Slime People and IPC; Imitating Species Cosmetically. (#27359)

* Pain

* More transparency / alpha

* Vulp + Name override

* more transparency alpha stuff

* Reworks species subtype for slimepeople

* Iteration 3...

* Me when initial

* 60 - 61

* Character.dm select query changes.

* 61-62

* The real 61-62

* Update to IPC imitation

* +63-64.sql
> species_subtype after pda_ringtone

IPC identity configuration surgery.

Slime "Morph" action: 10 seconds. Allows a slime person to change how they look.
> Same cost as regenerating a limb.

Link processing subspecies implement.

* Pain2

* SQL

* Frankenstein monster fix

* Slimify! ...no longer applies to robotic limbs.

* 220 Alpha to 200

* Ordering issue fix.

* Last ordering issue.

* aa review, paradise_schema.sql

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
This commit is contained in:
Spaghetti-bit
2025-02-09 15:59:57 +00:00
committed by GitHub
co-authored by AffectedArc07
parent 59377ad52d
commit 32c9d4d682
28 changed files with 670 additions and 429 deletions
@@ -37,13 +37,13 @@ BONUS
switch(A.stage)
if(1, 2, 3)
to_chat(H, "<span class='warning'>Your scalp itches.</span>")
head_organ.h_style = random_hair_style(H.gender, head_organ.dna.species.name)
head_organ.h_style = random_hair_style(H.gender, head_organ.dna.species.sprite_sheet_name)
else
to_chat(H, "<span class='warning'>Hair bursts forth from your scalp!</span>")
var/datum/sprite_accessory/tmp_hair_style = GLOB.hair_styles_full_list["Very Long Hair"]
if(head_organ.dna.species.name in tmp_hair_style.species_allowed) //If 'Very Long Hair' is a style the person's species can have, give it to them.
if(head_organ.dna.species.sprite_sheet_name in tmp_hair_style.species_allowed) //If 'Very Long Hair' is a style the person's species can have, give it to them.
head_organ.h_style = "Very Long Hair"
else //Otherwise, give them a random hair style.
head_organ.h_style = random_hair_style(H.gender, head_organ.dna.species.name)
head_organ.h_style = random_hair_style(H.gender, head_organ.dna.species.sprite_sheet_name)
H.update_hair()