pencil', {'action' : 'PRG_changename'})}} -
    {{:helper.link('New Channel', 'plus', {'action' : 'PRG_newchannel'})}} -
    {{:helper.link('Toggle administration mode', 'lock', {'action' : 'PRG_toggleadmin'})}} -
    - Available channels: - - {{for data.all_channels}} -
    {{:helper.link(value.chan, 'sign-in', {'action' : 'PRG_joinchannel', 'id' : value.id})}}
    - {{/for}} -
    -{{/if}} \ No newline at end of file diff --git a/nano/templates/ntnet_dos.tmpl b/nano/templates/ntnet_dos.tmpl deleted file mode 100644 index bff7bb3b9f0..00000000000 --- a/nano/templates/ntnet_dos.tmpl +++ /dev/null @@ -1,25 +0,0 @@ -{{:helper.syndicateMode()}} -{{if data.error}} - ##SYSTEM ERROR: {{:data.error}}{{:helper.link('RESET', null, {'action' : 'PRG_reset'})}} -{{else data.target}} - ##DoS traffic generator active. Tx: {{:data.speed}}GQ/s
    - {{for data.dos_strings}} - {{:value.nums}}
    - {{/for}} - {{:helper.link('ABORT', 'ban', {'action' : 'PRG_reset'})}} -{{else}} - ##DoS traffic generator ready. Select target device.
    -
    -
    Targeted device ID:
    -
    {{if data.focus}}{{:data.focus}}{{else}}None{{/if}}
    -
    -
    - {{:helper.link('EXECUTE', 'play', {'action' : 'PRG_execute'})}}
    -
    - Detected devices on network:
    - - {{for data.relays}} -
    {{:helper.link(value.id, null, {'action' : 'PRG_target_relay', 'targid' : value.id})}} - {{/for}} -
    -{{/if}} \ No newline at end of file diff --git a/nano/templates/ntnet_downloader.tmpl b/nano/templates/ntnet_downloader.tmpl deleted file mode 100644 index 35790bb3c7f..00000000000 --- a/nano/templates/ntnet_downloader.tmpl +++ /dev/null @@ -1,102 +0,0 @@ -Welcome to software download utility. Please select which software you wish to download.
    -{{if data.error}} -

    Download Error

    -
    -
    Information
    -
    {{:data.error}}
    -
    -
    -
    Reset Program
    -
    {{:helper.link('RESET', 'times', {'action' : 'PRG_reseterror'})}}
    -
    -{{else}} - {{if data.downloadname}} -

    Download Running

    -
    - Please wait... -
    -
    File name
    -
    {{:data.downloadname}}
    -
    -
    -
    File description
    -
    {{:data.downloaddesc}}
    -
    -
    -
    File size
    -
    {{:helper.smoothRound(data.downloadcompletion, 1)}}/{{:data.downloadsize}}GQ
    -
    -
    -
    Transfer Rate
    -
    {{:data.downloadspeed}} GQ/s
    -
    -
    -
    Download progress
    - {{:helper.displayBar(data.downloadcompletion, 0, data.downloadsize, (data.downloadcompletion > data.downloadsize/2) ? 'good' : (data.downloadcompletion > data.downloadsize/4) ? 'average' : 'bad')}} -
    - {{:helper.smoothRound(data.downloadcompletion, 1)}}/{{:data.downloadsize}}GQ -
    -
    -
    - {{else}} -

    Primary software repository

    -
    -
    -
    Hard drive
    - {{:helper.displayBar(data.disk_used, 0, data.disk_size, (data.disk_used > data.disk_size/2) ? 'bad' : (data.disk_used > data.disk_size/4) ? 'average' : 'good')}} -
    - {{:helper.smoothRound(data.disk_used, 1)}}/{{:data.disk_size}}GQ -
    -
    - {{for data.downloadable_programs}} -
    -
    -
    File name
    -
    {{:value.filename}} ({{:value.size}} GQ)
    -
    -
    -
    Program name
    -
    {{:value.filedesc}}
    -
    -
    -
    Description
    -
    {{:value.fileinfo}}
    -
    -
    -
    Compatibility
    -
    {{:value.compatibility}}
    -
    -
    -
    File controls
    -
    {{:helper.link('DOWNLOAD', 'download', {'action' : 'PRG_downloadfile', 'filename' : value.filename}, value.status)}}
    -
    - {{/for}} -
    - {{if data.hackedavailable}} -

    UNKNOWN software repository

    -
    - Please note that Nanotrasen does not recommend download of software from non-official servers. - {{for data.hacked_programs}} -
    -
    -
    File name
    -
    {{:value.filename}} ({{:value.size}} GQ)
    -
    -
    -
    Program name
    -
    {{:value.filedesc}}
    -
    -
    -
    Description
    -
    {{:value.fileinfo}}
    -
    -
    -
    File controls
    -
    {{:helper.link('DOWNLOAD', 'download', {'action' : 'PRG_downloadfile', 'filename' : value.filename})}}
    -
    - {{/for}} -
    - {{/if}} - {{/if}} -{{/if}} -
    NTOS v2.0.4b Copyright Nanotrasen 2557 - 2559 diff --git a/nano/templates/ntnet_monitor.tmpl b/nano/templates/ntnet_monitor.tmpl deleted file mode 100644 index 319baa872f0..00000000000 --- a/nano/templates/ntnet_monitor.tmpl +++ /dev/null @@ -1,102 +0,0 @@ -

    WIRELESS CONNECTIVITY

    -
    -
    - Active NTNet Relays: -
    -
    - {{:data.ntnetrelays}} -
    - {{if data.ntnetrelays}} -
    -
    - System status: -
    -
    - {{:data.ntnetstatus ? "ENABLED" : "DISABLED"}} -
    -
    -
    -
    - Control: -
    -
    - {{:helper.link('TOGGLE', null, {'action' : 'toggleWireless'})}} -
    -
    - Caution - Disabling wireless transmitters when using wireless device may prevent you from re-enabling them again! - {{else}} -

    Wireless coverage unavailable, no relays are connected.

    - {{/if}} -
    - -

    FIREWALL CONFIGURATION

    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - -
    PROTOCOLSTATUSCONTROL
    Software Downloads
    {{:data.config_softwaredownload ? 'ENABLED' : 'DISABLED'}}
    {{:helper.link('TOGGLE', null, {'action' : 'toggle_function', 'id' : 1})}}
    Peer to Peer Traffic
    {{:data.config_peertopeer ? 'ENABLED' : 'DISABLED'}}
    {{:helper.link('TOGGLE', null, {'action' : 'toggle_function', 'id' : 2})}}
    Communication Systems
    {{:data.config_communication ? 'ENABLED' : 'DISABLED'}}
    {{:helper.link('TOGGLE', null, {'action' : 'toggle_function', 'id' : 3})}}
    Remote System Control
    {{:data.config_systemcontrol ? 'ENABLED' : 'DISABLED'}}
    {{:helper.link('TOGGLE', null, {'action' : 'toggle_function', 'id' : 4})}}
    -
    - -

    SECURITY SYSTEMS

    -{{if data.idsalarm}} -
    -
    -
    -

    NETWORK INCURSION DETECTED

    - An abnormal activity has been detected in the network. Please verify system logs for more information -
    -
    -
    -{{/if}} -
    -
    Intrusion Detection System:
    -
    {{:data.idsstatus ? 'ENABLED' : 'DISABLED'}}
    -
    -
    -
    Maximal Log Count:
    -
    {{:data.ntnetmaxlogs}}
    -
    -
    -
    Controls:
    -
    - -
    {{:helper.link('RESET IDS', null, {'action' : 'resetIDS'})}} -
    {{:helper.link('TOGGLE IDS', null, {'action' : 'toggleIDS'})}} -
    {{:helper.link('SET LOG LIMIT', null, {'action' : 'updatemaxlogs'})}} -
    {{:helper.link('PURGE LOGS', null, {'action' : 'purgelogs'})}} -
    -
    -
    -System Logs -
    -
    -
    - {{for data.ntnetlogs}} - {{:value.entry}}
    - {{/for}} -
    -
    -
    \ No newline at end of file diff --git a/nano/templates/ntnet_relay.tmpl b/nano/templates/ntnet_relay.tmpl deleted file mode 100644 index 8625f94dd14..00000000000 --- a/nano/templates/ntnet_relay.tmpl +++ /dev/null @@ -1,19 +0,0 @@ -

    Relay

    -{{if data.dos_crashed}} -

    NETWORK BUFFERS OVERLOADED

    -

    Overload Recovery Mode

    - This system is suffering temporary outage due to overflow of traffic buffers. Until buffered traffic is processed, all further requests will be dropped. Frequent occurences of this error may indicate insufficient hardware capacity of your network. Please contact your network planning department for instructions on how to resolve this issue. -

    ADMINISTRATIVE OVERRIDE

    - CAUTION - Data loss may occur - {{:helper.link('Purge buffered traffic', 'signal', {'action' : 'restart'})}} -{{else}} -
    -
    Relay status
    -
    {{:helper.link(data.enabled ? "ENABLED" : "DISABLED", 'power-off', {'action' : 'toggle'})}}
    -
    - -
    -
    Network buffer status
    -
    {{:data.dos_overload}}/{{:data.dos_capacity}} GQ
    -
    -{{/if}} \ No newline at end of file diff --git a/nano/templates/ntnet_transfer.tmpl b/nano/templates/ntnet_transfer.tmpl deleted file mode 100644 index 660838b94dc..00000000000 --- a/nano/templates/ntnet_transfer.tmpl +++ /dev/null @@ -1,77 +0,0 @@ -{{if data.error}} -
    -

    An error has occurred during operation...

    - Additional information: {{:data.error}}
    - {{:helper.link('Clear', null, {'action' : 'PRG_reset'})}} -
    -{{else data.downloading}} -

    Download in progress...

    -
    -
    Downloaded file:
    -
    {{:data.download_name}}
    -
    -
    -
    Download progress:
    -
    {{:helper.smoothRound(data.download_progress)}}/{{:data.download_size}}GQ
    -
    -
    -
    Transfer speed:
    -
    {{:data.download_netspeed}}GQ/s
    -
    -
    -
    Controls:
    -
    {{:helper.link('Abort download', 'arrow-left', {'action' : 'PRG_reset'})}}
    -
    -{{else data.uploading}} -

    Server enabled

    -
    -
    Connected clients:
    -
    {{:data.upload_clients}}
    -
    -
    -
    Provided file:
    -
    {{:data.upload_filename}}
    -
    -
    -
    Server password:
    -
    {{if data.upload_haspassword}}ENABLED{{else}}DISABLED{{/if}}
    -
    -
    -
    Commands:
    -
    - {{:helper.link('Set password', 'key', {'action' : 'PRG_setpassword'})}} - {{:helper.link('Exit server', 'arrow-left', {'action' : 'PRG_reset'})}} -
    -
    -{{else data.upload_filelist}} -

    File transfer server ready. Select file to upload:

    - -
    File nameFile sizeControls - {{for data.upload_filelist}} -
    {{:value.filename}} - {{:value.size}}GQ - {{:helper.link('Select', 'upload', {'action' : 'PRG_uploadfile', 'id' : value.uid})}} - {{/for}} -
    -
    - {{:helper.link('Set password', 'key', {'action' : 'PRG_setpassword'})}} - {{:helper.link('Return', 'arrow-left', {'action' : 'PRG_reset'})}} -{{else}} -

    Available files:

    -
    Server UIDFile NameFile SizePassword ProtectionOperations - {{for data.servers}} -
    {{:value.uid}} - {{:value.filename}} - {{:value.size}}GQ - {{if value.haspassword}} - Enabled - {{else}} - Disabled - {{/if}} - - {{:helper.link('Download', 'download', {'action' : 'PRG_downloadfile', 'id' : value.uid})}} - {{/for}} -
    -
    - {{:helper.link('Send file', 'upload', {'action' : 'PRG_uploadmenu'})}} -{{/if}} \ No newline at end of file diff --git a/nano/templates/nuclear_bomb.tmpl b/nano/templates/nuclear_bomb.tmpl deleted file mode 100644 index f2a12651af6..00000000000 --- a/nano/templates/nuclear_bomb.tmpl +++ /dev/null @@ -1,145 +0,0 @@ - -{{if data.is_syndicate}} - {{:helper.syndicateMode()}} -{{/if}} -
    -
    Authorization Disk:
    -
    - {{if data.auth}} - {{:helper.link('++++++++++', 'eject', {'auth' : 1})}} - {{else}} - {{:helper.link('----------', 'floppy-o', {'auth' : 1})}} - {{/if}} -
    -
    -
    -
    -
    Status:
    -
    {{:data.authstatus}} - {{:data.safe}}
    -
    - -
    -
    Time Left:
    -
    {{:data.time}}
    -
    - -
    - {{if data.auth && data.yescode}} -
    -
    - Timer -
    -
    - {{:helper.link('On', 'play', {'timer' : 1}, data.timer ? 'selected' : '')}} - {{:helper.link('Off', 'stop', {'timer' : 0}, !data.timer ? 'selected' : '')}} -
    -
    -
    -
    - Set Time -
    -
    - {{:helper.link('--', '', {'time' : -10}, data.time <= 120 ? 'disabled' : '')}} - {{:helper.link('-', '', {'time' : -1}, data.time <= 120 ? 'disabled' : '')}} - - {{:helper.link('+', '', {'time' : 1})}} - {{:helper.link('++', '', {'time' : 10})}} -
    -
    - - {{else}} - -
    -
    - Timer -
    -
    - {{:helper.link('On', 'play', null, 'disabled')}} - {{:helper.link('Off', 'pause', null, 'disabled')}} -
    -
    -
    -
    - Set Time -
    -
    - {{:helper.link('--', '', null, 'disabled')}} - {{:helper.link('-', '', null, 'disabled')}} - - {{:helper.link('+', '', null, 'disabled')}} - {{:helper.link('++', '', null, 'disabled')}} -
    -
    - {{/if}} -
    - -
    - {{if data.auth && data.yescode}} -
    -
    - Safety -
    -
    - {{:helper.link('Engaged', 'info', {'safety' : 1}, data.safety ? 'selected' : '')}} - {{:helper.link('Disengaged', 'exclamation-triangle', {'safety' : 0}, data.safety ? '' : 'selected')}} -
    -
    -
    -
    - Anchor -
    -
    - {{:helper.link('Engaged', 'lock', {'anchor' : 1}, data.anchored ? 'selected' : '')}} - {{:helper.link('Disengaged', 'unlock', {'anchor' : 0}, data.anchored ? '' : 'selected')}} -
    -
    - - {{else}} - -
    -
    - Safety -
    -
    - {{:helper.link('Engaged', 'info', null, 'disabled')}} - {{:helper.link('Disengaged', 'exclamation-triangle', null, 'disabled')}} -
    -
    -
    -
    - Anchor -
    -
    - {{:helper.link('Engaged', 'lock', null, 'disabled')}} - {{:helper.link('Disengaged', 'unlock', null, 'disabled')}} -
    -
    - {{/if}} -
    -
    -
    -
    - >{{if data.message}} {{:data.message}}{{/if}} -
    -
    -
    - {{:helper.link('1', '', {'type' : 1})}}{{:helper.link('2', '', {'type' : 2})}}{{:helper.link('3', '', {'type' : 3})}} -
    -
    - {{:helper.link('4', '', {'type' : 4})}}{{:helper.link('5', '', {'type' : 5})}}{{:helper.link('6', '', {'type' : 6})}} -
    -
    - {{:helper.link('7', '', {'type' : 7})}}{{:helper.link('8', '', {'type' : 8})}}{{:helper.link('9', '', {'type' : 9})}} -
    -
    - {{:helper.link('R', '', {'type' : 'R'})}}{{:helper.link('0', '', {'type' : 0})}}{{:helper.link('E', '', {'type' : 'E'})}} -
    -
    -
    \ No newline at end of file diff --git a/nano/templates/omni_filter.tmpl b/nano/templates/omni_filter.tmpl deleted file mode 100644 index 8a3ffac0af7..00000000000 --- a/nano/templates/omni_filter.tmpl +++ /dev/null @@ -1,86 +0,0 @@ -
    -
    - {{:helper.link(data.power ? 'On' : 'Off', null, {'command' : 'power'}, data.config ? 'disabled' : null)}} -
    -
    - {{:helper.link('Configure', null, {'command' : 'configure'}, null, data.config ? 'selected' : null)}} -
    - - {{if data.config}} - -
    -
    -
    Port
    - {{for data.ports}} -
    {{:value.dir}} Port
    - {{/for}} -
    -
    -
    Input
    - {{for data.ports}} -
    - {{:helper.link(' ', null, {'command' : 'switch_mode', 'mode' : 'in', 'dir' : value.dir}, null, value.input ? 'selected' : null)}} -
    - {{/for}} -
    -
    -
    Output
    - {{for data.ports}} -
    - {{:helper.link(' ', null, {'command' : 'switch_mode', 'mode' : 'out', 'dir' : value.dir}, null, value.output ? 'selected' : null)}} -
    - {{/for}} -
    -
    -
    Filter
    - {{for data.ports}} -
    - {{:helper.link(value.f_type ? value.f_type : 'None', null, {'command' : 'switch_filter', 'mode' : value.f_type, 'dir' : value.dir}, value.filter ? null : 'disabled', value.f_type ? 'selected' : null)}} -
    - {{/for}} -
    -
    - -
    - Set Flow Rate Limit: {{:(data.set_flow_rate/10)}} L/s -
    -
    - {{:helper.link('Set Flow Rate Limit', null, {'command' : 'set_flow_rate'})}} -
    - - {{else}} - -
    -
    -
    Port
    - {{for data.ports}} -
    {{:value.dir}} Port
    - {{/for}} -
    -
    -
    Mode
    - {{for data.ports}} -
    - {{if value.input}} - Input - {{else value.output}} - Output - {{else value.f_type}} - {{:value.f_type}} - {{else}} - Disabled - {{/if}} -
    - {{/for}} -
    -
    - -
    - Set Flow Rate Limit: {{:(data.set_flow_rate/10)}} L/s -
    - -
    - Flow Rate: {{:(data.last_flow_rate/10)}} L/s -
    - {{/if}} -
    \ No newline at end of file diff --git a/nano/templates/omni_mixer.tmpl b/nano/templates/omni_mixer.tmpl deleted file mode 100644 index 3d637687553..00000000000 --- a/nano/templates/omni_mixer.tmpl +++ /dev/null @@ -1,101 +0,0 @@ -
    -
    - {{:helper.link(data.power ? 'On' : 'Off', null, {'command' : 'power'}, data.config ? 'disabled' : null)}} -
    -
    - {{:helper.link('Configure', null, {'command' : 'configure'}, null, data.config ? 'selected' : null)}} -
    - - {{if data.config}} - -
    -
    -
    Port
    - {{for data.ports}} -
    {{:value.dir}} Port
    - {{/for}} -
    -
    -
    Input
    - {{for data.ports}} -
    - {{:helper.link(' ', null, value.input ? {'command' : 'switch_mode', 'mode' : 'none', 'dir' : value.dir} : {'command' : 'switch_mode', 'mode' : 'in', 'dir' : value.dir}, value.output ? 'disabled' : null, value.input ? 'selected' : null)}} -
    - {{/for}} -
    -
    -
    Output
    - {{for data.ports}} -
    - {{:helper.link(' ', null, value.output ? null : {'command' : 'switch_mode', 'mode' : 'out', 'dir' : value.dir}, null, value.output ? 'selected' : null)}} -
    - {{/for}} -
    -
    -
    Concentration
    - {{for data.ports}} -
    - {{:helper.link( value.input ? helper.round(value.concentration*100)+' %' : '-', null, {'command' : 'switch_con', 'dir' : value.dir}, value.input ? null : 'disabled')}} -
    - {{/for}} -
    -
    -
    Lock
    - {{for data.ports}} -
    - {{:helper.link(' ', value.con_lock ? 'lock' : 'unlock', {'command' : 'switch_conlock', 'dir' : value.dir}, value.input ? null : 'disabled', value.con_lock ? 'selected' : null)}} -
    - {{/for}} -
    -
    - -
    - Set Flow Rate Limit: {{:(data.set_flow_rate/10)}} L/s -
    -
    - {{:helper.link('Set Flow Rate Limit', null, {'command' : 'set_flow_rate'})}} -
    - - {{else}} - -
    -
    -
    Port
    - {{for data.ports}} -
    {{:value.dir}} Port
    - {{/for}} -
    -
    -
    Mode
    - {{for data.ports}} -
    - {{if value.input}} - Input - {{else value.output}} - Output - {{else}} - Disabled - {{/if}} -
    - {{/for}} -
    -
    -
    Concentration
    - {{for data.ports}} -
    - {{if value.input}} - {{:helper.round(value.concentration*100)}} % - {{else}} - - - {{/if}} -
    - {{/for}} -
    -
    - -
    - Flow Rate: {{:(data.last_flow_rate/10)}} L/s -
    - - {{/if}} -
    \ No newline at end of file diff --git a/nano/templates/op_computer.tmpl b/nano/templates/op_computer.tmpl deleted file mode 100644 index 77894bcba16..00000000000 --- a/nano/templates/op_computer.tmpl +++ /dev/null @@ -1,215 +0,0 @@ - -

