mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-15 00:53:23 +01:00
Merge pull request #10283 from Ty-Omaha/reflector-blob
Adds/ports modified reflective blobs
This commit is contained in:
@@ -30,7 +30,9 @@
|
||||
var/spread = 0 //amount (in degrees) of projectile spread
|
||||
var/legacy = FALSE //legacy projectile system
|
||||
animate_movement = 0
|
||||
|
||||
|
||||
var/ignore_source_check = FALSE
|
||||
|
||||
var/damage = 10
|
||||
var/tile_dropoff = 0 //how much damage should be decremented as the bullet moves
|
||||
var/tile_dropoff_s = 0 //same as above but for stamina
|
||||
@@ -54,6 +56,9 @@
|
||||
var/jitter = 0
|
||||
var/forcedodge = 0 //to pass through everything
|
||||
var/dismemberment = 0 //The higher the number, the greater the bonus to dismembering. 0 will not dismember at all.
|
||||
var/ricochets = 0
|
||||
var/ricochets_max = 2
|
||||
var/ricochet_chance = 0
|
||||
|
||||
var/log_override = FALSE //whether print to admin attack logs or just keep it in the diary
|
||||
|
||||
@@ -157,6 +162,14 @@
|
||||
/obj/item/projectile/Bump(atom/A, yes)
|
||||
if(!yes) //prevents double bumps.
|
||||
return
|
||||
|
||||
if(check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max)
|
||||
ricochets++
|
||||
if(A.handle_ricochet(src))
|
||||
on_ricochet(A)
|
||||
ignore_source_check = TRUE
|
||||
range = initial(range)
|
||||
return TRUE
|
||||
if(firer)
|
||||
if(A == firer || (A == firer.loc && istype(A, /obj/mecha))) //cannot shoot yourself or your mech
|
||||
loc = A.loc
|
||||
@@ -280,3 +293,21 @@ obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a pro
|
||||
/obj/item/projectile/proc/dumbfire(var/dir)
|
||||
current = get_ranged_target_turf(src, dir, world.maxx) //world.maxx is the range. Not sure how to handle this better.
|
||||
fire()
|
||||
|
||||
|
||||
/obj/item/projectile/proc/on_ricochet(atom/A)
|
||||
return
|
||||
|
||||
/obj/item/projectile/proc/check_ricochet()
|
||||
if(prob(ricochet_chance))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/projectile/proc/check_ricochet_flag(atom/A)
|
||||
if(A.flags_2 & CHECK_RICOCHET_1)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/projectile/proc/setAngle(new_angle) //wrapper for overrides.
|
||||
Angle = new_angle
|
||||
return TRUE
|
||||
|
||||
Reference in New Issue
Block a user