- Speed up for exosuits (faster walking, faster turning).

- Added energy relay to exosuit fabricator.
- Bugfixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1632 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
panurgomatic
2011-05-29 16:12:25 +00:00
parent 748ef22373
commit 32cded8556
11 changed files with 52 additions and 52 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
desc = "Combat exosuit."
name = "Durand"
icon_state = "durand"
step_in = 6
step_in = 4
health = 400
deflect_chance = 20
max_temperature = 3000
+1 -1
View File
@@ -2,7 +2,7 @@
desc = "Security exosuit."
name = "Gygax"
icon_state = "gygax"
step_in = 5
step_in = 3
health = 300
deflect_chance = 15
max_temperature = 3500
+1 -1
View File
@@ -2,7 +2,7 @@
desc = "Produced by \"Tyranny of Honk, INC\", this exosuit is designed as heavy clown-support. Used to spread the fun and joy of life. HONK!"
name = "H.O.N.K"
icon_state = "honker"
step_in = 4
step_in = 2
health = 140
deflect_chance = 60
internal_damage_threshold = 60
+1 -1
View File
@@ -2,7 +2,7 @@
desc = "Heavy duty combat exosuit."
name = "Marauder"
icon_state = "marauder"
step_in = 7
step_in = 5
health = 500
deflect_chance = 25
max_temperature = 5000
+5 -5
View File
@@ -2,7 +2,7 @@
desc = "An exosuit which can only be described as 'WTF?'."
name = "Phazon"
icon_state = "phazon"
step_in = 2
step_in = 1
step_energy_drain = 3
health = 200
deflect_chance = 30
@@ -13,8 +13,8 @@
internal_damage_threshold = 25
force = 15
var/phasing = 0
var/phasing_energy_drain = 300
max_equip = 3
var/phasing_energy_drain = 200
max_equip = 4
/obj/mecha/combat/phazon/New()
@@ -33,7 +33,7 @@
flick("phazon-phase", src)
src.loc = get_step(src,src.dir)
src.use_power(phasing_energy_drain)
sleep(step_in)
sleep(step_in*3)
can_move = 1
else
. = ..()
@@ -82,5 +82,5 @@
if (href_list["phasing"])
phasing = !phasing
send_byjax(src.occupant,"exosuit.browser","phasing_command","[phasing?"Dis":"En"]able phasing")
src.occupant_message()
src.occupant_message("<font color=\"[phasing?"#00f\">En":"#f00\">Dis"]abled phasing.</font>")
return
+14 -14
View File
@@ -614,7 +614,7 @@
equip_cooldown = 10
energy_drain = 0
range = 0
construction_cost = list("metal"=10000,"gold"=5000,"silver"=5000,"glass"=2000)
construction_cost = list("metal"=10000,"gold"=2000,"silver"=3000,"glass"=2000)
var/datum/global_iterator/pr_energy_relay
var/coeff = 100
@@ -658,18 +658,18 @@
return output
proc/dynusepower(amount)
if(equip_ready) //disabled
return chassis.dynusepower(amount)
var/area/A = get_area(chassis)
var/pow_chan
for(var/c in list(EQUIP,ENVIRON,LIGHT))
if(A.master.powered(c))
pow_chan = c
break
if(pow_chan)
A.master.use_power(amount*coeff, pow_chan)
return 1
return 0
if(!equip_ready) //enabled
var/area/A = get_area(chassis)
if(A)
var/pow_chan
for(var/c in list(EQUIP,ENVIRON,LIGHT))
if(A.master.powered(c))
pow_chan = c
break
if(pow_chan)
A.master.use_power(amount*coeff, pow_chan)
return 1
return chassis.dynusepower(amount)
/datum/global_iterator/mecha_energy_relay
@@ -691,7 +691,7 @@
pow_chan = c
break
if(pow_chan)
var/delta = min(1, ER.chassis.cell.maxcharge-cur_charge)
var/delta = min(2, ER.chassis.cell.maxcharge-cur_charge)
ER.chassis.give_power(delta)
A.master.use_power(delta*ER.coeff, pow_chan)
return
+12 -11
View File
@@ -92,7 +92,8 @@
/obj/item/mecha_parts/mecha_equipment/weapon/honker,
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster,
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster,
/obj/item/mecha_parts/mecha_equipment/repair_droid
/obj/item/mecha_parts/mecha_equipment/repair_droid,
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
),
"Misc"=list(/obj/item/mecha_tracking)
@@ -468,7 +469,7 @@
if(href_list["clear_queue"])
queue = list()
return update_queue_on_page()
if(href_list["sync"]) //Sync the research holder with all the R&D consoles in the game that aren't sync protected.