    Patient Monitor

    - -
    - {{if data.choice==0}} - {{if !data.hasOccupant}} -
    No Patient Detected
    - {{else}} -
    - {{:data.occupant.name}} =>  - {{if data.occupant.stat == 0}} - Conscious - {{else data.occupant.stat == 1}} - Unconscious - {{else}} - DEAD - {{/if}} -
    - -
    -
    Health:
    - {{if data.occupant.health >= data.occupant.maxHealth}} - {{:helper.displayBar(data.occupant.health, 0, data.occupant.maxHealth, 'good')}} - {{else data.occupant.health > 0}} - {{:helper.displayBar(data.occupant.health, 0, data.occupant.maxHealth, 'average')}} - {{else data.occupant.health >= data.minhealth}} - {{:helper.displayBar(data.occupant.health, 0, data.occupant.minHealth, 'average alignRight')}} - {{else}} - {{:helper.displayBar(data.occupant.health, 0, data.occupant.minHealth, 'bad alignRight')}} - {{/if}} -
    {{:helper.smoothRound(data.occupant.health)}}
    -
    - -
    -
    Brute Damage:
    - {{:helper.displayBar(data.occupant.bruteLoss, 0, data.occupant.maxHealth, 'bad')}} -
    {{:helper.smoothRound(data.occupant.bruteLoss)}}
    -
    - -
    -
    Resp. Damage:
    - {{:helper.displayBar(data.occupant.oxyLoss, 0, data.occupant.maxHealth, 'bad')}} -
    {{:helper.smoothRound(data.occupant.oxyLoss)}}
    -
    - -
    -
    Toxin Damage:
    - {{:helper.displayBar(data.occupant.toxLoss, 0, data.occupant.maxHealth, 'bad')}} -
    {{:helper.smoothRound(data.occupant.toxLoss)}}
    -
    - -
    -
    Burn Severity:
    - {{:helper.displayBar(data.occupant.fireLoss, 0, data.occupant.maxHealth, 'bad')}} -
    {{:helper.smoothRound(data.occupant.fireLoss)}}
    -
    - -
    -
    Patient Temperature:
    - {{if data.occupant.temperatureSuitability == -3}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'bad')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.smoothRound(data.occupant.btFaren)}}°F
    - {{else data.occupant.temperatureSuitability == -2}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'average')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.smoothRound(data.occupant.btFaren)}}°F
    - {{else data.occupant.temperatureSuitability == -1}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'average')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.helper.smoothRound(data.occupant.btFaren)}}°F
    - {{else data.occupant.temperatureSuitability == 0}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'good')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.smoothRound(data.occupant.btFaren)}}°F
    - {{else data.occupant.temperatureSuitability == 1}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'average')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.smoothRound(data.occupant.btFaren)}}°F
    - {{else data.occupant.temperatureSuitability == 2}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'average')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.smoothRound(data.occupant.btFaren)}}°F
    - {{else data.occupant.temperatureSuitability == 3}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'bad')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.smoothRound(data.occupant.btFaren)}}°F
    - {{/if}} -
    - {{if data.occupant.hasBlood}} -
    -
    -
    Blood Level:
    - {{if data.occupant.bloodPercent <= 60}} - {{:helper.displayBar(data.occupant.bloodLevel, 0, data.occupant.bloodMax, 'bad')}} -
    - {{:helper.smoothRound(data.occupant.bloodPercent)}}%, {{:helper.smoothRound(data.occupant.bloodLevel)}}cl -
    - {{else data.occupant.bloodPercent <= 90}} - {{:helper.displayBar(data.occupant.bloodLevel, 0, data.occupant.bloodMax, 'average')}} -
    - {{:helper.smoothRound(data.occupant.bloodPercent)}}%, {{:helper.smoothRound(data.occupant.bloodLevel)}}cl -
    - {{else}} - {{:helper.displayBar(data.occupant.bloodLevel, 0, data.occupant.bloodMax, 'good')}} -
    - {{:helper.smoothRound(data.occupant.bloodPercent)}}%, {{:helper.smoothRound(data.occupant.bloodLevel)}}cl -
    - {{/if}} -
    -
    Blood Type:
    {{:data.occupant.bloodType}}
    -
    -
    -
    -
    Pulse:
    {{:data.occupant.pulse}} bpm
    -
    - {{/if}} - {{if data.occupant.inSurgery}} -
    -
    Initiated Surgery Procedure:
    {{:data.occupant.surgeryName}}
    -
    -
    Next Step:
    {{:data.occupant.stepName}}
    - -
    - {{/if}} -
    -
    - {{/if}} -
    -
    - {{:helper.link('Options', 'gear', {'choiceOn' : 1})}} -
    -
    - {{else}} -
    -
    - Loudspeaker: -
    -
    - {{:helper.link('On', 'power-off', {'verboseOn' : 1}, data.verbose ? 'selected' : null)}} - {{:helper.link('Off', 'close', {'verboseOff' : 1}, data.verbose ? null : 'selected')}} -
    -
    -
    -
    -
    - Health Announcer: -
    -
    - {{:helper.link('On', 'power-off', {'healthOn' : 1}, data.health ? 'selected' : null)}} - {{:helper.link('Off', 'close', {'healthOff' : 1}, data.health ? null : 'selected')}} -
    -
    - -
    -
    -
    Health Announcer Threshold:
    - {{:helper.link('-', null, {'health_adj' : -100}, (data.healthAlarm >= 0) ? null : 'disabled')}} - {{:helper.link('-', null, {'health_adj' : -10}, (data.healthAlarm >= -90) ? null : 'disabled')}} - {{:helper.link('-', null, {'health_adj' : -1}, (data.healthAlarm > -100) ? null : 'disabled')}} - - {{if data.healthAlarm >= 100}} - {{:helper.displayBar(data.healthAlarm, 0, 100, 'good')}} - {{else data.healthAlarm > 0}} - {{:helper.displayBar(data.healthAlarm, 0, 100, 'average')}} - {{else data.healthAlarm >= -100}} - {{:helper.displayBar(data.healthAlarm, 0, -100, 'average alignRight')}} - {{else}} - {{:helper.displayBar(data.healthAlarm, 0, -100, 'bad alignRight')}} - {{/if}} - - {{:helper.link('+', null, {'health_adj' : 1}, (data.healthAlarm < 100) ? null : 'disabled')}} - {{:helper.link('+', null, {'health_adj' : 10}, (data.healthAlarm <= 90) ? null : 'disabled')}} - {{:helper.link('+', null, {'health_adj' : 100}, (data.healthAlarm <= 0) ? null : 'disabled')}} -
     {{: data.healthAlarm }}  
    -
    -
    -
    -
    -
    - Oxygen Alarm: -
    -
    - {{:helper.link('On', 'power-off', {'oxyOn' : 1}, data.oxy ? 'selected' : null)}} - {{:helper.link('Off', 'close', {'oxyOff' : 1}, data.oxy ? null : 'selected')}} -
    -
    - -
    -
    -
    Oxygen Alert Threshold:
    - {{:helper.link('-', null, {'oxy_adj' : -100}, (data.oxyAlarm >= 100) ? null : 'disabled')}} - {{:helper.link('-', null, {'oxy_adj' : -10}, (data.oxyAlarm >= 10) ? null : 'disabled')}} - {{:helper.link('-', null, {'oxy_adj' : -1}, (data.oxyAlarm >= 0) ? null : 'disabled')}} - {{:helper.displayBar( data.oxyAlarm, 0, 200, 'good')}} - {{:helper.link('+', null, {'oxy_adj' : 1}, (data.oxyAlarm < 200) ? null : 'disabled')}} - {{:helper.link('+', null, {'oxy_adj' : 10}, (data.oxyAlarm <= 190) ? null : 'disabled')}} - {{:helper.link('+', null, {'oxy_adj' : 100}, (data.oxyAlarm <= 100) ? null : 'disabled')}} -
     {{: data.oxyAlarm }}  
    -
    -
    -
    -
    -
    - Critical Alert: -
    -
    - {{:helper.link('On', 'power-off', {'critOn' : 1}, data.crit ? 'selected' : null)}} - {{:helper.link('Off', 'close', {'critOff' : 1}, data.crit ? null : 'selected')}} -
    -
    -
    -
    -
    - {{:helper.link('Return', 'arrow-left', {'choiceOff' : 1})}} -
    -
    - {{/if}} -
    diff --git a/nano/templates/order_console.tmpl b/nano/templates/order_console.tmpl deleted file mode 100644 index 271e35c525a..00000000000 --- a/nano/templates/order_console.tmpl +++ /dev/null @@ -1,111 +0,0 @@ - - - -
    -
    - Supply Points: -
    -
    - {{:data.points}} -
    -
    -
    -
    - Shuttle Status: -
    -
    - {{if !data.moving && !data.at_station}} - Docked off-station. - {{else !data.moving && data.at_station}} - Docked at the station. - {{else data.moving}} - Shuttle is en route (ETA: {{:data.timeleft}} minute{{if data.timeleft != 1}}s{{/if}}). - {{/if}} -
    -
    -
    -
    - Supply Crates -
    -
    -
    -
    - {{if !data.contents}} - {{for data.supply_packs}} -
    -
    -
    {{:helper.link(value.name, null, value.command1)}}
    - {{:helper.link('#', null, value.command2, null)}}{{:helper.link('C', null, value.command3, null)}}
    {{:value.cost}} points
    -
    -
    - {{/for}} - {{else}} -
    - Contents of {{:data.contents_name}} -
    - {{:data.contents}} - {{:helper.link('Return', 'arrow-left', {'contents' : 1})}} - {{/if}} -
    -
    -
    -
    -
    -
    - Categories -
    - {{for data.categories}} -
    - {{:helper.link(value.name, 'gear', {'last_viewed_group':value.category}, (data.last_viewed_group==value.category) ? 'linkOn' : '', 'category')}} -
    - {{/for}} -
    -
    -
    - Supply Orders -
    -
    -
    -
    - Requests -
    - {{for data.requests}} -
    - #{{:value.ordernum}} - {{:value.supply_type}} for {{:value.orderedby}} - {{if value.owned == 1}} - {{:helper.link('CANCEL', null, value.command1, null)}} - {{/if}} -
    - {{empty}} - No active requests. - {{/for}} -
    - Orders -
    - {{for data.orders}} -
    - #{{:value.ordernum}} - {{:value.supply_type}} for {{:value.orderedby}} -
    - {{empty}} - No confirmed orders. - {{/for}} -
    -
    -
    -
    \ No newline at end of file diff --git a/nano/templates/pacman.tmpl b/nano/templates/pacman.tmpl deleted file mode 100644 index f76d967a6af..00000000000 --- a/nano/templates/pacman.tmpl +++ /dev/null @@ -1,113 +0,0 @@ -

    Status

    -
    -
    - Generator Status: -
    -
    - {{if data.active}} - Online - {{else}} - Offline - {{/if}} -
    -
    - Generator Control: -
    -
    - {{if data.active}} - {{:helper.link('STOP', 'power-off', {'action' : "disable"})}} - {{else}} - {{:helper.link('START', 'power-off', {'action' : "enable"})}} - {{/if}} -
    -
    -

    Fuel

    -
    -
    - Fuel Type: -
    -
    - {{:data.fuel_type}} -
    -
    - Fuel Level: -
    -
    - {{if data.fuel_stored >= 5000}} - {{:helper.displayBar(data.fuel_stored, 0, data.fuel_capacity, 'good')}} -
    {{:helper.smoothRound(data.fuel_stored)}}/{{:data.fuel_capacity}} cm3 - {{else data.fuel_stored >= 1000}} - {{:helper.displayBar(data.fuel_stored, 0, data.fuel_capacity, 'average')}} -
    {{:helper.smoothRound(data.fuel_stored)}}/{{:data.fuel_capacity}} cm3 - {{else}} - {{:helper.displayBar(data.fuel_stored, 0, data.fuel_capacity, 'bad')}} -
    {{:helper.smoothRound(data.fuel_stored)}}/{{:data.fuel_capacity}} cm3 - {{/if}} -
    -
    - Fuel Usage: -
    -
    - {{:helper.smoothRound(data.fuel_usage)}} cm3/s -
    - {{if !data.is_ai}} -
    - Control: -
    -
    - {{:helper.link('EJECT FUEL', 'arrow-down', {'action' : "eject"}, data.active ? 'disabled' : null)}} -
    - {{/if}} -
    -

    Output

    -
    -
    - Power setting: -
    -
    - {{if data.output_set > data.output_safe}} - {{:data.output_set}} / {{:data.output_max}} ({{:data.output_watts}} W) - {{else}} - {{:data.output_set}} / {{:data.output_max}} ({{:data.output_watts}} W) - {{/if}} -
    -
    - Control: -
    -
    - {{:helper.link('+', null, {'action' : "higher_power"})}} - {{:helper.link('-', null, {'action' : "lower_power"})}} -
    -
    -

    Temperature

    -
    -
    - Temperature: -
    -
    - {{if data.temperature_current < (data.temperature_max * 0.8)}} - {{:helper.displayBar(data.temperature_current, 0, (data.temperature_max * 1.5), 'good')}} -
    {{:helper.smoothRound(data.temperature_current)}} C - {{else data.temperature_current < data.temperature_max}} - {{:helper.displayBar(data.temperature_current, 0, (data.temperature_max * 1.5), 'average')}} -
    {{:helper.smoothRound(data.temperature_current)}} C - {{else}} - {{:helper.displayBar(data.temperature_current, 0, (data.temperature_max * 1.5), 'bad')}} -
    {{:helper.smoothRound(data.temperature_current)}} C - {{/if}} -
    -
    - Generator Status: -
    -
    - {{if data.temperature_overheat > 50}} - DANGER: CRITICAL OVERHEAT! Deactivate generator immediately! - {{else data.temperature_overheat > 20}} - WARNING: Overheating! - {{else data.temperature_overheat > 1}} - Temperature High - {{else}} - Optimal - {{/if}} -
    -
    \ No newline at end of file diff --git a/nano/templates/portpump.tmpl b/nano/templates/portpump.tmpl deleted file mode 100644 index 91e37f38975..00000000000 --- a/nano/templates/portpump.tmpl +++ /dev/null @@ -1,84 +0,0 @@ -

    Pump Status

    -
    -
    - Tank Pressure: -
    -
    - {{:helper.smoothRound(data.tankPressure)}} kPa -
    -
    - -
    -
    - Port Status: -
    -
    - {{:data.portConnected ? 'Connected' : 'Disconnected'}} -
    -
    - -

    Holding Tank Status

    -{{if data.hasHoldingTank}} -
    -
    - Tank Label: -
    -
    -
    {{:data.holdingTank.name}}
    {{:helper.link('Eject', 'eject', {'remove_tank' : 1})}} -
    -
    - -
    -
    - Tank Pressure: -
    -
    - {{:helper.smoothRound(data.holdingTank.tankPressure)}} kPa -
    -
    -{{else}} -
    No holding tank inserted.
    -
     
    -{{/if}} - - -

    Power Regulator Status

    -
    -
    - Target Pressure: -
    -
    - {{:helper.displayBar(data.targetpressure, data.minpressure, data.maxpressure)}} -
    - {{:helper.link('-', null, {'pressure_adj' : -1000}, (data.targetpressure > data.minpressure) ? null : 'disabled')}} - {{:helper.link('-', null, {'pressure_adj' : -100}, (data.targetpressure > data.minpressure) ? null : 'disabled')}} - {{:helper.link('-', null, {'pressure_adj' : -10}, (data.targetpressure > data.minpressure) ? null : 'disabled')}} - {{:helper.link('-', null, {'pressure_adj' : -1}, (data.targetpressure > data.minpressure) ? null : 'disabled')}} -
     {{:data.targetpressure}} kPa 
    - {{:helper.link('+', null, {'pressure_adj' : 1}, (data.targetpressure < data.maxpressure) ? null : 'disabled')}} - {{:helper.link('+', null, {'pressure_adj' : 10}, (data.targetpressure < data.maxpressure) ? null : 'disabled')}} - {{:helper.link('+', null, {'pressure_adj' : 100}, (data.targetpressure < data.maxpressure) ? null : 'disabled')}} - {{:helper.link('+', null, {'pressure_adj' : 1000}, (data.targetpressure < data.maxpressure) ? null : 'disabled')}} -
    -
    -
    - -
    -
    - Power Switch: -
    -
    - {{:helper.link('On', 'unlock', {'power' : 1}, data.on ? 'selected' : null)}}{{:helper.link('Off', 'lock', {'power' : 1}, data.on ? null : 'selected')}} -
    -
    - -
    -
    - Pump Direction: -
    -
    - {{:helper.link('Out', 'arrow-right', {'direction' : 1}, data.pump_dir ? 'selected' : null)}}{{:helper.link('In', 'arrow-left', {'direction' : 1}, data.pump_dir ? null : 'selected')}} -
    -
    - - diff --git a/nano/templates/portscrubber.tmpl b/nano/templates/portscrubber.tmpl deleted file mode 100644 index 855b290886e..00000000000 --- a/nano/templates/portscrubber.tmpl +++ /dev/null @@ -1,74 +0,0 @@ -

    Scrubber Status

    -
    -
    - Tank Pressure: -
    -
    - {{:helper.smoothRound(data.tankPressure)}} kPa -
    -
    - -
    -
    - Port Status: -
    -
    - {{:data.portConnected ? 'Connected' : 'Disconnected'}} -
    -
    - -

    Holding Tank Status

    -{{if data.hasHoldingTank}} -
    -
    - Tank Label: -
    -
    -
    {{:data.holdingTank.name}}
    {{:helper.link('Eject', 'eject', {'remove_tank' : 1})}} -
    -
    - -
    -
    - Tank Pressure: -
    -
    - {{:helper.smoothRound(data.holdingTank.tankPressure)}} kPa -
    -
    -{{else}} -
    No holding tank inserted.
    -
     
    -{{/if}} - - -

    Power Regulator Status

    -
    -
    - Volume Rate: -
    -
    - {{:helper.displayBar(data.rate, data.minrate, data.maxrate)}} -
    - {{:helper.link('-', null, {'volume_adj' : -1000}, (data.rate > data.minrate) ? null : 'disabled')}} - {{:helper.link('-', null, {'volume_adj' : -100}, (data.rate > data.minrate) ? null : 'disabled')}} - {{:helper.link('-', null, {'volume_adj' : -10}, (data.rate > data.minrate) ? null : 'disabled')}} - {{:helper.link('-', null, {'volume_adj' : -1}, (data.rate > data.minrate) ? null : 'disabled')}} -
     {{:data.rate}} kPa 
    - {{:helper.link('+', null, {'volume_adj' : 1}, (data.rate < data.maxrate) ? null : 'disabled')}} - {{:helper.link('+', null, {'volume_adj' : 10}, (data.rate < data.maxrate) ? null : 'disabled')}} - {{:helper.link('+', null, {'volume_adj' : 100}, (data.rate < data.maxrate) ? null : 'disabled')}} - {{:helper.link('+', null, {'volume_adj' : 1000}, (data.rate < data.maxrate) ? null : 'disabled')}} -
    -
    -
    - -
    -
    - Power Switch: -
    -
    - {{:helper.link('On', 'unlock', {'power' : 1}, data.on ? 'selected' : null)}}{{:helper.link('Off', 'lock', {'power' : 1}, data.on ? null : 'selected')}} -
    -
    - diff --git a/nano/templates/radio_basic.tmpl b/nano/templates/radio_basic.tmpl deleted file mode 100644 index c6a59d59691..00000000000 --- a/nano/templates/radio_basic.tmpl +++ /dev/null @@ -1,111 +0,0 @@ - - - - - - - -{{if data.useSyndMode}} - {{:helper.syndicateMode()}} -{{/if}} - -
    -
    - Microphone -
    -
    - {{if data.mic_cut}} - {{:helper.link('On', null, null, 'disabled')}} - {{:helper.link('Off', null, null, 'disabled')}} - {{else}} - {{:helper.link('On', null, {'talk' : 0}, data.mic_status ? 'selected' : null)}} - {{:helper.link('Off', null, {'talk' : 1}, data.mic_status ? null : 'selected')}} - {{/if}} -
    -
    - -
    -
    - Speaker -
    -
    - {{if data.spk_cut}} - {{:helper.link('On', null, null, 'disabled')}} - {{:helper.link('Off', null, null, 'disabled')}} - {{else}} - {{:helper.link('On', null, {'listen' : 0}, data.speaker ? 'selected' : null)}} - {{:helper.link('Off', null, {'listen' : 1}, data.speaker ? null : 'selected')}} - {{/if}} -
    -
    - -{{if data.has_subspace}} -
    -
    - Subspace Transmission: -
    -
    - {{:helper.link('On', null, {'mode' : 1}, data.subspace ? 'selected' : null)}} - {{:helper.link('Off', null, {'mode' : 0}, data.subspace ? null : 'selected')}} -
    -
    -{{/if}} - -{{if data.has_loudspeaker}} -
    -
    - Loudspeaker: -
    -
    - {{:helper.link('On', null, {'shutup' : 0}, data.loudspeaker ? 'selected' : null)}} - {{:helper.link('Off', null, {'shutup' : 1}, data.loudspeaker ? null : 'selected')}} -
    -
    -{{/if}} - -
    -
    - Frequency: {{:data.freq}} -
    -
    - {{:helper.link('--', null, {'freq' : -10})}} - {{:helper.link('-', null, {'freq' : -2})}} - {{:helper.link('+', null, {'freq' : 2})}} - {{:helper.link('++', null, {'freq' : 10})}} -
    -
    - -{{if data.chan_list_len >= 1}} -

    Channels

    -
    - {{for data.chan_list}} -
    - {{:value.display_name}} -
    -
    - {{if value.secure_channel}} - {{:helper.link('On', null, {'ch_name' : value.chan, 'listen' : value.sec_channel_listen}, value.sec_channel_listen ? null : 'selected')}} - {{:helper.link('Off', null, {'ch_name' : value.chan, 'listen' : value.sec_channel_listen}, value.sec_channel_listen ? 'selected' : null)}} - {{else}} - {{:helper.link('Switch', null, {'spec_freq' : value.chan}, data.rawfreq == value.chan ? 'selected' : null)}} - {{/if}} -
    - {{/for}} -
    -{{/if}} \ No newline at end of file diff --git a/nano/templates/radio_electro.tmpl b/nano/templates/radio_electro.tmpl deleted file mode 100644 index 9fb8183ad01..00000000000 --- a/nano/templates/radio_electro.tmpl +++ /dev/null @@ -1,37 +0,0 @@ - -
    -
    - Power -
    -
    - {{:helper.link('On', null, {'power' : 1}, data.power ? 'selected' : null)}} - {{:helper.link('Off', null, {'power' : 1}, data.power ? null : 'selected')}} -
    -
    - -
    -
    - Frequency: {{:data.freq}} -
    -
    - {{:helper.link('--', null, {'freq' : -10})}} - {{:helper.link('-', null, {'freq' : -2})}} - {{:helper.link('+', null, {'freq' : 2})}} - {{:helper.link('++', null, {'freq' : 10})}} -
    -
    - -
    -
    - Code: {{:data.code}} -
    -
    - {{:helper.link('--', null, {'code' : -5})}} - {{:helper.link('-', null, {'code' : -1})}} - {{:helper.link('+', null, {'code' : 1})}} - {{:helper.link('++', null, {'code' : 5})}} -
    -
    \ No newline at end of file diff --git a/nano/templates/revelation.tmpl b/nano/templates/revelation.tmpl deleted file mode 100644 index 5412c440caa..00000000000 --- a/nano/templates/revelation.tmpl +++ /dev/null @@ -1,23 +0,0 @@ -{{:helper.syndicateMode()}} -
    -
    - Payload status: -
    -
    - {{if data.armed}} - ARMED - {{else}} - DISARMED - {{/if}} -
    -
    - Controls: -
    -
    - -
    {{:helper.link('OBFUSCATE PROGRAM NAME', 'eye-slash', {'action' : 'PRG_obfuscate'})}} -
    {{:helper.link(data.armed ? 'DISARM' : 'ARM', data.armed ? 'crosshairs' : 'info', {'action' : 'PRG_arm'})}} - {{:helper.link('ACTIVATE', 'exclamation-triangle', {'action' : 'PRG_activate'}, data.armed ? null : 'disabled', data.armed ? 'redButton' : null)}} -
    -
    -
    \ No newline at end of file diff --git a/nano/templates/robot_control.tmpl b/nano/templates/robot_control.tmpl deleted file mode 100644 index 6e97ffaf3d7..00000000000 --- a/nano/templates/robot_control.tmpl +++ /dev/null @@ -1,100 +0,0 @@ -{{if data.robots}} - {{if !data.is_ai}} -
    -
    - Emergency Self-Destruct: -
    -
    - {{if data.safety}} - {{:helper.link('ARM', 'unlock', {'arm' : 1}, !data.allowed ? 'disabled' : null)}} - {{:helper.link('DETONATE', 'exclamation-circle', {'nuke' : 1}, 'disabled')}} - {{else}} - {{:helper.link('DISARM', 'lock', {'arm' : 1}, !data.allowed ? 'disabled' : null)}} - {{:helper.link('DETONATE', 'exclamation-circle', {'nuke' : 1}, !data.allowed ? 'disabled' : null, 'redButton')}} - {{/if}} -
    -
    -
    - {{/if}} - {{for data.robots}} -
    -
    -

    {{:value.name}}

    -

    Information

    - - Status: - - - {{:value.status}} - - - System Integrity: - - - {{:helper.smoothRound(value.health)}}% - - - Location: - - - ({{:value.xpos}}, {{:value.ypos}}, {{:value.zpos}}): {{:value.area}} - - - Master AI: - - - {{:value.master_ai}} - - - Module: - - - {{:value.module}} - - - {{if value.hackable}} - - Safeties: - - - ENABLED - - {{else value.hacked}} - - Safeties: - - - DISABLED - - {{/if}} -

    Power Cell

    - {{if value.cell}} - - Rating: - - - {{:value.cell_capacity}} - - {{:helper.displayBar(value.cell_percentage, 0, 100, (value.cell_percentage >= 50) ? 'good' : (value.cell_percentage >= 25) ? 'average' : 'bad')}} - {{:helper.smoothRound(value.cell_percentage)}}% - {{else}} - Not Installed - {{:helper.displayBar(100, 0, 100, 'bad')}} - {{/if}} -

    Actions

    - {{if value.status == "Operational"}} - {{:helper.link('Lockdown', 'lock', {'lockdown' : value.name}, !data.allowed ? 'disabled' : null)}} - {{else}} - {{:helper.link('Unlock', 'unlock', {'lockdown' : value.name}, !data.allowed ? 'disabled' : null)}} - {{/if}} - {{:helper.link('Self-Destruct', 'exclamation-circle', {'detonate' : value.name}, !data.allowed ? 'disabled' : null, 'redButton')}} - {{if value.hackable}} - {{:helper.link('Hack', 'calculator', {'hack' : value.name}, !data.allowed ? 'disabled' : null, 'redButton')}} - {{/if}} -
    - {{/for}} -{{else}} -
    -

    No robots were found.

