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synced 2026-08-21 11:07:12 +01:00
fixes some bad html (#27481)
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@@ -184,7 +184,7 @@
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heardword = html_encode(copytext(heardword, 2))
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if(copytext(heardword,-1) in punctuation)
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heardword = html_encode(copytext(heardword, 1, length(heardword)))
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heard = "<span class='game say'>...<i>You hear something about<i>... '[heardword]'...</span>"
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heard = "<span class='game say'>...<i>You hear something about</i>... '[heardword]'...</span>"
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else
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heard = "<span class='game say'>...<i>You almost hear something...</i>...</span>"
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else
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@@ -78,7 +78,7 @@
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for(var/mob/M in viewers(user, null))
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if(M.client)
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M.show_message(text("<span class='warning'><B>[user] attacks [src]'s stomach wall with [I]!</span>"), 2)
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M.show_message(text("<span class='warning'><b>[user] attacks [src]'s stomach wall with [I]!</b></span>"), 2)
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playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1)
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if(prob(getBruteLoss() - 50))
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@@ -209,7 +209,7 @@
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recruiting = FALSE
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to_chat(user, "<span class='notice'>You have recruited <b>[target]</b> as your henchman!</span>")
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to_chat(target, "<span class='deadsay'><b>You have decided to enroll as a henchman for [user]. You are now part of the feared 'Greyshirts'.</b></span>")
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to_chat(target, "<span class='deadsay'><b>You must follow the orders of [user], and help [user.p_them()] succeed in [user.p_their()] dastardly schemes.</span>")
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to_chat(target, "<span class='deadsay'><b>You must follow the orders of [user], and help [user.p_them()] succeed in [user.p_their()] dastardly schemes.</b></span>")
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to_chat(target, "<span class='deadsay'>You may not harm other Greyshirt or [user]. However, you do not need to obey other Greyshirts.</span>")
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SSticker.mode.greyshirts += target.mind
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target.set_species(/datum/species/human)
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@@ -41,7 +41,7 @@
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/mob/living/silicon/robot/proc/enter_low_power_mode()
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low_power_mode = TRUE
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playsound(src, "sound/mecha/lowpower.ogg", 50, FALSE, SOUND_RANGE_SET(10))
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to_chat(src, "<span_class='warning'>Alert: Power cell requires immediate charging.</span>")
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to_chat(src, "<span class='warning'>Alert: Power cell requires immediate charging.</span>")
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handle_no_power()
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/mob/living/silicon/robot/proc/handle_equipment()
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@@ -407,7 +407,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
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text += "<b>Bear in mind, if anyone interacts with your tumor, you'll be resummoned here to carry out another fight. In such a case, you will regain your full max health.</b>"
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text += "<b>Also, be wary of your fellow inhabitants, they likely won't be happy to see you! \n</b>"
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text += "<span class='big bold'>Note that you are a lavaland monster, and thus not allied to the station.</span>"
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text += "<span class='big bold>'You should not cooperate or act friendly with any station crew unless under extreme circumstances!</span>"
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text += "<span class='big bold'>You should not cooperate or act friendly with any station crew unless under extreme circumstances!</span>"
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text += "<span class='warning'>Do not attack the Mining Station or Labour Camp, unless the Shaft Miner you are actively fighting runs into the Station/Camp.</span>"
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text += "<span class='warning'>After they are killed, you must withdraw. If you wish to continue attacking the Station, you MUST ahelp.</span>"
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text += "<span class='warning'>If teleported to the Station by jaunter, you are allowed to attack people on Station, until you get killed.</span>"
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