Merge branch 'master' into ui_plane

This commit is contained in:
monster860
2016-06-19 12:38:00 -04:00
393 changed files with 7278 additions and 5506 deletions
+1 -1
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@@ -2488,7 +2488,7 @@
for(var/obj/item/W in world)
if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank))
continue
W.icon = 'icons/obj/gun.dmi'
W.icon = 'icons/obj/guns/projectile.dmi'
W.icon_state = "revolver"
W.item_state = "gun"
message_admins("[key_name_admin(usr)] made every item look like a gun")
+6 -6
View File
@@ -690,7 +690,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/thunderdome(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/destroyer(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/smokebomb(M), slot_r_store)
@@ -881,7 +881,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_or_collect(pda, slot_r_store)
M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse_rifle/pistol(M), slot_belt)
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
@@ -904,7 +904,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_or_collect(pda, slot_r_store)
M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse_rifle/pistol(M), slot_belt)
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
@@ -967,7 +967,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_store)
@@ -996,7 +996,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
M.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_l_store)
@@ -1233,4 +1233,4 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
assets.register()
// Clear the user's cache so they get resent.
usr.client.cache = list()
usr.client.cache = list()
+2 -2
View File
@@ -121,7 +121,7 @@ var/global/sent_honksquad = 0
if(prob(50))
equip_to_slot_or_del(new /obj/item/weapon/gun/energy/clown(src), slot_in_backpack)
else
equip_to_slot_or_del(new /obj/item/weapon/gun/grenadelauncher/piecannon(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/gun/throw/piecannon(src), slot_in_backpack)
src.mutations.Add(CLUMSY)
@@ -134,4 +134,4 @@ var/global/sent_honksquad = 0
W.registered_name = real_name
equip_to_slot_or_del(W, slot_wear_id)
return 1
return 1
+2 -2
View File
@@ -154,7 +154,7 @@ var/global/sent_strike_team = 0
equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(src), slot_s_store)
equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(src), slot_belt)
equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(src), slot_r_hand)
equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse(src), slot_r_hand)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(src)//Here you go Deuryn
@@ -170,4 +170,4 @@ var/global/sent_strike_team = 0
W.registered_name = real_name
equip_to_slot_or_del(W, slot_wear_id)
return 1
return 1
@@ -144,7 +144,7 @@ var/global/sent_syndicate_strike_team = 0
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(src), slot_glasses)
equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(src), slot_back)
equip_to_slot_or_del(new /obj/item/ammo_box/magazine/m762, slot_in_backpack)
equip_to_slot_or_del(new /obj/item/ammo_box/magazine/mm556x45)
equip_to_slot_or_del(new /obj/item/ammo_box/magazine/m45(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(src), slot_in_backpack)
@@ -160,7 +160,7 @@ var/global/sent_syndicate_strike_team = 0
equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/saber(src), slot_l_store)
equip_to_slot_or_del(new /obj/item/weapon/grenade/empgrenade(src), slot_r_store)
equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(src), slot_s_store)
equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/pistol/m2411(src), slot_belt)
equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/pistol/m1911(src), slot_belt)
equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/l6_saw(src), slot_r_hand)
@@ -173,4 +173,4 @@ var/global/sent_syndicate_strike_team = 0
W.registered_name = real_name
equip_to_slot_or_del(W, slot_wear_id)
return 1
return 1
+2 -2
View File
@@ -18,7 +18,7 @@ var/global/vox_tick = 1
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/device/chameleon(src), slot_l_store)
var/obj/item/weapon/gun/launcher/spikethrower/W = new(src)
var/obj/item/weapon/gun/projectile/automatic/spikethrower/W = new(src)
equip_to_slot_or_del(W, slot_r_hand)
@@ -77,4 +77,4 @@ var/global/vox_tick = 1
vox_tick++
if (vox_tick > 4) vox_tick = 1
return 1
return 1