    -
    -{{/if}} \ No newline at end of file diff --git a/nano/templates/sec_camera.tmpl b/nano/templates/sec_camera.tmpl deleted file mode 100644 index ebcf44c7ddb..00000000000 --- a/nano/templates/sec_camera.tmpl +++ /dev/null @@ -1,42 +0,0 @@ - -{{:helper.link('Show Map', 'thumb-tack', {'showMap' : 1})}} -{{:helper.link('Reset', 'refresh', {'reset' : 1})}} -
    -
    Current Camera:
    - {{if data.current}} -
    {{:data.current.name}}
    - {{else}} -
    None
    - {{/if}} -
    - -{{if data.networks}} -
    -

    Networks

    - Please select the networks you'd like this console to monitor. - {{if data.emagged}} -
    WARNING: Unauthorized access detected.
    - {{/if}} -
    - {{for data.networks}} - {{:helper.link(value.name, value.active ? 'minus' : 'plus', { 'activate' : value.name, 'active' : value.active }, '', value.active ? 'linkOn' : '')}} - {{/for}} -
    -
    -{{/if}} -
    -

    Cameras

    - {{for data.cameras}} - {{if data.current && value.name == data.current.name}} - {{:helper.link(value.name, '', {'switchTo' : value.camera}, 'selected')}} - {{else value.deact}} - {{:helper.link(value.name + " (deactivated)", '', {}, 'inactive')}} - {{else}} - {{:helper.link(value.name, '', {'switchTo' : value.camera})}} - {{/if}} - {{/for}} -
    - diff --git a/nano/templates/sec_camera_map_content.tmpl b/nano/templates/sec_camera_map_content.tmpl deleted file mode 100644 index 52dc8aeadd6..00000000000 --- a/nano/templates/sec_camera_map_content.tmpl +++ /dev/null @@ -1,20 +0,0 @@ - -{{for data.cameras}} - {{if value.z == 1}} -
    - {{if data.current && value.name == data.current.name}} - {{:helper.link("#", '', {'switchTo' : value.camera}, 'selected')}} - {{else value.deact}} - {{:helper.link('#', '', {}, 'inactive')}} - {{else}} - {{:helper.link("#", '', {'switchTo' : value.camera})}} - {{/if}} - -
    - {{/if}} -{{/for}} \ No newline at end of file diff --git a/nano/templates/sec_camera_map_header.tmpl b/nano/templates/sec_camera_map_header.tmpl deleted file mode 100644 index ebe90da3015..00000000000 --- a/nano/templates/sec_camera_map_header.tmpl +++ /dev/null @@ -1,23 +0,0 @@ - -{{:helper.link('Show Camera List', 'file-text', {'showMap' : 0})}} -{{:helper.link('Reset', 'refresh', {'reset' : 1})}} -
    -
    -
    Current Camera: 
    - {{if data.current}} -
    {{:data.current.name}}
    - {{else}} -
    None
    - {{/if}} -
    -
    -
    - Zoom Level:  - - - - -
    diff --git a/nano/templates/secure_data.tmpl b/nano/templates/secure_data.tmpl deleted file mode 100644 index e3e285013c5..00000000000 --- a/nano/templates/secure_data.tmpl +++ /dev/null @@ -1,234 +0,0 @@ - - - - -{{if !data.temp && data.screen == 1}} - -{{/if}} - - -
    -
    - Confirm Identity: -
    -
    - {{:helper.link(data.scan ? data.scan : "----------", 'eject', {'scan' : 1}, null, data.scan ? 'itemContentWide' : 'fixedLeft')}} -
    -
    -
    -{{if data.authenticated}} - {{if data.screen == 1}} -
    -
    {{:helper.link('New Record', 'plus', {'new_g' : 1})}}
    -
    -

    Record List

    - - - - -
    - Search: -
    -
    - - - - - - - - - - - - - {{for data.records}} - - - - - - - - {{/for}} - -
    {{:helper.link('Name', null, {'sort' : 'name'}, null, 'infoButton')}}{{:helper.link('ID', null, {'sort' : 'id'}, null, 'infoButton')}}{{:helper.link('Rank', null, {'sort' : 'rank'}, null, 'infoButton')}}{{:helper.link('Fingerprints', null, {'sort' : 'fingerprint'}, null, 'infoButton')}}{{:helper.link('Criminal Status', null, {'sort' : 'crimstat'}, null, 'infoButton')}}
    {{:helper.link(value.name, 'user', {'d_rec' : value.ref}, null, 'infoButton')}}{{:value.id}}{{:value.rank}}{{:value.fingerprint}}{{:value.crimstat}}
    -
    -
    -

    Menu

    -
    {{:helper.link('Record Maintenance', 'wrench', {'screen' : 2})}}
    -
    {{:helper.link('Print Cell Log', 'print', {'printlogs' : 1})}}
    -
    {{:helper.link('Logout', 'lock', {'logout' : 1})}}
    - {{else data.screen == 2}} -

    Records Maintenance

    -
    {{:helper.link('Backup To Disk', 'download', {'back' : 1}, 'disabled')}}
    -
    {{:helper.link('Upload From Disk', 'upload', {'u_load' : 1}, 'disabled')}}
    -
    {{:helper.link('Delete All Records', 'trash', {'del_all' : 1})}}
    -
    {{:helper.link('Delete All Cell Logs', 'trash', {'del_alllogs' : 1})}}
    -
    {{:helper.link('Back', 'arrow-left', {'screen' : 1})}}
    - {{else data.screen == 3}} -

    Security Record

    -

    General Data

    - {{if data.general.empty}} -
    General Record Lost!
    - {{else}} -
    - - - -
    - {{for data.general.fields}} -
    -
    - {{:value.field}} -
    -
    - {{:helper.link(value.value, value.edit ? 'pencil' : 'user-times', {'field' : value.edit}, value.edit ? null : 'disabled')}} -
    -
    - {{/for}} -
    - {{if data.general.has_photos}} - - {{for data.general.photos}} - {{if value.photo}} - - {{/if}} - {{/for}} - {{/if}} -
    -
    - {{/if}} - -

    Security Data

    - {{if data.security.empty}} -
    Security Record Lost!
    -
    -
    {{:helper.link('New Record', 'plus', {'new_s' : 1})}}
    -
    -

    Menu

    - {{else}} - {{for data.security.fields}} -
    -
    - {{:value.field}} -
    -
    - {{:helper.link(value.value, 'pencil', {'field' : value.edit})}} -
    -
    - {{if value.line_break}} -
    - {{/if}} - {{/for}} - -

    Comments/Log

    - {{for data.security.comments}} -
    {{:value}}
    -
    {{:helper.link('Remove entry', 'trash', {'del_c' : index})}}
    -

    - {{/for}} - -
    -
    {{:helper.link('Add Entry', 'plus', {'add_c' : 1})}}
    -
    - -

    Menu

    -
    {{:helper.link('Delete Record (Security Only)', 'trash', {'del_r' : 1})}}
    - {{/if}} - -
    {{:helper.link('Delete Record (All)', 'trash', {'del_rg' : 1})}}
    -
    {{:helper.link('Print Record', 'print', {'print_r' : 1})}}
    -
    {{:helper.link('Back', 'arrow-left', {'screen' : 1})}}
    - {{/if}} -{{else}} -

    Menu

    - {{:helper.link('Login', 'unlock', {'login' : 1})}} -{{/if}} - -{{if data.temp}} -
    -
    - {{if data.temp.notice}} -
    {{:data.temp.text}}
    - {{else}} -
    {{:data.temp.text}}
    - {{/if}} - - {{if data.temp.has_buttons}} -
    -
    -
    - {{for data.temp.buttons}} - {{:helper.link(value.name, value.icon, {'temp' : 1, 'temp_action' : value.href}, value.status)}} - {{/for}} -
    -
    -
    - {{/if}} - -
    -
    {{:helper.link('Clear screen', 'home', {'temp' : 1})}}
    -
    -
    -
    -{{/if}} diff --git a/nano/templates/shuttle_console.tmpl b/nano/templates/shuttle_console.tmpl deleted file mode 100644 index 8277e92eb76..00000000000 --- a/nano/templates/shuttle_console.tmpl +++ /dev/null @@ -1,37 +0,0 @@ - - -
    -
    Location:
    -
    {{:data.status ? data.status : '*Missing*'}}
    -
    -{{if data.shuttle}} - {{if data.docking_ports_len}} -
    -
    - {{for data.docking_ports}} -
    {{:helper.link('Send to ' + value.name, 'sign-out', {'move' : value.id})}}
    - {{/for}} -
    - {{else}} -
    -
    Status:
    -
    Shuttle locked - {{if data.admin_controlled}} - , authorized personnel only -
    -
    -
    {{:helper.link('Request authorization', 'share-square-o', {'request' : 1})}}
    - {{else}} - - -
    - {{/if}} - {{/if}} - - {{if data.docking_request}} -
    {{:helper.link('Request docking at the station', 'share-square-o', {'request' : 1})}}
    - {{/if}} -{{/if}} diff --git a/nano/templates/skills_data.tmpl b/nano/templates/skills_data.tmpl deleted file mode 100644 index 6f8fb1d6a0d..00000000000 --- a/nano/templates/skills_data.tmpl +++ /dev/null @@ -1,199 +0,0 @@ - - - - -{{if !data.temp && data.screen == 1}} - -{{/if}} - - -
    -
    - Confirm Identity: -
    -
    - {{:helper.link(data.scan ? data.scan : "----------", 'eject', {'scan' : 1}, null, data.scan ? 'itemContentWide' : 'fixedLeft')}} -
    -
    -
    -{{if data.authenticated}} - {{if data.screen == 1}} -
    -
    {{:helper.link('New Record', 'plus', {'new_g' : 1})}}
    -
    -

    Record List

    - - - - -
    - Search: -
    -
    - - - - - - - - - - - - {{for data.records}} - - - - - - - {{/for}} - -
    {{:helper.link('Name', null, {'sort' : 'name'}, null, 'infoButton')}}{{:helper.link('ID', null, {'sort' : 'id'}, null, 'infoButton')}}{{:helper.link('Rank', null, {'sort' : 'rank'}, null, 'infoButton')}}{{:helper.link('Fingerprints', null, {'sort' : 'fingerprint'}, null, 'infoButton')}}
    {{:helper.link(value.name, 'user', {'d_rec' : value.ref}, null, 'infoButton')}}{{:value.id}}{{:value.rank}}{{:value.fingerprint}}
    -
    -
    -

    Menu

    -
    {{:helper.link('Record Maintenance', 'wrench', {'screen' : 2})}}
    -
    {{:helper.link('Logout', 'lock', {'logout' : 1})}}
    - {{else data.screen == 2}} -

    Records Maintenance

    -
    {{:helper.link('Backup To Disk', 'download', {'back' : 1}, 'disabled')}}
    -
    {{:helper.link('Upload From disk', 'upload', {'u_load' : 1}, 'disabled')}}
    -
    {{:helper.link('Delete All Records', 'trash', {'del_all' : 1})}}
    -
    {{:helper.link('Back', 'arrow-left', {'screen' : 1})}}
    - {{else data.screen == 3}} -

    Employment Record

    -

    General Data

    - {{if data.general.empty}} -
    General Record Lost!
    - {{else}} -
    - - - -
    - {{for data.general.fields}} -
    -
    - {{:value.field}} -
    -
    - {{:helper.link(value.value, value.name ? 'pencil' : 'user-times', {'field' : value.name}, value.name ? null : 'disabled')}} -
    -
    - {{/for}} -
    - {{if data.general.has_photos}} - {{for data.general.photos}} - {{if value.photo}} - - {{/if}} - {{/for}} - {{/if}} -
    -
    - -

    Employment Data

    -
    -
    - Employment/skills summary: -
    -
    - {{:data.general.notes ? data.general.notes : 'None'}} -
    -
    - {{/if}} -

    Menu

    -
    {{:helper.link('Delete Record (All)', 'trash', {'del_rg' : 1})}}
    -
    {{:helper.link('Print Record', 'print', {'print_r' : 1})}}
    -
    {{:helper.link('Back', 'arrow-left', {'screen' : 1})}}
    - {{/if}} -{{else}} -

    Menu

    - {{:helper.link('Login', 'unlock', {'login' : 1})}} -{{/if}} - -{{if data.temp}} -
    -
    - {{if data.temp.notice}} -
    {{:data.temp.text}}
    - {{else}} -
    {{:data.temp.text}}
    - {{/if}} - - - {{if data.temp.has_buttons}} -
    -
    -
    - {{for data.temp.buttons}} - {{:helper.link(value.name, value.icon, {'temp' : 1, 'temp_action' : value.val}, value.status)}} - {{/for}} -
    -
    -
    - {{/if}} - -
    -
    {{:helper.link('Clear screen', 'home', {'temp' : 1})}}
    -
    -
    -
    -{{/if}} \ No newline at end of file diff --git a/nano/templates/sleeper.tmpl b/nano/templates/sleeper.tmpl deleted file mode 100644 index cacf6c83ff5..00000000000 --- a/nano/templates/sleeper.tmpl +++ /dev/null @@ -1,211 +0,0 @@ - -

    Sleeper Status

    - -
    - {{if !data.hasOccupant}} -
    Sleeper Unoccupied
    - {{else}} -
    - {{:data.occupant.name}} =>  - {{if data.occupant.stat == 0}} - Conscious - {{else data.occupant.stat == 1}} - Unconscious - {{else}} - DEAD - {{/if}} -
    - -
    -
    Health:
    - {{if data.occupant.health >= data.occupant.maxHealth}} - {{:helper.displayBar(data.occupant.health, 0, data.occupant.maxHealth, 'good')}} - {{else data.occupant.health > 0}} - {{:helper.displayBar(data.occupant.health, 0, data.occupant.maxHealth, 'average')}} - {{else data.occupant.health >= data.minhealth}} - {{:helper.displayBar(data.occupant.health, 0, data.occupant.minHealth, 'average alignRight')}} - {{else}} - {{:helper.displayBar(data.occupant.health, 0, data.occupant.minHealth, 'bad alignRight')}} - {{/if}} -
    {{:helper.smoothRound(data.occupant.health)}}
    -
    - -
    -
    => Brute Damage:
    - {{:helper.displayBar(data.occupant.bruteLoss, 0, data.occupant.maxHealth, 'bad')}} -
    {{:helper.smoothRound(data.occupant.bruteLoss)}}
    -
    - -
    -
    => Resp. Damage:
    - {{:helper.displayBar(data.occupant.oxyLoss, 0, data.occupant.maxHealth, 'bad')}} -
    {{:helper.smoothRound(data.occupant.oxyLoss)}}
    -
    - -
    -
    => Toxin Damage:
    - {{:helper.displayBar(data.occupant.toxLoss, 0, data.occupant.maxHealth, 'bad')}} -
    {{:helper.smoothRound(data.occupant.toxLoss)}}
    -
    - -
    -
    => Burn Severity:
    - {{:helper.displayBar(data.occupant.fireLoss, 0, data.occupant.maxHealth, 'bad')}} -
    {{:helper.smoothRound(data.occupant.fireLoss)}}
    -
    - -
    -
    - -
    Patient Temperature:
    - {{if data.occupant.temperatureSuitability == -3}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'bad')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.smoothRound(data.occupant.btFaren)}}°F
    - {{else data.occupant.temperatureSuitability == -2}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'average')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.smoothRound(data.occupant.btFaren)}}°F
    - {{else data.occupant.temperatureSuitability == -1}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'average')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.smoothRound(data.occupant.btFaren)}}°F
    - {{else data.occupant.temperatureSuitability == 0}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'good')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.smoothRound(data.occupant.btFaren)}}°F
    - {{else data.occupant.temperatureSuitability == 1}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'average')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.smoothRound(data.occupant.btFaren)}}°F
    - {{else data.occupant.temperatureSuitability == 2}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'average')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.smoothRound(data.occupant.btFaren)}}°F
    - {{else data.occupant.temperatureSuitability == 3}} - {{:helper.displayBar(data.occupant.bodyTemperature, 0, data.occupant.maxTemp, 'bad')}} -
    {{:helper.smoothRound(data.occupant.btCelsius)}}°C, {{:helper.smoothRound(data.occupant.btFaren)}}°F
    - {{/if}} -
    - - - {{if data.occupant.hasBlood}} - -
    -
    -
    Pulse:
    {{:data.occupant.pulse}} bpm
    -
    -
    -
    Blood Level:
    - {{if data.occupant.bloodPercent <= 60}} - {{:helper.displayBar(data.occupant.bloodLevel, 0, data.occupant.bloodMax, 'bad')}} -
    - {{:helper.smoothRound(data.occupant.bloodPercent)}}%, {{:helper.smoothRound(data.occupant.bloodLevel)}}cl -
    - {{else data.occupant.bloodPercent <= 90}} - {{:helper.displayBar(data.occupant.bloodLevel, 0, data.occupant.bloodMax, 'average')}} -
    - {{:helper.smoothRound(data.occupant.bloodPercent)}}%, {{:helper.smoothRound(data.occupant.bloodLevel)}}cl -
    - {{else}} - {{:helper.displayBar(data.occupant.bloodLevel, 0, data.occupant.bloodMax, 'good')}} -
    - {{:helper.smoothRound(data.occupant.bloodPercent)}}%, {{:helper.smoothRound(data.occupant.bloodLevel)}}cl -
    - {{/if}} -
    - {{/if}} - {{/if}} -
    - -

    Sleeper Operation

    -
    -
    - Sleeper Status: -
    -
    - {{:helper.link('Eject Occupant', 'arrow-circle-o-down', {'ejectify' : 1}, data.hasOccupant ? null : 'disabled')}} -
    -
    -
     
    -
    -
    - Dialysis Beaker: -
    -
    - {{if data.isBeakerLoaded}} - {{:helper.smoothRound(data.beakerFreeSpace)}} units of space remaining
    - {{else}} - No Dialysis Output Beaker Loaded - {{/if}} -
    -
    - {{:helper.link('Eject Beaker', 'eject', {'removebeaker' : 1}, data.isBeakerLoaded ? null : 'disabled')}} - {{if data.isBeakerLoaded}} -
    -
    - {{:helper.link('On', 'power-off', {'togglefilter' : 1}, data.occupant.hasBlood ? (data.dialysis ? 'selected' : null) : 'disabled')}}{{:helper.link('Off', 'close', {'togglefilter' : 1}, data.dialysis ? null : 'selected')}} -
    -
    - {{/if}} -
    -
    -
    -
    - Chemicals: -
    - - {{for data.chemicals}} -
    {{:value.title}}
    -
    - {{if value.overdosing}} - {{:helper.displayBar(value.occ_amount, 0, data.maxchem, 'bad')}} - {{else value.od_warning}} - {{:helper.displayBar(value.occ_amount, 0, data.maxchem, 'average')}} - {{else}} - {{:helper.displayBar(value.occ_amount, 0, data.maxchem, 'good')}} - {{/if}} -
    {{:helper.smoothRound(value.pretty_amount)}}/{{:data.maxchem}}
    -
    -
    -
    -
    - {{:helper.link('5', 'gear', {'chemical' : value.id, 'amount' : 5}, (!value.injectable || ((value.occ_amount + 5) > data.maxchem)) ? 'disabled' : null)}} - {{:helper.link('10', 'gear', {'chemical' : value.id, 'amount' : 10}, (!value.injectable || ((value.occ_amount + 10) > data.maxchem)) ? 'disabled' : null)}} -
    -
    - {{/for}} - -
     
    -
    -
    - Auto-eject dead patients: -
    -
    - {{:helper.link('On', 'power-off', {'auto_eject_dead_on' : 1}, data.auto_eject_dead ? 'selected' : null)}}{{:helper.link('Off', 'close', {'auto_eject_dead_off' : 0}, data.auto_eject_dead ? null : 'selected')}} -
    -
    -
    - diff --git a/nano/templates/slotmachine.tmpl b/nano/templates/slotmachine.tmpl deleted file mode 100644 index 29545450a14..00000000000 --- a/nano/templates/slotmachine.tmpl +++ /dev/null @@ -1,34 +0,0 @@ - -{{if data.money != null}} -
    - {{:data.plays}} players have tried their luck today! -
    -
    -
    Credits Remaining:
    - {{:helper.string("
    {1}
    ", data.money >= 10 ? "" : "bad", helper.smoothRound(data.money))}} -
    -
    -
    - Ten credits to play! -
    -
    - {{:helper.link('SPIN!', 'refresh', {'ops' : 1}, data.money >= 10 && !data.working ? null : 'disabled')}} -
    -
    - {{if data.result}} -
    - {{:data.result}} -
    - {{/if}} - {{if data.working}} -
    Spinning!
    - {{/if}} -{{else}} -
    - Could not scan your card or could not find account!
    - Please wear or hold your ID and try again. -
    -{{/if}} diff --git a/nano/templates/smartfridge.tmpl b/nano/templates/smartfridge.tmpl deleted file mode 100644 index 3c59892486d..00000000000 --- a/nano/templates/smartfridge.tmpl +++ /dev/null @@ -1,46 +0,0 @@ -
    - {{:helper.link('Close', 'gear', {'close' : 1}, null, 'fixedLeft')}} -
    - -
    -

    Storage

    - {{if data.secure}} - - {{:data.locked == -1 ? "Sec.re ACC_** //):securi_nt.diag=>##'or 1=1'%($..." : "Secure Access: Please have your identification ready."}} - - {{/if}} -
    -
    - {{if data.can_dry}} -
    - Drying: -
    -
    - {{:helper.link('On', 'power-off', {'dryingOn' : 1}, data.drying ? 'selected' : null)}}{{:helper.link('Off', 'close', {'dryingOff' : 1}, data.drying ? null : 'selected')}} -
    - {{/if}} -
    -
    - {{if data.contents}} - {{for data.contents}} -
    - {{:value.display_name}} ({{:value.quantity}} available) -
    Vend: 
    {{:helper.link('x1', 'arrow-circle-down', { "vend" : value.vend, "amount" : 1 }, null, 'statusValue')}} - {{if value.quantity >= 5}} - {{:helper.link('x5', 'arrow-circle-down', { "vend" : value.vend, "amount" : 5 }, null, 'statusValue')}} - {{/if}} - {{if value.quantity >= 10}} - {{:helper.link('x10', 'arrow-circle-down', { "vend" : value.vend, "amount" : 10 }, null, 'statusValue')}} - {{/if}} - {{if value.quantity >= 25}} - {{:helper.link('x25', 'arrow-circle-down', { "vend" : value.vend, "amount" : 25 }, null, 'statusValue')}} - {{/if}} - {{if value.quantity > 1}} - {{:helper.link('All', 'arrow-circle-down', { "vend" : value.vend, "amount" : value.quantity }, null, 'statusValue')}} - {{/if}} -
    - {{/for}} - {{else}} - No products loaded. - {{/if}} -
    diff --git a/nano/templates/smes.tmpl b/nano/templates/smes.tmpl deleted file mode 100644 index 2657c0f724e..00000000000 --- a/nano/templates/smes.tmpl +++ /dev/null @@ -1,89 +0,0 @@ -
    -
    - Stored Capacity: -
    -
    - {{:helper.displayBar(data.storedCapacity, 0, 100, data.charging ? 'good' : 'average')}} -
    - {{:helper.smoothRound(data.storedCapacity)}}% -
    -
    -
    - -

    Input Management

    -
    -
    - Charge Mode: -
    -
    - {{:helper.link('Auto', 'refresh', {'cmode' : 1}, data.chargeMode ? 'selected' : null)}}{{:helper.link('Off', 'close', {'cmode' : 1}, data.chargeMode ? null : 'selected')}} -   - {{if data.charging == 2}} - [Charging] - {{else data.charging == 1}} - [Partially Charging] - {{else}} - [Not Charging] - {{/if}} -
    -
    - -
    -
    - Input Level: -
    -
    - {{:helper.displayBar(data.chargeLevel, 0, data.chargeMax)}} -
    - {{:helper.link('MIN', null, {'input' : 'min'}, (data.chargeLevel > 0) ? null : 'disabled')}} - {{:helper.link('SET', null, {'input' : 'set'}, null)}} - {{:helper.link('MAX', null, {'input' : 'max'}, (data.chargeLevel < data.chargeMax) ? null : 'disabled')}} -
     {{:data.chargeLevel}} W 
    -
    -
    -
    - -

