Merge pull request #8137 from uraniummeltdown/ling

Some Ling Changes
This commit is contained in:
Fox McCloud
2017-09-27 14:37:48 -04:00
committed by GitHub
13 changed files with 102 additions and 30 deletions
+12 -3
View File
@@ -1,3 +1,7 @@
#define LING_FAKEDEATH_TIME 400 //40 seconds
#define LING_DEAD_GENETICDAMAGE_HEAL_CAP 50 //The lowest value of geneticdamage handle_changeling() can take it to while dead.
#define LING_ABSORB_RECENT_SPEECH 8 //The amount of recent spoken lines to gain on absorbing a mob
var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega")
/datum/game_mode
@@ -253,9 +257,14 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
else
changelingID = "[honorific] [rand(1,999)]"
/datum/changeling/proc/regenerate()
chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), chem_storage)
geneticdamage = max(0, geneticdamage-1)
/datum/changeling/proc/regenerate(mob/living/carbon/the_ling)
if(istype(the_ling))
if(the_ling.stat == DEAD)
chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), (chem_storage*0.5))
geneticdamage = max(LING_DEAD_GENETICDAMAGE_HEAL_CAP,geneticdamage-1)
else //not dead? no chem/geneticdamage caps.
chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), chem_storage)
geneticdamage = max(0, geneticdamage-1)
/datum/changeling/proc/GetDNA(dna_owner)
for(var/datum/dna/DNA in (absorbed_dna + protected_dna))
@@ -15,6 +15,7 @@
var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
var/genetic_damage = 0 // genetic damage caused by using the sting. Nothing to do with cloneloss.
var/max_genetic_damage = 100 // hard counter for spamming abilities. Not used/balanced much yet.
var/always_keep = 0 // important for abilities like regenerate that screw you if you lose them.
/obj/effect/proc_holder/changeling/proc/on_purchase(var/mob/user)
return
@@ -407,7 +407,7 @@ var/list/sting_paths
mind.changeling.changeling_speak = 0
mind.changeling.reset()
for(var/obj/effect/proc_holder/changeling/p in mind.changeling.purchasedpowers)
if(p.dna_cost == 0 && keep_free_powers)
if((p.dna_cost == 0 && keep_free_powers) || p.always_keep)
continue
mind.changeling.purchasedpowers -= p
p.on_refund(src)
@@ -1,5 +1,3 @@
#define LING_ABSORB_RECENT_SPEECH 8 //The amount of recent spoken lines to gain on absorbing a mob
/obj/effect/proc_holder/changeling/absorbDNA
name = "Absorb DNA"
desc = "Absorb the DNA of our victim."
@@ -0,0 +1,27 @@
/obj/effect/proc_holder/changeling/chameleon_skin
name = "Chameleon Skin"
desc = "Our skin pigmentation rapidly changes to suit our current environment."
helptext = "Allows us to become invisible after a few seconds of standing still. Can be toggled on and off."
dna_cost = 2
chemical_cost = 25
req_human = 1
/obj/effect/proc_holder/changeling/chameleon_skin/sting_action(mob/user)
var/mob/living/carbon/human/H = user //SHOULD always be human, because req_human = 1
if(!istype(H)) // req_human could be done in can_sting stuff.
return
if(H.dna.GetSEState(CHAMELEONBLOCK))
H.dna.SetSEState(CHAMELEONBLOCK, 0)
genemutcheck(H, CHAMELEONBLOCK, null, MUTCHK_FORCED)
else
H.dna.SetSEState(CHAMELEONBLOCK, 1)
genemutcheck(H, CHAMELEONBLOCK, null, MUTCHK_FORCED)
feedback_add_details("changeling_powers","CS")
return TRUE
/obj/effect/proc_holder/changeling/chameleon_skin/on_refund(mob/user)
var/mob/living/carbon/C = user
if(C.dna.GetSEState(CHAMELEONBLOCK))
C.dna.SetSEState(CHAMELEONBLOCK, 0)
genemutcheck(C, CHAMELEONBLOCK, null, MUTCHK_FORCED)
@@ -7,30 +7,31 @@
req_stat = DEAD
max_genetic_damage = 100
//Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay.
/obj/effect/proc_holder/changeling/fakedeath/sting_action(var/mob/living/user)
to_chat(user, "<span class='notice'>We begin our stasis, preparing energy to arise once more.</span>")
if(user.stat != DEAD)
user.emote("deathgasp")
user.timeofdeath = world.time
user.status_flags |= FAKEDEATH //play dead
user.update_canmove()
spawn(800)
if(user && user.mind && user.mind.changeling && user.mind.changeling.purchasedpowers)
to_chat(user, "<span class='notice'>We are ready to regenerate.</span>")
user.mind.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/revive(null)
addtimer(src, "ready_to_regenerate", LING_FAKEDEATH_TIME, FALSE, user)
feedback_add_details("changeling_powers","FD")
return 1
/obj/effect/proc_holder/changeling/fakedeath/proc/ready_to_regenerate(mob/user)
if(user && user.mind && user.mind.changeling && user.mind.changeling.purchasedpowers)
to_chat(user, "<span class='notice'>We are ready to regenerate.</span>")
user.mind.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/revive(null)
/obj/effect/proc_holder/changeling/fakedeath/can_sting(var/mob/user)
if(user.status_flags & FAKEDEATH)
to_chat(user, "<span class='warning'>We are already regenerating.</span>")
return
if(!user.stat && alert("Are we sure we wish to fake our death?",,"Yes","No") == "No")//Confirmation for living changelings if they want to fake their death
return
if(!user.stat)//Confirmation for living changelings if they want to fake their death
switch(alert("Are we sure we wish to fake our death?",,"Yes","No"))
if("No")
return
return ..()
@@ -2,22 +2,54 @@
name = "Fleshmend"
desc = "Our flesh rapidly regenerates, healing our wounds."
