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Slime People and IPC; Imitating Species Cosmetically. (#27359)
* Pain * More transparency / alpha * Vulp + Name override * more transparency alpha stuff * Reworks species subtype for slimepeople * Iteration 3... * Me when initial * 60 - 61 * Character.dm select query changes. * 61-62 * The real 61-62 * Update to IPC imitation * +63-64.sql > species_subtype after pda_ringtone IPC identity configuration surgery. Slime "Morph" action: 10 seconds. Allows a slime person to change how they look. > Same cost as regenerating a limb. Link processing subspecies implement. * Pain2 * SQL * Frankenstein monster fix * Slimify! ...no longer applies to robotic limbs. * 220 Alpha to 200 * Ordering issue fix. * Last ordering issue. * aa review, paradise_schema.sql * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com> --------- Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
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@@ -64,7 +64,7 @@
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return
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var/datum/sprite_accessory/body_markings/tattoo/temp_tatt = GLOB.marking_styles_list[tattoo_icon]
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if(!(target.dna.species.name in temp_tatt.species_allowed))
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if(!(target.dna.species.sprite_sheet_name in temp_tatt.species_allowed))
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to_chat(user, "<span class= 'notice'>You can't think of a way to make the [tattoo_name] design work on [target == user ? "your" : "[target]'s"] body type.</span>")
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return
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