    Output Management

    -
    -
    - Output Status: -
    -
    - {{:helper.link('Online', 'power-off', {'online' : 1}, data.outputOnline ? 'selected' : null)}}{{:helper.link('Offline', 'close', {'online' : 1}, data.outputOnline ? null : 'selected')}} -   - {{if data.outputting == 2}} - [Outputting] - {{else data.outputting == 1}} - [Stored energy too low] - {{else}} - [Not Outputting] - {{/if}} -
    -
    - -
    -
    - Output Level: -
    -
    - {{:helper.displayBar(data.outputLevel, 0, data.outputMax)}} -
    - {{:helper.link('MIN', null, {'output' : 'min'}, (data.outputLevel > 0) ? null : 'disabled')}} - {{:helper.link('SET', null, {'output' : 'set'}, null)}} - {{:helper.link('MAX', null, {'output' : 'max'}, (data.outputLevel < data.outputMax) ? null : 'disabled')}} -
     {{:data.outputLevel}} W 
    -
    -
    -
    - -
    -
    - Output Load: -
    -
    - {{:helper.displayBar(data.outputLoad, 0, data.outputMax, (data.outputLoad < data.outputLevel) ? 'good' : 'average')}} -
    - {{:helper.smoothRound(data.outputLoad)}} W -
    -
    -
    \ No newline at end of file diff --git a/nano/templates/solar_control.tmpl b/nano/templates/solar_control.tmpl deleted file mode 100644 index f4fbf6ea739..00000000000 --- a/nano/templates/solar_control.tmpl +++ /dev/null @@ -1,96 +0,0 @@ - - -

    Status

    -
    -
    -
    - Generated power: -
    -
    - {{:helper.smoothRound(data.generated)}} W -
    -
    - -
    -
    - Orientation: -
    - -
    - {{:helper.smoothRound(data.angle)}}° ({{:data.direction}})  -
    - - {{:helper.link('15°', 'minus', {'rate_control' : '1', 'cdir' : '-15'})}} - {{:helper.link('1°', 'minus', {'rate_control' : '1', 'cdir' : '-1'})}} - {{:helper.link('1°', 'plus', {'rate_control' : '1', 'cdir' : '1'})}} - {{:helper.link('15°', 'plus', {'rate_control' : '1', 'cdir' : '15'})}} -
    -
    - -

    Tracking

    -
    -
    -
    - Tracker status: -
    - - {{:helper.link('Off', 'close', {'track' : '0'}, (data.tracking_state == 0) ? 'selected' : '')}} - {{:helper.link('Timed', 'clock-o', {'track' : '1'}, (data.tracking_state == 1) ? 'selected' : '')}} - {{if data.connected_tracker}} - {{:helper.link('Auto', 'signal', {'track' : '2'}, (data.tracking_state == 2) ? 'selected' : '')}} - {{else}} - {{:helper.link('Auto', 'signal', null, 'disabled')}} - {{/if}} -
    - -
    -
    - Tracking rate: -
    - -
    - {{:helper.smoothRound(data.tracking_rate)}} deg/h ({{:data.rotating_way}}) -
    -
    - -
    - {{:helper.link('180°', 'minus', {'rate_control' : '1', 'tdir' : '-180'})}} - {{:helper.link('30°', 'minus', {'rate_control' : '1', 'tdir' : '-30'})}} - {{:helper.link('1°', 'minus', {'rate_control' : '1', 'tdir' : '-1'})}} - {{:helper.link('1°', 'plus', {'rate_control' : '1', 'tdir' : '1'})}} - {{:helper.link('30°', 'plus', {'rate_control' : '1', 'tdir' : '30'})}} - {{:helper.link('180°', 'plus', {'rate_control' : '1', 'tdir' : '180'})}} -
    -
    - -

    Connected Devices

    -
    -
    -
    - Solars panels: -
    -
    - {{:data.connected_panels}} connected -
    -
    - -
    -
    - Solar tracker: -
    - -
    - {{if data.connected_tracker}} - Found - {{else}} - Not Found - {{/if}} -
    -
    -
    -
    - {{:helper.link('Search for devices', 'refresh', {'search_connected' : '1'})}} -
    diff --git a/nano/templates/song.tmpl b/nano/templates/song.tmpl deleted file mode 100644 index 28ccae0c923..00000000000 --- a/nano/templates/song.tmpl +++ /dev/null @@ -1,89 +0,0 @@ - - -
    -
    -
    Playback
    -
    - {{:helper.link('New', 'file', {'newsong': 1})}} - {{:helper.link('Import', 'folder-open', {'import': 1})}} - {{:helper.link('Play', 'play', {'play': 1}, data.lines.length > 0 ? (data.playing ? 'selected' : null) : 'disabled')}} - {{:helper.link('Stop', 'stop', {'stop': 1}, !data.playing ? 'selected' : null)}} -
    -
    -
    -
    Repeat Song:
    - {{:helper.link('-', null, {'repeat' : -10}, data.repeat > 0 && !data.playing ? null : 'disabled')}} - {{:helper.link('-', null, {'repeat' : -1}, data.repeat > 0 && !data.playing ? null : 'disabled')}} - {{:data.repeat}} - {{:helper.link('+', null, {'repeat' : 1}, data.repeat < data.maxRepeat && !data.playing ? null : 'disabled')}} - {{:helper.link('+', null, {'repeat' : 10}, data.repeat < data.maxRepeat && !data.playing ? null : 'disabled')}} -
    -
    -
    Tempo:
    - {{:helper.link('-', null, {'tempo' : 10}, data.tempo < data.maxTempo ? null : 'disabled')}} - {{:helper.link('-', null, {'tempo' : 1}, data.tempo < data.maxTempo ? null : 'disabled')}} - {{:helper.round(600 / data.tempo)}} BPM - {{:helper.link('+', null, {'tempo' : -1}, data.tempo > data.minTempo ? null : 'disabled')}} - {{:helper.link('+', null, {'tempo' : -10}, data.tempo > data.minTempo ? null : 'disabled')}} -
    -
    - -

    Editor

    -
    - {{for data.lines}} -
    -
    {{:index + 1}}: 
    -
    - {{:helper.link('Edit', 'pencil', {'modifyline': index+1}, data.playing ? 'disabled' : null)}} - {{:helper.link('Insert', 'arrow-up', {'insertline': index+1}, data.playing ? 'disabled' : null)}} - {{:helper.link('Delete', 'trash', {'deleteline': index+1}, data.playing ? 'disabled' : null)}} -
    -
    {{:value}}
    -
    - {{/for}} -
    -
    - {{:helper.link('Add Line', 'arrow-down', {'insertline': data.lines.length + 1}, data.playing ? 'disabled' : null)}} -
    -
    -
    - -
    -
    - {{:helper.link('Help', data.help ? 'close' : 'question', {'help': 1})}} -
    -
    - {{if data.help}} -

    - Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-). -
    - Every note in a chord will play together, with the chord timed by the tempo as defined above. -

    -

    - Notes are played by the names of the note, and optionally, the accidental, and/or the octave number. -
    - By default, every note is natural and in octave 3. Defining a different state for either is remembered for each note. -

      -
    • Example: C,D,E,F,G,A,B will play a C major scale.
    • -
    • After a note has an accidental or octave placed, it will be remembered: C,C4,C#,C3 is C3,C4,C4#,C3#
    • -
    -

    -

    - Chords can be played simply by seperating each note with a hyphon: A-C#,Cn-E,E-G#,Gn-B.
    - A pause may be denoted by an empty chord: C,E,,C,G. -
    - To make a chord be a different time, end it with /x, where the chord length will be length defined by tempo / x, eg: C,G/2,E/4. -

    -

    - Combined, an example line is: E-E4/4,F#/2,G#/8,B/8,E3-E4/4. -

      -
    • Lines may be up to 50 characters.
    • -
    • A song may only contain up to 50 lines.
    • -
    -

    - {{/if}} -
    -
    \ No newline at end of file diff --git a/nano/templates/spawners_menu.tmpl b/nano/templates/spawners_menu.tmpl deleted file mode 100644 index c12490bbb60..00000000000 --- a/nano/templates/spawners_menu.tmpl +++ /dev/null @@ -1,20 +0,0 @@ -
    -

    Mob Spawners

    - - {{for data.spawners}} -
    -
    -

    {{:value.name}}

    -

    {{:value.amount_left}} spawners left.

    -
    -
    - {{:value.desc}} -
    -
    - {{:helper.link('Jump', null, {'action': 'jump', 'uid': value.uids}, null)}} - {{:helper.link('Spawn', null, {'action': 'spawn', 'uid': value.uids}, value.amount_left > 0 ? null : 'disabled')}} -
    -
    - {{/for}} -
    -
    diff --git a/nano/templates/supermatter_crystal.tmpl b/nano/templates/supermatter_crystal.tmpl deleted file mode 100644 index 40bc6796cd7..00000000000 --- a/nano/templates/supermatter_crystal.tmpl +++ /dev/null @@ -1,25 +0,0 @@ -{{if data.detonating}} -
    -

    CRYSTAL DELAMINATING

    -

    Evacuate area immediately

    -
    -
    -{{else}} -

    Crystal Integrity

    - {{:helper.displayBar(data.integrity_percentage, 0, 100, (data.integrity_percentage >= 90) ? 'good' : (data.integrity_percentage >= 25) ? 'average' : 'bad')}} - {{:data.integrity_percentage}} % -

    Environment

    - - Temperature: - - - {{:helper.displayBar(data.ambient_temp, 0, 10000, (data.ambient_temp >= 5000) ? 'bad' : (data.ambient_temp >= 4000) ? 'average' : 'good')}} - {{:data.ambient_temp}} K - - - Pressure: - - - {{:helper.smoothRound(data.ambient_pressure)}} kPa - -{{/if}} \ No newline at end of file diff --git a/nano/templates/supermatter_monitor.tmpl b/nano/templates/supermatter_monitor.tmpl deleted file mode 100644 index 3bc87984d79..00000000000 --- a/nano/templates/supermatter_monitor.tmpl +++ /dev/null @@ -1,111 +0,0 @@ -{{if data.active}} - {{:helper.link('Back to Menu', null, {'clear' : 1})}}
    -
    -
    - Core Integrity: -
    -
    - {{:helper.displayBar(data.SM_integrity, 0, 100, (data.SM_integrity == 100) ? 'good' : (data.SM_integrity >= 50) ? 'average' : 'bad')}} {{:data.SM_integrity}}% -
    -
    - Relative EER: -
    -
    - {{if data.SM_power > 300}} - {{:data.SM_power}} MeV/cm3 - {{else data.SM_power > 150}} - {{:data.SM_power}} MeV/cm3 - {{else}} - {{:data.SM_power}} MeV/cm3 - {{/if}} -
    -
    - Temperature: -
    -
    - {{if data.SM_ambienttemp > 5000}} - {{:data.SM_ambienttemp}} K - {{else data.SM_ambienttemp > 4000}} - {{:data.SM_ambienttemp}} K - {{else}} - {{:data.SM_ambienttemp}} K - {{/if}} -
    -
    - Pressure: -
    -
    - {{if data.SM_ambientpressure > 10000}} - {{:data.SM_ambientpressure}} kPa - {{else data.SM_ambientpressure > 5000}} - {{:data.SM_ambientpressure}} kPa - {{else}} - {{:data.SM_ambientpressure}} kPa - {{/if}} -
    -
    -

    -
    - Gas Composition: -
    -
    -
    -
    - O2: -
    -
    - {{:data.SM_gas_O2}} % -
    -
    - CO2: -
    -
    - {{:data.SM_gas_CO2}} % -
    -
    - N2: -
    -
    - {{:data.SM_gas_N2}} % -
    -
    - PL: -
    -
    - {{:data.SM_gas_PL}} % -
    -
    - OTHER: -
    -
    - {{:data.SM_gas_OTHER}} % -
    -
    -
    - -{{else}} - {{:helper.link('Refresh', null, {'refresh' : 1})}}
    - {{for data.supermatters}} -
    -
    - Area: -
    -
    - {{:value.area_name}} -
    -
    - Integrity: -
    -
    - {{:value.integrity}} % -
    -
    - Options: -
    -
    - {{:helper.link('View Details', null, {'set' : value.uid})}} -
    -
    - {{/for}} -{{/if}} diff --git a/nano/templates/supply_console.tmpl b/nano/templates/supply_console.tmpl deleted file mode 100644 index 3402e8982b5..00000000000 --- a/nano/templates/supply_console.tmpl +++ /dev/null @@ -1,130 +0,0 @@ - - - -
    -
    - Supply Points: -
    -
    - {{:data.points}} -
    -
    -
    -
    - Central Command messages: -
    -
    - {{:data.message}} -
    -
    -
    -
    - Shuttle Status: -
    -
    - {{if !data.moving && !data.at_station}} - Docked off-station. - {{else !data.moving && data.at_station}} - Docked at the station. - {{else data.moving}} -
    Shuttle is en route (ETA: {{:data.timeleft}} minute{{if data.timeleft != 1}}s{{/if}}).
    - {{/if}} -
    -
    -
    -
    - Shuttle Control: -
    -
    - {{:helper.link('Call Shuttle', 'arrow-circle-down', data.send, data.moving || data.at_station || !data.can_launch ? 'disabled' : '')}} - {{:helper.link('Return Shuttle', 'arrow-circle-up', data.send, data.moving || !data.at_station || !data.can_launch ? 'disabled' : '')}} -
    -
    -
    -
    - Supply Crates -
    -
    -
    -
    - {{if !data.contents}} - {{for data.supply_packs}} -
    -
    -
    {{:helper.link(value.name, null, value.command1)}}
    - {{:helper.link('#', null, value.command2, null)}} - {{:helper.link('C', null, value.command3, null)}}
    {{:value.cost}} points
    -
    -
    - {{/for}} - {{else}} - {{:helper.link('Return', 'arrow-left', {'contents' : 1})}} -
    - Contents of {{:data.contents_name}} -
    - {{:data.contents}} - {{/if}} -
    -
    -
    -
    -
    -
    - Categories -
    - {{for data.categories}} -
    - {{:helper.link(value.name, 'gear', {'last_viewed_group':value.category}, (data.last_viewed_group==value.category) ? 'linkOn' : '', 'category')}} -
    - {{/for}} -
    -
    -
    - Supply Orders -
    -
    -
    -
    - Requests -
    - {{for data.requests}} -
    - #{{:value.ordernum}} - {{:value.supply_type}} for {{:value.orderedby}} -
    - {{:value.comment}} -
    - {{:helper.link('APPROVE', null, value.command1, !data.canapprove ? 'disabled' : '')}} {{:helper.link('REJECT', null, value.command2, null)}} -
    - {{empty}} - No active requests. - {{/for}} -
    - Orders -
    - {{for data.orders}} -
    - #{{:value.ordernum}} - {{:value.supply_type}} for {{:value.orderedby}} -
    - {{empty}} - No confirmed orders. - {{/for}} -
    -
    -
    -
    \ No newline at end of file diff --git a/nano/templates/tank_dispenser.tmpl b/nano/templates/tank_dispenser.tmpl deleted file mode 100644 index a634a2dde8e..00000000000 --- a/nano/templates/tank_dispenser.tmpl +++ /dev/null @@ -1,7 +0,0 @@ -
    -
    Dispense:
    -
    - {{:helper.link('Plasma (' + helper.smoothRound(data.p_tanks) + ')', data.p_tanks ? 'square' : 'square-o', {'plasma' : 1}, data.p_tanks ? null : 'disabled')}} - {{:helper.link('Oxygen (' + helper.smoothRound(data.o_tanks) + ')', data.o_tanks ? 'square' : 'square-o', {'oxygen' : 1}, data.o_tanks ? null : 'disabled')}} -
    -
    \ No newline at end of file diff --git a/nano/templates/tanks.tmpl b/nano/templates/tanks.tmpl deleted file mode 100644 index 2cf12746f01..00000000000 --- a/nano/templates/tanks.tmpl +++ /dev/null @@ -1,47 +0,0 @@ -{{if data.maskConnected}} -
    This tank is connected to a mask.
    -{{else}} -
    This tank is NOT connected to a mask.
    -{{/if}} - -
    -
    - Tank Pressure: -
    -
    - {{:helper.displayBar(data.tankPressure, 0, 1013, (data.tankPressure > 200) ? 'good' : ((data.tankPressure > 100) ? 'average' : 'bad'))}} -
    - {{:helper.smoothRound(data.tankPressure)}} kPa -
    -
    -
    - -
     
    - -
    -
    - Mask Release Pressure: -
    -
    - {{:helper.displayBar(data.releasePressure, 0, data.maxReleasePressure, (data.releasePressure >= 23) ? null : ((data.releasePressure >= 17) ? 'average' : 'bad'))}} -
    - {{:helper.link('-', null, {'dist_p' : -10}, (data.releasePressure > 0) ? null : 'disabled')}} - {{:helper.link('-', null, {'dist_p' : -1}, (data.releasePressure > 0) ? null : 'disabled')}} -
     {{:data.releasePressure}} kPa 
    - {{:helper.link('+', null, {'dist_p' : 1}, (data.releasePressure < data.maxReleasePressure) ? null : 'disabled')}} - {{:helper.link('+', null, {'dist_p' : 10}, (data.releasePressure < data.maxReleasePressure) ? null : 'disabled')}} - {{:helper.link('Max', null, {'dist_p' : 'max'}, (data.releasePressure < data.maxReleasePressure) ? null : 'disabled')}} - {{:helper.link('Reset', null, {'dist_p' : 'reset'}, (data.releasePressure != data.defaultReleasePressure) ? null : 'disabled')}} -
    -
    -
    - -
    -
    - Mask Release Valve: -
    -
    - {{:helper.link('Open', 'unlock', {'stat' : 1}, (!data.maskConnected) ? 'disabled' : (data.valveOpen ? 'selected' : null))}}{{:helper.link('Close', 'lock', {'stat' : 1}, data.valveOpen ? null : 'selected')}} -
    -
    - diff --git a/nano/templates/tcomms_core.tmpl b/nano/templates/tcomms_core.tmpl deleted file mode 100644 index ee7bffd0ed0..00000000000 --- a/nano/templates/tcomms_core.tmpl +++ /dev/null @@ -1,189 +0,0 @@ -{{:helper.link('Device Configuration', 'wrench', {'tab' : "CONFIG"}, data.tab == "CONFIG" ? 'selected' : '')}} -{{:helper.link('Device Links', 'link', {'tab' : "LINKS"}, data.tab == "LINKS" ? 'selected' : '')}} -{{:helper.link('User Filtering', 'user-times', {'tab' : "FILTER"}, data.tab == "FILTER" ? 'selected' : '')}} - -{{if data.ion}} -
    -ERROR: An Ionspheric overload has occured. Please wait for the machine to reboot. This cannot be manually done. -
    -{{/if}} - -{{if data.tab == "CONFIG"}} -

    Core Configuration

    -

    Status

    -
    -
    - Machine Active: -
    -
    - {{:helper.link(data.active ? 'Enabled' : 'Disabled', 'power-off', {'toggle_active' : 1}, null, data.active ? 'selected' : '')}} -
    -
    -
    -
    - Sectors with Telecommunications Signal: -
    -
    - {{:data.sectors_available}} -
    -
    -

    Settings

    -
    -
    - Job Announcements: -
    -
    - {{:helper.link(data.nttc_toggle_jobs ? 'Enabled' : 'Disabled', 'clipboard', {'nttc_toggle_jobs' : 1}, null, data.nttc_toggle_jobs ? 'selected' : null)}} -
    -
    -
    -
    - Job Departmentalisation: -
    -
    - {{:helper.link(data.nttc_toggle_job_color ? 'Enabled' : 'Disabled', 'clipboard', {'nttc_toggle_job_color' : 1}, null, data.nttc_toggle_job_color ? 'selected' : null)}} -
    -
    -
    -
    - Name Departmentalisation: -
    -
    - {{:helper.link(data.nttc_toggle_name_color ? 'Enabled' : 'Disabled', 'users', {'nttc_toggle_name_color' : 1}, null, data.nttc_toggle_name_color ? 'selected' : null)}} -
    -
    -
    -
    - Command Amplification: -
    -
    - {{:helper.link(data.nttc_toggle_command_bold ? 'Enabled' : 'Disabled', 'volume-up', {'nttc_toggle_command_bold' : 1}, null, data.nttc_toggle_command_bold ? 'selected' : null)}} -
    -
    -

    Advanced

    -
    -
    - Job Announcement Format: -
    -
    - {{:helper.link(data.nttc_job_indicator_type ? data.nttc_job_indicator_type : 'Unset', 'pencil', {'nttc_job_indicator_type' : 1}, null, data.nttc_job_indicator_type ? 'selected' : null)}} -
    -
    -
    -
    - Language Conversion: -
    -
    - {{:helper.link(data.nttc_setting_language ? data.nttc_setting_language : 'Unset', 'globe', {'nttc_setting_language' : 1}, null, data.nttc_setting_language ? 'selected' : null)}} -
    -
    -
    -
    - Network ID: -
    -
    - {{:helper.link(data.network_id ? data.network_id : 'Unset', 'server', {'network_id' : 1}, null, data.network_id ? 'selected' : null)}} -
    -
    -

    Maintenance

    - {{:helper.link('Import Configuration', 'sign-in', {'import' : 1})}} - {{:helper.link('Export Configuration', 'sign-out', {'export' : 1})}} -{{else data.tab == "LINKS"}} - -

    Connected Devices

    -
    -
    - Link Password: -
    -
    - {{:helper.link(data.link_password ? data.link_password : 'Unset', 'lock', {'change_password' : 1}, null, data.link_password ? 'selected' : null)}} -
    -
    -
    - - - - - - - - - - - - - - - - - - - {{for data.entries}} - - - - - - - - {{/for}} - -
    Network AddressNetwork IDSectorStatusUnlink
    {{:value.addr}}{{:value.net_id}}{{:value.sector}}{{:value.status ? 'Active' : 'Offline'}}{{:helper.link('Unlink', 'unlink', {'unlink' : value.addr}, null, 'infoButton')}}
    -{{else data.tab == "FILTER"}} - -

    Filtering List

    -
    -
    - {{:helper.link('Add User', 'plus', {'add_filter': 1})}} -
    -
    -
    - - - - - - - - - - - - - {{for data.filtered_users}} - - - - - {{/for}} - -
    NameRemove
    {{:value}}{{:helper.link('Remove', 'times', {'remove_filter' : value}, null, 'infoButton')}}
    -{{/if}} diff --git a/nano/templates/tcomms_relay.tmpl b/nano/templates/tcomms_relay.tmpl deleted file mode 100644 index ae549eff78f..00000000000 --- a/nano/templates/tcomms_relay.tmpl +++ /dev/null @@ -1,107 +0,0 @@ -

    Relay Configuration

    -
    -
    - Device Active: -
    -
    - {{:helper.link(data.active ? 'Enabled' : 'Disabled', 'power-off', {'toggle_active' : 1}, null, data.active ? 'selected' : '')}} -
    -
    -
    -
    - Network ID: -
    -
    - {{:helper.link(data.network_id ? data.network_id : 'Unset', 'pencil', {'network_id' : 1}, null, data.network_id ? 'selected' : null)}} -
    -
    -
    -
    - Link Status: -
    -
    - {{if data.linked}} - Linked - {{else}} - Unlinked - {{/if}} -
    -
    - -{{if data.linked}} -
    -
    - Linked Core ID: -
    -
    - {{:data.linked_core_id}} -
    -
    -
    -
    - Linked Core Address: -
    -
    - {{:data.linked_core_addr}} -
    -
    -
    -
    - Hidden Link: -
    -
    - {{:helper.link(data.hidden_link ? 'Yes' : 'No', data.hidden_link ? 'eye-slash' : 'eye', {'toggle_hidden_link' : 1}, null, data.hidden_link ? 'selected' : null)}} -
    -
    -
    -
    - Unlink: -
    -
    - {{:helper.link('Unlink', 'unlink', {'unlink' : 1}, null, 'redButton')}} -
    -
    -{{else}} - -

