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Merge branch 'master' into ui_plane
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@@ -696,7 +696,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
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halitem.plane = HUD_PLANE
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switch(rand(1,6))
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if(1) //revolver
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halitem.icon = 'icons/obj/gun.dmi'
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halitem.icon = 'icons/obj/guns/projectile.dmi'
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halitem.icon_state = "revolver"
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halitem.name = "Revolver"
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if(2) //c4
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@@ -781,4 +781,4 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
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if(client) client.images += halbody
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spawn(rand(50,80)) //Only seen for a brief moment.
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if(client) client.images -= halbody
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halbody = null
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halbody = null
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