if(href_list["sync"])
src.sync()
if(href_list["auto_sync"])
src.sync = !src.sync
@@ -519,15 +520,15 @@
if(src.resources[material] < res_max_amount)
var/count = 0
src.overlays += "fab-load-[material]"//loading animation is now an overlay based on material type. No more spontaneous conversion of all ores to metal. -vey
spawn(10)
if(W && W.amount)
while(src.resources[material] < res_max_amount && W)
src.resources[material] += amnt
W.use(1)
count++
src.overlays -= "fab-load-[material]"
user << "You insert [count] [name] into the fabricator."
src.updateUsrDialog()
sleep(10)
if(W && W.amount)
while(src.resources[material] < res_max_amount && W)
src.resources[material] += amnt
W.use(1)
count++
src.overlays -= "fab-load-[material]"
user << "You insert [count] [name] into the fabricator."
src.updateUsrDialog()
else
user << "The fabricator cannot hold more [name]."
return
+14 -15
View File
@@ -97,7 +97,6 @@
..()
return
///client/var/mech_click
/client/Click(object,location,control,params)
var/mob/M = src.mob
@@ -501,8 +500,8 @@
*/
/obj/mecha/remove_air(amount)
if(src.use_internal_tank && src.internal_tank)
return src.internal_tank.air_contents.remove(amount)
if(use_internal_tank && internal_tank)
return internal_tank.air_contents.remove(amount)
else
var/turf/T = get_turf(src)
if(T)
@@ -510,18 +509,18 @@
return
/obj/mecha/return_air()
if(src.internal_tank)
return src.internal_tank.return_air()
if(internal_tank)
return internal_tank.return_air()
return
/obj/mecha/proc/return_pressure()
if(src.internal_tank)
return src.internal_tank.return_pressure()
if(internal_tank)
return internal_tank.return_pressure()
return 0
/obj/mecha/proc/return_temperature()
if(src.internal_tank)
return src.internal_tank.return_temperature()
if(internal_tank)
return internal_tank.return_temperature()
return 0
@@ -539,7 +538,7 @@
/obj/mecha/proc/connect(obj/machinery/atmospherics/portables_connector/new_port)
//Make sure not already connected to something else
if(src.connected_port || !new_port || new_port.connected_device)
if(connected_port || !new_port || new_port.connected_device)
return 0
//Make sure are close enough for a valid connection
@@ -547,14 +546,14 @@
return 0
//Perform the connection
src.connected_port = new_port
src.connected_port.connected_device = src
connected_port = new_port
connected_port.connected_device = src
//Actually enforce the air sharing
var/datum/pipe_network/network = connected_port.return_network(src)
if(network && !(src.return_air() in network.gases))
network.gases += src.return_air()
src.log_message("Connected to gas port.")
if(network && !(return_air() in network.gases))
network.gases += return_air()
log_message("Connected to gas port.")
return 1
/obj/mecha/proc/disconnect()
+1 -1
View File
@@ -37,7 +37,7 @@
var/N = new type(get_turf(user))
user.visible_message("[user] cuts [N] from [src]", "You cut [N] from [src]", "You hear a sound of welder nearby")
if(istype(N, /obj/item/mecha_parts/part))
welder_salvage -= N
welder_salvage -= type
salvage_num--
else
user << "You failed to salvage anything valuable from [src]."
+1 -1
View File
@@ -2,7 +2,7 @@
desc = "Standart APLU chassis was refitted with additional thermal protection and cistern."
name = "Ripley-on-Fire"
icon_state = "ripley"
step_in = 8
step_in = 6
max_temperature = 6000
health = 250
internal_damage_threshold = 40
+1 -1
View File
@@ -2,7 +2,7 @@
desc = "Autonomous Power Loader Unit."
name = "APLU \"Ripley\""
icon_state = "ripley"
step_in = 8
step_in = 6
max_temperature = 1000
health = 200
wreckage = "/obj/decal/mecha_wreckage/ripley"