    Please select a Core to link to

    - - - - - - - - - - - - - - - - - {{for data.entries}} - - - - - - - {{/for}} - -
    Network AddressNetwork IDSectorLink
    {{:value.addr}}{{:value.net_id}}{{:value.sector}}{{:helper.link('Link', 'link', {'link' : value.addr}, null, 'infoButton')}}
    -{{/if}} diff --git a/nano/templates/teleporter_console.tmpl b/nano/templates/teleporter_console.tmpl deleted file mode 100644 index 026917eb8ef..00000000000 --- a/nano/templates/teleporter_console.tmpl +++ /dev/null @@ -1,36 +0,0 @@ - -

    Teleporter Status

    -{{if !data.powerstation}} -
    No power station linked.
    -{{else !data.teleporterhub}} -
    No hub linked.
    -{{else}} -
    -
    -
    Current Regime
    -
    {{:data.regime}}
    -
    -
    -
    Current Target
    -
    {{:data.target}}{{if data.target != "None"}}{{if data.regime == "Gate"}} Teleporter{{/if}}{{/if}}
    -
    -
    -
    Calibration
    -
    {{if data.calibrating}}In Progress{{else data.calibrated}}Optimal{{else data.accurate > 2}}Optimal{{else}}Sub-Optimal{{/if}}
    -
    -
    -
    -
    {{:helper.link('Change regime', 'gear', {'regimeset': 1})}}
    -
    {{:helper.link('Set target', 'gear', {'settarget': 1})}}
    -
    -
    -
    {{:helper.link('Get target from memory', 'arrow-circle-down', {'lock': 1}, data.locked ? '' : 'disabled')}}
    -
    {{:helper.link('Eject GPS device', 'eject', {'eject': 1}, data.locked ? '' : 'disabled')}}
    -
    -
    -
    {{:helper.link('Calibrate hub', 'arrows-alt', {'calibrate': 1}, data.target == 'None' ? 'disabled' : '')}}
    -
    -{{/if}} \ No newline at end of file diff --git a/nano/templates/transfer_valve.tmpl b/nano/templates/transfer_valve.tmpl deleted file mode 100644 index be64b5cc6f4..00000000000 --- a/nano/templates/transfer_valve.tmpl +++ /dev/null @@ -1,56 +0,0 @@ -
    -
    - Attachment One: -
    -
    - {{if data.attachmentOne}} - {{:data.attachmentOne}} - {{else}} - None - {{/if}} - {{:helper.link('Remove', 'eject', {'tankone' : 1}, data.attachmentOne ? null : 'disabled')}} -
    -
    - -
    -
    - Attachment Two: -
    -
    - {{if data.attachmentTwo}} - {{:data.attachmentTwo}} - {{else}} - None - {{/if}} - {{:helper.link('Remove', 'eject', {'tanktwo' : 1}, data.attachmentTwo ? null : 'disabled')}} -
    -
    - -
    -
    - Valve Attachment: -
    -
    - {{if data.valveAttachment}} - {{:data.valveAttachment}} - {{else}} - None - {{/if}} - {{:helper.link('Remove', 'eject', {'rem_device' : 1}, data.valveAttachment ? null : 'disabled')}} - {{if data.valveAttachment}} - {{:helper.link('View', 'wrench', {'device' : 1})}} - {{/if}} -
    -
    - -
     
    - -
    -
    - Valve Status: -
    -
    - {{:helper.link('Open', 'unlock', {'open' : 1}, (!data.attachmentOne || !data.attachmentTwo) ? 'disabled' : (data.valveOpen ? 'selected' : null))}}{{:helper.link('Close', 'lock', {'open' : 1}, (!data.attachmentOne || !data.attachmentTwo) ? 'disabled' : (data.valveOpen ? null : 'selected'))}} -
    -
    - diff --git a/nano/templates/turret_control.tmpl b/nano/templates/turret_control.tmpl deleted file mode 100644 index 50f733ea80f..00000000000 --- a/nano/templates/turret_control.tmpl +++ /dev/null @@ -1,72 +0,0 @@ -
    - Behaviour controls are {{:data.locked ? "locked" : "unlocked"}}. -
    -
    -{{if data.access}} - {{if !data.screen}} -
    -
    - Turret Status: -
    -
    - {{:helper.link('Enabled', null, {'command' : 'enable', 'value' : 1}, data.enabled ?'redButton' : null)}} - {{:helper.link('Disabled',null, {'command' : 'enable', 'value' : 0}, !data.enabled ? 'selected' : null)}} -
    -
    - {{if data.accesses}} -
    -
    - Required Access: -
    -
    - {{:helper.link('Modify', null, {'command' : 'screen', 'value' : 1})}} -
    -
    - {{/if}} - {{if data.lethal_control}} -
    -
    - Lethal Mode: -
    -
    - {{:helper.link('On', null, {'command' : 'lethal', 'value' : 1}, data.lethal ?'redButton' : null)}} - {{:helper.link('Off',null, {'command' : 'lethal', 'value' : 0}, !data.lethal ? 'selected' : null)}} -
    -
    - {{/if}} - - {{for data.settings}} -
    -
    - {{:value.category}} -
    -
    - {{:helper.link('On', null, {'command' : value.setting, 'value' : 1}, value.value ? 'selected' : null)}} - {{:helper.link('Off',null, {'command' : value.setting, 'value' : 0}, !value.value ? 'selected' : null)}} -
    -
    - {{/for}} - {{else}} -
    -
    - Turret Settings: -
    -
    - {{:helper.link('Modify', null, {'command' : 'screen', 'value' : 0})}} -
    -
    -
    -
    - Access Type: -
    -
    - {{:helper.link('All', null, {'one_access' : 0}, !data.one_access ? 'selected' : null)}} - {{:helper.link('One', null, {'one_access' : 1}, data.one_access ? 'selected' : null)}} -
    -
    -

    Select Access

    - {{for data.accesses}} - {{:helper.link(value.name, null, {'access' : value.number}, null, value.active ? 'selected' : null)}} - {{/for}} - {{/if}} -{{/if}} diff --git a/nano/templates/vending_machine.tmpl b/nano/templates/vending_machine.tmpl deleted file mode 100644 index 1849e3e51d5..00000000000 --- a/nano/templates/vending_machine.tmpl +++ /dev/null @@ -1,68 +0,0 @@ - - -{{if data.mode == 0}} -

    Items available

    -
    - {{for data.products}} -
    -
    - {{if value.price > 0}} - {{:helper.link('Buy (' + value.price + ')', 'shopping-cart', { "vend" : value.key }, value.amount > 0 ? null : 'disabled')}} - {{else}} - {{:helper.link('Vend', 'arrow-circle-down', { "vend" : value.key }, value.amount > 0 ? null : 'disabled')}} - {{/if}} -
    -
    - {{if value.color}}{{:value.name}} - {{else}}{{:value.name}} - {{/if}} - ({{:value.amount ? value.amount : "NONE LEFT"}}) -
    -
    - {{empty}} - No items available! - {{/for}} -
    -{{if data.coin}} -

    Coin

    -
    -
    Coin deposited:
    -
    {{:helper.link(data.coin, 'eject', {'remove_coin' : 1})}}
    -
    -{{/if}} -{{if data.item_slot == 1}} -

    Item Slot

    -
    -
    Item Slot:
    - {{if data.inserted_item}} -
    {{:helper.link(data.inserted_item, 'eject', {'remove_item' : 1})}}
    - {{else}} -
    Empty
    - {{/if}} -
    -{{/if}} -{{else data.mode == 1}} -

    Item selected

    -
    -
    -
    Item selected:
    {{:data.product}}
    -
    Charge:
    {{:data.price}}
    -
    -
    - {{if data.message_err}} {{/if}} {{:data.message}} -
    -
    - {{:helper.link('Pay', 'shopping-cart', {'pay' : 1})}} - {{:helper.link('Cancel', 'arrow-left', {'cancelpurchase' : 1})}} -
    -
    -{{/if}} -{{if data.panel}} -

