diff --git a/code/game/gamemodes/mutiny/directives/alien_fraud_directive.dm b/code/game/gamemodes/mutiny/directives/alien_fraud_directive.dm index 109d6164770..ddc9faec68e 100644 --- a/code/game/gamemodes/mutiny/directives/alien_fraud_directive.dm +++ b/code/game/gamemodes/mutiny/directives/alien_fraud_directive.dm @@ -8,7 +8,7 @@ datum/directive/terminations/alien_fraud/get_crew_to_terminate() var/list/aliens[0] for(var/mob/living/carbon/human/H in player_list) if (H.species.name == "Tajaran" || H.species.name == "Unathi") - aliens.Add(H) + aliens+=H return aliens datum/directive/terminations/alien_fraud/get_description() diff --git a/code/game/gamemodes/mutiny/directives/bluespace_contagion_directive.dm b/code/game/gamemodes/mutiny/directives/bluespace_contagion_directive.dm index 2757677e89c..436999d601c 100644 --- a/code/game/gamemodes/mutiny/directives/bluespace_contagion_directive.dm +++ b/code/game/gamemodes/mutiny/directives/bluespace_contagion_directive.dm @@ -21,9 +21,9 @@ datum/directive/bluespace_contagion/initialize() break var/mob/living/carbon/human/candidate = pick(candidates) - candidates.Remove(candidate) - infected.Add(candidate) - infected_names.Add("[candidate.mind.assigned_role] [candidate.mind.name]") + candidates-=candidate + infected+=candidate + infected_names+="[candidate.mind.assigned_role] [candidate.mind.name]" special_orders = list( "Quarantine these personnel: [list2text(infected_names, ", ")].", @@ -41,5 +41,5 @@ datum/directive/bluespace_contagion/directives_complete() if(!D) return 1 if(deceased in D.infected) - D.infected.Remove(deceased) + D.infected-=deceased return 1 diff --git a/code/game/gamemodes/mutiny/directives/financial_crisis_directive.dm b/code/game/gamemodes/mutiny/directives/financial_crisis_directive.dm index 3ba5f47345f..e6fb0907fd6 100644 --- a/code/game/gamemodes/mutiny/directives/financial_crisis_directive.dm +++ b/code/game/gamemodes/mutiny/directives/financial_crisis_directive.dm @@ -9,7 +9,7 @@ datum/directive/terminations/financial_crisis/get_crew_to_terminate() var/list/candidates = civilian_positions - "Head of Personnel" for(var/mob/living/carbon/human/H in player_list) if (candidates.Find(H.mind.assigned_role)) - civilians.Add(H) + civilians+=H return civilians datum/directive/terminations/financial_crisis/get_description() diff --git a/code/game/gamemodes/mutiny/directives/ipc_virus_directive.dm b/code/game/gamemodes/mutiny/directives/ipc_virus_directive.dm index 755b83d4d16..35380b3b4d9 100644 --- a/code/game/gamemodes/mutiny/directives/ipc_virus_directive.dm +++ b/code/game/gamemodes/mutiny/directives/ipc_virus_directive.dm @@ -17,21 +17,21 @@ datum/directive/ipc_virus var/list/machines[0] for(var/mob/living/carbon/human/H in player_list) if (H.species.name == "Machine") - machines.Add(H) + machines+=H return machines proc/get_roboticists() var/list/roboticists[0] for(var/mob/living/carbon/human/H in player_list) if (roboticist_roles.Find(H.mind.assigned_role)) - roboticists.Add(H) + roboticists+=H return roboticists datum/directive/ipc_virus/initialize() for(var/mob/living/carbon/human/H in get_ipcs()) - brains_to_enslave.Add(H.mind) - cyborgs_to_make.Add(H.mind) - ids_to_terminate.Add(H.wear_id) + brains_to_enslave+=H.mind + cyborgs_to_make+=H.mind + ids_to_terminate+=H.wear_id datum/directive/ipc_virus/get_description() return {" @@ -54,7 +54,7 @@ datum/directive/ipc_virus/directives_complete() if (!D) return 1 if(D.brains_to_enslave.Find(B.brainmob.mind)) - D.brains_to_enslave.Remove(B.brainmob.mind) + D.brains_to_enslave-=B.brainmob.mind return 1 @@ -63,13 +63,13 @@ datum/directive/ipc_virus/directives_complete() if (!D) return 1 if(D.cyborgs_to_make.Find(cyborg.mind)) - D.cyborgs_to_make.Remove(cyborg.mind) + D.cyborgs_to_make-=cyborg.mind // In case something glitchy happened and the victim got // borged without us tracking the brain removal, go ahead // and update that list too. if(D.brains_to_enslave.Find(cyborg.mind)) - D.brains_to_enslave.Remove(cyborg.mind) + D.brains_to_enslave-=cyborg.mind return 1 @@ -78,6 +78,6 @@ datum/directive/ipc_virus/directives_complete() if (!D) return 1 if(D.ids_to_terminate && D.ids_to_terminate.Find(id)) - D.ids_to_terminate.Remove(id) + D.ids_to_terminate-=id return 