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refactor: rename action button appearance related variables and procs to be clearer (#25658)
* refactor: make action appearance creation more straightforward * some adjustments * fix: adjust action icons to refactor
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@@ -217,7 +217,7 @@
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// === SLIME ACTION DATUMS ====
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/datum/action/innate/slime_place
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name = "Place Slimes"
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button_icon_state = "slime_down"
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button_overlay_icon_state = "slime_down"
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/datum/action/innate/slime_place/Activate()
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if(!target || !ishuman(owner))
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@@ -237,7 +237,7 @@
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/datum/action/innate/slime_pick_up
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name = "Pick up Slime"
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button_icon_state = "slime_up"
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button_overlay_icon_state = "slime_up"
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/datum/action/innate/slime_pick_up/Activate()
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if(!target || !ishuman(owner))
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@@ -259,7 +259,7 @@
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/datum/action/innate/feed_slime
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name = "Feed Slimes"
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button_icon_state = "monkey_down"
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button_overlay_icon_state = "monkey_down"
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/datum/action/innate/feed_slime/Activate()
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if(!target || !ishuman(owner))
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@@ -303,7 +303,7 @@
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/datum/action/innate/monkey_recycle
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name = "Recycle Monkeys"
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button_icon_state = "monkey_up"
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button_overlay_icon_state = "monkey_up"
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/datum/action/innate/monkey_recycle/Activate()
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if(!target || !ishuman(owner))
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@@ -328,7 +328,7 @@
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/datum/action/innate/slime_scan
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name = "Scan Slime"
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button_icon_state = "slime_scan"
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button_overlay_icon_state = "slime_scan"
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/datum/action/innate/slime_scan/Activate()
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if(!target || !isliving(owner))
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@@ -344,7 +344,7 @@
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/datum/action/innate/feed_potion
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name = "Apply Potion"
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button_icon_state = "slime_potion"
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button_overlay_icon_state = "slime_potion"
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/datum/action/innate/feed_potion/Activate()
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if(!target || !ishuman(owner))
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@@ -367,7 +367,7 @@
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/datum/action/innate/hotkey_help
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name = "Hotkey Help"
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button_icon_state = "hotkey_help"
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button_overlay_icon_state = "hotkey_help"
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/datum/action/innate/hotkey_help/Activate()
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if(!target || !isliving(owner))
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