    Maintenance panel

    -
    -
    Speaker
    {{:helper.link(data.speaker ? 'Enabled' : 'Disabled', 'gear', {'togglevoice' : 1})}}
    -
    -{{/if}} \ No newline at end of file diff --git a/nano/templates/wires.tmpl b/nano/templates/wires.tmpl deleted file mode 100644 index 2702d97d7dc..00000000000 --- a/nano/templates/wires.tmpl +++ /dev/null @@ -1,24 +0,0 @@ -
    - - {{for data.wires}} - - - - - {{/for}} -
    {{:value.colour_name}} {{if value.index}}({{:value.index}}){{/if}} - {{:helper.link(value.cut ? 'Mend' : 'Cut', null, {'action' : 'cut', 'wire' : value.colour})}} - {{:helper.link('Pulse', null, {'action' : 'pulse', 'wire' : value.colour})}} - {{:helper.link(value.attached ? 'Detach' : 'Attach', null, {'action' : 'attach', 'wire' : value.colour})}} -
    -
    -{{if data.status_len}} -
    -
    -
    - {{for data.status}} -
    {{:value}}
    - {{/for}} -
    -
    -{{/if}} diff --git a/paradise.dme b/paradise.dme index 5e88b673231..23e566ede1a 100644 --- a/paradise.dme +++ b/paradise.dme @@ -40,6 +40,7 @@ #include "code\__DEFINES\genetics.dm" #include "code\__DEFINES\hud.dm" #include "code\__DEFINES\hydroponics.dm" +#include "code\__DEFINES\instruments.dm" #include "code\__DEFINES\inventory.dm" #include "code\__DEFINES\is_helpers.dm" #include "code\__DEFINES\job.dm" @@ -49,6 +50,7 @@ #include "code\__DEFINES\lighting.dm" #include "code\__DEFINES\logs.dm" #include "code\__DEFINES\machines.dm" +#include "code\__DEFINES\martial_arts.dm" #include "code\__DEFINES\math.dm" #include "code\__DEFINES\MC.dm" #include "code\__DEFINES\mecha.dm" @@ -56,6 +58,7 @@ #include "code\__DEFINES\misc.dm" #include "code\__DEFINES\mobs.dm" #include "code\__DEFINES\move_force.dm" +#include "code\__DEFINES\muzzle_flash.dm" #include "code\__DEFINES\pda.dm" #include "code\__DEFINES\pipes.dm" #include "code\__DEFINES\preferences.dm" @@ -71,9 +74,11 @@ #include "code\__DEFINES\station_goals.dm" #include "code\__DEFINES\status_effects.dm" #include "code\__DEFINES\subsystems.dm" +#include "code\__DEFINES\tgui.dm" #include "code\__DEFINES\tools.dm" #include "code\__DEFINES\typeids.dm" #include "code\__DEFINES\vv.dm" +#include "code\__DEFINES\wires.dm" #include "code\__DEFINES\zlevel.dm" #include "code\__DEFINES\dcs\flags.dm" #include "code\__DEFINES\dcs\helpers.dm" @@ -151,6 +156,7 @@ #include "code\_onclick\hud\guardian.dm" #include "code\_onclick\hud\hud.dm" #include "code\_onclick\hud\human.dm" +#include "code\_onclick\hud\map_popups.dm" #include "code\_onclick\hud\movable_screen_objects.dm" #include "code\_onclick\hud\other_mobs.dm" #include "code\_onclick\hud\parallax.dm" @@ -171,10 +177,6 @@ #include "code\ATMOSPHERICS\components\binary_devices\pump.dm" #include "code\ATMOSPHERICS\components\binary_devices\valve.dm" #include "code\ATMOSPHERICS\components\binary_devices\volume_pump.dm" -#include "code\ATMOSPHERICS\components\omni_devices\_omni_extras.dm" -#include "code\ATMOSPHERICS\components\omni_devices\filter.dm" -#include "code\ATMOSPHERICS\components\omni_devices\mixer.dm" -#include "code\ATMOSPHERICS\components\omni_devices\omni_base.dm" #include "code\ATMOSPHERICS\components\trinary_devices\filter.dm" #include "code\ATMOSPHERICS\components\trinary_devices\mixer.dm" #include "code\ATMOSPHERICS\components\trinary_devices\trinary_base.dm" @@ -215,7 +217,7 @@ #include "code\controllers\subsystem\assets.dm" #include "code\controllers\subsystem\atoms.dm" #include "code\controllers\subsystem\changelog.dm" -#include "code\controllers\subsystem\chat.dm" +#include "code\controllers\subsystem\cleanup.dm" #include "code\controllers\subsystem\events.dm" #include "code\controllers\subsystem\fires.dm" #include "code\controllers\subsystem\garbage.dm" @@ -239,6 +241,7 @@ #include "code\controllers\subsystem\parallax.dm" #include "code\controllers\subsystem\radio.dm" #include "code\controllers\subsystem\shuttles.dm" +#include "code\controllers\subsystem\sounds.dm" #include "code\controllers\subsystem\spacedrift.dm" #include "code\controllers\subsystem\statistics.dm" #include "code\controllers\subsystem\sun.dm" @@ -251,6 +254,7 @@ #include "code\controllers\subsystem\weather.dm" #include "code\controllers\subsystem\processing\dcs.dm" #include "code\controllers\subsystem\processing\fastprocess.dm" +#include "code\controllers\subsystem\processing\instruments.dm" #include "code\controllers\subsystem\processing\obj.dm" #include "code\controllers\subsystem\processing\processing.dm" #include "code\controllers\subsystem\tickets\mentor_tickets.dm" @@ -303,8 +307,10 @@ #include "code\datums\components\label.dm" #include "code\datums\components\material_container.dm" #include "code\datums\components\paintable.dm" +#include "code\datums\components\proximity_monitor.dm" #include "code\datums\components\slippery.dm" #include "code\datums\components\spawner.dm" +#include "code\datums\components\spooky.dm" #include "code\datums\components\squeak.dm" #include "code\datums\components\swarming.dm" #include "code\datums\diseases\_disease.dm" @@ -569,6 +575,7 @@ #include "code\game\gamemodes\miniantags\bot_swarm\swarmer.dm" #include "code\game\gamemodes\miniantags\bot_swarm\swarmer_event.dm" #include "code\game\gamemodes\miniantags\guardian\guardian.dm" +#include "code\game\gamemodes\miniantags\guardian\host_actions.dm" #include "code\game\gamemodes\miniantags\guardian\types\assassin.dm" #include "code\game\gamemodes\miniantags\guardian\types\bomb.dm" #include "code\game\gamemodes\miniantags\guardian\types\charger.dm" @@ -728,7 +735,7 @@ #include "code\game\machinery\computer\robot.dm" #include "code\game\machinery\computer\salvage_ship.dm" #include "code\game\machinery\computer\security.dm" -#include "code\game\machinery\computer\skills.dm" +#include "code\game\machinery\computer\sm_monitor.dm" #include "code\game\machinery\computer\specops_shuttle.dm" #include "code\game\machinery\computer\station_alert.dm" #include "code\game\machinery\computer\store.dm" @@ -847,6 +854,7 @@ #include "code\game\objects\effects\temporary_visuals\clockcult.dm" #include "code\game\objects\effects\temporary_visuals\cult.dm" #include "code\game\objects\effects\temporary_visuals\miscellaneous.dm" +#include "code\game\objects\effects\temporary_visuals\muzzle_flashes.dm" #include "code\game\objects\effects\temporary_visuals\temporary_visual.dm" #include "code\game\objects\items\ashtray.dm" #include "code\game\objects\items\blueprints.dm" @@ -878,7 +886,6 @@ #include "code\game\objects\items\devices\flashlight.dm" #include "code\game\objects\items\devices\floor_painter.dm" #include "code\game\objects\items\devices\handheld_defib.dm" -#include "code\game\objects\items\devices\instruments.dm" #include "code\game\objects\items\devices\laserpointer.dm" #include "code\game\objects\items\devices\lightreplacer.dm" #include "code\game\objects\items\devices\machineprototype.dm" @@ -1083,7 +1090,6 @@ #include "code\game\objects\structures\misc.dm" #include "code\game\objects\structures\mop_bucket.dm" #include "code\game\objects\structures\morgue.dm" -#include "code\game\objects\structures\musician.dm" #include "code\game\objects\structures\noticeboard.dm" #include "code\game\objects\structures\plasticflaps.dm" #include "code\game\objects\structures\reflector.dm" @@ -1243,14 +1249,6 @@ #include "code\modules\admin\verbs\SDQL2\SDQL_2.dm" #include "code\modules\admin\verbs\SDQL2\SDQL_2_parser.dm" #include "code\modules\admin\verbs\SDQL2\useful_procs.dm" -#include "code\modules\alarm\alarm.dm" -#include "code\modules\alarm\alarm_handler.dm" -#include "code\modules\alarm\atmosphere_alarm.dm" -#include "code\modules\alarm\burglar_alarm.dm" -#include "code\modules\alarm\camera_alarm.dm" -#include "code\modules\alarm\fire_alarm.dm" -#include "code\modules\alarm\motion_alarm.dm" -#include "code\modules\alarm\power_alarm.dm" #include "code\modules\antagonists\_common\antag_datum.dm" #include "code\modules\antagonists\_common\antag_helpers.dm" #include "code\modules\antagonists\_common\antag_hud.dm" @@ -1611,6 +1609,25 @@ #include "code\modules\hydroponics\grown\tobacco.dm" #include "code\modules\hydroponics\grown\tomato.dm" #include "code\modules\hydroponics\grown\towercap.dm" +#include "code\modules\instruments\_instrument_data.dm" +#include "code\modules\instruments\_instrument_key.dm" +#include "code\modules\instruments\brass.dm" +#include "code\modules\instruments\chromatic_percussion.dm" +#include "code\modules\instruments\fun.dm" +#include "code\modules\instruments\guitar.dm" +#include "code\modules\instruments\hardcoded.dm" +#include "code\modules\instruments\organ.dm" +#include "code\modules\instruments\piano.dm" +#include "code\modules\instruments\synth_tones.dm" +#include "code\modules\instruments\objs\items\_instrument.dm" +#include "code\modules\instruments\objs\items\headphones.dm" +#include "code\modules\instruments\objs\items\instruments.dm" +#include "code\modules\instruments\objs\structures\_musician.dm" +#include "code\modules\instruments\objs\structures\piano.dm" +#include "code\modules\instruments\songs\_song.dm" +#include "code\modules\instruments\songs\_song_ui.dm" +#include "code\modules\instruments\songs\play_legacy.dm" +#include "code\modules\instruments\songs\play_synthesized.dm" #include "code\modules\karma\karma.dm" #include "code\modules\keybindings\bindings_admin.dm" #include "code\modules\keybindings\bindings_ai.dm" @@ -1652,7 +1669,28 @@ #include "code\modules\martial_arts\mimejutsu.dm" #include "code\modules\martial_arts\plasma_fist.dm" #include "code\modules\martial_arts\sleeping_carp.dm" -#include "code\modules\martial_arts\wrestleing.dm" +#include "code\modules\martial_arts\wrestling.dm" +#include "code\modules\martial_arts\combos\martial_combo.dm" +#include "code\modules\martial_arts\combos\adminfu\healing_palm.dm" +#include "code\modules\martial_arts\combos\cqc\consecutive.dm" +#include "code\modules\martial_arts\combos\cqc\kick.dm" +#include "code\modules\martial_arts\combos\cqc\pressure.dm" +#include "code\modules\martial_arts\combos\cqc\restrain.dm" +#include "code\modules\martial_arts\combos\cqc\slam.dm" +#include "code\modules\martial_arts\combos\krav_maga\leg_sweep.dm" +#include "code\modules\martial_arts\combos\krav_maga\lung_punch.dm" +#include "code\modules\martial_arts\combos\krav_maga\neck_chop.dm" +#include "code\modules\martial_arts\combos\mimejutsu\mimechucks.dm" +#include "code\modules\martial_arts\combos\mimejutsu\silent_palm.dm" +#include "code\modules\martial_arts\combos\mimejutsu\smokebomb.dm" +#include "code\modules\martial_arts\combos\plasma_fist\plasma_fist.dm" +#include "code\modules\martial_arts\combos\plasma_fist\throwback.dm" +#include "code\modules\martial_arts\combos\plasma_fist\tornado_sweep.dm" +#include "code\modules\martial_arts\combos\sleeping_carp\back_kick.dm" +#include "code\modules\martial_arts\combos\sleeping_carp\elbow_drop.dm" +#include "code\modules\martial_arts\combos\sleeping_carp\head_kick.dm" +#include "code\modules\martial_arts\combos\sleeping_carp\stomach_knee.dm" +#include "code\modules\martial_arts\combos\sleeping_carp\wrist_wrench.dm" #include "code\modules\mining\abandonedcrates.dm" #include "code\modules\mining\fulton.dm" #include "code\modules\mining\machine_processing.dm" @@ -2046,51 +2084,6 @@ #include "code\modules\mob\new_player\sprite_accessories\vulpkanin\vulpkanin_head_markings.dm" #include "code\modules\mob\new_player\sprite_accessories\vulpkanin\vulpkanin_tail_markings.dm" #include "code\modules\mob\new_player\sprite_accessories\wryn\wryn_face.dm" -#include "code\modules\modular_computers\laptop_vendor.dm" -#include "code\modules\modular_computers\computers\item\computer.dm" -#include "code\modules\modular_computers\computers\item\computer_components.dm" -#include "code\modules\modular_computers\computers\item\computer_damage.dm" -#include "code\modules\modular_computers\computers\item\computer_power.dm" -#include "code\modules\modular_computers\computers\item\computer_ui.dm" -#include "code\modules\modular_computers\computers\item\laptop.dm" -#include "code\modules\modular_computers\computers\item\laptop_presets.dm" -#include "code\modules\modular_computers\computers\item\processor.dm" -#include "code\modules\modular_computers\computers\item\tablet.dm" -#include "code\modules\modular_computers\computers\item\tablet_presets.dm" -#include "code\modules\modular_computers\computers\machinery\console_presets.dm" -#include "code\modules\modular_computers\computers\machinery\modular_computer.dm" -#include "code\modules\modular_computers\computers\machinery\modular_console.dm" -#include "code\modules\modular_computers\file_system\computer_file.dm" -#include "code\modules\modular_computers\file_system\data.dm" -#include "code\modules\modular_computers\file_system\program.dm" -#include "code\modules\modular_computers\file_system\program_events.dm" -#include "code\modules\modular_computers\file_system\programs\antagonist\dos.dm" -#include "code\modules\modular_computers\file_system\programs\antagonist\revelation.dm" -#include "code\modules\modular_computers\file_system\programs\command\card.dm" -#include "code\modules\modular_computers\file_system\programs\command\comms.dm" -#include "code\modules\modular_computers\file_system\programs\engineering\alarm.dm" -#include "code\modules\modular_computers\file_system\programs\engineering\power_monitor.dm" -#include "code\modules\modular_computers\file_system\programs\engineering\sm_monitor.dm" -#include "code\modules\modular_computers\file_system\programs\generic\configurator.dm" -#include "code\modules\modular_computers\file_system\programs\generic\file_browser.dm" -#include "code\modules\modular_computers\file_system\programs\generic\ntdownloader.dm" -#include "code\modules\modular_computers\file_system\programs\generic\ntnrc_client.dm" -#include "code\modules\modular_computers\file_system\programs\generic\nttransfer.dm" -#include "code\modules\modular_computers\file_system\programs\research\airestorer.dm" -#include "code\modules\modular_computers\file_system\programs\research\ntmonitor.dm" -#include "code\modules\modular_computers\hardware\_hardware.dm" -#include "code\modules\modular_computers\hardware\ai_slot.dm" -#include "code\modules\modular_computers\hardware\battery_module.dm" -#include "code\modules\modular_computers\hardware\card_slot.dm" -#include "code\modules\modular_computers\hardware\CPU.dm" -#include "code\modules\modular_computers\hardware\hard_drive.dm" -#include "code\modules\modular_computers\hardware\network_card.dm" -#include "code\modules\modular_computers\hardware\portable_disk.dm" -#include "code\modules\modular_computers\hardware\printer.dm" -#include "code\modules\modular_computers\hardware\recharger.dm" -#include "code\modules\modular_computers\NTNet\NTNet.dm" -#include "code\modules\modular_computers\NTNet\NTNet_relay.dm" -#include "code\modules\modular_computers\NTNet\NTNRC\conversation.dm" #include "code\modules\nano\nanoexternal.dm" #include "code\modules\nano\nanoui.dm" #include "code\modules\nano\subsystem.dm" @@ -2106,9 +2099,7 @@ #include "code\modules\nano\interaction\physical.dm" #include "code\modules\nano\interaction\self.dm" #include "code\modules\nano\interaction\zlevel.dm" -#include "code\modules\nano\modules\alarm_monitor.dm" #include "code\modules\nano\modules\atmos_control.dm" -#include "code\modules\nano\modules\ert_manager.dm" #include "code\modules\nano\modules\human_appearance.dm" #include "code\modules\nano\modules\law_manager.dm" #include "code\modules\nano\modules\nano_module.dm" @@ -2313,7 +2304,6 @@ #include "code\modules\research\designs\biogenerator_designs.dm" #include "code\modules\research\designs\bluespace_designs.dm" #include "code\modules\research\designs\comp_board_designs.dm" -#include "code\modules\research\designs\computer_part_designs.dm" #include "code\modules\research\designs\equipment_designs.dm" #include "code\modules\research\designs\janitorial_designs.dm" #include "code\modules\research\designs\machine_designs.dm" @@ -2447,6 +2437,9 @@ #include "code\modules\tgui\tgui.dm" #include "code\modules\tgui\modules\_base.dm" #include "code\modules\tgui\modules\crew_monitor.dm" +#include "code\modules\tgui\modules\ert_manager.dm" +#include "code\modules\tgui\plugins\login.dm" +#include "code\modules\tgui\plugins\modal.dm" #include "code\modules\tgui\states\admin.dm" #include "code\modules\tgui\states\always.dm" #include "code\modules\tgui\states\conscious.dm" diff --git a/sound/AI/apc_overload.ogg b/sound/AI/apc_overload.ogg deleted file mode 100644 index ef9357b9eb6..00000000000 Binary files a/sound/AI/apc_overload.ogg and /dev/null differ diff --git a/sound/AI/apc_short.ogg b/sound/AI/apc_short.ogg 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b/sound/weapons/jug_filled_impact.ogg differ diff --git a/strings/tips.txt b/strings/tips.txt index 4218e01bbfe..d28943913d3 100644 --- a/strings/tips.txt +++ b/strings/tips.txt @@ -23,7 +23,6 @@ If you find yourself in a fistfight with another player, running away and callin Different weapons have different strengths. Some weapons, such as spears, floor tiles, and throwing stars, deal more damage when thrown compared to when attacked normally. Clicking on a tile on harm intent with a glass of water can make a slippery tile, allowing you to slow down your pursuers in a pinch. When dealing with security, you can often get your sentence negated entirely through cooperation and deception. -The P2P chat function found on tablet computers allows for a stealthy way to communicate with people. We were all new once, be patient and guide new players in the right direction. On most clothing items that go in the exosuit slot, you can put certain small items into your suit storage, such as a spraycan, your emergency oxygen tank, or a flashlight. Most job-related exosuit clothing can fit job-related items into it. For example, the atmospheric technician's hardsuit/winter coat can hold an RPD, and labcoats can hold most medicine. @@ -68,7 +67,7 @@ As a Medical Cyborg, you can partially perform surgery, as you cannot replace or As a Janitor Cyborg, you are the bane of all slaughter demons. Cleaning up blood stains will severely gimp them. As the Chief Engineer, you can rename areas or create entirely new ones using your station blueprints. As the Chief Engineer, your hardsuit is significantly better than everybody else's. It has the best features of both engineering and atmospherics hardsuits, boasting nigh-invulnerability to radiation and all atmospheric conditions. -As the Chief Engineer, the power flow control console in your office will show you APC infos and lets you control them remotely. +As the Chief Engineer, the power flow control console in your office will show you APC infos and lets you control them remotely. As an Engineer, you can electrify grilles by placing wire "nodes" beneath them: the big seemingly unconnected bulges from a half completed wiring job. The wire will be need to be connected to an active power source in order to function. As an Engineer, return to Engineering once in a while to check on the engine and SMES cells. It's always a good idea to make sure containment isn't compromised. As an Engineer, you can power the station solely with the solar arrays. They will provide just enough electricity to power the station, however their output is still much worse compared to the true engine. @@ -86,7 +85,7 @@ As the Head of Security, don't let the power go to your head. You may have high As the Warden, your duty is to be the watchdog of the brig and handler of prisoners when little is happening, and to hand out equipment and weapons to the security officers when a crisis strikes. As the Warden, keep a close eye on the armory at all times, as it is a favored strike point of nuclear operatives and cocky traitors. As the Warden, if a prisoner's crimes are heinous enough you can put them in permabrig or the gulag. Make sure to check on them once in a while! -As the Warden, you can implant criminals you suspect might re-offend with devices that will track their location and allow you to remotely inject them with disabling chemicals. +As the Warden, you can implant criminals you suspect might re-offend with devices that will track their location and allow you to remotely inject them with disabling chemicals. As a Security Officer, communicate and coordinate with your fellow officers using the security channel (:s) to avoid confusion. As a Security Officer, your sechuds or HUDsunglasses let you see crewmates' job assignments, their criminal status, and whether they have a mindshield or not. A flashing green border around their job icon means they are mindshielded. As a Security Officer, mindshield implants can only prevent someone from being turned into a cultist. It will not de-cult them if they have already been converted. @@ -98,7 +97,6 @@ As the IAA, try to negotiate with the Warden if sentences seem too high for the As the IAA, you can try to convince the Captain and Head of Security to hold trials for prisoners in the courtroom. As the Head of Personnel, you are not higher ranking than other heads of staff, even though you are expected to take the Captain's place first should he go missing. If the situation seems too rough for you, consider allowing another head to become temporary Captain. As the Head of Personnel, you are just as large a target as the Captain because of the potential power your ID and computer can hand out. -As the Head of Personnel, consider getting a laptop with an ID slot. It allows you to do your job even when out of your office. As the Mime, your invisible wall power blocks people as well as projectiles. You can use it in a pinch to delay your pursuer. As the Mime, your oath of silence is your source of power. Breaking it robs you of your powers and of your honor. As the Clown, if you lose your banana peel, you can still slip people with your PDA! Honk! @@ -178,7 +176,7 @@ As a Swarmer, you can teleport fellow swarmers away if you think they are in dan As a Ghost, you can double click on just about anything to follow it. Or just warp around! As a Devil, you gain power for every three souls you control, however you also become more obvious. As a Devil, as long as you control at least one other soul, you will automatically resurrect, as long as a banishment ritual is not performed. -At which time a Devil's nameth is spake on the tongue of man, the Devil may appeareth. +At which time a Devil's nameth is spake on the tongue of man, the Devil may appeareth. As a Security Officer, remember that correlation does not equal causation. Someone may have just been at the wrong place at the wrong time! As a Security Officer, remember that you can attach a sec-lite to your taser! As a Terror Spider, leave wrapping of corpses to green spiders unless absolutely necessary. They need it to lay eggs! diff --git a/tgui/.eslintrc.yml b/tgui/.eslintrc.yml index 67e74085c7e..595a6978f91 100644 --- a/tgui/.eslintrc.yml +++ b/tgui/.eslintrc.yml @@ -366,13 +366,13 @@ rules: ## Enforce a maximum depth that blocks can be nested # max-depth: error ## Enforce a maximum line length - max-len: [error, { - code: 80, + #max-len: [error, { + # code: 80, ## Ignore imports - ignorePattern: '^(import\s.+\sfrom\s|.*require\()', - ignoreUrls: true, - ignoreRegExpLiterals: true, - }] + #ignorePattern: '^(import\s.+\sfrom\s|.*require\()', + #ignoreUrls: true, + #ignoreRegExpLiterals: true, + #}] ## Enforce a maximum number of lines per file # max-lines: error ## Enforce a maximum number of line of code in a function diff --git a/tgui/packages/tgui/components/Box.js b/tgui/packages/tgui/components/Box.js index 9d5e71c78a7..ada17f05d55 100644 --- a/tgui/packages/tgui/components/Box.js +++ b/tgui/packages/tgui/components/Box.js @@ -68,7 +68,10 @@ const mapColorPropTo = attrName => (style, value) => { const styleMapperByPropName = { // Direct mapping + display: mapRawPropTo('display'), position: mapRawPropTo('position'), + float: mapRawPropTo('float'), + clear: mapRawPropTo('clear'), overflow: mapRawPropTo('overflow'), overflowX: mapRawPropTo('overflow-x'), overflowY: mapRawPropTo('overflow-y'), @@ -88,6 +91,9 @@ const styleMapperByPropName = { opacity: mapRawPropTo('opacity'), textAlign: mapRawPropTo('text-align'), verticalAlign: mapRawPropTo('vertical-align'), + textTransform: mapRawPropTo('text-transform'), + wordWrap: mapRawPropTo('word-wrap'), + textOverflow: mapRawPropTo('text-overflow'), // Boolean props inline: mapBooleanPropTo('display', 'inline-block'), bold: mapBooleanPropTo('font-weight', 'bold'), @@ -125,6 +131,18 @@ const styleMapperByPropName = { color: mapColorPropTo('color'), textColor: mapColorPropTo('color'), backgroundColor: mapColorPropTo('background-color'), + // Flex props + order: mapRawPropTo('order'), + flexDirection: mapRawPropTo('flex-direction'), + flexGrow: mapRawPropTo('flex-grow'), + flexShrink: mapRawPropTo('flex-shrink'), + flexWrap: mapRawPropTo('flex-wrap'), + flexFlow: mapRawPropTo('flex-flow'), + flexBasis: mapRawPropTo('flex-basis'), + flex: mapRawPropTo('flex'), + alignItems: mapRawPropTo('align-items'), + justifyContent: mapRawPropTo('justify-content'), + alignSelf: mapRawPropTo('align-self'), // Utility props fillPositionedParent: (style, value) => { if (value) { @@ -140,6 +158,9 @@ const styleMapperByPropName = { export const computeBoxProps = props => { const computedProps = {}; const computedStyles = {}; + if (props.double) { + computedStyles["transform"] = "scale(2);"; + } // Compute props for (let propName of Object.keys(props)) { if (propName === 'style') { diff --git a/tgui/packages/tgui/components/Collapsible.js b/tgui/packages/tgui/components/Collapsible.js index 84af070fe18..080074e48ef 100644 --- a/tgui/packages/tgui/components/Collapsible.js +++ b/tgui/packages/tgui/components/Collapsible.js @@ -22,7 +22,7 @@ export class Collapsible extends Component { ...rest } = props; return ( - +
    ); } } diff --git a/tgui/packages/tgui/components/Flex.js b/tgui/packages/tgui/components/Flex.js index e63051438f3..26de30ef93c 100644 --- a/tgui/packages/tgui/components/Flex.js +++ b/tgui/packages/tgui/components/Flex.js @@ -8,9 +8,11 @@ export const computeFlexProps = props => { direction, wrap, align, + alignContent, justify, inline, spacing = 0, + spacingPrecise = 0, ...rest } = props; return { @@ -23,6 +25,7 @@ export const computeFlexProps = props => { ), inline && 'Flex--inline', spacing > 0 && 'Flex--spacing--' + spacing, + spacingPrecise > 0 && 'Flex--spacingPrecise--' + spacingPrecise, className, ]), style: { @@ -30,6 +33,7 @@ export const computeFlexProps = props => { 'flex-direction': direction, 'flex-wrap': wrap, 'align-items': align, + 'align-content': alignContent, 'justify-content': justify, }, ...rest, diff --git a/tgui/packages/tgui/components/Input.js b/tgui/packages/tgui/components/Input.js index 3c73d88a8fd..b7f2dcb1f15 100644 --- a/tgui/packages/tgui/components/Input.js +++ b/tgui/packages/tgui/components/Input.js @@ -76,6 +76,11 @@ export class Input extends Component { const input = this.inputRef.current; if (input) { input.value = toInputValue(nextValue); + if (this.props.autofocus) { + input.focus(); + input.selectionStart = 0; + input.selectionEnd = input.value.length; + } } } @@ -104,6 +109,7 @@ export class Input extends Component { value, maxLength, placeholder, + autofocus, ...boxProps } = props; // Box props diff --git a/tgui/packages/tgui/components/Knob.js b/tgui/packages/tgui/components/Knob.js index 501308aea8d..0e817111653 100644 --- a/tgui/packages/tgui/components/Knob.js +++ b/tgui/packages/tgui/components/Knob.js @@ -35,6 +35,7 @@ export const Knob = props => { size, bipolar, children, + popUpPosition, ...rest } = props; return ( @@ -102,7 +103,10 @@ export const Knob = props => {
    {dragging && ( -
    +
    {displayElement}
    )} diff --git a/tgui/packages/tgui/components/LabeledList.js b/tgui/packages/tgui/components/LabeledList.js index e2b515014a2..43dbd0d5a32 100644 --- a/tgui/packages/tgui/components/LabeledList.js +++ b/tgui/packages/tgui/components/LabeledList.js @@ -20,6 +20,7 @@ export const LabeledListItem = props => { labelColor = 'label', color, textAlign, + verticalAlign, buttons, content, children, @@ -33,6 +34,7 @@ export const LabeledListItem = props => { { as="td" color={color} textAlign={textAlign} + verticalAlign={verticalAlign} className={classes([ 'LabeledList__cell', 'LabeledList__content', diff --git a/tgui/packages/tgui/components/Modal.js b/tgui/packages/tgui/components/Modal.js index 916150de402..125593902b6 100644 --- a/tgui/packages/tgui/components/Modal.js +++ b/tgui/packages/tgui/components/Modal.js @@ -6,10 +6,20 @@ export const Modal = props => { const { className, children, + onEnter, ...rest } = props; + let handleKeyDown; + if (onEnter) { + handleKeyDown = e => { + if (e.keyCode === 13) { + onEnter(e); + } + }; + } return ( - +
    { - const { config } = useBackend(context); - const { onClick } = props; - return ( - - - - ); +const pauseEvent = e => { + if (e.stopPropagation) { e.stopPropagation(); } + if (e.preventDefault) { e.preventDefault(); } + e.cancelBubble = true; + e.returnValue = false; + return false; }; -const NanoMapMarker = props => { +export class NanoMap extends Component { + constructor(props) { + super(props); + + // Auto center based on window size + const Xcenter = (window.innerWidth / 2) - 256; + const Ycenter = (window.innerHeight / 2) - 256; + + this.state = { + offsetX: 128, + offsetY: 48, + transform: 'none', + dragging: false, + originX: null, + originY: null, + zoom: 1, + }; + + // Dragging + this.handleDragStart = e => { + this.ref = e.target; + this.setState({ + dragging: false, + originX: e.screenX, + originY: e.screenY, + }); + document.addEventListener('mousemove', this.handleDragMove); + document.addEventListener('mouseup', this.handleDragEnd); + pauseEvent(e); + }; + + this.handleDragMove = e => { + this.setState(prevState => { + const state = { ...prevState }; + const newOffsetX = e.screenX - state.originX; + const newOffsetY = e.screenY - state.originY; + if (prevState.dragging) { + state.offsetX += newOffsetX; + state.offsetY += newOffsetY; + state.originX = e.screenX; + state.originY = e.screenY; + } else { + state.dragging = true; + } + return state; + }); + pauseEvent(e); + }; + + this.handleDragEnd = e => { + this.setState({ + dragging: false, + originX: null, + originY: null, + }); + document.removeEventListener('mousemove', this.handleDragMove); + document.removeEventListener('mouseup', this.handleDragEnd); + pauseEvent(e); + }; + + this.handleZoom = (_e, value) => { + this.setState(state => { + const newZoom = Math.min(Math.max(value, 1), 8); + let zoomDiff = (newZoom - state.zoom) * 1.5; + state.zoom = newZoom; + state.offsetX = state.offsetX - 262 * zoomDiff; + state.offsetY = state.offsetY - 256 * zoomDiff; + if (props.onZoom) { + props.onZoom(state.zoom); + } + return state; + }); + }; + + } + + render() { + const { config } = useBackend(this.context); + const { dragging, offsetX, offsetY, zoom = 1 } = this.state; + const { children } = this.props; + + const mapUrl = config.map + "_nanomap_z1.png"; + const mapSize = (510 * zoom) + 'px'; + const newStyle = { + width: mapSize, + height: mapSize, + "margin-top": offsetY + "px", + "margin-left": offsetX + "px", + "overflow": "hidden", + "position": "relative", + "background-image": "url(" + mapUrl + ")", + "background-size": "cover", + "background-repeat": "no-repeat", + "text-align": "center", + "cursor": dragging ? "move" : "auto", + }; + + return ( + + + + {children} + + + + + ); + } +} + +const NanoMapMarker = (props, context) => { const { x, y, + zoom = 1, icon, tooltip, color, } = props; + const rx = ((x * 2 * zoom) - zoom) - 3; + const ry = ((y * 2 * zoom) - zoom) - 3; return ( - - - - +
    + + + + +
    ); }; NanoMap.Marker = NanoMapMarker; + +const NanoMapZoomer = (props, context) => { + return ( + + + + v + "x"} + value={props.zoom} + onDrag={(e, v) => props.onZoom(e, v)} + /> + + + + ); +}; + +NanoMap.Zoomer = NanoMapZoomer; diff --git a/tgui/packages/tgui/components/Section.js b/tgui/packages/tgui/components/Section.js index a9e60a54d98..5c0d9dd4748 100644 --- a/tgui/packages/tgui/components/Section.js +++ b/tgui/packages/tgui/components/Section.js @@ -8,7 +8,10 @@ export const Section = props => { level = 1, buttons, content, + stretchContents, + noTopPadding, children, + scrollable, ...rest } = props; const hasTitle = !isFalsy(title) || !isFalsy(buttons); @@ -18,6 +21,7 @@ export const Section = props => { className={classes([ 'Section', 'Section--level--' + level, + props.flexGrow && 'Section--flex', className, ])} {...rest}> @@ -32,10 +36,14 @@ export const Section = props => {
    )} {hasContent && ( -
    + {content} {children} -
    +
    )} ); diff --git a/tgui/packages/tgui/constants.js b/tgui/packages/tgui/constants.js index 20ba00cb759..024278e39b3 100644 --- a/tgui/packages/tgui/constants.js +++ b/tgui/packages/tgui/constants.js @@ -54,6 +54,11 @@ export const RADIO_CHANNELS = [ freq: 1213, color: '#a52a2a', }, + { + name: 'SyndTeam', + freq: 1244, + color: '#a52a2a', + }, { name: 'Red Team', freq: 1215, @@ -65,8 +70,13 @@ export const RADIO_CHANNELS = [ color: '#3434fd', }, { - name: 'CentCom', - freq: 1337, + name: 'Response Team', + freq: 1345, + color: '#2681a5', + }, + { + name: 'Special Ops', + freq: 1341, color: '#2681a5', }, { @@ -94,6 +104,11 @@ export const RADIO_CHANNELS = [ freq: 1355, color: '#57b8f0', }, + { + name: 'Medical(I)', + freq: 1485, + color: '#57b8f0', + }, { name: 'Engineering', freq: 1357, @@ -104,9 +119,14 @@ export const RADIO_CHANNELS = [ freq: 1359, color: '#dd3535', }, + { + name: 'Security(I)', + freq: 1475, + color: '#dd3535', + }, { name: 'AI Private', - freq: 1447, + freq: 1343, color: '#d65d95', }, { diff --git a/tgui/packages/tgui/index.js b/tgui/packages/tgui/index.js index 59199f9edbe..af9d6c6d7be 100644 --- a/tgui/packages/tgui/index.js +++ b/tgui/packages/tgui/index.js @@ -3,30 +3,31 @@ import 'core-js/es'; import 'core-js/web/immediate'; import 'core-js/web/queue-microtask'; import 'core-js/web/timers'; -import 'regenerator-runtime/runtime'; -import './polyfills/html5shiv'; -import './polyfills/ie8'; -import './polyfills/dom4'; -import './polyfills/css-om'; -import './polyfills/inferno'; - -// Themes -import './styles/main.scss'; -import './styles/themes/cardtable.scss'; -import './styles/themes/malfunction.scss'; -import './styles/themes/ntos.scss'; -import './styles/themes/hackerman.scss'; -import './styles/themes/retro.scss'; -import './styles/themes/syndicate.scss'; - import { loadCSS } from 'fg-loadcss'; import { render } from 'inferno'; +import 'regenerator-runtime/runtime'; import { setupHotReloading } from 'tgui-dev-server/link/client'; import { backendUpdate } from './backend'; import { IS_IE8 } from './byond'; import { setupDrag } from './drag'; import { logger } from './logging'; +import './polyfills/css-om'; +import './polyfills/dom4'; +import './polyfills/html5shiv'; +import './polyfills/ie8'; +import './polyfills/inferno'; import { createStore, StoreProvider } from './store'; +// Themes +import './styles/main.scss'; +import './styles/themes/cardtable.scss'; +import './styles/themes/hackerman.scss'; +import './styles/themes/malfunction.scss'; +import './styles/themes/ntos.scss'; +import './styles/themes/retro.scss'; +import './styles/themes/security.scss'; +import './styles/themes/syndicate.scss'; + + const enteredBundleAt = Date.now(); const store = createStore(); diff --git a/tgui/packages/tgui/interfaces/AICard.js b/tgui/packages/tgui/interfaces/AICard.js new file mode 100644 index 00000000000..8ffe9906e2c --- /dev/null +++ b/tgui/packages/tgui/interfaces/AICard.js @@ -0,0 +1,94 @@ +import { useBackend } from "../backend"; +import { Button, ProgressBar, LabeledList, Box, Section } from "../components"; +import { Window } from "../layouts"; + +export const AICard = (props, context) => { + const { act, data } = useBackend(context); + if (data.has_ai === 0) { + return ( + + +
    + +

    No AI detected.

    +
    +
    +
    +
    + ); + } else { + + let integrityColor = null; // Handles changing color of the integrity bar + if (data.integrity >= 75) { integrityColor = 'green'; } + else if (data.integrity >= 25) { integrityColor = 'yellow'; } + else { integrityColor = 'red'; } + + return ( + + +
    + +

    {data.name}

    +
    + + + + + + + + +

    {data.flushing === 1 ? "Wipe of AI in progress..." : ""}

    +
    +
    + +
    + {!!data.has_laws && ( + + {data.laws.map((value, key) => ( + + {value} + + ))} + + ) || ( // Else, no laws. + +

    No laws detected.

    +
    + )} +
    + +
    + + +
    +
    +
    + ); + } +}; diff --git a/tgui/packages/tgui/interfaces/AIFixer.js b/tgui/packages/tgui/interfaces/AIFixer.js new file mode 100644 index 00000000000..7a7d65101d5 --- /dev/null +++ b/tgui/packages/tgui/interfaces/AIFixer.js @@ -0,0 +1,110 @@ +import { useBackend } from "../backend"; +import { Button, ProgressBar, Box, LabeledList, Section } from "../components"; +import { Window } from "../layouts"; + +export const AIFixer = (props, context) => { + const { act, data } = useBackend(context); + if (data.occupant === null) { + return ( + + +
    + +

    No artificial intelligence detected.

    +
    +
    +
    +
    + ); + } else { + + let workingAI = null; // If the AI is dead (stat = 2) or isn't existent + if (data.stat === 2 || data.stat === null) { + workingAI = false; + } else { + workingAI = true; + } + + let integrityColor = null; // Handles changing color of the integrity bar + if (data.integrity >= 75) { integrityColor = 'green'; } + else if (data.integrity >= 25) { integrityColor = 'yellow'; } + else { integrityColor = 'red'; } + + let integrityFull = null; // If integrity >= 100, prevents overchar + if (data.integrity >= 100) { integrityFull = true; } + else { integrityFull = false; } + + + return ( + + +
    + +

    {data.occupant}

    +
    +
    + +
    + + + + + + {workingAI ? "Functional" : "Non-Functional"} + + +
    + +
    + {!!data.has_laws && ( + + {data.laws.map((value, key) => ( + + {value} + + ))} + + ) || ( // Else, no laws. + +

    No laws detected.