1 diff --git a/code/game/gamemodes/mutiny/directives/research_to_ripleys_directive.dm b/code/game/gamemodes/mutiny/directives/research_to_ripleys_directive.dm index 9e6364e2ab9..55c87e4a484 100644 --- a/code/game/gamemodes/mutiny/directives/research_to_ripleys_directive.dm +++ b/code/game/gamemodes/mutiny/directives/research_to_ripleys_directive.dm @@ -8,7 +8,7 @@ datum/directive/research_to_ripleys var/list/researchers[0] for(var/mob/living/carbon/human/H in player_list) if (H.mind.assigned_role in science_positions - "Research Director") - researchers.Add(H) + researchers+=H return researchers proc/count_researchers_reassigned() diff --git a/code/game/gamemodes/mutiny/directives/tau_ceti_needs_women_directive.dm b/code/game/gamemodes/mutiny/directives/tau_ceti_needs_women_directive.dm index 6506ef23a0a..d9f91a01d23 100644 --- a/code/game/gamemodes/mutiny/directives/tau_ceti_needs_women_directive.dm +++ b/code/game/gamemodes/mutiny/directives/tau_ceti_needs_women_directive.dm @@ -10,21 +10,21 @@ datum/directive/tau_ceti_needs_women var/list/targets[0] for(var/mob/living/carbon/human/H in player_list) if(H.species.name != "Machine" && H.gender == get_target_gender()) - targets.Add(H) + targets+=H return targets proc/get_target_heads() var/list/heads[0] for(var/mob/living/carbon/human/H in get_crew_of_target_gender()) if(command_positions.Find(H.mind.assigned_role)) - heads.Add(H) + heads+=H return heads proc/get_target_aliens() var/list/aliens[0] for(var/mob/living/carbon/human/H in get_crew_of_target_gender()) if (H.species.name == "Tajaran" || H.species.name == "Unathi" || H.species.name == "Skrell") - aliens.Add(H) + aliens+=H return aliens proc/count_heads_reassigned() @@ -48,7 +48,7 @@ datum/directive/tau_ceti_needs_women/initialize() command_targets[H.wear_id] = 0 for(var/mob/living/carbon/human/H in get_target_aliens()) - alien_targets.Add(H.wear_id) + alien_targets+=H.wear_id special_orders = list( "Remove [get_target_gender()] personnel from Command positions.", @@ -75,7 +75,7 @@ datum/directive/tau_ceti_needs_women/directives_complete() if (!D) return 1 if(D.alien_targets && D.alien_targets.Find(id)) - D.alien_targets.Remove(id) + D.alien_targets-=id if(D.command_targets && D.command_targets.Find(id)) D.command_targets[id] = 1 diff --git a/code/game/gamemodes/mutiny/directives/terminations_directive.dm b/code/game/gamemodes/mutiny/directives/terminations_directive.dm index 21f91c366a1..510e9d4aeb2 100644 --- a/code/game/gamemodes/mutiny/directives/terminations_directive.dm +++ b/code/game/gamemodes/mutiny/directives/terminations_directive.dm @@ -26,7 +26,7 @@ datum/directive/terminations/initialize() var/datum/money_account/account = A.mind.initial_account accounts_to_revoke["[account.account_number]"] = 0 accounts_to_suspend["[account.account_number]"] = account.suspended - ids_to_terminate.Add(A.wear_id) + ids_to_terminate+=A.wear_id /hook/revoke_payroll/proc/payroll_directive(datum/money_account/account) var/datum/directive/terminations/D = get_directive("terminations") @@ -51,6 +51,6 @@ datum/directive/terminations/initialize() if (!D) return 1 if(D.ids_to_terminate && D.ids_to_terminate.Find(id)) - D.ids_to_terminate.Remove(id) + D.ids_to_terminate-=id return 1 diff --git a/code/game/gamemodes/mutiny/directives/test_directive.dm b/code/game/gamemodes/mutiny/directives/test_directive.dm index 8eeb5ec94bc..cc1c4390ce7 100644 --- a/code/game/gamemodes/mutiny/directives/test_directive.dm +++ b/code/game/gamemodes/mutiny/directives/test_directive.dm @@ -8,7 +8,7 @@ datum/directive/terminations/test datum/directive/terminations/test/get_crew_to_terminate() var/list/uglies[0] for(var/mob/living/carbon/human/H in player_list) - uglies.Add(H) + uglies+=H return uglies datum/directive/terminations/test/get_description() diff --git a/code/game/gamemodes/mutiny/mutiny_hooks.dm b/code/game/gamemodes/mutiny/mutiny_hooks.dm index 5bcddade430..1ff1234cf2d 100644 --- a/code/game/gamemodes/mutiny/mutiny_hooks.dm +++ b/code/game/gamemodes/mutiny/mutiny_hooks.dm @@ -2,7 +2,7 @@ var/datum/game_mode/mutiny/mode = get_mutiny_mode() if (!mode) return 1 - mode.body_count.Add(deceased.mind) + mode.body_count+=deceased.mind return 1 /hook/clone/proc/update_icon(mob/living/carbon/human/H)