helptext = "Heals a moderate amount of damage over a short period of time. Can be used while unconscious."
chemical_cost = 25
chemical_cost = 20
dna_cost = 2
req_stat = UNCONSCIOUS
var/recent_uses = 1 //The factor of which the healing should be divided by
var/healing_ticks = 10
// The ideal total healing amount,
// divided by healing_ticks to get heal/tick
var/total_healing = 100
/obj/effect/proc_holder/changeling/fleshmend/New()
..()
processing_objects.Add(src)
/obj/effect/proc_holder/changeling/fleshmend/Destroy()
processing_objects.Remove(src)
return ..()
/obj/effect/proc_holder/changeling/fleshmend/process()
if(recent_uses > 1)
recent_uses = max(1, recent_uses - (1 / healing_ticks))
//Starts healing you every second for 10 seconds. Can be used whilst unconscious.
/obj/effect/proc_holder/changeling/fleshmend/sting_action(var/mob/living/user)
to_chat(user, "<span class='notice'>We begin to heal rapidly.</span>")
if(recent_uses > 1)
to_chat(user, "<span class='warning'>Our healing's effectiveness is reduced \
by quick repeated use!</span>")
recent_uses++
addtimer(src, "fleshmend", 0, FALSE, user)
feedback_add_details("changeling_powers","RR")
return TRUE
/obj/effect/proc_holder/changeling/fleshmend/proc/fleshmend(mob/living/user)
// The healing itself - doesn't heal toxin damage
// (that's anatomic panacea) and the effectiveness decreases with
// each use in a short timespan
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.restore_blood()
H.shock_stage = 0
spawn(0)
for(var/i = 0, i<10,i++)
user.heal_overall_damage(10, 10)
user.adjustOxyLoss(-10)
sleep(10)
feedback_add_details("changeling_powers","RR")
return 1
for(var/i in 1 to healing_ticks)
if(user)
var/healpertick = -(total_healing / healing_ticks)
user.heal_overall_damage((-healpertick/recent_uses), (-healpertick/recent_uses))
user.adjustOxyLoss(healpertick/recent_uses)
user.blood_volume += 30
user.updatehealth()
else
break
sleep(10)
@@ -167,7 +167,7 @@
user.visible_message("<span class='warning'>[user] jams [src] into the airlock and starts prying it open!</span>", "<span class='warning'>We start forcing the airlock open.</span>", \
"<span class='italics'>You hear a metal screeching sound.</span>")
playsound(A, 'sound/machines/airlock_alien_prying.ogg', 150, 1)
if(!do_after(user, 150, target = A))
if(!do_after(user, 100, target = A))
return
//user.say("Heeeeeeeeeerrre's Johnny!")
@@ -1,6 +1,6 @@
/obj/effect/proc_holder/changeling/panacea
name = "Anatomic Panacea"
desc = "Expels impurifications from our form; curing diseases, removing toxins and radiation, and resetting our genetic code completely."
desc = "Expels impurifications from our form; curing diseases, removing parasites, sobering us, purging toxins and radiation, and resetting our genetic code completely."
helptext = "Can be used while unconscious."
chemical_cost = 20
dna_cost = 1
@@ -30,6 +30,8 @@
user.reagents.add_reagent("mutadone", 10)
user.reagents.add_reagent("potass_iodide", 10)
user.reagents.add_reagent("charcoal", 20)
user.reagents.add_reagent("antihol", 10)
user.reagents.add_reagent("mannitol", 25)
for(var/thing in user.viruses)
var/datum/disease/D = thing
@@ -2,6 +2,7 @@
name = "Regenerate"
desc = "We regenerate, healing all damage from our form."
req_stat = DEAD
always_keep = 1
//Revive from regenerative stasis
/obj/effect/proc_holder/changeling/revive/sting_action(var/mob/living/carbon/user)
+1 -1
View File
@@ -932,7 +932,7 @@
/mob/living/carbon/human/handle_changeling()
if(mind)
if(mind.changeling)
mind.changeling.regenerate()
mind.changeling.regenerate(src)
if(hud_used)
hud_used.lingchemdisplay.invisibility = 0
hud_used.lingchemdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#dd66dd'>[round(mind.changeling.chem_charges)]</font></div>"
+1 -1
View File
@@ -12,8 +12,8 @@
handle_blood()
for(var/obj/item/organ/internal/O in internal_organs)
O.on_life()
handle_changeling()
handle_changeling()
handle_wetness()
// Increase germ_level regularly