    +
    + )} +
    + +
    + + +
    +
    +
    + ); + } +}; diff --git a/tgui/packages/tgui/interfaces/APC.js b/tgui/packages/tgui/interfaces/APC.js new file mode 100644 index 00000000000..652188a3073 --- /dev/null +++ b/tgui/packages/tgui/interfaces/APC.js @@ -0,0 +1,195 @@ +import { Fragment } from 'inferno'; +import { useBackend } from '../backend'; +import { Box, Button, LabeledList, NoticeBox, ProgressBar, Section } from '../components'; +import { Window } from '../layouts'; +import { InterfaceLockNoticeBox } from './common/InterfaceLockNoticeBox'; + +export const APC = (props, context) => { + return ( + + + + + + ); +}; + +const powerStatusMap = { + 2: { + color: 'good', + externalPowerText: 'External Power', + chargingText: 'Fully Charged', + }, + 1: { + color: 'average', + externalPowerText: 'Low External Power', + chargingText: 'Charging', + }, + 0: { + color: 'bad', + externalPowerText: 'No External Power', + chargingText: 'Not Charging', + }, +}; + +const malfMap = { + 1: { + icon: 'terminal', + content: 'Override Programming', + action: 'hack', + }, + 2: { + icon: 'caret-square-down', + content: 'Shunt Core Process', + action: 'occupy', + }, + 3: { + icon: 'caret-square-left', + content: 'Return to Main Core', + action: 'deoccupy', + }, + 4: { + icon: 'caret-square-down', + content: 'Shunt Core Process', + action: 'occupy', + }, +}; + +const ApcContent = (props, context) => { + const { act, data } = useBackend(context); + const locked = data.locked && !data.siliconUser; + const normallyLocked = data.normallyLocked; + const externalPowerStatus = powerStatusMap[data.externalPower] + || powerStatusMap[0]; + const chargingStatus = powerStatusMap[data.chargingStatus] + || powerStatusMap[0]; + const channelArray = data.powerChannels || []; + const malfStatus = malfMap[data.malfStatus] || malfMap[0]; + const adjustedCellChange = data.powerCellStatus / 100; + + return ( + + +
    + + act('breaker')} /> + )}> + [ {externalPowerStatus.externalPowerText} ] + + + + + act('charge')} /> + )}> + [ {chargingStatus.chargingText} ] + + +
    +
    + + {channelArray.map(channel => { + const { topicParams } = channel; + return ( + + = 2 ? 'good' : 'bad'}> + {channel.status >= 2 ? 'On' : 'Off'} + +
    +
    + {!!data.malfStatus && ( +
    +
    + ); +}; diff --git a/tgui/packages/tgui/interfaces/AiAirlock.js b/tgui/packages/tgui/interfaces/AiAirlock.js new file mode 100644 index 00000000000..ee47422d32d --- /dev/null +++ b/tgui/packages/tgui/interfaces/AiAirlock.js @@ -0,0 +1,202 @@ +import { Fragment } from 'inferno'; +import { useBackend } from '../backend'; +import { Button, LabeledList, Section } from '../components'; +import { Window } from '../layouts'; + +const dangerMap = { + 2: { + color: 'good', + localStatusText: 'Offline', + }, + 1: { + color: 'average', + localStatusText: 'Caution', + }, + 0: { + color: 'bad', + localStatusText: 'Optimal', + }, +}; + +export const AiAirlock = (props, context) => { + const { act, data } = useBackend(context); + const statusMain = dangerMap[data.power.main] || dangerMap[0]; + const statusBackup = dangerMap[data.power.backup] || dangerMap[0]; + const statusElectrify = dangerMap[data.shock] || dangerMap[0]; + return ( + + +
    + + act('disrupt-main')} /> + )}> + {data.power.main ? 'Online' : 'Offline'} + {' '} + {(!data.wires.main_power) + && '[Wires have been cut!]' + || (data.power.main_timeleft > 0 + && `[${data.power.main_timeleft}s]`)} + + act('disrupt-backup')} /> + )}> + {data.power.backup ? 'Online' : 'Offline'} + {' '} + {(!data.wires.backup_power) + && '[Wires have been cut!]' + || (data.power.backup_timeleft > 0 + && `[${data.power.backup_timeleft}s]`)} + + +
    +
    + + act('idscan-toggle')} /> + )}> + {!data.wires.id_scanner && '[Wires have been cut!]'} + + act('emergency-toggle')} /> + )} /> + + act('bolt-toggle')} /> + )}> + {!data.wires.bolts && '[Wires have been cut!]'} + + act('light-toggle')} /> + )}> + {!data.wires.lights && '[Wires have been cut!]'} + + act('safe-toggle')} /> + )}> + {!data.wires.safe && '[Wires have been cut!]'} + + act('speed-toggle')} /> + )}> + {!data.wires.timing && '[Wires have been cut!]'} + + + act('open-close')} /> + )}> + {!!(data.locked || data.welded) && ( + + [Door is {data.locked ? 'bolted' : ''} + {(data.locked && data.welded) ? ' and ' : ''} + {data.welded ? 'welded' : ''}!] + + )} + + +
    +
    +
    + ); +}; diff --git a/tgui/packages/tgui/interfaces/AtmosAlertConsole.js b/tgui/packages/tgui/interfaces/AtmosAlertConsole.js new file mode 100644 index 00000000000..8db992f61b5 --- /dev/null +++ b/tgui/packages/tgui/interfaces/AtmosAlertConsole.js @@ -0,0 +1,47 @@ +import { useBackend } from '../backend'; +import { Button, Section } from '../components'; +import { Window } from '../layouts'; + +export const AtmosAlertConsole = (props, context) => { + const { act, data } = useBackend(context); + const priorityAlerts = data.priority || []; + const minorAlerts = data.minor || []; + return ( + + +
    +
      + {priorityAlerts.length === 0 && ( +
    • + No Priority Alerts +
    • + )} + {priorityAlerts.map(alert => ( +
    • +
    • + ))} + {minorAlerts.length === 0 && ( +
    • + No Minor Alerts +
    • + )} + {minorAlerts.map(alert => ( +
    • +
    • + ))} +
    +
    +
    +
    + ); +}; diff --git a/tgui/packages/tgui/interfaces/AtmosFilter.js b/tgui/packages/tgui/interfaces/AtmosFilter.js new file mode 100644 index 00000000000..37b99bfed7f --- /dev/null +++ b/tgui/packages/tgui/interfaces/AtmosFilter.js @@ -0,0 +1,70 @@ +import { useBackend } from "../backend"; +import { Button, Section, NumberInput, LabeledList } from "../components"; +import { Window } from "../layouts"; + +export const AtmosFilter = (props, context) => { + const { act, data } = useBackend(context); + const { + on, + pressure, + max_pressure, + filter_type, + filter_type_list, + } = data; + + return ( + + +
    + + +
    +
    +
    + ); +}; diff --git a/tgui/packages/tgui/interfaces/AtmosMixer.js b/tgui/packages/tgui/interfaces/AtmosMixer.js new file mode 100644 index 00000000000..66621ed8f78 --- /dev/null +++ b/tgui/packages/tgui/interfaces/AtmosMixer.js @@ -0,0 +1,109 @@ +import { useBackend } from "../backend"; +import { Button, Section, NumberInput, LabeledList, Flex } from "../components"; +import { Window } from "../layouts"; + +export const AtmosMixer = (props, context) => { + const { act, data } = useBackend(context); + const { + on, + pressure, + max_pressure, + node1_concentration, + node2_concentration, + } = data; + + return ( + + +
    + + +
    +
    +
    + ); +}; + +const NodeControls = (props, context) => { + const { act, data } = useBackend(context); + const { + node_name, + node_ref, + } = props; + + return ( + + + {recipe.max_multiplier >= 10 && ( + + )} + {recipe.max_multiplier >= 25 && ( + + )} + {recipe.max_multiplier > 25 && ( + + )} + + + {recipe.requirements && ( + Object + .keys(recipe.requirements) + .map(mat => toTitleCase(mat) + + ": " + recipe.requirements[mat]) + .join(", ") + ) || ( + + No resources required. + + )} + + + ))} + +
    +
    +
    + + + {metalReadable} + + + {glassReadable} + + + {totalReadable} + + + {data.fill_percent}% Full + + +
    +
    + + {busyname ? busyname : "Nothing"} + +
    +
    + {buildQueueItems} +
    +
    +
    +
    + + + + ); +}; + + diff --git a/tgui/packages/tgui/interfaces/BlueSpaceArtilleryControl.js b/tgui/packages/tgui/interfaces/BlueSpaceArtilleryControl.js new file mode 100644 index 00000000000..adc5b210aab --- /dev/null +++ b/tgui/packages/tgui/interfaces/BlueSpaceArtilleryControl.js @@ -0,0 +1,66 @@ +import { useBackend } from "../backend"; +import { Button, LabeledList, Section, Box, ProgressBar } from "../components"; +import { Window } from "../layouts"; + +export const BlueSpaceArtilleryControl = (props, context) => { + const { act, data } = useBackend(context); + let alertStatus; + if (data.ready) { + alertStatus = ( + + Ready + + ); + } else if (data.reloadtime_text) { + alertStatus = ( + + {data.reloadtime_text} + + ); + } else { + alertStatus = ( + + No cannon connected! + + ); + } + return ( + + +
    + + {data.notice && ( + + {data.notice} + + )} + {alertStatus} + +
    +
    +
    + ); +}; diff --git a/tgui/packages/tgui/interfaces/BodyScanner.js b/tgui/packages/tgui/interfaces/BodyScanner.js new file mode 100644 index 00000000000..9e24c62900f --- /dev/null +++ b/tgui/packages/tgui/interfaces/BodyScanner.js @@ -0,0 +1,433 @@ +import { round } from 'common/math'; +import { Fragment } from 'inferno'; +import { useBackend } from "../backend"; +import { AnimatedNumber, Box, Button, Flex, Icon, LabeledList, ProgressBar, Section, Table, Tooltip } from "../components"; +import { Window } from "../layouts"; + +const stats = [ + ['good', 'Alive'], + ['average', 'Critical'], + ['bad', 'DEAD'], +]; + +const abnormalities = [ + ['hasBorer', 'bad', 'Large growth detected in frontal lobe,' + + ' possibly cancerous. Surgical removal is recommended.'], + ['hasVirus', 'bad', 'Viral pathogen detected in blood stream.'], + ['blind', 'average', 'Cataracts detected.'], + ['colourblind', 'average', 'Photoreceptor abnormalities detected.'], + ['nearsighted', 'average', 'Retinal misalignment detected.'], +]; + +const damages = [ + ['Respiratory', 'oxyLoss'], + ['Brain', 'brainLoss'], + ['Toxin', 'toxLoss'], + ['Radioactive', 'radLoss'], + ['Brute', 'bruteLoss'], + ['Genetic', 'cloneLoss'], + ['Burn', 'fireLoss'], + ['Paralysis', 'paralysis'], +]; + +const damageRange = { + average: [0.25, 0.5], + bad: [0.5, Infinity], +}; + +const mapTwoByTwo = (a, c) => { + let result = []; + for (let i = 0; i < a.length; i += 2) { + result.push(c(a[i], a[i + 1], i)); + } + return result; +}; + +const reduceOrganStatus = A => { + return A.length > 0 + ? A + .filter(s => !!s && s.length > 0) + .reduce((a, s) => a === null + ? [s] + : {a}
    {s}
    , null + ) + : null; +}; + +const germStatus = i => { + if (i > 100) { + if (i < 300) { return "mild infection"; } + if (i < 400) { return "mild infection+"; } + if (i < 500) { return "mild infection++"; } + if (i < 700) { return "acute infection"; } + if (i < 800) { return "acute infection+"; } + if (i < 900) { return "acute infection++"; } + if (i >= 900) { return "septic"; } + } + + return ""; +}; + +export const BodyScanner = (props, context) => { + const { data } = useBackend(context); + const { + occupied, + occupant = {}, + } = data; + const body = occupied ? ( + + ) : ( + + ); + return ( + + + {body} + + + ); +}; + +const BodyScannerMain = props => { + const { + occupant, + } = props; + return ( + + + + + + + + ); +}; + +const BodyScannerMainOccupant = (props, context) => { + const { act, data } = useBackend(context); + const { + occupant, + } = data; + return ( +
    + + + + )}> + + + {occupant.name} + + + + + + {stats[occupant.stat][1]} + + + °C,  + °F + + + {occupant.implant_len ? ( + + {occupant.implant.map(im => im.name).join(', ')} + + ) : ( + + None + + )} + + +
    + ); +}; + +const BodyScannerMainAbnormalities = props => { + const { + occupant, + } = props; + if (!(occupant.hasBorer || occupant.blind + || occupant.colourblind || occupant.nearsighted + || occupant.hasVirus)) { + return ( +
    + + No abnormalities found. + +
    + ); + } + + return ( +
    + {abnormalities.map((a, i) => { + if (occupant[a[0]]) { + return ( + + {a[2]} + + ); + } + })} +
    + ); +}; + +const BodyScannerMainDamage = props => { + const { + occupant, + } = props; + return ( +
    + + {mapTwoByTwo(damages, (d1, d2, i) => ( + + + + {d1[0]}: + + + {!!d2 && d2[0] + ":"} + + + + + + + + {!!d2 && ( + + )} + + + + ))} +
    +
    + ); +}; + +const BodyScannerMainDamageBar = props => { + return ( + + {round(props.value, 0)} + + ); +}; + +const BodyScannerMainOrgansExternal = props => { + if (props.organs.length === 0) { + return ( +
    + + N/A + +
    + ); + } + + return ( +
    + + + + Name + + + Damage + + + Injuries + + + {props.organs.map((o, i) => ( + + + {o.name} + + + 0 && "0.5rem"} + value={o.totalLoss / 100} + ranges={damageRange}> + + {!!o.bruteLoss && ( + + + {round(o.bruteLoss, 0)}  + + )} + {!!o.fireLoss && ( + + + {round(o.fireLoss, 0)} + + )} + + + {round(o.totalLoss, 0)} + + + + + + {reduceOrganStatus([ + o.internalBleeding && "Internal bleeding", + o.lungRuptured && "Ruptured lung", + !!o.status.broken && o.status.broken, + germStatus(o.germ_level), + !!o.open && "Open incision", + ])} + + + {reduceOrganStatus([ + !!o.status.splinted && "Splinted", + !!o.status.robotic && "Robotic", + !!o.status.dead && ( + + DEAD + + ), + ])} + {reduceOrganStatus(o.shrapnel.map( + s => s.known + ? s.name + : "Unknown object" + ))} + + + + ))} +
    +
    + ); +}; + +const BodyScannerMainOrgansInternal = props => { + if (props.organs.length === 0) { + return ( +
    + + N/A + +
    + ); + } + + return ( +
    + + + + Name + + + Damage + + + Injuries + + + {props.organs.map((o, i) => ( + + + {o.name} + + + 0 && "0.5rem"} + ranges={damageRange}> + {round(o.damage, 0)} + + + + + {reduceOrganStatus([ + germStatus(o.germ_level), + ])} + + + {reduceOrganStatus([ + (o.robotic === 1) && "Robotic", + (o.robotic === 2) && "Assisted", + !!o.dead && ( + + DEAD + + ), + ])} + + + + ))} +
    +
    + ); +}; + +const BodyScannerEmpty = () => { + return ( +
    + + +
    + No occupant detected. +
    +
    +
    + ); +}; diff --git a/tgui/packages/tgui/interfaces/BrigTimer.js b/tgui/packages/tgui/interfaces/BrigTimer.js new file mode 100644 index 00000000000..5895b333c9c --- /dev/null +++ b/tgui/packages/tgui/interfaces/BrigTimer.js @@ -0,0 +1,123 @@ +import { Fragment } from 'inferno'; +import { useBackend } from '../backend'; +import { Button, LabeledList, Dropdown, Box, Section } from '../components'; +import { Window } from '../layouts'; + +export const BrigTimer = (props, context) => { + const { act, data } = useBackend(context); + data.nameText = data.occupant; + if (data.timing) { + if (data.prisoner_hasrec) { + data.nameText = ({data.occupant}); + } else { + data.nameText = ({data.occupant}); + } + } + let nameIcon = "pencil-alt"; + if (data.prisoner_name) { + if (!data.prisoner_hasrec) { + nameIcon = "exclamation-triangle"; + } + } + let nameOptions = []; + let i = 0; + for (i = 0; i < data.spns.length; i++) { + nameOptions.push(data.spns[i]); + } + return ( + + +
    + + + {data.cell_id} + + + {data.nameText} + + + {data.crimes} + + + {data.brigged_by} + + + {data.time_set} + + + {data.time_left} + + + +
    + {!data.timing && ( +
    + + +
    + )} +
    +
    + ); +}; diff --git a/tgui/packages/tgui/interfaces/CameraConsole.js b/tgui/packages/tgui/interfaces/CameraConsole.js new file mode 100644 index 00000000000..594de52eb2c --- /dev/null +++ b/tgui/packages/tgui/interfaces/CameraConsole.js @@ -0,0 +1,135 @@ +import { filter, sortBy } from 'common/collections'; +import { flow } from 'common/fp'; +import { classes } from 'common/react'; +import { createSearch } from 'common/string'; +import { Fragment } from 'inferno'; +import { useBackend, useLocalState } from '../backend'; +import { Button, ByondUi, Input, Section } from '../components'; +import { refocusLayout, Window } from '../layouts'; + +/** + * Returns previous and next camera names relative to the currently + * active camera. + */ +const prevNextCamera = (cameras, activeCamera) => { + if (!activeCamera) { + return []; + } + const index = cameras.findIndex(camera => ( + camera.name === activeCamera.name + )); + return [ + cameras[index - 1]?.name, + cameras[index + 1]?.name, + ]; +}; + +/** + * Camera selector. + * + * Filters cameras, applies search terms and sorts the alphabetically. + */ +const selectCameras = (cameras, searchText = '') => { + const testSearch = createSearch(searchText, camera => camera.name); + return flow([ + // Null camera filter + filter(camera => camera?.name), + // Optional search term + searchText && filter(testSearch), + // Slightly expensive, but way better than sorting in BYOND + sortBy(camera => camera.name), + ])(cameras); +}; + +export const CameraConsole = (props, context) => { + const { act, data, config } = useBackend(context); + const { mapRef, activeCamera } = data; + const cameras = selectCameras(data.cameras); + const [ + prevCameraName, + nextCameraName, + ] = prevNextCamera(cameras, activeCamera); + return ( + +
    + + + +
    +
    +
    + Camera: + {activeCamera + && activeCamera.name + || '—'} +
    +
    +
    + +
    +
    + ); +}; + +export const CameraConsoleContent = (props, context) => { + const { act, data } = useBackend(context); + const [ + searchText, + setSearchText, + ] = useLocalState(context, 'searchText', ''); + const { activeCamera } = data; + const cameras = selectCameras(data.cameras, searchText); + return ( + + setSearchText(value)} /> +
    + {cameras.map(camera => ( + // We're not using the component here because performance + // would be absolutely abysmal (50+ ms for each re-render). +
    { + refocusLayout(); + act('switch_camera', { + name: camera.name, + }); + }}> + {camera.name} +
    + ))} +
    +
    + ); +}; diff --git a/tgui/packages/tgui/interfaces/Canister.js b/tgui/packages/tgui/interfaces/Canister.js new file mode 100644 index 00000000000..621637b4cc2 --- /dev/null +++ b/tgui/packages/tgui/interfaces/Canister.js @@ -0,0 +1,247 @@ +import { toFixed } from 'common/math'; +import { Fragment } from 'inferno'; +import { useBackend } from '../backend'; +import { AnimatedNumber, Box, Button, Dropdown, Icon, Knob, LabeledControls, LabeledList, Section, Tooltip } from '../components'; +import { formatSiUnit } from '../format'; +import { Window } from '../layouts'; + +export const Canister = (props, context) => { + const { act, data } = useBackend(context); + const { + portConnected, + tankPressure, + releasePressure, + defaultReleasePressure, + minReleasePressure, + maxReleasePressure, + valveOpen, + name, + canLabel, + colorContainer, + color_index, + hasHoldingTank, + holdingTank, + } = data; + + + let preset_prim = ""; + if (color_index["prim"]) { + preset_prim = colorContainer.prim.options[color_index["prim"]]["name"]; + } + let preset_sec = ""; + if (color_index["sec"]) { + preset_sec = colorContainer.sec.options[color_index["sec"]]["name"]; + } + let preset_ter = ""; + if (color_index["ter"]) { + preset_ter = colorContainer.ter.options[color_index["ter"]]["name"]; + } + let preset_quart = ""; + if (color_index["quart"]) { + preset_quart + = colorContainer.quart.options[color_index["quart"]]["name"]; + } + + let array_prim = []; + let array_sec = []; + let array_ter = []; + let array_quart = []; + let i = 0; + + for (i = 0; i < colorContainer.prim.options.length; i++) { + array_prim.push(colorContainer.prim.options[i]["name"]); + } + for (i = 0; i < colorContainer.sec.options.length; i++) { + array_sec.push(colorContainer.sec.options[i]["name"]); + } + for (i = 0; i < colorContainer.ter.options.length; i++) { + array_ter.push(colorContainer.ter.options[i]["name"]); + } + for (i = 0; i < colorContainer.quart.options.length; i++) { + array_quart.push(colorContainer.quart.options[i]["name"]); + } + let paintSection = ""; + if (canLabel) { + paintSection = ( +
    + + + act('recolor', + { nc: array_prim.indexOf(value), + ctype: "prim" })} /> + + + act('recolor', + { nc: array_sec.indexOf(value), + ctype: "sec" })} /> + + + act('recolor', + { nc: array_ter.indexOf(value), + ctype: "ter" })} /> + + + act('recolor', + { nc: array_quart.indexOf(value), + ctype: "quart" })} /> + + +
    + ); + } + + return ( + + +
    act('relabel')} /> + )}> + + + { + if (value < 10000) { + return toFixed(value) + ' kPa'; + } + return formatSiUnit(value * 1000, 1, 'Pa'); + }} /> + + + + act('pressure', { + pressure: value, + })} /> +
    +
    act('eject')} /> + )}> + {!!hasHoldingTank && ( + + + {holdingTank.name} + + + kPa + + + )} + {!hasHoldingTank && ( + + No Holding Tank + + )} +
    + {paintSection} +
    +
    + ); +}; diff --git a/tgui/packages/tgui/interfaces/CardComputer.js b/tgui/packages/tgui/interfaces/CardComputer.js new file mode 100644 index 00000000000..7e460fe1869 --- /dev/null +++ b/tgui/packages/tgui/interfaces/CardComputer.js @@ -0,0 +1,549 @@ +import { Fragment } from 'inferno'; +import { useBackend } from '../backend'; +import { Button, LabeledList, Box, Section, Table, Tabs } from '../components'; +import { Window } from '../layouts'; +import { AccessList } from './common/AccessList'; + +export const CardComputer = (props, context) => { + const { act, data } = useBackend(context); + + + let menuBlock = ( + + act("mode", { mode: 0 })} > + Job Transfers + + {!data.target_dept && ( + act("mode", { mode: 2 })} > + Access Modification + + )} + act("mode", { mode: 1 })}> + Job Management + + act("mode", { mode: 3 })}> + Records + + act("mode", { mode: 4 })}> + Department + + + ); + + + let authBlock = ( +
    + + +
    + ); + + let bodyBlock; + + switch (data.mode) { + case 0: // job transfer + if (!data.authenticated || !data.scan_name) { + bodyBlock = ( +
    + Not logged in. +
    + ); + } else if (!data.modify_name) { + bodyBlock = ( +
    + No card to modify. +
    + ); + } else if (data.target_dept) { + bodyBlock = ( +
    + + {!!data.modify_lastlog && ( + + {data.modify_lastlog} + + )} + + {data.jobs_dept.map(v => ( +
    + ); + } else { + bodyBlock = ( + +
    + +
    +
    + + + {data.jobs_top.map(v => ( +
    +
    + {data.card_skins.map(v => ( +
    +
    + ); + } + break; + case 1: // job slot management + if (!data.authenticated || !data.scan_name) { + bodyBlock = ( +
    + Not logged in. +
    + ); + } else { + bodyBlock = ( + +
    + Next Change Available: + {data.cooldown_time ? data.cooldown_time : "Now"} +
    +
    + + + + + Title + Used Slots + Total Slots + Free Slots + Close Slot + Open Slot + Priority + + {data.job_slots.map(slotData => ( + + + {slotData.title} + + + {slotData.current_positions} + + + {slotData.total_positions} + + + {slotData.total_positions + > slotData.current_positions && ( + + {slotData.total_positions + - slotData.current_positions} + + ) || ( + + 0 + + )} + + +
    +
    +
    + ); + } + break; + case 2: // access change + if (!data.authenticated || !data.scan_name) { + bodyBlock = ( +
    + Not logged in. +
    + ); + } else if (!data.modify_name) { + bodyBlock = ( +
    + No card to modify. +
    + ); + } else { + bodyBlock = ( + act('set', { + access: ref, + })} + grantAll={() => act('grant_all')} + denyAll={() => act('clear_all')} + grantDep={ref => act('grant_region', { + region: ref, + })} + denyDep={ref => act('deny_region', { + region: ref, + })} /> + ); + } + break; + case 3: // records + if (!data.authenticated) { + bodyBlock = ( +
    + Not logged in. +
    + ); + } else if (!data.records.length) { + bodyBlock = ( +
    + No records. +
    + ); + } else { + bodyBlock = ( +
    act('wipe_all_logs')} /> + }> + + + Crewman + Old Rank + New Rank + Authorized By + Time + Reason + {!!data.iscentcom && ( + + Deleted By + + )} + + {data.records.map(record => ( + + {record.transferee} + {record.oldvalue} + {record.newvalue} + {record.whodidit} + {record.timestamp} + {record.reason} + {!!data.iscentcom && ( + + {record.deletedby} + + )} + + ))} +
    + {!!data.iscentcom && ( + +
    + ); + } + break; + case 4: // department + if (!data.authenticated || !data.scan_name) { + bodyBlock = ( +
    + Not logged in. +
    + ); + } else { + bodyBlock = ( +
    + + + Name + Rank + Sec Status + Actions + + {data.people_dept.map(record => ( + + {record.name} + {record.title} + {record.crimstat} + +
    +
    + ); + } + break; + default: + bodyBlock = ( +
    + ERROR: Unknown Mode. +
    + ); + } + + return ( + + + {menuBlock} + {authBlock} + {bodyBlock} + + + ); + +}; diff --git a/tgui/packages/tgui/interfaces/CargoConsole.js b/tgui/packages/tgui/interfaces/CargoConsole.js new file mode 100644 index 00000000000..a9ae19b5e10 --- /dev/null +++ b/tgui/packages/tgui/interfaces/CargoConsole.js @@ -0,0 +1,280 @@ +import { flow } from 'common/fp'; +import { Fragment } from 'inferno'; +import { filter, sortBy } from 'common/collections'; +import { useBackend, useSharedState, useLocalState } from "../backend"; +import { Button, LabeledList, Box, AnimatedNumber, Section, Dropdown, Input, Table, Modal } from "../components"; +import { Window } from "../layouts"; +import { LabeledListItem } from "../components/LabeledList"; +import { createSearch, toTitleCase } from 'common/string'; + +export const CargoConsole = (props, context) => { + return ( + + + + + + + + + ); +}; + +const ContentsModal = (_properties, context) => { + const [ + contentsModal, + setContentsModal, + ] = useLocalState(context, 'contentsModal', null); + + const [ + contentsModalTitle, + setContentsModalTitle, + ] = useLocalState(context, 'contentsModalTitle', null); + if ((contentsModal !== null) && (contentsModalTitle !== null)) { + return ( + +

    {contentsModalTitle} contents:

    + + {contentsModal.map(i => ( + // This needs keying. I hate it. + + - {i} + + ))} + + + + + + + + + ); +}; + +const ChemMasterProductionCondiment = (props, context) => { + const { act } = useBackend(context); + return ( + + + )}> + {hasOccupant ? ( + + + {occupant.name || "Unknown"} + + + 0 ? 'good' : 'average'}> + + + + + {statNames[occupant.stat][1]} + + + + {' K'} + + + {(damageTypes.map(damageType => ( + + + + + + )))} + + ) : ( + + +
    + No occupant detected. +
    +
    + )} + +
    act('ejectBeaker')} + disabled={!isBeakerLoaded}> + Eject Beaker + + )}> + + + + + + K + + + + + + + + + + + + +
    +
    + ); +}; + +const CryoBeaker = (props, context) => { + const { act, data } = useBackend(context); + const { + isBeakerLoaded, + beakerLabel, + beakerVolume, + } = data; + if (isBeakerLoaded) { + return ( + + {beakerLabel + ? beakerLabel + : ( + + No label + + )} + + {beakerVolume ? ( + Math.round(v) + " units remaining"} + /> + ) : "Beaker is empty"} + + + ); + } else { + return ( + + No beaker loaded + + ); + } +}; diff --git a/tgui/packages/tgui/interfaces/DNAModifier.js b/tgui/packages/tgui/interfaces/DNAModifier.js new file mode 100644 index 00000000000..111aa59c8a6 --- /dev/null +++ b/tgui/packages/tgui/interfaces/DNAModifier.js @@ -0,0 +1,711 @@ +import { Fragment } from 'inferno'; +import { useBackend } from "../backend"; +import { Box, Button, Dimmer, Flex, Icon, Knob, LabeledList, ProgressBar, Section, Tabs } from "../components"; +import { Window } from "../layouts"; +import { ComplexModal } from './common/ComplexModal'; + +const stats = [ + ['good', 'Alive'], + ['average', 'Critical'], + ['bad', 'DEAD'], +]; + +const operations = [ + ['ui', 'Modify U.I.', 'dna'], + ['se', 'Modify S.E.', 'dna'], + ['buffer', 'Transfer Buffers', 'syringe'], + ['rejuvenators', 'Rejuvenators', 'flask'], +]; + +const rejuvenatorsDoses = [5, 10, 20, 30, 50]; + +export const DNAModifier = (props, context) => { + const { act, data } = useBackend(context); + const { + irradiating, + dnaBlockSize, + occupant, + } = data; + context.dnaBlockSize = dnaBlockSize; + context.isDNAInvalid = !occupant.isViableSubject + || !occupant.uniqueIdentity + || !occupant.structuralEnzymes; + let radiatingModal; + if (irradiating) { + radiatingModal = ; + } + return ( + + + {radiatingModal} + + + + + + ); +}; + +const DNAModifierOccupant = (props, context) => { + const { act, data } = useBackend(context); + const { + locked, + hasOccupant, + occupant, + } = data; + return ( +
    + + Door Lock: + +
    + ); +}; + +const DNAModifierMain = (props, context) => { + const { act, data } = useBackend(context); + const { + selectedMenuKey, + hasOccupant, + occupant, + } = data; + if (!hasOccupant) { + return ( +
    + + +
    + No occupant in DNA modifier. +
    +
    +
    + ); + } else if (context.isDNAInvalid) { + return ( +
    + + +
    + No operation possible on this subject. +
    +
    +
    + ); + } + let body; + if (selectedMenuKey === "ui") { + body = ( + + + + + ); + } else if (selectedMenuKey === "se") { + body = ( + + + + + ); + } else if (selectedMenuKey === "buffer") { + body = ; + } else if (selectedMenuKey === "rejuvenators") { + body = ; + } + return ( +
    + + {operations.map((op, i) => ( + act('selectMenuKey', { key: op[0] })}> + + {op[1]} + + ))} + + {body} +
    + ); +}; + +const DNAModifierMainUI = (props, context) => { + const { act, data } = useBackend(context); + const { + selectedUIBlock, + selectedUISubBlock, + selectedUITarget, + occupant, + } = data; + return ( +
    + + + + value.toString(16).toUpperCase()} + ml="0" + onChange={(e, val) => act('changeUITarget', { value: val })} + /> + + +
    + ); +}; + +const DNAModifierMainSE = (props, context) => { + const { act, data } = useBackend(context); + const { + selectedSEBlock, + selectedSESubBlock, + occupant, + } = data; + return ( +
    + +
    + ); +}; + +const DNAModifierMainRadiationEmitter = (props, context) => { + const { act, data } = useBackend(context); + const { + radiationIntensity, + radiationDuration, + } = data; + return ( +
    + + + act('radiationIntensity', { value: val })} + /> + + + act('radiationDuration', { value: val })} + /> + + +
    + ); +}; + +const DNAModifierMainBuffers = (props, context) => { + const { act, data } = useBackend(context); + const { + buffers, + } = data; + let bufferElements = buffers.map((buffer, i) => ( + + )); + return ( + +
    + {bufferElements} +
    + +
    + ); +}; + +const DNAModifierMainBuffersElement = (props, context) => { + const { act, data } = useBackend(context); + const { + id, + name, + buffer, + } = props; + const isInjectorReady = data.isInjectorReady; + const realName = name + (buffer.data ? ' - ' + buffer.label : ''); + return ( + +
    + act('bufferOption', { + option: 'clear', + id: id, + })} + /> +
    +
    + ); +}; + +const DNAModifierMainBuffersDisk = (props, context) => { + const { act, data } = useBackend(context); + const { + hasDisk, + disk, + } = data; + return ( +
    + act('wipeDisk')} + /> +
    + ); +}; + +const DNAModifierMainRejuvenators = (props, context) => { + const { act, data } = useBackend(context); + const { + isBeakerLoaded, + beakerVolume, + beakerLabel, + } = data; + return ( +
    act('ejectBeaker')} + /> + }> + {isBeakerLoaded ? ( + + + {rejuvenatorsDoses.map((a, i) => ( +
    + ); +}; + +const DNAModifierIrradiating = (props, context) => { + return ( + +
    + +

    + +  Irradiating occupant  + +

    +
    + +

    + For {props.duration} second{props.duration === 1 ? "" : "s"} +

    +
    +
    + ); +}; + +const DNAModifierBlocks = (props, context) => { + const { act, data } = useBackend(context); + const { + dnaString, + selectedBlock, + selectedSubblock, + blockSize, + action, + } = props; + + const characters = dnaString.split(''); + let curBlock = 0; + let dnaBlocks = []; + for (let block = 0; block < characters.length; block += blockSize) { + const realBlock = block / blockSize + 1; + let subBlocks = []; + for (let subblock = 0; subblock < blockSize; subblock++) { + const realSubblock = subblock + 1; + subBlocks.push( + + + act("shock", { mt: beacon.uid })} /> + + }> + + + + + + {beacon.cell && ( + + ) || No Cell Installed} + + + {beacon.airtank}kPa + + + {beacon.pilot || "Unoccupied"} + + + {toTitleCase(beacon.location) || "Unknown"} + + + {beacon.active || "None"} + + {beacon.cargoMax && ( + + + + ) || null} + + + )) || ( + No mecha beacons found. + )} + + + ); +}; diff --git a/tgui/packages/tgui/interfaces/MedicalRecords.js b/tgui/packages/tgui/interfaces/MedicalRecords.js new file mode 100644 index 00000000000..92064677c3b --- /dev/null +++ b/tgui/packages/tgui/interfaces/MedicalRecords.js @@ -0,0 +1,422 @@ +import { Fragment } from 'inferno'; +import { useBackend } from "../backend"; +import { Box, Button, Collapsible, Icon, Input, LabeledList, Section, Tabs } from "../components"; +import { ComplexModal, modalOpen, modalRegisterBodyOverride } from "../interfaces/common/ComplexModal"; +import { Window } from "../layouts"; +import { LoginInfo } from './common/LoginInfo'; +import { LoginScreen } from './common/LoginScreen'; +import { TemporaryNotice } from './common/TemporaryNotice'; + +const severities = { + "Minor": "good", + "Medium": "average", + "Dangerous!": "bad", + "Harmful": "bad", + "BIOHAZARD THREAT!": "bad", +}; + +const doEdit = (context, field) => { + modalOpen(context, 'edit', { + field: field.edit, + value: field.value, + }); +}; + +const virusModalBodyOverride = (modal, context) => { + const virus = modal.args; + return ( +
    + + + + {virus.max_stages} + + + {virus.spread_text} Transmission + + + {virus.cure} + + + {virus.desc} + + + {virus.severity} + + + +
    + ); +}; + +export const MedicalRecords = (_properties, context) => { + const { data } = useBackend(context); + const { + loginState, + screen, + } = data; + if (!loginState.logged_in) { + return ( + + + + + + ); + } + + let body; + if (screen === 2) { // List Records + body = ; + } else if (screen === 3) { // Record Maintenance + body = ; + } else if (screen === 4) { // View Records + body = ; + } else if (screen === 5) { // Virus Database + body = ; + } else if (screen === 6) { // Medbot Tracking + body = ; + } + + return ( + + + + + + +
    + {body} +
    +
    +
    + ); +}; + +const MedicalRecordsList = (_properties, context) => { + const { act, data } = useBackend(context); + const { + records, + } = data; + return ( + + act('search', { t1: value })} + /> + + {records.map((record, i) => ( + + + }> + + + Tank Label: + + + {holding_tank.name} + + + + + Tank Pressure: + + + + {holding_tank.tank_pressure} kPa + + + + + ); +}; diff --git a/tgui/packages/tgui/interfaces/PortableScrubber.js b/tgui/packages/tgui/interfaces/PortableScrubber.js new file mode 100644 index 00000000000..e51a1445f2b --- /dev/null +++ b/tgui/packages/tgui/interfaces/PortableScrubber.js @@ -0,0 +1,205 @@ +import { useBackend } from "../backend"; +import { Button, Section, LabeledList, Slider, Box, ProgressBar, Flex } from "../components"; +import { Window } from "../layouts"; + +export const PortableScrubber = (props, context) => { + const { act, data } = useBackend(context); + const { has_holding_tank } = data; + + return ( + + + + + {has_holding_tank ? ( + + ) : ( +
    + + No Holding Tank Inserted. + +
    + )} +
    +
    + ); +}; + +const PumpSettings = (props, context) => { + const { act, data } = useBackend(context); + const { + on, + port_connected, + } = data; + + return ( +
    + + + Power: + + +
    + ); +}; + +const PressureSettings = (props, context) => { + const { act, data } = useBackend(context); + const { + tank_pressure, + rate, + max_rate, + } = data; + + const average_pressure = max_rate * 0.70; + const bad_pressure = max_rate * 0.25; + + return ( +
    + + + + {tank_pressure} kPa + + + + + + Target pressure: + + +
    + ); +}; + +const HoldingTank = (props, context) => { + const { act, data } = useBackend(context); + const { + holding_tank, + max_rate, + } = data; + + const average_pressure = max_rate * 0.70; + const bad_pressure = max_rate * 0.25; + + return ( +
    act('remove_tank')} + icon="eject"> + Eject + + }> + + + Tank Label: + + + {holding_tank.name} + + + + + Tank Pressure: + + + + {holding_tank.tank_pressure} kPa + + + +
    + ); +}; diff --git a/tgui/packages/tgui/interfaces/PortableTurret.js b/tgui/packages/tgui/interfaces/PortableTurret.js new file mode 100644 index 00000000000..9a86bc4dbf6 --- /dev/null +++ b/tgui/packages/tgui/interfaces/PortableTurret.js @@ -0,0 +1,134 @@ +import { Fragment } from 'inferno'; +import { useBackend } from '../backend'; +import { Button, LabeledList, NoticeBox, Section } from '../components'; +import { Window } from '../layouts'; +import { AccessList } from './common/AccessList'; + +export const PortableTurret = (props, context) => { + const { act, data } = useBackend(context); + const { + locked, + on, + lethal, + lethal_is_configurable, + targetting_is_configurable, + check_weapons, + neutralize_noaccess, + access_is_configurable, + regions, + selectedAccess, + one_access, + neutralize_norecord, + neutralize_criminals, + neutralize_all, + neutralize_unidentified, + neutralize_cyborgs, + } = data; + return ( + + + + Swipe an ID card to {locked ? 'unlock' : 'lock'} this interface. + +
    + + +
    + {!!targetting_is_configurable && ( + +
    + act('autharrest')} /> + act('authnorecord')} /> + act('authweapon')} /> + act('authaccess')} /> +
    +
    + act('authxeno')} /> + act('authborgs')} /> + act('authsynth')} /> +
    +
    + )} + {!!access_is_configurable && ( + act('set', { + access: ref, + })} + grantAll={() => act('grant_all')} + denyAll={() => act('clear_all')} + grantDep={ref => act('grant_region', { + region: ref, + })} + denyDep={ref => act('deny_region', { + region: ref, + })} /> + )} +
    +
    + ); +}; diff --git a/tgui/packages/tgui/interfaces/Radio.js b/tgui/packages/tgui/interfaces/Radio.js new file mode 100644 index 00000000000..2ab4fa49a60 --- /dev/null +++ b/tgui/packages/tgui/interfaces/Radio.js @@ -0,0 +1,145 @@ +import { map } from 'common/collections'; +import { toFixed } from 'common/math'; +import { useBackend } from '../backend'; +import { Box, Button, Fragment, LabeledList, NumberInput, Section } from '../components'; +import { RADIO_CHANNELS } from '../constants'; +import { Window } from '../layouts'; + +export const Radio = (props, context) => { + const { act, data } = useBackend(context); + const { + freqlock, + frequency, + minFrequency, + maxFrequency, + canReset, + listening, + broadcasting, + loudspeaker, + has_loudspeaker, + } = data; + const tunedChannel = RADIO_CHANNELS + .find(channel => channel.freq === frequency); + let matchedChannel = (tunedChannel && tunedChannel.name) ? true : false; + let colorMap = []; + let rc = []; + let i = 0; + for (i=0; i < RADIO_CHANNELS.length; i++) { + rc = RADIO_CHANNELS[i]; + colorMap[rc["name"]] = rc["color"]; + } + const schannels = map((value, key) => ({ + name: key, + status: !!value, + }))(data.schannels); + const ichannels = map((value, key) => ({ + name: key, + freq: value, + }))(data.ichannels); + return ( + + +
    + + + {freqlock && ( + + {toFixed(frequency / 10, 1) + ' kHz'} + + ) || ( + + toFixed(value, 1)} + onChange={(e, value) => act('frequency', { + adjust: (value - frequency / 10), + })} /> +
    +
    +
    + ); +}; diff --git a/tgui/packages/tgui/interfaces/RoboticsControlConsole.js b/tgui/packages/tgui/interfaces/RoboticsControlConsole.js new file mode 100644 index 00000000000..1f342a3f730 --- /dev/null +++ b/tgui/packages/tgui/interfaces/RoboticsControlConsole.js @@ -0,0 +1,143 @@ +import { Fragment } from 'inferno'; +import { useBackend, useSharedState } from '../backend'; +import { Box, Button, LabeledList, ProgressBar, NoticeBox, Section, Tabs } from '../components'; +import { Window } from '../layouts'; + +export const RoboticsControlConsole = (props, context) => { + const { act, data } = useBackend(context); + const { + can_hack, + safety, + show_detonate_all, + cyborgs = [], + } = data; + return ( + + + {!!show_detonate_all && ( +
    +
    + )} + +
    +
    + ); +}; + +const Cyborgs = (props, context) => { + const { cyborgs, can_hack } = props; + const { act, data } = useBackend(context); + if (!cyborgs.length) { + return ( + + No cyborg units detected within access parameters. + + ); + } + return cyborgs.map(cyborg => { + return ( +
    + {!!cyborg.hackable && !cyborg.emagged && ( +
    + ); + }); +}; diff --git a/tgui/packages/tgui/interfaces/SecurityRecords.js b/tgui/packages/tgui/interfaces/SecurityRecords.js new file mode 100644 index 00000000000..b1edc242e11 --- /dev/null +++ b/tgui/packages/tgui/interfaces/SecurityRecords.js @@ -0,0 +1,436 @@ +import { createSearch, decodeHtmlEntities } from 'common/string'; +import { Fragment } from 'inferno'; +import { useBackend, useLocalState } from "../backend"; +import { Box, Button, Flex, Icon, Input, LabeledList, Section, Table, Tabs } from '../components'; +import { FlexItem } from '../components/Flex'; +import { Window } from "../layouts"; +import { ComplexModal, modalOpen } from './common/ComplexModal'; +import { LoginInfo } from './common/LoginInfo'; +import { LoginScreen } from './common/LoginScreen'; +import { TemporaryNotice } from './common/TemporaryNotice'; + +const statusStyles = { + "*Execute*": "execute", + "*Arrest*": "arrest", + "Incarcerated": "incarcerated", + "Parolled": "parolled", + "Released": "released", +}; + +const doEdit = (context, field) => { + modalOpen(context, 'edit', { + field: field.edit, + value: field.value, + }); +}; + +export const SecurityRecords = (properties, context) => { + const { act, data } = useBackend(context); + const { + loginState, + currentPage, + } = data; + + let body; + if (!loginState.logged_in) { + return ( + + + + + + ); + } else { + if (currentPage === 1) { + body = ; + } else if (currentPage === 2) { + body = ; + } else if (currentPage === 3) { + body = ; + } + } + + return ( + + + + + + +
    + {body} +
    +
    +
    + ); +}; + +const SecurityRecordsNavigation = (properties, context) => { + const { act, data } = useBackend(context); + const { + currentPage, + general, + } = data; + return ( + + act('page', { page: 1 })}> + + List Records + + act('page', { page: 2 })}> + + Record Maintenance + + {(currentPage === 3 && general && !general.empty) && ( + + + Record: {general.fields[0].value} + + )} + + ); +}; + +const SecurityRecordsPageList = (properties, context) => { + const { act, data } = useBackend(context); + const { + records, + } = data; + const [searchText, setSearchText] = useLocalState(context, "searchText", ""); + const [sortId, _setSortId] = useLocalState(context, "sortId", "name"); + const [sortOrder, _setSortOrder] = useLocalState(context, "sortOrder", true); + return ( + + +
    + + + Name + ID + Assignment + Fingerprint + Criminal Status + + {records + .filter(createSearch(searchText, record => { + return record.name + "|" + + record.id + "|" + + record.rank + "|" + + record.fingerprint + "|" + + record.status; + })) + .sort((a, b) => { + const i = sortOrder ? 1 : -1; + return a[sortId].localeCompare(b[sortId]) * i; + }) + .map(record => ( + act('view', { + uid_gen: record.uid_gen, + uid_sec: record.uid_sec, + })}> + {record.name} + {record.id} + {record.rank} + {record.fingerprint} + {record.status} + + ))} +
    +
    +
    + ); +}; + +const SortButton = (properties, context) => { + const [sortId, setSortId] = useLocalState(context, "sortId", "name"); + const [sortOrder, setSortOrder] = useLocalState(context, "sortOrder", true); + const { + id, + children, + } = properties; + return ( + + + + ); +}; + +const SecurityRecordsActions = (properties, context) => { + const { act, data } = useBackend(context); + const { + isPrinting, + } = data; + const [searchText, setSearchText] = useLocalState(context, "searchText", ""); + return ( + + + + }> + + {capacityPercent >= 100 && 'Fully Charged' + || inputting && 'Charging' + || 'Not Charging'} + + + + + + + }> + + {outputting + ? 'Sending' + : charge > 0 + ? 'Not Sending' + : 'No Charge'} + + + + + + + + + + + {/* The duplication of the dropdowns is due to the + updates of selected not affecting the state + of the dropdown */} + {regime === REGIME_TELEPORT && ( + act('settarget', + { + x: targetsTeleport[val]["x"], + y: targetsTeleport[val]["y"], + z: targetsTeleport[val]["z"], + })} /> + )} + {regime === REGIME_GATE && ( + act('settarget', + { + x: targetsTeleport[val]["x"], + y: targetsTeleport[val]["y"], + z: targetsTeleport[val]["z"], + })} /> + )} + {regime === REGIME_GPS && ( + + {target} + + )} + + + {target !== 'None' + && ( + + + {calibrating + && ( + + In Progress + + ) || (calibrated + && ( + + Optimal + + ) || ( + + Sub-Optimal + + ))} + + + + + + ))} + + ); + } else if (type === "boolean") { + modalFooter = ( + +